game.Players.LocalPlayer.Character["Hat1"].Handle.Mesh:Destroy() game.Players.LocalPlayer.Character["Pal Hair"].Handle.Mesh:Destroy() --Pink Hair game.Players.LocalPlayer.Character["Pink Hair"].Handle.Mesh:Destroy() game.Players.LocalPlayer.Character["Kate Hair"].Handle.Mesh:Destroy() --LavanderHair game.Players.LocalPlayer.Character["LavanderHair"].Handle.Mesh:Destroy() game.Players.LocalPlayer.Character["Robloxclassicred"].Handle.Mesh:Destroy() --VarietyShades02 --TennisBall local c = game.Players.LocalPlayer.Character for i, v in pairs({"Right Arm", "Left Arm"}) do local arm = c[v] arm.Parent = nil arm.Transparency = 1 arm.Parent = c end local c = game.Players.LocalPlayer.Character for i, v in pairs({"Right Leg", "Left Leg"}) do local Leg = c[v] Leg.Parent = nil Leg.Transparency = 1 Leg.Parent = c end local v3_net, v3_808 = Vector3.new(0, 25.1, 0), Vector3.new(8, 0, 8) local function getNetlessVelocity(realPartVelocity) local mag = realPartVelocity.Magnitude if mag > 1 then local unit = realPartVelocity.Unit if (unit.Y > 0.25) or (unit.Y < -0.75) then return unit * (25.1 / unit.Y) end end return v3_net + realPartVelocity * v3_808 end local simradius = "shp" --simulation radius (net bypass) method --simulation radius (net bypass) method --"shp" - sethiddenproperty --"ssr" - setsimulationradius --false - disable local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character local newanimate = false --disables the animate script and enables after reanimation local discharscripts = true --disables all localScripts parented to your character before reanimation local R15toR6 = true --tries to convert your character to r6 if its r15 local hatcollide = true --makes hats cancollide (only method 0) local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState) local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation local hedafterneck = false --disable aligns for head and enable after neck is removed local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn delay local method = 0 --reanimation method --methods: --0 - breakJoints (takes [loadtime] seconds to laod) --1 - limbs --2 - limbs + anti respawn --3 - limbs + breakJoints after [loadtime] seconds --4 - remove humanoid + breakJoints --5 - remove humanoid + limbs local alignmode = 3 --AlignPosition mode --modes: --1 - AlignPosition rigidity enabled true --2 - 2 AlignPositions rigidity enabled both true and false --3 - AlignPosition rigidity enabled false healthHide = healthHide and ((method == 0) or (method == 2) or (method == 000)) and gp(c, "Head", "BasePart") local lp = game:GetService("Players").LocalPlayer local rs = game:GetService("RunService") local stepped = rs.Stepped local heartbeat = rs.Heartbeat local renderstepped = rs.RenderStepped local sg = game:GetService("StarterGui") local ws = game:GetService("Workspace") local cf = CFrame.new local v3 = Vector3.new local v3_0 = v3(0, 0, 0) local inf = math.huge local c = lp.Character if not (c and c.Parent) then return end c.Destroying:Connect(function() c = nil end) local function gp(parent, name, className) if typeof(parent) == "Instance" then for i, v in pairs(parent:GetChildren()) do if (v.Name == name) and v:IsA(className) then return v end end end return nil end local function align(Part0, Part1) Part0.CustomPhysicalProperties = PhysicalProperties.new(0.0001, 0.0001, 0.0001, 0.0001, 0.0001) local att0 = Instance.new("Attachment", Part0) att0.Orientation = v3_0 att0.Position = v3_0 att0.Name = "att0_" .. Part0.Name local att1 = Instance.new("Attachment", Part1) att1.Orientation = v3_0 att1.Position = v3_0 att1.Name = "att1_" .. Part1.Name if (alignmode == 1) or (alignmode == 2) then local ape = Instance.new("AlignPosition", att0) ape.ApplyAtCenterOfMass = false ape.MaxForce = inf ape.MaxVelocity = inf ape.ReactionForceEnabled = false ape.Responsiveness = 200 ape.Attachment1 = att1 ape.Attachment0 = att0 ape.Name = "AlignPositionRtrue" ape.RigidityEnabled = true end if (alignmode == 2) or (alignmode == 3) then local apd = Instance.new("AlignPosition", att0) apd.ApplyAtCenterOfMass = false apd.MaxForce = inf apd.MaxVelocity = inf apd.ReactionForceEnabled = false apd.Responsiveness = 200 apd.Attachment1 = att1 apd.Attachment0 = att0 apd.Name = "AlignPositionRfalse" apd.RigidityEnabled = false end local ao = Instance.new("AlignOrientation", att0) ao.MaxAngularVelocity = inf ao.MaxTorque = inf ao.PrimaryAxisOnly = false ao.ReactionTorqueEnabled = false ao.Responsiveness = 200 ao.Attachment1 = att1 ao.Attachment0 = att0 ao.RigidityEnabled = false if type(getNetlessVelocity) == "function" then local realVelocity = v3_0 local steppedcon = stepped:Connect(function() Part0.Velocity = realVelocity end) local heartbeatcon = heartbeat:Connect(function() realVelocity = Part0.Velocity Part0.Velocity = getNetlessVelocity(realVelocity) end) Part0.Destroying:Connect(function() Part0 = nil steppedcon:Disconnect() heartbeatcon:Disconnect() end) end end local function respawnrequest() local ccfr = ws.CurrentCamera.CFrame local c = lp.Character lp.Character = nil lp.Character = c local con = nil con = ws.CurrentCamera.Changed:Connect(function(prop) if (prop ~= "Parent") and (prop ~= "CFrame") then return end ws.CurrentCamera.CFrame = ccfr con:Disconnect() end) end local destroyhum = (method == 4) or (method == 5) local breakjoints = (method == 0) or (method == 4) local antirespawn = (method == 0) or (method == 2) or (method == 3) hatcollide = hatcollide and (method == 0) addtools = addtools and gp(lp, "Backpack", "Backpack") local fenv = getfenv() local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.set_hidden_prop or fenv.sethiddenprop local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or fenv.set_sim_radius or fenv.setsimradius or fenv.set_simulation_rad or fenv.setsimulationrad if shp and (simradius == "shp") then spawn(function() while c and heartbeat:Wait() do shp(lp, "SimulationRadius", inf) end end) elseif ssr and (simradius == "ssr") then spawn(function() while c and heartbeat:Wait() do ssr(inf) end end) end antiragdoll = antiragdoll and function(v) if v:IsA("HingeConstraint") or v:IsA("BallSocketConstraint") then v.Parent = nil end end if antiragdoll then for i, v in pairs(c:GetDescendants()) do antiragdoll(v) end c.DescendantAdded:Connect(antiragdoll) end if antirespawn then respawnrequest() end if method == 0 then wait(loadtime) if not c then return end end if discharscripts then for i, v in pairs(c:GetChildren()) do if v:IsA("LocalScript") then v.Disabled = true end end elseif newanimate then local animate = gp(c, "Animate", "LocalScript") if animate and (not animate.Disabled) then animate.Disabled = true else newanimate = false end end if addtools then for i, v in pairs(addtools:GetChildren()) do if v:IsA("Tool") then v.Parent = c end end end pcall(function() settings().Physics.AllowSleep = false settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled end) local OLDscripts = {} for i, v in pairs(c:GetDescendants()) do if v.ClassName == "Script" then table.insert(OLDscripts, v) end end local scriptNames = {} for i, v in pairs(c:GetDescendants()) do if v:IsA("BasePart") then local newName = tostring(i) local exists = true while exists do exists = false for i, v in pairs(OLDscripts) do if v.Name == newName then exists = true end end if exists then newName = newName .. "_" end end table.insert(scriptNames, newName) Instance.new("Script", v).Name = newName end end c.Archivable = true local hum = c:FindFirstChildOfClass("Humanoid") if hum then for i, v in pairs(hum:GetPlayingAnimationTracks()) do v:Stop() end end local cl = c:Clone() if hum and humState16 then hum:ChangeState(Enum.HumanoidStateType.Physics) if destroyhum then wait(1.6) end end if hum and hum.Parent and destroyhum then hum:Destroy() end if not c then return end local head = gp(c, "Head", "BasePart") local torso = gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart") local root = gp(c, "HumanoidRootPart", "BasePart") if hatcollide and c:FindFirstChildOfClass("Accessory") then local anything = c:FindFirstChildOfClass("BodyColors") or gp(c, "Health", "Script") if not (torso and root and anything) then return end torso:Destroy() root:Destroy() if shp then for i,v in pairs(c:GetChildren()) do if v:IsA("Accessory") then shp(v, "BackendAccoutrementState", 0) end end end anything:Destroy() if head then head:Destroy() end end for i, v in pairs(cl:GetDescendants()) do if v:IsA("BasePart") then v.Transparency = 1 v.Anchored = false end end local model = Instance.new("Model", c) model.Name = model.ClassName model.Destroying:Connect(function() model = nil end) for i, v in pairs(c:GetChildren()) do if v ~= model then if addtools and v:IsA("Tool") then for i1, v1 in pairs(v:GetDescendants()) do if v1 and v1.Parent and v1:IsA("BasePart") then local bv = Instance.new("BodyVelocity", v1) bv.Velocity = v3_0 bv.MaxForce = v3(1000, 1000, 1000) bv.P = 1250 bv.Name = "bv_" .. v.Name end end end v.Parent = model end end if breakjoints then model:BreakJoints() else if head and torso then for i, v in pairs(model:GetDescendants()) do if v:IsA("Weld") or v:IsA("Snap") or v:IsA("Glue") or v:IsA("Motor") or v:IsA("Motor6D") then local save = false if (v.Part0 == torso) and (v.Part1 == head) then save = true end if (v.Part0 == head) and (v.Part1 == torso) then save = true end if save then if hedafterneck then hedafterneck = v end else v:Destroy() end end end end if method == 3 then spawn(function() wait(loadtime) if model then model:BreakJoints() end end) end end cl.Parent = c for i, v in pairs(cl:GetChildren()) do v.Parent = c end cl:Destroy() local modelDes = {} for i, v in pairs(model:GetDescendants()) do if v:IsA("BasePart") then i = tostring(i) v.Destroying:Connect(function() modelDes[i] = nil end) modelDes[i] = v end end local modelcolcon = nil local function modelcolf() if model then for i, v in pairs(modelDes) do v.CanCollide = false end else modelcolcon:Disconnect() end end modelcolcon = stepped:Connect(modelcolf) modelcolf() for i, scr in pairs(model:GetDescendants()) do if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then local Part0 = scr.Parent if Part0:IsA("BasePart") then for i1, scr1 in pairs(c:GetDescendants()) do if (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then local Part1 = scr1.Parent if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then align(Part0, Part1) break end end end end end end if (typeof(hedafterneck) == "Instance") and head then local aligns = {} local con = nil con = hedafterneck.Changed:Connect(function(prop) if (prop == "Parent") and not hedafterneck.Parent then con:Disconnect() for i, v in pairs(aligns) do v.Enabled = true end end end) for i, v in pairs(head:GetDescendants()) do if v:IsA("AlignPosition") or v:IsA("AlignOrientation") then i = tostring(i) aligns[i] = v v.Destroying:Connect(function() aligns[i] = nil end) v.Enabled = false end end end for i, v in pairs(c:GetDescendants()) do if v and v.Parent then if v.ClassName == "Script" then if table.find(scriptNames, v.Name) then v:Destroy() end elseif not v:IsDescendantOf(model) then if v:IsA("Decal") then v.Transparency = 1 elseif v:IsA("ForceField") then v.Visible = false elseif v:IsA("Sound") then v.Playing = false elseif v:IsA("BillboardGui") or v:IsA("SurfaceGui") or v:IsA("ParticleEmitter") or v:IsA("Fire") or v:IsA("Smoke") or v:IsA("Sparkles") then v.Enabled = false end end end end if newanimate then local animate = gp(c, "Animate", "LocalScript") if animate then animate.Disabled = false end end if addtools then for i, v in pairs(c:GetChildren()) do if v:IsA("Tool") then v.Parent = addtools end end end local hum0 = model:FindFirstChildOfClass("Humanoid") if hum0 then hum0.Destroying:Connect(function() hum0 = nil end) end local hum1 = c:FindFirstChildOfClass("Humanoid") if hum1 then hum1.Destroying:Connect(function() hum1 = nil end) end if hum1 then ws.CurrentCamera.CameraSubject = hum1 local camSubCon = nil local function camSubFunc() camSubCon:Disconnect() if c and hum1 then ws.CurrentCamera.CameraSubject = hum1 end end camSubCon = renderstepped:Connect(camSubFunc) if hum0 then hum0.Changed:Connect(function(prop) if hum1 and (prop == "Jump") then hum1.Jump = hum0.Jump end end) else respawnrequest() end end local rb = Instance.new("BindableEvent", c) rb.Event:Connect(function() rb:Destroy() sg:SetCore("ResetButtonCallback", true) if destroyhum then c:BreakJoints() return end if hum0 and (hum0.Health > 0) then model:BreakJoints() hum0.Health = 0 end if antirespawn then respawnrequest() end end) sg:SetCore("ResetButtonCallback", rb) spawn(function() while c do if hum0 and hum1 then hum1.Jump = hum0.Jump end wait() end sg:SetCore("ResetButtonCallback", true) end) R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15) if R15toR6 then local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart") if part then local cfr = part.CFrame local R6parts = { head = { Name = "Head", Size = v3(2, 1, 1), R15 = { Head = 0 } }, torso = { Name = "Torso", Size = v3(2, 2, 1), R15 = { UpperTorso = 0.2, LowerTorso = -100 } }, root = { Name = "HumanoidRootPart", Size = v3(2, 2, 1), R15 = { HumanoidRootPart = 0 } }, leftArm = { Name = "Left Arm", Size = v3(1, 2, 1), R15 = { LeftHand = -0.73, LeftLowerArm = -0.2, LeftUpperArm = 0.4 } }, rightArm = { Name = "Right Arm", Size = v3(1, 2, 1), R15 = { RightHand = -0.73, RightLowerArm = -0.2, RightUpperArm = 0.4 } }, leftLeg = { Name = "Left Leg", Size = v3(1, 2, 1), R15 = { LeftFoot = -0.73, LeftLowerLeg = -0.15, LeftUpperLeg = 0.6 } }, rightLeg = { Name = "Right Leg", Size = v3(1, 2, 1), R15 = { RightFoot = -0.73, RightLowerLeg = -0.15, RightUpperLeg = 0.6 } } } for i, v in pairs(c:GetChildren()) do if v:IsA("BasePart") then for i1, v1 in pairs(v:GetChildren()) do if v1:IsA("Motor6D") then v1.Part0 = nil end end end end part.Archivable = true for i, v in pairs(R6parts) do local part = part:Clone() part:ClearAllChildren() part.Name = v.Name part.Size = v.Size part.CFrame = cfr part.Anchored = false part.Transparency = 1 part.CanCollide = false for i1, v1 in pairs(v.R15) do local R15part = gp(c, i1, "BasePart") local att = gp(R15part, "att1_" .. i1, "Attachment") if R15part then local weld = Instance.new("Weld", R15part) weld.Name = "Weld_" .. i1 weld.Part0 = part weld.Part1 = R15part weld.C0 = cf(0, v1, 0) weld.C1 = cf(0, 0, 0) R15part.Massless = true R15part.Name = "R15_" .. i1 R15part.Parent = part if att then att.Parent = part att.Position = v3(0, v1, 0) end end end part.Parent = c R6parts[i] = part end local R6joints = { neck = { Parent = R6parts.torso, Name = "Neck", Part0 = R6parts.torso, Part1 = R6parts.head, C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) }, rootJoint = { Parent = R6parts.root, Name = "RootJoint" , Part0 = R6parts.root, Part1 = R6parts.torso, C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) }, rightShoulder = { Parent = R6parts.torso, Name = "Right Shoulder", Part0 = R6parts.torso, Part1 = R6parts.rightArm, C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0), C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) }, leftShoulder = { Parent = R6parts.torso, Name = "Left Shoulder", Part0 = R6parts.torso, Part1 = R6parts.leftArm, C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) }, rightHip = { Parent = R6parts.torso, Name = "Right Hip", Part0 = R6parts.torso, Part1 = R6parts.rightLeg, C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0), C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) }, leftHip = { Parent = R6parts.torso, Name = "Left Hip" , Part0 = R6parts.torso, Part1 = R6parts.leftLeg, C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) } } for i, v in pairs(R6joints) do local joint = Instance.new("Motor6D") for prop, val in pairs(v) do joint[prop] = val end R6joints[i] = joint end hum1.RigType = Enum.HumanoidRigType.R6 hum1.HipHeight = 0 end end --find rig joints local function fakemotor() return {C0=cf(), C1=cf()} end local torso = gp(c, "Torso", "BasePart") local root = gp(c, "HumanoidRootPart", "BasePart") local neck = gp(torso, "Neck", "Motor6D") neck = neck or fakemotor() local rootJoint = gp(root, "RootJoint", "Motor6D") rootJoint = rootJoint or fakemotor() local leftShoulder = gp(torso, "Left Shoulder", "Motor6D") leftShoulder = leftShoulder or fakemotor() local rightShoulder = gp(torso, "Right Shoulder", "Motor6D") rightShoulder = rightShoulder or fakemotor() local leftHip = gp(torso, "Left Hip", "Motor6D") leftHip = leftHip or fakemotor() local rightHip = gp(torso, "Right Hip", "Motor6D") rightHip = rightHip or fakemotor() --120 fps local fps = 0 local event = Instance.new("BindableEvent", c) event.Name = "120 fps" local floor = math.floor fps = 1 / fps local tf = 0 local con = nil con = game:GetService("RunService").RenderStepped:Connect(function(s) if not c then con:Disconnect() return end --tf += s if tf >= fps then for **1, floor(tf / fps) do event:Fire(c) end tf = 0 end end) local event = event.Event local hedrot = v3(0, 5, 0) local uis = game:GetService("UserInputService") local function isPressed(key) return (not uis:GetFocusedTextBox()) and uis:IsKeyDown(Enum.KeyCode[key]) end local biggesthandle = nil for i, v in pairs(c:GetChildren()) do if v:IsA("Accessory") then local handle = gp(v, "Handle", "BasePart") if biggesthandle then if biggesthandle.Size.Magnitude < handle.Size.Magnitude then biggesthandle = handle end else biggesthandle = gp(v, "Handle", "BasePart") end end end if not biggesthandle then return end local handle1 = gp(gp(model, biggesthandle.Parent.Name, "Accessory"), "Handle", "BasePart") if not handle1 then return end handle1.Destroying:Connect(function() handle1 = nil end) biggesthandle.Destroying:Connect(function() biggesthandle = nil end) biggesthandle:BreakJoints() biggesthandle.Anchored = true for i, v in pairs(handle1:GetDescendants()) do if v:IsA("AlignOrientation") then v.Enabled = false end end local mouse = lp:GetMouse() local fling = false mouse.Button1Down:Connect(function() fling = true end) mouse.Button1Up:Connect(function() fling = false end) local function doForSignal(signal, vel) spawn(function() while signal:Wait() and c and handle1 and biggesthandle do if fling and mouse.Target then biggesthandle.Position = mouse.Hit.Position end handle1.RotVelocity = vel end end) end doForSignal(stepped, v3(100, 100, 100)) doForSignal(renderstepped, v3(100, 100, 100)) doForSignal(heartbeat, v3(20000, 20000, 20000)) --https://web.roblox.com/catalog/63690008/Pal-Hair local lp = game:GetService("Players").LocalPlayer local rs = game:GetService("RunService") local stepped = rs.Stepped local heartbeat = rs.Heartbeat local renderstepped = rs.RenderStepped local sg = game:GetService("StarterGui") local ws = game:GetService("Workspace") local cf = CFrame.new local v3 = Vector3.new local v3_0 = Vector3.zero local inf = math.huge local cplayer = lp.Character local v3 = Vector3.new local function gp(parent, name, className) if typeof(parent) == "Instance" then for i, v in pairs(parent:GetChildren()) do if (v.Name == name) and v:IsA(className) then return v end end end return nil end local hat2 = gp(cplayer, "Hat1", "Accessory") local handle2 = gp(hat2, "Handle", "BasePart") local att2 = gp(handle2, "att1_Handle", "Attachment") att2.Parent = cplayer["Torso"] att2.Position = Vector3.new(0.5, -0, 0) att2.Rotation = Vector3.new(90, 0, 0) local hat2 = gp(cplayer, "Pal Hair", "Accessory") local handle2 = gp(hat2, "Handle", "BasePart") local att2 = gp(handle2, "att1_Handle", "Attachment") att2.Parent = cplayer["Torso"] att2.Position = Vector3.new(-0.5, -0, 0) att2.Rotation = Vector3.new(90, 0, 0) local hat2 = gp(cplayer, "Pink Hair", "Accessory") local handle2 = gp(hat2, "Handle", "BasePart") local att2 = gp(handle2, "att1_Handle", "Attachment") att2.Parent = cplayer["Left Arm"] att2.Position = Vector3.new(0, -0, 0) att2.Rotation = Vector3.new(90, 0, 0) local hat2 = gp(cplayer, "Kate Hair", "Accessory") local handle2 = gp(hat2, "Handle", "BasePart") local att2 = gp(handle2, "att1_Handle", "Attachment") att2.Parent = cplayer["Right Arm"] att2.Position = Vector3.new(-0, -0, 0) att2.Rotation = Vector3.new(90, 0, 0) --LavanderHair local hat2 = gp(cplayer, "LavanderHair", "Accessory") local handle2 = gp(hat2, "Handle", "BasePart") local att2 = gp(handle2, "att1_Handle", "Attachment") att2.Parent = cplayer["Right Leg"] att2.Position = Vector3.new(0, 0, 0) --Robloxclassicred att2.Rotation = Vector3.new(90, 0, 0) local hat2 = gp(cplayer, "Robloxclassicred", "Accessory") local handle2 = gp(hat2, "Handle", "BasePart") local att2 = gp(handle2, "att1_Handle", "Attachment") att2.Parent = cplayer["Left Leg"] att2.Position = Vector3.new(-0, 0, 0) att2.Rotation = Vector3.new(90, 0, 0) --rea nim local c = game:GetService("Players").LocalPlayer.Character if not c then return end local ws = game:GetService("Workspace") c.AncestryChanged:Connect(function() if not c:IsDescendantOf(ws) then c = nil end end) local rs = game:GetService("RunService") local stepped, renderstepped, heartbeat = rs.Stepped, rs.RenderStepped, rs.Heartbeat local function gp(parent, name, classname) if typeof(parent) == "Instance" then for i, v in pairs(parent:GetChildren()) do if (v.Name == name) and v:IsA(classname) then return v end end end return nil end local function joint(name, parent, Part0, Part1, fakejoint) fakejoint.C0 = CFrame.new() fakejoint.C1 = CFrame.new() local joint = gp(parent, name, "Motor6D") if joint then fakejoint.C0 = joint.C0 fakejoint.C1 = joint.C1 end local con = nil con = stepped:Connect(function() if not c then return con:Disconnect() end local fix = nil fix = function() if not joint then joint = Instance.new("Motor6D") joint.Changed:Connect(fix) joint.Destroying:Connect(function() joint = nil end) end joint.Part0 = Part0 joint.Part1 = Part1 joint.C0 = fakejoint.C0 joint.C1 = fakejoint.C1 joint.Parent = parent end fix() end) end local function part(name) local part = gp(c, name, "BasePart") if not part then part = Instance.new("Part") part.Name = name part.Transparency = 1 part.CanCollide = false part.Massless = true part.Size = Vector3.new(1, 1, 1) part.Parent = c end local size = part.Size part.Destroying:Connect(function() part = nil c = nil end) local con = nil con = stepped:Connect(function() if not part then return con:Disconnect() end part.Anchored = false part.Name = name part.Size = size part.CanQuery = false part.CanTouch = false part.Parent = c end) return part end local Torso = part("Torso") local RightArm = part("Right Arm") local LeftArm = part("Left Arm") local LeftLeg = part("Left Leg") local RightLeg = part("Right Leg") local Head = part("Head") local HumanoidRootPart = part("HumanoidRootPart") local RootJoint = {} local RightShoulder = {} local LeftShoulder = {} local RightHip = {} local LeftHip = {} local Neck = {} joint("Neck", Torso, Torso, Head, Neck) joint("RootJoint", HumanoidRootPart, HumanoidRootPart, Torso, RootJoint) joint("Right Shoulder", Torso, Torso, RightArm, RightShoulder) joint("Left Shoulder", Torso, Torso, LeftArm, LeftShoulder) joint("Right Hip", Torso, Torso, RightLeg, RightHip) joint("Left Hip", Torso, Torso, LeftLeg, LeftHip) local animate = gp(c, "Animate", "LocalScript") if animate then animate.Disabled = true end local hum = c:FindFirstChildOfClass("Humanoid") or Instance.new("Humanoid", c) local states = { [0]=false,[8]=true, [10]=false,[12]=false, [11]=false,[1]=false, [2]=true,[3]=true, [7]=true,[6]=false, [5]=true,[13]=false, [14]=false,[15]=false, [4]=false,[16]=false } for i, v in pairs(states) do hum:SetStateEnabled(i, v) end for i, v in pairs(hum:GetPlayingAnimationTracks()) do v:Stop() end hum.RigType = Enum.HumanoidRigType.R6 hum.BreakJointsOnDeath = false hum.RequiresNeck = false hum.MaxHealth = 0 hum.Health = 0 hum:ChangeState(8) local modes = { q = "lay", e = "sit", r = "rickroll", t = "wave", y = "dab", u = "dance", p = "T", f = "float", g = "floss", h = "emote", j = "pushups", k = "kazotsky", l = "L" } for i, v in pairs(modes) do if type(i) == "string" then modes[Enum.KeyCode[i:upper()]] = v end end local uis, mode = game:GetService("UserInputService"), "" uis.InputBegan:Connect(function(key) if uis:GetFocusedTextBox() then return end key = key.KeyCode if mode == modes[key] then mode = "" else mode = modes[key] or mode end end) local cf, v3, euler, sin, sine, abs = CFrame.new, Vector3.new, CFrame.fromEulerAnglesXYZ, math.sin, 0, math.abs local con = nil con = renderstepped:Connect(function(deltaTime) if not c then return con:Disconnect() end local vel = HumanoidRootPart.Velocity sine += deltaTime deltaTime *= 10 if vel.Magnitude > 2 then if abs(vel.X) + abs(vel.Z) > abs(vel.Y) then -- walk RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * euler(-0.6108652381980153 * sin(sine * 8), 1.5707963267948966 + 0.17453292519943295 * sin(sine * 8), 0), deltaTime) RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0.2 * sin(sine * 16), 0) * euler(-1.6580627893946132 + 0.04363323129985824 * sin(sine * 16), 0.03490658503988659 * sin(sine * 8), -3.141592653589793 - 0.08726646259971647 * sin((sine + 0.25) * 8)), deltaTime) LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * euler(0.6108652381980153 * sin(sine * 8), -1.5707963267948966 + 0.17453292519943295 * sin(sine * 8), 0), deltaTime) Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.1) * 16), -0.03490658503988659 * sin((sine + 0.05) * 8), -3.141592653589793 + 0.08726646259971647 * sin((sine + 0.25) * 8)), deltaTime) RightHip.C0 = RightHip.C0:Lerp(cf(1, -1 + 0.2 * sin((sine + 0.125) * 8), 0) * euler(1.5707963267948966 + 0.6981317007977318 * sin(sine * 8), 1.5707963267948966 + 0.08726646259971647 * sin(sine * 8), -1.5707963267948966), deltaTime) LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1 - 0.2 * sin((sine + 0.125) * 8), 0) * euler(1.5707963267948966 - 0.6981317007977318 * sin(sine * 8), -1.5707963267948966 + 0.08726646259971647 * sin(sine * 8), 1.5707963267948966), deltaTime) --RightArm,1,0,0,8,0,-35,0,8,0.5,0,0,8,90,10,0,8,0,0,0,8,0,0,0,8,Torso,0,0,0,8,-95,2.5,0,16,0,0.2,0,16,0,2,0,8,0,0,0,8,-180,-5,0.25,8,Fedora_Handle,8.657480066176504e-09,0,0,8,-6,0,0,8,-0.15052366256713867,0,0,8,0,0,0,8,-0.010221302509307861,0,0,8,0,0,0,8,LeftArm,-1,0,0,8,-0,35,0,8,0.5,0,0,8,-90,10,0,8,0,0,0,8,0,0,0,8,Head,0,0,0,8,-90,-5,0.1,16,1,0,0,8,0,-2,0.05,8,0,0,0,8,-180,5,0.25,8,RightLeg,1,0,0,8,90,40,0,8,-1,0.2,0.125,8,90,5,0,8,0,0,0,8,-90,0,0,8,LeftLeg,-1,0,0,8,90,-40,0,8,-1,-0.2,0.125,8,-90,5,0,8,0,0,0,8,90,0,0,8 elseif vel.Y > 0 then -- jump RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0, 0) * euler(-1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.25) * 4), 0.08726646259971647 * sin(sine * 4), -3.141592653589793), deltaTime) Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.3962634015954636 - 0.08726646259971647 * sin((sine + 0.5) * 4), -0.08726646259971647 * sin((sine + 0.25) * 4), -3.141592653589793), deltaTime) LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * euler(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966), deltaTime) RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * euler(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.6580627893946132 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966), deltaTime) RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * euler(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966), deltaTime) LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * euler(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.6580627893946132 + 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966), deltaTime) --Fedora_Handle,8.657480066176504e-09,0,0,4,-6,0,0,4,-0.15052366256713867,0,0,4,0,0,0,4,-0.010221302509307861,0,0,4,0,0,0,4,Torso,0,0,0,4,-90,5,0.25,4,0,0,0,4,0,5,0,4,0,0,0,4,-180,0,0,4,Head,0,0,0,4,-80,-5,0.5,4,1,0,0,4,0,-5,0.25,4,0,0,0,4,-180,0,0,4,LeftArm,-1,0,0,4,230,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,RightLeg,1,0,0,4,90,-5,0.5,4,-1,0,0,4,95,5,0.25,4,0,0,0,4,-90,0,0,4,RightArm,1,0,0,4,230,-5,0.5,4,0.5,0,0,4,100,-5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,-5,0.5,4,-1,0,0,4,-95,5,0.25,4,0,0,0,4,90,0,0,4 else -- fall RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0, 0) * euler(-1.6580627893946132 + 0.08726646259971647 * sin((sine + 0.25) * 4), 0.08726646259971647 * sin(sine * 4), -3.141592653589793), deltaTime) Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.5) * 4), -0.08726646259971647 * sin((sine + 0.25) * 4), -3.141592653589793), deltaTime) LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * euler(3.839724354387525 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966), deltaTime) RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * euler(1.7453292519943295, 1.6580627893946132 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966), deltaTime) RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * euler(3.839724354387525 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966), deltaTime) LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * euler(1.7453292519943295, -1.6580627893946132 + 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966), deltaTime) --Fedora_Handle,8.657480066176504e-09,0,0,4,-6,0,0,4,-0.15052366256713867,0,0,4,0,0,0,4,-0.010221302509307861,0,0,4,0,0,0,4,Torso,0,0,0,4,-95,5,0.25,4,0,0,0,4,0,5,0,4,0,0,0,4,-180,0,0,4,Head,0,0,0,4,-100,-5,0.5,4,1,0,0,4,0,-5,0.25,4,0,0,0,4,-180,0,0,4,LeftArm,-1,0,0,4,220,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,RightLeg,1,0,0,4,100,0,0,4,-1,0,0,4,95,5,0.25,4,0,0,0,4,-90,0,0,4,RightArm,1,0,0,4,220,-5,0.5,4,0.5,0,0,4,100,-5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,100,0,0,4,-1,0,0,4,-95,5,0.25,4,0,0,0,4,90,0,0,4 end else --idle if mode == "" then RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.9999998807907104, 0.4999999403953552, -2.765073337516225e-32) * euler(-1.5707963267948966, 1.3962634015954636 + 0.08726646259971647 * sin((sine + 1) * 2), 1.5707963267948966), deltaTime) RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 1.1739236345820182e-24 + 0.1 * sin((sine + 0.35) * 2), 0.1 * sin(sine * 2)) * euler(-1.5707963267948966 + 0.08726646259971647 * sin(sine * 2), 0.017453292519943295 * sin(sine * 2), -2.792526803190927), deltaTime) LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.9999998807907104, 0.4999999403953552, -1.2568507556530796e-32) * euler(1.5707963267948966, -1.3962634015954636 + 0.08726646259971647 * sin((sine + 1) * 2), 1.2217304763960306), deltaTime) Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5707963267948966 + 0.08726646259971647 * sin((sine - 0.375) * 2), 0, 2.792526803190927 + 0.5235987755982988 * sin(sine * 0.6)), deltaTime) RightHip.C0 = RightHip.C0:Lerp(cf(0.9999998807907104, -1.100000023841858 - 0.1 * sin((sine + 0.35) * 2), 0) * euler(-1.0471975511965976 - 0.08726646259971647 * sin(sine * 2), 1.3962634015954636, 1.3962634015954636), deltaTime) LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1.100000023841858 - 0.1 * sin((sine + 0.35) * 2), 0) * euler(-1.7453292519943295 - 0.08726646259971647 * sin(sine * 2), -1.3962634015954636, -1.3962634015954636), deltaTime) --RightArm,0.9999998807907104,0,0,2,-90,0,0,2,0.4999999403953552,0,0,2,80,5,1,2,-2.765073337516225e-32,0,0,2,90,0,0,2,Torso,0,0,0,2,-90,5,0,2,1.1739236345820182e-24,0.1,0.35,2,0,1,0,2,0,0.1,0,2,-160,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,LeftArm,-0.9999998807907104,0,0,2,90,0,0,2,0.4999999403953552,0,0,2,-80,5,1,2,-1.2568507556530796e-32,0,0,2,70,0,0,2,Head,0,0,0,2,-90,5,-0.375,2,1,0,0,2,0,0,0,2,0,0,0,2,160,30,0,0.6,RightLeg,0.9999998807907104,0,0,2,-60,-5,0,2,-1.100000023841858,-0.1,0.35,2,80,0,0,2,0,0,0,2,80,0,0,2,LeftLeg,-1,0,0,2,-100,-5,0,2,-1.100000023841858,-0.1,0.35,2,-80,0,0,2,0,0,0,2,-80,0,0,2 elseif mode == "lay" then RootJoint.C0 = RootJoint.C0:Lerp(cf(0, -2.4 - 0.1 * sin(sine), 0) * euler(-0.04363323129985824 + 0.08726646259971647 * sin(sine), 0, -3.141592653589793), deltaTime) RightHip.C0 = RightHip.C0:Lerp(cf(1.25, -1.25, 0) * euler(1.5707963267948966 - 0.08726646259971647 * sin(sine), 1.0471975511965976, -1.5707963267948966), deltaTime) LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * euler(1.5707963267948966 - 0.08726646259971647 * sin(sine), -1.2217304763960306, 1.2217304763960306), deltaTime) LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1 + 0.05 * sin(sine - 0.5), 0.7 + 0.05 * sin(sine), 0) * euler(1.5707963267948966 - 0.08726646259971647 * sin(sine + 1), -0.3490658503988659, 0.8726646259971648), deltaTime) Neck.C0 = Neck.C0:Lerp(cf(0, 1, -0.075 * sin(sine)) * euler(-1.5707963267948966 - 0.17453292519943295 * sin(sine), 0, -3.141592653589793), deltaTime) RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.7 - 0.1 * sin(sine), 0.5, -0.2) * euler(1.3962634015954636, 1.0471975511965976 + 0.08726646259971647 * sin(sine + 0.5), -1.0471975511965976), deltaTime) --Torso,0,0,0,1,-2.5,5,0,1,-2.4,-0.1,0,1,0,0,0,1,0,0,0,1,-180,0,0,1,RightLeg,1.25,0,0,1,90,-5,0,1,-1.25,0,0,1,60,0,0,1,0,0,0,1,-90,0,0,1,LeftLeg,-1,0,0,1,90,-5,0,1,-1,0,0,1,-70,0,0,1,0,0,0,1,70,0,0,1,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1,0.05,-0.5,1,90,-5,1,1,0.7,0.05,0,1,-20,0,0,1,0,0,0,1,50,0,0,1,Head,0,0,0,1,-90,-10,0,1,1,0,0,1,0,0,0,1,0,-0.075,0,1,-180,0,0,1,RightArm,0.7,-0.1,0,1,80,0,0,1,0.5,0,0,1,60,5,0.5,1,-0.2,0,0,1,-60,0,0,1 elseif mode == "sit" then LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.9 + 0.1 * sin(sine), 0.25 + 0.1 * sin(sine), 0) * euler(1.3089969389957472, -1.6580627893946132 - 0.08726646259971647 * sin(sine), 1.5707963267948966), deltaTime) LeftHip.C0 = LeftHip.C0:Lerp(cf(-0.7, 0.25, -0.7 - 0.3 * sin(sine)) * euler(1.5707963267948966 - 0.17453292519943295 * sin(sine), -1.7453292519943295, 1.5707963267948966), deltaTime) RootJoint.C0 = RootJoint.C0:Lerp(cf(0, -1.8 - 0.1 * sin(sine), 0) * euler(-1.3962634015954636, 0, -3.141592653589793), deltaTime) Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.6580627893946132 + 0.17453292519943295 * sin(sine + 1.25), 0, -3.141592653589793 + 0.5235987755982988 * sin(sine * 0.25)), deltaTime) RightHip.C0 = RightHip.C0:Lerp(cf(1, -0.7, 0) * euler(2.9670597283903604 + 0.04363323129985824 * sin(sine), 1.6580627893946132, -1.5707963267948966), deltaTime) RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.9 - 0.1 * sin(sine), 0.25 + 0.1 * sin(sine), 0) * euler(1.3089969389957472, 1.6580627893946132 + 0.08726646259971647 * sin(sine), -1.5707963267948966), deltaTime) --LeftArm,-0.9,0.1,0,1,75,0,0,1,0.25,0.1,0,1,-95,-5,0,1,0,0,0,1,90,0,0,1,LeftLeg,-0.7,0,0,1,90,-10,0,1,0.25,0,0,1,-100,0,0,1,-0.7,-0.3,0,1,90,0,0,1,Torso,0,0,0,1,-80,0,0,1,-1.8,-0.1,0,1,0,0,0,1,0,0,0,1,-180,0,0,1,Head,0,0,0,1,-95,10,1.25,1,1,0,0,1,0,0,0,1,0,0,0,1,-180,30,0,0.25,RightLeg,1,0,0,1,170,2.5,0,1,-0.7,0,0,1,95,0,0,1,0,0,0,1,-90,0,0,1,Fedora_Handle,8.657480066176504e-09,4,0,0.5,-6,0,0,1,-0.15052366256713867,0,0,0.5,0,360,0,0.5,-0.010221302509307861,0,0,1,0,0,0,1,RightArm,0.9,-0.1,0,1,75,0,0,1,0.25,0.1,0,1,95,5,0,1,0,0,0,1,-90,0,0,1 elseif mode == "rickroll" then RightHip.C0 = RightHip.C0:Lerp(cf(1, -0.9 - 0.2 * sin(sine * 2), 0) * euler(1.5707963267948966, 1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), -1.5707963267948966), deltaTime) RootJoint.C0 = RootJoint.C0:Lerp(cf(0.3 * sin(sine + 0.8), -0.1 + 0.2 * sin(sine * 2), 0) * euler(-1.5707963267948966, 0, -3.141592653589793), deltaTime) Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5707963267948966 + 0.08726646259971647 * sin((sine - 0.5) * 2), 0.08726646259971647 * sin(sine - 1), -3.141592653589793 + 0.2617993877991494 * sin(sine * 5)), deltaTime) LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1 + 0.1 * sin(sine * 7), 0.2 - 0.1 * sin(sine + 0.8), -0.25) * euler(1.5707963267948966 + 0.5235987755982988 * sin(sine * 7), -0.6981317007977318, 0.3490658503988659 * sin(sine * 7)), deltaTime) LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -0.9 - 0.2 * sin(sine * 2), 0) * euler(1.5707963267948966, -1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), 1.5707963267948966), deltaTime) RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1 + 0.1 * sin(sine * 7), 0.2 + 0.1 * sin(sine + 0.8), -0.25) * euler(1.5707963267948966 - 0.5235987755982988 * sin(sine * 7), 0.6981317007977318, 0.3490658503988659 * sin(sine * 7)), deltaTime) --RightLeg,1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,95,-10,0.8,1,0,0,0,1,-90,0,0,1,Torso,0,0.3,0.8,1,-90,0,0,1,-0.1,0.2,0,2,0,0,0,1,0,0,0,1,-180,0,0,1,Head,0,0,0,1,-90,5,-0.5,2,1,0,0,1,0,5,-1,1,0,0,0,1,-180,15,0,5,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1,0.1,0,7,90,30,0,7,0.2,-0.1,0.8,1,-40,0,0,1,-0.25,0,0,1,0,20,0,7,LeftLeg,-1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,-95,-10,0.8,1,0,0,0,1,90,0,0,1,RightArm,1,0.1,0,7,90,-30,0,7,0.2,0.1,0.8,1,40,0,0,1,-0.25,0,0,1,-0,20,0,7 elseif mode == "wave" then RootJoint.C0 = RootJoint.C0:Lerp(cf(0.1 * sin(sine * 4), 0, 0) * euler(-1.5707963267948966, -0.08726646259971647 + 0.08726646259971647 * sin(sine * 4), -3.141592653589793), deltaTime) LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * euler(1.5707963267948966, -1.6580627893946132 + 0.08726646259971647 * sin((sine - 0.2) * 4), 1.5707963267948966), deltaTime) Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5707963267948966, 0.04363323129985824 - 0.08726646259971647 * sin((sine + 0.1) * 4), -3.141592653589793), deltaTime) RightHip.C0 = RightHip.C0:Lerp(cf(1, -1.1 + 0.1 * sin(sine * 4), 0) * euler(1.5707963267948966, 1.5707963267948966 + 0.08726646259971647 * sin(sine * 4), -1.5707963267948966), deltaTime) LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -0.925 - 0.07 * sin(sine * 4), 0) * euler(1.5707963267948966, -1.7453292519943295 + 0.06981317007977318 * sin(sine * 4), 1.5707963267948966), deltaTime) RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1 + 0.1 * sin((sine + 0.3) * 4), 1.4, 0) * euler(1.5707963267948966, 1.4835298641951802 - 0.2617993877991494 * sin((sine + 0.3) * 4), 1.5707963267948966), deltaTime) --Fedora_Handle,8.657480066176504e-09,0,0,4,-6,0,0,4,-0.15052366256713867,0,0,4,0,0,0,4,-0.010221302509307861,0,0,4,0,0,0,4,Torso,0,0.1,0,4,-90,0,0,4,0,0,0,4,-5,5,0,4,0,0,0,4,-180,0,0,4,LeftArm,-1,0,0,4,90,0,0,4,0.5,0,0,4,-95,5,-0.2,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-90,0,0,4,1,0,0,4,2.5,-5,0.1,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,0,0,4,-1.1,0.1,0,4,90,5,0,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,0,0,4,-0.925,-0.07,0,4,-100,4,0,4,0,0,0,4,90,0,0,4,RightArm,1,0.1,0.3,4,90,0,0,4,1.4,0,0,4,85,-15,0.3,4,0,0,0,4,90,0,0,4 elseif mode == "dab" then LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1.5, 0.5, 0) * euler(-1.7453292519943295, 0.17453292519943295 - 0.04363323129985824 * sin(sine * 2), -1.4835298641951802), deltaTime) RightHip.C0 = RightHip.C0:Lerp(cf(1, -0.9000000953674316 - 0.1 * sin(sine * 2), 0) * euler(-1.3962634015954636, 1.3962634015954636, 1.5707963267948966), deltaTime) LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1.0000001192092896 - 0.1 * sin(sine * 2), 0) * euler(-1.5707963267948966, -1.3962634015954636, -1.5707963267948966), deltaTime) Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-2.0943951023931953 + 0.08726646259971647 * sin((sine - 1) * 2), -0.08726646259971647, 2.792526803190927), deltaTime) RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 1.2000000476837158, 0) * euler(2.6179938779914944 + 0.08726646259971647 * sin((sine - 1) * 2), 0.6981317007977318, -1.3962634015954636), deltaTime) RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0.1 * sin(sine * 2), 0) * euler(-1.6580627893946132, 0.08726646259971647, 3.0543261909900767), deltaTime) --LeftArm,-1.5,0,0,2,-100,0,0,2,0.5,0,0,2,10,-2.5,0,2,0,0,0,2,-85,0,0,2,RightLeg,1,0,0,2,-80,0,0,2,-0.9000000953674316,-0.1,0,2,80,0,0,2,0,0,0,2,90,0,0,2,LeftLeg,-1,0,0,2,-90,0,0,2,-1.0000001192092896,-0.1,0,2,-80,0,0,2,0,0,0,2,-90,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Head,0,0,0,2,-120,5,-1,2,1,0,0,2,-5,0,0,2,0,0,0,2,160,0,0,2,RightArm,1,0,0,2,150,5,-1,2,1.2000000476837158,0,0,2,40,0,0,2,0,0,0,2,-80,0,0,2,Torso,0,0,0,2,-95,0,0,2,0,0.1,0,2,5,0,0,2,0,0,0,2,175,0,0,2 elseif mode == "dance" then LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 1 + 0.5 * sin((sine + 0.078125) * 6.4), -0.5) * euler(-0.3490658503988659 + 1.0471975511965976 * sin((sine + 0.078125) * 6.4), -1.6580627893946132 + 0.6108652381980153 * sin((sine + 0.078125) * 6.4), -1.5707963267948966), deltaTime) RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * euler(1.5707963267948966 - 0.17453292519943295 * sin((sine + 0.078125) * 6.4), 1.8325957145940461 + 0.2617993877991494 * sin(sine * 6.4), -1.5707963267948966), deltaTime) Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5882496193148399 + 0.17453292519943295 * sin((sine - 0.078125) * 6.4), 0.08726646259971647 + 0.17453292519943295 * sin((sine + 0.078125) * 6.4), 3.141592653589793), deltaTime) RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5 + 0.15 * sin((sine + 0.546875) * 12.8), 0) * euler(1.9198621771937625 + 0.2617993877991494 * sin((sine + 0.546875) * 12.8), 1.6580627893946132 - 0.2617993877991494 * sin(sine * 6.4), -1.5707963267948966), deltaTime) LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * euler(1.5707963267948966 - 0.12217304763960307 * sin((sine + 0.078125) * 6.4), -1.8325957145940461 + 0.2617993877991494 * sin(sine * 6.4), 1.5707963267948966), deltaTime) RootJoint.C0 = RootJoint.C0:Lerp(cf(-0.6 * sin(sine * 6.4), 0, 0) * euler(-1.5882496193148399 + 0.08726646259971647 * sin((sine + 0.078125) * 6.4), -0.08726646259971647 * sin(sine * 6.4), 3.141592653589793 + 0.08726646259971647 * sin(sine * 6.4)), deltaTime) --LeftArm,-1,0,0,6.4,-20,60,0.078125,6.4,1,0.5,0.078125,6.4,-95,35,0.078125,6.4,-0.5,0,0,6.4,-90,0,0,6.4,RightLeg,1,0,0,6.4,90,-10,0.078125,6.4,-1,0,0,6.4,105,15,0,6.4,0,0,0,6.4,-90,0,0,6.4,Head,0,0,0,6.4,-91,10,-0.078125,6.4,1,0,0,6.4,5,10,0.078125,6.4,0,0,0,6.4,180,0,0,6.4,RightArm,1,0,0,6.4,110,15,0.546875,12.8,0.5,0.15,0.546875,12.8,95,-15,0,6.4,0,0,0,6.4,-90,0,0,6.4,LeftLeg,-1,0,0,6.4,90,-7,0.078125,6.4,-1,0,0,6.4,-105,15,0,6.4,0,0,0,6.4,90,0,0,6.4,Fedora_Handle,8.657480066176504e-09,0,0,6.4,-6,0,0,6.4,-0.15052366256713867,0,0,6.4,0,0,0,6.4,-0.010221302509307861,0,0,6.4,-1,0,0,6.4,Torso,0,-0.6,0,6.4,-91,5,0.078125,6.4,0,0,0,6.4,-0,-5,0,6.4,0,0,0,6.4,180,5,0,6.4 elseif mode == "T" then RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1.5, 0.5, 0) * euler(1.5707963267948966, 3.141592653589793, -1.5707963267948966), deltaTime) RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * euler(0, 1.5707963267948966, 0), deltaTime) LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1.5, 0.5, 0) * euler(1.5707963267948966, 3.141592653589793, 1.5707963267948966), deltaTime) LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * euler(0, -1.5707963267948966, 0), deltaTime) Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5707963267948966, 0, -3.141592653589793), deltaTime) RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0, 0) * euler(-1.5707963267948966, 0, -3.141592653589793), deltaTime) --RightArm,1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,-90,0,0,1,RightLeg,1,0,0,1,0,0,0,1,-1,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,90,0,0,1,LeftLeg,-1,0,0,1,-0,0,0,1,-1,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,Head,0,0,0,1,-90,0,0,1,1,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1,Torso,0,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1 elseif mode == "float" then RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1.5 - 0.5 * sin((sine + 0.1) * 2), 0.5 + 0.5 * sin((sine - 0.5) * 2), 0) * euler(1.5707963267948966, 3.141592653589793 + 0.5235987755982988 * sin((sine - 1) * 2), -1.5707963267948966 - 0.2617993877991494 * sin(sine * 0.5)), deltaTime) RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * euler(1.5707963267948966 - 0.17453292519943295 * sin(sine * 2), 1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.7) * 2), -1.5707963267948966), deltaTime) RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 3 + 0.7 * sin((sine + 0.15) * 2), 0) * euler(-1.5707963267948966 + 0.08726646259971647 * sin((sine - 0.5) * 2), 0, -3.141592653589793 + 0.2617993877991494 * sin(sine * 0.5)), deltaTime) LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * euler(1.5707963267948966 - 0.08726646259971647 * sin(sine * 2), -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.7) * 2), 1.5707963267948966), deltaTime) LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1.5 + 0.5 * sin((sine + 0.1) * 2), 0.5 + 0.5 * sin((sine - 0.5) * 2), 0) * euler(1.5707963267948966, 3.141592653589793 - 0.5235987755982988 * sin((sine - 1) * 2), 1.5707963267948966 - 0.2617993877991494 * sin(sine * 0.5)), deltaTime) Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5707963267948966 - 0.17453292519943295 * sin((sine + 0.5) * 2), 0.17453292519943295 * sin(sine * 1), -3.141592653589793 + 0.5235987755982988 * sin(sine * 0.3)), deltaTime) --RightArm,1.5,-0.5,0.1,2,90,0,0,2,0.5,0.5,-0.5,2,180,30,-1,2,0,0,0,2,-90,-15,0,0.5,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,RightLeg,1,0,0,2,90,-10,0,2,-1,0,0,2,90,-5,0.7,2,0,0,0,2,-90,0,0,2,Torso,0,0,0,2,-90,5,-0.5,2,3,0.7,0.15,2,0,0,0,1,0,0,0,2,-180,15,0,0.5,LeftLeg,-1,0,0,2,90,-5,0,2,-1,0,0,2,-90,5,0.7,2,0,0,0,2,90,0,0,2,LeftArm,-1.5,0.5,0.1,2,90,0,0,2,0.5,0.5,-0.5,2,180,-30,-1,2,0,0,0,2,90,-15,0,0.5,Head,0,0,0,2,-90,-10,0.5,2,1,0,0,2,0,10,0,1,0,0,0,2,-180,30,0,0.3 elseif mode == "floss" then Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5707963267948966 + 0.04363323129985824 * sin((sine + 0.125) * 16), -0.2617993877991494 * sin((sine + 0.05) * 8), -3.141592653589793 + 0.5235987755982988 * sin(sine * 1.1)), deltaTime) RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.9 + 0.4 * sin(sine * 8), 0.5, -0.5 * sin((sine - 0.35) * 4)) * euler(1.5707963267948966 + 0.6981317007977318 * sin(sine * 4), 1.5707963267948966 + 0.8726646259971648 * sin(sine * 8), -1.5707963267948966 + 0.17453292519943295 * sin((sine - 0.35) * 4)), deltaTime) RootJoint.C0 = RootJoint.C0:Lerp(cf(-0.1 * sin((sine + 0.4) * 8), 0, 0) * euler(-1.5707963267948966, 0.3490658503988659 * sin(sine * 8), -3.141592653589793), deltaTime) LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1 - 0.4 * sin((sine - 0.01) * 8), 0) * euler(1.5707963267948966, -1.7453292519943295 + 0.5235987755982988 * sin(sine * 8), 1.5707963267948966), deltaTime) RightHip.C0 = RightHip.C0:Lerp(cf(1, -1 + 0.4 * sin((sine - 0.01) * 8), 0) * euler(1.5707963267948966, 1.7453292519943295 + 0.5235987755982988 * sin(sine * 8), -1.5707963267948966), deltaTime) LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.9 + 0.4 * sin(sine * 8), 0.5, 0.5 * sin((sine + 0.25) * 4)) * euler(1.5707963267948966, -1.5707963267948966 + 0.8726646259971648 * sin(sine * 8), 1.5707963267948966 + 0.6981317007977318 * sin((sine + 0.25) * 4)), deltaTime) --Head,0,0,0,8,-90,2.5,0.125,16,1,0,0,8,0,-15,0.05,8,0,0,0,8,-180,30,0,1.1,RightArm,0.9,0.4,0,8,90,40,0,4,0.5,0,0,8,90,50,0,8,0,-0.5,-0.35,4,-90,10,-0.35,4,Fedora_Handle,8.657480066176504e-09,0,0,8,-6,0,0,8,-0.15052366256713867,0,0,8,0,0,0,8,-0.010221302509307861,0,0,8,0,0,0,8,Torso,0,-0.1,0.4,8,-90,0,0,8,0,0,0,4,0,20,0,8,0,0,0,8,-180,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.4,-0.01,8,-100,30,0,8,0,0,0,8,90,0,0,8,RightLeg,1,0,0,8,90,0,0,8,-1,0.4,-0.01,8,100,30,0,8,0,0,0,8,-90,0,0,8,LeftArm,-0.9,0.4,0,8,90,0,0.25,4,0.5,0,0,8,-90,50,0,8,0,0.5,0.25,4,90,40,0.25,4 elseif mode == "emote" then Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5707963267948966, -0.4363323129985824 * sin(sine * 8), -3.141592653589793), deltaTime) RightHip.C0 = RightHip.C0:Lerp(cf(1, -1 + 0.3 * sin(sine * 8), 0) * euler(1.5707963267948966, 1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), -1.5707963267948966), deltaTime) LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.5, 1, 0) * euler(-0.5235987755982988, -1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793), deltaTime) RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.5, 1, 0) * euler(-0.5235987755982988, 1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793), deltaTime) RootJoint.C0 = RootJoint.C0:Lerp(cf(-0.1 * sin(sine * 8), 0.2 * sin((sine + 0.1) * 16), 0) * euler(-1.5707963267948966, 0.2617993877991494 * sin(sine * 8), -3.141592653589793), deltaTime) LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1 - 0.3 * sin(sine * 8), 0) * euler(1.5707963267948966, -1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), 1.5707963267948966), deltaTime) --Head,0,0,0,8,-90,0,0,8,1,0,0,8,0,-25,0,8,0,0,0,8,-180,0,0,8,RightLeg,1,0,0,8,90,0,0,8,-1,0.3,0,8,90,30,0,8,0,0,0,8,-90,0,0,8,LeftArm,-0.5,0,0,8,-30,0,0,8,1,0,0,8,-90,-30,0,8,0,0,0,8,180,0,0,8,RightArm,0.5,0,0,8,-30,0,0,8,1,0,0,16,90,-30,0,8,0,0,0,8,180,0,0,8,Torso,0,-0.1,0,8,-90,0,0,8,0,0.2,0.1,16,0,15,0,8,0,0,0,8,-180,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.3,0,8,-90,30,0,8,0,0,0,8,90,0,0,8,Fedora_Handle,8.657480066176504e-09,0,0,8,-6,0,0,8,-0.15052366256713867,0,0,8,0,0,0,8,-0.010221302509307861,0,0,8,0,0,0,8 elseif mode == "pushups" then RootJoint.C0 = RootJoint.C0:Lerp(cf(0, -1.7 + 0.5 * sin(sine * 3.2), 0.3 * sin(sine * 3.2)) * euler(3.4033920413889427 + 0.17453292519943295 * sin(sine * 3.2), 0, 3.141592653589793), deltaTime) RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1 - 0.25 * sin(sine * 3.2), 0.5 + 0.2 * sin(sine * 3.2), -0.75 * sin(sine * 3.2)) * euler(3.0543261909900767 - 0.17453292519943295 * sin(sine * 3.2), 1.3962634015954636 + 0.17453292519943295 * sin(sine * 3.2), -1.5707963267948966), deltaTime) LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1 + 0.25 * sin(sine * 3.2), 0.5 + 0.2 * sin(sine * 3.2), -0.75 * sin(sine * 3.2)) * euler(3.0543261909900767 - 0.17453292519943295 * sin(sine * 3.2), -1.3962634015954636 - 0.17453292519943295 * sin(sine * 3.2), 1.5707963267948966), deltaTime) Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.6580627893946132 + 0.17453292519943295 * sin((sine - 0.3125) * 3.2), 0, 3.141592653589793), deltaTime) LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * euler(-1.5707963267948966, -1.7453292519943295, -1.5707963267948966), deltaTime) RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * euler(1.5707963267948966, 1.3962634015954636, -1.5707963267948966), deltaTime) --Torso,0,0,0,3.2,195,10,0,3.2,-1.7,0.5,0,3.2,-0,0,0,3.2,0,0.3,0,3.2,180,0,0,3.2,RightArm,1,-0.25,0,3.2,175,-10,0,3.2,0.5,0.2,0,3.2,80,10,0,3.2,0,-0.75,0,3.2,-90,0,0,0,LeftArm,-1,0.25,0,3.2,175,-10,0,3.2,0.5,0.2,0,3.2,-80,-10,0,3.2,0,-0.75,0,3.2,90,0,0,3.2,Head,0,0,0,3.2,-95,10,-0.3125,3.2,1,0,0,3.2,-0,0,0,3.2,0,0,0,3.2,180,0,0,3.2,LeftLeg,-1,0,0,3.2,-90,0,0,3.2,-1,0,0,3.2,-100,0,0,3.2,0,0,0,3.2,-90,0,0,3.2,RightLeg,1,0,0,3.2,90,0,0,3.2,-1,0,0,3.2,80,0,0,3.2,0,0,0,3.2,-90,0,0,3.2,Fedora_Handle,8.657480066176504e-09,0,0,3.2,-6,0,0,3.2,-0.15052366256713867,0,0,3.2,0,0,0,3.2,-0.010221302509307861,0,0,3.2,-1,0,0,3.2 elseif mode == "kazotsky" then LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.5 - 0.15 * sin(sine * 6.4), 0.3, 0) * euler(2.792526803190927 + 0.08726646259971647 * sin(sine * 12.8), -0.17453292519943295 - 0.08726646259971647 * sin(sine * 6.4), 1.4835298641951802 - 0.08726646259971647 * sin(sine * 12.8)), deltaTime) RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * euler(2.0943951023931953 - 0.8726646259971648 * sin(sine * 6.4), 1.6580627893946132 - 0.08726646259971647 * sin(sine * 6.4), -1.5707963267948966), deltaTime) RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0.2 + 0.3 * sin((sine + 0.171875) * 12.8), 0) * euler(-1.4835298641951802 + 0.08726646259971647 * sin((sine + 0.15625) * 12.8), 0.08726646259971647 * sin(sine * 6.4), 3.141592653589793 + 0.17453292519943295 * sin(sine * 6.4)), deltaTime) RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.5 - 0.15 * sin(sine * 6.4), 0.3, 0) * euler(2.792526803190927 + 0.08726646259971647 * sin(sine * 12.8), 0.17453292519943295 - 0.08726646259971647 * sin(sine * 6.4), -1.4835298641951802 + 0.08726646259971647 * sin(sine * 12.8)), deltaTime) Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5882496193148399 + 0.08726646259971647 * sin(sine * 12.8), -0.08726646259971647 * sin((sine + 0.15625) * 6.4), 3.141592653589793), deltaTime) LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * euler(2.0943951023931953 + 0.8726646259971648 * sin(sine * 6.4), -1.6580627893946132 - 0.08726646259971647 * sin(sine * 6.4), 1.5707963267948966), deltaTime) --LeftArm,-0.5,-0.15,0,6.4,160,5,0,12.8,0.3,0,0,6.4,-10,-5,0,6.4,0,0,0,6.4,85,-5,0,12.8,RightLeg,1,0,0,6.4,120,-50,0,6.4,-1,0,0,6.4,95,-5,0,6.4,0,0,0,6.4,-90,0,0,6.4,Fedora_Handle,8.657480066176504e-09,0,0,6.4,-6,0,0,6.4,-0.15052366256713867,0,0,6.4,0,0,0,6.4,-0.010221302509307861,0,0,6.4,-1,0,0,6.4,Torso,0,0,0,6.4,-85,5,0.15625,12.8,0.2,0.3,0.171875,12.8,-0,5,0,6.4,0,0,0,6.4,180,10,0,6.4,RightArm,0.5,-0.15,0,6.4,160,5,0,12.8,0.3,0,0,6.4,10,-5,0,6.4,0,0,0,6.4,-85,5,0,12.8,Head,0,0,0,6.4,-91,5,0,12.8,1,0,0,6.4,-0,-5,0.15625,6.4,0,0,0,6.4,180,0,0,6.4,LeftLeg,-1,0,0,6.4,120,50,0,6.4,-1,0,0,6.4,-95,-5,0,6.4,0,0,0,6.4,90,0,0,6.4 elseif mode == "L" then RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0.25 + 0.25 * sin((sine + 0.25) * 8), 0) * euler(-1.5707963267948966, 0.17453292519943295 * sin(sine * 4), -3.141592653589793), deltaTime) LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.7, 0.5, -0.3) * euler(1.7453292519943295, -0.8726646259971648, 1.5707963267948966), deltaTime) Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5707963267948966 + 0.04363323129985824 * sin((sine + 0.1) * 8), -0.17453292519943295 * sin((sine + 0.1) * 4), -3.141592653589793), deltaTime) RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.7, 0.8, 0) * euler(1.0471975511965976 + 0.03490658503988659 * sin(sine * 8), 2.0943951023931953 + 0.10471975511965978 * sin((sine + 0.1) * 4), 1.5707963267948966), deltaTime) RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * euler(2.2689280275926285 - 0.8726646259971648 * sin(sine * 4), 1.9198621771937625 - 0.3490658503988659 * sin(sine * 4), -1.5707963267948966), deltaTime) LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * euler(2.2689280275926285 + 0.8726646259971648 * sin(sine * 4), -1.9198621771937625 - 0.3490658503988659 * sin(sine * 4), 1.5707963267948966), deltaTime) --Torso,0,0,0,4,-90,0,0,4,0.25,0.25,0.25,8,0,10,0,4,0,0,0,4,-180,0,0,4,LeftArm,-0.7,0,0,4,100,0,0,4,0.5,0,0,4,-50,0,0,4,-0.3,0,0,4,90,0,0,4,Fedora_Handle,8.657480066176504e-09,0,0,4,-6,0,0,4,-0.15052366256713867,0,0,4,0,0,0,4,-0.010221302509307861,0,0,4,0,0,0,4,Head,0,0,0,4,-90,2.5,0.1,8,1,0,0,4,0,-10,0.1,4,0,0,0,4,-180,0,0,4,RightArm,0.7,0,0,4,60,2,0,8,0.8,0,0,4,120,6,0.1,4,0,0,0,4,90,0,0,4,RightLeg,1,0,0,4,130,-50,0,4,-1,0,0,4,110,-20,0,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,130,50,0,4,-1,0,0,4,-110,-20,0,4,0,0,0,4,90,0,0,4 end end end)