.data_start .export Destinations .export PeoplePool __player_0: %VRCSDKBaseVRCPlayerApi, null __obj_0: %UnityEngineGameObject, this __instance_0: %VRCSDK3ComponentsVRCObjectPool, null __instance_1: %VRCSDK3ComponentsVRCObjectPool, null __index_0: %SystemInt32, null __condition_0: %SystemBoolean, null __GameObject_0: %UnityEngineGameObject, this __instance_4: %UnityEngineTransform, this __value_0: %UnityEngineTransform, this __instance_6: %UnityEngineTransformArray, null __Int32_0: %SystemInt32, null __start_0: %SystemInt32, null __end_0: %SystemInt32, null __step_0: %SystemInt32, null __instance_2: %UnityEngineTransformArray, null __instance_7: %UnityEngineTransform, this __value_1: %UnityEngineVector3, null __instance_8: %UnityEngineTransform, this __value_2: %UnityEngineQuaternion, null __instance_5: %UnityEngineGameObject, this __instance_3: %VRCSDK3ComponentsVRCObjectPool, null __player_1: %VRCSDKBaseVRCPlayerApi, null __obj_1: %UnityEngineGameObject, this __instance_9: %VRCSDK3ComponentsVRCObjectPool, null __index_1: %SystemInt32, null __condition_1: %SystemBoolean, null __instance_B: %VRCSDK3ComponentsVRCObjectPool, null __obj_2: %UnityEngineGameObject, this __instance_C: %UnityEngineTransform, this __instance_D: %UnityEngineTransform, this __index_2: %SystemInt32, null __instance_E: %UnityEngineTransformArray, null __Int32_1: %SystemInt32, null __start_1: %SystemInt32, null __end_1: %SystemInt32, null __step_1: %SystemInt32, null __instance_A: %UnityEngineTransformArray, null Destinations: %UnityEngineTransformArray, null PeoplePool: %VRCSDK3ComponentsVRCObjectPool, null .data_end .code_start .export Populate Populate: PUSH, __player_0 EXTERN, "VRCSDKBaseNetworking.__get_LocalPlayer__VRCSDKBaseVRCPlayerApi" PUSH, PeoplePool PUSH, __instance_0 COPY PUSH, __instance_0 PUSH, __obj_0 EXTERN, "VRCSDK3ComponentsVRCObjectPool.__get_gameObject__UnityEngineGameObject" PUSH, __player_0 PUSH, __obj_0 EXTERN, "VRCSDKBaseNetworking.__SetOwner__VRCSDKBaseVRCPlayerApi_UnityEngineGameObject__SystemVoid" PUSH, PeoplePool PUSH, __instance_1 COPY PUSH, __instance_1 EXTERN, "VRCSDK3ComponentsVRCObjectPool.__Shuffle__SystemVoid" PUSH, Destinations PUSH, __instance_2 COPY PUSH, __instance_2 PUSH, __end_0 EXTERN, "UnityEngineTransformArray.__get_Length__SystemInt32" PUSH, __start_0 PUSH, __index_0 COPY PUSH, __index_0 PUSH, __end_0 PUSH, __condition_0 EXTERN, "SystemInt32.__op_LessThan__SystemInt32_SystemInt32__SystemBoolean" PUSH, __condition_0 JUMP_IF_FALSE, 0x00000298 PUSH, PeoplePool PUSH, __instance_3 COPY PUSH, __instance_3 PUSH, __GameObject_0 EXTERN, "VRCSDK3ComponentsVRCObjectPool.__TryToSpawn__UnityEngineGameObject" PUSH, PeoplePool PUSH, __instance_3 COPY PUSH, __GameObject_0 PUSH, __instance_5 COPY PUSH, __GameObject_0 PUSH, __instance_4 EXTERN, "UnityEngineGameObject.__get_transform__UnityEngineTransform" PUSH, Destinations PUSH, __instance_6 COPY PUSH, Destinations PUSH, __instance_2 COPY PUSH, __index_0 PUSH, __Int32_0 COPY PUSH, __instance_6 PUSH, __Int32_0 PUSH, __value_0 EXTERN, "UnityEngineTransformArray.__Get__SystemInt32__UnityEngineTransform" PUSH, __instance_4 PUSH, __value_0 EXTERN, "UnityEngineTransform.__set_parent__UnityEngineTransform__SystemVoid" PUSH, PeoplePool PUSH, __instance_3 COPY PUSH, __GameObject_0 PUSH, __instance_5 COPY PUSH, __instance_4 PUSH, __instance_7 COPY PUSH, __instance_4 PUSH, __value_1 EXTERN, "UnityEngineTransform.__set_localPosition__UnityEngineVector3__SystemVoid" PUSH, PeoplePool PUSH, __instance_3 COPY PUSH, __GameObject_0 PUSH, __instance_5 COPY PUSH, __instance_4 PUSH, __instance_8 COPY PUSH, __instance_4 PUSH, __value_2 EXTERN, "UnityEngineTransform.__set_localRotation__UnityEngineQuaternion__SystemVoid" PUSH, __index_0 PUSH, __step_0 PUSH, __index_0 EXTERN, "SystemInt32.__op_Addition__SystemInt32_SystemInt32__SystemInt32" JUMP, 0x000000B8 JUMP, 0xFFFFFFFC .export Reset Reset: PUSH, __player_1 EXTERN, "VRCSDKBaseNetworking.__get_LocalPlayer__VRCSDKBaseVRCPlayerApi" PUSH, PeoplePool PUSH, __instance_9 COPY PUSH, __instance_9 PUSH, __obj_1 EXTERN, "VRCSDK3ComponentsVRCObjectPool.__get_gameObject__UnityEngineGameObject" PUSH, __player_1 PUSH, __obj_1 EXTERN, "VRCSDKBaseNetworking.__SetOwner__VRCSDKBaseVRCPlayerApi_UnityEngineGameObject__SystemVoid" PUSH, Destinations PUSH, __instance_A COPY PUSH, __instance_A PUSH, __end_1 EXTERN, "UnityEngineTransformArray.__get_Length__SystemInt32" PUSH, __start_1 PUSH, __index_1 COPY PUSH, __index_1 PUSH, __end_1 PUSH, __condition_1 EXTERN, "SystemInt32.__op_LessThan__SystemInt32_SystemInt32__SystemBoolean" PUSH, __condition_1 JUMP_IF_FALSE, 0x0000044C PUSH, PeoplePool PUSH, __instance_B COPY PUSH, Destinations PUSH, __instance_E COPY PUSH, Destinations PUSH, __instance_A COPY PUSH, __index_1 PUSH, __Int32_1 COPY PUSH, __instance_E PUSH, __Int32_1 PUSH, __instance_D EXTERN, "UnityEngineTransformArray.__Get__SystemInt32__UnityEngineTransform" PUSH, __instance_D PUSH, __index_2 PUSH, __instance_C EXTERN, "UnityEngineTransform.__GetChild__SystemInt32__UnityEngineTransform" PUSH, __instance_C PUSH, __obj_2 EXTERN, "UnityEngineTransform.__get_gameObject__UnityEngineGameObject" PUSH, __instance_B PUSH, __obj_2 EXTERN, "VRCSDK3ComponentsVRCObjectPool.__Return__UnityEngineGameObject__SystemVoid" PUSH, __index_1 PUSH, __step_1 PUSH, __index_1 EXTERN, "SystemInt32.__op_Addition__SystemInt32_SystemInt32__SystemInt32" JUMP, 0x00000334 JUMP, 0xFFFFFFFC .code_end