using System; // 2021-09-10 22:04:57.610999300 UTC namespace hazedumper { public const Int32 timestamp = 1631311497; public static class netvars { public const Int32 cs_gamerules_data = 0x0; public const Int32 m_ArmorValue = 0xB37C; public const Int32 m_Collision = 0x320; public const Int32 m_CollisionGroup = 0x474; public const Int32 m_Local = 0x2FBC; public const Int32 m_MoveType = 0x25C; public const Int32 m_OriginalOwnerXuidHigh = 0x31C4; public const Int32 m_OriginalOwnerXuidLow = 0x31C0; public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1328; public const Int32 m_SurvivalRules = 0xD00; public const Int32 m_aimPunchAngle = 0x302C; public const Int32 m_aimPunchAngleVel = 0x3038; public const Int32 m_angEyeAnglesX = 0xB380; public const Int32 m_angEyeAnglesY = 0xB384; public const Int32 m_bBombDefused = 0x29B0; public const Int32 m_bBombPlanted = 0x9A5; public const Int32 m_bBombTicking = 0x2980; public const Int32 m_bFreezePeriod = 0x20; public const Int32 m_bGunGameImmunity = 0x3944; public const Int32 m_bHasDefuser = 0xB38C; public const Int32 m_bHasHelmet = 0xB370; public const Int32 m_bInReload = 0x32A5; public const Int32 m_bIsDefusing = 0x3930; public const Int32 m_bIsQueuedMatchmaking = 0x74; public const Int32 m_bIsScoped = 0x3928; public const Int32 m_bIsValveDS = 0x7C; public const Int32 m_bSpotted = 0x93D; public const Int32 m_bSpottedByMask = 0x980; public const Int32 m_bStartedArming = 0x33F0; public const Int32 m_bUseCustomAutoExposureMax = 0x9D9; public const Int32 m_bUseCustomAutoExposureMin = 0x9D8; public const Int32 m_bUseCustomBloomScale = 0x9DA; public const Int32 m_clrRender = 0x70; public const Int32 m_dwBoneMatrix = 0x26A8; public const Int32 m_fAccuracyPenalty = 0x3330; public const Int32 m_fFlags = 0x104; public const Int32 m_flC4Blow = 0x2990; public const Int32 m_flCustomAutoExposureMax = 0x9E0; public const Int32 m_flCustomAutoExposureMin = 0x9DC; public const Int32 m_flCustomBloomScale = 0x9E4; public const Int32 m_flDefuseCountDown = 0x29AC; public const Int32 m_flDefuseLength = 0x29A8; public const Int32 m_flFallbackWear = 0x31D0; public const Int32 m_flFlashDuration = 0xA420; public const Int32 m_flFlashMaxAlpha = 0xA41C; public const Int32 m_flLastBoneSetupTime = 0x2924; public const Int32 m_flLowerBodyYawTarget = 0x3A90; public const Int32 m_flNextAttack = 0x2D70; public const Int32 m_flNextPrimaryAttack = 0x3238; public const Int32 m_flSimulationTime = 0x268; public const Int32 m_flTimerLength = 0x2994; public const Int32 m_hActiveWeapon = 0x2EF8; public const Int32 m_hBombDefuser = 0x29B4; public const Int32 m_hMyWeapons = 0x2DF8; public const Int32 m_hObserverTarget = 0x338C; public const Int32 m_hOwner = 0x29CC; public const Int32 m_hOwnerEntity = 0x14C; public const Int32 m_hViewModel = 0x32F8; public const Int32 m_iAccountID = 0x2FC8; public const Int32 m_iClip1 = 0x3264; public const Int32 m_iCompetitiveRanking = 0x1A84; public const Int32 m_iCompetitiveWins = 0x1B88; public const Int32 m_iCrosshairId = 0xB3E8; public const Int32 m_iDefaultFOV = 0x332C; public const Int32 m_iEntityQuality = 0x2FAC; public const Int32 m_iFOVStart = 0x31E8; public const Int32 m_iGlowIndex = 0xA438; public const Int32 m_iHealth = 0x100; public const Int32 m_iItemDefinitionIndex = 0x2FAA; public const Int32 m_iItemIDHigh = 0x2FC0; public const Int32 m_iMostRecentModelBoneCounter = 0x2690; public const Int32 m_iObserverMode = 0x3378; public const Int32 m_iShotsFired = 0xA390; public const Int32 m_iState = 0x3258; public const Int32 m_iTeamNum = 0xF4; public const Int32 m_lifeState = 0x25F; public const Int32 m_nBombSite = 0x2984; public const Int32 m_nFallbackPaintKit = 0x31C8; public const Int32 m_nFallbackSeed = 0x31CC; public const Int32 m_nFallbackStatTrak = 0x31D4; public const Int32 m_nForceBone = 0x268C; public const Int32 m_nTickBase = 0x3430; public const Int32 m_nViewModelIndex = 0x29C0; public const Int32 m_rgflCoordinateFrame = 0x444; public const Int32 m_szCustomName = 0x303C; public const Int32 m_szLastPlaceName = 0x35B4; public const Int32 m_thirdPersonViewAngles = 0x31D8; public const Int32 m_vecOrigin = 0x138; public const Int32 m_vecVelocity = 0x114; public const Int32 m_vecViewOffset = 0x108; public const Int32 m_viewPunchAngle = 0x3020; public const Int32 m_zoomLevel = 0x33D0; } public static class signatures { public const Int32 anim_overlays = 0x2980; public const Int32 clientstate_choked_commands = 0x4D30; public const Int32 clientstate_delta_ticks = 0x174; public const Int32 clientstate_last_outgoing_command = 0x4D2C; public const Int32 clientstate_net_channel = 0x9C; public const Int32 convar_name_hash_table = 0x2F0F8; public const Int32 dwClientState = 0x588FEC; public const Int32 dwClientState_GetLocalPlayer = 0x180; public const Int32 dwClientState_IsHLTV = 0x4D48; public const Int32 dwClientState_Map = 0x28C; public const Int32 dwClientState_MapDirectory = 0x188; public const Int32 dwClientState_MaxPlayer = 0x388; public const Int32 dwClientState_PlayerInfo = 0x52C0; public const Int32 dwClientState_State = 0x108; public const Int32 dwClientState_ViewAngles = 0x4D90; public const Int32 dwEntityList = 0x4DA541C; public const Int32 dwForceAttack = 0x31D59A4; public const Int32 dwForceAttack2 = 0x31D59B0; public const Int32 dwForceBackward = 0x31D595C; public const Int32 dwForceForward = 0x31D5968; public const Int32 dwForceJump = 0x524F20C; public const Int32 dwForceLeft = 0x31D5980; public const Int32 dwForceRight = 0x31D5974; public const Int32 dwGameDir = 0x627780; public const Int32 dwGameRulesProxy = 0x52C24FC; public const Int32 dwGetAllClasses = 0xDB401C; public const Int32 dwGlobalVars = 0x588CF0; public const Int32 dwGlowObjectManager = 0x52ED8B0; public const Int32 dwInput = 0x51F69E0; public const Int32 dwInterfaceLinkList = 0x947404; public const Int32 dwLocalPlayer = 0xD8C2CC; public const Int32 dwMouseEnable = 0xD91E18; public const Int32 dwMouseEnablePtr = 0xD91DE8; public const Int32 dwPlayerResource = 0x31D3CD0; public const Int32 dwRadarBase = 0x51DA194; public const Int32 dwSensitivity = 0xD91CB4; public const Int32 dwSensitivityPtr = 0xD91C88; public const Int32 dwSetClanTag = 0x8A1B0; public const Int32 dwViewMatrix = 0x4D96D34; public const Int32 dwWeaponTable = 0x51F74A0; public const Int32 dwWeaponTableIndex = 0x325C; public const Int32 dwYawPtr = 0xD91A78; public const Int32 dwZoomSensitivityRatioPtr = 0xD96D18; public const Int32 dwbSendPackets = 0xD779A; public const Int32 dwppDirect3DDevice9 = 0xA7050; public const Int32 find_hud_element = 0x50340F60; public const Int32 force_update_spectator_glow = 0x3B118A; public const Int32 interface_engine_cvar = 0x3E9EC; public const Int32 is_c4_owner = 0x3BDDD0; public const Int32 m_bDormant = 0xED; public const Int32 m_flSpawnTime = 0xA370; public const Int32 m_pStudioHdr = 0x294C; public const Int32 m_pitchClassPtr = 0x51DA430; public const Int32 m_yawClassPtr = 0xD91A78; public const Int32 model_ambient_min = 0x58C064; public const Int32 set_abs_angles = 0x1E2350; public const Int32 set_abs_origin = 0x1E2190; } } // namespace hazedumper