--[[ Made by bereghost_1king Version 0.3 Do not touch anything in here unless you know what your doing do not take credit :) Enjoy ]]-- local LoadingSGui = Instance.new("ScreenGui") local LoadingMainFrame = Instance.new("Frame") local LoadingText = Instance.new("TextLabel") local loadingbar = Instance.new("Frame") local Screengui = Instance.new("ScreenGui") local MainFrame = Instance.new("ImageLabel") local Credits = Instance.new("Frame") local ButtonMenu = Instance.new("ImageLabel") local speedchanger = Instance.new("TextBox") local fescripthubscrolling = Instance.new("UIListLayout") local feScriptHub = Instance.new("ScrollingFrame") local scripthubscrolling = Instance.new("UIListLayout") local ScriptHub = Instance.new("ScrollingFrame") local FrameTitle = Instance.new("ImageLabel") local titlelabel = Instance.new("TextLabel") local CSSHolder = Instance.new("ImageLabel") local creditsmaker2 = Instance.new("TextLabel") local creditsmaker = Instance.new("TextLabel") local Settings = Instance.new("Frame") local HuBSCripts = Instance.new("ScrollingFrame") local HuBSCriptsScrolling = Instance.new("UIListLayout") local Button1 = Instance.new("TextButton") local Button2 = Instance.new("TextButton") local Button3 = Instance.new("TextButton") local Button4 = Instance.new("TextButton") local Button5 = Instance.new("TextButton") local Button6 = Instance.new("TextButton") local Close = Instance.new("TextButton") local Mouse = game.Players.LocalPlayer:GetMouse() local SwitchTransInfo = Instance.new("TextLabel") local NoclipToggleinfo = Instance.new("TextLabel") local switchdeathtypeinfo = Instance.new("TextLabel") local FlyToggleInfo = Instance.new("TextLabel") local ToggleButton = Instance.new("ImageButton") local SwitchDeathType = Instance.new("ImageButton") local FlyToggleButton = Instance.new("ImageButton") local NoclipToggle = Instance.new("ImageButton") local minimise = Instance.new("TextButton") local minimiseOpen = Instance.new("TextButton") local Button1Behind = Instance.new("ImageLabel") local Button2Behind = Instance.new("ImageLabel") local Button3Behind = Instance.new("ImageLabel") local Button4Behind = Instance.new("ImageLabel") local Button5Behind = Instance.new("ImageLabel") local Button6Behind = Instance.new("ImageLabel") local About = Instance.new("TextLabel") local TextBoxRedMainFrame = Instance.new("ImageButton") local TextBoxGreenMainFrame = Instance.new("ImageButton") local TextBoxBlueMainFrame = Instance.new("ImageButton") local ColoringMainFrameInfo = Instance.new("TextLabel") local coloringmaingramesubmit = Instance.new("ImageButton") local debounce = false Screengui.Parent = game.CoreGui Screengui.Name = "BestH" MainFrame.Name = "MainFrame" MainFrame.Parent = Screengui MainFrame.Position = UDim2.new(0.366, 0,-1.5, 0) MainFrame.Size = UDim2.new(0, 734,0, 366) MainFrame.BackgroundColor3 = Color3.fromRGB(44, 44, 44) MainFrame.BorderSizePixel = 0 MainFrame.Visible = true MainFrame.Image = "rbxassetid://3570695787" MainFrame.ImageColor3 = Color3.fromRGB(44,44,44) MainFrame.ScaleType = Enum.ScaleType.Slice MainFrame.ScaleType = ("Slice") MainFrame.SliceScale = 0.05 MainFrame.SliceCenter = Rect.new(100, 100, 100, 100) MainFrame.BackgroundTransparency = 1 LoadingSGui.Parent = game.CoreGui loadingbar.Name = "Loadingbar" loadingbar.Parent = LoadingMainFrame loadingbar.Position = UDim2.new(0,0,0.931,0) loadingbar.Size = UDim2.new(0,0,0,11) loadingbar.BorderSizePixel = 1 loadingbar.BackgroundColor3 = Color3.fromRGB(25,25,25) loadingbar.BorderColor3 = Color3.fromRGB(25,25,25) LoadingMainFrame.Name = "LoadingMF" LoadingMainFrame.Parent = LoadingSGui LoadingMainFrame.Size = UDim2.new(0, 344,0, 171) LoadingMainFrame.Position = UDim2.new(0.407, 0,-.5, 0) LoadingMainFrame.BorderSizePixel = 5 LoadingMainFrame.BorderColor3 = Color3.fromRGB(25,25,25) LoadingMainFrame.BackgroundColor3 = Color3.fromRGB(44,44,44) LoadingMainFrame:TweenPosition(UDim2.new(0.407, 0,0.408, 0)) LoadingText.Name = "loadtext" LoadingText.Parent = LoadingMainFrame LoadingText.BackgroundTransparency = 1 LoadingText.Size = UDim2.new(0, 300,0, 114) LoadingText.Position = UDim2.new(0.063, 0,0.13, 0) LoadingText.TextColor3 = Color3.fromRGB(120,120,120) LoadingText.Font = Enum.Font.SourceSansBold LoadingText.TextScaled = true LoadingText.Text = "Thanks For Choosing ACPoint" wait(1.7) LoadingText.Text = "Loading.." loadingbar:TweenSize(UDim2.new(0,344,0,11), "In", "Linear", 3) wait(4) LoadingMainFrame:TweenPosition(UDim2.new(0.407, 0,-0.3, 0)) LoadingMainFrame:TweenPosition(UDim2.new(0.407, 0,-0.6, 0)) LoadingMainFrame:TweenPosition(UDim2.new(0.407, 0,-0.9, 0)) LoadingMainFrame:TweenPosition(UDim2.new(0.407, 0,-1, 0)) wait(.55) MainFrame.Visible = true MainFrame:TweenPosition(UDim2.new(0.366, 0,0.078, 0)) LoadingSGui:Destroy() Credits.Name = "Credits" Credits.Parent = CSSHolder Credits.Size = UDim2.new(0, 558,0, 318) Credits.Position = UDim2.new(-0,0,-0,0) Credits.BackgroundTransparency = 1 Credits.Visible = false ScriptHub.Name = "ScriptHub" ScriptHub.Parent = CSSHolder ScriptHub.Size = UDim2.new(0, 558,0, 318) ScriptHub.Position = UDim2.new(-0,0,-0,0) ScriptHub.BackgroundTransparency = 1 ScriptHub.Visible = false ScriptHub.CanvasSize = UDim2.new(0,0,9,0) HuBSCripts.Name = "ScriptHub" HuBSCripts.Parent = CSSHolder HuBSCripts.Size = UDim2.new(0, 558,0, 318) HuBSCripts.Position = UDim2.new(-0,0,-0,0) HuBSCripts.BackgroundTransparency = 1 HuBSCripts.Visible = false HuBSCripts.CanvasSize = UDim2.new(0,0,9,0) feScriptHub.Name = "feScriptHub" feScriptHub.Parent = CSSHolder feScriptHub.Size = UDim2.new(0, 558,0, 318) feScriptHub.Position = UDim2.new(-0,0,-0,0) feScriptHub.BackgroundTransparency = 1 feScriptHub.Visible = false feScriptHub.CanvasSize = UDim2.new(0,0,9,0) creditsmaker.Name = "Creditaker" creditsmaker.Parent = Credits creditsmaker.Size = UDim2.new(0, 292,0, 109) creditsmaker.Position = UDim2.new(0.245, 0,0.071, 0) creditsmaker.Text = "Scriped by Bereghost_1kingepic, ruiningawholegame" creditsmaker.Font = Enum.Font.SourceSansBold creditsmaker.TextScaled = true creditsmaker.BackgroundTransparency = 1 creditsmaker.TextColor3 = Color3.fromRGB(0,255,0) creditsmaker2.Name = "Creditaker" creditsmaker2.Parent = Credits creditsmaker2.Size = UDim2.new(0, 293,0, 128) creditsmaker2.Position = UDim2.new(0.245, 0,0.49, 0) creditsmaker2.Text = "Dont Take Credit Ya Filthy Animals!" creditsmaker2.Font = Enum.Font.SourceSansBold creditsmaker2.TextScaled = true creditsmaker2.BackgroundTransparency = 1 creditsmaker2.TextColor3 = Color3.fromRGB(0,255,0) Button1.Name = "Button1" Button1.Parent = Button1Behind Button1.Position = UDim2.new(0,0,0,0) Button1.Size = UDim2.new(0, 111,0, 31) Button1.BackgroundColor3 = Color3.fromRGB(44,44,44) Button1.BorderSizePixel = 4 Button1.BorderColor3 = Color3.fromRGB(25,25,25) Button1.Text = "Credits" Button1.TextColor3 = Color3.fromRGB(120,120,120) Button1.Font = Enum.Font.SourceSansBold Button1.BackgroundTransparency = 1 Button1.TextXAlignment = Enum.TextXAlignment.Left Button1.TextYAlignment = Enum.TextYAlignment.Bottom Button1.TextSize = 25 Button2.Name = "Button2" Button2.Parent = Button2Behind Button2.Position = UDim2.new(0,0,0,0) Button2.Size = UDim2.new(0, 111,0, 31) Button2.BackgroundColor3 = Color3.fromRGB(44,44,44) Button2.BorderSizePixel = 4 Button2.BorderColor3 = Color3.fromRGB(25,25,25) Button2.Text = "FE Scripts" Button2.TextColor3 = Color3.fromRGB(120,120,120) Button2.Font = Enum.Font.SourceSansBold Button2.BackgroundTransparency = 1 Button2.TextXAlignment = Enum.TextXAlignment.Left Button2.TextYAlignment = Enum.TextYAlignment.Bottom Button2.TextSize = 25 Button3.Name = "Button3" Button3.Parent = Button3Behind Button3.Position = UDim2.new(0,0,0,0) Button3.Size = UDim2.new(0, 111,0, 31) Button3.BackgroundColor3 = Color3.fromRGB(44,44,44) Button3.BorderSizePixel = 4 Button3.BorderColor3 = Color3.fromRGB(25,25,25) Button3.Text = "Scripts" Button3.TextColor3 = Color3.fromRGB(120,120,120) Button3.Font = Enum.Font.SourceSansBold Button3.BackgroundTransparency = 1 Button3.TextXAlignment = Enum.TextXAlignment.Left Button3.TextYAlignment = Enum.TextYAlignment.Bottom Button3.TextSize = 25 Button4.Name = "Button4" Button4.Parent = Button4Behind Button4.Position = UDim2.new(0,0,0,0) Button4.Size = UDim2.new(0, 111,0, 31) Button4.BackgroundColor3 = Color3.fromRGB(44,44,44) Button4.BorderSizePixel = 4 Button4.BorderColor3 = Color3.fromRGB(25,25,25) Button4.Text = "Owl Hub" Button4.TextColor3 = Color3.fromRGB(120,120,120) Button4.Font = Enum.Font.SourceSansBold Button4.BackgroundTransparency = 1 Button4.TextXAlignment = Enum.TextXAlignment.Left Button4.TextYAlignment = Enum.TextYAlignment.Bottom Button4.TextSize = 25 Button5.Name = "Button5" Button5.Parent = Button5Behind Button5.Position = UDim2.new(0,0,0,0) Button5.Size = UDim2.new(0, 111,0, 31) Button5.BackgroundColor3 = Color3.fromRGB(44,44,44) Button5.BorderSizePixel = 4 Button5.BorderColor3 = Color3.fromRGB(25,25,25) Button5.Font = Enum.Font.SourceSansBold Button5.TextColor3 = Color3.fromRGB(120,120,120) Button5.BackgroundTransparency = 1 Button5.TextXAlignment = Enum.TextXAlignment.Left Button5.TextYAlignment = Enum.TextYAlignment.Bottom Button5.TextSize = 25 Button5.Text = "Client" Button6.Name = "Button6" Button6.Parent = Button6Behind Button6.Position = UDim2.new(0,0,0,0) Button6.Size = UDim2.new(0, 111,0, 31) Button6.BackgroundColor3 = Color3.fromRGB(44,44,44) Button6.BorderSizePixel = 4 Button6.BorderColor3 = Color3.fromRGB(25,25,25) Button6.TextColor3 = Color3.fromRGB(120,120,120) Button6.Font = Enum.Font.SourceSansBold Button6.BackgroundTransparency = 1 Button6.Text = "Settings" Button6.TextXAlignment = Enum.TextXAlignment.Left Button6.TextYAlignment = Enum.TextYAlignment.Bottom Button6.TextSize = 25 ButtonMenu.Name = "Bardeco" ButtonMenu.Parent = MainFrame ButtonMenu.Position = UDim2.new(0.012, 0,0.105, 0) ButtonMenu.Size = UDim2.new(0, 145,0, 319) ButtonMenu.BorderSizePixel = 0 ButtonMenu.BackgroundColor3 = Color3.fromRGB(25,25,25) ButtonMenu.BackgroundTransparency = 1 ButtonMenu.Image = "rbxassetid://3570695787" ButtonMenu.ImageColor3 = Color3.fromRGB(25,25,25) ButtonMenu.ScaleType = Enum.ScaleType.Slice ButtonMenu.ScaleType = ("Slice") ButtonMenu.SliceScale = 0.05 ButtonMenu.SliceCenter = Rect.new(100, 100, 100, 100) Button1Behind.Name = "Bar1" Button1Behind.Parent = ButtonMenu Button1Behind.Position = UDim2.new(0.109, 0,0.088, 0) Button1Behind.Size = UDim2.new(0, 112,0, 30) Button1Behind.BorderSizePixel = 0 Button1Behind.BackgroundColor3 = Color3.fromRGB(44,44,44) Button1Behind.BackgroundTransparency = 1 Button1Behind.Image = "rbxassetid://3570695787" Button1Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button1Behind.ScaleType = Enum.ScaleType.Slice Button1Behind.ScaleType = ("Slice") Button1Behind.SliceScale = 0.05 Button1Behind.SliceCenter = Rect.new(100, 100, 100, 100) Button1Behind.ImageTransparency = 0 Button2Behind.Name = "Bar1" Button2Behind.Parent = ButtonMenu Button2Behind.Position = UDim2.new(0.109, 0,0.235, 0) Button2Behind.Size = UDim2.new(0, 112,0, 30) Button2Behind.BorderSizePixel = 0 Button2Behind.BackgroundColor3 = Color3.fromRGB(25,25,25) Button2Behind.BackgroundTransparency = 1 Button2Behind.Image = "rbxassetid://3570695787" Button2Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button2Behind.ScaleType = Enum.ScaleType.Slice Button2Behind.ScaleType = ("Slice") Button2Behind.SliceScale = 0.05 Button2Behind.SliceCenter = Rect.new(100, 100, 100, 100) Button2Behind.ImageTransparency = 0 Button3Behind.Name = "Bar1" Button3Behind.Parent = ButtonMenu Button3Behind.Position = UDim2.new(0.109, 0,0.383, 0) Button3Behind.Size = UDim2.new(0, 112,0, 30) Button3Behind.BorderSizePixel = 0 Button3Behind.BackgroundColor3 = Color3.fromRGB(25,25,25) Button3Behind.BackgroundTransparency = 1 Button3Behind.Image = "rbxassetid://3570695787" Button3Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button3Behind.ScaleType = Enum.ScaleType.Slice Button3Behind.ScaleType = ("Slice") Button3Behind.SliceScale = 0.05 Button3Behind.SliceCenter = Rect.new(100, 100, 100, 100) Button3Behind.ImageTransparency = 0 Button4Behind.Name = "Bar1" Button4Behind.Parent = ButtonMenu Button4Behind.Position = UDim2.new(0.109, 0,0.543, 0) Button4Behind.Size = UDim2.new(0, 112,0, 30) Button4Behind.BorderSizePixel = 0 Button4Behind.BackgroundColor3 = Color3.fromRGB(25,25,25) Button4Behind.BackgroundTransparency = 1 Button4Behind.Image = "rbxassetid://3570695787" Button4Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button4Behind.ScaleType = Enum.ScaleType.Slice Button4Behind.ScaleType = ("Slice") Button4Behind.SliceScale = 0.05 Button4Behind.SliceCenter = Rect.new(100, 100, 100, 100) Button4Behind.ImageTransparency = 0 Button5Behind.Name = "Bar1" Button5Behind.Parent = ButtonMenu Button5Behind.Position = UDim2.new(0.109, 0,0.699, 0) Button5Behind.Size = UDim2.new(0, 112,0, 30) Button5Behind.BorderSizePixel = 0 Button5Behind.BackgroundColor3 = Color3.fromRGB(25,25,25) Button5Behind.BackgroundTransparency = 1 Button5Behind.Image = "rbxassetid://3570695787" Button5Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button5Behind.ScaleType = Enum.ScaleType.Slice Button5Behind.ScaleType = ("Slice") Button5Behind.SliceScale = 0.05 Button5Behind.SliceCenter = Rect.new(100, 100, 100, 100) Button5Behind.ImageTransparency = 0 Button6Behind.Name = "Bar1" Button6Behind.Parent = ButtonMenu Button6Behind.Position = UDim2.new(0.109, 0,0.853, 0) Button6Behind.Size = UDim2.new(0, 112,0, 30) Button6Behind.BorderSizePixel = 0 Button6Behind.BackgroundColor3 = Color3.fromRGB(25,25,25) Button6Behind.BackgroundTransparency = 1 Button6Behind.Image = "rbxassetid://3570695787" Button6Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button6Behind.ScaleType = Enum.ScaleType.Slice Button6Behind.ScaleType = ("Slice") Button6Behind.SliceScale = 0.05 Button6Behind.SliceCenter = Rect.new(100, 100, 100, 100) Button6Behind.ImageTransparency = 0 CSSHolder.Name = "Css" CSSHolder.Parent = MainFrame CSSHolder.Position = UDim2.new(0.226, 0,0.105, 0) CSSHolder.Size = UDim2.new(0, 558,0, 319) CSSHolder.BorderSizePixel = 0 CSSHolder.BackgroundColor3 = Color3.fromRGB(25,25,25) CSSHolder.BackgroundTransparency = 1 CSSHolder.Image = "rbxassetid://3570695787" CSSHolder.ImageColor3 = Color3.fromRGB(25,25,25) CSSHolder.ScaleType = Enum.ScaleType.Slice CSSHolder.ScaleType = ("Slice") CSSHolder.SliceScale = 0.05 CSSHolder.SliceCenter = Rect.new(100, 100, 100, 100) FrameTitle.Name = "FrameTitle" FrameTitle.Parent = MainFrame FrameTitle.Position = UDim2.new(0.012, 0,0.019, 0) FrameTitle.Size = UDim2.new(0, 714,0, 26) FrameTitle.BorderSizePixel = 0 FrameTitle.BackgroundColor3 = Color3.fromRGB(25,25,25) FrameTitle.BackgroundTransparency = 1 FrameTitle.Image = "rbxassetid://3570695787" FrameTitle.ImageColor3 = Color3.fromRGB(25,25,25) FrameTitle.ScaleType = Enum.ScaleType.Slice FrameTitle.ScaleType = ("Slice") FrameTitle.SliceScale = 0.05 FrameTitle.SliceCenter = Rect.new(100, 100, 100, 100) MainFrame.Draggable = true MainFrame.Active = true MainFrame.Selectable = true titlelabel.Name = "titlelabel" titlelabel.Parent = FrameTitle titlelabel.Position = UDim2.new(0.013, 0,0.2, 0) titlelabel.Size = UDim2.new(0,68,0,20) titlelabel.BackgroundTransparency = 1 titlelabel.TextColor3 = Color3.fromRGB(120,120,120) titlelabel.Font = Enum.Font.SpecialElite titlelabel.Text = "ACPoint" titlelabel.TextScaled = true About.Name = "About" About.Parent = CSSHolder About.Size = UDim2.new(0, 558,0, 319) About.Position = UDim2.new(-0,0,-0,0) About.BackgroundTransparency = 1 About.Font = Enum.Font.SourceSansBold About.TextColor3 = Color3.fromRGB(120,120,120) About.TextScaled = true About.Text = "Made Halfly by bereghost1king UI: Bereghost1king SCRIPT: Bereghost1king, ruiningawholegame" Close.Name = "Close" Close.Parent = FrameTitle Close.Position = UDim2.new(0.968, 0,0, 2) Close.Size = UDim2.new(0, 22,0, 22) Close.BackgroundColor3 = Color3.fromRGB(44,44,44) Close.BorderSizePixel = 0 Close.Font = Enum.Font.SourceSansBold Close.Text = "X" Close.TextColor3 = Color3.fromRGB(255,0,0) Close.TextScaled = true Close.BackgroundTransparency = 1 minimise.Name = "Minimise" minimise.Parent = FrameTitle minimise.Position = UDim2.new(0.919, 0,0, 2) minimise.Size = UDim2.new(0, 22,0, 22) minimise.BackgroundColor3 = Color3.fromRGB(44,44,44) minimise.BorderSizePixel = 0 minimise.Font = Enum.Font.SourceSansBold minimise.Text = "-" minimise.TextColor3 = Color3.fromRGB(255,255,255) minimise.TextScaled = true minimise.BackgroundTransparency = 1 minimiseOpen.Name = "Minimise" minimiseOpen.Parent = FrameTitle minimiseOpen.Position = UDim2.new(0.919, 0,0, -9000) minimiseOpen.Size = UDim2.new(0, 22,0, 22) minimiseOpen.BackgroundColor3 = Color3.fromRGB(44,44,44) minimiseOpen.BorderSizePixel = 0 minimiseOpen.Font = Enum.Font.SourceSansBold minimiseOpen.Text = "+" minimiseOpen.TextColor3 = Color3.fromRGB(255,255,255) minimiseOpen.TextScaled = true minimiseOpen.BackgroundTransparency = 1 local minimisedebounce = false Settings.Name = "Settings" Settings.Parent = CSSHolder Settings.Size = UDim2.new(0, 558,0, 319) Settings.Position = UDim2.new(0,0,0,0) Settings.BackgroundTransparency = 1 Settings.Visible = false SwitchTransInfo.Name = "Info" SwitchTransInfo.Parent = Settings SwitchTransInfo.BackgroundTransparency = 1 SwitchTransInfo.Font = Enum.Font.SourceSansBold SwitchTransInfo.Text = "Make Gui Transparent" SwitchTransInfo.TextScaled = true SwitchTransInfo.TextColor3 = Color3.fromRGB(120,120,120) SwitchTransInfo.Size = UDim2.new(0, 140,0, 34) SwitchTransInfo.Position = UDim2.new(0.746,0,0.05,0) ToggleButton.Name = "Switch" ToggleButton.Parent = Settings ToggleButton.Size = UDim2.new(0, 25,0, 25) ToggleButton.Position = UDim2.new(.685,0,.063,0) ToggleButton.BorderSizePixel = 0 ToggleButton.BackgroundTransparency = 1 ToggleButton.Image = "rbxassetid://3570695787" ToggleButton.ImageColor3 = Color3.fromRGB(255,0,0) ToggleButton.ScaleType = Enum.ScaleType.Slice ToggleButton.ScaleType = ("Slice") ToggleButton.SliceScale = 0.05 ToggleButton.SliceCenter = Rect.new(100, 100, 100, 100) SwitchDeathType.Name = "Switch" SwitchDeathType.Parent = Settings SwitchDeathType.Size = UDim2.new(0, 25,0, 25) SwitchDeathType.Position = UDim2.new(.685,0,.5,0) SwitchDeathType.BorderSizePixel = 0 SwitchDeathType.BackgroundTransparency = 1 SwitchDeathType.Image = "rbxassetid://3570695787" SwitchDeathType.ImageColor3 = Color3.fromRGB(255,0,0) SwitchDeathType.ScaleType = Enum.ScaleType.Slice SwitchDeathType.ScaleType = ("Slice") SwitchDeathType.SliceScale = 0.05 SwitchDeathType.SliceCenter = Rect.new(100, 100, 100, 100) NoclipToggle.Name = "Switch" NoclipToggle.Parent = Settings NoclipToggle.Size = UDim2.new(0, 25,0, 25) NoclipToggle.Position = UDim2.new(.685,0,.63,0) NoclipToggle.BorderSizePixel = 0 NoclipToggle.BackgroundTransparency = 1 NoclipToggle.Image = "rbxassetid://3570695787" NoclipToggle.ImageColor3 = Color3.fromRGB(255,0,0) NoclipToggle.ScaleType = Enum.ScaleType.Slice NoclipToggle.ScaleType = ("Slice") NoclipToggle.SliceScale = 0.05 NoclipToggle.SliceCenter = Rect.new(100, 100, 100, 100) NoclipToggleinfo.Name = "Info" NoclipToggleinfo.Parent = Settings NoclipToggleinfo.BackgroundTransparency = 1 NoclipToggleinfo.Font = Enum.Font.SourceSansBold NoclipToggleinfo.Text = "Esp (Buggy)" NoclipToggleinfo.TextScaled = true NoclipToggleinfo.TextColor3 = Color3.fromRGB(120,120,120) NoclipToggleinfo.Size = UDim2.new(0, 140,0, 34) NoclipToggleinfo.Position = UDim2.new(0.746, 0,0.61, 0) switchdeathtypeinfo.Name = "Info" switchdeathtypeinfo.Parent = Settings switchdeathtypeinfo.BackgroundTransparency = 1 switchdeathtypeinfo.Font = Enum.Font.SourceSansBold switchdeathtypeinfo.Text = "Destroy Gui On Death" switchdeathtypeinfo.TextScaled = true switchdeathtypeinfo.TextColor3 = Color3.fromRGB(120,120,120) switchdeathtypeinfo.Size = UDim2.new(0, 140,0, 34) switchdeathtypeinfo.Position = UDim2.new(0.746, 0,0.485, 0) local toggle2 = false SwitchDeathType.MouseButton1Click:Connect(function() if toggle2 == false then toggle2 = true SwitchDeathType.ImageColor3 = Color3.fromRGB(0,255,0) Screengui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") Screengui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling else toggle2 = false SwitchDeathType.ImageColor3 = Color3.fromRGB(255,0,0) Screengui.Parent = game.CoreGui end end) local player = game.Players.LocalPlayer local toggle3 = false mouse = player:GetMouse() NoclipToggle.MouseButton1Click:Connect(function() if toggle3 == false then toggle3 = true NoclipToggle.ImageColor3 = Color3.fromRGB(0,255,0) local gui = Instance.new("BillboardGui"); gui.Parent = game.CoreGui gui.Name = "AAA"; gui.AlwaysOnTop = true; gui.LightInfluence = 0; gui.Size = UDim2.new(1.75, 0, 1.75, 0); local frame = Instance.new("Frame", gui); frame.BackgroundColor3 = Color3.fromRGB(170, 0, 0); frame.Size = UDim2.new(1, 0, 1, 0); frame.BorderSizePixel = 4; frame.BorderColor3 = Color3.fromRGB(255, 255, 255); frame.BackgroundTransparency = .6 local gi = gui:Clone(); local body = frame:Clone(); body.Parent = gi; body.BackgroundColor3 = Color3.fromRGB(0, 170, 170); for _, v in pairs(game:GetService("Players"):GetPlayers()) do if v.Name ~= game:GetService("Players").LocalPlayer.Name and v.Character and v.Character:FindFirstChild("Torso") then gui:Clone().Parent = v.Character.Head; end end else NoclipToggle.ImageColor3 = Color3.fromRGB(255,0,0) toggle3 = false game.CoreGui.AAA:Destroy() for _, v in pairs(game:GetService("Players"):GetPlayers()) do if v.Name ~= game:GetService("Players").LocalPlayer.Name and v.Character and v.Character:FindFirstChild("Torso") then v.Character.Head.AAA:Destroy() end end end end) FlyToggleInfo.Name = "Info" FlyToggleInfo.Parent = Settings FlyToggleInfo.BackgroundTransparency = 1 FlyToggleInfo.Font = Enum.Font.SourceSansBold FlyToggleInfo.Text = "Fly (UNDETECTABLE)" FlyToggleInfo.TextScaled = true FlyToggleInfo.TextColor3 = Color3.fromRGB(120,120,120) FlyToggleInfo.Size = UDim2.new(0, 140,0, 34) FlyToggleInfo.Position = UDim2.new(0.746, 0,0.351, 0) TextBoxRedMainFrame.Name = "Switch" TextBoxRedMainFrame.Parent = Settings TextBoxRedMainFrame.Size = UDim2.new(0, 50,0, 25) TextBoxRedMainFrame.Position = UDim2.new(0.411, 0,0.757, 0) TextBoxRedMainFrame.BorderSizePixel = 0 TextBoxRedMainFrame.BackgroundTransparency = 1 TextBoxRedMainFrame.Image = "rbxassetid://3570695787" TextBoxRedMainFrame.ImageColor3 = Color3.fromRGB(255,0,255) TextBoxRedMainFrame.ScaleType = Enum.ScaleType.Slice TextBoxRedMainFrame.ScaleType = ("Slice") TextBoxRedMainFrame.SliceScale = 0.05 TextBoxRedMainFrame.SliceCenter = Rect.new(100, 100, 100, 100) TextBoxGreenMainFrame.Name = "Switch" TextBoxGreenMainFrame.Parent = Settings TextBoxGreenMainFrame.Size = UDim2.new(0, 50,0, 25) TextBoxGreenMainFrame.Position = UDim2.new(0.518, 0,0.757, 0) TextBoxGreenMainFrame.BorderSizePixel = 0 TextBoxGreenMainFrame.BackgroundTransparency = 1 TextBoxGreenMainFrame.Image = "rbxassetid://3570695787" TextBoxGreenMainFrame.ImageColor3 = Color3.fromRGB(0,255,255) TextBoxGreenMainFrame.ScaleType = Enum.ScaleType.Slice TextBoxGreenMainFrame.ScaleType = ("Slice") TextBoxGreenMainFrame.SliceScale = 0.05 TextBoxGreenMainFrame.SliceCenter = Rect.new(100, 100, 100, 100) TextBoxBlueMainFrame.Name = "Switch" TextBoxBlueMainFrame.Parent = Settings TextBoxBlueMainFrame.Size = UDim2.new(0, 50,0, 25) TextBoxBlueMainFrame.Position = UDim2.new(0.624, 0,0.757, 0) TextBoxBlueMainFrame.BorderSizePixel = 0 TextBoxBlueMainFrame.BackgroundTransparency = 1 TextBoxBlueMainFrame.Image = "rbxassetid://3570695787" TextBoxBlueMainFrame.ImageColor3 = Color3.fromRGB(44,44,44) TextBoxBlueMainFrame.ScaleType = Enum.ScaleType.Slice TextBoxBlueMainFrame.ScaleType = ("Slice") TextBoxBlueMainFrame.SliceScale = 0.05 TextBoxBlueMainFrame.SliceCenter = Rect.new(100, 100, 100, 100) ColoringMainFrameInfo.Name = "Info" ColoringMainFrameInfo.Parent = Settings ColoringMainFrameInfo.BackgroundTransparency = 1 ColoringMainFrameInfo.Font = Enum.Font.SourceSansBold ColoringMainFrameInfo.Text = "Main Frame Colour" ColoringMainFrameInfo.TextScaled = true ColoringMainFrameInfo.TextColor3 = Color3.fromRGB(120,120,120) ColoringMainFrameInfo.Size = UDim2.new(0, 140,0, 34) ColoringMainFrameInfo.Position = UDim2.new(0.748, 0,0.745, 0) wait(.1) coloringmaingramesubmit.Name = "Switch" coloringmaingramesubmit.Parent = Settings coloringmaingramesubmit.Size = UDim2.new(0, 50,0, 25) coloringmaingramesubmit.Position = UDim2.new(0.291, 0,0.757, 0) coloringmaingramesubmit.BorderSizePixel = 0 coloringmaingramesubmit.BackgroundTransparency = 1 coloringmaingramesubmit.Image = "rbxassetid://3570695787" coloringmaingramesubmit.ImageColor3 = Color3.fromRGB(255,255,255) coloringmaingramesubmit.ScaleType = Enum.ScaleType.Slice coloringmaingramesubmit.ScaleType = ("Slice") coloringmaingramesubmit.SliceScale = 0.05 coloringmaingramesubmit.SliceCenter = Rect.new(100, 100, 100, 100) TextBoxBlueMainFrame.MouseButton1Click:Connect(function() TextBoxRedMainFrame.Name = "Red" TextBoxBlueMainFrame.ImageColor3 = Color3.fromRGB(0,255,0) wait(.2) MainFrame.ImageColor3 = Color3.fromRGB(44,44,44) MainFrame.BackgroundTransparency = 1 minimise.TextColor3 = Color3.fromRGB(255,255,255) minimiseOpen.TextColor3 = Color3.fromRGB(255,255,255) TextBoxBlueMainFrame.ImageColor3 = Color3.fromRGB(10,10,10) end) TextBoxRedMainFrame.MouseButton1Click:Connect(function() TextBoxRedMainFrame.Name = "Red" TextBoxRedMainFrame.ImageColor3 = Color3.fromRGB(0,255,0) wait(.2) MainFrame.ImageColor3 = Color3.fromRGB(255,0,255) MainFrame.BackgroundTransparency = 1 minimise.TextColor3 = Color3.fromRGB(255,255,255) minimiseOpen.TextColor3 = Color3.fromRGB(255,255,255) TextBoxRedMainFrame.ImageColor3 = Color3.fromRGB(255,0,255) end) TextBoxGreenMainFrame.MouseButton1Click:Connect(function() TextBoxRedMainFrame.Name = "Red" TextBoxGreenMainFrame.ImageColor3 = Color3.fromRGB(0,255,0) wait(.2) MainFrame.ImageColor3 = Color3.fromRGB(0,255,255) minimise.TextColor3 = Color3.fromRGB(255,255,255) minimiseOpen.TextColor3 = Color3.fromRGB(255,255,255) MainFrame.BackgroundTransparency = 1 TextBoxGreenMainFrame.ImageColor3 = Color3.fromRGB(0,255,255) end) coloringmaingramesubmit.MouseButton1Click:Connect(function() TextBoxRedMainFrame.Name = "Red" coloringmaingramesubmit.ImageColor3 = Color3.fromRGB(0,255,0) wait(.2) MainFrame.ImageColor3 = Color3.fromRGB(255,255,255) minimiseOpen.TextColor3 = Color3.fromRGB(0,0,0) MainFrame.BackgroundTransparency = 1 coloringmaingramesubmit.ImageColor3 = Color3.fromRGB(255,255,255) end) local toggle = false ToggleButton.MouseButton1Click:Connect(function() if toggle == false then ToggleButton.ImageColor3 = Color3.fromRGB(0,255,0) MainFrame.ImageTransparency = .5 ButtonMenu.ImageTransparency = 0.5 CSSHolder.ImageTransparency = 0.5 FrameTitle.ImageTransparency = 0.5 toggle = true wait(.1) else ToggleButton.ImageColor3 = Color3.fromRGB(255,0,0) MainFrame.ImageTransparency = 0 ButtonMenu.ImageTransparency = 0 CSSHolder.ImageTransparency = 0 FrameTitle.ImageTransparency = 0 toggle = false wait(.1) end end) local c = workspace.CurrentCamera local player = game.Players.LocalPlayer local userInput = game:GetService("UserInputService") local rs = game:GetService("RunService") local starterPlayer = game:GetService("StarterPlayer") local isselecrted = false local selected = false local speed = 60 local lastUpdate = 0 function getNextMovement(deltaTime) local nextMove = Vector3.new() -- Left/Right if userInput:IsKeyDown("A") or userInput:IsKeyDown("Left") then nextMove = Vector3.new(-1,0,0) elseif userInput:IsKeyDown("D") or userInput:IsKeyDown("Right") then nextMove = Vector3.new(1,0,0) end -- Forward/Back if userInput:IsKeyDown("W") or userInput:IsKeyDown("Up") then nextMove = nextMove + Vector3.new(0,0,-1) elseif userInput:IsKeyDown("S") or userInput:IsKeyDown("Down") then nextMove = nextMove + Vector3.new(0,0,1) end -- Up/Down if userInput:IsKeyDown("Space") then nextMove = nextMove + Vector3.new(0,1,0) elseif userInput:IsKeyDown("LeftControl") then nextMove = nextMove + Vector3.new(0,-1,0) end return CFrame.new( nextMove * (speed * deltaTime) ) end function onSelected() local char = player.Character if char then local humanoid = char:WaitForChild("Humanoid") local root = char:WaitForChild("HumanoidRootPart") currentPos = root.Position selected = true root.Anchored = true lastUpdate = tick() humanoid.PlatformStand = true while selected do wait() local delta = tick()-lastUpdate local look = (c.Focus.p-c.CoordinateFrame.p).unit local move = getNextMovement(delta) local pos = root.Position root.CFrame = CFrame.new(pos,pos+look) * move lastUpdate = tick() end root.Anchored = false root.Velocity = Vector3.new() humanoid.PlatformStand = false end end function onDeselected() selected = false end FlyToggleButton.Name = "Switch" FlyToggleButton.Parent = Settings FlyToggleButton.Size = UDim2.new(0, 25,0, 25) FlyToggleButton.Position = UDim2.new(.685,0,.367,0) FlyToggleButton.BorderSizePixel = 0 FlyToggleButton.BackgroundTransparency = 1 FlyToggleButton.Image = "rbxassetid://3570695787" FlyToggleButton.ImageColor3 = Color3.fromRGB(255,0,0) FlyToggleButton.ScaleType = Enum.ScaleType.Slice FlyToggleButton.ScaleType = ("Slice") FlyToggleButton.SliceScale = 0.05 FlyToggleButton.SliceCenter = Rect.new(100, 100, 100, 100) FlyToggleButton.MouseButton1Click:Connect(function() if toggle == false then toggle = true FlyToggleButton.ImageColor3 = Color3.fromRGB(0,255,0) onSelected() else toggle = false FlyToggleButton.ImageColor3 = Color3.fromRGB(255,0,0) onDeselected() end end) Close.MouseButton1Click:Connect(function() MainFrame:TweenPosition(UDim2.new(0.399, 0,0.038, 0)) wait(.5) MainFrame:TweenSize(UDim2.new(0,350,0,26), "In", "Quart", .5) ButtonMenu:Destroy() FrameTitle:TweenSize(UDim2.new(0, 336,0, 17), "In", "Quart", .5) minimise.Position = UDim2.new(0.919, 0,0, -9000) minimiseOpen.Position = UDim2.new(0.919, 0,0, 2) CSSHolder:TweenSize(UDim2.new(0, 489,0, 0), "In", "Quart", .5) CSSHolder.Visible = false FrameTitle.ImageTransparency = 1 Button1.Visible = false Button2.Visible = false Button3.Visible = false Button4.Visible = false Button5.Visible = false Button6.Visible = false Credits.Visible = false About.Visible = false ScriptHub.Visible = false feScriptHub.Visible = false wait(.6) MainFrame:TweenPosition(UDim2.new(0.366, 0,0.078, 0), "In", "Bounce", .3) wait(1.7) MainFrame:TweenPosition(UDim2.new(0.366, 0,-0.31, 0), "In", "Bounce", 2.7) FrameTitle.ImageTransparency = 1 wait(3) Screengui:Destroy() end) minimise.MouseButton1Click:Connect(function() if minimisedebounce == false then wait(.15) MainFrame:TweenPosition(UDim2.new(0.399, 0,0.038, 0)) MainFrame:TweenSize(UDim2.new(0,350,0,26), "In", "Quart", .5) ButtonMenu:TweenSize(UDim2.new(0,9,0,17), "In", "Quart", .5) FrameTitle:TweenSize(UDim2.new(0, 336,0, 22), "In", "Quart", .5) CSSHolder:TweenSize(UDim2.new(0, 489,0, 0), "In", "Quart", .5) CSSHolder.Visible = false minimise.Position = UDim2.new(0.919, 0,0, -9000) minimiseOpen.Position = UDim2.new(0.919, 0,0, 2) ButtonMenu.Visible = false About.Visible = false Button1.Visible = false wait(.05) Button2.Visible = false wait(.05) Button3.Visible = false wait(.05) Button4.Visible = false wait(.05) Button5.Visible = false wait(.05) Button6.Visible = false wait(.05) wait(.05) wait(.05) FrameTitle.ImageTransparency = 1 wait(.6) minimisedebounce = true end end) scripthubscrolling.Parent = ScriptHub scripthubscrolling.HorizontalAlignment = Enum.HorizontalAlignment.Center scripthubscrolling.Padding = UDim.new(0.00499999989, 0) HuBSCriptsScrolling.Parent = HuBSCripts HuBSCriptsScrolling.HorizontalAlignment = Enum.HorizontalAlignment.Center HuBSCriptsScrolling.Padding = UDim.new(0.00499999989, 0) fescripthubscrolling.Parent = feScriptHub fescripthubscrolling.HorizontalAlignment = Enum.HorizontalAlignment.Center fescripthubscrolling.Padding = UDim.new(0.00499999989, 0) minimiseOpen.MouseButton1Click:Connect(function() if minimisedebounce == true then wait(.15) MainFrame:TweenPosition(UDim2.new(0.315, 0,0.038, 0)) FrameTitle.ImageTransparency = 0 MainFrame:TweenSize(UDim2.new(0, 734,0, 366), "In", "Quart", .5) ButtonMenu:TweenSize(UDim2.new(0, 145,0, 319), "In", "Quart", .5) FrameTitle:TweenSize(UDim2.new(0, 714,0, 26), "In", "Quart", .5) CSSHolder:TweenSize(UDim2.new(0, 558,0, 319), "In", "Quart", .5) minimise.Position = UDim2.new(0.919,0,0,2) minimiseOpen.Position = UDim2.new(0.919, 0,0, -9000) wait(0.5) Button1.Visible = true wait(.05) ButtonMenu.Visible = true Button2.Visible = true CSSHolder.Visible = true wait(.05) Button3.Visible = true wait(.05) Button4.Visible = true wait(.05) Button5.Visible = true wait(.05) Button6.Visible = true wait(.6) minimisedebounce = false end end) Button1.MouseButton1Click:Connect(function() Credits.Visible = true ScriptHub.Visible = false feScriptHub.Visible = false About.Visible = false HuBSCripts.Visible = false Settings.Visible = false Button6Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button5Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button4Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button3Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button2Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button1Behind.ImageColor3 = Color3.fromRGB(136,0,0) end) Button2.MouseButton1Click:Connect(function() Credits.Visible = false ScriptHub.Visible = false feScriptHub.Visible = true About.Visible = false HuBSCripts.Visible = false Settings.Visible = false Button6Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button5Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button4Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button3Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button2Behind.ImageColor3 = Color3.fromRGB(136,0,0) Button1Behind.ImageColor3 = Color3.fromRGB(44,44,44) end) Button3.MouseButton1Click:Connect(function() Credits.Visible = false ScriptHub.Visible = true feScriptHub.Visible = false About.Visible = false Settings.Visible = false HuBSCripts.Visible = false Button6Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button5Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button4Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button3Behind.ImageColor3 = Color3.fromRGB(136,0,0) Button2Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button1Behind.ImageColor3 = Color3.fromRGB(44,44,44) end) Button4.MouseButton1Click:Connect(function() Button6Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button5Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button4Behind.ImageColor3 = Color3.fromRGB(136,0,0) Button3Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button2Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button1Behind.ImageColor3 = Color3.fromRGB(44,44,44) loadstring(game:HttpGet(('https://pastebin.com/raw/GtudyLtE'),true))() end) Button5.MouseButton1Click:Connect(function() Credits.Visible = false ScriptHub.Visible = false feScriptHub.Visible = false About.Visible = false HuBSCripts.Visible = true Settings.Visible = false Button6Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button5Behind.ImageColor3 = Color3.fromRGB(136,0,0) Button4Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button3Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button2Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button1Behind.ImageColor3 = Color3.fromRGB(44,44,44) end) Button6.MouseButton1Click:Connect(function() Credits.Visible = false ScriptHub.Visible = false feScriptHub.Visible = false HuBSCripts.Visible = false About.Visible = false Settings.Visible = true Button6Behind.ImageColor3 = Color3.fromRGB(136,0,0) Button5Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button4Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button3Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button2Behind.ImageColor3 = Color3.fromRGB(44,44,44) Button1Behind.ImageColor3 = Color3.fromRGB(44,44,44) end) local fescripthubbutton1 = Instance.new("TextButton") local fescripthubbutton2 = Instance.new("TextButton") local fescripthubbutton3 = Instance.new("TextButton") local fescripthubbutton4 = Instance.new("TextButton") local fescripthubbutton5 = Instance.new("TextButton") local fescripthubbutton6 = Instance.new("TextButton") local fescripthubbutton7 = Instance.new("TextButton") local fescripthubbutton8 = Instance.new("TextButton") local fescripthubbutton9= Instance.new("TextButton") local fescripthubbutton10 = Instance.new("TextButton") local fescripthubbutton11 = Instance.new("TextButton") local fescripthubbutton12 = Instance.new("TextButton") local fescripthubbutton13 = Instance.new("TextButton") local fescripthubbutton14 = Instance.new("TextButton") local fescripthubbutton15 = Instance.new("TextButton") local fescripthubbutton16 = Instance.new("TextButton") local fescripthubbutton17 = Instance.new("TextButton") local fescripthubbutton18 = Instance.new("TextButton") local fescripthubbutton19 = Instance.new("TextButton") local fescripthubbutton20 = Instance.new("TextButton") local fesearchbar = Instance.new("TextBox") local fereplacer = Instance.new("TextBox") fereplacer.Name = "SearchBox" fereplacer.Parent = feScriptHub fereplacer.BackgroundColor3 = Color3.fromRGB(44, 44, 44) fereplacer.ClipsDescendants = true fereplacer.Size = UDim2.new(0, 522,0, 0) fereplacer.Font = Enum.Font.GothamBold fereplacer.Name = "!a" fereplacer.PlaceholderText = "Search Here" fereplacer.Text = "" fereplacer.TextColor3 = Color3.fromRGB(120, 120, 120) fereplacer.TextSize = 14.000 fereplacer.TextTransparency = 1 fereplacer.BackgroundTransparency = 1 fereplacer.TextStrokeTransparency = 1 fesearchbar.Name = "fesearchbar" fesearchbar.Parent = feScriptHub fesearchbar.BackgroundColor3 = Color3.fromRGB(44, 44, 44) fesearchbar.ClipsDescendants = true fesearchbar.Size = UDim2.new(0, 522,0, 20) fesearchbar.Font = Enum.Font.GothamBold fesearchbar.Name = "!a" fesearchbar.PlaceholderText = "Search Here" fesearchbar.Text = "" fesearchbar.TextColor3 = Color3.fromRGB(120, 120, 120) fesearchbar.TextSize = 14.000 local script = Instance.new('LocalScript', MainFrame) local searchBar = fesearchbar local buttonmenu = feScriptHub local Minimized = false wait(0.1) function UpdateResults() local search = string.lower(searchBar.Text) for i, v in pairs(buttonmenu:GetChildren()) do if v:IsA("GuiButton") then if search ~= "" then local item = string.lower(v.Text) if string.find(item, search) then v.Visible = true else v.Visible = false end else v.Visible = true end end end end searchBar.Changed:Connect(UpdateResults) local ClientScript1 = Instance.new("TextButton") local ClientScript2 = Instance.new("TextButton") local ClientScript3 = Instance.new("TextButton") local ClientScript4 = Instance.new("TextButton") local ClientScript5 = Instance.new("TextButton") local ClientScript6 = Instance.new("TextButton") local ClientScript7 = Instance.new("TextButton") local ClientScript8 = Instance.new("TextButton") local ClientScript9 = Instance.new("TextButton") local ClientScript10 = Instance.new("TextButton") local ClientScript11 = Instance.new("TextButton") local ClientScript12 = Instance.new("TextButton") local ClientScript13 = Instance.new("TextButton") local ClientScript14 = Instance.new("TextButton") local ClientScript15 = Instance.new("TextButton") local ClientScript16 = Instance.new("TextButton") local ClientScript17 = Instance.new("TextButton") local ClientScript18 = Instance.new("TextButton") local ClientScript19 = Instance.new("TextButton") local ClientScript20 = Instance.new("TextButton") local scripthubbutton1 = Instance.new("TextButton") local scripthubbutton2 = Instance.new("TextButton") local scripthubbutton3 = Instance.new("TextButton") local scripthubbutton4 = Instance.new("TextButton") local scripthubbutton5 = Instance.new("TextButton") local scripthubbutton6 = Instance.new("TextButton") local scripthubbutton7 = Instance.new("TextButton") local scripthubbutton8 = Instance.new("TextButton") local scripthubbutton9 = Instance.new("TextButton") local scripthubbutton10 = Instance.new("TextButton") local scripthubbutton11 = Instance.new("TextButton") local scripthubbutton12 = Instance.new("TextButton") local scripthubbutton13 = Instance.new("TextButton") local scripthubbutton14 = Instance.new("TextButton") local scripthubbutton15 = Instance.new("TextButton") local scripthubbutton16 = Instance.new("TextButton") local scripthubbutton17 = Instance.new("TextButton") local scripthubbutton18 = Instance.new("TextButton") local scripthubbutton19 = Instance.new("TextButton") local scripthubbutton20 = Instance.new("TextButton") local scripthubbutton21 = Instance.new("TextButton") local scripthubbutton22 = Instance.new("TextButton") local scripthubbutton23 = Instance.new("TextButton") local scripthubbutton24 = Instance.new("TextButton") local scripthubbutton25 = Instance.new("TextButton") local scripthubbutton26 = Instance.new("TextButton") local scripthubbutton27 = Instance.new("TextButton") local scripthubbutton28 = Instance.new("TextButton") local scripthubbutton29 = Instance.new("TextButton") local scripthubbutton30 = Instance.new("TextButton") local scripthubbutton31 = Instance.new("TextButton") local scripthubbutton32 = Instance.new("TextButton") local scripthubbutton33 = Instance.new("TextButton") local scripthubbutton34 = Instance.new("TextButton") local scripthubbutton35 = Instance.new("TextButton") local scripthubbutton36 = Instance.new("TextButton") local scripthubbutton37 = Instance.new("TextButton") local scripthubbutton38 = Instance.new("TextButton") local scripthubbutton39 = Instance.new("TextButton") local scripthubbutton40 = Instance.new("TextButton") local scripthubbutton41 = Instance.new("TextButton") local scripthubbutton42 = Instance.new("TextButton") local scripthubbutton43 = Instance.new("TextButton") local scripthubbutton44 = Instance.new("TextButton") local scripthubbutton45 = Instance.new("TextButton") local scripthubbutton46 = Instance.new("TextButton") local scripthubbutton47 = Instance.new("TextButton") local scripthubbutton48 = Instance.new("TextButton") local scripthubbutton49 = Instance.new("TextButton") local scripthubbutton50 = Instance.new("TextButton") local scripthubbutton51 = Instance.new("TextButton") local scripthubbutton52 = Instance.new("TextButton") local scripthubbutton53 = Instance.new("TextButton") local scripthubbutton54 = Instance.new("TextButton") local scripthubbutton55 = Instance.new("TextButton") local scripthubbutton56 = Instance.new("TextButton") local scripthubbutton57 = Instance.new("TextButton") local scripthubbutton58 = Instance.new("TextButton") local scripthubbutton59 = Instance.new("TextButton") local scripthubbutton60 = Instance.new("TextButton") local DecorationTB = Instance.new("ImageLabel", Settings) DecorationTB.Name = "FrameTitle" DecorationTB.Position = UDim2.new(0.28, 0,0.204, 0) DecorationTB.Size = UDim2.new(0, 229,0, 30) DecorationTB.BorderSizePixel = 0 DecorationTB.BackgroundColor3 = Color3.fromRGB(44,25,25) DecorationTB.BackgroundTransparency = 1 DecorationTB.Image = "rbxassetid://3570695787" DecorationTB.ImageColor3 = Color3.fromRGB(44,44,44) DecorationTB.ScaleType = Enum.ScaleType.Slice DecorationTB.ScaleType = ("Slice") DecorationTB.SliceScale = 0.05 DecorationTB.SliceCenter = Rect.new(100, 100, 100, 100) local ChangePlr = Instance.new('TextBox', DecorationTB) ChangePlr.Name = 'ChangePlr' ChangePlr.BackgroundTransparency = 0 ChangePlr.Text = 'Your Name Here' ChangePlr.Font = 'Legacy' ChangePlr.TextSize = 8 ChangePlr.Position = UDim2.new(0.-0.1, 0,0.08, 0) ChangePlr.BackgroundTransparency = 1 ChangePlr.Size = UDim2.new(0, 175,0, 25) ChangePlr.TextColor3 = Color3.fromRGB(120,120,120) speedchanger.Parent = DecorationTB speedchanger.Position = UDim2.new(0.753, 0,0.08, 0) speedchanger.Name = 'Speeed' speedchanger.Size = UDim2.new(0,30,0,25) speedchanger.Visible = true speedchanger.BackgroundTransparency = 1 speedchanger.TextSize = 8 speedchanger.Text = "Speed" speedchanger.TextColor3 = Color3.fromRGB(120,120,120) speedchanger.FocusLost:connect(function(Enterr) if Enterr and speedchanger.Text ~= '' then local plr = ChangePlr.Text local val = speedchanger.Text game.Players[plr].Character.Humanoid.WalkSpeed = val end end) local speedchangerinfo = Instance.new("TextLabel", Settings) speedchangerinfo.Name = "Info" speedchangerinfo.Parent = Settings speedchangerinfo.BackgroundTransparency = 1 speedchangerinfo.Font = Enum.Font.SourceSansBold speedchangerinfo.Text = "WalkSpeed (Name First)" speedchangerinfo.TextScaled = true speedchangerinfo.TextColor3 = Color3.fromRGB(120,120,120) speedchangerinfo.Size = UDim2.new(0, 140,0, 34) speedchangerinfo.Position = UDim2.new(0.746, 0,0.204, 0) local searchbar = Instance.new("TextBox") local replacer = Instance.new("TextBox") replacer.Name = "SearchBox" replacer.Parent = ScriptHub replacer.BackgroundColor3 = Color3.fromRGB(44, 44, 44) replacer.ClipsDescendants = true replacer.Size = UDim2.new(0, 522,0, 0) replacer.Font = Enum.Font.GothamBold replacer.Name = "!a" replacer.PlaceholderText = "Search Here" replacer.Text = "" replacer.TextColor3 = Color3.fromRGB(120, 120, 120) replacer.TextSize = 14.000 replacer.TextTransparency = 1 replacer.BackgroundTransparency = 1 replacer.TextStrokeTransparency = 1 local HubscriptsSearch = Instance.new("TextBox") local HubscriptReplacer = Instance.new("TextBox") HubscriptReplacer.Name = "SearchBox" HubscriptReplacer.Parent = HuBSCripts HubscriptReplacer.BackgroundColor3 = Color3.fromRGB(44, 44, 44) HubscriptReplacer.ClipsDescendants = true HubscriptReplacer.Size = UDim2.new(0, 522,0, 0) HubscriptReplacer.Font = Enum.Font.GothamBold HubscriptReplacer.Name = "!a" HubscriptReplacer.PlaceholderText = "Search Here" HubscriptReplacer.Text = "" HubscriptReplacer.TextColor3 = Color3.fromRGB(120, 120, 120) HubscriptReplacer.TextSize = 14.000 HubscriptReplacer.TextTransparency = 1 HubscriptReplacer.BackgroundTransparency = 1 HubscriptReplacer.TextStrokeTransparency = 1 HubscriptsSearch.Name = "fesearchbar" HubscriptsSearch.Parent = HuBSCripts HubscriptsSearch.BackgroundColor3 = Color3.fromRGB(44, 44, 44) HubscriptsSearch.ClipsDescendants = true HubscriptsSearch.Size = UDim2.new(0, 522,0, 20) HubscriptsSearch.Font = Enum.Font.GothamBold HubscriptsSearch.Name = "!a" HubscriptsSearch.PlaceholderText = "Search Here" HubscriptsSearch.TextColor3 = Color3.fromRGB(120, 120, 120) HubscriptsSearch.TextSize = 14.000 searchbar.Name = "SearchBox" searchbar.Parent = ScriptHub searchbar.BackgroundColor3 = Color3.fromRGB(44, 44, 44) searchbar.ClipsDescendants = true searchbar.Size = UDim2.new(0, 522,0, 20) searchbar.Font = Enum.Font.GothamBold searchbar.Name = "!a" searchbar.PlaceholderText = "Search Here" searchbar.Text = "" searchbar.TextColor3 = Color3.fromRGB(120, 120, 120) searchbar.TextSize = 14.000 local script = Instance.new('LocalScript', MainFrame) local searchBar = searchbar local buttonmenu = ScriptHub local Minimized = false wait(0.1) function UpdateResults() local search = string.lower(searchBar.Text) for i, v in pairs(buttonmenu:GetChildren()) do if v:IsA("GuiButton") then if search ~= "" then local item = string.lower(v.Text) if string.find(item, search) then v.Visible = true else v.Visible = false end else v.Visible = true end end end end searchBar.Changed:Connect(UpdateResults) scripthubbutton1.Name = "ScriptHub1" scripthubbutton1.Parent = ScriptHub scripthubbutton1.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton1.Size = UDim2.new(0, 449,0, 22) scripthubbutton1.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton1.BorderSizePixel = 4 scripthubbutton1.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton1.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton1.Font = Enum.Font.SourceSansBold scripthubbutton1.TextScaled = true scripthubbutton1.Text = "A Bizzare Journey (A.I Hub)" scripthubbutton1.MouseButton1Click:Connect(function() pcall(function() local content = game:HttpGet("https://raw.githubusercontent.com/ClairSonata/A.I-Hub/main/Intro.lua") assert(loadstring(content))() end) end) scripthubbutton2.Name = "ScriptHub1" scripthubbutton2.Parent = ScriptHub scripthubbutton2.Position = UDim2.new(0.024, 0,0.04, 0) scripthubbutton2.Size = UDim2.new(0, 449,0, 22) scripthubbutton2.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton2.BorderSizePixel = 4 scripthubbutton2.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton2.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton2.Font = Enum.Font.SourceSansBold scripthubbutton2.TextScaled = true scripthubbutton2.Text = "Murder Mystery 2" scripthubbutton2.MouseButton1Click:Connect(function() loadstring(game:HttpGet(('https://raw.githubusercontent.com/Ethanoj1/EclipseMM2/master/Script'),true))() end) scripthubbutton3.Name = "ScriptHub1" scripthubbutton3.Parent = ScriptHub scripthubbutton3.Position = UDim2.new(0.024, 0,0.07, 0) scripthubbutton3.Size = UDim2.new(0, 449,0, 22) scripthubbutton3.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton3.BorderSizePixel = 4 scripthubbutton3.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton3.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton3.Font = Enum.Font.SourceSansBold scripthubbutton3.TextScaled = true scripthubbutton3.Text = "Arsenal" scripthubbutton3.MouseButton1Click:Connect(function() loadstring(game:HttpGet(('https://pastebin.com/raw/kvpwyQRT')))() end) scripthubbutton4.Name = "ScriptHub1" scripthubbutton4.Parent = ScriptHub scripthubbutton4.Position = UDim2.new(0.024, 0,0.10, 0) scripthubbutton4.Size = UDim2.new(0, 449,0, 22) scripthubbutton4.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton4.BorderSizePixel = 4 scripthubbutton4.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton4.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton4.Font = Enum.Font.SourceSansBold scripthubbutton4.TextScaled = true scripthubbutton4.Text = "Prison life" scripthubbutton4.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Scripts/master/Vynixius%20Prison%20Life"))() end) scripthubbutton5.Name = "ScriptHub1" scripthubbutton5.Parent = ScriptHub scripthubbutton5.Position = UDim2.new(0.024, 0,0.13, 0) scripthubbutton5.Size = UDim2.new(0, 449,0, 22) scripthubbutton5.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton5.BorderSizePixel = 4 scripthubbutton5.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton5.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton5.Font = Enum.Font.SourceSansBold scripthubbutton5.TextScaled = true scripthubbutton5.Text = "Ragdoll Engine" scripthubbutton5.MouseButton1Click:Connect(function() local games = { [1511883870] = "Shit Life"; [719754874] = "Ragdoll Engine"; [113491250] = "Phantom Forces"; } local name = rawget(games, tonumber(game.GameId)) if name then loadstring(game:HttpGet(string.format("https://bruh.keshhub.com/scripts/%s.lua", name)))() loadstring(game:HttpGet(('https://gitlab.com/Tsuniox/lua-stuff/-/raw/master/RagdollEngineGUI.lua'),true))() loadstring(game:HttpGet(('https://pastebin.com/raw/MeAL9tUE'),true))() end end) scripthubbutton6.Name = "ScriptHub1" scripthubbutton6.Parent = ScriptHub scripthubbutton6.Position = UDim2.new(0.024, 0,0.16, 0) scripthubbutton6.Size = UDim2.new(0, 449,0, 22) scripthubbutton6.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton6.BorderSizePixel = 4 scripthubbutton6.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton6.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton6.Font = Enum.Font.SourceSansBold scripthubbutton6.TextScaled = true scripthubbutton6.Text = "Ragdoll Engine (OP)" scripthubbutton6.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Scripts/master/Vynixius%20Ragdoll%20Engine%20Loader", true))() end) scripthubbutton7.Name = "ScriptHub1" scripthubbutton7.Parent = ScriptHub scripthubbutton7.Position = UDim2.new(0.024, 0,0.19, 0) scripthubbutton7.Size = UDim2.new(0, 449,0, 22) scripthubbutton7.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton7.BorderSizePixel = 4 scripthubbutton7.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton7.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton7.Font = Enum.Font.SourceSansBold scripthubbutton7.TextScaled = true scripthubbutton7.Text = "Word Bomb" scripthubbutton7.MouseButton1Click:Connect(function() loadstring(game:HttpGet(('https://pastebin.com/raw/uyTiTZLY'),true))() end) scripthubbutton8.Name = "ScriptHub1" scripthubbutton8.Parent = ScriptHub scripthubbutton8.Position = UDim2.new(0.024, 0,0.22, 0) scripthubbutton8.Size = UDim2.new(0, 449,0, 22) scripthubbutton8.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton8.BorderSizePixel = 4 scripthubbutton8.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton8.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton8.Font = Enum.Font.SourceSansBold scripthubbutton8.TextScaled = true scripthubbutton8.Text = "Reviz Admin" scripthubbutton8.MouseButton1Click:Connect(function() loadstring(game:HttpGet(('https://pastebinp.com/raw/Hv2BEncA'),true))() end) scripthubbutton9.Name = "ScriptHub1" scripthubbutton9.Parent = ScriptHub scripthubbutton9.Position = UDim2.new(0.024, 0,0.25, 0) scripthubbutton9.Size = UDim2.new(0, 449,0, 22) scripthubbutton9.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton9.BorderSizePixel = 4 scripthubbutton9.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton9.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton9.Font = Enum.Font.SourceSansBold scripthubbutton9.TextScaled = true scripthubbutton9.Text = "Infinite Yield" scripthubbutton9.MouseButton1Click:Connect(function() loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))() end) scripthubbutton10.Name = "ScriptHub1" scripthubbutton10.Parent = ScriptHub scripthubbutton10.Position = UDim2.new(0.024, 0,0.28, 0) scripthubbutton10.Size = UDim2.new(0, 449,0, 22) scripthubbutton10.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton10.BorderSizePixel = 4 scripthubbutton10.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton10.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton10.Font = Enum.Font.SourceSansBold scripthubbutton10.TextScaled = true scripthubbutton10.Text = "Invis Flinger (Collision must be on)" scripthubbutton10.MouseButton1Click:Connect(function() loadstring(game:HttpGet(("https://raw.githubusercontent.com/Denverrz/scripts/master/Invisible_Fling_Revamp.lua"),true))() end) scripthubbutton11.Name = "ScriptHub1" scripthubbutton11.Parent = ScriptHub scripthubbutton11.Position = UDim2.new(0.024, 0,0.31, 0) scripthubbutton11.Size = UDim2.new(0, 449,0, 22) scripthubbutton11.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton11.BorderSizePixel = 4 scripthubbutton11.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton11.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton11.Font = Enum.Font.SourceSansBold scripthubbutton11.TextScaled = true scripthubbutton11.Text = "Chat Bypasser" scripthubbutton11.MouseButton1Click:Connect(function() loadstring(game:HttpGet(('https://raw.githubusercontent.com/bedra45/chetbypasser/main/chetbypass'),true))() end) scripthubbutton12.Name = "ScriptHub1" scripthubbutton12.Parent = ScriptHub scripthubbutton12.Position = UDim2.new(0.024, 0,0.34, 0) scripthubbutton12.Size = UDim2.new(0, 449,0, 22) scripthubbutton12.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton12.BorderSizePixel = 4 scripthubbutton12.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton12.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton12.Font = Enum.Font.SourceSansBold scripthubbutton12.TextScaled = true scripthubbutton12.Text = "Dark Dex (Game Explorer)" scripthubbutton12.MouseButton1Click:Connect(function() loadstring(game:HttpGet(('https://gitlab.com/cccontrol/cccontrol/-/raw/master/ExtraScripts/DarkDex'),true))() end) scripthubbutton13.Name = "ScriptHub1" scripthubbutton13.Parent = ScriptHub scripthubbutton13.Position = UDim2.new(0.024, 0,0.37, 0) scripthubbutton13.Size = UDim2.new(0, 449,0, 22) scripthubbutton13.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton13.BorderSizePixel = 4 scripthubbutton13.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton13.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton13.Font = Enum.Font.SourceSansBold scripthubbutton13.TextScaled = true scripthubbutton13.Text = "Breaking Point" scripthubbutton13.MouseButton1Click:Connect(function() loadstring(game:GetObjects("rbxassetid://1014703659")[1].Source)() end) scripthubbutton14.Name = "ScriptHub1" scripthubbutton14.Parent = ScriptHub scripthubbutton14.Position = UDim2.new(0.024, 0,0.40, 0) scripthubbutton14.Size = UDim2.new(0, 449,0, 22) scripthubbutton14.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton14.BorderSizePixel = 4 scripthubbutton14.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton14.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton14.Font = Enum.Font.SourceSansBold scripthubbutton14.TextScaled = true scripthubbutton14.Text = "Bruh Hub" scripthubbutton14.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://bruh.keshhub.com/main.lua"))() end) scripthubbutton15.Name = "ScriptHub1" scripthubbutton15.Parent = ScriptHub scripthubbutton15.Position = UDim2.new(0.024, 0,0.43, 0) scripthubbutton15.Size = UDim2.new(0, 449,0, 22) scripthubbutton15.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton15.BorderSizePixel = 4 scripthubbutton15.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton15.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton15.Font = Enum.Font.SourceSansBold scripthubbutton15.TextScaled = true scripthubbutton15.Text = "R15 Gui" scripthubbutton15.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://gitlab.com/Tsuniox/lua-stuff/-/raw/master/R15GUI.lua"))() end) scripthubbutton16.Name = "ScriptHub1" scripthubbutton16.Parent = ScriptHub scripthubbutton16.Position = UDim2.new(0.024, 0,0.46, 0) scripthubbutton16.Size = UDim2.new(0, 449,0, 22) scripthubbutton16.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton16.BorderSizePixel = 4 scripthubbutton16.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton16.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton16.Font = Enum.Font.SourceSansBold scripthubbutton16.TextScaled = true scripthubbutton16.Text = "OPFinality" scripthubbutton16.MouseButton1Click:Connect(function() loadstring(game:HttpGet(('https://gitlab.com/cccontrol/cccontrol/-/raw/master/ExtraScripts/OPFinality'),true))() end) scripthubbutton17.Name = "ScriptHub1" scripthubbutton17.Parent = ScriptHub scripthubbutton17.Position = UDim2.new(0.024, 0,0.49, 0) scripthubbutton17.Size = UDim2.new(0, 449,0, 22) scripthubbutton17.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton17.BorderSizePixel = 4 scripthubbutton17.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton17.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton17.Font = Enum.Font.SourceSansBold scripthubbutton17.TextScaled = true scripthubbutton17.Text = "Rocitizens (Inf Money)" scripthubbutton17.MouseButton1Click:Connect(function() game.Players.LocalPlayer.ChangeMoney:Fire(1000000000000) end) scripthubbutton18.Name = "ScriptHub1" scripthubbutton18.Parent = ScriptHub scripthubbutton18.Position = UDim2.new(0.024, 0,0.52, 0) scripthubbutton18.Size = UDim2.new(0, 449,0, 22) scripthubbutton18.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton18.BorderSizePixel = 4 scripthubbutton18.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton18.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton18.Font = Enum.Font.SourceSansBold scripthubbutton18.TextScaled = true scripthubbutton18.Text = "Murder Mystery 3" scripthubbutton18.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/EntityStrike/MM3-EntityStrike/main/MM3-EntityStrike-Script"))() end) scripthubbutton19.Name = "ScriptHub1" scripthubbutton19.Parent = ScriptHub scripthubbutton19.Position = UDim2.new(0.024, 0,0.55, 0) scripthubbutton19.Size = UDim2.new(0, 449,0, 22) scripthubbutton19.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton19.BorderSizePixel = 4 scripthubbutton19.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton19.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton19.Font = Enum.Font.SourceSansBold scripthubbutton19.TextScaled = true scripthubbutton19.Text = "Big Paintball" scripthubbutton19.MouseButton1Click:Connect(function() loadstring(game:HttpGet('https://pastebinp.com/raw/PuaaGKsT'))() end) scripthubbutton20.Name = "ScriptHub1" scripthubbutton20.Parent = ScriptHub scripthubbutton20.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton20.Size = UDim2.new(0, 449,0, 22) scripthubbutton20.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton20.BorderSizePixel = 4 scripthubbutton20.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton20.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton20.Font = Enum.Font.SourceSansBold scripthubbutton20.TextScaled = true scripthubbutton20.Text = "Counter Blox (Wait)" scripthubbutton20.MouseButton1Click:Connect(function() loadstring(game:HttpGet('https://raw.githubusercontent.com/venosu/Hex-Hub/main/hexhub.lua'))() end) scripthubbutton21.Name = "ScriptHub1" scripthubbutton21.Parent = ScriptHub scripthubbutton21.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton21.Size = UDim2.new(0, 449,0, 22) scripthubbutton21.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton21.BorderSizePixel = 4 scripthubbutton21.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton21.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton21.Font = Enum.Font.SourceSansBold scripthubbutton21.TextScaled = true scripthubbutton21.Text = "Jailbreak" scripthubbutton21.MouseButton1Click:Connect(function() loadstring(game:HttpGet(('https://raw.githubusercontent.com/RegularVynixu/Scripts/master/Vynixius%20Jailbreak'),true))() end) scripthubbutton22.Name = "ScriptHub1" scripthubbutton22.Parent = ScriptHub scripthubbutton22.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton22.Size = UDim2.new(0, 449,0, 22) scripthubbutton22.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton22.BorderSizePixel = 4 scripthubbutton22.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton22.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton22.Font = Enum.Font.SourceSansBold scripthubbutton22.TextScaled = true scripthubbutton22.Text = "Speed Run 4" scripthubbutton22.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Scripts/master/Speed%20Run%204", true))() end) scripthubbutton23.Name = "ScriptHub1" scripthubbutton23.Parent = ScriptHub scripthubbutton23.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton23.Size = UDim2.new(0, 449,0, 22) scripthubbutton23.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton23.BorderSizePixel = 4 scripthubbutton23.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton23.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton23.Font = Enum.Font.SourceSansBold scripthubbutton23.TextScaled = true scripthubbutton23.Text = "Tower Of Hell" scripthubbutton23.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Scripts/master/Tower%20of%20Hell", true))() end) scripthubbutton24.Name = "ScriptHub1" scripthubbutton24.Parent = ScriptHub scripthubbutton24.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton24.Size = UDim2.new(0, 449,0, 22) scripthubbutton24.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton24.BorderSizePixel = 4 scripthubbutton24.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton24.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton24.Font = Enum.Font.SourceSansBold scripthubbutton24.TextScaled = true scripthubbutton24.Text = "Build A Boat For Treasure" scripthubbutton24.MouseButton1Click:Connect(function() loadstring(game:HttpGet(("https://toxicmods.mattlawz.xyz/scripts/buildaboat.lua"), true))() end) scripthubbutton25.Name = "ScriptHub1" scripthubbutton25.Parent = ScriptHub scripthubbutton25.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton25.Size = UDim2.new(0, 449,0, 22) scripthubbutton25.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton25.BorderSizePixel = 4 scripthubbutton25.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton25.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton25.Font = Enum.Font.SourceSansBold scripthubbutton25.TextScaled = true scripthubbutton25.Text = "Pistols 1v1" scripthubbutton25.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/joe22-cool/Pistol_1v1/main/Script.lua"))() end) scripthubbutton26.Name = "ScriptHub1" scripthubbutton26.Parent = ScriptHub scripthubbutton26.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton26.Size = UDim2.new(0, 449,0, 22) scripthubbutton26.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton26.BorderSizePixel = 4 scripthubbutton26.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton26.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton26.Font = Enum.Font.SourceSansBold scripthubbutton26.TextScaled = true scripthubbutton26.Text = "Amongst Us" scripthubbutton26.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Psykek66/eee/main/AUGUI.txt", true))() end) scripthubbutton27.Name = "ScriptHub1" scripthubbutton27.Parent = ScriptHub scripthubbutton27.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton27.Size = UDim2.new(0, 449,0, 22) scripthubbutton27.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton27.BorderSizePixel = 4 scripthubbutton27.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton27.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton27.Font = Enum.Font.SourceSansBold scripthubbutton27.TextScaled = true scripthubbutton27.Text = "Counter Blox (Wait)" scripthubbutton27.MouseButton1Click:Connect(function() loadstring(game:HttpGet('https://raw.githubusercontent.com/venosu/Hex-Hub/main/hexhub.lua'))() end) scripthubbutton28.Name = "ScriptHub1" scripthubbutton28.Parent = ScriptHub scripthubbutton28.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton28.Size = UDim2.new(0, 449,0, 22) scripthubbutton28.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton28.BorderSizePixel = 4 scripthubbutton28.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton28.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton28.Font = Enum.Font.SourceSansBold scripthubbutton28.TextScaled = true scripthubbutton28.Text = "KAT!" scripthubbutton28.MouseButton1Click:Connect(function() loadstring(game:HttpGet(('https://raw.githubusercontent.com/MarsQQ/ScriptHubScripts/master/LimeXKAT'),true))() end) scripthubbutton29.Name = "ScriptHub1" scripthubbutton29.Parent = ScriptHub scripthubbutton29.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton29.Size = UDim2.new(0, 449,0, 22) scripthubbutton29.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton29.BorderSizePixel = 4 scripthubbutton29.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton29.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton29.Font = Enum.Font.SourceSansBold scripthubbutton29.TextScaled = true scripthubbutton29.Text = "SharkBite" scripthubbutton29.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebinp.com/raw/YYVLbzVg", true))() end) scripthubbutton30.Name = "ScriptHub1" scripthubbutton30.Parent = ScriptHub scripthubbutton30.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton30.Size = UDim2.new(0, 449,0, 22) scripthubbutton30.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton30.BorderSizePixel = 4 scripthubbutton30.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton30.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton30.Font = Enum.Font.SourceSansBold scripthubbutton30.TextScaled = true scripthubbutton30.Text = "SharkBite (Script 2)" scripthubbutton30.MouseButton1Click:Connect(function() loadstring(game:GetObjects("rbxassetid://3623753581")[1].Source)() end) scripthubbutton31.Name = "ScriptHub1" scripthubbutton31.Parent = ScriptHub scripthubbutton31.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton31.Size = UDim2.new(0, 449,0, 22) scripthubbutton31.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton31.BorderSizePixel = 4 scripthubbutton31.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton31.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton31.Font = Enum.Font.SourceSansBold scripthubbutton31.TextScaled = true scripthubbutton31.Text = "Nerf FPS" scripthubbutton31.MouseButton1Click:Connect(function() loadstring(game:HttpGet(('https://raw.githubusercontent.com/RedoGaming/RedoHub/main/script'),true))() end) scripthubbutton32.Name = "ScriptHub1" scripthubbutton32.Parent = ScriptHub scripthubbutton32.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton32.Size = UDim2.new(0, 449,0, 22) scripthubbutton32.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton32.BorderSizePixel = 4 scripthubbutton32.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton32.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton32.Font = Enum.Font.SourceSansBold scripthubbutton32.TextScaled = true scripthubbutton32.Text = "PolyBattle" scripthubbutton32.MouseButton1Click:Connect(function() loadstring(game:HttpGet(('https://raw.githubusercontent.com/RedoGaming/RedoHub/main/script'),true))() end) scripthubbutton33.Name = "ScriptHub1" scripthubbutton33.Parent = ScriptHub scripthubbutton33.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton33.Size = UDim2.new(0, 449,0, 22) scripthubbutton33.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton33.BorderSizePixel = 4 scripthubbutton33.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton33.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton33.Font = Enum.Font.SourceSansBold scripthubbutton33.TextScaled = true scripthubbutton33.Text = "Flee The Facility" scripthubbutton33.MouseButton1Click:Connect(function() loadstring(game:HttpGet(('https://raw.githubusercontent.com/MarsQQ/ScriptHubScripts/master/Flee%20The%20Facility'),true))() end) scripthubbutton34.Name = "ScriptHub1" scripthubbutton34.Parent = ScriptHub scripthubbutton34.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton34.Size = UDim2.new(0, 449,0, 22) scripthubbutton34.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton34.BorderSizePixel = 4 scripthubbutton34.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton34.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton34.Font = Enum.Font.SourceSansBold scripthubbutton34.TextScaled = true scripthubbutton34.Text = "Ninja Legends" scripthubbutton34.MouseButton1Click:Connect(function() loadstring(game:HttpGet(('https://raw.githubusercontent.com/MarsQQ/ScriptHubScripts/master/NinjaLegends'),true))() end) scripthubbutton35.Name = "ScriptHub1" scripthubbutton35.Parent = ScriptHub scripthubbutton35.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton35.Size = UDim2.new(0, 449,0, 22) scripthubbutton35.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton35.BorderSizePixel = 4 scripthubbutton35.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton35.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton35.Font = Enum.Font.SourceSansBold scripthubbutton35.TextScaled = true scripthubbutton35.Text = "Ninja Legends 2" scripthubbutton35.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/LaDamage/Obfuscated/main/NinjaLegends2.lua" ,true))() end) scripthubbutton36.Name = "ScriptHub1" scripthubbutton36.Parent = ScriptHub scripthubbutton36.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton36.Size = UDim2.new(0, 449,0, 22) scripthubbutton36.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton36.BorderSizePixel = 4 scripthubbutton36.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton36.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton36.Font = Enum.Font.SourceSansBold scripthubbutton36.TextScaled = true scripthubbutton36.Text = "Hide and Seek Extreme" scripthubbutton36.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Denverrz/scripts/master/Kraken_Hub.txt", true))() end) scripthubbutton37.Name = "ScriptHub1" scripthubbutton37.Parent = ScriptHub scripthubbutton37.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton37.Size = UDim2.new(0, 449,0, 22) scripthubbutton37.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton37.BorderSizePixel = 4 scripthubbutton37.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton37.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton37.Font = Enum.Font.SourceSansBold scripthubbutton37.TextScaled = true scripthubbutton37.Text = "Ro-Ghoul" scripthubbutton37.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/z4gs/scripts/master/Ro-Ghoul%20Auto%20Farm.lua",true))() end) scripthubbutton38.Name = "ScriptHub1" scripthubbutton38.Parent = ScriptHub scripthubbutton38.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton38.Size = UDim2.new(0, 449,0, 22) scripthubbutton38.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton38.BorderSizePixel = 4 scripthubbutton38.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton38.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton38.Font = Enum.Font.SourceSansBold scripthubbutton38.TextScaled = true scripthubbutton38.Text = "Bee Swarm Simulator" scripthubbutton38.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/infinitylua/Luascripts/main/KJFsdEj8sXrja.lua"))() end) scripthubbutton39.Name = "ScriptHub1" scripthubbutton39.Parent = ScriptHub scripthubbutton39.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton39.Size = UDim2.new(0, 449,0, 22) scripthubbutton39.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton39.BorderSizePixel = 4 scripthubbutton39.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton39.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton39.Font = Enum.Font.SourceSansBold scripthubbutton39.TextScaled = true scripthubbutton39.Text = "Stands Online V21" scripthubbutton39.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebinp.com/raw/jeP2Tvvm", true))() end) scripthubbutton40.Name = "ScriptHub1" scripthubbutton40.Parent = ScriptHub scripthubbutton40.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton40.Size = UDim2.new(0, 449,0, 22) scripthubbutton40.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton40.BorderSizePixel = 4 scripthubbutton40.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton40.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton40.Font = Enum.Font.SourceSansBold scripthubbutton40.TextScaled = true scripthubbutton40.Text = "RoBeats" scripthubbutton40.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/notclosure/new-years/main/happ.lua"))() end) scripthubbutton41.Name = "ScriptHub1" scripthubbutton41.Parent = ScriptHub scripthubbutton41.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton41.Size = UDim2.new(0, 449,0, 22) scripthubbutton41.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton41.BorderSizePixel = 4 scripthubbutton41.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton41.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton41.Font = Enum.Font.SourceSansBold scripthubbutton41.TextScaled = true scripthubbutton41.Text = "Assassin!" scripthubbutton41.MouseButton1Click:Connect(function() loadstring(game:HttpGet('https://raw.githubusercontent.com/Jonatanchavez3/B.A.C/main/Bad%20New'))() end) scripthubbutton42.Name = "ScriptHub1" scripthubbutton42.Parent = ScriptHub scripthubbutton42.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton42.Size = UDim2.new(0, 449,0, 22) scripthubbutton42.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton42.BorderSizePixel = 4 scripthubbutton42.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton42.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton42.Font = Enum.Font.SourceSansBold scripthubbutton42.TextScaled = true scripthubbutton42.Text = "Apocalypse Rising" scripthubbutton42.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebinp/raw/eCCmuezM", true))() end) scripthubbutton43.Name = "ScriptHub1" scripthubbutton43.Parent = ScriptHub scripthubbutton43.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton43.Size = UDim2.new(0, 449,0, 22) scripthubbutton43.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton43.BorderSizePixel = 4 scripthubbutton43.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton43.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton43.Font = Enum.Font.SourceSansBold scripthubbutton43.TextScaled = true scripthubbutton43.Text = "Notoriety" scripthubbutton43.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/RPCYGzpu",true))() end) scripthubbutton44.Name = "ScriptHub1" scripthubbutton44.Parent = ScriptHub scripthubbutton44.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton44.Size = UDim2.new(0, 449,0, 22) scripthubbutton44.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton44.BorderSizePixel = 4 scripthubbutton44.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton44.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton44.Font = Enum.Font.SourceSansBold scripthubbutton44.TextScaled = true scripthubbutton44.Text = "Azure Mines" scripthubbutton44.MouseButton1Click:Connect(function() loadstring(game:HttpGet('https://raw.githubusercontent.com/MarsQQ/ScriptHubScripts/master/AzureMines', true))() end) scripthubbutton45.Name = "ScriptHub1" scripthubbutton45.Parent = ScriptHub scripthubbutton45.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton45.Size = UDim2.new(0, 449,0, 22) scripthubbutton45.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton45.BorderSizePixel = 4 scripthubbutton45.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton45.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton45.Font = Enum.Font.SourceSansBold scripthubbutton45.TextScaled = true scripthubbutton45.Text = "Elemental BattleGrounds" scripthubbutton45.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/jyFwppd1", true))() end) scripthubbutton46.Name = "ScriptHub1" scripthubbutton46.Parent = ScriptHub scripthubbutton46.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton46.Size = UDim2.new(0, 449,0, 22) scripthubbutton46.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton46.BorderSizePixel = 4 scripthubbutton46.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton46.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton46.Font = Enum.Font.SourceSansBold scripthubbutton46.TextScaled = true scripthubbutton46.Text = "Anime Fighting Simulator" scripthubbutton46.MouseButton1Click:Connect(function() -- Loading repeat wait(1) yes,cum = pcall(function() return workspace.MouseIgnore, game.Players.LocalPlayer.Character.HumanoidRootPart, game.Players.LocalPlayer.Character.Humanoid end) until yes and game:IsLoaded() wait(8) -- NoClip game:GetService("RunService").RenderStepped:Connect(function() game.Players.LocalPlayer.Character.Humanoid:ChangeState(11) end) -- Collect repeat found = false for i,v in pairs(cum:GetChildren()) do if v.Name == "ChikaraCrate" and v.PrimaryPart then found = true repeat pcall(function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.ClickBox.CFrame - Vector3.new(0,10,0) fireclickdetector(v.ClickBox.ClickDetector,1) end) wait() until not v.Parent end end wait() until not found -- Skidded off Infinite Yield local x = {} for _, v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Asc&limit=100")).data) do if type(v) == "table" and v.maxPlayers > v.playing and v.id ~= game.JobId then x[#x + 1] = v.id end end while true do game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, x[math.random(1, #x)]) wait(2) end end) scripthubbutton47.Name = "ScriptHub1" scripthubbutton47.Parent = ScriptHub scripthubbutton47.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton47.Size = UDim2.new(0, 449,0, 22) scripthubbutton47.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton47.BorderSizePixel = 4 scripthubbutton47.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton47.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton47.Font = Enum.Font.SourceSansBold scripthubbutton47.TextScaled = true scripthubbutton47.Text = "Little World" scripthubbutton47.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://system-exodus.com/scripts/misc-releases/littleworld.lua",true))() end) scripthubbutton48.Name = "ScriptHub1" scripthubbutton48.Parent = ScriptHub scripthubbutton48.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton48.Size = UDim2.new(0, 449,0, 22) scripthubbutton48.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton48.BorderSizePixel = 4 scripthubbutton48.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton48.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton48.Font = Enum.Font.SourceSansBold scripthubbutton48.TextScaled = true scripthubbutton48.Text = "Militant Simulator" scripthubbutton48.MouseButton1Click:Connect(function() for i,v in pairs(getgc()) do if type(v) == "function" and not is_synapse_function(v) then for k,x in pairs(getupvalues(v)) do if type(x) == "table" then if rawget(x, "anims") then for l, n in pairs(x.anims.dry_reload) do n._speed = 1000 end for l, n in pairs(x.anims.tac_reload) do n._speed = 1000 end for l, n in pairs(x.rec_params) do if type(n) == "number" then x.rec_params[l] = 0 end end elseif rawget(x, "capacity") then x.capacity = 9999999 x.ammo = 9999999 x.carry_ammo = 9999999 x.carry_capacity = 9999999 end end end end end end) scripthubbutton49.Name = "ScriptHub1" scripthubbutton49.Parent = ScriptHub scripthubbutton49.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton49.Size = UDim2.new(0, 449,0, 22) scripthubbutton49.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton49.BorderSizePixel = 4 scripthubbutton49.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton49.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton49.Font = Enum.Font.SourceSansBold scripthubbutton49.TextScaled = true scripthubbutton49.Text = "Dungeon Quest" scripthubbutton49.MouseButton1Click:Connect(function() shared.Settings = { Lobby = { Safety = { WalkEnabled = false, WalkTime = 10, HideNametag = false }, Misc = { WaitTime = 0, --Wait before script activates AutoCollectDaily = true } }, Dungeon = { HideNameplate = false, Configuration = { Hardcore = false, AutoSelectHighest = false }, CustomDungeon = { Name = "Aquatic Temple", Difficulty = "Nightmare" }, }, Autofarm = { Walkspeed = 30, -- Higher than 30 is sometimes risky DistanceFromMobs = 50, AttackRange = 55, SmallTeleports = true, -- Autofarm won't work well on aquatic with this disabled Instakill = true }, AutoSell = { Enabled = false, SellTriplicatedSpells = true, KeepItemsLevelRequirement = 999, RaritiesToKeep = {"legendary", "epic"}, ItemsToKeep = { ["Desert Fury"] = {"legendary"}, ["Crystalized Greatsword"] = {"legendary"}, ["Staff of the Gods"] = {"legendary"}, ["Soul Stealer Greatsword"] = {"legendary"}, ["Beastmaster Spell Scythe"] = {"legendary"}, ["Beastmaster War Scythe"] = {"legendary"}, ["Dual Phoenix Daggers"] = {"legendary"}, ["Phoenix Greatstaff"] = {"legendary"}, ["Sakura Greatstaff"] = {"legendary"}, ["Sakura Katana"] = {"legendary"}, ["Overlord's Rageblade"] = {"legendary"}, ["Overlord's Manablade"] = {"legendary"}, ["Kraken Slayer"] = {"legendary"}, ["Sea Serpent's Wings"] = {"legendary"}, ["Inventor's Greatsword"] = {"legendary"}, ["Inventor's Spellblade"] = {"legendary"}, ["Hextech Overloaded Greatstaff +30"] = {"legendary"}, ["Dual Bioforged Drills +30"] = {"legendary"}, ["Dual Bioforged Drills +30"] = {"legendary"}, ["Dual Godforged Blades +30"] = {"legendary"}, ["Godforged Greatstaff +30"] = {"legendary"}, ["Twisted Wood Greatstaff +30"] = {"legendary"}, ["Twisted Wood Greatsword +30"] = {"legendary"}, ["Galactic Pike"] = {"legendary"}, ["Galactic Dual Blades"] = {"legendary"}, ["Red Knight Helmet"] = {"epic"}, ["Red Knight Armor"] = {"epic"}, ["Templar Hood"] = {"epic"}, ["Templar Robes"] = {"epic"}, ["Ice King's Warrior Helmet"] = {"epic"}, ["Ice King's Warrior Armor"] = {"epic"}, ["Ice King's Mage Hood"] = {"epic"}, ["Ice King's Mage Robes"] = {"epic"}, ["Ice King's Guardian Helmet"] = {"epic"}, ["Ice King's Guardian Armor"] = {"epic"}, ["Godly Warrior Helmet"] = {"epic"}, ["Godly Warrior Armor"] = {"epic"}, ["Godly Mage Helmet"] = {"epic"}, ["Godly Mage Robes"] = {"epic"}, ["Godly Guardian Helmet"] = {"epic"}, ["Godly Guardian Armor"] = {"epic"}, ["Titan-forged Warrior Helmet"] = {"epic"}, ["Titan-forged Warrior Armor"] = {"epic"}, ["Titan-forged Mage Helmet"] = {"epic"}, ["Titan-forged Mage Armor"] = {"epic"}, ["Titan-forged Guardian Helmet"] = {"epic"}, ["Titan-forged Guardian Armor"] = {"epic"}, ["Glorious Warrior Helmet"] = {"epic"}, ["Glorious Warrior Armor"] = {"epic"}, ["Glorious Mage Hood"] = {"epic"}, ["Glorious Mage Armor"] = {"epic"}, ["Glorious Guardian Helmet"] = {"epic"}, ["Glorious Guardian Armor"] = {"epic"}, ["Ancestral Warrior Helmet"] = {"epic"}, ["Ancestral Warrior Armor"] = {"epic"}, ["Ancestral Mage Hood"] = {"epic"}, ["Ancestral Mage Armor"] = {"epic"}, ["Ancestral Guardian Helmet"] = {"epic"}, ["Ancestral Guardian Armor"] = {"epic"}, ["Overlord's Warrior Hat"] = {"epic"}, ["Overlord's Warrior Armor"] = {"epic"}, ["Overlord's Mage Hat"] = {"epic"}, ["Overlord's Mage Robes"] = {"epic"}, ["Overlord's Guardian Hat"] = {"epic"}, ["Overlord's Guardian Armor"] = {"epic"}, ["Mythical Warrior Helmet"] = {"epic"}, ["Mythical Warrior Armor"] = {"epic"}, ["Mythical Mage Helmet"] = {"epic"}, ["Mythical Mage Armor"] = {"epic"}, ["Mythical Guardian Helmet"] = {"epic"}, ["Mythical Guardian Armor"] = {"epic"}, ["War-forged Warrior Helmet"] = {"epic"}, ["War-forged Warrior Armor"] = {"epic"}, ["War-forged Mage Helmet"] = {"epic"}, ["War-forged Mage Armor"] = {"epic"}, ["War-forged Guardian Helmet"] = {"epic"}, ["War-forged Guardian Armor"] = {"epic"}, ["Alien Warrior Helmet"] = {"epic", "rare"}, ["Alien Warrior Armor"] = {"epic", "rare"}, ["Alien Mage Helmet"] = {"epic", "rare"}, ["Alien Mage Armor"] = {"epic", "rare"}, ["Alien Guardian Helmet"] = {"epic", "rare"}, ["Alien Guardian Armor"] = {"epic", "rare"}, ["Commander's Warrior Helmet"] = {"epic", "rare"}, ["Commander's Warrior Armor"] = {"epic", "rare"}, ["Commander's Mage Helmet"] = {"epic", "rare"}, ["Commander's Mage Armor"] = {"epic", "rare"}, ["Commander's Guardian Helmet"] = {"epic", "rare"}, ["Commander's Guardian Armor"] = {"epic", "rare"}, ["Inventor's Warrior Helmet +30"] = {"epic"}, ["Inventor's Warrior Armor +30"] = {"epic"}, ["Inventor's Mage Helmet +30"] = {"epic"}, ["Inventor's Mage Armor +30"] = {"epic"}, ["Inventor's Guardian Helmet +30"] = {"epic"}, ["Inventor's Guardian Armor +30"] = {"epic"}, ["Heavenly Warrior Helmet +30"] = {"epic"}, ["Heavenly Warrior Armor +30"] = {"epic"}, ["Heavenly Mage Helmet +30"] = {"epic"}, ["Heavenly Mage Armor +30"] = {"epic"}, ["Heavenly Guardian Helmet +30"] = {"epic"}, ["Heavenly Guardian Armor +30"] = {"epic"}, ["Nature Warrior Helmet +30"] = {"epic"}, ["Nature Warrior Armor +30"] = {"epic"}, ["Nature Mage Helmet +30"] = {"epic"}, ["Nature Mage Armor +30"] = {"epic"}, ["Nature Guardian Helmet +30"] = {"epic"}, ["Nature Guardian Armor +30"] = {"epic"}, ["Lava King's Warrior Helmet"] = {"rare", "epic"}, ["Lava King's Warrior Armor"] = {"rare", "epic"}, ["Lava King's Mage Helmet"] = {"rare", "epic"}, ["Lava King's Mage Armor"] = {"rare", "epic"}, ["Molten Forged Mage Helmet"] = {"epic"}, ["Molten Forged Mage Armor"] = {"epic"}, ["Molten Forged Warrior Helmet"] = {"epic"}, ["Molten Forged Warrior Armor"] = {"epic"}, ["Aquatic Warrior Helmet"] = {"rare", "epic", "uncommon", "common"}, ["Aquatic Warrior Armor"] = {"rare", "epic", "uncommon", "common"}, ["Aquatic Mage Helmet"] = {"rare", "epic", "uncommon", "common"}, ["Aquatic Mage Armor"] = {"rare", "epic", "uncommon", "common"}, ["Riptide Warrior Helmet"] = {"rare", "epic", "uncommon", "common"}, ["Riptide Warrior Armor"] = {"rare", "epic", "uncommon", "common"}, ["Riptide Mage Helmet"] = {"rare", "epic", "uncommon", "common"}, ["Riptide Mage Armor"] = {"rare", "epic", "uncommon", "common"}, ["Triton Warrior Helmet"] = {"rare", "epic", "uncommon", "common"}, ["Triton Warrior Armor"] = {"rare", "epic", "uncommon", "common"}, ["Triton Mage Armor"] = {"rare", "epic", "uncommon", "common"}, ["Triton Mage Helmet"] = {"rare", "epic", "uncommon", "common"}, ["Triton Guardian Helmet"] = {"rare", "epic", "uncommon", "common"}, ["Triton Guardian Armor"] = {"rare", "epic", "uncommon", "common"}, ["Serpent Pike"] = {"rare", "epic", "uncommon", "common"}, ["Enchanted Sea Daggers"] = {"rare", "epic", "uncommon", "common"}, ["Aquatic Spear"] = {"rare", "epic", "uncommon", "common"}, ["Ocean Pearl Staff"] = {"rare", "epic", "uncommon", "common"}, ["Oceanic Greatsword"] = {"rare", "epic", "uncommon", "common"}, ["Enchanted Serpent Daggers"] = {"rare", "epic", "uncommon", "common"}, ["Spear Strike"] = {"rare"}, ["Water Orb"] = {"rare"}, ["Ice Barrage"] = {"epic"}, ["Ice Crash"] = {"epic"}, ["Aquatic Smite"] = {"epic"}, ["Ice Spikes"] = {"epic"}, ["Twin Slash"] = {"epic"}, ["Enhanced Inner Rage"] = {"legendary"}, ["Lava Barrage"] = {"epic"}, ["Blade Fall"] = {"epic"}, ["Battle Shout"] = {"uncommon"}, ["Innervate"] = {"epic"}, ["Explosive Mine"] = {"epic"}, ["Vortex Grenade"] = {"epic"}, ["Electric Field"] = {"epic"}, ["Energy Orb"] = {"epic"}, ["Dual Magma Shields"] = {"epic"}, ["Volcanic Greatsword"] = {"epic"}, ["Magma Infused Waraxe"] = {"epic"}, ["Shattered Magma Blade"] = {"epic"}, ["Ancient Lava Axe"] = {"epic"}, ["Dual Hellfire Blades"] = {"epic"} } }, AutoEquip = { Enabled = false, EquipType = "physical" -- "physical", "spell" }, AutoUpgrade = { Enabled = false, UpgradeType = "physicalPower" -- "physicalPower", "stamina", "spellPower" }, AutoSkill = { Enabled = false, SkillType = { -- Precentages to upgrade each skill point ["physicalPower"] = 100, ["spellPower"] = 0, ["stamina"] = 0 } }, LagReductions = { BadGraphics = true, DestroyGear = true, DisableSpellEffects = true }, CustomUI = { Enabled = true, Name = "Spooder > MRob", Level = "1337", EXP = "1337", HP = "1337", Gold = "1337", Avatar = "https://www.roblox.com/asset-thumbnail/image?assetId=2833845574&width=420&height=420&format=png" }, WaitForJoiners = { Enabled = false, Host = "Account1", Joiners = { "Account2","Account3" } }, MultiFarm = { Enabled = false, Host = "Account1", Joiners = { "Account2","Account3" } }, Webhook = { Enabled = false, Url = "https://discord.com/api/webhooks/" } } loadstring(game:HttpGet("https://raw.githubusercontent.com/Introvert1337/SpooderQuestRewritten/main/Beta.lua"))() end) scripthubbutton50.Name = "ScriptHub1" scripthubbutton50.Parent = ScriptHub scripthubbutton50.Position = UDim2.new(0.024, 0,0.58, 0) scripthubbutton50.Size = UDim2.new(0, 449,0, 22) scripthubbutton50.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton50.BorderSizePixel = 4 scripthubbutton50.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton50.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton50.Font = Enum.Font.SourceSansBold scripthubbutton50.TextScaled = true scripthubbutton50.Text = "Plane Crazy" scripthubbutton50.MouseButton1Click:Connect(function() -- made by Nexity#3107 -- no, this is not a copy script local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/GreenDeno/Venyx-UI-Library/main/source.lua"))() local venyx = library.new("Plane Crazy o7 (Made by Nexity#3107)", 5013109572) local themes = { Background = Color3.fromRGB(24, 24, 24), Glow = Color3.fromRGB(0, 0, 0), Accent = Color3.fromRGB(10, 10, 10), LightContrast = Color3.fromRGB(20, 20, 20), DarkContrast = Color3.fromRGB(14, 14, 14), TextColor = Color3.fromRGB(255, 255, 255) } local page1 = venyx:addPage("Main Functions", 5012544693) local page2 = venyx:addPage("Random Scripts", 5012544693) local tab1 = page1:addSection("Honk") tab1:addSlider("Horn Pitch", 0.1, 0.1, 20, function(value) for i,v in pairs(game.Workspace[tostring(game.Players.LocalPlayer) .. 'Aircraft']:GetChildren()) do if v.Name == "Horn" then v.Configuration.Pitch.Value = value end end end) local tptobase = page1:addSection("Base TP") tptobase:addTextbox("TP to Base", "NameHere", function(value, focusLost) for i,v in pairs(game.Players:GetChildren()) do if (string.sub(string.lower(v.Name),1,string.len(value))) == string.lower(value) then value = v.Name end end if focusLost then for i,v in pairs(game.Workspace.BuildingZones:GetChildren()) do if tostring(v.Owner.Value) == value then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(v.Position.x, v.Position.y, v.Position.z - 75) end end end end) local otherstuff = page1:addSection("Other Stuff") otherstuff:addTextbox("Kill Player with Seats", "NameHere", function(value, focusLost) for i,v in pairs(game.Players:GetChildren()) do if (string.sub(string.lower(v.Name),1,string.len(value))) == string.lower(value) then value = v.Name end end if focusLost then for i,blocks in pairs(game.Workspace[tostring(game.Players.LocalPlayer) .. 'Aircraft']:GetChildren()) do pcall(function() if blocks.Name == "Seat" then blocks.Seat.CFrame = game.Players[value].Character.HumanoidRootPart.CFrame wait(0.8) blocks.Seat.CFrame = CFrame.new(blocks.Seat.Position.x, (blocks.Seat.Position.y-5000), blocks.Seat.Position.z) end end) end end end) otherstuff:addTextbox("Bring Player with Seats", "NameHere", function(value, focusLost) for i,v in pairs(game.Players:GetChildren()) do if (string.sub(string.lower(v.Name),1,string.len(value))) == string.lower(value) then value = v.Name end end if focusLost then for i,blocks in pairs(game.Workspace[tostring(game.Players.LocalPlayer) .. 'Aircraft']:GetChildren()) do if blocks.Name == "Seat" then blocks.Seat.CFrame = game.Players[value].Character.HumanoidRootPart.CFrame wait(0.8) blocks.Seat.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame break end end end end) otherstuff:addTextbox("Trap Player", "NameHere", function(value, focusLost) for i,v in pairs(game.Players:GetChildren()) do if (string.sub(string.lower(v.Name),1,string.len(value))) == string.lower(value) then value = v.Name end end if focusLost then for i,blocks in pairs(game.Workspace[tostring(game.Players.LocalPlayer) .. 'Aircraft']:GetChildren()) do if blocks.Name == "Seat" then blocks.Seat.CFrame = game.Players[value].Character.HumanoidRootPart.CFrame break end end end end) otherstuff:addTextbox("TP Explosives to Player", "NameHere", function(value, focusLost) for i,v in pairs(game.Players:GetChildren()) do if (string.sub(string.lower(v.Name),1,string.len(value))) == string.lower(value) then value = v.Name end end if focusLost then for i,blocks in pairs(game.Workspace[tostring(game.Players.LocalPlayer) .. 'Aircraft']:GetChildren()) do pcall(function() if blocks.Name == "ExplosiveBlock" then blocks.Decorate.CFrame = game.Players[value].Character.HumanoidRootPart.CFrame wait() end if blocks.Name == "ExplosiveBall" then blocks.Decorate.CFrame = game.Players[value].Character.HumanoidRootPart.CFrame wait() end end) end end end) otherstuff:addButton('Bypass AntiCheat', function() pcall(function() game.ReplicatedStorage.Remotes.KickEvent:Destroy() end) end) local tab2 = page2:addSection("") tab2:addButton('Ocean Map', function() local region = Region3.new(Vector3.new(-3750,-100,-2050), Vector3.new(2500,43,2700)) region = region:ExpandToGrid(4) game.Workspace.Terrain:FillRegion(region, 4, Enum.Material.Water) end) tab2:addButton('Gravity Gun', function() loadstring(game:HttpGet(('https://pastebin.com/raw/6cfa5Wxa'),true))() end) tab2:addButton('Infinite Yield', function() loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))() end) tab2:addButton("Destroy this GUI", function() game.CoreGui["Plane Crazy o7 (Made by Nexity#3107)"]:Destroy() end) end) scripthubbutton51.Name = "ScriptHub1" scripthubbutton51.Parent = ScriptHub scripthubbutton51.Position = UDim2.new(0.024, 0,0.07, 0) scripthubbutton51.Size = UDim2.new(0, 449,0, 22) scripthubbutton51.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton51.BorderSizePixel = 4 scripthubbutton51.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton51.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton51.Font = Enum.Font.SourceSansBold scripthubbutton51.TextScaled = true scripthubbutton51.Text = "Gravity Gun (Tool)" scripthubbutton51.MouseButton1Click:Connect(function() loadstring(game:HttpGet(('https://pastebin.com/raw/6cfa5Wxa'),true))() end) scripthubbutton52.Name = "ScriptHub1" scripthubbutton52.Parent = ScriptHub scripthubbutton52.Position = UDim2.new(0.024, 0,0.07, 0) scripthubbutton52.Size = UDim2.new(0, 449,0, 22) scripthubbutton52.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton52.BorderSizePixel = 4 scripthubbutton52.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton52.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton52.Font = Enum.Font.SourceSansBold scripthubbutton52.TextScaled = true scripthubbutton52.Text = "Super Evolution" scripthubbutton52.MouseButton1Click:Connect(function() -- Setting Amount = 3 -- Decrease if you lag or get disconnected, increase if you want more -- Variables local reward = workspace.Rewards:FindFirstChild("Daily Reward") or game.ReplicatedStorage:FindFirstChild("Daily Reward") local *** = getsenv(game.Players.LocalPlayer.PlayerScripts.PlanetLoopTouched) -- Lets gooo game:GetService("RunService").RenderStepped:Connect(function() for i = 1, Amount do game.ReplicatedStorage.Events.LoopTouched:FireServer(reward.Reward,***.makecode(),"1") end end) end) scripthubbutton53.Name = "ScriptHub1" scripthubbutton53.Parent = ScriptHub scripthubbutton53.Position = UDim2.new(0.024, 0,0.07, 0) scripthubbutton53.Size = UDim2.new(0, 449,0, 22) scripthubbutton53.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton53.BorderSizePixel = 4 scripthubbutton53.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton53.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton53.Font = Enum.Font.SourceSansBold scripthubbutton53.TextScaled = true scripthubbutton53.Text = "Breaking Point" scripthubbutton53.MouseButton1Click:Connect(function() --By Sedulus, aka Snek#6190 on Discord-- --//Normal Variables\\-- local sk = Enum.KeyCode.K -- Kills the script/events local tk = Enum.KeyCode.B -- Toggles the autokill on/off local uis = game:GetService("UserInputService") --//Adjustable Variables\\-- local p = game:GetService('Players').LocalPlayer local pl = game:GetService('Players') local m = p:GetMouse() local cc = game.Workspace.CurrentCamera local tog = true local e1, e2 --//On by Default (I wouldn't change this)\\-- p.CameraMode = Enum.CameraMode.LockFirstPerson if game:GetService("Workspace"):FindFirstChild("deadbodies") then game:GetService("Workspace").deadbodies:Destroy() end --//Aim & Shoot Function\\-- function ka(t) if t ~= p.Name then if tog == true then ch = p.Character ch.HumanoidRootPart.CFrame = CFrame.new(ch.HumanoidRootPart.Position, pl[t].Character.HumanoidRootPart.Position) cc.CFrame = CFrame.new(ch.HumanoidRootPart.Position, pl[t].Character.HumanoidRootPart.Position) repeat wait(.005) mouse1click() until game.Workspace.gunholder[t] == nil end end end --//Toggle Detection\\-- e1 = uis.InputBegan:Connect(function(o) if uis:GetFocusedTextBox() then return end ------------------------------------------ if o.KeyCode == tk and tog == true then ch = p.Character p.CameraMode = Enum.CameraMode.Classic tog = false elseif o.KeyCode == tk and tog == false then p.CameraMode = Enum.CameraMode.LockFirstPerson tog = true elseif o.KeyCode == sk then e1:Disconnect();e2:Disconnect();p.CameraMode = Enum.CameraMode.Classic;ka = nil end end) --//Gun Detection\\-- e2 = game.Workspace.light.PointLight.Changed:Connect(function() game.Workspace.gunholder.ChildAdded:Connect(function(c) ka(c.Name) end) end) end) scripthubbutton54.Name = "ScriptHub1" scripthubbutton54.Parent = ScriptHub scripthubbutton54.Position = UDim2.new(0.024, 0,0.07, 0) scripthubbutton54.Size = UDim2.new(0, 449,0, 22) scripthubbutton54.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton54.BorderSizePixel = 4 scripthubbutton54.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton54.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton54.Font = Enum.Font.SourceSansBold scripthubbutton54.TextScaled = true scripthubbutton54.Text = "Car Crash Simulator (Money)" scripthubbutton54.MouseButton1Click:Connect(function() getgenv().Money = true spawn(function() while getgenv().Money == true do wait(0.001) game:GetService("ReplicatedStorage").Events.DailyGift:InvokeServer() end end) end) scripthubbutton55.Name = "ScriptHub1" scripthubbutton55.Parent = ScriptHub scripthubbutton55.Position = UDim2.new(0.024, 0,0.07, 0) scripthubbutton55.Size = UDim2.new(0, 449,0, 22) scripthubbutton55.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton55.BorderSizePixel = 4 scripthubbutton55.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton55.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton55.Font = Enum.Font.SourceSansBold scripthubbutton55.TextScaled = true scripthubbutton55.Text = "Car Crash Simulator (Speed)" scripthubbutton55.MouseButton1Click:Connect(function() while true do wait(1) local Anticheat = game:GetService("Workspace").Cars["YourNameheres_Car"].Config.MaxSpeed local GameMt = getrawmetatable(game) local OldIndex = GameMt.__index setreadonly(GameMt, false) GameMt.__index = newcclosure(function(Self, Key) if not checkcaller() and Self == Anticheat and Key == "Value" then return math.huge end return OldIndex(Self, Key) end) setreadonly(GameMt, true) end end) scripthubbutton56.Name = "ScriptHub1" scripthubbutton56.Parent = ScriptHub scripthubbutton56.Position = UDim2.new(0.024, 0,0.07, 0) scripthubbutton56.Size = UDim2.new(0, 449,0, 22) scripthubbutton56.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton56.BorderSizePixel = 4 scripthubbutton56.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton56.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton56.Font = Enum.Font.SourceSansBold scripthubbutton56.TextScaled = true scripthubbutton56.Text = "Those Who Remain" scripthubbutton56.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Avverias/joehack/main/those%20who%20remain.lua")) () end) scripthubbutton57.Name = "ScriptHub1" scripthubbutton57.Parent = ScriptHub scripthubbutton57.Position = UDim2.new(0.024, 0,0.07, 0) scripthubbutton57.Size = UDim2.new(0, 449,0, 22) scripthubbutton57.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton57.BorderSizePixel = 4 scripthubbutton57.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton57.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton57.Font = Enum.Font.SourceSansBold scripthubbutton57.TextScaled = true scripthubbutton57.Text = "Giant Simulator)" scripthubbutton57.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/ThatBlueDevil/Bleus/main/GIANT_SIM/source.lua"))() end) scripthubbutton58.Name = "ScriptHub1" scripthubbutton58.Parent = ScriptHub scripthubbutton58.Position = UDim2.new(0.024, 0,0.07, 0) scripthubbutton58.Size = UDim2.new(0, 449,0, 22) scripthubbutton58.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton58.BorderSizePixel = 4 scripthubbutton58.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton58.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton58.Font = Enum.Font.SourceSansBold scripthubbutton58.TextScaled = true scripthubbutton58.Text = "Scp-3008" scripthubbutton58.MouseButton1Click:Connect(function() local Anticheat = game:GetService("Players").LocalPlayer.Character.Energy local GameMt = getrawmetatable(game) local OldIndex = GameMt.__index setreadonly(GameMt, false) GameMt.__index = newcclosure(function(Self, Key) if not checkcaller() and Self == Anticheat and Key == "Value" then return math.huge end return OldIndex(Self, Key) end) setreadonly(GameMt, true) local plr = game.Players.LocalPlayer local function CharAdded(char) char:WaitForChild("Humanoid").Died:Connect(function() wait(5.5) local Anticheat = game:GetService("Players").LocalPlayer.Character.Energy local GameMt = getrawmetatable(game) local OldIndex = GameMt.__index setreadonly(GameMt, false) GameMt.__index = newcclosure(function(Self, Key) if not checkcaller() and Self == Anticheat and Key == "Value" then return math.huge end return OldIndex(Self, Key) end) setreadonly(GameMt, true) end) end plr.CharacterAdded:Connect(CharAdded) if plr.Character then CharAdded(plr.Character) end end) scripthubbutton59.Name = "ScriptHub1" scripthubbutton59.Parent = ScriptHub scripthubbutton59.Position = UDim2.new(0.024, 0,0.07, 0) scripthubbutton59.Size = UDim2.new(0, 449,0, 22) scripthubbutton59.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton59.BorderSizePixel = 4 scripthubbutton59.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton59.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton59.Font = Enum.Font.SourceSansBold scripthubbutton59.TextScaled = true scripthubbutton59.Text = "Quick Message GUI (Chat Spam)" scripthubbutton59.MouseButton1Click:Connect(function() loadstring(game:HttpGet('https://raw.githubusercontent.com/MonkoTubeYT/QuickMessage/main/QuickMessage.lua',true))() end) scripthubbutton60.Name = "ScriptHub1" scripthubbutton60.Parent = ScriptHub scripthubbutton60.Position = UDim2.new(0.024, 0,0.07, 0) scripthubbutton60.Size = UDim2.new(0, 449,0, 22) scripthubbutton60.BackgroundColor3 = Color3.fromRGB(44,44,44) scripthubbutton60.BorderSizePixel = 4 scripthubbutton60.BorderColor3 = Color3.fromRGB(25,25,25) scripthubbutton60.TextColor3 = Color3.fromRGB(120,120,120) scripthubbutton60.Font = Enum.Font.SourceSansBold scripthubbutton60.TextScaled = true scripthubbutton60.Text = "SuperNatural Simulator" scripthubbutton60.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://system-exodus.com/scripts/misc-releases/supernatural.lua",true))() end) fescripthubbutton1.Name = "fescripthubbutton1" fescripthubbutton1.Parent = feScriptHub fescripthubbutton1.Size = UDim2.new(0, 449,0, 22) fescripthubbutton1.BackgroundColor3 = Color3.fromRGB(44,44,44) fescripthubbutton1.BorderSizePixel = 4 fescripthubbutton1.BorderColor3 = Color3.fromRGB(25,25,25) fescripthubbutton1.TextColor3 = Color3.fromRGB(120,120,120) fescripthubbutton1.Font = Enum.Font.SourceSansBold fescripthubbutton1.TextScaled = true fescripthubbutton1.Text = "FE Net Bypass" fescripthubbutton1.MouseButton1Click:Connect(function() game["Run Service"].RenderStepped:connect(function() settings().Physics.AllowSleep = false setsimulationradius(math.huge*math.huge,math.huge*math.huge) end) end) fescripthubbutton2.Name = "fescripthubbutton1" fescripthubbutton2.Parent = feScriptHub fescripthubbutton2.Size = UDim2.new(0, 449,0, 22) fescripthubbutton2.BackgroundColor3 = Color3.fromRGB(44,44,44) fescripthubbutton2.BorderSizePixel = 4 fescripthubbutton2.BorderColor3 = Color3.fromRGB(25,25,25) fescripthubbutton2.TextColor3 = Color3.fromRGB(120,120,120) fescripthubbutton2.Font = Enum.Font.SourceSansBold fescripthubbutton2.TextScaled = true fescripthubbutton2.Text = "Block Head (Maybe FE)" fescripthubbutton2.MouseButton1Click:Connect(function() for i,v in pairs(game.Players.LocalPlayer.Character.Humanoid:GetChildren()) do if string.find(v.Name,"Scale") and v.Name ~= "HeadScale" then repeat wait() until game.Players.LocalPlayer.Character.Head:FindFirstChild("OriginalSize") game.Players.LocalPlayer.Character.Head.OriginalSize:Destroy() v:Destroy() game.Players.LocalPlayer.Character.Head:WaitForChild("OriginalSize") game.Players.LocalPlayer.Character.Head.OriginalSize:Destroy() end end wait() game.Players.LocalPlayer.Character.Head.Mesh:Destroy() end) fescripthubbutton3.Name = "fescripthubbutton1" fescripthubbutton3.Parent = feScriptHub fescripthubbutton3.Size = UDim2.new(0, 449,0, 22) fescripthubbutton3.BackgroundColor3 = Color3.fromRGB(44,44,44) fescripthubbutton3.BorderSizePixel = 4 fescripthubbutton3.BorderColor3 = Color3.fromRGB(25,25,25) fescripthubbutton3.TextColor3 = Color3.fromRGB(120,120,120) fescripthubbutton3.Font = Enum.Font.SourceSansBold fescripthubbutton3.TextScaled = true fescripthubbutton3.Text = "Head Resize FE" fescripthubbutton3.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync('https://raw.githubusercontent.com/ProjectBoring/Head-Resize-v1/main/Head%20Size%20Obfuscated.lua'))() end) fescripthubbutton4.Name = "fescripthubbutton1" fescripthubbutton4.Parent = feScriptHub fescripthubbutton4.Size = UDim2.new(0, 449,0, 22) fescripthubbutton4.BackgroundColor3 = Color3.fromRGB(44,44,44) fescripthubbutton4.BorderSizePixel = 4 fescripthubbutton4.BorderColor3 = Color3.fromRGB(25,25,25) fescripthubbutton4.TextColor3 = Color3.fromRGB(120,120,120) fescripthubbutton4.Font = Enum.Font.SourceSansBold fescripthubbutton4.TextScaled = true fescripthubbutton4.Text = "Animation Pack Editor" fescripthubbutton4.MouseButton1Click:Connect(function() loadstring(game:HttpGet('https://raw.githubusercontent.com/MonkoTubeYT/animationedit/main/GUI',true))() end) fescripthubbutton5.Name = "fescripthubbutton1" fescripthubbutton5.Parent = feScriptHub fescripthubbutton5.Size = UDim2.new(0, 449,0, 22) fescripthubbutton5.BackgroundColor3 = Color3.fromRGB(44,44,44) fescripthubbutton5.BorderSizePixel = 4 fescripthubbutton5.BorderColor3 = Color3.fromRGB(25,25,25) fescripthubbutton5.TextColor3 = Color3.fromRGB(120,120,120) fescripthubbutton5.Font = Enum.Font.SourceSansBold fescripthubbutton5.TextScaled = true fescripthubbutton5.Text = "FE Car" fescripthubbutton5.MouseButton1Click:Connect(function() loadstring(game:HttpGet('https://raw.githubusercontent.com/MonkoTubeYT/carscript/master/!carscript.lua',true))() end) fescripthubbutton6.Name = "fescripthubbutton1" fescripthubbutton6.Parent = feScriptHub fescripthubbutton6.Size = UDim2.new(0, 449,0, 22) fescripthubbutton6.BackgroundColor3 = Color3.fromRGB(44,44,44) fescripthubbutton6.BorderSizePixel = 4 fescripthubbutton6.BorderColor3 = Color3.fromRGB(25,25,25) fescripthubbutton6.TextColor3 = Color3.fromRGB(120,120,120) fescripthubbutton6.Font = Enum.Font.SourceSansBold fescripthubbutton6.TextScaled = true fescripthubbutton6.Text = "FE Pogo Stick R6" fescripthubbutton6.MouseButton1Click:Connect(function() local plr = game.Players.LocalPlayer game:GetService("RunService").Stepped:Connect(function() setsimulationradius(9e9,9e9) plr.ReplicationFocus = workspace settings().Physics.AllowSleep = false end) local runservice=game:service"RunService"; local player=game:service"Players"["LocalPlayer"]; local character=player["Character"]; local blacklisted="Head Torso HumanoidRootPart"; local limbs={}; character["Humanoid"].HipHeight=2; --character["Head"]:FindFirstChildOfClass"SpecialMesh":Destroy(); for i,v in next,character:children() do if (v.ClassName=="Part") and not blacklisted:find(v.Name) then v:BreakJoints(); limbs[v.Name]=v; end end while runservice["Heartbeat"]:Wait() do limbs["Left Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(0,-4,0); limbs["Right Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(0,-2,0); limbs["Left Arm"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(-1.5,-0,0); limbs["Right Arm"].CFrame=character["Right Leg"].CFrame*CFrame.new(1.5,2,0); end end) fescripthubbutton7.Name = "fescripthubbutton1" fescripthubbutton7.Parent = feScriptHub fescripthubbutton7.Size = UDim2.new(0, 449,0, 22) fescripthubbutton7.BackgroundColor3 = Color3.fromRGB(44,44,44) fescripthubbutton7.BorderSizePixel = 4 fescripthubbutton7.BorderColor3 = Color3.fromRGB(25,25,25) fescripthubbutton7.TextColor3 = Color3.fromRGB(120,120,120) fescripthubbutton7.Font = Enum.Font.SourceSansBold fescripthubbutton7.TextScaled = true fescripthubbutton7.Text = "FE Fake Death R6" fescripthubbutton7.MouseButton1Click:Connect(function() --eee local plr = game.Players.LocalPlayer game:GetService("RunService").Stepped:Connect(function() setsimulationradius(9e9,9e9) plr.ReplicationFocus = workspace settings().Physics.AllowSleep = false end) --- thank you to ou1z to the script above local runservice=game:service"RunService"; local player=game:service"Players"["LocalPlayer"]; local character=player["Character"]; character["Humanoid"].HipHeight=-1.9; character["Left Leg"]:BreakJoints(); character["Right Leg"]:BreakJoints(); character["Left Arm"]:BreakJoints(); character["Right Arm"]:BreakJoints(); --character["Head"]:BreakJoints(); while wait() do while runservice["Heartbeat"]:Wait() do character["Left Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(-1.5,-0.5,-1) * CFrame.Angles(0, 0, math.rad(90)); character["Right Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(1.5,-0.5,2) * CFrame.Angles(0, 45, math.rad(90)); character["Left Arm"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(3,-0.5,0.5) * CFrame.Angles(0, 90, math.rad(90)); character["Right Arm"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(-3,-0.5,1.5) * CFrame.Angles(0, 54, math.rad(90)); end end -- made by Creatar aca Robloit aca Creatar#4019 end) fescripthubbutton8.Name = "fescripthubbutton1" fescripthubbutton8.Parent = feScriptHub fescripthubbutton8.Size = UDim2.new(0, 449,0, 22) fescripthubbutton8.BackgroundColor3 = Color3.fromRGB(44,44,44) fescripthubbutton8.BorderSizePixel = 4 fescripthubbutton8.BorderColor3 = Color3.fromRGB(25,25,25) fescripthubbutton8.TextColor3 = Color3.fromRGB(120,120,120) fescripthubbutton8.Font = Enum.Font.SourceSansBold fescripthubbutton8.TextScaled = true fescripthubbutton8.Text = "FE Be Wall R6" fescripthubbutton8.MouseButton1Click:Connect(function() local runservice=game:service"RunService"; local player=game:service"Players"["LocalPlayer"]; local character=player["Character"]; --character["Head"]:FindFirstChildOfClass"SpecialMesh":Destroy(); character["Humanoid"].HipHeight=-2; wait(1) local plr = game.Players.LocalPlayer game:GetService("RunService").Stepped:Connect(function() setsimulationradius(9e9,9e9) plr.ReplicationFocus = workspace settings().Physics.AllowSleep = false end) --Keybinds _G.UnReanimateKey = "q" --The keybind for unreanimating. _G.ReanimateKey = "e" --The keybind for reanimating. _G.R6ToggleKey = "r" --The keybind for toggling R15 to R6. _G.GodmodeToggleKey = "t" --The keybind for toggling godmode. --Options _G.FastLoading = true --Set to true if you want godmode to load faster. (Experimental) _G.CharacterBug = false --Set to true if your uppertorso floats when using godmode with R15. _G.GodMode = true --Set to true if you want godmode. if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then _G.R6 = true --Set to true if you wanna enable R15 to R6 when your R15. else _G.R6 = false --Set to true if you wanna enable R15 to R6 when your R15. end _G.AutoReanimate = true --Set to true if you want to auto reanimate and disable keybinds after executing. loadstring(game:HttpGet("https://paste.ee/r/5K7Kc/0"))() repeat wait() until _G.MSG ~= nil repeat wait() until _G.MSG.Text == "" wait(0.5) local client = game:GetService("Players").LocalPlayer local char = client.Character local nullware = char.NullwareReanim local neck = nullware.Torso.Neck if char.Humanoid.RigType == Enum.HumanoidRigType.R6 then neck.C0 = neck.C0 + Vector3.new(0,-1.001, 0.01) char.Head:FindFirstChildOfClass("Decal"):Destroy() char.Head:FindFirstChildOfClass("SpecialMesh"):Destroy() for i, v in pairs(nullware:GetChildren()) do if v:IsA('Accessory') then local handle = v.Handle if handle:FindFirstChild("HatAttachment") or handle:FindFirstChild("HairAttachment") or handle:FindFirstChild("FaceCenterAttachment") then local weld = v.Handle.AccessoryWeld weld.C0 = weld.C0 + Vector3.new(0,-1,0) end end end char.Head.AlignPosition:Destroy() char.Head.AlignOrientation:Destroy() local function weldpart(part0, part1) local att0 = Instance.new("Attachment", part0) att0.Position = Vector3.new(0, -0.49, -0.01) --change the position to position it customly att0.Rotation = Vector3.new(0, 0, 0) --change the rotation to rotate it customly (mostly used for anims as i know) local att1 = Instance.new("Attachment", part1) att1.Position = Vector3.new(0,0,0) local AP = Instance.new("AlignPosition", part0) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = false AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 2000 local AO = Instance.new("AlignOrientation", part0) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = true AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 2000 end weldpart(char.Head, nullware.Torso) else neck.C0 = neck.C0 + Vector3.new(0,-1.001, 0.01) char.Head:FindFirstChildOfClass("Decal"):Destroy() char.Head:FindFirstChildOfClass("SpecialMesh"):Destroy() for i, v in pairs(nullware:GetChildren()) do if v:IsA('Accessory') then local handle = v.Handle if handle:FindFirstChild("HatAttachment") or handle:FindFirstChild("HairAttachment") or handle:FindFirstChild("FaceCenterAttachment") then local weld = v.Handle.AccessoryWeld weld.C0 = weld.C0 + Vector3.new(0,-1,0) end end end char.Head.AlignPosition:Destroy() char.Head.AlignOrientation:Destroy() local function weldpart(part0, part1) local att0 = Instance.new("Attachment", part0) att0.Position = Vector3.new(0, -0.19, -0.01) --change the position to position it customly att0.Rotation = Vector3.new(0, 0, 0) --change the rotation to rotate it customly (mostly used for anims as i know) local att1 = Instance.new("Attachment", part1) att1.Position = Vector3.new(0,0,0) local AP = Instance.new("AlignPosition", part0) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = false AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 2000 local AO = Instance.new("AlignOrientation", part0) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = true AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 2000 end weldpart(char.Head, nullware.Torso) end wait(3) local plr = game.Players.LocalPlayer game:GetService("RunService").Stepped:Connect(function() setsimulationradius(9e9,9e9) plr.ReplicationFocus = workspace settings().Physics.AllowSleep = false end) local runservice=game:service"RunService"; local player=game:service"Players"["LocalPlayer"]; local character=player["Character"]; --character["Head"]:FindFirstChildOfClass"SpecialMesh":Destroy(); character["Humanoid"].HipHeight=-2; character["Left Leg"]:BreakJoints(); character["Right Leg"]:BreakJoints(); character["Left Arm"]:BreakJoints(); character["Right Arm"]:BreakJoints(); while runservice["Heartbeat"]:Wait() do character["Left Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(1.5,0,-0); character["Right Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(-1.5,0,-0); character["Left Arm"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(-2.5,0,-0); character["Right Arm"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(2.5,0,-0); end end) fescripthubbutton9.Name = "fescripthubbutton1" fescripthubbutton9.Parent = feScriptHub fescripthubbutton9.Size = UDim2.new(0, 449,0, 22) fescripthubbutton9.BackgroundColor3 = Color3.fromRGB(44,44,44) fescripthubbutton9.BorderSizePixel = 4 fescripthubbutton9.BorderColor3 = Color3.fromRGB(25,25,25) fescripthubbutton9.TextColor3 = Color3.fromRGB(120,120,120) fescripthubbutton9.Font = Enum.Font.SourceSansBold fescripthubbutton9.TextScaled = true fescripthubbutton9.Text = "Fe Be Cube R6" fescripthubbutton9.MouseButton1Click:Connect(function() local runservice=game:service"RunService"; local player=game:service"Players"["LocalPlayer"]; local character=player["Character"]; --character["Head"]:FindFirstChildOfClass"SpecialMesh":Destroy(); character["Humanoid"].HipHeight=-2; wait(1) local plr = game.Players.LocalPlayer game:GetService("RunService").Stepped:Connect(function() setsimulationradius(9e9,9e9) plr.ReplicationFocus = workspace settings().Physics.AllowSleep = false end) --Keybinds _G.UnReanimateKey = "q" --The keybind for unreanimating. _G.ReanimateKey = "e" --The keybind for reanimating. _G.R6ToggleKey = "r" --The keybind for toggling R15 to R6. _G.GodmodeToggleKey = "t" --The keybind for toggling godmode. --Options _G.FastLoading = true --Set to true if you want godmode to load faster. (Experimental) _G.CharacterBug = false --Set to true if your uppertorso floats when using godmode with R15. _G.GodMode = true --Set to true if you want godmode. if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then _G.R6 = true --Set to true if you wanna enable R15 to R6 when your R15. else _G.R6 = false --Set to true if you wanna enable R15 to R6 when your R15. end _G.AutoReanimate = true --Set to true if you want to auto reanimate and disable keybinds after executing. loadstring(game:HttpGet("https://paste.ee/r/5K7Kc/0"))() repeat wait() until _G.MSG ~= nil repeat wait() until _G.MSG.Text == "" wait(0.5) local client = game:GetService("Players").LocalPlayer local char = client.Character local nullware = char.NullwareReanim local neck = nullware.Torso.Neck if char.Humanoid.RigType == Enum.HumanoidRigType.R6 then neck.C0 = neck.C0 + Vector3.new(0,-1.001, 0.01) char.Head:FindFirstChildOfClass("Decal"):Destroy() char.Head:FindFirstChildOfClass("SpecialMesh"):Destroy() for i, v in pairs(nullware:GetChildren()) do if v:IsA('Accessory') then local handle = v.Handle if handle:FindFirstChild("HatAttachment") or handle:FindFirstChild("HairAttachment") or handle:FindFirstChild("FaceCenterAttachment") then local weld = v.Handle.AccessoryWeld weld.C0 = weld.C0 + Vector3.new(0,-1,0) end end end char.Head.AlignPosition:Destroy() char.Head.AlignOrientation:Destroy() local function weldpart(part0, part1) local att0 = Instance.new("Attachment", part0) att0.Position = Vector3.new(0, -0.49, -0.01) --change the position to position it customly att0.Rotation = Vector3.new(0, 0, 0) --change the rotation to rotate it customly (mostly used for anims as i know) local att1 = Instance.new("Attachment", part1) att1.Position = Vector3.new(0,0,0) local AP = Instance.new("AlignPosition", part0) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = false AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 2000 local AO = Instance.new("AlignOrientation", part0) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = true AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 2000 end weldpart(char.Head, nullware.Torso) else neck.C0 = neck.C0 + Vector3.new(0,-1.001, 0.01) char.Head:FindFirstChildOfClass("Decal"):Destroy() char.Head:FindFirstChildOfClass("SpecialMesh"):Destroy() for i, v in pairs(nullware:GetChildren()) do if v:IsA('Accessory') then local handle = v.Handle if handle:FindFirstChild("HatAttachment") or handle:FindFirstChild("HairAttachment") or handle:FindFirstChild("FaceCenterAttachment") then local weld = v.Handle.AccessoryWeld weld.C0 = weld.C0 + Vector3.new(0,-1,0) end end end char.Head.AlignPosition:Destroy() char.Head.AlignOrientation:Destroy() local function weldpart(part0, part1) local att0 = Instance.new("Attachment", part0) att0.Position = Vector3.new(0, -0.19, -0.01) --change the position to position it customly att0.Rotation = Vector3.new(0, 0, 0) --change the rotation to rotate it customly (mostly used for anims as i know) local att1 = Instance.new("Attachment", part1) att1.Position = Vector3.new(0,0,0) local AP = Instance.new("AlignPosition", part0) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = false AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 2000 local AO = Instance.new("AlignOrientation", part0) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = true AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 2000 end weldpart(char.Head, nullware.Torso) end wait(3) local plr = game.Players.LocalPlayer game:GetService("RunService").Stepped:Connect(function() setsimulationradius(9e9,9e9) plr.ReplicationFocus = workspace settings().Physics.AllowSleep = false end) local runservice=game:service"RunService"; local player=game:service"Players"["LocalPlayer"]; local character=player["Character"]; --character["Head"]:FindFirstChildOfClass"SpecialMesh":Destroy(); character["Humanoid"].HipHeight=-2; character["Left Leg"]:BreakJoints(); character["Right Leg"]:BreakJoints(); character["Left Arm"]:BreakJoints(); character["Right Arm"]:BreakJoints(); while runservice["Heartbeat"]:Wait() do character["Left Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(0.5,0,0); character["Right Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(-0.5,0,0); character["Left Arm"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(-0.5,0,1); character["Right Arm"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(0.5,0,1); end end) fescripthubbutton10.Name = "fescripthubbutton1" fescripthubbutton10.Parent = feScriptHub fescripthubbutton10.Size = UDim2.new(0, 449,0, 22) fescripthubbutton10.BackgroundColor3 = Color3.fromRGB(44,44,44) fescripthubbutton10.BorderSizePixel = 4 fescripthubbutton10.BorderColor3 = Color3.fromRGB(25,25,25) fescripthubbutton10.TextColor3 = Color3.fromRGB(120,120,120) fescripthubbutton10.Font = Enum.Font.SourceSansBold fescripthubbutton10.TextScaled = true fescripthubbutton10.Text = "FE Be Pillar R6" fescripthubbutton10.MouseButton1Click:Connect(function() local runservice=game:service"RunService"; local player=game:service"Players"["LocalPlayer"]; local character=player["Character"]; character["Head"]:FindFirstChildOfClass"SpecialMesh":Destroy(); character["Humanoid"].HipHeight=-2; character["Left Leg"]:BreakJoints(); character["Right Leg"]:BreakJoints(); character["Left Arm"]:BreakJoints(); character["Right Arm"]:BreakJoints(); while runservice["Heartbeat"]:Wait() do character["Left Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(0,9,0); character["Right Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(0,7,0); character["Left Arm"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(0,3,0); character["Right Arm"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(0,5,0); end end) fescripthubbutton11.Name = "fescripthubbutton1" fescripthubbutton11.Parent = feScriptHub fescripthubbutton11.Size = UDim2.new(0, 449,0, 22) fescripthubbutton11.BackgroundColor3 = Color3.fromRGB(44,44,44) fescripthubbutton11.BorderSizePixel = 4 fescripthubbutton11.BorderColor3 = Color3.fromRGB(25,25,25) fescripthubbutton11.TextColor3 = Color3.fromRGB(120,120,120) fescripthubbutton11.Font = Enum.Font.SourceSansBold fescripthubbutton11.TextScaled = true fescripthubbutton11.Text = "FE Helicopter R15" fescripthubbutton11.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/GWxPqtBa", true))() end) fescripthubbutton12.Name = "fescripthubbutton1" fescripthubbutton12.Parent = feScriptHub fescripthubbutton12.Size = UDim2.new(0, 449,0, 22) fescripthubbutton12.BackgroundColor3 = Color3.fromRGB(44,44,44) fescripthubbutton12.BorderSizePixel = 4 fescripthubbutton12.BorderColor3 = Color3.fromRGB(25,25,25) fescripthubbutton12.TextColor3 = Color3.fromRGB(120,120,120) fescripthubbutton12.Font = Enum.Font.SourceSansBold fescripthubbutton12.TextScaled = true fescripthubbutton12.Text = "FE Point R6 (Left Click To Point)" fescripthubbutton12.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/s0g7epyN"))() end) fescripthubbutton13.Name = "fescripthubbutton1" fescripthubbutton13.Parent = feScriptHub fescripthubbutton13.Size = UDim2.new(0, 449,0, 22) fescripthubbutton13.BackgroundColor3 = Color3.fromRGB(44,44,44) fescripthubbutton13.BorderSizePixel = 4 fescripthubbutton13.BorderColor3 = Color3.fromRGB(25,25,25) fescripthubbutton13.TextColor3 = Color3.fromRGB(120,120,120) fescripthubbutton13.Font = Enum.Font.SourceSansBold fescripthubbutton13.TextScaled = true fescripthubbutton13.Text = "FE R6 AND R15 Animations " fescripthubbutton13.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/RmD3qNp7", true))() end) fescripthubbutton14.Name = "fescripthubbutton1" fescripthubbutton14.Parent = feScriptHub fescripthubbutton14.Size = UDim2.new(0, 449,0, 22) fescripthubbutton14.BackgroundColor3 = Color3.fromRGB(44,44,44) fescripthubbutton14.BorderSizePixel = 4 fescripthubbutton14.BorderColor3 = Color3.fromRGB(25,25,25) fescripthubbutton14.TextColor3 = Color3.fromRGB(120,120,120) fescripthubbutton14.Font = Enum.Font.SourceSansBold fescripthubbutton14.TextScaled = true fescripthubbutton14.Text = "FE Henry Stickman Distract animation" fescripthubbutton14.MouseButton1Click:Connect(function() -- Gui to Lua -- Version: 3.2 -- Instances: local ScreenGui = Instance.new("ScreenGui") local OpenGUI = Instance.new("Frame") local Open = Instance.new("TextButton") local Main = Instance.new("Frame") local Distract = Instance.new("TextButton") local Respawn = Instance.new("TextButton") local JusrResetLmao = Instance.new("Frame") local JustReset = Instance.new("TextLabel") local Credits = Instance.new("TextLabel") local Henry = Instance.new("ImageLabel") local Charles = Instance.new("ImageLabel") local Close = Instance.new("TextButton") --Properties: ScreenGui.Parent = game.CoreGui ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling OpenGUI.Name = "OpenGUI" OpenGUI.Parent = ScreenGui OpenGUI.Active = true OpenGUI.BackgroundColor3 = Color3.fromRGB(0, 0, 0) OpenGUI.BorderColor3 = Color3.fromRGB(170, 0, 0) OpenGUI.BorderSizePixel = 2 OpenGUI.Position = UDim2.new(-0.00679501891, 0, 0.474916399, 0) OpenGUI.Size = UDim2.new(0, 100, 0, 29) Open.Name = "Open" Open.Parent = OpenGUI Open.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Open.BorderSizePixel = 0 Open.Position = UDim2.new(0.0599999949, 0, 0.137931034, 0) Open.Size = UDim2.new(0, 87, 0, 22) Open.Font = Enum.Font.Cartoon Open.Text = "Open" Open.TextColor3 = Color3.fromRGB(255, 255, 255) Open.TextScaled = true Open.TextSize = 14.000 Open.TextWrapped = true Open.MouseButton1Down:connect(function() Main.Visible = true OpenGUI.Visible = false end) Main.Name = "Main" Main.Parent = ScreenGui Main.Active = true Main.BackgroundColor3 = Color3.fromRGB(86, 0, 0) Main.BorderColor3 = Color3.fromRGB(170, 0, 0) Main.Position = UDim2.new(0.255945653, 0, 0.357859522, 0) Main.Size = UDim2.new(0, 445, 0, 184) Main.Visible = false Main.Draggable = true Distract.Name = "Distract" Distract.Parent = Main Distract.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Distract.Position = UDim2.new(0.0247191191, 0, 0.054347828, 0) Distract.Size = UDim2.new(0, 200, 0, 50) Distract.Font = Enum.Font.Cartoon Distract.Text = "Distract Someone" Distract.TextColor3 = Color3.fromRGB(255, 255, 255) Distract.TextSize = 14.000 Distract.MouseButton1Down:connect(function() return(function(B,...)local x,l=({{}}),(...);local M=l[-(3268)];local Q=l[(6660)];local W=l[-((#{}+3235))];local R=l[-((#{}+3209))];local Z=l[(6629)];local S=l[-(3145)];local X=l[-(3103)];local T=l[((#{501;}+6563))];local U=l[(6502)];local K=l[(6406)];local C2=l[(6350)];local x2=l[((#{6;}+6295))];local l2=l[((#{333;405;[457]=736;944;}+6224))];local z=l[((#{266;938;}+6217))];local o2=l[(6165)];local c2=l[(6136)];local e2=l[((#{991;883;782;321;}+6071))];local a2=l[(6027)];local n2=l[-(3047)];local f2=l[(6002)];local h2=l[(5937)];local A=l[(5906)];local r=l[-(2983)];local D=l[(5872)];local e=l[-((#{247;678;50;}+2889))];local E=l[-(2865)];local D2=l[-(2802)];local A2=l[((#{}+5779))];local f=l[((#{40;49;635;}+5725))];local s2=l[(5716)];local r2=l[-(2773)];local I2=l[-(2747)];local p=l[((#{[928]=713;664;539;[474]=228;164;}+5652))];local B2=l[-((#{547;765;274;364;}+2644))];local i2=l[-((#{[621]=936;697;797;25;}+2602))];local F2=l[((#{}+5575))];local E2=l[-(2530)];local d2=l[(5561)];local y=l[((#{}+5466))];local t2=l[-((#{[982]=256;353;713;754;765;}+2521))];local j=l[(5370)];local s=l[(5349)];local P=l[(5345)];local J=l[(5284)];local **l[-((#{}+2510))];local u=l[(5185)];local **l[(5101)];local H=l[-((#{927;9;}+2499))];local b=l[(5074)];local q=l[-(2419)];local m=l[((#{}+5044))];local L=l[(4987)];local k=l[-((#{194;885;138;}+2356))];local w=l[((#{[46]=537;893;385;605;}+4932))];local v=l[-((#{}+2318))];local g=l[((#{27;751;[745]=789;108;}+4879))];local o0=l[-(2236)];local e0=l[(4881)];local u2=l[(4786)];local l0=l[-(2140)];local x0=l[-(2131)];local g2=l[-(2082)];local q2=l[(4694)];local N=l[-((#{[689]=225;[21]=174;155;785;}+2076))];local O=l[-(2055)];local p2=l[(4632)];local j2=l[((#{636;555;266;}+4569))];local y2=l[-(1962)];local z2=l[(4498)];local c0=l[-((#{}+1941))];local a0=l[((#{[935]=143;779;72;162;[990]=639;7;}+4430))];local B0=l[(4377)];local i0=l[(4340)];local F0=l[((#{}+4324))];local d0=l[(4249)];local f0=l[(4173)];local t0=l[-(1932)];local n0=l[((#{}+4080))];local C0=l[-((#{516;}+1870))];local v2=l[((#{145;323;59;19;}+4030))];local m2=l[-(1838)];local U2=l[-(1778)];local T2=l[(3969)];local Q2=l[((#{604;755;806;}+3893))];local O2=l[-((#{262;}+1711))];local M2=l[-(1643)];local N2=l[-((#{365;49;699;780;}+1628))];local G2=l[-((#{[249]=287;66;151;84;}+1578))];local Y=l[((#{}+3817))];local G=l[-(1572)];local d=l[-(1493)];local J2=l[-(1416)];local H2=l[-(1385)];local P2=l[-(1318)];local L2=l[(3783)];local K2=l[-(1247)];local W2=l[((#{}+3747))];local V2=l[(3731)];local X2=l[(3716)];local Z2=l[(3685)];local t=l[-(1246)];local b2=l[-(1238)];local w2=l[((#{[329]=337;848;}+3673))];local k2=l[-((#{942;758;[583]=557;64;}+1181))];local R2=l[(3649)];local S2=l[-(1091)];local Y2=l[-((#{[930]=527;143;[470]=658;449;[604]=824;[57]=672;813;}+1029))];local o=l[-(975)];local F=l[(3641)];local C=l[-((#{846;}+905))];local h=l[-(897)];local n=l[(3551)];local c=l[-(889)];local V=((getfenv)or(function(...)return(_ENV);end));local a,x=(""),(V(c));local E0,E0=(n^(32)),(n^((#{}+32)))-c;local C=((x[""..l[h]..l[C].."\116"..l[F]..l[o]])or(x[""..l[Y2]..l[S2]..l[R2]])or({}));local o=(((C)and(C[""..l[k2].."\120"..l[w2]..l[b2]]))or(function(l,x)local o,e=c,((#{615;[506]=50;[886]=854;329;908;}-3));while((l>t)and(x>t))do local a,c=l%n,x%((#{737;472;158;}-1));if a~=c then e=e+o;end;l,x,o=(l-a)/n,(x-c)/n,o*((#{198;[66]=892;963;}+0));end;if lt do local x=l%n;if x>t then e=e+o;end;l,o=(l-x)/n,o*(2);end;return(e);end));local h=(a["\99\104"..l[Z2].."\114"]);local F=(a[""..l[X2].."\117\98"]);local a=(a["\98"..l[V2].."\116\101"]);local K2=(x["\112"..l[W2].."\105"..l[K2].."\115"]);local G=((x["\117\110"..l[L2].."\97"..l[P2]..l[H2]])or(x[""..l[J2].."\97\98"..l[d].."\101"]["\117"..l[G].."\112\97\99"..l[Y]]));local d=(x[""..l[G2].."\101"..l[N2].."\109\101"..l[M2]..l[O2]..l[Q2].."\97"..l[T2].."\108"..l[U2]]);local d=(x[""..l[m2].."\97\119\115"..l[v2].."\116"]);local Y=(x[""..l[C0].."\101\108"..l[n0]..l[t0]..l[f0]]);local d=(x[""..l[d0].."\111\110\117"..l[F0]..l[i0].."\101\114"]);local G2=(x[""..l[B0].."\97\116"..l[a0]][""..l[c0].."\100\101"..l[z2]..l[y2]]);local J2=(x["\109"..l[j2].."\116\104"][""..l[p2]..l[O]..l[-N]..l[-q2].."\114"]);local J2=(C["\98"..l[g2]..l[-x0]..l[l0]]);local g=(C[""..l[u2]..l[-e0]..l[o0]..l[-g].."\102\116"]);local v=(C[""..l[v].."\97\110\100"]);local w=(C["\108\115\104"..l[w].."\102"..l[-k]]);local C=(C["\98\111\114"]);local C=(x["\116"..l[L].."\98"..l[m]..l[-q]]["\105\110\115"..l[b]..l[H].."\116"]);local C=(x["\116"..l[i].."\98"..l[u].."\101"]["\114\101"..l[I].."\111\118"..l[-J]]);local I=(x["\116\97"..l[-P]..l[s]..l[-j]]["\99\111"..l[t2]..l[y].."\97\116"]);local w=(((x["\116\97\98\108\101"][""..l[d2]..l[-E2]..l[-F2]..l[i2]..l[-B2]..l[-p]]))or(function(l,...)return({G(({}),c,l)});end));local x=(x[""..l[-I2].."\116\114\105\110\103"][""..l[-r2].."\115"..l[-s2].."\98"]);local i=(f);local C,s=({}),({});for l=t,i-(1)do local x=h(l);C[l]=x;s[l]=x;s[x]=l;end;local function u(a)local x,o,e=(""),(""),({});local l=c;local function n()local x=d(F(a,l,l),A2);l=l+c;local o=d(F(a,l,l+x-c),(36));l=l+x;return(o);end;x=h(n());e[c]=x;while(l<#a)do local l=n();if C[l]then o=C[l];else o=x..F(x,c,((#{}+1)));end;C[i]=x..F(o,c,(1));e[#e+c],x,**o,o,i+c;end;return(I(e));end;B=F(B,D2);local C,x=(u(B)),(c);local function i(o,l,x)if(x)then local l=(o/n^(l-c))%(2)^((x-c)-(l-c)+((#{[545]=221;3;408;}-1)));return(l-(l%c));else local l=n^(l-c);return(((o%(l+l)>=l)and(c))or((0)));end;end;local function I()local l,c,n,a=a(C,x,x+E);l=o(l,e);c=o(c,e);n=o(n,e);a=o(a,e);x=x+D;return((a*r)+(n*A)+(c*f)+l);end;local function u()local c,l=a(C,x,x+n);c=o(c,e);l=o(l,e);x=x+n;return((l*f)+c);end;local function h()local l=o(a(C,x,x),e);x=(x+c);return(l);end;local P=""..l[-h2];local function b(...)return({...}),Y(P,...);end;local function H(...)local d=({});local P=({});local L=({});local V=h();local l,B=a(C,x,x+n);l=o(l,e);B=o(B,e);x=x+n;local l=((B*f)+l);local Y=l;local l,G,J,B=a(C,x,x+E);l=o(l,e);G=o(G,e);J=o(J,e);B=o(B,e);x=x+D;local l=((B*r)+(J*A)+(G*f)+l);for l=t,l-c,(1)do local B=o(a(C,x,x),e);x=(x+c);local B=(B);local B=B;if(B==f2)then local o=o(a(C,x,x),e);x=(x+c);local x=(o);local x=x;d[l]=(x~=t);elseif(B==N)then while(true)do local h=I();local a,C,F,B=a(C,x,x+E);a=o(a,e);C=o(C,e);F=o(F,e);B=o(B,e);x=x+D;local x=((B*r)+(F*A)+(C*f)+a);local o=x;local a=c;local e=(i(o,c,(20))*(n^((#{824;639;785;460;}+28))))+h;local x=i(o,n2,(31));local o=((-c)^i(o,a2));if(x==t)then if(e==t)then d[l]=(o*t);break;else x=c;a=t;end;elseif(x==e2)then d[l]=(e==t)and(o*(c/(0)))or(o*(t/(0)));break;end;d[l]=G2(o,x-c2)*(a+(e/(n^((#{}+52)))));break;end;elseif(B==O)then while(true)do local n=('');local f=I();if(f==t)then d[l]=n;break;end;local C=F(C,x,x+f-c);x=x+f;for l=c,#(C),c do n=n..s[o(a(F(C,l,l)),e)];end;d[l]=n;break;end;else d[l]=(nil);end;end;local B,F,l,**a(C,x,x+E);B=o(B,e);F=o(F,e);l=o(l,e);**o(i,e);x=x+D;local l=((i*r)+(l*A)+(F*f)+B);for s=t,l-c,((#{[64]=618;[488]=50;275;357;371;[445]=918;229;}-3))do local l=o(a(C,x,x),e);x=(x+c);local l=(l);local l=l;if(l>t)then local d,B,F,**t,((#{456;}-1)),(0),((#{628;635;72;}-3));l=l-c;if(l==o2)then local l=o(a(C,x,x),e);x=(x+c);local l=(l);B=(l);local l=o(a(C,x,x),e);x=(x+c);local l=(l);d=(l);i=(h());elseif(l==D)then local l=o(a(C,x,x),e);x=(x+c);local l=(l);B=(l);local l=o(a(C,x,x),e);x=(x+c);local l=(l);d=(l);F=(h());local l=o(a(C,x,x),e);x=(x+c);local l=(l);i=(l);elseif(l==z)then local l=o(a(C,x,x),e);x=(x+c);local l=(l);B=(l);F=(h());i=(h());elseif(l==n)then B=(I())-(n^(16));local l,c=a(C,x,x+n);l=o(l,e);c=o(c,e);x=x+n;local l=((c*f)+l);F=(l);local c,l=a(C,x,x+n);c=o(c,e);l=o(l,e);x=x+n;local l=((l*f)+c);i=(l);elseif(l==l2)then local l=o(a(C,x,x),e);x=(x+c);local l=(l);B=(l);d=(h());local l=o(a(C,x,x),e);x=(x+c);local l=(l);F=(l);elseif(l==x2)then local l=o(a(C,x,x),e);x=(x+c);local l=(l);i=(l);elseif(l==E)then B=(I())-(n^(16));local l,c=a(C,x,x+n);l=o(l,e);c=o(c,e);x=x+n;local l=((c*f)+l);d=(l);F=(u());local l,c=a(C,x,x+n);l=o(l,e);c=o(c,e);x=x+n;local l=((c*f)+l);i=(l);elseif(l==t)then B=(u());d=(u());F=(u());local l,c=a(C,x,x+n);l=o(l,e);c=o(c,e);x=x+n;local l=((c*f)+l);i=(l);elseif(l==C2)then local l=o(a(C,x,x),e);x=(x+c);local l=(l);B=(l);local l=o(a(C,x,x),e);x=(x+c);local l=(l);i=(l);elseif(l==c)then local d,t,l,c=a(C,x,x+E);d=o(d,e);t=o(t,e);l=o(l,e);c=o(c,e);x=x+D;local l=((c*r)+(l*A)+(t*f)+d);B=(l);local l,c=a(C,x,x+n);l=o(l,e);c=o(c,e);x=x+n;local l=((c*f)+l);F=(l);local l,c=a(C,x,x+n);l=o(l,e);c=o(c,e);x=x+n;local l=((c*f)+l);i=(l);end;P[s]=({[K]=F;[U]=i;[T]=B;[X]=d;});end;end;local n,C,a,l=a(C,x,x+E);n=o(n,e);C=o(C,e);a=o(a,e);l=o(l,e);x=x+D;local l=((l*r)+(a*A)+(C*f)+n);for l=t,l-c,(1)do L[l]=H();end;return({[S]=d;[Z]=L;[R]=P;[W]=V;[Q]=Y;[M]=((#{584;[145]=806;991;211;335;}-4));});end;local function I(l,x,r,...)local L=l[R];local B=l[S];local u=l[Q];local N=l[Z];local h=l[M];local d=l[W];return(function(...)local **X;local f=h;local x,e=(nil),(nil);local J={};local H=U;local l={};local n=K;local l={};local C=T;local A=Y(P,...)-c;local E=-(c);local D={...};for x=t,A,c do if(x>=d)then J[x-d]=D[x+c];else l[x]=D[x+c];end;end;local c=A-d+c;while(true)do x=L[f];e=x[H];if(e<=16)then if(e<=7)then if(e<=3)then if(e<=1)then if(e>0)then l[x[n]]=l[x[C]]/B[x[i]];elseif(e<1)then l[x[n]]=l[x[C]]+l[x[i]];end;elseif(e==2)then l[x[n]]=l[x[C]]%B[x[i]];elseif(e<=3)then local e=x[C];local o=l[e];for x=e+1,x[i]do o=o..l[x];end;l[x[n]]=o;end;elseif(e<=5)then if(e==4)then l[x[n]]=#l[x[C]];elseif(e<=5)then l[x[n]]=l[x[C]]-B[x[i]];end;elseif(e>6)then f=x[C];elseif(e<7)then l[x[n]]=w(256);end;elseif(e<=11)then if(e<=9)then if(e>8)then l[x[n]]=l[x[C]]+B[x[i]];elseif(e<9)then l=({});for x=0,A do if(x10)then local x=x[n];l[x]=l[x](l[x+1]);for x=x+1,u do l[x]=nil;end;elseif(e<11)then l[x[n]]=l[x[C]]*B[x[i]];end;elseif(e<=13)then if(e==12)then local o=x[n];l[o]=0+(l[o]);l[o+1]=0+(l[o+1]);l[o+2]=0+(l[o+2]);local e=l[o];local c=l[o+2];if(c>0)then if(e>l[o+1])then f=x[C];else l[o+3]=e;end;elseif(e15)then if(l[x[n]]~=l[x[i]])then f=f+1;else f=x[C];end;elseif(e<16)then l[x[n]]=l[x[C]][l[x[i]]];end;elseif(e<=24)then if(e<=20)then if(e<=18)then if(e==17)then local o=x[n];l[o]=l[o](G(l,o+1,x[C]));for x=o+1,u do l[x]=nil;end;elseif(e<=18)then local n,c=({}),(B[x[n]]);local e=("");local l=(#c/2);for x=1,l,1 do n[a(F(c,l+x,l+x))]=s[o(a(F(c,x,x)),250)];end;for l=1,l,1 do e=e..n[l];end;B[x[C]]=e;h=h+1;end;elseif(e>19)then l[x[n]]=l[x[C]];elseif(e<20)then l[x[n]]=I(N[x[C]],(nil),r);end;elseif(e<=22)then if(e==21)then elseif(e<=22)then local e=x[n];local o=l[x[C]];l[e+1]=o;l[e]=o[B[x[i]]];end;elseif(e>23)then l[x[n]]=l[x[C]][B[x[i]]];elseif(e<24)then l[x[n]][l[x[C]]]=l[x[i]];end;elseif(e<=28)then if(e<=26)then if(e>25)then do return;end;elseif(e<26)then l[x[n]]=B[x[C]];end;elseif(e>27)then if(B[x[n]]29)then local o=x[n];local e,x=b(l[o](G(l,o+1,x[C])));E=x+o-1;local x=0;for o=o,E do x=x+1;l[o]=e[x];end;elseif(e<30)then l[x[n]]=l[x[C]]-l[x[i]];end;elseif(e<=31)then local x=x[n];l[x]=l[x](G(l,x+1,E));for x=x+1,E do l[x]=nil;end;elseif(e==32)then l[x[n]]();elseif(e<=33)then local o=x[n];local c=l[o+2];local e=l[o]+c;l[o]=e;if(c>0)then if(e<=l[o+1])then f=x[C];l[o+3]=e;end;elseif(e>=l[o+1])then f=x[C];l[o+3]=e;end;end;f=f+1;end;end);end;return I(H(),{},V())();end)("PSU Obfuscator|25H25C25H25O25H27826723R27825H2161227125G24C25H24Q21N23B26D21024521Z24426F25N1W21M26125J22725T22Z26D23Y24R22G21222C25K26025X25825S25F26D25X25N25Q25K25E25Y25G25M25I26225V25O25L26026326425T25P26C26625R26126726525C25D25W25Z25U25J26727C25H29027C23B22322K22323C22322422I22922723I21Y25G25E25L25I25C25J25O25F25Q25D25P25R29827C26725P27C22I22A22M22G25D25I25J25G26725Z27C26P27027126O27026O26P26S26T26U2702AL27026V26P2AH26725T27C2292A822422822J22322E22522B25O25I25R29T25D25F25P25E2AD2992A127825W27C25E25P25Z2BF25J2BP25G25D2BP25I25F25Z2BE25F28B25T25E25I25K25P25G25G25K25C29P25G25V25J29925I25H25Y25H25P25P25D26429T25J25I25Q25P25I25G26325G2782CE2782622762C726D2BG2672CW27825G2CI25K2A223N27C22F26E25B25023K23X26924723O25226025K1A24Q1Q22O21B26E21K1521025V1D1K24Q24927225R25726722D1026U1O22526025W25L25U26C25G25I25O25R25Q26725J26325T26E25P26525V2C025D26F26625E25X26D25N25K25Z26125C26226425Y25M2A327C22M22522F22K25I25D2AC2BJ29A2BI25F27C22L2222242AB2BH27C25M29927821H26Y2FV29921X23O23P2G02FW2FL2FU2FW21124Q23P26725L27C22522922322G22422E29S25J25F2BT2FK26V27C25P25J2BU2C32BP25O25G2BP25L25Q2BY2GT2992CW2CI25P25L25J2C929U25J2652D62782CG2FN2CK2CM29Z25C26425P25F25F2HN25W25D25L2GT25P28U25E25O25T2CO25P25Q25C2BN25I25U25C2BF2I62H825D26C25P2922HN29S2HN25L25F2C925F2GN2652HO25E2642HF2CJ25H25D2CJ25F25O2HN26J29Q25C25R29W25C25C25Q25E25Q25J2J629W25O2CL25L28U2C828U25F25N25T2IS2FV2AY29Z25X28U25R25W2I025W25J25N25W25C25I25N25N25M2HO25M28U25C2JQ2I22JT2I225Z2I025Z25J25M2JY25I25M2KJ25C25M2HA2KH25K25K25M25C25L25K2AA25P26725E2ID2GU25N2D42HF25J2A42CG2782G52992G42G62FY2L829926927C2BE2C625J2HN2CP2HN25Y25J26128I25E25C28J2LO2LQ2IS2IV2CE2C629T2J629225X2J825E25R2AB2CT2782IV2FN2602IW2GO2CA2I42602BF2BG2GT25J25R2BF25G2C225F2C225J2HY25V25G2EY25V25E2BG28U26C2LU26C2BG2992LX2742612FI2LP2LP2M62CP2D62IV2752MC2IE2CA2MK25R2LR2C22MX2GT2K02D4299",{[(3551)]=((2));[((#{800;}+953))]="\105";[(2119)]="\108";[((#{254;128;621;325;}+1621))]="\115";[-((#{368;[605]=506;[106]=290;145;817;}+1029))]=((#{((#{}+790));333;(604);339;}+(1041)));[((#{943;897;539;}+700))]="\121";[-(1941)]=(2258);[(3641)]=((#{648;((#{}+328));}+(811)));[(3716)]=((#{}+1281));[(5185)]=(2936);[(1722)]="\116";[(5561)]=(3447);[-(3103)]=(2368);[(1947)]="\99";[(3231)]="\114";[-(897)]=(865);[-(704)]="\103";[((#{226;986;}+1347))]="\101";[-((#{[306]=889;[561]=667;[404]=798;[675]=689;680;854;189;}+1569))]=(272);[-(2131)]=(75);[-(700)]="\115";[-(75)]="\111";[((#{}+6227))]=((#{}+9));[-((#{966;663;}+2499))]=(3231);[(4987)]=((#{[((#{[452]=386;423;201;}+911))]=622;552;}+((#{325;}+3112))));[(4881)]=(232);[(1174)]="\98";[-(613)]="\116";[(4434)]=((#{(787);199;}+(158)));[-(2078)]=((#{[911]=900;812;}+14));[((#{[29]=146;884;25;862;}+2804))]="\104";[((#{45;15;235;}+3444))]="\99";[((#{243;655;275;963;}+1262))]="\97";[(2019)]="\116";[(1806)]="\101";[-((#{761;462;503;}+800))]="\35";[((#{710;[224]=781;207;}+6000))]=((19));[(6350)]=((#{(493);(211);}+4));[(2686)]="\105";[(6136)]=((#{(504);[(317)]=((#{867;838;}+399));(427);(205);[(768)]=((#{[627]=752;517;85;764;}+729));(407);}+1019));[-(1318)]=(2107);[(6075)]=((2047));[-(509)]="\114";[(4034)]=((#{(994);(502);}+1347));[(5101)]=(2878);[-(49)]="\111";[-(1385)]=((419));[(322)]="\116";[(552)]="\97";[(3747)]=((#{[((#{770;312;[243]=677;165;}+435))]=(559);(894);973;}+667));[-((#{[863]=209;445;}+1245))]=((#{[856]=849;(951);[(427)]=(360);(745);}-(2)));[-(717)]="\117";[((#{671;66;[867]=393;651;519;}+2393))]="\102";[((#{729;105;}+1474))]="\116";[(272)]="\110";[-(1184)]=((1174));[-(170)]="\116";[(4173)]=((#{650;}+(2018)));[((#{512;535;131;}+3893))]=((#{(2);401;805;794;}+528));[((#{}+5716))]=((717));[-((#{405;}+2509))]=((#{}+((#{340;}+3014))));[(3817)]=((#{293;(97);26;}+2156));[((#{}+5937))]=(803);[((#{7;242;597;576;}+2757))]="\114";[(4935)]=((2686));[-((#{}+2892))]=(((#{[114]=292;889;[291]=882;37;}+195)));[-(499)]="\101";[-(2983)]=(16777216);[-((#{[894]=854;876;}+2772))]=(704);[((#{270;}+418))]="\107";[-((#{461;}+2081))]=(2534);[(4377)]=(243);[(3685)]=((#{311;}+(1265)));[-((#{152;765;[266]=210;248;[796]=515;[774]=314;[180]=109;394;}+2415))]=(426);[(595)]="\109";[(4572)]=(((#{1;15;349;986;}+2347)));[((#{539;838;597;183;}+6625))]=((1026));[-(2055)]=(((#{948;}+25)));[(813)]="\51";[-(2530)]=(((#{409;[599]=714;36;}+507)));[(3969)]=((#{[972]=((#{}+142));(256);[(168)]=(165);[348]=((#{276;601;}+881));((#{6;36;}+330));(894);430;}+(498)));[(3649)]=((#{902;536;}+(1141)));[(5284)]=(352);[-(1643)]=(1728);[-(1932)]=((#{(383);(756);}+1945));[(1895)]="\115";[(1233)]="\114";[-((#{[282]=920;[142]=945;[314]=943;977;}+2604))]=(((#{658;}+3510)));[((#{914;}+668))]="\97";[((#{357;[470]=929;470;162;}+1213))]="\111";[((#{}+2595))]="\116";[-(2140)]=((2595));[((#{}+2485))]="\98";[(455)]="\101";[((#{815;103;}+4078))]=(455);[((#{679;588;}+3781))]=((2028));[(2028)]="\112";[(691)]="\114";[(6296)]=((5));[(2534)]="\110";[-((#{427;737;}+3266))]=(2539);[((#{944;}+5348))]=((#{((#{[542]=278;[532]=690;[519]=569;315;}+654));((#{583;[360]=280;804;150;}+109));}+((#{286;484;882;}+3313))));[((#{127;[696]=953;523;}+24))]="\108";[(2936)]="\108";[(160)]="\104";[((#{455;636;[194]=146;332;}+2156))]="\107";[-(1581)]=(1625);[-(1838)]=(691);[(6165)]=(8);[(118)]="\112";[((#{458;184;902;}+1535))]="\98";[(5655)]=(((#{}+623)));[(5074)]=((#{[197]=((#{56;742;}+639));250;910;}+(3178)));[(5872)]=((4));[((#{225;[865]=996;452;280;442;}+5366))]=((499));[-(2648)]=((#{[320]=477;(197);}+((#{}+612))));[(5906)]=((65536));[(3318)]="\108";[((#{981;915;}+5573))]=((517));[((#{}+5779))]=((#{(996);991;(400);}+33));[(502)]="\98";[(775)]="\50";[((#{389;354;}+2349))]="\97";[-(1871)]=(1895);[-(1493)]=(((#{}+2119)));[-(623)]="\101";[((#{[899]=470;364;37;[751]=207;961;270;}+6498))]=((2762));[(4498)]=((2278));[(5345)]=((480));[-(2359)]=((#{((#{442;}+513));}+169));[-(2525)]=((3374));[((#{944;}+3179))]="\101";[-(313)]="\105";[(4632)]=(((#{}+2397)));[(3164)]="\108";[((#{[497]=582;136;}+2277))]="\120";[(3731)]=(703);[-((#{706;145;595;}+3206))]=((#{(959);89;((#{703;449;589;743;}+534));(31);}+55));[((#{336;}+4339))]=(((#{578;610;669;}+1535)));[-((#{139;592;53;}+2744))]=((700));[(4249)]=((1476));[-((#{86;754;61;470;}+2798))]=((#{(916);((#{627;[561]=663;771;152;}+583));((#{913;286;542;}+879));}+(13)));[-(1962)]=((#{(577);}+(117)));[((#{212;973;}+6562))]=((1799));[-(1247)]=(1417);[((#{320;643;460;402;}+3110))]="\97";[(4324)]=((#{567;(499);(413);}+592));[((#{}+532))]="\116";[(6406)]=((#{315;152;}+1467));[-(232)]="\115";[-((#{337;[658]=815;457;221;864;}+1412))]=(((#{[405]=99;949;}+321)));[((#{782;}+4785))]=((#{738;883;}+(2759)));[(3374)]="\110";[(4882)]=((#{(874);582;[106]=16;577;}+310));[-(1632)]=((1722));[-(352)]="\101";[(5466)]=((#{(604);[876]=167;(736);}+3444));[(3674)]=((#{(293);(75);}+(1214)));[-(906)]=((954));[(243)]="\109";[-(975)]=((775));[((#{180;[131]=893;584;612;998;}+3011))]="\109";[((#{}+1045))]="\98";[(5044)]=(3164);[((#{642;}+1135))]="\105";[((#{177;1;[461]=123;864;}+2875))]="\97";[(4694)]=(((#{121;921;}+47)));[(865)]="\98";[-(426)]="\101";[-(3145)]=((#{954;[((#{918;337;}+188))]=(93);[((#{925;}+181))]=617;876;[((#{}+252))]=(525);((#{582;434;906;895;}+678));}+1576));[-((#{568;871;635;}+886))]=((#{}+(1)));[-(2865)]=(3);[-(3047)]=((#{[259]=((#{}+443));320;(23);688;}+18));[-(1712)]=((552));[(1281)]="\115";[-((#{119;280;423;}+1775))]=((1806));[-((#{438;597;}+2234))]=((#{((#{[906]=930;877;270;}+600));(964);}+2805));[(3446)]="\99";[(6660)]=(2753);[(1728)]="\116";[((#{}+6219))]=((#{}+(7)));[(1143)]="\116";[-((#{}+1238))]=((1233));[-(2318)]=(((#{}+2485)));[-(15)]="\111";[-(1091)]=(((#{}+1136)));[-((#{}+517))]="\101";[(6027)]=((32));[(2258)]="\108";[(2107)]="\99";[((#{59;246;642;[672]=212;371;}+3507))]="\97";[-((#{[16]=589;368;839;295;}+477))]="\98";[-(3235)]=(1934);[((#{}+5728))]=((#{758;(781);(176);807;}+((#{}+252))));[(1417)]="\114";},(function(...)end)); end) Respawn.Name = "Respawn" Respawn.Parent = Main Respawn.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Respawn.Position = UDim2.new(0.519101143, 0, 0.054347828, 0) Respawn.Size = UDim2.new(0, 200, 0, 50) Respawn.Font = Enum.Font.Cartoon Respawn.Text = "Respawn" Respawn.TextColor3 = Color3.fromRGB(255, 255, 255) Respawn.TextSize = 14.000 Respawn.MouseButton1Down:connect(function() JusrResetLmao.Visible = true end) JusrResetLmao.Name = "JusrResetLmao" JusrResetLmao.Parent = Respawn JusrResetLmao.Active = true JusrResetLmao.BackgroundColor3 = Color3.fromRGB(255, 255, 255) JusrResetLmao.Position = UDim2.new(-0.764999986, 0, -2.71999979, 0) JusrResetLmao.Size = UDim2.new(0, 288, 0, 49) JusrResetLmao.Visible = false JustReset.Name = "JustReset" JustReset.Parent = JusrResetLmao JustReset.BackgroundColor3 = Color3.fromRGB(255, 255, 255) JustReset.BorderSizePixel = 0 JustReset.Position = UDim2.new(0.152777791, 0, 0.0612244979, 0) JustReset.Size = UDim2.new(0, 200, 0, 42) JustReset.Font = Enum.Font.SourceSans JustReset.Text = "Just reset lmao" JustReset.TextColor3 = Color3.fromRGB(0, 0, 0) JustReset.TextSize = 14.000 Credits.Name = "Credits" Credits.Parent = Main Credits.Active = true Credits.BackgroundColor3 = Color3.fromRGB(59, 59, 59) Credits.Position = UDim2.new(0, 0, 0.913043499, 0) Credits.Size = UDim2.new(0, 445, 0, 16) Credits.Font = Enum.Font.SourceSans Credits.Text = "The GUI was made by ThomazCFB" Credits.TextColor3 = Color3.fromRGB(255, 255, 255) Credits.TextScaled = true Credits.TextSize = 14.000 Credits.TextWrapped = true Henry.Name = "Henry" Henry.Parent = Main Henry.Active = true Henry.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Henry.Position = UDim2.new(0.143820226, 0, 0.402173907, 0) Henry.Size = UDim2.new(0, 93, 0, 86) Henry.Image = "http://www.roblox.com/asset/?id=5605681095" Charles.Name = "Charles" Charles.Parent = Main Charles.Active = true Charles.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Charles.Position = UDim2.new(0.63820225, 0, 0.402173907, 0) Charles.Size = UDim2.new(0, 93, 0, 86) Charles.Image = "http://www.roblox.com/asset/?id=741064322" Close.Name = "Close" Close.Parent = Main Close.BackgroundColor3 = Color3.fromRGB(170, 0, 0) Close.BorderColor3 = Color3.fromRGB(0, 0, 0) Close.BorderSizePixel = 3 Close.Position = UDim2.new(0.42696631, 0, 0.5, 0) Close.Size = UDim2.new(0, 65, 0, 50) Close.Font = Enum.Font.SourceSans Close.Text = "Close" Close.TextColor3 = Color3.fromRGB(0, 0, 0) Close.TextScaled = true Close.TextSize = 14.000 Close.TextWrapped = true Close.MouseButton1Down:connect(function() Open.Visible = true Main.Visible = false end) end) fescripthubbutton15.Name = "fescripthubbutton1" fescripthubbutton15.Parent = feScriptHub fescripthubbutton15.Size = UDim2.new(0, 449,0, 22) fescripthubbutton15.BackgroundColor3 = Color3.fromRGB(44,44,44) fescripthubbutton15.BorderSizePixel = 4 fescripthubbutton15.BorderColor3 = Color3.fromRGB(25,25,25) fescripthubbutton15.TextColor3 = Color3.fromRGB(120,120,120) fescripthubbutton15.Font = Enum.Font.SourceSansBold fescripthubbutton15.TextScaled = true fescripthubbutton15.Text = "FE Destroyer" fescripthubbutton15.MouseButton1Click:Connect(function() -- Farewell Infortality. -- Version: 2.82 -- Instances: local Theexploit = Instance.new("ScreenGui") local GUIopenframe = Instance.new("Frame") local GuiOpen = Instance.new("TextButton") local GUImain = Instance.new("Frame") local HatSpam = Instance.new("TextButton") local flingkill = Instance.new("TextButton") local Admin = Instance.new("TextButton") local fly = Instance.new("TextButton") local AnimationGui = Instance.new("TextButton") local Brickspam = Instance.new("TextButton") local ExitGUI = Instance.new("TextButton") local credits = Instance.new("TextLabel") local Title = Instance.new("TextLabel") local page2 = Instance.new("TextButton") local GUImain2 = Instance.new("Frame") local title2 = Instance.new("TextLabel") local btools = Instance.new("TextButton") local unlockWS = Instance.new("TextButton") local lowgravity = Instance.new("TextButton") local comingsoon = Instance.new("TextLabel") local ExitGUI2 = Instance.new("TextButton") --Properties: Theexploit.Name = "The exploit" Theexploit.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") GUIopenframe.Name = "GUI open frame" GUIopenframe.Parent = Theexploit GUIopenframe.BackgroundColor3 = Color3.new(0.0313726, 0, 1) GUIopenframe.Position = UDim2.new(0.0304878056, 0, 0.880596995, 0) GUIopenframe.Size = UDim2.new(0, 130, 0, 22) GuiOpen.Name = "Gui Open" GuiOpen.Parent = GUIopenframe GuiOpen.BackgroundColor3 = Color3.new(0.992157, 0.152941, 0.00392157) GuiOpen.BorderColor3 = Color3.new(0.0509804, 0, 0) GuiOpen.Size = UDim2.new(0, 138, 0, 21) GuiOpen.Font = Enum.Font.SciFi GuiOpen.Text = "Open Gui" GuiOpen.TextColor3 = Color3.new(0, 0, 0) GuiOpen.TextSize = 14 GuiOpen.MouseButton1Down:connect(function() GUImain.Visible = true GUIopenframe.Visible = false end) GUImain.Name = "GUI main" GUImain.Parent = Theexploit GUImain.BackgroundColor3 = Color3.new(0, 0, 1) GUImain.Position = UDim2.new(0.283536583, 0, 0.215351805, 0) GUImain.Size = UDim2.new(0, 222, 0, 277) GUImain.Visible = false HatSpam.Name = "HatSpam" HatSpam.Parent = GUImain HatSpam.BackgroundColor3 = Color3.new(1, 0, 0) HatSpam.Position = UDim2.new(0, 11, 0, 51) HatSpam.Size = UDim2.new(0, 200, 0, 23) HatSpam.Font = Enum.Font.SourceSans HatSpam.Text = "Hat Spam (Life in Paridise)" HatSpam.TextColor3 = Color3.new(0, 0, 0) HatSpam.TextSize = 14 HatSpam.MouseButton1Down:connect(function() for **1,500 do local A_1 = { [1] = "Wear", [2] = "100427922", [3] = "Hats" } local Event = game:GetService("ReplicatedStorage").WearItem Event:FireServer(A_1) wait(0.1) for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetDescendants()) do if v:IsA("Hat") or v:IsA("Accessory") then v.Parent = game:GetService("Workspace") end end end end) flingkill.Name = "flingkill" flingkill.Parent = GUImain flingkill.BackgroundColor3 = Color3.new(1, 0, 0) flingkill.Position = UDim2.new(0, 11, 0, 89) flingkill.Size = UDim2.new(0, 200, 0, 23) flingkill.Font = Enum.Font.SourceSans flingkill.Text = "FE fling/kill" flingkill.TextColor3 = Color3.new(0, 0, 0) flingkill.TextSize = 14 flingkill.MouseButton1Down:connect(function() -- Made By NubDeveloper local FlingKill = Instance.new("ScreenGui") local Main = Instance.new("Frame") local Label = Instance.new("Frame") local Shadow = Instance.new("Frame") local StartKill = Instance.new("TextButton") local StopKill = Instance.new("TextButton") local Instructions = Instance.new("TextLabel") local CurrentPower = Instance.new("TextLabel") local Recomendation = Instance.new("TextLabel") local NameOfGui = Instance.new("TextLabel") local Exit = Instance.new("TextButton") local UPArrow = Instance.new("TextButton") local DownArrow = Instance.new("TextButton") -- Properties FlingKill.Name = "Fling/Kill" FlingKill.Parent = game.CoreGui Main.Name = "Main" Main.Parent = FlingKill Main.BackgroundColor3 = Color3.new(0.92549, 0.941177, 0.945098) Main.BorderSizePixel = 0 Main.Position = UDim2.new(0.702554762, 0, 0.446640313, 0) Main.Size = UDim2.new(0, 217, 0, 233) Main.Selectable = true Main.Active = true Main.Draggable = true Label.Name = "Label" Label.Parent = Main Label.BackgroundColor3 = Color3.new(0.741176, 0.764706, 0.780392) Label.BorderSizePixel = 0 Label.Size = UDim2.new(0, 217, 0, 27) Shadow.Name = "Shadow" Shadow.Parent = Main Shadow.BackgroundColor3 = Color3.new(0.67451, 0.694118, 0.705882) Shadow.BorderSizePixel = 0 Shadow.Position = UDim2.new(0, 0, 0.115879826, 0) Shadow.Size = UDim2.new(0, 217, 0, 9) StartKill.Name = "StartKill" StartKill.Parent = Main StartKill.BackgroundColor3 = Color3.new(0.741176, 0.764706, 0.780392) StartKill.BorderSizePixel = 0 StartKill.Position = UDim2.new(0.195852548, 0, 0.227467805, 0) StartKill.Size = UDim2.new(0, 126, 0, 23) StartKill.Font = Enum.Font.Cartoon StartKill.Text = "FE Kill/Fling" StartKill.TextColor3 = Color3.new(0, 0, 0) StartKill.TextSize = 14 StopKill.Name = "StopKill" StopKill.Parent = Main StopKill.BackgroundColor3 = Color3.new(0.741176, 0.764706, 0.780392) StopKill.BorderSizePixel = 0 StopKill.Position = UDim2.new(0.207373276, 0, 0.38197428, 0) StopKill.Size = UDim2.new(0, 124, 0, 23) StopKill.Font = Enum.Font.Cartoon StopKill.Text = "Stop FE Kill/Fling" StopKill.TextColor3 = Color3.new(0, 0, 0) StopKill.TextSize = 14 Instructions.Name = "Instructions" Instructions.Parent = Main Instructions.BackgroundColor3 = Color3.new(1, 1, 1) Instructions.BackgroundTransparency = 1 Instructions.Position = UDim2.new(0.0391705073, 0, 0.549356222, 0) Instructions.Size = UDim2.new(0, 200, 0, 32) Instructions.Font = Enum.Font.Cartoon Instructions.Text = "Just touch someone to watch the fly to their death!" Instructions.TextColor3 = Color3.new(0, 0, 0) Instructions.TextSize = 14 Instructions.TextWrapped = true CurrentPower.Name = "CurrentPower" CurrentPower.Parent = Main CurrentPower.BackgroundColor3 = Color3.new(1, 1, 1) CurrentPower.BackgroundTransparency = 1 CurrentPower.Position = UDim2.new(0.276497692, 0, 0.686695278, 0) CurrentPower.Size = UDim2.new(0, 98, 0, 36) CurrentPower.Font = Enum.Font.Cartoon CurrentPower.Text = "Current Power = 5" CurrentPower.TextColor3 = Color3.new(0, 0, 0) CurrentPower.TextSize = 14 Recomendation.Name = "Recomendation" Recomendation.Parent = Main Recomendation.BackgroundColor3 = Color3.new(1, 1, 1) Recomendation.BackgroundTransparency = 1 Recomendation.Position = UDim2.new(0.0414746553, 0, 0.884120166, 0) Recomendation.Size = UDim2.new(0, 200, 0, 21) Recomendation.Font = Enum.Font.Cartoon Recomendation.Text = "Recommended Power is 5" Recomendation.TextColor3 = Color3.new(0, 0, 0) Recomendation.TextSize = 14 NameOfGui.Name = "NameOfGui" NameOfGui.Parent = Main NameOfGui.BackgroundColor3 = Color3.new(1, 1, 1) NameOfGui.BackgroundTransparency = 1 NameOfGui.Position = UDim2.new(0.0806451589, 0, 0, 0) NameOfGui.Size = UDim2.new(0, 154, 0, 27) NameOfGui.Font = Enum.Font.Cartoon NameOfGui.Text = "FE Kill/Fling By NubDeveloper" NameOfGui.TextColor3 = Color3.new(0, 0, 0) NameOfGui.TextSize = 14 Exit.Name = "Exit" Exit.Parent = Main Exit.BackgroundColor3 = Color3.new(1, 1, 1) Exit.BackgroundTransparency = 1 Exit.Position = UDim2.new(0.907834113, 0, 0, 0) Exit.Size = UDim2.new(0, 20, 0, 27) Exit.Font = Enum.Font.Cartoon Exit.Text = "X" Exit.TextColor3 = Color3.new(0, 0, 0) Exit.TextSize = 14 UPArrow.Name = "UPArrow" UPArrow.Parent = Main UPArrow.BackgroundColor3 = Color3.new(1, 1, 1) UPArrow.BackgroundTransparency = 1 UPArrow.Position = UDim2.new(0.0783410147, 0, 0.716738224, 0) UPArrow.Size = UDim2.new(0, 26, 0, 23) UPArrow.Font = Enum.Font.Cartoon UPArrow.Text = "Up" UPArrow.TextColor3 = Color3.new(0, 0, 0) UPArrow.TextSize = 12 UPArrow.TextWrapped = true DownArrow.Name = "DownArrow" DownArrow.Parent = Main DownArrow.BackgroundColor3 = Color3.new(1, 1, 1) DownArrow.BackgroundTransparency = 1 DownArrow.Position = UDim2.new(0.792626739, 0, 0.714592278, 0) DownArrow.Size = UDim2.new(0, 26, 0, 23) DownArrow.Font = Enum.Font.Cartoon DownArrow.Text = "Down" DownArrow.TextColor3 = Color3.new(0, 0, 0) DownArrow.TextSize = 12 DownArrow.TextWrapped = true power = 500 active = false local val = Instance.new("IntValue") val.Name = "Number" val.Parent = game.Players.LocalPlayer val.Value = 5 Exit.MouseButton1Click:connect(function() FlingKill.Enabled = false end) StartKill.MouseButton1Click:connect(function() game:GetService('RunService').Stepped:connect(function() if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then game.Players.LocalPlayer.Character.Head.CanCollide = false game.Players.LocalPlayer.Character.Torso.CanCollide = false game.Players.LocalPlayer.Character["Left Leg"].CanCollide = false game.Players.LocalPlayer.Character["Right Leg"].CanCollide = false else if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then game.Players.LocalPlayer.Character.Head.CanCollide = false game.Players.LocalPlayer.Character.UpperTorso.CanCollide = false game.Players.LocalPlayer.Character.LowerTorso.CanCollide = false game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false end end end) wait(.1) local bambam = Instance.new("BodyThrust") bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart bambam.Force = Vector3.new(power,0,power) bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position end) StopKill.MouseButton1Click:connect(function() active = false game.Players.LocalPlayer.Character.HumanoidRootPart.BodyThrust:Remove() end) UPArrow.MouseButton1Click:connect(function() power = power + 100 game.Players.LocalPlayer.Number.Value = game.Players.LocalPlayer.Number.Value + 1 CurrentPower.Text = "Current Power = " .. game.Players.LocalPlayer.Number.Value end) DownArrow.MouseButton1Click:connect(function() power = power - 100 game.Players.LocalPlayer.Number.Value = game.Players.LocalPlayer.Number.Value - 1 CurrentPower.Text = "Current Power = " .. game.Players.LocalPlayer.Number.Value end) end) Admin.Name = "Admin" Admin.Parent = GUImain Admin.BackgroundColor3 = Color3.new(1, 0, 0) Admin.Position = UDim2.new(0, 11, 0, 156) Admin.Size = UDim2.new(0, 200, 0, 23) Admin.Font = Enum.Font.SourceSans Admin.Text = "FE Reviz Admin V2" Admin.TextColor3 = Color3.new(0, 0, 0) Admin.TextSize = 14 Admin.MouseButton1Down:connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/KNUzQPYS"))() end) fly.Name = "fly" fly.Parent = GUImain fly.BackgroundColor3 = Color3.new(1, 0, 0) fly.Position = UDim2.new(0, 11, 0, 122) fly.Size = UDim2.new(0, 200, 0, 23) fly.Font = Enum.Font.SourceSans fly.Text = "FE Toggle Fly (E)" fly.TextColor3 = Color3.new(0, 0, 0) fly.TextSize = 14 fly.MouseButton1Down:connect(function() repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid") local mouse = game.Players.LocalPlayer:GetMouse() repeat wait() until mouse local plr = game.Players.LocalPlayer local torso = plr.Character.Torso local flying = true local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 50 local speed = 0 function Fly() local bg = Instance.new("BodyGyro", torso) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) bg.cframe = torso.CFrame local bv = Instance.new("BodyVelocity", torso) bv.velocity = Vector3.new(0,0.1,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) repeat wait() plr.Character.Humanoid.PlatformStand = true if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.5+(speed/maxspeed) if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-1 if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0.1,0) end bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) until not flying ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() plr.Character.Humanoid.PlatformStand = false end mouse.KeyDown:connect(function(key) if key:lower() == "e" then if flying then flying = false else flying = true Fly() end elseif key:lower() == "w" then ctrl.f = 1 elseif key:lower() == "s" then ctrl.b = -1 elseif key:lower() == "a" then ctrl.l = -1 elseif key:lower() == "d" then ctrl.r = 1 end end) mouse.KeyUp:connect(function(key) if key:lower() == "w" then ctrl.f = 0 elseif key:lower() == "s" then ctrl.b = 0 elseif key:lower() == "a" then ctrl.l = 0 elseif key:lower() == "d" then ctrl.r = 0 end end) Fly() end) AnimationGui.Name = "AnimationGui" AnimationGui.Parent = GUImain AnimationGui.BackgroundColor3 = Color3.new(1, 0, 0) AnimationGui.Position = UDim2.new(0, 11, 0, 221) AnimationGui.Size = UDim2.new(0, 200, 0, 23) AnimationGui.Font = Enum.Font.SourceSans AnimationGui.Text = "FE Animation Gui" AnimationGui.TextColor3 = Color3.new(0, 0, 0) AnimationGui.TextSize = 14 AnimationGui.MouseButton1Down:connect(function() --FE Animation Gui Made by Dark Magic Rblx in ROBLOX Studio, please give credits if you use this. --You can use all and me in the Name Here Section! gui = Instance.new("ScreenGui",game.CoreGui) gui.Name = "FE Animation Gui by Dark Magic Rblx" box = Instance.new("Frame",gui) box.Size = UDim2.new(0,400,0,100) box.Position = UDim2.new(0,800,0,500) box.BackgroundTransparency = 0 box.BackgroundColor3 = Color3.new(167,0,0) box.BorderSizePixel = 5 box.BorderColor3 = Color3.new(27,42,53) o = Instance.new("TextBox",gui) o.Name = "Speed Here" o.Size = UDim2.new(0,150,0,15) o.Position = UDim2.new(0,1000,0,590) o.BackgroundTransparency = 0 o.BackgroundColor3 = Color3.new(0,0,0) o.BorderSizePixel = 0 o.Font = "Arcade" o.TextColor3 = Color3.new(255,255,255) o.TextScaled = true o.TextWrapped = true o.Text = "Speed Here" a = Instance.new("TextBox",gui) a.Name = "ID Here" a.Size = UDim2.new(0,300,0,25) a.Position = UDim2.new(0,900,0,530) a.BackgroundTransparency = 0 a.BackgroundColor3 = Color3.new(0,0,0) a.BorderSizePixel = 0 a.Font = "Arcade" a.TextColor3 = Color3.new(255,255,255) a.TextScaled = true a.TextWrapped = true a.Text = "ID Here" b = Instance.new("TextBox",gui) b.Name = "Namehere" b.Size = UDim2.new(0,300,0,25) b.Position = UDim2.new(0,900,0,560) b.BackgroundTransparency = 0 b.BackgroundColor3 = Color3.new(0,0,0) b.BorderSizePixel = 0 b.Font = "Arcade" b.TextColor3 = Color3.new(255,255,255) b.TextScaled = true b.TextWrapped = true b.Text = "Name here" c = Instance.new("TextButton",gui) c.Name = "Animation" c.Size = UDim2.new(0,100,0,40) c.Position = UDim2.new(0,800,0,520) c.BackgroundTransparency = 0 c.BackgroundColor3 = Color3.new(0,0,0) c.BorderSizePixel = 0 c.Font = "Arcade" c.TextColor3 = Color3.new(255,255,255) c.TextScaled = true c.TextWrapped = true c.Text = "Animation" d = Instance.new("TextButton",gui) d.Name = "Player" d.Size = UDim2.new(0,100,0,40) d.Position = UDim2.new(0,800,0,560) d.BackgroundTransparency = 0 d.BackgroundColor3 = Color3.new(0,0,0) d.BorderSizePixel = 0 d.Font = "Arcade" d.TextColor3 = Color3.new(255,255,255) d.TextScaled = true d.TextWrapped = true d.Text = "Player" cred = Instance.new("TextLabel",gui) cred.Name = "Credits" cred.Size = UDim2.new(0,400,0,20) cred.Position = UDim2.new(0,800,0,500) cred.BackgroundTransparency = 0 cred.BackgroundColor3 = Color3.new(0,0,0) box.BorderSizePixel = 5 box.BorderColor3 = Color3.new(27,42,53) cred.Font = "Arcade" cred.FontSize = "Size24" cred.TextColor3 = Color3.new(255,255,255) cred.Text = "FE Animation Gui by Dark Magic Rblx!" cred.TextSize = 19 c.MouseButton1Down:connect(function() local AnimationId = gui["ID Here"].Text local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local Player = game.Players:FindFirstChild(gui.Namehere.Text) if Player ~= nil then local k = Player.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(gui["Speed Here"].Text) end if gui.Namehere.Text =="me" then local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(gui["Speed Here"].Text) end if gui.Namehere.Text =="all" then for i,v in pairs(game.Players:GetChildren()) do local k = v.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(gui["Speed Here"].Text) end end end) d.MouseButton1Down:connect(function() local AnimationId = gui["ID Here"].Text local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local Player = game.Players:FindFirstChild(gui.Namehere.Text) if Player ~= nil then local k = Player.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(gui["Speed Here"].Text) end if gui.Namehere.Text =="me" then local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(gui["Speed Here"].Text) end if gui.Namehere.Text =="all" then for i,v in pairs(game.Players:GetChildren()) do local k = v.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(gui["Speed Here"].Text) end end end) end) Brickspam.Name = "Brickspam" Brickspam.Parent = GUImain Brickspam.BackgroundColor3 = Color3.new(1, 0, 0) Brickspam.Position = UDim2.new(0, 11, 0, 189) Brickspam.Size = UDim2.new(0, 200, 0, 23) Brickspam.Font = Enum.Font.SourceSans Brickspam.Text = "FE Brick Spam" Brickspam.TextColor3 = Color3.new(0, 0, 0) Brickspam.TextSize = 14 Brickspam.MouseButton1Down:connect(function() for **1,500 do local A_1 = { [1] = "Wear", [2] = "100427922", [3] = "Hats" } local Event = game:GetService("ReplicatedStorage").WearItem Event:FireServer(A_1) wait(0.1) for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetDescendants()) do if v:IsA("Hat") or v:IsA("Accessory") then v.Handle.Mesh:Destroy() v.Parent = game:GetService("Workspace") end end end end) Title.Name = "Title" Title.Parent = GUImain Title.BackgroundColor3 = Color3.new(0, 1, 0.498039) Title.BorderColor3 = Color3.new(0, 0, 0) Title.Size = UDim2.new(0, 222, 0, 29) Title.Font = Enum.Font.SourceSans Title.Text = "FE Destroyer v2.0" Title.TextColor3 = Color3.new(0, 0, 0) Title.TextSize = 18 Title.TextWrapped = true credits.Name = "credits" credits.Parent = GUImain credits.BackgroundColor3 = Color3.new(0, 0, 1) credits.BorderColor3 = Color3.new(0, 0, 1) credits.Position = UDim2.new(0, 0, 0.902527094, 0) credits.Size = UDim2.new(0, 200, 0, 27) credits.Font = Enum.Font.SourceSans credits.Text = "GUI created by JamiePro248#5569" credits.TextColor3 = Color3.new(1, 0, 0) credits.TextSize = 14 ExitGUI.Name = "ExitGUI" ExitGUI.Parent = GUImain ExitGUI.BackgroundColor3 = Color3.new(1, 0, 0) ExitGUI.Position = UDim2.new(0, 201, 0, 0) ExitGUI.Size = UDim2.new(0, 21, 0, 19) ExitGUI.Font = Enum.Font.SourceSans ExitGUI.Text = "X" ExitGUI.TextColor3 = Color3.new(0, 0, 0) ExitGUI.TextSize = 14 ExitGUI.MouseButton1Down:connect(function() GUImain.Visible = false GUIopenframe.Visible = true end) page2.Name = "page2" page2.Parent = GUImain page2.BackgroundColor3 = Color3.new(1, 0, 0) page2.Position = UDim2.new(0.851351202, 0, 0.902527094, 0) page2.Size = UDim2.new(0, 33, 0, 27) page2.Font = Enum.Font.SourceSans page2.Text = "->" page2.TextColor3 = Color3.new(0, 0, 0) page2.TextScaled = true page2.TextSize = 14 page2.TextWrapped = true page2.MouseButton1Down:connect(function() GUImain2.Visible = true page2.Visible = false end) GUImain2.Name = "GUImain2" GUImain2.Parent = Theexploit GUImain2.BackgroundColor3 = Color3.new(0, 0, 1) GUImain2.Position = UDim2.new(0.512345672, 0, 0.214285716, 0) GUImain2.Size = UDim2.new(0, 232, 0, 277) GUImain2.Visible = false title2.Name = "title2" title2.Parent = GUImain2 title2.BackgroundColor3 = Color3.new(0, 1, 0.498039) title2.Size = UDim2.new(0, 232, 0, 29) title2.Font = Enum.Font.SourceSans title2.Text = "FE Destroyer Page 2" title2.TextColor3 = Color3.new(0, 0, 0) title2.TextSize = 18 title2.TextWrapped = true btools.Name = "btools" btools.Parent = GUImain2 btools.BackgroundColor3 = Color3.new(1, 0, 0) btools.Position = UDim2.new(0.0474137925, 0, 0.184115529, 0) btools.Size = UDim2.new(0, 209, 0, 23) btools.Font = Enum.Font.SourceSans btools.Text = "Btools (Local)" btools.TextColor3 = Color3.new(0, 0, 0) btools.TextSize = 14 btools.MouseButton1Down:connect(function() a = Instance.new("HopperBin", game.Players.LocalPlayer.Backpack) a.BinType = 2 b = Instance.new("HopperBin", game.Players.LocalPlayer.Backpack) b.BinType = 3 c = Instance.new("HopperBin", game.Players.LocalPlayer.Backpack) c.BinType = 4 end) unlockWS.Name = "unlockWS" unlockWS.Parent = GUImain2 unlockWS.BackgroundColor3 = Color3.new(1, 0, 0) unlockWS.Position = UDim2.new(0.0474137925, 0, 0.321299642, 0) unlockWS.Size = UDim2.new(0, 209, 0, 23) unlockWS.Font = Enum.Font.SourceSans unlockWS.Text = "Unlock WS (local)" unlockWS.TextColor3 = Color3.new(0, 0, 0) unlockWS.TextSize = 14 unlockWS.MouseButton1Down:connect(function() function unlock(obj) for i,v in pairs(obj:GetChildren()) do if v:IsA("BasePart") then v.Locked = false end unlock(v) end end unlock(workspace) end) lowgravity.Name = " lowgravity" lowgravity.Parent = GUImain2 lowgravity.BackgroundColor3 = Color3.new(1, 0, 0) lowgravity.Position = UDim2.new(0.0474137925, 0, 0.458483756, 0) lowgravity.Size = UDim2.new(0, 209, 0, 23) lowgravity.Font = Enum.Font.SourceSans lowgravity.Text = "Low gravity (local)" lowgravity.TextColor3 = Color3.new(0, 0, 0) lowgravity.TextSize = 14 lowgravity.MouseButton1Down:connect(function() game.Workspace.Gravity = 20 end) comingsoon.Name = "comingsoon" comingsoon.Parent = GUImain2 comingsoon.BackgroundColor3 = Color3.new(0, 0, 1) comingsoon.BorderColor3 = Color3.new(0, 0, 1) comingsoon.Position = UDim2.new(0.0474137925, 0, 0.584837556, 0) comingsoon.Size = UDim2.new(0, 209, 0, 99) comingsoon.Font = Enum.Font.SourceSans comingsoon.Text = "MORE COMING SOON..." comingsoon.TextColor3 = Color3.new(1, 0, 0) comingsoon.TextScaled = true comingsoon.TextSize = 14 comingsoon.TextWrapped = true ExitGUI2.Name = "ExitGUI2" ExitGUI2.Parent = GUImain2 ExitGUI2.BackgroundColor3 = Color3.new(1, 0, 0) ExitGUI2.Position = UDim2.new(0, 210, 0, 4) ExitGUI2.Size = UDim2.new(0, 21, 0, 19) ExitGUI2.Font = Enum.Font.SourceSans ExitGUI2.Text = "X" ExitGUI2.TextColor3 = Color3.new(0, 0, 0) ExitGUI2.TextSize = 14 ExitGUI2.MouseButton1Down:connect(function() GUImain2.Visible = false page2.Visible = true end) -- Scripts: end) fescripthubbutton16.Name = "fescripthubbutton1" fescripthubbutton16.Parent = feScriptHub fescripthubbutton16.Size = UDim2.new(0, 449,0, 22) fescripthubbutton16.BackgroundColor3 = Color3.fromRGB(44,44,44) fescripthubbutton16.BorderSizePixel = 4 fescripthubbutton16.BorderColor3 = Color3.fromRGB(25,25,25) fescripthubbutton16.TextColor3 = Color3.fromRGB(120,120,120) fescripthubbutton16.Font = Enum.Font.SourceSansBold fescripthubbutton16.TextScaled = true fescripthubbutton16.Text = "FullBright" fescripthubbutton16.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/06iG6YkU", true))() end) fescripthubbutton17.Name = "fescripthubbutton1" fescripthubbutton17.Parent = feScriptHub fescripthubbutton17.Size = UDim2.new(0, 449,0, 22) fescripthubbutton17.BackgroundColor3 = Color3.fromRGB(44,44,44) fescripthubbutton17.BorderSizePixel = 4 fescripthubbutton17.BorderColor3 = Color3.fromRGB(25,25,25) fescripthubbutton17.TextColor3 = Color3.fromRGB(120,120,120) fescripthubbutton17.Font = Enum.Font.SourceSansBold fescripthubbutton17.TextScaled = true fescripthubbutton17.Text = "FE Walk On Walls R6" fescripthubbutton17.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/geUZHr7B"))() end) fescripthubbutton18.Name = "fescripthubbutton1" fescripthubbutton18.Parent = feScriptHub fescripthubbutton18.Size = UDim2.new(0, 449,0, 22) fescripthubbutton18.BackgroundColor3 = Color3.fromRGB(44,44,44) fescripthubbutton18.BorderSizePixel = 4 fescripthubbutton18.BorderColor3 = Color3.fromRGB(25,25,25) fescripthubbutton18.TextColor3 = Color3.fromRGB(120,120,120) fescripthubbutton18.Font = Enum.Font.SourceSansBold fescripthubbutton18.TextScaled = true fescripthubbutton18.Text = "FE Naruto Run R15" fescripthubbutton18.MouseButton1Click:Connect(function() function LoadLibrary(a) return loadstring(game:HttpGet("https://pastebin.com/raw/UfzKgS6T", true))() end loadstring(game:GetObjects("rbxassetid://4480871791")[1].Source)() --[[ ==================================]} //{Script: Memuto //{User: Solavenge ==================================]} //{Controls: // F - Toggle Memes ==================================]} --]] Player=game:GetService("Players").LocalPlayer Character=workspace.CloneCharacter PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid m=Instance.new('Model',Character) LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Neck=Torso.Neck it=Instance.new attacktype=1 vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false deb=false equipped=true hand=false MMouse=nil combo=0 mana=0 cam=workspace.CurrentCamera RocketTarget=nil Targetting=false trispeed=.2 attackmode='none' local idle=0 local Anim="Idle" local Effects={} local gun=false local shoot=false local issprinting=false local memeing=false player=nil mouse=Player:GetMouse() --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] TorsoColor=Torso.BrickColor function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end player=Player ch=Character RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso if Humanoid:findFirstChild("Animate") then Humanoid:findFirstChild("Animate"):Destroy() elseif Character:findFirstChild("Animate") then Character:findFirstChild("Animate"):Destroy() end local WEEB = Instance.new("Sound",Torso) WEEB.Volume=0 WEEB.Pitch=0 WEEB.SoundId="http://www.roblox.com/asset/?id=4179173262" WEEB.Looped=true wait() WEEB:play() local Stats=Instance.new("BoolValue") Stats.Name="Stats" Stats.Parent=Character local Atk=Instance.new("NumberValue") Atk.Name="Damage" Atk.Parent=Stats Atk.Value=1 local Def=Instance.new("NumberValue") Def.Name="Defense" Def.Parent=Stats Def.Value=1 local Speed=Instance.new("NumberValue") Speed.Name="Speed" Speed.Parent=Stats Speed.Value=1 local Mvmt=Instance.new("NumberValue") Mvmt.Name="Movement" Mvmt.Parent=Stats Mvmt.Value=1 local donum=0 function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=brickcolor fp.Name=name fp.Size=size fp.Position=Torso.Position NoOutline(fp) fp.Material="SmoothPlastic" fp:BreakJoints() return fp end function part2(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) local fp = Instance.new("Part") fp.formFactor = formfactor fp.Parent = parent fp.Reflectance = reflectance fp.Transparency = transparency fp.CanCollide = false fp.Locked = true fp.BrickColor = BrickColor.new(tostring(brickcolor)) fp.Name = name fp.Size = size fp.Position = Character.Torso.Position fp.Material = material NoOutline(fp) return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 return weld end function weld2(parent, part0, part1, c0, c1) local Weld = Instance.new("Weld") Weld.Parent = parent Weld.Part0 = part0 Weld.Part1 = part1 Weld.C0 = c0 Weld.C1 = c1 return Weld end local Color1=Torso.BrickColor local bodvel=Instance.new("BodyVelocity") local bg=Instance.new("BodyGyro") ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 1 / 60 tf = 0 allowframeloss = true tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:play() game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) --bm1 if hit.Parent == nil then return end local h = hit.Parent:FindFirstChild("Humanoid") for _, v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil then if hit.Parent.DebounceHit.Value == true then return end end if h.MaxHealth >= math.huge then hit:BreakJoints() end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) local c = Instance.new("ObjectValue") c.Name = "creator" c.Value = game:service("Players").LocalPlayer c.Parent = h game:GetService("Debris"):AddItem(c, .5) if HitSound ~= nil and HitPitch ~= nil then so(HitSound, hit, 1, HitPitch) end local Damage = math.random(minim, maxim) -- h:TakeDamage(Damage) local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil then if block.className == "IntValue" then if block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end end end if blocked == false then -- h:TakeDamage(Damage) h.Health = h.Health - Damage if Damage ~= 0 then ShowDamage2((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Institutional white").Color) end else h.Health = h.Health - (Damage / 2) if Damage ~=0 then ShowDamage2((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Institutional white").Color) end end if Type == "Knockdown" then local hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end), hum) local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit local bodvol = Instance.new("BodyVelocity") bodvol.velocity = angle * knockback bodvol.P = 5000 bodvol.maxForce = Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent = hit local rl = Instance.new("BodyAngularVelocity") rl.P = 3000 rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) rl.Parent = hit game:GetService("Debris"):AddItem(bodvol, .5) game:GetService("Debris"):AddItem(rl, .5) elseif Type == "Plat" then local hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(2) HHumanoid.PlatformStand = false end), hum) local rl = Instance.new("BodyAngularVelocity") rl.P = 3000 rl.maxTorque = Vector3.new(100, 100, 100) * 500 rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) rl.Parent = hit game:GetService("Debris"):AddItem(rl, .5) elseif Type == "Normal" then local vp = Instance.new("BodyVelocity") vp.P = 500 vp.maxForce = Vector3.new(math.huge, 0, math.huge) vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 if knockback > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, .5) elseif Type == "Up" then local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.velocity = vt(0, 20, 0) bodyVelocity.P = 5000 bodyVelocity.maxForce = Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent = hit game:GetService("Debris"):AddItem(bodyVelocity, .5) elseif Type == "Snare" then local bp = Instance.new("BodyPosition") bp.P = 2000 bp.D = 100 bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) bp.position = hit.Parent.Torso.Position bp.Parent = hit.Parent.Torso game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Freeze" then local BodPos = Instance.new("BodyPosition") BodPos.P = 50000 BodPos.D = 1000 BodPos.maxForce = Vector3.new(math.huge, math.huge, math.huge) BodPos.position = hit.Parent.Torso.Position BodPos.Parent = hit.Parent.Torso local BodGy = Instance.new("BodyGyro") BodGy.maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge BodGy.P = 20e+003 BodGy.Parent = hit.Parent.Torso BodGy.cframe = hit.Parent.Torso.CFrame hit.Parent.Torso.Anchored = true coroutine.resume(coroutine.create(function(Part) swait(1.5) Part.Anchored = false end), hit.Parent.Torso) game:GetService("Debris"):AddItem(BodPos, 3) game:GetService("Debris"):AddItem(BodGy, 3) elseif Type=="Target" then if Targetting==false then ZTarget=hit.Parent.Torso coroutine.resume(coroutine.create(function(Part) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) swait(5) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) end),ZTarget) TargHum=ZTarget.Parent:findFirstChild("Humanoid") targetgui=Instance.new("BillboardGui") targetgui.Parent=ZTarget targetgui.Size=UDim2.new(10,100,10,100) targ=Instance.new("ImageLabel") targ.Parent=targetgui targ.BackgroundTransparency=1 targ.Image="rbxassetid://4834067" targ.Size=UDim2.new(1,0,1,0) cam.CameraType="Scriptable" cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) Targetting=true RocketTarget=ZTarget for **1,Property do if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then swait() end cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) end Targetting=false RocketTarget=nil targetgui.Parent=nil cam.CameraType="Custom" end end local debounce = Instance.new("BoolValue") debounce.Name = "DebounceHit" debounce.Parent = hit.Parent debounce.Value = true game:GetService("Debris"):AddItem(debounce, Delay) c = Instance.new("ObjectValue") c.Name = "creator" c.Value = Player c.Parent = h game:GetService("Debris"):AddItem(c, .5) end end function ShowDamage2(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 0)) local EffectPart = part2("Custom", workspace, "Neon", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0)) EffectPart.Anchored = true local BillboardGui = Instance.new("BillboardGui") BillboardGui.Size = UDim2.new(3, 0, 3, 0) BillboardGui.Adornee = EffectPart BillboardGui.Parent = EffectPart local TextLabel = Instance.new("TextLabel") TextLabel.BackgroundTransparency = 1 TextLabel.Size = UDim2.new(1, 0, 1, 0) TextLabel.Text = Text TextLabel.TextColor3 = Color TextLabel.TextScaled = true TextLabel.Font = Enum.Font.ArialBold TextLabel.Parent = BillboardGui game.Debris:AddItem(EffectPart, (Time + 0.1)) EffectPart.Parent = game:GetService("Workspace") delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2) local prt = part2(3, workspace, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) coroutine.resume(coroutine.create(function() for i = 0, 1, 0.05 do wait() prt.Transparency = i msh.Scale = msh.Scale + vt(x2, y2, z2) end prt.Parent = nil end)) end function weld(parent, part0, part1, c0, c1) local Weld = Instance.new("Weld") Weld.Parent = parent Weld.Part0 = part0 Weld.Part1 = part1 Weld.C0 = c0 Weld.C1 = c1 return Weld end function MagniDamage(Hit, Part, magni, mindam, maxdam, knock, Type) for _, c in pairs(workspace:children()) do local hum = c:findFirstChild("Humanoid") if hum ~= nil then local head = c:findFirstChild("Torso") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if mag <= magni and c.Name ~= Player.Name then Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, .2, 1, 3) end end end end end function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part2(3, workspace, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 2) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do swait() Part.CFrame = Part.CFrame Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh) end function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe local msh = mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for **0,1,delay do swait() Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end user=game:service'Players'.localPlayer char=workspace.CloneCharacter mouse=user:GetMouse() local function weldBetween(a, b, name) local weld = Instance.new("ManualWeld") weld.Part0 = a weld.Part1 = b weld.C0 = CFrame.new() weld.C1 = b.CFrame:inverse() * a.CFrame weld.Parent = a weld.Name=name or 'weldb1' weld.Parent=m return weld; end player=game.Players.localPlayer char=workspace.CloneCharacter Effects={} vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ m=Instance.new("Model",char) mouse.Button1Down:connect(function() print("NEIN") end) local mdel = false mouse.KeyDown:connect(function(k) k=k:lower() if k=='f' then if attack==false then ToggleMemes() end end end) function ToggleMemes() if memeing == true and mdel == false then memeing = false issprinting=false Humanoid.WalkSpeed = 16 mdel = true for i = 1,0,-0.1 do wait(0.05) WEEB.Volume = i end WEEB.Pitch = 0 mdel = false elseif memeing == false and mdel == false then memeing = true issprinting=true Humanoid.WalkSpeed=35 WEEB.Pitch = 1 mdel = true for i = 0,1,.1 do wait(0.05) WEEB.Volume = i end mdel = false end end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function Triangle(a, b, c) local edg1 = (c-a):Dot((b-a).unit) local edg2 = (a-b):Dot((c-b).unit) local edg3 = (b-c):Dot((a-c).unit) if edg1 <= (b-a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c-b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a-c).magnitude and edg3 >= 0 then a, b, c = c, a, b else assert(false, "unreachable") end local len1 = (c-a):Dot((b-a).unit) local len2 = (b-a).magnitude - len1 local width = (a + (b-a).unit*len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) local list = {} if len1 > 0.01 then local w1 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w1,5) w1.Material = "SmoothPlastic" w1.FormFactor = 'Custom' w1.BrickColor = TorsoColor w1.Transparency = 0 w1.Reflectance = 0 w1.Material = "SmoothPlastic" w1.CanCollide = false NoOutline(w1) local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Instance.new("SpecialMesh",w1) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w1.Size w1:BreakJoints() w1.Anchored = true w1.Parent = workspace w1.Transparency = 0.7 table.insert(Effects,{w1,"Disappear",.01}) w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) table.insert(list,w1) end if len2 > 0.01 then local w2 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w2,5) w2.Material = "SmoothPlastic" w2.FormFactor = 'Custom' w2.BrickColor = TorsoColor w2.Transparency = 0 w2.Reflectance = 0 w2.Material = "SmoothPlastic" w2.CanCollide = false NoOutline(w2) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Instance.new("SpecialMesh",w2) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w2.Size w2:BreakJoints() w2.Anchored = true w2.Parent = workspace w2.Transparency = 0.7 table.insert(Effects,{w2,"Disappear",.01}) w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) table.insert(list,w2) end return unpack(list) end function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end local sine = 0 local change = 1 local val = 0 if #Effects>0 then --table.insert(Effects,{prt,"Block1",delay}) for e=1,#Effects do if Effects[e]~=nil then --for j=1,#Effects[e] do local Thing=Effects[e] if Thing~=nil then local Part=Thing[1] local Mode=Thing[2] local Delay=Thing[3] local IncX=Thing[4] local IncY=Thing[5] local IncZ=Thing[6] if Thing[1].Transparency<=1 then if Thing[2]=="Block1" then Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Cylinder" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Blood" then Mesh=Thing[1].Mesh Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Elec" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Disappear" then Thing[1].Transparency=Thing[1].Transparency+Thing[3] end else Part.Parent=nil table.remove(Effects,e) end end --end end end end cn = CFrame.new local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) local mananum=0 while true do swait() sine = sine + change local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true or equipped==false then if attack==false then idle=idle+1 else idle=0 end if idle>=500 then if attack==false then --Sheath() end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false then Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.3) LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.3) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false then Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.3) end elseif torvel<1 and hitfloor~=nil then Anim="Idle" if attack==false then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.3) RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3) LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3) end elseif torvel>2 and torvel<22 and hitfloor~=nil then Anim="Walk" if attack==false then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 5)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 10))), .2) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 10)) + RootPart.RotVelocity.Y / 15), .2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10 * math.cos(sine / 13)), math.rad(0), math.rad(4 * math.cos(sine / 13))), .2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 * math.cos(sine / 13)), math.rad(0), math.rad(4 * math.cos(sine / 13))), .2) RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 7))), .3) LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 7))), .3) end elseif torvel>=22 and issprinting==true and hitfloor~=nil then Anim="Run" if attack==false then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.05 + .1 * 2.5 * math.cos(sine / 2)) * angles(math.rad(50), math.rad(2) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 2))), .2) Torso.Neck.C0 = clerp(Torso.Neck.C0, cn(0, 1.1, -0.2, -1, -0, -0, 0, 0, 1, 0, 1, 0) * angles(math.rad(-50), math.rad(0), math.rad(-5 * math.cos(sine / 10)) + RootPart.RotVelocity.Y / 15), .2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.4) * angles(math.rad(75 * math.cos(6 / 2)), math.rad(-5), math.rad(25 * math.cos(sine / 3))), .2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.4) * angles(math.rad(75 * math.cos(6 / 2)), math.rad(5), math.rad(25 * math.cos(sine / 3))), .2) RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(55 * math.cos(sine / 3))), .3) LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(55 * math.cos(sine / 3))), .3) end end end end end) fescripthubbutton19.Name = "fescripthubbutton1" fescripthubbutton19.Parent = feScriptHub fescripthubbutton19.Size = UDim2.new(0, 449,0, 22) fescripthubbutton19.BackgroundColor3 = Color3.fromRGB(44,44,44) fescripthubbutton19.BorderSizePixel = 4 fescripthubbutton19.BorderColor3 = Color3.fromRGB(25,25,25) fescripthubbutton19.TextColor3 = Color3.fromRGB(120,120,120) fescripthubbutton19.Font = Enum.Font.SourceSansBold fescripthubbutton19.TextScaled = true fescripthubbutton19.Text = "ALT Click Delete (Not FE)" fescripthubbutton19.MouseButton1Click:Connect(function() local Plr = game:GetService("Players").LocalPlayer local Mouse = Plr:GetMouse() Mouse.Button1Down:connect(function() if not game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftAlt) then return end if not Mouse.Target then return end Mouse.Target:Destroy() end) end) fescripthubbutton20.Name = "fescripthubbutton1" fescripthubbutton20.Parent = feScriptHub fescripthubbutton20.Size = UDim2.new(0, 449,0, 22) fescripthubbutton20.BackgroundColor3 = Color3.fromRGB(44,44,44) fescripthubbutton20.BorderSizePixel = 4 fescripthubbutton20.BorderColor3 = Color3.fromRGB(25,25,25) fescripthubbutton20.TextColor3 = Color3.fromRGB(120,120,120) fescripthubbutton20.Font = Enum.Font.SourceSansBold fescripthubbutton20.TextScaled = true fescripthubbutton20.Text = "FE Black Hole (E to tp to blackhole)" fescripthubbutton20.MouseButton1Click:Connect(function() local UserInputService = game:GetService("UserInputService") local Mouse = game:GetService("Players").LocalPlayer:GetMouse() local Folder = Instance.new("Folder", game:GetService("Workspace")) local Part = Instance.new("Part", Folder) local Attachment1 = Instance.new("Attachment", Part) Part.Anchored = true Part.CanCollide = false Part.Transparency = 1 local Updated = Mouse.Hit + Vector3.new(0, 5, 0) local NetworkAccess = coroutine.create(function() settings().Physics.AllowSleep = false while game:GetService("RunService").RenderStepped:Wait() do for _, Players in next, game:GetService("Players"):GetPlayers() do if Players ~= game:GetService("Players").LocalPlayer then Players.MaximumSimulationRadius = 0 sethiddenproperty(Players, "SimulationRadius", 0) end end game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge) setsimulationradius(math.huge) end end) coroutine.resume(NetworkAccess) local function ForcePart(v) if v:IsA("Part") and v.Anchored == false and v.Parent:FindFirstChild("Humanoid") == nil and v.Parent:FindFirstChild("Head") == nil and v.Name ~= "Handle" then Mouse.TargetFilter = v for _, x in next, v:GetChildren() do if x:IsA("BodyAngularVelocity") or x:IsA("BodyForce") or x:IsA("BodyGyro") or x:IsA("BodyPosition") or x:IsA("BodyThrust") or x:IsA("BodyVelocity") or x:IsA("RocketPropulsion") then x:Destroy() end end if v:FindFirstChild("Attachment") then v:FindFirstChild("Attachment"):Destroy() end if v:FindFirstChild("AlignPosition") then v:FindFirstChild("AlignPosition"):Destroy() end if v:FindFirstChild("Torque") then v:FindFirstChild("Torque"):Destroy() end v.CanCollide = false local Torque = Instance.new("Torque", v) Torque.Torque = Vector3.new(100000, 100000, 100000) local AlignPosition = Instance.new("AlignPosition", v) local Attachment2 = Instance.new("Attachment", v) Torque.Attachment0 = Attachment2 AlignPosition.MaxForce = 9999999999999999 AlignPosition.MaxVelocity = math.huge AlignPosition.Responsiveness = 200 AlignPosition.Attachment0 = Attachment2 AlignPosition.Attachment1 = Attachment1 end end for _, v in next, game:GetService("Workspace"):GetDescendants() do ForcePart(v) end game:GetService("Workspace").DescendantAdded:Connect(function(v) ForcePart(v) end) UserInputService.InputBegan:Connect(function(Key, Chat) if Key.KeyCode == Enum.KeyCode.E and not Chat then Updated = Mouse.Hit + Vector3.new(0, 5, 0) end end) spawn(function() while game:GetService("RunService").RenderStepped:Wait() do Attachment1.WorldCFrame = Updated end end) end) ClientScript1.Name = "ScriptHub1" ClientScript1.Parent = HuBSCripts ClientScript1.Position = UDim2.new(0.024, 0,0.58, 0) ClientScript1.Size = UDim2.new(0, 449,0, 22) ClientScript1.BackgroundColor3 = Color3.fromRGB(44,44,44) ClientScript1.BorderSizePixel = 4 ClientScript1.BorderColor3 = Color3.fromRGB(25,25,25) ClientScript1.TextColor3 = Color3.fromRGB(120,120,120) ClientScript1.Font = Enum.Font.SourceSansBold ClientScript1.TextScaled = true ClientScript1.Text = "Penis Maker (Tool)" ClientScript1.MouseButton1Click:Connect(function() Player = game:GetService("Players").LocalPlayer Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Torso = Character.Torso Head = Character.Head LeftArm = Character["Left Arm"] LeftLeg = Character["Left Leg"] RightArm = Character["Right Arm"] RightLeg = Character["Right Leg"] LS = Torso["Left Shoulder"] LH = Torso["Left Hip"] RS = Torso["Right Shoulder"] RH = Torso["Right Hip"] if (script.Parent.className ~= "HopperBin") then Tool = Instance.new("HopperBin") Tool.Parent = Backpack Tool.Name = "Painis" script.Parent = Tool end Bin = script.Parent so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id wait() sou:play() wait(6) sou:Remove() end)) end function ob1d(mouse) size=0.5 mode=1 color=BrickColor.new(Color3.new(math.random(),math.random(),math.random())) mo=Instance.new("Model") mo.Name="EEEEUGH HA HA HAAAAA" mo.Parent=workspace game.Debris:AddItem(mo,10) p=Instance.new("Seat") p.Name="Torso" p.Size=Vector3.new(14,50,14)*size p.BrickColor=color m=Instance.new("SpecialMesh") m.Parent=p p.Name="Torso" p.Parent=mo p=Instance.new("Seat") p.Shape="Ball" p.Size=Vector3.new(24,24,24)*size p.BrickColor=color p.Name="Legball" for **1, 10 do lol=Instance.new("Seat") lol.BrickColor=BrickColor:Black() lol.Name="SEE?" lol.Parent=mo lol.Size=Vector3.new(1,math.random(30,40),1) *size w=Instance.new("Weld") w.Part0=p w.Part1=lol w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10)) w.Parent=w.Part0 end p.Parent=mo w=Instance.new("Weld") w.Part0=mo.Torso w.Part1=p w.C0=CFrame.new(16*(size/2),-48*(size/2),0) w.Parent=w.Part0 p=Instance.new("Seat") p.Shape="Ball" p.Size=Vector3.new(24,24,24)*size p.BrickColor=color p.Name="Legball" for **1, 10 do lol=Instance.new("Seat") lol.BrickColor=BrickColor:Black() lol.Name="SEE?" lol.Parent=mo lol.Size=Vector3.new(1,math.random(30,40),1) *size w=Instance.new("Weld") w.Part0=p w.Part1=lol w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10)) w.Parent=w.Part0 end p.Parent=mo w=Instance.new("Weld") w.Part0=mo.Torso w.Part1=p w.C0=CFrame.new(-16*(size/2),-48*(size/2),0) w.Parent=w.Part0 p=Instance.new("Seat") p.Shape="Ball" p.Size=Vector3.new(21,15,21)*size p.BrickColor=color p.Name="Legball" for **1, 10 do lol=Instance.new("Seat") lol.BrickColor=BrickColor:Black() lol.Name="SEE?" lol.Parent=mo lol.Size=Vector3.new(1,math.random(30,40),1) *size w=Instance.new("Weld") w.Part0=p w.Part1=lol w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10)) w.Parent=w.Part0 end p.Parent=mo w=Instance.new("Weld") w.Part0=mo.Torso w.Part1=p w.C0=CFrame.new(0,60*(size/2),0) m=Instance.new("SpecialMesh") m.Parent=p p.Name="Head" w.Parent=w.Part0 s=Instance.new("Sound") s.Parent=mo.Torso s.Volume=100 s.Pitch=1 s.SoundId="http://www.roblox.com/asset/?id=149779810" s.Looped=true s:play() coroutine.resume(coroutine.create(function(Part) while Part.Parent~=nil do wait(math.random()) --[[derp=math.random(1,11) if derp==1 then so("http://www.roblox.com/asset/?id=151172618",Part,100,math.random(0,2)+math.random()) --PINGAS elseif derp==2 then so("http://www.roblox.com/asset/?id=148636758",Part,100,math.random(0,2)+math.random()) --POOTIS elseif derp==3 then so("http://www.roblox.com/asset/?id=132026302",Part,100,math.random(0,2)+math.random()) --MEEM elseif derp==4 then so("http://www.roblox.com/asset/?id=131228548",Part,100,math.random(0,2)+math.random()) --GET OVER HERE elseif derp==5 then so("http://www.roblox.com/asset/?id=131554451",Part,100,math.random(0,2)+math.random()) --DED elseif derp==6 then so("http://www.roblox.com/asset/?id=130818264",Part,0.5,math.random(0,2)+math.random()) --ALL TOASTERS elseif derp==7 then so("http://www.roblox.com/asset/?id=131313234",Part,100,math.random(0,2)+math.random()) --BOOM HEDSHOT elseif derp==8 then so("http://www.roblox.com/asset/?id=130770819",Part,100,math.random(0,2)+math.random()) --I SELL PROPANE elseif derp==9 then so("http://www.roblox.com/asset/?id=130776108",Part,100,math.random(0,2)+math.random()) --OM NOM NOM elseif derp==10 then so("http://www.roblox.com/asset/?id=130768126",Part,100,math.random(0,2)+math.random()) --DRINK YO PRUNE JUICE elseif derp==11 then so("http://www.roblox.com/asset/?id=130815729",Part,100,math.random(0,2)+math.random()) --NOPE.AVI end]] so("http://www.roblox.com/asset/?id=148636758",Part,100,1) --GOTTA GO FAST end end),mo.Torso) --[[mo:MoveTo(Vector3.new(math.random(-300,300),60,math.random(-300,300))) mo.Torso.CFrame=mo.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) ]] --mo:MoveTo(Vector3.new(0,60,0)) mo.Torso.CFrame=mo.Torso.CFrame*Torso.CFrame*CFrame.new(0,0,-50*size)*CFrame.fromEulerAnglesXYZ(-1.57,0,0) mo.Torso.Velocity=mouse.Hit.lookVector * 400 coroutine.resume(coroutine.create(function(Part) while true do wait(math.random(0,1)+math.random()) Part.RotVelocity=Vector3.new(math.random(-40,40),math.random(-40,40),math.random(-40,40)) --Part.RotVelocity=Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) end end),mo.Torso) end function ob1u(mouse) end buttonhold = false function key(key,mouse) end function key2(key,mouse) end function s(mouse) mouse.Button1Down:connect(function() ob1d(mouse) end) mouse.Button1Up:connect(function() ob1u(mouse) end) mouse.KeyDown:connect(key) mouse.KeyUp:connect(key2) end function ds(mouse) end Bin.Selected:connect(s) Bin.Deselected:connect(ds) end) ClientScript2.Name = "ScriptHub1" ClientScript2.Parent = HuBSCripts ClientScript2.Position = UDim2.new(0.024, 0,0.58, 0) ClientScript2.Size = UDim2.new(0, 449,0, 22) ClientScript2.BackgroundColor3 = Color3.fromRGB(44,44,44) ClientScript2.BorderSizePixel = 4 ClientScript2.BorderColor3 = Color3.fromRGB(25,25,25) ClientScript2.TextColor3 = Color3.fromRGB(120,120,120) ClientScript2.Font = Enum.Font.SourceSansBold ClientScript2.TextScaled = true ClientScript2.Text = "Arch Angel" ClientScript2.MouseButton1Click:Connect(function() ------------- --Archangel-- ------------- --By -- --CKBackup -- ------------- player = game.Players.LocalPlayer chara = player.Character debby = game:GetService("Debris") --Outfit-- New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end Chest = New("Model",chara,"Chest",{}) MainPart = New("Part",Chest,"MainPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(2, 2.00000024, 1),CFrame = CFrame.new(-2, 24.0000038, -9.49999332, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Torso,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),C1 = CFrame.new(0, 1.90734863e-006, 6.67572021e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("WedgePart",Chest,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 4.4000001, 0.800000012),CFrame = CFrame.new(-0.600000024, 23.3807621, -7.38075256, 0, 0, -0.99999994, 0.707106948, 0.707107484, 0, 0.707107484, -0.707106948, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0.707106471, 0.707107008, 0, 0.707107008, -0.707106471, -0.99999994, 0, 0),C1 = CFrame.new(1.39999998, -0.619241714, 2.11924028, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 1.79999995),CFrame = CFrame.new(-0.299993277, 21.6071854, -9.09998989, 0.866024911, -0.500000834, 0, 0.500001192, 0.866025507, 0, 0, 0, 1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.866024911, 0.500000834, 0, -0.500000834, 0.866024911, 0, 0, 0, 1),C1 = CFrame.new(1.70000672, -2.39281845, 0.400003433, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 1.79999995),CFrame = CFrame.new(-3.6999929, 21.6071854, -9.09998989, 0.499998927, -0.866026044, 0, 0.86602664, 0.499999285, 0, 0, 0, 1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.499998927, 0.866026044, 0, -0.866026044, 0.499998927, 0, 0, 0, 1),C1 = CFrame.new(-1.6999929, -2.39281845, 0.400003433, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 2),CFrame = CFrame.new(-2, 24.9000034, -8.89999294, 0, 0, -1, 0, 1.00000072, -0, 1.00000072, 0, -0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0),C1 = CFrame.new(0, 0.899999619, 0.600000381, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 3.5999999),CFrame = CFrame.new(-1.99999106, 21.6071815, -8.29999733, 4.27941371e-009, -1.59710094e-008, 1, 0.866026163, 0.500000119, 4.27942259e-009, -0.500000119, 0.866026163, 1.59710236e-008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 4.27941371e-009, 0.866025567, -0.499999762, -1.59710094e-008, 0.499999762, 0.866025567, 1, 4.27941993e-009, 1.5971013e-008),C1 = CFrame.new(8.94069672e-006, -2.39282227, 1.19999504, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-1.49999988, 24.9000092, -9.8999939, 0, 0, -1, 0, -1.00000072, -0, -1.00000072, 0, -0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, -1, 0, -1, -0, -0),C1 = CFrame.new(0.500000119, 0.900005341, -0.400000572, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1.20000005, 0.200000003, 0.200000003),CFrame = CFrame.new(-1.99999988, 24.9000092, -9.09999371, 1, 0, 0, 0, 1.00000072, 0, 0, 0, 1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(1.1920929e-007, 0.900005341, 0.399999619, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-1.69999993, 24.9000034, -9.8999939, 0, 0, 1, 0, 1.00000072, 0, -1.00000072, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.300000072, 0.899999619, -0.400000572, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-2.09999895, 24.7000008, -9.8999939, 0, 0, -1, 0, 1.00000072, 0, 1.00000072, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.099998951, 0.699996948, -0.400000572, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-1.70000005, 24.7000027, -9.8999939, 0, 0, -1, 0, -1.00000072, 0, -1.00000072, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, -1, 0, -1, 0, 0),C1 = CFrame.new(0.299999952, 0.699998856, -0.400000572, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.600000024),CFrame = CFrame.new(-2.5, 24.9000092, -9.49999619, 1, 0, 0, 0, 1.00000072, 0, 0, 0, 1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(-0.5, 0.900005341, -2.86102295e-006, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000033, 1.60000002, 0.200000003),CFrame = CFrame.new(-3.24999404, 22.3866081, -9.89999008, -0.866026044, -0.499998868, 0, 0.499999225, -0.86602664, 0, 0, 0, 1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.866026044, 0.499998868, 0, -0.499998868, -0.866026044, 0, 0, 0, 1),C1 = CFrame.new(-1.24999404, -1.61339569, -0.399996758, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-1.89999998, 24.6999969, -9.8999939, 0, 0, 1, 0, 1.00000072, 0, -1.00000072, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.100000024, 0.699993134, -0.400000572, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000033, 1.60000002, 0.200000003),CFrame = CFrame.new(-0.74999404, 22.3866081, -9.89999008, 0.866024911, -0.500000834, 0, 0.500001192, 0.866025507, 0, 0, 0, 1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.866024911, 0.500000834, 0, -0.500000834, 0.866024911, 0, 0, 0, 1),C1 = CFrame.new(1.25000596, -1.61339569, -0.399996758, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 1.60000002, 0.200000003),CFrame = CFrame.new(-0.477270842, 22.5081749, -6.50816822, -6.16093132e-008, -0.178884313, 0.983862221, -0.707101703, 0.695696652, 0.126490459, -0.707103908, -0.695697606, -0.126490712),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -6.16093132e-008, -0.707101226, -0.707103431, -0.178884313, 0.695696175, -0.695697129, 0.983862221, 0.126490369, -0.126490623),C1 = CFrame.new(1.52272916, -1.49182892, 2.99182415, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 3, 0.400000006),CFrame = CFrame.new(-2.79999995, 23.0272083, -7.02719975, 0, 0, 1, -0.707107842, 0.707106829, 0, -0.707106829, -0.707107842, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, -0.707107365, -0.707106352, 0, 0.707106352, -0.707107365, 1, 0, 0),C1 = CFrame.new(-0.799999952, -0.972795486, 2.47279263, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 3, 0.400000006),CFrame = CFrame.new(-1.19999993, 23.0272083, -7.02719975, 1.98725871e-008, 2.98023224e-008, -0.99999994, 0.707106948, 0.707107544, 0, 0.707107544, -0.707106948, 2.23517578e-008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1.98725871e-008, 0.707106471, 0.707107067, 2.98023224e-008, 0.707107067, -0.707106471, -0.99999994, 0, 2.23517418e-008),C1 = CFrame.new(0.800000072, -0.972795486, 2.47279263, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 1.60000002, 0.200000003),CFrame = CFrame.new(-3.52272773, 22.5081806, -6.50817204, 9.39882394e-009, 0.178885445, -0.983869851, 0.707106948, 0.695701838, 0.126491234, 0.707107544, -0.695701241, -0.126491114),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 9.39882394e-009, 0.707106471, 0.707107067, 0.178885445, 0.695701361, -0.695700765, -0.983869851, 0.126491144, -0.126491025),C1 = CFrame.new(-1.52272773, -1.4918232, 2.99182034, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.799999952, 0.400000006),CFrame = CFrame.new(-1.60000002, 22.2493916, -6.24938107, 0, 0, 1, -0.707107842, 0.707106829, 0, -0.707106829, -0.707107842, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, -0.707107365, -0.707106352, 0, 0.707106352, -0.707107365, 1, 0, 0),C1 = CFrame.new(0.399999976, -1.75061226, 3.25061083, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 3.60000014, 0.200000003),CFrame = CFrame.new(-2, 21.8958378, -5.89583111, 5.96046412e-008, -0.99999994, 0, 0.707107663, 4.21469011e-008, 0.707106769, -0.707106769, -4.21468478e-008, 0.707107663),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 5.96046412e-008, 0.707107186, -0.707106292, -0.99999994, 4.21468727e-008, -4.21468194e-008, 0, 0.707106292, 0.707107186),C1 = CFrame.new(0, -2.10416603, 3.60416079, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.400000006, 1.4000001, 0.200000003),CFrame = CFrame.new(-2, 23.9000015, -9.8999939, 1, 0, 0, 0, 1.00000072, 0, 0, 0, 1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(0, -0.100002289, -0.400000572, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 4.4000001, 2),CFrame = CFrame.new(-2, 23.380764, -7.38075399, 0, 0, -1, 0.707106769, 0.707107067, 0, 0.707107067, -0.707106769, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0.707106769, 0.707107067, 0, 0.707107067, -0.707106769, -1, 0, 0),C1 = CFrame.new(0, -0.619239807, 2.11923838, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 8.60000038),CFrame = CFrame.new(2.34100294, 20.6883812, -6.12814236, -0.707106769, -0.353553057, 0.612372756, -0.183013052, -0.745010674, -0.641456723, 0.68301326, -0.565650463, 0.462097287),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106769, -0.183012933, 0.683012784, -0.353553057, -0.745010197, -0.565650105, 0.612372756, -0.641456246, 0.46209693),C1 = CFrame.new(4.34100294, -3.31162071, 3.37184954, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 2.80000019),CFrame = CFrame.new(-9.58220959, 19.8679085, -3.07410526, -0.707106769, -0.183013007, 0.683012724, 0.183013052, 0.885645866, 0.426777512, -0.68301326, 0.426777482, -0.592752457),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106769, 0.183012933, -0.683012784, -0.183013007, 0.88564527, 0.426777184, 0.683012724, 0.426777214, -0.59275198),C1 = CFrame.new(-7.58220959, -4.13209343, 6.42588568, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 5.80000019),CFrame = CFrame.new(1.554389, 22.8945351, -6.3513689, -0.707106769, 1.79124072e-007, 0.707106888, -0.183013052, -0.965926528, -0.183012769, 0.68301326, -0.258819342, 0.683013201),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106769, -0.183012933, 0.683012784, 1.79124072e-007, -0.965925813, -0.258819163, 0.707106888, -0.183012649, 0.683012724),C1 = CFrame.new(3.554389, -1.10546875, 3.14862299, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.799999893, 1.80000019, 0.200000003),CFrame = CFrame.new(-3.29999399, 22.3000069, -9.59999084, 0, 0.499999017, -0.866026223, 0, 0.866026819, 0.499999374, 1.00000072, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0.499999017, 0.866026223, 0, -0.866026223, 0.499999017, 0),C1 = CFrame.new(-1.29999399, -1.69999695, -0.0999975204, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.799999893, 1.80000019, 0.200000003),CFrame = CFrame.new(-0.699993968, 22.3000069, -9.59999084, 0, -0.500000894, -0.866024911, 0, 0.866025507, -0.500001252, 1.00000072, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.500000894, 0.866024911, 0, -0.866024911, -0.500000894, 0),C1 = CFrame.new(1.30000603, -1.69999695, -0.0999975204, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("WedgePart",Chest,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 4.4000001, 0.800000012),CFrame = CFrame.new(-3.4000001, 23.3807621, -7.38075256, 0, 0, 1, -0.707106948, 0.707107663, 0, -0.707107663, -0.707106948, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, -0.707106471, -0.707107186, 0, 0.707107186, -0.707106471, 1, 0, 0),C1 = CFrame.new(-1.4000001, -0.619241714, 2.11924028, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.80000007, 2),CFrame = CFrame.new(-1.99999094, 22.3000011, -8.69999981, -1.59710094e-008, -7.10542736e-015, -1, 0.500000119, 0.866026103, -7.98551447e-009, 0.866026103, -0.500000119, -1.38313112e-008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1.59710094e-008, 0.499999791, 0.866025507, -7.10542736e-015, 0.866025507, -0.499999791, -1, -7.98550914e-009, -1.38313005e-008),C1 = CFrame.new(9.05990601e-006, -1.70000267, 0.799993515, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("WedgePart",Chest,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.79999995, 0.800000012),CFrame = CFrame.new(-0.599990845, 22.3000011, -8.69999981, 0, 0, -1.00000024, 0.500000358, 0.866026521, 0, 0.866026282, -0.500000477, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0.5, 0.866025686, 0, 0.866025925, -0.500000119, -1.00000024, 0, 0),C1 = CFrame.new(1.40000916, -1.70000267, 0.799993515, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 8.60000038),CFrame = CFrame.new(-6.47564888, 20.6739483, -6.07427692, -0.707106769, 0.353553057, -0.612372756, 0.183013052, -0.745010674, -0.641456723, -0.68301326, -0.565650463, 0.462097287),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106769, 0.183012933, -0.683012784, 0.353553057, -0.745010197, -0.565650105, -0.612372756, -0.641456246, 0.46209693),C1 = CFrame.new(-4.47564888, -3.32605362, 3.42571497, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 2.80000019),CFrame = CFrame.new(5.44756413, 19.8823414, -3.12796831, -0.707106769, 0.183013007, -0.683012724, -0.183012992, 0.885645568, 0.426777363, 0.683013022, 0.426777333, -0.592752218),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106769, -0.183012933, 0.683012784, 0.183013007, 0.88564527, 0.426777184, -0.683012724, 0.426777214, -0.59275198),C1 = CFrame.new(7.44756413, -4.11766052, 6.37202263, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 7.20000029),CFrame = CFrame.new(-6.16714716, 22.0017948, -6.03786945, 0.707106769, -0.183013007, -0.683012724, -0.183013052, 0.885645866, -0.426777512, 0.68301326, 0.426777482, 0.592752457),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.707106769, -0.183012933, 0.683012784, -0.183013007, 0.88564527, 0.426777184, -0.683012724, -0.426777214, 0.59275198),C1 = CFrame.new(-4.16714716, -1.998209, 3.46212244, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 7.20000029),CFrame = CFrame.new(2.03250122, 22.0162277, -6.09173298, 0.707106769, 0.183013007, 0.683012724, 0.183013052, 0.885645866, -0.426777512, -0.68301326, 0.426777482, 0.592752457),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.707106769, 0.183012933, -0.683012784, 0.183013007, 0.88564527, 0.426777184, 0.683012724, -0.426777214, 0.59275198),C1 = CFrame.new(4.03250122, -1.98377609, 3.40825891, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("WedgePart",Chest,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.79999995, 1),CFrame = CFrame.new(-0.699994087, 22.300005, -8.69998837, -0.866026938, -0.500001907, 0, -0.500002265, 0.866027534, 0, 0, 0, -1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.866026938, -0.500001907, 0, -0.500001907, 0.866026938, 0, 0, 0, -1),C1 = CFrame.new(1.30000591, -1.69999886, 0.800004959, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("WedgePart",Chest,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.79999995, 1),CFrame = CFrame.new(-3.29999399, 22.300005, -8.69998837, -0.866025984, 0.499998987, 0, 0.499999344, 0.86602658, 0, 0, 0, -1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.866025984, 0.499998987, 0, 0.499998987, 0.866025984, 0, 0, 0, -1),C1 = CFrame.new(-1.29999399, -1.69999886, 0.800004959, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 2.80000019),CFrame = CFrame.new(-9.96617031, 17.0176449, -3.44032335, -0.707106769, -0.353553057, 0.612372756, 0.183013052, 0.745010674, 0.641456723, -0.68301326, 0.565650463, -0.462097287),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106769, 0.183012933, -0.683012784, -0.353553057, 0.745010197, 0.565650105, 0.612372756, 0.641456246, -0.46209693),C1 = CFrame.new(-7.96617031, -6.98235703, 6.05966759, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 5.80000019),CFrame = CFrame.new(-5.6890378, 22.8801022, -6.29750156, -0.707106769, -1.79124072e-007, -0.707106888, 0.183013052, -0.965926528, -0.183012769, -0.68301326, -0.258819342, 0.683013201),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106769, 0.183012933, -0.683012784, -1.79124072e-007, -0.965925813, -0.258819163, -0.707106888, -0.183012649, 0.683012724),C1 = CFrame.new(-3.6890378, -1.11990166, 3.20249033, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.799999952, 0.400000006),CFrame = CFrame.new(-2.4000001, 22.2493916, -6.24938679, 0, 0, -1, 0.707106829, 0.707107842, 0, 0.707107842, -0.707106829, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0.707106352, 0.707107365, 0, 0.707107365, -0.707106352, -1, 0, 0),C1 = CFrame.new(-0.400000095, -1.75061226, 3.25060511, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 2.80000019),CFrame = CFrame.new(4.59495115, 22.1075802, -3.4144063, -0.707106769, -1.79124072e-007, -0.707106888, -0.183013052, 0.965926528, 0.183012769, 0.68301326, 0.258819342, -0.683013201),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106769, -0.183012933, 0.683012784, -1.79124072e-007, 0.965925813, 0.258819163, -0.707106888, 0.183012649, -0.683012724),C1 = CFrame.new(6.59495115, -1.89242363, 6.08558464, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 2.80000019),CFrame = CFrame.new(5.83152485, 17.0320778, -3.49418688, -0.707106769, 0.353553057, -0.612372756, -0.183013052, 0.745010674, 0.641456723, 0.68301326, 0.565650463, -0.462097287),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106769, -0.183012933, 0.683012784, 0.353553057, 0.745010197, 0.565650105, -0.612372756, 0.641456246, -0.46209693),C1 = CFrame.new(7.83152485, -6.96792412, 6.00580406, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 2.80000019),CFrame = CFrame.new(-8.72959423, 22.0931454, -3.36054277, -0.707106769, 1.79124072e-007, 0.707106888, 0.183013052, 0.965926528, 0.183012769, -0.68301326, 0.258819342, -0.683013201),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106769, 0.183012933, -0.683012784, 1.79124072e-007, 0.965925813, 0.258819163, 0.707106888, 0.183012649, -0.683012724),C1 = CFrame.new(-6.72959423, -1.90685844, 6.13944817, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 8.60000038),CFrame = CFrame.new(-6.47564602, 27.0732079, -5.44610357, 0.707106829, 0.353553236, -0.612372577, 0, 0.866026163, 0.500000119, 0.707107306, -0.353553474, 0.612373054),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.707106829, 0, 0.707106829, 0.353553236, 0.866025567, -0.353553236, -0.612372577, 0.499999791, 0.612372577),C1 = CFrame.new(-4.47564602, 3.07320213, 4.05388832, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 2.80000019),CFrame = CFrame.new(-9.96616936, 29.9232082, -1.95558119, 0.707106829, -0.353553236, 0.612372577, 0, -0.866026163, -0.500000119, 0.707107306, 0.353553474, -0.612373054),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.707106829, 0, 0.707106829, -0.353553236, -0.866025567, 0.353553236, 0.612372577, -0.499999791, -0.612372577),C1 = CFrame.new(-7.96616936, 5.92320251, 7.54440928, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 2.80000019),CFrame = CFrame.new(-8.72959423, 25.0000019, -3.19215298, 0.707106829, 0, 0.707106829, 0, -1.00000072, 0, 0.707107306, 0, -0.707107306),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.707106829, 0, 0.707106829, 0, -1, 0, 0.707106829, 0, -0.707106829),C1 = CFrame.new(-6.72959423, 0.999998093, 6.30783796, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 2.80000019),CFrame = CFrame.new(-9.58220863, 27.0752773, -2.33954096, 0.707106829, -0.183012947, 0.683012664, 0, -0.965926468, -0.25881958, 0.707107306, 0.183013067, -0.683013141),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.707106829, 0, 0.707106829, -0.183012947, -0.965925753, 0.183012947, 0.683012664, -0.258819401, -0.683012664),C1 = CFrame.new(-7.58220863, 3.07527161, 7.16044998, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 7.20000029),CFrame = CFrame.new(-6.1671443, 25.7811813, -5.75460577, -0.707106829, -0.183012947, -0.683012664, 0, -0.965926468, 0.25881958, -0.707107306, 0.183013067, 0.683013141),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106829, 0, -0.707106829, -0.183012947, -0.965925753, 0.183012947, -0.683012664, 0.258819401, 0.683012664),C1 = CFrame.new(-4.1671443, 1.78117752, 3.74538612, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 7.20000029),CFrame = CFrame.new(2.03250408, 25.7811813, -5.69884253, -0.707106829, 0.183012947, 0.683012664, 0, -0.965926468, 0.25881958, 0.707107306, 0.183013067, 0.683013141),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106829, 0, 0.707106829, 0.183012947, -0.965925753, 0.183012947, 0.683012664, 0.258819401, 0.683012664),C1 = CFrame.new(4.03250408, 1.78117752, 3.80114937, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("WedgePart",Chest,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.79999995, 0.800000012),CFrame = CFrame.new(-3.39999104, 22.3000011, -8.69999981, 0, 0, 1, -0.500000238, 0.866026103, 0, -0.866026103, -0.500000238, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, -0.499999911, -0.866025507, 0, 0.866025507, -0.499999911, 1, 0, 0),C1 = CFrame.new(-1.39999104, -1.70000267, 0.799993515, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 2.80000019),CFrame = CFrame.new(5.83152771, 29.9232082, -1.89981794, 0.707106829, 0.353553236, -0.612372577, 0, -0.866026163, -0.500000119, -0.707107306, 0.353553474, -0.612373054),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.707106829, 0, -0.707106829, 0.353553236, -0.866025567, 0.353553236, -0.612372577, -0.499999791, -0.612372577),C1 = CFrame.new(7.83152771, 5.92320251, 7.60017252, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 5.80000019),CFrame = CFrame.new(1.5543952, 25.0000019, -6.17695141, 0.707106829, 0, 0.707106829, 0, 1.00000072, 0, -0.707107306, 0, 0.707107306),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829),C1 = CFrame.new(3.5543952, 0.999998093, 3.32304049, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 2.80000019),CFrame = CFrame.new(4.59495401, 25.0000019, -3.13638973, 0.707106829, 0, -0.707106829, 0, -1.00000072, 0, -0.707107306, 0, -0.707107306),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.707106829, 0, -0.707106829, 0, -1, 0, -0.707106829, 0, -0.707106829),C1 = CFrame.new(6.59495401, 0.999998093, 6.36360121, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 8.60000038),CFrame = CFrame.new(2.34100628, 27.0732079, -5.39034224, 0.707106829, -0.353553236, 0.612372577, 0, 0.866026163, 0.500000119, -0.707107306, -0.353553474, 0.612373054),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.707106829, 0, -0.707106829, -0.353553236, 0.866025567, -0.353553236, 0.612372577, 0.499999791, 0.612372577),C1 = CFrame.new(4.34100628, 3.07320213, 4.10964966, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 2.80000019),CFrame = CFrame.new(5.44756699, 27.0752773, -2.28377771, 0.707106829, 0.183012947, -0.683012664, 0, -0.965926468, -0.25881958, -0.707107306, 0.183013067, -0.683013141),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.707106829, 0, -0.707106829, 0.183012947, -0.965925753, 0.183012947, -0.683012664, -0.258819401, -0.683012664),C1 = CFrame.new(7.44756699, 3.07527161, 7.21621323, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.800000012, 5.80000019),CFrame = CFrame.new(-5.68903446, 25.0000019, -6.23271656, 0.707106829, 0, -0.707106829, 0, 1.00000072, 0, 0.707107306, 0, 0.707107306),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829),C1 = CFrame.new(-3.68903446, 0.999998093, 3.26727533, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-2.49999905, 24.9000072, -9.8999939, 0, 0, 1, 0, -1.00000072, 0, 1.00000072, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, -1, 0, 1, 0, 0),C1 = CFrame.new(-0.499999046, 0.900003433, -0.400000572, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-2.30000019, 24.9000015, -9.8999939, 0, 0, -1, 0, 1.00000072, 0, 1.00000072, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.300000191, 0.899997711, -0.400000572, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.600000024),CFrame = CFrame.new(-1.49999988, 24.9000092, -9.49999619, 1, 0, 0, 0, 1.00000072, 0, 0, 0, 1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(0.500000119, 0.900005341, -2.86102295e-006, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-2.30000019, 24.7000008, -9.8999939, 0, 0, 1, 0, -1.00000072, 0, 1.00000072, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, -1, 0, 1, 0, 0),C1 = CFrame.new(-0.300000191, 0.699996948, -0.400000572, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(2, 0.200000003, 1),CFrame = CFrame.new(-1.99999988, 23.1000004, -9.49999619, 1, 0, 0, 0, 1.00000072, 0, 0, 0, 1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(1.1920929e-007, -0.900003433, -2.86102295e-006, 1, 0, 0, 0, 1.00000036, 0, 0, 0, 1.00000036),}) FakeHead = New("Model",chara,"FakeHead",{}) MainPart = New("Part",FakeHead,"MainPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(2, 1.00000024, 1),CFrame = CFrame.new(-2, 25.5000057, -9.49999237, 1, 0, 0, 0, 1.00000072, 0, 0, 0, 1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),}) Mesh = New("SpecialMesh",MainPart,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Head,C1 = CFrame.new(0, 1.90734863e-006, 7.62939453e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",FakeHead,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-1.22218204, 26.900013, -10.2778091, -0.707106829, 0, 0.707106829, 0, 1.00000072, 0, -0.707107306, 0, -0.707107306),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, -0.707106829),C1 = CFrame.new(0.777817965, 1.40000534, -0.777815819, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",FakeHead,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(-2.10000014, 25.7000046, -9.99999237, -1, 0, 0, 0, 1.00000072, 0, 0, 0, -1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0.0799999982, 0.0299999993, 0.0399999991),Scale = Vector3.new(0.400000006, 1.5, 0.200000003),MeshType = Enum.MeshType.Sphere,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(-0.100000143, 0.199998856, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",FakeHead,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(-1.9000001, 25.7000046, -9.99999237, 1, 0, 0, 0, 1.00000072, 0, 0, 0, 1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0.0799999982, 0.0299999993, -0.0399999991),Scale = Vector3.new(0.400000006, 1.5, 0.200000003),MeshType = Enum.MeshType.Sphere,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(0.0999999046, 0.199998856, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",FakeHead,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.400000006),CFrame = CFrame.new(-2, 25.5000267, -9.99999237, 1, 0, 0, 0, 1.00000072, 0, 0, 0, 1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 0.699999988),MeshType = Enum.MeshType.Sphere,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(0, 2.0980835e-005, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",FakeHead,"Part",{BrickColor = BrickColor.new("Institutional white"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.800000012, 0.600000024, 1),CFrame = CFrame.new(-2.0000093, 26.3000069, -9.49998474, 1, 1.14938619e-008, 1.83980446e-005, -6.50001564e-009, 1.00000072, 5.2449689e-008, -1.83980574e-005, -5.14992635e-008, 1.00000072),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 0.600000024, 0.600000024),MeshId = "http://www.roblox.com/asset/?id=361948302",MeshType = Enum.MeshType.FileMesh,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, -6.5000112e-009, -1.83980446e-005, 1.14938619e-008, 1, -5.1499228e-008, 1.83980446e-005, 5.244965e-008, 1),C1 = CFrame.new(-9.29832458e-006, 0.800001144, 7.62939453e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",FakeHead,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-2, 26.900013, -10.5999908, -1, 0, 0, 0, 1.00000072, 0, 0, 0, -1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.40000534, -1.09999752, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",FakeHead,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-2.77781606, 26.900013, -10.2778091, -0.707106829, 0, -0.707106829, 0, 1.00000072, 0, 0.707107306, 0, -0.707107306),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829),C1 = CFrame.new(-0.777816057, 1.40000534, -0.777815819, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",FakeHead,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-3.0999999, 26.9000092, -9.49999237, 0, 0, 1, 0, 1.00000072, 0, -1.00000072, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(-1.0999999, 1.40000153, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",FakeHead,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-2.77781701, 26.9000092, -8.72217464, -0.707106829, 0, 0.707106829, 0, 1.00000072, 0, -0.707107306, 0, -0.707107306),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, -0.707106829),C1 = CFrame.new(-0.777817011, 1.40000153, 0.777816772, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",FakeHead,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-2, 26.9000092, -8.39999294, -1, 0, 0, 0, 1.00000072, 0, 0, 0, -1.00000072),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.40000153, 1.09999847, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",FakeHead,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-1.22218394, 26.9000092, -8.72217464, -0.707106829, 0, -0.707106829, 0, 1.00000072, 0, 0.707107306, 0, -0.707107306),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829),C1 = CFrame.new(0.777816057, 1.40000153, 0.777816772, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",FakeHead,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-0.899999976, 26.900013, -9.49999237, 0, 0, 1, 0, 1.00000072, 0, -1.00000072, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(1.10000002, 1.40000534, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) LeftArm = New("Model",chara,"LeftArm",{}) MainPart = New("Part",LeftArm,"MainPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 2.00000024, 1),CFrame = CFrame.new(-3.50000024, 24.0000095, -9.49999237, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Arm"],C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(-2.38418579e-007, 7.62939453e-006, 7.62939453e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",LeftArm,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 1),CFrame = CFrame.new(-3.10000014, 24.9000015, -9.49999237, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(-0.400000095, 0.899991989, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) Part = New("Part",LeftArm,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-3.89999938, 23.7000122, -9.49999237, 0, 0, -1, 0, 1, 0, 1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.399999142, -0.29999733, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) Part = New("Part",LeftArm,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 1),CFrame = CFrame.new(-3.50000024, 23.5000076, -9.49999237, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, -0.500001907, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) Part = New("Part",LeftArm,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-3.69999933, 25, -9.49999237, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0.199999094, 0.999990463, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) Part = New("Part",LeftArm,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-3.10000014, 25.0999985, -9.49999237, 0, 0, -1, 0, 1, 0, 1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.400000095, 1.09998894, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) Part = New("Part",LeftArm,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.400000006, 0.400000006),CFrame = CFrame.new(-4.4000001, 25, -9.49999237, 0, 0, 1, 0, 1, 0, -1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.899999857, 0.999990463, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) EnamatePart2 = New("Part",LeftArm,"EnamatePart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1, 0.400000036, 1),CFrame = CFrame.new(-3.5, 23, -9.50000095, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),}) Weld = New("ManualWeld",EnamatePart2,"Weld",{Part0 = EnamatePart2,Part1 = MainPart,C1 = CFrame.new(-2.38418579e-007, -1.00000954, 8.58306885e-006, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) LeftLeg = New("Model",chara,"LeftLeg",{}) MainPart = New("Part",LeftLeg,"MainPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 2.00000024, 1),CFrame = CFrame.new(-2.50000024, 21.9999981, -9.49999237, -1, 0, 0, 0, 1.00000143, 0, 0, 0, -1.00000143),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Leg"],C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(-2.38418579e-007, -1.90734863e-006, 7.62939453e-006, 1, 0, 0, 0, 1.00000072, 0, 0, 0, 1.00000072),}) Part = New("Part",LeftLeg,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 1),CFrame = CFrame.new(-2.50000024, 21.4999981, -9.49999237, -1, 0, 0, 0, 1.00000143, 0, 0, 0, -1.00000143),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) Part = New("Part",LeftLeg,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-2.89999819, 21.6999989, -9.49999237, 0, 0, -1, 0, 1.00000143, 0, 1.00000143, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.39999795, -0.299999237, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) RightArm = New("Model",chara,"RightArm",{}) MainPart = New("Part",RightArm,"MainPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 2.00000024, 1),CFrame = CFrame.new(-0.49999994, 24.0000038, -9.49999237, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Arm"],C1 = CFrame.new(5.96046448e-008, 3.81469727e-006, 7.62939453e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",RightArm,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-0.099999994, 23.7000027, -9.49999237, 0, 0, 1, 0, 1, 0, -1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.399999946, -0.300001144, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",RightArm,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 1),CFrame = CFrame.new(-0.5, 23.5000038, -9.49999237, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(-5.96046448e-008, -0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",RightArm,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-0.299999952, 25.0000038, -9.49999237, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(0.199999988, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",RightArm,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.400000006, 0.400000006),CFrame = CFrame.new(0.400000036, 25.0000038, -9.49999237, 0, 0, -1, 0, 1, 0, 1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.899999976, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",RightArm,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-0.900000036, 25.1000042, -9.49999237, 0, 0, 1, 0, 1, 0, -1, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(-0.400000095, 1.10000038, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",RightArm,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 1),CFrame = CFrame.new(-0.899999976, 24.9000034, -9.49999237, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(-0.400000036, 0.899999619, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) EnamatePart = New("Part",RightArm,"EnamatePart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1, 0.400000036, 1),CFrame = CFrame.new(-0.5, 23.0000019, -9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),}) Weld = New("ManualWeld",EnamatePart,"Weld",{Part0 = EnamatePart,Part1 = MainPart,C1 = CFrame.new(-5.96046448e-008, -1.00000191, -7.62939453e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) RightLeg = New("Model",chara,"RightLeg",{}) MainPart = New("Part",RightLeg,"MainPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 2.00000024, 1),CFrame = CFrame.new(-1.50000012, 21.9999981, -9.49999237, 1, 0, 0, 0, 1.00000143, 0, 0, 0, 1.00000143),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Leg"],C1 = CFrame.new(-1.1920929e-007, -1.90734863e-006, 7.62939453e-006, 1, 0, 0, 0, 1.00000072, 0, 0, 0, 1.00000072),}) Part = New("Part",RightLeg,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-1.10000002, 21.6999989, -9.49999237, 0, 0, 1, 0, 1.00000143, 0, -1.00000143, 0, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0.400000095, -0.299999237, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",RightLeg,"Part",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(1, 0.200000003, 1),CFrame = CFrame.new(-1.50000012, 21.4999981, -9.49999237, 1, 0, 0, 0, 1.00000143, 0, 0, 0, 1.00000143),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 1, 0),}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.00999999, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MainPart,C1 = CFrame.new(0, -0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) lap = LeftArm:GetChildren() rap = RightArm:GetChildren() llp = LeftLeg:GetChildren() rlp = RightLeg:GetChildren() *** = Chest:GetChildren() hdp = FakeHead:GetChildren() ch = chara:GetChildren() for i = 1, #ch do if ch[i].ClassName == "Part" then ch[i].Transparency = 1 if ch[i].Name == "Torso" then ch[i].roblox.Transparency = 1 end if ch[i].Name == "Head" then ch[i].face.Transparency = 1 end elseif ch[i].ClassName == "Accessory" then ch[i]:Destroy() end end --Animations-- function loada(anim) local loaded = chara.Humanoid:LoadAnimation(anim) return loaded end IdleA = New("Animation",chara,"Idle",{AnimationId = "rbxassetid://169638954"}) IdleAnim = loada(IdleA) IdleAnim:Play() --Sounds-- Music = New("Sound",chara,"Music",{SoundId = "rbxassetid://242463565",Volume = 1,Looped = true}) SpellCastSnd = New("Sound",chara,"SpellCast",{SoundId = "rbxassetid://161006131",Volume = 1}) ExplodeSnd = New("Sound",chara,"Explode",{SoundId = "rbxassetid://221920694",Volume = 1}) MeteorSnd = New("Sound",chara,"Meteor",{SoundId = "rbxassetid://231917888",Volume = 1}) LasChgSnd = New("Sound",chara,"LasChg",{SoundId = "rbxassetid://137463716",Volume = 1}) LaserSnd = New("Sound",chara,"Laser",{SoundId = "rbxassetid://162246701",Volume = 1}) LasLoopSnd = New("Sound",chara,"LasLoop",{SoundId = "rbxassetid://162246683",Volume = 1,Looped = true}) deathmus = New("Sound",chara.Torso,"DeathMus",{SoundId = "rbxassetid://19094700",PlaybackSpeed = .5,Volume = 5,Looped = true}) deathex = New("Sound",chara.Torso,"DeathEx",{SoundId = "rbxassetid://11984351",PlaybackSpeed = 1,Volume = 5}) Snd = New("Sound",chara,"",{SoundId = "",Volume = 1}) Music:Play() --Fly-- local truflyposy = chara.Torso.Position.Y+10 local flyposy = truflyposy local bodfly = Instance.new("BodyPosition", chara.Torso) bodfly.Name = "Fly" bodfly.maxForce = Vector3.new(0,10000,0) bodfly.Position = Vector3.new(0,flyposy,0) --Enamate-- function Enamate(part) local trace = Instance.new("Part",chara) trace.Size = Vector3.new(1,1,1) trace.TopSurface = 0 trace.BottomSurface = 0 trace.BrickColor = BrickColor.new("New Yeller") trace.CanCollide = false trace.Anchored = true trace.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,359)),math.rad(math.random(0,359)),math.rad(math.random(0,359))) local tracedisp = coroutine.wrap(function() for i = 1, 9 do wait(.01) trace.Transparency = trace.Transparency + .1 end wait(.01) trace:Destroy() end) tracedisp() end function Enamate2(part,name) if chara:FindFirstChild(name)== nil then local angl = CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,359)),math.rad(math.random(0,359)),math.rad(math.random(0,359))) local trace = Instance.new("Part",chara) trace.Size = Vector3.new(1,1,1) trace.Name = name trace.TopSurface = 0 trace.BottomSurface = 0 trace.BrickColor = BrickColor.new("New Yeller") trace.CanCollide = false trace.Anchored = true trace.CFrame = part.CFrame * angl local tracem = Instance.new("SpecialMesh",trace) tracem.MeshId = "rbxassetid://3270017" local tracedisp = coroutine.wrap(function() for i = 1, 9 do wait(.01) trace.Transparency = trace.Transparency + .1 trace.CFrame = part.CFrame * angl tracem.Scale = tracem.Scale + Vector3.new(.5,.5,0) end wait(.01) trace:Destroy() end) tracedisp() end end function Enamate3() if chara:FindFirstChild("Ring")== nil then local trace = Instance.new("Part",chara) trace.Size = Vector3.new(1,1,1) trace.Name = "Ring" trace.TopSurface = 0 trace.BottomSurface = 0 trace.BrickColor = BrickColor.new("New Yeller") trace.CanCollide = false trace.Anchored = true trace.CFrame = chara.Torso.CFrame local tracem = Instance.new("SpecialMesh",trace) tracem.MeshId = "rbxassetid://3270017" local tracedisp = coroutine.wrap(function() for i = 1, 99 do wait(.01) trace.Transparency = trace.Transparency + .01 trace.CFrame = chara.Torso.CFrame tracem.Scale = tracem.Scale + Vector3.new(.2,.2,0) end wait(.01) trace:Destroy() end) tracedisp() end end --Play Sound in Part-- function PlaySnd(snd,part) local sound = snd:Clone() sound.PlayOnRemove = true sound.Parent = Part sound:Destroy() end --Explosion-- function Expld(rad,pos) local ex = Instance.new("Explosion",game.Workspace) ex.BlastRadius = rad ex.BlastPressure = 0 ex.Position = pos ex.Visible = false ex.Hit:connect(function(hit) if hit.Parent ~= chara and hit.Parent:FindFirstChild("Humanoid")~= nil then hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - rad end end) end --Cross Explosion-- function CrossExplosion() local cirpos = Mouse.Hit.p local spellcircle = Instance.new("Part",chara) spellcircle.Anchored = true spellcircle.Size = Vector3.new(1,1,1) spellcircle.CFrame = CFrame.new(cirpos.x,cirpos.y,cirpos.z) spellcircle.Transparency = 1 spellcircle.CanCollide = false local blkm = Instance.new("BlockMesh",spellcircle) blkm.Scale = Vector3.new(0,1,0) local dec = Instance.new("Decal",spellcircle) dec.Texture = "rbxassetid://685910499" dec.Transparency = 1 dec.Face = "Top" local ptl = Instance.new("PointLight",spellcircle) ptl.Range = 0 ptl.Color = Color3.new(1,1,1) spellc = coroutine.wrap(function() while spellc ~= nil do wait(.01) spellcircle.CFrame = spellcircle.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(10),0) end end) spellc() PlaySnd(SpellCastSnd,spellcircle) for i = 1, 10 do wait(.01) ptl.Range = ptl.Range + 1 dec.Transparency = dec.Transparency - .1 blkm.Scale = blkm.Scale + Vector3.new(1,0,1) end wait(.5) PlaySnd(ExplodeSnd,spellcircle) local pemit = Instance.new("ParticleEmitter",spellcircle) pemit.Color = ColorSequence.new(Color3.new(1,1,0)) pemit.LightEmission = 1 pemit.Size = NumberSequence.new(5) pemit.Texture = "rbxasset://textures/particles/smoke_main.dds" pemit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(0.9,0),NumberSequenceKeypoint.new(1,1)}) pemit.Lifetime = NumberRange.new(1) pemit.Rate = 10000 pemit.Speed = NumberRange.new(100) Expld(12,spellcircle.Position) wait(.5) local pt1 = Instance.new("Part",chara) pt1.Size = Vector3.new(0,0,0) pt1.Anchored = true pt1.CFrame = spellcircle.CFrame + Vector3.new(0,60,0) pt1.Transparency = 1 local pemit2 = pemit:clone() pemit2.Lifetime = NumberRange.new(.25) pemit2.EmissionDirection = "Left" pemit2.Parent = pt1 local pemit3 = pemit2:clone() pemit3.EmissionDirection = "Right" pemit3.Parent = pt1 for i = 1, 10 do Expld(12,spellcircle.Position) wait(.5) end pemit.Enabled = false pemit2.Enabled = false pemit3.Enabled = false for i = 1, 10 do wait(.01) ptl.Range = ptl.Range - 1 dec.Transparency = dec.Transparency + .1 blkm.Scale = blkm.Scale - Vector3.new(1,0,1) end wait(.01) spellcircle:Destroy() pt1:Destroy() end --Meteor-- function Meteor() local meteor = Instance.new("Part",game.Workspace) meteor.Size = Vector3.new(5,5,5) meteor.BrickColor = BrickColor.new("Institutional white") meteor.Material = "Neon" meteor.TopSurface = 0 meteor.BottomSurface = 0 meteor.Shape = 0 meteor.CFrame = chara.Torso.CFrame + Vector3.new(0,100,0) meteor.Velocity = (Mouse.Hit.p - (chara.Torso.CFrame.p + Vector3.new(0,100,0))).unit*100 debby:AddItem(meteor,15) local bfo = Instance.new("BodyForce",meteor) bfo.Force = Vector3.new(0,game.Workspace.Gravity*meteor:GetMass(),0) local eff = Instance.new("ParticleEmitter",meteor) eff.Color = ColorSequence.new(Color3.new(1,1,0)) eff.LightEmission = 1 eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10),NumberSequenceKeypoint.new(1,0)}) eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) eff.Texture = "rbxasset://textures/particles/smoke_main.dds" eff.Rate = 100000 eff.Speed = NumberRange.new(0) eff.Lifetime = NumberRange.new(1) local mehs = Instance.new("SpecialMesh",meteor) mehs.MeshType = "Sphere" mehs.Scale = Vector3.new(2,2,2) -- meteor.Touched:connect(function(hit) if meteor.Anchored == false then meteor.Anchored = true meteor.CanCollide = false eff.Speed = NumberRange.new(50) eff.VelocitySpread = 10000 PlaySnd(MeteorSnd,meteor) Expld(15,meteor.Position) for i = 1, 10 do wait(.01) mehs.Scale = mehs.Scale + Vector3.new(.5,.5,.5) meteor.Transparency = meteor.Transparency + .1 end eff.Enabled = false end end) end --Beam-- lasactive = false function Beam() lasactive = true LasChgSnd:Play() local StartPart = Instance.new("Part",chara) StartPart.Size = Vector3.new(0,0,0) StartPart.Anchored = true StartPart.BrickColor = BrickColor.new("Institutional white") StartPart.Material = "Neon" StartPart.Transparency = 1 local mehs = Instance.new("SpecialMesh",StartPart) mehs.MeshType = "Sphere" mehs.Scale = Vector3.new(0,0,0) for i = 1, 20 do wait(.01) StartPart.CFrame = chara.Torso.CFrame + Vector3.new(0,10,0) mehs.Scale = mehs.Scale + Vector3.new(2.5,2.5,2.5) StartPart.Transparency = StartPart.Transparency - .05 end local EffectPart = Instance.new("Part",chara) EffectPart.Size = Vector3.new(0,0,0) EffectPart.Anchored = true EffectPart.Transparency = 1 LaserSnd:Play() LasLoopSnd:Play() local P = Instance.new("Part",chara) P.BrickColor = BrickColor.new("New Yeller") P.Material = "Neon" P.Anchored = true P.CanCollide = false P.Locked = true P.BottomSurface = "Smooth" P.TopSurface = "Smooth" for i = 1, 20 do wait(.1) StartPart.CFrame = chara.Torso.CFrame + Vector3.new(0,10,0) local Place0 = StartPart.CFrame local Place1 = Mouse.Hit EffectPart.Position = Mouse.Hit.p local meshla = Instance.new("BlockMesh", P) meshla.Scale = Vector3.new(1,1,1) local trace = Instance.new("Part",game.Workspace) trace.Size = Vector3.new(0,0,0) trace.BrickColor = BrickColor.new("Institutional white") trace.Material = "Neon" trace.CanCollide = false trace.Anchored = true trace.CFrame = EffectPart.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,359)),math.rad(math.random(0,359)),math.rad(math.random(0,359))) tracem = Instance.new("BlockMesh",trace) tracem.Scale = Vector3.new(10,10,10) local tracedisp = coroutine.wrap(function() for i = 1, 9 do wait(.01) tracem.Scale = tracem.Scale + Vector3.new(10,10,10) trace.Transparency = trace.Transparency + .1 end wait(.01) trace:Destroy() end) tracedisp() P.Size = Vector3.new(1,1,(Place0.p - Place1.p).magnitude) P.CFrame = CFrame.new((Place0.p + Place1.p)/2,Place0.p) Expld(15,EffectPart.Position) P:Destroy() end ---- LasLoopSnd:Stop() for i = 1, 20 do wait(.01) StartPart.CFrame = chara.Torso.CFrame + Vector3.new(0,10,0) mehs.Scale = mehs.Scale - Vector3.new(2.5,2.5,2.5) StartPart.Transparency = StartPart.Transparency + .05 end StartPart:Destroy() EffectPart:Destroy() lasactive = false end --Sword Stab-- function SwordStab() local cirpos = Mouse.Hit.p local spellcircle = Instance.new("Part",chara) spellcircle.Anchored = true spellcircle.Size = Vector3.new(1,1,1) spellcircle.CFrame = CFrame.new(cirpos.x,cirpos.y,cirpos.z) spellcircle.Transparency = 1 spellcircle.CanCollide = false local blkm = Instance.new("BlockMesh",spellcircle) blkm.Scale = Vector3.new(0,1,0) local dec = Instance.new("Decal",spellcircle) dec.Texture = "rbxassetid://685910499" dec.Transparency = 1 dec.Face = "Top" local ptl = Instance.new("PointLight",spellcircle) ptl.Range = 0 ptl.Color = Color3.new(1,1,1) spellc = coroutine.wrap(function() while spellc ~= nil do wait(.01) spellcircle.CFrame = spellcircle.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(10),0) end end) spellc() PlaySnd(SpellCastSnd,spellcircle) for i = 1, 40 do wait(.01) ptl.Range = ptl.Range + 1 dec.Transparency = dec.Transparency - .1 blkm.Scale = blkm.Scale + Vector3.new(1,0,1) end wait(.5) local sword = Instance.new("Part",game.Workspace) sword.Size = Vector3.new(2,50,2) sword.BottomSurface = 0 sword.TopSurface = 0 sword.Position = spellcircle.Position + Vector3.new(0,250,0) sword.CFrame = sword.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0) local mehs = Instance.new("SpecialMesh",sword) mehs.MeshId = "http://www.roblox.com/asset/?id=79109302" mehs.Scale = Vector3.new(40,40,40) mehs.TextureId = "http://www.roblox.com/asset/?id=79109351" mehs.VertexColor = Vector3.new(1,1,0) local bodf = Instance.new("BodyPosition",sword) bodf.Position = spellcircle.Position sword.Touched:connect(function(hit) if sword.Anchored == false then sword.Anchored = true PlaySnd(ExplodeSnd,spellcircle) local pt = Instance.new("Part",game.Workspace) pt.Shape = 0 pt.Size = Vector3.new(1,1,1) pt.Material = "Neon" pt.CFrame = spellcircle.CFrame pt.BrickColor = BrickColor.new("New yeller") local mh = Instance.new("SpecialMesh",pt) mh.MeshType = "Sphere" mh.Scale = Vector3.new(0,0,0) for i = 1, 10 do wait(.01) mh.Scale = mh.Scale + Vector3.new(10,10,10) pt.Transparency = pt.Transparency + .1 Expld(mh.Scale.x,spellcircle.Position) end wait(1) for i = 1, 9 do wait(.01) sword.Transparency = sword.Transparency +.1 end sword:Destroy() wait(.5) for i = 1, 40 do wait(.01) ptl.Range = ptl.Range - 1 dec.Transparency = dec.Transparency + .1 blkm.Scale = blkm.Scale - Vector3.new(1,0,1) end spellcircle:Destroy() end end) end --KeyDown-- mus = true function onKeyDown(key) if key == "e" then flyposy = flyposy - 10 elseif key == "q" then flyposy = flyposy + 10 elseif key == "z" and lasactive == false then CrossExplosion() elseif key == "x" and lasactive == false then Meteor() elseif key == "c" and lasactive == false then Beam() elseif key == "v" and lasactive == false then SwordStab() elseif key == "m" then if mus == true then Music:Stop() mus = false elseif mus == false then Music:Play() mus = true end end end --Mouse Function-- Mouse = player:GetMouse() if Mouse then Mouse.KeyDown:connect(onKeyDown) end --Loop Function-- cter = 0 while chara.Humanoid.Health > 0 do wait(.1) chara.Humanoid.MaxHealth = math.huge chara.Humanoid.Health = math.huge bodfly.Position = Vector3.new(0,flyposy,0) Enamate(EnamatePart) Enamate2(EnamatePart,"EnamateRing") Enamate(EnamatePart2) Enamate2(EnamatePart2,"EnamateRing2") Enamate3() for i = 1, #lap do lap[i].Anchored = false end for i = 1, #rap do rap[i].Anchored = false end for i = 1, #llp do llp[i].Anchored = false end for i = 1, #rlp do rlp[i].Anchored = false end for i = 1, #*** do ***[i].Anchored = false end for i = 1, #hdp do hdp[i].Anchored = false end for i = 1, #ch do if ch[i].ClassName == "Part" then ch[i].Anchored = false end end end end) ClientScript3.Name = "ScriptHub1" ClientScript3.Parent = HuBSCripts ClientScript3.Position = UDim2.new(0.024, 0,0.58, 0) ClientScript3.Size = UDim2.new(0, 449,0, 22) ClientScript3.BackgroundColor3 = Color3.fromRGB(44,44,44) ClientScript3.BorderSizePixel = 4 ClientScript3.BorderColor3 = Color3.fromRGB(25,25,25) ClientScript3.TextColor3 = Color3.fromRGB(120,120,120) ClientScript3.Font = Enum.Font.SourceSansBold ClientScript3.TextScaled = true ClientScript3.Text = "Cross Bones Sans" ClientScript3.MouseButton1Click:Connect(function() --[[ //Cross Sans //Model by GrimFaith (Asriel) //Scripting by Solavenge (Citrus) //THIS DOES NOT GO INTO ANY ARCHIVES OTHER THAN PHOENIX. ]] Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Face = Head.face Neck=Torso.Neck it=Instance.new attacktype=1 vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles cloaked=false necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false deb=false equipped=true hand=false MMouse=nil combo=0 mana=0 trispeed=.2 attackmode='none' local idle=0 local Anim="Idle" local Effects={} local gun=false local shoot=false player=nil mana=0 cam = workspace.CurrentCamera ZTarget = nil RocketTarget = nil Pocketed = true Aggro = true PowerBrickColor = BrickColor.new("Really red") mouse=Player:GetMouse() --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] TorsoColor=Torso.BrickColor function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end player=Player ch=Character RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso function swait(num) if num == 0 or num == nil then game:service'RunService'.Heartbeat:wait(0) else for i = 0, num do game:service'RunService'.Heartbeat:wait(0) end end end so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id wait() sou:play() game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) return a:lerp(b,t) end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end it=Instance.new function nooutline(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=Character.Torso.Position nooutline(fp) fp.Material=material fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale,meshtextureid) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid if meshtextureid then mesh.TextureId=meshtextureid end end mesh.Offset=offset mesh.Scale=scale return mesh end Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChild("Humanoid") for _, v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil then if hit.Parent.DebounceHit.Value == true then return end end if h.MaxHealth >= math.huge then hit:BreakJoints() end local c = Instance.new("ObjectValue") c.Name = "creator" c.Value = game:service("Players").LocalPlayer c.Parent = h game:GetService("Debris"):AddItem(c, .5) if HitSound ~= nil and HitPitch ~= nil then so(HitSound, hit, 1, HitPitch) end local Damage = math.random(minim, maxim) -- h:TakeDamage(Damage) local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil then if block.className == "IntValue" then if block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end end end if blocked == false then -- h:TakeDamage(Damage) h.Health = h.Health - Damage if Damage ~= 0 then Showdamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1, PowerBrickColor.Color) end else h.Health = h.Health - (Damage / 2) if Damage ~=0 then Showdamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1, PowerBrickColor.Color) end end if Type == "Knockdown" then local hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end), hum) local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit local bodvol = Instance.new("BodyVelocity") bodvol.velocity = angle * knockback bodvol.P = 5000 bodvol.maxForce = Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent = hit local rl = Instance.new("BodyAngularVelocity") rl.P = 3000 rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) rl.Parent = hit game:GetService("Debris"):AddItem(bodvol, .5) game:GetService("Debris"):AddItem(rl, .5) elseif Type == "Plat" then local hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) wait(0.8) HHumanoid.PlatformStand = false end), hum) local rl = Instance.new("BodyAngularVelocity") rl.P = 3000 rl.maxTorque = Vector3.new(100, 100, 100) * 500 rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) rl.Parent = hit game:GetService("Debris"):AddItem(rl, .5) local vp = Instance.new("BodyVelocity") vp.P = 500 vp.maxForce = Vector3.new(math.huge, 0, math.huge) vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 if knockback > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, .5) elseif Type == "Normal" then local vp = Instance.new("BodyVelocity") vp.P = 500 vp.maxForce = Vector3.new(math.huge, 0, math.huge) vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 if knockback > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, .5) elseif Type == "Gravitate" then local tor = hit.Parent.Torso local bp = Instance.new("BodyPosition",tor) bp.P = 500 bp.maxForce = Vector3.new(4000, 1000, 4000) bp.Position = Character.Torso.Position game:GetService("Debris"):AddItem(bp, Delay) elseif Type == "Up" then local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.velocity = vt(0, 20, 0) bodyVelocity.P = 5000 bodyVelocity.maxForce = Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent = hit game:GetService("Debris"):AddItem(bodyVelocity, .5) elseif Type == "Snare" then local bp = Instance.new("BodyPosition") bp.P = 2000 bp.D = 100 bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) bp.position = hit.Parent.Torso.Position bp.Parent = hit.Parent.Torso game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Freeze" then local BodPos = Instance.new("BodyPosition") BodPos.P = 50000 BodPos.D = 1000 BodPos.maxForce = Vector3.new(math.huge, math.huge, math.huge) BodPos.position = hit.Parent.Torso.Position BodPos.Parent = hit.Parent.Torso local BodGy = Instance.new("BodyGyro") BodGy.maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge BodGy.P = 20e+003 BodGy.Parent = hit.Parent.Torso BodGy.cframe = hit.Parent.Torso.CFrame hit.Parent.Torso.Anchored = true coroutine.resume(coroutine.create(function(Part) swait(1.5) Part.Anchored = false end), hit.Parent.Torso) game:GetService("Debris"):AddItem(BodPos, 3) game:GetService("Debris"):AddItem(BodGy, 3) elseif Type=="Target" then if Targetting==false then ZTarget=hit.Parent.Torso coroutine.resume(coroutine.create(function(Part) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) swait(5) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) end),ZTarget) TargHum=ZTarget.Parent:findFirstChild("Humanoid") targetgui=Instance.new("BillboardGui") targetgui.Parent=ZTarget targetgui.Size=UDim2.new(10,100,10,100) targ=Instance.new("ImageLabel") targ.Parent=targetgui targ.BackgroundTransparency=1 targ.Image="rbxassetid://4834067" targ.Size=UDim2.new(1,0,1,0) cam.CameraType="Scriptable" cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) Targetting=true RocketTarget=ZTarget for **1,Property do if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then swait() end cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) end Targetting=false RocketTarget=nil targetgui.Parent=nil cam.CameraType="Custom" end end local debounce = Instance.new("BoolValue") debounce.Name = "DebounceHit" debounce.Parent = hit.Parent debounce.Value = true game:GetService("Debris"):AddItem(debounce, Delay) c = Instance.new("ObjectValue") c.Name = "creator" c.Value = Player c.Parent = h game:GetService("Debris"):AddItem(c, .5) end end function Showdamage(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 0)) local EffectPart = part("Custom", workspace, "Neon", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0)) EffectPart.Anchored = true local BillboardGui = Instance.new("BillboardGui") BillboardGui.Size = UDim2.new(3, 0, 3, 0) BillboardGui.Adornee = EffectPart BillboardGui.Parent = EffectPart local TextLabel = Instance.new("TextLabel") TextLabel.BackgroundTransparency = 1 TextLabel.Size = UDim2.new(1, 0, 1, 0) TextLabel.Text = Text TextLabel.TextColor3 = Color TextLabel.TextScaled = true TextLabel.Font = Enum.Font.SourceSansBold TextLabel.Parent = BillboardGui TextLabel.TextStrokeTransparency = 0 TextLabel.TextTransparency = 0.2 game.Debris:AddItem(EffectPart, (Time + 0.1)) EffectPart.Parent = game:GetService("Workspace") delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2) local prt = part(3, workspace, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) coroutine.resume(coroutine.create(function() for i = 0, 1, 0.05 do wait() prt.Transparency = i msh.Scale = msh.Scale + vt(x2, y2, z2) end prt.Parent = nil end)) end function weld(parent, part0, part1, c0, c1) local Weld = Instance.new("Weld") Weld.Parent = parent Weld.Part0 = part0 Weld.Part1 = part1 Weld.C0 = c0 Weld.C1 = c1 return Weld end function MagniDamage(Hit, Part, magni, mindam, maxdam, knock, Type, SoundID, Pitch) for _, c in pairs(workspace:children()) do local hum = c:findFirstChild("Humanoid") if hum ~= nil then local head = c:findFirstChild("Torso") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if mag <= magni and c.Name ~= Player.Name then Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, .2, SoundID or 1, Pitch or 3) end end end end end function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, lifetime) local prt = part(3, workspace, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, lifetime) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do swait() Part.CFrame = Part.CFrame Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh) end function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe local msh = mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for **0,1,delay do swait() Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end Player=game:GetService('Players').LocalPlayer Character=Player.Character Mouse=Player:GetMouse() m=Instance.new('Model',Character) for i,v in pairs(Character:GetChildren()) do if v:IsA("BasePart") then v.Transparency = 1 if v:findFirstChild("Mesh") then v.Mesh:Remove() end end end for i,v in pairs(Character:GetChildren()) do if v:IsA("Hat") then v:Remove() end end Character.Head.face:Remove() handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(1.10000002, 0.300000042, 1.30000007)) handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0567069054, -0.374963284, -0.0399932861, 1, -2.98022691e-008, 1.37788447e-010, 2.98023259e-008, 0.999998093, 2.36526621e-009, -1.37788447e-010, -2.36526176e-009, 1)) handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(1, 0.700000048, 1)) handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0067152977, 0.0250287056, 0.0100021362, 1, -2.98022691e-008, 1.37788447e-010, 2.98023259e-008, 0.999998093, 2.36526621e-009, -1.37788447e-010, -2.36526176e-009, 1)) handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(1, 0.700000048, 1)) handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0067076683, 0.725027561, 0.0100021362, 1, -2.98022691e-008, 1.37788447e-010, 2.98023259e-008, 0.999998093, 2.36526621e-009, -1.37788447e-010, -2.36526176e-009, 1)) handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(1, 0.700000048, 1)) handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0067076683, -0.774960995, 0.0100021362, 1, -2.98022691e-008, 1.37788447e-010, 2.98023259e-008, 0.999998093, 2.36526621e-009, -1.37788447e-010, -2.36526176e-009, 1)) handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(1, 0.600000024, 1)) handleweld=weld(m,Character["Left Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0420660973, -0.839612484, 0.0100021362, 1, 8.94067966e-008, 0, -8.94069672e-008, 0.999998093, 0, 0, 0, 1)) handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(1.10000002, 0.300000042, 1.30000007)) handleweld=weld(m,Character["Left Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0079408288, -0.389612675, -0.0399932861, 1, 8.94067966e-008, 0, -8.94069672e-008, 0.999998093, 0, 0, 0, 1)) handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(1, 0.700000048, 1)) handleweld=weld(m,Character["Left Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0420544744, 0.710381031, 0.0100021362, 1, 8.94067966e-008, 0, -8.94069672e-008, 0.999998093, 0, 0, 0, 1)) handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(1, 0.700000048, 1)) handleweld=weld(m,Character["Left Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0420659781, 0.0103850365, 0.0100021362, 1, 8.94067966e-008, 0, -8.94069672e-008, 0.999998093, 0, 0, 0, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Handle",Vector3.new(1.4000001, 0.399999976, 0.399999976)) handleweld=weld(m,Character["Right Leg"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0718898773, -0.0278244019, -0.197489738, -0.168531105, 0.970746934, 0.171009302, -0.0593937077, 0.163174376, -0.984807849, -0.983905315, -0.176127285, 0.0301563554)) mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) handle=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Mid gray","Handle",Vector3.new(1.19999933, 0.600000024, 1.60000014)) handleweld=weld(m,Character["Right Leg"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.999990821, 0.700016856, 0.410003662, 1, -2.43970271e-017, -5.56362636e-008, -1.36697535e-017, 0.999998093, 0, 5.56362636e-008, 0, 1)) mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=108884514",Vector3.new(1, 0, 0),Vector3.new(0.899999976, 0.899999976, 0.899999976)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Handle",Vector3.new(1.29999995, 0.300000012, 0.299999952)) handleweld=weld(m,Character["Right Leg"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.328083873, -0.460006714, 0.131678104, -0.500000179, 0.86602366, 1.88850976e-007, -7.54979226e-008, 1.7447725e-007, -1, -0.866025329, -0.499999225, -2.18557012e-008)) mesh("SpecialMesh",handle,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Handle",Vector3.new(1.4000001, 0.399999976, 0.399999976)) handleweld=weld(m,Character["Right Leg"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0826148987, -0.0158462524, 0.132510662, 0.173648342, 0.96984458, 0.171009302, -2.73063711e-006, 0.173647553, -0.984807789, -0.98480773, 0.171009451, 0.0301563144)) mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Handle",Vector3.new(1.29999995, 0.300000012, 0.299999952)) handleweld=weld(m,Character["Right Leg"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.278078556, -0.460006714, -0.218289971, 0.500000417, 0.86602354, -6.0481824e-008, -1.13133467e-008, -6.33065369e-008, -1, -0.866025209, 0.499999464, -2.18557119e-008)) mesh("SpecialMesh",handle,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(1, 1.29999995, 1)) handleweld=weld(m,Character["Right Leg"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.24520874e-006, -0.349968076, 0.0100021362, 1, -8.8118653e-012, 1.37788447e-010, 8.81185316e-012, 0.999998093, 2.36526621e-009, -1.37788447e-010, -2.36526176e-009, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Handle",Vector3.new(1.29999995, 0.300000012, 0.299999952)) handleweld=weld(m,Character["Left Leg"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.278078675, -0.460006714, -0.21829015, 0.500000417, 0.86602354, -6.0481824e-008, -1.13133467e-008, -6.33065369e-008, -1, -0.866025209, 0.499999464, -2.18557119e-008)) mesh("SpecialMesh",handle,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Handle",Vector3.new(1.29999995, 0.300000012, 0.299999952)) handleweld=weld(m,Character["Left Leg"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.328083903, -0.460006714, 0.131678104, -0.500000179, 0.86602366, 1.88850976e-007, -7.54979226e-008, 1.7447725e-007, -1, -0.866025329, -0.499999225, -2.18557012e-008)) mesh("SpecialMesh",handle,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(1, 1.29999995, 1)) handleweld=weld(m,Character["Left Leg"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.24520874e-006, -0.349968076, 0.0100021362, 1, -8.8118653e-012, 1.37788447e-010, 8.81185316e-012, 0.999998093, 2.36526621e-009, -1.37788447e-010, -2.36526176e-009, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Handle",Vector3.new(1.4000001, 0.399999976, 0.399999976)) handleweld=weld(m,Character["Left Leg"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0826148987, -0.0158462524, 0.132510424, 0.173648342, 0.96984458, 0.171009302, -2.73063711e-006, 0.173647553, -0.984807789, -0.98480773, 0.171009451, 0.0301563144)) mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Handle",Vector3.new(1.4000001, 0.399999976, 0.399999976)) handleweld=weld(m,Character["Left Leg"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.071890831, -0.0278244019, -0.197489977, -0.168531105, 0.970746934, 0.171009302, -0.0593937077, 0.163174376, -0.984807849, -0.983905315, -0.176127285, 0.0301563554)) mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) handle=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Mid gray","Handle",Vector3.new(1.19999933, 0.600000024, 1.60000014)) handleweld=weld(m,Character["Left Leg"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.999991, 0.700016856, 0.410003662, 1, -2.43970271e-017, -5.56362636e-008, -1.36697535e-017, 0.999998093, 0, 5.56362636e-008, 0, 1)) mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=108884514",Vector3.new(1, 0, 0),Vector3.new(0.899999976, 0.899999976, 0.899999976)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Black","Handle",Vector3.new(2, 2, 0.200000003)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.24520874e-006, 2.90870667e-005, -0.63999939, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Black","Handle",Vector3.new(2, 0.299999952, 0.200000003)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.24520874e-006, -1.04996729, -0.63999939, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(0.699999988, 0.50000006, 0.200000003)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.650002956, 0.550035, 0.560005188, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(0.699999988, 0.50000006, 0.200000003)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649995327, 0.550035, 0.560005188, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(0.400000006, 0.599999964, 0.200000003)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.449995518, 0.700028896, 0.460006714, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(0.300000012, 0.299999952, 0.200000003)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.599997044, 0.350027561, 0.460006714, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(0.200000003, 0.299999952, 0.200000003)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649995327, -0.049967289, 0.460006714, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(0.200000003, 0.99999994, 0.200000003)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.550000668, -0.399962902, 0.460006714, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(0.200000003, 0.299999952, 0.200000003)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.250001431, 0.550035, 0.460006714, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(0.5, 0.299999952, 0.200000003)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.400002956, 0.850027561, 0.460006714, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(0.400000036, 2, 0.200000003)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.799997807, 2.90870667e-005, 0.460006714, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(0.5, 2, 0.200000003)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.750005245, 2.90870667e-005, 0.460006714, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(0.5, 0.299999952, 0.200000003)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500001431, 0.350027561, 0.460006714, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"White","Handle",Vector3.new(2.00000024, 0.5, 0.200000003)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.43051147e-006, 0.650028706, 0.660003662, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"White","Handle",Vector3.new(1.00000024, 0.5, 0.200000003)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.160003662, 0.650028706, 1.09999704, -4.37113883e-008, 0, -1, -1.36697535e-017, 0.999998212, 0, 1, -2.20977777e-017, -4.37113883e-008)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"White","Handle",Vector3.new(1.00000024, 0.5, 0.200000003)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.160003662, 0.650028706, -1.10000372, -4.37113883e-008, 0, -1, -1.36697535e-017, 0.999998212, 0, 1, -2.20977777e-017, -4.37113883e-008)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"White","Handle",Vector3.new(2.20000005, 0.5, 0.200000003)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.43051147e-006, 0.650028706, 0.660003662, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Dark stone grey","Handle",Vector3.new(0.699999988, 0.599999964, 0.200000003)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.889498711, -0.0537874699, 0.733566284, 0.642787635, 0.766043067, -3.55271368e-015, -0.766044438, 0.642786503, 0, 0, 0, 1)) mesh("SpecialMesh",handle,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Dark stone grey","Handle",Vector3.new(0.800000072, 1.60000002, 0.200000003)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0518354177, 0.906989098, 0.733566284, 0.766044438, -0.642786503, 0, 0.642787635, 0.766043067, -3.55271368e-015, 0, 0, 1)) mesh("SpecialMesh",handle,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(0.900000155, 0.600000024, 0.200000003)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.170783401, -0.534261465, 0.460006714, 0.98480773, -0.173647895, 0, 0.173648208, 0.984805942, 0, 0, 0, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(0.400000125, 0.600000024, 0.200000003)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.287393093, -0.502182484, 0.460006714, 1, 1.49011363e-008, 0, -1.4901163e-008, 0.999998212, 0, 0, 0, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(0.200000167, 0.700000048, 0.200000003)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499696255, -0.599782467, 0.460006714, 1, 1.49011363e-008, 0, -1.4901163e-008, 0.999998212, 0, 0, 0, 1)) handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(2, 2, 1)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.24520874e-006, 2.90870667e-005, -0.0899963379, 1, -8.81186617e-012, 1.37788447e-010, 8.81185316e-012, 0.999998212, 2.36526621e-009, -1.37788447e-010, -2.36526199e-009, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Black","Handle",Vector3.new(0.200000033, 0.200000003, 0.200000048)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0365233421, -0.688952446, 0.716278076, 0.999922216, 0.00910925679, 0.00851889979, -0.00851848722, 0.997715652, -0.0669871122, -0.00910965912, 0.0669092163, 0.9977175)) mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Black","Handle",Vector3.new(0.200000033, 0.300000012, 0.200000048)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0347619057, -0.832028389, 0.609809875, 0.999922216, 0.00910925679, 0.00851889979, -0.00851848722, 0.997715652, -0.0669871122, -0.00910965912, 0.0669092163, 0.9977175)) mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) handle=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Deep orange","Handle",Vector3.new(0.7099998, 0.690000057, 0.800000072)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0450046062, -0.34496069, -0.510002136, -1, 1.50995476e-007, -3.53902607e-007, 1.50995803e-007, 0.999998212, -1.50995746e-007, 3.53902578e-007, -1.50995533e-007, -1)) mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=105992239",Vector3.new(0, 0, 0),Vector3.new(1.5, 1.5, 1.5)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(0.300000042, 1, 0.200000048)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.533332825, -0.763595104, 0.573783875, 0.939692616, -0.342019498, 0, 0.342020124, 0.939690948, 0, 0, 0, 1)) mesh("SpecialMesh",handle,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(0.300000042, 1, 0.200000048)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0400032997, -0.899955273, 0.573783875, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1)) mesh("SpecialMesh",handle,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(0.300000042, 1, 0.200000048)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.458151102, -0.79095912, 0.573783875, 0.939692616, 0.342019498, 0, -0.342020124, 0.939690948, 0, 0, 0, 1)) mesh("SpecialMesh",handle,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"White","Handle",Vector3.new(0.900000036, 1, 0.699999988)) handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.26664257, 0.659667969, -1.10489941, 0.492403835, -0.852867007, -0.173648104, 0.235888645, -0.0612748675, 0.969846308, -0.837791741, -0.518516719, 0.171009973)) mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"White","Handle",Vector3.new(0.900000036, 1, 2)) handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.94452858, 0.400018692, -0.135944366, 0.866025388, 6.9388815e-018, 0.5, -1.36697535e-017, 0.999998212, 0, -0.5, 1.3877763e-017, 0.866025388)) mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"White","Handle",Vector3.new(0.900000036, 1, 2)) handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.09449005, 0.400018692, -0.229496002, 0.939692557, -6.9388815e-018, -0.342020363, -1.36697535e-017, 0.999998212, 0, 0.342020363, -1.3877763e-017, 0.939692557)) mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"White","Handle",Vector3.new(0.900000036, 1, 2)) handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.2899704, 0.400019169, 0.0504355431, -0.000345305598, -3.01991037e-007, -0.99999994, -5.21397127e-011, 0.999998212, -3.01991577e-007, 0.99999994, -5.21396225e-011, -0.000345305598)) mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"White","Handle",Vector3.new(0.900000036, 1, 2)) handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.950009823, 0.400018692, -0.0899963379, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1)) mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"White","Handle",Vector3.new(0.900000036, 1, 2)) handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.04999018, 0.400018692, -0.0899963379, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1)) mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"White","Handle",Vector3.new(0.900000036, 1, 2)) handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02066422, 0.400018692, -0.317581177, 0.98480773, -6.9388815e-018, 0.173648179, -1.36697535e-017, 0.999998212, 0, -0.173648179, 1.3877763e-017, 0.98480773)) mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(1, 1, 1)) handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0799401999, 0.0609292984, -0.190055847, 0.999984324, 5.84840677e-007, 0.00560137676, -8.11467146e-007, 0.999998212, 4.04566163e-005, -0.00560137676, -4.04604543e-005, 0.999984324)) mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=20637493",Vector3.new(0, 0, 0),Vector3.new(2, 0.899999976, 1.5)) handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(1.60000002, 2.9000001, 2.20000005)) handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0499823093, -0.55574131, -0.340011597, 1, 2.42325049e-010, 7.0896931e-008, -2.42325493e-010, 0.999998212, -1.92811656e-010, -7.0896931e-008, 1.92811295e-010, 1)) mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18010902",Vector3.new(0, 0, 0),Vector3.new(1.5, 1.5, 1.5)) handle=part(Enum.FormFactor.Custom,m,Enum.Material.Slate,0,0,"Lily white","Handle",Vector3.new(0.200000003, 1.49762106, 0.367621154)) handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.759941101, -0.604561329, -0.783833981, -4.37113883e-008, -7.24829704e-007, -1, -9.45288769e-019, 0.999998212, -7.24831011e-007, 1, -3.17189072e-014, -4.37113883e-008)) mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) handle=part(Enum.FormFactor.Custom,m,Enum.Material.Slate,0,0,"Lily white","Handle",Vector3.new(0.25, 1.39762104, 0.467621028)) handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.734962463, -0.382373154, -1.40004396, 2.29845955e-005, 3.82969354e-008, -1, -0.866037309, 0.499978483, -1.9886369e-005, 0.499979377, 0.866035759, 1.15249904e-005)) mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) handle=part(Enum.FormFactor.Custom,m,Enum.Material.Slate,0,0,"Lily white","Handle",Vector3.new(0.25, 1.39762104, 0.450000018)) handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.734977722, -0.247079849, -1.46933198, -2.09955142e-005, -3.72491975e-008, 1, 0.866037309, 0.499978483, 1.82015228e-005, -0.499979377, 0.866035759, -1.04650644e-005)) mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) handle=part(Enum.FormFactor.Custom,m,Enum.Material.Slate,0,0,"Lily white","Handle",Vector3.new(0.25, 1.49762106, 0.317621171)) handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.734931946, -0.604560852, -0.865053654, -4.37113883e-008, 1.94631519e-010, 1, 1.29048331e-019, 0.999998212, -1.94631866e-010, -1, 5.24167976e-018, -4.37113883e-008)) mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Cheek=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Cheek",Vector3.new(0.200000003, 0.797621012, 0.200000003)) cheekweld=weld(m,Character["Head"],Cheek,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.601955414, -0.162797928, 0.295737267, 0.342046022, 4.04983638e-008, -0.939683199, 0.939683199, 2.29856287e-005, 0.342046022, 2.16131011e-005, -0.999998212, 7.82410189e-006)) mesh("SpecialMesh",Cheek,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"White","Handle",Vector3.new(0.900000036, 1, 0.699999988)) handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0582208633, 0.27583313, 1.28360176, -0.633022189, -0.754405081, -0.173648059, 0.023099035, -0.242619634, 0.969846308, -0.773788929, 0.609922111, 0.171009958)) mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) LEye=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","LEye",Vector3.new(0.127664909, 0.127664909, 0.127664909)) leyeweld=weld(m,Character["Head"],LEye,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.318228245, -0.559594631, 0.257324219, 1, -3.00161137e-005, 3.04324476e-005, 3.00170814e-005, 0.999998212, -3.00167321e-005, -3.04315472e-005, 3.00175907e-005, 1)) mesh("SpecialMesh",LEye,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Lily white","Handle",Vector3.new(1.66100001, 1.78699994, 1.70799994)) handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0900025368, -0.449978828, -0.269989014, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1)) mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"rbxassetid://430073345",Vector3.new(0, 0, 0),Vector3.new(0.899999976, 0.899999976, 0.899999976),"rbxassetid://430073362") handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(1, 1, 1)) handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.309482574, -0.645757675, 0.518859863, 0.861629188, 0, -0.507538319, 0, 0.999998212, 0, 0.507538319, 0, 0.861629188)) mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1185246",Vector3.new(0, 0, 0),Vector3.new(-0.800000012, -0.800000012, -0.200000003)) handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(1, 1, 1)) handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.36045742, -0.627934456, 0.292892456, 0.992546678, 6.49359566e-010, 0.121869393, 0.0106216129, 0.996192873, -0.0865061134, -0.121405624, 0.0871556029, 0.98876977)) mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1185246",Vector3.new(0, 0, 0),Vector3.new(-0.600000024, -0.600000024, -0.200000003)) handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(2.99997711, 4.19996166, 1.54998469)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.96046448e-005, 0.622812271, -1.06464767, 1, 1.77355797e-010, 1.12091172e-008, 3.66705954e-009, 0.939691782, -0.342017889, -1.05937978e-008, 0.342017263, 0.939693451)) mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=63717022",Vector3.new(0, 0, 0),Vector3.new(1.29999995, -2.6500001, 1.5)) handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(2.99997711, 4.19996166, 1.54998469)) handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.52723694e-005, 0.690700531, -1.14962769, 1, 1.77355797e-010, 1.12091172e-008, 3.66705954e-009, 0.939691782, -0.342017889, -1.05937978e-008, 0.342017263, 0.939693451)) mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=63717022",Vector3.new(0, 0, 0),Vector3.new(1.29999995, -2.6500001, 1.5)) local CharaCheek = m:FindFirstChild("Cheek") local leyeemitter = Instance.new("ParticleEmitter", LEye) leyeemitter.VelocitySpread = 1 leyeemitter.VelocityInheritance = 0.6 leyeemitter.Lifetime = NumberRange.new(0.2) leyeemitter.Speed = NumberRange.new(1) leyeemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1), NumberSequenceKeypoint.new(1, 0.1)}) leyeemitter.RotSpeed = NumberRange.new(100) leyeemitter.Rate = 1000 leyeemitter.Rotation = NumberRange.new(20) leyeemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5), NumberSequenceKeypoint.new(1, 0.5)}) leyeemitter.LightEmission = 40 leyeemitter.Color = ColorSequence.new(Color3.new(1, 0, 0.0156863), Color3.new(1, 0, 0.0156863)) leyeemitter.Enabled = false function MagicFlames(origin, duration, increment) coroutine.wrap(function() for i = 1,duration,increment do local fColors = {BrickColor.new('Institutional white'), PowerBrickColor} local p = Instance.new('Part', origin) p.BrickColor = (fColors[math.random(1,#fColors)]) p.FormFactor = 'Custom' p.Material = 'Neon' p.Size = Vector3.new(1, 1, 1) p.CanCollide = false p.Anchored = true p.Locked = true p.CFrame = origin.CFrame * CFrame.new(0, 1, 0) * CFrame.Angles(math.random(0,3),math.random(0,3),math.random(0,3)) Instance.new('BlockMesh', p) coroutine.wrap(function() for i = 1, 10 do p.Mesh.Scale = p.Mesh.Scale - Vector3.new(.1, .1, .1) p.CFrame = p.CFrame * CFrame.new(0, .35, 0) wait() end end)() game:service'Debris':AddItem(p, .55) end end)() end function SpawnBone(origin,lifetime,xpos,ypos,zpos) local B0ne = part(1,workspace,"SmoothPlastic",0,0,"Institutional white","bon",Vector3.new(1,2,1)) B0ne.Position = origin.Position B0ne.Name = "bon" B0ne.CanCollide = false B0ne.BrickColor = BrickColor.new("Institutional white") B0ne.Material = "Neon" B0ne.Size = Vector3.new(1, 1, 1) B0ne.TopSurface = Enum.SurfaceType.Smooth B0ne.BottomSurface = Enum.SurfaceType.Smooth local B0nmesh = Instance.new("SpecialMesh",B0ne) B0nmesh.MeshId = "rbxassetid://465130937" B0nmesh.Scale = Vector3.new(0.01, 0.01, 0.01) local B0nvel = Instance.new("BodyAngularVelocity",B0ne) B0nvel.AngularVelocity = Vector3.new(15,0,0) local bep = Instance.new("BodyPosition", B0ne) bep.Position = origin.Position bep.D = 600 coroutine.resume(coroutine.create(function(bep) for i = 0,1,0.05 do swait() bep.Position = Character.Head.CFrame:pointToWorldSpace(Vector3.new(xpos,ypos,zpos)) end end),bep) coroutine.resume(coroutine.create(function() wait(lifetime) bep:Remove() local MainPos = B0ne.Position local MainPos2 = mouse.Hit.p local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) hitcon=B0ne.Touched:connect(function(hit) if hit:findFirstChild("Humanoid") or hit.Parent:findFirstChild("Humanoid") then Damagefunc(B0ne, hit, 1, 5, math.random(2, 5), "Normal", RootPart, .1, "http://www.roblox.com/asset/?id=512862725", 1) so("http://www.roblox.com/asset/?id=512862725", hit, 0.5, 1) end end) coroutine.resume(coroutine.create(function(Pos1, Pos2, Look) local num = 100 repeat swait() local ohit, opos = rayCast(Pos1, Look.lookVector, 5, Character) B0ne.CFrame = CFrame.new((Pos1 + opos) / 2, opos)*angles(num,0,0) Pos1 = Pos1 + Look.lookVector * 3 B0ne.CFrame = CFrame.new(B0ne.Position, mouse.Hit.p)*angles(num,0,0) if ohit ~= nil then num = 0 end num = num - 1 until num <= 0 local ref = part(3,workspace,"SmoothPlastic",0,0,"Institutional white","Effect",vt()) ref.Transparency = 1 ref.Anchored = true ref.CFrame = cf(B0ne.Position) game:GetService("Debris"):AddItem(ref, 0.5) MagniDamage(ref,ref,4,10,25,0,"Normal","rbxassetid://512862725",1) B0ne.Parent = nil end), MainPos, MainPos2, MouseLook) hitcon:disconnect() end)) end function Backhand() attack=true local tempbox = Instance.new("Part", Character["Right Arm"]) tempbox.CanCollide = false tempbox.LeftSurface = Enum.SurfaceType.SmoothNoOutlines tempbox.Transparency = 1 tempbox.TopSurface = Enum.SurfaceType.SmoothNoOutlines tempbox.Material = Enum.Material.Fabric tempbox.Size = Vector3.new(1, 1, 2) tempbox.Name = "THitbox" tempbox.FrontSurface = Enum.SurfaceType.SmoothNoOutlines tempbox.CFrame = CFrame.new(24.826, 1.974, -28.95) * CFrame.Angles(1.5707978010178, 2.9405705390673e-006, -3.1415922641754) tempbox.RightSurface = Enum.SurfaceType.SmoothNoOutlines tempbox.BackSurface = Enum.SurfaceType.SmoothNoOutlines tempbox.Friction = 0.3 tempbox.BottomSurface = Enum.SurfaceType.SmoothNoOutlines local tempweld = Instance.new("Weld", tempbox) tempweld.Part0 = Character["Right Arm"] tempweld.Part1 = tempbox tempweld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-90), math.rad(180), math.rad(0)) if Aggro == true then leyeemitter.Color = ColorSequence.new(Color3.new(1, 0, 0.0156863), Color3.new(1, 0, 0.0156863)) elseif Aggro ~= true then leyeemitter.Color = ColorSequence.new(Color3.new(0, 255, 255), Color3.new(0, 255, 255)) end leyeemitter.Enabled = true hitcon=tempbox.Touched:connect(function(hit) if hit:findFirstChild("Humanoid") or hit.Parent:findFirstChild("Humanoid") then Damagefunc(tempbox, hit, 1, 5, math.random(20, 25), "Plat", RootPart, .1, "rbxassetid://511340819", 1) --so("rbxassetid://511471841",hit,1,1.15+(math.random(-1,1)*(math.random()*.1))) coroutine.resume(coroutine.create(function() --MagicBlock(BrickColor.new("Really red"), hit.CFrame,1,1,1,1.5,1.5,1.5,0.05) if Aggro == true then wait(2) so("http://www.roblox.com/asset/?id=183763506",hit,5,.7) so("http://www.roblox.com/asset/?id=168413145",hit,0.4,.7) so("http://www.roblox.com/asset/?id=168413145",hit,0.4,.9) --MagniDamage(hit,hit,5,100,155,0,"Plat") Damagefunc(hit, hit, 111, 115, math.random(20, 25), "Plat", RootPart, .1, "rbxassetid://157878578", 1) MagicCircle(BrickColor.new("Really red"),hit.CFrame,3,3,3,5,5,5,0.05) MagicCircle(BrickColor.new("Institutional white"),hit.CFrame,2,2,2,4,4,4,0.05) BlastEffect(BrickColor.new("Really black"),hit.CFrame,1,1,1,.3,.3,.3) BlastEffect(BrickColor.new("Really red"),hit.CFrame,.2,.2,.2,-.1,-.1,-.1) end end)) end hitcon:disconnect() end) for **0,1,0.08 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(80)),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-75)),.2) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*angles(math.rad(0),math.rad(130),math.rad(90)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0)*angles(math.rad(-15),math.rad(10),math.rad(30)),0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) end for **0,1,0.05 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(-15)),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(15)),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0)*angles(math.rad(-15),math.rad(10),math.rad(10)),0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(15),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) end leyeemitter.Enabled = false tempweld:Remove() tempbox:Remove() attack=false end function Telepoot() attack = true TPFX(1) leyeemitter.Lifetime = NumberRange.new(0.7) leyeemitter.Speed = NumberRange.new(3) leyeemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.8), NumberSequenceKeypoint.new(1, 0.1)}) leyeemitter.Enabled = true so("rbxassetid://509138786",Torso,0.6,1.5) local dest = CFrame.new(mouse.Hit.p.x,mouse.Hit.p.y,mouse.Hit.p.z) for i = 1,3 do wait() for x,v in pairs(m:GetChildren()) do if v:IsA("Part") and v.ClassName ~= "BasePart" and v.ClassName ~= "Weld" and v ~= Cheek then v.Transparency = v.Transparency + 0.33 end end end for x,v in pairs(m:GetChildren()) do if v:IsA("Part") and v.ClassName ~= "BasePart" and v.ClassName ~= "Weld" and v ~= Cheek then v.Transparency = 1 end end swait(5) local tRot = RootPart.CFrame - RootPart.Position RootPart.CFrame = tRot + Vector3.new(dest.x,dest.y+3,dest.z) TPFX(0) for i = 1,3 do wait() for x,v in pairs(m:GetChildren()) do if v:IsA("Part") and v.ClassName ~= "BasePart" and v.ClassName ~= "Weld" and v ~= Cheek then v.Transparency = v.Transparency - 0.33 end end end for x,v in pairs(m:GetChildren()) do if v:IsA("Part") and v.ClassName ~= "BasePart" and v.ClassName ~= "Weld" and v ~= Cheek then v.Transparency = 0 end end leyeemitter.Lifetime = NumberRange.new(0.2) leyeemitter.Speed = NumberRange.new(1) leyeemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1), NumberSequenceKeypoint.new(1, 0.1)}) leyeemitter.Enabled = false attack = false end function TPFX(dir) coroutine.resume(coroutine.create(function() local inc = 1 if dir == 1 then inc = -2 elseif dir == 0 then inc = 2 else end for angle = 1, 720, 70 do local p = Instance.new('Part') p.Material = "Neon" p.CanCollide = false p.BrickColor = BrickColor.new("Cyan") p.Parent = workspace p.Size = Vector3.new(0.2,0.2,0.2) p.Anchored = true p.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(angle), 0) * CFrame.new(2, inc, 0) if dir == 1 then inc = inc + 0.6 elseif dir == 0 then inc = inc - 0.6 else end game:GetService("Debris"):AddItem(p,1) coroutine.resume(coroutine.create(function() for i = 0,1,0.05 do swait() p.Size = p.Size + Vector3.new(0.1,0.1,0.1) p.CFrame = p.CFrame*CFrame.Angles(math.random(1,360),math.random(1,360),math.random(1,360)) p.Transparency = i end p.Transparency = 1 end)) wait() end end)) end function TFMFX() attack = true coroutine.resume(coroutine.create(function() for angle = 1, 720, 70 do local aye = Instance.new('Part') aye.Material = "Neon" aye.CanCollide = false aye.BrickColor = PowerBrickColor aye.Parent = Character aye.Size = Vector3.new(0.2,0.2,0.2) aye.Anchored = false aye.CFrame = LEye.CFrame game:GetService("Debris"):AddItem(aye,0.1) coroutine.resume(coroutine.create(function() for i = 0,1,0.05 do swait() aye.Size = aye.Size + Vector3.new(0.01,0.01,0.01) aye.CFrame = LEye.CFrame*CFrame.Angles(math.random(1,360),math.random(1,360),math.random(1,360)) aye.Transparency = i end aye.Transparency = 1 end)) wait() end end)) attack = false end function attackone() attack = true SpawnBone(RightArm,0.5,3,3,0) MagicFlames(RightArm,10,0.5) leyeemitter.Enabled = true so("rbxassetid://512078241",Torso,1,1) for **0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(20)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-20)),.2) RW.C0 = clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(95),math.rad(10),math.rad(30)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0)*angles(math.rad(-15),math.rad(10),math.rad(30)),0.3) RH.C0 = clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) LH.C0 = clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) end atktype(1,2) attack = false leyeemitter.Enabled = false end function attacktwo() attack = true leyeemitter.Enabled = true SpawnBone(LeftArm,0.5,-3,3,0) MagicFlames(LeftArm,10,0.5) so("rbxassetid://512078241",Torso,1,1) for **0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(-20)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(20)),.2) RW.C0 = clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(5),math.rad(10),math.rad(30)),.2) LW.C0 = clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(95),math.rad(-10),math.rad(-30)),0.3) RH.C0 = clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) LH.C0 = clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) end atktype(2,3) leyeemitter.Enabled = false attack = false end function attackthree() attack = true leyeemitter.Enabled = true SpawnBone(RightArm,0.5,3,3,0) SpawnBone(LeftArm,0.5,-3,3,0) SpawnBone(Head,0.5,0,3.5,0) MagicFlames(RightArm,10,0.5) so("rbxassetid://512078241",Torso,1,0.9) for **0,1,0.04 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(0)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.2) RW.C0 = clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(125),math.rad(10),math.rad(30)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0)*angles(math.rad(-15),math.rad(10),math.rad(30)),0.3) RH.C0 = clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) LH.C0 = clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2) end atktype(1,1) leyeemitter.Enabled = false attack = false end function atktype(s, e) coroutine.resume(coroutine.create(function() attacktype = e swait(80) attacktype = s end)) end mouse.Button1Down:connect(function() if Aggro == false then if attack == false and Pocketed == true and attacktype == 1 then attackone() elseif attack == false and Pocketed == true and attacktype == 2 then attacktwo() elseif attack == false and Pocketed == true and attacktype == 3 then attackthree() end elseif Aggro == true then --if attack == false and and Pocketed == true attacktype == 4 then --attackone() --elseif attack == false and Pocketed == true and attacktype == 5 then --attacktwo() --elseif attack == false and Pocketed == true and attacktype == 6 then --attackthree() --end end end) mouse.KeyDown:connect(function(k) k=k:lower() if attack == false and k == 't' then if Pocketed==false then Pocketed=true RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso -- equipped = true else if Pocketed == true then Pocketed = false wait() RW.Parent=nil LW.Parent=nil RSH.Parent=player.Character.Torso LSH.Parent=player.Character.Torso end end elseif attack == false and k == 'v' then if Aggro == false then Aggro = true print("Enabled aggro") leyeemitter.Color = ColorSequence.new(Color3.new(1, 0, 0.0156863), Color3.new(1, 0, 0.0156863)) PowerBrickColor = BrickColor.new("Really red") LEye.BrickColor = BrickColor.new("Really red") Cheek.Transparency = 0 TFMFX() elseif Aggro == true then Aggro = false print("Disabled aggro") leyeemitter.Color = ColorSequence.new(Color3.new(0, 255, 255), Color3.new(0, 255, 255)) PowerBrickColor = BrickColor.new("Cyan") LEye.BrickColor = BrickColor.new("Cyan") Cheek.Transparency = 1 TFMFX() end so("rbxassetid://513586643",Torso,0.6,1.15+(math.random(-1,1)*(math.random()*.1))) elseif attack == false and Pocketed == true and k == 'c' then Backhand() elseif attack == false and Pocketed == true and Aggro == false and k == 'f' then Telepoot() end end) local sine = 0 local change = 1 local val = 0 while true do wait() sine = sine + change local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true or equipped==false then if attack==false then idle=idle+1 else idle=0 end if idle>=500 then if attack==false then end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false and Pocketed == true then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(0)),0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0)*angles(math.rad(20),math.rad(20),math.rad(20)),0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0)*angles(math.rad(20),math.rad(-20),math.rad(-20)),0.3) RH.C0=clerp(RH.C0,cf(1, -1, 0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1, -1, 0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false and Pocketed == true then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(2),math.rad(0),math.rad(0)),0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0)*angles(math.rad(20),math.rad(15),math.rad(10)),0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0)*angles(math.rad(20),math.rad(-15),math.rad(-10)),0.3) RH.C0=clerp(RH.C0,cf(1, -1, 0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1, -1, 0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) end elseif torvel<1 and hitfloor~=nil then Anim="Idle" if attack==false and Pocketed == true then change = 1 RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0.05*math.cos(sine/10))*angles(math.rad(0 - 2.5*math.cos(sine/10)),math.rad(0),math.rad(0)),0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*angles(math.rad(6 + math.cos(sine/10)),math.rad(0),math.rad(0)),0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0)*angles(math.rad(-15),math.rad(-10 - math.cos(sine/10)),math.rad(-30)),0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0)*angles(math.rad(-15),math.rad(10 + math.cos(sine/10)),math.rad(30)),0.3) RH.C0=clerp(RH.C0,cf(1, -1 + 0.05 * -math.cos(sine/10), 0)*angles(math.rad(0 - 3*math.cos(sine/10)),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1, -1 + 0.05 * -math.cos(sine/10), 0)*angles(math.rad(0 - 3*math.cos(sine/10)),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) end elseif torvel>2 and hitfloor~=nil then Anim="Walk" if attack==false and Pocketed == true then change=3 RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(0,0,0),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(0,0,0),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0)*angles(math.rad(-15),math.rad(-10 - math.cos(sine/10)),math.rad(-30)),0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0)*angles(math.rad(-15),math.rad(10 + math.cos(sine/10)),math.rad(30)),0.3) RH.C0=clerp(RH.C0,RHC0,.3) LH.C0=clerp(LH.C0,LHC0,.3) end end end if #Effects>0 then for e=1,#Effects do if Effects[e]~=nil then local Thing=Effects[e] if Thing~=nil then local Part=Thing[1] local Mode=Thing[2] local Delay=Thing[3] local IncX=Thing[4] local IncY=Thing[5] local IncZ=Thing[6] if Thing[1].Transparency<=1 then if Thing[2]=="Block1" then Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Cylinder" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Blood" then Mesh=Thing[7] Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Elec" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Disappear" then Thing[1].Transparency=Thing[1].Transparency+Thing[3] end else Part.Parent=nil table.remove(Effects,e) end end end end end end end) ClientScript4.Name = "ScriptHub1" ClientScript4.Parent = HuBSCripts ClientScript4.Position = UDim2.new(0.024, 0,0.58, 0) ClientScript4.Size = UDim2.new(0, 449,0, 22) ClientScript4.BackgroundColor3 = Color3.fromRGB(44,44,44) ClientScript4.BorderSizePixel = 4 ClientScript4.BorderColor3 = Color3.fromRGB(25,25,25) ClientScript4.TextColor3 = Color3.fromRGB(120,120,120) ClientScript4.Font = Enum.Font.SourceSansBold ClientScript4.TextScaled = true ClientScript4.Text = "Mustard Foot" ClientScript4.MouseButton1Click:Connect(function() local plr = game.Players.LocalPlayer local good = true local R15 = false while plr.Character == nil or plr.Character:FindFirstChildOfClass('Humanoid') == nil do wait() end if plr.Character:FindFirstChildOfClass('Humanoid').RigType == Enum.HumanoidRigType.R15 then R15 = true end function makegui() -- Objects local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextBox = Instance.new("TextLabel") -- Properties ScreenGui.Parent = plr.PlayerGui Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) Frame.BackgroundTransparency = 0.5 Frame.BorderSizePixel = 0 Frame.Size = UDim2.new(1, 0, 0, 0) TextBox.Parent = Frame TextBox.BackgroundColor3 = Color3.new(1, 1, 1) TextBox.BackgroundTransparency = 1 TextBox.Position = UDim2.new(0.05, 0, 0.05, 0) TextBox.Size = UDim2.new(0.899999976, 0, 0.899999976, 0) TextBox.Font = Enum.Font.Code TextBox.FontSize = Enum.FontSize.Size14 TextBox.Text = "" TextBox.TextColor3 = Color3.new(1, 1, 1) TextBox.TextScaled = true TextBox.TextSize = 14 TextBox.TextWrapped = true Frame:TweenSize(UDim2.new(1, 0, 0.2, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Bounce,1,false) wait(1.5) local text = "This script doesn't work in R15, sorry!" for **1,string.len(text) do TextBox.Text = string.sub(text,1,i) wait() end wait(2) TextBox.Text = "" Frame:TweenSize(UDim2.new(1, 0, 0, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Bounce,1,false) end function makegui2() -- Objects local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextBox = Instance.new("TextLabel") -- Properties ScreenGui.Parent = plr.PlayerGui Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) Frame.BackgroundTransparency = 0.5 Frame.BorderSizePixel = 0 Frame.Size = UDim2.new(1, 0, 0, 0) TextBox.Parent = Frame TextBox.BackgroundColor3 = Color3.new(1, 1, 1) TextBox.BackgroundTransparency = 1 TextBox.Position = UDim2.new(0.05, 0, 0.05, 0) TextBox.Size = UDim2.new(0.899999976, 0, 0.899999976, 0) TextBox.Font = Enum.Font.Code TextBox.FontSize = Enum.FontSize.Size14 TextBox.Text = "" TextBox.TextColor3 = Color3.new(1, 1, 1) TextBox.TextScaled = true TextBox.TextSize = 14 TextBox.TextWrapped = true Frame:TweenSize(UDim2.new(1, 0, 0.2, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Bounce,1,false) wait(1.5) local text = "This script doesn't work in Filtering Enabled, sorry!" for **1,string.len(text) do TextBox.Text = string.sub(text,1,i) wait() end wait(2) TextBox.Text = "" Frame:TweenSize(UDim2.new(1, 0, 0, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Bounce,1,false) end function makegui3() -- Objects local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextBox = Instance.new("TextLabel") -- Properties ScreenGui.Parent = plr.PlayerGui Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) Frame.BackgroundTransparency = 0.5 Frame.BorderSizePixel = 0 Frame.Size = UDim2.new(1, 0, 0, 0) TextBox.Parent = Frame TextBox.BackgroundColor3 = Color3.new(1, 1, 1) TextBox.BackgroundTransparency = 1 TextBox.Position = UDim2.new(0.05, 0, 0.05, 0) TextBox.Size = UDim2.new(0.899999976, 0, 0.899999976, 0) TextBox.Font = Enum.Font.Code TextBox.FontSize = Enum.FontSize.Size14 TextBox.Text = "" TextBox.TextColor3 = Color3.new(1, 1, 1) TextBox.TextScaled = true TextBox.TextSize = 14 TextBox.TextWrapped = true Frame:TweenSize(UDim2.new(1, 0, 0.2, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Bounce,1,false) wait(1.5) local text = "Press F on a player to force choke them, and hold G to use force lightning." for **1,string.len(text) do TextBox.Text = string.sub(text,1,i) wait() end wait(2) TextBox.Text = "" Frame:TweenSize(UDim2.new(1, 0, 0, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Bounce,1,false) end local coru = coroutine.wrap(function() if R15 then good = false makegui() elseif workspace.FilteringEnabled then good = false makegui2() else makegui3() end end) coru() if good then local mou = plr:GetMouse() local choking = false local zapping = false local target = nil local lastzap = nil local oldHit = nil local startpos = CFrame.new(0,0,0) local beforehealth = 100 local timez = 0 Gibs = workspace function Kill(Character,yee,oh) if Character:FindFirstChildOfClass('Humanoid') then Character:FindFirstChildOfClass('Humanoid').Health = 0 local svch = Character local hum = Character:findFirstChild("Humanoid") Character.Archivable = true local chrclone = Character:clone() Character.Archivable = false local ch = chrclone:GetChildren() local i for i = 1,#ch do if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then ch[i]:remove() end end local function Scan(ch) local e for e = 1,#ch do Scan(ch[e]:GetChildren()) if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then ch[e]:remove() end end end Scan(chrclone:GetChildren()) local hum2 = chrclone:findFirstChild("Humanoid") if hum2 ~= nil then hum2.Name = "Humanoid2" hum2.PlatformStand = true hum2.Sit = true hum2.MaxHealth = 0 hum2.Health = 0 end local ch = Character:GetChildren() local i for i = 1,#ch do if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then ch[i]:remove() end end wait(0.2) local ch = Character:GetChildren() local i for i = 1,#ch do if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then ch[i]:remove() end end Character = chrclone local Torso = Character.Torso local movevector = Vector3.new() if Character.Torso ~= nil then local killtors = Character:findFirstChild("Torso") if killtors ~= nil then movevector = CFrame.new(plr.Character["Right Arm"].Position,Torso.Position).lookVector end end if Torso then local Head = Character:FindFirstChild("Head") if Head and yee == false then local Neck = Instance.new("Weld") Neck.Name = "Neck" Neck.Part0 = Torso Neck.Part1 = Head Neck.C0 = CFrame.new(0, 1.5, 0) Neck.C1 = CFrame.new() Neck.Parent = Torso end local Limb = Character:FindFirstChild("Right Arm") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0) local Joint = Instance.new("Glue") Joint.Name = "RightShoulder" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = Character local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = Character:FindFirstChild("Left Arm") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0) local Joint = Instance.new("Glue") Joint.Name = "LeftShoulder" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = Character local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = Character:FindFirstChild("Right Leg") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0) local Joint = Instance.new("Glue") Joint.Name = "RightHip" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = Character local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = Character:FindFirstChild("Left Leg") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0) local Joint = Instance.new("Glue") Joint.Name = "LeftHip" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = Character local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end --[ local Bar = Instance.new("Part") Bar.TopSurface = 0 Bar.BottomSurface = 0 Bar.formFactor = "Symmetric" Bar.Size = Vector3.new(1, 1, 1) Bar.Transparency = 1 Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0) Bar.Parent = Character local Weld = Instance.new("Weld") Weld.Part0 = Torso Weld.Part1 = Bar Weld.C0 = CFrame.new(0, 0.5, 0) Weld.Parent = Torso --]] end Character.Parent = Gibs game.Debris:AddItem(Character, 12) Character.Torso.Velocity = plr.Character.Torso.CFrame.lookVector*10 Character.Head.Velocity = plr.Character.Torso.CFrame.lookVector*10 if oh then local repulse = Instance.new('BodyForce',Torso) repulse.Force = movevector*10000 + Vector3.new(0,1000,0) game.Debris:AddItem(repulse,0.05) for i,v in pairs(chrclone:GetChildren()) do if v:IsA('BasePart') then v.BrickColor = BrickColor.Black() end end local sound = Instance.new('Sound',Torso) sound.EmitterSize = 50 sound.MaxDistance = 100 sound.Volume = 6 sound.SoundId = 'rbxassetid://157325701' sound:Play() sound.Ended:connect(function() sound:Destroy() end) end local duh = Torso if yee == true then ee = Instance.new("Part") ee.Anchored = false ee.CanCollide = false ee.Parent = duh ee.Transparency =1 ee.Size = Vector3.new(0.15, 0.15, 0.15) wee = Instance.new("Weld") wee.Parent = duh wee.Part0 = duh wee.Part1 = ee wee.C0 = CFrame.new(0, 1, 0) ge = Instance.new('ParticleEmitter') ge.Parent = ee ge.Texture = "rbxassetid://29712167" ge.Size = NumberSequence.new(0.2,0.05) ge.Acceleration = Vector3.new(0, -20, 0) ge.Rate = 100000 ge.Speed = NumberRange.new(7,8) ge.Lifetime = NumberRange.new(3,4) ge.VelocitySpread = 10 ge.VelocityInheritance = 0.3 ea = Instance.new("Part") ea.Anchored = false ea.CanCollide = false ea.Parent = Character.Head ea.Transparency =1 ea.Size = Vector3.new(0.15, 0.15, 0.15) wea = Instance.new("Weld") wea.Parent = Character.Head wea.Part0 = Character.Head wea.Part1 = ea wea.C0 = CFrame.new(0, -0.7, 0) ga = Instance.new('ParticleEmitter') ga.Parent = ea ga.Texture = "rbxassetid://29712167" ga.Size = NumberSequence.new(0.2,0.05) ga.Acceleration = Vector3.new(0, -20, 0) ga.Rate = 100000 ga.Speed = NumberRange.new(7,8) ga.Lifetime = NumberRange.new(3,4) ga.VelocitySpread = 10 ga.VelocityInheritance = 0.3 ga.EmissionDirection = Enum.NormalId.Bottom end end end function gettouching(startpos,endpos,dont) local ray = Ray.new(startpos,(endpos-startpos).unit*300) local ignore = {} for i,v in pairs(game:GetService('Players'):GetChildren()) do if v.Character and v ~= plr then table.insert(ignore,v.Character) end end local part,pos = workspace:FindPartOnRayWithWhitelist(ray,ignore,false) if part then if part.Parent:FindFirstChildOfClass('Humanoid') and part.Parent:FindFirstChildOfClass('Humanoid').Health > 0 then local coru = coroutine.wrap(function() Kill(part.Parent,false,true) end) coru() end end table.insert(ignore,dont) local part2,pos2 = workspace:FindPartOnRayWithIgnoreList(ray,ignore,false,true) if part2 and part2.Parent and part2.Parent ~= plr.Character and part2.Parent:FindFirstChildOfClass('Humanoid') and part2.Parent:FindFirstChildOfClass('Humanoid').Health > 0 then local coru = coroutine.wrap(function() Kill(part2.Parent,false,true) end) coru() end end function makelaser(parent) local part = Instance.new('Part',parent) part.Size = Vector3.new(0.2,0.2,0.2) part.Transparency = 1 part.CanCollide = false local weld = Instance.new('Weld',part) weld.Part0 = part weld.Part1 = plr.Character["Right Arm"] weld.C0 = CFrame.new(0,1.25,0) for **1,5 do local mouse = mou targ = mouse.Target if targ then hum = targ.Parent:findFirstChild("Humanoid") Hit = mouse.hit local P = Instance.new("Part") P.Name = "Guideline" P.Material = Enum.Material.Neon local Place0 = part.CFrame P.formFactor = 0 P.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) if plr.Character:FindFirstChild('Right Arm') then for i,v in pairs(plr.Character:FindFirstChild('Right Arm'):GetChildren()) do if v:IsA('Sound') and v.Name == "Electricity" then if Place0 and Hit and (Place0.p - Hit.p).magnitude >= 20 then v.MaxDistance = (Place0.p - Hit.p).magnitude v.EmitterSize = (Place0.p - Hit.p).magnitude elseif Place0 and Hit then v.MaxDistance = 20 v.EmitterSize = 20 end end end end P.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) P.Parent = parent P.BrickColor = BrickColor.Yellow() P.Anchored = true P.CanCollide = false P.Transparency = 1 local m = Instance.new("BlockMesh") m.Scale = Vector3.new(0.1,0.1,1) m.Parent = P local mh = mouse.Hit for c1 = 1, 1 do oldHit = part.CFrame for count = 1, 9 do local val1 = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) local val2 = P.Size.z / 10 local val3 = P.CFrame.lookVector * -1 local val4 = count * val2 local val5 = val4 * val3 local val6 = part.CFrame.p local Hit = CFrame.new(val5 + val1 + val6) local s = Instance.new("Part") s.Name = "Spark" s.Material = Enum.Material.Neon local Place0 = oldHit s.formFactor = 0 s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) s.Parent = parent s.BrickColor = BrickColor.new('Instatutional white') s.Anchored = true s.CanCollide = false m = Instance.new("BlockMesh") m.Scale = Vector3.new(0.1,0.1,1) m.Parent = s local clone = s:clone() clone.Mesh.Scale = Vector3.new(0.3,0.3,1.1) clone.BrickColor = BrickColor.new('Electric blue') clone.Transparency = 0.8 clone.Parent = s.Parent oldHit = Hit end Hit = oldHit local s = Instance.new("Part") s.Name = "Spark" s.Material = Enum.Material.Neon local Place0 = mh s.formFactor = 0 s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) s.Parent = parent s.BrickColor = BrickColor.new('Instatutional white') s.Anchored = true s.CanCollide = false m = Instance.new("BlockMesh") m.Scale = Vector3.new(0.1,0.1,1) m.Parent = s local clone = s:clone() clone.Mesh.Scale = Vector3.new(0.3,0.3,1.1) clone.BrickColor = BrickColor.new('Electric blue') clone.Transparency = 0.8 clone.Parent = s.Parent gettouching(part.Position,mou.Hit.p,parent) end P:remove() end end end function chokearms(chr) if chr:FindFirstChild('Torso') then if chr:FindFirstChild('Right Arm') then if chr.Torso:FindFirstChild('Right Shoulder') then chr.Torso["Right Shoulder"]:Destroy() end local thing = Instance.new('Weld',chr.Torso) thing.Name = "Right Shoulder" thing.Part0 = chr.Torso thing.Part1 = chr["Right Arm"] thing.C0 = CFrame.new(0.811074257, 0.835914135, -0.381313324, 0.27563563, 0.961260796, 2.0569455e-06, 0.488285512, -0.140010983, -0.861379266, -0.828009903, 0.237427771, -0.50796169) end if chr:FindFirstChild('Left Arm') then if chr.Torso:FindFirstChild('Left Shoulder') then chr.Torso["Left Shoulder"]:Destroy() end local thing = Instance.new('Weld',chr.Torso) thing.Name = "Left Shoulder" thing.Part0 = chr["Left Arm"] thing.Part1 = chr.Torso thing.C0 = CFrame.new(0.962814331, -0.457080841, 0.306755066, 0.309041202, -0.579310298, 0.754249752, -0.951046288, -0.188228443, 0.245104745, -2.09111568e-05, -0.793076754, -0.609121859) end end end function fixarms(chr) if chr:FindFirstChild('Torso') then for i,v in pairs(chr.Torso:GetChildren()) do if v.Name == "Right Shoulder" or v.Name == "Left Shoulder" then v:Destroy() end end if chr:FindFirstChild('Right Arm') then local rs = Instance.new('Motor6D',chr.Torso) rs.Name = "Right Shoulder" rs.Part0 = chr.Torso rs.Part1 = chr:FindFirstChild('Right Arm') rs.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) rs.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) end if chr:FindFirstChild('Left Arm') then local ls = Instance.new('Motor6D',chr.Torso) ls.Name = "Left Shoulder" ls.Part0 = chr.Torso ls.Part1 = chr:FindFirstChild('Left Arm') ls.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) ls.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) end end end mou.KeyDown:connect(function(key) if key == "f" and mou.Target and zapping == false then if choking == false then local hum = mou.Target.Parent:FindFirstChildOfClass('Humanoid') if hum == nil then hum = mou.Target.Parent.Parent:FindFirstChildOfClass('Humanoid') end if hum and hum.Parent:FindFirstChild('Torso') and hum.Health > 0 then beforehealth = hum.Health choking = true target = hum.Parent.Torso local sound = Instance.new('Sound',target) sound.Volume = 5 sound.EmitterSize = 50 sound.MaxDistance = 100 sound.SoundId = 'rbxassetid://418658161' sound.Looped = false sound.PlaybackSpeed = 0.75 sound.Name = "Choking" sound:Play() startpos = target.CFrame chokearms(target.Parent) local bod = Instance.new('BodyPosition',hum.Parent.Torso) bod.Position = target.Position+Vector3.new(0,12,0) bod.MaxForce = Vector3.new(100000,100000,100000) bod.P = 1000 bod.D = 500 end if target and target:FindFirstChild('Breathing') then target.Breathing:Destroy() end local coru = coroutine.wrap(function() while timez < 5 and choking do timez = timez + 0.1 if target.Parent:FindFirstChildOfClass('Humanoid') then if target.Parent:FindFirstChildOfClass('Humanoid').Health - (beforehealth/49) > 0 then target.Parent:FindFirstChildOfClass('Humanoid').Health = target.Parent:FindFirstChildOfClass('Humanoid').Health - (beforehealth/49) end end wait(0.1) end if timez >= 5 then if target and target.Parent and target.Parent:FindFirstChildOfClass('Humanoid') and target.Parent:FindFirstChildOfClass('Humanoid').Health > 0 then if target and target:FindFirstChild('Choking') then target.Choking:Stop() target.Choking:Destroy() end if target then for i,v in pairs(target:GetChildren()) do if v:IsA("BodyPosition") then v:Destroy() end end end Kill(target.Parent,false,false) end end target = nil choking = false startpos = CFrame.new(0,0,0) timez = 0 for i,v in pairs(plr.Character.Torso:GetChildren()) do if v.Name == "Right Shoulder" and v:IsA('Weld') then v:Destroy() end end if plr.Character.Torso:FindFirstChild('Right Shoulder') == nil then local rs = Instance.new('Motor6D',plr.Character.Torso) rs.Name = "Right Shoulder" rs.Part0 = plr.Character.Torso rs.Part1 = plr.Character:FindFirstChild('Right Arm') rs.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) rs.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) end end) coru() else if target and target:FindFirstChild('Choking') then fixarms(target.Parent) target.Choking:Stop() target.Choking:Destroy() local sound = Instance.new('Sound',target) sound.Volume = 5 sound.EmitterSize = 50 sound.MaxDistance = 100 sound.SoundId = 'rbxassetid://304511128' sound.Looped = true sound.PlaybackSpeed = 1 sound.Name = "Breathing" sound:Play() game:GetService('Debris'):AddItem(sound,timez) for i,v in pairs(target:GetChildren()) do if v:IsA("BodyPosition") then v:Destroy() end end end if target.Parent:FindFirstChildOfClass('Humanoid') then target.Parent:FindFirstChildOfClass('Humanoid').Health = beforehealth end target = nil choking = false startpos = CFrame.new(0,0,0) timez = 0 end elseif key == "g" and choking == false then zapping = true local electricity = Instance.new("Sound",plr.Character:FindFirstChild('Right Arm')) electricity.Name = "Electricity" electricity.SoundId = "rbxassetid://379557765" electricity.Volume = 5 electricity.EmitterSize = 100 electricity.MaxDistance = 100 electricity.Looped = true electricity:Play() end end) mou.KeyUp:connect(function(key) if key == "g" then zapping = false if plr.Character:FindFirstChild('Right Arm') then for i,v in pairs(plr.Character:FindFirstChild('Right Arm'):GetChildren()) do if v:IsA('Sound') and v.Name == "Electricity" then v:Destroy() end end end end end) while true do if choking and plr.Character and target and target.Parent and plr.Character:FindFirstChild('Head') and plr.Character:FindFirstChild('Right Arm') and plr.Character:FindFirstChild('Torso') then for i,v in pairs(plr.Character.Torso:GetChildren()) do if v.Name == "Right Shoulder" then v:Destroy() end end local Head = plr.Character.Head local RightArm = plr.Character["Right Arm"] local RightShoulder = Instance.new('Weld',plr.Character.Torso) RightShoulder.Name = "Right Shoulder" RightShoulder.Part0 = plr.Character.Torso RightShoulder.Part1 = RightArm RightShoulder.C0 = CFrame.new(1,1,-0.75) local MousePosition = target.Position+(target.Size/2) local ToMouse = (MousePosition - Head.Position).unit local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0))) local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0))) local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit local LateralAngle = math.acos(ToMouseRightArm:Dot(Look)) if tostring(LateralAngle) == "-1.#IND" then LateralAngle = 0 end local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm) local change = false if LateralAngle > (math.pi / 2) then LateralAngle = (math.pi / 2) change = true end if Cross.Y < 0 then LateralAngle = -LateralAngle end RightShoulder.C0 = CFrame.new(RightShoulder.C0.p) * CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2) for i,v in pairs(target.Parent:GetChildren()) do if v:IsA('Tool') then v.ManualActivationOnly = true end end elseif zapping == false and plr and plr.Character and plr.Character:FindFirstChild("Torso") and plr.Character:FindFirstChild('Right Arm') then for i,v in pairs(plr.Character.Torso:GetChildren()) do if v.Name == "Right Shoulder" and v:IsA('Weld') then v:Destroy() end end if target then for i,v in pairs(target:GetChildren()) do if v:IsA("BodyPosition") then v:Destroy() end end if plr.Character.Torso:FindFirstChild('Right Shoulder') == nil then local rs = Instance.new('Motor6D',plr.Character.Torso) rs.Name = "Right Shoulder" rs.Part0 = plr.Character.Torso rs.Part1 = plr.Character:FindFirstChild('Right Arm') rs.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) rs.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) end if target.Parent then for i,v in pairs(target.Parent:GetChildren()) do if v:IsA('Tool') then v.ManualActivationOnly = false end end end end target = nil choking = false startpos = CFrame.new(0,0,0) timez = 0 end if zapping and plr.Character and mou.Hit and plr.Character:FindFirstChild('Head') and plr.Character:FindFirstChild('Right Arm') and plr.Character:FindFirstChild('Torso') then if lastzap then lastzap:Destroy() lastzap = nil end for i,v in pairs(plr.Character.Torso:GetChildren()) do if v.Name == "Right Shoulder" then v:Destroy() end end local Head = plr.Character.Head local RightArm = plr.Character["Right Arm"] local RightShoulder = Instance.new('Weld',plr.Character.Torso) RightShoulder.Name = "Right Shoulder" RightShoulder.Part0 = plr.Character.Torso RightShoulder.Part1 = RightArm RightShoulder.C0 = CFrame.new(1,1,-0.75) local MousePosition = mou.Hit.p local ToMouse = (MousePosition - Head.Position).unit local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0))) local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0))) local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit local LateralAngle = math.acos(ToMouseRightArm:Dot(Look)) if tostring(LateralAngle) == "-1.#IND" then LateralAngle = 0 end local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm) local change = false if LateralAngle > (math.pi / 2) then LateralAngle = (math.pi / 2) change = true end if Cross.Y < 0 then LateralAngle = -LateralAngle end RightShoulder.C0 = CFrame.new(RightShoulder.C0.p) * CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2) local thing = Instance.new('Model',workspace) thing.Name = "Zap" lastzap = thing makelaser(thing) elseif choking == false and zapping == false then if lastzap then lastzap:Destroy() lastzap = nil end if plr.Character:FindFirstChild('Torso') then for i,v in pairs(plr.Character.Torso:GetChildren()) do if v.Name == "Right Shoulder" and v:IsA('Weld') then v:Destroy() end end if plr.Character.Torso:FindFirstChild('Right Shoulder') == nil then local rs = Instance.new('Motor6D',plr.Character.Torso) rs.Name = "Right Shoulder" rs.Part0 = plr.Character.Torso rs.Part1 = plr.Character:FindFirstChild('Right Arm') rs.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) rs.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) end end end wait() end end end) ClientScript5.Name = "ScriptHub1" ClientScript5.Parent = HuBSCripts ClientScript5.Position = UDim2.new(0.024, 0,0.58, 0) ClientScript5.Size = UDim2.new(0, 449,0, 22) ClientScript5.BackgroundColor3 = Color3.fromRGB(44,44,44) ClientScript5.BorderSizePixel = 4 ClientScript5.BorderColor3 = Color3.fromRGB(25,25,25) ClientScript5.TextColor3 = Color3.fromRGB(120,120,120) ClientScript5.Font = Enum.Font.SourceSansBold ClientScript5.TextScaled = true ClientScript5.Text = "P.S.Y.C.H.O" ClientScript5.MouseButton1Click:Connect(function() -------------- --Psychopath-- -------------- --By -- --CKbackup- ----------- ------------- --Move List-- ------------- --Q - Target --AWC - Kill --ASC - End --DSC - Murder --WWC - Execute --ADQ - Appear (Target First) --ASQ - Expunge (Target First) --ADC - Reap (Target First) --SSC - Hunt (Target First) --WWSQ - Annihilation --SSADQ - Your World ------------- player = game.Players.LocalPlayer chara = player.Character debby = game.Debris Mouse = player:GetMouse() chara.Humanoid.WalkSpeed = 8 atkd = false targetted = nil --Outfit-- New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end ShadowHead = New("Part",chara,"ShadowHead",{BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",ShadowHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),}) Weld = New("ManualWeld",ShadowHead,"Weld",{Part0 = ShadowHead,Part1 = chara.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Knifu = New("Model",chara,"Knifu",{}) Handle = New("Part",Knifu,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.600000024, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.4000034, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("CylinderMesh",Handle,"Mesh",{}) KWeld = New("ManualWeld",Handle,"Weld",{Part0 = Handle,Part1 = chara["Right Arm"],C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0),C1 = CFrame.new(0, -1.00000644, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Hitbox = New("Part",Knifu,"Hitbox",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 1.4000001, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 27.6000042, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Weld = New("ManualWeld",Hitbox,"Weld",{Part0 = Hitbox,Part1 = Handle,C1 = CFrame.new(0, 1.20000052, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.2000046, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, -0.199999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.8000031, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.5, 1.20000005, 1.5),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 0.400000334, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.800005555, 26.8000031, -1, 0, 0, 0, 0, -1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 1.20000005),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.400000095, 0.199998856, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000036),CFrame = CFrame.new(54.1000023, 0.400004029, 26.8000031, 1, 0, 0, 0, 0, 1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 1.20000005),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 0.400000095, -0.20000267, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(54.1000023, 0.500006318, 27.2000046, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.400000006, 1, 1),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 0.800000429, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) BloodPart = New("Part",Knifu,"BloodPart",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.399999946, 0.400000036),CFrame = CFrame.new(54.1000023, 0.600008607, 28.1000042, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),}) Mesh = New("SpecialMesh",BloodPart,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",BloodPart,"Weld",{Part0 = BloodPart,Part1 = Handle,C1 = CFrame.new(0, 1.70000005, 1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700007081, 27.8000031, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.400000006, 1, 1),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 1.40000057, 0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.0000038, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.599999905, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.0000038, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.599999905, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.2000027, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.799999952, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.2000027, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.799999952, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.4000034, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.4000034, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.6000042, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.20000005, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.6000042, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.20000005, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700007081, 27.4000034, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, 0, -0.0500000007),Scale = Vector3.new(0.400000006, 1, 0.5),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 1.00000048, 0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.4000034, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 2.38418579e-07, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.6000042, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 0.200000286, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Blood2Part = New("Part",Knifu,"Blood2Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(54.1000023, 0.500006318, 27.7000046, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),}) Mesh = New("BlockMesh",Blood2Part,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",Blood2Part,"Weld",{Part0 = Blood2Part,Part1 = Handle,C1 = CFrame.new(0, 1.30000043, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000033),CFrame = CFrame.new(54.1000023, 0.700008988, 27.8000031, -1, 0, 0, 0, 0, -1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.4000001, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000033),CFrame = CFrame.new(54.1000023, 0.500008225, 27.4000034, -1, 0, 0, 0, 0, -1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, -0.0999984741, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) local p1mit = Instance.new("ParticleEmitter",Hitbox) p1mit.Texture = "rbxasset://textures/particles/fire_main.dds" p1mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(.6,0,0)),ColorSequenceKeypoint.new(1,Color3.new(.6,0,0))}) p1mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)}) p1mit.Lifetime = NumberRange.new(2) p1mit.Rate = 100 p1mit.Enabled = false p1mit.Acceleration = Vector3.new(0,-5,0) p1mit.Rotation = NumberRange.new(0,359) p1mit.Speed = NumberRange.new(0) local p2mit = Instance.new("ParticleEmitter",BloodPart) p2mit.Texture = "http://www.roblox.com/asset/?id=243132757" p2mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(.6,0,0)),ColorSequenceKeypoint.new(1,Color3.new(.6,0,0))}) p2mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,.1),NumberSequenceKeypoint.new(1,.1)}) p2mit.Lifetime = NumberRange.new(1) p2mit.Rate = 10 p2mit.Acceleration = Vector3.new(0,-10,0) p2mit.Speed = NumberRange.new(0) local p3mit = p2mit:Clone() p3mit.Parent = Blood2Part crosshair = Instance.new("BillboardGui",chara) crosshair.Size = UDim2.new(10,0,10,0) crosshair.Enabled = false imgl = Instance.new("ImageLabel",crosshair) imgl.Position = UDim2.new(0,0,0,0) imgl.Size = UDim2.new(1,0,1,0) imgl.Image = "rbxassetid://233522684" imgl.BackgroundTransparency = 1 imgl.ImageColor3 = Color3.new(.6,0,0) --Sounds-- function LoadSnd(id,loop,vol,pit) local snd = New("Sound",chara,"Sound",{SoundId = "rbxassetid://"..id,Looped = loop,Volume = vol,Pitch = pit}) return snd end Music = LoadSnd(150674644,true,1,1) SwingSnd = LoadSnd(12222208,false,1,.5) HitSnd = LoadSnd(429400881,false,1,1) ChatSnd = LoadSnd(565939471,false,1,.4) ThrowSnd = LoadSnd(743521497,false,1,1) TargetSnd = LoadSnd(743521450,false,1,1) TeleSnd = LoadSnd(743521656,false,1,1) ClawDashSnd = LoadSnd(62339698,false,1,.3) Music:Play() --Play Sound in Part-- function PlaySnd(snd,part) local sound = snd:Clone() sound.PlayOnRemove = true sound.Parent = part sound:Destroy() end --Target Select-- function TargetSelect(person) local dd=coroutine.wrap(function() if targetted ~= person then targetted = person for i = 0,30,10 do wait(.05) crosshair.Size = UDim2.new(40-i,0,40-i,0) end end end) dd() end --Damage Function-- function dealdmg(dude) if dude.Name ~= "CKbackup" then dude.Humanoid.PlatformStand = true local bgf = Instance.new("BodyGyro",dude.Head) bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0) local val = Instance.new("BoolValue",dude) val.Name = "IsHit" for i = 1, 6 do local blo = Instance.new("Part",game.Workspace) blo.Size = Vector3.new(.6,.2,.6) blo.Material = "SmoothPlastic" blo.BrickColor = BrickColor.new("Crimson") blo.Position = dude.Head.Position blo.CFrame = dude.Head.CFrame debby:AddItem(blo,30) end local ds = coroutine.wrap(function() wait(1) dude.Humanoid.Health = 0 end) ds() end end --Explode Hitbox-- function ExHitbox(rad,pos,damage,env,toim) local E = Instance.new("Explosion") E.Position = pos E.Parent = game.Workspace E.BlastRadius = rad E.BlastPressure = 0 E.Visible = false E.Hit:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent ~= chara and hit.Parent:FindFirstChild("IsHit")==nil then local ch = hit.Parent:GetChildren() for i = 1, #ch do if ch[i].ClassName == "Part" or ch[i].ClassName == "MeshPart" then local efff = p1mit:Clone() efff.Enabled = true efff.Parent = ch[i] end end hit.Parent:BreakJoints() dealdmg(hit.Parent,damage,env,toim) end end) end --Chat Function-- function chatfunc(text) local chat = coroutine.wrap(function() if chara:FindFirstChild("TalkingBillBoard")~= nil then chara:FindFirstChild("TalkingBillBoard"):destroy() end local naeeym2 = Instance.new("BillboardGui",chara) naeeym2.Size = UDim2.new(0,100,0,40) naeeym2.StudsOffset = Vector3.new(0,3,0) naeeym2.Adornee = chara.Head naeeym2.Name = "TalkingBillBoard" local tecks2 = Instance.new("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.BorderSizePixel = 0 tecks2.Text = "" tecks2.Font = "Fantasy" tecks2.FontSize = "Size24" tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = Color3.new(.6,0,0) tecks2.TextStrokeColor3 = Color3.new(0,0,0) tecks2.Size = UDim2.new(1,0,0.5,0) local shk = coroutine.wrap(function() while tecks2 ~= nil do wait(.05) tecks2.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3)) end end) shk() for i = 1,string.len(text),1 do tecks2.Text = string.sub(text,1,i) wait(0.01) end wait(1) for i = 1, 5 do wait(.01) tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0) tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2 tecks2.TextTransparency = tecks2.TextTransparency + .2 end naeeym2:Destroy() end) chat() end function onChatted(msg) chatfunc(msg) end player.Chatted:connect(onChatted) --Blade Hit Effect-- function SlashEff(pos) local p = Instance.new("Part",game.Workspace) p.Size = Vector3.new(0,0,0) p.BrickColor = BrickColor.new("White") p.Material = "Neon" p.Anchored = true p.CanCollide = false p.CFrame = pos * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359))) local pm = Instance.new("SpecialMesh",p) pm.MeshType = "Sphere" pm.Scale = Vector3.new(2.5,0,2.5) local disp = coroutine.wrap(function() for i = 1, 4 do wait(.01) p.Transparency = p.Transparency + .2 pm.Scale = pm.Scale + Vector3.new(0,30,0) end wait(.01) p:Destroy() end) disp() end --Super Pause-- function SuperPause() SuperSnd:Play() local p = Instance.new("Part",game.Workspace) p.Size = Vector3.new(0,0,0) p.BrickColor = BrickColor.new("White") p.Material = "Neon" p.Anchored = true p.CanCollide = false p.CFrame = chara.Torso.CFrame local pm = Instance.new("SpecialMesh",p) pm.MeshType = "Sphere" local disp = coroutine.wrap(function() for i = 1, 4 do wait(.01) p.Transparency = p.Transparency + .2 pm.Scale = pm.Scale + Vector3.new(20,20,20) end wait(.01) p:Destroy() end) disp() end --Blade Touch-- dela = .5 bladeactive = false stormvipactive = false executeactive = false function bladehit(hit) if bladeactive == true then if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= chara and hit.Parent:FindFirstChild("IsHit")==nil then p1mit.Enabled = true PlaySnd(HitSnd,hit.Parent.Head) dealdmg(hit.Parent) if stormvipactive == true then local bf = Instance.new("BodyVelocity",hit.Parent.Head) bf.P = 10000 bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P) bf.Velocity = Vector3.new(0,100,0) debby:AddItem(bf,.2) end if executeactive == true then local we = Instance.new("Weld",Hitbox) we.Name = "HitWeld" we.Part0 = hit.Parent.Head we.Part1 = Hitbox we.C0 = we.C0 * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0) end wait(.5) p1mit.Enabled = false end end end Hitbox.Touched:connect(bladehit) --Material Return-- gprop = {} function materialhit(hit) if hit.Parent ~= chara and hit.Parent.Parent ~= chara and hit.Name ~= "Trace" and hit.Parent:FindFirstChild("Humanoid") == nil then gprop = {hit.BrickColor,hit.Material} end end chara["Left Leg"].Touched:connect(materialhit) chara["Right Leg"].Touched:connect(materialhit) --Clerp Animations-- TC = chara.HumanoidRootPart.RootJoint HC = chara.Torso.Neck RAC = chara.Torso["Right Shoulder"] LAC = chara.Torso["Left Shoulder"] RLC = chara.Torso["Right Hip"] LLC = chara.Torso["Left Hip"] TCF = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) HCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) RACF = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) LACF = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RLCF = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) LLCF = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RWF = CFrame.new(-1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) LWF = CFrame.new(1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RLWF = CFrame.new(-.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) LLWF = CFrame.new(.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW = Instance.new("Weld",HC.Parent) RW.Part1 = HC.Parent RW.Part0 = chara["Right Arm"] RW.C0 = RWF LW = Instance.new("Weld",HC.Parent) LW.Part1 = HC.Parent LW.Part0 = chara["Left Arm"] LW.C0 = LWF RLW = nil LLW = nil function Sheath(stype) KWeld:Destroy() if stype == 1 then --Sheathed KWeld = New("ManualWeld",Handle,"Weld",{Part0 = Handle,Part1 = chara["Right Arm"],C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0),C1 = CFrame.new(0, -1.00000644, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) elseif stype == 2 then --Unsheathed KWeld = New("ManualWeld",Handle,"Weld",{Part0 = Handle,Part1 = chara["Right Arm"],C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1.00000525, 4.17232513e-07, 0, 4.17232513e-07, 1.00000525),C1 = CFrame.new(0, -0.600002885, -0.0999984741, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) end end function AddLegWelds() RLW = Instance.new("Weld",chara["Right Leg"]) RLW.Part1 = HC.Parent RLW.Part0 = chara["Right Leg"] RLW.C0 = RLWF LLW = Instance.new("Weld",chara["Left Leg"]) LLW.Part1 = HC.Parent LLW.Part0 = chara["Left Leg"] LLW.C0 = LLWF end function DestroyLegWelds() RLC = New("Motor6D",chara.Torso,"Right Hip",{Part0 = chara.Torso,Part1 = chara["Right Leg"],C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),}) LLC = New("Motor6D",chara.Torso,"Left Hip",{Part0 = chara.Torso,Part1 = chara["Left Leg"],C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),}) RLW:Destroy() LLW:Destroy() end function clerp(a,b,c) return a:lerp(b,c) end --TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) --HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)) --RW.C0 = (RWF + Vector3.new(1,2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) --LW.C0 = LWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(2)) TC.C0 = TCF HC.C0 = HCF RW.C0 = RWF LW.C0 = LWF --Idle Clerp-- ITCF = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(10)) IHCF = HCF * CFrame.fromEulerAnglesXYZ(math.rad(10),0,math.rad(-10)) IRWF = RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-2)) ILWF = LWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(2)) TC.C0 = ITCF HC.C0 = IHCF RW.C0 = IRWF LW.C0 = ILWF --Kill-- function KillThem() del = true atkd = true chara.Humanoid.WalkSpeed = 0 bladeactive = true SwingSnd:Play() Sheath(2) wait(.01) for i = 0,.75,.22 do wait(.01) TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(10),0,math.rad(-90)),.4+i) RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) end wait(1) Sheath(1) bladeactive = false for i = 0,.6,.2 do wait(.01) TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i) HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(10),0,math.rad(-90)),.6-i) RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i) end TC.C0 = ITCF HC.C0 = IHCF RW.C0 = IRWF LW.C0 = ILWF chara.Humanoid.WalkSpeed = 8 del = false end --End-- function EndThem() del = true atkd = true chara.Humanoid.WalkSpeed = 0 bladeactive = true SwingSnd:Play() wait(.01) for i = 0,.75,.25 do wait(.01) TC.C0 = clerp(ITCF,TCF,.4+i) HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(10),0,0),.4+i) RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,0,-.4)) * CFrame.fromEulerAnglesXYZ(math.rad(-150),0,math.rad(-90)),.4+i) end wait(.5) bladeactive = false for i = 0,.6,.2 do wait(.01) TC.C0 = clerp(ITCF,TCF,.6-i) HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(10),0,0),.6-i) RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,0,-.4)) * CFrame.fromEulerAnglesXYZ(math.rad(-150),0,math.rad(-90)),.6-i) end TC.C0 = ITCF HC.C0 = IHCF RW.C0 = IRWF LW.C0 = ILWF chara.Humanoid.WalkSpeed = 8 del = false end --Murder-- function MurderThem() del = true atkd = true chara.Humanoid.WalkSpeed = 0 for i = 0,.6,.2 do wait(.01) TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(-25),0,math.rad(100)),.4+i) HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(100)),.4+i) RW.C0 = clerp(IRWF,(RWF + Vector3.new(.7,1.4,-1.1)) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),math.rad(-180)),.4+i) LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(30)),.4+i) end local bf = Instance.new("BodyVelocity",chara.Torso) bf.P = 10000 bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P) bf.Velocity = Vector3.new(0,100,0) + chara.HumanoidRootPart.CFrame.lookVector*5 SwingSnd:Play() stormvipactive = true bladeactive = true wait(.2) stormvipactive = false bladeactive = false bf:Destroy() for i = 0,.6,.2 do wait(.01) TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(-25),0,math.rad(100)),.6-i) HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(100)),.6-i) RW.C0 = clerp(IRWF,(RWF + Vector3.new(.7,1.4,-1.1)) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),math.rad(-180)),.6-i) LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(30)),.6-i) end TC.C0 = ITCF HC.C0 = IHCF RW.C0 = IRWF LW.C0 = ILWF chara.Humanoid.WalkSpeed = 8 del = false end --Execute-- function ExecuteThem() del = true atkd = true for i = 0,.6,.2 do wait(.01) TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),.4+i) HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0),.4+i) RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),.4+i) end TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0) HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0) RW.C0 = (RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0) local bf = Instance.new("BodyVelocity",chara.Torso) bf.P = 10000 bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P) bf.Velocity = Vector3.new(0,100,0) + chara.HumanoidRootPart.CFrame.lookVector*5 Sheath(2) SwingSnd:Play() executeactive = true bladeactive = true wait(.2) bf:Destroy() wait(.5) if Hitbox:FindFirstChild("HitWeld")~=nil then Hitbox:FindFirstChild("HitWeld"):Destroy() end Sheath(1) executeactive = false bladeactive = false for i = 0,.6,.2 do wait(.01) TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),.6-i) HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0),.6-i) RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),.6-i) end TC.C0 = ITCF HC.C0 = IHCF RW.C0 = IRWF LW.C0 = ILWF del = false end --Expunge-- function ExpungeThem() del = true atkd = true chara.Humanoid.WalkSpeed = 0 for i = 0,1,.5 do wait(.01) TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i) HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(10),0,math.rad(-90)),.4+i) RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i) end ThrowSnd:Play() local knc = Knifu:GetChildren() for i = 1, #knc do knc[i].Transparency = 1 end wait(.2) KnifuHit = New("Model",game.Workspace,"KnifuHit",{}) debby:AddItem(KnifuHit,5) HWeldPart = New("Part",KnifuHit,"HWeldPart",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.600000024, 0.400000006),CFrame = CFrame.new(68.6099854, 1.50001717, 8.10717869, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("CylinderMesh",HWeldPart,"Mesh",{}) Weld = New("ManualWeld",HWeldPart,"Weld",{Part0 = HWeldPart,Part1 = targetted.Head,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),C1 = CFrame.new(0.00998687744, 1.00000417, -1.79282093, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000033),CFrame = CFrame.new(68.6099854, 0.913415372, 8.92320538, -1, 0, 0, 0, 0.500000536, -0.866025746, 0, -0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),}) Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, -0.0999984741, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(68.6099854, 1.60001719, 7.93397379, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),}) Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, -0.199999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(68.6099854, 1.30001676, 8.45358944, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1.5, 1.20000005, 1.5),}) Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 0.400000334, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(68.6099854, 1.47322106, 8.55358887, -1, 0, 0, 0, 0.500000536, -0.866025746, 0, -0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1, 1, 1.20000005),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.400000095, 0.199998856, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000036),CFrame = CFrame.new(68.6099854, 1.12680948, 8.3535881, 1, 0, 0, 0, 0.500000536, 0.866025746, 0, -0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1, 1, 1.20000005),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 0.400000095, -0.20000267, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(68.6099854, 1.01341367, 8.74999905, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("BlockMesh",HPart,"Mesh",{Scale = Vector3.new(0.400000006, 1, 1),}) Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 0.800000429, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.399999946, 0.400000036),CFrame = CFrame.new(68.6099854, 0.650017917, 9.5794239, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),}) Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 1.70000005, 1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 0.886619031, 9.36961555, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("BlockMesh",HPart,"Mesh",{Scale = Vector3.new(0.400000006, 1, 1),}) Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 1.40000057, 0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.28662145, 8.67679501, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.599999905, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.28662145, 8.67679501, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.599999905, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.18662131, 8.85000038, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.799999952, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.18662131, 8.85000038, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.799999952, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.08662117, 9.02320576, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.08662117, 9.02320576, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 0.986621022, 9.19641113, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.20000005, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 0.986621022, 9.19641113, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.20000005, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(68.6099854, 1.08661926, 9.0232048, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("BlockMesh",HPart,"Mesh",{Offset = Vector3.new(0, 0, -0.0500000007),Scale = Vector3.new(0.400000006, 1, 0.5),}) Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 1.00000048, 0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(68.6099854, 1.50001705, 8.10717869, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),}) Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 2.38418579e-07, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(68.6099854, 1.4000169, 8.28038406, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),}) Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 0.200000286, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(68.6099854, 0.76341331, 9.18301201, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),}) Mesh = New("BlockMesh",HPart,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),}) Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 1.30000043, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000033),CFrame = CFrame.new(68.6099854, 0.886620879, 9.36961555, -1, 0, 0, 0, 0.500000536, -0.866025746, 0, -0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),}) Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.4000001, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) dealdmg(targetted) PlaySnd(HitSnd,targetted.Head) wait(1) for i = 0,1,.1 do wait(.01) for i = 1, #knc do if knc[i] ~= Hitbox then knc[i].Transparency = 1-i end end end for i = 0,.6,.2 do wait(.01) TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i) HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(10),0,math.rad(-90)),.6-i) RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i) end TC.C0 = ITCF HC.C0 = IHCF RW.C0 = IRWF LW.C0 = ILWF chara.Humanoid.WalkSpeed = 8 del = false end --Reap-- function ReapThem() del = true atkd = true TeleSnd:Play() chara.Torso.CFrame = (targetted.Head.CFrame - Vector3.new(0,1.5,0)) - targetted.Head.CFrame.lookVector*2 local w = Instance.new("Weld",chara.Head) w.Part0 = chara.Head w.Part1 = targetted.Head w.C0 = CFrame.new(0,0,-2) targetted.Head.Anchored = true Sheath(2) for i = 0,.6,.3 do wait(.01) TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),.4+i) HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),.4+i) RW.C0 = clerp(IRWF,(RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0),.4+i) LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-50),0,math.rad(90)),.4+i) end wait(1) SwingSnd:Play() for i = 0,.6,.3 do wait(.01) TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),.4+i) HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),.4+i) RW.C0 = clerp((RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0),(RWF + Vector3.new(.5,1.4,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-50),0,math.rad(-90)),.4+i) LW.C0 = clerp((LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-50),0,math.rad(90)),(LWF + Vector3.new(-.5,-.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(70),0),.4+i) end HitSnd:Play() dealdmg(targetted) wait(.5) targetted.Head.Anchored = false Sheath(1) w:Destroy() for i = 0,.6,.2 do wait(.01) TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),IHCF,.4+i) HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),ITCF,.4+i) RW.C0 = clerp((RWF + Vector3.new(.5,1.4,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-50),0,math.rad(-90)),IRWF,.4+i) LW.C0 = clerp((LWF + Vector3.new(-.5,-.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(70),0),ILWF,.4+i) end TC.C0 = ITCF HC.C0 = IHCF RW.C0 = IRWF LW.C0 = ILWF del = false end --Hunt-- function HuntThem() del = true atkd = true TeleSnd:Play() chara.Humanoid.PlatformStand = true chara.Torso.CFrame = ((targetted.Head.CFrame - Vector3.new(0,1.5,0)) + targetted.Head.CFrame.lookVector*2) * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0) targetted.Humanoid.PlatformStand = true local bgf = Instance.new("BodyGyro",targetted.Head) bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0) local w = Instance.new("Weld",chara.Head) w.Part0 = chara.Head w.Part1 = targetted.Head w.C0 = CFrame.new(0,0,-3) * CFrame.fromEulerAnglesXYZ(math.rad(-45),math.rad(180),0) targetted.Head.CFrame = targetted.Head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) Sheath(2) for i = 0,.6,.3 do wait(.01) TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),.4+i) HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),.4+i) RW.C0 = clerp(IRWF,(RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0),.4+i) LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-50),0,math.rad(90)),.4+i) end wait(1) for i = 1, 5 do wait(.1) SwingSnd:Play() for i = 0,.6,.3 do wait(.01) TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),.4+i) HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),.4+i) RW.C0 = clerp((RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0),(RWF + Vector3.new(.5,1.4,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-50),0,math.rad(-90)),.4+i) LW.C0 = clerp((LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-50),0,math.rad(90)),(LWF + Vector3.new(-.5,-.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(70),0),.4+i) end HitSnd:Play() end dealdmg(targetted) wait(.5) chara.Humanoid.PlatformStand = false Sheath(1) w:Destroy() for i = 0,.6,.2 do wait(.01) TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),IHCF,.4+i) HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),ITCF,.4+i) RW.C0 = clerp((RWF + Vector3.new(.5,1.4,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-50),0,math.rad(-90)),IRWF,.4+i) LW.C0 = clerp((LWF + Vector3.new(-.5,-.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(70),0),ILWF,.4+i) end TC.C0 = ITCF HC.C0 = IHCF RW.C0 = IRWF LW.C0 = ILWF del = false end --Obliteration-- function Obliteration() del = true atkd = true chara.Humanoid.WalkSpeed = 0 end --Annihilation-- function Annihilation() del = true atkd = true chara.Humanoid.WalkSpeed = 0 for i = 1, 10 do wait(.1) HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0) end AddLegWelds() TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0) HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0) RW.C0 = (RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)) LW.C0 = (LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)) LLW.C0 = LLWF RLW.C0 = RLWF + Vector3.new(0,-1,1) SwingSnd:Play() ClawDashSnd:Play() for i = 1, 5 do local trace = Instance.new("Part",game.Workspace) trace.CanCollide = false trace.Size = Vector3.new(1,1,1) trace.Transparency = 1 trace.BottomSurface = 0 trace.TopSurface = 0 trace.Anchored = true trace.CFrame = (chara.HumanoidRootPart.CFrame + chara.HumanoidRootPart.CFrame.lookVector * (5*i)) debby:AddItem(trace,1) ExHitbox(5,trace.Position,40,2,.1) end local trace = Instance.new("Part",game.Workspace) trace.BrickColor = BrickColor.new("Really red") trace.CanCollide = false trace.Size = Vector3.new(1,1,1) trace.BottomSurface = 0 trace.TopSurface = 0 trace.Anchored = true trace.CFrame = chara.HumanoidRootPart.CFrame + chara.HumanoidRootPart.CFrame.lookVector * 12.5 trace.Material = "Neon" local tracem = Instance.new("SpecialMesh",trace) tracem.MeshType = "Sphere" tracem.Scale = Vector3.new(1,1,50) local disp = coroutine.wrap(function() for i = 1, 9 do wait(.01) trace.Transparency = trace.Transparency + .1 end wait(.01) trace:Destroy() end) disp() chara.HumanoidRootPart.CFrame = chara.HumanoidRootPart.CFrame + chara.HumanoidRootPart.CFrame.lookVector * 35 wait(1) for i = 0,.6,.2 do wait(.05) TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0),.6-i) HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0),.6-i) RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),.6-i) LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),.6-i) LLW.C0 = LLWF RLW.C0 = clerp(RLWF,RLWF + Vector3.new(0,-1,1),.6-i) end Sheath(1) del = false DestroyLegWelds() chara.Humanoid.WalkSpeed = 8 end --Stop Time-- timestop = false function StopTime() del = true atkd = true chara.Humanoid.WalkSpeed = 0 TeleSnd:Play() timestop = true Music:Stop() for i = 1, 10 do wait(.2) HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0) end chatfunc("My World.") wait(1) chatfunc("Time has stopped.") chara.Humanoid.WalkSpeed = 8 del = false wait(10) chatfunc("Let time flow once again.") wait(2) Music:Play() timestop = false if game.Lighting:FindFirstChild("TimeCorr")~=nil then game.Lighting:FindFirstChild("TimeCorr"):Destroy() end local wd = game.Workspace:GetChildren() for i = 1, #wd do if wd[i].ClassName == "Model" and wd[i]:FindFirstChild("Humanoid")~=nil and wd[i] ~= chara then local cd = wd[i]:GetChildren() for i = 1, #cd do if cd[i].ClassName == "Part" or cd[i].ClassName == "MeshPart" then cd[i].Anchored = false end end end end end --Teleport-- function Teleport() del = true atkd = true TeleSnd:Play() chara.Torso.CFrame = (targetted.Head.CFrame - Vector3.new(0,1.5,0)) - targetted.Head.CFrame.lookVector*5 del = false end --Lock On-- function LockOn() if Mouse.Target.Parent ~= chara and Mouse.Target.Parent.Parent ~= chara and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then TargetSelect(Mouse.Target.Parent) TargetSnd:Play() else end end --Mouse Functions-- orbpushactive = false del = false input = "" letterd = 0 ltoim = 0 function onKeyDown(key) if del == false then if key == "q" then if input == "as" and targetted ~= nil then ExpungeThem() elseif input == "ad" and targetted ~= nil then Teleport() elseif input == "wws" then Annihilation() elseif input == "ssad" and timestop == false then StopTime() else LockOn() end input = "" letterd = 0 ltoim = 0 elseif key == "z" then input = "" letterd = 0 ltoim = 0 elseif key == "x" then input = "" letterd = 0 ltoim = 0 elseif key == "c" then if input == "aw" then KillThem() elseif input == "as" then EndThem() elseif input == "ad" and targetted ~= nil then ReapThem() elseif input == "ds" then MurderThem() elseif input == "ww" then ExecuteThem() elseif input == "ss" and targetted ~= nil then HuntThem() else end input = "" letterd = 0 ltoim = 0 elseif (key == "w" or key == "a" or key == "s" or key == "d") then input=input..key print(input) letterd = letterd + 1 ltoim = ltoim + 10 if letterd > 5 then input = "" letterd = 0 ltoim = 0 end elseif key == "m" then if Music.IsPlaying == true then Music:Stop() elseif Music.IsPlaying == false then Music:Play() end end end end combo = 0 --Mouse Activation-- if Mouse then Mouse.KeyDown:connect(onKeyDown) end --Loop Function-- walking = false toim = 0 while true do wait() toim = toim + .1 ltoim = ltoim - 1 if ltoim < 1 then input = "" end chara.Humanoid.MaxHealth = math.huge chara.Humanoid.Health = math.huge if atkd == true then TC.C0 = TCF HC.C0 = HCF RW.C0 = RWF LW.C0 = LWF atkd = false end torvel = (chara.HumanoidRootPart.Velocity*Vector3.new(1,0,1)).magnitude if torvel < 1 and walking == true and del == false and atkd == false then for i = 0,1,.5 do wait(.001) if del == false then TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(5),0,0),ITCF,i) HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(5),0,0),IHCF,i) RW.C0 = IRWF LW.C0 = ILWF end end walking = false elseif torvel > 1 and walking == false and del == false and atkd == false then for i = 0,1,.5 do wait(.001) if del == false then TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(5),0,0),i) HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(5),0,0),i) RW.C0 = IRWF LW.C0 = ILWF end end walking = true else end imgl.Rotation = imgl.Rotation + 3 game.Lighting.TimeOfDay = "00:00:00" --Time Stop-- if timestop == true then if game.Lighting:FindFirstChild("TimeCorr")==nil then local tcr = Instance.new("ColorCorrectionEffect",game.Lighting) tcr.Saturation = -1 tcr.Name = "TimeCorr" end local wd = game.Workspace:GetChildren() for i = 1, #wd do if wd[i].ClassName == "Model" and wd[i]:FindFirstChild("Humanoid")~=nil and wd[i] ~= chara then local cd = wd[i]:GetChildren() for i = 1, #cd do if cd[i].ClassName == "Part" or cd[i].ClassName == "MeshPart" then cd[i].Anchored = true end end end end end ------------- if targetted ~= nil then crosshair.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso") crosshair.Enabled = true elseif targetted == nil then crosshair.Adornee = nil crosshair.Enabled = false end local chs = chara:GetChildren() for i = 1, #chs do if chs[i].ClassName == "Part" then chs[i].Anchored = false end end local knch = Knifu:GetChildren() for i = 1, #knch do knch[i].Anchored = false end end end) ClientScript6.Name = "ScriptHub1" ClientScript6.Parent = HuBSCripts ClientScript6.Position = UDim2.new(0.024, 0,0.58, 0) ClientScript6.Size = UDim2.new(0, 449,0, 22) ClientScript6.BackgroundColor3 = Color3.fromRGB(44,44,44) ClientScript6.BorderSizePixel = 4 ClientScript6.BorderColor3 = Color3.fromRGB(25,25,25) ClientScript6.TextColor3 = Color3.fromRGB(120,120,120) ClientScript6.Font = Enum.Font.SourceSansBold ClientScript6.TextScaled = true ClientScript6.Text = "Son Of Energy" ClientScript6.MouseButton1Click:Connect(function() --------------------------This is an Official script from Duelist-------------------------- ---{-------------------- -------------------}--- ---{-------------------- / \ -------------------}--- ---{-------------------- II -------------------}--- ---{-------------------- II -------------------}--- ---{-------------------- II -------------------}--- ---{-------------------- A========A -------------------}--- ---{-------------------- II -------------------}--- ---{-------------------- II -------------------}--- ---{-------------------- W -------------------}--- ------------------------------------------------------------------------------------------------------------- local p = game.Players.LocalPlayer --300899323 local char = p.Character local mouse = p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local hed = char.Head local torso = char.Torso local hum = char.Humanoid local cam = game.Workspace.CurrentCamera local root = char.HumanoidRootPart local RootPart = char.HumanoidRootPart local rj = root.RootJoint local deb = false local shot = 0 local stanceToggle = "Idle1" local l = game:GetService("Lighting") local rs = game:GetService("RunService").RenderStepped local hb = game:GetService("RunService").Heartbeat local Stepped = game:GetService("RunService").Stepped math.randomseed(os.time()) hum.JumpPower = 70 hed.face:Remove() local euler = CFrame.fromEulerAnglesXYZ ---------------------------------------------------- local Character = char --------------------------------------------------- local Effects = {} wait(0.016666666666667) equipc0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) unequipc0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) local player = game.Players.localPlayer local humanoid = char.Humanoid local mouse = player:GetMouse() local weldBetween = function(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end vt = Vector3.new local m = Instance.new("Model", char) local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local hed = char.Head local torso = char.Torso local cam = game.Workspace.CurrentCamera local RootPart = char.HumanoidRootPart local equipped = false local attack = false local Anim = "Idle" local idle = 0 local sprint = false local battlestance = false local attacktype = 1 local state = "none" local torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude local velocity = RootPart.Velocity.y local sine = 0 local change = 1 it = Instance.new local on = false local grabbed = false local skill1 = false local skill2 = false local skill3 = false local skill4 = false local cooldown1 = 0 local cooldown2 = 0 local cooldown3 = 0 local cooldown4 = 0 local co1 = 10 local co2 = 15 local co3 = 20 local co4 = 35 local inputserv = game:GetService("UserInputService") local typing = false local crit = false local critchance = 2 local critdamageaddmin = 3 local critdamageaddmax = 7 local maxstamina = 100 local stamina = 0 local skill1stam = 10 local skill2stam = 20 local skill3stam = 35 local skill4stam = 50 local recovermana = 5 local defensevalue = 1 local speedvalue = 1 local mindamage = 5 local maxdamage = 7 local damagevalue = 1 local maramistcutterchance = 25 local cn = CFrame.new local mr = math.rad local angles = CFrame.Angles local ud = UDim2.new local c3 = Color3.new F1 = Instance.new("Folder", char) F1.Name = "Effects Folder" F2 = Instance.new("Folder", F1) F2.Name = "Effects" ---------------------------------------------------- fat = Instance.new("BindableEvent",script) fat.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 1/30 tf = 0 allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater. tossremainder = false --if set to true t will be set to 0 after Fire()-ing. lastframe = tick() script.Heartbeat:Fire() --ayy lmao game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe=tick() else --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame)))) for **1, math.floor(tf/frame) do script.Heartbeat:Fire() end lastframe=tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf/frame) end end end) swait = function(num) if num == 0 or num == nil then game:service("RunService").Heartbeat:wait(0) else for i = 0, num do game:service("RunService").Heartbeat:wait(0) end end end ---------------------------------------------------- function lerp(a, b, t) -- Linear interpolation return a + (b - a)*t end function slerp(a, b, t) --Spherical interpolation dot = a:Dot(b) if dot > 0.99999 or dot < -0.99999 then return t <= 0.5 and a or b else r = math.acos(dot) return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) end end function matrixInterpolate(a, b, t) local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back local t = v1:Dot(v2) if not (t < 0 or t == 0 or t > 0) then -- Failsafe return CFrame.new() end return CFrame.new( v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z) end ---------------------------------------------------- function genWeld(a,b) local w = Instance.new("Weld",a) w.Part0 = a w.Part1 = b return w end function weld(a, b) local weld = Instance.new("Weld") weld.Name = "W" weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame weld.Parent = a return weld; end ---------------------------------------------------- function Lerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end ---------------------------------------------------- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) local wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) end function weld5(part0, part1, c0, c1) weeld=Instance.new("Weld", part0) weeld.Part0=part0 weeld.Part1=part1 weeld.C0=c0 weeld.C1=c1 return weeld end ---------------------------------------------------- newWeld(torso, larm, -1.5, 0.5, 0) larm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, rarm, 1.5, 0.5, 0) rarm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, hed, 0, 1.5, 0) newWeld(torso, lleg, -0.5, -1, 0) lleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(torso, rleg, 0.5, -1, 0) rleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(root, torso, 0, -1, 0) torso.Weld.C1 = CFrame.new(0, -1, 0) ---------------------------------------------------- Debounces = { Doe = false; CanAttack = true; CanJoke = true; NoIdl = false; Slashing = false; Slashed = false; ks = false; } local myVars = { false, -- Unsheathed 1 nil, -- Grabbed Entity 2 0, -- Attack number 3 false, -- Running 4 false, --Powers Mode 5 false, -- 6 } ---------------------------------------------------- function GetParts(obj) for i, v in pairs(obj:GetChildren())do if ( v:IsA'BasePart' ) then if v.Name ~= "Trail" then Instance.new("ForceField", v); end end GetParts(v); end end --GetParts(char) function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=brickcolor fp.Name=name fp.Size=size fp.Position=torso.Position NoOutline(fp) fp.Material="Neon" fp:BreakJoints() return fp end -------------------------------------- Character.Archivable = true local yellow = Character:Clone() yellow.Name = "" for _,c in pairs(yellow:children()) do if c.className == "Model" or c.className == "Script" or c.className == "BodyColors" or c.className == "Hat" or c.Name == "Stats" then c.Parent = nil end if c.className == "Part" then NoOutline(c) c.CanCollide = false c.Transparency = 1 if c.Name == "HumanoidRootPart" then c.Transparency = 1 end c.BrickColor = BrickColor.new("New Yeller") for _,d in pairs(c:children()) do if d.className == "Weld" or d.className == "Motor" or d.className == "Motor6D" or d.className == "Decal" then d.Parent = nil end end end do do if c.className == "Humanoid" then c.Parent = nil end end end end yellow.Parent = Character if yellow:findFirstChild("HumanoidRootPart") ~= nil then yellow.HumanoidRootPart.Anchored = true end shed = yellow.Head storso = yellow.Torso sroot = yellow.HumanoidRootPart slarm = yellow["Left Arm"] srarm = yellow["Right Arm"] slleg = yellow["Left Leg"] srleg = yellow["Right Leg"] storso.Size = storso.Size + Vector3.new(.2,.1,.2) slarm.Size = slarm.Size + Vector3.new(.2,.1,.2) srarm.Size = srarm.Size + Vector3.new(.2,.1,.2) slleg.Size = slleg.Size + Vector3.new(.2,.1,.2) srleg.Size = srleg.Size + Vector3.new(.2,.1,.2) shed.Size = shed.Size + Vector3.new(.2,.1,.2) newWeld(storso, slarm, -1.5, 0.5, 0) slarm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(storso, srarm, 1.5, 0.5, 0) srarm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(storso, shed, 0, 1.5, 0) newWeld(storso, slleg, -0.5, -1, 0) slleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(storso, srleg, 0.5, -1, 0) srleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(sroot, storso, 0, -1, 0) storso.Weld.C1 = CFrame.new(0, -1, 0) Character.Archivable = false local forms = { yellow } --------------------------------------------- function parto(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=char.Torso.Position NoOutline(fp) fp.Material="Neon" fp:BreakJoints() return fp end local PowerBrickColor = BrickColor.new("Really red") function Showdamage(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 0)) local EffectPart = parto("Custom", workspace, "Neon", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0)) EffectPart.Anchored = true local BillboardGui = Instance.new("BillboardGui") BillboardGui.Size = UDim2.new(3, 0, 3, 0) BillboardGui.Adornee = EffectPart BillboardGui.Parent = EffectPart local TextLabel = Instance.new("TextLabel") TextLabel.BackgroundTransparency = 1 TextLabel.Size = UDim2.new(1, 0, 1, 0) TextLabel.Text = Text TextLabel.TextColor3 = Color TextLabel.TextScaled = true TextLabel.Font = Enum.Font.SourceSansBold TextLabel.Parent = BillboardGui TextLabel.TextStrokeTransparency = 0 TextLabel.TextTransparency = 0.2 game.Debris:AddItem(EffectPart, (Time + 0.1)) EffectPart.Parent = game:GetService("Workspace") delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChild("Humanoid") for _, v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil then if hit.Parent.DebounceHit.Value == true then return end end if h.MaxHealth >= math.huge then hit:BreakJoints() end local c = Instance.new("ObjectValue") c.Name = "creator" c.Value = game:service("Players").LocalPlayer c.Parent = h game:GetService("Debris"):AddItem(c, .5) if HitSound ~= nil and HitPitch ~= nil then --so(HitSound, hit, 1, HitPitch) end local Damage = math.random(minim, maxim) -- h:TakeDamage(Damage) local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil then if block.className == "IntValue" then if block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end end end if blocked == false then -- h:TakeDamage(Damage) h.Health = h.Health - Damage if Damage ~= 0 then Showdamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1, PowerBrickColor.Color) end else h.Health = h.Health - (Damage / 2) if Damage ~=0 then Showdamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1, PowerBrickColor.Color) end end if Type == "Knockdown" then local hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end), hum) local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit local bodvol = Instance.new("BodyVelocity") bodvol.velocity = angle * knockback bodvol.P = 5000 bodvol.maxForce = Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent = hit local rl = Instance.new("BodyAngularVelocity") rl.P = 3000 rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) rl.Parent = hit game:GetService("Debris"):AddItem(bodvol, .5) game:GetService("Debris"):AddItem(rl, .5) elseif Type == "Plat" then local hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) wait(0.8) HHumanoid.PlatformStand = false end), hum) local rl = Instance.new("BodyAngularVelocity") rl.P = 3000 rl.maxTorque = Vector3.new(100, 100, 100) * 500 rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) rl.Parent = hit game:GetService("Debris"):AddItem(rl, .5) local vp = Instance.new("BodyVelocity") vp.P = 500 vp.maxForce = Vector3.new(math.huge, 0, math.huge) vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 if knockback > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, .5) elseif Type == "Normal" then local vp = Instance.new("BodyVelocity") vp.P = 500 vp.maxForce = Vector3.new(math.huge, 0, math.huge) vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 if knockback > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, .5) elseif Type == "Gravitate" then local tor = hit.Parent.Torso local bp = Instance.new("BodyPosition",tor) bp.P = 500 bp.maxForce = Vector3.new(4000, 1000, 4000) bp.Position = char.Torso.Position game:GetService("Debris"):AddItem(bp, Delay) elseif Type == "Up" then local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.velocity = vt(0, 20, 0) bodyVelocity.P = 5000 bodyVelocity.maxForce = Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent = hit game:GetService("Debris"):AddItem(bodyVelocity, .5) elseif Type == "Snare" then local bp = Instance.new("BodyPosition") bp.P = 2000 bp.D = 100 bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) bp.position = hit.Parent.Torso.Position bp.Parent = hit.Parent.Torso game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Freeze" then local BodPos = Instance.new("BodyPosition") BodPos.P = 50000 BodPos.D = 1000 BodPos.maxForce = Vector3.new(math.huge, math.huge, math.huge) BodPos.position = hit.Parent.Torso.Position BodPos.Parent = hit.Parent.Torso local BodGy = Instance.new("BodyGyro") BodGy.maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge BodGy.P = 20e+003 BodGy.Parent = hit.Parent.Torso BodGy.cframe = hit.Parent.Torso.CFrame hit.Parent.Torso.Anchored = true coroutine.resume(coroutine.create(function(Part) swait(1.5) Part.Anchored = false end), hit.Parent.Torso) game:GetService("Debris"):AddItem(BodPos, 3) game:GetService("Debris"):AddItem(BodGy, 3) elseif Type=="Target" then if Targetting==false then ZTarget=hit.Parent.Torso coroutine.resume(coroutine.create(function(Part) --so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) swait(5) --so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) end),ZTarget) TargHum=ZTarget.Parent:findFirstChild("Humanoid") targetgui=Instance.new("BillboardGui") targetgui.Parent=ZTarget targetgui.Size=UDim2.new(10,100,10,100) targ=Instance.new("ImageLabel") targ.Parent=targetgui targ.BackgroundTransparency=1 targ.Image="rbxassetid://4834067" targ.Size=UDim2.new(1,0,1,0) cam.CameraType="Scriptable" cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) Targetting=true RocketTarget=ZTarget for **1,Property do if Humanoid.Health>0 and char.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then swait() end cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) end Targetting=false RocketTarget=nil targetgui.Parent=nil cam.CameraType="Custom" end end local debounce = Instance.new("BoolValue") debounce.Name = "DebounceHit" debounce.Parent = hit.Parent debounce.Value = true game:GetService("Debris"):AddItem(debounce, Delay) c = Instance.new("ObjectValue") c.Name = "creator" c.Value = Player c.Parent = h game:GetService("Debris"):AddItem(c, .5) end end MousePlane = function() local mouse = game.Players.LocalPlayer:GetMouse() local buttspoop = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - mouse.Hit.p).unit return -Vector3.new(buttspoop.x,0,buttspoop.z).unit end NewPart = function(size, cframe, color, meshtype, meshscale) local par = Instance.new("Part") par.formFactor = "Custom" par.TopSurface = 0 par.BottomSurface = 0 par.Size = size par.CFrame = cframe par.Material = "Neon" par.BrickColor = BrickColor.new(color) do if meshtype then local m = Instance.new(meshtype, par) m.Scale = meshscale end return par end end MousePlane = function() local mouse = game.Players.LocalPlayer:GetMouse() local buttspoop = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - mouse.Hit.p).unit return -Vector3.new(buttspoop.x,0,buttspoop.z).unit end function giant(p, size) local pchar = p.Character if pchar then local function scale(chr,scl) for _,v in pairs(pchar:GetChildren()) do if v:IsA("Accessory") then v:Clone() v.Parent = game.Lighting end end local Head = chr['Head'] local Torso = chr['Torso'] local LA = chr['Left Arm'] local RA = chr['Right Arm'] local LL = chr['Left Leg'] local RL = chr['Right Leg'] local HRP = chr['HumanoidRootPart'] wait(0.1) Head.formFactor = 3 Torso.formFactor = 3 LA.formFactor = 3 RA.formFactor = 3 LL.formFactor = 3 RL.formFactor = 3 HRP.formFactor = 3 Head.Mesh.Scale = Vector3.new(scl + .25, scl + .25, scl + .25) Torso.Size = Vector3.new(scl * 2, scl * 2, scl) LA.Size = Vector3.new(scl, scl * 2, scl) RA.Size = Vector3.new(scl, scl * 2, scl) LL.Size = Vector3.new(scl, scl * 2, scl) RL.Size = Vector3.new(scl, scl * 2, scl) HRP.Size = Vector3.new(scl * 2, scl * 2, scl) for i,v in pairs(pchar:GetChildren()) do if v:IsA("Hat") then print("FOUND ACCESSORY") for ii,vi in pairs(v:GetChildren()) do if vi:IsA("Mesh") then vi.Scale = Vector3.new(scl, scl, scl) elseif vi:IsA("Part") then print("FOUND PART") for iii,vii in pairs(vi:GetChildren()) do if vii:IsA("Mesh") then vii.Scale = Vector3.new(scl, scl, scl) end end end end end end local Motor1 = Instance.new('Motor6D', Torso) Motor1.Part0 = Torso Motor1.Part1 = Head Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1) Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1) Motor1.Name = "Neck" local Motor2 = Instance.new('Motor6D', Torso) Motor2.Part0 = Torso Motor2.Part1 = LA Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor2.Name = "Left Shoulder" local Motor3 = Instance.new('Motor6D', Torso) Motor3.Part0 = Torso Motor3.Part1 = RA Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor3.Name = "Right Shoulder" local Motor4 = Instance.new('Motor6D', Torso) Motor4.Part0 = Torso Motor4.Part1 = LL Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor4.Name = "Left Hip" local Motor5 = Instance.new('Motor6D', Torso) Motor5.Part0 = Torso Motor5.Part1 = RL Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor5.Name = "Right Hip" local Motor6 = Instance.new('Motor6D', HRP) Motor6.Part0 = HRP Motor6.Part1 = Torso Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) end scale(pchar, size) pchar.Humanoid.WalkSpeed = 15 * size for _,v in pairs(game.Lighting:GetChildren()) do if v:IsA("Accessory") then for ii,vi in pairs(v:GetChildren()) do if vi:IsA("Part") then print("FOUND PART") for iii,vii in pairs(vi:GetChildren()) do if vii:IsA("SpecialMesh") then print(vii) vii.Scale = Vector3.new(size, size, size) end end end end v.Parent = pchar end end end end rayCast = function(pos, dir, maxl, ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(pos, dir.unit * (maxl or 999.999)), ignore) end MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local mesh = function(Mesh, part, meshtype, meshid, offset, scale) local mesh = it(Mesh) mesh.Parent = part if Mesh == "SpecialMesh" then mesh.MeshType = meshtype if meshid ~= "nil" then mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid end end mesh.Offset = offset mesh.Scale = scale return mesh end local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) prt.Anchored = true prt.CFrame = cframe local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder1", delay, x3, y3, z3, msh}) end function FindNearestTorso(Position,Distance,SinglePlayer) if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end local List = {} for i,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if v:findFirstChild("Torso")then if v ~= char then if(v.Torso.Position -Position).magnitude <= Distance then table.insert(List,v) end end end end end return List end function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local mesh = function(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end local prt=part(3,F2,0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) table.insert(Effects,{prt,"Block1",delay,x3,y3,z3}) --part, type, delay --[[coroutine.resume(coroutine.create(function(Part,Mesh,dur) for **0,1,delay do wait() Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh)]] end function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module --[[Part0 = Vector3 (Start pos) Part1 = Vector3 (End pos) Times = number (Amount of lightning parts) Offset = number (Offset) Color = color (brickcolor value) Thickness = number (thickness) Trans = number (transparency) ]]-- local magz = (Part0 - Part1).magnitude local curpos = Part0 local trz = {-Offset,Offset} for **1,Times do local li = Instance.new("Part", torso) li.Name = "Lightning" li.TopSurface =0 li.Material = "Neon" li.BottomSurface = 0 li.Anchored = true li.Locked = true li.Transparency = Trans or 0.4 li.BrickColor = BrickColor.new(Color) li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(Thickness,Thickness,magz/Times) local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet if Times == i then local magz2 = (curpos - Part1).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2) li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2) else li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) end curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p game.Debris:AddItem(li,.1) end end local Neons = {BrickColor.new("Bright red"), BrickColor.new("Bright orange"), BrickColor.new("Bright yellow"), BrickColor.new("Bright green"), BrickColor.new("Bright blue"), BrickColor.new("Royal purple"), BrickColor.new("Bright violet")} local neonazi = "Bright red", "Bright orange", "Bright yellow", "Bright green", "Bright blue", "Bright violet", "Royal purple" local effects = Instance.new("Model", char) effects.Name = "Effects" do2 = function(brickcolor) local mesh = function(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end local rara1 = Instance.new("NumberValue", Decrease) rara1.Name = "DecreaseMvmt" rara1.Value = -0.05 local rara2 = Instance.new("NumberValue", Decrease) rara2.Name = "DecreaseDef" rara2.Value = 0.1 --so("341336144", larm, 1, 1) --so("341336144", rarm, 1, 1) sbreaker = true local sbref1 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) local sbrwld1 = weld(sbref1, sbref1, larm, cf(0, 1, 0)) local sbref2 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) local sbrwld2 = weld(sbref2, sbref2, rarm, cf(0, 1, 0)) local sref = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt()) sref.Anchored = true TehM = nil TehM = torso.Position MouseLook = cf(RootPart.Position) local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 200, char) rand = cf(math.random(0, 0) / 100, 10, math.random(0, 0) / 100) sref.CFrame = cf(RootPart.Position)*rand local hit2, pos2 = rayCast(sref.Position, CFrame.new(sref.Position, sref.Position - Vector3.new(0, 1, 0)).lookVector, 999, char) local d1 = part(3, effects, 0, 0.5, BrickColor.new("White"), "Effect", vt()) d1.Anchored = true d1.CFrame = cf(RootPart.Position) d1.Material = "Neon" msh = mesh("CylinderMesh", d1, "nil", "nil", vt(0, 0, 0), vt(50, 5, 50)) d2 = d1:Clone() d2.Transparency = 1 d2.Parent = d1 d2.CFrame = cf(d1.Position) d2.BrickColor = brickcolor refda = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) refda.Anchored = true refda.CFrame = cf(d1.Position) * cf(0, 500, 0) game:GetService("Debris"):AddItem(refda, 1) local mag = (refda.Position - d1.Position).magnitude --MagicCylinder(BrickColor.new("White"), CFrame.new((refda.Position + d1.Position) / 2, d1.Position) * angles(1.57, 0, 0), 40, mag * 5, 40, 0, 0, 0, 0.3) Lightning(refda.Position, d1.Position, 15, 5, brickcolor.Color, 3.5, 0.2, 0.05) MagicBlock(brickcolor, cf(d1.Position), 40, 40, 40, -1, -1, -1, 0.08, 1) refda.CFrame = cf(d1.Position) --MagniDamage(refda, 5, 10, 12, 0, "Knockdown2", refda, 0.1, 1, (math.random(10, 12)), nil, nil, true) refda.CFrame = cf(d1.Position) * cf(0, 3, 0) --MagniDamage(refda, 5, 10, 12, 0, "Knockdown2", refda, 0.1, 1, (math.random(10, 12)), nil, nil, true) refda.CFrame = cf(d1.Position) --so("341336446", refda, 1, math.random(100, 120) / 100) --so("341336459", refda, 1, math.random(100, 120) / 100) rara1.Parent = nil rara2.Parent = nil sbrwld1.Parent = nil sbrwld2.Parent = nil sbref1.Anchored = true sbref2.Anchored = true game:GetService("Debris"):AddItem(d1, 0) game:GetService("Debris"):AddItem(d2, 0) game:GetService("Debris"):AddItem(sbref1, 0) game:GetService("Debris"):AddItem(sbref2, 0) end function fly(hite, knockback) if hite:FindFirstChild('Humanoid') ~= nil then local hum = hite.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) wait(0.8) HHumanoid.PlatformStand = false end), hum) local rl = Instance.new("BodyAngularVelocity") rl.P = 3000 rl.maxTorque = Vector3.new(100, 100, 100) * 500 rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-20, 20), math.random(-10, 10)) rl.Parent = hite.Torso game:GetService("Debris"):AddItem(rl, .5) local vp = Instance.new("BodyVelocity") vp.P = 500 vp.maxForce = Vector3.new(math.huge, 100, math.huge) vp.velocity = RootPart.CFrame.lookVector * knockback + RootPart.Velocity / 1.05 if knockback > 0 then vp.Parent = hite.Torso end game:GetService("Debris"):AddItem(vp, .5) elseif hite.className == 'Part' then local rl = Instance.new("BodyAngularVelocity") rl.P = 3000 rl.maxTorque = Vector3.new(100, 100, 100) * 500 rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-20, 20), math.random(-10, 10)) rl.Parent = hite game:GetService("Debris"):AddItem(rl, .5) local vp = Instance.new("BodyVelocity") vp.P = 500 vp.maxForce = Vector3.new(math.huge, 100, math.huge) vp.velocity = RootPart.CFrame.lookVector * knockback + RootPart.Velocity / 1.05 if knockback > 0 then vp.Parent = hite end game:GetService("Debris"):AddItem(vp, .5) end end function ap(arg1) if arg1 == 1 then for i,v in pairs(yellow:children()) do if v:IsA'Part' then storso.CFrame = torso.CFrame Debounces.Doe = true v.Transparency = 0.7 yellow.HumanoidRootPart.Transparency = 1 end end end end function dap(arg1) if arg1 == 1 then for i,v in pairs(yellow:children()) do if v:IsA'Part' then Debounces.Doe = false v.Transparency = 1 end end end end --------------------------------------------------- local modes = { ['cannon'] = true, ['lightning'] = false, ['beam'] = false } --Attacks function attack1(brickcolor) Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true sroot.Anchored = false coroutine.resume(coroutine.create(function() for **1,10 do --wait(0.01) srarm.Weld.C0 = Lerp(srarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(120)), 0.2) slarm.Weld.C0 = Lerp(slarm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-20)), 0.2) shed.Weld.C0 = Lerp(shed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-80),0), 0.2) storso.Weld.C0 = Lerp(storso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-25), 0), 0.2) slleg.Weld.C0 = Lerp(slleg.Weld.C0, CFrame.new(-0.8, -1, 0.3) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) srleg.Weld.C0 = Lerp(srleg.Weld.C0, CFrame.new(0.7, -1, -.5) * CFrame.Angles(math.rad(0), math.rad(-80), math.rad(0)), 0.2) rs:wait(0) sroot.CFrame = torso.CFrame end for **1,10 do --wait(0.01) srarm.Weld.C0 = Lerp(srarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-90),math.rad(-60),math.rad(120)), 0.7) slarm.Weld.C0 = Lerp(slarm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-30)), 0.7) shed.Weld.C0 = Lerp(shed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-80),0), 0.7) storso.Weld.C0 = Lerp(storso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-20), 0), 0.7) slleg.Weld.C0 = Lerp(slleg.Weld.C0, CFrame.new(-0.8, -1, 0.3) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.7) srleg.Weld.C0 = Lerp(srleg.Weld.C0, CFrame.new(0.7, -1, -.5) * CFrame.Angles(math.rad(0), math.rad(-80), math.rad(0)), 0.7) rs:wait(0) sroot.CFrame = torso.CFrame end sroot.Anchored = true end)) for **1,10 do --wait(0.01) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(120)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-20)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-80),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(65), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, -1, 0.3) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -1, -.5) * CFrame.Angles(math.rad(0), math.rad(-80), math.rad(0)), 0.2) rs:wait(0) end for **1,10 do --wait(0.01) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-90),math.rad(-60),math.rad(120)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-30)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-80),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(55), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, -1, 0.3) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -1, -.5) * CFrame.Angles(math.rad(0), math.rad(-80), math.rad(0)), 0.7) rs:wait(0) end MagicBlock(brickcolor, cf(rarm.CFrame.p), 10, 10, 10, -1, -1, -1, 0.08, 1) for i,v in pairs(modes) do if v == true and i == 'cannon' then print(i) Lightning(rarm.Position, mouse.Hit.p, 1, 5, "Bright yellow", 2, 0.1, 0.03) end if v == true and i == 'lightning' then print(i) Lightning(rarm.Position, mouse.Hit.p, 5, 5, "Bright yellow", 0.4, 0.1, 0.03) MagicBlock(brickcolor, cf(mouse.Hit.p), 40, 40, 40, -1, -1, -1, 0.08, 1) if mouse.Target.className ~= 'Terrain' then mouse.Target:BreakJoints() fly(mouse.Target, 100) end end if v == true and i == 'beam' then print(i) Lightning(rarm.Position, mouse.Hit.p, 1, 5, "Bright yellow", 0.5, 0.1, 0.03) end end Debounces.CanAttack = true Debounces.NoIdl = false Debounces.on = false end function handcannon(brickcolor) Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true sroot.Anchored = false coroutine.resume(coroutine.create(function() for i = 1, 10 do srarm.Weld.C0 = Lerp(srarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(-20)), 0.4) slarm.Weld.C0 = Lerp(slarm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.4) shed.Weld.C0 = Lerp(shed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.4) storso.Weld.C0 = Lerp(storso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-20), math.rad(0)), 0.4) slleg.Weld.C0 = Lerp(slleg.Weld.C0, CFrame.new(-0.5, -1, -.3) * CFrame.Angles(0, 0, math.rad(-8)), 0.4) srleg.Weld.C0 = Lerp(srleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(8)), 0.4) if Debounces.on == false then break end rs:wait() sroot.CFrame = torso.CFrame end for i = 1, 10 do srarm.Weld.C0 = Lerp(srarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(-20)), 0.4) slarm.Weld.C0 = Lerp(slarm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-10)), 0.4) shed.Weld.C0 = Lerp(shed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.4) storso.Weld.C0 = Lerp(storso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-20), math.rad(0)), 0.4) slleg.Weld.C0 = Lerp(slleg.Weld.C0, CFrame.new(-0.5, -1, -.3) * CFrame.Angles(0, 0, math.rad(-8)), 0.4) srleg.Weld.C0 = Lerp(srleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(8)), 0.4) if Debounces.on == false then break end rs:wait() sroot.CFrame = torso.CFrame end sroot.Anchored = true end)) for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(-20)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.3) * CFrame.Angles(0, 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(8)), 0.4) if Debounces.on == false then break end rs:wait() end --(Part0,Part1,Times,Offset,Color,Thickness,Trans) for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(-20)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-10)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.3) * CFrame.Angles(0, 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(8)), 0.4) if Debounces.on == false then break end rs:wait() end for i,v in pairs(modes) do if v == true and i == 'cannon' then print(i) Lightning(larm.Position, mouse.Hit.p, 1, 5, "Bright yellow", 2, 0.1, 0.03) end if v == true and i == 'lightning' then print(i) Lightning(larm.Position, mouse.Hit.p, 5, 5, "Bright yellow", 0.4, 0.1, 0.03) MagicBlock(brickcolor, cf(mouse.Hit.p), 40, 40, 40, -1, -1, -1, 0.08, 1) if mouse.Target.className ~= 'Terrain' then mouse.Target:BreakJoints() fly(mouse.Target, 100) end end if v == true and i == 'beam' then print(i) Lightning(larm.Position, mouse.Hit.p, 1, 5, "Bright yellow", 0.5, 0.1, 0.03) end end Debounces.CanAttack = true Debounces.NoIdl = false Debounces.on = false end function transform() if not Debounces.Doe then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true --charge up for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-40)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,-.2)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(40)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(50),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.1) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.3) * CFrame.Angles(math.rad(40), 0, math.rad(-4)), 0.4) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(40), 0, math.rad(4)), 0.4) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.4) if Debounces.on == false then break end rs:wait() end wait(0.05) --transform for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(40)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,-.2)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(-40)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(50),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.1) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.3, -.3) * CFrame.Angles(math.rad(-50), 0, math.rad(-4)), 0.4) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.3, 0) * CFrame.Angles(math.rad(-50), 0, math.rad(4)), 0.4) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.4) if Debounces.on == false then break end rs:wait() end Debounces.CanAttack = true Debounces.NoIdl = false Debounces.on = false do2(BrickColor.new("Bright yellow")) for **0,#forms do ap(i) end else for **0,#forms do dap(i) end do2(BrickColor.new("Institutional white")) end end ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "0" then if myVars[4] ~= true then myVars[4] = true char.Humanoid.WalkSpeed = 50 end end end) mouse.KeyUp:connect(function(key) if key == "0" then if myVars[4] ~= true then return else myVars[4] = false char.Humanoid.WalkSpeed = 25 end end end) mouse.KeyDown:connect(function(key) if key == "k" then transform() end end) mouse.KeyDown:connect(function(key) if key == "p" then for i,v in pairs(modes) do if v == true and i == 'cannon' then print(i) modes['cannon'] = false modes['lightning'] = true return end if v == true and i == 'lightning' then print(i) modes['lightning'] = false modes['beam'] = true return end if v == true and i == 'beam' then print(i) modes['beam'] = false modes['cannon'] = true return end end end end) mouse.Button1Down:connect(function(key) if Debounces.Doe then if not myVars[5] then myVars[5] = true attack1(BrickColor.new("Bright yellow")) end end end) mouse.Button1Up:connect(function(key) if Debounces.Doe then if myVars[5] then myVars[5] = false end end end) ---------------------------------------------------- local jump = false cf = CFrame.new char.Humanoid.MaxHealth = math.huge char.Humanoid.Health = math.huge local rara = 0 local ffing = false game:GetService("RunService"):BindToRenderStep("anims", Enum.RenderPriority.Camera.Value+1, function() if myVars[5] then --handcannon(BrickColor.new("Bright yellow")) end if char.Humanoid.Jump == true then if not jump then jump = true end else jump = false end char.Humanoid.FreeFalling:connect(function(f) if f then ffing = true else if ffing then ffing = false animpose = "Walking" end end end) sine = sine + change if jump == true then animpose = "Jumping" elseif ffing == true then animpose = "Freefalling" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then animpose = "Idle" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 40 then animpose = "Walking" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 60 then animpose = "Running" end RightLeg = CFrame.new(0.5,-1,0) LeftLeg = CFrame.new(-0.5,-1,0) lefth = (torso.CFrame*LeftLeg) righth = (torso.CFrame*RightLeg) speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z) TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100) local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100) local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100) if animpose ~= lastanimpose then sine = 0 if Debounces.NoIdl == false then if stanceToggle == "Idle1" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2) elseif stanceToggle == "Idle2" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2) end --fat.Event:wait() end else end lastanimpose = animpose if Debounces.NoIdl == false then if animpose == "Idle" then change = 0.5 if stanceToggle == "Idle1" then if not myVars[6] then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.1) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1) if Debounces.Doe then --yellow:MoveTo(torso.CFrame.p) storso.CFrame = torso.CFrame srarm.Weld.C0 = Lerp(srarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8) srarm.Weld.C1 = Lerp(srarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) slarm.Weld.C0 = Lerp(slarm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8) slarm.Weld.C1 = Lerp(slarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) shed.Weld.C0 = Lerp(shed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5) shed.Weld.C1 = Lerp(shed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.1) storso.Weld.C0 = Lerp(storso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1) storso.Weld.C1 = Lerp(storso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1) slleg.Weld.C0 = Lerp(slleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1) slleg.Weld.C1 = Lerp(slleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1) srleg.Weld.C0 = Lerp(srleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1) srleg.Weld.C1 = Lerp(srleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1) end else --if giant rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(12+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(-.6, 0.5, -.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-12-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(.6, 0.5, .2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,2.3,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.1) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.4, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.7, -2.2, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -2.2, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1) end elseif stanceToggle == "Idle2" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3) --hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8) elseif stanceToggle == "Grabbed" then grab = true rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(175),math.rad(0),math.rad(15-2*math.cos(sine/3))), 0.1) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, 0) * CFrame.Angles(math.rad(175), 0, math.rad(-15+2*math.cos(sine/3))), 0.1) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0,-1, 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.1) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1) end elseif animpose == "Walking" then if stanceToggle == "Grabbed" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8) lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) elseif stanceToggle ~= "Grabbed" then if myVars[4] then --if running if Debounces.Doe then --yellow:MoveTo(torso.CFrame.p) storso.CFrame = torso.CFrame srarm.Weld.C0 = Lerp(srarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2) srarm.Weld.C1 = Lerp(srarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36) slarm.Weld.C0 = Lerp(slarm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2) slarm.Weld.C1 = Lerp(slarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) shed.Weld.C0 = Lerp(shed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2) shed.Weld.C1 = Lerp(shed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5) storso.Weld.C0 = Lerp(storso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2) storso.Weld.C1 = Lerp(storso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) slleg.Weld.C0 = Lerp(slleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8) slleg.Weld.C1 = Lerp(slleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) srleg.Weld.C0 = Lerp(srleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8) srleg.Weld.C1 = Lerp(srleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) end change = 1 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) else --if not running if Debounces.Doe then --yellow:MoveTo(torso.CFrame.p) storso.CFrame = torso.CFrame srarm.Weld.C0 = Lerp(srarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) srarm.Weld.C1 = Lerp(srarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) slarm.Weld.C0 = Lerp(slarm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) slarm.Weld.C1 = Lerp(slarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) shed.Weld.C0 = Lerp(shed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4) shed.Weld.C1 = Lerp(shed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7) storso.Weld.C0 = Lerp(storso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4) storso.Weld.C1 = Lerp(storso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) slleg.Weld.C0 = slleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8) slleg.Weld.C1 = Lerp(srleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) srleg.Weld.C0 = srleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8) srleg.Weld.C1 = Lerp(srleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) end rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8) lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) end end elseif animpose == "Running" then change = 1 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) elseif animpose == "Jumping" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) elseif animpose == "Freefalling" then if myVars[6] then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.7+0.05*math.cos(sine/10),1.3+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(120+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(30+2*math.cos(sine/10))), 0.8) rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(-.6, 0.5, -.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.7-0.05*math.cos(sine/10),1.3+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(120-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-26-3*math.cos(sine/10))), 0.8) larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(.6, 0.5, .2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,2.3,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-30+1*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.4, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.6, -1.8, -.6) * CFrame.Angles(math.rad(60), 0, math.rad(-5)), 0.3) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.6, -2.2, 0) * CFrame.Angles(math.rad(10), 0, math.rad(5)), 0.3) end end if #Effects>0 then --table.insert(Effects,{prt,"Block1",delay}) for e=1,#Effects do if Effects[e]~=nil then --for j=1,#Effects[e] do local Thing=Effects[e] if Thing~=nil then local Part=Thing[1] local Mode=Thing[2] local Delay=Thing[3] local IncX=Thing[4] local IncY=Thing[5] local IncZ=Thing[6] if Thing[1].Transparency<=1 then if Thing[2] == "Block1" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[1].Mesh print('RAN!') Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Block2" then Thing[1].CFrame = Thing[1].CFrame Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "SatelliteStrike2" then if Thing[5] < 100 then Thing[5] = Thing[5] + 2 Thing[6] = Thing[6] + 1 if 2 < Thing[6] then Thing[6] = 0 if Thing[3].BrickColor == BrickColor.new("New Yeller") then Thing[3].Transparency = 0.8 Thing[3].BrickColor = BrickColor.new("Really red") else Thing[3].Transparency = 0.8 Thing[3].BrickColor = BrickColor.new("New Yeller") end end else refda = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) refda.Anchored = true refda.CFrame = cf(Thing[1].Position) * cf(0, 500, 0) game:GetService("Debris"):AddItem(refda, 1) local mag = (refda.Position - Thing[1].Position).magnitude MagicCylinder(BrickColor.new("White"), CFrame.new((refda.Position + Thing[1].Position) / 2, Thing[1].Position) * angles(1.57, 0, 0), 60, mag * 5, 60, 0, 0, 0, 0.1) Lightning(refda.Position, Thing[1].Position, 25, 5, "Bright yellow", 5, 0.2, 0.03) MagicBlock2(BrickColor.new("Bright yellow"), cf(Thing[1].Position), 80, 80, 80, -1, -1, -1, 0.06, 1) refda.CFrame = cf(Thing[1].Position) --MagniDamage(refda, 10, 14, 16, 0, "Knockdown2", refda, 0.1, 1, (math.random(14, 18)), nil, nil, true) refda.CFrame = cf(Thing[1].Position) * cf(0, 3, 0) --MagniDamage(refda, 10, 14, 16, 0, "Knockdown2", refda, 0.1, 1, (math.random(14, 18)), nil, nil, true) refda.CFrame = cf(Thing[1].Position) so("341336446", refda, 1, math.random(70, 90) / 100) so("341336459", refda, 1, math.random(50, 80) / 100) Thing[1].Parent = nil table.remove(Effects, e) end elseif Thing[2]=="Block1" then Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Mesh=Thing[1]:FindFirstChild("Mesh") if not Mesh then Mesh = Instance.new("BlockMesh") end Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Block2" then Thing[1].CFrame = Thing[1].CFrame Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Cylinder" then Mesh=Thing[1]:FindFirstChild("Mesh") if not Mesh then Mesh = Instance.new("BlockMesh") end Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2] == "Cylinder1" then Mesh = Thing[7] Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2]=="Blood" then Mesh=Thing[1]:FindFirstChild("Mesh") if not Mesh then Mesh = Instance.new("BlockMesh") end Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Elec" then Mesh=Thing[1]:FindFirstChild("Mesh") if not Mesh then Mesh = Instance.new("BlockMesh") end Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Disappear" then Thing[1].Transparency=Thing[1].Transparency+Thing[3] end else Part.Parent=nil game:GetService("Debris"):AddItem(Part, 0) table.remove(Effects,e) end end end end end end end) char:FindFirstChild("Humanoid").Died:connect(function() game:GetService("RunService"):UnbindFromRenderStep("anims") print("John Doe died!!!") end) end) ClientScript7.Name = "ScriptHub1" ClientScript7.Parent = HuBSCripts ClientScript7.Position = UDim2.new(0.024, 0,0.58, 0) ClientScript7.Size = UDim2.new(0, 449,0, 22) ClientScript7.BackgroundColor3 = Color3.fromRGB(44,44,44) ClientScript7.BorderSizePixel = 4 ClientScript7.BorderColor3 = Color3.fromRGB(25,25,25) ClientScript7.TextColor3 = Color3.fromRGB(120,120,120) ClientScript7.Font = Enum.Font.SourceSansBold ClientScript7.TextScaled = true ClientScript7.Text = "Super Laser Circle" ClientScript7.MouseButton1Click:Connect(function() wait() script.Parent=nil function Fire(cframee) local part = Instance.new("Part", game.Players.LocalPlayer.Character) part.FormFactor = Enum.FormFactor.Symmetric part.CanCollide = false part.Anchored = true part.Material = Enum.Material.Neon part.Size = Vector3.new(8, 1, 1) part.Locked = true part.BrickColor = BrickColor.new("Institutional white") part.Friction = 0.3 part.CFrame=cframee while part and part.Parent~=nil do local ray = Ray.new( part.CFrame.p, (part.CFrame*CFrame.new(1,0,0).p - part.CFrame.p).unit * 4 ) local ignore = game.Players.LocalPlayer.Character local hit, position, normal = Workspace:FindPartOnRay(ray, ignore) if hit then part.CFrame=part.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0) pcall(function()hit.Parent.Humanoid:TakeDamage(30)end) pcall(function()hit.Parent.Parent.Humanoid:TakeDamage(30)end) else part.CFrame=part.CFrame*CFrame.new(4,0,0) end game:service'RunService'.RenderStepped:wait() end end game:service'Players'.LocalPlayer:GetMouse().KeyDown:connect(function(key) if key=='e' then Fire(game.Players.LocalPlayer.Character.Head.CFrame*CFrame.new(0,0,-4)*CFrame.Angles(0,math.rad(90),0)) elseif key == 'q' then for **1, 36 do coroutine.resume(coroutine.create(function() Fire(game.Players.LocalPlayer.Character.Head.CFrame*CFrame.Angles(0,math.rad(i*10),0)*CFrame.new(0,0,-4)*CFrame.Angles(0,math.rad(90),0)) end)) end end end) end) ClientScript8.Name = "ScriptHub1" ClientScript8.Parent = HuBSCripts ClientScript8.Position = UDim2.new(0.024, 0,0.58, 0) ClientScript8.Size = UDim2.new(0, 449,0, 22) ClientScript8.BackgroundColor3 = Color3.fromRGB(44,44,44) ClientScript8.BorderSizePixel = 4 ClientScript8.BorderColor3 = Color3.fromRGB(25,25,25) ClientScript8.TextColor3 = Color3.fromRGB(120,120,120) ClientScript8.Font = Enum.Font.SourceSansBold ClientScript8.TextScaled = true ClientScript8.Text = "Bleach" ClientScript8.MouseButton1Click:Connect(function() local p = game.Players.LocalPlayer local char = p.Character local mouse = p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local hed = char.Head local torso = char.Torso local hum = char.Humanoid local cam = game.Workspace.CurrentCamera local root = char.HumanoidRootPart local deb = false local shot = 0 NoAnims = false local debris=game:service"Debris" local l = game:GetService("Lighting") local rs = game:GetService("RunService").RenderStepped ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1} math.randomseed(os.time()) for i,v in pairs (hed:GetChildren()) do if v:IsA("Sound") then v:Destroy() end end ---------------------------------------------------- local Touche = {char.Name, } ---------------------------------------------------- hum.MaxHealth = 150 ---------------------------------------------------- function lerp(a, b, t) -- Linear interpolation return a + (b - a)*t end function slerp(a, b, t) --Spherical interpolation dot = a:Dot(b) if dot > 0.99999 or dot < -0.99999 then return t <= 0.5 and a or b else r = math.acos(dot) return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) end end function matrixInterpolate(a, b, t) local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back local t = v1:Dot(v2) if not (t < 0 or t == 0 or t > 0) then -- Failsafe return CFrame.new() end return CFrame.new( v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z) end ---------------------------------------------------- function genWeld(a,b) local w = Instance.new("Weld",a) w.Part0 = a w.Part1 = b return w end function weld(a, b) local weld = Instance.new("Weld") weld.Name = "W" weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame weld.Parent = a return weld; end ---------------------------------------------------- function Lerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end ---------------------------------------------------- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) local wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) end ---------------------------------------------------- function weld5(part0, part1, c0, c1) weeld=Instance.new("Weld", part0) weeld.Part0=part0 weeld.Part1=part1 weeld.C0=c0 weeld.C1=c1 return weeld end ---------------------------------------------------- function HasntTouched(plrname) local ret = true for _, v in pairs(Touche) do if v == plrname then ret = false end end return ret end ---------------------------------------------------- gavehp = false local ends = {"alive","rip"} result = "" local g = Instance.new("Part",larm) g.Material = "Neon" g.CanCollide = false g.Size = Vector3.new(1,1,1) local gm = Instance.new("SpecialMesh",g) gm.MeshId = "rbxassetid://483388971" gm.TextureId = "rbxassetid://520016684" gm.Scale = Vector3.new(0.005,0.005,0.005) local cor = Instance.new("Weld") cor.Part1 = g cor.Part0 = larm cor.Parent = char cor.C1 = CFrame.new(0.2,1.8,0) ---------------------------------------------------- newWeld(torso, larm, -1.5, 0.5, 0) larm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, rarm, 1.5, 0.5, 0) rarm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, hed, 0, 1.5, 0) newWeld(torso, lleg, -0.5, -1, 0) lleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(torso, rleg, 0.5, -1, 0) rleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(root, torso, 0, -1, 0) torso.Weld.C1 = CFrame.new(0, -1, 0) ---------------------------------------------------- attack = false local m = 0 ---------------------------------------------------- char.Health:Destroy() mouse.KeyDown:connect(function(key) if key == "e" then if attack == false then attack = true NoAnims = true hum.Health = 150 result = ends[math.random(1,#ends)] local s = Instance.new("Sound",torso) s.SoundId = "rbxassetid://140923474" s.Volume = 1 s.Pitch = 1 s.Looped = true s:Play() coroutine.wrap(function() s:Remove() end)() local s = Instance.new("Sound",torso) s.SoundId = "rbxassetid://212887982" s.Volume = 1 s.Pitch = 1 s:Play() cor.Part0 = hed pcall(function() for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(30)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) cor.C0 = Lerp(cor.C0, CFrame.new(0.6,0,0)*CFrame.Angles(math.rad(50),0,0),0.2) rs:wait() end end) local pgui = p.PlayerGui local sc = Instance.new("ScreenGui",pgui) local w1 = Instance.new("TextLabel",sc) w1.Size = UDim2.new(1,0,1,0) w1.Text = "wo kalm dwn m8 u r gon gt rkt" w1.TextScaled = true w1.BackgroundColor3 = Color3.new(1,1,1) w1.BorderSizePixel = 0 coroutine.wrap(function() for i = 1, 20 do w1.BackgroundTransparency = i/10 w1.TextTransparency = i/10 end end)() pcall(function() for i = 1, 100 do rs:wait() m = m + 0.004 hum.Health = hum.Health-1 cor.C0 = Lerp(cor.C0, CFrame.new(0.6,0+m/2,0-m/2)*CFrame.Angles(math.rad(50) + m,0,0),0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5+m,0-m/3.5)*CFrame.Angles(math.rad(120) + m,math.rad(0),math.rad(30)), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5+m,0+m/3.5)*CFrame.Angles(math.rad(0) - m,math.rad(0),math.rad(0) + m), 0.2) end end) if result == "rip" then coroutine.wrap(function() wait(0.15) for i = 1, 60 do cor.Part0 = torso cor.C0 = Lerp(cor.C0,CFrame.new(9,-0.15,0)*CFrame.Angles(0,0,200),0.1) rs:wait() end end)() s:Remove() hum.WalkSpeed = 0 pcall(function() hum.JumpPower = 0 end) pcall(function() for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(30),math.rad(30)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(-10),math.rad(-10)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.5, 0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(-10),math.rad(-5)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(20)), 0.4) rs:wait() end end) wait(3) coroutine.wrap(function() while true do wait(0.07) pcall(function() rarm.Weld.C0 = CFrame.new(1.5,0.5,0)*CFrame.Angles(math.random(0,3),math.random(0,7),math.random(30,45)) larm.Weld.C0 = CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.random(0,5),math.random(10,20),math.random(10,20)) hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.random(20,30),math.random(0,4),math.random(0,3)) lleg.Weld.C0 = CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.random(0,5),math.random(10,15),math.random(5,10)) rleg.Weld.C0 = CFrame.new(0.5, -1, 0)*CFrame.Angles(math.random(0,4),math.random(20,30),math.random(20,30)) end) end end)() cor:Destroy() g.Anchored = true for i,v in pairs(char:GetChildren()) do if v:IsA("Part") then v.Anchored = true elseif v:IsA("Accoutrement") then v.Handle.Anchored = true end end cor.Part0 = larm m = 0 hum.MaxHealth = 0 local k = Instance.new("Sound",torso) k.SoundId = "rbxassetid://154872806" k.Volume = 10 k.Pitch = 1 k:Play() local cf = torso.CFrame -Vector3.new(0,0.55,0) cf = cf*CFrame.Angles(math.rad(88.5),0,0) local b = Instance.new("Part",torso) b.BrickColor = BrickColor.new("Really red") b.Material = "Neon" b.Anchored = true b.CanCollide = false b.Size = Vector3.new(2,0.01,2) b.CFrame = cf local bm = Instance.new("CylinderMesh",b) local cf2 = b.CFrame -Vector3.new(3,0,0) local b2 = Instance.new("Part",torso) b2.BrickColor = BrickColor.new("Really red") b2.Material = "Neon" b2.Anchored = true b2.CanCollide = false b2.Size = Vector3.new(2,0.01,2) b2.CFrame = cf2 local bm2 = Instance.new("CylinderMesh",b2) for i = 1, 40 do wait() b.Size = Vector3.new(i/5,0,i/5) b.CFrame = cf b2.Size = Vector3.new(i/10,0,i/10) b2.CFrame = cf2 end local bg = Instance.new("BillboardGui", torso) bg.Name = "rip" bg.Adornee = torso bg.Size = UDim2.new(1, 0, 1, 0) bg.StudsOffset = Vector3.new(0, 2, 0) local fr1 = Instance.new("TextLabel", bg) fr1.Size = UDim2.new(1, 0, 1, 0) fr1.BorderSizePixel = 0 fr1.TextTransparency = 1 fr1.BackgroundTransparency = 1 fr1.Text = "r.i.p" fr1.TextScaled = true coroutine.wrap(function() for i = 1, 20 do rs:wait() fr1.TextTransparency = fr1.TextTransparency - 1/20 fr1.BackgroundTransparency = fr1.BackgroundTransparency - 1/20 end end)() coroutine.wrap(function() while true do for i = 0.01, 0.2 do fr1.BackgroundColor3 = fr1.BackgroundColor3:lerp(Color3.new(255,0,0),i) rs:wait() end for i = 0.01, 0.2 do fr1.BackgroundColor3 = fr1.BackgroundColor3:lerp(Color3.new(0,255,0),i) rs:wait() end for i = 0.01, 0.2 do fr1.BackgroundColor3 = fr1.BackgroundColor3:lerp(Color3.new(0,0,255),i) rs:wait() end wait() end end)() local x = Instance.new("Sound",torso) x.SoundId = "rbxassetid://397069204" x.Looped = true x:Play() wait(9) local txts = {"R.I.P "..p.Name.." Died drinking his favorite soda","R.I.P "..p.Name.." Died because of the anime called bleach - i mean the drink.","R.I.P "..p.Name.." Potato.","666"} local t1 = Instance.new("Part",workspace.Base) t1.Name = "tombstone_dirt" t1.BrickColor = BrickColor.new("Reddish brown") t1.CanCollide = false t1.CFrame = root.CFrame - Vector3.new(0,3.25,0) t1.CFrame = t1.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) t1.Material = "Grass" t1.Size = Vector3.new(4,1,8) local tw = Instance.new("Weld") local t2 = Instance.new("Part",t1) t2.Name = "tombstone_stone" t2.CanCollide = false t2.BrickColor = BrickColor.new("") t2.Anchored = false t2.CFrame = t1.CFrame + Vector3.new(0,0,-4) t2.Size = Vector3.new(4.2,5,1.2) local sg = Instance.new("SurfaceGui",t2) sg.Enabled = true sg.Face = "Back" sg.Adornee = t2 local txts = txts[math.random(1,#txts)] local txt = Instance.new("TextLabel",sg) txt.TextScaled = true txt.Text = txts txt.BackgroundTransparency = 1 txt.BorderSizePixel = 0 txt.Size = UDim2.new(1,0,1,0) txt.TextColor3 = Color3.new(1,1,1) if txts == "666" then txt.TextColor3 = Color3.new(1,0,0) end tw.Part1 = t2 tw.Part0 = t1 tw.Parent = char tw.C0 = CFrame.new(0,2.5,-4) coroutine.wrap(function() t1.CFrame = root.CFrame - Vector3.new(0,3.2,0) t1.CFrame = t1.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) wait(0.1) t1.CFrame = root.CFrame - Vector3.new(0,3.2,0) t1.CFrame = t1.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) t1.Anchored = true t2.Anchored = true t1.CanCollide = true t2.CanCollide = true end)() char:BreakJoints() elseif result == "alive" then attack = false NoAnims = false cor.Part0 = larm m = 0 end end end end) pcall(function() ---------------------------------------------------- mouse.KeyDown:connect(function(key) if string.byte(key) == 50 then char.Humanoid.WalkSpeed = 60 end end) mouse.KeyUp:connect(function(key) if string.byte(key) == 50 then char.Humanoid.WalkSpeed = 16 end end) ------------------------------- local animpose = "Idle" local lastanimpose = "Idle" local sine = 0 local change = 1 local val = 0 local ffing = false ------------------------------- game:GetService("RunService").RenderStepped:connect(function() --[[if char.Humanoid.Jump == true then jump = true else jump = false end]] char.Humanoid.FreeFalling:connect(function(f) if f then ffing = true else ffing = false end end) sine = sine + change if jumpn == true then animpose = "Jumping" elseif ffing == true then animpose = "Freefalling" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then animpose = "Idle" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then animpose = "Walking" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then animpose = "Running" end if animpose ~= lastanimpose then sine = 0 if animpose == "Idle" then for i = 1, 2 do if NoAnims == false then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5+math.sin(sine/14)/9,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(30)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5 + math.sin(sine/14)/9,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(30)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) end end elseif animpose == "Walking" then for i = 1, 2 do if NoAnims == false then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.7,0.5,-0.35)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-90)), 0.1) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.7,0.5,-0.35)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(80)), 0.1) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) end end elseif animpose == "Running" then for i = 1, 2 do if NoAnims == false then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.05) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) wait() end end else end end lastanimpose = animpose if animpose == "Idle" then if NoAnims == false then change = 0.5 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.4+math.sin(sine/14)/9,0.2)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-30)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.4 + math.sin(sine/14)/9,-0.2)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(30)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) cor.C0 = Lerp(cor.C0, CFrame.new(0,0.1,0.2)*CFrame.Angles(math.rad(10),math.pi,0),0.2) end elseif animpose == "Walking" then if NoAnims == false then change = 1 cor.C0 = Lerp(cor.C0, CFrame.new(0,0.1,0.2)*CFrame.Angles(math.rad(10),-math.pi/2,0),0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/1.2,math.rad(0),math.rad(0)), 0.1) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0) +- math.sin(sine/5)/1.2,math.rad(0),math.rad(0)), 0.1) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.07)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/1.2,math.rad(0),math.rad(0)), 0.1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0) +- math.sin(sine/5)/1.2,math.rad(0),math.rad(0)), 0.1) end elseif animpose == "Running" then if NoAnims == false then change = 0.5 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.7 ,0.5,-0.5)*CFrame.Angles(math.rad(90)+ math.sin(sine/2.5)/2,0,.05), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.7,0.5,-0.5)*CFrame.Angles(math.rad(90)+ -math.sin(sine/2.5)/2,0,-.05), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0.5)*CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(-90), 0, math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(85) + math.sin(sine/2.5)/2, 0, 0.05), .4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(85) + -math.sin(sine/2.5)/2, 0.05, 0), .4) end end end) end) end) ClientScript9.Name = "ScriptHub1" ClientScript9.Parent = HuBSCripts ClientScript9.Position = UDim2.new(0.024, 0,0.58, 0) ClientScript9.Size = UDim2.new(0, 449,0, 22) ClientScript9.BackgroundColor3 = Color3.fromRGB(44,44,44) ClientScript9.BorderSizePixel = 4 ClientScript9.BorderColor3 = Color3.fromRGB(25,25,25) ClientScript9.TextColor3 = Color3.fromRGB(120,120,120) ClientScript9.Font = Enum.Font.SourceSansBold ClientScript9.TextScaled = true ClientScript9.Text = "Noob Smasher" ClientScript9.MouseButton1Click:Connect(function() plr = game.Players.LocalPlayer script.Parent = plr.PlayerGui --prevents from getting stolen on nonsb games repeat wait(0.2) until plr.Character chr = plr.Character mouse = plr:GetMouse() selected = false human = chr:FindFirstChild("Humanoid") ragged = false movindamover = false coolindown = false togglecamshake = false warudo = false waruding = false rootpart = chr:WaitForChild("HumanoidRootPart") torso = chr:WaitForChild("Torso") rarm = chr:WaitForChild("Right Arm") larm = chr:WaitForChild("Left Arm") rleg = chr:WaitForChild("Right Leg") lleg = chr:WaitForChild("Left Leg") local nscale = Instance.new("NumberValue") nscale.Value = 1 nscale.Parent = nil RightShoulderC0 = CFrame.new(1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RightShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) LeftShoulderC0 = CFrame.new(-1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LeftShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RightHipC0 = CFrame.new(0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RightHipC1 = CFrame.new(0, 1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) LeftHipC0 = CFrame.new(-0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LeftHipC1 = CFrame.new(0 * nscale.Value, 1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RootJointC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) RootJointC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) NeckC0 = CFrame.new(0, 1 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) NeckC1 = CFrame.new(0, -0.5 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) nscale.Changed:connect(function() RightShoulderC0 = CFrame.new(1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RightShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) LeftShoulderC0 = CFrame.new(-1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LeftShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RightHipC0 = CFrame.new(0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RightHipC1 = CFrame.new(0, 1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) LeftHipC0 = CFrame.new(-0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LeftHipC1 = CFrame.new(0 * nscale.Value, 1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RootJointC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) RootJointC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) NeckC0 = CFrame.new(0, 1 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) NeckC1 = CFrame.new(0, -0.5 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) end) Heartbeat = Instance.new("BindableEvent") Heartbeat.Name = "Heartbeat" Heartbeat.Parent = script frame = 0.016666666666666666 tf = 0 game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then for i = 1, math.floor(tf / frame) do Heartbeat:Fire() end tf = tf - frame * math.floor(tf / frame) end end) function swait(num) if num == 0 or num == nil then Heartbeat.Event:wait() else for i = 1, num do Heartbeat.Event:wait() end end end local mod = Instance.new("Model") mod.Name = "stuff" mod.Parent = chr tool = Instance.new("Tool") tool.CanBeDropped = false tool.RequiresHandle = false tool.ToolTip = "haha funny memeeeee xdd" tool.Parent = plr.Backpack tool.Name = "haha" local screngui = Instance.new("ScreenGui") screngui.Parent = plr.PlayerGui local fram = Instance.new("Frame") fram.AnchorPoint = Vector2.new(0.5, 0.5) fram.BackgroundColor3 = Color3.new(0.050980392156862744, 0.050980392156862744, 0.050980392156862744) fram.BorderColor3 = Color3.new(0, 0, 0) fram.BorderSizePixel = 2 fram.Position = UDim2.new(0.5, 0, 0.85, 0) fram.Size = UDim2.new(0.25, 75, 0, 25) fram.Parent = screngui local manabar = Instance.new("ImageLabel") manabar.Name = "ManaBar" manabar.AnchorPoint = Vector2.new(0.5, 0.5) manabar.BackgroundColor3 = Color3.new(1, 0.9333333333333333, 0.1607843137254902) manabar.BorderColor3 = Color3.new(0.10588235294117647, 0.16470588235294117, 0.20784313725490197) manabar.BorderSizePixel = 0 manabar.LayoutOrder = 3 manabar.Position = UDim2.new(0.5, 0, 0.5, 0) manabar.Size = UDim2.new(1, -6, 1, -6) manabar.ZIndex = 5 manabar.Parent = fram local nobm = Instance.new("ImageLabel") nobm.Name = "xd" nobm.AnchorPoint = Vector2.new(0.5, 0.5) nobm.BackgroundColor3 = Color3.new(0.050980392156862744, 0.050980392156862744, 0.050980392156862744) nobm.BorderColor3 = Color3.new(0, 0, 0) nobm.BorderSizePixel = 2 nobm.Position = UDim2.new(0.5, 0, -0.3, 0) nobm.Size = UDim2.new(0.35, 0, 0.6, 0) nobm.ZIndex = 2 nobm.Parent = fram local nobote = Instance.new("TextLabel") nobote.Name = "texto" nobote.AnchorPoint = Vector2.new(0.5, 0.5) nobote.BackgroundTransparency = 1 nobote.BorderColor3 = Color3.new(0.10588235294117647, 0.16470588235294117, 0.20784313725490197) nobote.BorderSizePixel = 0 nobote.Position = UDim2.new(0.5, 0, 0.5, 0) nobote.Size = UDim2.new(1, 0, 1, 0) nobote.ZIndex = 3 nobote.Font = "Arcade" nobote.Text = "Noob-o-meter" nobote.TextColor3 = Color3.new(0.9176470588235294, 1, 0) nobote.TextScaled = true nobote.TextStrokeTransparency = 1 nobote.Parent = nobm local mano = Instance.new("ImageLabel") mano.Name = "xd" mano.AnchorPoint = Vector2.new(0.5, 0.5) mano.BackgroundColor3 = Color3.new(0.050980392156862744, 0.050980392156862744, 0.050980392156862744) mano.BorderColor3 = Color3.new(0, 0, 0) mano.BorderSizePixel = 2 mano.Position = UDim2.new(0.5, 0, 1.1, 0) mano.Size = UDim2.new(0.1, 0, 0.6, 0) mano.ZIndex = 2 mano.Parent = fram local manu = Instance.new("TextLabel") manu.Name = "texto" manu.AnchorPoint = Vector2.new(0.5, 0.5) manu.BackgroundTransparency = 1 manu.BorderColor3 = Color3.new(0.10588235294117647, 0.16470588235294117, 0.20784313725490197) manu.BorderSizePixel = 0 manu.Position = UDim2.new(0.5, 0, 0.5, 0) manu.Size = UDim2.new(1, 0, 1, 0) manu.ZIndex = 3 manu.Font = "Arcade" manu.Text = "100" manu.TextColor3 = Color3.new(0.9176470588235294, 1, 0) manu.TextScaled = true manu.TextStrokeTransparency = 1 manu.Parent = mano local mana = Instance.new("IntValue") mana.Value = 100 mana.Name = "Mana" mana.Parent = fram coroutine.resume(coroutine.create(function() while true do wait(0.15) manabar:TweenSize(UDim2.new(1 * mana.Value / 100, -6, 1, -6), 2, 1, 0.2, false, nil) if mana.Value < 100 then mana.Value = mana.Value + 1 manu.Text = mana.Value if mana.Value < 0 then mana.Value = 0 end end end end)) function nooutline(part) part.TopSurface, part.BottomSurface, part.RightSurface, part.LeftSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end function test() if selected == false then return end if waruding == true then return end if ragged == false then ragged = true human.PlatformStand = true if rarm and torso:FindFirstChild("Right Shoulder") then torso:FindFirstChild("Right Shoulder"):Destroy() makegloo(torso, RightShoulderC0, RightShoulderC1, torso, rarm, "Right Shoulder") maketouchy(rarm, rarm, CFrame.new(0, 0.5, 0)) end if larm and torso:FindFirstChild("Left Shoulder") then torso:FindFirstChild("Left Shoulder"):Destroy() makegloo(torso, LeftShoulderC0, LeftShoulderC1, torso, larm, "Left Shoulder") maketouchy(larm, larm, CFrame.new(0, 0.5, 0)) end if rleg and torso:FindFirstChild("Right Hip") then torso:FindFirstChild("Right Hip"):Destroy() makegloo(torso, RightHipC0, RightHipC1, torso, rleg, "Right Hip") maketouchy(rleg, rleg, CFrame.new(0, 0.5, 0)) end if lleg and torso:FindFirstChild("Left Hip") then torso:FindFirstChild("Left Hip"):Destroy() makegloo(torso, LeftHipC0, LeftHipC1, torso, lleg, "Left Hip") maketouchy(lleg, lleg, CFrame.new(0, 0.5, 0)) end elseif ragged == true then ragged = false human.Jump = true if rarm and torso:FindFirstChild("Right Shoulder") then torso:FindFirstChild("Right Shoulder"):Destroy() makejoint(torso, RightShoulderC0, RightShoulderC1, torso, rarm, "Right Shoulder") rarm:FindFirstChild("touchy"):Destroy() end if larm and torso:FindFirstChild("Left Shoulder") then torso:FindFirstChild("Left Shoulder"):Destroy() makejoint(torso, LeftShoulderC0, LeftShoulderC1, torso, larm, "Left Shoulder") larm:FindFirstChild("touchy"):Destroy() end if rleg and torso:FindFirstChild("Right Hip") then torso:FindFirstChild("Right Hip"):Destroy() makejoint(torso, RightHipC0, RightHipC1, torso, rleg, "Right Hip") rleg:FindFirstChild("touchy"):Destroy() end if lleg and torso:FindFirstChild("Left Hip") then torso:FindFirstChild("Left Hip"):Destroy() makejoint(torso, LeftHipC0, LeftHipC1, torso, lleg, "Left Hip") lleg:FindFirstChild("touchy"):Destroy() end end end function makegloo(paren, co, ci, parto, parti, nam) local gloo = Instance.new("Glue") gloo.Name = nam gloo.C0 = co gloo.C1 = ci gloo.Part0 = parto gloo.Part1 = parti gloo.Parent = paren end function makejoint(paren, co, ci, parto, parti, nam) local gloo = Instance.new("Motor6D") gloo.Name = nam gloo.C0 = co gloo.C1 = ci gloo.Part0 = parto gloo.Part1 = parti gloo.Parent = paren end function maketouchy(parent, limb, cframe) local pr = Instance.new("Part") pr.Name = "touchy" pr.Size = Vector3.new(1 * nscale.Value, 1 * nscale.Value, 1 * nscale.Value) pr.Transparency = 1 pr.CustomPhysicalProperties = PhysicalProperties.new(0.55, 0.3, 0.5) pr.CanCollide = true pr.Anchored = false pr.Parent = parent local w = Instance.new("Weld") w.Part0 = pr w.Part1 = limb w.C0 = cframe w.Parent = pr end function movinit() if ragged == true then do local bodyp = Instance.new("BodyPosition") bodyp.MaxForce = Vector3.new(100000, 100000, 100000) bodyp.Position = mouse.Hit.p bodyp.P = 100 bodyp.Name = "bodehforce" bodyp.D = 20 bodyp.Parent = rootpart delay(0.01, function() bodyp:Destroy() end) end end end function shoom() if selected == false then return end if waruding == true then return end if mana.Value < 5 then return end local mcir1 = Instance.new("Part") mcir1.Anchored = true mcir1.CanCollide = false mcir1.Size = Vector3.new(0.2, 0.2, 0.2) mcir1.Transparency = 1 mcir1.CFrame = CFrame.new(rootpart.Position + Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)), mouse.Hit.p) mcir1.Parent = mod game.Debris:AddItem(mcir1, 8) local d1 = Instance.new("Decal") d1.Texture = "rbxassetid://602615043" d1.Face = "Front" d1.Parent = mcir1 local d2 = Instance.new("Decal") d2.Texture = "rbxassetid://602617463" d2.Face = "Back" d2.Parent = mcir1 local bme = Instance.new("BlockMesh") bme.Parent = mcir1 for _ = 1, 9 do wait() bme.Scale = bme.Scale:lerp(Vector3.new(35, 35, 0), 0.3) end makenoob(mcir1.CFrame, (mouse.Hit.p - mcir1.Position).unit * 150, math.random(8, 12) / 10) mana.Value = mana.Value - 5 coroutine.resume(coroutine.create(function() wait(1) for _ = 1, 12 do wait() d1.Transparency = d1.Transparency + 0.08 d2.Transparency = d2.Transparency + 0.08 end mcir1:Destroy() end)) end function transpo() if selected == false then return end if waruding == true then return end if mana.Value < 5 then return end if mouse.Target.Parent.Name == "Noob" and mouse.Target.Parent.Humanoid.Health ~= 0 then do local nibz = mouse.Target.Parent chr.PrimaryPart = rootpart nibz.PrimaryPart = nibz:FindFirstChild("HumanoidRootPart") local g = Instance.new("Part") g.CanCollide, g.Anchored = false, true g.Transparency = 1 g.CFrame = rootpart.CFrame g.Parent = workspace game.Debris:AddItem(g, 4) local sou = Instance.new("Sound") sou.Pitch = math.random(7, 11) / 10 sou.Volume = 0.9 sou.SoundId = "rbxassetid://111124523" sou.Parent = g sou:Play() local pe = Instance.new("ParticleEmitter") pe.Acceleration = Vector3.new(0, 8, 0) pe.Lifetime = NumberRange.new(1, 1.5) pe.Rate = 20000 pe.RotSpeed = NumberRange.new(-30, 30) pe.Rotation = NumberRange.new(0, 360) pe.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 4.38, 0), NumberSequenceKeypoint.new(0.672, 4.14, 0), NumberSequenceKeypoint.new(1, 1.48, 0) }) pe.Texture = "rbxassetid://244221440" pe.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.529, 0.3, 0), NumberSequenceKeypoint.new(1, 1, 1) }) pe.ZOffset = 5 pe.VelocitySpread = 360 pe.Parent = g delay(0.14, function() pe.Enabled = false end) chr:SetPrimaryPartCFrame(nibz:FindFirstChild("HumanoidRootPart").CFrame) local g2 = Instance.new("Part") g2.CanCollide, g2.Anchored = false, true g2.Transparency = 1 g2.CFrame = nibz:FindFirstChild("HumanoidRootPart").CFrame g2.Parent = workspace game.Debris:AddItem(g2, 4) local sou2 = Instance.new("Sound") sou2.Pitch = math.random(7, 11) / 10 sou2.Volume = 0.9 sou2.SoundId = "rbxassetid://111124523" sou2.Parent = g2 sou2:Play() local pe2 = Instance.new("ParticleEmitter") pe2.Acceleration = Vector3.new(0, 8, 0) pe2.Lifetime = NumberRange.new(1, 1.5) pe2.Rate = 20000 pe2.RotSpeed = NumberRange.new(-30, 30) pe2.Rotation = NumberRange.new(0, 360) pe2.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 4.38, 0), NumberSequenceKeypoint.new(0.672, 4.14, 0), NumberSequenceKeypoint.new(1, 1.48, 0) }) pe2.Texture = "rbxassetid://244221440" pe2.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.529, 0.3, 0), NumberSequenceKeypoint.new(1, 1, 1) }) pe2.ZOffset = 5 pe2.VelocitySpread = 360 pe2.Parent = g2 delay(0.14, function() pe2.Enabled = false end) nibz:SetPrimaryPartCFrame(g.CFrame) mana.Value = mana.Value - 5 end end end function pow() if selected == false then return end if coolindown == true then return end if waruding == true then return end if mana.Value < 50 then return end coolindown = true local propertieslol = function(part) part.Material = "SmoothPlastic" part.CanCollide = false part.Locked = true part.Anchored = true part.Size = Vector3.new(0.2, 0.2, 0.2) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end local mover = Instance.new("Part") mover.Transparency = 1 mover.Size = Vector3.new(0.2, 0.2, 0.2) mover.CFrame = rootpart.CFrame * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 11, 0) mover.Anchored = true mover.CanCollide = false mover.Parent = mod local mciro = Instance.new("Part") mciro.Name = "mciro" mciro.BrickColor = BrickColor.new("Bright yellow") propertieslol(mciro) mciro.CFrame = rootpart.CFrame * CFrame.new(0, -2.45, -35) * CFrame.Angles(math.rad(180), 0, 0) mciro.Transparency = 1 mciro.Parent = mod local mc = Instance.new("BlockMesh") mc.Scale = Vector3.new(0, 0, 0) mc.Parent = mciro local d1 = Instance.new("Decal") d1.Texture = "rbxassetid://602615043" d1.Face = "Top" d1.Parent = mciro local d2 = Instance.new("Decal") d2.Texture = "rbxassetid://602617463" d2.Face = "Bottom" d2.Parent = mciro movindamover = true coroutine.resume(coroutine.create(function() while movindamover == true do swait() mover.CFrame = mover.CFrame:lerp(rootpart.CFrame * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 11, 0), 0.4) mciro.CFrame = mciro.CFrame:lerp(rootpart.CFrame * CFrame.new(0, -2.45, -35) * CFrame.Angles(math.rad(180), 0, 0), 0.4) mc.Scale = mc.Scale:lerp(Vector3.new(120, 0, 120), 0.1) end end)) local handle = Instance.new("Part") handle.Name = "Handle" handle.BrickColor = BrickColor.new("Br. yellowish green") propertieslol(handle) handle.CFrame = rootpart.CFrame * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 11, 0) handle.Parent = mod local m0 = Instance.new("SpecialMesh") m0.MeshType = "Head" m0.Parent = handle local h1 = Instance.new("Part") h1.Name = "h1" h1.BrickColor = BrickColor.new("Br. yellowish green") propertieslol(h1) h1.CFrame = mover.CFrame * CFrame.new(0, 3, 0) h1.Parent = mod local m1 = Instance.new("SpecialMesh") m1.MeshType = "Head" m1.Parent = h1 local h2 = Instance.new("Part") h2.Name = "h2" h2.BrickColor = BrickColor.new("Br. yellowish green") propertieslol(h2) h2.CFrame = mover.CFrame * CFrame.new(0, -3, 0) h2.Parent = mod local m2 = Instance.new("SpecialMesh") m2.MeshType = "Head" m2.Parent = h2 local he = Instance.new("Part") he.Name = "he" he.BrickColor = BrickColor.new("Bright yellow") propertieslol(he) he.CFrame = mover.CFrame * CFrame.new(0, -3.75, 0) he.Parent = mod local m3 = Instance.new("SpecialMesh") m3.MeshType = "Head" m3.Parent = he local ht = Instance.new("Part") ht.Name = "ht" ht.BrickColor = BrickColor.new("White") propertieslol(ht) ht.CFrame = mover.CFrame * CFrame.new(0, -5.5, 0) * CFrame.Angles(math.rad(180), 0, 0) ht.Parent = mod local m4 = Instance.new("SpecialMesh") m4.MeshType = "Head" m4.MeshId = "http://www.roblox.com/asset/?id=1082802" m4.TextureId = "http://www.roblox.com/asset/?id=1082804" m4.Parent = ht local p1 = Instance.new("Part") p1.Name = "p1" p1.BrickColor = BrickColor.new("Bright blue") propertieslol(p1) p1.CFrame = mover.CFrame * CFrame.new(0, 12, 0) p1.Parent = mod local m5 = Instance.new("SpecialMesh") m5.MeshType = "Head" m5.Parent = p1 local p2 = Instance.new("Part") p2.Name = "p2" p2.BrickColor = BrickColor.new("Bright blue") propertieslol(p2) p2.CFrame = mover.CFrame * CFrame.new(0, 14, 0) * CFrame.Angles(math.rad(180), 0, 0) p2.Parent = mod local m6 = Instance.new("SpecialMesh") m6.MeshType = "FileMesh" m6.MeshId = "rbxassetid://1033714" m6.Parent = p2 local he1 = Instance.new("Part") he1.Name = "he1" he1.BrickColor = BrickColor.new("Bright yellow") propertieslol(he1) he1.CFrame = mover.CFrame * CFrame.new(0, 27, 0) * CFrame.Angles(0, math.rad(90), 0) he1.Parent = mod local m7 = Instance.new("SpecialMesh") m7.MeshType = "Head" m7.Parent = he1 local hdec1 = Instance.new("Decal") hdec1.Texture = "rbxasset://textures/face.png" hdec1.Face = "Front" hdec1.Parent = he1 local he2 = Instance.new("Part") he2.Name = "he2" he2.BrickColor = BrickColor.new("Bright yellow") propertieslol(he2) he2.CFrame = mover.CFrame * CFrame.new(0, 27, 0) * CFrame.Angles(0, math.rad(-90), 0) he2.Transparency = 1 he2.Parent = mod local m8 = Instance.new("SpecialMesh") m8.MeshType = "Head" m8.Parent = he2 local hdec2 = Instance.new("Decal") hdec2.Texture = "rbxasset://textures/face.png" hdec2.Face = "Front" hdec2.Parent = he2 local het1 = Instance.new("Part") het1.Name = "het1" het1.BrickColor = BrickColor.new("Bright yellow") propertieslol(het1) het1.CFrame = mover.CFrame * CFrame.new(0, 30, 0) * CFrame.Angles(0, math.rad(90), 0) het1.Parent = mod local m9 = Instance.new("SpecialMesh") m9.MeshType = "FileMesh" m9.MeshId = "http://www.roblox.com/asset/?id=272942659" m9.TextureId = "http://www.roblox.com/asset/?id=272942750" m9.Parent = het1 local he3 = Instance.new("Part") he3.Name = "he3" he3.BrickColor = BrickColor.new("Bright yellow") propertieslol(he3) he3.CFrame = mover.CFrame * CFrame.new(0, 27, 11) * CFrame.Angles(0, math.rad(90), math.rad(90)) he3.Parent = mod local m10 = Instance.new("SpecialMesh") m10.MeshType = "Head" m10.Parent = he3 local hdec3 = Instance.new("Decal") hdec3.Texture = "rbxasset://textures/face.png" hdec3.Face = "Front" hdec3.Parent = he3 local he4 = Instance.new("Part") he4.Name = "he4" he4.BrickColor = BrickColor.new("Bright yellow") propertieslol(he4) he4.CFrame = mover.CFrame * CFrame.new(0, 27, 11) * CFrame.Angles(0, math.rad(-90), math.rad(90)) he4.Transparency = 1 he4.Parent = mod local m11 = Instance.new("SpecialMesh") m11.MeshType = "Head" m11.Parent = he4 local hdec4 = Instance.new("Decal") hdec4.Texture = "rbxasset://textures/face.png" hdec4.Face = "Front" hdec4.Parent = he4 local he5 = Instance.new("Part") he5.Name = "he5" he5.BrickColor = BrickColor.new("Bright yellow") propertieslol(he5) he5.CFrame = mover.CFrame * CFrame.new(0, 27, -11) * CFrame.Angles(0, math.rad(90), math.rad(-90)) he5.Parent = mod local m12 = Instance.new("SpecialMesh") m12.MeshType = "Head" m12.Parent = he5 local hdec5 = Instance.new("Decal") hdec5.Texture = "rbxasset://textures/face.png" hdec5.Face = "Front" hdec5.Parent = he5 local he6 = Instance.new("Part") he6.Name = "he6" he6.BrickColor = BrickColor.new("Bright yellow") propertieslol(he6) he6.CFrame = mover.CFrame * CFrame.new(0, 27, -11) * CFrame.Angles(0, math.rad(-90), math.rad(-90)) he6.Transparency = 1 he6.Parent = mod local m13 = Instance.new("SpecialMesh") m13.MeshType = "Head" m13.Parent = he6 local hdec6 = Instance.new("Decal") hdec6.Texture = "rbxasset://textures/face.png" hdec6.Face = "Front" hdec6.Parent = he6 m0.Scale = Vector3.new(0, 0, 0) m1.Scale = Vector3.new(0, 0, 0) m2.Scale = Vector3.new(0, 0, 0) m3.Scale = Vector3.new(0, 0, 0) m4.Scale = Vector3.new(0, 0, 0) m5.Scale = Vector3.new(0, 0, 0) m6.Scale = Vector3.new(0, 0, 0) m7.Scale = Vector3.new(0, 0, 0) m8.Scale = Vector3.new(0, 0, 0) m9.Scale = Vector3.new(0, 0, 0) m10.Scale = Vector3.new(0, 0, 0) m11.Scale = Vector3.new(0, 0, 0) m12.Scale = Vector3.new(0, 0, 0) m13.Scale = Vector3.new(0, 0, 0) coroutine.resume(coroutine.create(function() while mover do swait() handle.CFrame = handle.CFrame:lerp(mover.CFrame, 0.4) h1.CFrame = h1.CFrame:lerp(mover.CFrame * CFrame.new(0, 3, 0), 0.4) h2.CFrame = h2.CFrame:lerp(mover.CFrame * CFrame.new(0, -3, 0), 0.4) he.CFrame = he.CFrame:lerp(mover.CFrame * CFrame.new(0, -4, 0), 0.4) ht.CFrame = ht.CFrame:lerp(mover.CFrame * CFrame.new(0, -5.5, 0) * CFrame.Angles(math.rad(180), 0, 0), 0.4) p1.CFrame = p1.CFrame:lerp(mover.CFrame * CFrame.new(0, 12, 0), 0.4) p2.CFrame = p2.CFrame:lerp(mover.CFrame * CFrame.new(0, 14, 0) * CFrame.Angles(math.rad(180), 0, 0), 0.4) he1.CFrame = he1.CFrame:lerp(mover.CFrame * CFrame.new(0, 27, 0) * CFrame.Angles(0, math.rad(90), 0), 0.4) he2.CFrame = he2.CFrame:lerp(mover.CFrame * CFrame.new(0, 27, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.4) het1.CFrame = het1.CFrame:lerp(mover.CFrame * CFrame.new(0, 30, 0) * CFrame.Angles(0, math.rad(90), 0), 0.4) he3.CFrame = he3.CFrame:lerp(mover.CFrame * CFrame.new(0, 27, 11) * CFrame.Angles(0, math.rad(90), math.rad(90)), 0.4) he4.CFrame = he4.CFrame:lerp(mover.CFrame * CFrame.new(0, 27, 11) * CFrame.Angles(0, math.rad(-90), math.rad(90)), 0.4) he5.CFrame = he5.CFrame:lerp(mover.CFrame * CFrame.new(0, 27, -11) * CFrame.Angles(0, math.rad(90), math.rad(-90)), 0.4) he6.CFrame = he6.CFrame:lerp(mover.CFrame * CFrame.new(0, 27, -11) * CFrame.Angles(0, math.rad(-90), math.rad(-90)), 0.4) end end)) local function expando(mesho, vectorz) mesho.Scale = Vector3.new(0, 0, 0) local sond = Instance.new("Sound") sond.Volume = 1.2 sond.Pitch = 1 sond.EmitterSize = 10 sond.SoundId = "rbxassetid://315152748" sond.Parent = mesho.Parent sond:Play() mana.Value = mana.Value - 3 for _ = 1, 5 do swait() mesho.Scale = mesho.Scale:lerp(vectorz + Vector3.new(6, 6, 6), 0.65) end for _ = 1, 3 do swait() mesho.Scale = mesho.Scale:lerp(vectorz, 0.65) end mesho.Scale = vectorz end expando(m0, Vector3.new(5, 30, 5)) expando(m1, Vector3.new(6, 5.5, 5.5)) expando(m2, Vector3.new(6, 5.5, 5.5)) expando(m3, Vector3.new(6.5, 6.5, 6.5)) expando(m4, Vector3.new(1.25, 1.25, 1.25)) expando(m5, Vector3.new(5, 90, 4)) expando(m6, Vector3.new(2, 20, 2)) expando(m7, Vector3.new(75, 75, 75)) expando(m8, Vector3.new(75, 75, 75)) expando(m9, Vector3.new(12, 11, 11)) expando(m10, Vector3.new(60, 60, 60)) expando(m11, Vector3.new(60, 60, 60)) expando(m12, Vector3.new(60, 60, 60)) expando(m13, Vector3.new(60, 60, 60)) wait(0.2) movindamover = false coroutine.resume(coroutine.create(function() local sond = Instance.new("Sound") sond.Volume = 2.5 sond.Pitch = 0.5 sond.SoundId = "rbxassetid://320557353" sond.Parent = p2 sond:Play() end)) for _ = 1, 60 do swait() mover.CFrame = mover.CFrame:lerp(rootpart.CFrame * CFrame.Angles(math.rad(70), math.rad(0), math.rad(0)) * CFrame.new(0, 16, 4), 0.1) mciro.CFrame = mciro.CFrame:lerp(rootpart.CFrame * CFrame.new(0, -2.45, -35) * CFrame.Angles(math.rad(180), 0, 0), 0.6) end coroutine.resume(coroutine.create(function() local sond = Instance.new("Sound") sond.Volume = 5.5 sond.Pitch = 0.6 sond.SoundId = "rbxassetid://320557353" sond.Parent = p2 sond:Play() end)) for d = 1, 5 do swait() mover.CFrame = mover.CFrame:lerp(rootpart.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 13, -5), 0.008 + d / 8) mciro.CFrame = mciro.CFrame:lerp(rootpart.CFrame * CFrame.new(0, -2.45, -35) * CFrame.Angles(math.rad(180), 0, 0), 0.6) end for e = 1, 3 do swait() mover.CFrame = mover.CFrame:lerp(rootpart.CFrame * CFrame.Angles(math.rad(-110), math.rad(0), math.rad(0)) * CFrame.new(0, 6, 13), 0.7 + e / 9) mciro.CFrame = mciro.CFrame:lerp(rootpart.CFrame * CFrame.new(0, -2.45, -35) * CFrame.Angles(math.rad(180), 0, 0), 0.6) end coroutine.resume(coroutine.create(function() local sond = Instance.new("Sound") sond.Volume = 5 sond.Pitch = 0.9 sond.SoundId = "rbxassetid://157878578" sond.Parent = mciro sond:Play() end)) local ra = Ray.new(mciro.Position, mciro.CFrame.upVector * 3) local part, positi = workspace:FindPartOnRayWithIgnoreList(ra, {chr}, false, true) if part then local cfremz = CFrame.new(positi) debris(cfremz, part, 20) end mana.Value = mana.Value - 30 for m = 1, 18 do makenoob(mciro.CFrame * CFrame.new(math.random(-15, 15), math.random(-32, -4), math.random(-15, 15)), Vector3.new(math.random(-100, 100), math.random(100, 200), math.random(-100, 100)), math.random(4, 16) / 10) end coroutine.resume(coroutine.create(function() local pou1 = Instance.new("Part") propertieslol(pou1) pou1.BrickColor = BrickColor.new("Grey") pou1.Transparency = 0.5 pou1.CFrame = mciro.CFrame * CFrame.new(0, -28, 0) * CFrame.Angles(math.rad(180), 0, 0) pou1.Parent = mod local mosh = Instance.new("SpecialMesh") mosh.MeshType = "FileMesh" mosh.MeshId = "rbxassetid://489415447" mosh.Scale = Vector3.new(0.1, 0.1, 0.1) mosh.Parent = pou1 local pou2 = Instance.new("Part") propertieslol(pou2) pou2.BrickColor = BrickColor.new("Grey") pou2.Transparency = 0.5 pou2.CFrame = mciro.CFrame * CFrame.new(0, -23, 0) * CFrame.Angles(math.rad(180), 0, 0) pou2.Parent = mod local mosh2 = Instance.new("SpecialMesh") mosh2.MeshType = "FileMesh" mosh2.MeshId = "rbxassetid://489415447" mosh2.Scale = Vector3.new(0.1, 0.1, 0.1) mosh2.Parent = pou2 for x = 1, 4 do wait() pou1.CFrame = pou1.CFrame:lerp(pou1.CFrame * CFrame.Angles(0, math.rad(4), 0), 0.4) mosh.Scale = mosh.Scale:lerp(mosh.Scale + Vector3.new(15, 100, 15), 0.4) pou2.CFrame = pou2.CFrame:lerp(pou2.CFrame * CFrame.Angles(0, math.rad(-8), 0), 0.4) mosh2.Scale = mosh2.Scale:lerp(mosh2.Scale + Vector3.new(25, 80, 25), 0.4) end for x = 1, 40 do wait() pou1.CFrame = pou1.CFrame:lerp(pou1.CFrame * CFrame.new(0, -0.5, 0) * CFrame.Angles(0, math.rad(4), 0), 0.4) mosh.Scale = mosh.Scale:lerp(mosh.Scale + Vector3.new(2, -4, 2), 0.4) pou2.CFrame = pou2.CFrame:lerp(pou2.CFrame * CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-8), 0), 0.4) mosh2.Scale = mosh2.Scale:lerp(mosh2.Scale + Vector3.new(3, -6, 3), 0.4) end for x = 1, 19 do wait() pou1.CFrame = pou1.CFrame:lerp(pou1.CFrame * CFrame.new(0, -0.5, 0) * CFrame.Angles(0, math.rad(4), 0), 0.4) mosh.Scale = mosh.Scale:lerp(mosh.Scale + Vector3.new(2, -4, 2), 0.4) pou2.CFrame = pou2.CFrame:lerp(pou2.CFrame * CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-8), 0), 0.4) mosh2.Scale = mosh2.Scale:lerp(mosh2.Scale + Vector3.new(3, -6, 3), 0.4) pou1.Transparency = pou1.Transparency + 0.03 pou2.Transparency = pou2.Transparency + 0.03 end end)) hito(mciro, 24, 40) camshake(mciro, 48, 6) wait(3) for _, g in pairs(mod:GetChildren()) do if g.ClassName == "Part" then coroutine.resume(coroutine.create(function() for _ = 1, 24 do wait() g.Transparency = g.Transparency + 0.06 end g:Destroy() end)) for _, d in ipairs(g:GetChildren()) do if d.ClassName == "Decal" then coroutine.resume(coroutine.create(function() if d.Transparency ~= 1 then for _ = 1, 24 do wait() d.Transparency = d.Transparency + 0.06 end end end)) end end delay(2, function() coolindown = false end) end end end function ZAWARUDO() if selected == false then return end if warudo == true then return end if workspace:FindFirstChild("The Noob") then return end warudo = true waruding = true local animo = human.Animator animo.Parent = nil chr.Animate.Disabled = true local lmao = Instance.new("Sound") lmao.EmitterSize = 150 lmao.Volume = 1.25 lmao.MaxDistance = 2700 lmao.SoundId = "rbxassetid://170620840" lmao.Parent = rootpart game.Debris:AddItem(lmao, 25) lmao:Play() chr.PrimaryPart = rootpart wait(0.75) rootpart.Anchored = true for _ = 1, 40 do wait(0.04) chr:MoveTo(rootpart.Position + Vector3.new(0, 60, 0)) chr:SetPrimaryPartCFrame(rootpart.CFrame * CFrame.Angles(math.rad(0.2), math.rad(0), math.rad(0))) end for _ = 1, 12 do wait(0.03) chr:MoveTo(rootpart.Position + Vector3.new(0, 10, 0)) chr:SetPrimaryPartCFrame(rootpart.CFrame * CFrame.Angles(math.rad(0.2), math.rad(0), math.rad(0))) end for c = 1, 14 do wait(0.01) torso:FindFirstChild("Right Shoulder").C0 = torso:FindFirstChild("Right Shoulder").C0:lerp(RightShoulderC0 * CFrame.new(0, 0.6, 0) * CFrame.Angles(math.rad(10), math.rad(-20), math.rad(178)), 0.3) torso:FindFirstChild("Left Shoulder").C0 = torso:FindFirstChild("Left Shoulder").C0:lerp(LeftShoulderC0 * CFrame.new(0, 0.6, 0) * CFrame.Angles(math.rad(10), math.rad(20), math.rad(-178)), 0.3) torso:FindFirstChild("Neck").C0 = torso:FindFirstChild("Neck").C0:lerp(NeckC0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3) torso:FindFirstChild("Right Hip").C0 = torso:FindFirstChild("Right Hip").C0:lerp(RightHipC0 * CFrame.new(0, 0.15, 0) * CFrame.Angles(math.rad(-10), math.rad(-10), math.rad(0)), 0.3) torso:FindFirstChild("Left Hip").C0 = torso:FindFirstChild("Left Hip").C0:lerp(LeftHipC0 * CFrame.new(0, 0.15, 0) * CFrame.Angles(math.rad(-10), math.rad(10), math.rad(0)), 0.3) end local trn = function(p) for _ = 1, 6 do wait() p.Transparency = p.Transparency - 0.18 end end local function bignoob(cfrem, scalo) nscale.Value = scalo local md = Instance.new("Model") md.Name = "The Noob" md.Parent = workspace local hu = Instance.new("Humanoid") hu.MaxHealth = 0 hu.RigType = "R6" hu.Name = "nothumanxd" hu.Parent = md local anm = Instance.new("Animator") anm.Parent = hu hu.PlatformStand = true local hd = Instance.new("Part") hd.Name = "Head" hd.Size = Vector3.new(2 * nscale.Value, 1 * nscale.Value, 1 * nscale.Value) hd.TopSurface = "Smooth" hd.BottomSurface = "Inlet" hd.Locked = true hd.Transparency = 1 hd.BrickColor = BrickColor.new("Bright yellow") hd.CanCollide = false hd.Parent = md local hm = Instance.new("SpecialMesh") hm.MeshType = "Head" hm.Scale = Vector3.new(1.25, 1.25, 1.25) hm.Parent = hd local hf = Instance.new("Decal") hf.Texture = "rbxasset://textures/face.png" local gen = math.random(1, 40) if gen == 3 then hf.Texture = "rbxassetid://260884109" end if gen == 8 then hf.Texture = "rbxassetid://260569492" end if gen == 12 then hf.Texture = "rbxassetid://259580505" end if gen == 16 then hf.Texture = "rbxassetid://259579232" end if gen == 24 then hf.Texture = "rbxassetid://259571525" end if gen == 28 then hf.Texture = "rbxassetid://258283210" end if gen == 32 then hf.Texture = "rbxassetid://258940032" end if gen == 38 then hf.Texture = "rbxassetid://673220970" hf.Color3 = Color3.new(0, 0, 0) end hf.Face = "Front" hf.Parent = hd local hrp = Instance.new("Part") hrp.Name = "HumanoidRootPart" hrp.TopSurface, hrp.BottomSurface = 0, 0 hrp.Size = Vector3.new(2 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value) hrp.Transparency = 1 hrp.CanCollide = false hrp.Anchored = true hrp.Locked = true hrp.Parent = md local learm = Instance.new("Part") learm.Name = "Left Arm" learm.BrickColor = BrickColor.new("Bright yellow") learm.CanCollide = false learm.Transparency = 1 learm.Locked = true learm.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value) learm.Parent = md local riarm = Instance.new("Part") riarm.Name = "Right Arm" riarm.BrickColor = BrickColor.new("Bright yellow") riarm.CanCollide = false riarm.Transparency = 1 riarm.Locked = true riarm.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value) riarm.Parent = md local leleg = Instance.new("Part") leleg.Name = "Left Leg" leleg.BrickColor = BrickColor.new("Br. yellowish green") leleg.CanCollide = false leleg.Transparency = 1 leleg.Locked = true leleg.BottomSurface = 0 leleg.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value) leleg.Parent = md local rileg = Instance.new("Part") rileg.Name = "Right Leg" rileg.BrickColor = BrickColor.new("Br. yellowish green") rileg.CanCollide = false rileg.Locked = true rileg.Transparency = 1 rileg.BottomSurface = 0 rileg.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value) rileg.Parent = md local tor = Instance.new("Part") tor.Name = "Torso" tor.BrickColor = BrickColor.new("Bright blue") tor.Locked = true tor.Anchored = true tor.CanCollide = false tor.Transparency = 1 tor.Size = Vector3.new(2 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value) tor.LeftSurface, tor.RightSurface = "Weld", "Weld" tor.Parent = md md.PrimaryPart = hrp md:SetPrimaryPartCFrame(cfrem) md:makeJoints() makejoint(tor, RightShoulderC0, RightShoulderC1, tor, riarm, "Right Shoulder") makejoint(tor, LeftShoulderC0, LeftShoulderC1, tor, learm, "Left Shoulder") makejoint(tor, RightHipC0, RightHipC1, tor, rileg, "Right Hip") makejoint(tor, LeftHipC0, LeftHipC1, tor, leleg, "Left Hip") makejoint(hrp, RootJointC0, RootJointC1, hrp, tor, "RootJoint") makejoint(tor, NeckC0, NeckC1, tor, hd, "Neck") tor:FindFirstChild("Right Shoulder").C0 = tor:FindFirstChild("Right Shoulder").C0 * CFrame.new(7, 22, -11) * CFrame.Angles(math.rad(6), 0, 0) tor:FindFirstChild("Left Shoulder").C0 = tor:FindFirstChild("Left Shoulder").C0 * CFrame.new(-7, 22, -11) * CFrame.Angles(math.rad(6), 0, 0) tor:FindFirstChild("Right Hip").C0 = tor:FindFirstChild("Right Hip").C0 * CFrame.new(7, 19, 7.5) * CFrame.Angles(math.rad(10), 0, 0) tor:FindFirstChild("Left Hip").C0 = tor:FindFirstChild("Left Hip").C0 * CFrame.new(-7, 19, 7.5) * CFrame.Angles(math.rad(10), 0, 0) tor:FindFirstChild("Neck").C0 = tor:FindFirstChild("Neck").C0 * CFrame.new(0, 1, 3) * CFrame.Angles(math.rad(-90), 0, 0) trn(tor) trn(hd) trn(learm) trn(riarm) trn(leleg) trn(rileg) nscale.Value = 1 end local yehboi = true bignoob(rootpart.CFrame * CFrame.new(0, 10, 0) * CFrame.Angles(math.rad(90), 0, 0), 15) coroutine.resume(coroutine.create(function() while workspace:FindFirstChild("The Noob") and yehboi == true do swait() workspace:FindFirstChild("The Noob"):SetPrimaryPartCFrame(rootpart.CFrame * CFrame.new(0, 9, 0) * CFrame.Angles(math.rad(90), 0, 0)) end end)) local function bam(cframe, intens, nu) local pou1 = Instance.new("Part") pou1.BrickColor = BrickColor.new("Grey") pou1.Transparency = 0.1 pou1.CFrame = cframe pou1.Parent = mod local mosh = Instance.new("SpecialMesh") mosh.MeshType = "FileMesh" mosh.MeshId = "rbxassetid://489415447" mosh.Scale = Vector3.new(1, 1, 1) mosh.Parent = pou1 coroutine.resume(coroutine.create(function() for _ = 1, nu do swait() mosh.Scale = mosh.Scale + Vector3.new(3 * intens, 3 * intens, 3 * intens) pou1.Transparency = pou1.Transparency + 0.9 / nu end pou1:Destroy() end)) end wait(1) for _ = 1, 50 do wait(0.025) chr:MoveTo(rootpart.Position + Vector3.new(0, -9.5, 0)) chr:SetPrimaryPartCFrame(rootpart.CFrame * CFrame.Angles(math.rad(-3.8), math.rad(0), math.rad(0))) end for _ = 1, 30 do wait() chr:MoveTo(rootpart.Position + Vector3.new(0, -79.1, 0)) end local ry = Ray.new(rootpart.Position + Vector3.new(0, -6, 0), rootpart.CFrame.upVector * 150) local part, poso = workspace:FindPartOnRayWithIgnoreList(ry, {chr}, false, false) if part then debris(CFrame.new(poso), part, 25) end chr:MoveTo(poso + Vector3.new(0, 15, 0)) yehboi = false coroutine.resume(coroutine.create(function() local sond = Instance.new("Sound") sond.Volume = 3 sond.Pitch = 0.5 sond.MaxDistance = 300 sond.SoundId = "rbxassetid://157878578" sond.Parent = workspace:FindFirstChild("The Noob").Torso sond:Play() end)) stun(workspace:FindFirstChild("The Noob").Torso, 26, 7) hito(workspace:FindFirstChild("The Noob").Torso, 26, 15) bam(workspace:FindFirstChild("The Noob").Torso.CFrame * CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 16, 32) for _ = 1, 10 do wait() chr:SetPrimaryPartCFrame(rootpart.CFrame * CFrame.Angles(math.rad(7), math.rad(0), math.rad(0))) end for _ = 1, 8 do wait() chr:SetPrimaryPartCFrame(rootpart.CFrame * CFrame.Angles(math.rad(4.5), math.rad(2), math.rad(0))) torso:FindFirstChild("Right Shoulder").C0 = torso:FindFirstChild("Right Shoulder").C0:lerp(RightShoulderC0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(10), math.rad(80)), 0.4) torso:FindFirstChild("Left Shoulder").C0 = torso:FindFirstChild("Left Shoulder").C0:lerp(LeftShoulderC0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(-10), math.rad(80)), 0.4) end local br = Instance.new("Part") br.Anchored = true br.CFrame = workspace:FindFirstChild("The Noob").Torso.CFrame br.Transparency = 1 br.CanCollide = false br.Parent = workspace game.Debris:AddItem(br, 30) local hrz = Instance.new("Part") hrz.Anchored = true hrz.CFrame = rootpart.CFrame hrz.Transparency = 1 hrz.CanCollide = false hrz.Parent = workspace game.Debris:AddItem(hrz, 30) wait(0.4) coroutine.resume(coroutine.create(function() local f = true for n = 1, 70 do wait() workspace:FindFirstChild("The Noob"):SetPrimaryPartCFrame(br.CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))) if f == true then chr:SetPrimaryPartCFrame(hrz.CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 0)) * CFrame.Angles(math.rad(0), math.rad(-32), math.rad(0))) torso:FindFirstChild("Neck").C0 = torso:FindFirstChild("Neck").C0:lerp(NeckC0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(5), math.rad(21)), 0.9) f = false elseif f == false then chr:SetPrimaryPartCFrame(hrz.CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 0)) * CFrame.Angles(math.rad(0), math.rad(32), math.rad(0))) torso:FindFirstChild("Neck").C0 = torso:FindFirstChild("Neck").C0:lerp(NeckC0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-5), math.rad(-21)), 0.9) f = true end end end)) for _ = 1, 18 do wait(0.06) torso:FindFirstChild("Right Shoulder").C0 = torso:FindFirstChild("Right Shoulder").C0:lerp(RightShoulderC0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-16, -5)), math.rad(math.random(5, 16)), math.rad(math.random(-82, -68))), 1) torso:FindFirstChild("Left Shoulder").C0 = torso:FindFirstChild("Left Shoulder").C0:lerp(LeftShoulderC0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-16, -5)), math.rad(math.random(-16, -5)), math.rad(math.random(-117, -100))), 1) makenoob(rootpart.CFrame * CFrame.new(math.random(-3, 3), math.random(-2, 2), math.random(-5, -3)), rootpart.CFrame.lookVector * math.random(-200, -80), 1) bam(larm.CFrame, 1, 9) coroutine.resume(coroutine.create(function() local sond = Instance.new("Sound") sond.Volume = 0.7 sond.PlaybackSpeed = math.random(19, 26) / 10 sond.SoundId = "rbxassetid://157878578" sond.MaxDistance = 150 sond.Parent = workspace:FindFirstChild("The Noob").Torso sond:Play() end)) wait(0.06) torso:FindFirstChild("Right Shoulder").C0 = torso:FindFirstChild("Right Shoulder").C0:lerp(RightShoulderC0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-16, -5)), math.rad(math.random(5, 16)), math.rad(math.random(100, 117))), 1) torso:FindFirstChild("Left Shoulder").C0 = torso:FindFirstChild("Left Shoulder").C0:lerp(LeftShoulderC0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-16, -5)), math.rad(math.random(-16, -5)), math.rad(math.random(68, 82))), 1) makenoob(rootpart.CFrame * CFrame.new(math.random(-3, 3), math.random(-2, 2), math.random(-5, -3)), rootpart.CFrame.lookVector * math.random(-200, -80), 1) hito(workspace:FindFirstChild("The Noob").Torso, 18, 5) if part then debris(CFrame.new(poso), part, 1) end bam(rarm.CFrame, 1, 9) end wait(0.6) for _ = 1, 15 do wait(0.02) chr:SetPrimaryPartCFrame(rootpart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(2), math.rad(0))) end for _ = 1, 8 do swait() torso:FindFirstChild("Right Shoulder").C0 = torso:FindFirstChild("Right Shoulder").C0:lerp(RightShoulderC0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-16, -5)), math.rad(math.random(5, 16)), math.rad(math.random(-82, -68))), 1) torso:FindFirstChild("Left Shoulder").C0 = torso:FindFirstChild("Left Shoulder").C0:lerp(LeftShoulderC0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-16, -5)), math.rad(math.random(50, 51)), math.rad(math.random(-91, -89))), 1) torso:FindFirstChild("Neck").C0 = torso:FindFirstChild("Neck").C0:lerp(NeckC0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(5), math.rad(61)), 0.9) chr:SetPrimaryPartCFrame(rootpart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-18), math.rad(0))) end coroutine.resume(coroutine.create(function() local sond = Instance.new("Sound") sond.Volume = 3 sond.PlaybackSpeed = math.random(6, 8) / 10 sond.SoundId = "rbxassetid://157878578" sond.MaxDistance = 200 sond.Parent = workspace:FindFirstChild("The Noob").Torso sond:Play() end)) bam(larm.CFrame, 6, 24) hito(workspace:FindFirstChild("The Noob").Torso, 32, 20) wait(0.6) for _, d in pairs(torso:GetChildren()) do if d.ClassName == "Motor6D" then d:Destroy() end end makejoint(torso, NeckC0, NeckC1, torso, chr.Head, "Neck") makejoint(torso, LeftShoulderC0, LeftShoulderC1, torso, larm, "Left Shoulder") makejoint(torso, RightShoulderC0, RightShoulderC1, torso, rarm, "Right Shoulder") makejoint(torso, LeftHipC0, LeftHipC1, torso, lleg, "Left Hip") makejoint(torso, RightHipC0, RightHipC1, torso, rleg, "Right Hip") chr:SetPrimaryPartCFrame(workspace:FindFirstChild("The Noob").Torso.CFrame * CFrame.new(0, 0, 8)) chr:SetPrimaryPartCFrame(rootpart.CFrame * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0))) for _ = 1, 40 do swait() chr:MoveTo(rootpart.CFrame.p + Vector3.new(0, 2, -3)) chr:SetPrimaryPartCFrame(rootpart.CFrame * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0))) end rootpart.Anchored = false animo.Parent = human chr.Animate.Disabled = false hito(workspace:FindFirstChild("The Noob").Torso, 36, 40) for _, parz in pairs(workspace:FindFirstChild("The Noob"):GetChildren()) do if parz.ClassName == "Part" then for _, g in pairs(parz:GetChildren()) do if g.ClassName == "Motor6D" then g:Destroy() end end if parz.Name == "HumanoidRootPart" then parz:Destroy() end if workspace:FindFirstChild("The Noob"):FindFirstChild("Humanoid") then workspace:FindFirstChild("The Noob"):FindFirstChild("Humanoid"):Destroy() end parz.Anchored = false parz.CanCollide = false do local bodyp = Instance.new("BodyVelocity") bodyp.MaxForce = Vector3.new(math.huge, math.huge, math.huge) bodyp.Velocity = Vector3.new(math.random(-200, 200), math.random(150, 300), math.random(-200, 200)) bodyp.P = 500 bodyp.Parent = parz parz.RotVelocity = Vector3.new(math.random(-700, 700), math.random(-700, 700), math.random(-700, 700)) delay(0.02, function() bodyp:Destroy() wait(2) parz.CanCollide = true end) game.Debris:AddItem(parz, 10) end end end coroutine.resume(coroutine.create(function() local ex = Instance.new("Explosion") ex.BlastRadius = 40 ex.DestroyJointRadiusPercent = 0.2 ex.BlastPressure = 120 ex.ExplosionType = 2 ex.Position = workspace:FindFirstChild("The Noob").Torso.Position ex.Visible = true ex.Parent = workspace wait(12) if workspace:FindFirstChild("The Noob") then workspace:FindFirstChild("The Noob"):Destroy() end wait(0.5) warudo = false end)) waruding = false end function makenoob(cfrem, velocity, scalo) nscale.Value = scalo local md = Instance.new("Model") md.Name = "Noob" md.Parent = workspace local hu = Instance.new("Humanoid") hu.RigType = "R6" hu.Parent = md local anm = Instance.new("Animator") anm.Parent = hu hu.PlatformStand = true local light = function(part) part.CustomPhysicalProperties = PhysicalProperties.new(0.35, 0.3, 0.5) end local hd = Instance.new("Part") hd.Name = "Head" hd.Size = Vector3.new(2 * nscale.Value, 1 * nscale.Value, 1 * nscale.Value) hd.TopSurface = "Smooth" hd.BottomSurface = "Inlet" hd.Locked = true hd.BrickColor = BrickColor.new("Bright yellow") hd.CanCollide = true hd.Anchored = false light(hd) hd.Parent = md local hm = Instance.new("SpecialMesh") hm.MeshType = "Head" hm.Scale = Vector3.new(1.25, 1.25, 1.25) hm.Parent = hd local hf = Instance.new("Decal") hf.Texture = "rbxasset://textures/face.png" local gen = math.random(1, 40) if gen == 3 then hf.Texture = "rbxassetid://260884109" end if gen == 8 then hf.Texture = "rbxassetid://260569492" end if gen == 12 then hf.Texture = "rbxassetid://259580505" end if gen == 16 then hf.Texture = "rbxassetid://259579232" end if gen == 24 then hf.Texture = "rbxassetid://259571525" end if gen == 28 then hf.Texture = "rbxassetid://258283210" end if gen == 32 then hf.Texture = "rbxassetid://258940032" end if gen == 38 then hf.Texture = "rbxassetid://673220970" hf.Color3 = Color3.new(0, 0, 0) end hf.Face = "Front" hf.Parent = hd local hrp = Instance.new("Part") hrp.Name = "HumanoidRootPart" hrp.TopSurface, hrp.BottomSurface = 0, 0 hrp.Size = Vector3.new(2 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value) hrp.Transparency = 1 hrp.CanCollide = false hrp.Locked = true light(hrp) hrp.Parent = md local learm = Instance.new("Part") learm.Name = "Left Arm" learm.BrickColor = BrickColor.new("Bright yellow") learm.CanCollide = false learm.Locked = true learm.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value) light(learm) learm.Parent = md local riarm = Instance.new("Part") riarm.Name = "Right Arm" riarm.BrickColor = BrickColor.new("Bright yellow") riarm.CanCollide = false riarm.Locked = true light(riarm) riarm.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value) riarm.Parent = md local leleg = Instance.new("Part") leleg.Name = "Left Leg" leleg.BrickColor = BrickColor.new("Br. yellowish green") leleg.CanCollide = false leleg.Locked = true light(leleg) leleg.BottomSurface = 0 leleg.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value) leleg.Parent = md local rileg = Instance.new("Part") rileg.Name = "Right Leg" rileg.BrickColor = BrickColor.new("Br. yellowish green") rileg.CanCollide = false rileg.Locked = true light(rileg) rileg.BottomSurface = 0 rileg.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value) rileg.Parent = md local tor = Instance.new("Part") tor.Name = "Torso" tor.BrickColor = BrickColor.new("Bright blue") tor.Locked = true light(tor) tor.Size = Vector3.new(2 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value) tor.LeftSurface, tor.RightSurface = "Weld", "Weld" tor.Parent = md md.PrimaryPart = hrp md:SetPrimaryPartCFrame(cfrem * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))) md:makeJoints() makegloo(tor, RightShoulderC0, RightShoulderC1, tor, riarm, "Right Shoulder") makegloo(tor, LeftShoulderC0, LeftShoulderC1, tor, learm, "Left Shoulder") makegloo(tor, RightHipC0, RightHipC1, tor, rileg, "Right Hip") makegloo(tor, LeftHipC0, LeftHipC1, tor, leleg, "Left Hip") makejoint(hrp, RootJointC0, RootJointC1, hrp, tor, "RootJoint") makejoint(tor, NeckC0, NeckC1, tor, hd, "Neck") maketouchy(riarm, riarm, CFrame.new(0, 0.5 * nscale.Value, 0)) maketouchy(learm, learm, CFrame.new(0, 0.5 * nscale.Value, 0)) maketouchy(leleg, leleg, CFrame.new(0, 0.5 * nscale.Value, 0)) maketouchy(rileg, rileg, CFrame.new(0, 0.5 * nscale.Value, 0)) local d = math.random(0, 12) if d == 5 then local sun = Instance.new("Sound") sun.SoundId = "rbxassetid://167285348" sun.Pitch = math.random(9, 10) / 10 sun.Volume = 3 sun.Parent = hrp sun:Play() elseif d == 6 then local sun = Instance.new("Sound") sun.SoundId = "rbxassetid://604650009" sun.Pitch = math.random(7, 13) / 10 sun.Volume = 3 sun.Parent = hrp sun:Play() end local bodyp = Instance.new("BodyVelocity") bodyp.MaxForce = Vector3.new(90000, 90000, 90000) bodyp.Velocity = velocity bodyp.P = 5000 bodyp.Parent = hrp delay(0.06, function() bodyp:Destroy() end) nscale.Value = 1 end function hito(partoz, magn, dmg) for _, guy in pairs(workspace:GetChildren()) do if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Torso") and guy ~= chr and magn > (guy:FindFirstChild("Torso").Position - partoz.Position).magnitude then local humz = guy:FindFirstChild("Humanoid") local torse = guy:FindFirstChild("Torso") humz:TakeDamage(dmg) end end end function stun(partoz, magn, time) for _, guy in pairs(workspace:GetChildren()) do if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Torso") and guy ~= chr and magn > (guy:FindFirstChild("Torso").Position - partoz.Position).magnitude then do local humz = guy:FindFirstChild("Humanoid") local torse = guy:FindFirstChild("Torso") guy.PrimaryPart = torse torse.Anchored = true if guy:FindFirstChild("HumanoidRootPart") then guy:FindFirstChild("HumanoidRootPart").Anchored = true delay(time, function() if guy:FindFirstChild("HumanoidRootPart") then guy:FindFirstChild("HumanoidRootPart").Anchored = false end end) end guy:SetPrimaryPartCFrame(torse.CFrame * CFrame.Angles(math.rad(0), 0, 0)) delay(time, function() if torse then torse.Anchored = false end end) end end end end function debris(cfremz, thepart, amt) for j = 1, amt do do local pr = Instance.new("Part") nooutline(pr) pr.Name = "debrisobeb" pr.Anchored = true pr.BrickColor = thepart.BrickColor pr.CanCollide = true pr.Material = thepart.Material pr.Transparency = thepart.Transparency pr.Size = Vector3.new(math.random(16, 24), math.random(12, 16), math.random(16, 24)) pr.CFrame = cfremz * CFrame.Angles(0, math.rad(amt * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1))) pr.Parent = workspace game.Debris:AddItem(pr, 25) delay(15, function() if pr then pr.CanCollide = false pr.Anchored = false end end) end end for c = 1, amt do do local pr2 = Instance.new("Part") nooutline(pr2) pr2.Name = "moredebr" pr2.Anchored = false pr2.BrickColor = thepart.BrickColor pr2.CanCollide = false pr2.Material = thepart.Material pr2.Transparency = thepart.Transparency pr2.Size = Vector3.new(math.random(8, 18), math.random(6, 18), math.random(8, 18)) pr2.CFrame = cfremz * CFrame.Angles(0, math.rad(30 * c), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1))) pr2.Parent = workspace pr2.Velocity = Vector3.new(math.random(-75, 75), math.random(120, 240), math.random(-75, 75)) pr2.RotVelocity = Vector3.new(math.random(-35, 35), math.random(-35, 35), math.random(-35, 35)) game.Debris:AddItem(pr2, 45) delay(2, function() pr2.CanCollide = true wait(10) if pr2 then pr2.CanCollide = false end end) end end end function camshake(partoz, magn, intens) if togglecamshake == true then return end for _, guy in pairs(workspace:GetChildren()) do if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Torso") and guy.Name ~= "Noob" and magn > (guy:FindFirstChild("Torso").Position - partoz.Position).magnitude then coroutine.resume(coroutine.create(function() local humz = guy:FindFirstChild("Humanoid") local torse = guy:FindFirstChild("Torso") for _ = 1, 5 * intens do wait() humz.CameraOffset = Vector3.new(2 * math.random(-intens, intens), 0.5 * math.random(-intens, intens), 2 * math.random(-intens, intens)) end humz.CameraOffset = Vector3.new(0, 0, 0) end)) end end end function cleannoobs() for _, nib in pairs(workspace:GetChildren()) do coroutine.resume(coroutine.create(function() if nib.Name == "Noob" then if nib:FindFirstChild("HumanoidRootPart") then wait(0.06) do local g = Instance.new("Part") g.CanCollide, g.Anchored = false, true g.Transparency = 1 g.CFrame = nib:FindFirstChild("HumanoidRootPart").CFrame g.Parent = workspace game.Debris:AddItem(g, 4) local sou = Instance.new("Sound") sou.Pitch = math.random(7, 11) / 10 sou.Volume = 0.9 sou.SoundId = "rbxassetid://111124523" sou.Parent = g sou:Play() local pe = Instance.new("ParticleEmitter") pe.Acceleration = Vector3.new(0, 8, 0) pe.Lifetime = NumberRange.new(1, 1.5) pe.Rate = 20000 pe.RotSpeed = NumberRange.new(-30, 30) pe.Rotation = NumberRange.new(0, 360) pe.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 4.38, 0), NumberSequenceKeypoint.new(0.672, 4.14, 0), NumberSequenceKeypoint.new(1, 1.48, 0) }) pe.Texture = "rbxassetid://244221440" pe.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.529, 0.3, 0), NumberSequenceKeypoint.new(1, 1, 1) }) pe.ZOffset = 5 pe.VelocitySpread = 360 pe.Parent = g delay(0.04, function() pe.Enabled = false end) end end nib:Destroy() end end)) end end tool.Activated:connect(function() movinit() end) mouse.KeyDown:connect(function(key) if key == "r" then test() end if key == "q" then shoom() end if key == "f" then pow() end if key == "t" then transpo() end if key == "c" then cleannoobs() end if key == "m" and plr.Name == "periastr0n" or key == "m" and plr.Name == "XTheShowcaserX" or key == "m" and plr.Name == "Fenrier" then ZAWARUDO() end if key == "k" then if togglecamshake == false then togglecamshake = true elseif togglecamshake == true then togglecamshake = false end end end) tool.Equipped:connect(function() selected = true end) tool.Unequipped:connect(function() selected = false end) end) ClientScript10.Name = "ScriptHub1" ClientScript10.Parent = HuBSCripts ClientScript10.Position = UDim2.new(0.024, 0,0.58, 0) ClientScript10.Size = UDim2.new(0, 449,0, 22) ClientScript10.BackgroundColor3 = Color3.fromRGB(44,44,44) ClientScript10.BorderSizePixel = 4 ClientScript10.BorderColor3 = Color3.fromRGB(25,25,25) ClientScript10.TextColor3 = Color3.fromRGB(120,120,120) ClientScript10.Font = Enum.Font.SourceSansBold ClientScript10.TextScaled = true ClientScript10.Text = "Suicide Gun" ClientScript10.MouseButton1Click:Connect(function() --SUICIDE GUN REBORN BY DMS o1 = Instance.new("Tool") o2 = Instance.new("Part") o3 = Instance.new("SpecialMesh") o4 = Instance.new("Part") o5 = Instance.new("BlockMesh") o6 = Instance.new("Part") o7 = Instance.new("BlockMesh") o8 = Instance.new("Part") o9 = Instance.new("BlockMesh") o10 = Instance.new("Part") o11 = Instance.new("BlockMesh") o12 = Instance.new("Part") o13 = Instance.new("BlockMesh") o14 = Instance.new("Part") o15 = Instance.new("BlockMesh") o16 = Instance.new("Part") o17 = Instance.new("BlockMesh") o18 = Instance.new("Part") o19 = Instance.new("BlockMesh") o20 = Instance.new("Part") o21 = Instance.new("CylinderMesh") o22 = Instance.new("Part") o23 = Instance.new("CylinderMesh") o24 = Instance.new("Part") o25 = Instance.new("CylinderMesh") o26 = Instance.new("Part") o27 = Instance.new("BlockMesh") o28 = Instance.new("Part") o29 = Instance.new("CylinderMesh") o30 = Instance.new("Part") o31 = Instance.new("PointLight") o32 = Instance.new("BillboardGui") o33 = Instance.new("ImageLabel") o34 = Instance.new("BlockMesh") o35 = Instance.new("Part") o36 = Instance.new("BlockMesh") o37 = Instance.new("Part") o38 = Instance.new("BlockMesh") o39 = Instance.new("Part") o40 = Instance.new("BlockMesh") o41 = Instance.new("Part") o42 = Instance.new("Decal") o43 = Instance.new("CylinderMesh") o44 = Instance.new("Part") o45 = Instance.new("CylinderMesh") o46 = Instance.new("Part") o47 = Instance.new("BlockMesh") o48 = Instance.new("Part") o49 = Instance.new("SpecialMesh") o50 = Instance.new("Part") o51 = Instance.new("SpecialMesh") o52 = Instance.new("Part") o53 = Instance.new("BlockMesh") o54 = Instance.new("Part") o55 = Instance.new("BlockMesh") o56 = Instance.new("Part") o57 = Instance.new("BlockMesh") o58 = Instance.new("Part") o59 = Instance.new("CylinderMesh") o60 = Instance.new("Part") o61 = Instance.new("SpecialMesh") o62 = Instance.new("Part") o63 = Instance.new("BlockMesh") o64 = Instance.new("Part") o65 = Instance.new("SpecialMesh") o66 = Instance.new("Part") o67 = Instance.new("BlockMesh") o68 = Instance.new("Part") o69 = Instance.new("BlockMesh") o70 = Instance.new("Part") o71 = Instance.new("SpecialMesh") o72 = Instance.new("Part") o73 = Instance.new("BlockMesh") o74 = Instance.new("Part") o75 = Instance.new("BlockMesh") o76 = Instance.new("Part") o77 = Instance.new("BlockMesh") o78 = Instance.new("Part") o79 = Instance.new("SpecialMesh") o80 = Instance.new("Part") o81 = Instance.new("CylinderMesh") o82 = Instance.new("Part") o83 = Instance.new("SpecialMesh") o84 = Instance.new("Part") o85 = Instance.new("BlockMesh") o86 = Instance.new("Part") o87 = Instance.new("SpecialMesh") o88 = Instance.new("Part") o89 = Instance.new("SpecialMesh") o90 = Instance.new("Part") o91 = Instance.new("BlockMesh") o92 = Instance.new("Part") o93 = Instance.new("BlockMesh") o94 = Instance.new("Part") o95 = Instance.new("SpecialMesh") o96 = Instance.new("Part") o97 = Instance.new("BlockMesh") o98 = Instance.new("Part") o99 = Instance.new("SpecialMesh") o100 = Instance.new("Part") o101 = Instance.new("BlockMesh") o102 = Instance.new("Part") o103 = Instance.new("BlockMesh") o104 = Instance.new("Part") o105 = Instance.new("SpecialMesh") o106 = Instance.new("Part") o107 = Instance.new("BlockMesh") o108 = Instance.new("Part") o109 = Instance.new("CylinderMesh") o110 = Instance.new("Part") o111 = Instance.new("BlockMesh") o112 = Instance.new("Part") o113 = Instance.new("SpecialMesh") o114 = Instance.new("Part") o115 = Instance.new("CylinderMesh") o116 = Instance.new("Part") o117 = Instance.new("BlockMesh") o118 = Instance.new("Part") o119 = Instance.new("SpecialMesh") o120 = Instance.new("Part") o121 = Instance.new("BlockMesh") o122 = Instance.new("Part") o123 = Instance.new("SpecialMesh") o124 = Instance.new("Part") o125 = Instance.new("SpecialMesh") o126 = Instance.new("Part") o127 = Instance.new("BlockMesh") o128 = Instance.new("Part") o129 = Instance.new("BlockMesh") o130 = Instance.new("Part") o131 = Instance.new("SpecialMesh") o132 = Instance.new("Part") o133 = Instance.new("BlockMesh") o134 = Instance.new("Part") o135 = Instance.new("BlockMesh") o136 = Instance.new("Part") o137 = Instance.new("SpecialMesh") o138 = Instance.new("Part") o139 = Instance.new("BlockMesh") o140 = Instance.new("Part") o141 = Instance.new("CylinderMesh") o142 = Instance.new("Part") o143 = Instance.new("BlockMesh") o144 = Instance.new("Part") o145 = Instance.new("SpecialMesh") o146 = Instance.new("Part") o147 = Instance.new("SpecialMesh") o148 = Instance.new("Part") o149 = Instance.new("Sound") o150 = Instance.new("BlockMesh") o1.Name = "Suicide" o1.Parent = game.Players.LocalPlayer.Backpack o2.Parent = o1 o2.Material = Enum.Material.SmoothPlastic o2.BrickColor = BrickColor.new("Really black") o2.Position = Vector3.new(18.950964, 0.850407004, 14.2854338) o2.Rotation = Vector3.new(-2.19040904e-013, 2.50129006e-006, -180) o2.Anchored = true o2.FormFactor = Enum.FormFactor.Custom o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o2.CFrame = CFrame.new(18.950964, 0.850407004, 14.2854338, -1, 8.74227766e-008, 4.36557457e-008, -8.74227766e-008, -1, 3.82298495e-015, 4.36557457e-008, 3.92853881e-018, 1) o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines o2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o3.Parent = o2 o3.Scale = Vector3.new(0.666666687, 0.388888866, 0.416666687) o3.MeshType = Enum.MeshType.Wedge o4.Parent = o1 o4.Material = Enum.Material.SmoothPlastic o4.BrickColor = BrickColor.new("Really black") o4.Position = Vector3.new(18.950964, 0.953182995, 14.5104237) o4.Rotation = Vector3.new(3.08320072e-016, 90, 0) o4.Anchored = true o4.FormFactor = Enum.FormFactor.Custom o4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o4.CFrame = CFrame.new(18.950964, 0.953182995, 14.5104237, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0) o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines o4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o5.Parent = o4 o5.Scale = Vector3.new(0.333333343, 0.194444433, 0.694444478) o6.Parent = o1 o6.Material = Enum.Material.SmoothPlastic o6.BrickColor = BrickColor.new("Black") o6.Position = Vector3.new(18.950964, 1.13095105, 14.5993176) o6.Rotation = Vector3.new(3.08320072e-016, 90, 0) o6.Anchored = true o6.FormFactor = Enum.FormFactor.Custom o6.Size = Vector3.new(0.566666663, 0.200000003, 0.200000003) o6.CFrame = CFrame.new(18.950964, 1.13095105, 14.5993176, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0) o6.BackSurface = Enum.SurfaceType.SmoothNoOutlines o6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o6.RightSurface = Enum.SurfaceType.SmoothNoOutlines o6.TopSurface = Enum.SurfaceType.SmoothNoOutlines o6.Color = Color3.new(0.105882, 0.164706, 0.207843) o7.Parent = o6 o7.Scale = Vector3.new(1, 0.583333313, 0.722222269) o8.Name = "SightBack" o8.Parent = o1 o8.Material = Enum.Material.SmoothPlastic o8.Position = Vector3.new(18.950964, 1.23151195, 14.4882116) o8.Rotation = Vector3.new(3.08320072e-016, 90, 0) o8.Anchored = true o8.FormFactor = Enum.FormFactor.Custom o8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o8.CFrame = CFrame.new(18.950964, 1.23151195, 14.4882116, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0) o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines o9.Parent = o8 o9.Scale = Vector3.new(0.166666672, 0.111111112, 0.411111116) o10.Parent = o1 o10.Material = Enum.Material.SmoothPlastic o10.BrickColor = BrickColor.new("Really black") o10.Position = Vector3.new(18.950964, 0.961513996, 14.5937595) o10.Rotation = Vector3.new(3.08320072e-016, 90, 0) o10.Anchored = true o10.FormFactor = Enum.FormFactor.Custom o10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o10.CFrame = CFrame.new(18.950964, 0.961513996, 14.5937595, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0) o10.BackSurface = Enum.SurfaceType.SmoothNoOutlines o10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o10.RightSurface = Enum.SurfaceType.SmoothNoOutlines o10.TopSurface = Enum.SurfaceType.SmoothNoOutlines o10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o11.Parent = o10 o11.Scale = Vector3.new(0.49999997, 0.277777761, 0.694444478) o12.Parent = o1 o12.Material = Enum.Material.SmoothPlastic o12.BrickColor = BrickColor.new("Really black") o12.Position = Vector3.new(18.950964, 1.19539297, 14.5993176) o12.Rotation = Vector3.new(3.08320072e-016, 90, 0) o12.Anchored = true o12.FormFactor = Enum.FormFactor.Custom o12.Size = Vector3.new(0.566666663, 0.200000003, 0.200000003) o12.CFrame = CFrame.new(18.950964, 1.19539297, 14.5993176, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0) o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines o12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o13.Parent = o12 o13.Scale = Vector3.new(1, 0.249999985, 0.411111116) o14.Parent = o1 o14.Material = Enum.Material.SmoothPlastic o14.BrickColor = BrickColor.new("Really black") o14.Position = Vector3.new(18.908186, 1.19095695, 14.5993176) o14.Rotation = Vector3.new(-90, 44.9999962, 90) o14.Anchored = true o14.FormFactor = Enum.FormFactor.Custom o14.Size = Vector3.new(0.566666663, 0.200000003, 0.200000003) o14.CFrame = CFrame.new(18.908186, 1.19095695, 14.5993176, 0, -0.707106709, 0.707106709, 5.38120031e-018, 0.707106769, 0.707106769, -1, 2.04281037e-011, 9.59801127e-011) o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines o14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o15.Parent = o14 o15.Scale = Vector3.new(1, 0.194444433, 0.222222224) o16.Name = "SightBack" o16.Parent = o1 o16.Material = Enum.Material.SmoothPlastic o16.Position = Vector3.new(18.9787407, 1.25372696, 14.4882116) o16.Rotation = Vector3.new(3.08320072e-016, 90, 0) o16.Anchored = true o16.FormFactor = Enum.FormFactor.Custom o16.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o16.CFrame = CFrame.new(18.9787407, 1.25372696, 14.4882116, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0) o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines o17.Parent = o16 o17.Scale = Vector3.new(0.166666672, 0.111111112, 0.13333334) o18.Name = "SightBack" o18.Parent = o1 o18.Material = Enum.Material.SmoothPlastic o18.Position = Vector3.new(18.9231701, 1.25372696, 14.4882002) o18.Rotation = Vector3.new(3.08320072e-016, 90, 0) o18.Anchored = true o18.FormFactor = Enum.FormFactor.Custom o18.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o18.CFrame = CFrame.new(18.9231701, 1.25372696, 14.4882002, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0) o18.BackSurface = Enum.SurfaceType.SmoothNoOutlines o18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o18.RightSurface = Enum.SurfaceType.SmoothNoOutlines o18.TopSurface = Enum.SurfaceType.SmoothNoOutlines o19.Parent = o18 o19.Scale = Vector3.new(0.166666672, 0.111111112, 0.13333334) o20.Parent = o1 o20.Material = Enum.Material.SmoothPlastic o20.BrickColor = BrickColor.new("Black") o20.Position = Vector3.new(18.950964, 0.886528015, 14.5798664) o20.Rotation = Vector3.new(-90, -2.50447761e-006, -90) o20.Anchored = true o20.FormFactor = Enum.FormFactor.Custom o20.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o20.CFrame = CFrame.new(18.950964, 0.886528015, 14.5798664, -8.74279067e-008, 1, -4.37113812e-008, -3.83195418e-015, 4.37113812e-008, 1, 1, 8.74279067e-008, -4.65359901e-018) o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines o20.Color = Color3.new(0.105882, 0.164706, 0.207843) o21.Parent = o20 o21.Scale = Vector3.new(0.416666687, 0.722222269, 0.416666687) o22.Name = "SightLine" o22.Parent = o1 o22.Material = Enum.Material.SmoothPlastic o22.BrickColor = BrickColor.new("Smoky grey") o22.Position = Vector3.new(18.950964, 1.21539295, 15.7804356) o22.Rotation = Vector3.new(90, -2.50447761e-006, -90) o22.Anchored = true o22.FormFactor = Enum.FormFactor.Custom o22.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o22.CFrame = CFrame.new(18.950964, 1.21539295, 15.7804356, 0, 1, -4.37113812e-008, 5.38120031e-018, -4.37113812e-008, -1, -1, 0, 6.1083781e-018) o22.BackSurface = Enum.SurfaceType.SmoothNoOutlines o22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o22.RightSurface = Enum.SurfaceType.SmoothNoOutlines o22.TopSurface = Enum.SurfaceType.SmoothNoOutlines o22.Color = Color3.new(0.356863, 0.364706, 0.411765) o23.Parent = o22 o23.Scale = Vector3.new(0.505999982, 0.150000006, 0.505999982) o24.Parent = o1 o24.Material = Enum.Material.SmoothPlastic o24.BrickColor = BrickColor.new("Black") o24.Position = Vector3.new(18.950964, 0.96707201, 15.7326679) o24.Rotation = Vector3.new(-90, -2.50447761e-006, -180) o24.Anchored = true o24.FormFactor = Enum.FormFactor.Custom o24.Size = Vector3.new(0.200000003, 0.344444454, 0.200000003) o24.CFrame = CFrame.new(18.950964, 0.96707201, 15.7326679, -1, 4.36557457e-008, -4.37113812e-008, -4.37113812e-008, 1.9122997e-015, 1, 4.36557457e-008, 1, -4.65359901e-018) o24.BackSurface = Enum.SurfaceType.SmoothNoOutlines o24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o24.RightSurface = Enum.SurfaceType.SmoothNoOutlines o24.TopSurface = Enum.SurfaceType.SmoothNoOutlines o24.Color = Color3.new(0.105882, 0.164706, 0.207843) o25.Parent = o24 o25.Scale = Vector3.new(0.405599982, 1, 0.405599982) o26.Parent = o1 o26.Material = Enum.Material.SmoothPlastic o26.BrickColor = BrickColor.new("Black") o26.Position = Vector3.new(18.950964, 1.01984501, 15.7298756) o26.Rotation = Vector3.new(3.08320072e-016, 90, 0) o26.Anchored = true o26.FormFactor = Enum.FormFactor.Custom o26.Size = Vector3.new(0.338888884, 0.200000003, 0.200000003) o26.CFrame = CFrame.new(18.950964, 1.01984501, 15.7298756, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0) o26.BackSurface = Enum.SurfaceType.SmoothNoOutlines o26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o26.RightSurface = Enum.SurfaceType.SmoothNoOutlines o26.TopSurface = Enum.SurfaceType.SmoothNoOutlines o26.Color = Color3.new(0.105882, 0.164706, 0.207843) o27.Parent = o26 o27.Scale = Vector3.new(1, 0.527777731, 0.611111104) o28.Parent = o1 o28.Material = Enum.Material.SmoothPlastic o28.BrickColor = BrickColor.new("Black") o28.Position = Vector3.new(18.950964, 0.96707201, 15.7298756) o28.Rotation = Vector3.new(-90, -2.50447761e-006, -180) o28.Anchored = true o28.FormFactor = Enum.FormFactor.Custom o28.Size = Vector3.new(0.200000003, 0.338888884, 0.200000003) o28.CFrame = CFrame.new(18.950964, 0.96707201, 15.7298756, -1, 4.36557457e-008, -4.37113812e-008, -4.37113812e-008, 1.9122997e-015, 1, 4.36557457e-008, 1, -4.65359901e-018) o28.BackSurface = Enum.SurfaceType.SmoothNoOutlines o28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o28.RightSurface = Enum.SurfaceType.SmoothNoOutlines o28.TopSurface = Enum.SurfaceType.SmoothNoOutlines o28.Color = Color3.new(0.105882, 0.164706, 0.207843) o29.Parent = o28 o29.Scale = Vector3.new(0.611111104, 1, 0.611111104) o30.Name = "Main" o30.Parent = o1 o30.Material = Enum.Material.SmoothPlastic o30.BrickColor = BrickColor.new("Really black") o30.Transparency = 1 o30.Position = Vector3.new(18.950964, 1.12816894, 15.9493256) o30.Rotation = Vector3.new(90, -2.50447761e-006, 2.50796006e-006) o30.Anchored = true o30.FormFactor = Enum.FormFactor.Custom o30.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o30.CFrame = CFrame.new(18.950964, 1.12816894, 15.9493256, 1, -4.3772161e-008, -4.37113812e-008, -4.37113812e-008, -1.49011594e-008, -1, 4.3772161e-008, 1, -1.49011603e-008) o30.BackSurface = Enum.SurfaceType.SmoothNoOutlines o30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o30.RightSurface = Enum.SurfaceType.SmoothNoOutlines o30.TopSurface = Enum.SurfaceType.SmoothNoOutlines o30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o31.Name = "FlashFX" o31.Parent = o30 o31.Color = Color3.new(1, 1, 0) o31.Enabled = false o31.Brightness = 10 o31.Range = 6 o31.Shadows = true o32.Name = "FlashGui" o32.Parent = o30 o32.Size = UDim2.new(1.1000000238419,0,1.1000000238419,0) o32.Enabled = false o33.Name = "Label" o33.Parent = o32 o33.Size = UDim2.new(1,0,1,0) o33.BackgroundTransparency = 1 o33.Image = "http://www.roblox.com/asset/?id=117472237" o34.Parent = o30 o34.Scale = Vector3.new(0.99999994, 0.99999994, 0.99999994) o35.Parent = o1 o35.Material = Enum.Material.SmoothPlastic o35.BrickColor = BrickColor.new("Black") o35.Position = Vector3.new(18.908186, 1.19095695, 15.5132236) o35.Rotation = Vector3.new(-90, 44.9999962, 90) o35.Anchored = true o35.FormFactor = Enum.FormFactor.Custom o35.Size = Vector3.new(0.772222221, 0.200000003, 0.200000003) o35.CFrame = CFrame.new(18.908186, 1.19095695, 15.5132236, 0, -0.707106709, 0.707106709, 5.38120031e-018, 0.707106769, 0.707106769, -1, 2.04281037e-011, 9.59801127e-011) o35.BackSurface = Enum.SurfaceType.SmoothNoOutlines o35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o35.RightSurface = Enum.SurfaceType.SmoothNoOutlines o35.TopSurface = Enum.SurfaceType.SmoothNoOutlines o35.Color = Color3.new(0.105882, 0.164706, 0.207843) o36.Parent = o35 o36.Scale = Vector3.new(1, 0.194444433, 0.222222224) o37.Parent = o1 o37.Material = Enum.Material.SmoothPlastic o37.BrickColor = BrickColor.new("Black") o37.Position = Vector3.new(18.950964, 1.19539297, 15.5132236) o37.Rotation = Vector3.new(3.08320072e-016, 90, 0) o37.Anchored = true o37.FormFactor = Enum.FormFactor.Custom o37.Size = Vector3.new(0.772222221, 0.200000003, 0.200000003) o37.CFrame = CFrame.new(18.950964, 1.19539297, 15.5132236, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0) o37.BackSurface = Enum.SurfaceType.SmoothNoOutlines o37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o37.RightSurface = Enum.SurfaceType.SmoothNoOutlines o37.TopSurface = Enum.SurfaceType.SmoothNoOutlines o37.Color = Color3.new(0.105882, 0.164706, 0.207843) o38.Parent = o37 o38.Scale = Vector3.new(1, 0.249999985, 0.411111116) o39.Parent = o1 o39.Material = Enum.Material.SmoothPlastic o39.BrickColor = BrickColor.new("Black") o39.Position = Vector3.new(18.950964, 1.13095105, 15.5132236) o39.Rotation = Vector3.new(3.08320072e-016, 90, 0) o39.Anchored = true o39.FormFactor = Enum.FormFactor.Custom o39.Size = Vector3.new(0.772222221, 0.200000003, 0.200000003) o39.CFrame = CFrame.new(18.950964, 1.13095105, 15.5132236, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0) o39.BackSurface = Enum.SurfaceType.SmoothNoOutlines o39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o39.RightSurface = Enum.SurfaceType.SmoothNoOutlines o39.TopSurface = Enum.SurfaceType.SmoothNoOutlines o39.Color = Color3.new(0.105882, 0.164706, 0.207843) o40.Parent = o39 o40.Scale = Vector3.new(1, 0.583333313, 0.722222269) o41.Parent = o1 o41.Material = Enum.Material.SmoothPlastic o41.BrickColor = BrickColor.new("Black") o41.Position = Vector3.new(18.950964, 1.12816894, 15.3854284) o41.Rotation = Vector3.new(-90, -2.50447761e-006, -180) o41.Anchored = true o41.FormFactor = Enum.FormFactor.Custom o41.Size = Vector3.new(0.200000003, 1.06111109, 0.200000003) o41.CFrame = CFrame.new(18.950964, 1.12816894, 15.3854284, -1, 4.36557457e-008, -4.37113812e-008, -4.37113812e-008, 1.9122997e-015, 1, 4.36557457e-008, 1, -4.65359901e-018) o41.BackSurface = Enum.SurfaceType.SmoothNoOutlines o41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o41.RightSurface = Enum.SurfaceType.SmoothNoOutlines o41.TopSurface = Enum.SurfaceType.SmoothNoOutlines o41.Color = Color3.new(0.105882, 0.164706, 0.207843) o42.Parent = o41 o42.Texture = "http://www.roblox.com/asset/?id=47760372" o42.Face = Enum.NormalId.Top o43.Parent = o41 o43.Scale = Vector3.new(0.49999997, 1, 0.49999997) o44.Parent = o1 o44.Material = Enum.Material.SmoothPlastic o44.BrickColor = BrickColor.new("Black") o44.Position = Vector3.new(18.950964, 0.961513996, 15.352108) o44.Rotation = Vector3.new(-90, -2.50447761e-006, -180) o44.Anchored = true o44.FormFactor = Enum.FormFactor.Custom o44.Size = Vector3.new(0.200000003, 0.416666627, 0.200000003) o44.CFrame = CFrame.new(18.950964, 0.961513996, 15.352108, -1, 4.36557457e-008, -4.37113812e-008, -4.37113812e-008, 1.9122997e-015, 1, 4.36557457e-008, 1, -4.65359901e-018) o44.BackSurface = Enum.SurfaceType.SmoothNoOutlines o44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o44.RightSurface = Enum.SurfaceType.SmoothNoOutlines o44.TopSurface = Enum.SurfaceType.SmoothNoOutlines o44.Color = Color3.new(0.105882, 0.164706, 0.207843) o45.Parent = o44 o45.Scale = Vector3.new(0.666666687, 1, 0.666666687) o46.Name = "Mag" o46.Parent = o1 o46.Material = Enum.Material.SmoothPlastic o46.BrickColor = BrickColor.new("Black") o46.Position = Vector3.new(18.950964, 0.129971996, 14.3866644) o46.Rotation = Vector3.new(101, 90, 0) o46.Anchored = true o46.FormFactor = Enum.FormFactor.Custom o46.Size = Vector3.new(0.200000003, 0.333333343, 0.200000003) o46.CFrame = CFrame.new(18.950964, 0.129971996, 14.3866644, -2.79885857e-008, -5.49657244e-008, 1, 0.981627166, -0.190809026, 1.69563066e-008, 0.190809026, 0.981627107, 5.93718141e-008) o46.BackSurface = Enum.SurfaceType.SmoothNoOutlines o46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o46.RightSurface = Enum.SurfaceType.SmoothNoOutlines o46.TopSurface = Enum.SurfaceType.SmoothNoOutlines o46.Color = Color3.new(0.105882, 0.164706, 0.207843) o47.Parent = o46 o47.Scale = Vector3.new(0.027777778, 1, 0.666666687) o48.Parent = o1 o48.Material = Enum.Material.SmoothPlastic o48.BrickColor = BrickColor.new("Black") o48.Position = Vector3.new(18.950964, 0.161533996, 14.3493176) o48.Rotation = Vector3.new(0.019784553, -6.66929267e-009, 180) o48.Anchored = true o48.FormFactor = Enum.FormFactor.Custom o48.Size = Vector3.new(0.200000003, 0.200000003, 0.266666681) o48.CFrame = CFrame.new(18.950964, 0.161533996, 14.3493176, -1, -8.74227979e-008, -1.16401111e-010, 8.74227766e-008, -0.99999994, -0.000345305598, 0, -0.000345305569, 0.99999994) o48.BackSurface = Enum.SurfaceType.SmoothNoOutlines o48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o48.RightSurface = Enum.SurfaceType.SmoothNoOutlines o48.TopSurface = Enum.SurfaceType.SmoothNoOutlines o48.Color = Color3.new(0.105882, 0.164706, 0.207843) o49.Parent = o48 o49.Scale = Vector3.new(0.694444478, 0.222222224, 1) o49.MeshType = Enum.MeshType.Wedge o50.Parent = o1 o50.Material = Enum.Material.SmoothPlastic o50.BrickColor = BrickColor.new("Really black") o50.Position = Vector3.new(18.950964, 0.155975997, 14.3354216) o50.Rotation = Vector3.new(3.08320072e-016, 0, -180) o50.Anchored = true o50.FormFactor = Enum.FormFactor.Custom o50.Size = Vector3.new(0.200000003, 0.200000003, 0.438888878) o50.CFrame = CFrame.new(18.950964, 0.155975997, 14.3354216, -1, 1.0960446e-021, 0, 1.0960446e-021, -1, -5.38120031e-018, 0, 5.38120031e-018, 1) o50.BackSurface = Enum.SurfaceType.SmoothNoOutlines o50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o50.RightSurface = Enum.SurfaceType.SmoothNoOutlines o50.TopSurface = Enum.SurfaceType.SmoothNoOutlines o50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o51.Parent = o50 o51.Scale = Vector3.new(0.666666687, 0.333333343, 1) o51.MeshType = Enum.MeshType.Wedge o52.Parent = o1 o52.Material = Enum.Material.SmoothPlastic o52.BrickColor = BrickColor.new("Black") o52.Position = Vector3.new(18.950964, 0.239300996, 14.1882057) o52.Rotation = Vector3.new(105, 90, 0) o52.Anchored = true o52.FormFactor = Enum.FormFactor.Custom o52.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o52.CFrame = CFrame.new(18.950964, 0.239300996, 14.1882057, -1.07331601e-008, -6.40018527e-008, 1, 0.965925813, -0.258819044, -6.21114538e-009, 0.258819073, 0.965925813, 6.46105036e-008) o52.BackSurface = Enum.SurfaceType.SmoothNoOutlines o52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o52.RightSurface = Enum.SurfaceType.SmoothNoOutlines o52.TopSurface = Enum.SurfaceType.SmoothNoOutlines o52.Color = Color3.new(0.105882, 0.164706, 0.207843) o53.Parent = o52 o53.Scale = Vector3.new(0.944444478, 0.111111112, 0.611111104) o54.Parent = o1 o54.Material = Enum.Material.SmoothPlastic o54.BrickColor = BrickColor.new("Really black") o54.Position = Vector3.new(18.950964, 0.225419, 14.3520937) o54.Rotation = Vector3.new(-3.25256337e-007, 90, 0) o54.Anchored = true o54.FormFactor = Enum.FormFactor.Custom o54.Size = Vector3.new(0.26111111, 0.200000003, 0.200000003) o54.CFrame = CFrame.new(18.950964, 0.225419, 14.3520937, 8.94069672e-008, -6.24762481e-015, 1, -5.6767937e-009, 1, 1.42108539e-014, -1, -5.6767937e-009, 8.94069672e-008) o54.BackSurface = Enum.SurfaceType.SmoothNoOutlines o54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o54.RightSurface = Enum.SurfaceType.SmoothNoOutlines o54.TopSurface = Enum.SurfaceType.SmoothNoOutlines o54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o55.Parent = o54 o55.Scale = Vector3.new(1, 0.416666687, 0.694444478) o56.Parent = o1 o56.Material = Enum.Material.SmoothPlastic o56.BrickColor = BrickColor.new("Really black") o56.Position = Vector3.new(18.950964, 0.197641, 14.2215319) o56.Rotation = Vector3.new(3.08320072e-016, 90, 0) o56.Anchored = true o56.FormFactor = Enum.FormFactor.Custom o56.Size = Vector3.new(0.211111099, 0.200000003, 0.200000003) o56.CFrame = CFrame.new(18.950964, 0.197641, 14.2215319, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0) o56.BackSurface = Enum.SurfaceType.SmoothNoOutlines o56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o56.RightSurface = Enum.SurfaceType.SmoothNoOutlines o56.TopSurface = Enum.SurfaceType.SmoothNoOutlines o56.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o57.Parent = o56 o57.Scale = Vector3.new(1, 0.0833333358, 0.666666687) o58.Parent = o1 o58.Material = Enum.Material.SmoothPlastic o58.BrickColor = BrickColor.new("Really black") o58.Position = Vector3.new(18.950964, 0.258204013, 14.3493176) o58.Rotation = Vector3.new(-90, -2.50447761e-006, -90) o58.Anchored = true o58.FormFactor = Enum.FormFactor.Custom o58.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o58.CFrame = CFrame.new(18.950964, 0.258204013, 14.3493176, -8.74279067e-008, 1, -4.37113812e-008, -3.83195418e-015, 4.37113812e-008, 1, 1, 8.74279067e-008, -4.65359901e-018) o58.BackSurface = Enum.SurfaceType.SmoothNoOutlines o58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o58.RightSurface = Enum.SurfaceType.SmoothNoOutlines o58.TopSurface = Enum.SurfaceType.SmoothNoOutlines o58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o59.Parent = o58 o59.Scale = Vector3.new(0.49999997, 0.722222269, 0.472222239) o60.Parent = o1 o60.Material = Enum.Material.SmoothPlastic o60.BrickColor = BrickColor.new("Really black") o60.Position = Vector3.new(18.950964, 0.244874001, 14.1993141) o60.Rotation = Vector3.new(0.019784553, -6.66929267e-009, 180) o60.Anchored = true o60.FormFactor = Enum.FormFactor.Custom o60.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o60.CFrame = CFrame.new(18.950964, 0.244874001, 14.1993141, -1, -8.74227979e-008, -1.16401111e-010, 8.74227766e-008, -0.99999994, -0.000345305598, 0, -0.000345305569, 0.99999994) o60.BackSurface = Enum.SurfaceType.SmoothNoOutlines o60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o60.RightSurface = Enum.SurfaceType.SmoothNoOutlines o60.TopSurface = Enum.SurfaceType.SmoothNoOutlines o60.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o61.Parent = o60 o61.Scale = Vector3.new(0.694444478, 0.222222224, 0.222222224) o61.MeshType = Enum.MeshType.Wedge o62.Parent = o1 o62.Material = Enum.Material.SmoothPlastic o62.BrickColor = BrickColor.new("Black") o62.Position = Vector3.new(18.993742, 1.19095695, 15.1076584) o62.Rotation = Vector3.new(90, 44.9999962, -90) o62.Anchored = true o62.FormFactor = Enum.FormFactor.Custom o62.Size = Vector3.new(1.58333337, 0.200000003, 0.200000003) o62.CFrame = CFrame.new(18.993742, 1.19095695, 15.1076584, 0, 0.707106709, 0.707106709, 5.38120031e-018, 0.707106769, -0.707106769, -1, 9.59801127e-011, -2.04281037e-011) o62.BackSurface = Enum.SurfaceType.SmoothNoOutlines o62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o62.RightSurface = Enum.SurfaceType.SmoothNoOutlines o62.TopSurface = Enum.SurfaceType.SmoothNoOutlines o62.Color = Color3.new(0.105882, 0.164706, 0.207843) o63.Parent = o62 o63.Scale = Vector3.new(1, 0.194444433, 0.222222224) o64.Parent = o1 o64.Material = Enum.Material.SmoothPlastic o64.Position = Vector3.new(18.950964, 0.867092013, 15.1298876) o64.Rotation = Vector3.new(180, 2.50796006e-006, 8.65142192e-006) o64.Anchored = true o64.FormFactor = Enum.FormFactor.Custom o64.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o64.CFrame = CFrame.new(18.950964, 0.867092013, 15.1298876, 1, -1.50995803e-007, 4.3772161e-008, -1.50995803e-007, -1, -6.59664855e-015, 4.3772161e-008, 3.92853881e-018, -1) o64.BackSurface = Enum.SurfaceType.SmoothNoOutlines o64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o64.RightSurface = Enum.SurfaceType.SmoothNoOutlines o64.TopSurface = Enum.SurfaceType.SmoothNoOutlines o65.Parent = o64 o65.Scale = Vector3.new(0.611111104, 0.333333343, 0.138888881) o65.MeshType = Enum.MeshType.Wedge o66.Parent = o1 o66.Material = Enum.Material.SmoothPlastic o66.Position = Vector3.new(18.950964, 0.83930999, 15.1048679) o66.Rotation = Vector3.new(89.9999771, 90, 0) o66.Anchored = true o66.FormFactor = Enum.FormFactor.Custom o66.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o66.CFrame = CFrame.new(18.950964, 0.83930999, 15.1048679, -8.74231674e-008, 2.50292942e-008, 1, 1, 4.33125763e-007, 8.74231461e-008, -4.33125791e-007, 1, -2.50292942e-008) o66.BackSurface = Enum.SurfaceType.SmoothNoOutlines o66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o66.RightSurface = Enum.SurfaceType.SmoothNoOutlines o66.TopSurface = Enum.SurfaceType.SmoothNoOutlines o67.Parent = o66 o67.Scale = Vector3.new(0.944444478, 0.111111112, 0.611111104) o68.Parent = o1 o68.Material = Enum.Material.SmoothPlastic o68.BrickColor = BrickColor.new("Fossil") o68.Position = Vector3.new(18.950964, 0.716949999, 15.0719404) o68.Rotation = Vector3.new(-45, 90, 0) o68.Anchored = true o68.FormFactor = Enum.FormFactor.Custom o68.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o68.CFrame = CFrame.new(18.950964, 0.716949999, 15.0719404, -1.36843425e-010, -2.04281037e-011, 1, -0.707106769, 0.707106769, -1.0960446e-021, -0.707106709, -0.707106709, 0) o68.BackSurface = Enum.SurfaceType.SmoothNoOutlines o68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o68.RightSurface = Enum.SurfaceType.SmoothNoOutlines o68.TopSurface = Enum.SurfaceType.SmoothNoOutlines o68.Color = Color3.new(0.623529, 0.631373, 0.67451) o69.Parent = o68 o69.Scale = Vector3.new(0.527777731, 0.111111112, 0.611111104) o70.Parent = o1 o70.Material = Enum.Material.SmoothPlastic o70.BrickColor = BrickColor.new("Black") o70.Position = Vector3.new(18.950964, 0.875427008, 15.0743237) o70.Rotation = Vector3.new(3.08320072e-016, 0, -180) o70.Anchored = true o70.FormFactor = Enum.FormFactor.Custom o70.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o70.CFrame = CFrame.new(18.950964, 0.875427008, 15.0743237, -1, 1.0960446e-021, 0, 1.0960446e-021, -1, -5.38120031e-018, 0, 5.38120031e-018, 1) o70.BackSurface = Enum.SurfaceType.SmoothNoOutlines o70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o70.RightSurface = Enum.SurfaceType.SmoothNoOutlines o70.TopSurface = Enum.SurfaceType.SmoothNoOutlines o70.Color = Color3.new(0.105882, 0.164706, 0.207843) o71.Parent = o70 o71.Scale = Vector3.new(0.611111104, 0.249999985, 0.194444433) o71.MeshType = Enum.MeshType.Wedge o72.Parent = o1 o72.Material = Enum.Material.SmoothPlastic o72.BrickColor = BrickColor.new("Black") o72.Position = Vector3.new(18.9315281, 1.09817195, 15.0048761) o72.Rotation = Vector3.new(3.08320072e-016, 90, 0) o72.Anchored = true o72.FormFactor = Enum.FormFactor.Custom o72.Size = Vector3.new(0.244444445, 0.200000003, 0.200000003) o72.CFrame = CFrame.new(18.9315281, 1.09817195, 15.0048761, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0) o72.BackSurface = Enum.SurfaceType.SmoothNoOutlines o72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o72.RightSurface = Enum.SurfaceType.SmoothNoOutlines o72.TopSurface = Enum.SurfaceType.SmoothNoOutlines o72.Color = Color3.new(0.105882, 0.164706, 0.207843) o73.Parent = o72 o73.Scale = Vector3.new(1, 0.277777761, 0.527777731) o74.Parent = o1 o74.Material = Enum.Material.SmoothPlastic o74.BrickColor = BrickColor.new("Black") o74.Position = Vector3.new(18.9870701, 1.13095105, 15.0048761) o74.Rotation = Vector3.new(3.08320072e-016, 90, 0) o74.Anchored = true o74.FormFactor = Enum.FormFactor.Custom o74.Size = Vector3.new(0.244444445, 0.200000003, 0.200000003) o74.CFrame = CFrame.new(18.9870701, 1.13095105, 15.0048761, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0) o74.BackSurface = Enum.SurfaceType.SmoothNoOutlines o74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o74.RightSurface = Enum.SurfaceType.SmoothNoOutlines o74.TopSurface = Enum.SurfaceType.SmoothNoOutlines o74.Color = Color3.new(0.105882, 0.164706, 0.207843) o75.Parent = o74 o75.Scale = Vector3.new(1, 0.583333313, 0.361111134) o76.Parent = o1 o76.Material = Enum.Material.SmoothPlastic o76.BrickColor = BrickColor.new("Black") o76.Position = Vector3.new(18.970396, 1.17595196, 15.0048761) o76.Rotation = Vector3.new(3.08320072e-016, 90, 0) o76.Anchored = true o76.FormFactor = Enum.FormFactor.Custom o76.Size = Vector3.new(0.244444445, 0.200000003, 0.200000003) o76.CFrame = CFrame.new(18.970396, 1.17595196, 15.0048761, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0) o76.BackSurface = Enum.SurfaceType.SmoothNoOutlines o76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o76.RightSurface = Enum.SurfaceType.SmoothNoOutlines o76.TopSurface = Enum.SurfaceType.SmoothNoOutlines o76.Color = Color3.new(0.105882, 0.164706, 0.207843) o77.Parent = o76 o77.Scale = Vector3.new(1, 0.444444448, 0.216666669) o78.Parent = o1 o78.Material = Enum.Material.SmoothPlastic o78.BrickColor = BrickColor.new("Black") o78.Position = Vector3.new(18.950964, 0.39764601, 14.6493216) o78.Rotation = Vector3.new(180, 2.50796006e-006, 5.00895612e-006) o78.Anchored = true o78.FormFactor = Enum.FormFactor.Custom o78.Size = Vector3.new(0.200000003, 0.550000012, 0.200000003) o78.CFrame = CFrame.new(18.950964, 0.39764601, 14.6493216, 1, -8.74227766e-008, 4.3772161e-008, -8.74227766e-008, -1, -3.8177829e-015, 4.3772161e-008, 6.83386182e-018, -1) o78.BackSurface = Enum.SurfaceType.SmoothNoOutlines o78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o78.RightSurface = Enum.SurfaceType.SmoothNoOutlines o78.TopSurface = Enum.SurfaceType.SmoothNoOutlines o78.Color = Color3.new(0.105882, 0.164706, 0.207843) o79.Parent = o78 o79.Scale = Vector3.new(0.666666687, 1, 0.944444478) o79.MeshType = Enum.MeshType.Wedge o80.Parent = o1 o80.Material = Enum.Material.SmoothPlastic o80.BrickColor = BrickColor.new("Black") o80.Position = Vector3.new(18.8859501, 0.96707201, 15.0021019) o80.Rotation = Vector3.new(-90, -2.50447761e-006, -90.0000076) o80.Anchored = true o80.FormFactor = Enum.FormFactor.Custom o80.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o80.CFrame = CFrame.new(18.8859501, 0.96707201, 15.0021019, -1.51107088e-007, 1, -4.37113812e-008, -6.60488848e-015, 4.37113812e-008, 1, 1, 1.51107088e-007, -4.65359901e-018) o80.BackSurface = Enum.SurfaceType.SmoothNoOutlines o80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o80.RightSurface = Enum.SurfaceType.SmoothNoOutlines o80.TopSurface = Enum.SurfaceType.SmoothNoOutlines o80.Color = Color3.new(0.105882, 0.164706, 0.207843) o81.Parent = o80 o81.Scale = Vector3.new(0.249999985, 0.027777778, 0.249999985) o82.Parent = o1 o82.Material = Enum.Material.SmoothPlastic o82.BrickColor = BrickColor.new("Dark stone grey") o82.Position = Vector3.new(18.950964, 0.858749986, 14.8770924) o82.Rotation = Vector3.new(-180, -2.50796256e-006, 5.00895703e-006) o82.Anchored = true o82.FormFactor = Enum.FormFactor.Custom o82.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o82.CFrame = CFrame.new(18.950964, 0.858749986, 14.8770924, 0.99999994, -8.74227837e-008, -4.37722036e-008, -8.74227837e-008, -0.99999994, 7.17606313e-018, -4.36557599e-008, 1.89421216e-015, -0.999999762) o82.BackSurface = Enum.SurfaceType.SmoothNoOutlines o82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o82.RightSurface = Enum.SurfaceType.SmoothNoOutlines o82.TopSurface = Enum.SurfaceType.SmoothNoOutlines o82.Color = Color3.new(0.388235, 0.372549, 0.384314) o83.Parent = o82 o83.Scale = Vector3.new(0.472222239, 0.416666687, 0.222222224) o83.MeshType = Enum.MeshType.Wedge o84.Parent = o1 o84.Material = Enum.Material.SmoothPlastic o84.BrickColor = BrickColor.new("Black") o84.Position = Vector3.new(18.950964, 1.05040395, 14.9382162) o84.Rotation = Vector3.new(3.08320072e-016, 90, 0) o84.Anchored = true o84.FormFactor = Enum.FormFactor.Custom o84.Size = Vector3.new(1.24444449, 0.200000003, 0.200000003) o84.CFrame = CFrame.new(18.950964, 1.05040395, 14.9382162, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0) o84.BackSurface = Enum.SurfaceType.SmoothNoOutlines o84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o84.RightSurface = Enum.SurfaceType.SmoothNoOutlines o84.TopSurface = Enum.SurfaceType.SmoothNoOutlines o84.Color = Color3.new(0.105882, 0.164706, 0.207843) o85.Parent = o84 o85.Scale = Vector3.new(1, 0.222222224, 0.722222269) o86.Parent = o1 o86.Material = Enum.Material.SmoothPlastic o86.BrickColor = BrickColor.new("Black") o86.Position = Vector3.new(18.950964, 0.469879985, 14.2215319) o86.Rotation = Vector3.new(2.05579065e-016, -2.50796006e-006, 6.27987314e-020) o86.Anchored = true o86.FormFactor = Enum.FormFactor.Custom o86.Size = Vector3.new(0.200000003, 0.527777791, 0.211111099) o86.CFrame = CFrame.new(18.950964, 0.469879985, 14.2215319, 1, -1.0960446e-021, -4.3772161e-008, -7.78546341e-022, 1, -3.58803156e-018, 4.3772161e-008, -5.38120031e-018, 1) o86.BackSurface = Enum.SurfaceType.SmoothNoOutlines o86.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o86.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o86.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o86.RightSurface = Enum.SurfaceType.SmoothNoOutlines o86.TopSurface = Enum.SurfaceType.SmoothNoOutlines o86.Color = Color3.new(0.105882, 0.164706, 0.207843) o87.Parent = o86 o87.Scale = Vector3.new(0.666666687, 1, 1) o87.MeshType = Enum.MeshType.Wedge o88.Parent = o1 o88.Material = Enum.Material.SmoothPlastic o88.BrickColor = BrickColor.new("Dark stone grey") o88.Position = Vector3.new(18.950964, 0.736557007, 14.8798761) o88.Rotation = Vector3.new(180, -2.50129006e-006, 180) o88.Anchored = true o88.FormFactor = Enum.FormFactor.Custom o88.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o88.CFrame = CFrame.new(18.950964, 0.736557007, 14.8798761, -1, -1.0960446e-021, -4.36557457e-008, 1.41269847e-021, 1, -1.6144448e-018, 4.36557457e-008, -5.38120031e-018, -1) o88.BackSurface = Enum.SurfaceType.SmoothNoOutlines o88.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o88.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o88.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o88.RightSurface = Enum.SurfaceType.SmoothNoOutlines o88.TopSurface = Enum.SurfaceType.SmoothNoOutlines o88.Color = Color3.new(0.388235, 0.372549, 0.384314) o89.Parent = o88 o89.Scale = Vector3.new(0.472222239, 0.416666687, 0.249999985) o89.MeshType = Enum.MeshType.Wedge o90.Parent = o1 o90.Material = Enum.Material.SmoothPlastic o90.BrickColor = BrickColor.new("Smoky grey") o90.Position = Vector3.new(18.950964, 0.683766007, 14.9020796) o90.Rotation = Vector3.new(3.08320072e-016, 90, 0) o90.Anchored = true o90.FormFactor = Enum.FormFactor.Custom o90.Size = Vector3.new(0.283333331, 0.200000003, 0.200000003) o90.CFrame = CFrame.new(18.950964, 0.683766007, 14.9020796, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0) o90.BackSurface = Enum.SurfaceType.SmoothNoOutlines o90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o90.RightSurface = Enum.SurfaceType.SmoothNoOutlines o90.TopSurface = Enum.SurfaceType.SmoothNoOutlines o90.Color = Color3.new(0.356863, 0.364706, 0.411765) o91.Parent = o90 o91.Scale = Vector3.new(1, 0.111111112, 0.611111104) o92.Parent = o1 o92.Material = Enum.Material.SmoothPlastic o92.BrickColor = BrickColor.new("Black") o92.Position = Vector3.new(18.950964, 0.992074013, 14.9382162) o92.Rotation = Vector3.new(3.08320072e-016, 90, 0) o92.Anchored = true o92.FormFactor = Enum.FormFactor.Custom o92.Size = Vector3.new(1.24444449, 0.200000003, 0.200000003) o92.CFrame = CFrame.new(18.950964, 0.992074013, 14.9382162, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0) o92.BackSurface = Enum.SurfaceType.SmoothNoOutlines o92.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o92.RightSurface = Enum.SurfaceType.SmoothNoOutlines o92.TopSurface = Enum.SurfaceType.SmoothNoOutlines o92.Color = Color3.new(0.105882, 0.164706, 0.207843) o93.Parent = o92 o93.Scale = Vector3.new(1, 0.361111134, 0.666666687) o94.Parent = o1 o94.Material = Enum.Material.SmoothPlastic o94.BrickColor = BrickColor.new("Black") o94.Position = Vector3.new(18.950964, 0.708733976, 14.827096) o94.Rotation = Vector3.new(-180, 0.0927856117, 180) o94.Anchored = true o94.FormFactor = Enum.FormFactor.Custom o94.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o94.CFrame = CFrame.new(18.950964, 0.708733976, 14.827096, -0.999998689, -1.0960446e-021, 0.00161941373, -1.1745207e-017, 1, 4.66291637e-018, -0.00161941373, -5.38120031e-018, -0.999998689) o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines o94.Color = Color3.new(0.105882, 0.164706, 0.207843) o95.Parent = o94 o95.Scale = Vector3.new(0.611111104, 0.138888881, 0.249999985) o95.MeshType = Enum.MeshType.Wedge o96.Parent = o1 o96.Material = Enum.Material.SmoothPlastic o96.BrickColor = BrickColor.new("Black") o96.Position = Vector3.new(18.950964, 0.797657013, 14.8104324) o96.Rotation = Vector3.new(180, -2.50129006e-006, 180) o96.Anchored = true o96.FormFactor = Enum.FormFactor.Custom o96.Size = Vector3.new(0.200000003, 0.205555543, 0.200000003) o96.CFrame = CFrame.new(18.950964, 0.797657013, 14.8104324, -1, -1.0960446e-021, -4.36557457e-008, 1.41269847e-021, 1, -1.6144448e-018, 4.36557457e-008, -5.38120031e-018, -1) o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines o96.Color = Color3.new(0.105882, 0.164706, 0.207843) o97.Parent = o96 o97.Scale = Vector3.new(0.472222239, 1, 0.444444448) o98.Parent = o1 o98.Material = Enum.Material.SmoothPlastic o98.BrickColor = BrickColor.new("Black") o98.Position = Vector3.new(18.950964, 0.875427008, 14.8298864) o98.Rotation = Vector3.new(-180, 0, -6.27987314e-020) o98.Anchored = true o98.FormFactor = Enum.FormFactor.Custom o98.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o98.CFrame = CFrame.new(18.950964, 0.875427008, 14.8298864, 1, 1.0960446e-021, 0, -1.0960446e-021, -1, 5.38120031e-018, 0, 5.38120031e-018, -1) o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines o98.Color = Color3.new(0.105882, 0.164706, 0.207843) o99.Parent = o98 o99.Scale = Vector3.new(0.666666687, 0.249999985, 0.194444433) o99.MeshType = Enum.MeshType.Wedge o100.Parent = o1 o100.Material = Enum.Material.SmoothPlastic o100.BrickColor = BrickColor.new("Black") o100.Position = Vector3.new(18.988184, 0.986526012, 14.8076496) o100.Rotation = Vector3.new(3.00000024, 90, 0) o100.Anchored = true o100.FormFactor = Enum.FormFactor.Custom o100.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o100.CFrame = CFrame.new(18.988184, 0.986526012, 14.8076496, 2.57358579e-011, -6.64535094e-012, 1, 0.0523359589, 0.99862951, -1.0960446e-021, -0.99862951, 0.0523359627, 0) o100.BackSurface = Enum.SurfaceType.SmoothNoOutlines o100.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o100.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o100.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o100.RightSurface = Enum.SurfaceType.SmoothNoOutlines o100.TopSurface = Enum.SurfaceType.SmoothNoOutlines o100.Color = Color3.new(0.105882, 0.164706, 0.207843) o101.Parent = o100 o101.Scale = Vector3.new(0.694444478, 0.249999985, 0.361111134) o102.Parent = o1 o102.Material = Enum.Material.SmoothPlastic o102.BrickColor = BrickColor.new("Black") o102.Position = Vector3.new(18.950964, 0.875427008, 14.8020916) o102.Rotation = Vector3.new(3.08320072e-016, 90, 0) o102.Anchored = true o102.FormFactor = Enum.FormFactor.Custom o102.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o102.CFrame = CFrame.new(18.950964, 0.875427008, 14.8020916, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0) o102.BackSurface = Enum.SurfaceType.SmoothNoOutlines o102.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o102.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o102.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o102.RightSurface = Enum.SurfaceType.SmoothNoOutlines o102.TopSurface = Enum.SurfaceType.SmoothNoOutlines o102.Color = Color3.new(0.105882, 0.164706, 0.207843) o103.Parent = o102 o103.Scale = Vector3.new(0.0833333358, 0.249999985, 0.666666687) o104.Parent = o1 o104.Material = Enum.Material.SmoothPlastic o104.BrickColor = BrickColor.new("Really black") o104.Position = Vector3.new(18.950964, 0.536549985, 14.6048756) o104.Rotation = Vector3.new(180, 2.50796006e-006, 5.00895612e-006) o104.Anchored = true o104.FormFactor = Enum.FormFactor.Custom o104.Size = Vector3.new(0.200000003, 0.794444382, 0.244444445) o104.CFrame = CFrame.new(18.950964, 0.536549985, 14.6048756, 1, -8.74227766e-008, 4.3772161e-008, -8.74227766e-008, -1, -3.8177829e-015, 4.3772161e-008, 6.83386182e-018, -1) o104.BackSurface = Enum.SurfaceType.SmoothNoOutlines o104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o104.RightSurface = Enum.SurfaceType.SmoothNoOutlines o104.TopSurface = Enum.SurfaceType.SmoothNoOutlines o104.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o105.Parent = o104 o105.Scale = Vector3.new(0.694444478, 1, 1) o105.MeshType = Enum.MeshType.Wedge o106.Name = "Mag" o106.Parent = o1 o106.Material = Enum.Material.SmoothPlastic o106.BrickColor = BrickColor.new("Really black") o106.Position = Vector3.new(18.950964, 0.56080699, 14.4704056) o106.Rotation = Vector3.new(101, 90, 0) o106.Anchored = true o106.FormFactor = Enum.FormFactor.Custom o106.Size = Vector3.new(0.872222185, 0.322222203, 0.200000003) o106.CFrame = CFrame.new(18.950964, 0.56080699, 14.4704056, -2.79885857e-008, -5.65955389e-008, 1, 0.981627166, -0.190809026, 1.66447549e-008, 0.190809026, 0.981627107, 6.10016286e-008) o106.BackSurface = Enum.SurfaceType.SmoothNoOutlines o106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o106.RightSurface = Enum.SurfaceType.SmoothNoOutlines o106.TopSurface = Enum.SurfaceType.SmoothNoOutlines o106.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o107.Parent = o106 o107.Scale = Vector3.new(1, 1, 0.611111104) o108.Parent = o1 o108.Material = Enum.Material.SmoothPlastic o108.BrickColor = BrickColor.new("Smoky grey") o108.Position = Vector3.new(18.950964, 0.731004, 14.7326536) o108.Rotation = Vector3.new(-90, 4.32571142e-006, -90.0000076) o108.Anchored = true o108.FormFactor = Enum.FormFactor.Custom o108.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o108.CFrame = CFrame.new(18.950964, 0.731004, 14.7326536, -1.51107088e-007, 1, 7.54979084e-008, 7.25342942e-015, -7.54979084e-008, 1, 1, 1.51107088e-007, 4.14945855e-015) o108.BackSurface = Enum.SurfaceType.SmoothNoOutlines o108.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o108.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o108.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o108.RightSurface = Enum.SurfaceType.SmoothNoOutlines o108.TopSurface = Enum.SurfaceType.SmoothNoOutlines o108.Color = Color3.new(0.356863, 0.364706, 0.411765) o109.Parent = o108 o109.Scale = Vector3.new(0.416666687, 0.694444478, 0.416666687) o110.Parent = o1 o110.Material = Enum.Material.SmoothPlastic o110.BrickColor = BrickColor.new("Black") o110.Position = Vector3.new(18.950964, 0.544876993, 14.4409838) o110.Rotation = Vector3.new(3.08320072e-016, 90, 0) o110.Anchored = true o110.FormFactor = Enum.FormFactor.Custom o110.Size = Vector3.new(0.227777779, 0.711111128, 0.200000003) o110.CFrame = CFrame.new(18.950964, 0.544876993, 14.4409838, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0) o110.BackSurface = Enum.SurfaceType.SmoothNoOutlines o110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o110.RightSurface = Enum.SurfaceType.SmoothNoOutlines o110.TopSurface = Enum.SurfaceType.SmoothNoOutlines o110.Color = Color3.new(0.105882, 0.164706, 0.207843) o111.Parent = o110 o111.Scale = Vector3.new(1, 1, 0.666666687) o112.Parent = o1 o112.Material = Enum.Material.SmoothPlastic o112.BrickColor = BrickColor.new("Black") o112.Position = Vector3.new(18.950964, 0.775434017, 14.7993164) o112.Rotation = Vector3.new(180, -2.50129006e-006, 180) o112.Anchored = true o112.FormFactor = Enum.FormFactor.Custom o112.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o112.CFrame = CFrame.new(18.950964, 0.775434017, 14.7993164, -1, -1.0960446e-021, -4.36557457e-008, 1.41269847e-021, 1, -1.6144448e-018, 4.36557457e-008, -5.38120031e-018, -1) o112.BackSurface = Enum.SurfaceType.SmoothNoOutlines o112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o112.RightSurface = Enum.SurfaceType.SmoothNoOutlines o112.TopSurface = Enum.SurfaceType.SmoothNoOutlines o112.Color = Color3.new(0.105882, 0.164706, 0.207843) o113.Parent = o112 o113.Scale = Vector3.new(0.666666687, 0.249999985, 0.111111112) o113.MeshType = Enum.MeshType.Wedge o114.Parent = o1 o114.Material = Enum.Material.SmoothPlastic o114.BrickColor = BrickColor.new("Black") o114.Position = Vector3.new(18.950964, 0.730996013, 14.7298584) o114.Rotation = Vector3.new(180, 0, -90.0000076) o114.Anchored = true o114.FormFactor = Enum.FormFactor.Custom o114.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o114.CFrame = CFrame.new(18.950964, 0.730996013, 14.7298584, -1.94707198e-007, 1, 0, 1, 1.94707169e-007, -4.37113883e-008, -4.37113883e-008, 0, -1) o114.BackSurface = Enum.SurfaceType.SmoothNoOutlines o114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o114.RightSurface = Enum.SurfaceType.SmoothNoOutlines o114.TopSurface = Enum.SurfaceType.SmoothNoOutlines o114.Color = Color3.new(0.105882, 0.164706, 0.207843) o115.Parent = o114 o115.Scale = Vector3.new(0.833333373, 0.666666687, 0.805555522) o116.Parent = o1 o116.Material = Enum.Material.SmoothPlastic o116.BrickColor = BrickColor.new("Black") o116.Position = Vector3.new(18.950964, 0.928192973, 14.7298584) o116.Rotation = Vector3.new(3.08320072e-016, 90, 0) o116.Anchored = true o116.FormFactor = Enum.FormFactor.Custom o116.Size = Vector3.new(0.827777743, 0.200000003, 0.200000003) o116.CFrame = CFrame.new(18.950964, 0.928192973, 14.7298584, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0) o116.BackSurface = Enum.SurfaceType.SmoothNoOutlines o116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o116.RightSurface = Enum.SurfaceType.SmoothNoOutlines o116.TopSurface = Enum.SurfaceType.SmoothNoOutlines o116.Color = Color3.new(0.105882, 0.164706, 0.207843) o117.Parent = o116 o117.Scale = Vector3.new(1, 0.277777761, 0.666666687) o118.Parent = o1 o118.Material = Enum.Material.SmoothPlastic o118.BrickColor = BrickColor.new("Black") o118.Position = Vector3.new(18.950964, 0.825424016, 14.7993164) o118.Rotation = Vector3.new(-180, 0, -6.27987314e-020) o118.Anchored = true o118.FormFactor = Enum.FormFactor.Custom o118.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o118.CFrame = CFrame.new(18.950964, 0.825424016, 14.7993164, 1, 1.0960446e-021, 0, -1.0960446e-021, -1, 5.38120031e-018, 0, 5.38120031e-018, -1) o118.BackSurface = Enum.SurfaceType.SmoothNoOutlines o118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o118.RightSurface = Enum.SurfaceType.SmoothNoOutlines o118.TopSurface = Enum.SurfaceType.SmoothNoOutlines o118.Color = Color3.new(0.105882, 0.164706, 0.207843) o119.Parent = o118 o119.Scale = Vector3.new(0.666666687, 0.249999985, 0.111111112) o119.MeshType = Enum.MeshType.Wedge o120.Parent = o1 o120.Material = Enum.Material.SmoothPlastic o120.BrickColor = BrickColor.new("Black") o120.Position = Vector3.new(18.950964, 0.600430012, 14.4798584) o120.Rotation = Vector3.new(3.08320072e-016, 90, 0) o120.Anchored = true o120.FormFactor = Enum.FormFactor.Custom o120.Size = Vector3.new(0.200000003, 0.666666687, 0.200000003) o120.CFrame = CFrame.new(18.950964, 0.600430012, 14.4798584, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0) o120.BackSurface = Enum.SurfaceType.SmoothNoOutlines o120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o120.RightSurface = Enum.SurfaceType.SmoothNoOutlines o120.TopSurface = Enum.SurfaceType.SmoothNoOutlines o120.Color = Color3.new(0.105882, 0.164706, 0.207843) o121.Parent = o120 o121.Scale = Vector3.new(0.027777778, 1, 0.694444478) o122.Parent = o1 o122.Material = Enum.Material.SmoothPlastic o122.BrickColor = BrickColor.new("Black") o122.Position = Vector3.new(18.950964, 0.980957985, 14.5104237) o122.Rotation = Vector3.new(2.05579065e-016, -2.50796006e-006, 6.27987314e-020) o122.Anchored = true o122.FormFactor = Enum.FormFactor.Custom o122.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o122.CFrame = CFrame.new(18.950964, 0.980957985, 14.5104237, 1, -1.0960446e-021, -4.3772161e-008, -7.78546341e-022, 1, -3.58803156e-018, 4.3772161e-008, -5.38120031e-018, 1) o122.BackSurface = Enum.SurfaceType.SmoothNoOutlines o122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o122.RightSurface = Enum.SurfaceType.SmoothNoOutlines o122.TopSurface = Enum.SurfaceType.SmoothNoOutlines o122.Color = Color3.new(0.105882, 0.164706, 0.207843) o123.Parent = o122 o123.Scale = Vector3.new(0.694444478, 0.0833333358, 0.333333343) o123.MeshType = Enum.MeshType.Wedge o124.Parent = o1 o124.Material = Enum.Material.SmoothPlastic o124.BrickColor = BrickColor.new("Black") o124.Position = Vector3.new(18.950964, 0.961513996, 14.6854324) o124.Rotation = Vector3.new(180, -2.50129006e-006, 180) o124.Anchored = true o124.FormFactor = Enum.FormFactor.Custom o124.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o124.CFrame = CFrame.new(18.950964, 0.961513996, 14.6854324, -1, -1.0960446e-021, -4.36557457e-008, 1.41269847e-021, 1, -1.6144448e-018, 4.36557457e-008, -5.38120031e-018, -1) o124.BackSurface = Enum.SurfaceType.SmoothNoOutlines o124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o124.RightSurface = Enum.SurfaceType.SmoothNoOutlines o124.TopSurface = Enum.SurfaceType.SmoothNoOutlines o124.Color = Color3.new(0.105882, 0.164706, 0.207843) o125.Parent = o124 o125.Scale = Vector3.new(0.694444478, 0.277777761, 0.416666687) o125.MeshType = Enum.MeshType.Wedge o126.Parent = o1 o126.Material = Enum.Material.SmoothPlastic o126.BrickColor = BrickColor.new("Really black") o126.Position = Vector3.new(18.950964, 0.803216994, 14.6715384) o126.Rotation = Vector3.new(3.08320072e-016, 90, 0) o126.Anchored = true o126.FormFactor = Enum.FormFactor.Custom o126.Size = Vector3.new(0.244444445, 0.200000003, 0.200000003) o126.CFrame = CFrame.new(18.950964, 0.803216994, 14.6715384, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0) o126.BackSurface = Enum.SurfaceType.SmoothNoOutlines o126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o126.RightSurface = Enum.SurfaceType.SmoothNoOutlines o126.TopSurface = Enum.SurfaceType.SmoothNoOutlines o126.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o127.Parent = o126 o127.Scale = Vector3.new(1, 0.972222209, 0.666666687) o128.Parent = o1 o128.Material = Enum.Material.SmoothPlastic o128.BrickColor = BrickColor.new("Really black") o128.Position = Vector3.new(18.950964, 0.672379017, 14.6450357) o128.Rotation = Vector3.new(-30.0000038, 90, 0) o128.Anchored = true o128.FormFactor = Enum.FormFactor.Custom o128.Size = Vector3.new(0.205555543, 0.200000003, 0.200000003) o128.CFrame = CFrame.new(18.950964, 0.672379017, 14.6450357, 4.20376836e-008, -2.60188173e-008, 1, -0.50000006, 0.866025388, 4.35066809e-008, -0.866025388, -0.50000006, 2.33994797e-008) o128.BackSurface = Enum.SurfaceType.SmoothNoOutlines o128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o128.RightSurface = Enum.SurfaceType.SmoothNoOutlines o128.TopSurface = Enum.SurfaceType.SmoothNoOutlines o128.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o129.Parent = o128 o129.Scale = Vector3.new(1, 0.722222269, 0.666666687) o130.Parent = o1 o130.Material = Enum.Material.SmoothPlastic o130.BrickColor = BrickColor.new("Really black") o130.Position = Vector3.new(18.950964, 0.619874001, 14.3270836) o130.Rotation = Vector3.new(2.05579065e-016, -2.50796006e-006, 6.27987314e-020) o130.Anchored = true o130.FormFactor = Enum.FormFactor.Custom o130.Size = Vector3.new(0.200000003, 0.705555558, 0.300000012) o130.CFrame = CFrame.new(18.950964, 0.619874001, 14.3270836, 1, -1.0960446e-021, -4.3772161e-008, -7.78546341e-022, 1, -3.58803156e-018, 4.3772161e-008, -5.38120031e-018, 1) o130.BackSurface = Enum.SurfaceType.SmoothNoOutlines o130.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o130.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o130.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o130.RightSurface = Enum.SurfaceType.SmoothNoOutlines o130.TopSurface = Enum.SurfaceType.SmoothNoOutlines o130.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o131.Parent = o130 o131.Scale = Vector3.new(0.694444478, 1, 1) o131.MeshType = Enum.MeshType.Wedge o132.Parent = o1 o132.Material = Enum.Material.SmoothPlastic o132.BrickColor = BrickColor.new("Black") o132.Position = Vector3.new(18.950964, 1.15317094, 14.2876415) o132.Rotation = Vector3.new(30.0000019, 90, 0) o132.Anchored = true o132.FormFactor = Enum.FormFactor.Custom o132.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o132.CFrame = CFrame.new(18.950964, 1.15317094, 14.2876415, 1.28167699e-010, -5.82076609e-011, 1, 0.5, 0.866025388, -1.0960446e-021, -0.866025388, 0.5, 0) o132.BackSurface = Enum.SurfaceType.SmoothNoOutlines o132.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o132.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o132.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o132.RightSurface = Enum.SurfaceType.SmoothNoOutlines o132.TopSurface = Enum.SurfaceType.SmoothNoOutlines o132.Color = Color3.new(0.105882, 0.164706, 0.207843) o133.Parent = o132 o133.Scale = Vector3.new(0.388888866, 0.194444433, 0.416666687) o134.Parent = o1 o134.Material = Enum.Material.SmoothPlastic o134.BrickColor = BrickColor.new("Black") o134.Position = Vector3.new(18.950964, 1.10315704, 14.3126564) o134.Rotation = Vector3.new(3.08320072e-016, 90, 0) o134.Anchored = true o134.FormFactor = Enum.FormFactor.Custom o134.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o134.CFrame = CFrame.new(18.950964, 1.10315704, 14.3126564, 0, -5.9604659e-008, 1, 5.38120031e-018, 1, 5.9604659e-008, -1, -5.38374141e-018, 0) o134.BackSurface = Enum.SurfaceType.SmoothNoOutlines o134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o134.RightSurface = Enum.SurfaceType.SmoothNoOutlines o134.TopSurface = Enum.SurfaceType.SmoothNoOutlines o134.Color = Color3.new(0.105882, 0.164706, 0.207843) o135.Parent = o134 o135.Scale = Vector3.new(0.027777778, 0.861111045, 0.416666687) o136.Parent = o1 o136.Material = Enum.Material.SmoothPlastic o136.BrickColor = BrickColor.new("Black") o136.Position = Vector3.new(18.950964, 0.969842017, 14.2187424) o136.Rotation = Vector3.new(2.05579065e-016, -2.50796006e-006, 6.27987314e-020) o136.Anchored = true o136.FormFactor = Enum.FormFactor.Custom o136.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o136.CFrame = CFrame.new(18.950964, 0.969842017, 14.2187424, 1, -1.0960446e-021, -4.3772161e-008, -7.78546341e-022, 1, -3.58803156e-018, 4.3772161e-008, -5.38120031e-018, 1) o136.BackSurface = Enum.SurfaceType.SmoothNoOutlines o136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o136.RightSurface = Enum.SurfaceType.SmoothNoOutlines o136.TopSurface = Enum.SurfaceType.SmoothNoOutlines o136.Color = Color3.new(0.105882, 0.164706, 0.207843) o137.Parent = o136 o137.Scale = Vector3.new(0.666666687, 0.249999985, 0.74999994) o137.MeshType = Enum.MeshType.Wedge o138.Parent = o1 o138.Material = Enum.Material.SmoothPlastic o138.BrickColor = BrickColor.new("Black") o138.Position = Vector3.new(18.950964, 0.919857979, 14.2271004) o138.Rotation = Vector3.new(-0.600734293, 89.980217, -5.99351438e-007) o138.Anchored = true o138.FormFactor = Enum.FormFactor.Custom o138.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o138.CFrame = CFrame.new(18.950964, 0.919857979, 14.2271004, 4.06289615e-008, 4.25005558e-016, 0.99999994, -6.70552254e-008, 0.999999881, 4.68723726e-010, -1.00000012, -9.68575407e-008, 4.47034694e-008) o138.BackSurface = Enum.SurfaceType.SmoothNoOutlines o138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o138.RightSurface = Enum.SurfaceType.SmoothNoOutlines o138.TopSurface = Enum.SurfaceType.SmoothNoOutlines o138.Color = Color3.new(0.105882, 0.164706, 0.207843) o139.Parent = o138 o139.Scale = Vector3.new(0.888888896, 0.249999985, 0.666666687) o140.Parent = o1 o140.Material = Enum.Material.SmoothPlastic o140.BrickColor = BrickColor.new("Black") o140.Position = Vector3.new(18.950964, 1.17262495, 14.2539701) o140.Rotation = Vector3.new(30.0000038, 1.24663654e-006, -90) o140.Anchored = true o140.FormFactor = Enum.FormFactor.Custom o140.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o140.CFrame = CFrame.new(18.950964, 1.17262495, 14.2539701, -4.959292e-008, 1, 2.17579128e-008, -0.866025388, -3.19989653e-008, -0.50000006, -0.50000006, -4.36557457e-008, 0.866025388) o140.BackSurface = Enum.SurfaceType.SmoothNoOutlines o140.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o140.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o140.RightSurface = Enum.SurfaceType.SmoothNoOutlines o140.TopSurface = Enum.SurfaceType.SmoothNoOutlines o140.Color = Color3.new(0.105882, 0.164706, 0.207843) o141.Parent = o140 o141.Scale = Vector3.new(0.194444433, 0.416666687, 0.194444433) o142.Parent = o1 o142.Material = Enum.Material.SmoothPlastic o142.BrickColor = BrickColor.new("Really black") o142.Position = Vector3.new(18.950964, 1.10038495, 14.3182096) o142.Rotation = Vector3.new(3.08320072e-016, 90, 0) o142.Anchored = true o142.FormFactor = Enum.FormFactor.Custom o142.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o142.CFrame = CFrame.new(18.950964, 1.10038495, 14.3182096, 0, -2.98023295e-008, 1, 5.38120031e-018, 1, 2.98023295e-008, -1, -1.91260039e-018, 0) o142.BackSurface = Enum.SurfaceType.SmoothNoOutlines o142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o142.RightSurface = Enum.SurfaceType.SmoothNoOutlines o142.TopSurface = Enum.SurfaceType.SmoothNoOutlines o142.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o143.Parent = o142 o143.Scale = Vector3.new(0.027777778, 0.722222269, 0.388888866) o144.Parent = o1 o144.Material = Enum.Material.SmoothPlastic o144.BrickColor = BrickColor.new("Black") o144.Position = Vector3.new(18.950964, 0.986526012, 14.2826424) o144.Rotation = Vector3.new(3.08320072e-016, 0, 6.27987314e-020) o144.Anchored = true o144.FormFactor = Enum.FormFactor.Custom o144.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o144.CFrame = CFrame.new(18.950964, 0.986526012, 14.2826424, 1, -1.0960446e-021, 0, -1.0960446e-021, 1, -5.38120031e-018, 0, -5.38120031e-018, 1) o144.BackSurface = Enum.SurfaceType.SmoothNoOutlines o144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o144.RightSurface = Enum.SurfaceType.SmoothNoOutlines o144.TopSurface = Enum.SurfaceType.SmoothNoOutlines o144.Color = Color3.new(0.105882, 0.164706, 0.207843) o145.Parent = o144 o145.Scale = Vector3.new(0.666666687, 0.416666687, 0.333333343) o145.MeshType = Enum.MeshType.Wedge o146.Parent = o1 o146.Material = Enum.Material.SmoothPlastic o146.BrickColor = BrickColor.new("Really black") o146.Position = Vector3.new(18.950964, 0.872651994, 14.2770796) o146.Rotation = Vector3.new(2.18855899e-013, 2.50129006e-006, 180) o146.Anchored = true o146.FormFactor = Enum.FormFactor.Custom o146.Size = Vector3.new(0.200000003, 0.200000003, 0.211111099) o146.CFrame = CFrame.new(18.950964, 0.872651994, 14.2770796, -1, -8.74227766e-008, 4.36557457e-008, 8.74227766e-008, -1, -3.81975606e-015, 4.36557457e-008, 6.83386182e-018, 1) o146.BackSurface = Enum.SurfaceType.SmoothNoOutlines o146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o146.RightSurface = Enum.SurfaceType.SmoothNoOutlines o146.TopSurface = Enum.SurfaceType.SmoothNoOutlines o146.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o147.Parent = o146 o147.Scale = Vector3.new(0.666666687, 0.277777761, 1) o147.MeshType = Enum.MeshType.Wedge o148.Name = "Handle" o148.Parent = o1 o148.Material = Enum.Material.SmoothPlastic o148.BrickColor = BrickColor.new("Really black") o148.Transparency = 1 o148.Position = Vector3.new(18.9506321, 0.598004997, 14.4106464) o148.Rotation = Vector3.new(180, -2.50129006e-006, 180) o148.Anchored = true o148.FormFactor = Enum.FormFactor.Custom o148.Size = Vector3.new(0.200000003, 0.205555543, 0.200000003) o148.CFrame = CFrame.new(18.9506321, 0.598004997, 14.4106464, -1, -1.0960446e-021, -4.36557457e-008, 1.41269847e-021, 1, -1.6144448e-018, 4.36557457e-008, -5.38120031e-018, -1) o148.BackSurface = Enum.SurfaceType.SmoothNoOutlines o148.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o148.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o148.RightSurface = Enum.SurfaceType.SmoothNoOutlines o148.TopSurface = Enum.SurfaceType.SmoothNoOutlines o148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o149.Name = "FireSound" o149.Parent = o148 o149.SoundId = "rbxassetid://330704232" o149.Volume = 10 o150.Parent = o148 o150.Scale = Vector3.new(0.99999994, 1, 0.99999994) Victim = game.Players.LocalPlayer.Character function Suicide () Victim.Torso.Neck.C0 = CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(25), -math.rad(0),-math.rad(0)) Victim.Torso.Neck.C1 = CFrame.new(0,0,0) wait(.02) Victim.Torso["Right Shoulder"].C0 = CFrame.new(2.3,.5,0) * CFrame.Angles(math.rad(-90), -math.rad(160),-math.rad(-70)) Victim.Torso["Right Shoulder"].C1 = CFrame.new(0,0,0) ANGLE = -70 ANGLE2 = -20 for **1,7 do ANGLE = ANGLE + 10 ANGLE2 = ANGLE2 + 10 Victim.Torso["Right Shoulder"].C0 = CFrame.new(2.3,.5,0) * CFrame.Angles(math.rad(-90), -math.rad(160),-math.rad(ANGLE)) Victim.Torso["Right Shoulder"].C1 = CFrame.new(0,0,0) wait(1/30) end wait(.3) o1.Handle.FireSound.Parent = workspace workspace.FireSound:Play() game.Players.LocalPlayer.Character.Humanoid.Health = 0 game.Players.LocalPlayer.Character.Head.BrickColor = BrickColor.new("Maroon") player = game.Players[Victim.Name] char = player.Character char.Archivable = true local rg = char:Clone() rg.HumanoidRootPart:Destroy() rg.Name = "" rg.Humanoid.MaxHealth = 0 for i, v in pairs(rg.Torso:GetChildren()) do if v:IsA("Glue") or v:IsA("Motor6D") then v:Destroy() end end local n = Instance.new("Glue", rg.Torso) n.Name = "Neck" n.Part0 = rg.Torso n.Part1 = rg.Head n.C0 = CFrame.new(0, 1, 0) n.C1 = CFrame.new(0, -0.5, 0) local rs = Instance.new("Glue", rg.Torso) rs.Name = "Right Shoulder" rs.Part0 = rg.Torso rs.Part1 = rg["Right Arm"] rs.C0 = CFrame.new(1.5, 0.5, 0) rs.C1 = CFrame.new(0, 0.5, 0) local ls = Instance.new("Glue", rg.Torso) ls.Name = "Left Shoulder" ls.Part0 = rg.Torso ls.Part1 = rg["Left Arm"] ls.C0 = CFrame.new(-1.5, 0.5, 0) ls.C1 = CFrame.new(0, 0.5, 0) local rh = Instance.new("Glue", rg.Torso) rh.Name = "Right Hip" rh.Part0 = rg.Torso rh.Part1 = rg["Right Leg"] rh.C0 = CFrame.new(0.5, -1, 0) rh.C1 = CFrame.new(0, 1, 0) local lh = Instance.new("Glue", rg.Torso) lh.Name = "Left Hip" lh.Part0 = rg.Torso lh.Part1 = rg["Left Leg"] lh.C0 = CFrame.new(-0.5, -1, 0) lh.C1 = CFrame.new(0, 1, 0) char.Torso:Destroy() char.Head:Destroy() char["Left Leg"]:Destroy() char["Left Arm"]:Destroy() char["Right Leg"]:Destroy() char["Right Arm"]:Destroy() rg.Parent = game.Workspace rg.Head.BrickColor = BrickColor.new("Maroon") rg.Torso.Neck:Destroy() for i, v in pairs(rg.Torso:GetChildren()) do if v:IsA("Motor6D") then v:Destroy() end end function DEATH () OHHNELLY = Instance.new("Part") OHHNELLY.Parent = rg OHHNELLY.Anchored = false OHHNELLY.Material = Enum.Material.SmoothPlastic OHHNELLY.BrickColor = BrickColor.new("Maroon") OHHNELLY.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) OHHNELLY.Position = rg.Head.Position OHHNELLY.Color = Color3.new(0.458824, 0, 0) OHHNELLY.BackSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.BottomSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.FrontSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.LeftSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.RightSurface = Enum.SurfaceType.SmoothNoOutlines OHHNELLY.TopSurface = Enum.SurfaceType.SmoothNoOutlines end for **1, 10 do DEATH() print"BLOODY" wait() end end function Weld(x,y) local W = Instance.new("Weld") W.Part0 = x W.Part1 = y local CJ = CFrame.new(x.Position) local C0 = x.CFrame:inverse()*CJ local C1 = y.CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = x end function Get(A) if A.className == "Part" then Weld(o1.Handle, A) A.Anchored = false else local C = A:GetChildren() for **1, #C do Get(C[i]) end end end function Finale() Get(o1) end o1.Equipped:connect(Finale) o1.Unequipped:connect(Finale) o1.Activated:connect(Suicide) Finale() end) ClientScript11.Name = "fescripthubbutton1" ClientScript11.Parent = HuBSCripts ClientScript11.Size = UDim2.new(0, 449,0, 22) ClientScript11.BackgroundColor3 = Color3.fromRGB(44,44,44) ClientScript11.BorderSizePixel = 4 ClientScript11.BorderColor3 = Color3.fromRGB(25,25,25) ClientScript11.TextColor3 = Color3.fromRGB(120,120,120) ClientScript11.Font = Enum.Font.SourceSansBold ClientScript11.TextScaled = true ClientScript11.Text = "Knife V3" ClientScript11.MouseButton1Click:Connect(function() wait(0.5) math.randomseed(tick()) local player = game.Players.LocalPlayer local rekt = {} local paralyzed = false local curpoint = nil local curpart = nil local finishnum = 1 local zombiemode = false local zombies = {} local lastgui = nil local mouse = player:GetMouse() function getplr(char) local plr = nil for i,v in pairs(game.Players:GetChildren()) do if v.Character == char then plr = v end end return plr end function bleed(frick) while frick.Parent ~= nil do local reeee = coroutine.wrap(function() local thing = Instance.new('Part',game.Workspace) thing.Size = Vector3.new(0.2,0.2,0.2) thing.CFrame = frick.CFrame thing.Shape = Enum.PartType.Ball thing.CFrame = frick.CFrame thing.Transparency = 1 thing.BrickColor = BrickColor.new('Maroon') thing.Material = Enum.Material.SmoothPlastic thing.Name = "Blood" thing.CanCollide =false local rawrxd = Instance.new('BodyForce',thing) rawrxd.Force = frick.CFrame.upVector*(math.random()*2)+Vector3.new(math.random(-5, 5)/10,1.5,0) local coru = coroutine.wrap(function() wait(0.01) rawrxd:Destroy() end) coru() local ree = Instance.new('ParticleEmitter',thing) ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.fromRGB(100,0,0)),ColorSequenceKeypoint.new(1,Color3.fromRGB(100,0,0))}) ree.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.1),NumberSequenceKeypoint.new(1,0.1)}) ree.Texture = 'rbxassetid://867743272' ree.Lifetime = NumberRange.new(0.4) ree.Rate = 50 ree.LockedToPart = true ree.Speed = NumberRange.new(0, 2) thing.Touched:connect(function(tou) if tou.Parent and tou.Parent:IsA('Tool') == false and tou.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Name ~= "Blood" and tou.Parent.Name ~= "Projectile" and tou.Parent.Name ~= "big ass knife" and tou.Parent ~= player.Character and tou.Parent.ClassName ~= "Accessory" and tou.Parent.Name ~= "bitch ass knife" then local pos = Vector3.new(thing.Position.X,(tou.Position.Y+(tou.Size.Y/2))+0.02,thing.Position.Z) thing:Destroy() if tou.Name == "BloodPuddle" then local reee = tou.CFrame if tou.Transparency > -0.2 then tou.Transparency = tou.Transparency -0.1 end if tou.Size.X < 10 then tou.Size = tou.Size+Vector3.new(0.1,0,0.1) tou.CFrame = reee end else local bloodlol = Instance.new('Part',workspace) bloodlol.Size=Vector3.new(1,0.2,1) bloodlol.Name = "BloodPuddle" bloodlol.Anchored = true bloodlol.CanCollide = false bloodlol.Material = Enum.Material.SmoothPlastic bloodlol.BrickColor = BrickColor.new('Maroon') local cyl = Instance.new('CylinderMesh',bloodlol) cyl.Scale = Vector3.new(1,0.1,1) bloodlol.CFrame = CFrame.new(pos) local coru=coroutine.wrap(function() while bloodlol.Parent ~= nil do if bloodlol.Transparency < 1 then bloodlol.Transparency = bloodlol.Transparency+0.05 else bloodlol:Destroy() end wait(0.1) end end) coru() end end end) local coru = coroutine.wrap(function() wait(1) thing:Destroy() end) coru() end) reeee() wait() end end function killz(playa,hitz,kneef,explode,pool,head,charred,override) local soundy = false local heyy = hitz if hitz == "Right Arm" then local Limb = playa:FindFirstChild("Right Arm") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Right Shoulder') then ters["Right Shoulder"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "RightShoulder" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb if kneef then local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart = Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end end elseif hitz == "Left Arm" then local Limb = playa:FindFirstChild("Left Arm") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Left Shoulder') then ters["Left Shoulder"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(-1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftShoulder" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.CanCollide = true B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = ters W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb if kneef then local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart = Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end end elseif hitz == "Right Leg" then local Limb = playa:FindFirstChild("Right Leg") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Right Hip') then ters["Right Hip"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0) local Joint = Instance.new("Rotate") Joint.Name = "Right Hip" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb if kneef then local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart = Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end if playa then table.insert(rekt,playa) end end elseif hitz == "Left Leg" then local Limb = playa:FindFirstChild("Left Leg") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Left Hip') then ters["Left Hip"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0) Limb.CFrame = ters.CFrame * CFrame.new(-0.5, -2, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftHip" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = ters if charred and zombiemode == false then Limb.BrickColor = BrickColor.new('Black') local fire = Instance.new('Fire',Limb) fire.Heat = 5 fire.Size = 5 game:GetService('Debris'):AddItem(fire,2) local coru=coroutine.wrap(function() wait(2) for i,v in pairs(Limb:GetChildren()) do if v:IsA('ParticleEmitter') then v:Destroy() end end end) coru() end local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb Limb.CanCollide = false if kneef then local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end local bleedpart = Instance.new("Part", kneef) bleedpart.CanCollide = false bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.CFrame = kneef["big ass knife"].CFrame bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() game:GetService('Debris'):AddItem(bleedpart,2) end) coru() end if playa then table.insert(rekt,playa) end end elseif playa then if finishnum ~= 1 then local coru=coroutine.wrap(function() player.Character.Head.Psycho.Playing = true wait(3) player.Character.Head.Psycho.Playing = false end) coru() end local playa2 = playa playa.Archivable = true local playa = playa:Clone() playa.Archivable = false playa2:Destroy() playa.Parent = workspace local Gibs = game.Workspace local Torso = playa.Torso local Head = playa:FindFirstChild("Head") local function Scan(ch) local e for e = 1,#ch do Scan(ch[e]:GetChildren()) if (ch[e].ClassName == "Weld" and ch[e]:FindFirstChild('Part1') and ch[e].Part1.Name ~= 'Projectile') or ch[e].ClassName == "Motor6D" or ch[e].ClassName == "Rotate" or (ch[e]:IsA('BasePart') and ch[e].Size == Vector3.new(1, 1, 1)) then ch[e]:remove() end end end Scan(playa:GetChildren()) if playa:FindFirstChild('HumanoidRootPart') and (zombiemode == false or override) then playa:FindFirstChild('HumanoidRootPart'):Destroy() end local hum2 = playa:FindFirstChildOfClass("Humanoid") if zombiemode == true and override == false then soundy = true end if string.sub(hum2.Parent.Name,string.len(hum2.Parent.Name)-8,string.len(hum2.Parent.Name)) ~= "'s Zombie" then override = true end if hum2 ~= nil then hum2.Name = "Humanoid2" hum2.Health = 0 if zombiemode == false or override == true then table.insert(rekt,hum2.Parent) else local gyro = Instance.new('BodyGyro',Torso) hum2.PlatformStand = false for i,v in pairs(hum2.Parent.Torso:GetChildren()) do if v:IsA('BodyGyro') then v:Destroy() end end if playa:FindFirstChild('HumanoidRootPart') then hum2.Parent.HumanoidRootPart.CFrame = hum2.Parent.Torso.CFrame local weldcrucial = Instance.new('Weld',hum2.Parent.HumanoidRootPart) weldcrucial.Part0 = hum2.Parent.HumanoidRootPart weldcrucial.Part1 = hum2.Parent.Torso end end end local ch = playa:GetChildren() local i for i = 1,#ch do if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then ch[i]:remove() end end if Head then local Neck = Instance.new("Weld") Neck.Name = "Neck" Neck.Part0 = Torso Neck.Part1 = Head if pool then local part = Instance.new('Part',Torso) part.Position = Vector3.new(0,10,0) part.Size = Vector3.new(0.2,0.2,0.2) part.Transparency = 1 part.CanCollide = false local we = Instance.new('Weld',Torso) we.Part0 = Torso we.Part1 = part we.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru=coroutine.wrap(function() bleed(part) end) coru() end if head == false or head == nil then Neck.C0 = CFrame.new(0, 1.5, 0) else Neck.C0 = CFrame.new(0, 1.5, 0.2)*CFrame.Angles(0.5, 0.25, 0.25) local bleedpart = Instance.new("Part", Torso) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", Torso) bleedpartweld.Part0 = Torso bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() end Neck.C1 = CFrame.new() Neck.Parent = Torso end local Limb = playa:FindFirstChild("Right Arm") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "RightShoulder" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = playa:FindFirstChild("Left Arm") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftShoulder" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = playa:FindFirstChild("Right Leg") if Limb then Limb.CanCollide = false Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0) local Joint = Instance.new("Rotate") Joint.Name = "RightHip" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CanCollide = true B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = playa:FindFirstChild("Left Leg") if Limb then Limb.CanCollide = false Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0) local Joint = Instance.new("Rotate") Joint.Name = "LeftHip" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 if zombiemode == false or override then B.CanCollide = true end B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end --[[ local Bar = Instance.new("Part") Bar.TopSurface = 0 Bar.BottomSurface = 0 Bar.formFactor = "Symmetric" Bar.Size = Vector3.new(1, 1, 1) Bar.Transparency = 1 Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0) Bar.Parent = playa local Weld = Instance.new("Weld") Weld.Part0 = Torso Weld.Part1 = Bar Weld.C0 = CFrame.new(0, 0.5, 0) Weld.Parent = Torso --]] playa.Parent = Gibs if kneef and explode == nil then local coru = coroutine.wrap(function() if playa:FindFirstChild(hitz) then local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef["big ass knife"].CFrame local weld = Instance.new('Weld',kneef["big ass knife"]) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() playa:FindFirstChild(hitz).Anchored = false for i, v in pairs(kneef:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if explode == nil or explode == false then local bleedpart = Instance.new("Part", kneef) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", kneef["big ass knife"]) bleedpartweld.Part0 = kneef["big ass knife"] bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0) local coru = coroutine.wrap(function() bleed(bleedpart) end) coru() end end if zombiemode == false or override then wait() end if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy() end end) coru() end if explode then local movevector = CFrame.new(explode.Position,Torso.Position).lookVector local repulse = Instance.new('BodyForce',Torso) repulse.Force = movevector*10000 + Vector3.new(0,5000,0) game.Debris:AddItem(repulse,0.05) end if charred and zombiemode == false then for i,v in pairs(playa:GetChildren()) do if v:IsA('BasePart') then v.BrickColor = BrickColor.Black() local fire = Instance.new('Fire',v) fire.Size = 5 fire.Heat = 5 elseif v:IsA('Accessory') then for a,c in pairs(v:GetChildren()) do if c:IsA('BasePart') then c.BrickColor = BrickColor.Black() local fire = Instance.new('Fire',v) fire.Size = 5 fire.Heat = 5 for o,p in pairs(c:GetChildren()) do if p:IsA("SpecialMesh") then p.TextureId = "" end end end end end end end if soundy then local sound = Instance.new('Sound',Head) sound.SoundId = 'rbxassetid://903640857' sound.Volume = 1 sound:Play() sound.Ended:connect(function() sound:Destroy() local ambient = Instance.new('Sound',Head) ambient.Volume = 0.25 ambient.Looped = true ambient.SoundId = 'rbxassetid://903641031' ambient:Play() end) end if override then if (string.len(hum2.Parent.Name) < 9 or string.sub(hum2.Parent.Name,string.len(hum2.Parent.Name)-8,string.len(hum2.Parent.Name)) ~= "'s Zombie") and zombiemode == true and #zombies < 10 then local coru = coroutine.wrap(function() wait(4.5) hum2.Parent.Name = hum2.Parent.Name.."'s Zombie" hum2.HipHeight = 0.2 wait(0.5) killz(hum2.Parent,"Head",nil,nil,false,false,false,false) end) coru() else game:GetService('Debris'):AddItem(playa, 12) end else hum2.Health = 0 table.insert(zombies,playa) local attack = Instance.new('Sound',Head) attack.SoundId = 'rbxassetid://903641424' attack.Volume = 2 for i,v in pairs(playa:GetChildren()) do if v:IsA('BasePart') and v:FindFirstChildOfClass('TouchTransmitter') == nil then v.Touched:connect(function(hit) if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') then local found = false if hit.Parent == player.Character then found = true end for a,c in pairs(zombies) do if c == hit.Parent then found = true end end if found == false and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 then attack:Play() if hit.Parent:FindFirstChildOfClass('Humanoid').Health - 2 <= 0 then hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0 wait() killz(hit.Parent,"Head") else hit.Parent:FindFirstChildOfClass('Humanoid'):TakeDamage(2) end end end end) end end local coru = coroutine.wrap(function() wait(2) for i,v in pairs(playa:GetChildren()) do if v:IsA('BasePart') then for a,c in pairs(v:GetChildren()) do if c:IsA('Fire') or c:IsA('ParticleEmitter') then c:Destroy() end end elseif v:IsA('Accessory') then for a,c in pairs(v:GetChildren()) do if c:IsA('BasePart') then for b,d in pairs(c:GetChildren()) do if d:IsA('Fire') or d:IsA('ParticleEmitter') then d:Destroy() end end end end end end end) coru() end end end mouse.KeyDown:connect(function(key) if key == "t" and mouse.Target then local hum = mouse.Target.Parent:FindFirstChildOfClass('Humanoid') if hum == nil then hum = mouse.Target.Parent.Parent:FindFirstChildOfClass('Humanoid') end if curpoint == nil then if hum and hum.Parent:FindFirstChild('Head') then curpart = hum.Parent.Head else curpart = nil curpoint = mouse.Hit.p end if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end notify("ZOMBIE TARGET SET",false) else curpart = nil curpoint = nil if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end notify("ZOMBIE TARGET REMOVED",false) end elseif key == "y" then for o,p in pairs(zombies) do local coru = coroutine.wrap(function() if p:FindFirstChild('Torso') then killz(p,"Head",nil,nil,false,false,false,true) else table.remove(zombies,o) end end) coru() wait() end for i,v in pairs(zombies) do table.remove(zombies,i) end if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end notify("ZOMBIES TERMINATED",false) end end) function nub() local me = player.Character local point = me.HumanoidRootPart local playergui = player.PlayerGui local rightshoulderz = me.Torso["Right Shoulder"]:Clone() local leftshoulderz = me.Torso["Left Shoulder"]:Clone() local torsojoint = me.HumanoidRootPart["RootJoint"]:Clone() local lefthipz = me.Torso["Left Hip"]:Clone() local righthipz = me.Torso["Right Hip"]:Clone() local mode = "kill" local lerpz = false local active = false local acting = false local hit = false local canClick = true local stabbing = false local grabbing = false local finishing = false local kyssing = false local canbackgroundmusic = true local cancolorfilter = true local spinboolean = false local grabbed = nil local doing = false local rightshoulder = nil local leftshoulder = nil local headweld = nil local usable = true finishnum = 1 function notify(msg,forever) local doit = coroutine.wrap(function() local gui = Instance.new('ScreenGui',playergui) gui.Name = "Notification" local frame = Instance.new('Frame',gui) frame.Position = UDim2.new(0,0,0,0) frame.Size = UDim2.new(1,0,0.2,0) frame.BackgroundTransparency = 1 local txt = Instance.new('TextLabel',frame) txt.TextColor3 = Color3.new(255,255,255) txt.TextStrokeColor3 = Color3.new(0, 0, 0) txt.TextStrokeTransparency = 0 txt.BackgroundTransparency = 1 txt.Text = "" txt.Size = UDim2.new(1,0,0.3,0) txt.Position = UDim2.new(0,0,0.4,0) txt.TextScaled = true txt.Font = "Code" txt.TextXAlignment = "Center" local tap = Instance.new("Sound") tap.Parent = gui tap.SoundId = "rbxassetid://147982968" tap.TimePosition = 0.1 local str = msg local len = string.len(str) for **1,len do txt.Text = string.sub(str,1,i) pitche = math.random(20, 40)/10 tap.PlaybackSpeed = pitche tap:Play() wait(0.01) end if forever == false then wait(1) while txt.TextTransparency < 1 do txt.TextTransparency = txt.TextTransparency + 0.1 txt.TextStrokeTransparency = txt.TextStrokeTransparency + 0.1 wait(0.001) end gui:Destroy() end end) doit() end wait(0.5) notify("PRESS [Z] TO EQUIP KNIFE || Created by mustardfoot and Tollonis",true) local laugh = Instance.new('Sound',me.Head) laugh.SoundId = 'rbxassetid://378827985' laugh.Name = "Psycho" laugh.Volume = 5 -- 1 - bitch ass knife local obj1 = Instance.new("Model") obj1.Name = "bitch ass knife" obj1.Parent = game.Workspace -- 2 - Grab local obj2 = Instance.new("Part") obj2.CFrame = CFrame.new(Vector3.new(20.4525032, 6.14501333, -134.399979)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) obj2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj2.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj2.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj2.Material = Enum.Material.Concrete obj2.Size = Vector3.new(1, 0.25, 0.25) obj2.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj2.Anchored = true obj2.BrickColor = BrickColor.new("Black") obj2.Friction = 0.30000001192093 obj2.Shape = Enum.PartType.Cylinder obj2.Name = "Grab" obj2.Parent = obj1 -- 3 - handletopcap local obj3 = Instance.new("Part") obj3.CFrame = CFrame.new(Vector3.new(19.9725456, 6.14502859, -134.399933)) * CFrame.Angles(0, 1.5707963705063, 0) obj3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj3.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj3.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj3.Material = Enum.Material.Concrete obj3.Size = Vector3.new(0.349999994, 0.349999994, 0.349999994) obj3.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj3.Anchored = true obj3.BrickColor = BrickColor.new("Black") obj3.Friction = 0.30000001192093 obj3.Shape = Enum.PartType.Ball obj3.Name = "handletopcap" obj3.Parent = obj1 -- 4 - handlebottomcap local obj4 = Instance.new("Part") obj4.CFrame = CFrame.new(Vector3.new(20.9725285, 6.14502859, -134.399918)) * CFrame.Angles(0, 1.5707963705063, 0) obj4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj4.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj4.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj4.Material = Enum.Material.Concrete obj4.Size = Vector3.new(0.25, 0.25, 0.25) obj4.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj4.Anchored = true obj4.BrickColor = BrickColor.new("Black") obj4.Friction = 0.30000001192093 obj4.Shape = Enum.PartType.Ball obj4.Name = "handlebottomcap" obj4.Parent = obj1 -- 5 - handleguardmid local obj5 = Instance.new("Part") obj5.CFrame = CFrame.new(Vector3.new(19.9474983, 6.14502859, -134.399918)) * CFrame.Angles(0, 1.5707963705063, 0) obj5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj5.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj5.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj5.Material = Enum.Material.Concrete obj5.Size = Vector3.new(0.349999994, 0.349999994, 0.100000001) obj5.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj5.Anchored = true obj5.BrickColor = BrickColor.new("Black") obj5.Friction = 0.30000001192093 obj5.Shape = Enum.PartType.Block obj5.Name = "handleguardmid" obj5.Parent = obj1 -- 6 - handleguardcap1 local obj6 = Instance.new("Part") obj6.CFrame = CFrame.new(Vector3.new(19.9474983, 6.32502794, -134.399918)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) obj6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj6.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj6.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj6.Material = Enum.Material.Concrete obj6.Size = Vector3.new(0.100000001, 0.349999994, 0.349999994) obj6.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj6.Anchored = true obj6.BrickColor = BrickColor.new("Black") obj6.Friction = 0.30000001192093 obj6.Shape = Enum.PartType.Cylinder obj6.Name = "handleguardcap1" obj6.Parent = obj1 -- 7 - handleguardcap2 local obj7 = Instance.new("Part") obj7.CFrame = CFrame.new(Vector3.new(19.9474983, 5.97502899, -134.399918)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) obj7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj7.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj7.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj7.Material = Enum.Material.Concrete obj7.Size = Vector3.new(0.100000009, 0.349999994, 0.349999994) obj7.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj7.Anchored = true obj7.BrickColor = BrickColor.new("Black") obj7.Friction = 0.30000001192093 obj7.Shape = Enum.PartType.Cylinder obj7.Name = "handleguardcap2" obj7.Parent = obj1 -- 8 - big ass knife local obj8 = Instance.new("Part") obj8.CFrame = CFrame.new(Vector3.new(18.4375095, 6.14502859, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0) obj8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj8.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj8.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj8.Material = Enum.Material.Metal obj8.Size = Vector3.new(0.0500000007, 0.280000001, 0.839999795) obj8.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj8.Anchored = true obj8.BrickColor = BrickColor.new("Lily white") obj8.Friction = 0.30000001192093 obj8.Shape = Enum.PartType.Block obj8.Name = "big ass knife" obj8.Parent = obj1 -- 9 - Mesh local obj9 = Instance.new("BlockMesh") obj9.Scale = Vector3.new(0.5, 1, 1) obj9.Parent = obj8 -- 10 - big ass knife local obj10 = Instance.new("Part") obj10.CFrame = CFrame.new(Vector3.new(19.7425137, 6.14502859, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0) obj10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj10.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj10.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj10.Material = Enum.Material.Metal obj10.Size = Vector3.new(0.0500000007, 0.280000001, 0.289999962) obj10.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj10.Anchored = true obj10.BrickColor = BrickColor.new("Lily white") obj10.Friction = 0.30000001192093 obj10.Shape = Enum.PartType.Block obj10.Name = "big ass knife" obj10.Parent = obj1 local knife = obj10 -- 11 - Mesh local obj11 = Instance.new("BlockMesh") obj11.Scale = Vector3.new(0.5, 1, 1) obj11.Parent = obj10 -- 12 - big ass knife local obj12 = Instance.new("Part") obj12.CFrame = CFrame.new(Vector3.new(19.1075306, 6.08502865, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0) obj12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj12.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj12.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj12.Material = Enum.Material.Metal obj12.Size = Vector3.new(0.0500000007, 0.159999996, 0.979999959) obj12.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj12.Anchored = true obj12.BrickColor = BrickColor.new("Lily white") obj12.Friction = 0.30000001192093 obj12.Shape = Enum.PartType.Block obj12.Name = "big ass knife" obj12.Parent = obj1 -- 13 - Mesh local obj13 = Instance.new("BlockMesh") obj13.Scale = Vector3.new(0.5, 1, 1) obj13.Parent = obj12 -- 14 - serration local obj14 = Instance.new("WedgePart") obj14.CFrame = CFrame.new(Vector3.new(19.4963322, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj14.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj14.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj14.Material = Enum.Material.Metal obj14.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj14.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj14.Anchored = true obj14.BrickColor = BrickColor.new("Lily white") obj14.Friction = 0.30000001192093 obj14.Name = "serration" obj14.Parent = obj1 -- 15 - Mesh local obj15 = Instance.new("BlockMesh") obj15.Scale = Vector3.new(0.5, 1, 1) obj15.Parent = obj14 -- 16 - serration local obj16 = Instance.new("WedgePart") obj16.CFrame = CFrame.new(Vector3.new(19.2763138, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj16.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj16.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj16.Material = Enum.Material.Metal obj16.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj16.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj16.Anchored = true obj16.BrickColor = BrickColor.new("Lily white") obj16.Friction = 0.30000001192093 obj16.Name = "serration" obj16.Parent = obj1 -- 17 - Mesh local obj17 = Instance.new("BlockMesh") obj17.Scale = Vector3.new(0.5, 1, 1) obj17.Parent = obj16 -- 18 - serration local obj18 = Instance.new("WedgePart") obj18.CFrame = CFrame.new(Vector3.new(19.3863068, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj18.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj18.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj18.Material = Enum.Material.Metal obj18.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj18.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj18.Anchored = true obj18.BrickColor = BrickColor.new("Lily white") obj18.Friction = 0.30000001192093 obj18.Name = "serration" obj18.Parent = obj1 -- 19 - Mesh local obj19 = Instance.new("BlockMesh") obj19.Scale = Vector3.new(0.5, 1, 1) obj19.Parent = obj18 -- 20 - serration local obj20 = Instance.new("WedgePart") obj20.CFrame = CFrame.new(Vector3.new(19.5963173, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj20.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj20.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj20.Material = Enum.Material.Metal obj20.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj20.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj20.Anchored = true obj20.BrickColor = BrickColor.new("Lily white") obj20.Friction = 0.30000001192093 obj20.Name = "serration" obj20.Parent = obj1 -- 21 - Mesh local obj21 = Instance.new("BlockMesh") obj21.Scale = Vector3.new(0.5, 1, 1) obj21.Parent = obj20 -- 22 - serration local obj22 = Instance.new("WedgePart") obj22.CFrame = CFrame.new(Vector3.new(19.1663074, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj22.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj22.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj22.Material = Enum.Material.Metal obj22.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj22.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj22.Anchored = true obj22.BrickColor = BrickColor.new("Lily white") obj22.Friction = 0.30000001192093 obj22.Name = "serration" obj22.Parent = obj1 -- 23 - Mesh local obj23 = Instance.new("BlockMesh") obj23.Scale = Vector3.new(0.5, 1, 1) obj23.Parent = obj22 -- 24 - serration local obj24 = Instance.new("WedgePart") obj24.CFrame = CFrame.new(Vector3.new(18.9663048, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj24.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj24.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj24.Material = Enum.Material.Metal obj24.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj24.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj24.Anchored = true obj24.BrickColor = BrickColor.new("Lily white") obj24.Friction = 0.30000001192093 obj24.Name = "serration" obj24.Parent = obj1 -- 25 - Mesh local obj25 = Instance.new("BlockMesh") obj25.Scale = Vector3.new(0.5, 1, 1) obj25.Parent = obj24 -- 26 - serration local obj26 = Instance.new("WedgePart") obj26.CFrame = CFrame.new(Vector3.new(18.8562984, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj26.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj26.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj26.Material = Enum.Material.Metal obj26.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj26.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj26.Anchored = true obj26.BrickColor = BrickColor.new("Lily white") obj26.Friction = 0.30000001192093 obj26.Name = "serration" obj26.Parent = obj1 -- 27 - Mesh local obj27 = Instance.new("BlockMesh") obj27.Scale = Vector3.new(0.5, 1, 1) obj27.Parent = obj26 -- 28 - serration local obj28 = Instance.new("WedgePart") obj28.CFrame = CFrame.new(Vector3.new(19.0663071, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj28.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj28.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj28.Material = Enum.Material.Metal obj28.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj28.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj28.Anchored = true obj28.BrickColor = BrickColor.new("Lily white") obj28.Friction = 0.30000001192093 obj28.Name = "serration" obj28.Parent = obj1 -- 29 - Mesh local obj29 = Instance.new("BlockMesh") obj29.Scale = Vector3.new(0.5, 1, 1) obj29.Parent = obj28 -- 30 - knifetip1 local obj30 = Instance.new("WedgePart") obj30.CFrame = CFrame.new(Vector3.new(18.0163059, 6.14381599, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj30.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj30.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj30.Material = Enum.Material.Metal obj30.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003) obj30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj30.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj30.Anchored = true obj30.BrickColor = BrickColor.new("Lily white") obj30.Friction = 0.30000001192093 obj30.Name = "knifetip1" obj30.Parent = obj1 -- 31 - Mesh local obj31 = Instance.new("BlockMesh") obj31.Scale = Vector3.new(0.5, 1, 1) obj31.Parent = obj30 -- 32 - redstuff local obj32 = Instance.new("Part") obj32.CFrame = CFrame.new(Vector3.new(19.9470005, 5.9749999, -134.399994)) * CFrame.Angles(-0, 0, -0) obj32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj32.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj32.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj32.Material = Enum.Material.SmoothPlastic obj32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj32.Size = Vector3.new(0.0500000007, 0.360000014, 0.360000014) obj32.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj32.BrickColor = BrickColor.new("Institutional white") obj32.Friction = 0.30000001192093 obj32.Shape = Enum.PartType.Cylinder obj32.Name = "redstuff" obj32.Anchored = true obj32.Parent = obj1 -- 33 - redstuff local obj33 = Instance.new("Part") obj33.CFrame = CFrame.new(Vector3.new(18.9800053, 6.1400156, -134.404984)) * CFrame.Angles(-0, 0, -0) obj33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj33.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj33.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj33.Material = Enum.Material.SmoothPlastic obj33.Size = Vector3.new(1.81999993, 0.100000001, 0.0500000007) obj33.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj33.BrickColor = BrickColor.new("Institutional white") obj33.Friction = 0.30000001192093 obj33.Shape = Enum.PartType.Block obj33.Name = "redstuff" obj33.Anchored = true obj33.Parent = obj1 -- 34 - redstuff local obj34 = Instance.new("Part") obj34.CFrame = CFrame.new(Vector3.new(19.9470005, 6.32499981, -134.399994)) * CFrame.Angles(-0, 0, -0) obj34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj34.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj34.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj34.Size = Vector3.new(0.0500000007, 0.360000014, 0.360000014) obj34.Material = Enum.Material.SmoothPlastic obj34.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj34.BrickColor = BrickColor.new("Institutional white") obj34.Friction = 0.30000001192093 obj34.Shape = Enum.PartType.Cylinder obj34.Name = "redstuff" obj34.Anchored = true obj34.Parent = obj1 -- 35 - redstuff local obj35 = Instance.new("Part") obj35.CFrame = CFrame.new(Vector3.new(19.8830166, 6.14501476, -134.399963)) * CFrame.Angles(-0, 0, -0) obj35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj35.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj35.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj35.Size = Vector3.new(0.0500000007, 0.319999993, 0.319999993) obj35.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj35.BrickColor = BrickColor.new("Institutional white") obj35.Friction = 0.30000001192093 obj35.Shape = Enum.PartType.Cylinder obj35.Material = Enum.Material.SmoothPlastic obj35.Name = "redstuff" obj35.Anchored = true obj35.Parent = obj1 -- 36 - redstuff local obj36 = Instance.new("Part") obj36.CFrame = CFrame.new(Vector3.new(20.9430103, 6.14501476, -134.399963)) * CFrame.Angles(-0, 0, -0) obj36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj36.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj36.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj36.Material = Enum.Material.SmoothPlastic obj36.Size = Vector3.new(0.0500000007, 0.25999999, 0.25999999) obj36.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj36.BrickColor = BrickColor.new("Institutional white") obj36.Friction = 0.30000001192093 obj36.Shape = Enum.PartType.Cylinder obj36.Name = "redstuff" obj36.Anchored = true obj36.Parent = obj1 -- 37 - redstuff local obj37 = Instance.new("WedgePart") obj37.CFrame = CFrame.new(Vector3.new(18.066288, 6.14381599, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063) obj37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj37.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj37.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj37.Material = Enum.Material.SmoothPlastic obj37.Size = Vector3.new(0.0500000007, 0.0700000003, 0.0700000003) obj37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj37.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj37.Anchored = true obj37.BrickColor = BrickColor.new("Institutional white") obj37.Friction = 0.30000001192093 obj37.Name = "redstuff" obj37.Anchored = true obj37.Parent = obj1 -- 38 - redstuff local obj38 = Instance.new("Part") obj38.CFrame = CFrame.new(Vector3.new(20.1230125, 6.14501476, -134.399979)) * CFrame.Angles(-0, 0, -0) obj38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines obj38.TopSurface = Enum.SurfaceType.SmoothNoOutlines obj38.RightSurface = Enum.SurfaceType.SmoothNoOutlines obj38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines obj38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines obj38.Material = Enum.Material.SmoothPlastic obj38.Size = Vector3.new(0.0500000007, 0.25999999, 0.25999999) obj38.BackSurface = Enum.SurfaceType.SmoothNoOutlines obj38.BrickColor = BrickColor.new("Institutional white") obj38.Friction = 0.30000001192093 obj38.Shape = Enum.PartType.Cylinder obj38.Name = "redstuff" obj38.Anchored = true obj38.Parent = obj1 local audio = Instance.new('Sound',knife) audio.Volume = 2 local audio2 = Instance.new('Sound',knife) audio2.Volume = 2 local holdpart = Instance.new("Part") holdpart.Parent = me holdpart.Size = Vector3.new(0.4, 0.4, 0.2) holdpart.Position = me.Head.Position + Vector3.new(0, 1, 0) holdpart.BrickColor = BrickColor.new("Burnt Sienna") local previous = nil for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then if previous then local weld = Instance.new('Weld',v) weld.Part0 = v weld.Part1 = previous weld.C0 = v.CFrame:inverse() * previous.CFrame previous.Anchored = false previous.CanCollide = false local vee = v weld.AncestryChanged:connect(function(mez,par) wait() weld.Parent = vee end) end previous = v end end previous.Anchored = false previous.CanCollide = false local holdpartweld = Instance.new("Weld", me.Torso) holdpartweld.Part0 = me.Torso holdpartweld.Part1 = holdpart holdpartweld.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-1, -0.8, 0.15) holdpartweld.AncestryChanged:connect(function(mez,par) if par ~= me.Torso then wait() holdpartweld.Parent = me.Torso end end) local knifeweld = Instance.new('Weld',me.Torso) knifeweld.Part0 = me.Torso knifeweld.Part1 = obj2 knifeweld.C1 = CFrame.Angles(0,math.rad(90),0) * CFrame.new(1, 0.8, 0.55) knifeweld.AncestryChanged:connect(function(mez,par) if par ~= me.Torso then wait() knifeweld.Parent = me.Torso end end) local ScreenGui = Instance.new("ScreenGui") local CustomizeGui = Instance.new("Frame") local Customize = Instance.new("TextLabel") local ClosestColor = Instance.new("TextLabel") local Line = Instance.new("TextLabel") local Color = Instance.new("ImageLabel") local Close = Instance.new("TextButton") local RedHue = Instance.new("TextLabel") local GreenHue = Instance.new("TextLabel") local RedInput = Instance.new("TextBox") local BlueHue = Instance.new("TextLabel") local GreenInput = Instance.new("TextBox") local TransInput = Instance.new("TextBox") local BlueInput = Instance.new("TextBox") local Message = Instance.new("TextLabel") local Message2 = Instance.new("TextLabel") local TrailTransparency = Instance.new("TextLabel") local TrailInput = Instance.new("TextBox") local MusicOption = Instance.new("TextButton") local ScreenOption = Instance.new("TextButton") local ScreenOptionTxt = Instance.new("TextLabel") local MusicOptionTxt = Instance.new("TextLabel") -- Properties ScreenGui.Parent = playergui CustomizeGui.Name = "CustomizeGui" CustomizeGui.Parent = ScreenGui CustomizeGui.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118) CustomizeGui.BackgroundTransparency = 0.5 CustomizeGui.BorderColor3 = Color3.new(0, 0, 0) CustomizeGui.BorderSizePixel = 2 CustomizeGui.Position = UDim2.new(0, 0, 0.5, 0) CustomizeGui.Size = UDim2.new(0.449999988, 0, 0.449999988, 0) Customize.Name = "Customize" Customize.Parent = CustomizeGui Customize.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118) Customize.BackgroundTransparency = 0.75 Customize.BorderSizePixel = 0 Customize.Size = UDim2.new(1, 0, 0.200000003, 0) Customize.FontSize = Enum.FontSize.Size28 Customize.Text = "ACCENT COLOR CUSTOMIZATION" Customize.TextColor3 = Color3.new(1, 1, 1) Customize.TextScaled = true Customize.TextSize = 25 Customize.TextStrokeTransparency = 0.5 Customize.TextWrapped = true ClosestColor.Name = "ClosestColor" ClosestColor.Parent = CustomizeGui ClosestColor.BackgroundColor3 = Color3.new(1, 1, 1) ClosestColor.BackgroundTransparency = 1 ClosestColor.Position = UDim2.new(0, 0, 0.850000024, 0) ClosestColor.Size = UDim2.new(1, 0, 0.150000006, 0) ClosestColor.Font = Enum.Font.SourceSansLight ClosestColor.FontSize = Enum.FontSize.Size32 ClosestColor.Text = "Your color is closest to Institutional White" ClosestColor.TextColor3 = Color3.new(1, 1, 1) ClosestColor.TextSize = 30 ClosestColor.TextStrokeTransparency = 0.5 Line.Name = "Line" Line.Parent = CustomizeGui Line.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) Line.BackgroundTransparency = 0.5 Line.BorderColor3 = Color3.new(0, 0, 0) Line.BorderSizePixel = 0 Line.Position = UDim2.new(0, 0, 0.200000003, 0) Line.Size = UDim2.new(1, 0, 0.0299999993, 0) Line.Font = Enum.Font.SourceSans Line.FontSize = Enum.FontSize.Size14 Line.Text = " " Line.TextSize = 14 Color.Name = "Color" Color.Parent = CustomizeGui Color.BackgroundColor3 = Color3.new(1, 1, 1) Color.BorderSizePixel = 0 Color.Position = UDim2.new(0.699999988, 0, 0.419999987, 0) Color.Size = UDim2.new(0.300000012, 0, 0.300000012, 0) Color.SizeConstraint = Enum.SizeConstraint.RelativeYY MusicOption.Parent = CustomizeGui MusicOption.Name = "MusicOption" MusicOption.BackgroundColor3 = Color3.new(0, 1, 0) MusicOption.BorderSizePixel = 1 MusicOption.Position = UDim2.new(0.01, 0, -0.12, 0) MusicOption.Size = UDim2.new(0.05, 0, 0.1, 0) MusicOption.Text = "" MusicOption.BackgroundTransparency = 0.5 ScreenOption.Parent = CustomizeGui ScreenOption.Name = "ScreenOption" ScreenOption.BackgroundColor3 = Color3.new(0, 1, 0) ScreenOption.BorderSizePixel = 1 ScreenOption.Position = UDim2.new(0.01, 0, -0.23, 0) ScreenOption.Size = UDim2.new(0.05, 0, 0.1, 0) ScreenOption.Text = "" ScreenOption.BackgroundTransparency = 0.5 ScreenOptionTxt.Name = "ScreenOptionTxt" ScreenOptionTxt.Parent = CustomizeGui ScreenOptionTxt.BackgroundColor3 = Color3.new(1, 1, 1) ScreenOptionTxt.BackgroundTransparency = 1 ScreenOptionTxt.Position = UDim2.new(0.07, 0, -0.23, 0) ScreenOptionTxt.Size = UDim2.new(1, 0, 0.07, 0) ScreenOptionTxt.Font = Enum.Font.SourceSans ScreenOptionTxt.FontSize = Enum.FontSize.Size24 ScreenOptionTxt.Text = "Psychopath Red Filter" ScreenOptionTxt.TextColor3 = Color3.new(1, 1, 1) ScreenOptionTxt.TextScaled = true ScreenOptionTxt.TextSize = 20 ScreenOptionTxt.TextStrokeColor3 = Color3.new(0, 0, 0) ScreenOptionTxt.TextStrokeTransparency = 0.5 ScreenOptionTxt.TextWrapped = true ScreenOptionTxt.TextXAlignment = "Left" MusicOptionTxt.Name = "MusicOptionTxt" MusicOptionTxt.Parent = CustomizeGui MusicOptionTxt.BackgroundColor3 = Color3.new(1, 1, 1) MusicOptionTxt.BackgroundTransparency = 1 MusicOptionTxt.Position = UDim2.new(0.07, 0, -0.12, 0) MusicOptionTxt.Size = UDim2.new(1, 0, 0.07, 0) MusicOptionTxt.Font = Enum.Font.SourceSans MusicOptionTxt.FontSize = Enum.FontSize.Size24 MusicOptionTxt.Text = "Psychopath Background Music" MusicOptionTxt.TextColor3 = Color3.new(1, 1, 1) MusicOptionTxt.TextScaled = true MusicOptionTxt.TextSize = 20 MusicOptionTxt.TextStrokeColor3 = Color3.new(0, 0, 0) MusicOptionTxt.TextStrokeTransparency = 0.5 MusicOptionTxt.TextWrapped = true MusicOptionTxt.TextXAlignment = "Left" Close.Name = "Close" Close.Parent = CustomizeGui Close.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118) Close.BackgroundTransparency = 0.5 Close.BorderColor3 = Color3.new(0, 0, 0) Close.BorderSizePixel = 2 Close.Position = UDim2.new(1.005, 0, 0, 0) Close.Size = UDim2.new(0.100000001, 0, 0.2, 0) Close.Font = Enum.Font.SourceSans Close.FontSize = Enum.FontSize.Size14 Close.Text = "X" Close.TextColor3 = Color3.new(1, 1, 1) Close.TextScaled = true Close.TextSize = 14 Close.TextStrokeTransparency = 0 Close.TextWrapped = true RedHue.Name = "RedHue" RedHue.Parent = CustomizeGui RedHue.BackgroundColor3 = Color3.new(1, 1, 1) RedHue.BackgroundTransparency = 1 RedHue.Position = UDim2.new(0.100000001, 0, 0.400000006, 0) RedHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0) RedHue.Font = Enum.Font.SourceSans RedHue.FontSize = Enum.FontSize.Size24 RedHue.Text = "RED Hue Value: " RedHue.TextColor3 = Color3.new(1, 1, 1) RedHue.TextScaled = true RedHue.TextSize = 20 RedHue.TextStrokeColor3 = Color3.new(1, 0, 0) RedHue.TextStrokeTransparency = 0.75 RedHue.TextWrapped = true GreenHue.Name = "GreenHue" GreenHue.Parent = CustomizeGui GreenHue.BackgroundColor3 = Color3.new(1, 1, 1) GreenHue.BackgroundTransparency = 1 GreenHue.Position = UDim2.new(0.100000001, 0, 0.5, 0) GreenHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0) GreenHue.Font = Enum.Font.SourceSans GreenHue.FontSize = Enum.FontSize.Size24 GreenHue.Text = "GREEN Hue Value:" GreenHue.TextColor3 = Color3.new(1, 1, 1) GreenHue.TextScaled = true GreenHue.TextSize = 20 GreenHue.TextStrokeColor3 = Color3.new(0, 1, 0) GreenHue.TextStrokeTransparency = 0.75 GreenHue.TextWrapped = true RedInput.Name = "RedInput" RedInput.Parent = CustomizeGui RedInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) RedInput.BackgroundTransparency = 0.5 RedInput.BorderSizePixel = 0 RedInput.Position = UDim2.new(0.419999987, 0, 0.425000007, 0) RedInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) RedInput.Font = Enum.Font.SourceSans RedInput.FontSize = Enum.FontSize.Size14 RedInput.Text = "255" RedInput.TextColor3 = Color3.new(1, 1, 1) RedInput.TextSize = 14 RedInput.TextStrokeTransparency = 0 BlueHue.Name = "BlueHue" BlueHue.Parent = CustomizeGui BlueHue.BackgroundColor3 = Color3.new(1, 1, 1) BlueHue.BackgroundTransparency = 1 BlueHue.Position = UDim2.new(0.100000001, 0, 0.600000024, 0) BlueHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0) BlueHue.Font = Enum.Font.SourceSans BlueHue.FontSize = Enum.FontSize.Size24 BlueHue.Text = "BLUE Hue Value:" BlueHue.TextColor3 = Color3.new(1, 1, 1) BlueHue.TextScaled = true BlueHue.TextSize = 20 BlueHue.TextStrokeColor3 = Color3.new(0, 0, 1) BlueHue.TextStrokeTransparency = 0.75 BlueHue.TextWrapped = true TrailTransparency.Name = "TrailTransparency" TrailTransparency.Parent = CustomizeGui TrailTransparency.BackgroundColor3 = Color3.new(1, 1, 1) TrailTransparency.BackgroundTransparency = 1 TrailTransparency.Position = UDim2.new(0.090000001, 0, 0.700000024, 0) TrailTransparency.Size = UDim2.new(0.310000012, 0, 0.100000001, 0) TrailTransparency.Font = Enum.Font.SourceSans TrailTransparency.FontSize = Enum.FontSize.Size24 TrailTransparency.Text = "Trail Transparency:" TrailTransparency.TextColor3 = Color3.new(1, 1, 1) TrailTransparency.TextScaled = true TrailTransparency.TextSize = 20 TrailTransparency.TextStrokeColor3 = Color3.new(0, 0, 0) TrailTransparency.TextWrapped = true GreenInput.Name = "GreenInput" GreenInput.Parent = CustomizeGui GreenInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) GreenInput.BackgroundTransparency = 0.5 GreenInput.BorderSizePixel = 0 GreenInput.Position = UDim2.new(0.419999987, 0, 0.524999976, 0) GreenInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) GreenInput.Font = Enum.Font.SourceSans GreenInput.FontSize = Enum.FontSize.Size14 GreenInput.Text = "255" GreenInput.TextColor3 = Color3.new(1, 1, 1) GreenInput.TextSize = 14 GreenInput.TextStrokeTransparency = 0 TransInput.Name = "TransInput" TransInput.Parent = CustomizeGui TransInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) TransInput.BackgroundTransparency = 0.5 TransInput.BorderSizePixel = 0 TransInput.Position = UDim2.new(0.419999987, 0, 0.725000024, 0) TransInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) TransInput.Font = Enum.Font.SourceSans TransInput.FontSize = Enum.FontSize.Size14 TransInput.Text = "50" TransInput.TextColor3 = Color3.new(1, 1, 1) TransInput.TextSize = 14 TransInput.TextStrokeTransparency = 0 BlueInput.Name = "BlueInput" BlueInput.Parent = CustomizeGui BlueInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255) BlueInput.BackgroundTransparency = 0.5 BlueInput.BorderSizePixel = 0 BlueInput.Position = UDim2.new(0.419999987, 0, 0.625, 0) BlueInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0) BlueInput.Font = Enum.Font.SourceSans BlueInput.FontSize = Enum.FontSize.Size14 BlueInput.Text = "255" BlueInput.TextColor3 = Color3.new(1, 1, 1) BlueInput.TextSize = 14 BlueInput.TextStrokeTransparency = 0 Message.Name = "Message" Message.Parent = CustomizeGui Message.BackgroundColor3 = Color3.new(1, 1, 1) Message.BackgroundTransparency = 1 Message.Position = UDim2.new(0, 0, 0.2500004, 0) Message.Size = UDim2.new(1, 0, 0.100000006, 0) Message.Font = Enum.Font.SourceSans Message.FontSize = Enum.FontSize.Size18 Message.Text = "|| Inputs must be values ||" Message.TextColor3 = Color3.new(1, 1, 1) Message.TextScaled = true Message.TextSize = 15 Message.TextStrokeTransparency = 0.75 Message.TextWrapped = true local attun = Instance.new("Attachment", knife) attun.Position = Vector3.new(0, 0.1, -1.75) local atdos = Instance.new("Attachment", knife) atdos.Position = Vector3.new(0, -0.1, 0.5) local trail = Instance.new("Trail", knife) trail.LightEmission = 0.5 trail.Attachment0 = attun trail.Attachment1 = atdos trail.Lifetime = 0.175 trail.MinLength = 0 trail.Enabled = false function updatez() local rc = tonumber(RedInput.Text) local gc = tonumber(GreenInput.Text) local bc = tonumber(BlueInput.Text) local tcupd = tonumber(TransInput.Text) if rc == nil then rc = 0 end if gc == nil then gc = 0 end if bc == nil then bc = 0 end if tcupd == nil then tcupd = 0 end local tc = tcupd/100 Color.BackgroundColor3 = Color3.fromRGB(rc,gc,bc) ClosestColor.Text = "Your color is closest to "..tostring(BrickColor.new(Color3.fromRGB(rc,gc,bc))) obj32.Color = Color3.fromRGB(rc,gc,bc) obj33.Color = Color3.fromRGB(rc,gc,bc) obj34.Color = Color3.fromRGB(rc,gc,bc) obj35.Color = Color3.fromRGB(rc,gc,bc) obj36.Color = Color3.fromRGB(rc,gc,bc) obj37.Color = Color3.fromRGB(rc,gc,bc) obj38.Color = Color3.fromRGB(rc,gc,bc) trail.Color = ColorSequence.new(Color3.fromRGB(rc, gc, bc)) trail.Transparency = NumberSequence.new(tc) TrailTransparency.TextStrokeTransparency = tc end RedInput.Changed:connect(function(val) if val == "Text" and tonumber(RedInput.Text) then RedInput.Text = tostring(tonumber(RedInput.Text)) if tonumber(RedInput.Text) > 255 then RedInput.Text = '255' end elseif val == "Text" then RedInput.Text = "" end updatez() end) GreenInput.Changed:connect(function(val) if val == "Text" and tonumber(GreenInput.Text) then GreenInput.Text = tostring(tonumber(GreenInput.Text)) if tonumber(GreenInput.Text) > 255 then GreenInput.Text = '255' end elseif val == "Text" then GreenInput.Text = "" end updatez() end) BlueInput.Changed:connect(function(val) if val == "Text" and tonumber(BlueInput.Text) then BlueInput.Text = tostring(tonumber(BlueInput.Text)) if tonumber(BlueInput.Text) > 255 then BlueInput.Text = '255' end elseif val == "Text" then BlueInput.Text = "" end updatez() end) TransInput.Changed:connect(function(val) if val == "Text" and tonumber(TransInput.Text) then TransInput.Text = tostring(tonumber(TransInput.Text)) if tonumber(TransInput.Text) > 100 then TransInput.Text = '100' end elseif val == "Text" then TransInput.Text = "" end updatez() end) Close.MouseButton1Click:connect(function() if lerpz == false then lerpz = true if Close.Text ~= "+" then CustomizeGui:TweenPosition(UDim2.new(-0.45,0,0.5,0,Enum.EasingDirection.Out,Enum.EasingStyle.Quint,2)) for **1,10 do Close.TextTransparency = i/10 Close.TextStrokeTransparency = i/10 wait(0.01) end Close.Text = "+" for **1,10 do Close.TextTransparency = (10-i+1)/10 Close.TextStrokeTransparency = (10-i+1)/10 wait(0.01) end lerpz = false else CustomizeGui:TweenPosition(UDim2.new(0,0,0.5,0,Enum.EasingDirection.Out,Enum.EasingStyle.Quint,2)) for **1,10 do Close.TextTransparency = i/10 Close.TextStrokeTransparency = i/10 wait(0.01) end Close.Text = "X" for **1,10 do Close.TextTransparency = (10-i+1)/10 Close.TextStrokeTransparency = (10-i+1)/10 wait(0.01) end lerpz = false end end end) MusicOption.MouseButton1Click:connect(function() if canbackgroundmusic == true then canbackgroundmusic = false MusicOption.BackgroundColor3 = Color3.new(1, 0, 0) else canbackgroundmusic = true MusicOption.BackgroundColor3 = Color3.new(0, 1, 0) end end) ScreenOption.MouseButton1Click:connect(function() if cancolorfilter == true then cancolorfilter = false ScreenOption.BackgroundColor3 = Color3.new(1, 0, 0) else cancolorfilter = true ScreenOption.BackgroundColor3 = Color3.new(0, 1, 0) end end) function equip() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') then acting = true local arm = me["Right Arm"] local arm2 = me["Left Arm"] local tors = me.Torso local weld = Instance.new('Weld',arm) weld.Part0 = arm weld.Part1 = tors weld.C0 = CFrame.new(-1.5,0,0) local weld2 = Instance.new("Weld", arm2) weld2.Part0 = arm2 weld2.Part1 = tors weld2.C0 = CFrame.new(1.5, 0, 0) wait(0.001) for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-0.2,0.2,-0.5)*CFrame.Angles(0,-3.1,0.9),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0.6, 0) * CFrame.Angles(0,0,0.5),i) wait(0.001) end wait(0.15) trail.Enabled = true for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-0.5,2,0)*CFrame.Angles(0,0,-1.55),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0, 0), i) wait(0.001) end trail.Enabled = false wait(0.2) for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end weld:Destroy() weld2:Remove() if tors ~= nil then rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso end end acting = false end) doit() end function kysnigga() if kyssing == true then return end kyssing = true acting = true decearingTHING = math.random(1, 100) if decearingTHING == 4 then decearingEGG = Instance.new("Sound", me.Torso) decearingEGG.SoundId = "rbxassetid://138084557" decearingEGG.PlaybackSpeed = math.random(10, 12) / 10 decearingEGG.TimePosition = 0.2 decearingEGG:Play() end me.Humanoid.WalkSpeed = 0 me.Humanoid.JumpPower = 0 local rightarm = Instance.new("Weld", me.Torso) rightarm.Part0 = me.Torso rightarm.Part1 = me["Right Arm"] rightarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0) local leftarm = Instance.new("Weld", me.Torso) leftarm.Part0 = me.Torso leftarm.Part1 = me["Left Arm"] leftarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-1.5, 0, 0) local tors = Instance.new("Weld", me.HumanoidRootPart) tors.Part0 = me.HumanoidRootPart tors.Part1 = me.Torso tors.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) local rightleg = Instance.new("Weld", me.Torso) rightleg.Part0 = me.Torso rightleg.Part1 = me["Right Leg"] rightleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0.5, -2, 0) local leftleg = Instance.new("Weld", me.Torso) leftleg.Part0 = me.Torso leftleg.Part1 = me["Left Leg"] leftleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-0.5, -2, 0) for i = 0, 1, 0.03 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-10), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-80), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-80), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), i) wait() end for i = 0, 1, 0.03 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(5), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, 0.15) * CFrame.Angles(math.rad(-95), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, 0.15) * CFrame.Angles(math.rad(-95), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0.3, -1.5) * CFrame.Angles(math.rad(90), 0, math.rad(-35)), i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0.3, -1.5) * CFrame.Angles(math.rad(90), 0, math.rad(35)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i) wait() end local bleedzer = Instance.new('Part',me.Torso) bleedzer.CFrame = me.Torso.CFrame bleedzer.Size = Vector3.new(0.1,0.1,0.1) bleedzer.Transparency = 1 bleedzer.CanCollide = false local weld = Instance.new('Weld',bleedzer) weld.Part0 = bleedzer weld.Part1 = me.Torso weld.C0= CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,0) local woodpekker = coroutine.wrap(function() bleed(bleedzer) end) woodpekker() audio.SoundId = "rbxassetid://199977936" audio.PlaybackSpeed = 1.5 audio:Play() audio2.SoundId = "rbxassetid://220834019" audio2.PlaybackSpeed = 1 audio2.TimePosition = 0.1 audio2:Play() for i = 0, 1, 0.1 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0, 0) * CFrame.Angles(math.rad(70), 0, math.rad(-35)), i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0, 0) * CFrame.Angles(math.rad(70), 0, math.rad(35)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i) wait() end wait(1) audio.SoundId = "rbxassetid://210943487" audio.TimePosition = 0.2 audio.PlaybackSpeed = 0.75 audio:Play() for i = 0, 1, 0.03 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0.3, -1.5) * CFrame.Angles(math.rad(70), 0, math.rad(-35)), i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0.3, -1.5) * CFrame.Angles(math.rad(70), 0, math.rad(35)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i) wait() end for i = 0, 1, 0.03 do rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, -0.4) * CFrame.Angles(math.rad(30), 0, math.rad(0)), i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(math.rad(30), 0, math.rad(0)), i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0), i) wait() end wait(0.24) if me:FindFirstChildOfClass('Humanoid') then me:FindFirstChildOfClass('Humanoid').Health = 0 end wait(0.01) killz(me,me.Torso.Name,nil,nil,true) tors:Remove() rightarm:Remove() rightleg:Remove() leftleg:Remove() leftarm:Remove() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso torsojoint:Clone().Parent = me.HumanoidRootPart lefthipz:Clone().Parent = me.Torso righthipz:Clone().Parent = me.Torso me.Humanoid.JumpPower = 50 me.Humanoid.WalkSpeed = 16 acting = false canClick = true doing = false hit = false kyssing = false if decearingTHING == 4 then decearingEGG:Remove() end end function bleedout() local doit = coroutine.wrap(function() local targe = grabbed local num = 0 while targe and targe:FindFirstChildOfClass('Humanoid') and targe:FindFirstChildOfClass('Humanoid').Health > 0 and num < 11 do if targe.Head:FindFirstChild('Died') then tone = math.random(6, 12) / 10 targe.Head.Died.PlaybackSpeed = tone targe.Head.Died:Play() else local deathsound = Instance.new('Sound',targe.Head) deathsound.Name = "Died" deathsound.SoundId = 'rbxasset://sounds/uuhhh.mp3' deathsound.Volume = 0.65 deathsound.EmitterSize = 5 deathsound.MaxDistance = 150 tone = math.random(5, 15) / 10 targe.Head.Died.PlaybackSpeed = tone targe.Head.Died:Play() end targe:FindFirstChildOfClass('Humanoid').Health = targe:FindFirstChildOfClass('Humanoid').Health - 7 num = num+1 wait(0.325) end targe:FindFirstChildOfClass('Humanoid').Health = 0 wait() killz(targe,'Head',nil,nil,false,true) wait(2) targe:Remove() end) doit() end function liedown() local doit = coroutine.wrap(function() local targe = grabbed wait(2) if targe and targe:FindFirstChildOfClass('Humanoid') then targe:FindFirstChildOfClass('Humanoid').PlatformStand = false end end) doit() end function grab() local doit = coroutine.wrap(function() acting = true me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 3 local arm = me["Right Arm"] local tors = me.Torso local arm2 = me["Left Arm"] local humanroot = me.HumanoidRootPart local weld2 = Instance.new('Weld',arm) weld2.Part0 = arm weld2.Part1 = tors weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) local weld3 = Instance.new('Weld',arm2) weld3.Part0 = arm2 weld3.Part1 = tors weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0) for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or humanroot == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.2,1.3,0)*CFrame.Angles(0,0,1.2),i) knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), -1.55) * CFrame.new(0, 0.95, 0) wait(0.01) end grabbing = true trail.Enabled = true for i = 0,1,0.10 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or humanroot == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.5, 0, -1.3), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.5, 0, 1.1), i) wait(0.01) end trail.Enabled = false wait(0.5) grabbing = false me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 3 if grabbed == nil then for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i) knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0) wait(0.001) end weld2:Destroy() weld3:Destroy() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true end end) doit() end function kill() paralyzed = false if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then hardrelease() return end targetweld = grabbed.Torso.TargetWeld targetweld2 = nil local reee = grabbed:FindFirstChild("Left Arm") if reee and reee:FindFirstChild("Weld") then targetweld2 = reee.Weld end for i, v in pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = true end end targetweld3pt = grabbed:FindFirstChild("Right Arm") local targetrightshoulder = rightshoulder local targetleftshoulder = leftshoulder local targetweld3 = Instance.new("Weld", targetweld3pt) targetweld3.Part0 = grabbed.Torso targetweld3.Part1 = targetweld3pt targetweld3.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0) local doit = coroutine.wrap(function() local arm = me["Right Arm"] local tors = grabbed.Torso local arm2 = me["Left Arm"] if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2 = arm:FindFirstChildOfClass('Weld') local weld3 = arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.9, 0, -1.4), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 0.5, -0.5)* CFrame.Angles(-1.5, 0.4, 1.1), i) wait(0.01) end audio:Stop() audio.SoundId = "rbxassetid://517040733" tone = math.random(1, 3) if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0.3 end if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 end if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0.2 end audio:Play() local bleedpart = Instance.new("Part", grabbed) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = grabbed.Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", grabbed.Torso) bleedpartweld.Part0 = grabbed.Torso bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8) local coru=coroutine.wrap(function() bleed(bleedpart) end) coru() local slightthrow = Instance.new("BodyThrust", grabbed.Torso) slightthrow.Force = Vector3.new(0, 0, -2500) local slightthrow2 = Instance.new("BodyAngularVelocity", grabbed.Torso) slightthrow2.AngularVelocity = Vector3.new(0, -1000, 0) slightthrow2.MaxTorque = Vector3.new(1000, 1000, 1000) if grabbed:FindFirstChildOfClass('Humanoid') then grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true end killz(grabbed,'Left Leg') killz(grabbed,'Left Arm') killz(grabbed,'Right Leg') killz(grabbed,'Right Arm') trail.Enabled = true for i = 0,1,0.2 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 1.7, -0.5)* CFrame.Angles(-0.25, 0, -1.4), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1.6, -0.5)* CFrame.Angles(-1.5, -1, 1.1), i) wait(0.01) end trail.Enabled = false bleedout() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso grabbed = nil if humanroot:FindFirstChild('Holder') then humanroot.Holder:Destroy() end wait(0.2) slightthrow:Remove() slightthrow2:Remove() for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5, 0, 0)* CFrame.Angles(0, 0, 0), i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5, 0, 0)* CFrame.Angles(0, 0, 0), i) knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0) wait(0.01) end weld2:Destroy() weld3:Destroy() targetweld = nil targetweld2 = nil targetweld3 = nil rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true doing = false end) doit() end function finish() if finishing == true then return end finishing = true acting = true decearingTHING = math.random(1, 100) if decearingTHING == 4 then decearingEGG = Instance.new("Sound", me.Torso) decearingEGG.SoundId = "rbxassetid://138084557" decearingEGG.PlaybackSpeed = math.random(10, 12) / 10 decearingEGG.TimePosition = 0.2 decearingEGG:Play() end me.Humanoid.WalkSpeed = 0 me.Humanoid.JumpPower = 0 local rightarm = Instance.new("Weld", me.Torso) rightarm.Part0 = me.Torso rightarm.Part1 = me["Right Arm"] rightarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0) local tors = Instance.new("Weld", me.HumanoidRootPart) tors.Part0 = me.HumanoidRootPart tors.Part1 = me.Torso tors.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0) local rightleg = Instance.new("Weld", me.Torso) rightleg.Part0 = me.Torso rightleg.Part1 = me["Right Leg"] rightleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0.5, -2, 0) local leftleg = Instance.new("Weld", me.Torso) leftleg.Part0 = me.Torso leftleg.Part1 = me["Left Leg"] leftleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-0.5, -2, 0) for i = 0, 1, 0.05 do tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -2, 0.2) * CFrame.Angles(math.rad(-15), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -2, 0.2) * CFrame.Angles(math.rad(-15), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, 0) * CFrame.Angles(math.rad(179), math.rad(179), 0), i) wait() end for **1,finishnum do local num1 = 0.5 local num2 = 0.5 local num3 = 0.25 if finishnum ~= 1 then num3 = 0 end trail.Enabled = true for i = 0, 1, num1 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-60), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1.5, 0) * CFrame.Angles(math.rad(0), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -0.7, -1) * CFrame.Angles(math.rad(10), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, -1) * CFrame.Angles(math.rad(160), math.rad(150), 0), i) wait() end wait() for i = 0, 1, num2 do tors.C0 = tors.C0:lerp(CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-20), 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1.5, 0) * CFrame.Angles(math.rad(-30), 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -0.7, -1) * CFrame.Angles(math.rad(-20), 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, 0.2) * CFrame.Angles(math.rad(250), math.rad(180), 0), i) wait() end trail.Enabled = false wait(num3) end wait() for i = 0, 1, 0.05 do tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0), i) rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0), i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), i) wait() end tors:Remove() rightarm:Remove() rightleg:Remove() leftleg:Remove() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso torsojoint:Clone().Parent = me.HumanoidRootPart lefthipz:Clone().Parent = me.Torso righthipz:Clone().Parent = me.Torso me.Humanoid.JumpPower = 50 me.Humanoid.WalkSpeed = 16 acting = false canClick = true doing = false hit = false finishing = false if decearingTHING == 4 then decearingEGG:Remove() end end function throw() if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then return end paralyzed = false targetweld = grabbed.Torso.TargetWeld local ree = grabbed:FindFirstChild("Left Arm") targetweld2 =nil if ree and ree:FindFirstChild("Weld") then targetweld2 = ree.Weld end for i, v in pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = true end end local doit = coroutine.wrap(function() local arm = me["Right Arm"] local tors = grabbed.Torso local arm2 = me["Left Arm"] local targrightshoulder = rightshoulder local targleftshoulder = leftshoulder if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2 = arm:FindFirstChildOfClass('Weld') local weld3 = arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart for i = 0,1,0.2 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 1.7, -0.5)* CFrame.Angles(-0.25, 1, -1.4), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1.6, -0.5)* CFrame.Angles(-1.5, -1, 1.1), i) targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0, 0, 0), i) if targetweld2 then targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0, 0)*CFrame.Angles(0, 0, 0), i) end wait(0.01) end audio:Stop() audio.SoundId = "rbxassetid://536642316" tone = math.random(1, 3) if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0.08 end if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 end if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0.12 end audio:Play() local slightthrow = Instance.new("BodyVelocity", grabbed.Torso) slightthrow.Velocity = Vector3.new(0,20,0)+(me.Torso.CFrame.lookVector*20) slightthrow.P = 5000 slightthrow.MaxForce = Vector3.new(9000001,9000001,9000001) local point = grabbed.Torso.Position local aaaaaa = grabbed liedown() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso grabbed = nil if humanroot:FindFirstChild('Holder') then humanroot.Holder:Destroy() end local coru = coroutine.wrap(function() while aaaaaa and aaaaaa:FindFirstChild('Torso') and (aaaaaa.Torso.Position-point).magnitude < 5 do wait(0.001) end slightthrow:Remove() end) coru() for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i) wait(0.01) end weld2:Destroy() weld3:Destroy() targetweld:Remove() if targetweld2 then targetweld2:Remove() end if rightshoulder then rightshoulder:Clone().Parent = tors end if leftshoulder then leftshoulder:Clone().Parent = tors end headweld:Clone().Parent = tors rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true doing = false end) doit() end cfn,ang,mr,int=CFrame.new,CFrame.Angles,math.rad,Instance.new bc=BrickColor.new local minimumsize = Vector3.new(0.7,0.7,0.7) local surface_between_splitted_parts = 'SmoothNoOutlines' local fragmentable = workspace local list = {} local brickcount = 0 local storage = {} local fillup = 1000 local maximumstorage = 2000 local storage_position = Vector3.new(0,0,5000) local stored_partsize = Vector3.new(1,1,1) local parts_created_per_frame = 5 local minimumsize = Vector3.new(0.7,0.7,0.7) local surface_between_splitted_parts = 'SmoothNoOutlines' local fragmentable = workspace local list = {} local brickcount = 0 local storage = {} local fillup = 1000 local maximumstorage = 2000 local storage_position = Vector3.new(0,0,5000) local stored_partsize = Vector3.new(1,1,1) local parts_created_per_frame = 5 function fragmentate(cframe,size,color,explosion_position,explosion_blastradius,backsurface,bottomsurface,frontsurface,leftsurface,rightsurface,topsurface,transparency,reflectance,material) local xi = size.X >= minimumsize.X*(1+explosion_blastradius/16) and 2 or 1 local yi = size.Y >= minimumsize.Y*(1+explosion_blastradius/16) and 2 or 1 local zi = size.Z >= minimumsize.Z*(1+explosion_blastradius/16) and 2 or 1 if xi == 1 and yi == 1 and zi == 1 or (cframe.p-explosion_position).magnitude > size.magnitude/2 + explosion_blastradius then if xi == 1 and yi == 1 and zi == 1 then return end if #storage > 0 then local p = storage[1] p.BrickColor = color p.Size = size p.Anchored = false p.BackSurface = backsurface p.BottomSurface = bottomsurface p.FrontSurface = frontsurface p.LeftSurface = leftsurface p.RightSurface = rightsurface p.TopSurface = topsurface p.Transparency = transparency p.CFrame = cframe p.Reflectance = reflectance p.Material = material game:GetService('Debris'):AddItem(p,30) p:BreakJoints() table.remove(storage,1) else local p = Instance.new("Part",fragmentable) p.BrickColor = color p.FormFactor = "Custom" p.Size = size p.BackSurface = backsurface p.BottomSurface = bottomsurface p.FrontSurface = frontsurface p.LeftSurface = leftsurface p.RightSurface = rightsurface p.TopSurface = topsurface p.Transparency = transparency p.Material = material if p.Transparency>0.285 then p.Anchored = false else p.Anchored=false p.Material='Wood' game:GetService('Debris'):AddItem(p,10) end p.CFrame = cframe p.Reflectance = reflectance p:BreakJoints() end return end local mody = math.random(-125,125)/1000 for y = 1,yi do if math.random()> 0.5 then local modx = math.random(-125,125)/1000 for x = 1,xi do local modz = math.random(-125,125)/1000 for z = 1,zi do --offset = x/xi-0.75+modx) fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)), Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y, zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z or mustardfoot_was_here),color,explosion_position,explosion_blastradius, z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface, z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface, y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance,material) end end else local modz = math.random(-125,125)/1000 for z = 1,zi do local modx = math.random(-125,125)/1000 for x = 1,xi do fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)), Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y, zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z),color,explosion_position,explosion_blastradius, z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface, z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface, y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance,material) end end end end end function start_fragmentation(position,radius,nuh) local search = Region3.new(position-Vector3.new(radius,radius,radius)*1.1,position+Vector3.new(radius,radius,radius)*1.1) repeat local finish = false local parts = workspace:FindPartsInRegion3WithIgnoreList(search,list,100) for i = 1,#parts do table.insert(list,1,parts[i]) end finish = true until #parts < 100 and finish local t = tick() for i = 1,#list do local p = list[i] if p:IsA('UnionOperation') == false and p:IsA('CornerWedgePart') == false and p:IsA('TrussPart') == false and p:IsA('WedgePart') == false and p.Parent and p.Parent ~= obj1 and p.Parent.Name ~= "Projectile" and p:IsDescendantOf(fragmentable) and p:GetMass()<50000 and p.Transparency>0.285 and p.Name~='Base' and p.Parent:FindFirstChildOfClass('Humanoid') == nil and p.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and p:IsDescendantOf(me)==false then fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material) if #storage < maximumstorage and p.Shape == "Block" then p.Anchored = false p.FormFactor = "Custom" p.Size = stored_partsize p.Position = storage_position table.insert(storage,1,p) else p:Destroy() end end if nuh == false and p.Parent and p.Parent ~= obj1 and p.Parent.Name ~= "Projectile" and p:IsDescendantOf(fragmentable) and p:GetMass()<53000 and p.Transparency<0.05 and p.Name~='Base' and tostring(p.Material)=='Enum.Material.Wood' and p:IsDescendantOf(me)==false then fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material) if #storage < maximumstorage and p.Shape == "Block" then p.Anchored = false p.Material='Wood' p.FormFactor = "Custom" p.Size = stored_partsize p.Position = storage_position table.insert(storage,1,p) else p:Destroy() end end end list = {} end function fling() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') then acting = true for **1,finishnum do local weld2 = Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) if finishnum == 1 then for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i) wait(0.01) end end audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() if finishnum == 1 then for i = 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i) wait(0.001) end end weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone() for i, v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) knofe:FindFirstChild("Trail", true).Enabled = true local heck = Instance.new('BodyVelocity',knofe.Grab) heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120 local coru = coroutine.wrap(function() wait(0.45) if heck then heck:Destroy() end end) coru() local able = true knofe["big ass knife"].Touched:connect(function(hit) if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Transparency < 1 and knofe.Grab.CanCollide == false and hit.Parent ~= me and hit.Parent.Parent ~= me then local thing = hit.Parent:FindFirstChildOfClass('Humanoid') local ree = hit.Parent if thing == nil then ree = hit.Parent.Parent end if ree:FindFirstChildOfClass('Humanoid').Health > 0 then knofe:FindFirstChild("Trail", true).Enabled = false game:GetService('Debris'):AddItem(knofe,5) tone = math.random(1, 3) local sound = Instance.new('Sound',knofe.Grab) if tone == 1 then sound.SoundId = "rbxassetid://220833967" end if tone == 2 then sound.SoundId = "rbxassetid://220833976" end if tone == 3 then sound.SoundId = "rbxassetid://220834000" end sound.PlaybackSpeed = 1 sound:Play() for i, v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true v.Anchored = true end end hit.Anchored = true if ree:FindFirstChildOfClass('Humanoid') and hit.Name == "Torso" or hit.Name == "Head" then ree:FindFirstChildOfClass('Humanoid').Health = 0 end wait() killz(ree,hit.Name,knofe) else knofe:FindFirstChild("Trail", true).Enabled = false heck.Velocity = Vector3.new(0,0,0) heck:Destroy() game:GetService('Debris'):AddItem(knofe,5) tone = math.random(1, 3) local sound = Instance.new('Sound',knofe.Grab) if tone == 1 then sound.SoundId = "rbxassetid://220833967" end if tone == 2 then sound.SoundId = "rbxassetid://220833976" end if tone == 3 then sound.SoundId = "rbxassetid://220834000" end sound.PlaybackSpeed = 1 sound:Play() for i, v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end hit.Anchored = true wait(0.001) hit.Anchored = false for i, v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end if knofe then local coru = coroutine.wrap(function() if hit then local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 = knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() end end) coru() end end elseif hit.Parent and hit.Parent ~= me and hit.Parent.Parent ~= me and hit.CanCollide and knofe.Grab.CanCollide == false then if hit.Transparency and (hit.Transparency<=0.285 or hit:GetMass()<=3000) then knofe:FindFirstChild("Trail", true).Enabled = false local sound = Instance.new('Sound',knofe.Grab) sound.SoundId = 'rbxassetid://267585646' sound:Play() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = true end end wait() heck.Velocity = Vector3.new(0,0,0) heck:Destroy() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 = knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end game:GetService('Debris'):AddItem(knofe,5) for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true end end end if hit.Parent and hit.Transparency>0.285 and able == true and hit:GetMass()<3000 and hit.Parent:FindFirstChildOfClass('Humanoid') == nil and (hit.Parent.Parent == nil or hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil) then knofe:FindFirstChild("Trail", true).Enabled = false able = false local sound = Instance.new('Sound',knofe.Grab) sound.SoundId = 'rbxassetid://144884907' sound:Play() local coru = coroutine.wrap(function() start_fragmentation(knofe["big ass knife"].Position,1.25,knofe) end) coru() end end end) if finishnum == 1 then for i= 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end else for i= 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end end for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso end acting = false canClick = true end end) doit() end function instasplode() local coru = coroutine.wrap(function() acting = true for **1,1 do local weld2 = Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) if finishnum == 1 then for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i) wait(0.01) end end weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0) audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() if finishnum == 1 then for i = 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i) wait(0.001) end end weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone() for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) knofe:FindFirstChild("Trail", true).Enabled = false fireofjesUS = Instance.new("Fire", knofe.Grab) local heck = Instance.new('BodyVelocity',knofe.Grab) heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120 local coru = coroutine.wrap(function() wait(0.45) if heck then heck:Destroy() end end) coru() knofe["big ass knife"].Touched:connect(function(hit) if hit.Parent ~= me and hit.Parent.Parent ~= me and hit.Transparency < 1 and knofe.Grab.CanCollide == false then heck.Velocity = Vector3.new(0,0,0) heck:Destroy() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true end end local hum = hit.Parent:FindFirstChildOfClass('Humanoid') if hum == nil then hum = hit.Parent.Parent:FindFirstChildOfClass('Humanoid') end if knofe then local coru = coroutine.wrap(function() if hit then local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 = knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() end end) coru() end local sound = Instance.new('Sound',knofe.Grab) sound.Name = "BOOM" sound.EmitterSize = 25 sound.SoundId = 'rbxassetid://476477344' sound.Volume = 0.5 sound:Play() local exppart = Instance.new("Part", game.Workspace) exppart.Size = Vector3.new(0.2, 0.2, 0.2) exppart.Anchored = true exppart.CanCollide = false exppart.CFrame = CFrame.new(knofe.Grab.CFrame.p) exppart.Transparency = 1 local expaccent = Instance.new("ParticleEmitter", exppart) expaccent.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))}) expaccent.LightEmission = 0.2 expaccent.LightInfluence = 0.3 expaccent.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)}) expaccent.Acceleration = Vector3.new(0, 30, 0) expaccent.Drag = 15 expaccent.LockedToPart = false expaccent.Lifetime = NumberRange.new(0.5, 1.5) expaccent.Rate = 2000 expaccent.Speed = NumberRange.new(0,0) expaccent.SpreadAngle = Vector2.new(360, 360) expaccent:Clone().Parent = exppart expaccent:Clone().Parent = exppart local exp = Instance.new('Explosion',game.Workspace) exp.Position = knofe["big ass knife"].Position exp.ExplosionType = Enum.ExplosionType.NoCraters exp.BlastRadius = 5 exp.Visible = false exp.BlastPressure = 0 exp.DestroyJointRadiusPercent = 0 exp.Hit:connect(function(hit) if hit.Parent and hit.Parent ~= me and hit.Parent.Name ~= "bitch ass knife" then wait(0.001) tgt = hit local coru=coroutine.wrap(function(tgtt) local fireofgods = Instance.new("Fire", tgtt) fireofgods.Size = 0 fireofgods.Heat = 0 local fireofgodsaccent = expaccent:Clone() fireofgodsaccent.Parent = hit fireofgodsaccent.Rate = 0 fireofgodsaccent.Speed = NumberRange.new(5, 50) fireofgodsaccent.SpreadAngle = Vector2.new(45, 45) fireofgodsaccent.Acceleration = Vector3.new(0, 20, 0) while fireofgods.Size < 10 do fireofgods.Size = fireofgods.Size + 0.1 fireofgods.Heat = fireofgods.Heat + 0.1 fireofgodsaccent.Rate = fireofgodsaccent.Rate + 1 wait() end if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') == nil and hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil then hit:BreakJoints() elseif hit.Parent and hit.Parent:IsA('Accessory') then for i,v in pairs(hit:GetChildren()) do if v:IsA('SpecialMesh') then v.TextureId = "" end end end hit.BrickColor = BrickColor.new("Black") for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:Destroy() end end while fireofgods.Size > 5 do fireofgods.Size = fireofgods.Size - 0.1 fireofgods.Heat = fireofgods.Heat - 0.1 wait() end fireofgods:Destroy() if hit.Parent then if hit.Parent:FindFirstChildOfClass('Humanoid') == nil and hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil then local p = hit fragmentate(p.CFrame,p.Size,p.BrickColor,p.Position,0.01,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material) hit:Remove() elseif hit.Parent:FindFirstChildOfClass('Humanoid') ~= nil then print(hit.Name) if hit.Name == "Torso" or hit.Name == "Head" then print('ohhh YAAAA') hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0 end wait() killz(hit.Parent,hit.Name,nil,nil,false,false,true) end end end) coru(tgt) end end) local explosionaccenttimeout = coroutine.wrap(function() wait(0.2) for i, exploodn in pairs(exppart:GetChildren()) do exploodn.Enabled = false end wait(2) for i, exploodn in pairs(exppart:GetChildren()) do exploodn:Remove() end end) explosionaccenttimeout() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end exp.AncestryChanged:connect(function() knofe:Destroy() end) coru() end end) if finishnum == 1 then for i= 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end else wait(0.1) end weld2.C0 = CFrame.new(-1.5,0,0) for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso end acting = false canClick = true end) coru() end function fireworkit() local coru = coroutine.wrap(function() acting = true local ree = 1 if finishnum > 1 then ree = 3 end for **1,ree do local weld2 = Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0) audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone() for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end local sound = Instance.new('Sound',knofe.Grab) sound.Volume = 0.25 sound.EmitterSize = 200 sound.MaxDistance = 300 sound.SoundId = 'rbxassetid://551051176' sound:Play() knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) local partic = Instance.new('ParticleEmitter',knofe.Grab) partic.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.4,Color3.fromRGB(255,125,0)),ColorSequenceKeypoint.new(0.8,Color3.new(1,1,0)),ColorSequenceKeypoint.new(1,Color3.new(1,1,1))}) partic.LightEmission = 0.5 partic.LightInfluence = 0 partic.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5),NumberSequenceKeypoint.new(1,0.15)}) partic.Rotation = NumberRange.new(0,90) partic.SpreadAngle = Vector2.new(5,5) partic.Speed = NumberRange.new(20) partic.Texture = 'rbxassetid://603193846' partic.EmissionDirection = Enum.NormalId.Left partic.Lifetime = NumberRange.new(0.5,1) partic.Rate = 100 local heck = Instance.new('BodyVelocity',knofe.Grab) heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*240 knofe["big ass knife"].Touched:connect(function(hit) sound:Destroy() local sound2 = Instance.new('Sound',workspace) sound2.SoundId = 'rbxassetid://138080762' sound2:Play() if heck then heck:Destroy() end for i,v in pairs(knofe:GetChildren()) do v.Anchored = true end partic.Enabled = false local colorscheme = math.random(1,4) --1 - red & orange --2 - blue & pink --3 - green & purple --4 - blue, red, white local colar1 = Color3.fromRGB(255,0,0) local colar2 = Color3.fromRGB(255,125,0) local colar3 = Color3.fromRGB(255,255,255) if colorscheme == 2 then colar1 = Color3.fromRGB(0,132,255) colar2 = Color3.fromRGB(243,105,255) elseif colorscheme == 3 then colar1 = Color3.fromRGB(76,255,0) colar2 = Color3.fromRGB(128,0,255) elseif colorscheme == 4 then colar2 = Color3.fromRGB(0,132,255) end local partic2 = Instance.new('ParticleEmitter',knofe.Grab) partic2.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar1),ColorSequenceKeypoint.new(1,colar1)}) partic2.LightEmission = 0.5 partic2.LightInfluence = 0 partic2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5),NumberSequenceKeypoint.new(1,0.1)}) partic2.Rotation = NumberRange.new(0,90) partic2.SpreadAngle = Vector2.new(180,180) partic2.Speed = NumberRange.new(20) partic2.Texture = 'rbxassetid://603193846' partic2.EmissionDirection = Enum.NormalId.Right partic2.Lifetime = NumberRange.new(2,2.5) partic2.Rate = 1000 partic2.Drag = 1 local partic3 = partic2:Clone() partic3.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar2),ColorSequenceKeypoint.new(1,colar2)}) partic3.Parent = knofe.Grab if colorscheme == 4 then local partic4 = partic2:Clone() partic4.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar3),ColorSequenceKeypoint.new(1,colar3)}) partic4.Parent = knofe.Grab end wait(1) for i,v in pairs(knofe.Grab:GetChildren()) do if v:IsA('ParticleEmitter') then v.Enabled = false end end sound:Destroy() wait(2) knofe:Destroy() end) wait(0.1) weld2.C0 = CFrame.new(-1.5,0,0) for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso end acting = false canClick = true end) coru() end function paralyze() local coru = coroutine.wrap(function() if paralyzed == true then return end paralyzed = true local arm = me["Right Arm"] local tors = grabbed.Torso local arm2 = me["Left Arm"] if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2 = arm:FindFirstChildOfClass('Weld') local weld3 = arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart for i = 0,1,0.075 do weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-2, 0, -1.5), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.4, 0, 1.1), i) wait(0.01) end for i = 0,1,0.30 do weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-0.75, 0, -1.75), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.4, 0, 1.1), i) wait(0.01) end killz(grabbed,'Left Leg') killz(grabbed,'Left Arm') killz(grabbed,'Right Leg') killz(grabbed,'Right Arm') for i, v in pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = false end end audio:Stop() audio.SoundId = "rbxassetid://2801263" tone = math.random(1, 3) if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0 end if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0 end if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0 end audio:Play() local bleedpart = Instance.new("Part", grabbed) bleedpart.Size = Vector3.new(0.2, 0.2, 0.2) bleedpart.Color = Color3.new(115/225, 115/225, 115/225) bleedpart.CanCollide = false bleedpart.Position = grabbed.Head.Position + Vector3.new(0, 1, 0) bleedpart.Transparency = 1 local bleedpartweld = Instance.new("Weld", grabbed.Torso) bleedpartweld.Part0 = grabbed.Torso bleedpartweld.Part1 = bleedpart bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8) local cuntruu=coroutine.wrap(function() bleed(bleedpart) end) local thicc = coroutine.wrap(function() wait(3) bleedpart:Remove() end) cuntruu() thicc() for i = 0,1,0.075 do weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.5, 0, -1.3), i) weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.5, 0, 1.1), i) wait(0.01) end acting = true canClick = true doing = false end) coru() end function explode() local coru = coroutine.wrap(function() acting = true for **1,finishnum do local weld2 = Instance.new('Weld',me["Right Arm"]) weld2.Part0 = me["Right Arm"] weld2.Part1 = me["Torso"] weld2.C0 = CFrame.new(-1.5,0,0) if finishnum == 1 then for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i) wait(0.01) end end weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0) audio.SoundId = "rbxassetid://166083610" audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 audio:Play() if finishnum == 1 then for i = 0,1,0.5 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i) wait(0.001) end end weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0) local knofe = obj1:Clone() for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end knofe.Parent = workspace knofe.Name = "Projectile" knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0) knofe:FindFirstChild("Trail", true).Enabled = false local heck = Instance.new('BodyVelocity',knofe.Grab) heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120 local coru = coroutine.wrap(function() wait(0.45) if heck then heck:Destroy() end end) coru() knofe["big ass knife"].Touched:connect(function(hit) if hit.Parent ~= me and hit.Parent.Parent ~= me and hit.Transparency < 1 and knofe.Grab.CanCollide == false then heck.Velocity = Vector3.new(0,0,0) heck:Destroy() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.CanCollide = true end end local hum = hit.Parent:FindFirstChildOfClass('Humanoid') if hum == nil then hum = hit.Parent.Parent:FindFirstChildOfClass('Humanoid') end if hum then tone = math.random(1, 3) local sound = Instance.new('Sound',knofe.Grab) if tone == 1 then sound.SoundId = "rbxassetid://220833967" end if tone == 2 then sound.SoundId = "rbxassetid://220833976" end if tone == 3 then sound.SoundId = "rbxassetid://220834000" end sound.PlaybackSpeed = 1 sound:Play() else local sound = Instance.new('Sound',knofe.Grab) sound.SoundId = 'rbxassetid://267585646' sound:Play() end if knofe then local coru = coroutine.wrap(function() if hit then local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = hit.CFrame dos.CFrame = knofe["big ass knife"].CFrame local weld = Instance.new('Weld',knofe["big ass knife"]) weld.Part0 = hit weld.Part1 = knofe["big ass knife"] weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() end end) coru() end local coru = coroutine.wrap(function() for **1,15,0.7 do local sound = Instance.new('Sound',knofe.Grab) if knofe then if knofe.serration.BrickColor == BrickColor.new('Really red') then for i, v in pairs(knofe:GetChildren()) do if v.Name == "big ass knife" or v.Name == "serration" or v.Name == "knifetip1" or v.Name == "fricc" then v.BrickColor = BrickColor.new('Lily white') v.Material = Enum.Material.SmoothPlastic end end else for i,v in pairs(knofe:GetChildren()) do if v.Name == "big ass knife" or v.Name == "serration" or v.Name == "knifetip1" or v.Name == "fricc" then v.BrickColor = BrickColor.new('Really red') v.Material = Enum.Material.Neon sound.SoundId = 'rbxassetid://300473653' sound.Volume = 0.75 sound.TimePosition = 0.05 sound.EmitterSize = 25 sound.PlaybackSpeed = 1 sound:Play() end end end wait(1/i) sound:Destroy() end end local sound = Instance.new('Sound',knofe.Grab) sound.Name = "BOOM" sound.EmitterSize = 25 sound.SoundId = 'rbxassetid://12222084' sound.TimePosition = 0.1 sound.Volume = 0.5 sound:Play() local exppart = Instance.new("Part", game.Workspace) exppart.Size = Vector3.new(0.2, 0.2, 0.2) exppart.Anchored = true exppart.CanCollide = false exppart.CFrame = CFrame.new(knofe.Grab.CFrame.p) exppart.Transparency = 1 local expaccent = Instance.new("ParticleEmitter", exppart) expaccent.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))}) expaccent.LightEmission = 0.2 expaccent.LightInfluence = 0.3 expaccent.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)}) expaccent.Acceleration = Vector3.new(0, -8, 0) expaccent.Drag = 15 expaccent.LockedToPart = true expaccent.Lifetime = NumberRange.new(0.5, 1.5) expaccent.Rate = 2000 expaccent.Speed = NumberRange.new(10, 150) expaccent.SpreadAngle = Vector2.new(360, 360) local exp = Instance.new('Explosion',game.Workspace) exp.Position = knofe["big ass knife"].Position exp.ExplosionType = Enum.ExplosionType.NoCraters exp.BlastRadius = 10 exp.BlastPressure = 100000 exp.DestroyJointRadiusPercent = 1 exp.Hit:connect(function(hit) if hit.Parent and hit.Parent ~= me and hit.Parent:FindFirstChildOfClass('Humanoid') then if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Name == "Torso" or hit.Name == "Head" then hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0 end wait(0.001) local coru=coroutine.wrap(function() killz(hit.Parent,'Head',knofe,exp) end) coru() elseif hit.Parent and hit.Parent ~= workspace and hit.Parent ~= me then if hit.Parent.Name ~= "Projectile" then hit.Parent:BreakJoints() end elseif hit.Parent and hit.Parent ~= me then hit:BreakJoints() end end) local explosionaccenttimeout = coroutine.wrap(function() wait(0.2) expaccent.Enabled = false wait(2) exppart:Remove() end) explosionaccenttimeout() for i,v in pairs(knofe:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 1 end end exp.AncestryChanged:connect(function() knofe:Destroy() end) end) coru() end end) if finishnum == 1 then for i= 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) wait(0.001) end else wait(0.1) end weld2.C0 = CFrame.new(-1.5,0,0) for i,v in pairs(obj1:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 end end weld2:Destroy() rightshoulderz:Clone().Parent = me.Torso end acting = false canClick = true end) coru() end function release() if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then return end targetweld = grabbed.Torso.TargetWeld local ree= grabbed:FindFirstChild("Left Arm") targetweld2 = nil if ree and ree:FindFirstChild("Weld") then targetweld2 = ree.Weld end for i, v in pairs(grabbed:GetChildren()) do if v.Name == "Part" then v.CanCollide = true end end paralyzed = false local doit = coroutine.wrap(function() local arm = me["Right Arm"] local tors = grabbed.Torso local arm2 = me["Left Arm"] if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end doing = true local weld2 = arm:FindFirstChildOfClass('Weld') local weld3 = arm2:FindFirstChildOfClass('Weld') local humanroot = me.HumanoidRootPart if grabbed:FindFirstChildOfClass('Humanoid') then grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = false end rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso grabbed = nil if humanroot:FindFirstChild('Holder') then humanroot.Holder:Destroy() end for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i) targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0, 0, 0), i) if targetweld2 then targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0, 0)*CFrame.Angles(0, 0, 0), i) end wait(0.01) end knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0.2) weld2:Destroy() weld3:Destroy() targetweld:Remove() if targetweld2 then targetweld2:Remove() end if rightshoulder then rightshoulder:Clone().Parent = tors end if leftshoulder then leftshoulder:Clone().Parent = tors end headweld:Clone().Parent = tors rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso acting = false canClick = true doing = false end) doit() end function stabwithpassion() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') and me:FindFirstChild('Left Arm') then acting = true me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 10 local arm = me["Right Arm"] local tors = me.Torso local arm2 = me["Left Arm"] local humanroot = me.HumanoidRootPart local weld = Instance.new('Weld',tors) weld.Part0 = tors weld.Part1 = humanroot weld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0, 0, 0) local weld2 = Instance.new('Weld',arm) weld2.Part0 = arm weld2.Part1 = tors weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) local weld3 = Instance.new('Weld',arm2) weld3.Part0 = arm2 weld3.Part1 = tors weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0) for i = 0,1,0.15 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(20),0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(90), -1.55) * CFrame.new(0, 0.95, 0), i) wait(0.01) end wait(0.001) trail.Enabled = true stabbing = true audio2.SoundId = 'rbxassetid://608537390' audio2:Play() for i = 0,1,0.2 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-45),0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.6,0.8,-1)*CFrame.Angles(math.rad(-90),0,-1),i) wait(0.01) end trail.Enabled = false wait(0.1) me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 10 stabbing = false wait(0.001) for i = 0,1,0.075 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0)*CFrame.Angles(0,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0)*CFrame.Angles(0,0,0),i) knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0), i) wait(0.01) end weld:Destroy() weld2:Destroy() weld3:Destroy() torsojoint:Clone().Parent = humanroot rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso canClick = true hit = false acting = false end end) doit() end function stab() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') and me:FindFirstChild('Left Arm') then acting = true me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 3 local arm = me["Right Arm"] local tors = me.Torso local arm2 = me["Left Arm"] local humanroot = me.HumanoidRootPart local weld = Instance.new('Weld',tors) weld.Part0 = tors weld.Part1 = humanroot weld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0, 0, 0) local weld2 = Instance.new('Weld',arm) weld2.Part0 = arm weld2.Part1 = tors weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) local weld3 = Instance.new('Weld',arm2) weld3.Part0 = arm2 weld3.Part1 = tors weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0) for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0.3,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i) wait(0.01) end wait(0.001) trail.Enabled = true stabbing = true audio2.SoundId = 'rbxassetid://608537390' audio2:Play() for i = 0,1,0.25 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,-0.3,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.6,0.8,0.5)*CFrame.Angles(-0.5,0,-0.5),i) wait(0.01) end trail.Enabled = false wait(0.1) me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 3 for i = 0,1,0.25 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0.3,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.6,-0.3)*CFrame.Angles(0.5,0,-0.5),i) wait(0.01) end stabbing = false wait(0.001) for i = 0,1,0.05 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0)*CFrame.Angles(0,0,0),i) weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0)*CFrame.Angles(0,0,0),i) wait(0.01) end weld:Destroy() weld2:Destroy() weld3:Destroy() torsojoint:Clone().Parent = humanroot rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso canClick = true hit = false acting = false end end) doit() end function hardrelease() rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso if me:FindFirstChild('Right Arm') then for i,v in pairs(me["Right Arm"]:GetChildren()) do if v:IsA('Weld') then v:Destroy() end end end if me:FindFirstChild('Left Arm') then for i,v in pairs(me["Left Arm"]:GetChildren()) do if v:IsA('Weld') then v:Destroy() end end end acting = false canClick = true doing = false grabbed = nil end function unequip() local doit = coroutine.wrap(function() if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') then acting = true local arm = me["Right Arm"] local arm2 = me["Left Arm"] local tors = me.Torso local weld = Instance.new('Weld',arm) weld.Part0 = arm weld.Part1 = tors weld.C0 = CFrame.new(-1.5,0,0) local weld2 = Instance.new("Weld", arm2) weld2.Part0 = arm2 weld2.Part1 = tors weld2.C0 = CFrame.new(1.5, 0, 0) wait(0.001) trail.Enabled = true for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-0.2,0.2,-0.5)*CFrame.Angles(0,-3.1,0.9),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0.6, 0) * CFrame.Angles(0,0,0.5),i) wait(0.001) end trail.Enabled = false wait(0.25) for i = 0,1,0.1 do if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0,0),i) weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0, 0), i) wait(0.01) end weld:Destroy() weld2:Remove() if tors ~= nil then rightshoulderz:Clone().Parent = me.Torso leftshoulderz:Clone().Parent = me.Torso end acting = false end end) doit() end mouse.KeyDown:connect(function(key) if usable == true then if key == "z" then if active == false and acting == false then active = true if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("KNIFE EQUIPPED",false) audio:Stop() audio.SoundId = 'rbxassetid://608618332' equip() wait(0.6) audio:Play() knifeweld.Part0 = me["Right Arm"] knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0) elseif acting == false then active = false if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end audio:Stop() audio.SoundId = 'rbxassetid://608538233' unequip() notify("KNIFE UNEQUIPPED",false) wait(0.3) audio:Play() knifeweld.Part0 = me.Torso knifeweld.C1 = CFrame.Angles(0,math.rad(90),0) * CFrame.new(1, 0.8, 0.55) canClick = true end elseif key == "f" then if mode == 'kill' or active == false then return end mode = "kill" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || KILL || [F]",false) elseif key == "e" then if mode == 'throw' or active == false then return end mode = "throw" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || PUSH || [E]",false) elseif key == "q" then if mode == 'release' or active == false then return end mode = "release" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || RELEASE || [Q]",false) elseif key == "x" then if mode == 'stab' or active == false or acting == true then return end mode = "stab" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || STAB || [X]",false) elseif key == "c" then if mode == 'fling' or active == false or acting == true then return end mode = "fling" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || THROW || [C]",false) elseif key == "b" then if mode == 'instasplode' or active == false or acting == true then return end mode = "instasplode" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || MOLOTOV || [B]",false) elseif key == "r" then if mode == 'paralyze' or active == false then return end mode = "paralyze" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || PARALYZE || [R]",false) elseif key == "v" then if mode == 'explode' or active == false or acting == true then return end mode = "explode" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || EXPLODE || [V]",false) elseif key == "k" then if mode == 'suicide' or active == false or acting == true then return end mode = "suicide" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || SUICIDE || [K]",false) elseif key == "h" then if mode == 'firework' or active == false or acting == true then return end mode = "firework" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("MODE || FIREWORK || [H]",false) elseif key == "g" then if mode == 'finish' or active == false then return end mode = "finish" if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end local welp = "ON" if finishnum == 1 then welp = "OFF" end notify("MODE || FINISH || [G] || "..welp,false) elseif key == "n" then if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end if zombiemode == false then notify("ZOMBIE MODE ON || [N]",false) zombiemode = true else notify("ZOMBIE MODE OFF || [N]",false) zombiemode = false end elseif key == "m" then if finishnum == 1 then finishnum = 15 if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("PSYCHOPATH MODE ON || [M]",false) if cancolorfilter then local Sp00kyGui = Instance.new("ScreenGui") local ImageLabel = Instance.new("ImageLabel") -- Properties Sp00kyGui.Parent = playergui Sp00kyGui.Name = "REEEEEEEE" ImageLabel.Parent = Sp00kyGui ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1) ImageLabel.BackgroundTransparency = 1 ImageLabel.Size = UDim2.new(1, 0, 1, 0) ImageLabel.Image = "rbxassetid://74443700" ImageLabel.ImageColor3 = Color3.new(1, 0, 0) end if canbackgroundmusic == true then local sound = Instance.new('Sound',playergui) sound.Name = 'PSYCHOPAAAATH' sound.SoundId = 'rbxassetid://220875210' sound.Looped = true sound.Volume = 0.5 sound:Play() end else finishnum = 1 if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end notify("PSYCHOPATH MODE OFF || [M]",false) for i,v in pairs(playergui:GetChildren()) do if v.Name == "REEEEEEEE" then v:Destroy() end end local thisniggarighthere = playergui:FindFirstChild('PSYCHOPAAAATH') if thisniggarighthere then thisniggarighthere:Destroy() end end end end end) mouse.Button1Down:connect(function() if active == false or usable == false then return end if canClick == true and acting == false then if mode == "stab" and finishnum == 1 then canClick = false stab() elseif mode == "stab" and finishnum == 15 then canClick = false stabwithpassion() elseif mode == "fling" then canClick = false fling() elseif mode == "explode" then canClick = false explode() elseif mode == "instasplode" then canClick = false instasplode() elseif mode == "finish" then canClick = false finish() elseif mode == "suicide" then canClick = false kysnigga() elseif mode == "firework" then canClick = false fireworkit() else canClick = false grab() end else if grabbed ~= nil and doing == false then if mode == "release" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then release() else hardrelease() end elseif mode == "kill" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then kill() else hardrelease() end elseif mode == "paralyze" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then paralyze() else hardrelease() end elseif mode == "throw" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then throw() else hardrelease() end elseif mode == "explode" then if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then throw() else hardrelease() end end end end end) knife.Touched:connect(function(hitz) if hitz.Parent and hitz.Parent:FindFirstChildOfClass("Humanoid") and hitz.Parent:FindFirstChild('Torso') and acting == true then if mode == "stab" and stabbing == true and hit == false then hit = true tone = math.random(1, 3) audio:Stop() if tone == 1 then audio.SoundId = "rbxassetid://220833967" end if tone == 2 then audio.SoundId = "rbxassetid://220833976" end if tone == 3 then audio.SoundId = "rbxassetid://220834000" end audio.PlaybackSpeed = 1 audio:Play() killz(hitz.Parent,'Left Leg') killz(hitz.Parent,'Left Arm') killz(hitz.Parent,'Right Leg') killz(hitz.Parent,'Right Arm') elseif mode == "finish" and finishing == true then print('PSYCHOPATH MODE REEEEEEEEEEEEEEEE') tone = math.random(1, 3) audio:Stop() if tone == 1 then audio.SoundId = "rbxassetid://220833967" end if tone == 2 then audio.SoundId = "rbxassetid://220833976" end if tone == 3 then audio.SoundId = "rbxassetid://220834000" end audio.PlaybackSpeed = 1 audio:Play() if hit == false then hitz.Parent:FindFirstChildOfClass('Humanoid').Health = 0 wait() killz(hitz.Parent,'Head',nil,false,true) end hit = true elseif grabbed == nil and grabbing == true and hit == false then if hitz.Parent:FindFirstChildOfClass("Humanoid").Health > 0 and hitz.Parent:FindFirstChild('Torso') and hitz.Parent.Torso:FindFirstChild('Neck') then grabbed = hitz.Parent local weldz = Instance.new('Weld',point) weldz.Name = "Holder" weldz.Part0 = point weldz.Part1 = hitz.Parent.Torso weldz.C0 = CFrame.new(0,0,-1.2) end end end end) player.CharacterAdded:connect(function() usable = false for i,v in pairs(playergui:GetChildren()) do if v.Name == "REEEEEEEE" or v.Name == 'PSYCHOPAAAATH' then v:Destroy() end end end) while usable do local coru = coroutine.wrap(function() if grabbed ~= nil then if grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then for i,v in pairs(grabbed:GetChildren()) do if v:IsA('Tool') then local model = Instance.new('Model',workspace) v.Parent = model model:TranslateBy(Vector3.new(3,0,0)) end end grabbed:FindFirstChildOfClass('Humanoid').Name = "Hoomanoid" grabbed:FindFirstChildOfClass('Humanoid').JumpPower = 0 grabbed:FindFirstChildOfClass('Humanoid').WalkSpeed = 0 grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true grabweld = grabbed.Torso:FindFirstChild("TargetWeld") if grabweld ~= nil then return end grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true if grabbed.Torso:FindFirstChild('Left Shoulder') then leftshoulder = grabbed.Torso["Left Shoulder"]:Clone() end if grabbed.Torso:FindFirstChild('Right Shoulder') then rightshoulder = grabbed.Torso["Right Shoulder"]:Clone() end headweld = grabbed.Torso["Neck"]:Clone() local targetweld = Instance.new('Weld',grabbed.Torso) targetweld.Part0 = grabbed.Torso targetweld.Part1 = grabbed.Head targetweld.Name = "TargetWeld" targetweld.C0 = CFrame.new(0,1.5,0) * CFrame.Angles(0, 0, 0) if grabbed:FindFirstChild('Left Arm') then local targetweld2 = Instance.new('Weld',grabbed["Left Arm"]) targetweld2.Part0 = grabbed.Torso targetweld2.Part1 = grabbed["Left Arm"] targetweld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0) end for i = 0,1,0.1 do if me:FindFirstChild("Left Arm") == nil or me:FindFirstChild("Torso") == nil or targetweld == nil then return end targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0.25, 0, 0), i) if targetweld2 then targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0.5, 0)*CFrame.Angles(0, 0, -0.55), i) end wait(0.001) end end end end) coru() wait() end end local coru=coroutine.wrap(function() nub() end) coru() player.CharacterAppearanceLoaded:connect(function() local coru =coroutine.wrap(function() nub() end) coru() end) while true do local coru=coroutine.wrap(function() for i,v in pairs(rekt) do if v and v:FindFirstChildOfClass('Humanoid') then for a,c in pairs(v:GetChildren()) do if c:IsA('Tool') then local model = Instance.new('Model',workspace) c.Parent = model model:TranslateBy(Vector3.new(3,0,0)) end end v:FindFirstChildOfClass('Humanoid').Jump = false v:FindFirstChildOfClass('Humanoid').Sit = false v:FindFirstChildOfClass('Humanoid').JumpPower = 0 v:FindFirstChildOfClass('Humanoid').PlatformStand = true v:FindFirstChildOfClass('Humanoid').Name = "No escape." local thing = getplr(v) if thing then thing.CameraMinZoomDistance = 3 end else local thing = getplr(v) if thing then thing.CameraMinZoomDistance = 0.5 end table.remove(rekt,i) end end end) coru() local coru2 = coroutine.wrap(function() if curpart then curpoint = curpart.CFrame.p end if lastgui then lastgui:Destroy() lastgui = nil end if curpoint then lastgui = Instance.new('BillboardGui',player.PlayerGui) lastgui.AlwaysOnTop = true lastgui.MaxDistance = 0 lastgui.Size = UDim2.new(5,0,5,0) if curpart == nil then lastgui.Adornee = workspace lastgui.StudsOffsetWorldSpace = curpoint else lastgui.Adornee = curpart end local cross = Instance.new('ImageLabel',lastgui) cross.BackgroundTransparency = 1 cross.Size = UDim2.new(1,0,1,0) cross.Image = 'rbxassetid://316279304' for i,v in pairs(zombies) do if v:FindFirstChildOfClass('Humanoid') then v:FindFirstChildOfClass('Humanoid').WalkToPoint = curpoint end end else for i,v in pairs(zombies) do if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Head') then v:FindFirstChildOfClass('Humanoid').WalkToPoint = v.Head.Position end end end end) coru2() wait() end end) ClientScript12.Name = "fescripthubbutton1" ClientScript12.Parent = HuBSCripts ClientScript12.Size = UDim2.new(0, 449,0, 22) ClientScript12.BackgroundColor3 = Color3.fromRGB(44,44,44) ClientScript12.BorderSizePixel = 4 ClientScript12.BorderColor3 = Color3.fromRGB(25,25,25) ClientScript12.TextColor3 = Color3.fromRGB(120,120,120) ClientScript12.Font = Enum.Font.SourceSansBold ClientScript12.TextScaled = true ClientScript12.Text = "We Are Number One" ClientScript12.MouseButton1Click:Connect(function() local function lerp(weld,beglerp,endlerp,speed) weld.C0 = beglerp:lerp(endlerp,speed) return weld.C0 end local speed = 0.2 local angle = 0 local anglespeed = 2 local armspeed = 0.2 local armangle = 0 local armanglespeed = 2 local legspeed = 0.2 local legangle = 0 local leganglespeed = 2 local on = true local damen = false local enabled = true local buff = false local zenabled = 0 local xenabled = 0 local cenabled = 0 local venabled = 0 local eenabled = 0 local Debounce = {} local TakeDamage = false local idle = 0 local combo = 1 local Player = game.Players.LocalPlayer local mouse = Player:GetMouse() local Char = Player.Character local Character = Char local Human = Char.Humanoid local Sounds = {"rbxassetid://234365549","rbxassetid://200632211","rbxassetid://136007472","rbxassetid://136523485","rbxassetid://163619849","rbxassetid://240517975","rbxassetid://233856154","rbxassetid://401057781","rbxassetid://401057825","rbxassetid://401057895","rbxassetid://199149186","rbxasseid://199149269"} local Head = Char.Head local LA = Char:findFirstChild("Left Arm") local RA = Char:findFirstChild("Right Arm") local LL = Char:findFirstChild("Left Leg") local RL = Char:findFirstChild("Right Leg") local T = Char:findFirstChild("Torso") local LS = T:findFirstChild("Left Shoulder") local RS = T:findFirstChild("Right Shoulder") local LH = T:findFirstChild("Left Hip") local RH = T:findFirstChild("Right Hip") local Neck = T:findFirstChild("Neck") local HM = Char:findFirstChild("HumanoidRootPart") local RJ = Char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") local WLS = Instance.new("Motor", T) WLS.C0 = CFrame.new(-1.5, 0.5, 0) WLS.C1 = CFrame.new(0, 0.5, 0) WLS.Part0 = T WLS.Part1 = LA local WRS = Instance.new("Motor", T) WRS.Part0 = T WRS.Part1 = RA WRS.C0 = CFrame.new(1.5, 0.5, 0) WRS.C1 = CFrame.new(0, 0.5, 0) local WLH = LH local WRH = RH local LSC0 = WLS.C0 local RSC0 = WRS.C0 local LHC0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) local LHC1 = CFrame.new(-0.5, 1 ,0, -0, -0, -1, 0, 1, 0, 1, 0, 0) local RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) local RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) local WRJ = RJ local RJC0 = WRJ.C0 local RJC1 = WRJ.C1 local NC0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) local Run = game:GetService("RunService") local noweightprop = PhysicalProperties.new(0,0.3,0.5,0,0) Anim = Char:FindFirstChild("Animate") if Anim ~= nil then Anim.Parent = nil end Animate = Human:FindFirstChild("Animator") if Animate ~= nil then Animate.Parent = nil end local gui = Instance.new("ScreenGui",Player.PlayerGui) local skill1 = Instance.new("TextLabel",gui) skill1.Size = UDim2.new(0,150,0,50) skill1.Position = UDim2.new(0.75,0,0.75,0) skill1.Text = "" skill1.TextWrapped = true skill1.BackgroundColor3 = BrickColor.new("Medium stone grey").Color local skill1text = Instance.new("TextLabel",gui) skill1text.Size = UDim2.new(0,150,0,50) skill1text.Position = UDim2.new(0.75,0,0.75,0) skill1text.TextColor3 = Color3.new(1,1,1) skill1text.BackgroundTransparency = 1 skill1text.Text = "[Z] \n Deafen" skill1text.TextWrapped = true skill1text.TextScaled = true skill1text.Font = "Antique" skill1text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color skill1img = Instance.new("ImageLabel",skill1) skill1img.Size = UDim2.new(0,0,1,0) skill1img.Image = "rbxassetid://48965808" skill1img.BackgroundColor3 = BrickColor.new("Bright red").Color local skill2 = Instance.new("TextLabel",gui) skill2.Size = UDim2.new(0,150,0,50) skill2.Position = UDim2.new(0.875,0,0.75,0) skill2.Text = "" skill2.TextWrapped = true skill2.BackgroundColor3 = BrickColor.new("Medium stone grey").Color local skill2text = Instance.new("TextLabel",gui) skill2text.Size = UDim2.new(0,150,0,50) skill2text.Position = UDim2.new(0.875,0,0.75,0) skill2text.TextColor3 = Color3.new(1,1,1) skill2text.BackgroundTransparency = 1 skill2text.Text = "[X] \n Sax Slam" skill2text.TextWrapped = true skill2text.TextScaled = true skill2text.Font = "Antique" skill2text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color skill2img = Instance.new("ImageLabel",skill2) skill2img.Size = UDim2.new(0,0,1,0) skill2img.Image = "rbxassetid://48965808" skill2img.BackgroundColor3 = BrickColor.new("Bright red").Color local skill3 = Instance.new("TextLabel",gui) skill3.Size = UDim2.new(0,150,0,50) skill3.Position = UDim2.new(0.75,0,0.85,0) skill3.Text = "" skill3.TextWrapped = true skill3.BackgroundColor3 = BrickColor.new("Medium stone grey").Color local skill3text = Instance.new("TextLabel",gui) skill3text.Size = UDim2.new(0,150,0,50) skill3text.Position = UDim2.new(0.75,0,0.85,0) skill3text.TextColor3 = Color3.new(1,1,1) skill3text.BackgroundTransparency = 1 skill3text.Text = "[C] \n Summon Memes" skill3text.TextWrapped = true skill3text.TextScaled = true skill3text.Font = "Antique" skill3text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color skill3img = Instance.new("ImageLabel",skill3) skill3img.Size = UDim2.new(0,0,1,0) skill3img.Image = "rbxassetid://48965808" skill3img.BackgroundColor3 = BrickColor.new("Bright red").Color local skill4 = Instance.new("TextLabel",gui) skill4.Size = UDim2.new(0,150,0,50) skill4.Position = UDim2.new(0.875,0,0.85,0) skill4.Text = "" skill4.TextWrapped = true skill4.BackgroundColor3 = BrickColor.new("Medium stone grey").Color local skill4text = Instance.new("TextLabel",gui) skill4text.Size = UDim2.new(0,150,0,50) skill4text.Position = UDim2.new(0.875,0,0.85,0) skill4text.TextColor3 = Color3.new(1,1,1) skill4text.BackgroundTransparency = 1 skill4text.Text = "[V] \n Multi Sax" skill4text.TextWrapped = true skill4text.TextScaled = true skill4text.Font = "Antique" skill4text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color skill4img = Instance.new("ImageLabel",skill4) skill4img.Size = UDim2.new(0,0,1,0) skill4img.Image = "rbxassetid://48965808" skill4img.BackgroundColor3 = BrickColor.new("Bright red").Color local skill5 = Instance.new("TextLabel",gui) skill5.Size = UDim2.new(0,150,0,50) skill5.Position = UDim2.new(0.8125,0,0.65,0) skill5.Text = "" skill5.TextWrapped = true skill5.BackgroundColor3 = BrickColor.new("Medium stone grey").Color local skill5text = Instance.new("TextLabel",gui) skill5text.Size = UDim2.new(0,150,0,50) skill5text.Position = UDim2.new(0.8125,0,0.65,0) skill5text.TextColor3 = Color3.new(1,1,1) skill5text.BackgroundTransparency = 1 skill5text.Text = "[E] \n Endure" skill5text.TextWrapped = true skill5text.TextScaled = true skill5text.Font = "Antique" skill5text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color skill5img = Instance.new("ImageLabel",skill5) skill5img.Size = UDim2.new(0,0,1,0) skill5img.Image = "rbxassetid://48965808" skill5img.BackgroundColor3 = BrickColor.new("Bright red").Color local Sax = Instance.new("Part",Char) Sax.Name = "Saxophone" Sax.CanCollide = false Sax.Locked = true Sax.Size = Vector3.new(0.61,2.19,3.75) Sax.CustomPhysicalProperties = noweightprop local SaxMesh = Instance.new("SpecialMesh",Sax) SaxMesh.MeshId = "rbxassetid://44410178" SaxMesh.TextureId = "rbxassetid://44410320" SaxMesh.Scale = Vector3.new(2,2,3) SaxWeld = Instance.new("Weld",T) SaxWeld.Part0 = RA SaxWeld.Part1 = Sax HW = SaxWeld hc0 = SaxWeld.C0 *CFrame.new(-0.2,-1.15,0) HW.C0 = hc0 if Char:FindFirstChild("Shirt") ~= nil then Char.Shirt:Destroy() Instance.new("Shirt",Char).ShirtTemplate = "rbxassetid://538879879" else Instance.new("Shirt",Char).ShirtTemplate = "rbxassetid://538879879" end if Char:FindFirstChild("Pants") ~= nil then Char.Pants:Destroy() Instance.new("Pants",Char).PantsTemplate = "rbxassetid://538879936" else Instance.new("Pants",Char).PantsTemplate = "rbxassetid://538879936" end for _,v in pairs(Char:GetChildren()) do if v.ClassName == "CharacterMesh" then v:Destroy() end if v.ClassName == "Accessory" then v:Destroy() end end local hair = Instance.new("Part",Char) hair.Name = "Hair" hair.CanCollide = false hair.Size = Vector3.new(1.2, 1, 1.6) hair.BrickColor = BrickColor.new("Really black") local hairmesh = Instance.new("SpecialMesh",hair) hairmesh.MeshId = "rbxassetid://74878559" hairmesh.TextureId = "rbxassetid://75976712" hairmesh.Scale = Vector3.new(1.05,1,1.05) hairmesh.VertexColor = Vector3.new(0.1,0.1,0.1) local hairweld = Instance.new("Weld",hair) hairweld.Part0 = Head hairweld.Part1 = hair hairweld.C0 = CFrame.new(0,0.5,0) local la = Instance.new("CharacterMesh",Char) la.MeshId = "279174949" la.BodyPart = "LeftArm" local ll = Instance.new("CharacterMesh",Char) ll.MeshId = "319336109" ll.BodyPart = "LeftLeg" local ra = Instance.new("CharacterMesh",Char) ra.MeshId = "279174886" ra.BodyPart = "RightArm" local rl = Instance.new("CharacterMesh",Char) rl.MeshId = "319336155" rl.BodyPart = "RightLeg" local t = Instance.new("CharacterMesh",Char) t.MeshId = "376169183" t.BodyPart = "Torso" local Meshes={ Blast="20329976", Crown="1323306", Ring="3270017", Claw="10681506", Crystal="9756362", Coil="9753878", Cloud="1095708", Skull="4770583", SpinyShell="1080954", } local function nooutlines(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end local function getmesh(mesh) return "rbxassetid://"..mesh end ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 1 / 60 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) local function Rwait(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end local function effect(part,brickcolor,size,cframe,trans,transincrement,scaleby,loopwait,meshid,meshtype) local p = Instance.new("Part", part or workspace) p.Anchored = true p.CanCollide = false p.FormFactor = Enum.FormFactor.Custom p.Material = "SmoothPlastic" p.CFrame = cframe p.BrickColor = brickcolor p.Size = Vector3.new(1,1,1) p.Transparency = trans nooutlines(p) local m = Instance.new("SpecialMesh",p) if meshtype ~= nil and meshid == nil then m.MeshType = meshtype end if meshtype == nil and meshid ~= nil then m.MeshId = getmesh(meshid) end m.Scale = size coroutine.wrap(function() for i = 0,loopwait,0.1 do p.CFrame = p.CFrame p.Transparency = p.Transparency +transincrement m.Scale = m.Scale + scaleby Rwait() end p:Destroy() end)() return p end local PlaySound = function(part,volume,pitch,id,looped) local Sound = Instance.new("Sound", part) Sound.SoundId = id Sound.Pitch = pitch Sound.Volume = volume coroutine.wrap(function() wait() Sound:Play() if looped == nil then game.Debris:AddItem(Sound,10) end end)() if looped == true then Sound.Looped = true end return Sound end local song = PlaySound(Head,0.5,1,"rbxassetid://569707122",true) local ShowDmg = function(totake) local modl = Instance.new("Model", workspace) modl.Name = tostring(totake) local prt = Instance.new("Part", modl) prt.CanCollide = false prt.BrickColor = BrickColor.Red() prt.Name = "Head" prt.CFrame = HM.CFrame *CFrame.new(0, 1.5, 0) prt.TopSurface = 0 prt.BottomSurface = 0 prt.FormFactor = 3 prt.Size = Vector3.new(1, 0.2, 1) local bm = Instance.new("BlockMesh", prt) local hum = Instance.new("Humanoid", modl) hum.Health = 0 hum.MaxHealth = 0 hum.WalkSpeed = 0 bodypos = Instance.new("BodyPosition", prt) bodypos.position = Head.Position +Vector3.new(0, 1, 0) bodypos.maxForce = Vector3.new(math.huge, math.huge, math.huge) game.Debris:AddItem(modl, 1) coroutine.resume(coroutine.create(function() for i = 1, 3 do bodypos.position = bodypos.position +Vector3.new(0, 0.5, 0) Rwait() end end)) end local function ChargeAt(Strength) local BV = Instance.new("BodyVelocity",HM) BV.maxForce = Vector3.new(1e5,0,1e5) BV.velocity = HM.CFrame.lookVector *Strength game.Debris:AddItem(BV,0.1) end local function Damage(hit,mm,knockback,knockbackvelocity) if hit ~= nil and damen == true and hit.Parent ~= Char then local hum = GetHumanoid(hit.Parent) if hum ~= nil then if TakeDamage == true then if buff == true then hum:TakeDamage(mm*2) spawn(function() ShowDmg(mm*2) end) elseif buff == false then hum:TakeDamage(mm) spawn(function() ShowDmg(mm) end) end elseif TakeDamage == false then if buff == true then hum.Health = hum.Health - mm*2 spawn(function() ShowDmg(mm*2) end) elseif buff == false then hum.Health = hum.Health - mm spawn(function() ShowDmg(mm) end) end end PlaySound(hum.Torso,1,1,Sounds[math.random(8,12)]) if knockback ~= nil and knockback ~= 0 then if knockbackvelocity == nil then local v = Instance.new("BodyVelocity",hum.Torso) v.maxForce = Vector3.new(1e5,1e5,1e5) v.P = 1e20 v.velocity = HM.CFrame.lookVector *knockback game.Debris:AddItem(v,0.3) else local v = Instance.new("BodyVelocity",hum.Torso) v.maxForce = Vector3.new(1e5,1e5,1e5) v.P = 1e20 v.velocity = KnockbackVelocity *knockback game.Debris:AddItem(v,0.3) end end end damen = false end end --darkus stuff function GetHumanoid(Character) assert(Character, 'bad argument #1 to Character (Model expected, got nil)') local hum if Character == Char then return end if Character.ClassName == "Hat" or Character.ClassName == "Accessory" then for q,e in next, Character.Parent:children() do if e:isA'Humanoid' then hum = e end if e:isA'ForceField' then return end end else for q,e in next, Character:children() do if e:isA'Humanoid' then hum = e end if e:isA'ForceField' then return end end end return hum end function GetNear(Object, Distance) assert(Object, 'bad argument #1 to Object (Model expected, got nil)') local Distance = (Distance and Distance or 25) local rtn = {} for q,e in next, workspace:children() do local Hum = e:FindFirstChild'Humanoid' if Hum ~= nil then Tor = Hum.Torso end if Tor ~= nil then local dist = (Object.Position-Tor.Position).magnitude if dist <= Distance then rtn[#rtn+1] = e end end end return rtn end function DamageNear(Distance, Part, Damage, Knockback, DebounceTime, KnockbackVelocity, Destroy) if damen == false then return end assert(Part, 'bad argument #2 to Part (Part expected, got nil)') assert(Part:isA'BasePart', ('bad argument #2 to Part (Part expected, got %s)'):format(Part.ClassName)) local Distance = (Distance and Distance or 25) local Noobs = GetNear(Part, Distance) for nild, Character in next, Noobs do local Human = GetHumanoid(Character) if Human and not Debounce[Character] then -- no clue why they were using spawn but ok... Debounce[Character] = true if TakeDamage then if buff == true then Human:TakeDamage(Damage*2) spawn(function() ShowDmg(Damage*2) end) elseif buff == false then Human:TakeDamage(Damage) spawn(function() ShowDmg(Damage) end) end spawn(function() ShowDmg(Damage) end) else if buff == true then Human.Health = Human.Health - Damage*2 spawn(function() ShowDmg(Damage*2) end) elseif buff == false then Human.Health = Human.Health - Damage spawn(function() ShowDmg(Damage) end) end end PlaySound(Human.Torso,1,1,Sounds[math.random(8,12)]) if Knockback then if KnockbackVelocity == nil then local v = Instance.new("BodyVelocity", Human.Torso) v.maxForce = Vector3.new(1e5,1e5,1e5) v.P = 1e20 v.velocity = HM.CFrame.lookVector * Knockback spawn(function() game:service'Debris':AddItem(v,0.3) end) else local v = Instance.new("BodyVelocity", Human.Torso) v.maxForce = Vector3.new(1e5,1e5,1e5) v.P = 1e20 v.velocity = KnockbackVelocity * Knockback spawn(function() game:service'Debris':AddItem(v,0.3) end) end end if Destroy == true then Part:Destroy() end coroutine.wrap(function()--spawn(function() wait(DebounceTime) Debounce[Character] = nil end)()--end) end end return end -- local function Slash1() for i = 1,13 do lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.5,0,-0.3) *CFrame.Angles(0,math.pi/9,math.pi/2),armspeed) lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1.5,0,-0.4) *CFrame.Angles(0,-math.pi/1.4,-math.pi/2),armspeed) lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/3),speed) lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/3),speed) lerp(HW,HW.C0,hc0 *CFrame.new(0,1,-2) *CFrame.Angles(math.pi/5,0,0),speed) if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then lerp(WLH,WLH.C0,LHC0,legspeed) lerp(WRH,WRH.C0,RHC0,legspeed) elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1+math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1-math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) end Rwait() end damen = true PlaySound(Sax,1,0.6,Sounds[1]) for i = 1,15 do DamageNear(3.25,Sax,math.random(5,10),5,0.5) lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,0.45) *CFrame.Angles(0,-math.pi/2*-i/5,math.pi/2),armspeed) lerp(WRS,WRS.C0,RSC0 *CFrame.new(-2.5,0,0) *CFrame.Angles(0,math.pi/6*i/4,-math.pi/2),armspeed) lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/3),speed) lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/3),speed) lerp(HW,HW.C0,hc0 *CFrame.new(0,0.25,-1) *CFrame.Angles(math.pi/10,0,0),speed) if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then lerp(WLH,WLH.C0,LHC0,legspeed) lerp(WRH,WRH.C0,RHC0,legspeed) elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1+math.sin(legangle*Human.WalkSpeed/16)*0.15,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1-math.sin(legangle*Human.WalkSpeed/16)*0.15,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) end Rwait() end damen = false end local function Slash2() for i = 1,14 do lerp(WLS,WLS.C0,LSC0 *CFrame.new(2.3,0.2,0.2) *CFrame.Angles(math.pi/1.1,0,math.pi/5),armspeed) lerp(WRS,WRS.C0,RSC0 *CFrame.new(0.2,0,0) *CFrame.Angles(math.pi/1.1,0,math.pi/10),armspeed) lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/3),speed) lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/3),speed) lerp(HW,HW.C0,hc0 *CFrame.new(0,1,-2) *CFrame.Angles(math.pi/5,0,0),speed) if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then lerp(WLH,WLH.C0,LHC0,legspeed) lerp(WRH,WRH.C0,RHC0,legspeed) elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1+math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1-math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) end Rwait() end damen = true PlaySound(Sax,1,0.7,Sounds[1]) for i = 1,15 do DamageNear(3.25,Sax,math.random(5,10),5,0.5) lerp(WLS,WLS.C0,LSC0 *CFrame.new(1,0.2,-0.5) *CFrame.Angles(math.pi/9,0,math.pi/10),armspeed) lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-0.7) *CFrame.Angles(math.pi/6,0,-math.pi/7),armspeed) lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/7),speed) lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/7),speed) lerp(HW,HW.C0,hc0 *CFrame.Angles(-math.pi/5,0,0) *CFrame.new(0,-0.2,-2),speed) if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then lerp(WLH,WLH.C0,LHC0,legspeed) lerp(WRH,WRH.C0,RHC0,legspeed) elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1+math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1-math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) end Rwait() end damen = false end local function Spin3() for i = 1,13 do lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.5,0,-0.3) *CFrame.Angles(0,math.pi/6,math.pi/2),armspeed) lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1.5,0,-0.5) *CFrame.Angles(0,-math.pi/1.4,-math.pi/2),armspeed) lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/3),speed) lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/3),speed) lerp(HW,HW.C0,hc0 *CFrame.new(0,1,-2) *CFrame.Angles(math.pi/5,0,0),speed) if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then lerp(WLH,WLH.C0,LHC0,legspeed) lerp(WRH,WRH.C0,RHC0,legspeed) elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1+math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1-math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) end Rwait() end damen = true for i = 1,3 do PlaySound(Sax,1,0.5,Sounds[1]) for i = 0,1,0.1 do DamageNear(3.25,Sax,math.random(5,10),5,0.25) lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.9,-0.05,-0.4) *CFrame.Angles(0,math.pi/4,math.pi/2),armspeed) lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.2,0,0) *CFrame.Angles(0,-math.pi/1.4,-math.pi/2),armspeed) lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/4),legspeed) lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/4),legspeed) lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi*i*2) *CFrame.Angles(math.pi/9,0,0),speed) lerp(Neck,Neck.C0,NC0,speed) lerp(HW,HW.C0,hc0 *CFrame.new(0,-1.2,-1) *CFrame.Angles(-math.pi/5,0,0),speed) Rwait() end end damen = false end local function Deafen() Human.WalkSpeed = 0 for i = 1,14 do lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.3,0,-0.65) *CFrame.Angles(math.pi/3,0,math.pi/4),armspeed) lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.2,0,-0.65) *CFrame.Angles(math.pi/3,0,-math.pi/4),armspeed) lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/15,0,0),legspeed) lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/15,0,0),legspeed) lerp(WRJ,WRJ.C0,RJC0,speed) lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/5,0,0),speed) lerp(HW,HW.C0,hc0 *CFrame.Angles(math.pi,0,-math.pi/4) *CFrame.new(0,-0.2,-1.5),speed) Rwait() end damen = true local s = PlaySound(Sax,5,math.random(60,180)/100,"rbxassetid://146983123") s.TimePosition = 2 for i = 1,30 do if i == 10 then ringeff = effect(Sax,BrickColor.new("Institutional white"),Vector3.new(10,10,10),HM.CFrame *CFrame.new(0,0,-3),0,0.01,Vector3.new(),15,Meshes.Ring,nil) ringeff.Size = ringeff.Mesh.Scale ringeff.Anchored = false local BV = Instance.new("BodyVelocity",ringeff) BV.maxForce = Vector3.new(1/0,1/0,1/0) BV.velocity = HM.CFrame.lookVector *80 game.Debris:AddItem(s,1) spawn(function() while ringeff.Parent ~= nil do DamageNear(11,ringeff,math.random(10,15),15,0.25) Rwait() end end) end lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.3,0.1,-0.65) *CFrame.Angles(math.pi/2,0,math.pi/4),armspeed) lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.2,0.1,-0.65) *CFrame.Angles(math.pi/2,0,-math.pi/4),armspeed) lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/15,0,0),legspeed) lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/15,0,0),legspeed) lerp(WRJ,WRJ.C0,RJC0,speed) lerp(Neck,Neck.C0,NC0,speed) lerp(HW,HW.C0,hc0 *CFrame.Angles(math.pi,0,-math.pi/4) *CFrame.new(0,-0.2,-1.8),speed) Rwait() end Human.WalkSpeed = 16 damen = false end local function SaxSlam() Human.WalkSpeed = 0 for i = 1,14 do lerp(WLS,WLS.C0,LSC0 *CFrame.new(2.3,0.5,0.2) *CFrame.Angles(math.pi/1.1,0,math.pi/5),armspeed) lerp(WRS,WRS.C0,RSC0 *CFrame.new(0.2,0.25,0) *CFrame.Angles(math.pi/1.1,0,math.pi/10),armspeed) lerp(WLH,WLH.C0,LHC0,legspeed) lerp(WRH,WRH.C0,RHC0,legspeed) lerp(WRJ,WRJ.C0,RJC0,speed) lerp(Neck,Neck.C0,NC0,speed) lerp(HW,HW.C0,hc0 *CFrame.Angles(0,math.pi/10,0) *CFrame.new(0,-0.3,-2),speed) Rwait() end damen = true PlaySound(Sax,1,0.7,Sounds[1]) local hashit = false local Ignore = {} for i = 1,30 do if i >= 10 then for I_shall,ignore_this in pairs(workspace:GetChildren()) do if ignore_this:IsA("Model") then if ignore_this:FindFirstChild("Humanoid") then for _,ignorepart in pairs(ignore_this:GetChildren()) do if ignorepart.ClassName == "Part" then table.insert(Ignore,ignorepart) end end end end end local RayC = Ray.new(Sax.Position +Vector3.new(0,2,0),Vector3.new(0,-5.1,0)) local Hit,pos = workspace:FindPartOnRayWithIgnoreList(RayC,Ignore) if Hit ~= nil and hashit == false then hashit = true PlaySound(Sax,1,0.875,Sounds[4]) local explosioneff = effect(Sax,Hit.BrickColor,Vector3.new(0.5,0.5,0.5),CFrame.new(pos),0,0.05,Vector3.new(0.3,0.5,0.3),2,Meshes.Blast,nil) DamageNear(8,explosioneff,math.random(15,20),10,0.25,Vector3.new(0,2.5,0)) end end lerp(WLS,WLS.C0,LSC0 *CFrame.new(1,0,-0.5) *CFrame.Angles(math.pi/9,0,math.pi/10),armspeed) lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-0.7) *CFrame.Angles(math.pi/9,0,-math.pi/7),armspeed) lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/2),legspeed) lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.8,2,0),legspeed) lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-2),speed) lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/7,0,0),speed) lerp(HW,HW.C0,hc0 *CFrame.Angles(-math.pi/9,0,math.pi/7) *CFrame.new(0,0,-2),speed) Rwait() end Human.WalkSpeed = 16 damen = false end local function Endure() spawn(function() buff = true effect(HM,BrickColor.White(),Vector3.new(0.5,0.5,0.5),HM.CFrame,0,0.05,Vector3.new(0.3,0.5,0.3),2,Meshes.Blast,nil) local glasses = Instance.new("Part",Head) glasses.CanCollide = false glasses.TopSurface = 10 glasses.BottomSurface = 10 glasses.Size = Vector3.new(1.4, 0.6, 1.4) local glassesmesh = Instance.new("SpecialMesh",glasses) glassesmesh.MeshId = "rbxassetid://121910245" glassesmesh.TextureId = "rbxassetid://182196075" glassesmesh.Scale = Vector3.new(0.7,0.7,0.7) local glassesweld = Instance.new("Weld",glasses) glassesweld.Part0 = Head glassesweld.Part1 = glasses glassesweld.C0 = CFrame.new(0,0.1,-0.05) PlaySound(glasses,1,0.7,"rbxassetid://181004943") PlaySound(glasses,0.3,1,"rbxassetid://195737599") PlaySound(glasses,0.7,1,"rbxassetid://362846090") for i = 0,1,0.1 do song.Pitch = song.Pitch -0.1 Rwait() end local song2 = PlaySound(Head,0.8,0,"rbxassetid://183826663",true) song2.TimePosition = 10 spawn(function() for i = 0,1,0.1 do song2.Pitch = i Rwait() end end) for i = 0,240,1 do local saxeff = effect(Sax,BrickColor.new("Medium stone grey"),Sax.Size,Sax.CFrame,0,0.15,Vector3.new(-0.05,-0.05,-0.05),0.5,"44410178",nil) saxeff.Mesh.Scale = SaxMesh.Scale saxeff.Mesh.TextureId = SaxMesh.TextureId local glasseseff = effect(Sax,BrickColor.new("Medium stone grey"),glasses.Size,glasses.CFrame,0,0.15,Vector3.new(0.05,0.05,0.05),0.5,"121910245",nil) glasseseff.Mesh.Scale = glassesmesh.Scale glasseseff.Mesh.TextureId = glassesmesh.TextureId Rwait(2.5) end spawn(function() for i = 0,1,0.1 do song2.Pitch = song2.Pitch -0.1 Rwait() end end) song2:Destroy() glasses:Destroy() spawn(function() for i = 0,1,0.1 do song.Pitch = i Rwait() end end) PlaySound(Head,1,0.7,"rbxassetid://231107923") buff = false effect(HM,BrickColor.White(),Vector3.new(3,5,3),HM.CFrame,0,0.05,Vector3.new(-0.1,-0.1,-0.1),2,Meshes.Blast,nil) end) end local function SummonMemes() PlaySound(Sax,1,10,"rbxassetid://128912290") for i = 1,14 do lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/4),armspeed) lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/9),armspeed) lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/4),speed) lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/4),speed) lerp(HW,HW.C0,hc0 *CFrame.new(0,0.1,0),speed) if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then lerp(WLH,WLH.C0,LHC0,legspeed) lerp(WRH,WRH.C0,RHC0,legspeed) elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1+math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1-math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed) end Rwait() end damen = true local meme = effect(Char,BrickColor.White(),Vector3.new(3,3,3),HM.CFrame *CFrame.Angles(0,math.rad(45),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick") meme.Anchored = false local memep = Instance.new("ParticleEmitter",meme) memep.Rate = 5 memep.Texture = "rbxassetid://48308661" local RP = Instance.new("RocketPropulsion",meme) spawn(function() while meme.Parent ~= nil do DamageNear(3,meme,math.random(6,10),0,0.5,nil,true) for i,v in pairs(workspace:GetChildren()) do if v.ClassName == "Model" and v ~= Char then local hum = GetHumanoid(v) if hum ~= nil and hum.Torso ~= nil then local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude if Mag <= 30 then RP.Target = hum.Torso RP:Fire() end end end end Rwait() end end) local meme = effect(Char,BrickColor.White(),Vector3.new(3,3,3),HM.CFrame *CFrame.Angles(0,math.rad(45*2),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick") meme.Anchored = false local memep = Instance.new("ParticleEmitter",meme) memep.Rate = 5 memep.Texture = "rbxassetid://487518317" local RP = Instance.new("RocketPropulsion",meme) spawn(function() while meme.Parent ~= nil do DamageNear(3,meme,math.random(6,10),0,10) for i,v in pairs(workspace:GetChildren()) do if v.ClassName == "Model" and v ~= Char then local hum = GetHumanoid(v) if hum ~= nil and hum.Torso ~= nil then local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude if Mag <= 30 then RP.Target = hum.Torso RP:Fire() end end end end Rwait() end end) local meme = effect(Char,BrickColor.White(),Vector3.new(3,3,3),HM.CFrame *CFrame.Angles(0,math.rad(45*3),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick") meme.Anchored = false local memep = Instance.new("ParticleEmitter",meme) memep.Rate = 5 memep.Texture = "rbxassetid://286279066" local RP = Instance.new("RocketPropulsion",meme) spawn(function() while meme.Parent ~= nil do DamageNear(3,meme,math.random(6,10),0,10) for i,v in pairs(workspace:GetChildren()) do if v.ClassName == "Model" and v ~= Char then local hum = GetHumanoid(v) if hum ~= nil and hum.Torso ~= nil then local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude if Mag <= 30 then RP.Target = hum.Torso RP:Fire() end end end end Rwait() end end) local meme = effect(Char,BrickColor.White(),Vector3.new(3,3,3),HM.CFrame *CFrame.Angles(0,math.rad(45*4),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick") meme.Anchored = false local memep = Instance.new("ParticleEmitter",memep) memep.Rate = 5 memep.Texture = "rbxassetid://148989069" local RP = Instance.new("RocketPropulsion",meme) spawn(function() while meme.Parent ~= nil do DamageNear(3,meme,math.random(6,10),0,10) for i,v in pairs(workspace:GetChildren()) do if v.ClassName == "Model" and v ~= Char then local hum = GetHumanoid(v) if hum ~= nil and hum.Torso ~= nil then local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude if Mag <= 30 then RP.Target = hum.Torso RP:Fire() end end end end Rwait() end end) local meme = effect(Char,BrickColor.White(),Vector3.new(3,5,3),HM.CFrame *CFrame.Angles(0,math.rad(45*5),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick") meme.Anchored = false local memep = Instance.new("ParticleEmitter",memep) memep.Rate = 5 memep.Texture = "rbxassetid://210744859" local RP = Instance.new("RocketPropulsion",meme) spawn(function() while meme.Parent ~= nil do DamageNear(3,meme,math.random(6,10),0,10) for i,v in pairs(workspace:GetChildren()) do if v.ClassName == "Model" and v ~= Char then local hum = GetHumanoid(v) if hum ~= nil and hum.Torso ~= nil then local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude if Mag <= 30 then RP.Target = hum.Torso RP:Fire() end end end end Rwait() end end) local meme = effect(Char,BrickColor.White(),Vector3.new(3,3,3),HM.CFrame *CFrame.Angles(0,math.rad(45*6),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick") meme.Anchored = false local memep = Instance.new("ParticleEmitter",meme) memep.Rate = 5 memep.Texture = "rbxassetid://569577148" local RP = Instance.new("RocketPropulsion",meme) spawn(function() while meme.Parent ~= nil do DamageNear(3,meme,math.random(6,10),0,10) for i,v in pairs(workspace:GetChildren()) do if v.ClassName == "Model" and v ~= Char then local hum = GetHumanoid(v) if hum ~= nil and hum.Torso ~= nil then local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude if Mag <= 30 then RP.Target = hum.Torso RP:Fire() end end end end Rwait() end end) local meme = effect(Char,BrickColor.White(),Vector3.new(3,3,3),HM.CFrame *CFrame.Angles(0,math.rad(45*7),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick") meme.Anchored = false local memep = Instance.new("ParticleEmitter",memep) memep.Rate = 5 memep.Texture = "rbxassetid://472697717" local RP = Instance.new("RocketPropulsion",meme) spawn(function() while meme.Parent ~= nil do DamageNear(3,meme,math.random(6,10),0,10) for i,v in pairs(workspace:GetChildren()) do if v.ClassName == "Model" and v ~= Char then local hum = GetHumanoid(v) if hum ~= nil and hum.Torso ~= nil then local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude if Mag <= 30 then RP.Target = hum.Torso RP:Fire() end end end end Rwait() end end) local meme = effect(Char,BrickColor.White(),Vector3.new(3,3,3),HM.CFrame *CFrame.Angles(0,math.rad(45*8),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick") meme.Anchored = false local memep = Instance.new("ParticleEmitter",meme) memep.Rate = 5 memep.Texture = "rbxassetid://68774965" local RP = Instance.new("RocketPropulsion",meme) spawn(function() while meme.Parent ~= nil do DamageNear(3,meme,math.random(6,10),0,10) for i,v in pairs(workspace:GetChildren()) do if v.ClassName == "Model" and v ~= Char then local hum = GetHumanoid(v) if hum ~= nil and hum.Torso ~= nil then local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude if Mag <= 30 then RP.Target = hum.Torso RP:Fire() end end end end Rwait() end end) end local click = mouse.Button1Down:connect(function() if on == false then return end if enabled == false then return end if combo == 1 and enabled == true then enabled = false Slash1() enabled = true combo = 2 coroutine.wrap(function() Rwait(400) if combo ~= 1 and enabled == true then combo = 1 end end)() elseif combo == 2 and enabled == true then enabled = false Slash2() enabled = true combo = 3 coroutine.wrap(function() Rwait(400) if combo ~= 1 and enabled == true then combo = 1 end end)() elseif combo == 3 and enabled == true then enabled = false Spin3() enabled = true combo = 1 end end) local keys = mouse.KeyDown:connect(function(key) key = key:lower() if enabled == false then return end if key == "z" and on == true and enabled == true and zenabled == 1 then zenabled = 0 enabled = false Deafen() enabled = true elseif key == "x" and on == true and enabled == true and xenabled == 1 then xenabled = 0 enabled = false SaxSlam() enabled = true elseif key == "c" and on == true and enabled == true and cenabled == 1 then cenabled = 0 enabled = false SummonMemes() enabled = true elseif key == "v" and on == true and enabled == true and venabled == 1 then venabled = 0 enabled = false --MultiSax() enabled = true elseif key == "e" and on == true and enabled == true and eenabled == 1 then eenabled = 0 enabled = false Endure() enabled = true end if key == "q" and on == true and enabled == true then idle = 500 end end) local function Cast(Pos,Dir,Amp,IgnoreList) return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit*Amp), IgnoreList) end --workspace.CharcterKaiser.Parent = workspace.CurrentCamera local Health = Human.Health Human.HealthChanged:connect(function(health) if health <= 0 then return end if health < Health then if buff == true then Human.Health = Health *0.95 end end Health = health end) while true do local surface = Cast(HM.Position,(CFrame.new(HM.Position,HM.Position - Vector3.new(0,1,0))).lookVector,4,Char) if zenabled < 1 then zenabled = zenabled +0.01 *0.25 else zenabled = 1 end if xenabled < 1 then xenabled = xenabled +0.01 *0.2 else xenabled = 1 end if cenabled < 1 then cenabled = cenabled +0.01 *0.15 else cenabled = 1 end if eenabled < 1 then eenabled = eenabled +0.01 *0.08 else eenabled = 1 end if venabled < 1 then venabled = venabled +0.01 *0.15 else venabled = 1 end idle = idle +1 if enabled == false then idle = 0 end skill1img:TweenSize(UDim2.new(zenabled,0,1,0), "Out","Quad",0.1,false,nil) skill2img:TweenSize(UDim2.new(xenabled,0,1,0), "Out","Quad",0.1,false,nil) skill3img:TweenSize(UDim2.new(cenabled,0,1,0), "Out","Quad",0.1,false,nil) skill4img:TweenSize(UDim2.new(venabled,0,1,0), "Out","Quad",0.1,false,nil) skill5img:TweenSize(UDim2.new(eenabled,0,1,0), "Out","Quad",0.1,false,nil) if on == true then angle = (angle % 100) +anglespeed/10 armangle = (armangle % 100) +armanglespeed/10 legangle = (legangle % 100) +leganglespeed/10 if action == "Idle" and enabled == true and surface ~= nil and idle < 500 then lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.45,-0.15-math.cos(armangle*0.25)*0.15,-0.4) *CFrame.Angles(math.pi/5,0,math.pi/4),armspeed) lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0.3-math.cos(armangle*0.25)*0.15,-0.1) *CFrame.Angles(math.pi/5,0,0),armspeed) lerp(WLH,WLH.C0,LHC0 *CFrame.new(0.4,0.2+math.cos(legangle*0.25)*0.1,0) *CFrame.Angles(0,math.pi/4,0),legspeed) lerp(WRH,WRH.C0,RHC0 *CFrame.new(-0.4,0.2+math.cos(legangle*0.25)*0.1,0) *CFrame.Angles(0,-math.pi/8,0),legspeed) lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2-math.cos(angle*0.25)*0.1) *CFrame.Angles(0,0,-math.pi/3.5),speed) lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.sin(angle*0.25)*0.05,0,math.pi/3.5),speed) lerp(HW,HW.C0,hc0 *CFrame.new(0,2,-0.45) *CFrame.Angles(math.pi/1.95,0,0),speed) elseif action == "Idle" and enabled == true and surface ~= nil and idle >= 500 then lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.3,math.sin(armangle)*0.1,-0.65-math.sin(armangle)*0.1) *CFrame.Angles(math.pi/2+math.sin(armangle)*0.2,0,math.pi/4),armspeed) lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.2,math.sin(armangle)*0.1,-0.65-math.sin(armangle)*0.1) *CFrame.Angles(math.pi/2+math.sin(armangle)*0.2,0,-math.pi/4),armspeed) lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/15,0,0),legspeed) lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/15,0,0),legspeed) lerp(WRJ,WRJ.C0,RJC0,speed) lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/8-math.sin(angle)*0.2,0,0),speed) lerp(HW,HW.C0,hc0 *CFrame.Angles(math.pi,0,-math.pi/4) *CFrame.new(0,-0.2,-1.5),speed) end if action == "Walk" and enabled == true and surface ~= nil then idle = 0 lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.8,0.5-math.cos(armangle)*0.15,-0.6) *CFrame.Angles(math.pi/1.2,math.pi/5,math.pi/3.2),armspeed) lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.2,-math.cos(armangle)*0.15,0) *CFrame.Angles(math.pi/1.1,math.pi/5,math.pi/8),armspeed) lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,-math.cos(legangle)*0.25,0) *CFrame.new(0.5,0.25+math.sin(legangle)*0.15,0) *CFrame.Angles(0,math.pi/4,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle))),legspeed) lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,-math.cos(legangle)*0.25,0) *CFrame.new(0.5,0.1-math.sin(legangle)*0.15,0) *CFrame.Angles(0,math.pi/4,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle))),legspeed) lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.15+math.cos(angle)*0.35) *CFrame.Angles(math.pi/10,math.sin(angle*0.5)*0.1+HM.RotVelocity.Y/20,-math.pi/4),speed) lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/4) *CFrame.Angles(-math.pi/10+math.sin(angle*0.25)*0.1,0,0),speed) lerp(HW,HW.C0,hc0 *CFrame.new(0,-0.3,-2),speed) end if HM.Velocity.Y >= 5 and enabled == true and surface == nil then action = "Jump" idle = 0 lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.45,-0.15,-0.4) *CFrame.Angles(math.pi/5,0,math.pi/4),armspeed*1.5) lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0.3,-0.1) *CFrame.Angles(math.pi/5,0,0),armspeed*1.5) lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed*1.5) lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.5,0.5,0) *CFrame.Angles(0,0,-math.pi/8),legspeed*1.5) lerp(WRJ,WRJ.C0,RJC0,speed*1.5) lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/8,0,0),speed*1.5) lerp(HW,HW.C0,hc0 *CFrame.Angles(math.pi,0,-math.pi/4) *CFrame.new(0,-0.2,-1.5),1) Rwait() elseif HM.Velocity.Y <= -5 and enabled == true and surface == nil then action = "Fall" idle = 0 lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.45,-0.15,-0.4) *CFrame.Angles(math.pi/5,0,math.pi/4),armspeed*1.5) lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0.3,-0.1) *CFrame.Angles(math.pi/5,0,0),armspeed*1.5) lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/3),legspeed*1.5) lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.5,0,0) *CFrame.Angles(0,0,math.pi/8),legspeed*1.5) lerp(WRJ,WRJ.C0,RJC0,speed*1.5) lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed*1.5) lerp(HW,HW.C0,hc0 *CFrame.Angles(math.pi,0,-math.pi/4) *CFrame.new(0,-0.2,-1.5),1) Rwait() end if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude <= 2 then action = "Idle" elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then action = "Walk" end end Rwait() end end) ClientScript13.Name = "fescripthubbutton1" ClientScript13.Parent = HuBSCripts ClientScript13.Size = UDim2.new(0, 449,0, 22) ClientScript13.BackgroundColor3 = Color3.fromRGB(44,44,44) ClientScript13.BorderSizePixel = 4 ClientScript13.BorderColor3 = Color3.fromRGB(25,25,25) ClientScript13.TextColor3 = Color3.fromRGB(120,120,120) ClientScript13.Font = Enum.Font.SourceSansBold ClientScript13.TextScaled = true ClientScript13.Text = "Anon" ClientScript13.MouseButton1Click:Connect(function() -- RBX.Lua LocalScript | Hackerman | xDarkScripter local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local Player = Players.LocalPlayer local Camera = workspace.CurrentCamera local Mouse = Player:GetMouse() local Character = Player.Character local Torso = Character.Torso local Typing = false local TypingSub = 1 local TypingSub2 = 1 local Neck = Torso.Neck Neck.C1 = CFrame.new(0, -0.5, 0) local RightArm = Character["Right Arm"] local LeftArm = Character["Left Arm"] local RightShoulder = Instance.new("Weld", Torso) RightShoulder.Part0 = Torso RightShoulder.Part1 = RightArm local LeftShoulder = Instance.new("Weld", Torso) LeftShoulder.Part0 = Torso LeftShoulder.Part1 = LeftArm RightShoulder.C1 = CFrame.new(-0.5, 0.5, 0) LeftShoulder.C1 = CFrame.new(0.5, 0.5, 0) local Code = [[ -- I failed at stealing my mommy's credit card! Server Proxy Connection Initializing... USERNAME: dantdmbestfan69 PASSWORD: ******************* ROBLOX Server Database Connecting... local Proxy = Server:GetProxyData(1011101) local Tracker = {} __INIT__ setmetatable(getmetatable(Proxy), { __metatable = {}; __call = function(Self, ...) Proxy:GetArgumentData(Proxy.Key, select(...)) end; }) Proxy:TransferData("Lifetime_OBC_Charged", "ACC_"..__VERSION.."_"..Proxy:GetAccount() { __newindex = function(Self, Key, Value) Tracker[Key] = Value rawset(Self, Key, Value) end }) Proxy:GetTransferredData().breakAssymetricEncryption( "NEW_Public_Key", true, 101, false ) ROBLOX Server Log: > Lifetime OBC Transferred to dantdmbestfan69_******************* ]] local Argument = [[ you> hey ... bob> hey ... bob> btw you're gay ... you> What the **** did you just ******* say about me, you little bitch? I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the **** out with precision the likes of which has never been seen before on this Earth, mark my ******* words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You’re ******* dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your ******* tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You’re ******* dead, kiddo. ]] game.Lighting.GlobalShadows = false game.Lighting.Brightness = 0.25 local function Smooth(Part) Part.TopSurface = Enum.SurfaceType.SmoothNoOutlines Part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines Part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Part.RightSurface = Enum.SurfaceType.SmoothNoOutlines Part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Part.BackSurface = Enum.SurfaceType.SmoothNoOutlines end local function SetLine(Line, Alpha, Beta) local dx = Alpha.Position.X.Scale - Beta.Position.X.Scale local dy = Alpha.Position.Y.Scale - Beta.Position.Y.Scale local Magnitude = math.sqrt(dx^2 + dy^2) Line.Size = UDim2.new(Magnitude, 0, 0, 8) Line.Position = Alpha.Position:Lerp(Beta.Position, 0.5) Line.Rotation = math.deg(math.atan2(dy, dx)) end local Keyboard = Instance.new("Part") Keyboard.BrickColor = BrickColor.new("Really black") Keyboard.Material = Enum.Material.Neon Keyboard.Transparency = 0.1 Keyboard.Size = Vector3.new(5, 0, 2) Keyboard.CanCollide = false Keyboard.Locked = true Smooth(Keyboard) local KeyboardWeld = Instance.new("Weld") KeyboardWeld.Part0 = Torso KeyboardWeld.Part1 = Keyboard KeyboardWeld.C0 = CFrame.new(0, 0.2, -2) * CFrame.Angles(0.3, 0, 0) KeyboardWeld.Parent = Keyboard Keyboard.Parent = Character local Light = Instance.new("PointLight") Light.Brightness = 1.5 Light.Range = 12 Light.Parent = Keyboard local Screen = Instance.new("Part") Screen.BrickColor = BrickColor.new("Really black") Screen.Material = Enum.Material.Neon Screen.Transparency = 0.3 Screen.Size = Vector3.new(6, 4, 0) Screen.CanCollide = false Screen.Locked = true Smooth(Screen) local ScreenWeld = Instance.new("Weld") ScreenWeld.Part0 = Torso ScreenWeld.Part1 = Screen ScreenWeld.C0 = CFrame.new(0, 3.5, -4.5) * CFrame.Angles(0.1, 0, 0) local Gui = Instance.new("SurfaceGui") Gui.Face = "Back" Gui.Adornee = Screen Gui.Parent = Screen local Text = Instance.new("TextBox") Text.BackgroundTransparency = 1 Text.Position = UDim2.new(0, 0, 0, 0) Text.Size = UDim2.new(1, 0, 1, 0) Text.TextColor3 = Color3.new(1, 1, 1) Text.Font = Enum.Font.Code Text.Active = false Text.MultiLine = true Text.TextWrapped = true Text.FontSize = Enum.FontSize.Size32 Text.TextXAlignment = Enum.TextXAlignment.Left Text.TextYAlignment = Enum.TextYAlignment.Top Text.Text = "" Text.Parent = Gui ScreenWeld.Parent = Screen Screen.Parent = Character local Screen2 = Instance.new("Part") Screen2.BrickColor = BrickColor.new("Really black") Screen2.Material = Enum.Material.Neon Screen2.Transparency = 0.3 Screen2.Size = Vector3.new(6, 4, 0) Screen2.CanCollide = false Screen2.Locked = true Smooth(Screen2) local Screen2Weld = Instance.new("Weld") Screen2Weld.Part0 = Torso Screen2Weld.Part1 = Screen2 Screen2Weld.C0 = CFrame.new(5.4, 3.4, -1.5) * CFrame.Angles(0.1, -0.9, 0) local Gui2 = Instance.new("SurfaceGui") Gui2.Face = "Back" Gui2.Adornee = Screen2 Gui2.Parent = Screen2 local Text2 = Instance.new("TextBox") Text2.BackgroundTransparency = 1 Text2.Position = UDim2.new(0, 0, 0, 0) Text2.Size = UDim2.new(1, 0, 1, 0) Text2.TextColor3 = Color3.new(0, 1, 0) Text2.Font = Enum.Font.Code Text2.Active = false Text2.MultiLine = true Text2.TextWrapped = true Text2.FontSize = Enum.FontSize.Size32 Text2.TextXAlignment = Enum.TextXAlignment.Left Text2.TextYAlignment = Enum.TextYAlignment.Top Text2.Text = "" Text2.Parent = Gui2 local ImageKey = Instance.new("ImageLabel") ImageKey.BackgroundTransparency = 1 ImageKey.Size = UDim2.new(0.2, 0, 0.2, 0) ImageKey.Position = UDim2.new(0.4, 0, 0.4, 0) ImageKey.Image = "http://www.roblox.com/asset/?id=697224414" ImageKey.ImageTransparency = 1 ImageKey.Parent = Gui2 Screen2Weld.Parent = Screen2 Screen2.Parent = Character local Screen3 = Instance.new("Part") Screen3.BrickColor = BrickColor.new("Really black") Screen3.Material = Enum.Material.Neon Screen3.Transparency = 0.3 Screen3.Size = Vector3.new(6, 4, 0) Screen3.CanCollide = false Screen3.Locked = true Smooth(Screen3) local Screen3Weld = Instance.new("Weld") Screen3Weld.Part0 = Torso Screen3Weld.Part1 = Screen3 Screen3Weld.C0 = CFrame.new(-5.4, 3.4, -1.5) * CFrame.Angles(0.1, 0.9, 0) local Gui3 = Instance.new("SurfaceGui") Gui3.Face = "Back" Gui3.Adornee = Screen3 Gui3.Parent = Screen3 local Map = Instance.new("ImageLabel") Map.BackgroundTransparency = 1 Map.Position = UDim2.new(0, 0, 0, 0) Map.Size = UDim2.new(1, 0, 1, 0) Map.Image = "http://www.roblox.com/asset/?id=121661614" Map.Parent = Gui3 Screen3Weld.Parent = Screen3 Screen3.Parent = Character local Points = {} local Lines = {} for i = 1, 10 do if i > 1 then local Line = Instance.new("Frame") Line.BorderSizePixel = 0 Line.BackgroundColor3 = Color3.new(0.8, 0, 0) Line.AnchorPoint = Vector2.new(0.5, 0.5) Line.Parent = Gui3 Lines[i] = Line end local Point = Instance.new("Frame") Point.BorderSizePixel = 0 Point.BackgroundColor3 = Color3.new(1, 0, 0) Point.Size = UDim2.new(0, 40, 0, 40) Point.Position = UDim2.new(math.random(), 0, math.random(), 0) Point.AnchorPoint = Vector2.new(0.5, 0.5) Point.Parent = Gui3 Points[i] = {Point = Point, Position = Point.Position} end UserInputService.InputBegan:Connect(function(Input, Processed) if Processed then return end if Input.UserInputType == Enum.UserInputType.Keyboard then local KeyCode = Input.KeyCode if KeyCode == Enum.KeyCode.E then Typing = not Typing end end end) RunService.Heartbeat:Connect(function() local Sine = math.sin(tick() * 8) / 8 for Key, Value in next, Points do Value.Point.Size = UDim2.new(0, 25 + Sine * 40, 0, 25 + Sine * 40) Value.Point.Position = Value.Point.Position:Lerp(Value.Position, 0.1) if Key > 1 then SetLine(Lines[Key], Value.Point, Points[1].Point) end end if math.random(100) == 1 then for _, Value in next, Points do Value.Position = UDim2.new(math.random(), 0, math.random(), 0) end end ImageKey.ImageTransparency = math.abs(math.sin(tick())) if Typing then if math.random(5) == 1 then local PressSound = Instance.new("Sound") PressSound.SoundId = "rbxassetid://265970978" PressSound.Pitch = 0.5 + math.random() / 5 PressSound.Volume = 3 PressSound.Parent = Keyboard PressSound:Play() game:GetService("Debris"):AddItem(PressSound, 1 / 2) end Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(-0.2 + Sine / 4, (math.random() - 0.5) / 2, 0) RightShoulder.C0 = CFrame.new(1, 0.6 + math.random() / 4, -math.random() * 0.7) * CFrame.Angles(1.5 + Sine * math.random(), -Sine / 4, -(0.5 + 2 * Sine * math.random())) LeftShoulder.C0 = CFrame.new(-1, 0.6 + math.random() / 4, -math.random() * 0.7) * CFrame.Angles(1.5 - Sine * math.random(), Sine / 4, 0.5 + 2 * Sine * math.random()) if math.random(2) == 1 then if TypingSub < #Argument then TypingSub = TypingSub + 1 Text.Text = Text.Text..Argument:sub(TypingSub, TypingSub) local nl = Text.Text:find("\n") if nl and #Text.Text > 400 then Text.Text = Text.Text:sub(nl + 1) end else TypingSub = 1 end end if math.random(3) == 1 then if TypingSub2 < #Code then TypingSub2 = TypingSub2 + 1 Text2.Text = Text2.Text..Code:sub(TypingSub2, TypingSub2) local nl = Text2.Text:find("\n") if nl and #Text2.Text > 400 then Text2.Text = Text2.Text:sub(nl + 1) end else TypingSub2 = 1 end end else Neck.C0 = CFrame.new(0, 1, 0) RightShoulder.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(1.5, 0, 0) LeftShoulder.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(1.5, 0, 0) end end) end) ClientScript14.Name = "fescripthubbutton1" ClientScript14.Parent = HuBSCripts ClientScript14.Size = UDim2.new(0, 449,0, 22) ClientScript14.BackgroundColor3 = Color3.fromRGB(44,44,44) ClientScript14.BorderSizePixel = 4 ClientScript14.BorderColor3 = Color3.fromRGB(25,25,25) ClientScript14.TextColor3 = Color3.fromRGB(120,120,120) ClientScript14.Font = Enum.Font.SourceSansBold ClientScript14.TextScaled = true ClientScript14.Text = "Tramopline" ClientScript14.MouseButton1Click:Connect(function() main = Vector3.new(40, 1.5, 0) Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"} trampoline = Instance.new("Model") trampoline.Name = "xS Tr" local strs = {} for i,v in pairs(workspace:children()) do if v.Name == "xS Tr" then v:remove() end end function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break) local p = Instance.new("Part") p.formFactor = "Custom" p.Anchored = Anchor p.CanCollide = Collide p.Transparency = Tran p.Reflectance = Ref p.BrickColor = BrickColor.new(Color) for _, Surf in pairs(Surfaces) do p[Surf] = "Smooth" end p.Size = Vector3.new(X, Y, Z) if Break then p:BreakJoints() else p:MakeJoints() end p.Parent = Parent return p end for i = 0, 360, 120 do local holder = Part(trampoline, true, true, 0, 0, "Medium grey", 10, 0.8, 0.8, true) holder.CFrame = CFrame.new(main) * CFrame.Angles(0,math.rad(i),0) * CFrame.new(0,0,-12) for x = 0, math.pi, math.pi do for y = 0, 90, 15 do local p = Part(trampoline, true, true, 0, 0, "Medium grey", 0.8, 0.8, 0.8, true) p.CFrame = holder.CFrame * CFrame.Angles(0, x, 0) * CFrame.new(5,2,0) * CFrame.Angles(0,0,math.rad(-y)) * CFrame.new(2,0,0) end local p = Part(trampoline, true, true, 0, 0, "Medium grey", 0.8, 2.2, 0.8, true) p.CFrame = holder.CFrame * CFrame.Angles(0, x, 0) * CFrame.new(7,3,0) end end for i = 0, 360, 20 do local p = Part(trampoline, true, true, 0, 0, "Medium grey", 5, 0.8, 0.8, true) p.CFrame = CFrame.new(main) * CFrame.Angles(0,math.rad(i),0) * CFrame.new(0,4,-13.75) local b = Part(trampoline, true, true, 0, 0, "Bright blue", 10, 0.8, 4.5, true) b.CFrame = p.CFrame * CFrame.new(0,0.55,1.4) Instance.new("SpecialMesh",b).MeshType = "Sphere" for x = -1.25, 1.3, 2.5 do local p2 = Part(trampoline, true, true, 0, 0, "Medium grey", 0.5, 0.5, 2, true) p2.CFrame = p.CFrame * CFrame.new(x,0,1.5) local m = Instance.new("SpecialMesh",p2) m.MeshId = "http://www.roblox.com/asset/?id=16606212" m.Scale = Vector3.new(0.3, 0.3, 0.7) end for x = 2.3, 14.3, 1.5 do local p2 = Part(trampoline, true, true, 0, 0, "Black", 5+1.5-(x/2.4), 0.3, 1.8, true) p2.CFrame = p.CFrame * CFrame.new(0,0.4,x) table.insert(strs, p2) end end trampoline.Parent = workspace end) ClientScript15.Name = "fescripthubbutton1" ClientScript15.Parent = HuBSCripts ClientScript15.Size = UDim2.new(0, 449,0, 22) ClientScript15.BackgroundColor3 = Color3.fromRGB(44,44,44) ClientScript15.BorderSizePixel = 4 ClientScript15.BorderColor3 = Color3.fromRGB(25,25,25) ClientScript15.TextColor3 = Color3.fromRGB(120,120,120) ClientScript15.Font = Enum.Font.SourceSansBold ClientScript15.TextScaled = true ClientScript15.Text = "Shooting Stars" ClientScript15.MouseButton1Click:Connect(function() --[[ Shooting Stars script by mr steal yo bork, idea by "Deyztro" Press on someone to transform them into a meme :) --]] explode = false -- if u want them to explode or not local countdown = 7 -- seconds before the explosion if u have it on plr = game.Players.LocalPlayer char = plr.Character hum = char.Humanoid tool = Instance.new("HopperBin", plr.Backpack) tool.Name = "Shoot em" mouse = plr:GetMouse() flyspeed = 20 tool.Selected:connect(function() mouse.Button1Down:connect(function() if tool.Active == true and mouse.Target.Parent:FindFirstChild("Humanoid") or mouse.Target.Parent.Parent:FindFirstChild("Humanoid") or mouse.Target.Parent:FindFirstChild("Torso") then local torso = mouse.Target.Parent:FindFirstChild("Torso") local thum = torso.Parent:FindFirstChild("Humanoid") if thum ~= hum then local humrootpart = torso.Parent:FindFirstChild("HumanoidRootPart") local bv = Instance.new("BodyVelocity") bv.MaxForce = Vector3.new(1e8,1e8,1e8) bv.Velocity = Vector3.new(flyspeed,flyspeed,flyspeed) bv.Parent = torso local pe = Instance.new("ParticleEmitter", torso) pe.Texture = "rbxassetid://32629323" pe.Size = NumberSequence.new(0.5) pe.Lifetime = NumberRange.new(5,10) pe.Rate = 50 pe.VelocitySpread = 45 pe.Speed = NumberRange.new(10) local stars = Instance.new("Sound", torso) stars.Volume = 1 stars.SoundId = "rbxassetid://447492777" stars.TimePosition = 23.5 stars:Play() if explode == true then local ex = Instance.new("Sound", torso) ex.Volume = 1 ex.SoundId = "rbxassetid://138186576" ex.TimePosition = 23.5 ex:Play() for i = 1,countdown do tool.Name = "Exploding in " .. countdown - i .. "." wait(1) end tool.Name = "Shoot em // by mr steal yo bork" local explosion = Instance.new("Explosion", torso) explosion.Position = torso.Position ex.TimePosition = 0.4 ex:Play() stars:Stop() torso.Parent:BreakJoints() pe:Destroy() end end end end) end) end) ClientScript16.Name = "fescripthubbutton1" ClientScript16.Parent = HuBSCripts ClientScript16.Size = UDim2.new(0, 449,0, 22) ClientScript16.BackgroundColor3 = Color3.fromRGB(44,44,44) ClientScript16.BorderSizePixel = 4 ClientScript16.BorderColor3 = Color3.fromRGB(25,25,25) ClientScript16.TextColor3 = Color3.fromRGB(120,120,120) ClientScript16.Font = Enum.Font.SourceSansBold ClientScript16.TextScaled = true ClientScript16.Text = "Dab (Maybe FE)" ClientScript16.MouseButton1Click:Connect(function() local plr = game.Players.LocalPlayer local chr = plr.Character local mouse = plr:GetMouse() q = Instance.new('HopperBin', plr.Backpack) q.Name = 'Dab' Bin=q dabbing=Instance.new('Sound', plr.Character.Torso) dabbing.Volume = 5 dabbing.Pitch = 0.7 dabbing.SoundId = 'rbxassetid://437235476' function stopAnimations() for _,v in pairs(game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()) do v:Stop() end end Bin.Selected:connect(function(mouse) mouse.Button1Down:connect(function() local chr = game.Players.LocalPlayer.Character chr.Animate.Disabled = true chr.Torso["Left Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) chr.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) game:GetService("Chat"):Chat(plr.Character.Head, "DAAAB", Enum.ChatColor.Blue) chr.Torso["Neck"].C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) dabbing:Play() wait(0.3) local chr = game.Players.LocalPlayer.Character stopAnimations() chr.Animate.Disabled = true chr.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.699999988, 0, 0.939692616, 0, -0.342020124, -0.330366075, -0.258819044, -0.907673359, -0.0885213241, 0.965925813, -0.243210346) chr.Torso["Right Shoulder"].C1 = CFrame.new(-0.600000024, 0.5, -0.200000003, 0.664462984, 0.241844743, 0.707106769, -0.664462984, -0.241844788, 0.707106769, 0.342020154, -0.939692616, -3.09086197e-008) chr.Torso["Neck"].C1 = CFrame.new(0, -0.600000024, 0, -0.866025388, 0.5, 0, -0.171010137, -0.29619807, 0.939692616, 0.469846278, 0.813797653, 0.342020124) wait(2) stopAnimations() chr.Torso["Left Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) chr.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) chr.Torso["Neck"].C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) chr.Animate.Disabled = false end) end) end) ClientScript17.Name = "fescripthubbutton1" ClientScript17.Parent = HuBSCripts ClientScript17.Size = UDim2.new(0, 449,0, 22) ClientScript17.BackgroundColor3 = Color3.fromRGB(44,44,44) ClientScript17.BorderSizePixel = 4 ClientScript17.BorderColor3 = Color3.fromRGB(25,25,25) ClientScript17.TextColor3 = Color3.fromRGB(120,120,120) ClientScript17.Font = Enum.Font.SourceSansBold ClientScript17.TextScaled = true ClientScript17.Text = "Mountain Gen" ClientScript17.MouseButton1Click:Connect(function() ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- @CloneTrooper1019, 2015 , Shyvha , 2017 -- Infinite Smooth Canyon Generator :3 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- CONFIGURATION: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ baseHeight = 10 -- ^ The main height factor for the terrain. mountainHeight = 12 -- ^ How tall should mountains be relative to the baseHeight of the terrain mountainMaterialWeight = 0.4 -- ^ The chance that a mountain terrain chunk will generate using slate rather than rock -- Should be a number between 0 and 1 -- 0 = only rock, 1 = only slate, 0.5 = half n half canyonMaterialDensity = 0.1 -- ^ The limestone rarity -- 0 = No Limestone at all , 1 = Only limestone (NOT RECOMMANDED) , 0.2 = small bumps (Realist) -- Note that limestone is not very different from sand, but it adds some realism chunkScale = 4 -- ^ The grid scale for terrain generation. renderDist = 90 -- ^ The length/width of chunks in voxels that should be around the player at all times xScale = 30 -- ^ How much we should strech the X scale of the generation noise zScale = 30 -- ^ How much we should strech the Z scale of the generation noise waterLevel = -0.9 -- ^ Determines if we should generate ponds if the height level goes below this -- Should be a number between -1 and 1 -- -1 = no water, 0 = all grass levels are filled with water, 1 = The entire map is flooded with water (Except for tall mountains) seed = math.random() -- ^ Seed for determining the height map of the terrain. -- By default its random. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ local chunks = {} function chunkExists(chunkX,chunkZ) if not chunks[chunkX] then chunks[chunkX] = {} end return chunks[chunkX][chunkZ] end function fillSmoothBlock(x,z,begY,endY,material) local location = CFrame.new(x*4+2, (begY+endY)*4/2, z*4+2) local fill = Vector3.new(4, (endY-begY)*4, 4) workspace.Terrain:FillBlock(location,fill,material) end function mountLayer(x,heightY,z,material) -- Fill in Lakes/Ponds local waterFill = baseHeight * waterLevel if heightY < waterFill then material = Enum.Material.Sand -- Make the material sand. fillSmoothBlock(x,z,heightY-2,waterFill,Enum.Material.Water) -- Fill some water in. end -- Fill in the main terrain. fillSmoothBlock(x,z,-baseHeight,heightY,material) end function makeChunk(chunkX,chunkZ) local rootPos = Vector3.new(chunkX*chunkScale,0,chunkZ*chunkScale) chunks[chunkX][chunkZ] = true -- Acknowledge the chunk's existance. for x = 0,chunkScale-1 do for z = 0,chunkScale-1 do local cx = (chunkX*chunkScale) + x local cz = (chunkZ*chunkScale) + z local noise = math.noise(seed,cx/xScale,cz/zScale) local isMountain = (noise > 0) local material,materialScale do if not isMountain then material = Enum.Material.Sand materialScale = 1 else materialScale = mountainHeight if math.random() > mountainMaterialWeight then material = Enum.Material.Sandstone else if math.random() > canyonMaterialDensity then material = Enum.Material.Basalt else material = Enum.Material.Rock end end end end local cy = noise*baseHeight*materialScale mountLayer(cx,cy,cz,material) end end end function doAreaFill(location) local chunkX,chunkZ = math.floor(location.X/4/chunkScale),math.floor(location.Z/4/chunkScale) local range = math.max(1,renderDist/chunkScale) for x = -range,range do for z = -range,range do local cx,cz = chunkX + x,chunkZ + z if not chunkExists(cx,cz) then makeChunk(cx,cz) end end end end while true do for _,v in pairs(game.Players:GetPlayers()) do spawn(function () local char = v.Character if char then local torso = char:findFirstChild("Torso") if torso then doAreaFill(torso.Position) end end end) end wait(1) end --------------------------------------------------------------------------------------------------------------------------------------- --Thanks for CloneTrooper1019 for the main script --I scripted the sand to be up there. --WIP end) ClientScript18.Name = "fescripthubbutton1" ClientScript18.Parent = HuBSCripts ClientScript18.Size = UDim2.new(0, 449,0, 22) ClientScript18.BackgroundColor3 = Color3.fromRGB(44,44,44) ClientScript18.BorderSizePixel = 4 ClientScript18.BorderColor3 = Color3.fromRGB(25,25,25) ClientScript18.TextColor3 = Color3.fromRGB(120,120,120) ClientScript18.Font = Enum.Font.SourceSansBold ClientScript18.TextScaled = true ClientScript18.Text = "Tornado" ClientScript18.MouseButton1Click:Connect(function() if script.Parent.className ~= "HopperBin" then local H = Instance.new("HopperBin") H.Parent = game:service("Players").PineapplePhysics.Backpack H.Name = "Tornado" script.Parent = H end plr=game.Players.PineapplePhysics sp=script.Parent tab = {} function Clicked(Mouse) local hitta = Mouse.Hit for size = 1, 10, 0.2 do p = Instance.new("Part") p.Parent = game.Workspace p.Anchored = true p.Size = Vector3.new(size,0,size) p.CFrame = CFrame.new(hitta.p.X, hitta.p.Y + size, hitta.p.Z) * CFrame.Angles(0,size,0) table.insert(tab, p) wait() end end function UnClicked(Mouse) for **1, #tab do tab[i].Parent = nil tab[i]:remove() end end function onKeyDown(key) end function Selected(Mouse) Mouse.KeyDown:connect(onKeyDown) Mouse.Button1Down:connect(function()Clicked(Mouse)end) Mouse.Button1Up:connect(function()UnClicked(Mouse)end) end function Deselected(Mouse) end sp.Selected:connect(Selected) sp.Deselected:connect(Deselected) end)