function quest() wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(126, 45, -630) wait() game.ReplicatedStorage.rbxts_include.node_modules.net.out._NetManaged.ProgressPatrickStarDialogue:FireServer("first_chat_patrick") wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(97, 45, -692) wait() game.ReplicatedStorage.rbxts_include.node_modules.net.out._NetManaged.ProgressPatrickStarDialogue:FireServer("cecil_activate") wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-107, 186, -611) wait() fireproximityprompt(workspace.spawnPrefabs["Main Island"].PatrickStar.quests.cecil.item.ProximityPrompt) wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(97, 45, -692) wait() game.ReplicatedStorage.rbxts_include.node_modules.net.out._NetManaged.ProgressPatrickStarDialogue:FireServer("cecil_complete") wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(190, 45, -414) wait() game.ReplicatedStorage.rbxts_include.node_modules.net.out._NetManaged.ProgressPatrickStarDialogue:FireServer("bunny_activate") wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(133, -4, -426) wait() fireproximityprompt(workspace.spawnPrefabs["Main Island"].PatrickStar.quests.bunny.item.ProximityPrompt) wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(190, 45, -414) wait() game.ReplicatedStorage.rbxts_include.node_modules.net.out._NetManaged.ProgressPatrickStarDialogue:FireServer("bunny_complete") wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(378, 93, -737) wait() game.ReplicatedStorage.rbxts_include.node_modules.net.out._NetManaged.ProgressPatrickStarDialogue:FireServer("grandpat_activate") wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(461, 141, -797) wait() fireproximityprompt(workspace.spawnPrefabs["Main Island"].PatrickStar.quests.grandpat.item.ProximityPrompt) wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(378, 93, -737) wait() game.ReplicatedStorage.rbxts_include.node_modules.net.out._NetManaged.ProgressPatrickStarDialogue:FireServer("grandpat_complete") wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(157, 45, -748) wait() game.ReplicatedStorage.rbxts_include.node_modules.net.out._NetManaged.ProgressPatrickStarDialogue:FireServer("squidina_activate") wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(156, -38, -686) wait() fireproximityprompt(workspace.spawnPrefabs["Main Island"].PatrickStar.quests.squidina.item.ProximityPrompt) wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(157, 45, -748) wait() game.ReplicatedStorage.rbxts_include.node_modules.net.out._NetManaged.ProgressPatrickStarDialogue:FireServer("squidina_complete") wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(126, 45, -630) wait() game.ReplicatedStorage.rbxts_include.node_modules.net.out._NetManaged.ProgressPatrickStarDialogue:FireServer("redeem_trophy") end quest()