if game.PlaceId == 286090429 then local library = loadstring(game:HttpGet("https://paste.ee/r/Gi2w7/0", true))() -- cal the lib local a = library:NewWindow("Cum","HUB") -- Change to anything local b = a:NewSection("Local") local s= a:NewSection(" Visual") local d= a:NewSection("Aimbot") local g= a:NewSection(" GunMods") local e= a:NewSection(" Main") local ss= a:NewSection(" Settings") b:Box("Walkspeed",function(a) game:GetService("Players").LocalPlayer.Character:WaitForChild("Humanoid"):GetPropertyChangedSignal("WalkSpeed"):Connect(function() setpropvalue(game:GetService("Players").LocalPlayer.Character:WaitForChild("Humanoid"), "WalkSpeed", a) end) end) b:Box("JumpPower",function(a) game:GetService("Players").LocalPlayer.Character:WaitForChild("Humanoid"):GetPropertyChangedSignal("JumpPower"):Connect(function() setpropvalue(game:GetService("Players").LocalPlayer.Character:WaitForChild("Humanoid"), "JumpPower", a) end) end) local infjumpenabled = false game:GetService("UserInputService").JumpRequest:Connect(function() if infjumpenabled then game:GetService("Players").LocalPlayer.Character.Humanoid:ChangeState("Jumping") end end) b:Toggle("Infnite Jump",function(a) infjumpenabled = a end) b:Button("Invisible ",function() loadstring(game:HttpGet(('https://raw.githubusercontent.com/Cesare0328/my-scripts/main/arsenal%20inv.lua'),true))() end) b:Button("Fly (F)",function() repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Head") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid") local mouse = game.Players.LocalPlayer:GetMouse() repeat wait() until mouse local plr = game.Players.LocalPlayer local torso = plr.Character.Head local flying = false local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 50 local speed = 50 function Fly() local bg = Instance.new("BodyGyro", torso) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) bg.cframe = torso.CFrame local bv = Instance.new("BodyVelocity", torso) bv.velocity = Vector3.new(0,0.1,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) repeat wait() plr.Character.Humanoid.PlatformStand = true if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.50+(speed/maxspeed) if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-1 if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0.1,0) end bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) until not flying ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 50 bg:Destroy() bv:Destroy() plr.Character.Humanoid.PlatformStand = false end mouse.KeyDown:connect(function(key) if key:lower() == "f" then if flying then flying = false else flying = true Fly() end elseif key:lower() == "w" then ctrl.f = 1 elseif key:lower() == "s" then ctrl.b = -1 elseif key:lower() == "a" then ctrl.l = -1 elseif key:lower() == "d" then ctrl.r = 1 end end) mouse.KeyUp:connect(function(key) if key:lower() == "w" then ctrl.f = 0 elseif key:lower() == "s" then ctrl.b = 0 elseif key:lower() == "a" then ctrl.l = 0 elseif key:lower() == "d" then ctrl.r = 0 end end) Fly() end) b:Button("Noclip (B)",function() wait(0.3) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Noclip !"; Text = "Press b to toggle noclip! "; }) loadstring(game:HttpGet("https://pastebin.com/raw/8MySbHzS", true))() end) ----esp local ESPEnabled = false local DistanceEnabled = true local TracersEnabled = true pcall(function() Camera = game:GetService("Workspace").CurrentCamera RunService = game:GetService("RunService") camera = workspace.CurrentCamera Bottom = Vector2.new(camera.ViewportSize.X/2, camera.ViewportSize.Y) function GetPoint(vector3) local vector, onScreen = camera:WorldToScreenPoint(vector3) return {Vector2.new(vector.X,vector.Y),onScreen,vector.Z} end function MakeESP(model) local CurrentParent = model.Parent local TopL = Drawing.new("Line") local BottomL = Drawing.new("Line") local LeftL = Drawing.new("Line") local RightL = Drawing.new("Line") local Tracer = Drawing.new("Line") local Display = Drawing.new("Text") coroutine.resume(coroutine.create(function() while model.Parent == CurrentParent do local Distance = (Camera.CFrame.Position - model.HumanoidRootPart.Position).Magnitude local GetP = GetPoint(model.Head.Position) local headps = model.Head.CFrame if ESPEnabled and GetP[2] then -- Calculate Cords local topright = headps * CFrame.new(3,0.5, 0) local topleft = headps * CFrame.new(-3,0.5, 0) local bottomleft = headps * CFrame.new(-3,-7,0) local bottomright = headps * CFrame.new(3,-7,0) topright = GetPoint(topright.p)[1] topleft = GetPoint(topleft.p)[1] bottomleft = GetPoint(bottomleft.p)[1] bottomright = GetPoint(bottomright.p)[1] local teamcolor = game:GetService("Players")[model.Name].TeamColor.Color or Color3.fromRGB(0,0,0) TopL.Color, BottomL.Color, RightL.Color, LeftL.Color = teamcolor, teamcolor, teamcolor, teamcolor TopL.From, BottomL.From, RightL.From, LeftL.From = topleft, bottomleft, topright, topleft TopL.To, BottomL.To, RightL.To, LeftL.To = topright, bottomright, bottomright, bottomleft TopL.Visible, BottomL.Visible, RightL.Visible, LeftL.Visible = true, true, true, true else TopL.Visible, BottomL.Visible, RightL.Visible, LeftL.Visible = false, false, false, false end if ESPEnabled and TracersEnabled and GetP[2] then Tracer.Color = game:GetService("Players")[model.Name].TeamColor.Color or Color3.fromRGB(0,0,0) Tracer.From = Bottom Tracer.To = GetPoint(headps.p)[1] Tracer.Thickness = 1.5 Tracer.Visible = true else Tracer.Visible = false end if ESPEnabled and DistanceEnabled and GetP[2] then Display.Visible = true Display.Position = GetPoint(headps.p + Vector3.new(0,0.5,0))[1] Display.Center = true Display.Text = tostring(math.floor(Distance)).." studs" else Display.Visible = false end RunService.RenderStepped:Wait() end TopL:Remove() BottomL:Remove() RightL:Remove() LeftL:Remove() Tracer:Remove() Display:Remove() end)) end for _, Player in next, game:GetService("Players"):GetChildren() do if Player.Name ~= game.Players.LocalPlayer.Name then MakeESP(Player.Character) Player.CharacterAdded:Connect(function() delay(0.5, function() MakeESP(Player.Character) end) end) end end game:GetService("Players").PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function() delay(0.5, function() MakeESP(player.Character) end) end) end) end) s:Toggle("ESP",function(t) ESPEnabled = t end) s:Toggle("Tracers",function(t) TracersEnabled = t end) s:Toggle("Distance Display",function(t) DistanceEnabled = t end) local txt = s:Text("Advanced ESP") s:Button("Username Esp",function() loadstring(game:HttpGet("https://pastebin.com/raw/nrnX4fQC", true))() end) s:Button("Box Esp",function() local Holder = Instance.new("Folder", game.CoreGui) Holder.Name = "ESP" local UpdateFuncs = {} local Box = Instance.new("BoxHandleAdornment") Box.Name = "nilBox" Box.Size = Vector3.new(4, 7, 4) Box.Color3 = Color3.new(100 / 255, 100 / 255, 100 / 255) Box.Transparency = 0.7 Box.ZIndex = 0 Box.AlwaysOnTop = true Box.Visible = true local NameTag = Instance.new("BillboardGui") NameTag.Name = "nilNameTag" NameTag.Enabled = false NameTag.Size = UDim2.new(0, 200, 0, 50) NameTag.AlwaysOnTop = true NameTag.StudsOffset = Vector3.new(0, 1.8, 0) local Tag = Instance.new("TextLabel", NameTag) Tag.Name = "Tag" Tag.BackgroundTransparency = 1 Tag.Position = UDim2.new(0, -50, 0, 0) Tag.Size = UDim2.new(0, 300, 0, 20) Tag.TextSize = 20 Tag.TextColor3 = Color3.new(100 / 255, 100 / 255, 100 / 255) Tag.TextStrokeColor3 = Color3.new(0 / 255, 0 / 255, 0 / 255) Tag.TextStrokeTransparency = 0.4 Tag.Text = "nil" Tag.Font = Enum.Font.SourceSansBold Tag.TextScaled = false local LoadCharacter = function(v) repeat wait() until v.Character ~= nil v.Character:WaitForChild("Humanoid") local vHolder = Holder:FindFirstChild(v.Name) vHolder:ClearAllChildren() local b = Box:Clone() b.Name = v.Name .. "Box" b.Adornee = v.Character b.Parent = vHolder local t = NameTag:Clone() t.Name = v.Name .. "NameTag" t.Enabled = true t.Parent = vHolder t.Adornee = v.Character:WaitForChild("Head", 5) if not t.Adornee then return UnloadCharacter(v) end t.Tag.Text = v.Name b.Color3 = Color3.new(v.TeamColor.r, v.TeamColor.g, v.TeamColor.b) t.Tag.TextColor3 = Color3.new(v.TeamColor.r, v.TeamColor.g, v.TeamColor.b) local UpdateNameTag = function() if not pcall(function() --v.Character.Humanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None local maxh = math.floor(v.Character.Humanoid.MaxHealth) local h = math.floor(v.Character.Humanoid.Health) t.Tag.Text = v.Name .. "\n" .. ((maxh ~= 0 and tostring(math.floor((h / maxh) * 100))) or "0") .. "% " .. tostring(h) .. "/" .. tostring(maxh) end) then UpdateFuncs[v] = nil end end UpdateNameTag() UpdateFuncs[v] = UpdateNameTag end local UnloadCharacter = function(v) local vHolder = Holder:FindFirstChild(v.Name) if vHolder and (vHolder:FindFirstChild(v.Name .. "Box") ~= nil or vHolder:FindFirstChild(v.Name .. "NameTag") ~= nil) then vHolder:ClearAllChildren() end end local LoadPlayer = function(v) local vHolder = Instance.new("Folder", Holder) vHolder.Name = v.Name v.CharacterAdded:Connect(function() pcall(LoadCharacter, v) end) v.CharacterRemoving:Connect(function() pcall(UnloadCharacter, v) end) LoadCharacter(v) end local UnloadPlayer = function(v) UnloadCharacter(v) local vHolder = Holder:FindFirstChild(v.Name) if vHolder then vHolder:Destroy() end end for i,v in pairs(game:GetService("Players"):GetPlayers()) do spawn(function() pcall(LoadPlayer, v) end) end game:GetService("Players").PlayerAdded:Connect(function(v) pcall(LoadPlayer, v) end) game:GetService("Players").PlayerRemoving:Connect(function(v) pcall(UnloadPlayer, v) end) game.ItemChanged:Connect(function(i, v) if i:IsA("Player") and v == "TeamColor" then if Holder:FindFirstChild(i.Name) then UnloadCharacter(i) wait() LoadCharacter(i) end elseif i:IsA("Humanoid") and i.Parent then local p = game:GetService("Players"):GetPlayerFromCharacter(i.Parent) if p and Holder:FindFirstChild(p.Name) then UpdateFuncs[p]() end end end) game:GetService("Players").LocalPlayer.NameDisplayDistance = 0 game:GetService("Players").LocalPlayer.HealthDisplayDistance = 0 end) game.Players.PlayerAdded:Connect(function(v) local BoxOutline = Drawing.new("Square") BoxOutline.Visible = false BoxOutline.Color = Color3.new(0,0,0) BoxOutline.Thickness = 3 BoxOutline.Transparency = 1 BoxOutline.Filled = false local Box = Drawing.new("Square") Box.Visible = false Box.Color = Color3.new(1,1,1) Box.Thickness = 1 Box.Transparency = 1 Box.Filled = false local HealthBarOutline = Drawing.new("Square") HealthBarOutline.Thickness = 3 HealthBarOutline.Filled = false HealthBarOutline.Color = Color3.new(0,0,0) HealthBarOutline.Transparency = 1 HealthBarOutline.Visible = false local HealthBar = Drawing.new("Square") HealthBar.Thickness = 1 HealthBar.Filled = false HealthBar.Transparency = 1 HealthBar.Visible = false function boxesp() game:GetService("RunService").RenderStepped:Connect(function() if v.Character ~= nil and v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v ~= lplr and v.Character.Humanoid.Health > 0 then local Vector, onScreen = camera:worldToViewportPoint(v.Character.HumanoidRootPart.Position) local RootPart = v.Character.HumanoidRootPart local Head = v.Character.Head local RootPosition, RootVis = worldToViewportPoint(CurrentCamera, RootPart.Position) local HeadPosition = worldToViewportPoint(CurrentCamera, Head.Position + HeadOff) local LegPosition = worldToViewportPoint(CurrentCamera, RootPart.Position - LegOff) if onScreen then BoxOutline.Size = Vector2.new(1000 / RootPosition.Z, HeadPosition.Y - LegPosition.Y) BoxOutline.Position = Vector2.new(RootPosition.X - BoxOutline.Size.X / 2, RootPosition.Y - BoxOutline.Size.Y / 2) BoxOutline.Visible = true Box.Size = Vector2.new(1000 / RootPosition.Z, HeadPosition.Y - LegPosition.Y) Box.Position = Vector2.new(RootPosition.X - Box.Size.X / 2, RootPosition.Y - Box.Size.Y / 2) Box.Visible = true HealthBarOutline.Size = Vector2.new(2, HeadPosition.Y - LegPosition.Y) HealthBarOutline.Position = BoxOutline.Position - Vector2.new(6,0) HealthBarOutline.Visible = true HealthBar.Size = Vector2.new(2, (HeadPosition.Y - LegPosition.Y) / (game:GetService("Players")[v.Character.Name].NRPBS["MaxHealth"].Value / math.clamp(game:GetService("Players")[v.Character.Name].NRPBS["Health"].Value, 0, game:GetService("Players")[v.Character.Name].NRPBS:WaitForChild("MaxHealth").Value))) HealthBar.Position = Vector2.new(Box.Position.X - 6, Box.Position.Y + (1/HealthBar.Size.Y)) HealthBar.Color = Color3.fromRGB(255 - 255 / (game:GetService("Players")[v.Character.Name].NRPBS["MaxHealth"].Value / game:GetService("Players")[v.Character.Name].NRPBS["Health"].Value), 255 / (game:GetService("Players")[v.Character.Name].NRPBS["MaxHealth"].Value / game:GetService("Players")[v.Character.Name].NRPBS["Health"].Value), 0) HealthBar.Visible = true if v.TeamColor == lplr.TeamColor then --- Our Team BoxOutline.Visible = false Box.Visible = false HealthBarOutline.Visible = false HealthBar.Visible = false else ---Enemy Team BoxOutline.Visible = true Box.Visible = true HealthBarOutline.Visible = true HealthBar.Visible = true end else BoxOutline.Visible = false Box.Visible = false HealthBarOutline.Visible = false HealthBar.Visible = false end else BoxOutline.Visible = false Box.Visible = false HealthBarOutline.Visible = false HealthBar.Visible = false end end) end coroutine.wrap(boxesp)() end) local aimbotsettings = { enabled = false, freeforall = false, radius = 2500, wallcheck = true } local players = game:GetService("Players") local client = players.LocalPlayer local inputservice = game:GetService("UserInputService") local mouse = client:GetMouse() local runservice = game:GetService("RunService") local aim = false function GetMouse() return Vector2.new(mouse.X, mouse.Y) end inputservice.InputBegan:Connect(function(key) if key.UserInputType == Enum.UserInputType.MouseButton2 then aim = true end end) inputservice.InputEnded:Connect(function(key) if key.UserInputType == Enum.UserInputType.MouseButton2 then aim = false end end) function FreeForAll(targetplayer) if aimbotsettings.freeforall == false then if client.Team == targetplayer.Team then return false else return true end else return true end end function NotObstructing(destination, ignore) if aimbotsettings.wallcheck then Origin = workspace.CurrentCamera.CFrame.p CheckRay = Ray.new(Origin, destination- Origin) Hit = workspace:FindPartOnRayWithIgnoreList(CheckRay, ignore) return Hit == nil else return true end end function GetClosestToCuror() MousePos = GetMouse() Radius = aimbotsettings.radius Closest = math.huge Target = nil for _,v in pairs(game:GetService("Players"):GetPlayers()) do if FreeForAll(v) then if v.Character:FindFirstChild("Head") and v ~= game.Players.LocalPlayer then Point,OnScreen = workspace.CurrentCamera:WorldToViewportPoint(v.Character.Head.Position) clientchar = client.Character if OnScreen and NotObstructing(v.Character.Head.Position,{clientchar,v.Character}) then Distance = (Vector2.new(Point.X,Point.Y) - MousePos).magnitude if Distance < math.min(Radius,Closest) then Closest = Distance Target = v end end end end end return Target end runservice.RenderStepped:Connect(function() if aimbotsettings.enabled == false or aim == false then return end ClosestPlayer = GetClosestToCuror() if ClosestPlayer then workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.p,ClosestPlayer.Character.Head.CFrame.p) end end) local txt = d:Text("Aimbot") aimbotsettings.wallcheck = false d:Toggle("Enable",function(t) aimbotsettings.enabled = t end) d:Toggle("WallCheck",function(t) aimbotsettings.wallcheck = t end) d:Toggle("Free For All",function(t) aimbotsettings.freeforall = t end) g:Toggle("Wallbang",function(Value) --wallbang fix if toggle5 == false then toggle5 = true shared.WB = false shared.Key = 't' game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(Key) if Key == shared.Key then shared.WB = not shared.WB end end) local mt = getrawmetatable(game) local nc = mt.__namecall setreadonly(mt, false) mt.__namecall = newcclosure(function(self, ...) local Method = getnamecallmethod() local Arguments = {...} if Method == 'FindPartOnRayWithIgnoreList' and shared.WB then table.insert(Arguments[2], game.GetService(game, 'Workspace').Map) return nc(self, unpack(Arguments)) end return nc(self,...) end) else toggle5 = false shared.WB = true shared.Key = 't' game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(Key) if Key == shared.Key then shared.WB = not shared.WB end end) local mt = getrawmetatable(game) local nc = mt.__namecall setreadonly(mt, false) mt.__namecall = newcclosure(function(self, ...) local Method = getnamecallmethod() local Arguments = {...} if Method == 'FindPartOnRayWithIgnoreList' and shared.WB then table.insert(Arguments[2], game.GetService(game, 'Workspace').Map) return nc(self, unpack(Arguments)) end return nc(self,...) end) end end) local txt = d:Text("Advanced Aimbot") d:Button("Coco Z Aimbot",function() --[[ _ _ _ _ _ _ _ _ _ _ _ _ /\ \ /\ \ / /\ /\ \ /\_\/\_\ _ / /\ /\ \ /\ \ /\ \ _ / /\ /\ \ / \ \ / \ \ / / \ \ \ \ / / / / //\_\ / / \ / \ \ \_\ \ \ \ \ /_/ / // \ \ / /\ \ \ / /\ \ \ / / /\ \ /\ \_\ /\ \/ \ \/ / // / /\ \ / /\ \ \ /\__ \ \ \ \ \___\// /\ \ \ / / /\ \ \ / / /\ \ \ / / /\ \ \ / /\/_/ / \____\__/ // / /\ \ \ / / /\ \ \ / /_ \ \ / / / \ \ \\/_/\ \ \ / / / \ \_\ / / / \ \_\ / / / \ \ \ / / / / /\/________// / /\ \_\ \ / / / \ \_\ / / /\ \ \ \ \ \ \_\ \ / / / / / / \/_/ / / / \/_/ / / /___/ /\ \ / / / / / /\/_// / // / /\ \ \___\ / / / / / // / / \/_/ \ \ \ / / / / / / / / / / / / / / /_____/ /\ \ / / / / / / / / // / / \ \ \__/ / / / / / // / / \ \ \/ / / / / / _ / / /________ / / /________ / /_________/\ \ \ ___/ / /__ / / / / / // / /____\_\ \ / / /___/ / // / / \ \ \/ / / / /_/\_\ / / /_________\/ / /_________\ / / /_ __\ \_\/\__\/_/___\\/_/ / / // / /__________\/ / /____\/ //_/ / \ \ / / /_____/ / \/____________/\/____________/ \_\___\ /____/_/\/_________/ \/_/ \/_____________/\/_________/ \_\/ \_\/ \________/ CC Aimbot V2 is a new version of the well known CC Aimbot, CC Aimbot V2 (and it's older brother) is based of FPS GUI, a well known Aimbot that works on most Games. CC Aimbot V2 brings a new Design, ESP, and Features. CC Aimbot V2 is fully open-sourced, you can use it's source to make your own project, but we ask you to credit CC Aimbot V2 / FPS GUI. Designed by CocoCC ]]-- local CCAimbotV2 = Instance.new("ScreenGui") local MainFrame = Instance.new("Frame") local BottomFrame = Instance.new("Frame") local UICorner = Instance.new("UICorner") local Page3 = Instance.new("ScrollingFrame") local C1 = Instance.new("TextLabel") local UIListLayout = Instance.new("UIListLayout") local C2 = Instance.new("Frame") local UICorner_2 = Instance.new("UICorner") local Text = Instance.new("TextLabel") local UICorner_3 = Instance.new("UICorner") local SwitchFrame = Instance.new("Frame") local UICorner_4 = Instance.new("UICorner") local SwitchButton = Instance.new("Frame") local UICorner_5 = Instance.new("UICorner") local SwitchButtonLit = Instance.new("Frame") local UICorner_6 = Instance.new("UICorner") local SwitchButtonActivator = Instance.new("TextButton") local UICorner_7 = Instance.new("UICorner") local C3 = Instance.new("Frame") local UICorner_8 = Instance.new("UICorner") local Text_2 = Instance.new("TextLabel") local UICorner_9 = Instance.new("UICorner") local SwitchFrame_2 = Instance.new("Frame") local UICorner_10 = Instance.new("UICorner") local SwitchButton_2 = Instance.new("Frame") local UICorner_11 = Instance.new("UICorner") local SwitchButtonLit_2 = Instance.new("Frame") local UICorner_12 = Instance.new("UICorner") local SwitchButtonActivator_2 = Instance.new("TextButton") local UICorner_13 = Instance.new("UICorner") local C4 = Instance.new("Frame") local UICorner_14 = Instance.new("UICorner") local Text_3 = Instance.new("TextLabel") local UICorner_15 = Instance.new("UICorner") local SwitchFrame_3 = Instance.new("Frame") local UICorner_16 = Instance.new("UICorner") local SwitchButton_3 = Instance.new("Frame") local UICorner_17 = Instance.new("UICorner") local SwitchButtonLit_3 = Instance.new("Frame") local UICorner_18 = Instance.new("UICorner") local SwitchButtonActivator_3 = Instance.new("TextButton") local UICorner_19 = Instance.new("UICorner") local Page1 = Instance.new("ScrollingFrame") local C1_2 = Instance.new("TextLabel") local C2_2 = Instance.new("TextLabel") local UICorner_20 = Instance.new("UICorner") local C3_2 = Instance.new("TextLabel") local UICorner_21 = Instance.new("UICorner") local C4_2 = Instance.new("TextLabel") local UICorner_22 = Instance.new("UICorner") local UIListLayout_2 = Instance.new("UIListLayout") local Page2 = Instance.new("ScrollingFrame") local C1_3 = Instance.new("TextLabel") local C3_3 = Instance.new("TextLabel") local UICorner_23 = Instance.new("UICorner") local UIListLayout_3 = Instance.new("UIListLayout") local C2_3 = Instance.new("Frame") local UICorner_24 = Instance.new("UICorner") local Text_4 = Instance.new("TextLabel") local UICorner_25 = Instance.new("UICorner") local SwitchFrame_4 = Instance.new("Frame") local UICorner_26 = Instance.new("UICorner") local SwitchButton_4 = Instance.new("Frame") local UICorner_27 = Instance.new("UICorner") local SwitchButtonLit_4 = Instance.new("Frame") local UICorner_28 = Instance.new("UICorner") local SwitchButtonActivator_4 = Instance.new("TextButton") local UICorner_29 = Instance.new("UICorner") local Menu = Instance.new("ScrollingFrame") local C1_4 = Instance.new("TextLabel") local UIListLayout_4 = Instance.new("UIListLayout") local C2_4 = Instance.new("Frame") local UICorner_30 = Instance.new("UICorner") local Text_5 = Instance.new("TextLabel") local UICorner_31 = Instance.new("UICorner") local SwitchFrame_5 = Instance.new("Frame") local UICorner_32 = Instance.new("UICorner") local SwitchButtonActivator_5 = Instance.new("TextButton") local UICorner_33 = Instance.new("UICorner") local C3_4 = Instance.new("Frame") local UICorner_34 = Instance.new("UICorner") local Text_6 = Instance.new("TextLabel") local UICorner_35 = Instance.new("UICorner") local SwitchFrame_6 = Instance.new("Frame") local UICorner_36 = Instance.new("UICorner") local SwitchButtonActivator_6 = Instance.new("TextButton") local UICorner_37 = Instance.new("UICorner") local C4_3 = Instance.new("Frame") local UICorner_38 = Instance.new("UICorner") local Text_7 = Instance.new("TextLabel") local UICorner_39 = Instance.new("UICorner") local SwitchFrame_7 = Instance.new("Frame") local UICorner_40 = Instance.new("UICorner") local SwitchButtonActivator_7 = Instance.new("TextButton") local UICorner_41 = Instance.new("UICorner") local TopFrame = Instance.new("Frame") local UICorner_42 = Instance.new("UICorner") local Title = Instance.new("TextLabel") local Minimize = Instance.new("TextButton") local Menu_2 = Instance.new("TextButton") CCAimbotV2.Name = "CCAimbotV2" CCAimbotV2.Parent = game.CoreGui CCAimbotV2.ZIndexBehavior = Enum.ZIndexBehavior.Sibling MainFrame.Name = "MainFrame" MainFrame.Parent = CCAimbotV2 MainFrame.AnchorPoint = Vector2.new(0.5, 0.5) MainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) MainFrame.BackgroundTransparency = 1.000 MainFrame.BorderSizePixel = 0 MainFrame.ClipsDescendants = true MainFrame.Position = UDim2.new(0.5, 0, 0.5, 0) MainFrame.Size = UDim2.new(0, 195, 0, 160) BottomFrame.Name = "BottomFrame" BottomFrame.Parent = MainFrame BottomFrame.AnchorPoint = Vector2.new(0.5, 0.5) BottomFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) BottomFrame.BorderSizePixel = 0 BottomFrame.ClipsDescendants = true BottomFrame.Position = UDim2.new(0.5, 0, -1.5, 0) BottomFrame.Size = UDim2.new(1, 0, 1, 0) UICorner.CornerRadius = UDim.new(0, 5) UICorner.Parent = BottomFrame Page3.Name = "Page3" Page3.Parent = BottomFrame Page3.Active = true Page3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Page3.BackgroundTransparency = 1.000 Page3.BorderColor3 = Color3.fromRGB(27, 42, 53) Page3.BorderSizePixel = 0 Page3.Position = UDim2.new(1.10000002, 0, 0.169, 0) Page3.Size = UDim2.new(1, 0, 0.829999983, 0) Page3.CanvasSize = UDim2.new(0, 0, 0.5, 0) Page3.ScrollBarThickness = 3 C1.Name = "C1" C1.Parent = Page3 C1.BackgroundColor3 = Color3.fromRGB(255, 255, 255) C1.BackgroundTransparency = 1.000 C1.BorderSizePixel = 0 C1.ClipsDescendants = true C1.Position = UDim2.new(0.0307692308, 0, 0, 0) C1.Size = UDim2.new(0, 183, 0, 20) C1.Font = Enum.Font.GothamBold C1.Text = "Player" C1.TextColor3 = Color3.fromRGB(255, 255, 255) C1.TextScaled = true C1.TextSize = 14.000 C1.TextWrapped = true C1.TextXAlignment = Enum.TextXAlignment.Left UIListLayout.Parent = Page3 UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center UIListLayout.Padding = UDim.new(0.0299999993, 0) C2.Name = "C2" C2.Parent = Page3 C2.BackgroundColor3 = Color3.fromRGB(40, 40, 40) C2.BorderSizePixel = 0 C2.Position = UDim2.new(0.0307692308, 0, 0.585116267, 0) C2.Selectable = true C2.Size = UDim2.new(0, 183, 0, 31) UICorner_2.CornerRadius = UDim.new(0, 5) UICorner_2.Parent = C2 Text.Name = "Text" Text.Parent = C2 Text.BackgroundColor3 = Color3.fromRGB(40, 40, 40) Text.BorderSizePixel = 0 Text.ClipsDescendants = true Text.Position = UDim2.new(0.322404385, 0, 0, 0) Text.Size = UDim2.new(0.677595615, 0, 1, 0) Text.Font = Enum.Font.GothamBold Text.Text = "Fly" Text.TextColor3 = Color3.fromRGB(255, 255, 255) Text.TextSize = 15.000 Text.TextWrapped = true Text.TextXAlignment = Enum.TextXAlignment.Left UICorner_3.CornerRadius = UDim.new(0, 5) UICorner_3.Parent = Text SwitchFrame.Name = "SwitchFrame" SwitchFrame.Parent = C2 SwitchFrame.AnchorPoint = Vector2.new(0.5, 0.5) SwitchFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) SwitchFrame.BorderSizePixel = 0 SwitchFrame.Position = UDim2.new(0.150000006, 0, 0.5, 0) SwitchFrame.Size = UDim2.new(0.248549104, 0, 0.73299998, 0) UICorner_4.CornerRadius = UDim.new(0, 5) UICorner_4.Parent = SwitchFrame SwitchButton.Name = "SwitchButton" SwitchButton.Parent = SwitchFrame SwitchButton.AnchorPoint = Vector2.new(0.5, 0.5) SwitchButton.BackgroundColor3 = Color3.fromRGB(255, 71, 71) SwitchButton.BorderSizePixel = 0 SwitchButton.Position = UDim2.new(0.239999995, 0, 0.5, 0) SwitchButton.Size = UDim2.new(0.379000008, 0, 0.758000016, 0) UICorner_5.CornerRadius = UDim.new(0, 5) UICorner_5.Parent = SwitchButton SwitchButtonLit.Name = "SwitchButtonLit" SwitchButtonLit.Parent = SwitchButton SwitchButtonLit.AnchorPoint = Vector2.new(0.5, 0.5) SwitchButtonLit.BackgroundColor3 = Color3.fromRGB(101, 255, 90) SwitchButtonLit.BackgroundTransparency = 1.000 SwitchButtonLit.BorderColor3 = Color3.fromRGB(27, 42, 53) SwitchButtonLit.BorderSizePixel = 0 SwitchButtonLit.Position = UDim2.new(0.5, 0, 0.5, 0) SwitchButtonLit.Size = UDim2.new(1, 0, 1, 0) UICorner_6.CornerRadius = UDim.new(0, 5) UICorner_6.Parent = SwitchButtonLit SwitchButtonActivator.Name = "SwitchButtonActivator" SwitchButtonActivator.Parent = SwitchFrame SwitchButtonActivator.AnchorPoint = Vector2.new(0.5, 0.5) SwitchButtonActivator.BackgroundColor3 = Color3.fromRGB(255, 255, 255) SwitchButtonActivator.BackgroundTransparency = 1.000 SwitchButtonActivator.BorderSizePixel = 0 SwitchButtonActivator.Position = UDim2.new(0.5, 0, 0.5, 0) SwitchButtonActivator.Size = UDim2.new(1, 0, 1, 0) SwitchButtonActivator.Font = Enum.Font.Gotham SwitchButtonActivator.Text = "" SwitchButtonActivator.TextColor3 = Color3.fromRGB(255, 255, 255) SwitchButtonActivator.TextSize = 12.000 UICorner_7.CornerRadius = UDim.new(0, 5) UICorner_7.Parent = SwitchButtonActivator C3.Name = "C3" C3.Parent = Page3 C3.BackgroundColor3 = Color3.fromRGB(40, 40, 40) C3.BorderSizePixel = 0 C3.Position = UDim2.new(0.0307692308, 0, 0.585116267, 0) C3.Selectable = true C3.Size = UDim2.new(0, 183, 0, 31) UICorner_8.CornerRadius = UDim.new(0, 5) UICorner_8.Parent = C3 Text_2.Name = "Text" Text_2.Parent = C3 Text_2.BackgroundColor3 = Color3.fromRGB(40, 40, 40) Text_2.BorderSizePixel = 0 Text_2.ClipsDescendants = true Text_2.Position = UDim2.new(0.322404385, 0, 0, 0) Text_2.Size = UDim2.new(0.677595615, 0, 1, 0) Text_2.Font = Enum.Font.GothamBold Text_2.Text = "Noclip" Text_2.TextColor3 = Color3.fromRGB(255, 255, 255) Text_2.TextSize = 15.000 Text_2.TextWrapped = true Text_2.TextXAlignment = Enum.TextXAlignment.Left UICorner_9.CornerRadius = UDim.new(0, 5) UICorner_9.Parent = Text_2 SwitchFrame_2.Name = "SwitchFrame" SwitchFrame_2.Parent = C3 SwitchFrame_2.AnchorPoint = Vector2.new(0.5, 0.5) SwitchFrame_2.BackgroundColor3 = Color3.fromRGB(30, 30, 30) SwitchFrame_2.BorderSizePixel = 0 SwitchFrame_2.Position = UDim2.new(0.150000006, 0, 0.5, 0) SwitchFrame_2.Size = UDim2.new(0.248549104, 0, 0.73299998, 0) UICorner_10.CornerRadius = UDim.new(0, 5) UICorner_10.Parent = SwitchFrame_2 SwitchButton_2.Name = "SwitchButton" SwitchButton_2.Parent = SwitchFrame_2 SwitchButton_2.AnchorPoint = Vector2.new(0.5, 0.5) SwitchButton_2.BackgroundColor3 = Color3.fromRGB(255, 71, 71) SwitchButton_2.BorderSizePixel = 0 SwitchButton_2.Position = UDim2.new(0.239999995, 0, 0.5, 0) SwitchButton_2.Size = UDim2.new(0.379000008, 0, 0.758000016, 0) UICorner_11.CornerRadius = UDim.new(0, 5) UICorner_11.Parent = SwitchButton_2 SwitchButtonLit_2.Name = "SwitchButtonLit" SwitchButtonLit_2.Parent = SwitchButton_2 SwitchButtonLit_2.AnchorPoint = Vector2.new(0.5, 0.5) SwitchButtonLit_2.BackgroundColor3 = Color3.fromRGB(101, 255, 90) SwitchButtonLit_2.BackgroundTransparency = 1.000 SwitchButtonLit_2.BorderColor3 = Color3.fromRGB(27, 42, 53) SwitchButtonLit_2.BorderSizePixel = 0 SwitchButtonLit_2.Position = UDim2.new(0.5, 0, 0.5, 0) SwitchButtonLit_2.Size = UDim2.new(1, 0, 1, 0) UICorner_12.CornerRadius = UDim.new(0, 5) UICorner_12.Parent = SwitchButtonLit_2 SwitchButtonActivator_2.Name = "SwitchButtonActivator" SwitchButtonActivator_2.Parent = SwitchFrame_2 SwitchButtonActivator_2.AnchorPoint = Vector2.new(0.5, 0.5) SwitchButtonActivator_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) SwitchButtonActivator_2.BackgroundTransparency = 1.000 SwitchButtonActivator_2.BorderSizePixel = 0 SwitchButtonActivator_2.Position = UDim2.new(0.5, 0, 0.5, 0) SwitchButtonActivator_2.Size = UDim2.new(1, 0, 1, 0) SwitchButtonActivator_2.Font = Enum.Font.Gotham SwitchButtonActivator_2.Text = "" SwitchButtonActivator_2.TextColor3 = Color3.fromRGB(255, 255, 255) SwitchButtonActivator_2.TextSize = 12.000 UICorner_13.CornerRadius = UDim.new(0, 5) UICorner_13.Parent = SwitchButtonActivator_2 C4.Name = "C4" C4.Parent = Page3 C4.BackgroundColor3 = Color3.fromRGB(40, 40, 40) C4.BorderSizePixel = 0 C4.Position = UDim2.new(0.0307692308, 0, 0.585116267, 0) C4.Selectable = true C4.Size = UDim2.new(0, 183, 0, 31) UICorner_14.CornerRadius = UDim.new(0, 5) UICorner_14.Parent = C4 Text_3.Name = "Text" Text_3.Parent = C4 Text_3.BackgroundColor3 = Color3.fromRGB(40, 40, 40) Text_3.BorderSizePixel = 0 Text_3.ClipsDescendants = true Text_3.Position = UDim2.new(0.322404385, 0, 0, 0) Text_3.Size = UDim2.new(0.677595615, 0, 1, 0) Text_3.Font = Enum.Font.GothamBold Text_3.Text = "Infinite Jump" Text_3.TextColor3 = Color3.fromRGB(255, 255, 255) Text_3.TextSize = 15.000 Text_3.TextWrapped = true Text_3.TextXAlignment = Enum.TextXAlignment.Left UICorner_15.CornerRadius = UDim.new(0, 5) UICorner_15.Parent = Text_3 SwitchFrame_3.Name = "SwitchFrame" SwitchFrame_3.Parent = C4 SwitchFrame_3.AnchorPoint = Vector2.new(0.5, 0.5) SwitchFrame_3.BackgroundColor3 = Color3.fromRGB(30, 30, 30) SwitchFrame_3.BorderSizePixel = 0 SwitchFrame_3.Position = UDim2.new(0.150000006, 0, 0.5, 0) SwitchFrame_3.Size = UDim2.new(0.248549104, 0, 0.73299998, 0) UICorner_16.CornerRadius = UDim.new(0, 5) UICorner_16.Parent = SwitchFrame_3 SwitchButton_3.Name = "SwitchButton" SwitchButton_3.Parent = SwitchFrame_3 SwitchButton_3.AnchorPoint = Vector2.new(0.5, 0.5) SwitchButton_3.BackgroundColor3 = Color3.fromRGB(255, 71, 71) SwitchButton_3.BorderSizePixel = 0 SwitchButton_3.Position = UDim2.new(0.239999995, 0, 0.5, 0) SwitchButton_3.Size = UDim2.new(0.379000008, 0, 0.758000016, 0) UICorner_17.CornerRadius = UDim.new(0, 5) UICorner_17.Parent = SwitchButton_3 SwitchButtonLit_3.Name = "SwitchButtonLit" SwitchButtonLit_3.Parent = SwitchButton_3 SwitchButtonLit_3.AnchorPoint = Vector2.new(0.5, 0.5) SwitchButtonLit_3.BackgroundColor3 = Color3.fromRGB(101, 255, 90) SwitchButtonLit_3.BackgroundTransparency = 1.000 SwitchButtonLit_3.BorderColor3 = Color3.fromRGB(27, 42, 53) SwitchButtonLit_3.BorderSizePixel = 0 SwitchButtonLit_3.Position = UDim2.new(0.5, 0, 0.5, 0) SwitchButtonLit_3.Size = UDim2.new(1, 0, 1, 0) UICorner_18.CornerRadius = UDim.new(0, 5) UICorner_18.Parent = SwitchButtonLit_3 SwitchButtonActivator_3.Name = "SwitchButtonActivator" SwitchButtonActivator_3.Parent = SwitchFrame_3 SwitchButtonActivator_3.AnchorPoint = Vector2.new(0.5, 0.5) SwitchButtonActivator_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) SwitchButtonActivator_3.BackgroundTransparency = 1.000 SwitchButtonActivator_3.BorderSizePixel = 0 SwitchButtonActivator_3.Position = UDim2.new(0.5, 0, 0.5, 0) SwitchButtonActivator_3.Size = UDim2.new(1, 0, 1, 0) SwitchButtonActivator_3.Font = Enum.Font.Gotham SwitchButtonActivator_3.Text = "" SwitchButtonActivator_3.TextColor3 = Color3.fromRGB(255, 255, 255) SwitchButtonActivator_3.TextSize = 12.000 UICorner_19.CornerRadius = UDim.new(0, 5) UICorner_19.Parent = SwitchButtonActivator_3 Page1.Name = "Page1" Page1.Parent = BottomFrame Page1.Active = true Page1.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Page1.BackgroundTransparency = 1.000 Page1.BorderColor3 = Color3.fromRGB(27, 42, 53) Page1.BorderSizePixel = 0 Page1.Position = UDim2.new(0, 0, 0.169, 0) Page1.Size = UDim2.new(1, 0, 0.829999983, 0) Page1.CanvasSize = UDim2.new(0, 0, 0.5, 0) Page1.ScrollBarThickness = 3 C1_2.Name = "C1" C1_2.Parent = Page1 C1_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) C1_2.BackgroundTransparency = 1.000 C1_2.BorderSizePixel = 0 C1_2.ClipsDescendants = true C1_2.Position = UDim2.new(0.0307692308, 0, 0, 0) C1_2.Size = UDim2.new(0, 183, 0, 20) C1_2.Font = Enum.Font.GothamBold C1_2.Text = "Aimbot" C1_2.TextColor3 = Color3.fromRGB(255, 255, 255) C1_2.TextScaled = true C1_2.TextSize = 14.000 C1_2.TextWrapped = true C1_2.TextXAlignment = Enum.TextXAlignment.Left C2_2.Name = "C2" C2_2.Parent = Page1 C2_2.BackgroundColor3 = Color3.fromRGB(40, 40, 40) C2_2.BorderSizePixel = 0 C2_2.ClipsDescendants = true C2_2.Position = UDim2.new(0.0307692308, 0, 0, 0) C2_2.Size = UDim2.new(0, 183, 0, 20) C2_2.Font = Enum.Font.GothamBold C2_2.Text = "Press E to Lock into Someone" C2_2.TextColor3 = Color3.fromRGB(255, 255, 255) C2_2.TextSize = 12.000 C2_2.TextWrapped = true C2_2.TextXAlignment = Enum.TextXAlignment.Left UICorner_20.CornerRadius = UDim.new(0, 5) UICorner_20.Parent = C2_2 C3_2.Name = "C3" C3_2.Parent = Page1 C3_2.BackgroundColor3 = Color3.fromRGB(40, 40, 40) C3_2.BorderSizePixel = 0 C3_2.ClipsDescendants = true C3_2.Position = UDim2.new(0.0307692308, 0, 0, 0) C3_2.Size = UDim2.new(0, 183, 0, 20) C3_2.Font = Enum.Font.GothamBold C3_2.Text = "Press O to toggle Team-Check" C3_2.TextColor3 = Color3.fromRGB(255, 255, 255) C3_2.TextSize = 12.000 C3_2.TextWrapped = true C3_2.TextXAlignment = Enum.TextXAlignment.Left UICorner_21.CornerRadius = UDim.new(0, 5) UICorner_21.Parent = C3_2 C4_2.Name = "C4" C4_2.Parent = Page1 C4_2.BackgroundColor3 = Color3.fromRGB(40, 40, 40) C4_2.BorderSizePixel = 0 C4_2.ClipsDescendants = true C4_2.Position = UDim2.new(0.0307692308, 0, 0, 0) C4_2.Size = UDim2.new(0, 183, 0, 20) C4_2.Font = Enum.Font.GothamBold C4_2.Text = "Team-Check : true" C4_2.TextColor3 = Color3.fromRGB(255, 255, 255) C4_2.TextSize = 12.000 C4_2.TextWrapped = true UICorner_22.CornerRadius = UDim.new(0, 5) UICorner_22.Parent = C4_2 UIListLayout_2.Parent = Page1 UIListLayout_2.HorizontalAlignment = Enum.HorizontalAlignment.Center UIListLayout_2.Padding = UDim.new(0.0399999991, 0) Page2.Name = "Page2" Page2.Parent = BottomFrame Page2.Active = true Page2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Page2.BackgroundTransparency = 1.000 Page2.BorderColor3 = Color3.fromRGB(27, 42, 53) Page2.BorderSizePixel = 0 Page2.Position = UDim2.new(1.10000002, 0, 0.169, 0) Page2.Size = UDim2.new(1, 0, 0.829999983, 0) Page2.CanvasSize = UDim2.new(0, 0, 0.5, 0) Page2.ScrollBarThickness = 3 C1_3.Name = "C1" C1_3.Parent = Page2 C1_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) C1_3.BackgroundTransparency = 1.000 C1_3.BorderSizePixel = 0 C1_3.ClipsDescendants = true C1_3.Position = UDim2.new(0.0307692308, 0, 0, 0) C1_3.Size = UDim2.new(0, 183, 0, 20) C1_3.Font = Enum.Font.GothamBold C1_3.Text = "Visuals" C1_3.TextColor3 = Color3.fromRGB(255, 255, 255) C1_3.TextScaled = true C1_3.TextSize = 14.000 C1_3.TextWrapped = true C1_3.TextXAlignment = Enum.TextXAlignment.Left C3_3.Name = "C3" C3_3.Parent = Page2 C3_3.BackgroundColor3 = Color3.fromRGB(40, 40, 40) C3_3.BorderSizePixel = 0 C3_3.ClipsDescendants = true C3_3.Position = UDim2.new(0.0307692308, 0, 0, 0) C3_3.Size = UDim2.new(0, 183, 0, 20) C3_3.Font = Enum.Font.GothamBold C3_3.Text = "Press T to Refresh ESP" C3_3.TextColor3 = Color3.fromRGB(255, 255, 255) C3_3.TextSize = 12.000 C3_3.TextWrapped = true C3_3.TextXAlignment = Enum.TextXAlignment.Left UICorner_23.CornerRadius = UDim.new(0, 5) UICorner_23.Parent = C3_3 UIListLayout_3.Parent = Page2 UIListLayout_3.HorizontalAlignment = Enum.HorizontalAlignment.Center UIListLayout_3.Padding = UDim.new(0.0399999991, 0) C2_3.Name = "C2" C2_3.Parent = Page2 C2_3.BackgroundColor3 = Color3.fromRGB(40, 40, 40) C2_3.BorderSizePixel = 0 C2_3.Position = UDim2.new(0.0307692308, 0, 0.585116267, 0) C2_3.Selectable = true C2_3.Size = UDim2.new(0, 183, 0, 31) UICorner_24.CornerRadius = UDim.new(0, 5) UICorner_24.Parent = C2_3 Text_4.Name = "Text" Text_4.Parent = C2_3 Text_4.BackgroundColor3 = Color3.fromRGB(40, 40, 40) Text_4.BorderSizePixel = 0 Text_4.ClipsDescendants = true Text_4.Position = UDim2.new(0.322404385, 0, 0, 0) Text_4.Size = UDim2.new(0.677595615, 0, 1, 0) Text_4.Font = Enum.Font.GothamBold Text_4.Text = "ESP" Text_4.TextColor3 = Color3.fromRGB(255, 255, 255) Text_4.TextSize = 15.000 Text_4.TextWrapped = true Text_4.TextXAlignment = Enum.TextXAlignment.Left UICorner_25.CornerRadius = UDim.new(0, 5) UICorner_25.Parent = Text_4 SwitchFrame_4.Name = "SwitchFrame" SwitchFrame_4.Parent = C2_3 SwitchFrame_4.AnchorPoint = Vector2.new(0.5, 0.5) SwitchFrame_4.BackgroundColor3 = Color3.fromRGB(30, 30, 30) SwitchFrame_4.BorderSizePixel = 0 SwitchFrame_4.Position = UDim2.new(0.150000006, 0, 0.5, 0) SwitchFrame_4.Size = UDim2.new(0.248549104, 0, 0.73299998, 0) UICorner_26.CornerRadius = UDim.new(0, 5) UICorner_26.Parent = SwitchFrame_4 SwitchButton_4.Name = "SwitchButton" SwitchButton_4.Parent = SwitchFrame_4 SwitchButton_4.AnchorPoint = Vector2.new(0.5, 0.5) SwitchButton_4.BackgroundColor3 = Color3.fromRGB(255, 71, 71) SwitchButton_4.BorderSizePixel = 0 SwitchButton_4.Position = UDim2.new(0.239999995, 0, 0.5, 0) SwitchButton_4.Size = UDim2.new(0.379000008, 0, 0.758000016, 0) UICorner_27.CornerRadius = UDim.new(0, 5) UICorner_27.Parent = SwitchButton_4 SwitchButtonLit_4.Name = "SwitchButtonLit" SwitchButtonLit_4.Parent = SwitchButton_4 SwitchButtonLit_4.AnchorPoint = Vector2.new(0.5, 0.5) SwitchButtonLit_4.BackgroundColor3 = Color3.fromRGB(101, 255, 90) SwitchButtonLit_4.BackgroundTransparency = 1.000 SwitchButtonLit_4.BorderColor3 = Color3.fromRGB(27, 42, 53) SwitchButtonLit_4.BorderSizePixel = 0 SwitchButtonLit_4.Position = UDim2.new(0.5, 0, 0.5, 0) SwitchButtonLit_4.Size = UDim2.new(1, 0, 1, 0) UICorner_28.CornerRadius = UDim.new(0, 5) UICorner_28.Parent = SwitchButtonLit_4 SwitchButtonActivator_4.Name = "SwitchButtonActivator" SwitchButtonActivator_4.Parent = SwitchFrame_4 SwitchButtonActivator_4.AnchorPoint = Vector2.new(0.5, 0.5) SwitchButtonActivator_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255) SwitchButtonActivator_4.BackgroundTransparency = 1.000 SwitchButtonActivator_4.BorderSizePixel = 0 SwitchButtonActivator_4.Position = UDim2.new(0.5, 0, 0.5, 0) SwitchButtonActivator_4.Size = UDim2.new(1, 0, 1, 0) SwitchButtonActivator_4.Font = Enum.Font.Gotham SwitchButtonActivator_4.Text = "" SwitchButtonActivator_4.TextColor3 = Color3.fromRGB(255, 255, 255) SwitchButtonActivator_4.TextSize = 12.000 UICorner_29.CornerRadius = UDim.new(0, 5) UICorner_29.Parent = SwitchButtonActivator_4 Menu.Name = "Menu" Menu.Parent = BottomFrame Menu.Active = true Menu.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Menu.BackgroundTransparency = 1.000 Menu.BorderColor3 = Color3.fromRGB(27, 42, 53) Menu.BorderSizePixel = 0 Menu.Position = UDim2.new(1.10000002, 0, 0.169, 0) Menu.Size = UDim2.new(1, 0, 0.829999983, 0) Menu.CanvasSize = UDim2.new(0, 0, 0.5, 0) Menu.ScrollBarThickness = 3 C1_4.Name = "C1" C1_4.Parent = Menu C1_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255) C1_4.BackgroundTransparency = 1.000 C1_4.BorderSizePixel = 0 C1_4.ClipsDescendants = true C1_4.Position = UDim2.new(0.0307692308, 0, 0, 0) C1_4.Size = UDim2.new(0, 183, 0, 20) C1_4.Font = Enum.Font.GothamBold C1_4.Text = "Menu" C1_4.TextColor3 = Color3.fromRGB(255, 255, 255) C1_4.TextScaled = true C1_4.TextSize = 14.000 C1_4.TextWrapped = true C1_4.TextXAlignment = Enum.TextXAlignment.Left UIListLayout_4.Parent = Menu UIListLayout_4.HorizontalAlignment = Enum.HorizontalAlignment.Center UIListLayout_4.Padding = UDim.new(0.0299999993, 0) C2_4.Name = "C2" C2_4.Parent = Menu C2_4.BackgroundColor3 = Color3.fromRGB(40, 40, 40) C2_4.BorderSizePixel = 0 C2_4.Position = UDim2.new(0, 0, 0.607706606, 0) C2_4.Selectable = true C2_4.Size = UDim2.new(0, 183, 0, 31) UICorner_30.CornerRadius = UDim.new(0, 5) UICorner_30.Parent = C2_4 Text_5.Name = "Text" Text_5.Parent = C2_4 Text_5.BackgroundColor3 = Color3.fromRGB(40, 40, 40) Text_5.BorderSizePixel = 0 Text_5.ClipsDescendants = true Text_5.Position = UDim2.new(0.191256836, 0, 0, 0) Text_5.Size = UDim2.new(0.808743179, 0, 1, 0) Text_5.Font = Enum.Font.GothamBold Text_5.Text = "Aimbot" Text_5.TextColor3 = Color3.fromRGB(255, 255, 255) Text_5.TextSize = 15.000 Text_5.TextWrapped = true Text_5.TextXAlignment = Enum.TextXAlignment.Left UICorner_31.CornerRadius = UDim.new(0, 5) UICorner_31.Parent = Text_5 SwitchFrame_5.Name = "SwitchFrame" SwitchFrame_5.Parent = C2_4 SwitchFrame_5.AnchorPoint = Vector2.new(0.5, 0.5) SwitchFrame_5.BackgroundColor3 = Color3.fromRGB(30, 30, 30) SwitchFrame_5.BorderSizePixel = 0 SwitchFrame_5.Position = UDim2.new(0.0879999995, 0, 0.5, 0) SwitchFrame_5.Size = UDim2.new(0.125, 0, 0.73299998, 0) UICorner_32.CornerRadius = UDim.new(0, 5) UICorner_32.Parent = SwitchFrame_5 SwitchButtonActivator_5.Name = "SwitchButtonActivator" SwitchButtonActivator_5.Parent = SwitchFrame_5 SwitchButtonActivator_5.AnchorPoint = Vector2.new(0.5, 0.5) SwitchButtonActivator_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255) SwitchButtonActivator_5.BackgroundTransparency = 1.000 SwitchButtonActivator_5.BorderSizePixel = 0 SwitchButtonActivator_5.Position = UDim2.new(0.5, 0, 0.5, 0) SwitchButtonActivator_5.Size = UDim2.new(1, 0, 1, 0) SwitchButtonActivator_5.Font = Enum.Font.Gotham SwitchButtonActivator_5.Text = "<" SwitchButtonActivator_5.TextColor3 = Color3.fromRGB(255, 255, 255) SwitchButtonActivator_5.TextSize = 14.000 UICorner_33.CornerRadius = UDim.new(0, 5) UICorner_33.Parent = SwitchButtonActivator_5 C3_4.Name = "C3" C3_4.Parent = Menu C3_4.BackgroundColor3 = Color3.fromRGB(40, 40, 40) C3_4.BorderSizePixel = 0 C3_4.Position = UDim2.new(0, 0, 0.607706606, 0) C3_4.Selectable = true C3_4.Size = UDim2.new(0, 183, 0, 31) UICorner_34.CornerRadius = UDim.new(0, 5) UICorner_34.Parent = C3_4 Text_6.Name = "Text" Text_6.Parent = C3_4 Text_6.BackgroundColor3 = Color3.fromRGB(40, 40, 40) Text_6.BorderSizePixel = 0 Text_6.ClipsDescendants = true Text_6.Position = UDim2.new(0.191256836, 0, 0, 0) Text_6.Size = UDim2.new(0.808743179, 0, 1, 0) Text_6.Font = Enum.Font.GothamBold Text_6.Text = "Visuals" Text_6.TextColor3 = Color3.fromRGB(255, 255, 255) Text_6.TextSize = 15.000 Text_6.TextWrapped = true Text_6.TextXAlignment = Enum.TextXAlignment.Left UICorner_35.CornerRadius = UDim.new(0, 5) UICorner_35.Parent = Text_6 SwitchFrame_6.Name = "SwitchFrame" SwitchFrame_6.Parent = C3_4 SwitchFrame_6.AnchorPoint = Vector2.new(0.5, 0.5) SwitchFrame_6.BackgroundColor3 = Color3.fromRGB(30, 30, 30) SwitchFrame_6.BorderSizePixel = 0 SwitchFrame_6.Position = UDim2.new(0.0879999995, 0, 0.5, 0) SwitchFrame_6.Size = UDim2.new(0.125, 0, 0.73299998, 0) UICorner_36.CornerRadius = UDim.new(0, 5) UICorner_36.Parent = SwitchFrame_6 SwitchButtonActivator_6.Name = "SwitchButtonActivator" SwitchButtonActivator_6.Parent = SwitchFrame_6 SwitchButtonActivator_6.AnchorPoint = Vector2.new(0.5, 0.5) SwitchButtonActivator_6.BackgroundColor3 = Color3.fromRGB(255, 255, 255) SwitchButtonActivator_6.BackgroundTransparency = 1.000 SwitchButtonActivator_6.BorderSizePixel = 0 SwitchButtonActivator_6.Position = UDim2.new(0.5, 0, 0.5, 0) SwitchButtonActivator_6.Size = UDim2.new(1, 0, 1, 0) SwitchButtonActivator_6.Font = Enum.Font.Gotham SwitchButtonActivator_6.Text = "<" SwitchButtonActivator_6.TextColor3 = Color3.fromRGB(255, 255, 255) SwitchButtonActivator_6.TextSize = 14.000 UICorner_37.CornerRadius = UDim.new(0, 5) UICorner_37.Parent = SwitchButtonActivator_6 C4_3.Name = "C4" C4_3.Parent = Menu C4_3.BackgroundColor3 = Color3.fromRGB(40, 40, 40) C4_3.BorderSizePixel = 0 C4_3.Position = UDim2.new(0, 0, 0.607706606, 0) C4_3.Selectable = true C4_3.Size = UDim2.new(0, 183, 0, 31) UICorner_38.CornerRadius = UDim.new(0, 5) UICorner_38.Parent = C4_3 Text_7.Name = "Text" Text_7.Parent = C4_3 Text_7.BackgroundColor3 = Color3.fromRGB(40, 40, 40) Text_7.BorderSizePixel = 0 Text_7.ClipsDescendants = true Text_7.Position = UDim2.new(0.191256836, 0, 0, 0) Text_7.Size = UDim2.new(0.808743179, 0, 1, 0) Text_7.Font = Enum.Font.GothamBold Text_7.Text = "Player" Text_7.TextColor3 = Color3.fromRGB(255, 255, 255) Text_7.TextSize = 15.000 Text_7.TextWrapped = true Text_7.TextXAlignment = Enum.TextXAlignment.Left UICorner_39.CornerRadius = UDim.new(0, 5) UICorner_39.Parent = Text_7 SwitchFrame_7.Name = "SwitchFrame" SwitchFrame_7.Parent = C4_3 SwitchFrame_7.AnchorPoint = Vector2.new(0.5, 0.5) SwitchFrame_7.BackgroundColor3 = Color3.fromRGB(30, 30, 30) SwitchFrame_7.BorderSizePixel = 0 SwitchFrame_7.Position = UDim2.new(0.0879999995, 0, 0.5, 0) SwitchFrame_7.Size = UDim2.new(0.125, 0, 0.73299998, 0) UICorner_40.CornerRadius = UDim.new(0, 5) UICorner_40.Parent = SwitchFrame_7 SwitchButtonActivator_7.Name = "SwitchButtonActivator" SwitchButtonActivator_7.Parent = SwitchFrame_7 SwitchButtonActivator_7.AnchorPoint = Vector2.new(0.5, 0.5) SwitchButtonActivator_7.BackgroundColor3 = Color3.fromRGB(255, 255, 255) SwitchButtonActivator_7.BackgroundTransparency = 1.000 SwitchButtonActivator_7.BorderSizePixel = 0 SwitchButtonActivator_7.Position = UDim2.new(0.5, 0, 0.5, 0) SwitchButtonActivator_7.Size = UDim2.new(1, 0, 1, 0) SwitchButtonActivator_7.Font = Enum.Font.Gotham SwitchButtonActivator_7.Text = "<" SwitchButtonActivator_7.TextColor3 = Color3.fromRGB(255, 255, 255) SwitchButtonActivator_7.TextSize = 14.000 UICorner_41.CornerRadius = UDim.new(0, 5) UICorner_41.Parent = SwitchButtonActivator_7 TopFrame.Name = "TopFrame" TopFrame.Parent = MainFrame TopFrame.AnchorPoint = Vector2.new(0.5, 0) TopFrame.BackgroundColor3 = Color3.fromRGB(40, 40, 40) TopFrame.BorderSizePixel = 0 TopFrame.ClipsDescendants = true TopFrame.Size = UDim2.new(0, 0, 0, 25) UICorner_42.CornerRadius = UDim.new(0, 5) UICorner_42.Parent = TopFrame Title.Name = "Title" Title.Parent = TopFrame Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Title.BackgroundTransparency = 1.000 Title.BorderSizePixel = 0 Title.ClipsDescendants = true Title.Position = UDim2.new(0.0350000001, 0, 0, 0) Title.Size = UDim2.new(0.430769295, 0, 1, 0) Title.Font = Enum.Font.GothamBold Title.Text = "CC Aimbot" Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.TextSize = 14.000 Title.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) Title.TextWrapped = true Title.TextXAlignment = Enum.TextXAlignment.Left Minimize.Name = "Minimize" Minimize.Parent = TopFrame Minimize.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Minimize.BackgroundTransparency = 1.000 Minimize.BorderSizePixel = 0 Minimize.Position = UDim2.new(0.902564108, 0, 0, 0) Minimize.Size = UDim2.new(-0.0307692308, 25, 1, 0) Minimize.Selected = true Minimize.Font = Enum.Font.Gotham Minimize.Text = "-" Minimize.TextColor3 = Color3.fromRGB(255, 255, 255) Minimize.TextScaled = true Minimize.TextSize = 14.000 Minimize.TextWrapped = true Menu_2.Name = "Menu" Menu_2.Parent = TopFrame Menu_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Menu_2.BackgroundTransparency = 1.000 Menu_2.BorderSizePixel = 0 Menu_2.Position = UDim2.new(0.805128217, 0, 0, 0) Menu_2.Size = UDim2.new(-0.0307692308, 25, 1, 0) Menu_2.Selected = true Menu_2.Font = Enum.Font.GothamBold Menu_2.Text = "v" Menu_2.TextColor3 = Color3.fromRGB(255, 255, 255) Menu_2.TextSize = 14.000 Menu_2.TextWrapped = true local function DIPONU_fake_script() -- SwitchFrame.SwitchButtonSystem local script = Instance.new('LocalScript', SwitchFrame) flying = false lplayer = game.Players.LocalPlayer speedget = 1 speedfly = 1 Mouse = lplayer:GetMouse() -- Switches -- local TweenService = game:GetService("TweenService") local time = 0.5 --this will tell you how much it would take for the tween to finish -- ColorFade -- local SwitchButtonFade = TweenService:Create(script.Parent.SwitchButton, TweenInfo.new(time), {BackgroundTransparency = 0}) local SwitchButtonFadeOut = TweenService:Create(script.Parent.SwitchButton, TweenInfo.new(time), {BackgroundTransparency = 1}) local SwitchButtonLitFade = TweenService:Create(script.Parent.SwitchButton.SwitchButtonLit, TweenInfo.new(time), {BackgroundTransparency = 0}) local SwitchButtonLitFadeOut = TweenService:Create(script.Parent.SwitchButton.SwitchButtonLit, TweenInfo.new(time), {BackgroundTransparency = 1}) local Toggle = false script.Parent.SwitchButtonActivator.MouseButton1Click:connect(function() if flying == false then flying = true script.Parent.SwitchButton:TweenPosition(UDim2.new(0.775,0,0.5,0), "Out", "Quad", 0.5, true) SwitchButtonFadeOut:Play() SwitchButtonLitFade:Play() repeat wait() until lplayer and lplayer.Character and lplayer.Character:FindFirstChild('HumanoidRootPart') and lplayer.Character:FindFirstChild('Humanoid') repeat wait() until Mouse local T = lplayer.Character.HumanoidRootPart local CONTROL = {F = 0, B = 0, L = 0, R = 0} local lCONTROL = {F = 0, B = 0, L = 0, R = 0} local SPEED = speedget local function fly() flying = true local BG = Instance.new('BodyGyro', T) local BV = Instance.new('BodyVelocity', T) BG.P = 9e4 BG.maxTorque = Vector3.new(9e9, 9e9, 9e9) BG.cframe = T.CFrame BV.velocity = Vector3.new(0, 0.1, 0) BV.maxForce = Vector3.new(9e9, 9e9, 9e9) spawn(function() repeat wait() lplayer.Character.Humanoid.PlatformStand = true if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then SPEED = 50 elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then SPEED = 0 end if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R} elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED else BV.velocity = Vector3.new(0, 0.1, 0) end BG.cframe = workspace.CurrentCamera.CoordinateFrame until not flying CONTROL = {F = 0, B = 0, L = 0, R = 0} lCONTROL = {F = 0, B = 0, L = 0, R = 0} SPEED = 0 BG:destroy() BV:destroy() lplayer.Character.Humanoid.PlatformStand = false end) end Mouse.KeyDown:connect(function(KEY) if KEY:lower() == 'w' then CONTROL.F = speedfly elseif KEY:lower() == 's' then CONTROL.B = -speedfly elseif KEY:lower() == 'a' then CONTROL.L = -speedfly elseif KEY:lower() == 'd' then CONTROL.R = speedfly end end) Mouse.KeyUp:connect(function(KEY) if KEY:lower() == 'w' then CONTROL.F = 0 elseif KEY:lower() == 's' then CONTROL.B = 0 elseif KEY:lower() == 'a' then CONTROL.L = 0 elseif KEY:lower() == 'd' then CONTROL.R = 0 end end) fly() else flying = false script.Parent.SwitchButton:TweenPosition(UDim2.new(0.24,0,0.5,0), "Out", "Quad", 0.5, true) SwitchButtonFade:Play() SwitchButtonLitFadeOut:Play() flying = false lplayer.Character.Humanoid.PlatformStand = false end end) end coroutine.wrap(DIPONU_fake_script)() local function NBGZM_fake_script() -- SwitchFrame_2.SwitchButtonSystem local script = Instance.new('LocalScript', SwitchFrame_2) local Gun = game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value); local Crit = math.random() > .6 and true or false; script.Parent.SwitchButtonActivator.MouseButton1Click:connect(function() for i,v in pairs(game.Players:GetPlayers()) do if v and v.Character and v.Character:FindFirstChild("Head") then local Distance = (game.Players.LocalPlayer.Character.Head.Position - v.Character.Head.Position).magnitude for i = 1,10 do game.ReplicatedStorage.Events.HitPart:FireServer(v.Character.Head, v.Character.Head.Position + Vector3.new(math.random(), math.random(), math.random()), Gun.Name, Crit and 2 or 1, Distance, Backstab, Crit, false, 1, false, Gun.FireRate.Value, Gun.ReloadTime.Value, Gun.Ammo.Value, Gun.StoredAmmo.Value, Gun.Bullets.Value, Gun.EquipTime.Value, Gun.RecoilControl.Value, Gun.Auto.Value, Gun['Speed%'].Value, game.ReplicatedStorage.wkspc.DistributedTime.Value); end end end end) end coroutine.wrap(NBGZM_fake_script)() local function UOOREXU_fake_script() -- SwitchFrame_3.SwitchButtonSystem local script = Instance.new('LocalScript', SwitchFrame_3) local InfiniteJump = false -- Switches -- local TweenService = game:GetService("TweenService") local time = 0.5 --this will tell you how much it would take for the tween to finish -- ColorFade -- local SwitchButtonFade = TweenService:Create(script.Parent.SwitchButton, TweenInfo.new(time), {BackgroundTransparency = 0}) local SwitchButtonFadeOut = TweenService:Create(script.Parent.SwitchButton, TweenInfo.new(time), {BackgroundTransparency = 1}) local SwitchButtonLitFade = TweenService:Create(script.Parent.SwitchButton.SwitchButtonLit, TweenInfo.new(time), {BackgroundTransparency = 0}) local SwitchButtonLitFadeOut = TweenService:Create(script.Parent.SwitchButton.SwitchButtonLit, TweenInfo.new(time), {BackgroundTransparency = 1}) script.Parent.SwitchButtonActivator.MouseButton1Click:connect(function() if InfiniteJump == false then InfiniteJump = true script.Parent.SwitchButton:TweenPosition(UDim2.new(0.775,0,0.5,0), "Out", "Quad", 0.5, true) SwitchButtonFadeOut:Play() SwitchButtonLitFade:Play() else InfiniteJump = false script.Parent.SwitchButton:TweenPosition(UDim2.new(0.24,0,0.5,0), "Out", "Quad", 0.5, true) SwitchButtonFade:Play() SwitchButtonLitFadeOut:Play() end end) game:GetService("UserInputService").JumpRequest:connect(function() if InfiniteJump == true then game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping") end end) end coroutine.wrap(UOOREXU_fake_script)() local function EGFWXE_fake_script() -- Page1.Aimbot local script = Instance.new('LocalScript', Page1) local gui_hide_button = {Enum.KeyCode.LeftControl, "h"} local plrs = game:GetService("Players") local lplr = game:GetService("Players").LocalPlayer local TeamBased = true ; local teambasedswitch = "o" local presskeytoaim = true; local aimkey = "e" aimbothider = false; aimbothiderspeed = .5 local Aim_Assist = false ; Aim_Assist_Key = {Enum.KeyCode.LeftControl, "z"} local abs = math.abs local mouselock = false local canaimat = true local lockaim = true; local lockangle = 5 local ver = "2" local cam = game.Workspace.CurrentCamera local BetterDeathCount = true local mouse = lplr:GetMouse() local switch = false local key = "k" local aimatpart = nil -- Scripts: local uis = game:GetService("UserInputService") local bringall = false local hided2 = false mouse.KeyDown:Connect(function(a) if a == "u" then --print("worked1") if mouselock == false then mouselock = true else mouselock = false end elseif a == "y" then if aimbothider == false then aimbothider = true if aimbothider == true then return end end elseif a == Aim_Assist_Key[2] and uis:IsKeyDown(Aim_Assist_Key[1]) then if Aim_Assist == true then Aim_Assist = false --print("disabled") else Aim_Assist = true end end if a == "j" then if mouse.Target then mouse.Target:Destroy() end end if a == key then if switch == false then switch = true else switch = false if aimatpart ~= nil then aimatpart = nil end end elseif a == teambasedswitch then if TeamBased == true then TeamBased = false script.Parent.C4.Text = "Team-Check : "..tostring(TeamBased) else TeamBased = true script.Parent.C4.Text = "Team-Check : "..tostring(TeamBased) end elseif a == aimkey then if not aimatpart then local maxangle = math.rad(20) for i, plr in pairs(plrs:GetChildren()) do if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then if TeamBased == true then if plr.Team.Name ~= lplr.Team.Name then local an = checkfov(plr.Character.Head) if an < maxangle then maxangle = an aimatpart = plr.Character.Head end end else local an = checkfov(plr.Character.Head) if an < maxangle then maxangle = an aimatpart = plr.Character.Head end --print(plr) end local old = aimatpart plr.Character.Humanoid.Died:Connect(function() --print("died") if aimatpart and aimatpart == old then aimatpart = nil end end) end end else aimatpart = nil canaimat = false delay(1.1, function() canaimat = true end) end end end) function getfovxyz (p0, p1, deg) local x1, y1, z1 = p0:ToOrientation() local cf = CFrame.new(p0.p, p1.p) local x2, y2, z2 = cf:ToOrientation() local d = math.deg if deg then return Vector3.new(d(x1-x2), d(y1-y2), d(z1-z2)) else return Vector3.new((x1-x2), (y1-y2), (z1-z2)) end end function aimat(part) if part then if aimbothider == true or Aim_Assist == true then cam.CFrame = cam.CFrame:Lerp(CFrame.new(cam.CFrame.p, part.CFrame.p), aimbothiderspeed) else cam.CFrame = CFrame.new(cam.CFrame.p, part.CFrame.p) end end end function checkfov (part) local fov = getfovxyz(game.Workspace.CurrentCamera.CFrame, part.CFrame) local angle = math.abs(fov.X) + math.abs(fov.Y) return angle end pcall(function() delay(0, function() while wait(.4) do if Aim_Assist and not aimatpart and canaimat and lplr.Character and lplr.Character.Humanoid and lplr.Character.Humanoid.Health > 0 then for i, plr in pairs(plrs:GetChildren()) do local minangle = math.rad(5.5) local lastpart = nil local function gg(plr) pcall(function() if plr.Name ~= lplr.Name and plr.Character and plr.Character.Humanoid and plr.Character.Humanoid.Health > 0 and plr.Character.Head then local raycasted = false local cf1 = CFrame.new(cam.CFrame.p, plr.Character.Head.CFrame.p) * CFrame.new(0, 0, -4) local r1 = Ray.new(cf1.p, cf1.LookVector * 9000) local obj, pos = game.Workspace:FindPartOnRayWithIgnoreList(r1, {lplr.Character.Head}) local dist = (plr.Character.Head.CFrame.p- pos).magnitude if dist < 4 then raycasted = true end if raycasted == true then local an1 = getfovxyz(cam.CFrame, plr.Character.Head.CFrame) local an = abs(an1.X) + abs(an1.Y) if an < minangle then minangle = an lastpart = plr.Character.Head end end end end) end if TeamBased then if plr.Team.Name ~= lplr.Team.Name then gg(plr) end else gg(plr) end --print(math.deg(minangle)) if lastpart then aimatpart = lastpart aimatpart.Parent.Humanoid.Died:Connect(function() if aimatpart == lastpart then aimatpart = nil end end) end end end end end) end) local oldheadpos local lastaimapart game:GetService("RunService").RenderStepped:Connect(function() if aimatpart and lplr.Character and lplr.Character.Head then if BetterDeathCount and lastaimapart and lastaimapart == aimatpart then local dist = (oldheadpos - aimatpart.CFrame.p).magnitude if dist > 40 then aimatpart = nil end end lastaimapart = aimatpart oldheadpos = lastaimapart.CFrame.p do if aimatpart.Parent == plrs.LocalPlayer.Character then aimatpart = nil end aimat(aimatpart) pcall(function() if Aim_Assist == true then local cf1 = CFrame.new(cam.CFrame.p, aimatpart.CFrame.p) * CFrame.new(0, 0, -4) local r1 = Ray.new(cf1.p, cf1.LookVector * 1000) local obj, pos = game.Workspace:FindPartOnRayWithIgnoreList(r1, {lplr.Character.Head}) local dist = (aimatpart.CFrame.p- pos).magnitude if obj then --print(obj:GetFullName()) end if not obj or dist > 6 then aimatpart = nil --print("ooof") end canaimat = false delay(.5, function() canaimat = true end) end end) end end end) end coroutine.wrap(EGFWXE_fake_script)() local function UBACA_fake_script() -- SwitchFrame_4.SwitchButtonSystem local script = Instance.new('LocalScript', SwitchFrame_4) -- Switches -- local TweenService = game:GetService("TweenService") local time = 0.5 --this will tell you how much it would take for the tween to finish -- ColorFade -- local SwitchButtonFade = TweenService:Create(script.Parent.SwitchButton, TweenInfo.new(time), {BackgroundTransparency = 0}) local SwitchButtonFadeOut = TweenService:Create(script.Parent.SwitchButton, TweenInfo.new(time), {BackgroundTransparency = 1}) local SwitchButtonLitFade = TweenService:Create(script.Parent.SwitchButton.SwitchButtonLit, TweenInfo.new(time), {BackgroundTransparency = 0}) local SwitchButtonLitFadeOut = TweenService:Create(script.Parent.SwitchButton.SwitchButtonLit, TweenInfo.new(time), {BackgroundTransparency = 1}) local Toggle = false local ESPToggle = false script.Parent.SwitchButtonActivator.MouseButton1Click:connect(function() if Toggle == false then Toggle = true script.Parent.SwitchButton:TweenPosition(UDim2.new(0.775,0,0.5,0), "Out", "Quad", 0.5, true) SwitchButtonFadeOut:Play() SwitchButtonLitFade:Play() ESPToggle = true pcall(ClearESP) pcall(MakeESP) else Toggle = false script.Parent.SwitchButton:TweenPosition(UDim2.new(0.24,0,0.5,0), "Out", "Quad", 0.5, true) SwitchButtonFade:Play() SwitchButtonLitFadeOut:Play() ESPToggle = false pcall(ClearESP) end end) -- ESP -- local Mouse = game.Players.LocalPlayer:GetMouse() local plrs = game:GetService("Players") local faces = {"Back","Bottom","Front","Left","Right","Top"} function MakeESP() if ESPToggle == true then for _, v in pairs(game.Players:GetChildren()) do if v.Name ~= game.Players.LocalPlayer.Name then local bgui = Instance.new("BillboardGui",v.Character.Head) bgui.Name = ("EGUI") bgui.AlwaysOnTop = true bgui.ExtentsOffset = Vector3.new(0,2,0) bgui.Size = UDim2.new(0,200,0,50) local nam = Instance.new("TextLabel",bgui) nam.Text = v.Name nam.BackgroundTransparency = 1 nam.TextSize = 15 nam.Font = ("GothamBold") nam.TextColor3 = Color3.new(v.TeamColor.r, v.TeamColor.g, v.TeamColor.b) nam.Size = UDim2.new(0,200,0,50) for _, p in pairs(v.Character:GetChildren()) do if p.Name == ("Head") or p.Name == ("Torso") or p.Name == ("Right Arm") or p.Name == ("Right Leg") or p.Name == ("Left Arm") or p.Name == ("Left Leg") then for _, f in pairs(faces) do local m = Instance.new("SurfaceGui",p) m.Name = ("EGUI") m.Face = f m.AlwaysOnTop = true local mf = Instance.new("Frame",m) mf.Size = UDim2.new(1,0,1,0) mf.BorderSizePixel = 0 mf.BackgroundTransparency = 0.5 mf.BackgroundColor3 = Color3.new(v.TeamColor.r, v.TeamColor.g, v.TeamColor.b) end end end end end end end function ClearESP() for _, v in pairs(game.Workspace:GetDescendants()) do if v.Name == ("EGUI") then v:Remove() end end end Mouse.KeyDown:Connect(function(k) if k == "t" then if ESPToggle == true then wait(1) pcall(ClearESP) pcall(MakeESP) end end end) game:GetService("Players").PlayerAdded:Connect(function(v) if ESPToggle == true then wait(1) pcall(ClearESP) pcall(MakeESP) end end) game:GetService("Players").PlayerRemoving:Connect(function(v) if ESPToggle == true then wait(1) pcall(ClearESP) pcall(MakeESP) end end) pcall(ClearESP) pcall(MakeESP) while wait(60) do if ESPToggle == true then wait(1) pcall(ClearESP) pcall(MakeESP) end end end coroutine.wrap(UBACA_fake_script)() local function YNNKEQ_fake_script() -- SwitchFrame_5.SwitchButtonSystem local script = Instance.new('LocalScript', SwitchFrame_5) script.Parent.SwitchButtonActivator.MouseButton1Click:connect(function() script.Parent.Parent.Parent.Parent.Page1:TweenPosition(UDim2.new(0,0,0.169,0), "Out", "Quad", 0.5, true) script.Parent.Parent.Parent.Parent.Menu:TweenPosition(UDim2.new(1.1,0,0.169,0), "Out", "Quad", 0.5, true) script.Parent.Parent.Parent.Parent.Page2:TweenPosition(UDim2.new(1.1,0,0.169,0), "Out", "Quad", 0.5, true) script.Parent.Parent.Parent.Parent.Page3:TweenPosition(UDim2.new(1.1,0,0.169,0), "Out", "Quad", 0.5, true) end) end coroutine.wrap(YNNKEQ_fake_script)() local function QQOZMVW_fake_script() -- SwitchFrame_6.SwitchButtonSystem local script = Instance.new('LocalScript', SwitchFrame_6) script.Parent.SwitchButtonActivator.MouseButton1Click:connect(function() script.Parent.Parent.Parent.Parent.Page2:TweenPosition(UDim2.new(0,0,0.169,0), "Out", "Quad", 0.5, true) script.Parent.Parent.Parent.Parent.Menu:TweenPosition(UDim2.new(1.1,0,0.169,0), "Out", "Quad", 0.5, true) script.Parent.Parent.Parent.Parent.Page1:TweenPosition(UDim2.new(1.1,0,0.169,0), "Out", "Quad", 0.5, true) script.Parent.Parent.Parent.Parent.Page3:TweenPosition(UDim2.new(1.1,0,0.169,0), "Out", "Quad", 0.5, true) end) end coroutine.wrap(QQOZMVW_fake_script)() local function SVWBPQ_fake_script() -- SwitchFrame_7.SwitchButtonSystem local script = Instance.new('LocalScript', SwitchFrame_7) script.Parent.SwitchButtonActivator.MouseButton1Click:connect(function() script.Parent.Parent.Parent.Parent.Page3:TweenPosition(UDim2.new(0,0,0.169,0), "Out", "Quad", 0.5, true) script.Parent.Parent.Parent.Parent.Menu:TweenPosition(UDim2.new(1.1,0,0.169,0), "Out", "Quad", 0.5, true) script.Parent.Parent.Parent.Parent.Page2:TweenPosition(UDim2.new(1.1,0,0.169,0), "Out", "Quad", 0.5, true) script.Parent.Parent.Parent.Parent.Page1:TweenPosition(UDim2.new(1.1,0,0.169,0), "Out", "Quad", 0.5, true) end) end coroutine.wrap(SVWBPQ_fake_script)() local function XXBWPH_fake_script() -- MainFrame.Functionaries local script = Instance.new('LocalScript', MainFrame) local Minimize = false script.Parent.TopFrame.Minimize.MouseButton1Click:connect(function() if Minimize == false then Minimize = true script.Parent.BottomFrame:TweenPosition(UDim2.new(0.5,0,-1.5,0), "Out", "Quad", 0.5, true) else Minimize = false script.Parent.BottomFrame:TweenPosition(UDim2.new(0.5,0,0.5,0), "Out", "Quad", 0.5, true) end end) script.Parent.TopFrame.Menu.MouseButton1Click:connect(function() script.Parent.BottomFrame.Menu:TweenPosition(UDim2.new(0,0,0.169,0), "Out", "Quad", 0.5, true) script.Parent.BottomFrame.Page1:TweenPosition(UDim2.new(1.1,0,0.169,0), "Out", "Quad", 0.5, true) script.Parent.BottomFrame.Page2:TweenPosition(UDim2.new(1.1,0,0.169,0), "Out", "Quad", 0.5, true) script.Parent.BottomFrame.Page3:TweenPosition(UDim2.new(1.1,0,0.169,0), "Out", "Quad", 0.5, true) end) -- Dragging local UserInputService = game:GetService("UserInputService") local gui = script.Parent local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end gui.TopFrame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end coroutine.wrap(XXBWPH_fake_script)() local function OTKOWZS_fake_script() -- MainFrame.LocalScript local script = Instance.new('LocalScript', MainFrame) wait(2) script.Parent.TopFrame:TweenSize(UDim2.new(0,195,0,25), "Out", "Quad", 0.5, true) script.Parent.TopFrame:TweenPosition(UDim2.new(0.5,0,0,0), "Out", "Quad", 0.5, true) wait(1) script.Parent.BottomFrame:TweenPosition(UDim2.new(0.5,0,0.5,0), "Out", "Quad", 0.5, true) end coroutine.wrap(OTKOWZS_fake_script)() end) d:Button("Silent Aim",function() ----wallbang another local CurrentCamera = workspace.CurrentCamera local Players = game.GetService(game, "Players") local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() function ClosestPlayer() local MaxDist, Closest = math.huge for I,V in pairs(Players.GetPlayers(Players)) do if V == LocalPlayer then continue end if V.Team == LocalPlayer then continue end if not V.Character then continue end local Head = V.Character.FindFirstChild(V.Character, "Head") if not Head then continue end local Pos, Vis = CurrentCamera.WorldToScreenPoint(CurrentCamera, Head.Position) if not Vis then continue end local MousePos, TheirPos = Vector2.new(Mouse.X, Mouse.Y), Vector2.new(Pos.X, Pos.Y) local Dist = (TheirPos - MousePos).Magnitude if Dist < MaxDist then MaxDist = Dist Closest = V end end return Closest end local MT = getrawmetatable(game) local OldNC = MT.__namecall local OldIDX = MT.__index setreadonly(MT, false) MT.__namecall = newcclosure(function(self, ...) local Args, Method = {...}, getnamecallmethod() if Method == "FindPartOnRayWithIgnoreList" and not checkcaller() then local ** = ClosestPlayer() if ** and **.Character and **.Character.FindFirstChild(**.Character, "Head") then Args[1] = Ray.new(CurrentCamera.CFrame.Position, (**.Character.Head.Position - CurrentCamera.CFrame.Position).Unit * 1000) return OldNC(self, unpack(Args)) end end return OldNC(self, ...) end) MT.__index = newcclosure(function(self, K) if K == "Clips" then return workspace.Map end return OldIDX(self, K) end) setreadonly(MT, true) end) local wallbangenabled = false -- Ill explain the wallbang script local gm = getrawmetatable(game) -- gets metatable of game setreadonly(gm,false) -- Makes it writable local OldIndex = gm.__index -- Save old index so we can return it if condition is not met gm.__index = newcclosure(function(self,i) -- Make new index method with a C function making it undetectable if i == "Clips" and wallbangenabled then -- Check if index was clips meaning thats the ammo we want to spoof return workspace.Map -- Then we just return workspace.map so that the bullet doesnt stop when it comes in contact end return OldIndex(self,i) -- If its not met we just return old index we saved end) -- Toggles wallbang local InfAmmoVar = false local NoRecoilVar = false local AutomaticModeVar = false local NoSpreadVar = false local a local b for i,v in next, getgc() do if (type(v) == 'function') and (debug.getinfo(v).name == 'firebullet') then a = getfenv(v); b = v end end game:GetService("RunService").Heartbeat:Connect(function() if InfAmmoVar then debug.setupvalue(b,5,420) end if InfAmmoVar or NoSpreadVar or AutomaticModeVar or NoRecoilVar then a.DISABLED = false a.DISABLED2 = false end if NoSpreadVar then a.currentspread = 0 end if NoRecoilVar then a.recoil = 0 end if AutomaticModeVar then a.mode = "automatic" end end) g:Toggle("No Recoil",function(t) NoRecoilVar = t end) g:Toggle("Automatic",function(t) AutomaticModeVar = t end) g:Toggle("No Spread",function(t) NoSpreadVar = t end) g:Button("Infinite Ammo",function() local env = getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client) while wait() do env.ammocount = 420 env.ammocount2 = 420 env.ammocount4 = 420 env.ammocount4 = 420 env.currentspread = 0 env.recoil = 0 env.mode = "automatic" env.inducefalldamage = function(...) return nil end end end) g:Button("Teleport Ammo Box To You",function() game.StarterGui:SetCore("SendNotification", { Title = "Arsenal GUI V3"; Text = "Ammo Box Will Auto Teleport to you!"; Icon = ""; Duration = 5; }) function Ammo() --make more efficient add more constant tp wait(1) for _,v in pairs(game:GetService("Workspace"):GetDescendants()) do if v.Name == "DeadAmmo" then v.CFrame = player.Character.HumanoidRootPart.CFrame * CFrame.new(0,1,0) v.TextureID = 1 v.Transparency = 1 end end end while wait() do Ammo() wait(.1) Ammo() end end) e:Bind("Knife KIll All (Enable Knife)",Enum.KeyCode.T,false,function() for _,v in pairs(game.Players:GetChildren())do game.ReplicatedStorage.Events.HitPart:FireServer(v.Character.Head,v.Character.Head.Position+Vector3.new(math.random(),math.random(),math.random()),game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).Name,Crit and 2 or 1,(game.Players.LocalPlayer.Character.Head.Position-v.Character.Head.Position).magnitude,Backstab,Crit,false,1,false,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).FireRate.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).ReloadTime.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).Ammo.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).StoredAmmo.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).Bullets.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).EquipTime.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).RecoilControl.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).Auto.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value)['Speed%'].Value,game.ReplicatedStorage.wkspc.DistributedTime.Value) end for _,v in pairs(game.Players:GetChildren())do game.ReplicatedStorage.Events.HitPart:FireServer(v.Character.Head,v.Character.Head.Position+Vector3.new(math.random(),math.random(),math.random()),game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).Name,Crit and 2 or 1,(game.Players.LocalPlayer.Character.Head.Position-v.Character.Head.Position).magnitude,Backstab,Crit,false,1,false,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).FireRate.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).ReloadTime.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).Ammo.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).StoredAmmo.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).Bullets.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).EquipTime.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).RecoilControl.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).Auto.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value)['Speed%'].Value,game.ReplicatedStorage.wkspc.DistributedTime.Value) end for _,v in pairs(game.Players:GetChildren())do game.ReplicatedStorage.Events.HitPart:FireServer(v.Character.Head,v.Character.Head.Position+Vector3.new(math.random(),math.random(),math.random()),game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).Name,Crit and 2 or 1,(game.Players.LocalPlayer.Character.Head.Position-v.Character.Head.Position).magnitude,Backstab,Crit,false,1,false,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).FireRate.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).ReloadTime.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).Ammo.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).StoredAmmo.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).Bullets.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).EquipTime.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).RecoilControl.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).Auto.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value)['Speed%'].Value,game.ReplicatedStorage.wkspc.DistributedTime.Value) end for _,v in pairs(game.Players:GetChildren())do game.ReplicatedStorage.Events.HitPart:FireServer(v.Character.Head,v.Character.Head.Position+Vector3.new(math.random(),math.random(),math.random()),game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).Name,Crit and 2 or 1,(game.Players.LocalPlayer.Character.Head.Position-v.Character.Head.Position).magnitude,Backstab,Crit,false,1,false,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).FireRate.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).ReloadTime.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).Ammo.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).StoredAmmo.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).Bullets.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).EquipTime.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).RecoilControl.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).Auto.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value)['Speed%'].Value,game.ReplicatedStorage.wkspc.DistributedTime.Value) end local Player = game.Players.LocalPlayer for i ,v in ipairs( game.Players:GetPlayers() ) do if Player.Character ~= nil and v ~= Player and (v.TeamColor ~= Player.TeamColor or v.TeamColor == "Bright blue") and v.Character ~= nil and v.Character:FindFirstChild("Gun") then while v.Character:FindFirstChild("Gun") ~= nil and Player.Character:FindFirstChild("Gun") ~= nil do Player.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame + (v.Character.HumanoidRootPart.CFrame.LookVector * -1) Camera.CoordinateFrame = CFrame.new(Camera.CoordinateFrame.p , v.Character.HumanoidRootPart.CFrame.p) mouse1press() wait() end end end wait() end) e:Bind("Kill All",Enum.KeyCode.R,false,function() for _,v in pairs(game.Players:GetChildren())do game.ReplicatedStorage.Events.HitPart:FireServer(v.Character.Head,v.Character.Head.Position+Vector3.new(math.random(),math.random(),math.random()),game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).Name,Crit and 2 or 1,(game.Players.LocalPlayer.Character.Head.Position-v.Character.Head.Position).magnitude,Backstab,Crit,false,1,false,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).FireRate.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).ReloadTime.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).Ammo.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).StoredAmmo.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).Bullets.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).EquipTime.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).RecoilControl.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value).Auto.Value,game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value)['Speed%'].Value,game.ReplicatedStorage.wkspc.DistributedTime.Value) end end) e:Button("Stronger Kill All (E)",function() loadstring(game:HttpGet("https://pastebin.com/raw/uzQRru6Y", true))() end) local txt = e:Text("Misc") e:Button("Get all Banana",function() repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.PlayerGui and game.Players.LocalPlayer.PlayerGui:FindFirstChild("GUI") game:GetService("StarterGui"):SetCore("SendNotification", { Title = "banana"; Text = "When the game is ended, you will have the bananas"; }) for i,v in pairs(game.Workspace.Map.BananaSpawns:GetChildren()) do game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(v.CFrame) wait(1) end function hopServer() local x = {} for _, v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Asc&limit=100")).data) do if type(v) == "table" and v.playing <= 15 and v.id ~= game.JobId then x[#x + 1] = v.id end end if #x > 0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, x[math.random(1, #x)]) end end game:GetService("Players").LocalPlayer.OnTeleport:Connect(function(State, Id, sName) if State == Enum.TeleportState.Failed then hopServer() end end) repeat wait() until game:GetService("ReplicatedStorage").wkspc.Status.RoundOver.Value == true game:GetService("StarterGui"):SetCore("SendNotification", { Title = "banana"; Text = "When the game is ended, you will have the bananas"; }) end) e:Button("Be Purple (Buggy)",function() local PurpleTeam = game.Players.LocalPlayer.PlayerGui.GUI.TeamSelection.Buttons["Pur"]:Clone() PurpleTeam.Visible = true PurpleTeam.Parent = game.Players.LocalPlayer.PlayerGui.GUI.TeamSelection.Buttons PurpleTeam.MouseButton1Click:connect(function() game.ReplicatedStorage.Events.JoinTeam:FireServer("TBC") game.Players.LocalPlayer.Status.Team.Value = "NoTeam" game.Players.LocalPlayer.Character.***.Handle.BrickColor = BrickColor.new("Hot pink") game.Players.LocalPlayer.Character.RightUpperArm.BrickColor = BrickColor.new("Hot pink") game.Players.LocalPlayer.Character.RightLowerArm.BrickColor = BrickColor.new("Hot pink") game.Players.LocalPlayer.Character.RightHand.BrickColor = BrickColor.new("Hot pink") game.Players.LocalPlayer.Character.LeftUpperArm.BrickColor = BrickColor.new("Hot pink") game.Players.LocalPlayer.Character.LeftLowerArm.BrickColor = BrickColor.new("Hot pink") game.Players.LocalPlayer.Character.LeftHand.BrickColor = BrickColor.new("Hot pink") game.Players.LocalPlayer.Character.UpperTorso.BrickColor = BrickColor.new("Hot pink") game.Players.LocalPlayer.Character.LowerTorso.BrickColor = BrickColor.new("Hot pink") game.Players.LocalPlayer.Status.Team.Value = "NoTeam" game.Players.LocalPlayer.Status.Team.Value = "NoTeam" game.Players.LocalPlayer.Status.Team.Value = "NoTeam" game.Players.LocalPlayer.Status.Team.Value = "NoTeam" game.Players.LocalPlayer.Status.Team.Value = "NoTeam" game.Players.LocalPlayer.Status.Team.Value = "NoTeam" game.Players.LocalPlayer.TeamColor = BrickColor.new("Hot pink") end) end) ss:Button("Server Hop",function() wait(0.3) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Server hop !"; Text = "Finding New Server "; }) local x = {} for _, v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Asc&limit=100")).data) do if type(v) == "table" and v.maxPlayers > v.playing and v.id ~= game.JobId then x[#x + 1] = v.id end end if #x > 0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, x[math.random(1, #x)]) else return game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Lime X !"; Text = "Server Hop failed "; }) end end) ss:Button("Less Lag",function() local decalsyeeted = true -- Leaving this on makes games look shitty but the fps goes up by at least 20. local g = game local w = g.Workspace local l = g.Lighting local t = w.Terrain sethiddenproperty(l,"Technology",2) sethiddenproperty(t,"Decoration",false) t.WaterWaveSize = 0 t.WaterWaveSpeed = 0 t.WaterReflectance = 0 t.WaterTransparency = 0 l.GlobalShadows = false l.FogEnd = 9e9 l.Brightness = 0 settings().Rendering.QualityLevel = "Level01" for i, v in pairs(g:GetDescendants()) do if v:IsA("Part") or v:IsA("Union") or v:IsA("CornerWedgePart") or v:IsA("TrussPart") then v.Material = "Plastic" v.Reflectance = 0 elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then v.Transparency = 1 elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Lifetime = NumberRange.new(0) elseif v:IsA("Explosion") then v.BlastPressure = 1 v.BlastRadius = 1 elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or v:IsA("Sparkles") then v.Enabled = false elseif v:IsA("MeshPart") then v.Material = "Plastic" v.Reflectance = 0 v.TextureID = 10385902758728957 end end for i, e in pairs(l:GetChildren()) do if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or e:IsA("DepthOfFieldEffect") then e.Enabled = false end end end) ss:Bind("Toggle GUI",Enum.KeyCode.P,true,function(a) library:SetBind(a) print("Set".. a .. " as a gui keybind") end) ss:Button("Youtube: GOLDEN cheats",function() setclipboard ("https://www.youtube.com/channel/UCFtiCEEVzw8HGjj1qVomOrA") end) ss:Button("Tiktok: @robloxlegocheats",function() setclipboard ("https://tiktok.com/@robloxlegocheats") end) ss:Button("Copy Discord ******",function() setclipboard ("https://discord.com/******/PqGXqCzp7b ") end) end