local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("why", "DarkTheme") local Tab = Window:NewTab("scripts") local Section = Tab:NewSection("scripts") Section:NewButton("ynfinitelayed", "admin comands", function() loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))() print("Clicked") end) Section:NewButton("Car Crushers 2", "auto farm", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/saucekid/scripts/main/CarCrushers.lua"))() print("Clicked") end) Section:NewButton("kat", "aim bot and more", function() loadstring(game:HttpGet('https://raw.githubusercontent.com/zReal-King/Knife-Ability-Test/main/Gui'))() print("Clicked") end) Section:NewButton("Mipciti", "auto farm ferbol", function() loadstring(game:HttpGet(('https://raw.githubusercontent.com/kilav3rm/Scripts/main/MeepCity'),true))() print("Clicked") end) Section:NewButton("grenvil", "speed car", function() --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- --[[ This script was created by shawnjbragdon#0001. If you are going to re-release this, please leave the credit. https://v3rmillion.net/member.php?action=profile&uid=1870134 https://forum.robloxscripts.com/user-shawnjbragdon This script was made using Synapse X. ]] --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- local Players = game:GetService("Players"); local StarterGui = game:GetService("StarterGui"); local RunService = game:GetService("RunService"); local StarterPlayer = game:GetService("StarterPlayer"); local TestService = game:GetService("TestService"); local VirtualUser = game:GetService("VirtualUser"); local TweenService = game:GetService("TweenService"); local UserInputService = game:GetService("UserInputService"); local WallyLibraryV2 = (RunService:IsStudio() and require(script:WaitForChild("WallyLibraryV2"))) or loadstring(game:HttpGet("https://raw.githubusercontent.com/Luminential/releases/main/wallyhub_modified.luau", true))(); local GPEService = (RunService:IsStudio() and require(script:WaitForChild("GPEService"))) or loadstring(game:HttpGet("https://raw.githubusercontent.com/Luminential/releases/main/gpeservice.luau", true))(); local ESPService = (RunService:IsStudio() and require(script:WaitForChild("ESPService"))) or loadstring(game:HttpGet("https://raw.githubusercontent.com/Luminential/releases/main/espservice.luau", true))() local r = 255; local g = 0; local b = 0; coroutine.resume(coroutine.create(function() while true do for i = 1, 255, 1 do RunService.Stepped:Wait(); r = r - 1; g = g + 1; end; r = 0; g = 255; for i = 1, 255, 1 do RunService.Stepped:Wait(); g = g - 1; b = b + 1; end; g = 0; b = 255; for i = 1, 255, 1 do RunService.Stepped:Wait(); b = b - 1; r = r + 1; end; b = 0; r = 255; end; end)) local __applyCustom = function(GuiObject) coroutine.resume(coroutine.create(function() repeat wait(); until GuiObject["object"]:FindFirstChildWhichIsA("TextLabel"); repeat wait(); until GuiObject["object"]:FindFirstChild("Underline"); local TextLabel = GuiObject["object"]:FindFirstChildWhichIsA("TextLabel"); local Underline = GuiObject["object"]:FindFirstChild("Underline"); while true do RunService.Stepped:Wait(); TextLabel.Font = Enum.Font.Michroma; TextLabel.TextColor3 = Color3.new(r / 255, g / 255, b / 255); TextLabel.TextStrokeColor3 = Color3.new(r / 510, g / 510, b / 510); TextLabel.TextStrokeTransparency = 0.5; Underline.BackgroundColor3 = Color3.new(r / 255, g / 255, b / 255); end; end)); end; default = {topcolor = Color3.fromRGB(30, 30, 30);titlecolor = Color3.fromRGB(255, 255, 255);underlinecolor = Color3.fromRGB(255, 0, 0);bgcolor = Color3.fromRGB(35, 35, 35);boxcolor = Color3.fromRGB(35, 35, 35);btncolor = Color3.fromRGB(25, 25, 25);dropcolor = Color3.fromRGB(25, 25, 25);sectncolor = Color3.fromRGB(25, 25, 25);bordercolor = Color3.fromRGB(60, 60, 60);font = Enum.Font.Jura;titlefont = Enum.Font.Michroma;fontsize = 17;titlesize = 18;textstroke = 1;titlestroke = 1;strokecolor = Color3.fromRGB(0, 0, 0);textcolor = Color3.fromRGB(255, 255, 255);titletextcolor = Color3.fromRGB(255, 255, 255);placeholdercolor = Color3.fromRGB(255, 255, 255);titlestrokecolor = Color3.fromRGB(0, 0, 0);} WallyLibraryV2["options"] = setmetatable({}, {__index = default}) local LocalPlayer = Players.LocalPlayer local PlayerGui = (RunService:IsStudio() and LocalPlayer:FindFirstChildWhichIsA("PlayerGui")) or game:GetService("CoreGui") local PlayerMouse = LocalPlayer:GetMouse() pcall(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Luminential/releases/main/updated_credit_script", true))() end) local Windows = {[1] = (function() local Window = WallyLibraryV2:CreateWindow("AC6 Fucker", {["Parent"] = PlayerGui}); __applyCustom(Window); return Window; end)(),} Slider = Windows[1]:Slider("Speed", {["flag"] = "max_speed", ["min"] = 50, ["max"] = 800}); Slider:Set(400) TextBox = Windows[1]:Box("KeyCode", {["flag"] = "activation_key"}, function(value) for _, EnumItem in pairs(Enum.KeyCode:GetEnumItems()) do if string.lower(value) == string.lower(EnumItem.Name) then TextBox.Text = EnumItem.Name; Windows[1]["flags"]["activation_key"] = EnumItem; return; end; end; for _, EnumItem in pairs(Enum.KeyCode:GetEnumItems()) do if string.lower(value) == string.lower(string.sub(EnumItem.Name, 1, string.len(value))) then TextBox.Text = EnumItem.Name; Windows[1]["flags"]["activation_key"] = EnumItem; return; end; end; TextBox.Text = "LeftShift"; Windows[1]["flags"]["activation_key"] = Enum.KeyCode.LeftShift; end); TextBox.Text = "LeftShift"; Windows[1]["flags"]["activation_key"] = Enum.KeyCode.LeftShift; Slider = Windows[1]:Slider("Brake Force", {["flag"] = "brake_force", ["min"] = 0, ["max"] = 100}); Slider:Set(20) TextBox2 = Windows[1]:Box("KeyCode", {["flag"] = "brake_key"}, function(value) for _, EnumItem in pairs(Enum.KeyCode:GetEnumItems()) do if string.lower(value) == string.lower(EnumItem.Name) then TextBox2.Text = EnumItem.Name; Windows[1]["flags"]["brake_key"] = EnumItem; return; end; end; for _, EnumItem in pairs(Enum.KeyCode:GetEnumItems()) do if string.lower(value) == string.lower(string.sub(EnumItem.Name, 1, string.len(value))) then TextBox2.Text = EnumItem.Name; Windows[1]["flags"]["brake_key"] = EnumItem; return; end; end; TextBox2.Text = "S"; Windows[1]["flags"]["brake_key"] = Enum.KeyCode.S; end); TextBox2.Text = "S"; Windows[1]["flags"]["brake_key"] = Enum.KeyCode.S; Button = Windows[1]:Button("Stop Vehicle", function() local Character = LocalPlayer.Character; local Humanoid = Character:FindFirstChildWhichIsA("Humanoid"); local VehicleSeat = Humanoid.SeatPart; local Vehicle = VehicleSeat:FindFirstAncestorWhichIsA("Model"); if table.find({"wheels", "body", "misc", "core"}, Vehicle.Name) then Vehicle = Vehicle.Parent; end; for index, value in pairs(Vehicle:GetDescendants()) do if value:IsA("BasePart") then TweenService:Create(value, TweenInfo.new(0.25), {["Velocity"] = Vector3.new(0, 0, 0); ["RotVelocity"] = Vector3.new(0, 0, 0)}):Play(); end; end; end) Windows[1]:Button("Massless", function() local Character = LocalPlayer.Character; local Humanoid = Character:FindFirstChildWhichIsA("Humanoid"); local VehicleSeat = Humanoid.SeatPart; local Vehicle = VehicleSeat:FindFirstAncestorWhichIsA("Model"); if table.find({"wheels", "body", "misc", "core"}, Vehicle.Name) then Vehicle = Vehicle.Parent; end; for index, value in pairs(Vehicle:GetDescendants()) do if value:IsA("BasePart") then value.Massless = true; end; end; end) Toggle = Windows[1]:Toggle("Click-TP Car", {["flag"] = "clicktp_car"}) Windows[1]:Section("Springs (Experimental)"); local Box = Windows[1]:Box("FL", {}, function(number) if tonumber(number) and tonumber(number) < 6 then number = tonumber(number); local Character = LocalPlayer.Character; local Humanoid = Character:FindFirstChildWhichIsA("Humanoid"); local VehicleSeat = Humanoid.SeatPart; local Vehicle = VehicleSeat:FindFirstAncestorWhichIsA("Model"); if table.find({"wheels", "body", "misc", "core"}, Vehicle.Name) then Vehicle = Vehicle.Parent; end; for index, value in pairs(Vehicle:GetDescendants()) do if value:IsA("SpringConstraint") and value:FindFirstAncestor("FL") then value.MaxLength = number + 2; value.MinLength = number; end; end; end; end) local Box = Windows[1]:Box("FR", {}, function(number) if tonumber(number) and tonumber(number) < 6 then number = tonumber(number); local Character = LocalPlayer.Character; local Humanoid = Character:FindFirstChildWhichIsA("Humanoid"); local VehicleSeat = Humanoid.SeatPart; local Vehicle = VehicleSeat:FindFirstAncestorWhichIsA("Model"); if table.find({"wheels", "body", "misc", "core"}, Vehicle.Name) then Vehicle = Vehicle.Parent; end; for index, value in pairs(Vehicle:GetDescendants()) do if value:IsA("SpringConstraint") and value:FindFirstAncestor("FR") then value.MaxLength = number + 2; value.MinLength = number; end; end; end; end) local Box = Windows[1]:Box("RL", {}, function(number) if tonumber(number) and tonumber(number) < 6 then number = tonumber(number); local Character = LocalPlayer.Character; local Humanoid = Character:FindFirstChildWhichIsA("Humanoid"); local VehicleSeat = Humanoid.SeatPart; local Vehicle = VehicleSeat:FindFirstAncestorWhichIsA("Model"); if table.find({"wheels", "body", "misc", "core"}, Vehicle.Name) then Vehicle = Vehicle.Parent; end; for index, value in pairs(Vehicle:GetDescendants()) do if value:IsA("SpringConstraint") and value:FindFirstAncestor("RL") then value.MaxLength = number + 2; value.MinLength = number; end; end; end; end) local Box = Windows[1]:Box("RR", {}, function(number) if tonumber(number) and tonumber(number) < 6 then number = tonumber(number); local Character = LocalPlayer.Character; local Humanoid = Character:FindFirstChildWhichIsA("Humanoid"); local VehicleSeat = Humanoid.SeatPart; local Vehicle = VehicleSeat:FindFirstAncestorWhichIsA("Model"); if table.find({"wheels", "body", "misc", "core"}, Vehicle.Name) then Vehicle = Vehicle.Parent; end; for index, value in pairs(Vehicle:GetDescendants()) do if value:IsA("SpringConstraint") and value:FindFirstAncestor("RR") then value.MaxLength = number + 2; value.MinLength = number; end; end; end; end) if not RunService:IsStudio() then workspace.FallenPartsDestroyHeight = -1e6; end; local PlayerMouse = LocalPlayer:GetMouse() UserInputService.InputBegan:Connect(function(inputObject, gameProcessedEvent) if gameProcessedEvent == false and inputObject.UserInputType == Enum.UserInputType.MouseButton1 or inputObject.UserInputType == Enum.UserInputType.Touch --[[ yeah because mobile exploits apparently existed ]] then pcall(function() if Windows[1]["flags"]["clicktp_car"] then if not PlayerMouse.Target then return; end; local Character = LocalPlayer.Character; local Humanoid = Character:FindFirstChildWhichIsA("Humanoid"); local VehicleSeat = Humanoid.SeatPart; local Vehicle = VehicleSeat:FindFirstAncestorWhichIsA("Model"); if table.find({"wheels", "body", "misc", "core"}, Vehicle.Name) then Vehicle = Vehicle.Parent; end; Character.Parent = Vehicle; Vehicle:MoveTo(PlayerMouse.Hit.Position); Character.Parent = workspace; end; end); end; end) RunService.Stepped:Connect(function() if Windows[1]["flags"] then local flags = Windows[1]["flags"]; if flags["activation_key"] and typeof(flags["activation_key"]) == "EnumItem" then if GPEService:IsProcessedKeyDown(flags["activation_key"]) then local Character = LocalPlayer.Character; local Humanoid = Character:FindFirstChildWhichIsA("Humanoid"); local VehicleSeat = Humanoid.SeatPart; local Vehicle = VehicleSeat:FindFirstAncestorWhichIsA("Model"); if table.find({"wheels", "body", "misc", "core"}, Vehicle.Name) then Vehicle = Vehicle.Parent; end; for index, value in pairs(Vehicle:GetDescendants()) do if value:IsA("BasePart") and flags["max_speed"] > value.Velocity.Magnitude and (value:FindFirstAncestor("Wheels") or value:FindFirstAncestor("Core")) then value.Velocity = value.Velocity * Vector3.new(1.2, 0.95, 1.2); end; end; end; end; if flags["brake_key"] and typeof(flags["brake_key"]) == "EnumItem" then if GPEService:IsProcessedKeyDown(flags["brake_key"]) then local Character = LocalPlayer.Character; local Humanoid = Character:FindFirstChildWhichIsA("Humanoid"); local VehicleSeat = Humanoid.SeatPart; local Vehicle = VehicleSeat:FindFirstAncestorWhichIsA("Model"); if table.find({"wheels", "body", "misc", "core"}, Vehicle.Name) then Vehicle = Vehicle.Parent; end; for index, value in pairs(Vehicle:GetDescendants()) do if value:IsA("BasePart") and value.Velocity.Magnitude >= 10 and (value:FindFirstAncestor("Wheels") or value:FindFirstAncestor("Core")) then local val = 1 - (flags["brake_force"] / 100); value.Velocity = value.Velocity * Vector3.new(val, 0, val); end; end; end; end; end; end) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- print("Clicked") end) Section:NewButton("Ro Ghoul", "auto farm", function() loadstring(game:HttpGetAsync(("https://raw.githubusercontent.com/z4gs/scripts/master/Ro-Ghoul%20Auto%20Farm.lua")))() print("Clicked") end) Section:NewButton("Da Hood", "aimLock", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/NighterEpic/Faded/main/YesEpic", true))() print("Clicked") end) Section:NewButton("SQUID GAME", "auto farm", function() loadstring(game:HttpGet('https://raw.githubusercontent.com/BoaHacker/ROBLOX/main/cheat', true))() print("Clicked") end) Section:NewButton("Pet Simulator X", "auto farms and more", function() loadstring(game:HttpGet("https://system-exodus.com/scripts/PetSimulator/PetSimulatorX.lua", true))() print("Clicked") end) local Tab = Window:NewTab("fe scripts") local Section = Tab:NewSection("fe scripts") Section:NewButton("filip_backips", "filip_backips", function() wait(5) --[[ Info ]]-- local ver = "2.00" local scriptname = "feFlip" --[[ Keybinds ]]-- local FrontflipKey = Enum.KeyCode.z local BackflipKey = Enum.KeyCode.x local AirjumpKey = Enum.KeyCode.c --[[ Dependencies ]]-- local ca = game:GetService("ContextActionService") local zeezy = game:GetService("Players").LocalPlayer local h = 0.0174533 local antigrav --[[ Functions ]]-- function zeezyFrontflip(act,inp,obj) if inp == Enum.UserInputState.Begin then zeezy.Character.Humanoid:ChangeState("Jumping") wait() zeezy.Character.Humanoid.Sit = true for i = 1,360 do delay(i/720,function() zeezy.Character.Humanoid.Sit = true zeezy.Character.HumanoidRootPart.CFrame = zeezy.Character.HumanoidRootPart.CFrame * CFrame.Angles(-h,0,0) end) end wait(0.55) zeezy.Character.Humanoid.Sit = false end end function zeezyBackflip(act,inp,obj) if inp == Enum.UserInputState.Begin then zeezy.Character.Humanoid:ChangeState("Jumping") wait() zeezy.Character.Humanoid.Sit = true for i = 1,360 do delay(i/720,function() zeezy.Character.Humanoid.Sit = true zeezy.Character.HumanoidRootPart.CFrame = zeezy.Character.HumanoidRootPart.CFrame * CFrame.Angles(h,0,0) end) end wait(0.55) zeezy.Character.Humanoid.Sit = false end end function zeezyAirjump(act,inp,obj) if inp == Enum.UserInputState.Begin then zeezy.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated") wait() zeezy.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping") end end --[[ Binds ]]-- ca:BindAction("zeezyFrontflip",zeezyFrontflip,false,FrontflipKey) ca:BindAction("zeezyBackflip",zeezyBackflip,false,BackflipKey) ca:BindAction("zeezyAirjump",zeezyAirjump,false,AirjumpKey) --[[ Load Message ]]-- print(scriptname .. " " .. ver .. " loaded successfully") print("made by Zeezy#7203") local notifSound = Instance.new("Sound",workspace) notifSound.PlaybackSpeed = 1.5 notifSound.Volume = 0.15 notifSound.SoundId = "rbxassetid://170765130" notifSound.PlayOnRemove = true notifSound:Destroy() game.StarterGui:SetCore("SendNotification", {Title = "feFlip", Text = "feFlip loaded successfully!", Icon = "rbxassetid://505845268", Duration = 5, Button1 = "Okay"}) print("Clicked") end) Section:NewButton("move_sun", "move_sun", function() lp=game.Players.LocalPlayer local Tool = Instance.new('HopperBin',lp.Backpack) Tool.Name='MoveSun' -- convert number (in hours) to TimeOfDay string -- because TimeOfDay doesn't cast numbers as expected (3.7 -> 03:07:00 instead of 3:42:00) local function ToTimeOfDay(n) n = n % 24 local i,f = math.modf(n) local m = f*60 local mi,mf = math.modf(m) m = tostring(math.abs(math.floor(m))) local s = tostring(math.abs(math.floor(mf*60))) return i..":"..string.rep("0",2-#m)..m..":"..string.rep("0",2-#s)..s end -- convert TimeOfDay string to number (in hours) local function FromTimeOfDay(t) local signed,h,m,s = t:match("^(%-?)(%d+):(%d+):(%d+)$") s = tonumber(s)/60 m = tonumber(m + s)/60 h = tonumber(h) + m return h * (#signed > 0 and -1 or 1) end local function rad_sc(n) return n/(math.pi*2) end local function sc_rad(n) return n*(math.pi*2) end -- convert direction to latitude (as GeographicLatitude) and longitude (as TimeOfDay) local function ToLatLon(d) d = Vector3.new(-d.x,-d.y,d.z) -- derp derp derp derp derp local lat = math.atan2(d.z,math.sqrt(d.x^2 + d.y^2)) local lon = math.atan2(d.y,d.x) lat = rad_sc(lat)*360 + 23.5 lon = ToTimeOfDay(rad_sc(lon)*24 - 6) return lat,lon end --[[ -- convert lat and lon to direction (doesn't work) local function to_dir(lat,lon) lat = sc_rad((lat - 23.5)/360) lon = sc_rad((FromTimeOfDay(lon) + 6)/24) return Vector3.new( (math.cos(lat)*math.cos(lon)), (math.cos(lat)*math.sin(lon)), math.sin(lat) ) end ]] local Event = {} local function Disconnect(...) for _,name in pairs{...} do if Event[name] then Event[name]:disconnect() Event[name] = nil end end end local Lighting = Game:GetService("Lighting") local down = false local P = 0.02 local D = 16 local position = Lighting:GetSunDirection() local velocity = Vector3.new(0,0,0) local goal = Lighting:GetSunDirection() local active = false local function Activate(Mouse) position = Lighting:GetSunDirection() goal = Lighting:GetSunDirection() active = true Event.Down = Mouse.Button1Down:connect(function() down = true goal = Mouse.UnitRay.Direction end) Event.Up = Mouse.Button1Up:connect(function() down = false end) Event.Move = Mouse.Move:connect(function() if down then goal = Mouse.UnitRay.Direction end end) asd = game:GetService'RunService'.RenderStepped:connect(function() velocity = Vector3.new( velocity.x + P * ((goal.x - position.x) + D * -velocity.x), velocity.y + P * ((goal.y - position.y) + D * -velocity.y), velocity.z + P * ((goal.z - position.z) + D * -velocity.z) ) position = position + velocity local lat,lon = ToLatLon(position) Lighting.GeographicLatitude = lat Lighting.TimeOfDay = lon --print(lon) --wait() end) end local function Deactivate() active = false down = false asd:disconnect() Disconnect("Down","Up","Move") end Tool.Selected:connect(Activate) Tool.Deselected:connect(Deactivate) print("Clicked") end) Section:NewButton("dab", "dab", function() local plr = game.Players.LocalPlayer local chr = plr.Character local mouse = plr:GetMouse() q = Instance.new('HopperBin', plr.Backpack) q.Name = 'Dab' Bin=q dabbing=Instance.new('Sound', plr.Character.Torso) dabbing.Volume = 70 dabbing.Pitch = 1 dabbing.SoundId = 'rbxassetid://373066560' function stopAnimations() for _,v in pairs(game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()) do v:Stop() end end Bin.Selected:connect(function(mouse) mouse.Button1Down:connect(function() local chr = game.Players.LocalPlayer.Character chr.Animate.Disabled = true chr.Torso["Left Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) chr.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) game:GetService("Chat"):Chat(plr.Character.Head, "DAAAB", Enum.ChatColor.Blue) chr.Torso["Neck"].C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) dabbing:Play() wait(0.3) local chr = game.Players.LocalPlayer.Character stopAnimations() chr.Animate.Disabled = true chr.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.699999988, 0, 0.939692616, 0, -0.342020124, -0.330366075, -0.258819044, -0.907673359, -0.0885213241, 0.965925813, -0.243210346) chr.Torso["Right Shoulder"].C1 = CFrame.new(-0.600000024, 0.5, -0.200000003, 0.664462984, 0.241844743, 0.707106769, -0.664462984, -0.241844788, 0.707106769, 0.342020154, -0.939692616, -3.09086197e-008) chr.Torso["Neck"].C1 = CFrame.new(0, -0.600000024, 0, -0.866025388, 0.5, 0, -0.171010137, -0.29619807, 0.939692616, 0.469846278, 0.813797653, 0.342020124) wait(2) stopAnimations() chr.Torso["Left Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) chr.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) chr.Torso["Neck"].C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) chr.Animate.Disabled = false end) end) print("Clicked") end) Section:NewButton("dog", "dog", function() loadstring(game:HttpGet("https://textbin.net/raw/zkbavt0km9"))(); print("Clicked") end) Section:NewButton("rogdol", "ButtonInfo", function() local A_1 = "This is it im doing it." local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2) wait(1) local A_1 = "I'm going to commit oof." local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2) wait(1) local A_1 = "Sayonara cruel world." local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2) wait(1) LocalPlayer = game:GetService("Players").LocalPlayer LocalPlayer.Character.Humanoid:MoveTo(LocalPlayer.Character.HumanoidRootPart.Position + LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 10) LocalPlayer.Character.Humanoid.Jump = true wait(0.5) function Iterate(instance, func) for i, v in next, instance:GetChildren() do func(v) end end limbs = { ["Right Leg"] = true; ["Right Arm"] = true; ["Left Leg"] = true; ["Left Arm"] = true; } Iterate(LocalPlayer.Character, function(v) if v:IsA("BasePart") then local attachment = Instance.new("Attachment") attachment.Parent = v attachment.Name = (v.Name .. "[Attachment]") if limbs[v.Name] then attachment.Position = Vector3.new(0, v.Size.Y/2, 0) elseif v.Name == "Head" then attachment.Position = Vector3.new(0, -v.Size.Y/2, 0) attachment.Rotation = Vector3.new(0, 0, -90) end end end) local leftLegAttachment = Instance.new("Attachment") leftLegAttachment.Position = Vector3.new(-.5, -1, 0) leftLegAttachment.Rotation = Vector3.new(0, -90, 0) local rightLegAttachment = Instance.new("Attachment") rightLegAttachment.Position = Vector3.new(.5, -1, 0) rightLegAttachment.Rotation = Vector3.new(0, -90, 0) rightLegAttachment.Parent, leftLegAttachment.Parent = LocalPlayer.Character.Torso, LocalPlayer.Character.Torso jointAttachments = { ['Head'] = { ['Attachment0'] = LocalPlayer.Character.Torso['NeckAttachment']; ['Attachment1'] = LocalPlayer.Character.Head['Head[Attachment]']; }; ['Left Arm'] = { ['Attachment0'] = LocalPlayer.Character.Torso['LeftCollarAttachment']; ['Attachment1'] = LocalPlayer.Character['Left Arm']['Left Arm[Attachment]']; }; ['Right Arm'] = { ['Attachment0'] = LocalPlayer.Character.Torso['RightCollarAttachment']; ['Attachment1'] = LocalPlayer.Character['Right Arm']['Right Arm[Attachment]']; }; ['Left Leg'] = { ['Attachment0'] = leftLegAttachment; ['Attachment1'] = LocalPlayer.Character['Left Leg']['Left Leg[Attachment]']; }; ['Right Leg'] = { ['Attachment0'] = rightLegAttachment; ['Attachment1'] = LocalPlayer.Character['Right Leg']['Right Leg[Attachment]']; }; } LocalPlayer.Character.Humanoid.PlatformStand = true Iterate(LocalPlayer.Character, function(v) if v:IsA("BasePart") then if jointAttachments[v.Name] then local ballSocketJoint = Instance.new("BallSocketConstraint") ballSocketJoint.Parent = v ballSocketJoint.Radius = 0.15 ballSocketJoint.Attachment0, ballSocketJoint.Attachment1 = jointAttachments[v.Name]['Attachment0'], jointAttachments[v.Name]['Attachment1'] end end end) Iterate(LocalPlayer.Character.Torso, function(v) if v:IsA("Motor") then v:Remove() end end) print("Clicked") end) Section:NewButton("bow", "ButtonInfo", function() --// SETTINGS \\ -- local Fling = true --// Recommended: true local FlingBlockInvisible = true --// Recommended: false (So you can see the flinging block) local HighlightFlingBlock = true --// Recommended: true local FlingHighlightColor = Color3.fromRGB(238,130,238) local GunHatId = 5944291607-- // (Red Sci-Fi Scattergun) --// GunHatId is the HatId you will use as the gun for the script, you must have the hat equipped. -- // MAIN \\ -- local HAT_NAME = game:GetObjects("rbxassetid://"..tostring(GunHatId))[1].Name -- // Uses Mizt's bypass \\ -- Bypass = "death" loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)() local IsDead = false local StateMover = true local playerss = workspace.non local bbv,bullet if Bypass == "death" then bullet = game.Players.LocalPlayer.Character["HumanoidRootPart"] bullet.Transparency = (FlingBlockInvisible ~= true and 0 or 1) bullet.Massless = true if bullet:FindFirstChildOfClass("Attachment") then for _,v in pairs(bullet:GetChildren()) do if v:IsA("Attachment") then v:Destroy() end end end bbv = Instance.new("BodyPosition",bullet) bbv.Position = playerss.Torso.CFrame.p end if Bypass == "death" then coroutine.wrap(function() while true do if not playerss or not playerss:FindFirstChildOfClass("Humanoid") or playerss:FindFirstChildOfClass("Humanoid").Health <= 0 then IsDead = true; return end if StateMover then bbv.Position = playerss.Torso.CFrame.p bullet.Position = playerss.Torso.CFrame.p end game:GetService("RunService").RenderStepped:wait() end end)() end --[[local force = Instance.new("BodyForce",bullet) force.Force = Vector3.new(800,800,800)]]-- if HighlightFlingBlock ~= false then local Highlight = Instance.new("SelectionBox") Highlight.Adornee = bullet Highlight.Color3 = (typeof(FlingHighlightColor)=="Color3" and FlingHighlightColor) or (Color3.fromRGB(255,0,0)) Highlight.Parent = bullet Highlight.Name = "HighlightBox" end bbav = Instance.new("BodyAngularVelocity",bullet) bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) bbav.P = 100000000000000000000000000000 bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000) local CDDF = {} local DamageFling = function(DmgPer) if Fling ~= true then return end if IsDead or Bypass ~= "death" or (DmgPer.Name == playerss.Name and DmgPer.Name == "non") or CDDF[DmgPer] or not DmgPer or not DmgPer:FindFirstChildOfClass("Humanoid") or DmgPer:FindFirstChildOfClass("Humanoid").Health <= 0 then return end CDDF[DmgPer] = true; StateMover = false local PosFling = (DmgPer:FindFirstChild("HumanoidRootPart") and DmgPer:FindFirstChild("HumanoidRootPart") .CFrame.p) or (DmgPer:FindFirstChildOfClass("Part") and DmgPer:FindFirstChildOfClass("Part").CFrame.p) bullet.Rotation = playerss.Torso.Rotation bbav = Instance.new("BodyAngularVelocity",bullet) bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) bbav.P = 100000000000000000000000000000 bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000) for _=1,15 do bbv.Position = PosFling bullet.Position = PosFling wait(0.03) end bbav:Destroy() bbv.Position = playerss.Torso.CFrame.p bullet.Position = playerss.Torso.CFrame.p CDDF[DmgPer] = false; StateMover = true end wait(.2) local Aligns = 0 function Align(Part0,Part1,Position,Rotation) Aligns = Aligns + 1 local a0,a1 = Instance.new("Attachment",Part0), Instance.new("Attachment",Part1) a1.Position = Position or Vector3.new() a1.Rotation = Rotation or Vector3.new() local ap = Instance.new("AlignPosition", Part0) ap.Attachment0 = a0 ap.Attachment1 = a1 local ao = Instance.new("AlignOrientation", Part0) ao.Name = "AO-"..Aligns ap.Name = "AP-"..Aligns ao.Attachment0 = a0 ao.Attachment1 = a1 ap.ApplyAtCenterOfMass = true; ap.MaxForce = 67752; ap.MaxVelocity = math.huge/9e110; ap.ReactionForceEnabled = false; ap.Responsiveness = 200; ap.RigidityEnabled = false; ao.MaxAngularVelocity = math.huge/9e110; ao.MaxTorque = 67752; ao.PrimaryAxisOnly = false; ao.ReactionTorqueEnabled = false; ao.Responsiveness = 200; ao.RigidityEnabled = false; return a1 end local HumanoidIsDead = false local Player=game.Players.LocalPlayer local Character=workspace.non local Gun = Character[HAT_NAME] local GunHandle = Gun.Handle GunHandle.AccessoryWeld:Destroy() GunHandle.SpecialMesh:Destroy() wait() GunHandle.Parent=workspace local hum = Character.Humanoid local LeftArm=Character["Left Arm"] local LeftLeg=Character["Left Leg"] local RightArm=Character["Right Arm"] local RightLeg=Character["Right Leg"] local Root=Character["HumanoidRootPart"] local Head=Character["Head"] local Torso=Character["Torso"] local Neck=Torso["Neck"] local mouse = Player:GetMouse() local walking = false local jumping = false local attacking = false local firsttime = false local tauntdebounce = false local position = nil local MseGuide = true local running = false local settime = 0 local sine = 0 local t = 0 local ws = 18 local change = 1 local combo1 = true local equip = false local dgs = 75 local combo2 = false local switch1 = true local switch2 = false local firsttime2 = false local combo3 = false local gunallowance = false local shooting = false local RunSrv = game:GetService("RunService") local RenderStepped = game:GetService("RunService").RenderStepped local removeuseless = game:GetService("Debris") coroutine.wrap(function() while true do wait() if not Character or not Character:FindFirstChild("Humanoid") or Character:FindFirstChild("Humanoid").Health <= 0 then HumanoidIsDead = true break end end end)() local HEADLERP = Instance.new("ManualWeld") HEADLERP.Parent = Head HEADLERP.Part0 = Head HEADLERP.Part1 = Head HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local TORSOLERP = Instance.new("ManualWeld") TORSOLERP.Parent = Root TORSOLERP.Part0 = Torso TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local ROOTLERP = Instance.new("ManualWeld") ROOTLERP.Parent = Root ROOTLERP.Part0 = Root ROOTLERP.Part1 = Torso ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local RIGHTARMLERP = Instance.new("ManualWeld") RIGHTARMLERP.Parent = RightArm RIGHTARMLERP.Part0 = RightArm RIGHTARMLERP.Part1 = Torso RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local LEFTARMLERP = Instance.new("ManualWeld") LEFTARMLERP.Parent = LeftArm LEFTARMLERP.Part0 = LeftArm LEFTARMLERP.Part1 = Torso LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local RIGHTLEGLERP = Instance.new("ManualWeld") RIGHTLEGLERP.Parent = RightLeg RIGHTLEGLERP.Part0 = RightLeg RIGHTLEGLERP.Part1 = Torso RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local LEFTLEGLERP = Instance.new("ManualWeld") LEFTLEGLERP.Parent = LeftLeg LEFTLEGLERP.Part0 = LeftLeg LEFTLEGLERP.Part1 = Torso LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local function weldBetween(a, b) local weld = Instance.new("ManualWeld", a) weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame return weld end function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR) A = Instance.new("Attachment", PARENT) A.Position = POSITION1 A.Name = "A" B = Instance.new("Attachment", PARENT) B.Position = POSITION2 B.Name = "B" tr1 = Instance.new("Trail", PARENT) tr1.Attachment0 = A tr1.Attachment1 = B tr1.Enabled = true tr1.Lifetime = LIFETIME tr1.TextureMode = "Static" tr1.LightInfluence = 0 tr1.Color = COLOR tr1.Transparency = NumberSequence.new(0, 1) end tommygun = Instance.new("Part",Character) tommygun.Size = Vector3.new(2,2,2) tommygun.CFrame = RightArm.CFrame tommygun.CanCollide = false tommygun.Transparency=1 tommygunweld = Instance.new("Weld",tommygun) GUN_A1=Align(GunHandle,tommygun,Vector3.new(),Vector3.new(115,-100,60)) tommygunweld.Part0 = tommygun tommygunweld.Part1 = RightArm tommygunweld.C0 = tommygun.CFrame:inverse() * RightArm.CFrame * CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0) mtommygun = Instance.new("SpecialMesh", tommygun) mtommygun.MeshType = "FileMesh" mtommygun.Scale = Vector3.new(1, 1, 1) mtommygun.MeshId,mtommygun.TextureId = 'http://www.roblox.com/asset/?id=116679805','http://www.roblox.com/asset/?id=116679995' shootbox = Instance.new("Part",Character) shootbox.Size = Vector3.new(.2,.2,.2) shootbox.Transparency=1 shootbox.CanCollide = false shootbox.Transparency = 1 shootbox.CFrame = tommygun.CFrame shootboxweld = weldBetween(shootbox,tommygun) shootboxweld.C0 = CFrame.new(0,-.05,2.62) light = Instance.new("PointLight", shootbox) light.Color = BrickColor.new("Bright yellow").Color light.Range = 5 light.Brightness = 11 light.Enabled = false particlemiter1 = Instance.new("ParticleEmitter", shootbox) particlemiter1.Enabled = false particlemiter1.Texture = "rbxassetid://0" particlemiter1.Lifetime = NumberRange.new(.1) particlemiter1.Size = NumberSequence.new(1,0) particlemiter1.Rate = 20 particlemiter1.RotSpeed = NumberRange.new(0) particlemiter1.Speed = NumberRange.new(0) tommygunammo = Instance.new("Part",Character) tommygunammo.Size = Vector3.new(2,2,2) tommygunammo.CFrame = tommygun.CFrame tommygunammo.CanCollide = false tommygunammoweld = Instance.new("Weld",tommygunammo) tommygunammoweld.Part0 = tommygunammo tommygunammoweld.Part1 = tommygun tommygunammo.Transparency = 1 tommygunammoweld.C0 = tommygun.CFrame:inverse() * tommygun.CFrame * CFrame.new(0,.4,.25) * CFrame.Angles(math.rad(0),math.rad(0),0) mtommygunammo = Instance.new("SpecialMesh", tommygunammo) mtommygunammo.MeshType = "FileMesh" mtommygunammo.Scale = Vector3.new(1, 1, 1) mtommygunammo.MeshId,mtommygunammo.TextureId = 'http://www.roblox.com/asset/?id=116740155','http://www.roblox.com/asset/?id=116679995' coroutine.wrap(function() for i,v in pairs(Character:GetChildren()) do if v.Name == "Animate" then v:Remove() end end end)() function damagealll(Radius,Position) local Returning = {} for _,v in pairs(workspace:GetChildren()) do if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then if v:FindFirstChild("Torso") then local Mag = (v.Torso.Position - Position).magnitude if Mag < Radius then table.insert(Returning,v) end elseif v:FindFirstChild("UpperTorso") then local Mag = (v.UpperTorso.Position - Position).magnitude if Mag < Radius then table.insert(Returning,v) end end end end return Returning end function swait(num) if num == 0 or num == nil then game:service("RunService").Stepped:wait(0) else for i = 0, num do game:service("RunService").Stepped:wait(0) end end end doomtheme = Instance.new("Sound", Torso) doomtheme.Volume = 1 doomtheme.Name = "doomtheme" doomtheme.Looped = true doomtheme.SoundId = "rbxassetid://0" doomtheme:Play() Torso.ChildRemoved:connect(function(removed) if removed.Name == "doomtheme" then doomtheme = Instance.new("Sound", Torso) doomtheme.Volume = 1 doomtheme.Name = "doomtheme" doomtheme.Looped = true doomtheme.SoundId = "rbxassetid://318812395" doomtheme:Play() end end) function SOUND(PARENT,ID,VOL,LOOP,REMOVE) so = Instance.new("Sound") so.Parent = PARENT so.SoundId = "rbxassetid://"..ID so.Volume = VOL so.Looped = LOOP so:Play() removeuseless:AddItem(so,REMOVE) end mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='t' then if tauntdebounce then return end tauntdebounce = true local b1 = Instance.new("BillboardGui",Head) b1.Size = UDim2.new(0,4,0,1.6) b1.StudsOffset = Vector3.new(0,0,0) b1.Name = "laff" b1.AlwaysOnTop = true b1.StudsOffset = Vector3.new(0,2,0) b1.Adornee = Head removeuseless:AddItem(b1,3) local b2 = Instance.new("TextLabel",b1) b2.BackgroundTransparency = 1 b2.Text = "HeHeHeHeHeHeHe..." b2.Font = "Garamond" b2.TextSize = 30 b2.Name = "lafftext" b2.TextStrokeTransparency = 0 b2.TextColor3 = BrickColor.new("Grey").Color b2.TextStrokeColor3 = Color3.new(0,0,0) b2.Size = UDim2.new(1,0,.5,0) laff = Instance.new("Sound",Head) laff.SoundId = "rbxassetid://2126502539" laff.Volume = 5 laff:Play() wait(5) laff:Remove() tauntdebounce = false end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='e' then if debounce then return end if equip then g1:Remove() light.Enabled = false pcall(function() temmy:Remove() end) for i,v in pairs(tommygun:GetDescendants()) do if v.Name == "temmy" then v:Remove() end end light.Enabled = false particlemiter1.Enabled = false hum.CameraOffset = Vector3.new(0,0,0) attacking = false equip = false shooting = false gunallowance = false ws = 18 else g1 = Instance.new("BodyGyro", Root) g1.D = 175 g1.P = 20000 g1.MaxTorque = Vector3.new(0,9000,0) g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p) attacking = true debounce = true equip = true coroutine.wrap(function() while equip do g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1) ws = 10 swait() if Root.Velocity.y > 1 then position = "Jump3" elseif Root.Velocity.y < -1 then position = "Falling3" elseif Root.Velocity.Magnitude > 2 and running == false and attacking == true then position = "Walk3" elseif Root.Velocity.Magnitude < 2 and running == false and attacking == true then position = "Idle4" end end end)() coroutine.wrap(function() while equip do swait() settime = 0.05 sine = sine + change if position == "Jump3" and attacking and not running then change = .65 RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4) elseif position == "Falling3" and attacking and not running then change = .65 RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.4) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.4) elseif position == "Walk3" and attacking == true and running == false then change = .65 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.2) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.1) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.1) elseif position == "Idle4" and attacking == true and running == false then change = .65 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.1) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1) end end end)() SOUND(RightArm,898163129,6,false,2) for i = 1, 30 do tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.68,1.25) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),.25) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1, 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.25) swait() end gunallowance = true mouse.Button1Down:connect(function() if gunallowance then particlemiter1.Enabled = true temmy = Instance.new("Sound",tommygun) temmy.SoundId = "rbxassetid://0" temmy.Volume = 6 temmy.Name = "temmy" temmy.Looped = true temmy:Play() shooting = true end end) mouse.Button1Up:connect(function() if gunallowance then hum.CameraOffset = Vector3.new(0,0,0) light.Enabled = false particlemiter1.Enabled = false pcall(function() temmy:Remove() end) for i,v in pairs(tommygun:GetDescendants()) do if v.Name == "temmy" then v:Remove() end end shooting = false end end) coroutine.wrap(function() if firsttime2 then return end firsttime2 = true while true do swait(3) if shooting then if switch1 then switch1 = false switch2 = true light.Enabled = true elseif switch2 then switch1 = true switch2 = false light.Enabled = false end pcall(function() if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then DamageFling(mouse.Target.Parent) end end) end end end)() coroutine.wrap(function() if firsttime then return end firsttime = true while true do if shooting then pcall(function() if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then DamageFling(mouse.Target.Parent) end end) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0 - 10 * math.sin(sine)), math.rad(0)), 0.25) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1 + .4 * math.sin(sine), 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25) elseif not shooting then end swait() end end)() debounce = false end end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='z' then print("Music switched to 1") id = 2199374985 doomtheme.SoundId = "rbxassetid://"..id doomtheme:Play() end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='v' then print("Music switched to 4") id = 2111948183 doomtheme.SoundId = "rbxassetid://"..id doomtheme:Play() end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='x' then print("Music switched to 2") id = 318812395 doomtheme.SoundId = "rbxassetid://"..id doomtheme:Play() end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='c' then print("Music switched to 3") id = 180337897 doomtheme.SoundId = "rbxassetid://"..id doomtheme:Play() end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='b' then print("Music switched to 5") id = 649148458 doomtheme.SoundId = "rbxassetid://"..id doomtheme:Play() end end) checks1 = coroutine.wrap(function() -------Checks while true do if HumanoidIsDead then break end if Root.Velocity.y > 1 then position = "Jump" elseif Root.Velocity.y < -1 then position = "Falling" elseif Root.Velocity.Magnitude < 2 then position = "Idle" elseif Root.Velocity.Magnitude < 20 then position = "Walking" elseif Root.Velocity.Magnitude > 20 then position = "Running" else end wait() end end) checks1() function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) end function ray2(StartPos, EndPos, Distance, Ignore) local DIRECTION = CFrame.new(StartPos,EndPos).lookVector return ray(StartPos, DIRECTION, Distance, Ignore) end OrgnC0 = Neck.C0 local movelimbs = coroutine.wrap(function() while RunSrv.RenderStepped:wait() do if HumanoidIsDead then break end TrsoLV = Torso.CFrame.lookVector Dist = nil Diff = nil if not MseGuide then print("Failed to recognize") else local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true) Dist = (Head.CFrame.p-Point).magnitude Diff = Head.CFrame.Y-Point.Y local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true) Dist2 = (LeftArm.CFrame.p-Point).magnitude Diff2 = LeftArm.CFrame.Y-Point.Y HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1) end end end) movelimbs() immortal = {} for i,v in pairs(Character:GetDescendants()) do if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) end table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency}) elseif v:IsA("JointInstance") then table.insert(immortal,{v,v.Parent,nil,nil,nil}) end end for e = 1, #immortal do if immortal[e] ~= nil then local STUFF = immortal[e] local PART = STUFF[1] local PARENT = STUFF[2] local MATERIAL = STUFF[3] local COLOR = STUFF[4] local TRANSPARENCY = STUFF[5] if levitate then if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then PART.Material = MATERIAL PART.Color = COLOR PART.Transparency = TRANSPARENCY end PART.AncestryChanged:connect(function() PART.Parent = PARENT end) else if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then PART.Material = MATERIAL PART.Color = COLOR PART.Transparency = TRANSPARENCY end PART.AncestryChanged:connect(function() PART.Parent = PARENT end) end end end coroutine.wrap(function() while true do if HumanoidIsDead then break end if hum.Health < .1 then deadsound = Instance.new("Sound", Torso) deadsound.Volume = 6 deadsound.SoundId = "rbxassetid://1411352723" deadsound:Play() end wait() end end)() local anims = coroutine.wrap(function() while true do if HumanoidIsDead then break end settime = 0.05 sine = sine + change if position == "Jump" and attacking == false then change = 1 tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1) LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4) elseif position == "Jump2" and attacking == false then change = 1 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3) LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3) elseif position == "Falling" and attacking == false then change = 1 tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1) LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2) elseif position == "Falling2" and attacking == false then change = 1 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3) LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3) elseif position == "Walking" and attacking == false and running == false then change = 1.2 walking = true tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1,0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(10)), 0.1) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.35,.5*math.sin(sine/8)) * CFrame.Angles(math.rad(-35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.3) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.3) elseif position == "Idle" and attacking == false and running == false then change = .5 tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3 + .1 * math.sin(sine/12),1 + .1 * math.sin(sine/12),0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(8 + 5 * math.sin(sine/12))), 0.1) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.59 - .05 * math.sin(sine/12), 0.1 -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(8 - 6 * math.sin(sine/12))), .2) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1) elseif position == "Idle2" and attacking == false and running == false then change = .75 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1) LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4) elseif position == "Walking2" and attacking == false and running == false then ws = 50 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3) LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3) elseif position == "Running" and attacking == false then change = 1 RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3) LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3) end swait() end end) anims() game:GetService("StarterGui"):SetCore("SendNotification",{Title = "Edit",Text = "kezmme#0001",Duration = 12}) print("Clicked") end) local Tab = Window:NewTab("hub") local Section = Tab:NewSection("hub") Section:NewButton("Zareen HUB", "Zareen HUB", function() loadstring(game:HttpGet("https://textbin.net/raw/ygobulgmm4"))(); print("Clicked") end) Section:NewButton("Pumpkin Hub", "Pumpkin Hub", function() Simradius = true sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",1000) sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",1000) _XLgyWeNtEOLOJWHa, Protected_by_MoonSecV2, Discord = 'discord.gg/gQEH2uZxUk' ,nil,nil;(function() _msec=(function(k,m,f)local T=m[(1241/0x49)];local Y=f[k[(0x571-726)]][k[(0x15ba8/125)]];local U=(55-0x33)/(106-(((-80+0x3)+0x518d)/0xc8))local L=(((1208-0x294)-0x13a)/117)-(0x62+-97)local v=f[k[(0xaf28/236)]][k[((52728/0x68)-0x10d)]];local N=(0xa5/((35532/0x54)-0x102))+(126-0x7c)local g=f[k[(1065-0x227)]][k[(0xe1b9/65)]]local l=(0x7f+-125)-(0x7a-(0xce+(-0x5d+8)))local t=(0x78-((((-0x5d+61)+-6726)/0x6d)+178))local D=((134384/((66468/(454-0x107))-200))/0xe3)local i=(640/(((0x34751/245)-502)-215))local w=(0x80+(-8308/(((855-0x1bd)-240)-103)))local _=((-96+(0x559-(0x5e0-791)))/140)local C=(28-(((14948-0x1d51)-3747)/154))local r=(98+(-97-((-0xf960/140)/0xe4)))local F=(127-((193+(-7+(23-0x40)))+-21))local x=(0x1a+(((-17+0x97)-0x6e)+-0x2f))local K=((0x40b6/(3762/(0xc5+-26)))/251)local O=(321/(4280/(139+(-11286/0x72))))local a=(312/((2468544/(465-0x119))/0x81))local P=((0x9e-((0x168-197)+-0x46))+-0x3f)local B=((0x1a0-(0x271-(0x6939/73)))/0x50)local d=(0xe0/((0x8180/(0x94+-111))/8))local h=(0x1e2/(((0x4153a408/82)/235)/236))local b=(0x62-(((40848-0x4fd2)-0x27fe)/0x6a))local M=(((18980/(0x44b9/241))-138)+-120)local G=k[(0x49323/(17301/0x4f))];local A=f[k[(-0x27+229)]][k[(0x417-557)]];local V=f[(function(k)return type(k):sub(1,1)..'\101\116'end)('oppmFHlh')..'\109\101'..('\116\97'or'bpoLMPoK')..k[(0x466-612)]];local H=f[k[(0x14746/(30318/0xba))]][k[(2049-0x41e)]];local u=(0x1de/239)-((0x83+(-0x23+-38))-0x38)local S=(-69+(((0x7e1e+-38)/0xe8)+-68))-(58-0x38)local y=f[k[(-40+0xe6)]][k[(704-0x169)]];local p=function(k,f)return k..f end local s=(-0x18+28)*(((24400-0x2fe0)/138)+-0x54)local J=f[k[(0x4ec+-67)]];local o=(318/0x9f)*(((0x1c9d4-58656)/164)-0xe5)local j=(0x2000/8)*((233-((0x325680/142)/132))-55)local Q=(-0x4b+((0x23b80/32)/0x24))local c=((-98-(-0x16+35))+113)*(-30+0x20)local n=f[k[(0x2109c/126)]]or f[k[(23130/0x2d)]][k[(0x2109c/126)]];local e=((0x3a9400/(19136/0xd0))/0xa3)local k=f[k[(0x513+-60)]];local g=(function(o)local e,m=1,0x10 local f={j={},v={}}local p=-l local k=m+L while true do f[o:sub(k,(function()k=e+k return k-L end)())]=(function()p=p+l return p end)()if p==(s-l)then p=""m=u break end end local p=#o while k=k)and l or S;end;end,[(-112+0x75)]=function()local f=k[(96+-0x5f)]();local m=k[(0x51-80)]();local b=l;local p=(k[(-53+0x39)](m,L,s+c)*(U^(s*U)))+f;local f=k[(88-0x54)](m,21,31);local k=((-l)^k[(556/0x8b)](m,32));if(f==S)then if(p==u)then return k*S;else f=L;b=u;end;elseif(f==(o*(U^N))-L)then return(p==S)and(k*(L/u))or(k*(S/u));end;return Y(k,f-((e*(c))-l))*(b+(p/(U^Q)));end,[(-0x32+56)]=function(p,b,b)local b;if(not p)then p=k[(109+-0x6c)]();if(p==S)then return'';end;end;b=A(g,m,m+p-l);m=m+p;local k=''for m=L,#b do k=G(k,y((v(A(b,m,m))+f)%e))f=(f+H)%o end return k;end}local function g(...)return{...},J('#',...)end local function j()local h={};local B={};local f={};local P={h,B,nil,f};local m={}local F=(209+-0x77)local p={[(67-0x43)]=(function(f)return not(#f==k[(96-0x5e)]())end),[(117+-0x74)]=(function(f)return k[(-47+0x34)]()end),[(0x30-45)]=(function(f)return k[(504/0x54)]()end),[((26961/0xd1)-125)]=(function(f)local m=k[(-0x77+125)]()local f=''local k=1 for p=1,#m do k=(k+F)%e f=G(f,y((v(m:sub(p,p))+k)%o))end return f end)};local f=k[(63/0x3f)]()for f=1,f do local k=k[(-103+0x69)]();local l;local k=p[k%(0x92-133)];m[f]=k and k({});end;for P=1,k[(146/0x92)]()do local f=k[(-34+0x24)]();if(k[(0x30c/195)](f,l,L)==u)then local e=k[(42-0x26)](f,U,N);local p=k[(0x1ac/107)](f,c,U+c);local f={k[(128-0x7d)](),k[((-0x5e+168)+-0x47)](),nil,nil};local o={[((-3+-0x43)+0x46)]=function()f[O]=k[(675/0xe1)]();f[w]=k[((11176/0xfe)+-41)]();end,[(0x85/133)]=function()f[O]=k[(127+-0x7e)]();end,[(0x76+-116)]=function()f[K]=k[(0xad/173)]()-(U^s)end,[(0x7b-120)]=function()f[O]=k[(-17+0x12)]()-(U^s)f[C]=k[(0x36-(0xb9-134))]();end};o[e]();if(k[(0x81-125)](p,L,l)==L)then f[M]=m[f[b]]end if(k[(0x6a+-102)](p,U,U)==l)then f[O]=m[f[x]]end if(k[((8160/0x55)-92)](p,N,N)==L)then f[D]=m[f[C]]end h[P]=f;end end;P[3]=k[(0x68-102)]();for k=L,k[(219/0xdb)]()do B[k-L]=j();end;return P;end;local function s(k,S,H)local f=k[U];local m=k[N];local o=k[l];return(function(...)local e=m;local y={};local N=g local k=l k*=-1 local c=k;local m={};local j=J('#',...)-L;local o=o;local u={};local v=f;local g={...};local f=l;for k=0,j do if(k>=e)then y[k-e]=g[k+L];else m[k]=g[k+l];end;end;local k=j-e+l local k;local e;while true do k=o[f];e=k[(223/0xdf)];p=(5282592)while(0xfb-175)>=e do p-= p p=(3551171)while(148+-0x6f)>=e do p-= p p=(6657088)while(2664/0x94)>=e do p-= p p=(749028)while e<=((-2016/0x20)+0x47)do p-= p p=(8748685)while(98-0x5f)>=e do p-= p p=(2443770)while e<=((0xd0-112)/96)do p-= p p=(14952586)while(0x0/9)((707-0x183)/160)do p-= p m[k[h]]=s(v[k[O]],nil,H);break end while(p)/((0xfc1-2057))==682 do local e;local p;p=k[h];e=m[k[x]];m[p+1]=e;m[p]=e[k[C]];f=f+l;k=o[f];m[k[d]]=k[x];f=f+l;k=o[f];p=k[P]m[p]=m[p](n(m,p+l,k[O]))f=f+l;k=o[f];m[k[M]]=m[k[x]][k[C]];f=f+l;k=o[f];p=k[M];e=m[k[F]];m[p+1]=e;m[p]=e[k[_]];break end;break;end break;end while 2179==(p)/((0x1fb5-4102))do p=(463752)while e<=(103-0x62)do p-= p p=(388042)while(49+-0x2d)(0x13b/45)do p-= p if not m[k[P]]then f=f+L;else f=k[O];end;break end while 751==(p)/((0x13c44/156))do m[k[B]]=k[F];break end;break;end break;end break;end break;end while 777==(p)/((2020-(0x3ac80/228)))do p=(2571424)while e<=(0x81+(-0xc4+80))do p-= p p=(14889418)while(-0x26+48)>=e do p-= p p=(2049813)while e>(0x34+-43)do p-= p local e;local K,P;local O;local p;m[k[b]]=H[k[F]];f=f+l;k=o[f];m[k[B]]=H[k[a]];f=f+l;k=o[f];p=k[h];O=m[k[r]];m[p+1]=O;m[p]=O[k[_]];f=f+l;k=o[f];m[k[b]]=k[r];f=f+l;k=o[f];p=k[h]K,P=N(m[p](n(m,p+1,k[a])))***+p-1 e=0;for k=p,c do e=e+l;m[k]=K[e];end;f=f+l;k=o[f];p=k[M]m[p]=m[p](n(m,p+l,c))f=f+l;k=o[f];m[k[M]]();f=f+l;k=o[f];do return end;break end while 711==(p)/((-0x26+2921))do local p;m[k[M]][k[F]]=m[k[w]];f=f+l;k=o[f];p=k[B]m[p](m[p+L])f=f+l;k=o[f];m[k[M]]=m[k[a]][k[C]];f=f+l;k=o[f];m[k[P]]={};f=f+l;k=o[f];m[k[M]][k[K]]=k[_];break end;break;end while(p)/((0x1f81-4086))==3742 do p=(1534013)while(0x18c/36)>=e do p-= p local p=k[P];local l=m[p]local o=m[p+2];if(o>0)then if(l>m[p+1])then f=k[O];else m[p+3]=l;end elseif(l(0x5a2/103)do p-= p local k=k[P]m[k]=m[k](n(m,k+l,c))break end while 1503==(p)/((0xb7a+-78))do m[k[P]]=k[O];break end;break;end while 1135==(p)/((154938/0x93))do p=(5400351)while e<=(132+-0x74)do p-= p local p;m[k[M]][k[O]]=m[k[w]];f=f+l;k=o[f];p=k[b]m[p](m[p+L])f=f+l;k=o[f];m[k[d]]=m[k[r]][k[C]];f=f+l;k=o[f];m[k[B]]={};f=f+l;k=o[f];m[k[P]][k[a]]=k[_];break;end while(p)/((-0x11+2888))==1881 do p=(901926)while(0x87+-118)=e do p-= p p=(7639245)while e<=(0x8d-121)do p-= p p=(2552308)while e>(4560/0xf0)do p-= p local p;m[k[h]][k[K]]=m[k[w]];f=f+l;k=o[f];p=k[B]m[p](m[p+L])f=f+l;k=o[f];m[k[B]]=m[k[O]][k[D]];f=f+l;k=o[f];m[k[h]]={};f=f+l;k=o[f];m[k[M]][k[x]]=k[w];break end while(p)/((0x5b6+-113))==1892 do if(m[k[d]]~=m[k[i]])then f=f+L;else f=k[K];end;break end;break;end while(p)/((4880-0x9b9))==3195 do p=(544521)while(0x3b1/45)=o then l[k]=p[k];f[1]=l;end;end;end;break end;break;end break;end while(p)/((7401-0xea8))==3490 do p=(1485994)while e<=(0x7b-99)do p-= p p=(2645069)while(4163/0xb5)=e do p-= p H[k[x]]=m[k[h]];break;end while 3736==(p)/((-0x56+1812))do p=(9347046)while((190+-0x39)+-0x6b)=e do p-= p local t;local e;local c;local p;m[k[h]]=H[k[x]];f=f+l;k=o[f];m[k[d]]=m[k[a]][k[w]];f=f+l;k=o[f];p=k[B];c=m[k[r]];m[p+1]=c;m[p]=c[k[i]];f=f+l;k=o[f];m[k[B]]=m[k[O]];f=f+l;k=o[f];m[k[b]]=m[k[x]];f=f+l;k=o[f];p=k[d]m[p]=m[p](n(m,p+l,k[a]))f=f+l;k=o[f];p=k[h];c=m[k[F]];m[p+1]=c;m[p]=c[k[C]];f=f+l;k=o[f];p=k[P]m[p]=m[p](m[p+L])f=f+l;k=o[f];e={m,k};e[L][e[U][h]]=e[l][e[U][w]]+e[L][e[U][F]];f=f+l;k=o[f];m[k[h]]=m[k[O]]%k[_];f=f+l;k=o[f];p=k[M]m[p]=m[p](m[p+L])f=f+l;k=o[f];c=k[O];t=m[c]for k=c+1,k[C]do t=t..m[k];end;m[k[h]]=t;f=f+l;k=o[f];e={m,k};e[L][e[U][B]]=e[l][e[U][D]]+e[L][e[U][K]];f=f+l;k=o[f];m[k[h]]=m[k[x]]%k[_];break;end while(p)/((0x1447-2615))==2058 do p=(10382250)while e>(1550/0x32)do p-= p local b;local F;local e;local p;m[k[d]]=H[k[O]];f=f+l;k=o[f];p=k[h];e=m[k[K]];m[p+1]=e;m[p]=e[k[C]];f=f+l;k=o[f];m[k[M]]=k[a];f=f+l;k=o[f];p=k[h]m[p]=m[p](n(m,p+l,k[K]))f=f+l;k=o[f];m[k[h]]=m[k[O]][k[C]];f=f+l;k=o[f];m[k[d]]=m[k[K]][k[i]];f=f+l;k=o[f];p=k[B];e=m[k[r]];m[p+1]=e;m[p]=e[k[i]];f=f+l;k=o[f];p=k[P]F={m[p](m[p+1])};b=0;for k=p,k[i]do b=b+l;m[k]=F[b];end f=f+l;k=o[f];f=k[x];break end while(p)/((739140/0xc2))==2725 do local e;local d,L;local O;local p;m[k[B]]=H[k[K]];f=f+l;k=o[f];m[k[b]]=H[k[r]];f=f+l;k=o[f];p=k[P];O=m[k[F]];m[p+1]=O;m[p]=O[k[C]];f=f+l;k=o[f];m[k[M]]=k[K];f=f+l;k=o[f];p=k[b]d,L=N(m[p](n(m,p+1,k[F])))c=L+p-1 e=0;for k=p,c do e=e+l;m[k]=d[e];end;f=f+l;k=o[f];p=k[P]m[p]=m[p](n(m,p+l,c))f=f+l;k=o[f];m[k[h]]();f=f+l;k=o[f];do return end;break end;break;end break;end break;end while 2144==(p)/((-0x10+1560))do p=(1671144)while(0x184e/183)>=e do p-= p p=(9729540)while(0x8e+-109)0)then if(l<=m[p+1])then f=k[r];m[p+3]=l;end elseif(l>=m[p+1])then f=k[O];m[p+3]=l;end break end while(p)/((5126-0xa13))==3820 do local p;m[k[h]][k[x]]=m[k[i]];f=f+l;k=o[f];p=k[M]m[p](m[p+L])f=f+l;k=o[f];m[k[M]]=m[k[O]][k[C]];f=f+l;k=o[f];m[k[B]]={};f=f+l;k=o[f];m[k[b]][k[x]]=k[w];break end;break;end while 1074==(p)/((-0x24+1592))do p=(1608670)while e<=(0x87+-100)do p-= p m[k[h]]=m[k[F]][k[i]];break;end while(p)/((-38+0x987))==670 do p=(14156196)while(0xb1-141)=e do p-= p p=(6569658)while e<=(0x9e-117)do p-= p p=(6044714)while(0x2505/(0x201-270))>=e do p-= p p=(300951)while e>(0x1ee0/208)do p-= p local e;local M,K;local b;local p;m[k[d]]=H[k[x]];f=f+l;k=o[f];m[k[B]]=H[k[O]];f=f+l;k=o[f];p=k[d];b=m[k[x]];m[p+1]=b;m[p]=b[k[i]];f=f+l;k=o[f];m[k[B]]=k[r];f=f+l;k=o[f];p=k[P]M,K=N(m[p](n(m,p+1,k[a])))c=K+p-1 e=0;for k=p,c do e=e+l;m[k]=M[e];end;f=f+l;k=o[f];p=k[h]m[p]=m[p](n(m,p+l,c))f=f+l;k=o[f];m[k[h]]();f=f+l;k=o[f];do return end;break end while 357==(p)/((1778-0x3a7))do local p=k[b];local l=m[p]local o=m[p+2];if(o>0)then if(l>m[p+1])then f=k[a];else m[p+3]=l;end elseif(l(-0x2c+84)do p-= p m[k[P]]=#m[k[x]];break end while 3777==(p)/((6195-0xc3c))do local M;local e;local p;m[k[b]]=k[K];f=f+l;k=o[f];m[k[h]]=k[K];f=f+l;k=o[f];m[k[P]]=#m[k[F]];f=f+l;k=o[f];m[k[B]]=k[r];f=f+l;k=o[f];p=k[b];e=m[p]M=m[p+2];if(M>0)then if(e>m[p+1])then f=k[x];else m[p+3]=e;end elseif(e(200-0x9e)do p-= p local k=k[h]m[k]=m[k]()break end while 3766==(p)/((-0x56+(0x4e2-645)))do local p;m[k[b]][k[K]]=m[k[i]];f=f+l;k=o[f];p=k[P]m[p](m[p+L])f=f+l;k=o[f];m[k[d]]=m[k[K]][k[_]];f=f+l;k=o[f];m[k[P]]={};f=f+l;k=o[f];m[k[B]][k[K]]=k[i];break end;break;end while 807==(p)/((0x40880/112))do p=(2514720)while(8008/0xb6)>=e do p-= p local e;local a,L;local d;local p;m[k[P]]=H[k[r]];f=f+l;k=o[f];m[k[M]]=H[k[F]];f=f+l;k=o[f];p=k[b];d=m[k[K]];m[p+1]=d;m[p]=d[k[t]];f=f+l;k=o[f];m[k[B]]=k[O];f=f+l;k=o[f];p=k[P]a,L=N(m[p](n(m,p+1,k[r])))c=L+p-1 e=0;for k=p,c do e=e+l;m[k]=a[e];end;f=f+l;k=o[f];p=k[P]m[p]=m[p](n(m,p+l,c))f=f+l;k=o[f];m[k[h]]();f=f+l;k=o[f];do return end;break;end while 4056==(p)/((0x519-685))do p=(9713936)while e>(0x75+-72)do p-= p m[k[P]]=(k[K]~=0);break end while 4024==(p)/(((0x562b/9)+-0x25))do if(m[k[M]]~=k[i])then f=f+L;else f=k[x];end;break end;break;end break;end break;end break;end while 1577==(p)/((635-0x169))do p=(3542780)while e<=(-0x19+76)do p-= p p=(2268210)while(0xd0-160)>=e do p-= p p=(2333760)while(4089/0x57)=e do p-= p m[k[B]]=m[k[a]][k[w]];break;end while(p)/((0x1e6a-3933))==3780 do p=(4139820)while e>(227-0xb1)do p-= p local f=k[b]local p,k=N(m[f](n(m,f+1,k[r])))c=k+f-1 local k=0;for f=f,c do k=k+l;m[f]=p[k];end;break end while 1962==(p)/((4347-0x8bd))do m[k[M]][k[O]]=m[k[C]];break end;break;end break;end break;end while 3070==(p)/((2434-(0x45100/221)))do p=(7849655)while(-34+0x57)>=e do p-= p p=(2405512)while e>(112+(-28-0x20))do p-= p local e;local B,F;local M;local p;m[k[h]]=H[k[a]];f=f+l;k=o[f];m[k[b]]=H[k[K]];f=f+l;k=o[f];p=k[h];M=m[k[O]];m[p+1]=M;m[p]=M[k[D]];f=f+l;k=o[f];m[k[h]]=k[a];f=f+l;k=o[f];p=k[b]B,F=N(m[p](n(m,p+1,k[a])))c=F+p-1 e=0;for k=p,c do e=e+l;m[k]=B[e];end;f=f+l;k=o[f];p=k[h]m[p]=m[p](n(m,p+l,c))f=f+l;k=o[f];m[k[P]]();f=f+l;k=o[f];do return end;break end while(p)/((-0x62+1690))==1511 do local p;m[k[P]][k[r]]=m[k[D]];f=f+l;k=o[f];p=k[h]m[p](m[p+L])f=f+l;k=o[f];m[k[b]]=m[k[r]][k[t]];f=f+l;k=o[f];m[k[h]]={};f=f+l;k=o[f];m[k[M]][k[K]]=k[_];f=f+l;k=o[f];p=k[P]m[p]=m[p](m[p+L])f=f+l;k=o[f];m[k[d]]=m[k[K]][k[_]];f=f+l;k=o[f];m[k[d]]={};f=f+l;k=o[f];m[k[d]][k[O]]=k[D];break end;break;end while 2255==(p)/((-113+0xe0a))do p=(10644882)while(150+(-5088/0x35))>=e do p-= p m[k[B]][k[F]]=k[C];break;end while(p)/((169017/0x35))==3338 do p=(1752203)while(4400/0x50)=e do p-= p p=(55872)while e<=((0x16a-197)-0x6b)do p-= p p=(9831960)while(108+-0x33)(3060/0x33)do p-= p local e;local L,d;local O;local p;m[k[B]]=H[k[F]];f=f+l;k=o[f];m[k[h]]=H[k[K]];f=f+l;k=o[f];p=k[b];O=m[k[r]];m[p+1]=O;m[p]=O[k[_]];f=f+l;k=o[f];m[k[h]]=k[a];f=f+l;k=o[f];p=k[M]L,d=N(m[p](n(m,p+1,k[x])))c=d+p-1 e=0;for k=p,c do e=e+l;m[k]=L[e];end;f=f+l;k=o[f];p=k[b]m[p]=m[p](n(m,p+l,c))f=f+l;k=o[f];m[k[P]]();f=f+l;k=o[f];do return end;break end while(p)/((0xf62+-32))==706 do local p=k[P];local e=k[i];local o=p+2 local p={m[p](m[p+1],m[o])};for k=1,e do m[o+k]=p[k];end;local p=p[1]if p then m[o]=p f=k[a];else f=f+l;end;break end;break;end break;end break;end while 1849==(p)/((0x6da+-28))do p=(1416157)while e<=(1575/0x19)do p-= p p=(860848)while(-0x7a+184)0)then if(l<=m[p+1])then f=k[r];m[p+3]=l;end elseif(l>=m[p+1])then f=k[r];m[p+3]=l;end break end;break;end while 1363==(p)/((92471/0x59))do p=(7782450)while e<=(0xcc-140)do p-= p local p;m[k[B]]=S[k[x]];f=f+l;k=o[f];m[k[B]]=H[k[x]];f=f+l;k=o[f];m[k[h]]=m[k[x]][k[C]];f=f+l;k=o[f];m[k[b]]=k[F];f=f+l;k=o[f];m[k[d]]=k[x];f=f+l;k=o[f];m[k[B]]=k[F];f=f+l;k=o[f];p=k[P]m[p]=m[p](n(m,p+l,k[x]))f=f+l;k=o[f];m[k[b]][k[K]]=m[k[i]];f=f+l;k=o[f];do return end;break;end while(p)/((0x1441-2650))==3070 do p=(686719)while e>(141+-0x4c)do p-= p local p;m[k[b]][k[O]]=m[k[_]];f=f+l;k=o[f];p=k[b]m[p](m[p+L])f=f+l;k=o[f];m[k[b]]=m[k[a]][k[D]];f=f+l;k=o[f];m[k[b]]={};f=f+l;k=o[f];m[k[P]][k[F]]=k[w];break end while 383==(p)/((89650/0x32))do local f=k[d]local p,k=N(m[f](n(m,f+1,k[F])))c=k+f-1 local k=0;for f=f,c do k=k+l;m[f]=p[k];end;break end;break;end break;end break;end break;end while(p)/((5761-0xb61))==2250 do p=(3139620)while e<=(258-0xbb)do p-= p p=(1846739)while e<=(169-0x65)do p-= p p=(3413468)while e>(-0x14+87)do p-= p local p=k[a];local f=m[p]for k=p+1,k[_]do f=f..m[k];end;m[k[M]]=f;break end while 1684==(p)/((-0x48+2099))do m[k[M]]=#m[k[K]];break end;break;end while(p)/((1080-0x227))==3491 do p=(4176678)while(8901/0x81)>=e do p-= p local p=k[M];local f=m[k[F]];m[p+1]=f;m[p]=f[k[t]];break;end while(p)/((0x221eb/35))==1046 do p=(7585565)while e>(0x350c/194)do p-= p local p;m[k[d]][k[O]]=m[k[i]];f=f+l;k=o[f];p=k[P]m[p](m[p+L])f=f+l;k=o[f];m[k[h]]=m[k[F]][k[w]];f=f+l;k=o[f];m[k[b]]={};f=f+l;k=o[f];m[k[M]][k[r]]=k[w];break end while(p)/((0x451b6/114))==3055 do f=k[F];break end;break;end break;end break;end while(p)/((-0x18+828))==3905 do p=(1335372)while(0xde-149)>=e do p-= p p=(2724600)while e>(0xf9-177)do p-= p local O;local L;local e;local p;m[k[b]]=H[k[a]];f=f+l;k=o[f];p=k[M];e=m[k[K]];m[p+1]=e;m[p]=e[k[t]];f=f+l;k=o[f];m[k[B]]=k[F];f=f+l;k=o[f];p=k[b]m[p]=m[p](n(m,p+l,k[a]))f=f+l;k=o[f];m[k[M]]=m[k[F]][k[i]];f=f+l;k=o[f];m[k[d]]=m[k[a]][k[w]];f=f+l;k=o[f];p=k[P];e=m[k[a]];m[p+1]=e;m[p]=e[k[i]];f=f+l;k=o[f];p=k[h]L={m[p](m[p+1])};O=0;for k=p,k[_]do O=O+l;m[k]=L[O];end f=f+l;k=o[f];f=k[r];break end while 2868==(p)/((0x7bb-1029))do local f=k[h]m[f]=m[f](n(m,f+l,k[K]))break end;break;end while(p)/((0xa80-1389))==1028 do p=(4461825)while e<=(164+-0x5a)do p-= p if m[k[b]]then f=f+l;else f=k[F];end;break;end while 3075==(p)/((3008-0x615))do p=(3001761)while e>(0x6d+(-45+0xb))do p-= p m[k[P]]=H[k[O]];break end while 899==(p)/((-110+(0x1b51-3544)))do if(m[k[P]]==m[k[_]])then f=f+L;else f=k[F];end;break end;break;end break;end break;end break;end break;end break;end break;end while 1568==(p)/((134760/0x28))do p=(550783)while e<=(0x6c43/241)do p-= p p=(343008)while(0xb9+-90)>=e do p-= p p=(2413975)while e<=(16660/0xc4)do p-= p p=(10789802)while(12640/0x9e)>=e do p-= p p=(388550)while e<=((-33+-0x15)+132)do p-= p p=(1791504)while e>(0xc7+-122)do p-= p local p;m[k[d]]=S[k[a]];f=f+l;k=o[f];m[k[h]]=H[k[K]];f=f+l;k=o[f];m[k[M]]=m[k[F]][k[t]];f=f+l;k=o[f];m[k[h]]=k[O];f=f+l;k=o[f];m[k[b]]=k[O];f=f+l;k=o[f];m[k[M]]=k[O];f=f+l;k=o[f];p=k[P]m[p]=m[p](n(m,p+l,k[r]))f=f+l;k=o[f];m[k[P]][k[r]]=m[k[i]];f=f+l;k=o[f];m[k[M]]=H[k[F]];f=f+l;k=o[f];m[k[h]]=k[x];f=f+l;k=o[f];p=k[P]m[p](m[p+L])f=f+l;k=o[f];do return end;break end while(p)/((0xb27-1451))==1276 do local k=k[h]m[k](m[k+L])break end;break;end while(p)/((49080/0x78))==950 do p=(435414)while(0x18ff/81)(0x92+-65)do p-= p local e;local P,L;local O;local p;m[k[B]]=H[k[F]];f=f+l;k=o[f];m[k[M]]=H[k[K]];f=f+l;k=o[f];p=k[h];O=m[k[x]];m[p+1]=O;m[p]=O[k[C]];f=f+l;k=o[f];m[k[d]]=k[a];f=f+l;k=o[f];p=k[b]P,L=N(m[p](n(m,p+1,k[x])))c=L+p-1 e=0;for k=p,c do e=e+l;m[k]=P[e];end;f=f+l;k=o[f];p=k[B]m[p]=m[p](n(m,p+l,c))f=f+l;k=o[f];m[k[h]]();f=f+l;k=o[f];do return end;break end while 3391==(p)/((0x14c24/116))do local e;local P,L;local M;local p;m[k[d]]=H[k[F]];f=f+l;k=o[f];m[k[b]]=H[k[O]];f=f+l;k=o[f];p=k[h];M=m[k[F]];m[p+1]=M;m[p]=M[k[w]];f=f+l;k=o[f];m[k[B]]=k[F];f=f+l;k=o[f];p=k[B]P,L=N(m[p](n(m,p+1,k[K])))c=L+p-1 e=0;for k=p,c do e=e+l;m[k]=P[e];end;f=f+l;k=o[f];p=k[h]m[p]=m[p](n(m,p+l,c))f=f+l;k=o[f];m[k[d]]();f=f+l;k=o[f];do return end;break end;break;end while(p)/((5723-0xb62))==719 do p=(4704197)while e<=(20169/0xf3)do p-= p local F;local L;local e;local p;m[k[d]]=H[k[O]];f=f+l;k=o[f];p=k[M];e=m[k[K]];m[p+1]=e;m[p]=e[k[C]];f=f+l;k=o[f];m[k[B]]=k[K];f=f+l;k=o[f];p=k[P]m[p]=m[p](n(m,p+l,k[O]))f=f+l;k=o[f];m[k[h]]=m[k[r]][k[w]];f=f+l;k=o[f];m[k[P]]=m[k[O]][k[i]];f=f+l;k=o[f];p=k[b];e=m[k[r]];m[p+1]=e;m[p]=e[k[i]];f=f+l;k=o[f];p=k[B]L={m[p](m[p+1])};F=0;for k=p,k[t]do F=F+l;m[k]=L[F];end f=f+l;k=o[f];f=k[O];break;end while 1447==(p)/((0xb3606/226))do p=(2428489)while e>(217-0x85)do p-= p m[k[h]]=m[k[K]];break end while(p)/((0xb88-1531))==1709 do local B;local L;local e;local p;m[k[d]]=H[k[r]];f=f+l;k=o[f];p=k[b];e=m[k[K]];m[p+1]=e;m[p]=e[k[t]];f=f+l;k=o[f];m[k[P]]=k[r];f=f+l;k=o[f];p=k[b]m[p]=m[p](n(m,p+l,k[a]))f=f+l;k=o[f];m[k[h]]=m[k[F]][k[_]];f=f+l;k=o[f];m[k[b]]=m[k[O]][k[D]];f=f+l;k=o[f];p=k[h];e=m[k[O]];m[p+1]=e;m[p]=e[k[t]];f=f+l;k=o[f];p=k[M]L={m[p](m[p+1])};B=0;for k=p,k[D]do B=B+l;m[k]=L[B];end f=f+l;k=o[f];f=k[F];break end;break;end break;end break;end break;end while(p)/((0xef8d/(-66+0x79)))==2165 do p=(2184238)while(11700/0x82)>=e do p-= p p=(119340)while e<=(0x86+-47)do p-= p p=(703870)while(0x3972/171)(0x10b-178)do p-= p local p;m[k[h]]=S[k[O]];f=f+l;k=o[f];m[k[M]]=H[k[a]];f=f+l;k=o[f];m[k[B]]=m[k[O]][k[D]];f=f+l;k=o[f];m[k[B]]=k[x];f=f+l;k=o[f];m[k[M]]=k[K];f=f+l;k=o[f];m[k[b]]=k[K];f=f+l;k=o[f];p=k[P]m[p]=m[p](n(m,p+l,k[K]))f=f+l;k=o[f];m[k[b]][k[O]]=m[k[t]];f=f+l;k=o[f];do return end;break end while(p)/((0x281c7/45))==682 do do return end;break end;break;end break;end break;end while 1246==(p)/((212113/0x79))do p=(2748336)while e<=(209+-0x75)do p-= p p=(378498)while e>(-104+0xc3)do p-= p local o=k[M];local e=k[t];local p=o+2 local o={m[o](m[o+1],m[p])};for k=1,e do m[p+k]=o[k];end;local o=o[1]if o then m[p]=o f=k[a];else f=f+l;end;break end while 597==(p)/((-52+(1432-0x2ea)))do if m[k[d]]then f=f+l;else f=k[r];end;break end;break;end while 1847==(p)/((1583+-0x5f))do p=(4919772)while(18600/0xc8)>=e do p-= p local f=k[M]local o={m[f](m[f+1])};local p=0;for k=f,k[C]do p=p+l;m[k]=o[p];end break;end while 1833==(p)/((0x1567-2795))do p=(8576512)while e>(0x106-168)do p-= p local f=k[P]m[f](n(m,f+L,k[r]))break end while(p)/((-0x4e+3662))==2393 do m[k[h]]=m[k[O]]-m[k[i]];break end;break;end break;end break;end break;end break;end while 2382==(p)/((0x187-247))do p=(9894144)while(332-0xe3)>=e do p-= p p=(743204)while(303-0xcb)>=e do p-= p p=(1854885)while e<=(0x9b+-58)do p-= p p=(302334)while e>(22176/0xe7)do p-= p m[k[b]][m[k[O]]]=m[k[D]];break end while(p)/((0xdfe6/233))==1229 do m[k[P]]();break end;break;end while(p)/((0x8bdd/77))==3989 do p=(3250650)while e<=(0xfa-152)do p-= p local p;m[k[d]]=S[k[x]];f=f+l;k=o[f];m[k[P]]=H[k[r]];f=f+l;k=o[f];m[k[M]]=m[k[K]][k[i]];f=f+l;k=o[f];m[k[b]]=k[x];f=f+l;k=o[f];m[k[b]]=k[r];f=f+l;k=o[f];m[k[h]]=k[K];f=f+l;k=o[f];p=k[d]m[p]=m[p](n(m,p+l,k[r]))f=f+l;k=o[f];m[k[h]][k[x]]=m[k[i]];f=f+l;k=o[f];do return end;break;end while(p)/(((0x1f01-4000)-1987))==1667 do p=(2740230)while e>(129+-0x1e)do p-= p local p;m[k[M]]=S[k[a]];f=f+l;k=o[f];m[k[b]]=H[k[F]];f=f+l;k=o[f];m[k[B]]=m[k[x]][k[_]];f=f+l;k=o[f];m[k[b]]=k[r];f=f+l;k=o[f];m[k[B]]=k[x];f=f+l;k=o[f];m[k[B]]=k[r];f=f+l;k=o[f];p=k[B]m[p]=m[p](n(m,p+l,k[K]))f=f+l;k=o[f];m[k[M]][k[K]]=m[k[i]];f=f+l;k=o[f];m[k[h]]=H[k[O]];f=f+l;k=o[f];m[k[d]]=k[r];f=f+l;k=o[f];p=k[d]m[p](m[p+L])f=f+l;k=o[f];do return end;break end while(p)/((0x9b8-1294))==2295 do local p;m[k[b]][k[r]]=m[k[D]];f=f+l;k=o[f];p=k[P]m[p](m[p+L])f=f+l;k=o[f];m[k[P]]=m[k[x]][k[t]];f=f+l;k=o[f];m[k[d]]={};f=f+l;k=o[f];m[k[d]][k[O]]=k[w];break end;break;end break;end break;end while(p)/((-42+0x59f))==532 do p=(6295072)while((0x7e3c-16200)/158)>=e do p-= p p=(9411468)while(-0x12+119)=e do p-= p p=(498960)while(0x155-234)>=e do p-= p p=(3625016)while(0x4d6e/187)=e do p-= p local k=k[b]m[k]=m[k](m[k+L])break;end while 3297==(p)/((820+-0x7c))do p=(266680)while e>(0x1dce/(0xbe-120))do p-= p do return m[k[b]]end break end while 113==(p)/((4762-0x962))do do return m[k[h]]end break end;break;end break;end break;end while 836==(p)/((141456/0x2a))do p=(2852240)while(-0x4f+191)>=e do p-= p p=(2921460)while e>(0x612/14)do p-= p local p;m[k[d]][k[x]]=m[k[t]];f=f+l;k=o[f];p=k[h]m[p](m[p+L])f=f+l;k=o[f];m[k[b]]=m[k[K]][k[i]];f=f+l;k=o[f];m[k[d]]={};f=f+l;k=o[f];m[k[M]][k[r]]=k[t];break end while(p)/((0x1015-2116))==1460 do local e;local K,B;local h;local p;m[k[M]]=H[k[F]];f=f+l;k=o[f];m[k[M]]=H[k[F]];f=f+l;k=o[f];p=k[M];h=m[k[F]];m[p+1]=h;m[p]=h[k[w]];f=f+l;k=o[f];m[k[M]]=k[x];f=f+l;k=o[f];p=k[P]K,B=N(m[p](n(m,p+1,k[O])))c=B+p-1 e=0;for k=p,c do e=e+l;m[k]=K[e];end;f=f+l;k=o[f];p=k[b]m[p]=m[p](n(m,p+l,c))f=f+l;k=o[f];m[k[d]]();f=f+l;k=o[f];do return end;break end;break;end while 1616==(p)/((1828+-0x3f))do p=(380457)while e<=(-31+0x90)do p-= p local p;m[k[b]]=S[k[F]];f=f+l;k=o[f];m[k[d]]=H[k[O]];f=f+l;k=o[f];m[k[h]]=m[k[O]][k[i]];f=f+l;k=o[f];m[k[B]]=k[F];f=f+l;k=o[f];m[k[d]]=k[O];f=f+l;k=o[f];m[k[P]]=k[x];f=f+l;k=o[f];p=k[M]m[p]=m[p](n(m,p+l,k[O]))f=f+l;k=o[f];m[k[P]][k[r]]=m[k[w]];f=f+l;k=o[f];do return end;break;end while 189==(p)/((0x3dec6/126))do p=(2370118)while(0x90+-30)=e do p-= p p=(735007)while(19773/0xa9)>=e do p-= p p=(1049280)while e>(277-0xa1)do p-= p local e;local M,O;local h;local p;m[k[P]]=H[k[F]];f=f+l;k=o[f];m[k[b]]=H[k[F]];f=f+l;k=o[f];p=k[d];h=m[k[F]];m[p+1]=h;m[p]=h[k[w]];f=f+l;k=o[f];m[k[P]]=k[a];f=f+l;k=o[f];p=k[b]M,O=N(m[p](n(m,p+1,k[a])))c=O+p-1 e=0;for k=p,c do e=e+l;m[k]=M[e];end;f=f+l;k=o[f];p=k[b]m[p]=m[p](n(m,p+l,c))f=f+l;k=o[f];m[k[P]]();f=f+l;k=o[f];do return end;break end while(p)/((74324/0x22))==480 do m[k[h]]=H[k[K]];break end;break;end while 3731==(p)/((0x8fe7/187))do p=(2708029)while e>(260-0x8e)do p-= p local f=k[M]m[f](n(m,f+L,k[x]))break end while(p)/((1432-0x2e5))==3919 do m[k[M]]=m[k[a]]%k[w];break end;break;end break;end while(p)/((180699/0x57))==2849 do p=(3109196)while e<=(16214/0x86)do p-= p p=(7134624)while(0x1ef0/66)=e do p-= p local O;local d;local e;local p;m[k[M]]=H[k[F]];f=f+l;k=o[f];p=k[P];e=m[k[a]];m[p+1]=e;m[p]=e[k[D]];f=f+l;k=o[f];m[k[P]]=k[a];f=f+l;k=o[f];p=k[B]m[p]=m[p](n(m,p+l,k[x]))f=f+l;k=o[f];m[k[h]]=m[k[a]][k[w]];f=f+l;k=o[f];m[k[B]]=m[k[F]][k[C]];f=f+l;k=o[f];p=k[h];e=m[k[x]];m[p+1]=e;m[p]=e[k[i]];f=f+l;k=o[f];p=k[b]d={m[p](m[p+1])};O=0;for k=p,k[C]do O=O+l;m[k]=d[O];end f=f+l;k=o[f];f=k[K];break;end while 1416==(p)/((0x1854c/220))do p=(14050190)while(321-0xc6)=e do p-= p p=(3034355)while(0x636c/202)>=e do p-= p p=(71491)while(0xef+-114)=o then p[f]=l[f];k[1]=p;end;end;end;break;end while 1858==(p)/((0x19ee-3364))do p=(550840)while e>(150+-0x16)do p-= p local p;m[k[d]]=S[k[F]];f=f+l;k=o[f];m[k[h]]=H[k[O]];f=f+l;k=o[f];m[k[B]]=m[k[a]][k[D]];f=f+l;k=o[f];m[k[B]]=k[F];f=f+l;k=o[f];m[k[P]]=k[r];f=f+l;k=o[f];m[k[B]]=k[a];f=f+l;k=o[f];p=k[h]m[p]=m[p](n(m,p+l,k[F]))f=f+l;k=o[f];m[k[P]][k[K]]=m[k[D]];f=f+l;k=o[f];m[k[B]]=H[k[a]];f=f+l;k=o[f];m[k[b]]=k[r];f=f+l;k=o[f];p=k[M]m[p](m[p+L])f=f+l;k=o[f];do return end;break end while 376==(p)/((2982-0x5ed))do local p=k[h];local f=m[k[a]];m[p+1]=f;m[p]=f[k[i]];break end;break;end break;end break;end while(p)/(((346531/0x65)-1771))==2741 do p=(4116265)while(287-0x9c)>=e do p-= p p=(10853337)while(0x38e0/112)=e do p-= p m[k[h]]=m[k[a]]-m[k[C]];break;end while 3306==(p)/((0x8da+-106))do p=(4734504)while e>(-0x6d+242)do p-= p if(m[k[M]]==k[i])then f=f+L;else f=k[K];end;break end while(p)/((0x102c0/40))==2859 do local e;local p;p=k[B];e=m[k[a]];m[p+1]=e;m[p]=e[k[w]];f=f+l;k=o[f];m[k[b]]=k[F];f=f+l;k=o[f];p=k[d]m[p]=m[p](n(m,p+l,k[a]))f=f+l;k=o[f];m[k[h]]=m[k[a]][k[C]];f=f+l;k=o[f];p=k[M];e=m[k[r]];m[p+1]=e;m[p]=e[k[D]];break end;break;end break;end break;end break;end break;end while(p)/((391-0xe1))==3834 do p=(9001580)while(0x1440/36)>=e do p-= p p=(9137800)while e<=(0x15c-209)do p-= p p=(722356)while e<=(0x124-(7956/0x33))do p-= p p=(8233255)while(0x172-235)(225+-0x57)do p-= p local e;local L,a;local M;local p;m[k[b]]=H[k[O]];f=f+l;k=o[f];m[k[B]]=H[k[K]];f=f+l;k=o[f];p=k[h];M=m[k[F]];m[p+1]=M;m[p]=M[k[D]];f=f+l;k=o[f];m[k[P]]=k[F];f=f+l;k=o[f];p=k[d]L,a=N(m[p](n(m,p+1,k[x])))c=a+p-1 e=0;for k=p,c do e=e+l;m[k]=L[e];end;f=f+l;k=o[f];p=k[P]m[p]=m[p](n(m,p+l,c))f=f+l;k=o[f];m[k[d]]();f=f+l;k=o[f];do return end;break end while 2445==(p)/(((1071363-0x82cbf)/0xed))do local k=k[h]m[k]=m[k](m[k+L])break end;break;end break;end break;end while 2675==(p)/((-112+0xdc8))do p=(123200)while(166+-0x19)>=e do p-= p p=(411516)while e>(9380/0x43)do p-= p local k=k[b]m[k]=m[k]()break end while 483==(p)/((-33+0x375))do local P;local K;local e;local p;m[k[b]]=H[k[O]];f=f+l;k=o[f];p=k[B];e=m[k[a]];m[p+1]=e;m[p]=e[k[w]];f=f+l;k=o[f];m[k[B]]=k[x];f=f+l;k=o[f];p=k[M]m[p]=m[p](n(m,p+l,k[r]))f=f+l;k=o[f];m[k[b]]=m[k[F]][k[w]];f=f+l;k=o[f];m[k[b]]=m[k[x]][k[t]];f=f+l;k=o[f];p=k[h];e=m[k[O]];m[p+1]=e;m[p]=e[k[w]];f=f+l;k=o[f];p=k[d]K={m[p](m[p+1])};P=0;for k=p,k[C]do P=P+l;m[k]=K[P];end f=f+l;k=o[f];f=k[a];break end;break;end while 1232==(p)/((-0x3b+159))do p=(7441383)while e<=(0xbf+-49)do p-= p local f=k[P]m[f]=m[f](n(m,f+l,k[F]))break;end while 1893==(p)/((-108+0xfc7))do p=(2201875)while(351-0xd0)=e do p-= p p=(1516814)while e<=(0x10a+-120)do p-= p p=(541764)while(391-0xf6)=e do p-= p m[k[h]]=S[k[x]];break;end while 2275==(p)/((0xbb9-1541))do p=(7569766)while e>(-37+0xb9)do p-= p local e;local p;p=k[M];e=m[k[a]];m[p+1]=e;m[p]=e[k[i]];f=f+l;k=o[f];m[k[h]]=k[F];f=f+l;k=o[f];p=k[h]m[p]=m[p](n(m,p+l,k[a]))f=f+l;k=o[f];m[k[P]]=m[k[a]][k[_]];f=f+l;k=o[f];p=k[M];e=m[k[O]];m[p+1]=e;m[p]=e[k[i]];break end while 2942==(p)/((-49+(0x88fd4/214)))do local e;local d,F;local h;local p;m[k[M]]=H[k[r]];f=f+l;k=o[f];m[k[b]]=H[k[x]];f=f+l;k=o[f];p=k[B];h=m[k[O]];m[p+1]=h;m[p]=h[k[t]];f=f+l;k=o[f];m[k[M]]=k[a];f=f+l;k=o[f];p=k[P]d,F=N(m[p](n(m,p+1,k[K])))c=F+p-1 e=0;for k=p,c do e=e+l;m[k]=d[e];end;f=f+l;k=o[f];p=k[b]m[p]=m[p](n(m,p+l,c))f=f+l;k=o[f];m[k[M]]();f=f+l;k=o[f];do return end;break end;break;end break;end break;end while 3130==(p)/((6518-0xcd4))do p=(4352292)while(0x182-235)>=e do p-= p p=(4121936)while e>(0x2616/(0xa6-101))do p-= p H[k[K]]=m[k[B]];f=f+l;k=o[f];m[k[B]]={};f=f+l;k=o[f];m[k[d]]={};f=f+l;k=o[f];H[k[F]]=m[k[M]];f=f+l;k=o[f];m[k[d]]=H[k[a]];f=f+l;k=o[f];if(m[k[d]]==k[w])then f=f+L;else f=k[K];end;break end while(p)/((2179-(2302-0x48e)))==3952 do local p;m[k[B]][k[O]]=m[k[i]];f=f+l;k=o[f];p=k[d]m[p](m[p+L])f=f+l;k=o[f];m[k[B]]=m[k[r]][k[_]];f=f+l;k=o[f];m[k[P]]={};f=f+l;k=o[f];m[k[P]][k[x]]=k[t];break end;break;end while(p)/((2287-0x481))==3838 do p=(8049570)while(415-(572-0x135))>=e do p-= p m[k[P]]=S[k[K]];f=f+l;k=o[f];m[k[d]]=#m[k[a]];f=f+l;k=o[f];S[k[a]]=m[k[b]];f=f+l;k=o[f];m[k[M]]=S[k[F]];f=f+l;k=o[f];m[k[d]]=#m[k[K]];f=f+l;k=o[f];S[k[K]]=m[k[P]];f=f+l;k=o[f];do return end;break;end while(p)/((19242/(-0x6c+114)))==2510 do p=(442800)while(7650/0x32)