local BubbleGumSimulator = Instance.new("ScreenGui") local Main = Instance.new("Frame") local Heading = Instance.new("TextLabel") local Coins = Instance.new("TextButton") local CashStack = Instance.new("TextButton") local MoneyBag = Instance.new("TextButton") local Gem = Instance.new("TextButton") local SmallGemChest = Instance.new("TextButton") local GemBox = Instance.new("TextButton") local GemSafe = Instance.new("TextButton") local WoodChest = Instance.new("TextButton") local DoubleAutoSell = Instance.new("TextButton") local SilverChest = Instance.new("TextButton") local Close = Instance.new("TextButton") local AutoSell = Instance.new("TextButton") local UnlockAllPortals = Instance.new("TextButton") local Frame = Instance.new("Frame") local Open = Instance.new("TextButton") BubbleGumSimulator.Name = "Bubble Gum Simulator" BubbleGumSimulator.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") BubbleGumSimulator.ResetOnSpawn = false Main.Name = "Main" Main.Parent = BubbleGumSimulator Main.BackgroundColor3 = Color3.new(0, 0, 0) Main.Position = UDim2.new(0,-600,0,266) Main.Size = UDim2.new(0, 450, 0, 250) Main.Visible = false Main.Active = true Main.Visible = true Main.Draggable = true Heading.Name = "Heading" Heading.Parent = Main Heading.BackgroundColor3 = Color3.new(0, 0, 0) Heading.Size = UDim2.new(0, 400, 0, 50) Heading.Font = Enum.Font.ArialBold Heading.Text = "Bubble Gum Simulator" Heading.TextColor3 = Color3.new(1, 1, 1) Heading.TextScaled = true Heading.TextSize = 14 Heading.TextWrapped = true local coins = false Coins.Name = "Coins" Coins.Parent = Main Coins.BackgroundColor3 = Color3.new(0, 0, 0) Coins.Position = UDim2.new(0, 0, 0.197999999, 0) Coins.Size = UDim2.new(0, 150, 0, 50) Coins.Font = Enum.Font.SourceSans Coins.Text = " Coins : OFF" Coins.TextColor3 = Color3.new(1, 1, 1) Coins.TextSize = 14 Coins.MouseButton1Down:connect(function() if not coins then Coins.Text = 'Coins : ON' coins = true repeat for i,v in pairs (game.workspace.Pickups.Coin:GetChildren()) do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame end wait() until coins == false else Coins.Text = 'Coins : OFF' coins = false end end) local cash = false CashStack.Name = "Cash Stack" CashStack.Parent = Main CashStack.BackgroundColor3 = Color3.new(0, 0, 0) CashStack.Position = UDim2.new(0.666666687, 0, 0.588999987, 0) CashStack.Size = UDim2.new(0, 150, 0, 50) CashStack.Font = Enum.Font.SourceSans CashStack.Text = "Cash Stack : OFF" CashStack.TextColor3 = Color3.new(1, 1, 1) CashStack.TextSize = 14 CashStack.MouseButton1Down:connect(function() if not cash then CashStack.Text = 'Cash Stack : ON' cash = true repeat for i,v in pairs (game.workspace.Pickups["Cash Stack"]:GetChildren()) do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame end wait() until cash == false else CashStack.Text = 'Cash Stack : OFF' cash = false end end) local money = false MoneyBag.Name = "Money Bag" MoneyBag.Parent = Main MoneyBag.BackgroundColor3 = Color3.new(0, 0, 0) MoneyBag.Position = UDim2.new(0.666666687, 0, 0.197999999, 0) MoneyBag.Size = UDim2.new(0, 150, 0, 50) MoneyBag.Font = Enum.Font.SourceSans MoneyBag.Text = " Money Bag : OFF" MoneyBag.TextColor3 = Color3.new(1, 1, 1) MoneyBag.TextSize = 14 MoneyBag.MouseButton1Down:connect(function() if not money then MoneyBag.Text = 'Money Bag : ON' money = true repeat for i,v in pairs (game.workspace.Pickups["Money Bag"]:GetChildren()) do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame end wait() until money == false else MoneyBag.Text = 'Money Bag : OFF' money = false end end) local gem = false Gem.Name = "Gem" Gem.Parent = Main Gem.BackgroundColor3 = Color3.new(0, 0, 0) Gem.Position = UDim2.new(0.666666687, 0, 0.400000006, 0) Gem.Size = UDim2.new(0, 150, 0, 50) Gem.Font = Enum.Font.SourceSans Gem.Text = "Gem : OFF" Gem.TextColor3 = Color3.new(1, 1, 1) Gem.TextSize = 14 Gem.MouseButton1Down:connect(function() if not gem then Gem.Text = 'Gem : ON' gem = true repeat for i,v in pairs (game.workspace.Pickups.Gem:GetChildren()) do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame end wait() until gem == false else Gem.Text = 'Gem : OFF' gem = false end end) local sgem = false SmallGemChest.Name = "Small Gem Chest" SmallGemChest.Parent = Main SmallGemChest.BackgroundColor3 = Color3.new(0, 0, 0) SmallGemChest.Position = UDim2.new(0.333333343, 0, 0.590000033, 0) SmallGemChest.Size = UDim2.new(0, 150, 0, 50) SmallGemChest.Font = Enum.Font.SourceSans SmallGemChest.Text = "Small Gem Chest : OFF" SmallGemChest.TextColor3 = Color3.new(1, 1, 1) SmallGemChest.TextSize = 14 SmallGemChest.MouseButton1Down:connect(function() if not sgem then SmallGemChest.Text = 'Small Gem Chest : ON' sgem = true repeat for i,v in pairs (game.workspace.Pickups["Small Gem Chest"]:GetChildren()) do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame end wait() until sgem == false else SmallGemChest.Text = 'Small Gem Chest : OFF' sgem = false end end) local gemb = false GemBox.Name = "Gem Box" GemBox.Parent = Main GemBox.BackgroundColor3 = Color3.new(0, 0, 0) GemBox.Position = UDim2.new(0.333333343, 0, 0.395999998, 0) GemBox.Size = UDim2.new(0, 150, 0, 50) GemBox.Font = Enum.Font.SourceSans GemBox.Text = "Gem Box : OFF" GemBox.TextColor3 = Color3.new(1, 1, 1) GemBox.TextSize = 14 GemBox.MouseButton1Down:connect(function() if not gemb then GemBox.Text = 'Gem Box : ON' gemb = true repeat for i,v in pairs (game.workspace.Pickups["Gem Box"]:GetChildren()) do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame end wait() until gemb == false else GemBox.Text = 'Gem Box : OFF' gemb = false end end) local sgem = false GemSafe.Name = "Gem Safe" GemSafe.Parent = Main GemSafe.BackgroundColor3 = Color3.new(0, 0, 0) GemSafe.Position = UDim2.new(0.333333373, 0, 0.198000029, 0) GemSafe.Size = UDim2.new(0, 150, 0, 50) GemSafe.Font = Enum.Font.SourceSans GemSafe.Text = "Gem Safe : OFF" GemSafe.TextColor3 = Color3.new(1, 1, 1) GemSafe.TextSize = 14 GemSafe.MouseButton1Down:connect(function() if not sgem then GemSafe.Text = 'Gem Safe : ON' sgem = true repeat for i,v in pairs (game.workspace.Pickups["Gem Safe"]:GetChildren()) do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame end wait() until sgem == false else GemSafe.Text = 'Gem Safe : OFF' sgem = false end end) local wc = false WoodChest.Name = "Wood Chest" WoodChest.Parent = Main WoodChest.BackgroundColor3 = Color3.new(0, 0, 0) WoodChest.Position = UDim2.new(0, 0, 0.400000006, 0) WoodChest.Size = UDim2.new(0, 150, 0, 50) WoodChest.Font = Enum.Font.SourceSans WoodChest.Text = "Wood Chest : OFF" WoodChest.TextColor3 = Color3.new(1, 1, 1) WoodChest.TextSize = 14 WoodChest.MouseButton1Down:connect(function() if not wc then WoodChest.Text = 'Wood Chest : ON' wc = true repeat for i,v in pairs (game.workspace.Pickups["Wood Chest"]:GetChildren()) do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame end wait() until wc == false else WoodChest.Text = 'Wood Chest : OFF' wc = false end end) local sc = false local twosell = false DoubleAutoSell.Name = "Double AutoSell" DoubleAutoSell.Parent = Main DoubleAutoSell.BackgroundColor3 = Color3.new(0, 0, 0) DoubleAutoSell.Position = UDim2.new(0, 0, 0.797999978, 0) DoubleAutoSell.Size = UDim2.new(0, 150, 0, 50) DoubleAutoSell.Font = Enum.Font.SourceSans DoubleAutoSell.Text = "Double Auto Sell : OFF" DoubleAutoSell.TextColor3 = Color3.new(1, 1, 1) DoubleAutoSell.TextSize = 14 DoubleAutoSell.MouseButton1Down:connect(function() if not twosell then DoubleAutoSell.Text = 'Double Auto Sell : ON' twosell = true repeat game.workspace.Activations.TwilightSell.Root.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame wait() until twosell == false else DoubleAutoSell.Text = 'Double Auto Sell : OFF' twosell = false end end) SilverChest.Name = "Silver Chest" SilverChest.Parent = Main SilverChest.BackgroundColor3 = Color3.new(0, 0, 0) SilverChest.Position = UDim2.new(0, 0, 0.593999982, 0) SilverChest.Size = UDim2.new(0, 150, 0, 50) SilverChest.Font = Enum.Font.SourceSans SilverChest.Text = "Silver Chest : OFF" SilverChest.TextColor3 = Color3.new(1, 1, 1) SilverChest.TextSize = 14 SilverChest.MouseButton1Down:connect(function() if not sc then SilverChest.Text = 'Silver Chest : ON' sc = true repeat for i,v in pairs (game.workspace.Pickups["Silver Chest"]:GetChildren()) do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame end wait() until sc == false else SilverChest.Text = 'Silver Chest : OFF' sc = false end end) Close.Name = "Close" Close.Parent = Main Close.BackgroundColor3 = Color3.new(0, 0, 0) Close.Position = UDim2.new(0.888888896, 0, 0, 0) Close.Size = UDim2.new(0, 50, 0, 49) Close.Font = Enum.Font.SourceSans Close.Text = "X" Close.TextColor3 = Color3.new(1, 1, 1) Close.TextSize = 14 Close.MouseButton1Down:connect(function() Frame.Visible = true Main:TweenPosition(UDim2.new(0,-600,0,266), "Out", "Quad", 1) end) local sell = false AutoSell.Name = "AutoSell" AutoSell.Parent = Main AutoSell.BackgroundColor3 = Color3.new(0, 0, 0) AutoSell.Position = UDim2.new(0.333333343, 0, 0.797999978, 0) AutoSell.Size = UDim2.new(0, 150, 0, 50) AutoSell.Font = Enum.Font.SourceSans AutoSell.Text = "Auto Sell : OFF" AutoSell.TextColor3 = Color3.new(1, 1, 1) AutoSell.TextSize = 14 AutoSell.MouseButton1Down:connect(function() if not sell then AutoSell.Text = 'Auto Sell : ON' sell = true repeat game.workspace.Activations.Sell.Root.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame wait() until sell == false else AutoSell.Text = 'Auto Sell : OFF' sell = false end end) UnlockAllPortals.Name = "Unlock All Portals" UnlockAllPortals.Parent = Main UnlockAllPortals.BackgroundColor3 = Color3.new(0, 0, 0) UnlockAllPortals.Position = UDim2.new(0.666666687, 0, 0.797999978, 0) UnlockAllPortals.Size = UDim2.new(0, 150, 0, 50) UnlockAllPortals.Font = Enum.Font.SourceSans UnlockAllPortals.Text = "Unlock All Portals" UnlockAllPortals.TextColor3 = Color3.new(1, 1, 1) UnlockAllPortals.TextSize = 14 UnlockAllPortals.MouseButton1Down:connect(function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands["The Floating Island"].RootPart.CFrame wait(1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands["The Floating Island"].RootPart.CFrame wait(1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands.Space.Decore.SpaceAdventure.Model.Part.CFrame wait(1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands.Space.Decore.SpaceAdventure.Model.Part.CFrame wait(1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands["The Twilight"].Pickups["The Twilight"].CFrame wait(1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands["The Twilight"].Pickups["The Twilight"].CFrame wait(1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands["The Skylands"].Pickups["The Skylands"].CFrame wait(1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands["The Skylands"].Pickups["The Skylands"].CFrame end) Frame.Parent = BubbleGumSimulator Frame.BackgroundColor3 = Color3.new(0, 0, 0) Frame.Position = UDim2.new(0.926620662, 0, 0.47410357, 0) Frame.Size = UDim2.new(0, 100, 0, 25) Open.Name = "Open" Open.Parent = Frame Open.BackgroundColor3 = Color3.new(0, 0, 0) Open.Size = UDim2.new(0, 100, 0, 25) Open.Font = Enum.Font.SourceSans Open.Text = "Open" Open.TextColor3 = Color3.new(1, 1, 1) Open.TextSize = 14 Open.MouseButton1Down:connect(function() Main:TweenPosition(UDim2.new(0.336689293, 0, 0.300390422, 0), "In", "Quad", 1) Frame.Visible = false end) RAW Paste Data local BubbleGumSimulator = Instance.new("ScreenGui") local Main = Instance.new("Frame") local Heading = Instance.new("TextLabel") local Coins = Instance.new("TextButton") local CashStack = Instance.new("TextButton") local MoneyBag = Instance.new("TextButton") local Gem = Instance.new("TextButton") local SmallGemChest = Instance.new("TextButton") local GemBox = Instance.new("TextButton") local GemSafe = Instance.new("TextButton") local WoodChest = Instance.new("TextButton") local DoubleAutoSell = Instance.new("TextButton") local SilverChest = Instance.new("TextButton") local Close = Instance.new("TextButton") local AutoSell = Instance.new("TextButton") local UnlockAllPortals = Instance.new("TextButton") local Frame = Instance.new("Frame") local Open = Instance.new("TextButton") BubbleGumSimulator.Name = "Bubble Gum Simulator" BubbleGumSimulator.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") BubbleGumSimulator.ResetOnSpawn = false Main.Name = "Main" Main.Parent = BubbleGumSimulator Main.BackgroundColor3 = Color3.new(0, 0, 0) Main.Position = UDim2.new(0,-600,0,266) Main.Size = UDim2.new(0, 450, 0, 250) Main.Visible = false Main.Active = true Main.Visible = true Main.Draggable = true Heading.Name = "Heading" Heading.Parent = Main Heading.BackgroundColor3 = Color3.new(0, 0, 0) Heading.Size = UDim2.new(0, 400, 0, 50) Heading.Font = Enum.Font.ArialBold Heading.Text = "Bubble Gum Simulator" Heading.TextColor3 = Color3.new(1, 1, 1) Heading.TextScaled = true Heading.TextSize = 14 Heading.TextWrapped = true local coins = false Coins.Name = "Coins" Coins.Parent = Main Coins.BackgroundColor3 = Color3.new(0, 0, 0) Coins.Position = UDim2.new(0, 0, 0.197999999, 0) Coins.Size = UDim2.new(0, 150, 0, 50) Coins.Font = Enum.Font.SourceSans Coins.Text = " Coins : OFF" Coins.TextColor3 = Color3.new(1, 1, 1) Coins.TextSize = 14 Coins.MouseButton1Down:connect(function() if not coins then Coins.Text = 'Coins : ON' coins = true repeat for i,v in pairs (game.workspace.Pickups.Coin:GetChildren()) do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame end wait() until coins == false else Coins.Text = 'Coins : OFF' coins = false end end) local cash = false CashStack.Name = "Cash Stack" CashStack.Parent = Main CashStack.BackgroundColor3 = Color3.new(0, 0, 0) CashStack.Position = UDim2.new(0.666666687, 0, 0.588999987, 0) CashStack.Size = UDim2.new(0, 150, 0, 50) CashStack.Font = Enum.Font.SourceSans CashStack.Text = "Cash Stack : OFF" CashStack.TextColor3 = Color3.new(1, 1, 1) CashStack.TextSize = 14 CashStack.MouseButton1Down:connect(function() if not cash then CashStack.Text = 'Cash Stack : ON' cash = true repeat for i,v in pairs (game.workspace.Pickups["Cash Stack"]:GetChildren()) do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame end wait() until cash == false else CashStack.Text = 'Cash Stack : OFF' cash = false end end) local money = false MoneyBag.Name = "Money Bag" MoneyBag.Parent = Main MoneyBag.BackgroundColor3 = Color3.new(0, 0, 0) MoneyBag.Position = UDim2.new(0.666666687, 0, 0.197999999, 0) MoneyBag.Size = UDim2.new(0, 150, 0, 50) MoneyBag.Font = Enum.Font.SourceSans MoneyBag.Text = " Money Bag : OFF" MoneyBag.TextColor3 = Color3.new(1, 1, 1) MoneyBag.TextSize = 14 MoneyBag.MouseButton1Down:connect(function() if not money then MoneyBag.Text = 'Money Bag : ON' money = true repeat for i,v in pairs (game.workspace.Pickups["Money Bag"]:GetChildren()) do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame end wait() until money == false else MoneyBag.Text = 'Money Bag : OFF' money = false end end) local gem = false Gem.Name = "Gem" Gem.Parent = Main Gem.BackgroundColor3 = Color3.new(0, 0, 0) Gem.Position = UDim2.new(0.666666687, 0, 0.400000006, 0) Gem.Size = UDim2.new(0, 150, 0, 50) Gem.Font = Enum.Font.SourceSans Gem.Text = "Gem : OFF" Gem.TextColor3 = Color3.new(1, 1, 1) Gem.TextSize = 14 Gem.MouseButton1Down:connect(function() if not gem then Gem.Text = 'Gem : ON' gem = true repeat for i,v in pairs (game.workspace.Pickups.Gem:GetChildren()) do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame end wait() until gem == false else Gem.Text = 'Gem : OFF' gem = false end end) local sgem = false SmallGemChest.Name = "Small Gem Chest" SmallGemChest.Parent = Main SmallGemChest.BackgroundColor3 = Color3.new(0, 0, 0) SmallGemChest.Position = UDim2.new(0.333333343, 0, 0.590000033, 0) SmallGemChest.Size = UDim2.new(0, 150, 0, 50) SmallGemChest.Font = Enum.Font.SourceSans SmallGemChest.Text = "Small Gem Chest : OFF" SmallGemChest.TextColor3 = Color3.new(1, 1, 1) SmallGemChest.TextSize = 14 SmallGemChest.MouseButton1Down:connect(function() if not sgem then SmallGemChest.Text = 'Small Gem Chest : ON' sgem = true repeat for i,v in pairs (game.workspace.Pickups["Small Gem Chest"]:GetChildren()) do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame end wait() until sgem == false else SmallGemChest.Text = 'Small Gem Chest : OFF' sgem = false end end) local gemb = false GemBox.Name = "Gem Box" GemBox.Parent = Main GemBox.BackgroundColor3 = Color3.new(0, 0, 0) GemBox.Position = UDim2.new(0.333333343, 0, 0.395999998, 0) GemBox.Size = UDim2.new(0, 150, 0, 50) GemBox.Font = Enum.Font.SourceSans GemBox.Text = "Gem Box : OFF" GemBox.TextColor3 = Color3.new(1, 1, 1) GemBox.TextSize = 14 GemBox.MouseButton1Down:connect(function() if not gemb then GemBox.Text = 'Gem Box : ON' gemb = true repeat for i,v in pairs (game.workspace.Pickups["Gem Box"]:GetChildren()) do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame end wait() until gemb == false else GemBox.Text = 'Gem Box : OFF' gemb = false end end) local sgem = false GemSafe.Name = "Gem Safe" GemSafe.Parent = Main GemSafe.BackgroundColor3 = Color3.new(0, 0, 0) GemSafe.Position = UDim2.new(0.333333373, 0, 0.198000029, 0) GemSafe.Size = UDim2.new(0, 150, 0, 50) GemSafe.Font = Enum.Font.SourceSans GemSafe.Text = "Gem Safe : OFF" GemSafe.TextColor3 = Color3.new(1, 1, 1) GemSafe.TextSize = 14 GemSafe.MouseButton1Down:connect(function() if not sgem then GemSafe.Text = 'Gem Safe : ON' sgem = true repeat for i,v in pairs (game.workspace.Pickups["Gem Safe"]:GetChildren()) do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame end wait() until sgem == false else GemSafe.Text = 'Gem Safe : OFF' sgem = false end end) local wc = false WoodChest.Name = "Wood Chest" WoodChest.Parent = Main WoodChest.BackgroundColor3 = Color3.new(0, 0, 0) WoodChest.Position = UDim2.new(0, 0, 0.400000006, 0) WoodChest.Size = UDim2.new(0, 150, 0, 50) WoodChest.Font = Enum.Font.SourceSans WoodChest.Text = "Wood Chest : OFF" WoodChest.TextColor3 = Color3.new(1, 1, 1) WoodChest.TextSize = 14 WoodChest.MouseButton1Down:connect(function() if not wc then WoodChest.Text = 'Wood Chest : ON' wc = true repeat for i,v in pairs (game.workspace.Pickups["Wood Chest"]:GetChildren()) do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame end wait() until wc == false else WoodChest.Text = 'Wood Chest : OFF' wc = false end end) local sc = false local twosell = false DoubleAutoSell.Name = "Double AutoSell" DoubleAutoSell.Parent = Main DoubleAutoSell.BackgroundColor3 = Color3.new(0, 0, 0) DoubleAutoSell.Position = UDim2.new(0, 0, 0.797999978, 0) DoubleAutoSell.Size = UDim2.new(0, 150, 0, 50) DoubleAutoSell.Font = Enum.Font.SourceSans DoubleAutoSell.Text = "Double Auto Sell : OFF" DoubleAutoSell.TextColor3 = Color3.new(1, 1, 1) DoubleAutoSell.TextSize = 14 DoubleAutoSell.MouseButton1Down:connect(function() if not twosell then DoubleAutoSell.Text = 'Double Auto Sell : ON' twosell = true repeat game.workspace.Activations.TwilightSell.Root.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame wait() until twosell == false else DoubleAutoSell.Text = 'Double Auto Sell : OFF' twosell = false end end) SilverChest.Name = "Silver Chest" SilverChest.Parent = Main SilverChest.BackgroundColor3 = Color3.new(0, 0, 0) SilverChest.Position = UDim2.new(0, 0, 0.593999982, 0) SilverChest.Size = UDim2.new(0, 150, 0, 50) SilverChest.Font = Enum.Font.SourceSans SilverChest.Text = "Silver Chest : OFF" SilverChest.TextColor3 = Color3.new(1, 1, 1) SilverChest.TextSize = 14 SilverChest.MouseButton1Down:connect(function() if not sc then SilverChest.Text = 'Silver Chest : ON' sc = true repeat for i,v in pairs (game.workspace.Pickups["Silver Chest"]:GetChildren()) do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame end wait() until sc == false else SilverChest.Text = 'Silver Chest : OFF' sc = false end end) Close.Name = "Close" Close.Parent = Main Close.BackgroundColor3 = Color3.new(0, 0, 0) Close.Position = UDim2.new(0.888888896, 0, 0, 0) Close.Size = UDim2.new(0, 50, 0, 49) Close.Font = Enum.Font.SourceSans Close.Text = "X" Close.TextColor3 = Color3.new(1, 1, 1) Close.TextSize = 14 Close.MouseButton1Down:connect(function() Frame.Visible = true Main:TweenPosition(UDim2.new(0,-600,0,266), "Out", "Quad", 1) end) local sell = false AutoSell.Name = "AutoSell" AutoSell.Parent = Main AutoSell.BackgroundColor3 = Color3.new(0, 0, 0) AutoSell.Position = UDim2.new(0.333333343, 0, 0.797999978, 0) AutoSell.Size = UDim2.new(0, 150, 0, 50) AutoSell.Font = Enum.Font.SourceSans AutoSell.Text = "Auto Sell : OFF" AutoSell.TextColor3 = Color3.new(1, 1, 1) AutoSell.TextSize = 14 AutoSell.MouseButton1Down:connect(function() if not sell then AutoSell.Text = 'Auto Sell : ON' sell = true repeat game.workspace.Activations.Sell.Root.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame wait() until sell == false else AutoSell.Text = 'Auto Sell : OFF' sell = false end end) UnlockAllPortals.Name = "Unlock All Portals" UnlockAllPortals.Parent = Main UnlockAllPortals.BackgroundColor3 = Color3.new(0, 0, 0) UnlockAllPortals.Position = UDim2.new(0.666666687, 0, 0.797999978, 0) UnlockAllPortals.Size = UDim2.new(0, 150, 0, 50) UnlockAllPortals.Font = Enum.Font.SourceSans UnlockAllPortals.Text = "Unlock All Portals" UnlockAllPortals.TextColor3 = Color3.new(1, 1, 1) UnlockAllPortals.TextSize = 14 UnlockAllPortals.MouseButton1Down:connect(function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands["The Floating Island"].RootPart.CFrame wait(1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands["The Floating Island"].RootPart.CFrame wait(1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands.Space.Decore.SpaceAdventure.Model.Part.CFrame wait(1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands.Space.Decore.SpaceAdventure.Model.Part.CFrame wait(1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands["The Twilight"].Pickups["The Twilight"].CFrame wait(1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands["The Twilight"].Pickups["The Twilight"].CFrame wait(1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands["The Skylands"].Pickups["The Skylands"].CFrame wait(1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands["The Skylands"].Pickups["The Skylands"].CFrame end) Frame.Parent = BubbleGumSimulator Frame.BackgroundColor3 = Color3.new(0, 0, 0) Frame.Position = UDim2.new(0.926620662, 0, 0.47410357, 0) Frame.Size = UDim2.new(0, 100, 0, 25) Open.Name = "Open" Open.Parent = Frame Open.BackgroundColor3 = Color3.new(0, 0, 0) Open.Size = UDim2.new(0, 100, 0, 25) Open.Font = Enum.Font.SourceSans Open.Text = "Open" Open.TextColor3 = Color3.new(1, 1, 1) Open.TextSize = 14 Open.MouseButton1Down:connect(function() Main:TweenPosition(UDim2.new(0.336689293, 0, 0.300390422, 0), "In", "Quad", 1) Frame.Visible = false end)