for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do if v:IsA("Accessory") then print(v) end end for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA("Accessory") and v.Handle:FindFirstChild("SpecialMesh") then ag = v.Handle:FindFirstChild("SpecialMesh") ag:Destroy() end end for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA("Accessory") and v.Handle:FindFirstChild("Mesh") then ag = v.Handle:FindFirstChild("Mesh") ag:Destroy() end end wait() for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA("Accessory") then v.Handle.Transparency = 1 v.Handle.Parent = workspace v.Parent = workspace end end wait(0.1) game.Players.LocalPlayer.Character:BreakJoints() wait(7) local unanchoredparts = {} local movers = {} local tog = true local move = false local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local mov = {}; local mov2 = {}; local Head = "MeshPartAccessory" --press f9 and find the hat that looks like a heads name and put it here local x = -2 --Edit Position for head local y = 2.8 --Edit Position for head x2 local z = 3 --Edit Position for head x3 local Hats = {rightarm = Character:WaitForChild("Hat1"), leftarm = Character:WaitForChild("Pal Hair"), rightleg = Character:WaitForChild("LavanderHair"), leftleg = Character:WaitForChild("Pink Hair"), torso1 = Character:WaitForChild("Robloxclassicred"), torso2 = Character:WaitForChild("Kate Hair"), } for i,v in next, Hats do v.Handle.AccessoryWeld:Remove() for _,mesh in next, v:GetDescendants() do if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then mesh:Remove() end end end local Network = coroutine.create(function() while true do game:GetService("RunService").Heartbeat:Wait() settings().Physics.AllowSleep = false game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge game:GetService("Players").LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge end end) coroutine.resume(Network) function ftp(str) local pt = {}; if str ~= 'me' and str ~= 'random' then for i, v in pairs(game.Players:GetPlayers()) do if v.Name:lower():find(str:lower()) then table.insert(pt, v); end end elseif str == 'me' then table.insert(pt, plr); elseif str == 'random' then table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]); end return pt; end Character.Head.Transparency = 0 Character.Head.face:Remove() Character.Torso.Transparency = 0 Character["Right Arm"].Transparency = 0 Character["Left Arm"].Transparency = 0 Character["Right Leg"].Transparency = 0 Character["Left Leg"].Transparency = 0 local function align(i,v) local att0 = Instance.new("Attachment", i) att0.Position = Vector3.new(0,0,0) local att1 = Instance.new("Attachment", v) att1.Position = Vector3.new(0,0,0) local AP = Instance.new("AlignPosition", i) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = true AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 65 local AO = Instance.new("AlignOrientation", i) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = true AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 50 end align(Hats.torso1.Handle, Character["Torso"]) align(Hats.torso2.Handle, Character["Torso"]) align(Hats.rightarm.Handle, Character["Torso"]) align(Hats.leftarm.Handle, Character["Torso"]) align(Hats.rightleg.Handle, Character["Torso"]) align(Hats.leftleg.Handle, Character["Torso"]) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5" Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) Character:WaitForChild(Head).Handle.AccessoryWeld:Remove() local alignpos = Instance.new("AlignPosition", Character) local alignorien = Instance.new("AlignOrientation", Character) local att1 = Instance.new("Attachment", Character:WaitForChild(Head).Handle) local att2 = Instance.new("Attachment", Character:WaitForChild("Head")) alignpos.Attachment0 = att1 alignpos.Attachment1 = att2 alignpos.RigidityEnabled = false alignpos.ReactionForceEnabled = false alignpos.ApplyAtCenterOfMass = true alignpos.MaxForce = 99999999 alignpos.MaxVelocity = math.huge alignpos.Responsiveness = 65 alignorien.Attachment0 = att1 alignorien.Attachment1 = att2 alignorien.ReactionTorqueEnabled = true alignorien.PrimaryAxisOnly = false alignorien.MaxTorque = 99999999 alignorien.MaxAngularVelocity = math.huge alignorien.Responsiveness = 50 att2.Position = Vector3.new(x,y,z) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "z" then if toggle == false then Character.Humanoid.WalkSpeed = 16 Character.Humanoid.Sit = false Character.Torso.Anchored = false Character.Humanoid.HipHeight = 0 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) att2.Position = Vector3.new(x,y,z) toggle = true else Character.Humanoid.HipHeight = 0 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.1,1.9,-0) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,1.9,0.7) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-2.9,2.2,-1) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,1.9,0.7) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.1,0.1,0) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,-0.1,0.7) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(95,50,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,25) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,50,10) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,50,20) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(95,50,0) att2.Position = Vector3.new(-1.7,y,0.3) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "x" then if toggle == false then Character.Humanoid.WalkSpeed = 16 Character.Humanoid.Sit = false Character.Torso.Anchored = false Character.Humanoid.HipHeight = 0 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) att2.Position = Vector3.new(x,y,z) toggle = true else Character.Humanoid.WalkSpeed = 5 Character.Humanoid.HipHeight = 6 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,-5.9,0) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,-5.9,0) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,-3.9,0) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.2,-3.9,-0.3) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-7.9,-0.3) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-7.9,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(100,0,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,20) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,-20) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(100,0,0) att2.Position = Vector3.new(0,-5.5,0) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "c" then if tog == true then tog = false Character.Humanoid.HipHeight = 0 att2.Position = Vector3.new(0,0.5,1) Character.Humanoid.WalkSpeed = 16 Character.Humanoid.Sit = false Character.Torso.Anchored = false Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,0.5) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,0.5) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0) wait(0.5) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,1) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,1) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2) wait(0.1) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,2) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,2) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2) wait(0.1) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,0.5) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,0.5) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2) wait(0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*300 wait(0.5) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) att2.Position = Vector3.new(x,y,z) wait(1) tog = true end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "q" then if toggle == false then Character.Humanoid.Sit = false Character.Torso.Anchored = false Character.Humanoid.WalkSpeed = 16 Character.Humanoid.HipHeight = 0 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) att2.Position = Vector3.new(x,y,z) toggle = true else Character.Humanoid.WalkSpeed = 16 Character.Humanoid.HipHeight = 0 Character.Humanoid.HipHeight = 0 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(500,2,3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(500,2,3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(500,2,3) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(500,2,2.7) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(200,0.2,2.7) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(500,0,3) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0) att2.Position = Vector3.new(500,0.5,1) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "v" then if toggle == false then Character.Humanoid.Sit = false Character.Torso.Anchored = false Character.Humanoid.HipHeight = 0 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) att2.Position = Vector3.new(x,y,z) toggle = true else Character.Humanoid.HipHeight = 1.8 wait(0.2) Character.Humanoid.Sit = true Character.Torso.Anchored = true Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-0.5,-0.5) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-0.5,-0.5) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-1) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-1) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) att2.Position = Vector3.new(0,-5,-1) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "e" then if tog == true then Character.Humanoid.HipHeight = 0 Character.Humanoid.WalkSpeed = 5 Character.Humanoid.Sit = false Character.Torso.Anchored = false att2.Position = Vector3.new(0,0.6,-3.3) tog = false Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.5,-2) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.5,-6) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-3) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-3) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,20,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) wait(.06) att2.Position = Vector3.new(0.3,0.6,-3.3) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0) wait(.08) att2.Position = Vector3.new(-0.3,0.6,-3.3) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0) wait(.08) att2.Position = Vector3.new(0.5,0.6,-3.3) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,40,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-15,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0) wait(.08) att2.Position = Vector3.new(-0.3,0.6,-3.3) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0) wait(.08) att2.Position = Vector3.new(0.3,0.6,-3.3) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0) wait(.07) att2.Position = Vector3.new(-0.3,0.6,-3.3) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0) wait(.07) att2.Position = Vector3.new(0.3,0.6,-3.3) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0) wait(.07) att2.Position = Vector3.new(-0.3,0.6,-3.3) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0) wait(.07) att2.Position = Vector3.new(0.3,0.6,-3.3) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0) wait(.07) att2.Position = Vector3.new(-0.3,0.6,-3.3) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-1.5) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0) wait(.07) att2.Position = Vector3.new(0.3,0.6,-3.3) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0) wait(.07) att2.Position = Vector3.new(-0.3,0.6,-3.3) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0) wait(.07) att2.Position = Vector3.new(0.3,0.6,-3.3) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0) wait(.07) att2.Position = Vector3.new(-0.3,0.6,-3.3) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0) wait(.06) att2.Position = Vector3.new(0.3,0.6,-3.3) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0) wait(.06) att2.Position = Vector3.new(-0.3,0.6,-3.3) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0) wait(.06) att2.Position = Vector3.new(0.3,0.6,-3.3) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0) wait(.06) att2.Position = Vector3.new(-0.3,0.6,-3.3) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0) wait(.06) att2.Position = Vector3.new(0.3,0.6,-3.3) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0) wait(.06) att2.Position = Vector3.new(-0.3,0.6,-3.3) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0) wait(0.1) att2.Position = Vector3.new(0.3,0.6,-2.5) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-2.7) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-2.5) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0,-2.5) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0,-2.5) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,5,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,-2,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(130,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(130,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0) wait(0.3) att2.Position = Vector3.new(0,3.6,-3.5) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,3,-3.6) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,3,-3.5) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,3,-3.5) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,3.7,-4.6) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,1,-3.5) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,1,-3.5) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,5,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-55,-2,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(100,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0) wait(1) wait() Character.Humanoid.Sit = false Player.Character.Humanoid.WalkSpeed = 16 Character.Torso.Anchored = false att2.Position = Vector3.new(x,y,z) Character.Humanoid.HipHeight = 0 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) wait(1) tog = true end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "f" then if tog == true then Character.Humanoid.WalkSpeed = 4 Character.Humanoid.Sit = false Character.Torso.Anchored = false toggle = false att2.Position = Vector3.new(x,y,z) Character.Humanoid.HipHeight = 0 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) wait(0.1) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) wait() Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2.5,2.5) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) wait(1) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2.5,-50) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) wait(0.1) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) Character:SetPrimaryPartCFrame(Character:GetPrimaryPartCFrame()*CFrame.new(0, 0, -50)) Character.Humanoid.WalkSpeed = 16 att2.Position = Vector3.new(x,y,z) wait(1) tog = true end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "h" then if toggle == false then Character.Humanoid.WalkSpeed = 16 Character.Humanoid.Sit = false Character.Torso.Anchored = false Character.Humanoid.HipHeight = 0 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) att2.Position = Vector3.new(x,y,z) toggle = true else Character.Humanoid.WalkSpeed = 30 Character.Humanoid.HipHeight = 0 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.5,-2.2,5.4) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.5,-2.2,5.4) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-1.5,3.2) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-1.5,3.2) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-50,0,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-30,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-50,0,0) att2.Position = Vector3.new(0,-20,1) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "g" then if toggle == false then Character.Humanoid.Sit = false Character.Torso.Anchored = false Character.Humanoid.HipHeight = 0 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) att2.Position = Vector3.new(x,y,z) toggle = true else Character.Humanoid.HipHeight = 0 wait(0.2) Character.Humanoid.Sit = false Character.Torso.Anchored = false Character:WaitForChild("Torso").Attachment.Position = Vector3.new(0,2,0) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,4,0) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,6,0) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,8,0) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,10,0) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,12,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) att2.Position = Vector3.new(0,12.8,0) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "b" then if toggle == false then Character.Humanoid.WalkSpeed = 16 Character.Humanoid.Sit = false Character.Torso.Anchored = false Character.Humanoid.HipHeight = 0 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) att2.Position = Vector3.new(x,y,z) toggle = true else Character.Humanoid.HipHeight = 0 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,2,3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,2,3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.4,2.3,2.6) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.5,2.3,2.5) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,0,3) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,0,2.7) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,20) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,80,-20) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,10,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,-10,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) att2.Position = Vector3.new(0,2.8,3) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "r" then if toggle == false then Character.Humanoid.WalkSpeed = 0 Character.Humanoid.HipHeight = 2.5 att2.Position = Vector3.new(0,0.5,1) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0) wait(.1) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0) wait(.2) game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,-1.5) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,0) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,-1) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,0) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,-1) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,0) wait() Character.Humanoid.WalkSpeed = 0 Character.Humanoid.HipHeight = 2.5 toggle = true else att2.Position = Vector3.new(0,0.5,1) Character.Humanoid.WalkSpeed = 0 Character.Humanoid.HipHeight = 2.5 wait() att2.Position = Vector3.new(0,0.5,1) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0) wait(.2) game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1) toggle = false end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "j" then if tog == true then toggle = false Character.Humanoid.HipHeight = 0 att2.Position = Vector3.new(-5,0.5,0) Character.Humanoid.WalkSpeed = 16 Character.Humanoid.Sit = false Character.Torso.Anchored = false Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.5,0,0) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) wait(0.1) att2.Position = Vector3.new(-5,0.5,0) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,15) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) att2.Position = Vector3.new(-4.7,0.5,0) wait(0.05) att2.Position = Vector3.new(-5,0.5,0) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.6,0.2,0) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,3) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,30) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,2.5) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) wait(0.03) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.4,0) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,1) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,45) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) wait(0.03) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.5,0) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-2) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,60) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3.5) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,3) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6) wait (0.02) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.6,0) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,75) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6) wait(0.02) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.7,0) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-5) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,90) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5) wait(0.02) att2.Position = Vector3.new(-5,0.5,0) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,1,0) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,110) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5) wait(0.02) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.6,-1.9,0) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.6,-2,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7) wait(0.02) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.4,0,0) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.4,1.6,0) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.6,-1.9,0) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.6,-2,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,160) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5) wait(0.02) att2.Position = Vector3.new(-4.8,0.5,0) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7) wait(0.2) att2.Position = Vector3.new(-5,0.5,0) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6) wait(0.2) att2.Position = Vector3.new(-4.8,0.5,0) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,8) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7) wait(0.2) att2.Position = Vector3.new(-5,0.5,0) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6) wait(0.2) att2.Position = Vector3.new(-4.8,0.5,0) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7) wait(0.2) att2.Position = Vector3.new(-5,0.5,0) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6) wait(0.2) att2.Position = Vector3.new(-4.8,0.5,0) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6) wait(0.2) att2.Position = Vector3.new(-5,0.5,0) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6) wait(0.1) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5) att2.Position = Vector3.new(-4.7,0.5,0) wait(0.5) Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) att2.Position = Vector3.new(x,y,z) wait(1) tog = true end end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "t" then if tog == true then tog = false Character.Humanoid.HipHeight = 0 att2.Position = Vector3.new(0,0.5,-6) Character.Humanoid.WalkSpeed = 0 Character.Humanoid.Sit = false Character.Torso.Anchored = false Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-6) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-6) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.5,-6.5) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.5,-6.5) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-6) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-6) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,10) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-10,-10) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(80,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0) for index, part in pairs(workspace:GetDescendants()) do if part:IsA("Part") and part.Anchored == false and part:IsDescendantOf(Player.Character) == false then table.insert(unanchoredparts, part) part.Massless = true part.CanCollide = false part.Transparency = 0 if part:FindFirstChildOfClass("BodyPosition") ~= nil then part:FindFirstChildOfClass("BodyPosition"):Destroy() end end end for index, part in pairs(unanchoredparts) do local mover = Instance.new("BodyPosition", part) table.insert(movers, mover) mover.MaxForce = Vector3.new(math.huge, math.huge, math.huge) local temp1 = Instance.new("BodyThrust", part) temp1.Location = Vector3.new(10,-3,-8) temp1.Force = Vector3.new(0,0,4000) end for index, mover in pairs(movers) do mover.Position = Player.Character:FindFirstChild("HumanoidRootPart").CFrame:PointToWorldSpace(Vector3.new(0, 0, -10)) end wait(4) Character.Humanoid.WalkSpeed = 16 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3) Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3) Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3) Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7) Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3) Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0) Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0) Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25) Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0) Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0) Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0) att2.Position = Vector3.new(x,y,z) wait(1) tog = true end end end) while true do Hats.CanCollide = true wait(0.5) end