--Hat: https://www.roblox.com/catalog/5909776064/Russo-s-Sword-of-Truth Bypass = "death" loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)() -----OPTIONS local ToolName = "Russo's Sword" ----- the hats name on explorer/dex (not name in catalog) local NoSound = true ----- sound or no sound (Background Music) local OldModel = false ----- Use Old Model or your accessory local IsDead = false local StateMover = true local playerss = workspace.non local maybe = playerss[ToolName].Handle local bbv,bullet if Bypass == "death" then bullet = game.Players.LocalPlayer.Character["HumanoidRootPart"] bullet.Transparency = 0 bullet.Massless = true if bullet:FindFirstChildOfClass("Attachment") then for _,v in pairs(bullet:GetChildren()) do if v:IsA("Attachment") then v:Destroy() end end end bbv = Instance.new("BodyPosition",bullet) bbv.Position = playerss.Torso.CFrame.p end maybe:FindFirstChildOfClass("AlignPosition").Name = "AlignPosition2" maybe:FindFirstChildOfClass("AlignOrientation").Name = "AlignOrientation2" playerss.Torso.WaistBackAttachment.Position = Vector3.new(-0, -0, 0.6) playerss.Torso.WaistBackAttachment.Orientation = Vector3.new(-4.16, -179.28, 99.8) if Bypass == "death" then coroutine.wrap(function() while true do if not playerss or not playerss:FindFirstChildOfClass("Humanoid") or playerss:FindFirstChildOfClass("Humanoid").Health <= 0 then IsDead = true; return end if StateMover then bbv.Position = playerss.Torso.CFrame.p bullet.Position = playerss.Torso.CFrame.p end game:GetService("RunService").RenderStepped:wait() end end)() end local CDDF = {} local DamageFling = function(DmgPer) if IsDead or Bypass ~= "death" or (DmgPer.Name == playerss.Name and DmgPer.Name == "non") or CDDF[DmgPer] or not DmgPer or not DmgPer:FindFirstChildOfClass("Humanoid") or DmgPer:FindFirstChildOfClass("Humanoid").Health <= 0 then return end CDDF[DmgPer] = true; StateMover = false local PosFling = (DmgPer:FindFirstChild("HumanoidRootPart") and DmgPer:FindFirstChild("HumanoidRootPart") .CFrame.p) or (DmgPer:FindFirstChildOfClass("Part") and DmgPer:FindFirstChildOfClass("Part").CFrame.p) bbav = Instance.new("BodyAngularVelocity",bullet) bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) bbav.P = 1000000000000000000000000000 bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000) game:GetService("Debris"):AddItem(bbav,0.1) bullet.Rotation = playerss.Torso.Rotation for _=1,15 do bbv.Position = PosFling bullet.Position = PosFling wait(0.03) end bbv.Position = playerss.Torso.CFrame.p bullet.Position = playerss.Torso.CFrame.p CDDF[DmgPer] = false; StateMover = true end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) Model0 = Instance.new("Model") Part1 = Instance.new("Part") SpecialMesh2 = Instance.new("SpecialMesh") Part3 = Instance.new("Part") SpecialMesh4 = Instance.new("SpecialMesh") Weld5 = Instance.new("Weld") Weld6 = Instance.new("Weld") Weld7 = Instance.new("Weld") Weld8 = Instance.new("Weld") Weld9 = Instance.new("Weld") Weld10 = Instance.new("Weld") Weld11 = Instance.new("Weld") Weld12 = Instance.new("Weld") Weld13 = Instance.new("Weld") Weld14 = Instance.new("Weld") Weld15 = Instance.new("Weld") Weld16 = Instance.new("Weld") Weld17 = Instance.new("Weld") Weld18 = Instance.new("Weld") Weld19 = Instance.new("Weld") Weld20 = Instance.new("Weld") Weld21 = Instance.new("Weld") Weld22 = Instance.new("Weld") Weld23 = Instance.new("Weld") Weld24 = Instance.new("Weld") Weld25 = Instance.new("Weld") Weld26 = Instance.new("Weld") Weld27 = Instance.new("Weld") Weld28 = Instance.new("Weld") Weld29 = Instance.new("Weld") Weld30 = Instance.new("Weld") Weld31 = Instance.new("Weld") Weld32 = Instance.new("Weld") Weld33 = Instance.new("Weld") Weld34 = Instance.new("Weld") Weld35 = Instance.new("Weld") Weld36 = Instance.new("Weld") Weld37 = Instance.new("Weld") Weld38 = Instance.new("Weld") Weld39 = Instance.new("Weld") Weld40 = Instance.new("Weld") Weld41 = Instance.new("Weld") Weld42 = Instance.new("Weld") Weld43 = Instance.new("Weld") Weld44 = Instance.new("Weld") Weld45 = Instance.new("Weld") Weld46 = Instance.new("Weld") Weld47 = Instance.new("Weld") Weld48 = Instance.new("Weld") Weld49 = Instance.new("Weld") Weld50 = Instance.new("Weld") Weld51 = Instance.new("Weld") Weld52 = Instance.new("Weld") Weld53 = Instance.new("Weld") Weld54 = Instance.new("Weld") Weld55 = Instance.new("Weld") Weld56 = Instance.new("Weld") Weld57 = Instance.new("Weld") Weld58 = Instance.new("Weld") Weld59 = Instance.new("Weld") Weld60 = Instance.new("Weld") Weld61 = Instance.new("Weld") Weld62 = Instance.new("Weld") Weld63 = Instance.new("Weld") Weld64 = Instance.new("Weld") Weld65 = Instance.new("Weld") Weld66 = Instance.new("Weld") Weld67 = Instance.new("Weld") Weld68 = Instance.new("Weld") Weld69 = Instance.new("Weld") Weld70 = Instance.new("Weld") Weld71 = Instance.new("Weld") Weld72 = Instance.new("Weld") Weld73 = Instance.new("Weld") Weld74 = Instance.new("Weld") Weld75 = Instance.new("Weld") Weld76 = Instance.new("Weld") Weld77 = Instance.new("Weld") Weld78 = Instance.new("Weld") Weld79 = Instance.new("Weld") Weld80 = Instance.new("Weld") Weld81 = Instance.new("Weld") Weld82 = Instance.new("Weld") Weld83 = Instance.new("Weld") Weld84 = Instance.new("Weld") Weld85 = Instance.new("Weld") Weld86 = Instance.new("Weld") Weld87 = Instance.new("Weld") Weld88 = Instance.new("Weld") Weld89 = Instance.new("Weld") Weld90 = Instance.new("Weld") Weld91 = Instance.new("Weld") Weld92 = Instance.new("Weld") Weld93 = Instance.new("Weld") Weld94 = Instance.new("Weld") Weld95 = Instance.new("Weld") Weld96 = Instance.new("Weld") Weld97 = Instance.new("Weld") Weld98 = Instance.new("Weld") Weld99 = Instance.new("Weld") Weld100 = Instance.new("Weld") Weld101 = Instance.new("Weld") Weld102 = Instance.new("Weld") Weld103 = Instance.new("Weld") Weld104 = Instance.new("Weld") Weld105 = Instance.new("Weld") Weld106 = Instance.new("Weld") Weld107 = Instance.new("Weld") Weld108 = Instance.new("Weld") Weld109 = Instance.new("Weld") Weld110 = Instance.new("Weld") Weld111 = Instance.new("Weld") Weld112 = Instance.new("Weld") Weld113 = Instance.new("Weld") Weld114 = Instance.new("Weld") Weld115 = Instance.new("Weld") Weld116 = Instance.new("Weld") Weld117 = Instance.new("Weld") Weld118 = Instance.new("Weld") Weld119 = Instance.new("Weld") Weld120 = Instance.new("Weld") Weld121 = Instance.new("Weld") Weld122 = Instance.new("Weld") Weld123 = Instance.new("Weld") Weld124 = Instance.new("Weld") Weld125 = Instance.new("Weld") Weld126 = Instance.new("Weld") Weld127 = Instance.new("Weld") Weld128 = Instance.new("Weld") Weld129 = Instance.new("Weld") Weld130 = Instance.new("Weld") Weld131 = Instance.new("Weld") Weld132 = Instance.new("Weld") Weld133 = Instance.new("Weld") Weld134 = Instance.new("Weld") Weld135 = Instance.new("Weld") Weld136 = Instance.new("Weld") Weld137 = Instance.new("Weld") Weld138 = Instance.new("Weld") Weld139 = Instance.new("Weld") Weld140 = Instance.new("Weld") Weld141 = Instance.new("Weld") Weld142 = Instance.new("Weld") Weld143 = Instance.new("Weld") Weld144 = Instance.new("Weld") Weld145 = Instance.new("Weld") Weld146 = Instance.new("Weld") Weld147 = Instance.new("Weld") Weld148 = Instance.new("Weld") Weld149 = Instance.new("Weld") Weld150 = Instance.new("Weld") Weld151 = Instance.new("Weld") Weld152 = Instance.new("Weld") Weld153 = Instance.new("Weld") Weld154 = Instance.new("Weld") Weld155 = Instance.new("Weld") Weld156 = Instance.new("Weld") Weld157 = Instance.new("Weld") Weld158 = Instance.new("Weld") Weld159 = Instance.new("Weld") Weld160 = Instance.new("Weld") Weld161 = Instance.new("Weld") Weld162 = Instance.new("Weld") Part163 = Instance.new("Part") SpecialMesh164 = Instance.new("SpecialMesh") Part165 = Instance.new("Part") SpecialMesh166 = Instance.new("SpecialMesh") Part167 = Instance.new("Part") SpecialMesh168 = Instance.new("SpecialMesh") Part169 = Instance.new("Part") SpecialMesh170 = Instance.new("SpecialMesh") Part171 = Instance.new("Part") SpecialMesh172 = Instance.new("SpecialMesh") Part173 = Instance.new("Part") SpecialMesh174 = Instance.new("SpecialMesh") Part175 = Instance.new("Part") SpecialMesh176 = Instance.new("SpecialMesh") Part177 = Instance.new("Part") SpecialMesh178 = Instance.new("SpecialMesh") Part179 = Instance.new("Part") SpecialMesh180 = Instance.new("SpecialMesh") Part181 = Instance.new("Part") SpecialMesh182 = Instance.new("SpecialMesh") Part183 = Instance.new("Part") SpecialMesh184 = Instance.new("SpecialMesh") Part185 = Instance.new("Part") SpecialMesh186 = Instance.new("SpecialMesh") Part187 = Instance.new("Part") SpecialMesh188 = Instance.new("SpecialMesh") Part189 = Instance.new("Part") SpecialMesh190 = Instance.new("SpecialMesh") Part191 = Instance.new("Part") SpecialMesh192 = Instance.new("SpecialMesh") Part193 = Instance.new("Part") SpecialMesh194 = Instance.new("SpecialMesh") Part195 = Instance.new("Part") SpecialMesh196 = Instance.new("SpecialMesh") Part197 = Instance.new("Part") SpecialMesh198 = Instance.new("SpecialMesh") Part199 = Instance.new("Part") SpecialMesh200 = Instance.new("SpecialMesh") Part201 = Instance.new("Part") SpecialMesh202 = Instance.new("SpecialMesh") Part203 = Instance.new("Part") SpecialMesh204 = Instance.new("SpecialMesh") Part205 = Instance.new("Part") SpecialMesh206 = Instance.new("SpecialMesh") Part207 = Instance.new("Part") SpecialMesh208 = Instance.new("SpecialMesh") Part209 = Instance.new("Part") SpecialMesh210 = Instance.new("SpecialMesh") Part211 = Instance.new("Part") SpecialMesh212 = Instance.new("SpecialMesh") Part213 = Instance.new("Part") SpecialMesh214 = Instance.new("SpecialMesh") Part215 = Instance.new("Part") SpecialMesh216 = Instance.new("SpecialMesh") Part217 = Instance.new("Part") SpecialMesh218 = Instance.new("SpecialMesh") Part219 = Instance.new("Part") SpecialMesh220 = Instance.new("SpecialMesh") Part221 = Instance.new("Part") SpecialMesh222 = Instance.new("SpecialMesh") Part223 = Instance.new("Part") SpecialMesh224 = Instance.new("SpecialMesh") Part225 = Instance.new("Part") SpecialMesh226 = Instance.new("SpecialMesh") Part227 = Instance.new("Part") SpecialMesh228 = Instance.new("SpecialMesh") Part229 = Instance.new("Part") SpecialMesh230 = Instance.new("SpecialMesh") Part231 = Instance.new("Part") SpecialMesh232 = Instance.new("SpecialMesh") Part233 = Instance.new("Part") SpecialMesh234 = Instance.new("SpecialMesh") Part235 = Instance.new("Part") SpecialMesh236 = Instance.new("SpecialMesh") Part237 = Instance.new("Part") SpecialMesh238 = Instance.new("SpecialMesh") Part239 = Instance.new("Part") SpecialMesh240 = Instance.new("SpecialMesh") Part241 = Instance.new("Part") SpecialMesh242 = Instance.new("SpecialMesh") Part243 = Instance.new("Part") SpecialMesh244 = Instance.new("SpecialMesh") Part245 = Instance.new("Part") SpecialMesh246 = Instance.new("SpecialMesh") Part247 = Instance.new("Part") SpecialMesh248 = Instance.new("SpecialMesh") Part249 = Instance.new("Part") SpecialMesh250 = Instance.new("SpecialMesh") Part251 = Instance.new("Part") SpecialMesh252 = Instance.new("SpecialMesh") Part253 = Instance.new("Part") SpecialMesh254 = Instance.new("SpecialMesh") Part255 = Instance.new("Part") SpecialMesh256 = Instance.new("SpecialMesh") Part257 = Instance.new("Part") SpecialMesh258 = Instance.new("SpecialMesh") Part259 = Instance.new("Part") SpecialMesh260 = Instance.new("SpecialMesh") Part261 = Instance.new("Part") SpecialMesh262 = Instance.new("SpecialMesh") Part263 = Instance.new("Part") SpecialMesh264 = Instance.new("SpecialMesh") Part265 = Instance.new("Part") SpecialMesh266 = Instance.new("SpecialMesh") Part267 = Instance.new("Part") SpecialMesh268 = Instance.new("SpecialMesh") Part269 = Instance.new("Part") SpecialMesh270 = Instance.new("SpecialMesh") Part271 = Instance.new("Part") SpecialMesh272 = Instance.new("SpecialMesh") Part273 = Instance.new("Part") SpecialMesh274 = Instance.new("SpecialMesh") Part275 = Instance.new("Part") SpecialMesh276 = Instance.new("SpecialMesh") Part277 = Instance.new("Part") SpecialMesh278 = Instance.new("SpecialMesh") Part279 = Instance.new("Part") SpecialMesh280 = Instance.new("SpecialMesh") Part281 = Instance.new("Part") SpecialMesh282 = Instance.new("SpecialMesh") Part283 = Instance.new("Part") SpecialMesh284 = Instance.new("SpecialMesh") Part285 = Instance.new("Part") SpecialMesh286 = Instance.new("SpecialMesh") Part287 = Instance.new("Part") SpecialMesh288 = Instance.new("SpecialMesh") Part289 = Instance.new("Part") SpecialMesh290 = Instance.new("SpecialMesh") Part291 = Instance.new("Part") SpecialMesh292 = Instance.new("SpecialMesh") Part293 = Instance.new("Part") SpecialMesh294 = Instance.new("SpecialMesh") Part295 = Instance.new("Part") SpecialMesh296 = Instance.new("SpecialMesh") Part297 = Instance.new("Part") SpecialMesh298 = Instance.new("SpecialMesh") Part299 = Instance.new("Part") SpecialMesh300 = Instance.new("SpecialMesh") Part301 = Instance.new("Part") SpecialMesh302 = Instance.new("SpecialMesh") Part303 = Instance.new("Part") SpecialMesh304 = Instance.new("SpecialMesh") Part305 = Instance.new("Part") SpecialMesh306 = Instance.new("SpecialMesh") Part307 = Instance.new("Part") SpecialMesh308 = Instance.new("SpecialMesh") Part309 = Instance.new("Part") SpecialMesh310 = Instance.new("SpecialMesh") Part311 = Instance.new("Part") SpecialMesh312 = Instance.new("SpecialMesh") Part313 = Instance.new("Part") SpecialMesh314 = Instance.new("SpecialMesh") Part315 = Instance.new("Part") SpecialMesh316 = Instance.new("SpecialMesh") Part317 = Instance.new("Part") SpecialMesh318 = Instance.new("SpecialMesh") Part319 = Instance.new("Part") SpecialMesh320 = Instance.new("SpecialMesh") Part321 = Instance.new("Part") SpecialMesh322 = Instance.new("SpecialMesh") Part323 = Instance.new("Part") SpecialMesh324 = Instance.new("SpecialMesh") Part325 = Instance.new("Part") SpecialMesh326 = Instance.new("SpecialMesh") Part327 = Instance.new("Part") SpecialMesh328 = Instance.new("SpecialMesh") Part329 = Instance.new("Part") SpecialMesh330 = Instance.new("SpecialMesh") Part331 = Instance.new("Part") SpecialMesh332 = Instance.new("SpecialMesh") Part333 = Instance.new("Part") SpecialMesh334 = Instance.new("SpecialMesh") Part335 = Instance.new("Part") SpecialMesh336 = Instance.new("SpecialMesh") Part337 = Instance.new("Part") SpecialMesh338 = Instance.new("SpecialMesh") Part339 = Instance.new("Part") SpecialMesh340 = Instance.new("SpecialMesh") Part341 = Instance.new("Part") SpecialMesh342 = Instance.new("SpecialMesh") Part343 = Instance.new("Part") SpecialMesh344 = Instance.new("SpecialMesh") Part345 = Instance.new("Part") SpecialMesh346 = Instance.new("SpecialMesh") Part347 = Instance.new("Part") SpecialMesh348 = Instance.new("SpecialMesh") Part349 = Instance.new("Part") SpecialMesh350 = Instance.new("SpecialMesh") Part351 = Instance.new("Part") SpecialMesh352 = Instance.new("SpecialMesh") Part353 = Instance.new("Part") SpecialMesh354 = Instance.new("SpecialMesh") Part355 = Instance.new("Part") SpecialMesh356 = Instance.new("SpecialMesh") Part357 = Instance.new("Part") SpecialMesh358 = Instance.new("SpecialMesh") Part359 = Instance.new("Part") SpecialMesh360 = Instance.new("SpecialMesh") Part361 = Instance.new("Part") SpecialMesh362 = Instance.new("SpecialMesh") Part363 = Instance.new("Part") SpecialMesh364 = Instance.new("SpecialMesh") Part365 = Instance.new("Part") SpecialMesh366 = Instance.new("SpecialMesh") Part367 = Instance.new("Part") SpecialMesh368 = Instance.new("SpecialMesh") Part369 = Instance.new("Part") SpecialMesh370 = Instance.new("SpecialMesh") Part371 = Instance.new("Part") SpecialMesh372 = Instance.new("SpecialMesh") Part373 = Instance.new("Part") SpecialMesh374 = Instance.new("SpecialMesh") Part375 = Instance.new("Part") SpecialMesh376 = Instance.new("SpecialMesh") Part377 = Instance.new("Part") SpecialMesh378 = Instance.new("SpecialMesh") Part379 = Instance.new("Part") SpecialMesh380 = Instance.new("SpecialMesh") Part381 = Instance.new("Part") SpecialMesh382 = Instance.new("SpecialMesh") Part383 = Instance.new("Part") SpecialMesh384 = Instance.new("SpecialMesh") Part385 = Instance.new("Part") SpecialMesh386 = Instance.new("SpecialMesh") Part387 = Instance.new("Part") SpecialMesh388 = Instance.new("SpecialMesh") Part389 = Instance.new("Part") SpecialMesh390 = Instance.new("SpecialMesh") Part391 = Instance.new("Part") SpecialMesh392 = Instance.new("SpecialMesh") Part393 = Instance.new("Part") SpecialMesh394 = Instance.new("SpecialMesh") Part395 = Instance.new("Part") SpecialMesh396 = Instance.new("SpecialMesh") Part397 = Instance.new("Part") SpecialMesh398 = Instance.new("SpecialMesh") Part399 = Instance.new("Part") SpecialMesh400 = Instance.new("SpecialMesh") Part401 = Instance.new("Part") SpecialMesh402 = Instance.new("SpecialMesh") Part403 = Instance.new("Part") SpecialMesh404 = Instance.new("SpecialMesh") Part405 = Instance.new("Part") SpecialMesh406 = Instance.new("SpecialMesh") Part407 = Instance.new("Part") SpecialMesh408 = Instance.new("SpecialMesh") Part409 = Instance.new("Part") SpecialMesh410 = Instance.new("SpecialMesh") Part411 = Instance.new("Part") SpecialMesh412 = Instance.new("SpecialMesh") Part413 = Instance.new("Part") SpecialMesh414 = Instance.new("SpecialMesh") Part415 = Instance.new("Part") SpecialMesh416 = Instance.new("SpecialMesh") Part417 = Instance.new("Part") SpecialMesh418 = Instance.new("SpecialMesh") Part419 = Instance.new("Part") SpecialMesh420 = Instance.new("SpecialMesh") Part421 = Instance.new("Part") SpecialMesh422 = Instance.new("SpecialMesh") Part423 = Instance.new("Part") SpecialMesh424 = Instance.new("SpecialMesh") Part425 = Instance.new("Part") SpecialMesh426 = Instance.new("SpecialMesh") Part427 = Instance.new("Part") SpecialMesh428 = Instance.new("SpecialMesh") Part429 = Instance.new("Part") SpecialMesh430 = Instance.new("SpecialMesh") Part431 = Instance.new("Part") SpecialMesh432 = Instance.new("SpecialMesh") Part433 = Instance.new("Part") SpecialMesh434 = Instance.new("SpecialMesh") Part435 = Instance.new("Part") SpecialMesh436 = Instance.new("SpecialMesh") Part437 = Instance.new("Part") SpecialMesh438 = Instance.new("SpecialMesh") Part439 = Instance.new("Part") SpecialMesh440 = Instance.new("SpecialMesh") Part441 = Instance.new("Part") SpecialMesh442 = Instance.new("SpecialMesh") Part443 = Instance.new("Part") SpecialMesh444 = Instance.new("SpecialMesh") Part445 = Instance.new("Part") SpecialMesh446 = Instance.new("SpecialMesh") Part447 = Instance.new("Part") SpecialMesh448 = Instance.new("SpecialMesh") Part449 = Instance.new("Part") SpecialMesh450 = Instance.new("SpecialMesh") Part451 = Instance.new("Part") SpecialMesh452 = Instance.new("SpecialMesh") Part453 = Instance.new("Part") SpecialMesh454 = Instance.new("SpecialMesh") Part455 = Instance.new("Part") SpecialMesh456 = Instance.new("SpecialMesh") Part457 = Instance.new("Part") SpecialMesh458 = Instance.new("SpecialMesh") Part459 = Instance.new("Part") SpecialMesh460 = Instance.new("SpecialMesh") Part461 = Instance.new("Part") SpecialMesh462 = Instance.new("SpecialMesh") Part463 = Instance.new("Part") SpecialMesh464 = Instance.new("SpecialMesh") Part465 = Instance.new("Part") SpecialMesh466 = Instance.new("SpecialMesh") Part467 = Instance.new("Part") SpecialMesh468 = Instance.new("SpecialMesh") Part469 = Instance.new("Part") SpecialMesh470 = Instance.new("SpecialMesh") Part471 = Instance.new("Part") SpecialMesh472 = Instance.new("SpecialMesh") Part473 = Instance.new("Part") SpecialMesh474 = Instance.new("SpecialMesh") Part475 = Instance.new("Part") SpecialMesh476 = Instance.new("SpecialMesh") Model0.Parent = mas Part1.Parent = Model0 Part1.CFrame = CFrame.new(-0.612978518, 3.52787709, -14.4877329, 0.999985635, -0.00299202278, 0.00444748998, 0.00513700023, 0.297964603, -0.95456326, 0.00153088011, 0.95457232, 0.297975689) Part1.Orientation = Vector3.new(72.659996, 0.859999955, 0.98999995) Part1.Position = Vector3.new(-0.612978518, 3.52787709, -14.4877329) Part1.Rotation = Vector3.new(72.659996, 0.25, 0.170000002) Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part1.Velocity = Vector3.new(1.29135582e-08, 0.00246586069, 1.6969787e-07) Part1.Size = Vector3.new(0.275000006, 0.22512494, 0.42337501) Part1.Anchored = true Part1.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part1.BrickColor = BrickColor.new("Really black") Part1.CanCollide = false Part1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part1.Material = Enum.Material.Metal Part1.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part1.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part1.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part1.brickColor = BrickColor.new("Really black") SpecialMesh2.Parent = Part1 SpecialMesh2.Scale = Vector3.new(0.400000006, 1, 0.5) SpecialMesh2.MeshType = Enum.MeshType.Brick Part3.Parent = Model0 Part3.CFrame = CFrame.new(-0.608517408, 2.57421446, -14.2038746, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057) Part3.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002) Part3.Position = Vector3.new(-0.608517408, 2.57421446, -14.2038746) Part3.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961) Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part3.Velocity = Vector3.new(1.6413172e-07, 0.00246645301, 2.15686623e-06) Part3.Size = Vector3.new(0.275000006, 0.315999985, 0.303375006) Part3.Anchored = true Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part3.BrickColor = BrickColor.new("Really black") Part3.CanCollide = false Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part3.Material = Enum.Material.Glass Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part3.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part3.brickColor = BrickColor.new("Really black") SpecialMesh4.Parent = Part3 SpecialMesh4.Scale = Vector3.new(0.5, 1, 0.5) SpecialMesh4.MeshType = Enum.MeshType.Wedge Weld5.Name = "BTWeld" Weld5.Parent = Part3 Weld5.C1 = CFrame.new(1.78813934e-06, -0.442868233, -0.256871939, -1, 2.08499841e-07, 2.3712164e-07, -2.08849087e-07, -1.00000024, 0, 2.39566361e-07, 1.86264515e-09, 1.00000024) Weld5.Part0 = Part3 Weld5.Part1 = Part441 Weld5.part1 = Part441 Weld6.Name = "BTWeld" Weld6.Parent = Part3 Weld6.C1 = CFrame.new(2.8014183e-06, 0.12912178, 0.434119463, -1, -2.32830644e-10, 3.05299181e-08, 2.32830644e-10, 1.00000024, 1.80676579e-07, -3.2619937e-08, 1.76951289e-07, -1.00000024) Weld6.Part0 = Part3 Weld6.Part1 = Part323 Weld6.part1 = Part323 Weld7.Name = "BTWeld" Weld7.Parent = Part3 Weld7.C1 = CFrame.new(-3.09944153e-06, -0.192704201, -0.62885952, 1, 8.96397978e-08, 1.20697223e-07, -8.91741365e-08, 1.00000024, 1.78813934e-07, -1.1825432e-07, -1.78813934e-07, 1.00000024) Weld7.Part0 = Part3 Weld7.Part1 = Part371 Weld7.part1 = Part371 Weld8.Name = "BTWeld" Weld8.Parent = Part3 Weld8.C1 = CFrame.new(-2.86102295e-06, 0.0544996262, -0.312496185, 1, 2.32830644e-10, 1.14778231e-09, 2.32830644e-10, 1.00000024, 1.86264515e-09, 1.14778231e-09, 1.86264515e-09, 1.00000024) Weld8.Part0 = Part3 Weld8.Part1 = Part167 Weld8.part1 = Part167 Weld9.Name = "BTWeld" Weld9.Parent = Part3 Weld9.C1 = CFrame.new(3.63588333e-06, -2.63571262, -0.638117313, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024) Weld9.Part0 = Part3 Weld9.Part1 = Part177 Weld9.part1 = Part177 Weld10.Name = "BTWeld" Weld10.Parent = Part3 Weld10.C1 = CFrame.new(-2.98023224e-06, -0.077252388, -0.223499537, 1, 2.32830644e-10, 1.14778231e-09, 2.32830644e-10, 1.00000024, 1.86264515e-09, 1.14778231e-09, 1.86264515e-09, 1.00000024) Weld10.Part0 = Part3 Weld10.Part1 = Part277 Weld10.part1 = Part277 Weld11.Name = "BTWeld" Weld11.Parent = Part3 Weld11.C1 = CFrame.new(1.90734863e-06, -0.629117966, -0.531242609, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024) Weld11.Part0 = Part3 Weld11.Part1 = Part427 Weld11.part1 = Part427 Weld12.Name = "BTWeld" Weld12.Parent = Part3 Weld12.C1 = CFrame.new(3.87430191e-06, -1.56084347, -0.606865883, -1, 2.08499841e-07, 1.81222276e-07, -2.08849087e-07, -1.00000024, 0, 1.83687007e-07, 1.86264515e-09, 1.00000024) Weld12.Part0 = Part3 Weld12.Part1 = Part209 Weld12.part1 = Part209 Weld13.Name = "BTWeld" Weld13.Parent = Part3 Weld13.C1 = CFrame.new(-1.66893005e-06, -0.394741058, 0.453120232, 1, -1.19092874e-07, -2.68964868e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, -2.71322278e-07, 5.77419996e-08, -1.00000024) Weld13.Part0 = Part3 Weld13.Part1 = Part265 Weld13.part1 = Part265 Weld14.Name = "BTWeld" Weld14.Parent = Part3 Weld14.C1 = CFrame.new(-3.51667404e-06, -3.62178516, 0.128079414, 1, 2.32830644e-10, -2.82076144e-07, 4.92436811e-08, -0.984807968, 0.173648342, -2.7945498e-07, -0.173648342, -0.984807968) Weld14.Part0 = Part3 Weld14.Part1 = Part445 Weld14.part1 = Part445 Weld15.Name = "BTWeld" Weld15.Parent = Part3 Weld15.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024) Weld15.Part0 = Part3 Weld15.Part1 = Part175 Weld15.part1 = Part175 Weld16.Name = "BTWeld" Weld16.Parent = Part3 Weld16.C1 = CFrame.new(-0.568752289, -0.0312482715, 1.24358273, -5.98374754e-08, -1.00000024, 0, -1, 5.93718141e-08, 3.27925591e-07, -3.30370312e-07, -1.86264515e-09, -1.00000024) Weld16.Part0 = Part3 Weld16.Part1 = Part433 Weld16.part1 = Part433 Weld17.Name = "BTWeld" Weld17.Parent = Part3 Weld17.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024) Weld17.Part0 = Part3 Weld17.Part1 = Part417 Weld17.part1 = Part417 Weld18.Name = "BTWeld" Weld18.Parent = Part3 Weld18.C1 = CFrame.new(-3.09944153e-06, -0.364574432, -0.628859282, 1, 8.96397978e-08, 1.20697223e-07, -8.91741365e-08, 1.00000024, 1.78813934e-07, -1.1825432e-07, -1.78813934e-07, 1.00000024) Weld18.Part0 = Part3 Weld18.Part1 = Part295 Weld18.part1 = Part295 Weld19.Name = "BTWeld" Weld19.Parent = Part3 Weld19.C1 = CFrame.new(3.93390656e-06, -3.33387375, 1.42912102, -1, 2.08499841e-07, 7.08205334e-08, -1.35507435e-07, -0.838670611, 0.544639409, 1.75263267e-07, 0.544639468, 0.838670611) Weld19.Part0 = Part3 Weld19.Part1 = Part165 Weld19.part1 = Part165 Weld20.Name = "BTWeld" Weld20.Parent = Part3 Weld20.C1 = CFrame.new(1.78813934e-07, -3.38045502, 0.755048752, 1, 2.32830644e-10, -2.6903399e-07, -2.32830644e-10, -1.00000024, 8.7544322e-08, -2.71093086e-07, -9.12696123e-08, -1.00000024) Weld20.Part0 = Part3 Weld20.Part1 = Part315 Weld20.part1 = Part315 Weld21.Name = "BTWeld" Weld21.Parent = Part3 Weld21.C1 = CFrame.new(0.522247314, -0.031253159, 0.449784279, 2.578774e-06, -0.500000775, -0.866025329, 1, 2.96742655e-06, 1.26622399e-06, 1.93726737e-06, -0.866025329, 0.500000715) Weld21.Part0 = Part3 Weld21.Part1 = Part457 Weld21.part1 = Part457 Weld22.Name = "BTWeld" Weld22.Parent = Part3 Weld22.C1 = CFrame.new(-3.03983688e-06, -0.26757431, -0.628857851, 1, 8.96397978e-08, 1.20697223e-07, -8.91741365e-08, 1.00000024, 1.78813934e-07, -1.1825432e-07, -1.78813934e-07, 1.00000024) Weld22.Part0 = Part3 Weld22.Part1 = Part363 Weld22.part1 = Part363 Weld23.Name = "BTWeld" Weld23.Parent = Part3 Weld23.C1 = CFrame.new(-3.03983688e-06, 0.579193592, -0.519788742, 1, 2.08732672e-07, 7.35781214e-08, -9.66247171e-08, 0.707106471, -0.707107365, -1.97673216e-07, 0.707107365, 0.707106471) Weld23.Part0 = Part3 Weld23.Part1 = Part429 Weld23.part1 = Part429 Weld24.Name = "BTWeld" Weld24.Parent = Part3 Weld24.C1 = CFrame.new(3.57627869e-06, -2.7432127, -0.596743584, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024) Weld24.Part0 = Part3 Weld24.Part1 = Part253 Weld24.part1 = Part253 Weld25.Name = "BTWeld" Weld25.Parent = Part3 Weld25.C1 = CFrame.new(-5.96046448e-08, -0.0365514755, -0.0244483948, -1, 2.08383426e-07, 3.34477591e-07, -3.4889672e-07, -0.866025686, -0.49999994, 1.87254045e-07, -0.499999881, 0.866025686) Weld25.Part0 = Part3 Weld25.Part1 = Part383 Weld25.part1 = Part383 Weld26.Name = "BTWeld" Weld26.Parent = Part3 Weld26.C1 = CFrame.new(0.0437097549, -0.0312481523, 1.49426508, -1.02329068e-07, -0.707107306, -0.707106531, -1, -1.1047814e-07, 2.52499376e-07, -2.57976353e-07, 0.70710659, -0.707107306) Weld26.Part0 = Part3 Weld26.Part1 = Part289 Weld26.part1 = Part289 Weld27.Name = "BTWeld" Weld27.Parent = Part3 Weld27.C1 = CFrame.new(-0.390325546, -0.0312492251, 0.188101292, 1.53668225e-07, 0.866025686, 0.5, -1, 1.49011612e-07, 4.73319233e-08, -3.19560058e-08, -0.49999994, 0.866025686) Weld27.Part0 = Part3 Weld27.Part1 = Part465 Weld27.part1 = Part465 Weld28.Name = "BTWeld" Weld28.Parent = Part3 Weld28.C1 = CFrame.new(3.69548798e-06, 1.39622211, 0.606865406, -1, -8.95233825e-08, 3.02316039e-08, -8.91741365e-08, 1.00000024, -8.94069672e-08, -3.26745067e-08, -9.12696123e-08, -1.00000024) Weld28.Part0 = Part3 Weld28.Part1 = Part325 Weld28.part1 = Part325 Weld29.Name = "BTWeld" Weld29.Parent = Part3 Weld29.C1 = CFrame.new(-3.03983688e-06, -0.0283536911, -0.593729019, 1, 8.95233825e-08, 4.61641321e-08, -6.54254109e-08, 0.923879802, -0.382683307, -7.52625056e-08, 0.382683337, 0.923879921) Weld29.Part0 = Part3 Weld29.Part1 = Part435 Weld29.part1 = Part435 Weld30.Name = "BTWeld" Weld30.Parent = Part3 Weld30.C1 = CFrame.new(-2.98023224e-06, 0.0857448578, -0.331493855, 1, 2.32830644e-10, 1.14778231e-09, 2.32830644e-10, 1.00000024, 1.86264515e-09, 1.14778231e-09, 1.86264515e-09, 1.00000024) Weld30.Part0 = Part3 Weld30.Part1 = Part297 Weld30.part1 = Part297 Weld31.Name = "BTWeld" Weld31.Parent = Part3 Weld31.C1 = CFrame.new(2.98023224e-06, 0.0857439041, 0.434119463, -1, -2.32830644e-10, -8.87230271e-08, 2.32830644e-10, 1.00000024, 1.86264515e-09, 8.63965397e-08, -1.86264515e-09, -1.00000024) Weld31.Part0 = Part3 Weld31.Part1 = Part403 Weld31.part1 = Part403 Weld32.Name = "BTWeld" Weld32.Parent = Part3 Weld32.C1 = CFrame.new(3.69548798e-06, -1.12822342, -0.591116667, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024) Weld32.Part0 = Part3 Weld32.Part1 = Part317 Weld32.part1 = Part317 Weld33.Name = "BTWeld" Weld33.Parent = Part3 Weld33.C1 = CFrame.new(-3.57627869e-06, 1.17320824, 0.736830235, 1, -1.19092874e-07, 2.04781827e-07, -1.19325705e-07, -1.00000024, 2.68220901e-07, 2.03222953e-07, -2.68220901e-07, -1.00000024) Weld33.Part0 = Part3 Weld33.Part1 = Part171 Weld33.part1 = Part171 Weld34.Name = "BTWeld" Weld34.Parent = Part3 Weld34.C1 = CFrame.new(3.51667404e-06, -2.70561504, -1.06026649, -1, 1.18976459e-07, 3.69582267e-07, -1.82189979e-07, -0.984807968, -0.173648283, 3.45506123e-07, -0.173648298, 0.984807968) Weld34.Part0 = Part3 Weld34.Part1 = Part251 Weld34.part1 = Part251 Weld35.Name = "BTWeld" Weld35.Parent = Part3 Weld35.C1 = CFrame.new(0.568753242, -0.0312516689, 1.24358273, 1.1944212e-07, 1.00000024, 0, 1, -1.18976459e-07, -3.28123861e-07, -3.30370312e-07, -1.86264515e-09, -1.00000024) Weld35.Part0 = Part3 Weld35.Part1 = Part443 Weld35.part1 = Part443 Weld36.Name = "BTWeld" Weld36.Parent = Part3 Weld36.C1 = CFrame.new(-0.00166904926, -3.09995842, -0.665301085, -1, -2.32830644e-10, 6.22057996e-08, -1.16415322e-10, -1.00000024, -6.14672899e-08, 6.45686669e-08, -5.77419996e-08, 1.00000024) Weld36.Part0 = Part3 Weld36.Part1 = Part243 Weld36.part1 = Part243 Weld37.Name = "BTWeld" Weld37.Parent = Part3 Weld37.C1 = CFrame.new(-1.3257277, -0.0312492847, 5.10531425, 9.66574589e-08, 0.0174533594, 0.999847949, -1, 2.08499841e-07, 9.1315087e-08, -2.07335688e-07, -0.999847949, 0.0174533576) Weld37.Part0 = Part3 Weld37.Part1 = Part191 Weld37.part1 = Part191 Weld38.Name = "BTWeld" Weld38.Parent = Part3 Weld38.C1 = CFrame.new(2.98023224e-06, -0.520121574, 0.565322638, -1, 2.08499841e-07, -1.4426405e-08, 1.87777914e-07, 0.923879921, 0.382683069, 9.12114047e-08, 0.382683039, -0.923879921) Weld38.Part0 = Part3 Weld38.Part1 = Part459 Weld38.part1 = Part459 Weld39.Name = "BTWeld" Weld39.Parent = Part3 Weld39.C1 = CFrame.new(-2.44379044e-06, 1.62276363, -0.980819702, 1, -3.87430191e-07, 3.99177225e-08, -1.89582352e-07, -0.569997728, -0.821646571, 3.3993274e-07, 0.821646512, -0.569997668) Weld39.Part0 = Part3 Weld39.Part1 = Part327 Weld39.part1 = Part327 Weld40.Name = "BTWeld" Weld40.Parent = Part3 Weld40.C1 = CFrame.new(3.69548798e-06, -1.7807188, -0.638116598, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024) Weld40.Part0 = Part3 Weld40.Part1 = Part229 Weld40.part1 = Part229 Weld41.Name = "BTWeld" Weld41.Parent = Part3 Weld41.C1 = CFrame.new(-2.98023224e-06, -0.170754433, -0.381493092, 1, 2.32830644e-10, 1.14778231e-09, 2.32830644e-10, 1.00000024, 1.86264515e-09, 1.14778231e-09, 1.86264515e-09, 1.00000024) Weld41.Part0 = Part3 Weld41.Part1 = Part469 Weld41.part1 = Part469 Weld42.Name = "BTWeld" Weld42.Parent = Part3 Weld42.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024) Weld42.Part0 = Part3 Weld42.Part1 = Part169 Weld42.part1 = Part169 Weld43.Name = "BTWeld" Weld43.Parent = Part3 Weld43.C1 = CFrame.new(1.84774399e-06, -0.227245331, -0.390619993, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024) Weld43.Part0 = Part3 Weld43.Part1 = Part463 Weld43.part1 = Part463 Weld44.Name = "BTWeld" Weld44.Parent = Part3 Weld44.C1 = CFrame.new(-1.84774399e-06, 0.916108131, -0.790865183, 1, -5.93718141e-08, 2.56368367e-08, 5.97210601e-08, 1.00000024, 5.96046448e-08, -2.29756552e-08, -5.77419996e-08, 1.00000024) Weld44.Part0 = Part3 Weld44.Part1 = Part411 Weld44.part1 = Part411 Weld45.Name = "BTWeld" Weld45.Parent = Part3 Weld45.C1 = CFrame.new(3.75509262e-06, -2.08321857, -0.731868029, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024) Weld45.Part0 = Part3 Weld45.Part1 = Part475 Weld45.part1 = Part475 Weld46.Name = "BTWeld" Weld46.Parent = Part3 Weld46.C1 = CFrame.new(0.00166875124, 3.12339592, -0.606613398, 1, -1.18976459e-07, -6.2136678e-08, 1.1944212e-07, 1.00000024, -8.94069672e-08, 6.48051355e-08, 9.12696123e-08, 1.00000024) Weld46.Part0 = Part3 Weld46.Part1 = Part473 Weld46.part1 = Part473 Weld47.Name = "BTWeld" Weld47.Parent = Part3 Weld47.C1 = CFrame.new(-0.246384621, -0.03125, 0.315700531, 8.35862011e-08, -0.965926051, 0.258819014, 1, 6.17001206e-08, -9.08512447e-08, 7.39237294e-08, 0.258818984, 0.965926111) Weld47.Part0 = Part3 Weld47.Part1 = Part355 Weld47.part1 = Part355 Weld48.Name = "BTWeld" Weld48.Parent = Part3 Weld48.C1 = CFrame.new(2.74181366e-06, 0.908480644, 0.621105194, -1, 3.87430191e-07, -2.68737494e-08, -1.25437509e-07, -0.382683992, -0.923879504, -3.67756002e-07, -0.923879564, 0.382684022) Weld48.Part0 = Part3 Weld48.Part1 = Part341 Weld48.part1 = Part341 Weld49.Name = "BTWeld" Weld49.Parent = Part3 Weld49.C1 = CFrame.new(1.96695328e-06, -0.43809557, 0.254676819, -1, 2.08499841e-07, 8.61909939e-08, -8.48667696e-08, -0.707106531, 0.707107365, 2.10478902e-07, 0.707107365, 0.707106471) Weld49.Part0 = Part3 Weld49.Part1 = Part269 Weld49.part1 = Part269 Weld50.Name = "BTWeld" Weld50.Parent = Part3 Weld50.C1 = CFrame.new(1.32572746, -0.0312505364, 5.10531616, -1.84201781e-07, -0.0174533594, -0.999847949, 1, -2.08499841e-07, -1.78890332e-07, -2.05705874e-07, -0.999847949, 0.0174533576) Weld50.Part0 = Part3 Weld50.Part1 = Part379 Weld50.part1 = Part379 Weld51.Name = "BTWeld" Weld51.Parent = Part3 Weld51.C1 = CFrame.new(1.7285347e-06, -0.242359161, -0.146375895, -1, 2.08499841e-07, 2.3712164e-07, -2.08849087e-07, -1.00000024, 0, 2.39566361e-07, 1.86264515e-09, 1.00000024) Weld51.Part0 = Part3 Weld51.Part1 = Part455 Weld51.part1 = Part455 Weld52.Name = "BTWeld" Weld52.Parent = Part3 Weld52.C1 = CFrame.new(-3.03983688e-06, -0.143110275, -0.641388893, 1, 8.95233825e-08, 7.0387614e-08, -6.88014552e-08, 0.96592617, -0.258818775, -8.91450327e-08, 0.258818746, 0.96592623) Weld52.Part0 = Part3 Weld52.Part1 = Part453 Weld52.part1 = Part453 Weld53.Name = "BTWeld" Weld53.Parent = Part3 Weld53.C1 = CFrame.new(1.84774399e-06, -0.316618919, -0.362743855, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024) Weld53.Part0 = Part3 Weld53.Part1 = Part425 Weld53.part1 = Part425 Weld54.Name = "BTWeld" Weld54.Parent = Part3 Weld54.C1 = CFrame.new(-2.44379044e-06, 3.96811485, 0.642149091, 1, -2.08499841e-07, 1.92838343e-07, -1.85798854e-07, -0.993572116, -0.113202929, 2.13360181e-07, 0.113202937, -0.993572235) Weld54.Part0 = Part3 Weld54.Part1 = Part241 Weld54.part1 = Part241 Weld55.Name = "BTWeld" Weld55.Parent = Part3 Weld55.C1 = CFrame.new(-2.08616257e-06, 0.207164764, -0.535107613, 1, 2.08732672e-07, 7.35781214e-08, -2.08383426e-07, 1.00000024, 1.78813934e-07, -7.12225301e-08, -1.76951289e-07, 1.00000024) Weld55.Part0 = Part3 Weld55.Part1 = Part321 Weld55.part1 = Part321 Weld56.Name = "BTWeld" Weld56.Parent = Part3 Weld56.C1 = CFrame.new(0.3903265, -0.0312507153, 0.188101292, -2.43075192e-07, -0.866025627, -0.5, 1, -2.29571015e-07, -8.65911716e-08, -3.80096026e-08, -0.49999994, 0.866025686) Weld56.Part0 = Part3 Weld56.Part1 = Part449 Weld56.part1 = Part449 Weld57.Name = "BTWeld" Weld57.Parent = Part3 Weld57.C1 = CFrame.new(4.0832634, -0.0312500596, 2.68361759, -3.40398401e-07, -0.719340265, -0.694658279, 1, -3.15834768e-07, -1.60429408e-07, -1.03143975e-07, -0.694658279, 0.719340265) Weld57.Part0 = Part3 Weld57.Part1 = Part261 Weld57.part1 = Part261 Weld58.Name = "BTWeld" Weld58.Parent = Part3 Weld58.C1 = CFrame.new(3.87430191e-06, -2.97136497, -1.32431102, -1, 1.19092874e-07, 2.00954673e-07, -1.67870894e-07, -0.965925992, -0.258819073, 1.64814992e-07, -0.258819073, 0.965926111) Weld58.Part0 = Part3 Weld58.Part1 = Part367 Weld58.part1 = Part367 Weld59.Name = "BTWeld" Weld59.Parent = Part3 Weld59.C1 = CFrame.new(-3.21865082e-06, -0.0555143356, 0.74919796, 1, 2.08732672e-07, 1.05254003e-07, 7.4505806e-08, -0.707106292, 0.707107484, 2.20257789e-07, -0.707107544, -0.707106352) Weld59.Part0 = Part3 Weld59.Part1 = Part179 Weld59.part1 = Part179 Weld60.Name = "BTWeld" Weld60.Parent = Part3 Weld60.C1 = CFrame.new(0.854812145, -0.0312569141, 0.683163643, -7.71833584e-08, 0.707106531, -0.707107306, 1, 1.8987339e-07, 8.20728019e-08, 1.90921128e-07, -0.707107365, -0.707106531) Weld60.Part0 = Part3 Weld60.Part1 = Part437 Weld60.part1 = Part437 Weld61.Name = "BTWeld" Weld61.Parent = Part3 Weld61.C1 = CFrame.new(1.84774399e-06, -0.363491058, -0.331495762, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024) Weld61.Part0 = Part3 Weld61.Part1 = Part365 Weld61.part1 = Part365 Weld62.Name = "BTWeld" Weld62.Parent = Part3 Weld62.C1 = CFrame.new(-5.96046448e-08, -0.251069069, 0.0857863426, -1, 2.08499841e-07, 1.84947567e-07, -1.53202564e-07, -0.965926051, 0.258819163, 2.35246262e-07, 0.258819163, 0.96592617) Weld62.Part0 = Part3 Weld62.Part1 = Part423 Weld62.part1 = Part423 Weld63.Name = "BTWeld" Weld63.Parent = Part3 Weld63.C1 = CFrame.new(2.92062759e-06, 0.530877113, 0.384551048, -1, -2.32830644e-10, 1.16708179e-07, -1.19271135e-07, -1.01514161e-06, -1.00000024, -1.16415322e-10, -1.00000024, 1.01141632e-06) Weld63.Part0 = Part3 Weld63.Part1 = Part421 Weld63.part1 = Part421 Weld64.Name = "BTWeld" Weld64.Parent = Part3 Weld64.C1 = CFrame.new(3.81469727e-06, -1.63659573, -0.658368826, -1, 2.08499841e-07, 1.81222276e-07, -2.08849087e-07, -1.00000024, 0, 1.83687007e-07, 1.86264515e-09, 1.00000024) Weld64.Part0 = Part3 Weld64.Part1 = Part391 Weld64.part1 = Part391 Weld65.Name = "BTWeld" Weld65.Parent = Part3 Weld65.C1 = CFrame.new(3.93390656e-06, -2.9557457, -1.37312269, -1, 1.19092874e-07, 2.00954673e-07, -1.67870894e-07, -0.965925992, -0.258819073, 1.64814992e-07, -0.258819073, 0.965926111) Weld65.Part0 = Part3 Weld65.Part1 = Part419 Weld65.part1 = Part419 Weld66.Name = "BTWeld" Weld66.Parent = Part3 Weld66.C1 = CFrame.new(-2.98023224e-07, 3.86712265, 0.467648745, 1, -2.08499841e-07, 1.92838343e-07, -1.85798854e-07, -0.993572116, -0.113202929, 2.13360181e-07, 0.113202937, -0.993572235) Weld66.Part0 = Part3 Weld66.Part1 = Part415 Weld66.part1 = Part415 Weld67.Name = "BTWeld" Weld67.Parent = Part3 Weld67.C1 = CFrame.new(-2.02655792e-06, 0.114692688, -0.875624657, 1, 2.08732672e-07, 7.35781214e-08, -2.19908543e-07, 0.965926111, 0.258818954, -1.55705493e-08, -0.258818954, 0.96592617) Weld67.Part0 = Part3 Weld67.Part1 = Part193 Weld67.part1 = Part193 Weld68.Name = "BTWeld" Weld68.Parent = Part3 Weld68.C1 = CFrame.new(1.84774399e-06, -0.820864677, -0.453119278, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024) Weld68.Part0 = Part3 Weld68.Part1 = Part447 Weld68.part1 = Part447 Weld69.Name = "BTWeld" Weld69.Parent = Part3 Weld69.C1 = CFrame.new(1.84774399e-06, -0.879114151, -0.453119278, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024) Weld69.Part0 = Part3 Weld69.Part1 = Part329 Weld69.part1 = Part329 Weld70.Name = "BTWeld" Weld70.Parent = Part3 Weld70.C1 = CFrame.new(-3.09944153e-06, 2.06479263, 0.744927168, 1, -1.19092874e-07, 2.05247488e-07, -1.07684173e-07, -0.998391926, -0.0566923842, 2.10064172e-07, 0.0566923767, -0.998391867) Weld70.Part0 = Part3 Weld70.Part1 = Part213 Weld70.part1 = Part213 Weld71.Name = "BTWeld" Weld71.Parent = Part3 Weld71.C1 = CFrame.new(-4.0832634, -0.0312493443, 2.68361759, 2.50991434e-07, 0.719340265, 0.694658279, -1, 2.34693289e-07, 1.15569492e-07, -7.84639269e-08, -0.694658279, 0.719340265) Weld71.Part0 = Part3 Weld71.Part1 = Part257 Weld71.part1 = Part257 Weld72.Name = "BTWeld" Weld72.Parent = Part3 Weld72.C1 = CFrame.new(1.84774399e-06, -0.227245331, -0.390619993, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024) Weld72.Part0 = Part3 Weld72.Part1 = Part173 Weld72.part1 = Part173 Weld73.Name = "BTWeld" Weld73.Parent = Part3 Weld73.C1 = CFrame.new(2.86102295e-06, 0.835924149, -0.142241955, -1, 3.27709131e-07, -1.37008101e-07, -1.36438757e-07, -0.707107067, -0.707106829, -3.27592716e-07, -0.707106769, 0.707107008) Weld73.Part0 = Part3 Weld73.Part1 = Part361 Weld73.part1 = Part361 Weld74.Name = "BTWeld" Weld74.Parent = Part3 Weld74.C1 = CFrame.new(-0.00166893005, 2.82995987, 0.726299524, -1, 1.18976459e-07, 1.49711923e-07, 1.1944212e-07, 1.00000024, 0, -1.52022039e-07, -1.86264515e-09, -1.00000024) Weld74.Part0 = Part3 Weld74.Part1 = Part377 Weld74.part1 = Part377 Weld75.Name = "BTWeld" Weld75.Parent = Part3 Weld75.C1 = CFrame.new(1.7285347e-06, 0.0122146606, -1.26963711, -1, -2.32830644e-10, 3.04902642e-07, -2.17230991e-07, -0.707107246, -0.70710665, 2.16532499e-07, -0.70710665, 0.707107186) Weld75.Part0 = Part3 Weld75.Part1 = Part283 Weld75.part1 = Part283 Weld76.Name = "BTWeld" Weld76.Parent = Part3 Weld76.C1 = CFrame.new(-2.86102295e-06, -0.724999189, 0.384550095, 1, -1.19092874e-07, -4.21059667e-08, 4.47653292e-08, 1.01514161e-06, 1.00000024, -1.19325705e-07, -1.00000024, 1.01327896e-06) Weld76.Part0 = Part3 Weld76.Part1 = Part291 Weld76.part1 = Part291 Weld77.Name = "BTWeld" Weld77.Parent = Part3 Weld77.C1 = CFrame.new(-8.94069672e-07, 4.09370422, 0.476376891, 1, -5.93718141e-08, 2.00789145e-07, -3.6903657e-08, -0.993572116, -0.113202639, 2.04046955e-07, 0.113202639, -0.993572235) Weld77.Part0 = Part3 Weld77.Part1 = Part395 Weld77.part1 = Part395 Weld78.Name = "BTWeld" Weld78.Parent = Part3 Weld78.C1 = CFrame.new(2.92062759e-06, -0.468894958, 0.574460983, -1, 2.08499841e-07, -3.86498868e-08, 1.92318112e-07, 0.965926051, 0.258818746, 8.94651748e-08, 0.258818746, -0.965926111) Weld78.Part0 = Part3 Weld78.Part1 = Part451 Weld78.part1 = Part451 Weld79.Name = "BTWeld" Weld79.Parent = Part3 Weld79.C1 = CFrame.new(1.90734863e-06, 0.962981224, 0.66424036, -1, 5.93718141e-08, 6.19384082e-08, 5.98374754e-08, 1.00000024, -8.94069672e-08, -6.48051355e-08, -9.12696123e-08, -1.00000024) Weld79.Part0 = Part3 Weld79.Part1 = Part203 Weld79.part1 = Part203 Weld80.Name = "BTWeld" Weld80.Parent = Part3 Weld80.C1 = CFrame.new(-1.93451118, -0.0312488079, -0.270594597, 1.53435394e-07, 0.998629808, 0.0523359701, -1, 1.53202564e-07, 4.08908818e-09, -2.91402102e-09, -0.0523359627, 0.998629689) Weld80.Part0 = Part3 Weld80.Part1 = Part397 Weld80.part1 = Part397 Weld81.Name = "BTWeld" Weld81.Parent = Part3 Weld81.C1 = CFrame.new(-1.90734863e-06, 0.382622719, -0.453119993, 1, 2.32830644e-10, 1.14778231e-09, 2.32830644e-10, 1.00000024, 1.86264515e-09, 1.14778231e-09, 1.86264515e-09, 1.00000024) Weld81.Part0 = Part3 Weld81.Part1 = Part237 Weld81.part1 = Part237 Weld82.Name = "BTWeld" Weld82.Parent = Part3 Weld82.C1 = CFrame.new(-1.90734863e-06, 1.7890873, 3.13711452, 1, 2.68220901e-07, 1.37593815e-07, 9.1502443e-08, -0.700908601, 0.713251352, 2.86381692e-07, -0.713251412, -0.700908601) Weld82.Part0 = Part3 Weld82.Part1 = Part373 Weld82.part1 = Part373 Weld83.Name = "BTWeld" Weld83.Parent = Part3 Weld83.C1 = CFrame.new(-3.57627869e-06, 1.17321014, 0.911328077, 1, -1.19092874e-07, 2.04781827e-07, -1.19325705e-07, -1.00000024, 2.68220901e-07, 2.03222953e-07, -2.68220901e-07, -1.00000024) Weld83.Part0 = Part3 Weld83.Part1 = Part163 Weld83.part1 = Part163 Weld84.Name = "BTWeld" Weld84.Parent = Part3 Weld84.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024) Weld84.Part0 = Part3 Weld84.Part1 = Part281 Weld84.part1 = Part281 Weld85.Name = "BTWeld" Weld85.Parent = Part3 Weld85.C1 = CFrame.new(-4.17232513e-07, 4.000597, -2.49560165, 1, -3.27709131e-07, 1.59834599e-07, -1.16531737e-07, -0.700910211, -0.713249803, 3.44938599e-07, 0.713249862, -0.700910151) Weld85.Part0 = Part3 Weld85.Part1 = Part345 Weld85.part1 = Part345 Weld86.Name = "BTWeld" Weld86.Parent = Part3 Weld86.C1 = CFrame.new(1.78813934e-06, -0.568753242, -1.01896238, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024) Weld86.Part0 = Part3 Weld86.Part1 = Part399 Weld86.part1 = Part399 Weld87.Name = "BTWeld" Weld87.Parent = Part3 Weld87.C1 = CFrame.new(3.69548798e-06, -2.28520775, -0.633616686, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024) Weld87.Part0 = Part3 Weld87.Part1 = Part199 Weld87.part1 = Part199 Weld88.Name = "BTWeld" Weld88.Parent = Part3 Weld88.C1 = CFrame.new(1.78813934e-06, -0.829603195, -0.33899641, -1, 2.08499841e-07, 1.81222276e-07, -2.08849087e-07, -1.00000024, 0, 1.83687007e-07, 1.86264515e-09, 1.00000024) Weld88.Part0 = Part3 Weld88.Part1 = Part219 Weld88.part1 = Part219 Weld89.Name = "BTWeld" Weld89.Parent = Part3 Weld89.C1 = CFrame.new(-3.33786011e-06, -0.0132074356, 0.994934082, 1, 2.32830644e-10, 2.04248863e-07, -5.65778464e-08, -0.960049927, 0.279829443, 1.94384484e-07, -0.279829443, -0.960049987) Weld89.Part0 = Part3 Weld89.Part1 = Part1 Weld89.part1 = Part1 Weld90.Name = "BTWeld" Weld90.Parent = Part3 Weld90.C1 = CFrame.new(1.96695328e-06, 0.916108131, 0.907114267, -1, 5.93718141e-08, 6.19384082e-08, 5.98374754e-08, 1.00000024, -8.94069672e-08, -6.48051355e-08, -9.12696123e-08, -1.00000024) Weld90.Part0 = Part3 Weld90.Part1 = Part275 Weld90.part1 = Part275 Weld91.Name = "BTWeld" Weld91.Parent = Part3 Weld91.C1 = CFrame.new(-1.7285347e-06, -1.12285709, 0.789239883, 1, 2.32830644e-10, -1.49781044e-07, -1.16415322e-10, -1.00000024, -6.14672899e-08, -1.52112989e-07, 5.77419996e-08, -1.00000024) Weld91.Part0 = Part3 Weld91.Part1 = Part233 Weld91.part1 = Part233 Weld92.Name = "BTWeld" Weld92.Parent = Part3 Weld92.C1 = CFrame.new(3.03983688e-06, 0.303620577, 0.382497787, -1, -2.08732672e-07, 1.17877789e-07, -1.20393452e-07, -1.19395554e-06, -1.00000024, 2.08499841e-07, -1.00000024, 1.1920929e-06) Weld92.Part0 = Part3 Weld92.Part1 = Part221 Weld92.part1 = Part221 Weld93.Name = "BTWeld" Weld93.Parent = Part3 Weld93.C1 = CFrame.new(-0.522247314, -0.0312470198, 0.449783325, -2.65327981e-06, 0.500000775, 0.866025329, -1, -2.96032522e-06, -1.35692608e-06, 1.88592821e-06, -0.866025269, 0.500000715) Weld93.Part0 = Part3 Weld93.Part1 = Part467 Weld93.part1 = Part467 Weld94.Name = "BTWeld" Weld94.Parent = Part3 Weld94.C1 = CFrame.new(-3.4570694e-06, 1.39806747, 0.593937159, 1, -1.19092874e-07, 2.05247488e-07, -1.07684173e-07, -0.998391926, -0.0566924736, 2.09929567e-07, 0.0566924661, -0.998391867) Weld94.Part0 = Part3 Weld94.Part1 = Part339 Weld94.part1 = Part339 Weld95.Name = "BTWeld" Weld95.Parent = Part3 Weld95.C1 = CFrame.new(0.795685768, -0.0312509537, -0.711493969, -8.45175236e-08, -0.932008028, 0.362438083, 1, -8.89413059e-08, 5.51335688e-09, 2.98023224e-08, 0.362438083, 0.932008028) Weld95.Part0 = Part3 Weld95.Part1 = Part401 Weld95.part1 = Part401 Weld96.Name = "BTWeld" Weld96.Parent = Part3 Weld96.C1 = CFrame.new(3.93390656e-06, -1.17022419, -0.44987011, -1, 2.08499841e-07, 1.81222276e-07, -2.08849087e-07, -1.00000024, 0, 1.83687007e-07, 1.86264515e-09, 1.00000024) Weld96.Part0 = Part3 Weld96.Part1 = Part409 Weld96.part1 = Part409 Weld97.Name = "BTWeld" Weld97.Parent = Part3 Weld97.C1 = CFrame.new(-2.92062759e-06, 2.3621769, 0.817341089, 1, -1.19092874e-07, 1.99657734e-07, -1.07917003e-07, -0.998391926, -0.0566924736, 2.04341632e-07, 0.0566924661, -0.998391867) Weld97.Part0 = Part3 Weld97.Part1 = Part381 Weld97.part1 = Part381 Weld98.Name = "BTWeld" Weld98.Parent = Part3 Weld98.C1 = CFrame.new(-0.431774139, -0.0312498212, 0.503154755, 7.72997737e-08, -0.70710665, 0.707107186, 1, 2.03726813e-08, -8.74406396e-08, 4.88944352e-08, 0.707107186, 0.70710665) Weld98.Part0 = Part3 Weld98.Part1 = Part431 Weld98.part1 = Part431 Weld99.Name = "BTWeld" Weld99.Parent = Part3 Weld99.C1 = CFrame.new(-3.15904617e-06, 0.420814514, 0.987199306, 1, -1.18976459e-07, 2.12703526e-07, -1.42492354e-07, -0.993572056, 0.1132036, 1.96479959e-07, -0.113203593, -0.993572116) Weld99.Part0 = Part3 Weld99.Part1 = Part215 Weld99.part1 = Part215 Weld100.Name = "BTWeld" Weld100.Parent = Part3 Weld100.C1 = CFrame.new(1.66893005e-06, -0.394741058, -0.312496424, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024) Weld100.Part0 = Part3 Weld100.Part1 = Part231 Weld100.part1 = Part231 Weld101.Name = "BTWeld" Weld101.Parent = Part3 Weld101.C1 = CFrame.new(0.431774139, -0.0312502384, 0.503154755, 1.21071935e-08, 0.70710665, -0.707107186, -1, 2.66591087e-08, 8.21273716e-09, 2.63098627e-08, 0.707107186, 0.70710665) Weld101.Part0 = Part3 Weld101.Part1 = Part195 Weld101.part1 = Part195 Weld102.Name = "BTWeld" Weld102.Parent = Part3 Weld102.C1 = CFrame.new(-2.98023224e-06, 0.52676487, 0.681500196, 1, -1.18976459e-07, 2.07579433e-07, -1.19325705e-07, -1.00000024, 3.57627869e-07, 2.05687684e-07, -3.57627869e-07, -1.00000024) Weld102.Part0 = Part3 Weld102.Part1 = Part247 Weld102.part1 = Part247 Weld103.Name = "BTWeld" Weld103.Parent = Part3 Weld103.C1 = CFrame.new(-3.33786011e-06, -0.982596397, -1.40651131, 1, 2.08732672e-07, -4.8930815e-10, -1.93249434e-07, 0.922201157, -0.386711091, -7.82310963e-08, 0.386711091, 0.922201216) Weld103.Part0 = Part3 Weld103.Part1 = Part307 Weld103.part1 = Part307 Weld104.Name = "BTWeld" Weld104.Parent = Part3 Weld104.C1 = CFrame.new(-0.0437107086, -0.0312517285, 1.4942646, 1.91503204e-07, 0.707107306, 0.70710659, 1, 2.29338184e-08, -2.9189323e-07, -2.23633833e-07, 0.707106531, -0.707107246) Weld104.Part0 = Part3 Weld104.Part1 = Part259 Weld104.part1 = Part259 Weld105.Name = "BTWeld" Weld105.Parent = Part3 Weld105.C1 = CFrame.new(3.87430191e-06, -3.31824732, 1.47011757, -1, 2.08499841e-07, 7.08205334e-08, -1.35507435e-07, -0.838670611, 0.544639409, 1.75263267e-07, 0.544639468, 0.838670611) Weld105.Part0 = Part3 Weld105.Part1 = Part407 Weld105.part1 = Part407 Weld106.Name = "BTWeld" Weld106.Parent = Part3 Weld106.C1 = CFrame.new(-0.795685768, -0.0312490463, -0.711493969, -4.88944352e-09, 0.932008028, -0.362438083, -1, 1.22236088e-08, 4.33428795e-08, 4.74974513e-08, 0.362438083, 0.932008028) Weld106.Part0 = Part3 Weld106.Part1 = Part263 Weld106.part1 = Part263 Weld107.Name = "BTWeld" Weld107.Parent = Part3 Weld107.C1 = CFrame.new(-3.69548798e-06, -3.00638485, 1.33266807, 1, -1.18976459e-07, -3.95668394e-07, -1.86846592e-07, -0.984807968, -0.173648164, -3.70942871e-07, 0.173648179, -0.984807909) Weld107.Part0 = Part3 Weld107.Part1 = Part351 Weld107.part1 = Part351 Weld108.Name = "BTWeld" Weld108.Parent = Part3 Weld108.C1 = CFrame.new(3.63588333e-06, -0.320664406, -1.40051842, -1, -2.32830644e-10, 3.04902642e-07, -2.17230991e-07, -0.707107246, -0.70710665, 2.16532499e-07, -0.70710665, 0.707107186) Weld108.Part0 = Part3 Weld108.Part1 = Part331 Weld108.part1 = Part331 Weld109.Name = "BTWeld" Weld109.Parent = Part3 Weld109.C1 = CFrame.new(4.17232513e-07, 0.449201822, 1.99047565, -1, 4.76720743e-07, 8.52196536e-08, -6.01830834e-08, 0.0566915721, -0.998391926, -4.81144525e-07, -0.998391926, -0.0566915721) Weld109.Part0 = Part3 Weld109.Part1 = Part187 Weld109.part1 = Part187 Weld110.Name = "BTWeld" Weld110.Parent = Part3 Weld110.C1 = CFrame.new(-2.86102295e-06, 2.36217117, 0.642843485, 1, -1.19092874e-07, 1.99657734e-07, -1.07800588e-07, -0.998391807, -0.0566924661, 2.0434527e-07, 0.0566924587, -0.998391867) Weld110.Part0 = Part3 Weld110.Part1 = Part239 Weld110.part1 = Part239 Weld111.Name = "BTWeld" Weld111.Parent = Part3 Weld111.C1 = CFrame.new(-3.64600945, -0.0312488079, -0.13107121, 1.57626346e-07, 0.994522154, 0.104528487, -1, 1.56695023e-07, 1.25419319e-08, -2.27009878e-09, -0.104528494, 0.994522214) Weld111.Part0 = Part3 Weld111.Part1 = Part293 Weld111.part1 = Part293 Weld112.Name = "BTWeld" Weld112.Parent = Part3 Weld112.C1 = CFrame.new(-1.84774399e-06, -0.363490105, 0.43412137, 1, -1.19092874e-07, -2.68964868e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, -2.71322278e-07, 5.77419996e-08, -1.00000024) Weld112.Part0 = Part3 Weld112.Part1 = Part387 Weld112.part1 = Part387 Weld113.Name = "BTWeld" Weld113.Parent = Part3 Weld113.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024) Weld113.Part0 = Part3 Weld113.Part1 = Part471 Weld113.part1 = Part471 Weld114.Name = "BTWeld" Weld114.Parent = Part3 Weld114.C1 = CFrame.new(5.96046448e-08, 0.289498925, 3.66633129, -1, 4.76720743e-07, 1.08511813e-07, -5.57629392e-08, 0.113202013, -0.993572295, -4.86383215e-07, -0.993572235, -0.113202013) Weld114.Part0 = Part3 Weld114.Part1 = Part301 Weld114.part1 = Part301 Weld115.Name = "BTWeld" Weld115.Parent = Part3 Weld115.C1 = CFrame.new(3.75509262e-06, -2.22058773, -0.638116837, -1, 2.08499841e-07, 1.81222276e-07, -2.08849087e-07, -1.00000024, 0, 1.83687007e-07, 1.86264515e-09, 1.00000024) Weld115.Part0 = Part3 Weld115.Part1 = Part389 Weld115.part1 = Part389 Weld116.Name = "BTWeld" Weld116.Parent = Part3 Weld116.C1 = CFrame.new(-3.03983688e-06, 0.552669525, 1.01939201, 1, 2.32830644e-10, 1.78628397e-07, -6.84522092e-08, -0.922201097, 0.386711597, 1.62399374e-07, -0.386711597, -0.922201097) Weld116.Part0 = Part3 Weld116.Part1 = Part255 Weld116.part1 = Part255 Weld117.Name = "BTWeld" Weld117.Parent = Part3 Weld117.C1 = CFrame.new(-3.75509262e-06, -3.10320187, 0.522767544, 1, -1.19092874e-07, -3.84490704e-07, -8.49831849e-08, -0.996194959, 0.0871557072, -3.95724783e-07, -0.0871557146, -0.996194959) Weld117.Part0 = Part3 Weld117.Part1 = Part299 Weld117.part1 = Part299 Weld118.Name = "BTWeld" Weld118.Parent = Part3 Weld118.C1 = CFrame.new(-4.76837158e-07, -2.59509277, 3.90086365, -1, 3.87430191e-07, 3.84452505e-07, 5.47152013e-09, 0.713250041, -0.700909913, -5.47152013e-07, -0.700909972, -0.713250101) Weld118.Part0 = Part3 Weld118.Part1 = Part461 Weld118.part1 = Part461 Weld119.Name = "BTWeld" Weld119.Parent = Part3 Weld119.C1 = CFrame.new(-3.4570694e-06, 3.23180103, 0.775444984, 1, -1.19092874e-07, 2.05247488e-07, -1.07567757e-07, -0.998391926, -0.056692116, 2.10009603e-07, 0.0566921085, -0.998391867) Weld119.Part0 = Part3 Weld119.Part1 = Part349 Weld119.part1 = Part349 Weld120.Name = "BTWeld" Weld120.Parent = Part3 Weld120.C1 = CFrame.new(-0.854813099, -0.0312469006, 0.683163643, 1.75787136e-08, -0.707106531, 0.707107306, -1, -9.8021701e-08, -7.47404556e-08, 1.20606273e-07, -0.707107365, -0.707106531) Weld120.Part0 = Part3 Weld120.Part1 = Part217 Weld120.part1 = Part217 Weld121.Name = "BTWeld" Weld121.Parent = Part3 Weld121.C1 = CFrame.new(8.94069672e-07, 0.388443947, 0.0130519867, -1, 2.08383426e-07, 3.34477591e-07, -3.4889672e-07, -0.866025686, -0.49999994, 1.87254045e-07, -0.499999881, 0.866025686) Weld121.Part0 = Part3 Weld121.Part1 = Part393 Weld121.part1 = Part393 Weld122.Name = "BTWeld" Weld122.Parent = Part3 Weld122.C1 = CFrame.new(1.84774399e-06, -1.088727, -0.591116905, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024) Weld122.Part0 = Part3 Weld122.Part1 = Part287 Weld122.part1 = Part287 Weld123.Name = "BTWeld" Weld123.Parent = Part3 Weld123.C1 = CFrame.new(-2.98023224e-06, 0.291165352, -0.776105642, 1, 2.08732672e-07, 7.35781214e-08, -2.08383426e-07, 1.00000024, 1.78813934e-07, -7.12225301e-08, -1.76951289e-07, 1.00000024) Weld123.Part0 = Part3 Weld123.Part1 = Part235 Weld123.part1 = Part235 Weld124.Name = "BTWeld" Weld124.Parent = Part3 Weld124.C1 = CFrame.new(-1.78813934e-06, -0.316618919, 0.434119701, 1, -1.19092874e-07, -2.68964868e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, -2.71322278e-07, 5.77419996e-08, -1.00000024) Weld124.Part0 = Part3 Weld124.Part1 = Part227 Weld124.part1 = Part227 Weld125.Name = "BTWeld" Weld125.Parent = Part3 Weld125.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024) Weld125.Part0 = Part3 Weld125.Part1 = Part375 Weld125.part1 = Part375 Weld126.Name = "BTWeld" Weld126.Parent = Part3 Weld126.C1 = CFrame.new(1.1920929e-06, 0.194246531, 0.194999695, -1, -2.08732672e-07, 1.17877789e-07, -1.20393452e-07, -1.19395554e-06, -1.00000024, 2.08499841e-07, -1.00000024, 1.1920929e-06) Weld126.Part0 = Part3 Weld126.Part1 = Part223 Weld126.part1 = Part223 Weld127.Name = "BTWeld" Weld127.Parent = Part3 Weld127.C1 = CFrame.new(2.08616257e-06, 0.382621765, 0.593743563, -1, -2.32830644e-10, -8.87230271e-08, 2.32830644e-10, 1.00000024, 1.86264515e-09, 8.63965397e-08, -1.86264515e-09, -1.00000024) Weld127.Part0 = Part3 Weld127.Part1 = Part347 Weld127.part1 = Part347 Weld128.Name = "BTWeld" Weld128.Parent = Part3 Weld128.C1 = CFrame.new(3.87430191e-06, -3.59139156, -0.606614113, -1, 2.08383426e-07, 1.49542757e-07, -2.08732672e-07, -1.00000024, -5.96046448e-08, 1.52112989e-07, -5.77419996e-08, 1.00000024) Weld128.Part0 = Part3 Weld128.Part1 = Part207 Weld128.part1 = Part207 Weld129.Name = "BTWeld" Weld129.Parent = Part3 Weld129.C1 = CFrame.new(3.64600849, -0.0312508941, -0.13107121, -2.47033313e-07, -0.994522214, -0.104528487, 1, -2.45636329e-07, -2.16805347e-08, -2.28465069e-09, -0.104528487, 0.994522214) Weld129.Part0 = Part3 Weld129.Part1 = Part273 Weld129.part1 = Part273 Weld130.Name = "BTWeld" Weld130.Parent = Part3 Weld130.C1 = CFrame.new(-1.84774399e-06, -0.879115105, 0.593742847, 1, -1.19092874e-07, -2.13065505e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, -2.15442924e-07, 5.77419996e-08, -1.00000024) Weld130.Part0 = Part3 Weld130.Part1 = Part369 Weld130.part1 = Part369 Weld131.Name = "BTWeld" Weld131.Parent = Part3 Weld131.C1 = CFrame.new(3.51667404e-06, 2.25183678, 0.638117313, -1, -8.95233825e-08, 3.02316039e-08, -8.92905518e-08, 1.00000024, 5.96046448e-08, -3.29036993e-08, 5.77419996e-08, -1.00000024) Weld131.Part0 = Part3 Weld131.Part1 = Part285 Weld131.part1 = Part285 Weld132.Name = "BTWeld" Weld132.Parent = Part3 Weld132.C1 = CFrame.new(1.93451023, -0.0312511921, -0.27059412, -2.42958777e-07, -0.998629749, -0.0523359664, 1, -2.42260285e-07, -8.10723577e-09, -2.90310709e-09, -0.0523359701, 0.998629689) Weld132.Part0 = Part3 Weld132.Part1 = Part405 Weld132.part1 = Part405 Weld133.Name = "BTWeld" Weld133.Parent = Part3 Weld133.C1 = CFrame.new(3.63588333e-06, -1.6542244, -0.638116837, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024) Weld133.Part0 = Part3 Weld133.Part1 = Part359 Weld133.part1 = Part359 Weld134.Name = "BTWeld" Weld134.Parent = Part3 Weld134.C1 = CFrame.new(-1.78813934e-06, 0.12912178, -0.362743616, 1, 2.32830644e-10, -1.18105163e-07, 2.32830644e-10, 1.00000024, 1.80676579e-07, 1.20164259e-07, -1.76951289e-07, 1.00000024) Weld134.Part0 = Part3 Weld134.Part1 = Part183 Weld134.part1 = Part183 Weld135.Name = "BTWeld" Weld135.Parent = Part3 Weld135.C1 = CFrame.new(-1.7285347e-06, 0.139364243, -0.256871939, 1, -1.18976459e-07, -1.49711923e-07, 1.1944212e-07, 1.00000024, 0, 1.52022039e-07, 1.86264515e-09, 1.00000024) Weld135.Part0 = Part3 Weld135.Part1 = Part225 Weld135.part1 = Part225 Weld136.Name = "BTWeld" Weld136.Parent = Part3 Weld136.C1 = CFrame.new(2.86102295e-06, 0.0545005798, 0.453119755, -1, -2.32830644e-10, -8.87230271e-08, 2.32830644e-10, 1.00000024, 1.86264515e-09, 8.63965397e-08, -1.86264515e-09, -1.00000024) Weld136.Part0 = Part3 Weld136.Part1 = Part337 Weld136.part1 = Part337 Weld137.Name = "BTWeld" Weld137.Parent = Part3 Weld137.C1 = CFrame.new(0.246384621, -0.0312500596, 0.315700054, 5.82076609e-09, 0.965926111, -0.258819044, -1, 2.29338184e-08, 6.17128535e-08, 6.73753675e-08, 0.258819014, 0.965926111) Weld137.Part0 = Part3 Weld137.Part1 = Part245 Weld137.part1 = Part245 Weld138.Name = "BTWeld" Weld138.Parent = Part3 Weld138.C1 = CFrame.new(-1.07288361e-06, 1.90734863e-06, 0.152749538, 1, -1.18976459e-07, -3.88215994e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, -3.90531568e-07, 5.77419996e-08, -1.00000024) Weld138.Part0 = Part3 Weld138.Part1 = Part309 Weld138.part1 = Part309 Weld139.Name = "BTWeld" Weld139.Parent = Part3 Weld139.C1 = CFrame.new(-3.03983688e-06, 0.82331419, -0.458539009, 1, 2.08732672e-07, 7.35781214e-08, -9.66247171e-08, 0.707106471, -0.707107365, -1.97673216e-07, 0.707107365, 0.707106471) Weld139.Part0 = Part3 Weld139.Part1 = Part181 Weld139.part1 = Part181 Weld140.Name = "BTWeld" Weld140.Parent = Part3 Weld140.C1 = CFrame.new(-3.39746475e-06, -1.05464268, -1.43672371, 1, 2.08732672e-07, -4.8930815e-10, -1.93249434e-07, 0.922201157, -0.386711091, -7.82310963e-08, 0.386711091, 0.922201216) Weld140.Part0 = Part3 Weld140.Part1 = Part333 Weld140.part1 = Part333 Weld141.Name = "BTWeld" Weld141.Parent = Part3 Weld141.C1 = CFrame.new(0.0437097549, -0.0312481523, 1.49426508, -1.02329068e-07, -0.707107306, -0.707106531, -1, -1.1047814e-07, 2.52499376e-07, -2.57976353e-07, 0.70710659, -0.707107306) Weld141.Part0 = Part3 Weld141.Part1 = Part249 Weld141.part1 = Part249 Weld142.Name = "BTWeld" Weld142.Parent = Part3 Weld142.C1 = CFrame.new(1.84774399e-06, 1.04499984, 4.84788132, -1, -2.32830644e-10, 1.16708179e-07, -1.19271135e-07, -1.01514161e-06, -1.00000024, -1.16415322e-10, -1.00000024, 1.01141632e-06) Weld142.Part0 = Part3 Weld142.Part1 = Part205 Weld142.part1 = Part205 Weld143.Name = "BTWeld" Weld143.Parent = Part3 Weld143.C1 = CFrame.new(-3.03983688e-06, 0.591758728, 0.577001572, 1, -1.18976459e-07, 2.07579433e-07, -1.19325705e-07, -1.00000024, 3.57627869e-07, 2.05687684e-07, -3.57627869e-07, -1.00000024) Weld143.Part0 = Part3 Weld143.Part1 = Part385 Weld143.part1 = Part385 Weld144.Name = "BTWeld" Weld144.Parent = Part3 Weld144.C1 = CFrame.new(-0.568752289, -0.0312482715, 1.24358273, -5.98374754e-08, -1.00000024, 0, -1, 5.93718141e-08, 3.27925591e-07, -3.30370312e-07, -1.86264515e-09, -1.00000024) Weld144.Part0 = Part3 Weld144.Part1 = Part197 Weld144.part1 = Part197 Weld145.Name = "BTWeld" Weld145.Parent = Part3 Weld145.C1 = CFrame.new(8.34465027e-07, 0.340940475, -0.537741661, -1, 2.08383426e-07, 3.34477591e-07, -1.24564394e-08, -0.866025329, 0.500000596, 3.95695679e-07, 0.500000596, 0.866025448) Weld145.Part0 = Part3 Weld145.Part1 = Part357 Weld145.part1 = Part357 Weld146.Name = "BTWeld" Weld146.Parent = Part3 Weld146.C1 = CFrame.new(-0.0784215927, -0.0312500596, 0.188100338, -2.43075192e-07, -0.866025627, -0.5, 1, -2.29571015e-07, -8.65911716e-08, -3.80096026e-08, -0.49999994, 0.866025686) Weld146.Part0 = Part3 Weld146.Part1 = Part343 Weld146.part1 = Part343 Weld147.Name = "BTWeld" Weld147.Parent = Part3 Weld147.C1 = CFrame.new(0.078420639, -0.0312501192, 0.188100815, 1.53668225e-07, 0.866025686, 0.5, -1, 1.49011612e-07, 4.73319233e-08, -3.19560058e-08, -0.49999994, 0.866025686) Weld147.Part0 = Part3 Weld147.Part1 = Part353 Weld147.part1 = Part353 Weld148.Name = "BTWeld" Weld148.Parent = Part3 Weld148.C1 = CFrame.new(-3.39746475e-06, -1.19873238, -1.4971447, 1, 2.08732672e-07, -4.8930815e-10, -1.93249434e-07, 0.922201157, -0.386711091, -7.82310963e-08, 0.386711091, 0.922201216) Weld148.Part0 = Part3 Weld148.Part1 = Part313 Weld148.part1 = Part313 Weld149.Name = "BTWeld" Weld149.Parent = Part3 Weld149.C1 = CFrame.new(-0.665288925, -0.0312472582, -0.400229454, 6.10016286e-08, 0.999914467, 0.0130897425, -1, 6.01867214e-08, 2.42216629e-08, 2.52284735e-08, -0.0130897434, 0.999914587) Weld149.Part0 = Part3 Weld149.Part1 = Part211 Weld149.part1 = Part211 Weld150.Name = "BTWeld" Weld150.Parent = Part3 Weld150.C1 = CFrame.new(1.78813934e-06, -0.22074604, -0.390618801, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024) Weld150.Part0 = Part3 Weld150.Part1 = Part311 Weld150.part1 = Part311 Weld151.Name = "BTWeld" Weld151.Parent = Part3 Weld151.C1 = CFrame.new(-3.39746475e-06, -1.12668896, -1.46693516, 1, 2.08732672e-07, -4.8930815e-10, -1.93249434e-07, 0.922201157, -0.386711091, -7.82310963e-08, 0.386711091, 0.922201216) Weld151.Part0 = Part3 Weld151.Part1 = Part319 Weld151.part1 = Part319 Weld152.Name = "BTWeld" Weld152.Parent = Part3 Weld152.C1 = CFrame.new(-3.03983688e-06, 0.522769928, 0.783498287, 1, -1.18976459e-07, 2.07579433e-07, -1.19325705e-07, -1.00000024, 3.57627869e-07, 2.05687684e-07, -3.57627869e-07, -1.00000024) Weld152.Part0 = Part3 Weld152.Part1 = Part189 Weld152.part1 = Part189 Weld153.Name = "BTWeld" Weld153.Parent = Part3 Weld153.C1 = CFrame.new(0.854812145, -0.0312569141, 0.683163643, -7.71833584e-08, 0.707106531, -0.707107306, 1, 1.8987339e-07, 8.20728019e-08, 1.90921128e-07, -0.707107365, -0.707106531) Weld153.Part0 = Part3 Weld153.Part1 = Part271 Weld153.part1 = Part271 Weld154.Name = "BTWeld" Weld154.Parent = Part3 Weld154.C1 = CFrame.new(1.78813934e-06, -0.589484215, -0.222372532, -1, 2.08499841e-07, 2.3712164e-07, -2.08849087e-07, -1.00000024, 0, 2.39566361e-07, 1.86264515e-09, 1.00000024) Weld154.Part0 = Part3 Weld154.Part1 = Part303 Weld154.part1 = Part303 Weld155.Name = "BTWeld" Weld155.Parent = Part3 Weld155.C1 = CFrame.new(-2.44379044e-06, 1.74366188, -2.46923256, 1, -3.87313776e-07, -1.35698428e-07, -2.53145117e-07, -0.31730628, -0.948323369, 3.2375101e-07, 0.948323369, -0.31730631) Weld155.Part0 = Part3 Weld155.Part1 = Part305 Weld155.part1 = Part305 Weld156.Name = "BTWeld" Weld156.Parent = Part3 Weld156.C1 = CFrame.new(2.74181366e-06, 0.0869274139, -0.603420258, -1, 2.08499841e-07, 2.86032446e-07, 5.57629392e-08, -0.707106411, 0.707107425, 3.51225026e-07, 0.707107425, 0.707106411) Weld156.Part0 = Part3 Weld156.Part1 = Part413 Weld156.part1 = Part413 Weld157.Name = "BTWeld" Weld157.Parent = Part3 Weld157.C1 = CFrame.new(-1.25169754e-06, 2.73876762, 0.462646961, 1, -2.08499841e-07, 1.89578714e-07, -1.861481e-07, -0.993572116, -0.113202803, 2.0985317e-07, 0.113202795, -0.993572176) Weld157.Part0 = Part3 Weld157.Part1 = Part267 Weld157.part1 = Part267 Weld158.Name = "BTWeld" Weld158.Parent = Part3 Weld158.C1 = CFrame.new(8.94069672e-07, 0.443323135, -0.28379035, -1, 2.08383426e-07, 3.34477591e-07, -2.08732672e-07, -1.00000024, 1.78813934e-07, 3.36614903e-07, 1.80676579e-07, 1.00000024) Weld158.Part0 = Part3 Weld158.Part1 = Part439 Weld158.part1 = Part439 Weld159.Name = "BTWeld" Weld159.Parent = Part3 Weld159.C1 = CFrame.new(-2.98023224e-07, 2.46521568, 0.596743584, -1, -8.95233825e-08, 3.02316039e-08, -8.92905518e-08, 1.00000024, 5.96046448e-08, -3.29036993e-08, 5.77419996e-08, -1.00000024) Weld159.Part0 = Part3 Weld159.Part1 = Part201 Weld159.part1 = Part201 Weld160.Name = "BTWeld" Weld160.Parent = Part3 Weld160.C1 = CFrame.new(0.665288925, -0.0312529206, -0.400229454, -1.50408596e-07, -0.999914527, -0.0130897444, 1, -1.49477273e-07, -2.5913323e-08, 2.56950443e-08, -0.0130897444, 0.999914587) Weld160.Part0 = Part3 Weld160.Part1 = Part279 Weld160.part1 = Part279 Weld161.Name = "BTWeld" Weld161.Parent = Part3 Weld161.C1 = CFrame.new(-3.63588333e-06, 1.55414867, 1.9456358, 1, 8.95233825e-08, 2.22247763e-07, -4.30736691e-08, -0.843391299, 0.537300408, 2.34518666e-07, -0.537300348, -0.84339118) Weld161.Part0 = Part3 Weld161.Part1 = Part335 Weld161.part1 = Part335 Weld162.Name = "BTWeld" Weld162.Parent = Part3 Weld162.C1 = CFrame.new(8.34465027e-07, -3.73201656, 0.770674467, 1, 2.32830644e-10, -2.6903399e-07, -2.32830644e-10, -1.00000024, 8.7544322e-08, -2.71093086e-07, -9.12696123e-08, -1.00000024) Weld162.Part0 = Part3 Weld162.Part1 = Part185 Weld162.part1 = Part185 Part163.Parent = Model0 Part163.CFrame = CFrame.new(-0.611257851, 3.46313882, -15.394145, 0.999985635, -0.00162807317, 0.00510706799, 0.00513700349, 0.0189462826, -0.999807417, 0.00153099932, 0.999819279, 0.0189543739) Part163.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001) Part163.Position = Vector3.new(-0.611257851, 3.46313882, -15.394145) Part163.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961) Part163.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part163.Velocity = Vector3.new(2.31788153e-08, 0.0024639722, 3.04594494e-07) Part163.Size = Vector3.new(0.275000006, 0.84512496, 0.359375) Part163.Anchored = true Part163.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part163.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part163.BrickColor = BrickColor.new("Really black") Part163.CanCollide = false Part163.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part163.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part163.Material = Enum.Material.Metal Part163.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part163.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part163.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part163.brickColor = BrickColor.new("Really black") SpecialMesh164.Parent = Part163 SpecialMesh164.Scale = Vector3.new(0.349999994, 1, 0.5) SpecialMesh164.MeshType = Enum.MeshType.Brick Part165.Parent = Model0 Part165.CFrame = CFrame.new(-0.617485046, 3.2590127, -10.6418428, -0.999985635, -0.00414685067, -0.00339615461, -0.00513672922, 0.560423911, 0.828190207, -0.00153109396, 0.828195751, -0.560437143) Part165.Orientation = Vector3.new(-55.9099998, -179.649994, -0.529999971) Part165.Position = Vector3.new(-0.617485046, 3.2590127, -10.6418428) Part165.Rotation = Vector3.new(-124.089996, -0.189999998, 179.759995) Part165.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part165.Velocity = Vector3.new(5.55462663e-08, 0.00247387378, 7.29936687e-07) Part165.Size = Vector3.new(0.275000006, 0.4375, 0.25) Part165.Anchored = true Part165.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part165.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part165.BrickColor = BrickColor.new("Really black") Part165.CanCollide = false Part165.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part165.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part165.Material = Enum.Material.Metal Part165.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part165.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part165.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part165.brickColor = BrickColor.new("Really black") SpecialMesh166.Parent = Part165 SpecialMesh166.Scale = Vector3.new(0.5, 1, 0.25) SpecialMesh166.MeshType = Enum.MeshType.Brick Part167.Parent = Model0 Part167.CFrame = CFrame.new(-0.610199153, 2.88768315, -14.1553068, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057) Part167.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002) Part167.Position = Vector3.new(-0.610199153, 2.88768315, -14.1553068) Part167.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961) Part167.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part167.Velocity = Vector3.new(1.14426342e-07, 0.00246655382, 1.50368453e-06) Part167.Size = Vector3.new(0.275000006, 0.207000002, 0.303375006) Part167.Anchored = true Part167.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part167.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part167.BrickColor = BrickColor.new("Really black") Part167.CanCollide = false Part167.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part167.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part167.Material = Enum.Material.Glass Part167.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part167.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part167.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part167.brickColor = BrickColor.new("Really black") SpecialMesh168.Parent = Part167 SpecialMesh168.Scale = Vector3.new(0.524999976, 0.5, 0.5) SpecialMesh168.MeshType = Enum.MeshType.Wedge Part169.Parent = Model0 Part169.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163) Part169.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part169.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177) Part169.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part169.Color = Color3.new(0.0509804, 0.411765, 0.67451) Part169.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07) Part169.Size = Vector3.new(0.275000006, 0.698124886, 0.534374952) Part169.Anchored = true Part169.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part169.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part169.BrickColor = BrickColor.new("Bright blue") Part169.CanCollide = false Part169.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part169.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part169.Material = Enum.Material.Neon Part169.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part169.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part169.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part169.brickColor = BrickColor.new("Bright blue") SpecialMesh170.Parent = Part169 SpecialMesh170.Scale = Vector3.new(0.452499986, 1, 1) SpecialMesh170.MeshType = Enum.MeshType.Cylinder Part171.Parent = Model0 Part171.CFrame = CFrame.new(-0.610366702, 3.28867483, -15.3908367, 0.999985635, -0.00162807317, 0.00510706799, 0.00513700349, 0.0189462826, -0.999807417, 0.00153099932, 0.999819279, 0.0189543739) Part171.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001) Part171.Position = Vector3.new(-0.610366702, 3.28867483, -15.3908367) Part171.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961) Part171.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part171.Velocity = Vector3.new(5.08428144e-08, 0.00246397941, 6.68129019e-07) Part171.Size = Vector3.new(0.275000006, 0.84512496, 0.422374964) Part171.Anchored = true Part171.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part171.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part171.BrickColor = BrickColor.new("Really black") Part171.CanCollide = false Part171.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part171.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part171.Material = Enum.Material.Metal Part171.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part171.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part171.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part171.brickColor = BrickColor.new("Really black") SpecialMesh172.Parent = Part171 SpecialMesh172.Scale = Vector3.new(0.400000006, 1, 0.5) SpecialMesh172.MeshType = Enum.MeshType.Brick Part173.Parent = Model0 Part173.CFrame = CFrame.new(-0.610880256, 2.96906447, -13.9840736, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461) Part173.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part173.Position = Vector3.new(-0.610880256, 2.96906447, -13.9840736) Part173.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part173.Color = Color3.new(0.0509804, 0.411765, 0.67451) Part173.Velocity = Vector3.new(1.01522062e-07, 0.00246691052, 1.33410845e-06) Part173.Size = Vector3.new(0.275000006, 0.239124984, 0.205375016) Part173.Anchored = true Part173.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part173.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part173.BrickColor = BrickColor.new("Bright blue") Part173.CanCollide = false Part173.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part173.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part173.Material = Enum.Material.Neon Part173.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part173.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part173.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part173.brickColor = BrickColor.new("Bright blue") SpecialMesh174.Parent = Part173 SpecialMesh174.Scale = Vector3.new(0.550000012, 1, 1) SpecialMesh174.MeshType = Enum.MeshType.Brick Part175.Parent = Model0 Part175.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163) Part175.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part175.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177) Part175.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part175.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part175.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07) Part175.Size = Vector3.new(0.275000006, 0.698124886, 0.372374952) Part175.Anchored = true Part175.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part175.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part175.BrickColor = BrickColor.new("Really black") Part175.CanCollide = false Part175.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part175.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part175.Material = Enum.Material.Metal Part175.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part175.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part175.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part175.brickColor = BrickColor.new("Really black") SpecialMesh176.Parent = Part175 SpecialMesh176.Scale = Vector3.new(0.455000013, 1, 1) SpecialMesh176.MeshType = Enum.MeshType.Cylinder Part177.Parent = Model0 Part177.CFrame = CFrame.new(-0.616063476, 3.26214504, -11.5807333, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461) Part177.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part177.Position = Vector3.new(-0.616063476, 3.26214504, -11.5807333) Part177.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part177.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part177.Velocity = Vector3.new(5.50495756e-08, 0.00247191754, 7.23409755e-07) Part177.Size = Vector3.new(0.275000006, 0.630125046, 0.280375004) Part177.Anchored = true Part177.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part177.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part177.BrickColor = BrickColor.new("Really black") Part177.CanCollide = false Part177.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part177.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part177.Material = Enum.Material.Metal Part177.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part177.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part177.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part177.brickColor = BrickColor.new("Really black") SpecialMesh178.Parent = Part177 SpecialMesh178.Scale = Vector3.new(0.400000006, 1.04999995, 0.5) SpecialMesh178.MeshType = Enum.MeshType.Brick Part179.Parent = Model0 Part179.CFrame = CFrame.new(-0.610621691, 3.13382888, -14.7050791, 0.999985635, -0.00476216245, 0.00246017892, 0.00513689732, 0.720368028, -0.693573177, 0.00153067347, 0.693575799, 0.720382154) Part179.Orientation = Vector3.new(43.9099998, 0.199999988, 0.409999996) Part179.Position = Vector3.new(-0.610621691, 3.13382888, -14.7050791) Part179.Rotation = Vector3.new(43.9099998, 0.140000001, 0.269999981) Part179.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part179.Velocity = Vector3.new(7.53960734e-08, 0.0024654083, 9.90785111e-07) Part179.Size = Vector3.new(0.275000006, 0.221124932, 0.418375015) Part179.Anchored = true Part179.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part179.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part179.BrickColor = BrickColor.new("Really black") Part179.CanCollide = false Part179.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part179.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part179.Material = Enum.Material.Metal Part179.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part179.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part179.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part179.brickColor = BrickColor.new("Really black") SpecialMesh180.Parent = Part179 SpecialMesh180.Scale = Vector3.new(0.550000012, 1.04999995, 0.899999976) SpecialMesh180.MeshType = Enum.MeshType.Brick Part181.Parent = Model0 Part181.CFrame = CFrame.new(-0.61356318, 3.48533392, -13.9631662, 0.999985635, 0.0047621401, -0.00246015727, 0.00513686566, -0.720367908, 0.693573296, 0.00153067405, -0.693575978, -0.720381975) Part181.Orientation = Vector3.new(-43.9099998, -179.800003, 179.589996) Part181.Position = Vector3.new(-0.61356318, 3.48533392, -13.9631662) Part181.Rotation = Vector3.new(-136.089996, -0.140000001, -0.269999981) Part181.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part181.Velocity = Vector3.new(1.96594527e-08, 0.00246695359, 2.58346063e-07) Part181.Size = Vector3.new(0.275000006, 0.413124949, 0.622375011) Part181.Anchored = true Part181.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part181.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part181.BrickColor = BrickColor.new("Really black") Part181.CanCollide = false Part181.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part181.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part181.Material = Enum.Material.Metal Part181.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part181.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part181.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part181.brickColor = BrickColor.new("Really black") SpecialMesh182.Parent = Part181 SpecialMesh182.Scale = Vector3.new(0.400000006, 1.04999995, 0.5) SpecialMesh182.MeshType = Enum.MeshType.Brick Part183.Parent = Model0 Part183.CFrame = CFrame.new(-0.610578179, 2.93933439, -14.0816517, 0.999985635, 0.00162795174, -0.00510674529, 0.005136678, -0.0189458355, 0.999807417, 0.00153088616, -0.999819279, -0.0189539269) Part183.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002) Part183.Position = Vector3.new(-0.610578179, 2.93933439, -14.0816517) Part183.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961) Part183.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part183.Velocity = Vector3.new(1.06236229e-07, 0.00246670726, 1.39605754e-06) Part183.Size = Vector3.new(0.275000006, 0.252000004, 0.213375002) Part183.Anchored = true Part183.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part183.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part183.BrickColor = BrickColor.new("Really black") Part183.CanCollide = false Part183.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part183.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part183.Material = Enum.Material.Metal Part183.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part183.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part183.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part183.brickColor = BrickColor.new("Really black") SpecialMesh184.Parent = Part183 SpecialMesh184.Scale = Vector3.new(0.569999993, 0.125, 0.375) SpecialMesh184.MeshType = Enum.MeshType.Wedge Part185.Parent = Model0 Part185.CFrame = CFrame.new(-0.61852932, 3.41544771, -10.4871407, 0.999985635, -0.00162795314, 0.00510659395, 0.00513652712, 0.0189461038, -0.999807417, 0.00153088907, 0.999819279, 0.0189541951) Part185.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001) Part185.Position = Vector3.new(-0.61852932, 3.41544771, -10.4871407) Part185.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961) Part185.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part185.Velocity = Vector3.new(3.07410488e-08, 0.00247419602, 4.03969523e-07) Part185.Size = Vector3.new(0.270000011, 0.21875, 0.234375) Part185.Anchored = true Part185.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part185.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part185.BrickColor = BrickColor.new("Really black") Part185.CanCollide = false Part185.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part185.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part185.Material = Enum.Material.Metal Part185.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part185.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part185.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part185.brickColor = BrickColor.new("Really black") SpecialMesh186.Parent = Part185 SpecialMesh186.Scale = Vector3.new(0.5, 0.5, 0.5) SpecialMesh186.MeshType = Enum.MeshType.Wedge Part187.Parent = Model0 Part187.CFrame = CFrame.new(-0.608188927, 3.09825993, -16.1759663, -0.999985635, 0.00519088237, -0.00133629935, -0.0051367199, -0.999273539, -0.0377651006, -0.0015313623, -0.0377576947, 0.999285877) Part187.Orientation = Vector3.new(2.15999985, -0.0799999982, -179.709991) Part187.Position = Vector3.new(-0.608188927, 3.09825993, -16.1759663) Part187.Rotation = Vector3.new(2.15999985, -0.0799999982, -179.699997) Part187.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part187.Velocity = Vector3.new(8.10360774e-08, 0.00246234378, 1.06490097e-06) Part187.Size = Vector3.new(0.275000006, 0.235124931, 1.6693753) Part187.Anchored = true Part187.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part187.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part187.BrickColor = BrickColor.new("Really black") Part187.CanCollide = false Part187.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part187.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part187.Material = Enum.Material.Metal Part187.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part187.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part187.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part187.brickColor = BrickColor.new("Really black") SpecialMesh188.Parent = Part187 SpecialMesh188.Scale = Vector3.new(0.400000006, 1.04999995, 1) SpecialMesh188.MeshType = Enum.MeshType.Brick Part189.Parent = Model0 Part189.CFrame = CFrame.new(-0.611664593, 3.3476572, -14.7413998, 0.999985635, -0.00162807363, 0.00510707032, 0.00513700629, 0.018946372, -0.999807417, 0.0015309992, 0.999819279, 0.0189544633) Part189.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001) Part189.Position = Vector3.new(-0.611664593, 3.3476572, -14.7413998) Part189.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961) Part189.Color = Color3.new(0.0509804, 0.411765, 0.67451) Part189.Velocity = Vector3.new(4.14902424e-08, 0.00246533239, 5.45226158e-07) Part189.Size = Vector3.new(0.275000006, 0.480124891, 0.214375019) Part189.Anchored = true Part189.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part189.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part189.BrickColor = BrickColor.new("Bright blue") Part189.CanCollide = false Part189.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part189.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part189.Material = Enum.Material.Neon Part189.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part189.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part189.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part189.brickColor = BrickColor.new("Bright blue") SpecialMesh190.Parent = Part189 SpecialMesh190.Scale = Vector3.new(0.449999988, 1, 0.100000001) SpecialMesh190.MeshType = Enum.MeshType.Brick Part191.Parent = Model0 Part191.CFrame = CFrame.new(-0.637731671, 3.71308732, -19.354105, -0.0050775772, -0.999985635, -0.00171704381, 0.999324501, -0.00513670873, 0.0363931209, -0.0364014208, -0.00153109431, 0.999336243) Part191.Orientation = Vector3.new(-2.08999991, -0.099999994, 90.2900009) Part191.Position = Vector3.new(-0.637731671, 3.71308732, -19.354105) Part191.Rotation = Vector3.new(-2.08999991, -0.099999994, 90.2900009) Part191.Color = Color3.new(0.384314, 0.145098, 0.819608) Part191.Velocity = Vector3.new(-1.64544822e-08, 0.00245571672, -2.16228841e-07) Part191.Size = Vector3.new(0.210000038, 0.200000003, 0.285374999) Part191.Anchored = true Part191.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part191.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part191.BrickColor = BrickColor.new("Royal purple") Part191.CanCollide = false Part191.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part191.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part191.Material = Enum.Material.Neon Part191.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part191.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part191.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part191.brickColor = BrickColor.new("Royal purple") SpecialMesh192.Parent = Part191 SpecialMesh192.Scale = Vector3.new(0.5, 0.300000012, 0.5) SpecialMesh192.MeshType = Enum.MeshType.Wedge Part193.Parent = Model0 Part193.CFrame = CFrame.new(-0.613232374, 3.39655375, -13.8819904, 0.999985635, 0.000250508543, -0.00535421353, 0.00513686566, 0.240468621, 0.97064352, 0.00153067405, -0.970657051, 0.240463868) Part193.Orientation = Vector3.new(-76.0800018, -1.27999997, 1.22000003) Part193.Position = Vector3.new(-0.613232374, 3.39655375, -13.8819904) Part193.Rotation = Vector3.new(-76.0899963, -0.310000002, -0.00999999978) Part193.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part193.Velocity = Vector3.new(3.37369386e-08, 0.00246712286, 4.43339275e-07) Part193.Size = Vector3.new(0.275000006, 0.422124922, 0.412375003) Part193.Anchored = true Part193.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part193.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part193.BrickColor = BrickColor.new("Really black") Part193.CanCollide = false Part193.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part193.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part193.Material = Enum.Material.Metal Part193.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part193.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part193.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part193.brickColor = BrickColor.new("Really black") SpecialMesh194.Parent = Part193 SpecialMesh194.Scale = Vector3.new(0.5, 1.04999995, 0.5) SpecialMesh194.MeshType = Enum.MeshType.Brick Part195.Parent = Model0 Part195.CFrame = CFrame.new(-0.640585661, 2.53611565, -13.5419912, 0.00476224814, -0.999985635, -0.00245993445, -0.72036773, -0.00513678836, 0.693573475, -0.693576157, -0.00153091096, -0.720381796) Part195.Orientation = Vector3.new(-43.9099998, -179.800003, -90.409996) Part195.Position = Vector3.new(-0.640585661, 2.53611565, -13.5419912) Part195.Rotation = Vector3.new(-136.089996, -0.140000001, 89.7299957) Part195.Color = Color3.new(0.384314, 0.145098, 0.819608) Part195.Velocity = Vector3.new(1.70172896e-07, 0.00246782694, 2.23625375e-06) Part195.Size = Vector3.new(0.421999991, 0.200000003, 0.280375004) Part195.Anchored = true Part195.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part195.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part195.BrickColor = BrickColor.new("Royal purple") Part195.CanCollide = false Part195.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part195.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part195.Material = Enum.Material.Neon Part195.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part195.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part195.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part195.brickColor = BrickColor.new("Royal purple") SpecialMesh196.Parent = Part195 SpecialMesh196.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh196.MeshType = Enum.MeshType.Wedge Part197.Parent = Model0 Part197.CFrame = CFrame.new(-0.647041559, 3.82817221, -13.658843, -0.00162801228, -0.999985635, 0.00510653481, 0.0189460143, -0.00513646938, -0.999807417, 0.999819279, -0.00153094972, 0.0189541057) Part197.Orientation = Vector3.new(88.8799973, 15.0799999, 105.169998) Part197.Position = Vector3.new(-0.647041559, 3.82817221, -13.658843) Part197.Rotation = Vector3.new(88.909996, 0.289999992, 90.0899963) Part197.Color = Color3.new(0.384314, 0.145098, 0.819608) Part197.Velocity = Vector3.new(-3.47029321e-08, 0.00246758247, -4.56033831e-07) Part197.Size = Vector3.new(0.643000007, 0.200000003, 0.280375004) Part197.Anchored = true Part197.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part197.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part197.BrickColor = BrickColor.new("Royal purple") Part197.CanCollide = false Part197.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part197.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part197.Material = Enum.Material.Neon Part197.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part197.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part197.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part197.brickColor = BrickColor.new("Royal purple") SpecialMesh198.Parent = Part197 SpecialMesh198.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh198.MeshType = Enum.MeshType.Wedge Part199.Parent = Model0 Part199.CFrame = CFrame.new(-0.615469754, 3.2510047, -11.9310894, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461) Part199.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part199.Position = Vector3.new(-0.615469754, 3.2510047, -11.9310894) Part199.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part199.Color = Color3.new(0.0509804, 0.411765, 0.67451) Part199.Velocity = Vector3.new(5.68160452e-08, 0.00247118762, 7.46623186e-07) Part199.Size = Vector3.new(0.275000006, 0.261124998, 0.245374992) Part199.Anchored = true Part199.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part199.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part199.BrickColor = BrickColor.new("Bright blue") Part199.CanCollide = false Part199.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part199.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part199.Material = Enum.Material.Neon Part199.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part199.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part199.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part199.brickColor = BrickColor.new("Bright blue") SpecialMesh200.Parent = Part199 SpecialMesh200.Scale = Vector3.new(0.375, 1.04999995, 0.5) SpecialMesh200.MeshType = Enum.MeshType.Brick Part201.Parent = Model0 Part201.CFrame = CFrame.new(-0.615578175, 3.21754885, -11.7504148, -0.999985635, 0.00162786292, 0.00510683237, -0.00513676414, -0.0189459566, -0.999807417, -0.00153079513, -0.999819279, 0.0189540461) Part201.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002) Part201.Position = Vector3.new(-0.615578175, 3.21754885, -11.7504148) Part201.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988) Part201.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part201.Velocity = Vector3.new(6.21209963e-08, 0.0024715641, 8.16335842e-07) Part201.Size = Vector3.new(0.275000006, 0.214125022, 0.234375) Part201.Anchored = true Part201.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part201.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part201.BrickColor = BrickColor.new("Really black") Part201.CanCollide = false Part201.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part201.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part201.Material = Enum.Material.Metal Part201.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part201.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part201.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part201.brickColor = BrickColor.new("Really black") SpecialMesh202.Parent = Part201 SpecialMesh202.Scale = Vector3.new(0.5, 0.560000002, 0.400000006) SpecialMesh202.MeshType = Enum.MeshType.Wedge Part203.Parent = Model0 Part203.CFrame = CFrame.new(-0.613475382, 3.25657153, -13.2536583, -0.999985635, 0.00162801275, 0.00510680024, -0.00513673527, -0.0189461038, -0.999807417, -0.00153094472, -0.999819279, 0.0189541951) Part203.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002) Part203.Position = Vector3.new(-0.613475382, 3.25657153, -13.2536583) Part203.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988) Part203.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part203.Velocity = Vector3.new(5.59333202e-08, 0.00246843207, 7.35023434e-07) Part203.Size = Vector3.new(0.275000006, 0.204125047, 0.210375011) Part203.Anchored = true Part203.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part203.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part203.BrickColor = BrickColor.new("Really black") Part203.CanCollide = false Part203.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part203.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part203.Material = Enum.Material.Metal Part203.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part203.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part203.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part203.brickColor = BrickColor.new("Really black") SpecialMesh204.Parent = Part203 SpecialMesh204.Scale = Vector3.new(0.5, 0.5, 0.5) SpecialMesh204.MeshType = Enum.MeshType.Wedge Part205.Parent = Model0 Part205.CFrame = CFrame.new(-0.605959892, 3.52715993, -19.0706863, -0.999985635, 0.00510674436, -0.0016279578, -0.00513667939, -0.999807417, 0.0189470276, -0.00153088616, 0.018955119, 0.999819279) Part205.Orientation = Vector3.new(-1.09000003, -0.0899999961, -179.709991) Part205.Position = Vector3.new(-0.605959892, 3.52715993, -19.0706863) Part205.Rotation = Vector3.new(-1.09000003, -0.0899999961, -179.709991) Part205.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part205.Velocity = Vector3.new(1.30272237e-08, 0.0024563123, 1.71192255e-07) Part205.Size = Vector3.new(0.275000006, 0.446125001, 0.496375084) Part205.Anchored = true Part205.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part205.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part205.BrickColor = BrickColor.new("Really black") Part205.CanCollide = false Part205.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part205.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part205.Material = Enum.Material.Metal Part205.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part205.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part205.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part205.brickColor = BrickColor.new("Really black") SpecialMesh206.Parent = Part205 SpecialMesh206.Scale = Vector3.new(0.400000006, 1, 0.899999976) SpecialMesh206.MeshType = Enum.MeshType.Wedge Part207.Parent = Model0 Part207.CFrame = CFrame.new(-0.617458701, 3.24875402, -10.62463, -0.999985635, -0.00162816094, -0.00510671316, -0.00513665052, 0.0189459547, 0.999807417, -0.00153109536, 0.999819279, -0.0189540461) Part207.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part207.Position = Vector3.new(-0.617458701, 3.24875402, -10.62463) Part207.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part207.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part207.Velocity = Vector3.new(5.71729402e-08, 0.00247390964, 7.51312939e-07) Part207.Size = Vector3.new(0.25999999, 0.375, 0.21875) Part207.Anchored = true Part207.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part207.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part207.BrickColor = BrickColor.new("Really black") Part207.CanCollide = false Part207.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part207.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part207.Material = Enum.Material.Metal Part207.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part207.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part207.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part207.brickColor = BrickColor.new("Really black") SpecialMesh208.Parent = Part207 SpecialMesh208.Scale = Vector3.new(0.300000012, 1, 1) SpecialMesh208.MeshType = Enum.MeshType.Wedge Part209.Parent = Model0 Part209.CFrame = CFrame.new(-0.614153862, 3.21053505, -12.6548157, -0.999985635, -0.00162816129, -0.00510668149, -0.00513661886, 0.0189460143, 0.999807417, -0.00153109606, 0.999819279, -0.0189541057) Part209.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part209.Position = Vector3.new(-0.614153862, 3.21053505, -12.6548157) Part209.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part209.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part209.Velocity = Vector3.new(6.32331378e-08, 0.00246967981, 8.30950682e-07) Part209.Size = Vector3.new(0.275000006, 0.35512504, 0.416375011) Part209.Anchored = true Part209.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part209.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part209.BrickColor = BrickColor.new("Really black") Part209.CanCollide = false Part209.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part209.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part209.Material = Enum.Material.Metal Part209.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part209.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part209.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part209.brickColor = BrickColor.new("Really black") SpecialMesh210.Parent = Part209 SpecialMesh210.Scale = Vector3.new(0.5, 0.560000002, 0.5) SpecialMesh210.MeshType = Enum.MeshType.Wedge Part211.Parent = Model0 Part211.CFrame = CFrame.new(-0.640777826, 2.97037435, -14.8715458, 0.00156102644, -0.999985635, -0.00512771169, -0.00585717242, -0.00513677299, 0.99996984, -0.999981701, -0.00153094484, -0.00586510729) Part211.Orientation = Vector3.new(-89.5599976, -138.839996, -131.25) Part211.Position = Vector3.new(-0.640777826, 2.97037435, -14.8715458) Part211.Rotation = Vector3.new(-90.3399963, -0.289999992, 89.909996) Part211.Color = Color3.new(0.384314, 0.145098, 0.819608) Part211.Velocity = Vector3.new(1.01314356e-07, 0.00246505649, 1.33137894e-06) Part211.Size = Vector3.new(0.49000001, 0.200000003, 0.290374994) Part211.Anchored = true Part211.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part211.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part211.BrickColor = BrickColor.new("Royal purple") Part211.CanCollide = false Part211.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part211.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part211.Material = Enum.Material.Neon Part211.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part211.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part211.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part211.brickColor = BrickColor.new("Royal purple") SpecialMesh212.Parent = Part211 SpecialMesh212.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh212.MeshType = Enum.MeshType.Wedge Part213.Parent = Model0 Part213.CFrame = CFrame.new(-0.609622896, 3.39657903, -16.2390652, 0.999985635, -0.00133592181, 0.00519115385, 0.00513700396, -0.0377659053, -0.999273479, 0.00153099932, 0.999285877, -0.0377584994) Part213.Orientation = Vector3.new(87.8199997, 172.169998, 172.25) Part213.Position = Vector3.new(-0.609622896, 3.39657903, -16.2390652) Part213.Rotation = Vector3.new(92.159996, 0.299999982, 0.0799999982) Part213.Color = Color3.new(0.0509804, 0.411765, 0.67451) Part213.Velocity = Vector3.new(3.37329027e-08, 0.002462212, 4.43286638e-07) Part213.Size = Vector3.new(0.275000006, 0.533124864, 0.214375019) Part213.Anchored = true Part213.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part213.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part213.BrickColor = BrickColor.new("Bright blue") Part213.CanCollide = false Part213.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part213.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part213.Material = Enum.Material.Neon Part213.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part213.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part213.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part213.brickColor = BrickColor.new("Bright blue") SpecialMesh214.Parent = Part213 SpecialMesh214.Scale = Vector3.new(0.449999988, 0.899999976, 0.100000001) SpecialMesh214.MeshType = Enum.MeshType.Brick Part215.Parent = Model0 Part215.CFrame = CFrame.new(-0.612417579, 3.49721146, -14.7513313, 0.999985635, -0.00219574547, 0.00488994364, 0.00513701141, 0.13200599, -0.991235793, 0.00153099908, 0.991246581, 0.132015377) Part215.Orientation = Vector3.new(82.409996, 2.11999989, 2.23000002) Part215.Position = Vector3.new(-0.612417579, 3.49721146, -14.7513313) Part215.Rotation = Vector3.new(82.409996, 0.280000001, 0.129999995) Part215.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part215.Velocity = Vector3.new(1.77760739e-08, 0.00246531144, 2.33596552e-07) Part215.Size = Vector3.new(0.275000006, 0.488124937, 0.359375) Part215.Anchored = true Part215.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part215.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part215.BrickColor = BrickColor.new("Really black") Part215.CanCollide = false Part215.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part215.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part215.Material = Enum.Material.Metal Part215.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part215.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part215.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part215.brickColor = BrickColor.new("Really black") SpecialMesh216.Parent = Part215 SpecialMesh216.Scale = Vector3.new(0.400000006, 1, 0.5) SpecialMesh216.MeshType = Enum.MeshType.Brick Part217.Parent = Model0 Part217.CFrame = CFrame.new(-0.645515323, 3.66365719, -14.1031828, -0.0047622188, -0.999985635, 0.00246008043, 0.720367849, -0.00513686892, -0.693573356, 0.693576038, -0.00153078465, 0.720381975) Part217.Orientation = Vector3.new(43.9099998, 0.199999988, 90.409996) Part217.Position = Vector3.new(-0.645515323, 3.66365719, -14.1031828) Part217.Rotation = Vector3.new(43.9099998, 0.140000001, 90.2699966) Part217.Color = Color3.new(0.384314, 0.145098, 0.819608) Part217.Velocity = Vector3.new(-8.61649951e-09, 0.00246665697, -1.13230158e-07) Part217.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004) Part217.Anchored = true Part217.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part217.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part217.BrickColor = BrickColor.new("Royal purple") Part217.CanCollide = false Part217.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part217.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part217.Material = Enum.Material.Neon Part217.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part217.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part217.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part217.brickColor = BrickColor.new("Royal purple") SpecialMesh218.Parent = Part217 SpecialMesh218.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh218.MeshType = Enum.MeshType.Wedge Part219.Parent = Model0 Part219.CFrame = CFrame.new(-0.611597419, 2.92886329, -13.380847, -0.999985635, -0.00162816129, -0.00510668149, -0.00513661886, 0.0189460143, 0.999807417, -0.00153109606, 0.999819279, -0.0189541057) Part219.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part219.Position = Vector3.new(-0.611597419, 2.92886329, -13.380847) Part219.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part219.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part219.Velocity = Vector3.new(1.07896597e-07, 0.00246816734, 1.41787655e-06) Part219.Size = Vector3.new(0.275000006, 0.630125046, 0.280375004) Part219.Anchored = true Part219.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part219.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part219.BrickColor = BrickColor.new("Really black") Part219.CanCollide = false Part219.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part219.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part219.Material = Enum.Material.Metal Part219.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part219.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part219.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part219.brickColor = BrickColor.new("Really black") SpecialMesh220.Parent = Part219 SpecialMesh220.Scale = Vector3.new(0.395000011, 0.75, 0.25) SpecialMesh220.MeshType = Enum.MeshType.Wedge Part221.Parent = Model0 Part221.CFrame = CFrame.new(-0.609442294, 2.87052941, -14.5920582, -0.999985635, 0.00510674296, -0.00162775011, -0.00513667427, -0.999807417, 0.0189472083, -0.00153067766, 0.0189552978, 0.999819279) Part221.Orientation = Vector3.new(-1.09000003, -0.0899999961, -179.709991) Part221.Position = Vector3.new(-0.609442294, 2.87052941, -14.5920582) Part221.Rotation = Vector3.new(-1.09000003, -0.0899999961, -179.709991) Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part221.Velocity = Vector3.new(1.17146328e-07, 0.00246564392, 1.53942813e-06) Part221.Size = Vector3.new(0.275000006, 0.216999978, 0.295375019) Part221.Anchored = true Part221.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part221.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part221.BrickColor = BrickColor.new("Really black") Part221.CanCollide = false Part221.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part221.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part221.Material = Enum.Material.Glass Part221.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part221.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part221.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part221.brickColor = BrickColor.new("Really black") SpecialMesh222.Parent = Part221 SpecialMesh222.Scale = Vector3.new(0.5, 0.75, 0.25) SpecialMesh222.MeshType = Enum.MeshType.Wedge Part223.Parent = Model0 Part223.CFrame = CFrame.new(-0.609190822, 2.76472902, -14.4025202, -0.999985635, 0.00510674296, -0.00162775011, -0.00513667427, -0.999807417, 0.0189472083, -0.00153067766, 0.0189552978, 0.999819279) Part223.Orientation = Vector3.new(-1.09000003, -0.0899999961, -179.709991) Part223.Position = Vector3.new(-0.609190822, 2.76472902, -14.4025202) Part223.Rotation = Vector3.new(-1.09000003, -0.0899999961, -179.709991) Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part223.Velocity = Vector3.new(1.3392264e-07, 0.0024660388, 1.7598868e-06) Part223.Size = Vector3.new(0.275000006, 0.23299998, 0.295375019) Part223.Anchored = true Part223.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part223.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part223.BrickColor = BrickColor.new("Really black") Part223.CanCollide = false Part223.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part223.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part223.Material = Enum.Material.Glass Part223.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part223.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part223.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part223.brickColor = BrickColor.new("Really black") SpecialMesh224.Parent = Part223 SpecialMesh224.Scale = Vector3.new(0.5, 1, 0.25) SpecialMesh224.MeshType = Enum.MeshType.Wedge Part225.Parent = Model0 Part225.CFrame = CFrame.new(-0.610054374, 2.83367729, -14.0694036, 0.999985635, 0.00162807188, -0.00510671316, 0.00513664866, -0.0189460143, 0.999807417, 0.00153100595, -0.999819279, -0.0189541057) Part225.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002) Part225.Position = Vector3.new(-0.610054374, 2.83367729, -14.0694036) Part225.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961) Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part225.Velocity = Vector3.new(1.22989817e-07, 0.00246673287, 1.61621767e-06) Part225.Size = Vector3.new(0.275000006, 0.311124951, 0.267374992) Part225.Anchored = true Part225.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part225.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part225.BrickColor = BrickColor.new("Really black") Part225.CanCollide = false Part225.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part225.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part225.Material = Enum.Material.Metal Part225.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part225.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part225.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part225.brickColor = BrickColor.new("Really black") SpecialMesh226.Parent = Part225 SpecialMesh226.Scale = Vector3.new(0.495000005, 1, 1) SpecialMesh226.MeshType = Enum.MeshType.Brick Part227.Parent = Model0 Part227.CFrame = CFrame.new(-0.611247957, 3.01424932, -13.8955402, 0.999985635, -0.00162807154, 0.00510659395, 0.00513652945, 0.0189459547, -0.999807417, 0.00153100828, 0.999819279, 0.0189540461) Part227.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001) Part227.Position = Vector3.new(-0.611247957, 3.01424932, -13.8955402) Part227.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961) Part227.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part227.Velocity = Vector3.new(9.43572971e-08, 0.00246709492, 1.23995574e-06) Part227.Size = Vector3.new(0.275000006, 0.228, 0.213375002) Part227.Anchored = true Part227.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part227.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part227.BrickColor = BrickColor.new("Really black") Part227.CanCollide = false Part227.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part227.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part227.Material = Enum.Material.Metal Part227.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part227.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part227.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part227.brickColor = BrickColor.new("Really black") SpecialMesh228.Parent = Part227 SpecialMesh228.Scale = Vector3.new(0.569999993, 0.125, 0.375) SpecialMesh228.MeshType = Enum.MeshType.Wedge Part229.Parent = Model0 Part229.CFrame = CFrame.new(-0.614671409, 3.24594569, -12.4355726, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461) Part229.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part229.Position = Vector3.new(-0.614671409, 3.24594569, -12.4355726) Part229.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part229.Velocity = Vector3.new(5.76182231e-08, 0.00247013662, 7.57164685e-07) Part229.Size = Vector3.new(0.275000006, 0.745124936, 0.280375004) Part229.Anchored = true Part229.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part229.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part229.BrickColor = BrickColor.new("Really black") Part229.CanCollide = false Part229.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part229.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part229.Material = Enum.Material.Metal Part229.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part229.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part229.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part229.brickColor = BrickColor.new("Really black") SpecialMesh230.Parent = Part229 SpecialMesh230.Scale = Vector3.new(0.400000006, 1.04999995, 0.5) SpecialMesh230.MeshType = Enum.MeshType.Brick Part231.Parent = Model0 Part231.CFrame = CFrame.new(-0.610754132, 2.89412951, -13.8151274, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461) Part231.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part231.Position = Vector3.new(-0.610754132, 2.89412951, -13.8151274) Part231.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part231.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part231.Velocity = Vector3.new(1.1340417e-07, 0.00246726256, 1.49025209e-06) Part231.Size = Vector3.new(0.275000006, 0.200000003, 0.303375006) Part231.Anchored = true Part231.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part231.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part231.BrickColor = BrickColor.new("Really black") Part231.CanCollide = false Part231.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part231.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part231.Material = Enum.Material.Glass Part231.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part231.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part231.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part231.brickColor = BrickColor.new("Really black") SpecialMesh232.Parent = Part231 SpecialMesh232.Scale = Vector3.new(0.524999976, 0.5, 0.5) SpecialMesh232.MeshType = Enum.MeshType.Wedge Part233.Parent = Model0 Part233.CFrame = CFrame.new(-0.614374042, 3.38457584, -13.09618, 0.999985635, -0.00162795233, 0.00510671316, 0.00513664633, 0.0189459547, -0.999807417, 0.00153088674, 0.999819279, 0.0189540461) Part233.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001) Part233.Position = Vector3.new(-0.614374042, 3.38457584, -13.09618) Part233.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961) Part233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part233.Velocity = Vector3.new(3.56362335e-08, 0.00246876013, 4.68297941e-07) Part233.Size = Vector3.new(0.275000006, 0.322125077, 0.363375008) Part233.Anchored = true Part233.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part233.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part233.BrickColor = BrickColor.new("Really black") Part233.CanCollide = false Part233.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part233.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part233.Material = Enum.Material.Metal Part233.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part233.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part233.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part233.brickColor = BrickColor.new("Really black") SpecialMesh234.Parent = Part233 SpecialMesh234.Scale = Vector3.new(0.5, 1, 1) SpecialMesh234.MeshType = Enum.MeshType.Wedge Part235.Parent = Model0 Part235.CFrame = CFrame.new(-0.612951875, 3.3556869, -13.9274721, 0.999985635, 0.00162774313, -0.00510693667, 0.00513686566, -0.0189458374, 0.999807417, 0.00153067405, -0.999819279, -0.0189539269) Part235.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002) Part235.Position = Vector3.new(-0.612951875, 3.3556869, -13.9274721) Part235.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961) Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part235.Velocity = Vector3.new(4.02170173e-08, 0.0024670281, 5.28494468e-07) Part235.Size = Vector3.new(0.275000006, 0.54112494, 0.367374986) Part235.Anchored = true Part235.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part235.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part235.BrickColor = BrickColor.new("Really black") Part235.CanCollide = false Part235.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part235.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part235.Material = Enum.Material.Metal Part235.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part235.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part235.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part235.brickColor = BrickColor.new("Really black") SpecialMesh236.Parent = Part235 SpecialMesh236.Scale = Vector3.new(0.5, 1.04999995, 0.600000024) SpecialMesh236.MeshType = Enum.MeshType.Brick Part237.Parent = Model0 Part237.CFrame = CFrame.new(-0.611452341, 3.03449631, -13.8299093, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057) Part237.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002) Part237.Position = Vector3.new(-0.611452341, 3.03449631, -13.8299093) Part237.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961) Part237.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part237.Velocity = Vector3.new(9.11468163e-08, 0.00246723159, 1.19776655e-06) Part237.Size = Vector3.new(0.275000006, 0.207000002, 0.303375006) Part237.Anchored = true Part237.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part237.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part237.BrickColor = BrickColor.new("Really black") Part237.CanCollide = false Part237.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part237.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part237.Material = Enum.Material.Metal Part237.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part237.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part237.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part237.brickColor = BrickColor.new("Really black") SpecialMesh238.Parent = Part237 SpecialMesh238.Scale = Vector3.new(0.5, 0.5, 0.5) SpecialMesh238.MeshType = Enum.MeshType.Wedge Part239.Parent = Model0 Part239.CFrame = CFrame.new(-0.608695984, 3.30580091, -16.5400867, 0.999985635, -0.00133592135, 0.00519114826, 0.0051369979, -0.0377659909, -0.999273479, 0.00153099943, 0.999285758, -0.0377585851) Part239.Orientation = Vector3.new(87.8199997, 172.169998, 172.25) Part239.Position = Vector3.new(-0.608695984, 3.30580091, -16.5400867) Part239.Rotation = Vector3.new(92.159996, 0.299999982, 0.0799999982) Part239.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part239.Velocity = Vector3.new(4.81271911e-08, 0.00246158475, 6.32443061e-07) Part239.Size = Vector3.new(0.275000006, 1.65712488, 0.422374964) Part239.Anchored = true Part239.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part239.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part239.BrickColor = BrickColor.new("Really black") Part239.CanCollide = false Part239.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part239.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part239.Material = Enum.Material.Metal Part239.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part239.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part239.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part239.brickColor = BrickColor.new("Really black") SpecialMesh240.Parent = Part239 SpecialMesh240.Scale = Vector3.new(0.400000006, 1, 0.5) SpecialMesh240.MeshType = Enum.MeshType.Brick Part241.Parent = Model0 Part241.CFrame = CFrame.new(-0.607766628, 3.58790874, -18.0936966, 0.999985635, -0.0010395617, 0.00525854016, 0.00513699278, -0.0943568796, -0.99552542, 0.00153108896, 0.995537996, -0.094350189) Part241.Orientation = Vector3.new(84.5800018, 176.809998, 176.87999) Part241.Position = Vector3.new(-0.607766628, 3.58790874, -18.0936966) Part241.Rotation = Vector3.new(95.409996, 0.299999982, 0.0599999987) Part241.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part241.Velocity = Vector3.new(3.39455752e-09, 0.00245834771, 4.46085551e-08) Part241.Size = Vector3.new(0.275000006, 1.66212487, 0.359375) Part241.Anchored = true Part241.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part241.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part241.BrickColor = BrickColor.new("Really black") Part241.CanCollide = false Part241.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part241.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part241.Material = Enum.Material.Metal Part241.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part241.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part241.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part241.brickColor = BrickColor.new("Really black") SpecialMesh242.Parent = Part241 SpecialMesh242.Scale = Vector3.new(0.400000006, 1, 0.5) SpecialMesh242.MeshType = Enum.MeshType.Brick Part243.Parent = Model0 Part243.CFrame = CFrame.new(-0.618630528, 3.29811025, -11.1170893, -0.999985635, -0.00162795233, -0.0051068007, -0.00513673387, 0.0189459547, 0.999807417, -0.00153088511, 0.999819279, -0.0189540461) Part243.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part243.Position = Vector3.new(-0.618630528, 3.29811025, -11.1170893) Part243.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part243.Velocity = Vector3.new(4.93467311e-08, 0.00247288332, 6.48468244e-07) Part243.Size = Vector3.new(0.25999999, 0.3125, 0.320125014) Part243.Anchored = true Part243.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part243.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part243.BrickColor = BrickColor.new("Really black") Part243.CanCollide = false Part243.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part243.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part243.Material = Enum.Material.Metal Part243.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part243.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part243.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part243.brickColor = BrickColor.new("Really black") SpecialMesh244.Parent = Part243 SpecialMesh244.Scale = Vector3.new(0.5, 1, 1) SpecialMesh244.MeshType = Enum.MeshType.Wedge Part245.Parent = Model0 Part245.CFrame = CFrame.new(-0.639055848, 2.33898354, -13.8797112, 0.0028942409, -0.999985635, -0.00451144017, -0.277069569, -0.00513673481, 0.960836232, -0.960845649, -0.00153090828, -0.277080446) Part245.Orientation = Vector3.new(-73.909996, -179.069992, -91.0599976) Part245.Position = Vector3.new(-0.639055848, 2.33898354, -13.8797112) Part245.Rotation = Vector3.new(-106.089996, -0.25999999, 89.8299942) Part245.Color = Color3.new(0.384314, 0.145098, 0.819608) Part245.Velocity = Vector3.new(2.01431277e-07, 0.00246712356, 2.64702226e-06) Part245.Size = Vector3.new(0.453000009, 0.200000003, 0.280375004) Part245.Anchored = true Part245.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part245.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part245.BrickColor = BrickColor.new("Royal purple") Part245.CanCollide = false Part245.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part245.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part245.Material = Enum.Material.Neon Part245.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part245.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part245.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part245.brickColor = BrickColor.new("Royal purple") SpecialMesh246.Parent = Part245 SpecialMesh246.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh246.MeshType = Enum.MeshType.Wedge Part247.Parent = Model0 Part247.CFrame = CFrame.new(-0.611137211, 3.24560308, -14.7434616, 0.999985635, -0.00162807363, 0.00510707032, 0.00513700629, 0.018946372, -0.999807417, 0.0015309992, 0.999819279, 0.0189544633) Part247.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001) Part247.Position = Vector3.new(-0.611137211, 3.24560308, -14.7434616) Part247.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961) Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part247.Velocity = Vector3.new(5.76725228e-08, 0.0024653282, 7.57878638e-07) Part247.Size = Vector3.new(0.275000006, 0.488124937, 0.418375015) Part247.Anchored = true Part247.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part247.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part247.BrickColor = BrickColor.new("Really black") Part247.CanCollide = false Part247.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part247.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part247.Material = Enum.Material.Metal Part247.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part247.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part247.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part247.brickColor = BrickColor.new("Really black") SpecialMesh248.Parent = Part247 SpecialMesh248.Scale = Vector3.new(0.400000006, 1, 0.899999976) SpecialMesh248.MeshType = Enum.MeshType.Brick Part249.Parent = Model0 Part249.CFrame = CFrame.new(-0.646988273, 3.68078995, -13.1990242, 0.00245985761, -0.999985635, 0.00476197852, -0.693573356, -0.00513654156, -0.720367849, 0.720381916, -0.00153077836, -0.693576097) Part249.Orientation = Vector3.new(46.079998, 179.610001, -90.4199982) Part249.Position = Vector3.new(-0.646988273, 3.68078995, -13.1990242) Part249.Rotation = Vector3.new(133.910004, 0.269999981, 89.8600006) Part249.Color = Color3.new(0.384314, 0.145098, 0.819608) Part249.Velocity = Vector3.new(-1.13331566e-08, 0.00246854057, -1.48930098e-07) Part249.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004) Part249.Anchored = true Part249.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part249.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part249.BrickColor = BrickColor.new("Royal purple") Part249.CanCollide = false Part249.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part249.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part249.Material = Enum.Material.Neon Part249.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part249.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part249.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part249.brickColor = BrickColor.new("Royal purple") SpecialMesh250.Parent = Part249 SpecialMesh250.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh250.MeshType = Enum.MeshType.Wedge Part251.Parent = Model0 Part251.CFrame = CFrame.new(-0.616084397, 3.20240736, -11.3666525, -0.999985635, -0.000716604234, -0.00531162601, -0.00513642887, -0.154956639, 0.987908065, -0.00153101014, 0.987921119, 0.154950723) Part251.Orientation = Vector3.new(-81.0800018, -1.95999992, -178.099991) Part251.Position = Vector3.new(-0.616084397, 3.20240736, -11.3666525) Part251.Rotation = Vector3.new(-81.0899963, -0.299999982, 179.959991) Part251.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part251.Velocity = Vector3.new(6.45219203e-08, 0.00247236365, 8.47886554e-07) Part251.Size = Vector3.new(0.275000006, 0.203125, 0.234375) Part251.Anchored = true Part251.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part251.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part251.BrickColor = BrickColor.new("Really black") Part251.CanCollide = false Part251.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part251.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part251.Material = Enum.Material.Metal Part251.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part251.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part251.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part251.brickColor = BrickColor.new("Really black") SpecialMesh252.Parent = Part251 SpecialMesh252.Scale = Vector3.new(0.5, 1.04999995, 0.400000006) SpecialMesh252.MeshType = Enum.MeshType.Brick Part253.Parent = Model0 Part253.CFrame = CFrame.new(-0.616027236, 3.22281599, -11.4724684, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461) Part253.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part253.Position = Vector3.new(-0.616027236, 3.22281599, -11.4724684) Part253.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part253.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part253.Velocity = Vector3.new(6.12858102e-08, 0.00247214315, 8.05360628e-07) Part253.Size = Vector3.new(0.275000006, 0.415125012, 0.234375) Part253.Anchored = true Part253.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part253.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part253.BrickColor = BrickColor.new("Really black") Part253.CanCollide = false Part253.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part253.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part253.Material = Enum.Material.Metal Part253.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part253.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part253.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part253.brickColor = BrickColor.new("Really black") SpecialMesh254.Parent = Part253 SpecialMesh254.Scale = Vector3.new(0.5, 1.04999995, 0.400000006) SpecialMesh254.MeshType = Enum.MeshType.Brick Part255.Parent = Model0 Part255.CFrame = CFrame.new(-0.610752404, 3.28331137, -15.1213608, 0.999985635, -0.00347625092, 0.00408016983, 0.00513697462, 0.404109061, -0.914696634, 0.00153088057, 0.914704442, 0.404121131) Part255.Orientation = Vector3.new(66.159996, 0.579999983, 0.729999959) Part255.Position = Vector3.new(-0.610752404, 3.28331137, -15.1213608) Part255.Rotation = Vector3.new(66.159996, 0.229999989, 0.199999988) Part255.Color = Color3.new(0.0509804, 0.411765, 0.67451) Part255.Velocity = Vector3.new(5.16932808e-08, 0.00246454077, 6.79305003e-07) Part255.Size = Vector3.new(0.275000006, 0.330124885, 0.214375019) Part255.Anchored = true Part255.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part255.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part255.BrickColor = BrickColor.new("Bright blue") Part255.CanCollide = false Part255.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part255.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part255.Material = Enum.Material.Neon Part255.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part255.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part255.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part255.brickColor = BrickColor.new("Bright blue") SpecialMesh256.Parent = Part255 SpecialMesh256.Scale = Vector3.new(0.449999988, 1, 0.100000001) SpecialMesh256.MeshType = Enum.MeshType.Brick Part257.Parent = Model0 Part257.CFrame = CFrame.new(-0.63657546, 3.38894939, -19.0216789, -0.00237622252, -0.999985635, -0.00480452133, 0.680895686, -0.00513668498, 0.732362568, -0.732376754, -0.00153112097, 0.68089813) Part257.Orientation = Vector3.new(-47.079998, -0.399999976, 90.4300003) Part257.Position = Vector3.new(-0.63657546, 3.38894939, -19.0216789) Part257.Rotation = Vector3.new(-47.0900002, -0.280000001, 90.1399994) Part257.Color = Color3.new(0.384314, 0.145098, 0.819608) Part257.Velocity = Vector3.new(3.49426692e-08, 0.00245640939, 4.59184662e-07) Part257.Size = Vector3.new(0.940000057, 0.200000003, 0.285374999) Part257.Anchored = true Part257.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part257.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part257.BrickColor = BrickColor.new("Royal purple") Part257.CanCollide = false Part257.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part257.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part257.Material = Enum.Material.Neon Part257.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part257.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part257.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part257.brickColor = BrickColor.new("Royal purple") SpecialMesh258.Parent = Part257 SpecialMesh258.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh258.MeshType = Enum.MeshType.Wedge Part259.Parent = Model0 Part259.CFrame = CFrame.new(-0.584489346, 3.6811111, -13.1989288, -0.00245976867, 0.999985635, 0.00476201251, 0.693573415, 0.00513650384, -0.720367789, -0.720381916, 0.00153086672, -0.693576038) Part259.Orientation = Vector3.new(46.079998, 179.610001, 89.5799942) Part259.Position = Vector3.new(-0.584489346, 3.6811111, -13.1989288) Part259.Rotation = Vector3.new(133.910004, 0.269999981, -90.1399994) Part259.Color = Color3.new(0.384314, 0.145098, 0.819608) Part259.Velocity = Vector3.new(-1.13840777e-08, 0.00246855081, -1.49599259e-07) Part259.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004) Part259.Anchored = true Part259.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part259.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part259.BrickColor = BrickColor.new("Royal purple") Part259.CanCollide = false Part259.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part259.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part259.Material = Enum.Material.Neon Part259.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part259.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part259.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part259.brickColor = BrickColor.new("Royal purple") SpecialMesh260.Parent = Part259 SpecialMesh260.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh260.MeshType = Enum.MeshType.Wedge Part261.Parent = Model0 Part261.CFrame = CFrame.new(-0.574076533, 3.38927007, -19.0215836, 0.00237613311, 0.999985635, -0.00480454601, -0.680895686, 0.00513664167, 0.732362568, 0.732376754, 0.00153120293, 0.68089813) Part261.Orientation = Vector3.new(-47.079998, -0.399999976, -89.5699997) Part261.Position = Vector3.new(-0.574076533, 3.38927007, -19.0215836) Part261.Rotation = Vector3.new(-47.0900002, -0.280000001, -89.8600006) Part261.Color = Color3.new(0.384314, 0.145098, 0.819608) Part261.Velocity = Vector3.new(3.48918228e-08, 0.00245641964, 4.58516467e-07) Part261.Size = Vector3.new(0.940000057, 0.200000003, 0.285374999) Part261.Anchored = true Part261.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part261.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part261.BrickColor = BrickColor.new("Royal purple") Part261.CanCollide = false Part261.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part261.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part261.Material = Enum.Material.Neon Part261.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part261.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part261.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part261.brickColor = BrickColor.new("Royal purple") SpecialMesh262.Parent = Part261 SpecialMesh262.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh262.MeshType = Enum.MeshType.Wedge Part263.Parent = Model0 Part263.CFrame = CFrame.new(-0.640052557, 2.92977762, -15.2103024, 0.00336818164, -0.999985635, -0.00416955911, -0.380026042, -0.00513675297, 0.924961627, -0.924969733, -0.00153089722, -0.380037904) Part263.Orientation = Vector3.new(-67.659996, -179.369995, -90.7699966) Part263.Position = Vector3.new(-0.640052557, 2.92977762, -15.2103024) Part263.Rotation = Vector3.new(-112.339996, -0.239999995, 89.8099976) Part263.Color = Color3.new(0.384314, 0.145098, 0.819608) Part263.Velocity = Vector3.new(1.07751589e-07, 0.00246435078, 1.41597127e-06) Part263.Size = Vector3.new(0.288000047, 0.200000003, 0.27837503) Part263.Anchored = true Part263.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part263.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part263.BrickColor = BrickColor.new("Royal purple") Part263.CanCollide = false Part263.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part263.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part263.Material = Enum.Material.Neon Part263.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part263.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part263.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part263.brickColor = BrickColor.new("Royal purple") SpecialMesh264.Parent = Part263 SpecialMesh264.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh264.MeshType = Enum.MeshType.Wedge Part265.Parent = Model0 Part265.CFrame = CFrame.new(-0.611472309, 3.03472614, -13.8177929, 0.999985635, -0.00162807154, 0.00510659395, 0.00513652945, 0.0189459547, -0.999807417, 0.00153100828, 0.999819279, 0.0189540461) Part265.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001) Part265.Position = Vector3.new(-0.611472309, 3.03472614, -13.8177929) Part265.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961) Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part265.Velocity = Vector3.new(9.11103797e-08, 0.00246725697, 1.1972877e-06) Part265.Size = Vector3.new(0.275000006, 0.200000003, 0.303375006) Part265.Anchored = true Part265.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part265.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part265.BrickColor = BrickColor.new("Really black") Part265.CanCollide = false Part265.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part265.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part265.Material = Enum.Material.Glass Part265.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part265.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part265.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part265.brickColor = BrickColor.new("Really black") SpecialMesh266.Parent = Part265 SpecialMesh266.Scale = Vector3.new(0.524999976, 0.5, 0.5) SpecialMesh266.MeshType = Enum.MeshType.Wedge Part267.Parent = Model0 Part267.CFrame = CFrame.new(-0.608101904, 3.29321218, -16.8867702, 0.999985635, -0.00103956275, 0.00525853597, 0.00513698952, -0.0943567529, -0.99552536, 0.00153108896, 0.995537996, -0.0943500549) Part267.Orientation = Vector3.new(84.5800018, 176.809998, 176.87999) Part267.Position = Vector3.new(-0.608101904, 3.29321218, -16.8867702) Part267.Rotation = Vector3.new(95.409996, 0.299999982, 0.0599999987) Part267.Color = Color3.new(0.0509804, 0.411765, 0.67451) Part267.Velocity = Vector3.new(5.0123333e-08, 0.00246086251, 6.5867448e-07) Part267.Size = Vector3.new(0.275000006, 0.454124868, 0.214375019) Part267.Anchored = true Part267.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part267.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part267.BrickColor = BrickColor.new("Bright blue") Part267.CanCollide = false Part267.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part267.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part267.Material = Enum.Material.Neon Part267.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part267.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part267.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part267.brickColor = BrickColor.new("Bright blue") SpecialMesh268.Parent = Part267 SpecialMesh268.Scale = Vector3.new(0.449999988, 0.899999976, 0.100000001) SpecialMesh268.MeshType = Enum.MeshType.Brick Part269.Parent = Model0 Part269.CFrame = CFrame.new(-0.609975338, 2.71316695, -13.7165575, -0.999985635, -0.00476232171, -0.00245974911, -0.00513671385, 0.720367908, 0.693573296, -0.0015310942, 0.693576038, -0.720381975) Part269.Orientation = Vector3.new(-43.9099998, -179.800003, -0.409999996) Part269.Position = Vector3.new(-0.609975338, 2.71316695, -13.7165575) Part269.Rotation = Vector3.new(-136.089996, -0.140000001, 179.729996) Part269.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part269.Velocity = Vector3.new(1.42098628e-07, 0.00246746815, 1.8673278e-06) Part269.Size = Vector3.new(0.275000006, 0.403124899, 0.352375001) Part269.Anchored = true Part269.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part269.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part269.BrickColor = BrickColor.new("Really black") Part269.CanCollide = false Part269.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part269.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part269.Material = Enum.Material.Metal Part269.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part269.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part269.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part269.brickColor = BrickColor.new("Really black") SpecialMesh270.Parent = Part269 SpecialMesh270.Scale = Vector3.new(0.349999994, 1, 1) SpecialMesh270.MeshType = Enum.MeshType.Brick Part271.Parent = Model0 Part271.CFrame = CFrame.new(-0.583012402, 3.6639781, -14.1030874, 0.00476215919, 0.999985635, 0.00246015075, -0.720367849, 0.0051368745, -0.693573356, -0.693576038, 0.00153069268, 0.720381975) Part271.Orientation = Vector3.new(43.9099998, 0.199999988, -89.5899963) Part271.Position = Vector3.new(-0.583012402, 3.6639781, -14.1030874) Part271.Rotation = Vector3.new(43.9099998, 0.140000001, -89.7299957) Part271.Color = Color3.new(0.384314, 0.145098, 0.819608) Part271.Velocity = Vector3.new(-8.66738503e-09, 0.00246666698, -1.13898864e-07) Part271.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004) Part271.Anchored = true Part271.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part271.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part271.BrickColor = BrickColor.new("Royal purple") Part271.CanCollide = false Part271.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part271.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part271.Material = Enum.Material.Neon Part271.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part271.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part271.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part271.brickColor = BrickColor.new("Royal purple") SpecialMesh272.Parent = Part271 SpecialMesh272.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh272.MeshType = Enum.MeshType.Wedge Part273.Parent = Model0 Part273.CFrame = CFrame.new(-0.573997319, 3.0173018, -17.825201, -0.00108546892, 0.999985635, -0.00524905883, -0.0856661052, 0.00513677904, 0.99631083, 0.996323526, 0.00153113017, 0.0856593028) Part273.Orientation = Vector3.new(-85.0800018, -3.50999999, -86.5699997) Part273.Position = Vector3.new(-0.573997319, 3.0173018, -17.825201) Part273.Rotation = Vector3.new(-85.0899963, -0.299999982, -90.0599976) Part273.Color = Color3.new(0.384314, 0.145098, 0.819608) Part273.Velocity = Vector3.new(9.38732327e-08, 0.00245891255, 1.23359519e-06) Part273.Size = Vector3.new(1.78499997, 0.200000003, 0.301375002) Part273.Anchored = true Part273.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part273.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part273.BrickColor = BrickColor.new("Royal purple") Part273.CanCollide = false Part273.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part273.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part273.Material = Enum.Material.Neon Part273.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part273.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part273.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part273.brickColor = BrickColor.new("Royal purple") SpecialMesh274.Parent = Part273 SpecialMesh274.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh274.MeshType = Enum.MeshType.Wedge Part275.Parent = Model0 Part275.CFrame = CFrame.new(-0.614639282, 3.4985106, -13.3051252, -0.999985635, 0.00162801275, 0.00510680024, -0.00513673527, -0.0189461038, -0.999807417, -0.00153094472, -0.999819279, 0.0189541951) Part275.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002) Part275.Position = Vector3.new(-0.614639282, 3.4985106, -13.3051252) Part275.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988) Part275.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part275.Velocity = Vector3.new(1.75700912e-08, 0.00246832473, 2.30889498e-07) Part275.Size = Vector3.new(0.275000006, 0.204125047, 0.207375005) Part275.Anchored = true Part275.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part275.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part275.BrickColor = BrickColor.new("Really black") Part275.CanCollide = false Part275.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part275.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part275.Material = Enum.Material.Metal Part275.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part275.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part275.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part275.brickColor = BrickColor.new("Really black") SpecialMesh276.Parent = Part275 SpecialMesh276.Scale = Vector3.new(0.5, 0.5, 0.5) SpecialMesh276.MeshType = Enum.MeshType.Wedge Part277.Parent = Model0 Part277.CFrame = CFrame.new(-0.609530032, 2.79620743, -14.2853489, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057) Part277.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002) Part277.Position = Vector3.new(-0.609530032, 2.79620743, -14.2853489) Part277.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961) Part277.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part277.Velocity = Vector3.new(1.28931248e-07, 0.00246628304, 1.6942945e-06) Part277.Size = Vector3.new(0.275000006, 0.223999977, 0.375375003) Part277.Anchored = true Part277.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part277.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part277.BrickColor = BrickColor.new("Really black") Part277.CanCollide = false Part277.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part277.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part277.Material = Enum.Material.Glass Part277.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part277.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part277.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part277.brickColor = BrickColor.new("Really black") SpecialMesh278.Parent = Part277 SpecialMesh278.Scale = Vector3.new(0.5, 0.699999988, 0.5) SpecialMesh278.MeshType = Enum.MeshType.Brick Part279.Parent = Model0 Part279.CFrame = CFrame.new(-0.578278601, 2.9706955, -14.8714504, -0.00156111596, 0.999985635, -0.00512771122, 0.00585717056, 0.00513677299, 0.99996984, 0.999981761, 0.00153103413, -0.00586510636) Part279.Orientation = Vector3.new(-89.5599976, -138.839996, 48.75) Part279.Position = Vector3.new(-0.578278601, 2.9706955, -14.8714504) Part279.Rotation = Vector3.new(-90.3399963, -0.289999992, -90.0899963) Part279.Color = Color3.new(0.384314, 0.145098, 0.819608) Part279.Velocity = Vector3.new(1.01263424e-07, 0.00246506673, 1.33070978e-06) Part279.Size = Vector3.new(0.49000001, 0.200000003, 0.290374994) Part279.Anchored = true Part279.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part279.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part279.BrickColor = BrickColor.new("Royal purple") Part279.CanCollide = false Part279.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part279.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part279.Material = Enum.Material.Neon Part279.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part279.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part279.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part279.brickColor = BrickColor.new("Royal purple") SpecialMesh280.Parent = Part279 SpecialMesh280.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh280.MeshType = Enum.MeshType.Wedge Part281.Parent = Model0 Part281.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163) Part281.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part281.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177) Part281.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part281.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part281.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07) Part281.Size = Vector3.new(0.275000006, 0.698124886, 0.732374966) Part281.Anchored = true Part281.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part281.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part281.BrickColor = BrickColor.new("Really black") Part281.CanCollide = false Part281.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part281.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part281.Material = Enum.Material.Metal Part281.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part281.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part281.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part281.brickColor = BrickColor.new("Really black") SpecialMesh282.Parent = Part281 SpecialMesh282.Scale = Vector3.new(0.425000012, 1, 1) SpecialMesh282.MeshType = Enum.MeshType.Cylinder Part283.Parent = Model0 Part283.CFrame = CFrame.new(-0.614591718, 3.4972918, -13.3320847, -0.999985635, 0.00245974353, -0.0047620195, -0.00513649127, -0.693573475, 0.72036773, -0.00153088977, 0.720381856, 0.693576157) Part283.Orientation = Vector3.new(-46.079998, -0.389999986, -179.580002) Part283.Position = Vector3.new(-0.614591718, 3.4972918, -13.3320847) Part283.Rotation = Vector3.new(-46.0900002, -0.269999981, -179.860001) Part283.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part283.Velocity = Vector3.new(1.77633499e-08, 0.00246826862, 2.33429148e-07) Part283.Size = Vector3.new(0.275000006, 0.413124949, 0.622375011) Part283.Anchored = true Part283.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part283.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part283.BrickColor = BrickColor.new("Really black") Part283.CanCollide = false Part283.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part283.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part283.Material = Enum.Material.Metal Part283.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part283.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part283.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part283.brickColor = BrickColor.new("Really black") SpecialMesh284.Parent = Part283 SpecialMesh284.Scale = Vector3.new(0.400000006, 1.04999995, 0.5) SpecialMesh284.MeshType = Enum.MeshType.Brick Part285.Parent = Model0 Part285.CFrame = CFrame.new(-0.615438342, 3.25487208, -11.9645395, -0.999985635, 0.00162786292, 0.00510683237, -0.00513676414, -0.0189459566, -0.999807417, -0.00153079513, -0.999819279, 0.0189540461) Part285.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002) Part285.Position = Vector3.new(-0.615438342, 3.25487208, -11.9645395) Part285.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988) Part285.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part285.Velocity = Vector3.new(5.62028113e-08, 0.002471118, 7.38564609e-07) Part285.Size = Vector3.new(0.275000006, 0.206125051, 0.280375004) Part285.Anchored = true Part285.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part285.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part285.BrickColor = BrickColor.new("Really black") Part285.CanCollide = false Part285.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part285.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part285.Material = Enum.Material.Metal Part285.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part285.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part285.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part285.brickColor = BrickColor.new("Really black") SpecialMesh286.Parent = Part285 SpecialMesh286.Scale = Vector3.new(0.400000006, 0.560000002, 0.5) SpecialMesh286.MeshType = Enum.MeshType.Wedge Part287.Parent = Model0 Part287.CFrame = CFrame.new(-0.613306701, 3.18584442, -13.1265478, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461) Part287.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part287.Position = Vector3.new(-0.613306701, 3.18584442, -13.1265478) Part287.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part287.Velocity = Vector3.new(6.71482141e-08, 0.00246869703, 8.82399092e-07) Part287.Size = Vector3.new(0.275000006, 0.567124963, 0.311374992) Part287.Anchored = true Part287.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part287.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part287.BrickColor = BrickColor.new("Really black") Part287.CanCollide = false Part287.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part287.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part287.Material = Enum.Material.Metal Part287.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part287.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part287.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part287.brickColor = BrickColor.new("Really black") SpecialMesh288.Parent = Part287 SpecialMesh288.Scale = Vector3.new(0.400000006, 1.04999995, 0.5) SpecialMesh288.MeshType = Enum.MeshType.Brick Part289.Parent = Model0 Part289.CFrame = CFrame.new(-0.646988273, 3.68078995, -13.1990242, 0.00245985761, -0.999985635, 0.00476197852, -0.693573356, -0.00513654156, -0.720367849, 0.720381916, -0.00153077836, -0.693576097) Part289.Orientation = Vector3.new(46.079998, 179.610001, -90.4199982) Part289.Position = Vector3.new(-0.646988273, 3.68078995, -13.1990242) Part289.Rotation = Vector3.new(133.910004, 0.269999981, 89.8600006) Part289.Color = Color3.new(0.384314, 0.145098, 0.819608) Part289.Velocity = Vector3.new(-1.13331566e-08, 0.00246854057, -1.48930098e-07) Part289.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004) Part289.Anchored = true Part289.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part289.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part289.BrickColor = BrickColor.new("Royal purple") Part289.CanCollide = false Part289.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part289.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part289.Material = Enum.Material.Neon Part289.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part289.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part289.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part289.brickColor = BrickColor.new("Royal purple") SpecialMesh290.Parent = Part289 SpecialMesh290.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh290.MeshType = Enum.MeshType.Wedge Part291.Parent = Model0 Part291.CFrame = CFrame.new(-0.611590862, 3.29178786, -14.6020966, 0.999985635, -0.00510681886, -0.00162807701, 0.00513675623, 0.999807417, 0.0189470276, 0.00153100397, -0.018955119, 0.999819279) Part291.Orientation = Vector3.new(-1.09000003, -0.0899999961, 0.289999992) Part291.Position = Vector3.new(-0.611590862, 3.29178786, -14.6020966) Part291.Rotation = Vector3.new(-1.09000003, -0.0899999961, 0.289999992) Part291.Color = Color3.new(0.972549, 0.972549, 0.972549) Part291.Velocity = Vector3.new(5.03492039e-08, 0.00246562273, 6.61642332e-07) Part291.Size = Vector3.new(0.275000006, 0.200124964, 0.287375033) Part291.Anchored = true Part291.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part291.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part291.BrickColor = BrickColor.new("Institutional white") Part291.CanCollide = false Part291.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part291.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part291.Material = Enum.Material.Metal Part291.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part291.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part291.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part291.brickColor = BrickColor.new("Institutional white") SpecialMesh292.Parent = Part291 SpecialMesh292.Scale = Vector3.new(0.560000002, 1, 0.899999976) SpecialMesh292.MeshType = Enum.MeshType.Wedge Part293.Parent = Model0 Part293.CFrame = CFrame.new(-0.636496425, 3.01698065, -17.8252964, 0.00108537939, -0.999985635, -0.00524905883, 0.0856661052, -0.00513678649, 0.99631083, -0.996323466, -0.00153104111, 0.0856593102) Part293.Orientation = Vector3.new(-85.0800018, -3.50999999, 93.4300003) Part293.Position = Vector3.new(-0.636496425, 3.01698065, -17.8252964) Part293.Rotation = Vector3.new(-85.0899963, -0.299999982, 89.9399948) Part293.Color = Color3.new(0.384314, 0.145098, 0.819608) Part293.Velocity = Vector3.new(9.39241573e-08, 0.00245890254, 1.23426435e-06) Part293.Size = Vector3.new(1.78499997, 0.200000003, 0.301375002) Part293.Anchored = true Part293.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part293.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part293.BrickColor = BrickColor.new("Royal purple") Part293.CanCollide = false Part293.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part293.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part293.Material = Enum.Material.Neon Part293.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part293.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part293.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part293.brickColor = BrickColor.new("Royal purple") SpecialMesh294.Parent = Part293 SpecialMesh294.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh294.MeshType = Enum.MeshType.Wedge Part295.Parent = Model0 Part295.CFrame = CFrame.new(-0.611132324, 3.1960454, -14.5803022, 0.999985635, 0.00162786234, -0.00510698371, 0.00513691502, -0.0189458374, 0.999807417, 0.00153079221, -0.999819279, -0.0189539269) Part295.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002) Part295.Position = Vector3.new(-0.611132324, 3.1960454, -14.5803022) Part295.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961) Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part295.Velocity = Vector3.new(6.55306707e-08, 0.00246566813, 8.61143121e-07) Part295.Size = Vector3.new(0.275000006, 0.277124941, 0.702375054) Part295.Anchored = true Part295.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part295.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part295.BrickColor = BrickColor.new("Really black") Part295.CanCollide = false Part295.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part295.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part295.Material = Enum.Material.Glass Part295.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part295.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part295.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part295.brickColor = BrickColor.new("Really black") SpecialMesh296.Parent = Part295 SpecialMesh296.Scale = Vector3.new(0.550000012, 0.5, 0.800000012) SpecialMesh296.MeshType = Enum.MeshType.Brick Part297.Parent = Model0 Part297.CFrame = CFrame.new(-0.610346913, 2.907269, -14.1244287, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057) Part297.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002) Part297.Position = Vector3.new(-0.610346913, 2.907269, -14.1244287) Part297.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961) Part297.Color = Color3.new(0.0509804, 0.411765, 0.67451) Part297.Velocity = Vector3.new(1.11320702e-07, 0.00246661808, 1.462873e-06) Part297.Size = Vector3.new(0.275000006, 0.207000002, 0.213375002) Part297.Anchored = true Part297.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part297.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part297.BrickColor = BrickColor.new("Bright blue") Part297.CanCollide = false Part297.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part297.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part297.Material = Enum.Material.Neon Part297.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part297.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part297.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part297.brickColor = BrickColor.new("Bright blue") SpecialMesh298.Parent = Part297 SpecialMesh298.Scale = Vector3.new(0.550000012, 0.25, 0.5) SpecialMesh298.MeshType = Enum.MeshType.Wedge Part299.Parent = Model0 Part299.CFrame = CFrame.new(-0.617512941, 3.42300797, -11.1735916, 0.999985635, -0.00206693518, 0.00494515104, 0.00513641397, 0.106012821, -0.994351625, 0.00153101049, 0.994362772, 0.106021926) Part299.Orientation = Vector3.new(83.909996, 2.66999984, 2.76999998) Part299.Position = Vector3.new(-0.617512941, 3.42300797, -11.1735916) Part299.Rotation = Vector3.new(83.909996, 0.280000001, 0.119999997) Part299.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part299.Velocity = Vector3.new(2.95422424e-08, 0.00247276574, 3.88216051e-07) Part299.Size = Vector3.new(0.275000006, 0.223124996, 0.234375) Part299.Anchored = true Part299.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part299.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part299.BrickColor = BrickColor.new("Really black") Part299.CanCollide = false Part299.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part299.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part299.Material = Enum.Material.Metal Part299.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part299.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part299.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part299.brickColor = BrickColor.new("Really black") SpecialMesh300.Parent = Part299 SpecialMesh300.Scale = Vector3.new(0.5, 1, 0.400000006) SpecialMesh300.MeshType = Enum.MeshType.Brick Part301.Parent = Model0 Part301.CFrame = CFrame.new(-0.60622716, 3.20835805, -17.8265324, -0.999985635, 0.00525827007, -0.00103986717, -0.00513669662, -0.995525479, -0.0943559632, -0.00153136277, -0.0943492651, 0.995538116) Part301.Orientation = Vector3.new(5.40999985, -0.0599999987, -179.699997) Part301.Position = Vector3.new(-0.60622716, 3.20835805, -17.8265324) Part301.Rotation = Vector3.new(5.40999985, -0.0599999987, -179.699997) Part301.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part301.Velocity = Vector3.new(6.35782698e-08, 0.00245890464, 8.35486958e-07) Part301.Size = Vector3.new(0.275000006, 0.235124931, 1.6693753) Part301.Anchored = true Part301.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part301.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part301.BrickColor = BrickColor.new("Really black") Part301.CanCollide = false Part301.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part301.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part301.Material = Enum.Material.Metal Part301.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part301.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part301.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part301.brickColor = BrickColor.new("Really black") SpecialMesh302.Parent = Part301 SpecialMesh302.Scale = Vector3.new(0.400000006, 1.04999995, 1) SpecialMesh302.MeshType = Enum.MeshType.Brick Part303.Parent = Model0 Part303.CFrame = CFrame.new(-0.610610962, 2.80771255, -13.6187115, -0.999985635, -0.00162816129, -0.00510662561, -0.00513656298, 0.0189460143, 0.999807417, -0.00153109711, 0.999819279, -0.0189541057) Part303.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part303.Position = Vector3.new(-0.610610962, 2.80771255, -13.6187115) Part303.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part303.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part303.Velocity = Vector3.new(1.27106944e-07, 0.00246767187, 1.67032101e-06) Part303.Size = Vector3.new(0.275000006, 0.368124902, 0.378374994) Part303.Anchored = true Part303.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part303.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part303.BrickColor = BrickColor.new("Really black") Part303.CanCollide = false Part303.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part303.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part303.Material = Enum.Material.Glass Part303.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part303.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part303.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part303.brickColor = BrickColor.new("Really black") SpecialMesh304.Parent = Part303 SpecialMesh304.Scale = Vector3.new(0.400000006, 1, 1) SpecialMesh304.MeshType = Enum.MeshType.Wedge Part305.Parent = Model0 Part305.CFrame = CFrame.new(-0.608244181, 3.38925195, -17.114748, 0.999985635, 0.00432614516, 0.00316458894, 0.00513666775, -0.942128837, -0.335212082, 0.00153127394, 0.335223496, -0.942137599) Part305.Orientation = Vector3.new(19.5900002, 179.809998, 179.690002) Part305.Position = Vector3.new(-0.608244181, 3.38925195, -17.114748) Part305.Rotation = Vector3.new(160.410004, 0.179999992, -0.25) Part305.Color = Color3.new(0.0509804, 0.411765, 0.67451) Part305.Velocity = Vector3.new(3.48947182e-08, 0.00246038754, 4.5855424e-07) Part305.Size = Vector3.new(0.275000006, 0.35212487, 0.214375019) Part305.Anchored = true Part305.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part305.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part305.BrickColor = BrickColor.new("Bright blue") Part305.CanCollide = false Part305.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part305.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part305.Material = Enum.Material.Neon Part305.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part305.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part305.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part305.brickColor = BrickColor.new("Bright blue") SpecialMesh306.Parent = Part305 SpecialMesh306.Scale = Vector3.new(0.449999988, 0.5, 0.100000001) SpecialMesh306.MeshType = Enum.MeshType.Brick Part307.Parent = Model0 Part307.CFrame = CFrame.new(-0.610837221, 3.46367049, -15.6710596, 0.999985635, 0.00347598689, -0.00408008695, 0.00513679162, -0.404108554, 0.914696753, 0.00153067545, -0.914704561, -0.404120624) Part307.Orientation = Vector3.new(-66.159996, -179.419998, 179.269989) Part307.Position = Vector3.new(-0.610837221, 3.46367049, -15.6710596) Part307.Rotation = Vector3.new(-113.839996, -0.229999989, -0.199999988) Part307.Color = Color3.new(0.384314, 0.145098, 0.819608) Part307.Velocity = Vector3.new(2.30945076e-08, 0.00246339524, 3.03486615e-07) Part307.Size = Vector3.new(0.200000003, 0.217000008, 0.200375021) Part307.Anchored = true Part307.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part307.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part307.BrickColor = BrickColor.new("Royal purple") Part307.CanCollide = false Part307.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part307.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part307.Material = Enum.Material.Neon Part307.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part307.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part307.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part307.brickColor = BrickColor.new("Royal purple") SpecialMesh308.Parent = Part307 SpecialMesh308.Scale = Vector3.new(0.560000002, 0.200000003, 0.600000024) SpecialMesh308.MeshType = Enum.MeshType.Brick Part309.Parent = Model0 Part309.CFrame = CFrame.new(-0.609296381, 2.72693467, -14.2067709, 0.999985635, -0.00162807154, 0.00510647474, 0.00513641024, 0.0189459547, -0.999807417, 0.00153101049, 0.999819279, 0.0189540461) Part309.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001) Part309.Position = Vector3.new(-0.609296381, 2.72693467, -14.2067709) Part309.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961) Part309.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part309.Velocity = Vector3.new(1.39915542e-07, 0.00246644672, 1.83863972e-06) Part309.Size = Vector3.new(0.275000006, 0.315999985, 0.310375005) Part309.Anchored = true Part309.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part309.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part309.BrickColor = BrickColor.new("Really black") Part309.CanCollide = false Part309.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part309.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part309.Material = Enum.Material.Glass Part309.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part309.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part309.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part309.brickColor = BrickColor.new("Really black") SpecialMesh310.Parent = Part309 SpecialMesh310.Scale = Vector3.new(0.5, 1, 0.5) SpecialMesh310.MeshType = Enum.MeshType.Wedge Part311.Parent = Model0 Part311.CFrame = CFrame.new(-0.610869706, 2.96894002, -13.990572, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461) Part311.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part311.Position = Vector3.new(-0.610869706, 2.96894002, -13.990572) Part311.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part311.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part311.Velocity = Vector3.new(1.01541801e-07, 0.00246689701, 1.33436765e-06) Part311.Size = Vector3.new(0.275000006, 0.214124978, 0.205375016) Part311.Anchored = true Part311.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part311.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part311.BrickColor = BrickColor.new("Really black") Part311.CanCollide = false Part311.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part311.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part311.Material = Enum.Material.Metal Part311.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part311.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part311.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part311.brickColor = BrickColor.new("Really black") SpecialMesh312.Parent = Part311 SpecialMesh312.Scale = Vector3.new(0.569999993, 0.75, 0.75) SpecialMesh312.MeshType = Enum.MeshType.Brick Part313.Parent = Model0 Part313.CFrame = CFrame.new(-0.610455632, 3.45922971, -15.9053869, 0.999985635, 0.00347598689, -0.00408008695, 0.00513679162, -0.404108554, 0.914696753, 0.00153067545, -0.914704561, -0.404120624) Part313.Orientation = Vector3.new(-66.159996, -179.419998, 179.269989) Part313.Position = Vector3.new(-0.610455632, 3.45922971, -15.9053869) Part313.Rotation = Vector3.new(-113.839996, -0.229999989, -0.199999988) Part313.Color = Color3.new(0.384314, 0.145098, 0.819608) Part313.Velocity = Vector3.new(2.37986608e-08, 0.00246290723, 3.12739985e-07) Part313.Size = Vector3.new(0.200000003, 0.217000008, 0.200375021) Part313.Anchored = true Part313.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part313.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part313.BrickColor = BrickColor.new("Royal purple") Part313.CanCollide = false Part313.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part313.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part313.Material = Enum.Material.Neon Part313.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part313.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part313.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part313.brickColor = BrickColor.new("Royal purple") SpecialMesh314.Parent = Part313 SpecialMesh314.Scale = Vector3.new(0.560000002, 0.200000003, 0.600000024) SpecialMesh314.MeshType = Enum.MeshType.Brick Part315.Parent = Model0 Part315.CFrame = CFrame.new(-0.61787647, 3.39316416, -10.8383427, 0.999985635, -0.00162795314, 0.00510659395, 0.00513652712, 0.0189461038, -0.999807417, 0.00153088907, 0.999819279, 0.0189541951) Part315.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001) Part315.Position = Vector3.new(-0.61787647, 3.39316416, -10.8383427) Part315.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961) Part315.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part315.Velocity = Vector3.new(3.42744499e-08, 0.00247346424, 4.50402268e-07) Part315.Size = Vector3.new(0.275000006, 0.578125, 0.234375) Part315.Anchored = true Part315.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part315.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part315.BrickColor = BrickColor.new("Really black") Part315.CanCollide = false Part315.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part315.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part315.Material = Enum.Material.Metal Part315.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part315.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part315.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part315.brickColor = BrickColor.new("Really black") SpecialMesh316.Parent = Part315 SpecialMesh316.Scale = Vector3.new(0.5, 1.04999995, 0.400000006) SpecialMesh316.MeshType = Enum.MeshType.Brick Part317.Parent = Model0 Part317.CFrame = CFrame.new(-0.613369107, 3.18659282, -13.087059, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461) Part317.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part317.Position = Vector3.new(-0.613369107, 3.18659282, -13.087059) Part317.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part317.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part317.Velocity = Vector3.new(6.70295464e-08, 0.00246877922, 8.8083965e-07) Part317.Size = Vector3.new(0.275000006, 0.248124972, 0.311374992) Part317.Anchored = true Part317.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part317.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part317.BrickColor = BrickColor.new("Really black") Part317.CanCollide = false Part317.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part317.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part317.Material = Enum.Material.Metal Part317.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part317.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part317.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part317.brickColor = BrickColor.new("Really black") SpecialMesh318.Parent = Part317 SpecialMesh318.Scale = Vector3.new(0.400000006, 1.04999995, 0.5) SpecialMesh318.MeshType = Enum.MeshType.Brick Part319.Parent = Model0 Part319.CFrame = CFrame.new(-0.610582829, 3.460711, -15.82728, 0.999985635, 0.00347598689, -0.00408008695, 0.00513679162, -0.404108554, 0.914696753, 0.00153067545, -0.914704561, -0.404120624) Part319.Orientation = Vector3.new(-66.159996, -179.419998, 179.269989) Part319.Position = Vector3.new(-0.610582829, 3.460711, -15.82728) Part319.Rotation = Vector3.new(-113.839996, -0.229999989, -0.199999988) Part319.Color = Color3.new(0.384314, 0.145098, 0.819608) Part319.Velocity = Vector3.new(2.35637785e-08, 0.00246306974, 3.09653387e-07) Part319.Size = Vector3.new(0.200000003, 0.217000008, 0.200375021) Part319.Anchored = true Part319.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part319.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part319.BrickColor = BrickColor.new("Royal purple") Part319.CanCollide = false Part319.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part319.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part319.Material = Enum.Material.Neon Part319.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part319.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part319.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part319.brickColor = BrickColor.new("Royal purple") SpecialMesh320.Parent = Part319 SpecialMesh320.Scale = Vector3.new(0.560000002, 0.200000003, 0.600000024) SpecialMesh320.MeshType = Enum.MeshType.Brick Part321.Parent = Model0 Part321.CFrame = CFrame.new(-0.611585259, 3.11314392, -14.0068893, 0.999985635, 0.00162774313, -0.00510693667, 0.00513686566, -0.0189458374, 0.999807417, 0.00153067405, -0.999819279, -0.0189539269) Part321.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002) Part321.Position = Vector3.new(-0.611585259, 3.11314392, -14.0068893) Part321.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961) Part321.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part321.Velocity = Vector3.new(7.86760097e-08, 0.00246686279, 1.03388675e-06) Part321.Size = Vector3.new(0.275000006, 0.709124923, 0.47437498) Part321.Anchored = true Part321.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part321.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part321.BrickColor = BrickColor.new("Really black") Part321.CanCollide = false Part321.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part321.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part321.Material = Enum.Material.Metal Part321.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part321.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part321.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part321.brickColor = BrickColor.new("Really black") SpecialMesh322.Parent = Part321 SpecialMesh322.Scale = Vector3.new(0.5, 1.04999995, 0.800000012) SpecialMesh322.MeshType = Enum.MeshType.Brick Part323.Parent = Model0 Part323.CFrame = CFrame.new(-0.610941768, 3.01069665, -14.083005, -0.999985635, 0.00162795174, 0.00510683283, -0.00513676554, -0.0189458355, -0.999807417, -0.00153088453, -0.999819279, 0.0189539269) Part323.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002) Part323.Position = Vector3.new(-0.610941768, 3.01069665, -14.083005) Part323.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988) Part323.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part323.Velocity = Vector3.new(9.49206296e-08, 0.00246670446, 1.24735845e-06) Part323.Size = Vector3.new(0.275000006, 0.252000004, 0.213375002) Part323.Anchored = true Part323.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part323.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part323.BrickColor = BrickColor.new("Really black") Part323.CanCollide = false Part323.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part323.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part323.Material = Enum.Material.Metal Part323.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part323.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part323.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part323.brickColor = BrickColor.new("Really black") SpecialMesh324.Parent = Part323 SpecialMesh324.Scale = Vector3.new(0.569999993, 0.125, 0.375) SpecialMesh324.MeshType = Enum.MeshType.Wedge Part325.Parent = Model0 Part325.CFrame = CFrame.new(-0.61388576, 3.20741606, -12.8194075, -0.999985635, 0.00162786373, 0.00510683237, -0.00513676414, -0.0189461056, -0.999807417, -0.00153079513, -0.999819279, 0.0189541951) Part325.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002) Part325.Position = Vector3.new(-0.61388576, 3.20741606, -12.8194075) Part325.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988) Part325.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part325.Velocity = Vector3.new(6.37276969e-08, 0.00246933685, 8.37449761e-07) Part325.Size = Vector3.new(0.275000006, 0.244125068, 0.416375011) Part325.Anchored = true Part325.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part325.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part325.BrickColor = BrickColor.new("Really black") Part325.CanCollide = false Part325.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part325.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part325.Material = Enum.Material.Metal Part325.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part325.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part325.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part325.brickColor = BrickColor.new("Really black") SpecialMesh326.Parent = Part325 SpecialMesh326.Scale = Vector3.new(0.5, 0.560000002, 0.5) SpecialMesh326.MeshType = Enum.MeshType.Wedge Part327.Parent = Model0 Part327.CFrame = CFrame.new(-0.609650612, 3.31554532, -15.9490957, 0.999985635, 0.00326791825, 0.00424884167, 0.00513684331, -0.810688972, -0.585454702, 0.00153127068, 0.585468173, -0.810694098) Part327.Orientation = Vector3.new(35.8400002, 179.699997, 179.639999) Part327.Position = Vector3.new(-0.609650612, 3.31554532, -15.9490957) Part327.Rotation = Vector3.new(144.160004, 0.239999995, -0.189999998) Part327.Color = Color3.new(0.0509804, 0.411765, 0.67451) Part327.Velocity = Vector3.new(4.65820733e-08, 0.00246281619, 6.12138422e-07) Part327.Size = Vector3.new(0.275000006, 0.237124875, 0.214375019) Part327.Anchored = true Part327.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part327.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part327.BrickColor = BrickColor.new("Bright blue") Part327.CanCollide = false Part327.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part327.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part327.Material = Enum.Material.Neon Part327.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part327.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part327.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part327.brickColor = BrickColor.new("Bright blue") SpecialMesh328.Parent = Part327 SpecialMesh328.Scale = Vector3.new(0.449999988, 0.800000012, 0.100000001) SpecialMesh328.MeshType = Enum.MeshType.Brick Part329.Parent = Model0 Part329.CFrame = CFrame.new(-0.612260759, 3.04390216, -13.3335075, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461) Part329.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part329.Position = Vector3.new(-0.612260759, 3.04390216, -13.3335075) Part329.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part329.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part329.Velocity = Vector3.new(8.96553871e-08, 0.00246826583, 1.17816739e-06) Part329.Size = Vector3.new(0.275000006, 0.200000003, 0.303375006) Part329.Anchored = true Part329.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part329.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part329.BrickColor = BrickColor.new("Really black") Part329.CanCollide = false Part329.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part329.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part329.Material = Enum.Material.Metal Part329.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part329.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part329.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part329.brickColor = BrickColor.new("Really black") SpecialMesh330.Parent = Part329 SpecialMesh330.Scale = Vector3.new(0.5, 0.5, 0.5) SpecialMesh330.MeshType = Enum.MeshType.Wedge Part331.Parent = Model0 Part331.CFrame = CFrame.new(-0.614394248, 3.36069822, -13.0015078, -0.999985635, 0.00245974353, -0.0047620195, -0.00513649127, -0.693573475, 0.72036773, -0.00153088977, 0.720381856, 0.693576157) Part331.Orientation = Vector3.new(-46.079998, -0.389999986, -179.580002) Part331.Position = Vector3.new(-0.614394248, 3.36069822, -13.0015078) Part331.Rotation = Vector3.new(-46.0900002, -0.269999981, -179.860001) Part331.Color = Color3.new(0.803922, 0.803922, 0.803922) Part331.Velocity = Vector3.new(3.94224067e-08, 0.00246895733, 5.18052275e-07) Part331.Size = Vector3.new(0.275000006, 0.216124982, 0.280375004) Part331.Anchored = true Part331.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part331.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part331.BrickColor = BrickColor.new("Mid gray") Part331.CanCollide = false Part331.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part331.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part331.Material = Enum.Material.Metal Part331.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part331.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part331.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part331.brickColor = BrickColor.new("Mid gray") SpecialMesh332.Parent = Part331 SpecialMesh332.Scale = Vector3.new(0.349999994, 1.04999995, 0.5) SpecialMesh332.MeshType = Enum.MeshType.Brick Part333.Parent = Model0 Part333.CFrame = CFrame.new(-0.610709965, 3.46219134, -15.7491703, 0.999985635, 0.00347598689, -0.00408008695, 0.00513679162, -0.404108554, 0.914696753, 0.00153067545, -0.914704561, -0.404120624) Part333.Orientation = Vector3.new(-66.159996, -179.419998, 179.269989) Part333.Position = Vector3.new(-0.610709965, 3.46219134, -15.7491703) Part333.Rotation = Vector3.new(-113.839996, -0.229999989, -0.199999988) Part333.Color = Color3.new(0.384314, 0.145098, 0.819608) Part333.Velocity = Vector3.new(2.33290489e-08, 0.00246323249, 3.06568751e-07) Part333.Size = Vector3.new(0.200000003, 0.217000008, 0.200375021) Part333.Anchored = true Part333.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part333.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part333.BrickColor = BrickColor.new("Royal purple") Part333.CanCollide = false Part333.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part333.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part333.Material = Enum.Material.Neon Part333.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part333.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part333.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part333.brickColor = BrickColor.new("Royal purple") SpecialMesh334.Parent = Part333 SpecialMesh334.Scale = Vector3.new(0.560000002, 0.200000003, 0.600000024) SpecialMesh334.MeshType = Enum.MeshType.Brick Part335.Parent = Model0 Part335.CFrame = CFrame.new(-0.608794093, 3.33530617, -16.5748692, 0.999985635, -0.0041169636, 0.00343261915, 0.005137017, 0.553175688, -0.83304894, 0.00153079035, 0.833054662, 0.55318886) Part335.Orientation = Vector3.new(56.4099998, 0.359999985, 0.529999971) Part335.Position = Vector3.new(-0.608794093, 3.33530617, -16.5748692) Part335.Rotation = Vector3.new(56.4099998, 0.199999988, 0.239999995) Part335.Color = Color3.new(0.0509804, 0.411765, 0.67451) Part335.Velocity = Vector3.new(4.34486722e-08, 0.00246151234, 5.709623e-07) Part335.Size = Vector3.new(0.275000006, 0.265124857, 0.214375019) Part335.Anchored = true Part335.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part335.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part335.BrickColor = BrickColor.new("Bright blue") Part335.CanCollide = false Part335.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part335.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part335.Material = Enum.Material.Neon Part335.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part335.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part335.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part335.brickColor = BrickColor.new("Bright blue") SpecialMesh336.Parent = Part335 SpecialMesh336.Scale = Vector3.new(0.449999988, 0.899999976, 0.100000001) SpecialMesh336.MeshType = Enum.MeshType.Brick Part337.Parent = Model0 Part337.CFrame = CFrame.new(-0.61091727, 3.02827954, -14.1579723, -0.999985635, 0.00162795268, 0.00510695158, -0.00513688475, -0.0189460143, -0.999807417, -0.00153088232, -0.999819279, 0.0189541057) Part337.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002) Part337.Position = Vector3.new(-0.61091727, 3.02827954, -14.1579723) Part337.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988) Part337.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part337.Velocity = Vector3.new(9.21325807e-08, 0.00246654823, 1.2107206e-06) Part337.Size = Vector3.new(0.275000006, 0.207000002, 0.303375006) Part337.Anchored = true Part337.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part337.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part337.BrickColor = BrickColor.new("Really black") Part337.CanCollide = false Part337.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part337.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part337.Material = Enum.Material.Glass Part337.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part337.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part337.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part337.brickColor = BrickColor.new("Really black") SpecialMesh338.Parent = Part337 SpecialMesh338.Scale = Vector3.new(0.524999976, 0.5, 0.5) SpecialMesh338.MeshType = Enum.MeshType.Wedge Part339.Parent = Model0 Part339.CFrame = CFrame.new(-0.609729409, 3.2205193, -15.578517, 0.999985635, -0.00133592135, 0.00519115385, 0.00513700396, -0.0377659947, -0.999273479, 0.00153099932, 0.999285877, -0.0377585888) Part339.Orientation = Vector3.new(87.8199997, 172.169998, 172.25) Part339.Position = Vector3.new(-0.609729409, 3.2205193, -15.578517) Part339.Rotation = Vector3.new(92.159996, 0.299999982, 0.0799999982) Part339.Color = Color3.new(0.0509804, 0.411765, 0.67451) Part339.Velocity = Vector3.new(6.1649942e-08, 0.00246358826, 8.10146275e-07) Part339.Size = Vector3.new(0.275000006, 0.621124864, 0.214375019) Part339.Anchored = true Part339.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part339.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part339.BrickColor = BrickColor.new("Bright blue") Part339.CanCollide = false Part339.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part339.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part339.Material = Enum.Material.Neon Part339.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part339.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part339.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part339.brickColor = BrickColor.new("Bright blue") SpecialMesh340.Parent = Part339 SpecialMesh340.Scale = Vector3.new(0.449999988, 1, 0.100000001) SpecialMesh340.MeshType = Enum.MeshType.Brick Part341.Parent = Model0 Part341.CFrame = CFrame.new(-0.610086679, 3.15827918, -15.1365986, -0.999985635, 0.00409500999, -0.00345871458, -0.00513683027, -0.916451037, 0.400114089, -0.00153127091, 0.40012604, 0.916459024) Part341.Orientation = Vector3.new(-23.5900002, -0.219999999, -179.679993) Part341.Position = Vector3.new(-0.610086679, 3.15827918, -15.1365986) Part341.Rotation = Vector3.new(-23.5900002, -0.199999988, -179.769989) Part341.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part341.Velocity = Vector3.new(7.15190893e-08, 0.0024645091, 9.39837378e-07) Part341.Size = Vector3.new(0.275000006, 0.221124932, 0.655375004) Part341.Anchored = true Part341.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part341.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part341.BrickColor = BrickColor.new("Really black") Part341.CanCollide = false Part341.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part341.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part341.Material = Enum.Material.Metal Part341.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part341.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part341.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part341.brickColor = BrickColor.new("Really black") SpecialMesh342.Parent = Part341 SpecialMesh342.Scale = Vector3.new(0.400000006, 1.04999995, 0.899999976) SpecialMesh342.MeshType = Enum.MeshType.Brick Part343.Parent = Model0 Part343.CFrame = CFrame.new(-0.576193094, 2.37180829, -14.2261257, 0.00114334025, 0.999985635, -0.00523668947, -0.483495861, 0.00513671385, 0.8753317, 0.875346005, 0.00153111527, 0.483494759) Part343.Orientation = Vector3.new(-61.079998, -0.620000005, -89.3899994) Part343.Position = Vector3.new(-0.576193094, 2.37180829, -14.2261257) Part343.Rotation = Vector3.new(-61.0900002, -0.299999982, -89.9300003) Part343.Color = Color3.new(0.384314, 0.145098, 0.819608) Part343.Velocity = Vector3.new(1.96226381e-07, 0.00246641156, 2.57862462e-06) Part343.Size = Vector3.new(0.405000031, 0.200000003, 0.280375004) Part343.Anchored = true Part343.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part343.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part343.BrickColor = BrickColor.new("Royal purple") Part343.CanCollide = false Part343.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part343.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part343.Material = Enum.Material.Neon Part343.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part343.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part343.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part343.brickColor = BrickColor.new("Royal purple") SpecialMesh344.Parent = Part343 SpecialMesh344.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh344.MeshType = Enum.MeshType.Wedge Part345.Parent = Model0 Part345.CFrame = CFrame.new(-0.606692195, 3.59138489, -18.8080196, 0.999985635, 0.00250130473, 0.00474093435, 0.00513696205, -0.699832857, -0.714288294, 0.00153120875, 0.714302421, -0.699835718) Part345.Orientation = Vector3.new(45.579998, 179.610001, 179.580002) Part345.Position = Vector3.new(-0.606692195, 3.59138489, -18.8080196) Part345.Rotation = Vector3.new(134.410004, 0.269999981, -0.140000001) Part345.Color = Color3.new(0.0509804, 0.411765, 0.67451) Part345.Velocity = Vector3.new(2.843354e-09, 0.00245685945, 3.73652256e-08) Part345.Size = Vector3.new(0.275000006, 0.47012496, 0.214375019) Part345.Anchored = true Part345.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part345.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part345.BrickColor = BrickColor.new("Bright blue") Part345.CanCollide = false Part345.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part345.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part345.Material = Enum.Material.Neon Part345.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part345.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part345.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part345.brickColor = BrickColor.new("Bright blue") SpecialMesh346.Parent = Part345 SpecialMesh346.Scale = Vector3.new(0.449999988, 0.699999988, 0.100000001) SpecialMesh346.MeshType = Enum.MeshType.Brick Part347.Parent = Model0 Part347.CFrame = CFrame.new(-0.612170458, 3.17509294, -13.8325748, -0.999985635, 0.00162795268, 0.00510695158, -0.00513688475, -0.0189460143, -0.999807417, -0.00153088232, -0.999819279, 0.0189541057) Part347.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002) Part347.Position = Vector3.new(-0.612170458, 3.17509294, -13.8325748) Part347.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988) Part347.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part347.Velocity = Vector3.new(6.88530264e-08, 0.002467226, 9.04802221e-07) Part347.Size = Vector3.new(0.275000006, 0.207000002, 0.303375006) Part347.Anchored = true Part347.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part347.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part347.BrickColor = BrickColor.new("Really black") Part347.CanCollide = false Part347.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part347.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part347.Material = Enum.Material.Metal Part347.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part347.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part347.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part347.brickColor = BrickColor.new("Really black") SpecialMesh348.Parent = Part347 SpecialMesh348.Scale = Vector3.new(0.5, 0.5, 0.5) SpecialMesh348.MeshType = Enum.MeshType.Wedge Part349.Parent = Model0 Part349.CFrame = CFrame.new(-0.608221889, 3.47114682, -17.4040871, 0.999985635, -0.00133592309, 0.00519115338, 0.00513700396, -0.037765637, -0.999273479, 0.00153099932, 0.999285877, -0.0377582312) Part349.Orientation = Vector3.new(87.8199997, 172.169998, 172.25) Part349.Position = Vector3.new(-0.608221889, 3.47114682, -17.4040871) Part349.Rotation = Vector3.new(92.159996, 0.299999982, 0.0799999982) Part349.Color = Color3.new(0.0509804, 0.411765, 0.67451) Part349.Velocity = Vector3.new(2.19089991e-08, 0.0024597845, 2.87908023e-07) Part349.Size = Vector3.new(0.275000006, 0.678124905, 0.214375019) Part349.Anchored = true Part349.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part349.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part349.BrickColor = BrickColor.new("Bright blue") Part349.CanCollide = false Part349.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part349.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part349.Material = Enum.Material.Neon Part349.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part349.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part349.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part349.brickColor = BrickColor.new("Bright blue") SpecialMesh350.Parent = Part349 SpecialMesh350.Scale = Vector3.new(0.449999988, 0.800000012, 0.100000001) SpecialMesh350.MeshType = Enum.MeshType.Brick Part351.Parent = Model0 Part351.CFrame = CFrame.new(-0.617746711, 3.42490911, -11.0273066, 0.999985635, -0.000716609415, 0.00531159993, 0.00513640279, -0.15495652, -0.987908006, 0.00153101061, 0.987921119, -0.154950604) Part351.Orientation = Vector3.new(81.0800018, 178.039993, 178.099991) Part351.Position = Vector3.new(-0.617746711, 3.42490911, -11.0273066) Part351.Rotation = Vector3.new(98.909996, 0.299999982, 0.0399999991) Part351.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part351.Velocity = Vector3.new(2.92407876e-08, 0.00247307052, 3.84254577e-07) Part351.Size = Vector3.new(0.275000006, 0.203125, 0.234375) Part351.Anchored = true Part351.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part351.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part351.BrickColor = BrickColor.new("Really black") Part351.CanCollide = false Part351.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part351.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part351.Material = Enum.Material.Metal Part351.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part351.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part351.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part351.brickColor = BrickColor.new("Really black") SpecialMesh352.Parent = Part351 SpecialMesh352.Scale = Vector3.new(0.5, 0.502499998, 0.400000006) SpecialMesh352.MeshType = Enum.MeshType.Brick Part353.Parent = Model0 Part353.CFrame = CFrame.new(-0.638692379, 2.37148738, -14.226222, -0.00114342954, -0.999985635, -0.00523668341, 0.483495861, -0.00513675157, 0.8753317, -0.875346065, -0.00153103401, 0.483494759) Part353.Orientation = Vector3.new(-61.079998, -0.620000005, 90.6100006) Part353.Position = Vector3.new(-0.638692379, 2.37148738, -14.226222) Part353.Rotation = Vector3.new(-61.0900002, -0.299999982, 90.0699997) Part353.Color = Color3.new(0.384314, 0.145098, 0.819608) Part353.Velocity = Vector3.new(1.9627727e-07, 0.00246640155, 2.57929332e-06) Part353.Size = Vector3.new(0.405000031, 0.200000003, 0.280375004) Part353.Anchored = true Part353.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part353.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part353.BrickColor = BrickColor.new("Royal purple") Part353.CanCollide = false Part353.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part353.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part353.Material = Enum.Material.Neon Part353.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part353.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part353.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part353.brickColor = BrickColor.new("Royal purple") SpecialMesh354.Parent = Part353 SpecialMesh354.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh354.MeshType = Enum.MeshType.Wedge Part355.Parent = Model0 Part355.CFrame = CFrame.new(-0.576556623, 2.33930445, -13.8796148, -0.00289415126, 0.999985635, -0.00451143365, 0.277069539, 0.00513670407, 0.960836232, 0.96084559, 0.00153082411, -0.277080417) Part355.Orientation = Vector3.new(-73.909996, -179.069992, 88.9399948) Part355.Position = Vector3.new(-0.576556623, 2.33930445, -13.8796148) Part355.Rotation = Vector3.new(-106.089996, -0.25999999, -90.1699982) Part355.Color = Color3.new(0.384314, 0.145098, 0.819608) Part355.Velocity = Vector3.new(2.01380388e-07, 0.00246713357, 2.64635355e-06) Part355.Size = Vector3.new(0.453000009, 0.200000003, 0.280375004) Part355.Anchored = true Part355.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part355.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part355.BrickColor = BrickColor.new("Royal purple") Part355.CanCollide = false Part355.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part355.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part355.Material = Enum.Material.Neon Part355.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part355.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part355.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part355.brickColor = BrickColor.new("Royal purple") SpecialMesh356.Parent = Part355 SpecialMesh356.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh356.MeshType = Enum.MeshType.Wedge Part357.Parent = Model0 Part357.CFrame = CFrame.new(-0.609105706, 2.8586967, -14.7735023, -0.999985635, -0.0039632949, -0.00360830128, -0.00513646565, 0.516311884, 0.856385469, -0.00153109885, 0.856391609, -0.516324818) Part357.Orientation = Vector3.new(-58.9099998, -179.599991, -0.569999993) Part357.Position = Vector3.new(-0.609105706, 2.8586967, -14.7735023) Part357.Rotation = Vector3.new(-121.089996, -0.209999993, 179.769989) Part357.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part357.Velocity = Vector3.new(1.19022602e-07, 0.0024652658, 1.56408419e-06) Part357.Size = Vector3.new(0.275000006, 0.277124912, 0.227375031) Part357.Anchored = true Part357.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part357.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part357.BrickColor = BrickColor.new("Really black") Part357.CanCollide = false Part357.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part357.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part357.Material = Enum.Material.Metal Part357.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part357.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part357.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part357.brickColor = BrickColor.new("Really black") SpecialMesh358.Parent = Part357 SpecialMesh358.Scale = Vector3.new(0.349999994, 0.300000012, 1) SpecialMesh358.MeshType = Enum.MeshType.Brick Part359.Parent = Model0 Part359.CFrame = CFrame.new(-0.614465594, 3.24354935, -12.5620441, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461) Part359.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part359.Position = Vector3.new(-0.614465594, 3.24354935, -12.5620441) Part359.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part359.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part359.Velocity = Vector3.new(5.79982e-08, 0.00246987306, 7.62158038e-07) Part359.Size = Vector3.new(0.275000006, 0.998124957, 0.280375004) Part359.Anchored = true Part359.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part359.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part359.BrickColor = BrickColor.new("Really black") Part359.CanCollide = false Part359.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part359.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part359.Material = Enum.Material.Metal Part359.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part359.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part359.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part359.brickColor = BrickColor.new("Really black") SpecialMesh360.Parent = Part359 SpecialMesh360.Scale = Vector3.new(0.400000006, 1.04999995, 0.5) SpecialMesh360.MeshType = Enum.MeshType.Brick Part361.Parent = Model0 Part361.CFrame = CFrame.new(-0.611248136, 3.25645614, -14.7074032, -0.999985635, 0.00245982548, -0.00476256292, -0.00513693923, -0.693573654, 0.720367551, -0.00153120921, 0.720381677, 0.693576276) Part361.Orientation = Vector3.new(-46.079998, -0.389999986, -179.580002) Part361.Position = Vector3.new(-0.611248136, 3.25645614, -14.7074032) Part361.Rotation = Vector3.new(-46.0900002, -0.269999981, -179.860001) Part361.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part361.Velocity = Vector3.new(5.59516025e-08, 0.00246540317, 7.35263882e-07) Part361.Size = Vector3.new(0.275000006, 0.221124932, 0.418375015) Part361.Anchored = true Part361.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part361.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part361.BrickColor = BrickColor.new("Really black") Part361.CanCollide = false Part361.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part361.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part361.Material = Enum.Material.Metal Part361.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part361.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part361.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part361.brickColor = BrickColor.new("Really black") SpecialMesh362.Parent = Part361 SpecialMesh362.Scale = Vector3.new(0.550000012, 1.04999995, 0.899999976) SpecialMesh362.MeshType = Enum.MeshType.Brick Part363.Parent = Model0 Part363.CFrame = CFrame.new(-0.611290276, 3.1978817, -14.4833202, 0.999985635, 0.00162786234, -0.00510698371, 0.00513691502, -0.0189458374, 0.999807417, 0.00153079221, -0.999819279, -0.0189539269) Part363.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002) Part363.Position = Vector3.new(-0.611290276, 3.1978817, -14.4833202) Part363.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961) Part363.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part363.Velocity = Vector3.new(6.52394974e-08, 0.00246587023, 8.57316763e-07) Part363.Size = Vector3.new(0.275000006, 0.221124932, 0.448374987) Part363.Anchored = true Part363.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part363.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part363.BrickColor = BrickColor.new("Really black") Part363.CanCollide = false Part363.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part363.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part363.Material = Enum.Material.Metal Part363.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part363.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part363.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part363.brickColor = BrickColor.new("Really black") SpecialMesh364.Parent = Part363 SpecialMesh364.Scale = Vector3.new(0.550000012, 1.04999995, 0.800000012) SpecialMesh364.MeshType = Enum.MeshType.Brick Part365.Parent = Model0 Part365.CFrame = CFrame.new(-0.610800147, 2.91253304, -13.8467321, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461) Part365.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part365.Position = Vector3.new(-0.610800147, 2.91253304, -13.8467321) Part365.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part365.Color = Color3.new(0.0509804, 0.411765, 0.67451) Part365.Velocity = Vector3.new(1.10486013e-07, 0.00246719667, 1.45190415e-06) Part365.Size = Vector3.new(0.275000006, 0.200000003, 0.213375002) Part365.Anchored = true Part365.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part365.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part365.BrickColor = BrickColor.new("Bright blue") Part365.CanCollide = false Part365.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part365.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part365.Material = Enum.Material.Neon Part365.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part365.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part365.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part365.brickColor = BrickColor.new("Bright blue") SpecialMesh366.Parent = Part365 SpecialMesh366.Scale = Vector3.new(0.550000012, 0.25, 0.5) SpecialMesh366.MeshType = Enum.MeshType.Wedge Part367.Parent = Model0 Part367.CFrame = CFrame.new(-0.616349459, 3.1451273, -11.0012493, -0.999985635, -0.000250895391, -0.00535403285, -0.00513659744, -0.24046874, 0.970643461, -0.001531007, 0.970656931, 0.240463987) Part367.Orientation = Vector3.new(-76.0800018, -1.27999997, -178.779999) Part367.Position = Vector3.new(-0.616349459, 3.1451273, -11.0012493) Part367.Rotation = Vector3.new(-76.0899963, -0.310000002, 179.98999) Part367.Color = Color3.new(0.0509804, 0.411765, 0.67451) Part367.Velocity = Vector3.new(7.3604582e-08, 0.002473125, 9.67242272e-07) Part367.Size = Vector3.new(0.200000003, 0.449500024, 0.236624971) Part367.Anchored = true Part367.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part367.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part367.BrickColor = BrickColor.new("Bright blue") Part367.CanCollide = false Part367.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part367.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part367.Material = Enum.Material.Neon Part367.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part367.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part367.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part367.brickColor = BrickColor.new("Bright blue") SpecialMesh368.Parent = Part367 SpecialMesh368.Scale = Vector3.new(0.5, 1, 0.25) SpecialMesh368.MeshType = Enum.MeshType.Brick Part369.Parent = Model0 Part369.CFrame = CFrame.new(-0.612978816, 3.18449855, -13.3361721, 0.999985635, -0.00162807154, 0.00510664983, 0.00513658533, 0.0189459547, -0.999807417, 0.00153100723, 0.999819279, 0.0189540461) Part369.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001) Part369.Position = Vector3.new(-0.612978816, 3.18449855, -13.3361721) Part369.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961) Part369.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part369.Velocity = Vector3.new(6.73616256e-08, 0.00246826024, 8.85203519e-07) Part369.Size = Vector3.new(0.275000006, 0.200000003, 0.303375006) Part369.Anchored = true Part369.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part369.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part369.BrickColor = BrickColor.new("Really black") Part369.CanCollide = false Part369.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part369.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part369.Material = Enum.Material.Metal Part369.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part369.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part369.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part369.brickColor = BrickColor.new("Really black") SpecialMesh370.Parent = Part369 SpecialMesh370.Scale = Vector3.new(0.5, 0.5, 0.5) SpecialMesh370.MeshType = Enum.MeshType.Wedge Part371.Parent = Model0 Part371.CFrame = CFrame.new(-0.611412168, 3.19930172, -14.4084625, 0.999985635, 0.00162786234, -0.00510698371, 0.00513691502, -0.0189458374, 0.999807417, 0.00153079221, -0.999819279, -0.0189539269) Part371.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002) Part371.Position = Vector3.new(-0.611412168, 3.19930172, -14.4084625) Part371.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961) Part371.Color = Color3.new(0.384314, 0.145098, 0.819608) Part371.Velocity = Vector3.new(6.50143335e-08, 0.00246602623, 8.54357836e-07) Part371.Size = Vector3.new(0.275000006, 0.204124942, 0.464375019) Part371.Anchored = true Part371.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part371.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part371.BrickColor = BrickColor.new("Royal purple") Part371.CanCollide = false Part371.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part371.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part371.Material = Enum.Material.Neon Part371.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part371.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part371.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part371.brickColor = BrickColor.new("Royal purple") SpecialMesh372.Parent = Part371 SpecialMesh372.Scale = Vector3.new(0.524999976, 1.04999995, 0.800000012) SpecialMesh372.MeshType = Enum.MeshType.Brick Part373.Parent = Model0 Part373.CFrame = CFrame.new(-0.607544899, 3.43064713, -17.7122707, 0.999985635, -0.004783432, 0.00241859211, 0.00513692852, 0.726393282, -0.68726027, 0.00153061328, 0.687262774, 0.726407468) Part373.Orientation = Vector3.new(43.4099998, 0.189999998, 0.409999996) Part373.Position = Vector3.new(-0.607544899, 3.43064713, -17.7122707) Part373.Rotation = Vector3.new(43.4099998, 0.140000001, 0.269999981) Part373.Color = Color3.new(0.0509804, 0.411765, 0.67451) Part373.Velocity = Vector3.new(2.83308559e-08, 0.00245914259, 3.72298132e-07) Part373.Size = Vector3.new(0.275000006, 0.24712491, 0.214375019) Part373.Anchored = true Part373.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part373.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part373.BrickColor = BrickColor.new("Bright blue") Part373.CanCollide = false Part373.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part373.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part373.Material = Enum.Material.Neon Part373.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part373.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part373.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part373.brickColor = BrickColor.new("Bright blue") SpecialMesh374.Parent = Part373 SpecialMesh374.Scale = Vector3.new(0.449999988, 0.600000024, 0.100000001) SpecialMesh374.MeshType = Enum.MeshType.Brick Part375.Parent = Model0 Part375.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163) Part375.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part375.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177) Part375.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part375.Color = Color3.new(0.0509804, 0.411765, 0.67451) Part375.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07) Part375.Size = Vector3.new(0.275000006, 0.698124886, 0.534374952) Part375.Anchored = true Part375.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part375.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part375.BrickColor = BrickColor.new("Bright blue") Part375.CanCollide = false Part375.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part375.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part375.Material = Enum.Material.Glass Part375.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part375.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part375.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part375.brickColor = BrickColor.new("Bright blue") SpecialMesh376.Parent = Part375 SpecialMesh376.Scale = Vector3.new(0.452499986, 1, 1) SpecialMesh376.MeshType = Enum.MeshType.Cylinder Part377.Parent = Model0 Part377.CFrame = CFrame.new(-0.618502736, 3.35398197, -11.388195, -0.999985635, 0.00162807188, 0.00510671316, -0.00513664866, -0.0189460143, -0.999807417, -0.00153100595, -0.999819279, 0.0189541057) Part377.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002) Part377.Position = Vector3.new(-0.618502736, 3.35398197, -11.388195) Part377.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988) Part377.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part377.Velocity = Vector3.new(4.0487393e-08, 0.00247231848, 5.32047068e-07) Part377.Size = Vector3.new(0.25999999, 0.225500003, 0.210125014) Part377.Anchored = true Part377.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part377.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part377.BrickColor = BrickColor.new("Really black") Part377.CanCollide = false Part377.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part377.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part377.Material = Enum.Material.Metal Part377.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part377.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part377.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part377.brickColor = BrickColor.new("Really black") SpecialMesh378.Parent = Part377 SpecialMesh378.Scale = Vector3.new(0.5, 1, 1) SpecialMesh378.MeshType = Enum.MeshType.Wedge Part379.Parent = Model0 Part379.CFrame = CFrame.new(-0.575232625, 3.71340823, -19.3540096, 0.00507748965, 0.999985635, -0.00171704218, -0.999324501, 0.00513662118, 0.0363931209, 0.0364014208, 0.00153109594, 0.999336243) Part379.Orientation = Vector3.new(-2.08999991, -0.099999994, -89.7099991) Part379.Position = Vector3.new(-0.575232625, 3.71340823, -19.3540096) Part379.Rotation = Vector3.new(-2.08999991, -0.099999994, -89.7099991) Part379.Color = Color3.new(0.384314, 0.145098, 0.819608) Part379.Velocity = Vector3.new(-1.65053677e-08, 0.00245572673, -2.16897547e-07) Part379.Size = Vector3.new(0.210000038, 0.200000003, 0.285374999) Part379.Anchored = true Part379.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part379.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part379.BrickColor = BrickColor.new("Royal purple") Part379.CanCollide = false Part379.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part379.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part379.Material = Enum.Material.Neon Part379.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part379.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part379.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part379.brickColor = BrickColor.new("Royal purple") SpecialMesh380.Parent = Part379 SpecialMesh380.Scale = Vector3.new(0.5, 0.300000012, 0.5) SpecialMesh380.MeshType = Enum.MeshType.Wedge Part381.Parent = Model0 Part381.CFrame = CFrame.new(-0.609601736, 3.48017144, -16.5335026, 0.999985635, -0.00133592158, 0.00519114826, 0.0051369979, -0.0377659947, -0.999273479, 0.00153099943, 0.999285877, -0.0377585888) Part381.Orientation = Vector3.new(87.8199997, 172.169998, 172.25) Part381.Position = Vector3.new(-0.609601736, 3.48017144, -16.5335026) Part381.Rotation = Vector3.new(92.159996, 0.299999982, 0.0799999982) Part381.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part381.Velocity = Vector3.new(2.0478014e-08, 0.00246159849, 2.69103225e-07) Part381.Size = Vector3.new(0.275000006, 1.65712488, 0.359375) Part381.Anchored = true Part381.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part381.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part381.BrickColor = BrickColor.new("Really black") Part381.CanCollide = false Part381.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part381.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part381.Material = Enum.Material.Metal Part381.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part381.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part381.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part381.brickColor = BrickColor.new("Really black") SpecialMesh382.Parent = Part381 SpecialMesh382.Scale = Vector3.new(0.400000006, 1, 0.5) SpecialMesh382.MeshType = Enum.MeshType.Brick Part383.Parent = Model0 Part383.CFrame = CFrame.new(-0.608603716, 2.57794237, -14.160059, -0.999985635, 0.00114323408, -0.00523646409, -0.00513646565, -0.483495802, 0.8753317, -0.00153109885, 0.875346065, 0.483494699) Part383.Orientation = Vector3.new(-61.079998, -0.620000005, -179.389999) Part383.Position = Vector3.new(-0.608603716, 2.57794237, -14.160059) Part383.Rotation = Vector3.new(-61.0900002, -0.299999982, -179.929993) Part383.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part383.Velocity = Vector3.new(1.63540591e-07, 0.00246654428, 2.14909824e-06) Part383.Size = Vector3.new(0.275000006, 0.309124947, 0.343375027) Part383.Anchored = true Part383.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part383.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part383.BrickColor = BrickColor.new("Really black") Part383.CanCollide = false Part383.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part383.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part383.Material = Enum.Material.Metal Part383.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part383.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part383.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part383.brickColor = BrickColor.new("Really black") SpecialMesh384.Parent = Part383 SpecialMesh384.Scale = Vector3.new(0.349999994, 1, 1) SpecialMesh384.MeshType = Enum.MeshType.Brick Part385.Parent = Model0 Part385.CFrame = CFrame.new(-0.610497713, 3.13989329, -14.8064632, 0.999985635, -0.00162807363, 0.00510707032, 0.00513700629, 0.018946372, -0.999807417, 0.0015309992, 0.999819279, 0.0189544633) Part385.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001) Part385.Position = Vector3.new(-0.610497713, 3.13989329, -14.8064632) Part385.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961) Part385.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part385.Velocity = Vector3.new(7.44344675e-08, 0.00246519689, 9.78148478e-07) Part385.Size = Vector3.new(0.275000006, 0.618124902, 0.209375009) Part385.Anchored = true Part385.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part385.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part385.BrickColor = BrickColor.new("Really black") Part385.CanCollide = false Part385.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part385.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part385.Material = Enum.Material.Metal Part385.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part385.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part385.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part385.brickColor = BrickColor.new("Really black") SpecialMesh386.Parent = Part385 SpecialMesh386.Scale = Vector3.new(0.400000006, 1, 0.899999976) SpecialMesh386.MeshType = Enum.MeshType.Brick Part387.Parent = Model0 Part387.CFrame = CFrame.new(-0.611324251, 3.01513863, -13.8486776, 0.999985635, -0.00162807154, 0.00510659395, 0.00513652945, 0.0189459547, -0.999807417, 0.00153100828, 0.999819279, 0.0189540461) Part387.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001) Part387.Position = Vector3.new(-0.611324251, 3.01513863, -13.8486776) Part387.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961) Part387.Color = Color3.new(0.0509804, 0.411765, 0.67451) Part387.Velocity = Vector3.new(9.42162828e-08, 0.00246719248, 1.23810264e-06) Part387.Size = Vector3.new(0.275000006, 0.200000003, 0.213375002) Part387.Anchored = true Part387.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part387.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part387.BrickColor = BrickColor.new("Bright blue") Part387.CanCollide = false Part387.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part387.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part387.Material = Enum.Material.Neon Part387.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part387.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part387.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part387.brickColor = BrickColor.new("Bright blue") SpecialMesh388.Parent = Part387 SpecialMesh388.Scale = Vector3.new(0.550000012, 0.25, 0.5) SpecialMesh388.MeshType = Enum.MeshType.Wedge Part389.Parent = Model0 Part389.CFrame = CFrame.new(-0.615387738, 3.25427985, -11.9957829, -0.999985635, -0.00162816129, -0.00510668149, -0.00513661886, 0.0189460143, 0.999807417, -0.00153109606, 0.999819279, -0.0189541057) Part389.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part389.Position = Vector3.new(-0.615387738, 3.25427985, -11.9957829) Part389.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part389.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part389.Velocity = Vector3.new(5.62967202e-08, 0.00247105281, 7.39798622e-07) Part389.Size = Vector3.new(0.275000006, 0.206125051, 0.280375004) Part389.Anchored = true Part389.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part389.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part389.BrickColor = BrickColor.new("Really black") Part389.CanCollide = false Part389.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part389.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part389.Material = Enum.Material.Metal Part389.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part389.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part389.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part389.brickColor = BrickColor.new("Really black") SpecialMesh390.Parent = Part389 SpecialMesh390.Scale = Vector3.new(0.400000006, 0.560000002, 0.5) SpecialMesh390.MeshType = Enum.MeshType.Wedge Part391.Parent = Model0 Part391.CFrame = CFrame.new(-0.614540219, 3.2634635, -12.5800533, -0.999985635, -0.00162816129, -0.00510668149, -0.00513661886, 0.0189460143, 0.999807417, -0.00153109606, 0.999819279, -0.0189541057) Part391.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part391.Position = Vector3.new(-0.614540219, 3.2634635, -12.5800533) Part391.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part391.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part391.Velocity = Vector3.new(5.48404984e-08, 0.00246983557, 7.20662456e-07) Part391.Size = Vector3.new(0.275000006, 0.405125052, 0.211375013) Part391.Anchored = true Part391.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part391.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part391.BrickColor = BrickColor.new("Really black") Part391.CanCollide = false Part391.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part391.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part391.Material = Enum.Material.Metal Part391.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part391.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part391.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part391.brickColor = BrickColor.new("Really black") SpecialMesh392.Parent = Part391 SpecialMesh392.Scale = Vector3.new(0.5, 0.560000002, 0.5) SpecialMesh392.MeshType = Enum.MeshType.Wedge Part393.Parent = Model0 Part393.CFrame = CFrame.new(-0.608892262, 2.75060058, -14.5502081, -0.999985635, 0.00114323408, -0.00523646409, -0.00513646565, -0.483495802, 0.8753317, -0.00153109885, 0.875346065, 0.483494699) Part393.Orientation = Vector3.new(-61.079998, -0.620000005, -179.389999) Part393.Position = Vector3.new(-0.608892262, 2.75060058, -14.5502081) Part393.Rotation = Vector3.new(-61.0900002, -0.299999982, -179.929993) Part393.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part393.Velocity = Vector3.new(1.36162924e-07, 0.00246573123, 1.78932657e-06) Part393.Size = Vector3.new(0.275000006, 0.409124911, 0.268375039) Part393.Anchored = true Part393.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part393.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part393.BrickColor = BrickColor.new("Really black") Part393.CanCollide = false Part393.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part393.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part393.Material = Enum.Material.Metal Part393.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part393.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part393.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part393.brickColor = BrickColor.new("Really black") SpecialMesh394.Parent = Part393 SpecialMesh394.Scale = Vector3.new(0.349999994, 1, 1) SpecialMesh394.MeshType = Enum.MeshType.Brick Part395.Parent = Model0 Part395.CFrame = CFrame.new(-0.606766462, 3.43472743, -18.2343674, 0.999985635, -0.00103941432, 0.00525853038, 0.0051369979, -0.0943565816, -0.99552542, 0.00153093971, 0.995537996, -0.0943498909) Part395.Orientation = Vector3.new(84.5800018, 176.809998, 176.87999) Part395.Position = Vector3.new(-0.606766462, 3.43472743, -18.2343674) Part395.Rotation = Vector3.new(95.409996, 0.299999982, 0.0599999987) Part395.Color = Color3.new(0.0509804, 0.411765, 0.67451) Part395.Velocity = Vector3.new(2.76838534e-08, 0.00245805481, 3.63795948e-07) Part395.Size = Vector3.new(0.275000006, 1.04612494, 0.214375019) Part395.Anchored = true Part395.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part395.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part395.BrickColor = BrickColor.new("Bright blue") Part395.CanCollide = false Part395.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part395.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part395.Material = Enum.Material.Neon Part395.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part395.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part395.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part395.brickColor = BrickColor.new("Bright blue") SpecialMesh396.Parent = Part395 SpecialMesh396.Scale = Vector3.new(0.449999988, 0.899999976, 0.100000001) SpecialMesh396.MeshType = Enum.MeshType.Brick Part397.Parent = Model0 Part397.CFrame = CFrame.new(-0.638540506, 2.9091177, -16.128315, 0.00135860231, -0.999985635, -0.00518506905, 0.0334058255, -0.00513679488, 0.999428749, -0.999441087, -0.00153103739, 0.0333983675) Part397.Orientation = Vector3.new(-88.0599976, -8.81999969, 98.7399979) Part397.Position = Vector3.new(-0.638540506, 2.9091177, -16.128315) Part397.Rotation = Vector3.new(-88.0899963, -0.299999982, 89.9199982) Part397.Color = Color3.new(0.384314, 0.145098, 0.819608) Part397.Velocity = Vector3.new(1.11027532e-07, 0.00246243807, 1.45902084e-06) Part397.Size = Vector3.new(1.625, 0.200000003, 0.296375006) Part397.Anchored = true Part397.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part397.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part397.BrickColor = BrickColor.new("Royal purple") Part397.CanCollide = false Part397.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part397.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part397.Material = Enum.Material.Neon Part397.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part397.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part397.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part397.brickColor = BrickColor.new("Royal purple") SpecialMesh398.Parent = Part397 SpecialMesh398.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh398.MeshType = Enum.MeshType.Wedge Part399.Parent = Model0 Part399.CFrame = CFrame.new(-0.614644945, 3.60375571, -13.6545372, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163) Part399.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part399.Position = Vector3.new(-0.614644945, 3.60375571, -13.6545372) Part399.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part399.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part399.Velocity = Vector3.new(8.81826168e-10, 0.00246759667, 1.1587872e-08) Part399.Size = Vector3.new(0.275000006, 0.51412493, 0.622375011) Part399.Anchored = true Part399.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part399.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part399.BrickColor = BrickColor.new("Really black") Part399.CanCollide = false Part399.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part399.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part399.Material = Enum.Material.Metal Part399.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part399.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part399.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part399.brickColor = BrickColor.new("Really black") SpecialMesh400.Parent = Part399 SpecialMesh400.Scale = Vector3.new(0.400000006, 1.04999995, 0.5) SpecialMesh400.MeshType = Enum.MeshType.Brick Part401.Parent = Model0 Part401.CFrame = CFrame.new(-0.577553451, 2.93009853, -15.210207, -0.00336827105, 0.999985635, -0.0041695768, 0.380026042, 0.00513680326, 0.924961627, 0.924969733, 0.00153097301, -0.380037904) Part401.Orientation = Vector3.new(-67.659996, -179.369995, 89.2299957) Part401.Position = Vector3.new(-0.577553451, 2.93009853, -15.210207) Part401.Rotation = Vector3.new(-112.339996, -0.239999995, -90.1899948) Part401.Color = Color3.new(0.384314, 0.145098, 0.819608) Part401.Velocity = Vector3.new(1.07700714e-07, 0.00246436079, 1.41530256e-06) Part401.Size = Vector3.new(0.288000047, 0.200000003, 0.27837503) Part401.Anchored = true Part401.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part401.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part401.BrickColor = BrickColor.new("Royal purple") Part401.CanCollide = false Part401.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part401.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part401.Material = Enum.Material.Neon Part401.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part401.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part401.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part401.brickColor = BrickColor.new("Royal purple") SpecialMesh402.Parent = Part401 SpecialMesh402.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh402.MeshType = Enum.MeshType.Wedge Part403.Parent = Model0 Part403.CFrame = CFrame.new(-0.610871017, 3.00987482, -14.1263742, -0.999985635, 0.00162795268, 0.00510695158, -0.00513688475, -0.0189460143, -0.999807417, -0.00153088232, -0.999819279, 0.0189541057) Part403.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002) Part403.Position = Vector3.new(-0.610871017, 3.00987482, -14.1263742) Part403.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988) Part403.Color = Color3.new(0.0509804, 0.411765, 0.67451) Part403.Velocity = Vector3.new(9.5050936e-08, 0.00246661413, 1.24907092e-06) Part403.Size = Vector3.new(0.275000006, 0.207000002, 0.213375002) Part403.Anchored = true Part403.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part403.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part403.BrickColor = BrickColor.new("Bright blue") Part403.CanCollide = false Part403.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part403.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part403.Material = Enum.Material.Neon Part403.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part403.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part403.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part403.brickColor = BrickColor.new("Bright blue") SpecialMesh404.Parent = Part403 SpecialMesh404.Scale = Vector3.new(0.550000012, 0.25, 0.5) SpecialMesh404.MeshType = Enum.MeshType.Wedge Part405.Parent = Model0 Part405.CFrame = CFrame.new(-0.576041341, 2.90943861, -16.1282196, -0.00135869172, 0.999985635, -0.00518506905, -0.0334058292, 0.00513679255, 0.999428749, 0.999441028, 0.00153112656, 0.0333983749) Part405.Orientation = Vector3.new(-88.0599976, -8.81999969, -81.2599945) Part405.Position = Vector3.new(-0.576041341, 2.90943861, -16.1282196) Part405.Rotation = Vector3.new(-88.0899963, -0.299999982, -90.0799942) Part405.Color = Color3.new(0.384314, 0.145098, 0.819608) Part405.Velocity = Vector3.new(1.10976643e-07, 0.00246244832, 1.45835213e-06) Part405.Size = Vector3.new(1.625, 0.200000003, 0.296375006) Part405.Anchored = true Part405.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part405.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part405.BrickColor = BrickColor.new("Royal purple") Part405.CanCollide = false Part405.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part405.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part405.Material = Enum.Material.Neon Part405.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part405.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part405.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part405.brickColor = BrickColor.new("Royal purple") SpecialMesh406.Parent = Part405 SpecialMesh406.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh406.MeshType = Enum.MeshType.Wedge Part407.Parent = Model0 Part407.CFrame = CFrame.new(-0.61728102, 3.21630335, -10.6318092, -0.999985635, -0.00414685067, -0.00339615461, -0.00513672922, 0.560423911, 0.828190207, -0.00153109396, 0.828195751, -0.560437143) Part407.Orientation = Vector3.new(-55.9099998, -179.649994, -0.529999971) Part407.Position = Vector3.new(-0.61728102, 3.21630335, -10.6318092) Part407.Rotation = Vector3.new(-124.089996, -0.189999998, 179.759995) Part407.Color = Color3.new(0.0509804, 0.411765, 0.67451) Part407.Velocity = Vector3.new(6.23185059e-08, 0.00247389474, 8.18931142e-07) Part407.Size = Vector3.new(0.200000003, 0.46875, 0.220999971) Part407.Anchored = true Part407.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part407.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part407.BrickColor = BrickColor.new("Bright blue") Part407.CanCollide = false Part407.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part407.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part407.Material = Enum.Material.Neon Part407.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part407.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part407.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part407.brickColor = BrickColor.new("Bright blue") SpecialMesh408.Parent = Part407 SpecialMesh408.Scale = Vector3.new(0.5, 1, 0.25) SpecialMesh408.MeshType = Enum.MeshType.Brick Part409.Parent = Model0 Part409.CFrame = CFrame.new(-0.612716079, 3.04616904, -13.0423889, -0.999985635, -0.00162816129, -0.00510668149, -0.00513661886, 0.0189460143, 0.999807417, -0.00153109606, 0.999819279, -0.0189541057) Part409.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part409.Position = Vector3.new(-0.612716079, 3.04616904, -13.0423889) Part409.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part409.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part409.Velocity = Vector3.new(8.92959378e-08, 0.00246887235, 1.17344382e-06) Part409.Size = Vector3.new(0.275000006, 0.35512504, 0.283374995) Part409.Anchored = true Part409.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part409.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part409.BrickColor = BrickColor.new("Really black") Part409.CanCollide = false Part409.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part409.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part409.Material = Enum.Material.Metal Part409.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part409.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part409.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part409.brickColor = BrickColor.new("Really black") SpecialMesh410.Parent = Part409 SpecialMesh410.Scale = Vector3.new(0.400000006, 0.560000002, 0.5) SpecialMesh410.MeshType = Enum.MeshType.Wedge Part411.Parent = Model0 Part411.CFrame = CFrame.new(-0.614045858, 3.38228369, -13.3029222, 0.999985635, 0.00162801193, -0.00510688825, 0.00513682282, -0.0189459547, 0.999807417, 0.00153094309, -0.999819279, -0.0189540461) Part411.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002) Part411.Position = Vector3.new(-0.614045858, 3.38228369, -13.3029222) Part411.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961) Part411.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part411.Velocity = Vector3.new(3.59996903e-08, 0.00246832939, 4.73074152e-07) Part411.Size = Vector3.new(0.275000006, 0.204125047, 0.287375003) Part411.Anchored = true Part411.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part411.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part411.BrickColor = BrickColor.new("Really black") Part411.CanCollide = false Part411.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part411.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part411.Material = Enum.Material.Metal Part411.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part411.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part411.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part411.brickColor = BrickColor.new("Really black") SpecialMesh412.Parent = Part411 SpecialMesh412.Scale = Vector3.new(0.5, 0.5, 0.5) SpecialMesh412.MeshType = Enum.MeshType.Wedge Part413.Parent = Model0 Part413.CFrame = CFrame.new(-0.609584808, 2.93011069, -14.6988583, -0.999985635, -0.00476218108, -0.00245960802, -0.00513651408, 0.720367968, 0.693573236, -0.00153109804, 0.693575919, -0.720382035) Part413.Orientation = Vector3.new(-43.9099998, -179.800003, -0.409999996) Part413.Position = Vector3.new(-0.609584808, 2.93011069, -14.6988583) Part413.Rotation = Vector3.new(-136.089996, -0.140000001, 179.729996) Part413.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part413.Velocity = Vector3.new(1.07698781e-07, 0.00246542133, 1.41527721e-06) Part413.Size = Vector3.new(0.275000006, 0.484124899, 0.227375031) Part413.Anchored = true Part413.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part413.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part413.BrickColor = BrickColor.new("Really black") Part413.CanCollide = false Part413.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part413.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part413.Material = Enum.Material.Metal Part413.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part413.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part413.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part413.brickColor = BrickColor.new("Really black") SpecialMesh414.Parent = Part413 SpecialMesh414.Scale = Vector3.new(0.349999994, 0.300000012, 1) SpecialMesh414.MeshType = Enum.MeshType.Brick Part415.Parent = Model0 Part415.CFrame = CFrame.new(-0.606956184, 3.40465999, -18.0096188, 0.999985635, -0.0010395617, 0.00525854016, 0.00513699278, -0.0943568796, -0.99552542, 0.00153108896, 0.995537996, -0.094350189) Part415.Orientation = Vector3.new(84.5800018, 176.809998, 176.87999) Part415.Position = Vector3.new(-0.606956184, 3.40465999, -18.0096188) Part415.Rotation = Vector3.new(95.409996, 0.299999982, 0.0599999987) Part415.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part415.Velocity = Vector3.new(3.24515206e-08, 0.00245852303, 4.26448139e-07) Part415.Size = Vector3.new(0.275000006, 1.46012485, 0.422374964) Part415.Anchored = true Part415.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part415.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part415.BrickColor = BrickColor.new("Really black") Part415.CanCollide = false Part415.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part415.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part415.Material = Enum.Material.Metal Part415.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part415.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part415.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part415.brickColor = BrickColor.new("Really black") SpecialMesh416.Parent = Part415 SpecialMesh416.Scale = Vector3.new(0.400000006, 1, 0.5) SpecialMesh416.MeshType = Enum.MeshType.Brick Part417.Parent = Model0 Part417.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163) Part417.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part417.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177) Part417.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part417.Color = Color3.new(0.384314, 0.145098, 0.819608) Part417.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07) Part417.Size = Vector3.new(0.275000006, 0.320124894, 0.316374987) Part417.Anchored = true Part417.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part417.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part417.BrickColor = BrickColor.new("Royal purple") Part417.CanCollide = false Part417.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part417.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part417.Material = Enum.Material.Neon Part417.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part417.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part417.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part417.brickColor = BrickColor.new("Royal purple") SpecialMesh418.Parent = Part417 SpecialMesh418.Scale = Vector3.new(0.457500011, 1, 1) SpecialMesh418.MeshType = Enum.MeshType.Cylinder Part419.Parent = Model0 Part419.CFrame = CFrame.new(-0.616606832, 3.19626212, -11.004673, -0.999985635, -0.000250895391, -0.00535403285, -0.00513659744, -0.24046874, 0.970643461, -0.001531007, 0.970656931, 0.240463987) Part419.Orientation = Vector3.new(-76.0800018, -1.27999997, -178.779999) Part419.Position = Vector3.new(-0.616606832, 3.19626212, -11.004673) Part419.Rotation = Vector3.new(-76.0899963, -0.310000002, 179.98999) Part419.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part419.Velocity = Vector3.new(6.54963515e-08, 0.00247311778, 8.606915e-07) Part419.Size = Vector3.new(0.275000006, 0.418250024, 0.25) Part419.Anchored = true Part419.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part419.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part419.BrickColor = BrickColor.new("Really black") Part419.CanCollide = false Part419.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part419.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part419.Material = Enum.Material.Metal Part419.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part419.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part419.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part419.brickColor = BrickColor.new("Really black") SpecialMesh420.Parent = Part419 SpecialMesh420.Scale = Vector3.new(0.5, 1, 0.25) SpecialMesh420.MeshType = Enum.MeshType.Brick Part421.Parent = Model0 Part421.CFrame = CFrame.new(-0.610599458, 3.09770298, -14.5984182, -0.999985635, 0.00510674436, -0.0016279578, -0.00513667939, -0.999807417, 0.0189470276, -0.00153088616, 0.018955119, 0.999819279) Part421.Orientation = Vector3.new(-1.09000003, -0.0899999961, -179.709991) Part421.Position = Vector3.new(-0.610599458, 3.09770298, -14.5984182) Part421.Rotation = Vector3.new(-1.09000003, -0.0899999961, -179.709991) Part421.Color = Color3.new(0.972549, 0.972549, 0.972549) Part421.Velocity = Vector3.new(8.1124405e-08, 0.00246563042, 1.06606149e-06) Part421.Size = Vector3.new(0.275000006, 0.200124964, 0.287375033) Part421.Anchored = true Part421.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part421.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part421.BrickColor = BrickColor.new("Institutional white") Part421.CanCollide = false Part421.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part421.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part421.Material = Enum.Material.Metal Part421.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part421.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part421.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part421.brickColor = BrickColor.new("Institutional white") SpecialMesh422.Parent = Part421 SpecialMesh422.Scale = Vector3.new(0.560000002, 1, 0.899999976) SpecialMesh422.MeshType = Enum.MeshType.Wedge Part423.Parent = Model0 Part423.CFrame = CFrame.new(-0.608857095, 2.56135106, -13.9388657, -0.999985635, -0.00289438874, -0.00451127253, -0.00513661513, 0.277069688, 0.960836291, -0.00153109606, 0.96084559, -0.277080595) Part423.Orientation = Vector3.new(-73.909996, -179.069992, -1.05999994) Part423.Position = Vector3.new(-0.608857095, 2.56135106, -13.9388657) Part423.Rotation = Vector3.new(-106.089996, -0.25999999, 179.830002) Part423.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part423.Velocity = Vector3.new(1.66171404e-07, 0.00246700505, 2.18366995e-06) Part423.Size = Vector3.new(0.275000006, 0.409124941, 0.360375017) Part423.Anchored = true Part423.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part423.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part423.BrickColor = BrickColor.new("Really black") Part423.CanCollide = false Part423.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part423.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part423.Material = Enum.Material.Metal Part423.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part423.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part423.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part423.brickColor = BrickColor.new("Really black") SpecialMesh424.Parent = Part423 SpecialMesh424.Scale = Vector3.new(0.349999994, 1, 1) SpecialMesh424.MeshType = Enum.MeshType.Brick Part425.Parent = Model0 Part425.CFrame = CFrame.new(-0.610883415, 2.94288707, -13.8941879, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461) Part425.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part425.Position = Vector3.new(-0.610883415, 2.94288707, -13.8941879) Part425.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part425.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part425.Velocity = Vector3.new(1.05672896e-07, 0.00246709795, 1.38865482e-06) Part425.Size = Vector3.new(0.275000006, 0.228, 0.213375002) Part425.Anchored = true Part425.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part425.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part425.BrickColor = BrickColor.new("Really black") Part425.CanCollide = false Part425.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part425.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part425.Material = Enum.Material.Metal Part425.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part425.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part425.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part425.brickColor = BrickColor.new("Really black") SpecialMesh426.Parent = Part425 SpecialMesh426.Scale = Vector3.new(0.569999993, 0.125, 0.375) SpecialMesh426.MeshType = Enum.MeshType.Wedge Part427.Parent = Model0 Part427.CFrame = CFrame.new(-0.612252593, 3.11727381, -13.584939, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461) Part427.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part427.Position = Vector3.new(-0.612252593, 3.11727381, -13.584939) Part427.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part427.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part427.Velocity = Vector3.new(7.80211593e-08, 0.00246774196, 1.02528122e-06) Part427.Size = Vector3.new(0.275000006, 0.398124993, 0.303375006) Part427.Anchored = true Part427.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part427.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part427.BrickColor = BrickColor.new("Really black") Part427.CanCollide = false Part427.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part427.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part427.Material = Enum.Material.Metal Part427.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part427.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part427.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part427.brickColor = BrickColor.new("Really black") SpecialMesh428.Parent = Part427 SpecialMesh428.Scale = Vector3.new(0.5, 1, 1) SpecialMesh428.MeshType = Enum.MeshType.Brick Part429.Parent = Model0 Part429.CFrame = CFrame.new(-0.612551332, 3.35195827, -14.1766062, 0.999985635, 0.0047621401, -0.00246015727, 0.00513686566, -0.720367908, 0.693573296, 0.00153067405, -0.693575978, -0.720381975) Part429.Orientation = Vector3.new(-43.9099998, -179.800003, 179.589996) Part429.Position = Vector3.new(-0.612551332, 3.35195827, -14.1766062) Part429.Rotation = Vector3.new(-136.089996, -0.140000001, -0.269999981) Part429.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part429.Velocity = Vector3.new(4.08082492e-08, 0.00246650912, 5.36263883e-07) Part429.Size = Vector3.new(0.275000006, 0.331124961, 0.412375003) Part429.Anchored = true Part429.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part429.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part429.BrickColor = BrickColor.new("Really black") Part429.CanCollide = false Part429.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part429.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part429.Material = Enum.Material.Metal Part429.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part429.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part429.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part429.brickColor = BrickColor.new("Really black") SpecialMesh430.Parent = Part429 SpecialMesh430.Scale = Vector3.new(0.5, 1.04999995, 0.5) SpecialMesh430.MeshType = Enum.MeshType.Brick Part431.Parent = Model0 Part431.CFrame = CFrame.new(-0.578086436, 2.53643656, -13.5418949, -0.00476215873, 0.999985635, -0.00245991186, 0.72036773, 0.00513670826, 0.693573475, 0.693576157, 0.00153086532, -0.720381796) Part431.Orientation = Vector3.new(-43.9099998, -179.800003, 89.5899963) Part431.Position = Vector3.new(-0.578086436, 2.53643656, -13.5418949) Part431.Rotation = Vector3.new(-136.089996, -0.140000001, -90.2699966) Part431.Color = Color3.new(0.384314, 0.145098, 0.819608) Part431.Velocity = Vector3.new(1.70122007e-07, 0.00246783718, 2.23558482e-06) Part431.Size = Vector3.new(0.421999991, 0.200000003, 0.280375004) Part431.Anchored = true Part431.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part431.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part431.BrickColor = BrickColor.new("Royal purple") Part431.CanCollide = false Part431.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part431.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part431.Material = Enum.Material.Neon Part431.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part431.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part431.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part431.brickColor = BrickColor.new("Royal purple") SpecialMesh432.Parent = Part431 SpecialMesh432.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh432.MeshType = Enum.MeshType.Wedge Part433.Parent = Model0 Part433.CFrame = CFrame.new(-0.647041559, 3.82817221, -13.658843, -0.00162801228, -0.999985635, 0.00510653481, 0.0189460143, -0.00513646938, -0.999807417, 0.999819279, -0.00153094972, 0.0189541057) Part433.Orientation = Vector3.new(88.8799973, 15.0799999, 105.169998) Part433.Position = Vector3.new(-0.647041559, 3.82817221, -13.658843) Part433.Rotation = Vector3.new(88.909996, 0.289999992, 90.0899963) Part433.Color = Color3.new(0.384314, 0.145098, 0.819608) Part433.Velocity = Vector3.new(-3.47029321e-08, 0.00246758247, -4.56033831e-07) Part433.Size = Vector3.new(0.643000007, 0.200000003, 0.280375004) Part433.Anchored = true Part433.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part433.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part433.BrickColor = BrickColor.new("Royal purple") Part433.CanCollide = false Part433.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part433.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part433.Material = Enum.Material.Neon Part433.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part433.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part433.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part433.brickColor = BrickColor.new("Royal purple") SpecialMesh434.Parent = Part433 SpecialMesh434.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh434.MeshType = Enum.MeshType.Wedge Part435.Parent = Model0 Part435.CFrame = CFrame.new(-0.610847712, 3.10699439, -14.4674244, 0.999985635, 0.00345827825, -0.00409521349, 0.00513684051, -0.400113374, 0.916451454, 0.00153079373, -0.916459262, -0.400125414) Part435.Orientation = Vector3.new(-66.409996, -179.409988, 179.259995) Part435.Position = Vector3.new(-0.610847712, 3.10699439, -14.4674244) Part435.Rotation = Vector3.new(-113.589996, -0.229999989, -0.199999988) Part435.Color = Color3.new(0.384314, 0.145098, 0.819608) Part435.Velocity = Vector3.new(7.96511017e-08, 0.00246590329, 1.04670062e-06) Part435.Size = Vector3.new(0.275000006, 0.23712492, 0.375375003) Part435.Anchored = true Part435.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part435.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part435.BrickColor = BrickColor.new("Royal purple") Part435.CanCollide = false Part435.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part435.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part435.Material = Enum.Material.Neon Part435.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part435.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part435.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part435.brickColor = BrickColor.new("Royal purple") SpecialMesh436.Parent = Part435 SpecialMesh436.Scale = Vector3.new(0.524999976, 1.04999995, 0.800000012) SpecialMesh436.MeshType = Enum.MeshType.Brick Part437.Parent = Model0 Part437.CFrame = CFrame.new(-0.583012402, 3.6639781, -14.1030874, 0.00476215919, 0.999985635, 0.00246015075, -0.720367849, 0.0051368745, -0.693573356, -0.693576038, 0.00153069268, 0.720381975) Part437.Orientation = Vector3.new(43.9099998, 0.199999988, -89.5899963) Part437.Position = Vector3.new(-0.583012402, 3.6639781, -14.1030874) Part437.Rotation = Vector3.new(43.9099998, 0.140000001, -89.7299957) Part437.Color = Color3.new(0.384314, 0.145098, 0.819608) Part437.Velocity = Vector3.new(-8.66738503e-09, 0.00246666698, -1.13898864e-07) Part437.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004) Part437.Anchored = true Part437.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part437.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part437.BrickColor = BrickColor.new("Royal purple") Part437.CanCollide = false Part437.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part437.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part437.Material = Enum.Material.Neon Part437.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part437.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part437.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part437.brickColor = BrickColor.new("Royal purple") SpecialMesh438.Parent = Part437 SpecialMesh438.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh438.MeshType = Enum.MeshType.Wedge Part439.Parent = Model0 Part439.CFrame = CFrame.new(-0.609243929, 2.84955072, -14.6524963, -0.999985635, -0.00162816211, -0.00510652829, -0.00513646565, 0.0189461932, 0.999807417, -0.00153109885, 0.999819279, -0.0189542845) Part439.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part439.Position = Vector3.new(-0.609243929, 2.84955072, -14.6524963) Part439.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part439.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part439.Velocity = Vector3.new(1.20472833e-07, 0.00246551796, 1.58314185e-06) Part439.Size = Vector3.new(0.275000006, 0.287124902, 0.227375031) Part439.Anchored = true Part439.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part439.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part439.BrickColor = BrickColor.new("Really black") Part439.CanCollide = false Part439.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part439.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part439.Material = Enum.Material.Metal Part439.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part439.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part439.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part439.brickColor = BrickColor.new("Really black") SpecialMesh440.Parent = Part439 SpecialMesh440.Scale = Vector3.new(0.349999994, 1, 1) SpecialMesh440.MeshType = Enum.MeshType.Brick Part441.Parent = Model0 Part441.CFrame = CFrame.new(-0.610548377, 2.83942795, -13.765955, -0.999985635, -0.00162816129, -0.00510662561, -0.00513656298, 0.0189460143, 0.999807417, -0.00153109711, 0.999819279, -0.0189541057) Part441.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part441.Position = Vector3.new(-0.610548377, 2.83942795, -13.765955) Part441.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part441.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part441.Velocity = Vector3.new(1.22077964e-07, 0.002467365, 1.60423497e-06) Part441.Size = Vector3.new(0.275000006, 0.304124922, 0.267374992) Part441.Anchored = true Part441.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part441.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part441.BrickColor = BrickColor.new("Really black") Part441.CanCollide = false Part441.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part441.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part441.Material = Enum.Material.Metal Part441.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part441.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part441.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part441.brickColor = BrickColor.new("Really black") SpecialMesh442.Parent = Part441 SpecialMesh442.Scale = Vector3.new(0.495000005, 1, 1) SpecialMesh442.MeshType = Enum.MeshType.Wedge Part443.Parent = Model0 Part443.CFrame = CFrame.new(-0.584542513, 3.82849336, -13.6587467, 0.00162807188, 0.999985635, 0.00510653481, -0.0189460143, 0.00513647031, -0.999807417, -0.999819279, 0.00153100933, 0.0189541057) Part443.Orientation = Vector3.new(88.8799973, 15.0799999, -74.8300018) Part443.Position = Vector3.new(-0.584542513, 3.82849336, -13.6587467) Part443.Rotation = Vector3.new(88.909996, 0.289999992, -89.909996) Part443.Color = Color3.new(0.384314, 0.145098, 0.819608) Part443.Velocity = Vector3.new(-3.47538496e-08, 0.00246759271, -4.56702992e-07) Part443.Size = Vector3.new(0.643000007, 0.200000003, 0.280375004) Part443.Anchored = true Part443.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part443.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part443.BrickColor = BrickColor.new("Royal purple") Part443.CanCollide = false Part443.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part443.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part443.Material = Enum.Material.Neon Part443.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part443.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part443.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part443.brickColor = BrickColor.new("Royal purple") SpecialMesh444.Parent = Part443 SpecialMesh444.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh444.MeshType = Enum.MeshType.Wedge Part445.Parent = Model0 Part445.CFrame = CFrame.new(-0.618139863, 3.39627433, -10.6743059, 0.999985635, -0.0024899696, 0.00474630948, 0.00513651408, 0.192273051, -0.981328189, 0.00153088931, 0.981338441, 0.192283079) Part445.Orientation = Vector3.new(78.909996, 1.40999997, 1.52999997) Part445.Position = Vector3.new(-0.618139863, 3.39627433, -10.6743059) Part445.Rotation = Vector3.new(78.909996, 0.269999981, 0.140000001) Part445.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part445.Velocity = Vector3.new(3.37812835e-08, 0.00247380603, 4.43921522e-07) Part445.Size = Vector3.new(0.275000006, 0.28125, 0.234375) Part445.Anchored = true Part445.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part445.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part445.BrickColor = BrickColor.new("Really black") Part445.CanCollide = false Part445.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part445.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part445.Material = Enum.Material.Metal Part445.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part445.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part445.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part445.brickColor = BrickColor.new("Really black") SpecialMesh446.Parent = Part445 SpecialMesh446.Scale = Vector3.new(0.5, 1.04999995, 0.400000006) SpecialMesh446.MeshType = Enum.MeshType.Brick Part447.Parent = Model0 Part447.CFrame = CFrame.new(-0.612165928, 3.04279852, -13.3917465, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461) Part447.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part447.Position = Vector3.new(-0.612165928, 3.04279852, -13.3917465) Part447.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part447.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part447.Velocity = Vector3.new(8.98303796e-08, 0.00246814452, 1.18046705e-06) Part447.Size = Vector3.new(0.275000006, 0.577124953, 0.303375006) Part447.Anchored = true Part447.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part447.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part447.BrickColor = BrickColor.new("Really black") Part447.CanCollide = false Part447.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part447.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part447.Material = Enum.Material.Metal Part447.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part447.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part447.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part447.brickColor = BrickColor.new("Really black") SpecialMesh448.Parent = Part447 SpecialMesh448.Scale = Vector3.new(0.400000006, 0.870000005, 0.5) SpecialMesh448.MeshType = Enum.MeshType.Brick Part449.Parent = Model0 Part449.CFrame = CFrame.new(-0.576728344, 2.5984447, -14.6364422, 0.00114334025, 0.999985635, -0.00523668947, -0.483495861, 0.00513671385, 0.8753317, 0.875346005, 0.00153111527, 0.483494759) Part449.Orientation = Vector3.new(-61.079998, -0.620000005, -89.3899994) Part449.Position = Vector3.new(-0.576728344, 2.5984447, -14.6364422) Part449.Rotation = Vector3.new(-61.0900002, -0.299999982, -89.9300003) Part449.Color = Color3.new(0.384314, 0.145098, 0.819608) Part449.Velocity = Vector3.new(1.6028963e-07, 0.00246555661, 2.10637722e-06) Part449.Size = Vector3.new(0.423000038, 0.200000003, 0.280375004) Part449.Anchored = true Part449.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part449.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part449.BrickColor = BrickColor.new("Royal purple") Part449.CanCollide = false Part449.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part449.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part449.Material = Enum.Material.Neon Part449.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part449.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part449.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part449.brickColor = BrickColor.new("Royal purple") SpecialMesh450.Parent = Part449 SpecialMesh450.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh450.MeshType = Enum.MeshType.Wedge Part451.Parent = Model0 Part451.CFrame = CFrame.new(-0.611472607, 3.24456573, -14.520874, -0.999985635, 0.000250921701, 0.00535428664, -0.00513683865, 0.240468413, -0.970643461, -0.00153109187, -0.970656991, -0.240463659) Part451.Orientation = Vector3.new(76.0800018, 178.720001, -1.22000003) Part451.Position = Vector3.new(-0.611472607, 3.24456573, -14.520874) Part451.Rotation = Vector3.new(103.909996, 0.310000002, -179.98999) Part451.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part451.Velocity = Vector3.new(5.78370134e-08, 0.002465792, 7.60040166e-07) Part451.Size = Vector3.new(0.275000006, 0.221124932, 0.408374965) Part451.Anchored = true Part451.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part451.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part451.BrickColor = BrickColor.new("Really black") Part451.CanCollide = false Part451.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part451.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part451.Material = Enum.Material.Metal Part451.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part451.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part451.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part451.brickColor = BrickColor.new("Really black") SpecialMesh452.Parent = Part451 SpecialMesh452.Scale = Vector3.new(0.550000012, 1.04999995, 0.800000012) SpecialMesh452.MeshType = Enum.MeshType.Brick Part453.Parent = Model0 Part453.CFrame = CFrame.new(-0.610993803, 3.15083313, -14.5190973, 0.999985635, 0.00289416499, -0.00451159757, 0.00513686473, -0.2770693, 0.960836351, 0.00153079326, -0.960845709, -0.277080178) Part453.Orientation = Vector3.new(-73.909996, -179.069992, 178.940002) Part453.Position = Vector3.new(-0.610993803, 3.15083313, -14.5190973) Part453.Rotation = Vector3.new(-106.089996, -0.25999999, -0.170000002) Part453.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part453.Velocity = Vector3.new(7.26997911e-08, 0.00246579573, 9.55352903e-07) Part453.Size = Vector3.new(0.275000006, 0.221124932, 0.408374965) Part453.Anchored = true Part453.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part453.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part453.BrickColor = BrickColor.new("Really black") Part453.CanCollide = false Part453.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part453.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part453.Material = Enum.Material.Metal Part453.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part453.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part453.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part453.brickColor = BrickColor.new("Really black") SpecialMesh454.Parent = Part453 SpecialMesh454.Scale = Vector3.new(0.550000012, 1.04999995, 0.800000012) SpecialMesh454.MeshType = Enum.MeshType.Brick Part455.Parent = Model0 Part455.CFrame = CFrame.new(-0.609657764, 2.72515392, -13.9643335, -0.999985635, -0.00162816129, -0.00510662561, -0.00513656298, 0.0189460143, 0.999807417, -0.00153109711, 0.999819279, -0.0189541057) Part455.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part455.Position = Vector3.new(-0.609657764, 2.72515392, -13.9643335) Part455.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part455.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part455.Velocity = Vector3.new(1.40197898e-07, 0.00246695196, 1.84235034e-06) Part455.Size = Vector3.new(0.275000006, 0.330124915, 0.226374999) Part455.Anchored = true Part455.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part455.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part455.BrickColor = BrickColor.new("Really black") Part455.CanCollide = false Part455.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part455.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part455.Material = Enum.Material.Glass Part455.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part455.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part455.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part455.brickColor = BrickColor.new("Really black") SpecialMesh456.Parent = Part455 SpecialMesh456.Scale = Vector3.new(0.400000006, 1, 1) SpecialMesh456.MeshType = Enum.MeshType.Brick Part457.Parent = Model0 Part457.CFrame = CFrame.new(-0.577368915, 2.78939152, -14.8586674, 0.00361127499, 0.999985635, -0.00396134611, -0.85638535, 0.00513800606, 0.516312063, 0.516324997, 0.00152789324, 0.856391609) Part457.Orientation = Vector3.new(-31.0900002, -0.269999981, -89.659996) Part457.Position = Vector3.new(-0.577368915, 2.78939152, -14.8586674) Part457.Rotation = Vector3.new(-31.0900002, -0.229999989, -89.7900009) Part457.Color = Color3.new(0.384314, 0.145098, 0.819608) Part457.Velocity = Vector3.new(1.30012012e-07, 0.00246509351, 1.70849694e-06) Part457.Size = Vector3.new(0.293000042, 0.200000003, 0.280375004) Part457.Anchored = true Part457.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part457.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part457.BrickColor = BrickColor.new("Royal purple") Part457.CanCollide = false Part457.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part457.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part457.Material = Enum.Material.Neon Part457.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part457.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part457.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part457.brickColor = BrickColor.new("Royal purple") SpecialMesh458.Parent = Part457 SpecialMesh458.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh458.MeshType = Enum.MeshType.Wedge Part459.Parent = Model0 Part459.CFrame = CFrame.new(-0.611768007, 3.29040194, -14.4816895, -0.999985635, -0.00045009004, 0.00534120994, -0.00513681443, 0.36510545, -0.930952132, -0.00153109233, -0.930966198, -0.3651025) Part459.Orientation = Vector3.new(68.5800018, 179.159988, -0.810000002) Part459.Position = Vector3.new(-0.611768007, 3.29040194, -14.4816895) Part459.Rotation = Vector3.new(111.409996, 0.310000002, 179.970001) Part459.Color = Color3.new(0.384314, 0.145098, 0.819608) Part459.Velocity = Vector3.new(5.05689677e-08, 0.00246587349, 6.64530262e-07) Part459.Size = Vector3.new(0.275000006, 0.238124937, 0.381375015) Part459.Anchored = true Part459.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part459.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part459.BrickColor = BrickColor.new("Royal purple") Part459.CanCollide = false Part459.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part459.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part459.Material = Enum.Material.Neon Part459.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part459.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part459.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part459.brickColor = BrickColor.new("Royal purple") SpecialMesh460.Parent = Part459 SpecialMesh460.Scale = Vector3.new(0.524999976, 1.04999995, 0.800000012) SpecialMesh460.MeshType = Enum.MeshType.Brick Part461.Parent = Model0 Part461.CFrame = CFrame.new(-0.605971158, 3.45052385, -18.8064079, -0.999985635, 0.00474059395, 0.00250087585, -0.00513641909, -0.714288056, -0.699833155, -0.00153127871, -0.699835896, 0.714302182) Part461.Orientation = Vector3.new(44.4099998, 0.199999988, -179.589996) Part461.Position = Vector3.new(-0.605971158, 3.45052385, -18.8064079) Part461.Rotation = Vector3.new(44.4099998, 0.140000001, -179.729996) Part461.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part461.Velocity = Vector3.new(2.51790748e-08, 0.00245686295, 3.30880596e-07) Part461.Size = Vector3.new(0.275000006, 0.235124931, 0.586375237) Part461.Anchored = true Part461.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part461.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part461.BrickColor = BrickColor.new("Really black") Part461.CanCollide = false Part461.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part461.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part461.Material = Enum.Material.Metal Part461.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part461.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part461.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part461.brickColor = BrickColor.new("Really black") SpecialMesh462.Parent = Part461 SpecialMesh462.Scale = Vector3.new(0.400000006, 1.04999995, 1) SpecialMesh462.MeshType = Enum.MeshType.Brick Part463.Parent = Model0 Part463.CFrame = CFrame.new(-0.610880256, 2.96906447, -13.9840736, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461) Part463.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part463.Position = Vector3.new(-0.610880256, 2.96906447, -13.9840736) Part463.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part463.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part463.Velocity = Vector3.new(1.01522062e-07, 0.00246691052, 1.33410845e-06) Part463.Size = Vector3.new(0.275000006, 0.239124984, 0.303375006) Part463.Anchored = true Part463.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part463.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part463.BrickColor = BrickColor.new("Really black") Part463.CanCollide = false Part463.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part463.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part463.Material = Enum.Material.Glass Part463.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part463.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part463.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part463.brickColor = BrickColor.new("Really black") SpecialMesh464.Parent = Part463 SpecialMesh464.Scale = Vector3.new(0.524999976, 1, 1) SpecialMesh464.MeshType = Enum.MeshType.Brick Part465.Parent = Model0 Part465.CFrame = CFrame.new(-0.63922745, 2.59812379, -14.6365376, -0.00114342954, -0.999985635, -0.00523668341, 0.483495861, -0.00513675157, 0.8753317, -0.875346065, -0.00153103401, 0.483494759) Part465.Orientation = Vector3.new(-61.079998, -0.620000005, 90.6100006) Part465.Position = Vector3.new(-0.63922745, 2.59812379, -14.6365376) Part465.Rotation = Vector3.new(-61.0900002, -0.299999982, 90.0699997) Part465.Color = Color3.new(0.384314, 0.145098, 0.819608) Part465.Velocity = Vector3.new(1.6034052e-07, 0.0024655466, 2.10704593e-06) Part465.Size = Vector3.new(0.423000038, 0.200000003, 0.280375004) Part465.Anchored = true Part465.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part465.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part465.BrickColor = BrickColor.new("Royal purple") Part465.CanCollide = false Part465.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part465.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part465.Material = Enum.Material.Neon Part465.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part465.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part465.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part465.brickColor = BrickColor.new("Royal purple") SpecialMesh466.Parent = Part465 SpecialMesh466.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh466.MeshType = Enum.MeshType.Wedge Part467.Parent = Model0 Part467.CFrame = CFrame.new(-0.63986814, 2.78907037, -14.8587627, -0.0036113495, -0.999985635, -0.00396139733, 0.85638535, -0.00513809687, 0.516312063, -0.516324997, -0.0015278986, 0.856391549) Part467.Orientation = Vector3.new(-31.0900002, -0.269999981, 90.3399963) Part467.Position = Vector3.new(-0.63986814, 2.78907037, -14.8587627) Part467.Rotation = Vector3.new(-31.0900002, -0.229999989, 90.2099991) Part467.Color = Color3.new(0.384314, 0.145098, 0.819608) Part467.Velocity = Vector3.new(1.30062929e-07, 0.00246508326, 1.70916621e-06) Part467.Size = Vector3.new(0.293000042, 0.200000003, 0.280375004) Part467.Anchored = true Part467.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part467.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part467.BrickColor = BrickColor.new("Royal purple") Part467.CanCollide = false Part467.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part467.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part467.Material = Enum.Material.Neon Part467.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part467.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part467.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part467.brickColor = BrickColor.new("Royal purple") SpecialMesh468.Parent = Part467 SpecialMesh468.Scale = Vector3.new(1, 0.300000012, 0.5) SpecialMesh468.MeshType = Enum.MeshType.Wedge Part469.Parent = Model0 Part469.CFrame = CFrame.new(-0.610184669, 2.95239902, -14.3818283, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057) Part469.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002) Part469.Position = Vector3.new(-0.610184669, 2.95239902, -14.3818283) Part469.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961) Part469.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part469.Velocity = Vector3.new(1.04164627e-07, 0.00246608187, 1.36883455e-06) Part469.Size = Vector3.new(0.275000006, 0.410999984, 0.469375014) Part469.Anchored = true Part469.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part469.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part469.BrickColor = BrickColor.new("Really black") Part469.CanCollide = false Part469.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part469.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part469.Material = Enum.Material.Glass Part469.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part469.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part469.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part469.brickColor = BrickColor.new("Really black") SpecialMesh470.Parent = Part469 SpecialMesh470.Scale = Vector3.new(0.5, 0.850000024, 0.699999988) SpecialMesh470.MeshType = Enum.MeshType.Brick Part471.Parent = Model0 Part471.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163) Part471.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part471.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177) Part471.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part471.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part471.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07) Part471.Size = Vector3.new(0.275000006, 0.698124886, 0.638374984) Part471.Anchored = true Part471.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part471.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part471.BrickColor = BrickColor.new("Really black") Part471.CanCollide = false Part471.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part471.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part471.Material = Enum.Material.Glass Part471.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part471.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part471.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part471.brickColor = BrickColor.new("Really black") SpecialMesh472.Parent = Part471 SpecialMesh472.Scale = Vector3.new(0.449999988, 1, 1) SpecialMesh472.MeshType = Enum.MeshType.Cylinder Part473.Parent = Model0 Part473.CFrame = CFrame.new(-0.618369102, 3.23987865, -11.0925436, 0.999985635, 0.00162807235, -0.00510680024, 0.0051367362, -0.0189461038, 0.999807417, 0.00153100432, -0.999819279, -0.0189541951) Part473.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002) Part473.Position = Vector3.new(-0.618369102, 3.23987865, -11.0925436) Part473.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961) Part473.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part473.Velocity = Vector3.new(5.85802624e-08, 0.00247293455, 7.69806775e-07) Part473.Size = Vector3.new(0.25999999, 0.578125, 0.21875) Part473.Anchored = true Part473.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part473.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part473.BrickColor = BrickColor.new("Really black") Part473.CanCollide = false Part473.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part473.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part473.Material = Enum.Material.Metal Part473.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part473.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part473.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part473.brickColor = BrickColor.new("Really black") SpecialMesh474.Parent = Part473 SpecialMesh474.Scale = Vector3.new(0.300000012, 1, 1) SpecialMesh474.MeshType = Enum.MeshType.Wedge Part475.Name = "TrueHandle" Part475.Parent = Model0 Part475.CFrame = CFrame.new(-0.615642607, 3.34541011, -12.1349049, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461) Part475.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001) Part475.Position = Vector3.new(-0.615642607, 3.34541011, -12.1349049) Part475.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988) Part475.Color = Color3.new(0.803922, 0.803922, 0.803922) Part475.Velocity = Vector3.new(4.18465866e-08, 0.00247076293, 5.49908464e-07) Part475.Size = Vector3.new(0.275000006, 1.73512506, 0.280375004) Part475.Anchored = true Part475.BackSurface = Enum.SurfaceType.SmoothNoOutlines Part475.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part475.BrickColor = BrickColor.new("Mid gray") Part475.CanCollide = false Part475.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part475.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part475.Material = Enum.Material.Metal Part475.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part475.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07) Part475.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part475.brickColor = BrickColor.new("Mid gray") SpecialMesh476.Parent = Part475 SpecialMesh476.Scale = Vector3.new(0.349999994, 1.04999995, 0.5) SpecialMesh476.MeshType = Enum.MeshType.Brick for i,v in pairs(mas:GetChildren()) do v.Parent = game:GetService("Players").LocalPlayer.Character pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end for i,v in pairs(Model0:GetChildren()) do if v:IsA("Part") then v.Locked = true v.Anchored = false v.CanCollide = false end end if not OldModel then Model0:Destroy() end plr = game:GetService("Players").LocalPlayer char = playerss hum = char.Humanoid local cam = game.Workspace.CurrentCamera t = char.Torso h = char.Head ra = char["Right Arm"] la = char["Left Arm"] rl = char["Right Leg"] ll = char["Left Leg"] tors = char.Torso lleg = char["Left Leg"] root = char.HumanoidRootPart hed = char.Head rleg = char["Right Leg"] rarm = char["Right Arm"] larm = char["Left Arm"] it = Instance.new vt = Vector3.new bc = BrickColor.new br = BrickColor.random it = Instance.new cf = CFrame.new ceuler = CFrame.fromEulerAnglesXYZ local muter = false local ORGID = 5801326053 local ORVOL = 8 local ORPIT = 0.85 local kan = Instance.new("Sound",char) kan.Volume = 0 if not NoSound then kan.Volume = 8 end kan.TimePosition = 0 kan.PlaybackSpeed = 1.01 kan.Pitch = 0.85 kan.SoundId = "rbxassetid://5801326053" --525289865,1873219898,381991270 kan.Name = "nepnepnep" kan.Looped = true kan:Play() function CameraShake(Times, Power) coroutine.resume(coroutine.create(function() FV = Instance.new("BoolValue", Character) FV.Name = "CameraShake" for ShakeNum=1,Times do swait() local ef=Power if ef>=1 then Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) else ef=Power*10 Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) end end Humanoid.CameraOffset = Vector3.new(0,0,0) FV:Destroy() end)) end CamShake=function(Part,Distan,Power,Times) local de=Part.Position for i,v in pairs(workspace:children()) do if v:IsA("Model") and v:findFirstChild("Humanoid") then for _,c in pairs(v:children()) do if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then local Noob=v.Humanoid if Noob~=nil then if Noob:FindFirstChild("CamShake")==nil then-- and Noob == Character then --[[local ss=script.CamShake:clone() ss.Parent=Noob ss.Power.Value=Power ss.Times.Value=Times ss.Disabled=false]] CameraShake(Times, Power) end end end end end end end function chatfunc(text,color,typet,font,timeex) local chat = coroutine.wrap(function() if Character:FindFirstChild("TalkingBillBoard")~= nil then Character:FindFirstChild("TalkingBillBoard"):destroy() end local naeeym2 = Instance.new("BillboardGui",Character) naeeym2.Size = UDim2.new(0,100,0,40) naeeym2.StudsOffset = Vector3.new(0,3,0) naeeym2.Adornee = Character.Head naeeym2.Name = "TalkingBillBoard" local tecks2 = Instance.new("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.BorderSizePixel = 0 tecks2.Text = "" tecks2.Font = font tecks2.TextSize = 30 tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = color tecks2.TextStrokeColor3 = Color3.new(0,0,0) tecks2.Size = UDim2.new(1,0,0.5,0) local tecks3 = Instance.new("TextLabel",naeeym2) tecks3.BackgroundTransparency = 1 tecks3.BorderSizePixel = 0 tecks3.Text = "" tecks3.Font = font tecks3.TextSize = 30 tecks3.TextStrokeTransparency = 0 if typet == "Inverted" then tecks3.TextColor3 = Color3.new(0,0,0) tecks3.TextStrokeColor3 = color elseif typet == "Normal" then tecks3.TextColor3 = color tecks3.TextStrokeColor3 = Color3.new(0,0,0) end tecks3.Size = UDim2.new(1,0,0.5,0) coroutine.resume(coroutine.create(function() while true do swait(1) if chaosmode == true then tecks2.TextColor3 = BrickColor.random().Color tecks3.TextStrokeColor3 = BrickColor.random().Color end end end)) for i = 0, 74*timeex do swait() tecks2.Text = text tecks3.Text = text end local randomrot = math.random(1,2) if randomrot == 1 then for i = 1, 50 do swait() tecks2.Text = text tecks3.Text = text tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 tecks2.TextTransparency = tecks2.TextTransparency + .04 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 tecks3.TextTransparency = tecks2.TextTransparency + .04 end elseif randomrot == 2 then for i = 1, 50 do swait() tecks2.Text = text tecks3.Text = text tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 tecks2.TextTransparency = tecks2.TextTransparency + .04 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 tecks3.TextTransparency = tecks2.TextTransparency + .04 end end naeeym2:Destroy() end) chat() end FELOADLIBRARY = {} loadstring(game:GetObjects("rbxassetid://5209815302")[1].Source)() local Create = FELOADLIBRARY.Create CFuncs = { ["Part"] = { Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part"){ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material, } RemoveOutlines(Part) return Part end; }; ["Mesh"] = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end; }; ["Mesh"] = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end; }; ["Weld"] = { Create = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld"){ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1, } return Weld end; }; ["Sound"] = { Create = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound"){ Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace, } wait() S:play() game:GetService("Debris"):AddItem(S, 10) end)) end; }; ["LongSound"] = { Create = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound"){ Volume = vol, Pitch = pit or 1, SoundId = id, Parent = char, } wait() S:play() game:GetService("Debris"):AddItem(S, 30) end)) end; }; ["ParticleEmitter"] = { Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) local fp = Create("ParticleEmitter"){ Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread, } return fp end; }; CreateTemplate = { }; } New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end local m = Instance.new("Model",char) function CreateParta(parent,transparency,reflectance,material,brickcolor) local p = Instance.new("Part") p.TopSurface = 0 p.BottomSurface = 0 p.Parent = parent p.Size = Vector3.new(0.05,0.05,0.05) p.Transparency = transparency p.Reflectance = reflectance p.CanCollide = false p.Locked = true p.BrickColor = brickcolor p.Material = material return p end function CreateMesh(parent,meshtype,x1,y1,z1) local mesh = Instance.new("SpecialMesh",parent) mesh.MeshType = meshtype mesh.Scale = Vector3.new(x1*20,y1*20,z1*20) return mesh end function CreateSpecialMesh(parent,meshid,x1,y1,z1) local mesh = Instance.new("SpecialMesh",parent) mesh.MeshType = "FileMesh" mesh.MeshId = meshid mesh.Scale = Vector3.new(x1,y1,z1) return mesh end function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1) local mesh = Instance.new("SpecialMesh",parent) mesh.MeshType = "FileMesh" mesh.MeshId = meshid mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" mesh.Scale = Vector3.new(x1,y1,z1) mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) return mesh end function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) local weld = Instance.new("Weld") weld.Parent = parent weld.Part0 = part0 weld.Part1 = part1 weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) return weld end ---- WEAPON OR STUFF local rarmor = CreateParta(m,1,0,"SmoothPlastic",BrickColor.Random()) local weaponweld = CreateWeld(rarmor,tors,rarmor,-3,0,-0.5,math.rad(0),math.rad(0),math.rad(-40),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local MainWeldS = CreateWeld(Part475,rarmor,Part475,0,0,0,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local A0 = Instance.new("Attachment",rarmor) A0.Position = Vector3.new(-2.5,0.25,0) local A1 = Instance.new("Attachment",rarmor) A1.Position = Vector3.new(-4.7,0.19,0) tl1 = Instance.new('Trail',rarmor) tl1.Attachment0 = A0 tl1.Attachment1 = A1 tl1.Texture = "http://www.roblox.com/asset/?id=1978704853" tl1.LightEmission = 1 tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) tl1.Color = ColorSequence.new(BrickColor.new('Toothpaste').Color) tl1.Lifetime = 0.8 tl1.Enabled = false --------------- WINGS local mainpart = CreateParta(m,1,0,"SmoothPlastic",BrickColor.Random()) local mwingweld = CreateWeld(mainpart,tors,mainpart,0,-0.5,-0.75,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local wng1a = CreateParta(m,1,0,"Neon",BrickColor.new("Alder")) CreateMesh(wng1a,"Wedge",0.1,4,4) CreateWeld(wng1a,mainpart,wng1a,0,-2,-2.5,math.rad(0),math.rad(70),math.rad(5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local wng2a = CreateParta(m,1,0,"Neon",BrickColor.new("Alder")) CreateMesh(wng2a,"Wedge",0.1,4,4) CreateWeld(wng2a,mainpart,wng2a,0,-2,-2.5,math.rad(0),math.rad(-70),math.rad(-5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local wng1b = CreateParta(m,1,0,"Neon",BrickColor.new("Alder")) CreateMesh(wng1b,"Wedge",0.1,1.5,3) CreateWeld(wng1b,mainpart,wng1b,0,-1,-2.25,math.rad(180),math.rad(-110),math.rad(-5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local wng2b = CreateParta(m,1,0,"Neon",BrickColor.new("Alder")) CreateMesh(wng2b,"Wedge",0.1,1.5,3) CreateWeld(wng2b,mainpart,wng2b,0,-1,-2.25,math.rad(180),math.rad(110),math.rad(5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) ------ function lerp(object, newCFrame, alpha) return object:lerp(newCFrame, alpha) end function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part")({ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material }) Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) RemoveOutlines(Part) return Part end function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({ Parent = Part, Offset = OffSet, Scale = Scale }) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end function CreateWeld(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld")({ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1 }) return Weld end Player=game:GetService("Players").LocalPlayer Character=playerss PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid m=Instance.new('Model',Character) LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Face = Head.face Neck=Torso.Neck it=Instance.new attacktype=1 vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles cloaked=false necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false deb=false equipped=true hand=false MMouse=nil combo=0 mana=0 trispeed=.2 attackmode='none' local idle=0 local Anim="Idle" local Effects={} local gun=false local shoot=false local sine = 0 local change = 1 player=nil mouse=Player:GetMouse() --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] TorsoColor=Torso.BrickColor function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end player=Player ch=Character RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso local Stats=Instance.new("BoolValue") Stats.Name="Stats" Stats.Parent=Character local Atk=Instance.new("NumberValue") Atk.Name="Damage" Atk.Parent=Stats Atk.Value=1 local Def=Instance.new("NumberValue") Def.Name="Defense" Def.Parent=Stats Def.Value=1 local Speed=Instance.new("NumberValue") Speed.Name="Speed" Speed.Parent=Stats Speed.Value=1 local Mvmt=Instance.new("NumberValue") Mvmt.Name="Movement" Mvmt.Parent=Stats Mvmt.Value=1 local donum=0 function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=brickcolor fp.Name=name fp.Size=size fp.Position=Torso.Position NoOutline(fp) fp.Material="SmoothPlastic" fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype if meshid~="nil" then mesh.MeshId="http://www.roblox.com/asset/?id="..meshid end end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 return weld end local Color1=Torso.BrickColor local bodvel=Instance.new("BodyVelocity") local bg=Instance.new("BodyGyro") function swait(num) if num==0 or num==nil then game:service'RunService'.Stepped:wait(0) else for **0,num do game:service'RunService'.Stepped:wait(0) end end end so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",char) sou.Volume = 0 if not NoSound then sou.Volume=vol end sou.Pitch=pit or 1 sou.SoundId=id swait() sou:play() game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function Triangle(a, b, c) local edg1 = (c-a):Dot((b-a).unit) local edg2 = (a-b):Dot((c-b).unit) local edg3 = (b-c):Dot((a-c).unit) if edg1 <= (b-a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c-b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a-c).magnitude and edg3 >= 0 then a, b, c = c, a, b else assert(false, "unreachable") end local len1 = (c-a):Dot((b-a).unit) local len2 = (b-a).magnitude - len1 local width = (a + (b-a).unit*len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) local list = {} if len1 > 0.01 then local w1 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w1,5) w1.Material = "SmoothPlastic" w1.FormFactor = 'Custom' w1.BrickColor = BrickColor.new("Really red") w1.Transparency = 0 w1.Reflectance = 0 w1.Material = "SmoothPlastic" w1.CanCollide = false local l1 = Instance.new("PointLight",w1) l1.Color = Color3.new(170,0,0) NoOutline(w1) local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Instance.new("SpecialMesh",w1) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w1.Size w1:BreakJoints() w1.Anchored = true w1.Parent = workspace w1.Transparency = 0.7 table.insert(Effects,{w1,"Disappear",.01}) w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) table.insert(list,w1) end if len2 > 0.01 then local w2 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w2,5) w2.Material = "SmoothPlastic" w2.FormFactor = 'Custom' w2.BrickColor = BrickColor.new("Really red") w2.Transparency = 0 w2.Reflectance = 0 w2.Material = "SmoothPlastic" w2.CanCollide = false local l2 = Instance.new("PointLight",w2) l2.Color = Color3.new(170,0,0) NoOutline(w2) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Instance.new("SpecialMesh",w2) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w2.Size w2:BreakJoints() w2.Anchored = true w2.Parent = workspace w2.Transparency = 0.7 table.insert(Effects,{w2,"Disappear",.01}) w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) table.insert(list,w2) end return unpack(list) end function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChildOfClass("Humanoid") for _, v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil or h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then return end local c = Create("ObjectValue")({ Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h }) game:GetService("Debris"):AddItem(c, 0.5) if HitSound ~= nil and HitPitch ~= nil then CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) end local Damage = math.random(minim, maxim) local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil and block.className == "IntValue" and block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end if blocked == false then DamageFling(hit.Parent) if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then print("gained kill") end ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) else DamageFling(hit.Parent) ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) end if Type == "Knockdown" then local hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end), hum) local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit local bodvol = Create("BodyVelocity")({ velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit }) local rl = Create("BodyAngularVelocity")({ P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit }) game:GetService("Debris"):AddItem(bodvol, 0.5) game:GetService("Debris"):AddItem(rl, 0.5) elseif Type == "Normal" then local vp = Create("BodyVelocity")({ P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 }) if knockback > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, 0.5) elseif Type == "Up" then local bodyVelocity = Create("BodyVelocity")({ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit }) game:GetService("Debris"):AddItem(bodyVelocity, 0.5) local bodyVelocity = Create("BodyVelocity")({ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit }) game:GetService("Debris"):AddItem(bodyVelocity, 1) elseif Type == "Leech" then local hum = hit.Parent.Humanoid if hum ~= nil then for i = 0, 2 do Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02) end end elseif Type == "UpKnock" then local hum = hit.Parent.Humanoid hum.PlatformStand = true if hum ~= nil then hitr = true end coroutine.resume(coroutine.create(function(HHumanoid) swait(5) HHumanoid.PlatformStand = false hitr = false end), hum) local bodyVelocity = Create("BodyVelocity")({ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit }) game:GetService("Debris"):AddItem(bodyVelocity, 0.5) local bodyVelocity = Create("BodyVelocity")({ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit }) game:GetService("Debris"):AddItem(bodyVelocity, 1) elseif Type == "Snare" then local bp = Create("BodyPosition")({ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso }) game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Slashnare" then Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07) for i = 1, math.random(4, 5) do Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02) end local bp = Create("BodyPosition")({ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso }) game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Spike" then CreateBigIceSword(hit.Parent.Torso.CFrame) local bp = Create("BodyPosition")({ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso }) game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Freeze" then local BodPos = Create("BodyPosition")({ P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso }) local BodGy = Create("BodyGyro")({ maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame }) hit.Parent.Torso.Anchored = true coroutine.resume(coroutine.create(function(Part) swait(1.5) Part.Anchored = false end), hit.Parent.Torso) game:GetService("Debris"):AddItem(BodPos, 3) game:GetService("Debris"):AddItem(BodGy, 3) end local debounce = Create("BoolValue")({ Name = "DebounceHit", Parent = hit.Parent, Value = true }) game:GetService("Debris"):AddItem(debounce, Delay) c = Instance.new("ObjectValue") c.Name = "creator" c.Value = Player c.Parent = h game:GetService("Debris"):AddItem(c, 0.5) end end function ShowDamage(Pos, Text, Time, Color) local Rate = 0.1 local Pos = Pos or Vector3.new(0, 0, 0) local Text = Text or "" local Time = Time or 2 local Color = Color or Color3.new(1, 0, 1) local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) EffectPart.Anchored = true local BillboardGui = Create("BillboardGui")({ Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart }) local TextLabel = Create("TextLabel")({ BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color3.new(1,1,1), TextStrokeColor3 = Color3.new(0,0,0), TextStrokeTransparency = 0.25, TextScaled = true, Font = Enum.Font.Fantasy, TextSize = 24, Parent = BillboardGui }) game.Debris:AddItem(EffectPart, Time + 0.1) EffectPart.Parent = game:GetService("Workspace") delay(0, function() local Frames = Time / Rate for Frame = 1, Frames do swait(Rate) local Percent = Frame / Frames TextLabel.Text = Text EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent*2, 0) end for Frame = 1, Frames do swait(Rate) local Percent = Frame / Frames TextLabel.Text = Text end for Frame = 1, Frames do swait(Rate) local Percent = Frame / Frames TextLabel.TextTransparency = Percent TextLabel.Text = Text TextLabel.TextStrokeTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end function MagniDamage(Part, magni, mindam, maxdam, knock, Type,Sound) for _, c in pairs(workspace:children()) do local hum = c:findFirstChildOfClass("Humanoid") if hum ~= nil then local head = c:findFirstChild("Torso") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if magni >= mag and c.Name ~= Player.Name then Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://" ..Sound, 1) end end local head = c:findFirstChild("UpperTorso") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if magni >= mag and c.Name ~= Player.Name then Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://" ..Sound, 1) end end end end end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end ---- function dmg(dude) if dude.Name ~= Character then local bgf = Instance.new("BodyGyro",dude.Head) bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0) --[[local val = Instance.new("BoolValue",dude) val.Name = "IsHit"]]-- local ds = coroutine.wrap(function() for i, v in pairs(dude:GetChildren()) do if v:IsA("Part") or v:IsA("MeshPart") then v.Name = "DEMINISHED" CFuncs["Sound"].Create("rbxassetid://763718160", v, 0.75, 1.1) CFuncs["Sound"].Create("rbxassetid://782353443", v, 1, 1) for i = 0, 1 do sphere2(1,"Add",v.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,10,-0.01,BrickColor.new("Royal purple"),BrickColor.new("Royal purple").Color) end end end wait(0.5) targetted = nil CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.25, 0.285) coroutine.resume(coroutine.create(function() for i, v in pairs(dude:GetChildren()) do if v:IsA("Accessory") then end if v:IsA("Humanoid") then end if v:IsA("CharacterMesh") then end if v:IsA("Model") then end if v:IsA("Part") or v:IsA("MeshPart") then for x, o in pairs(v:GetChildren()) do if o:IsA("Decal") then end end coroutine.resume(coroutine.create(function() v.Material = "Neon" v.CanCollide = false v.Anchored = false local bld = Instance.new("ParticleEmitter",v) bld.LightEmission = 1 bld.Texture = "rbxassetid://363275192" ---284205403 bld.Color = ColorSequence.new(BrickColor.new("Royal purple").Color) bld.Rate = 500 bld.Lifetime = NumberRange.new(1) bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0,0)}) bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,1,0)}) bld.Speed = NumberRange.new(2,5) bld.VelocitySpread = 50000 bld.Rotation = NumberRange.new(-500,500) bld.RotSpeed = NumberRange.new(-500,500) local sbs = Instance.new("BodyPosition", v) sbs.P = 3000 sbs.D = 1000 sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) sbs.position = v.Position + Vector3.new(math.random(-2,2),10 + math.random(-2,2),math.random(-2,2)) v.Color = BrickColor.new("Royal purple").Color coroutine.resume(coroutine.create(function() for i = 0, 49 do swait(1) end for i = 0, 4 do slash(math.random(10,50)/10,3,true,"Round","Add","Out",v.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.0025,0.01),math.random(10,100)/2500,BrickColor.new("White")) end block(1,"Add",v.CFrame,vt(0,0,0),0.1,0.1,0.1,BrickColor.new("Royal purple"),BrickColor.new("Royal purple").Color) CFuncs["Sound"].Create("rbxassetid://782353117", v, 0.25, 1.2) CFuncs["Sound"].Create("rbxassetid://1192402877", v, 0.5, 0.75) bld.Speed = NumberRange.new(10,25) bld.Drag = 5 bld.Acceleration = vt(0,2,0) wait(0.5) bld.Enabled = false wait(4) coroutine.resume(coroutine.create(function() for i = 0, 99 do swait() end end)) end)) end)) end end end)) end) ds() end end function sphere(bonuspeed,type,pos,scale,value,color) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = "Sphere" rngm.Scale = scale if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end local scaler2 = 1 if type == "Add" then scaler2 = 1*value elseif type == "Divide" then scaler2 = 1/value end coroutine.resume(coroutine.create(function() for i = 0,10/bonuspeed,0.1 do swait() if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end if type == "Add" then scaler2 = scaler2 - 0.01*value/bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01/value*bonuspeed end if chaosmode == true then rng.BrickColor = BrickColor.random() end rng.Transparency = rng.Transparency + 0.01*bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) end rng:Destroy() end)) end function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color,color3) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.Color = color3 rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = "Sphere" rngm.Scale = scale local scaler2 = 1 local scaler2b = 1 local scaler2c = 1 if type == "Add" then scaler2 = 1*value scaler2b = 1*value2 scaler2c = 1*value3 elseif type == "Divide" then scaler2 = 1/value scaler2b = 1/value2 scaler2c = 1/value3 end coroutine.resume(coroutine.create(function() for i = 0,10/bonuspeed,0.1 do swait() if type == "Add" then scaler2 = scaler2 - 0.01*value/bonuspeed scaler2b = scaler2b - 0.01*value/bonuspeed scaler2c = scaler2c - 0.01*value/bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01/value*bonuspeed scaler2b = scaler2b - 0.01/value*bonuspeed scaler2c = scaler2c - 0.01/value*bonuspeed end rng.Transparency = rng.Transparency + 0.01*bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed) end rng:Destroy() end)) end function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.Color = color3 rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = "Brick" rngm.Scale = scale local scaler2 = 1 local scaler2b = 1 local scaler2c = 1 if type == "Add" then scaler2 = 1*value scaler2b = 1*value2 scaler2c = 1*value3 elseif type == "Divide" then scaler2 = 1/value scaler2b = 1/value2 scaler2c = 1/value3 end coroutine.resume(coroutine.create(function() for i = 0,10/bonuspeed,0.1 do swait() if type == "Add" then scaler2 = scaler2 - 0.01*value/bonuspeed scaler2b = scaler2b - 0.01*value/bonuspeed scaler2c = scaler2c - 0.01*value/bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01/value*bonuspeed scaler2b = scaler2b - 0.01/value*bonuspeed scaler2c = scaler2c - 0.01/value*bonuspeed end rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) rng.Transparency = rng.Transparency + 0.01*bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed) end rng:Destroy() end)) end function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,color3,outerpos) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.Color = color3 rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = "Sphere" rngm.Scale = vt(x1,y1,z1) if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end local scaler2 = 1 local speeder = FastSpeed if type == "Add" then scaler2 = 1*value elseif type == "Divide" then scaler2 = 1/value end coroutine.resume(coroutine.create(function() for i = 0,10/bonuspeed,0.1 do swait() if rainbowmode == true then rng.Color = Color3.new(r/255,g/255,b/255) end if type == "Add" then scaler2 = scaler2 - 0.01*value/bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01/value*bonuspeed end if chaosmode == true then rng.BrickColor = BrickColor.random() end speeder = speeder - 0.01*FastSpeed*bonuspeed rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed rng.Transparency = rng.Transparency + 0.01*bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) end rng:Destroy() end)) end function waveEff(bonuspeed,type,typeoftrans,pos,scale,value,value2,color) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 if typeoftrans == "In" then rng.Transparency = 1 end rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = "FileMesh" rngm.MeshId = "rbxassetid://20329976" rngm.Scale = scale local scaler2 = 1 local scaler2b = 1 if type == "Add" then scaler2 = 1*value scaler2b = 1*value2 elseif type == "Divide" then scaler2 = 1/value scaler2b = 1/value2 end local randomrot = math.random(1,2) coroutine.resume(coroutine.create(function() for i = 0,10/bonuspeed,0.1 do swait() if type == "Add" then scaler2 = scaler2 - 0.01*value/bonuspeed scaler2b = scaler2b - 0.01*value/bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01/value*bonuspeed scaler2b = scaler2b - 0.01/value*bonuspeed end if randomrot == 1 then rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(5*bonuspeed/2),0) elseif randomrot == 2 then rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-5*bonuspeed/2),0) end if typeoftrans == "Out" then rng.Transparency = rng.Transparency + 0.01*bonuspeed elseif typeoftrans == "In" then rng.Transparency = rng.Transparency - 0.01*bonuspeed end rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2*bonuspeed) end rng:Destroy() end)) end function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color) local type = type local rotenable = rotatingop local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 if typeoftrans == "In" then rng.Transparency = 1 end rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = "FileMesh" if typeofshape == "Normal" then rngm.MeshId = "rbxassetid://662586858" elseif typeofshape == "Round" then rngm.MeshId = "rbxassetid://662585058" end rngm.Scale = scale local scaler2 = 1/10 if type == "Add" then scaler2 = 1*value/10 elseif type == "Divide" then scaler2 = 1/value/10 end local randomrot = math.random(1,2) coroutine.resume(coroutine.create(function() for i = 0,10/bonuspeed,0.1 do swait() if type == "Add" then scaler2 = scaler2 - 0.01*value/bonuspeed/10 elseif type == "Divide" then scaler2 = scaler2 - 0.01/value*bonuspeed/10 end if rotenable == true then if randomrot == 1 then rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0) elseif randomrot == 2 then rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0) end end if typeoftrans == "Out" then rng.Transparency = rng.Transparency + 0.01*bonuspeed elseif typeoftrans == "In" then rng.Transparency = rng.Transparency - 0.01*bonuspeed end rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10) end rng:Destroy() end)) end rarmor.Attachment.Name = "Attachment2" function FindNearestTorso(Position, Distance, SinglePlayer) if SinglePlayer then return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance end local List = {} for i, v in pairs(workspace:GetChildren()) do if v:IsA("Model") then if v:findFirstChild("Torso") or v:findFirstChild("UpperTorso") then if v ~= Character then if (v.Head.Position - Position).magnitude <= Distance then table.insert(List, v) end end end end end return List end local dashing = false local floatmode = false local OWS = hum.WalkSpeed local equipped = false Instance.new("ForceField",char).Visible = false Humanoid.Animator.Parent = nil ------------------ function equip() attack = true equipped = true hum.WalkSpeed = 0 tl1.Enabled = true for i = 0, 9 do end CFuncs["Sound"].Create("rbxassetid://1368637781", rarmor, 2.5, 1.25) CFuncs["Sound"].Create("rbxassetid://200633077", rarmor, 1, 1) CFuncs["Sound"].Create("rbxassetid://169380495", rarmor, 0.5, 1.1) for i = 0, 2, 0.1 do swait() hum.CameraOffset = vt(math.random(-5,5)/50,math.random(-5,5)/50,math.random(-5,5)/50) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(10),math.rad(0)),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-20)),.3) RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-20),math.rad(-30),math.rad(130)),.3) LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(-13),math.rad(10),math.rad(-10)),.3) end hum.CameraOffset = vt(0,0,0) weaponweld.Part0 = rarm for i = 0, 2, 0.1 do swait() RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-40),math.rad(0)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(5)),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.1,0.1,0)*angles(math.rad(0),math.rad(0),math.rad(40)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-40)),.3) RW.C0=clerp(RW.C0,cf(1.25,0.5,-0.65)*angles(math.rad(100),math.rad(0),math.rad(-23)),.3) LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(110),math.rad(0),math.rad(-85)),.3) weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) end local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random()) hitb.Anchored = true hitb.CFrame = root.CFrame + root.CFrame.lookVector*4 MagniDamage(hitb, 4, 40,73, 0, "Normal",153092213) CFuncs["Sound"].Create("rbxassetid://200633196", rarmor, 1, 1.05) CFuncs["Sound"].Create("rbxassetid://200633108", rarmor, 1.5, 1.025) CFuncs["Sound"].Create("rbxassetid://234365549", rarmor, 1, 1) for i = 0, 2, 0.1 do swait() RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-20)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(50),math.rad(0)),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(-0.1,-0.25,0)*angles(math.rad(10),math.rad(0),math.rad(-50)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(50)),.3) RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(80),math.rad(0),math.rad(70)),.3) LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(100),math.rad(0),math.rad(-50)),.3) weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3) end hitb:Destroy() hum.WalkSpeed = 24 OWS = hum.WalkSpeed attack = false end function unequip() attack = true equipped = false hum.WalkSpeed = 0 hum.WalkSpeed = 16 OWS = hum.WalkSpeed tl1.Enabled = false CFuncs["Sound"].Create("rbxassetid://200633029", rarmor, 1, 1) weaponweld.C1=clerp(weaponweld.C1,cf(-3,0,-0.5)*angles(math.rad(0),math.rad(0),math.rad(-40)),.5) weaponweld.Part0 = tors attack = false end ------------------ function attackone() attack = true hum.WalkSpeed = 24 for i = 0, 2, 0.1 do swait() RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-40),math.rad(0)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(5)),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.1,0.1,0)*angles(math.rad(0),math.rad(0),math.rad(40)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-40)),.3) RW.C0=clerp(RW.C0,cf(1.25,0.5,-0.65)*angles(math.rad(100),math.rad(0),math.rad(-23)),.3) LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(110),math.rad(0),math.rad(-85)),.3) weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) end local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random()) hitb.Anchored = true hitb.CFrame = root.CFrame + root.CFrame.lookVector*4 MagniDamage(hitb, 4, 24,30, 0, "Normal",153092213) CFuncs["Sound"].Create("rbxassetid://200633196", rarmor, 1, 1.05) CFuncs["Sound"].Create("rbxassetid://200633108", rarmor, 1.5, 1.025) CFuncs["Sound"].Create("rbxassetid://234365549", rarmor, 1, 1) for i = 0, 1, 0.1 do swait() RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-20)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(50),math.rad(0)),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(-0.1,-0.25,0)*angles(math.rad(10),math.rad(0),math.rad(-50)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(50)),.3) RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(80),math.rad(0),math.rad(70)),.3) LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(100),math.rad(0),math.rad(-50)),.3) weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3) end hitb:Destroy() attack = false hum.WalkSpeed = 24 end function attacktwo() attack = true hum.WalkSpeed = 24 for i = 0, 1, 0.1 do swait() RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(20),math.rad(5)),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(-0.1,0.1,0)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(40)),.3) RW.C0=clerp(RW.C0,cf(1.25,0.5,-0.65)*angles(math.rad(100),math.rad(0),math.rad(-23)),.3) LW.C0=clerp(LW.C0,cf(-0.5,0.5,-0.25)*angles(math.rad(90),math.rad(0),math.rad(40)),.3) weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(180),math.rad(0)),.3) end local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random()) hitb.Anchored = true hitb.CFrame = root.CFrame + root.CFrame.lookVector*4 MagniDamage(hitb, 4, 24,30, 0, "Normal",153092213) CFuncs["Sound"].Create("rbxassetid://200633281", rarmor, 1, 1.05) CFuncs["Sound"].Create("rbxassetid://161006195", rarmor, 1.5, 1.025) for i = 0, 1, 0.1 do swait() RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-30),math.rad(0)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(20)),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.2,-0.25,0)*angles(math.rad(10),math.rad(0),math.rad(90)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-90)),.3) RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(80),math.rad(0),math.rad(20)),.3) LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(100),math.rad(0),math.rad(-50)),.3) weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(180),math.rad(70)),.3) end attack = false hum.WalkSpeed = 24 end function attackthree() attack = true hum.WalkSpeed = 24 for i = 0, 1, 0.1 do swait() RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-30),math.rad(0)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(5)),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(-0.1,0.1,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(60)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(53)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-10)),.3) weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) end for x = 0, 2 do CFuncs["Sound"].Create("rbxassetid://200633108", rarmor, 1, 1.05) CFuncs["Sound"].Create("rbxassetid://234365573", rarmor, 1.5, 1.025) local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random()) hitb.Anchored = true hitb.CFrame = root.CFrame + root.CFrame.lookVector*4 MagniDamage(hitb, 4, 12,15, 0, "Normal",153092213) for i = 0, 1, 0.6 do swait() RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(40),math.rad(20)),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.2,-0.25,0)*angles(math.rad(-2),math.rad(0),math.rad(80)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-80)),.3) RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3) LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-20)),.3) weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(0),math.rad(30),math.rad(90)),.3) end for i = 0, 1, 0.6 do swait() RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(40),math.rad(20)),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.2,-0.25,0)*angles(math.rad(-2),math.rad(0),math.rad(80)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-80)),.3) RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3) LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-20)),.3) weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(180)),.3) end for i = 0, 1, 0.6 do swait() RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(40),math.rad(20)),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.2,-0.25,0)*angles(math.rad(-2),math.rad(0),math.rad(80)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-80)),.3) RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3) LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-20)),.3) weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(0),math.rad(-30),math.rad(270)),.3) end for i = 0, 1, 0.6 do swait() RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(40),math.rad(20)),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.2,-0.25,0)*angles(math.rad(-2),math.rad(0),math.rad(80)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-80)),.3) RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3) LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-20)),.3) weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) end end attack = false hum.WalkSpeed = 24 end ------------------ function spinnyblade() attack = true hum.WalkSpeed = 2 hum.JumpPower = 0 CFuncs["Sound"].Create("rbxassetid://1368583274", root, 4.5, 1) local bgui = Instance.new("BillboardGui",root) bgui.Size = UDim2.new(25, 0, 25, 0) local imgc = Instance.new("ImageLabel",bgui) imgc.BackgroundTransparency = 1 imgc.ImageTransparency = 1 imgc.Size = UDim2.new(1,0,1,0) imgc.Image = "rbxassetid://997291547" imgc.ImageColor3 = Color3.new(0,0.5,1) local imgc2 = imgc:Clone() imgc2.Parent = bgui imgc2.Position = UDim2.new(-0.5,0,-0.5,0) imgc2.Size = UDim2.new(2,0,2,0) imgc2.ImageColor3 = Color3.new(0.5,0,1) for i = 0, 1, 0.1 do swait() bgui.Size = bgui.Size - UDim2.new(0.25, 0, 0.25, 0) hum.CameraOffset = vt(math.random(-10,10)/50,math.random(-10,10)/50,math.random(-10,10)/50) RH.C0=clerp(RH.C0,cf(1,-0.5,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-40),math.rad(10)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.1,0.2,-0.3)*angles(math.rad(10),math.rad(0),math.rad(50)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(-50)),.3) RW.C0=clerp(RW.C0,cf(1.25,0.5,-0.65)*angles(math.rad(100),math.rad(0),math.rad(-23)),.3) LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(110),math.rad(0),math.rad(-85)),.3) weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) end imgc.ImageTransparency = 1 hum.CameraOffset = vt(0,0,0) for i = 0, 9 do end CFuncs["Sound"].Create("rbxassetid://430315987", root, 1.5, 1) CFuncs["Sound"].Create("rbxassetid://1295446488", root, 3, 1) for x = 0, 20 do CFuncs["Sound"].Create("rbxassetid://200633281", rarmor, 1, 1.05) CFuncs["Sound"].Create("rbxassetid://161006195", rarmor, 1.5, 1.025) MagniDamage(tors, 10, 60,85, 0, "Normal",153092213) CFuncs["Sound"].Create("rbxassetid://200632992", rarmor, 1.25, 1) for i = 0, 1, 0.6 do swait() root.CFrame = root.CFrame + root.CFrame.lookVector*2 root.Velocity = vt(0,0,0) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,3)*angles(math.rad(0),math.rad(0),math.rad(90)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-60)),.3) RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(90)),.3) LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3) weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3) end CFuncs["Sound"].Create("rbxassetid://200632992", rarmor, 1.25, 1) MagniDamage(tors, 10, 60,85, 0, "Normal",153092213) for i = 0, 1, 0.6 do swait() root.CFrame = root.CFrame + root.CFrame.lookVector*3 root.Velocity = vt(0,0,0) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,3)*angles(math.rad(90),math.rad(0),math.rad(90)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-60)),.3) RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(90)),.3) LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3) weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3) end CFuncs["Sound"].Create("rbxassetid://200632992", rarmor, 1.25, 1) MagniDamage(tors, 10, 60,85, 0, "Normal",153092213) for i = 0, 1, 0.6 do swait() root.CFrame = root.CFrame + root.CFrame.lookVector*3 root.Velocity = vt(0,0,0) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,3)*angles(math.rad(180),math.rad(0),math.rad(90)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-60)),.3) RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(90)),.3) LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3) weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3) end CFuncs["Sound"].Create("rbxassetid://200632992", rarmor, 1.25, 1) MagniDamage(tors, 10, 60,85, 0, "Normal",153092213) for i = 0, 1, 0.6 do swait() root.CFrame = root.CFrame + root.CFrame.lookVector*3 root.Velocity = vt(0,0,0) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,3)*angles(math.rad(270),math.rad(0),math.rad(90)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-60)),.3) RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(90)),.3) LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3) weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3) end end hum.WalkSpeed = 0 for i = 0, 5, 0.1 do swait() RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-20)),.2) LH.C0=clerp(LH.C0,cf(-1,-0.6,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(20),math.rad(-12)),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.1,0.2,-0.35)*angles(math.rad(10),math.rad(0),math.rad(-40)),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(40)),.2) RW.C0=clerp(RW.C0,cf(1.45,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(110)),.2) LW.C0=clerp(LW.C0,cf(-1.45,0.5,0)*angles(math.rad(45),math.rad(0),math.rad(-20)),.2) weaponweld.C1=clerp(weaponweld.C1,cf(2,0,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.2) end bgui:Destroy() attack = false hum.WalkSpeed = 24 hum.JumpPower = 50 end function eightbitmegablade() attack = true hum.WalkSpeed = 0 hum.JumpPower = 0 CFuncs["Sound"].Create("rbxassetid://1368583274", larm, 4.5, 1.2) local OverCut = false cam.CameraSubject = Humanoid cam.CameraType = "Scriptable" coroutine.resume(coroutine.create(function() while true do swait() if OverCut == false then cam.CFrame = lerp(cam.CFrame, root.CFrame * cf(1, 1.5, -6) * ceuler(math.rad(10), math.rad(170), math.rad(-20)), 0.1) else break end end end)) for i = 0, 4, 0.1 do swait() sphere2(5,"Add",larm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.1,-0.01,BrickColor.new("Toothpaste"),BrickColor.new("Toothpaste").Color) slash(math.random(20,40)/10,5,true,"Round","Add","Out",larm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.025,0.001,0.025),-0.025,BrickColor.new("White")) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0),math.rad(-6)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(3)),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-50)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-15),math.rad(5),math.rad(50)),.3) RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-13),math.rad(-40),math.rad(20)),.3) LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(170),math.rad(10),math.rad(0)),.3) weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(130),math.rad(0)),.3) end OverCut = true local orb = Instance.new("Part", char) orb.Anchored = true orb.BrickColor = BrickColor.new("Toothpaste") orb.CanCollide = false orb.FormFactor = 3 orb.Name = "Ring" orb.Material = "Neon" orb.Size = Vector3.new(1, 1, 1) orb.Transparency = 0.5 orb.TopSurface = 0 orb.BottomSurface = 0 local orbm = Instance.new("SpecialMesh", orb) orbm.MeshType = "FileMesh" orbm.MeshId = "rbxassetid://361629844" orbm.Scale = vt(30,60,60) orb.CFrame = root.CFrame*CFrame.new(0,50,0) for i = 0, 24 do end CFuncs["Sound"].Create("rbxassetid://1368637781", orb, 7.5, 1) local a = Instance.new("Part",workspace) a.Name = "Direction" a.Anchored = true a.Transparency = 1 a.CanCollide = false local ray = Ray.new( orb.CFrame.p, -- origin (mouse.Hit.p - orb.CFrame.p).unit * 500 -- direction ) local ignore = orb local hit, position, normal = workspace:FindPartOnRay(ray, ignore) a.BottomSurface = 10 a.TopSurface = 10 local distance = (orb.CFrame.p - position).magnitude a.Size = Vector3.new(0.1, 0.1, 0.1) a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0) orb.CFrame = a.CFrame for i = 0, 7, 0.1 do swait() ray = Ray.new( orb.CFrame.p, -- origin (mouse.Hit.p - orb.CFrame.p).unit * 500 -- direction ) hit, position, normal = workspace:FindPartOnRay(ray, ignore) distance = (orb.CFrame.p - position).magnitude a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0) orb.CFrame = a.CFrame cam.CFrame = lerp(cam.CFrame, root.CFrame * cf(20, 65, 55) * ceuler(math.rad(-20), math.rad(0), math.rad(10)), 0.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0),math.rad(-6)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(40),math.rad(3)),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(90)),.3) RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-13),math.rad(-20),math.rad(20)),.3) LW.C0=clerp(LW.C0,cf(-1.25,0.5,-0.5)*angles(math.rad(100),math.rad(0),math.rad(60)),.3) weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(130),math.rad(0)),.3) end cam.CameraType = "Custom" orb.Anchored = false a:Destroy() local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = orb.CFrame.lookVector*250 bv.Parent = orb local hitted = false CFuncs["Sound"].Create("rbxassetid://466493476", orb, 7.5, 0.7) waveEff(2,"Add","Out",orb.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(5,1,5),0.5,0.1,BrickColor.new("Cyan")) coroutine.resume(coroutine.create(function() while true do swait(2) if hitted == false and orb.Parent ~= nil then elseif hitted == true and orb.Parent == nil then break end end end)) orb.Touched:connect(function(hit) if hitted == false and hit.Parent ~= char then hitted = true MagniDamage(orb, 30, 72,95, 0, "Normal",153092213) CFuncs["Sound"].Create("rbxassetid://763717897", orb, 10, 1) CFuncs["Sound"].Create("rbxassetid://1295446488", orb, 9, 0.75) for i = 0, 24 do end orb.Anchored = true orb.Transparency = 1 coroutine.resume(coroutine.create(function() for i = 0, 4, 0.1 do swait() hum.CameraOffset = vt(math.random(-10,10)/25,math.random(-10,10)/25,math.random(-10,10)/25) end hum.CameraOffset = vt(0,0,0) end)) wait(10) orb:Destroy() end end) game:GetService("Debris"):AddItem(orb, 10) for i = 0, 2, 0.1 do swait() RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0),math.rad(-6)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(3)),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.4,0)*angles(math.rad(0),math.rad(0),math.rad(-70)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(70)),.3) RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-13),math.rad(-40),math.rad(20)),.3) LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-80)),.3) weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(130),math.rad(0)),.3) end attack = false hum.WalkSpeed = 24 hum.JumpPower = 50 end function bladespinagain() attack = true hum.WalkSpeed = 4 hum.JumpPower = 0 CFuncs["Sound"].Create("rbxassetid://1368598393", rarmor, 2, 1) CFuncs["Sound"].Create("rbxassetid://1368583274", rarmor, 2.5, 1) for x = 0, 1 do CFuncs["Sound"].Create("rbxassetid://200633108", rarmor, 2, 1.05) CFuncs["Sound"].Create("rbxassetid://234365573", rarmor, 2.5, 1.025) for i = 0, 1, 0.6 do swait() RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(0)),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(60)),.3) RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3) LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3) weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) end for i = 0, 1, 0.6 do swait() hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(0)),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(60)),.3) RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3) LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3) weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) end for i = 0, 1, 0.6 do swait() hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(0)),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(60)),.3) RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3) LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3) weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(180),math.rad(0)),.3) end for i = 0, 1, 0.6 do swait() hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(0)),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(60)),.3) RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3) LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3) weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(270),math.rad(0)),.3) end end local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random()) hitb.Anchored = true hitb.CFrame = root.CFrame + root.CFrame.lookVector*8 hitb.CFrame = hitb.CFrame*CFrame.new(0,1,0) MagniDamage(hitb, 8, 92,158, 0, "Normal",153092213) for i = 0, 24 do end CFuncs["Sound"].Create("rbxassetid://313205954", root, 4,1) CFuncs["Sound"].Create("rbxassetid://1368637781", rarmor, 4,1) CFuncs["Sound"].Create("rbxassetid://763718160", rarmor, 5, 1.1) CFuncs["Sound"].Create("rbxassetid://782353443", rarmor, 6, 1) --CFuncs["Sound"].Create("rbxassetid://1548538202", rarmor, 4,1) for i = 0, 2, 0.1 do swait() MagniDamage(hitb, 8, 92,158, 0, "Normal",153092213) hum.CameraOffset = vt(math.random(-10,10)/25,math.random(-10,10)/25,math.random(-10,10)/25) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-20),math.rad(-10)),.9) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.9) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.9) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-80)),.9) RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(70)),.9) LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-60)),.9) weaponweld.C1=clerp(weaponweld.C1,cf(2,0,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.9) end hum.CameraOffset = vt(0,0,0) hitb:Destroy() attack = false hum.WalkSpeed = 24 hum.JumpPower = 50 end function superjump() attack = true hum.WalkSpeed = 0 hum.JumpPower = 0 CFuncs["Sound"].Create("rbxassetid://1368637781", root, 7.5, 1) for i = 0, 2, 0.1 do swait() hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100) root.Velocity = vt(0,0,0) RH.C0=clerp(RH.C0,cf(1,-0.45,-0.45)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(20)),.4) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(40)),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,-1)*angles(math.rad(20),math.rad(0),math.rad(0)),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(0)),.4) RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(40)),.4) LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-40)),.4) end CFuncs["Sound"].Create("rbxassetid://477843807", root, 7, 1.05) local lat1 = Instance.new("Attachment",larm) lat1.Position = Vector3.new(1,-1,0.5) local lat2 = Instance.new("Attachment",larm) lat2.Position = Vector3.new(-1,-1,-0.5) local rat1 = Instance.new("Attachment",rarm) rat1.Position = Vector3.new(1,-1,-0.5) local rat2 = Instance.new("Attachment",rarm) rat2.Position = Vector3.new(-1,-1,0.5) local tl1 = Instance.new('Trail',larm) tl1.Attachment0 = lat1 tl1.Attachment1 = lat2 tl1.Texture = "http://www.roblox.com/asset/?id=1049219073" tl1.LightEmission = 1 tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.05, 0),NumberSequenceKeypoint.new(1, 1)}) tl1.Color = ColorSequence.new(BrickColor.new('Toothpaste').Color,BrickColor.new('Cyan').Color) tl1.Lifetime = 5 local tl2 = tl1:Clone() tl2.Attachment0 = rat1 tl2.Attachment1 = rat2 tl2.Parent = rarm hum.JumpPower = 20 hum.Jump = true swait() hum.JumpPower = 0 root.Velocity = vt(0,250,0) + root.CFrame.lookVector*250 for i = 0, 49 do end coroutine.resume(coroutine.create(function() for i = 0, 2, 0.1 do swait() hum.CameraOffset = vt(math.random(-10,10)/50,math.random(-10,10)/50,math.random(-10,10)/50) end hum.CameraOffset = vt(0,0,0) wait(3) tl1.Enabled = false tl2.Enabled = false game:GetService("Debris"):AddItem(tl1, 5) game:GetService("Debris"):AddItem(tl2, 5) game:GetService("Debris"):AddItem(rat1, 5) game:GetService("Debris"):AddItem(rat2, 5) game:GetService("Debris"):AddItem(lat1, 5) game:GetService("Debris"):AddItem(lat2, 5) end)) CFuncs["Sound"].Create("rbxassetid://1295446488", root, 10, 1) for i = 0, 3, 0.1 do swait() RH.C0=clerp(RH.C0,cf(1,-0.45,-0.45)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-20)),.4) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(30)),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.75,0)*angles(math.rad(40),math.rad(0),math.rad(0)),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.4) RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-30),math.rad(0),math.rad(20)),.4) LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(-30),math.rad(0),math.rad(-20)),.4) end coroutine.resume(coroutine.create(function() for i = 0, 54 do swait() end end)) attack = false if equipped == false then hum.WalkSpeed = 16 else hum.WalkSpeed = 24 end hum.JumpPower = 50 end ------------------ local attacktype = 1 mouse.Button1Down:connect(function() if equipped == true then if attack == false and attacktype == 1 then attacktype = 2 attackone() elseif attack == false and attacktype == 2 then attacktype = 3 attacktwo() elseif attack == false and attacktype == 3 then attacktype = 1 attackthree() --[[elseif attack == false and attacktype == 4 then attacktype = 1 --attackfour()]]-- end end end) mouse.KeyDown:connect(function(k) if k == "f" and attack == false and equipped == false then maybe:FindFirstChildOfClass("AlignOrientation").Attachment1 = rarmor.Attachment maybe:FindFirstChildOfClass("AlignPosition").Attachment1 = rarmor.Attachment2 rarmor.Attachment2.Position = Vector3.new(-2.3, 0.1, -0) rarmor.Attachment.Rotation = Vector3.new(-0, -0, -275) equip() elseif k == "f" and attack == false and equipped == true then maybe:FindFirstChildOfClass("AlignOrientation").Attachment1 = playerss.Torso.WaistBackAttachment maybe:FindFirstChildOfClass("AlignPosition").Attachment1 = playerss.Torso.WaistBackAttachment playerss.Torso.WaistBackAttachment.Position = Vector3.new(-0, 0.26, 0.6) playerss.Torso.WaistBackAttachment.Orientation = Vector3.new(-4.16, -179.28, 125.7) unequip() end if k == "r" and attack == false then superjump() end if k == "v" and attack == false then g1 = Instance.new("BodyGyro", Root) g1.D = 175 g1.P = 20000 g1.MaxTorque = Vector3.new(0,9000,0) g1.CFrame = CFrame.new(playerss:FindFirstChild("HumanoidRootPart").Position,mouse.Hit.p) game:GetService("Debris"):AddItem(g1,.05) playerss:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0) end if equipped == true then if k == "z" and attack == false then spinnyblade() end if k == "x" and attack == false then eightbitmegablade() end if k == "c" and attack == false then bladespinagain() end end if k == "l" and muter == false then muter = true kan.Volume = 0 elseif k == "l" and muter == true then muter = false if not NoSound then kan.Volume = 1.25 end end end) plr.Chatted:connect(function(message) if message:sub(1,3) == "id/" then ORGID = message:sub(4) kan.TimePosition = 0 kan:Play() elseif message:sub(1,6) == "pitch/" then ORPIT = message:sub(7) elseif message:sub(1,4) == "vol/" then ORVOL = message:sub(5) elseif message:sub(1,7) == "skipto/" then kan.TimePosition = message:sub(8) end end) idleanim=.4 while true do swait() if muter == false then if not NoSound then kan.Volume = ORVOL end else kan.Volume = 0 end kan.PlaybackSpeed = ORPIT kan.Pitch = ORPIT kan.SoundId = "rbxassetid://" ..ORGID kan.Looped = true kan.Parent = char kan:Resume() sine = sine + change local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true or equipped==false then if attack==false then idle=idle+1 else idle=0 end if idle>=500 then if attack==false then --Sheath() end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false then RH.C0=clerp(RH.C0,cf(1,-0.35 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-tors.Velocity.Y/6),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1) RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1) LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1) if equipped == false then weaponweld.C1=clerp(weaponweld.C1,cf(-3,0,-0.5)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3) else weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(130),math.rad(0)),.3) end end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false then RH.C0=clerp(RH.C0,cf(1,-0.35 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-tors.Velocity.Y/6),math.rad(0),math.rad(0)),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2.5),math.rad(0),math.rad(0)),.1) RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-15),math.rad(0),math.rad(55)),.1) LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-15),math.rad(0),math.rad(-55)),.1) if equipped == false then weaponweld.C1=clerp(weaponweld.C1,cf(-3,0,-0.5)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3) else weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(130),math.rad(0)),.3) end end elseif torvel<1 and hitfloor~=nil then Anim="Idle" if attack==false then if equipped == false then RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 20) - 0.02 * math.cos(sine / 40),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3 + 2 * math.cos(sine / 40)),math.rad(-15),math.rad(0 + 2 * math.cos(sine / 20))),.1) LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 20) - 0.02 * math.cos(sine / 40),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 - 2 * math.cos(sine / 40)),math.rad(1),math.rad(0 - 2 * math.cos(sine / 20))),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.02 * math.cos(sine / 40),0 - 0.02 * math.cos(sine / 40),-0.05 - 0.05 * math.cos(sine / 20))*angles(math.rad(0 + 2 * math.cos(sine / 20)),math.rad(0 + 2 * math.cos(sine / 40)),math.rad(30 + 3 * math.cos(sine / 40))),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0 - 7 * math.cos(sine / 40)),math.rad(-30 - 3 * math.cos(sine / 40))),.1) RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.05 * math.cos(sine / 28),0.1)*angles(math.rad(-6 + 5 * math.cos(sine / 26)),math.rad(-10 - 6 * math.cos(sine / 24)),math.rad(13 - 5 * math.cos(sine / 34))),.1) LW.C0=clerp(LW.C0,cf(-1.4,0.5 + 0.05 * math.cos(sine / 28),0.1)*angles(math.rad(-13 - 1 * math.cos(sine / 25)),math.rad(10 + 2 * math.cos(sine / 24)),math.rad(10 + 2 * math.cos(sine / 34))),.1) weaponweld.C1=clerp(weaponweld.C1,cf(-3,0,-0.5)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3) else RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 20) - 0.02 * math.cos(sine / 40),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3 + 2 * math.cos(sine / 40)),math.rad(0 - 6 * math.cos(sine / 40)),math.rad(-6 + 2 * math.cos(sine / 20) - 6 * math.cos(sine / 40))),.1) LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 20) - 0.02 * math.cos(sine / 40),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 - 2 * math.cos(sine / 40)),math.rad(10 - 6 * math.cos(sine / 40)),math.rad(3 - 2 * math.cos(sine / 20) - 3 * math.cos(sine / 40))),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.02 * math.cos(sine / 40),0 - 0.06 * math.cos(sine / 40),-0.05 - 0.05 * math.cos(sine / 20))*angles(math.rad(0 + 2 * math.cos(sine / 20)),math.rad(0 + 2 * math.cos(sine / 40)),math.rad(-20 + 6 * math.cos(sine / 40))),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(6),math.rad(0 - 2 * math.cos(sine / 42)),math.rad(20 - 6 * math.cos(sine / 40))),.1) RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.05 * math.cos(sine / 28),0.1)*angles(math.rad(-13 + 3 * math.cos(sine / 26)),math.rad(-20 - 3 * math.cos(sine / 24)),math.rad(20 - 5 * math.cos(sine / 34))),.1) LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.05 * math.cos(sine / 28),0.1)*angles(math.rad(-13 - 3 * math.cos(sine / 25)),math.rad(10 + 3 * math.cos(sine / 24)),math.rad(-10 + 5 * math.cos(sine / 34))),.1) weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(130),math.rad(0)),.3) end end elseif torvel>2 and torvel<42 and hitfloor~=nil then Anim="Walk" if attack==false then if equipped == false then RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 45 * math.cos(sine / 8))),.1) LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 45 * math.cos(sine / 8))),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 + 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 10 * math.cos(sine / 8))),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5 - 5 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 10 * math.cos(sine / 8))),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(0 - 50 * math.cos(sine / 8)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 4))),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 4))),.1) weaponweld.C1=clerp(weaponweld.C1,cf(-3,0,-0.5)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3) else RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 60 * math.cos(sine / 8))),.1) LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 60 * math.cos(sine / 8))),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,0 + 0.15 * math.cos(sine / 4))*angles(math.rad(10 - 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(-10 - root.RotVelocity.Y - 5 * math.cos(sine / 8))),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5 + 3 * math.cos(sine / 57)),math.rad(10 - hed.RotVelocity.Y*1.5 + 5 * math.cos(sine / 8))),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(-10),math.rad(0),math.rad(15 - 2 * math.cos(sine / 34))),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 4))),.1) weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(120 + 5 * math.cos(sine / 35)),math.rad(0)),.3) end end elseif torvel>=42 and hitfloor~=nil then Anim="Run" if attack==false then RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 85 * math.cos(sine / 6))),.1) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 85 * math.cos(sine / 6))),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.05 + 0.15 * math.cos(sine / 3))*angles(math.rad(15 - 4 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - root.RotVelocity.Y - 10 * math.cos(sine / 6))),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5 + 4 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 10 * math.cos(sine / 6))),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.5 * math.cos(sine / 6))*angles(math.rad(0 - 140 * math.cos(sine / 6)),math.rad(0),math.rad(5 - 20 * math.cos(sine / 3))),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.5 * math.cos(sine / 6))*angles(math.rad(0 + 140 * math.cos(sine / 6)),math.rad(0),math.rad(-5 + 20 * math.cos(sine / 3))),.1) end end end end ------