================================== EL2-1.16.5 0.95 --> EL2-1.16.5 1.0 ================================== Added: - Chunk Loaders - EzZoom - Gauges and Switches - Hidden Recipe Book - Immersive Posts - Moving Elevators - Nature's Compass - Open Loader - Pane In The Glass - Seamless Loading Screen (Forge) - Serene Seasons - Simply Jetpacks 2 - SuperMartijn642's Config Lib - Tetra - Tetranomicon - Trash Cans - Wooden Shears - mGui Updated: Alex's Mobs (alexsmobs-1.7.0 --> alexsmobs-1.8.1): alexsmobs-1.8.1: -Made flies ambient, surface spawns. They spawn above grass, dirt sand in well lit areas, but only under natural light -Made kangaroos defend babies -Made baby kangaroos helpless -Made emu attack pillager if skeleton config is set to true -Added config for percent chance of Outback Leggings dodge -Lowered Outback leggings dodge chance from 70% to 45% -Lowered Outback leggings armor points -Lowered Kangaroo health from 24 to 22 -Pocket of sand now has blindness effect -Implemented 2-3 second cooldown on Kangaroo item eating/healing -Fixed all mod animal buckets not retaining names of creatures -Fixed kangaroo fedora floating -Fixed kangaroo joey being weaponized -Fixed mungus not consuming mushrooms when given -Fixed kangaroo not eating out of hand -Fixed all spanish translations not working -Fixed kangaroo suffocation -Fixed kangaroo drowning -Fixed missing subtitles -Fixed kangaroo armor missing on relog alexsmobs-1.8.0: -Added Emu -Added Platypus -Added Dropbear -Added Tasmanian Devil -Added Kangaroo -Added banana peel block -Added Australia-themed banner patterns -Added clinging potion -Added config for disabling straddleboard enchants -Allowed crocodile attacks to be blocked with shield -Lowered default crocodile health and aggro range -Lowered default roadrunner spawns -Lowered default moose spawns -Fixed crash on startup related to item properties -Fixed baby alligator snapping turtles being strong -Fixed crows picking items up while sitting -Fixed advancements for grizzly bears and gorilla taming not working -Fixed raccoons drawn to water after eating -Fixed tameable mobs taking half damage when not tamed -Fixed gusters not spawning in desert sub biomes by default -Updated Simplified Chinese translations -Updated Brazilian Portuguese translations -Updated Swedish translations -Updated Spanish translations by Nebula -Updated Mexican Spanish translations -Updated Chilean Spanish translations -Updated Argentinian Spanish translations -Updated Ecuadorian Spanish translations alexsmobs-1.7.1: -Added 4 new enchantments for the Straddleboard -Added Warped Mixture, creative item used to turn a Crimson Mosquito into a Warped Mosco -Added ranged attacks to Warped Mosco -Added more recipes to craft Animal Dictionary -Added new texture for gorillas that aren't silverbacks -Changed many animal stats(health, attack damage, etc) to match vanilla better -Changed launching sounds of Straddler -Changed names of all Bucket and Bottle items -Fixed burning mobs not dropping cooked meat -Fixed guster not dropping glass if on fire -Fixed crows not being afraid of Jack O' Lanterns -Fixed crows not pathing above fences -Fixed baby flies suffocating -Fixed Straddleboard sinking -Funky Kong -Updated Simplified Chinese translation Architectury API (Forge) ([Forge 1.16.4/5] v1.8.130 --> [Forge 1.16.4/5] v1.10.138): Backpacked (Backpacked 1.8.0 --> Backpacked 1.9.0): Backpacked 1.9.0: + Added support for Controllable to open backpack Backpacked 1.8.1: * Fixed crash when loading mod on dedicated server Backpacker (Backpacker 1.2.0 --> Backpacker 1.2.3): Backpacker 1.2.3: * Fixed backpack model flickering randomly Backpacker 1.2.2: No changelog available. Backpacker 1.2.1: No changelog available. Better Animal Models (Better Animal Models 1.16.4-5.4.1 --> Better Animal Models 1.16.4-5.5.0): Better Animal Models 1.16.4-5.5.0: * Updated sheep model * Added a rearing animation for polar bears * 1.14+: Fixed issues with shaders and spider eyes * Fixed cats not having a laying down animation * 1.12: Updated PrimalCore bears with rearing animation * 1.12: Updated AbyssalCraft demon and evil sheep with new sheep SUPPORTS 1.16.5 Bookshelf (Bookshelf-1.16.5-10.0.1.jar --> Bookshelf-1.16.5-10.0.7.jar): Bookshelf-1.16.5-10.0.7.jar: * Fix main build artifact not being deployed to maven. * Migrated from ForgeGradle 3.1.x to 4.1.x. * Modernized Maven pom.xml generation. Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Bookshelf) * Diablo Crasher * BigAl607 * arcanearchivesmod * Pongo Sapiens * Darkosto Bookshelf-1.16.5-10.0.6.jar: * Modified maven publishing. - Tyler Hancock Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Bookshelf) * Diablo Crasher * BigAl607 * arcanearchivesmod * Pongo Sapiens * Darkosto Bookshelf-1.16.5-10.0.4.jar: * Reimplemented src, javadocs, deobf, and forgelib - Tyler Hancock Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Bookshelf) * Diablo Crasher * BigAl607 * arcanearchivesmod * Pongo Sapiens * Darkosto Bookshelf-1.16.5-10.0.3.jar: * Switched to simplified maven temporarily. - Tyler Hancock Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Bookshelf) * Diablo Crasher * BigAl607 * arcanearchivesmod * Pongo Sapiens * Darkosto Buddycards (Buddycards 2.0.2 --> Buddycards 2.1.0): Buddycards 2.1.0: Farmer's Delight Integration Update -New farmer's delight set -Buddybeans that will grow occasionally in your vanilla or farmer's delight crops, you can also find some cards from the fd set this way -Buddybeans can be cooked along with 2 shredded cards, sugar, and raw bacon, to make an fd set pack -Each fd set pack has 2 normal cards, 1 shiny variant card, and one edible Buddygummy in 6 possible flavors -You can now get shredded cards by using a knife and cutting board with unwanted cards, create crushing is still more efficient though -Similarly, you can make assorted gummies by cutting up Buddygummies -Minor changes and additions to advancements -More balancing for both recipes for packs and other methods for obtaining cards -New Buddysteel knife, not to be confused with the filet knife, that works with the cutting board and for straw harvesting -Changed Medalion name to Medal -Fixes with how zombie villagers and zombie piglins drop packs -Major buffs to Grading Luck -Buddysteel Blocks now work for beacons -FIXED THE GUIDEBOOK Note: Buddycards from 2.1.0 onward will no longer be supporting 1.16.4, this is because I'm using more recent forge features that did not exist in 1.16.4. If you try using this version or later versions in 1.16.4, a few features will be broken. You have been warned. Carrots Library [FORGE] (carrotslib-mc1.16.4-3.0b3.jar --> carrotslib-mc1.16.4-3.0b4.jar): carrotslib-mc1.16.4-3.0b4.jar: mc1.16.4-3.0b4 [Mar-08-2021] The config file has changed significantly; you should clear old file before upgrading library to ensure you pick up the new option defaults. FIX: Added protection if burnTime for lib-dependent items called before tags fully loaded (test: Enigmatica 6) FIX: Post item property getter installation to deferred queue to avoid concurrency issues w/ Minecraft registries (test: Enigmatica 6) FIX: Silk_touch loot condition also looks at 'silk_touch' enchantment tag for match FIX: Biome tinted fluid override using client-only BiomeColors on dedicated server FIX: Thirst quenching not returning TRUE for VFP drinks and HCB drinkable buckets when Survive installed FIX: Errors in biome type testing for loot conditions (also now works for TEs not just entities) CHG: Muscle-boosted Potions utility now triggers the new WellFed version of the old triple effects (1 effect instead of 3-4) ENH: Drinkable buckets like Potable water and Honey now include informational tooltips ENH: Loot functions in_biome and in_biome_type can be used to check chests TEs as well as players NEW: Almanac support for XFP and PnK (hooks into Serene Seasons mod and others if present) NEW: Loot functions: in_season, timeofday, set_qgrade (gardencalypso, pinklysheep) NEW: Drinkable buckets integrated with the Diet mod NEW: Collection of nourishment-related combat effects for LIB,VFP,HCB,XFP,PnK (also good w/ new Diet mod) NEW: Added base-level nourishment effects to drinking whole buckets of milk,honey (modeled after WellFed buffs in Terraria) NEW: Drinking bucket of potable water will add an 8min Hydrated effect when supporting mod (like Survive) present Chunk-Pregenerator (Chunk Pregenerator-V1.16-3.0.3 --> Chunk Pregenerator-V1.16-3.0.5): Chunk Pregenerator-V1.16-3.0.5: Hotfix patch because forge only allows 1 mods toml file but when you have multiple mods in your workspace you can not leave unused mods in there. That bug is fixed and my Building Pipeline automatically deals with that now. Took so long because I wanted to automate that task to make sure that everything works. Chunk Pregen Client-V1.16-1.0.1: Hotfix patch because forge only allows 1 mods toml file but when you have multiple mods in your workspace you can not leave unused mods in there. That bug is fixed and my Building Pipeline automatically deals with that now. Took so long because I wanted to automate that task to make sure that everything works. Chunk Pregenerator-V1.16-3.0.4: The 3.0.4 Hotfix Patch. Sorry that it took so long. I needed a break from ChunkPregen coding. This patch addresses most of the problems in chunkpregen, and provides data to you why the Pregenerator gets stuck. If the Pregenerator does not generate a single chunk within 2 minutes it starts logging what each Minecraft WorldGen Thread is doing. This is kinda spammy but it at least provides you with all the data you need and it only triggers if it gets stuck. Changelog: Version 3.0.4: * Fixed: WorldBorderCommand used WorldSize instead of Border size for command generation. * Added: Trim commands now require a center of from where they should trim. * Fixed: The Pregen menu didnt work in 1.15.2. * Fixed: Sorting of Chunk Data in Pregen Menu. * Removed: Logger in ICoordinate. Chunk Pregen Client-V1.16-1.0: This mod is a very light weight implementation of the ChunkPregenerator command structure. It adds all the stuff the commands need to work properly. It will not load if chunkpregen is installed to make sure no problems arise. But this can be installed while chunkpregen is on the server and not worry to get kicked because of missing command arguments not being present. Classic Bars (classicbar-4.0.1-1.16.3.jar --> classicbar-4.1.0-1.16.5.jar): classicbar-4.1.0-1.16.5.jar: * Add Elenai Dodge 2 Support Cloth Config API (Forge) ([Forge 1.16.4/5] v4.11.14 --> [Forge 1.16.4/5] v4.11.15): [Forge 1.16.4/5] v4.11.15: No changelog available. CoFH Core (cofh_core-1.16.3-1.1.6.jar --> cofh_core-1.16.4-1.2.1.jar): cofh_core-1.16.4-1.2.1.jar: Fixes a couple of minor issues with Enchantments. Fixes XP rounding issue with the Insighful Crystal in Thermal Foundation. cofh_core-1.16.4-1.2.0.jar: No changelog available. Collective (collective-1.16.5-2.9.jar --> collective-1.16.5-2.25.jar): collective-1.16.5-2.25.jar: []()Changelog: Improved backend code. ========= The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/](). [Patreon](https://www.patreon.com/ricksouth); thank you very much to my patrons for supporting this mod's development: Adara Christine | Alister | cappleapple | Kreezcraft.com | Tyler Hadley collective-1.16.5-2.24.jar: []()Changelog: Skipped a few subversions during local development. Backported Spawn A Mob functions from 1.14+ to 1.12. Preparation for the Spawn Mob mods release for 1.12.2. Fixed mob spawn event not canceling correctly. Improved backend code. ========= The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/](). [Patreon](https://www.patreon.com/ricksouth); thank you very much to my patrons for supporting this mod's development: Adara Christine | Alister | Kreezcraft.com | Tyler Hadley collective-1.16.5-2.23.jar: []()Changelog: Skipped a few subversions during local development. Updated Spawn A Mob backend code. ========= The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/](). [Patreon](https://www.patreon.com/ricksouth); thank you very much to my patrons for supporting this mod's development: Adara Christine | Alister | Kreezcraft.com | Tyler Hadley collective-1.16.5-2.20.jar: []()Changelog: Updated Spawn A Mob backend code. ========= The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/](). [Patreon](https://www.patreon.com/ricksouth); thank you very much to my patrons for supporting this mod's development: Adara Christine | Alister | Kreezcraft.com | Tyler Hadley collective-1.16.5-2.19.jar: []()Changelog: Skipped a few subversions during local development. Backported Spawn A Mob functions from 1.14+ to the 1.12 version of Collective. Preparation for the Spawn Mob mods release for 1.12.2. Improved backend code. ========= The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/](). [Patreon](https://www.patreon.com/ricksouth); thank you very much to my patrons for supporting this mod's development: Adara Christine | Alister | Kreezcraft.com | Tyler Hadley collective-1.16.5-2.14.jar: []()Changelog: Added player-related functions. ========= The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/](). [Patreon](https://www.patreon.com/ricksouth); thank you very much to my patrons for supporting this mod's development: Adara Christine | Alister | Kreezcraft.com | Tyler Hadley collective-1.16.5-2.13.jar: []()Changelog: Updated data-related functions. ========= The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/](). [Patreon](https://www.patreon.com/ricksouth); thank you very much to my patrons for supporting this mod's development: Adara Christine | Alister | Kreezcraft.com | Tyler Hadley collective-1.16.5-2.12.jar: []()Changelog: Updated config-related functions. ========= The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/](). [Patreon](https://www.patreon.com/ricksouth); thank you very much to my patrons for supporting this mod's development: Adara Christine | Kreezcraft.com | Tyler Hadley collective-1.16.5-2.11.jar: []()Changelog: Improved dimension-related functions. ========= The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/](). [Patreon](https://www.patreon.com/ricksouth); thank you very much to my patrons for supporting this mod's development: Adara Christine | Kreezcraft.com | Tyler Hadley collective-1.16.5-2.10.jar: []()Changelog: Updated and added dimension-related functions. ========= The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/](). [Patreon](https://www.patreon.com/ricksouth); thank you very much to my patrons for supporting this mod's development: Adara Christine | Kreezcraft.com | Tyler Hadley Cooking for Blockheads (CookingForBlockheads 1.16.x 9.2.2 --> CookingForBlockheads_1.16.5-9.3.1.jar): CookingForBlockheads_1.16.5-9.3.1.jar: Fixed crash on server startup Added ability to name all container blocks in an anvil, similar to how chests can be named Added dispenser support for picking up milk from the milk jar with buckets Added support for Compressed Cows from Ex Compressum, which can be turned into a Compressed Cow in a Jar Added custom names for Cow in a Jar - will now use the name of the cow if the cow was named with a name tag Added support for MrCrayfish's Furniture Mod kitchen blocks ([by Myares](https://github.com/blay09/CookingForBlockheads/pull/501)) Re-added the ability to place the Cutting Board from Pam's in the world Re-added Waila support Re-added The One Probe support Re-added support for milk to be pulled or pushed into the milk jar through pipes Updated Pam's Harvestcraft support to include some new ingredient items Updated VanillaFoodPantry support to include some new tools Fixed water in the sink not syncing ("sinking" haha) if sinkRequiresWater is enabled Fixed water being infinite if sinkRequiresWater is enabled and exactly one bucket was present Fixed crash on load if invalid recipes are present - now logs an error instead Fixed lava buckets in the oven disappearing instead of emptying when used Fixed CraftTweaker recipes no longer showing up in Cooking for Blockheads Fixed recipe reloads not updating in Cooking for Blockheads until restart Fixed #NoFilterEdition not being considered a book by Inspirations and other mods Fixed arrows no longer showing up on the "previous" / "next" recipe buttons Fixed some compatibility issues with mods interacting with the sink ([by Darkere](https://github.com/blay09/CookingForBlockheads/pull/509)) Fixed #NoFilter book popping off the cooking table if the cooking table is rotated Fixed duplicate cutting board drops if cutting board is rotated Fixed recipe of #NoFilterEdition - it should cost a recipe book, not a crafting book Fixed max stack size of Preservation Chamber Added new events "OvenCookedEvent" and "OvenItemSmeltedEvent" to allow for mod compatiblity Added Spanish Translation ([by FrannDzs](https://github.com/blay09/CookingForBlockheads/pull/503)) Updated Korean Translation ([by yoko57822](https://github.com/blay09/CookingForBlockheads/pull/504)) CookingForBlockheads_1.16.5-9.3.0.jar: Added ability to name all container blocks in an anvil, similar to how chests can be named Added dispenser support for picking up milk from the milk jar with buckets Added support for Compressed Cows from Ex Compressum, which can be turned into a Compressed Cow in a Jar Added custom names for Cow in a Jar - will now use the name of the cow if the cow was named with a name tag Added support for MrCrayfish's Furniture Mod kitchen blocks ([by Myares](https://github.com/blay09/CookingForBlockheads/pull/501)) Re-added the ability to place the Cutting Board from Pam's in the world Re-added Waila support Re-added The One Probe support Re-added support for milk to be pulled or pushed into the milk jar through pipes Updated Pam's Harvestcraft support to include some new ingredient items Updated VanillaFoodPantry support to include some new tools Fixed water in the sink not syncing ("sinking" haha) if sinkRequiresWater is enabled Fixed water being infinite if sinkRequiresWater is enabled and exactly one bucket was present Fixed crash on load if invalid recipes are present - now logs an error instead Fixed lava buckets in the oven disappearing instead of emptying when used Fixed CraftTweaker recipes no longer showing up in Cooking for Blockheads Fixed recipe reloads not updating in Cooking for Blockheads until restart Fixed #NoFilterEdition not being considered a book by Inspirations and other mods Fixed arrows no longer showing up on the "previous" / "next" recipe buttons Fixed some compatibility issues with mods interacting with the sink ([by Darkere](https://github.com/blay09/CookingForBlockheads/pull/509)) Fixed #NoFilter book popping off the cooking table if the cooking table is rotated Fixed duplicate cutting board drops if cutting board is rotated Fixed recipe of #NoFilterEdition - it should cost a recipe book, not a crafting book Fixed max stack size of Preservation Chamber Added new events "OvenCookedEvent" and "OvenItemSmeltedEvent" to allow for mod compatiblity Added Spanish Translation ([by FrannDzs](https://github.com/blay09/CookingForBlockheads/pull/503)) Updated Korean Translation ([by yoko57822](https://github.com/blay09/CookingForBlockheads/pull/504)) CraftTweaker (CraftTweaker-1.16.5-7.1.0.141.jar --> CraftTweaker-1.16.5-7.1.0.176.jar): Cuneiform (cuneiform-1.16.3-1.2.jar --> cuneiform-1.16.3-1.2.3.1.jar): cuneiform-1.16.3-1.2.3.1.jar: Fixed loading crash cuneiform-1.16.3-1.2.3.jar: Added weighted list and TriFunction functional interface Fixed NullPointerException log spam when loading mods cuneiform-1.16.3-1.2.2.jar: No changelog available. cuneiform-1.16.3-1.2.1.jar: No changelog available. Curios API (Forge) (curios-forge-1.16.5-4.0.4.0.jar --> curios-forge-1.16.5-4.0.5.0.jar): curios-forge-1.16.5-4.0.5.0.jar: Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog]() and this project adheres to [Forge Recommended Versioning](). [1.16.5-4.0.5.0] - 2021.03.07 Added * ICurio#onEquip(SlotContext, ItemStack) * ICurio#onUnequip(SlotContext, ItemStack) * ICuriosHelper#isStackValid(SlotContext, ItemStack) Changed * Items that are invalidated while in a slot, due to modified tags or changed curio behavior, will now automatically eject from its slot and be given to the player * Corrected Chinese translation (thanks qsefthuopq!) [#106](https://github.com/TheIllusiveC4/Curios/pull/106) Deprecated * ICurio#onEquip(String, int, LivingEntity) * Icurio#onUnequip(String, int, LivingEntity) [1.16.5-4.0.4.0] - 2021.01.29 Added * SlotContext for providing and retrieving slot context throughout the API * ICurio#getEquipSound(SlotContext) [#104](https://github.com/TheIllusiveC4/Curios/issues/104) * ICurio#canEquipFromUse(SlotContext) * ICurio#onEquipFromUse(SlotContext) * ICurio#getAttributeModifiers(SlotContext, UUID) * ICurioItem#getEquipSound(SlotContext, ItemStack) * ICurioItem#canEquipFromUse(SlotContext, ItemStack) * ICurioItem#onEquipFromUse(SlotContext, ItemStack) * ICurioItem#getAttributeModifiers(SlotContext, UUID, ItemStack) * ICuriosHelper#getAttributeModifiers(SlotContext, UUID, ItemStack) Deprecated * ICurio#canRightClickEquip() [#102](https://github.com/TheIllusiveC4/Curios/issues/102) * ICurio#playRightClickEquipSound(LivingEntity) [#102](https://github.com/TheIllusiveC4/Curios/issues/102) * ICurio#getAttributeModifiers(String) * ICurioItem#canRightClickEquip(ItemStack) [#102](https://github.com/TheIllusiveC4/Curios/issues/102) * ICurioItem#playRightClickEquipSound(LivingEntity, ItemStack) [#102](https://github.com/TheIllusiveC4/Curios/issues/102) * ICurioItem#getAttributeModifiers(String, ItemStack) * ICuriosHelper#getAttributeModifiers(String, ItemStack) Curious Elytra (Forge) (curiouselytra-forge-1.16.5-4.0.2.1.jar --> curiouselytra-forge-1.16.5-4.0.2.3.jar): curiouselytra-forge-1.16.5-4.0.2.3.jar: Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog]() and this project does not adhere to [Semantic Versioning](). This project uses MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH. [1.16.5-4.0.2.3] - 2021.03.07 Fixed * Fixed elytra ticking logic [#17](https://github.com/TheIllusiveC4/CuriousElytra/issues/17) [1.16.5-4.0.2.2] - 2021.03.07 Changed * Refactored some logic for the elytra curio [1.16.5-4.0.2.1] - 2021.03.02 Fixed Enchanted Book Redesign (enchantedbookredesign-3.2.jar --> enchantedbookredesign-3.3-1.16.4.jar): enchantedbookredesign-3.3-1.16.4.jar: * added config for items that are affected by tinting, defaults to only enchanted books. Engineer's Decor (engineersdecor-1.16.4-1.1.9.jar --> engineersdecor-1.16.4-1.1.10.jar): engineersdecor-1.16.4-1.1.10.jar: * v1.1.10 [A] Added Small Lab Furnace config for accepted speed-boost heaters (PR#165, ty mrh0). [F] Fixed Labeled Crate mouse scrolling crash (issue #169, ty vaelzan). * v1.1.9 [A] Dark Shingle Roof Wire Conduit recipe added. [F] Fixed Ladder climbing (affects forge>=36.0.45, issue #167, thx ZED). Ensorcellation (ensorcellation-1.16.3-1.1.2.jar --> ensorcellation-1.16.4-1.2.0.jar): ensorcellation-1.16.4-1.2.0.jar: No changelog available. FTB GUI Library (ftb-gui-library-1605.2.1.40-forge.jar --> ftb-gui-library-1605.2.1.41-forge.jar): ftb-gui-library-1605.2.1.41-forge.jar: * Add mavenlocal publishing - Max FTB Quests (ftb-quests-1605.2.0-build.28-forge.jar --> ftb-quests-1605.2.1-build.39-forge.jar): ftb-quests-1605.2.1-build.39-forge.jar: * Fix more client-server inconsistencies - Max ftb-quests-1605.2.1-build.38-forge.jar: * Fix more NPEs with barrier logic, add QuestObjectArgument serialiser - Max ftb-quests-1605.2.1-build.37-forge.jar: * Fix NPE with Barrier block - Max ftb-quests-1605.2.1-build.36-forge.jar: * Add tooltip to Quest Barrier - Max * Periodically update state on the client if it's updated - Max * Add Quest Barrier block - Max * Merge branch 'feature/change-progress' - Max * Fix QuestObjectArgument ID parsing - Max * The great reformat - Max * Reimplement changeProgress - Max ftb-quests-1605.2.1-build.35-forge.jar: * Added image support in quest descriptions - use {image: mod:path/image.png width:200 height:100} - LatvianModder * Fixed recursive text formatting in quest descriptions from translation keys - LatvianModder * Fixed more z-fighting issues, removed chapter group menu from settings, moved creation and editing of them to chapter list - LatvianModder ftb-quests-1605.2.1-build.34-forge.jar: * Third part of new subchapter gui. Should be ok now, will probably have more bugfixes soon - LatvianModder * Added minVersion in common mixins - LatvianModder * Fixed custom icons not working - LatvianModder * Changed version - LatvianModder * Second part of new subchapter gui - LatvianModder * First part of new subchapter gui - LatvianModder ftb-quests-1605.2.0-build.33-forge.jar: * Close #556 - Max * Reversed names of all GUI classes - LatvianModder * Reformatted code - LatvianModder * Merge remote-tracking branch 'origin/master' - LatvianModder * Reformatted code - LatvianModder ftb-quests-1605.2.0-build.32-forge.jar: * Fix Kill tasks completing instantly (closes #548) - Max ftb-quests-1605.2.0-build.31-forge.jar: * Fixed KubeJS integration - LatvianModder ftb-quests-1605.2.0-build.30-forge.jar: * Update arch to fix issue with environment annotations - Max ftb-quests-1605.2.0-build.29-forge.jar: * More bugfixes, added WIP text to some blocks - LatvianModder * Merge remote-tracking branch 'origin/master' - LatvianModder * Update versions, fix changeProgress not working - Max * Remove mcptiny jar (WHY was it there??) - Max * Merge remote-tracking branch 'origin/master' - LatvianModder * Merge pull request #542 from jovandeginste/patch-1 - Max * Fix LocationTask submission check - Jo Vandeginste * Updated to arch 3 - LatvianModder FTB Teams (ftb-teams-1604.1.0.15-forge.jar --> ftb-teams-1604.1.0.16-forge.jar): ftb-teams-1604.1.0.16-forge.jar: * More minor buildscript adjustments - Max * Update to arch 3, migrate buildscripts - Max * Add maven-publish workflow - Max FTB Ultimine (ftb-ultimine-1605.2.0-build.23-forge.jar --> ftb-ultimine-1605.2.0-build.25-forge.jar): ftb-ultimine-1605.2.0-build.25-forge.jar: * Fix maven-publish - Max FancyMenu (FancyMenu v1.7.1 MC 1.16.2-1.16.5 --> FancyMenu v2.0.5 MC 1.16.2-1.16.5): FancyMenu v2.0.5 MC 1.16.2-1.16.5: CHANGELOG | FANCYMENU [FORGE] v2.0.5 * Fixed: [1.15+] Missing alpha (always 100% opacity) for custom image button textures (Language button, Accessibility button, etc) * Fixed: [1.12] Custom button textures not working for image buttons * Fixed: [1.12] Fade-in and delay not working for image buttons * Fixed: Button label of image buttons not rendering when using custom button texture * Fixed: "Total mods" session-specific value showing smaller value than "loaded mods" value FancyMenu v2.0.4 MC 1.16.2-1.16.5: CHANGELOG | FANCYMENU [FORGE] v2.0.4 * Fixed: Client crash caused by mods that alter the opening behaviour of menus (#155 & #154) FancyMenu v2.0.3 MC 1.16.2-1.16.5: CHANGELOG | FANCYMENU [FORGE] v2.0.3 * Fixed: Rare client crash caused by the customization system FancyMenu v2.0.2 MC 1.16.2-1.16.5: CHANGELOG | FANCYMENU [FORGE] v2.0.2 * Fixed: Mixin-related crash at startup FancyMenu v2.0.1 MC 1.16.2-1.16.5: CHANGELOG | FANCYMENU [FORGE] v2.0.1 * Changed: Renewed some outdated button tooltips to better fit the new UI and features * Fixed: Missing session-specific value controls for "single splash" splash text element input * Fixed: MC 1.12: Game crash when trying to load FancyMenu with the RandomPatches mod * Fixed: Missing check if layout (name) already exists when saving it (resulted in overriding layout files) * Fixed: Minimize/maximize button of the top menu bar is bugged after switching to a new menu while the bar is minimized * KNOWN ISSUE: Buttons in the FancyMenu settings menu are clickable when not in the visible scroll area CHANGELOG | FANCYMENU [FORGE] v2.0.0 BETA * WARNING! BETA! USE AT YOUR OWN RISK! Maybe consider not using this version in modpacks yet. Many core functions got rewritten and could be unstable. BACKUP your FANCYMENU FOLDER (located at ".minecraft/config/fancymenu) with settings and layouts before using this! * THIS IS A NEW BRANCH (v2.X)! LOTS OF STUFF CHANGED! I tried to make old v1.X layouts as compatible with the new version as possible, but some less-used stuff was removed, so please check if your layouts are still working correctly before updating modpacks. Some config settings got removed, please check if your layout/setup is affected by one of these. * LICENSE CHANGE! FancyMenu v2.X will no longer be published under the GPLv3 license! It's ALL RIGHTS RESERVED for now. This means, FancyMenu v2.X will no longer be open-sourced. This change is not final and could be changed to an open-source license again in the future. Old v1.X builds and code are not affected by this and remain with the same license (GPLv3). This has NO IMPACT on MODPACKS, you can still freely use FancyMenu in modpacks. * FancyMenu for MC 1.12 now depends on MixinBootstrap ([https://www.curseforge.com/minecraft/mc-mods/mixinbootstrap](https://www.curseforge.com/minecraft/mc-mods/mixinbootstrap)) * Lifted minimum required Forge version for the MC 1.15 version to 1.15.2-31.2.49 * Lifted minimum required Konkrete version to 1.1.4 * Dropped support for MC 1.8.9 * The Layout Editor is now the only officially supported way to customize menus! * Manually writing layout files is now kind of deprecated and I will no longer implement stuff that isn't supported by the editor * All useful stuff that wasn't supported by the editor should now work there * The wiki for FancyMenu v2.X will not contain docs for manually writing layouts anymore * Added: Session-specific values (like player name, player UUID or MC version) for element texts (like button labels, normal text elements, etc) and URLs * These are placeholders like '%playername%' that will be replaced with real values in the final menu * You will only see placeholders in the editor * Added: Letter support for animation frame names * Added: Alignment settings for text elements (Left, Right, Centered) * Added: Alignment settings for web text elements (Left, Right, Centered) * Added: Copy elements in the editor (CTRL + C ; CTRL + V) * Also works for copying elements from one layout to another * Added: Shortcut to save the layout (CTRL + S) * Added: Button action 'runcmd' to run CMD/Terminal commands via button click * Supports per-OS commands to set different versions of the command per OS * Added: Button action 'closegui' to close the displayed GUI via button click * Added: Config option 'uiscale' to set the scale of FancyMenu's UI (default = 1.0) * Added: Config option 'editordeleteconfirmation' to set if a confirmation popup should be displayed when deleting an element * Added: Splash text customization element to add custom splash texts to menus * Added: Appearance delay + fade-in for ALL elements (except of fade-in for player entities) * Added: Config option 'copyrightcolor' to set the HEX color of the main menu copyright notice * Reworked: FancyMenu UI * The whole UI of the mod got completely reworked from ground up! It's heavily based on other editor programs now! * The UI now has a fixed scale (can be changed in FancyMenu settings) * Edit the mod config (FancyMenu settings) directly in MC! No more text file struggle! (finally) * Reworked: Vanilla button customization system * Vanilla button customizations are now based on mixins, which means they are much more stable now * Reworked: Scrollable GUI (world selection menu, server selection menu, etc) customization system * Now based on mixins * These GUIs don't get overridden anymore (The old system was overriding them, which caused incompatibility issues with other mods) * Reworked: Button caching system (used for calculating button IDs) * Now based on mixins to make it more stable * Changed: Headline formatting of web text elements (#-headlines) * Headline sizes changed * Removed the #### (4x #) headline type * Changed: Toggle Customization Helper shortcut to CTRL + ALT + C (by default) * Changed: Undo shortcut to CTRL + Z * Changed: Redo shortcut to CTRL + Y * Changed: Reload menu shortcut to CTRL + ALT + R (by default) * Changed: Improved missing texture/invalid URL feedback for web images * Removed: "Main Menu Footer" feature (to show the "Discover more.." footer in the main menu) * Removed: Legacy button ID system * Removed: Math expression support for values * Removed: Config option 'popupmenuscale' * Removed: Config option 'softmode' * Fixed: CRITICAL: Broken world generation for some mods when using player entity elements in menus (Because of calling DynamicRegistries too early) * Fixed: Game crash related to missing slideshow images * Fixed: Adding a player entity cannot be undone * Fixed: Adding a shape cannot be undone * Fixed: Multiselection rightclick menu contains wrong options * Fixed: URL skin of player entities not correctly resetting when setting a local skin (and vice versa) * Fixed: URL cape of player entities not correctly resetting when setting a local cape (and vice versa) * Fixed: Windowsize restricted layouts not correctly loading when resizing the window using the maximize controls/button * Fixed: Appearance delay not working for vanilla buttons with custom texture or click sound * Fixed: (Hopefully fixed) Game on macOS rarely crashing at startup when trying to set custom window title * Fixed: MC 1.12: Dark/blueish screen when using player entities in said screen and leaving a world at night time * Fixed: MC 1.12: Blackscreen when using player entities while having Optifine shaders enabled * Fixed: Button tooltip format code for a new line (&n) conflicting with the underline format code (&n) * Changed new line format code to '%n%' (THIS WILL BREAK BUTTON TOOLTIPS USING THE OLD NEW LINE CODE!) * KNOWN ISSUE: The minimize/maximize button of the top menu bar is a bit bugged when switching to another menu while the bar is minimized * KNOWN ISSUE: Some button tooltip localizations (like some stuff in the top menu bar) aren't updated yet FancyMenu v2.0.0 MC 1.16.2-1.16.5: CHANGELOG | FANCYMENU [FORGE] v2.0.0 BETA * WARNING! BETA! USE AT YOUR OWN RISK! Maybe consider not using this version in modpacks yet. Many core functions got rewritten and could be unstable. BACKUP your FANCYMENU FOLDER (located at ".minecraft/config/fancymenu) with settings and layouts before using this! * THIS IS A NEW BRANCH (v2.X)! LOTS OF STUFF CHANGED! I tried to make old v1.X layouts as compatible with the new version as possible, but some less-used stuff was removed, so please check if your layouts are still working correctly before updating modpacks. Some config settings got removed, please check if your layout/setup is affected by one of these. * LICENSE CHANGE! FancyMenu v2.X will no longer be published under the GPLv3 license! It's ALL RIGHTS RESERVED for now. This means, FancyMenu v2.X will no longer be open-sourced. This change is not final and could be changed to an open-source license again in the future. Old v1.X builds and code are not affected by this and remain with the same license (GPLv3). This has NO IMPACT on MODPACKS, you can still freely use FancyMenu in modpacks. * FancyMenu for MC 1.12 now depends on MixinBootstrap ([https://www.curseforge.com/minecraft/mc-mods/mixinbootstrap](https://www.curseforge.com/minecraft/mc-mods/mixinbootstrap)) * Lifted minimum required Forge version for the MC 1.15 version to 1.15.2-31.2.49 * Lifted minimum required Konkrete version to 1.1.4 * Dropped support for MC 1.8.9 * The Layout Editor is now the only officially supported way to customize menus! * Manually writing layout files is now kind of deprecated and I will no longer implement stuff that isn't supported by the editor * All useful stuff that wasn't supported by the editor should now work there * The wiki for FancyMenu v2.X will not contain docs for manually writing layouts anymore * Added: Session-specific values (like player name, player UUID or MC version) for element texts (like button labels, normal text elements, etc) and URLs * These are placeholders like '%playername%' that will be replaced with real values in the final menu * You will only see placeholders in the editor * Added: Letter support for animation frame names * Added: Alignment settings for text elements (Left, Right, Centered) * Added: Alignment settings for web text elements (Left, Right, Centered) * Added: Copy elements in the editor (CTRL + C ; CTRL + V) * Also works for copying elements from one layout to another * Added: Shortcut to save the layout (CTRL + S) * Added: Button action 'runcmd' to run CMD/Terminal commands via button click * Supports per-OS commands to set different versions of the command per OS * Added: Button action 'closegui' to close the displayed GUI via button click * Added: Config option 'uiscale' to set the scale of FancyMenu's UI (default = 1.0) * Added: Config option 'editordeleteconfirmation' to set if a confirmation popup should be displayed when deleting an element * Added: Splash text customization element to add custom splash texts to menus * Added: Appearance delay + fade-in for ALL elements (except of fade-in for player entities) * Added: Config option 'copyrightcolor' to set the HEX color of the main menu copyright notice * Reworked: FancyMenu UI * The whole UI of the mod got completely reworked from ground up! It's heavily based on other editor programs now! * The UI now has a fixed scale (can be changed in FancyMenu settings) * Edit the mod config (FancyMenu settings) directly in MC! No more text file struggle! (finally) * Reworked: Vanilla button customization system * Vanilla button customizations are now based on mixins, which means they are much more stable now * Reworked: Scrollable GUI (world selection menu, server selection menu, etc) customization system * Now based on mixins * These GUIs don't get overridden anymore (The old system was overriding them, which caused incompatibility issues with other mods) * Reworked: Button caching system (used for calculating button IDs) * Now based on mixins to make it more stable * Changed: Headline formatting of web text elements (#-headlines) * Headline sizes changed * Removed the #### (4x #) headline type * Changed: Toggle Customization Helper shortcut to CTRL + ALT + C (by default) * Changed: Undo shortcut to CTRL + Z * Changed: Redo shortcut to CTRL + Y * Changed: Reload menu shortcut to CTRL + ALT + R (by default) * Changed: Improved missing texture/invalid URL feedback for web images * Removed: "Main Menu Footer" feature (to show the "Discover more.." footer in the main menu) * Removed: Legacy button ID system * Removed: Math expression support for values * Removed: Config option 'popupmenuscale' * Removed: Config option 'softmode' * Fixed: CRITICAL: Broken world generation for some mods when using player entity elements in menus (Because of calling DynamicRegistries too early) * Fixed: Game crash related to missing slideshow images * Fixed: Adding a player entity cannot be undone * Fixed: Adding a shape cannot be undone * Fixed: Multiselection rightclick menu contains wrong options * Fixed: URL skin of player entities not correctly resetting when setting a local skin (and vice versa) * Fixed: URL cape of player entities not correctly resetting when setting a local cape (and vice versa) * Fixed: Windowsize restricted layouts not correctly loading when resizing the window using the maximize controls/button * Fixed: Appearance delay not working for vanilla buttons with custom texture or click sound * Fixed: (Hopefully fixed) Game on macOS rarely crashing at startup when trying to set custom window title * Fixed: MC 1.12: Dark/blueish screen when using player entities in said screen and leaving a world at night time * Fixed: MC 1.12: Blackscreen when using player entities while having Optifine shaders enabled * Fixed: Button tooltip format code for a new line (&n) conflicting with the underline format code (&n) * Changed new line format code to '%n%' (THIS WILL BREAK BUTTON TOOLTIPS USING THE OLD NEW LINE CODE!) * KNOWN ISSUE: The minimize/maximize button of the top menu bar is a bit bugged when switching to another menu while the bar is minimized * KNOWN ISSUE: Some button tooltip localizations (like some stuff in the top menu bar) aren't updated yet Fins and Tails (Fins-1.3.1 --> Fins-1.4.0): Fins-1.4.0: * Added Swamp Didgeridoo item (used to command mudhorses to attack things) * Added config for spawn rates of every creature * Reworked Penglil movement * Added two new enchantments. Uppercutting (crab gauntlets), and Fluked Edge (fwinged boots) * Reworked bucket items (buckets now show the creature variant as a tool tip, as well as display it as their texture!) * Tweaked spawn rates * Changed mudhorse pouch recipe * Increased Fwinged Boots durability * Spindly Gem Crabs can no longer be eaten * Texture tweaks * Raw fish were added to the raw_fishes tag * Spindly Gem Crab Gem items/blocks were added to the beacon_payment_items/beacon_base_blocks tags * Teal Arrowfish can now be used as arrows and are not inhibited by water * Added more items/blocks to more tags * Updated the fishing loot table to include more fish * Added 2 Banner Patterns * Bugfixes Flower Seeds (flowerseeds-1.16.5-1.2.jar --> flowerseeds-1.16.5-1.3.0.jar): flowerseeds-1.16.5-1.3.0.jar: -Added Cyclic And Terra Incognita Support Guard Villagers (guardvillagers-1.16.4-1.1.10.jar --> guardvillagers-1.16.5.1.2.1.jar): guardvillagers-1.16.5.1.2.1.jar: -Fixed hand becoming active when right clicking guard -Hopefully fixed log spam with one probe -Fixed server crashing when setting guard patrol point -Added config option to make guards have the steve model -You will have to provide your own texture by making a resource packs that adds guard_steve_0 - 6 guardvillagers-1.16.5.1.2.0.jar: -Made the guard follow feature a button -Added new guard patrolling function -By default if you have hero of the village you will be able to set guard patrol points, going to their inventory and clicking the patrol button will make guards patrol the block they're standing on. -Melee guards will go around the perimeter and follow hostile mobs, ranged guards will stand still and snipe enemies -Made weapon smiths and armorers be able to repair guard stuff -Made melee guards back up while attacking -Made guards regen 1 health point every 10 seconds -Added a less intensive method of getting guards to help villagers -Fixed guard attribute config not working -Fixed guards not attacking low reputation players -Added a config option for opening guard inventories with hero of the village, and guard arrows hitting friendly mobs -Made it so players are unable to right click guards if they're attacking them -Improved guard eating ai -Fixed neutral mobs attacking guards when not under certain conditions -Fixed loot table errors -Made crossbow guards be unable to reload their crossbow while blocking their shield -Made crossbow guards be unable to use their shield if their crossbow is loaded -Increased chances of guards getting armor Immersive Engineering (ImmersiveEngineering-1.16.5-4.2.2-132 --> ImmersiveEngineering-1.16.5-4.2.4-134): ImmersiveEngineering-1.16.5-4.2.4-134: * Fix issues with the manual (BluSunrize) ImmersiveEngineering-1.16.5-4.2.3-133: * Add Curios compat for the ear defenders (BluSunrize) * Remove unused option for crushing (BluSunrize) * Change teslacoil to apply anti-teleport debuff before applying damage (BluSunrize) * Fix a crash in recycling, occured with Silent Gear (BluSunrize) * Fix drill and buzzsaw not working (Malte) * Fix issues with Russian and Chinese translations (BluSunrize) * Fix capacitor backpack not working when equipped as a Curios (BluSunrize) * Fix metal ladders not being climable on newer Forge versions (BluSunrize) Immersive Petroleum (ImmersivePetroleum-1.16.4-3.1.0-2.jar --> ImmersivePetroleum-1.16.5-3.2.0-3.jar): ImmersivePetroleum-1.16.5-3.2.0-3.jar: 1.16.5-3.2.0-3 --------------------------------------- Minimum Forge: 36.0.27 Minimum IE: 1.16.5-4.2.2-132 + Added IPs logo to mod menu. (TwistedGate) ! Fixed Diesel and Lubricant not filling a bucket. (TwistedGate) ! Fixed NoSuchMethodError crash related to Utils.drainFluidContainer in distiliation tower. (TwistedGate) ! Fixed attempted to load I18n class on server by Projector. (TwistedGate) ! Fixed asphalt concrete not dropping itself. (TwistedGate) ~ Changed to using Loot Tables. (Also fixes Asphalt not dropping itself) Includes Asphalt, Portable Generator, Flarestack, the Autolube and all multiblocks. (TwistedGate) ~ Increased Portable Generator storage back to 100kRf (TwistedGate) ~ Changed flarestack to use a fluidtag to determine if it can burn a fluid. (TwistedGate) ~ Changed Oil Can and Automatic Lubricator to use fluidtags. (TwistedGate) ~ Changed CraftTweaker-Compat to reflect the flarestack and Oil Can + Automatic Lubricator changes. (TwistedGate) 1.6.4-3.1.0-2 --------------------------------------- Minimum Forge: 35.1.0 Minimum IE: 4.1.2-129 ! Fixed NoSuchMethodError crash related to IETemplateMultiblock (TwistedGate) ~ Changed asphalt recipes to use fluidtag (TwistedGate) ~ Changed version format to MC-API-Release (TwistedGate) 3.1.0 [1.6.3] --------------------------------------- This may break existing worlds. Please read below befor updating! Break and then re-place a single block on every distillation tower in the world. Still make a backup of your world just incase. After updating and doing the prior you can then whack them with the hammer on the redstone block again and everything should be golden Deconstructing the multiblock prior to updating will be nessesary to avoid problems!!! Thank you for your time. ~TwistedGate + Added Flarestack (TwistedGate) ! Fixed missing napalm recipe (TwistedGate) ! Fixed reservoirs not being shown on servers (TwistedGate) ! Fixed crash when clicking the box button in the Pumpjack multiblock page (TwistedGate) ! Fixed projector conveyor rotations in projection and creative placement (TwistedGate) ~ Overhauled the Projector (TwistedGate) ~ Moved Distillation Tower master block more towards the center in hopes of fixing disapearing GUI (TwistedGate) ~ Removed unused assets to decrease filesize (TwistedGate) ~ Changed default keybind for projection mirroring to M (TwistedGate) 3.0.0 [1.6.3] --------------------------------------- ! Fixed crash when closing the manual on a server. 2.0.0 [1.14.4] --------------------------------------- + Added JEI compat for Distillation Tower (TwistedGate) ~ Overhauled CraftTweaker compat to be more flexible (TwistedGate) ~ Distillation Tower output fluids more efficiently (TwistedGate) ! Fixed Distillation Tower model flickering (TwistedGate) ! Distillation Recipes and Reservoirs can now be created using a DataPack (TwistedGate) 1.1.9 --------------------------------------- ! Update for GUI change in IE build 80 1.1.8 --------------------------------------- + Finished CraftTweaker support for reservoirs, again thanks to Lanse505 ~ Add config for autounlock of recipes ! Napalm correctly ignites in the chemthrower ! The recipe book no longer erroneously unlocks a recipe for 'air' ! Reverted change to fluid registration so IP can play nicer with other mods ! Fixed version number being '@VERSION@' 1.1.7 --------------------------------------- + Added Napalm, created using Gasoline and Aluminum Grit + Added CraftTweaker support, thanks to Lanse505! ! Corrected resource amounts needed for the Distillation Tower in the Engineer's Manual 1.1.6 --------------------------------------- + Added ability to have multiple solid item outputs from the Distillation Tower ~ Altered the Distillation Tower's texture slightly ! Alter Distillation Tower fluid routing behavior to make outputs easier to manage 1.1.5 --------------------------------------- ~ Distillation Tower now requires scaffolding slabs instead of full-block scaffolding ! Fix rendering of Distillation Tower and Pumpjack in Engineer's Manual ! Fix potential crash related to FakePlayers and changing dimensions ! Fix crash related to Automatic Lubricator ! Fix graphical issues with Distillation Tower GUI ! Fix problems related to accessing the Distillation Tower and Pumpjack with other mod's pipes (ie Thermal Dynamics) 1.1.4 --------------------------------------- ! Fix crash related to the Motorboat on newer versions of Immersive Engineering ~ Update Russian translation, thanks to lBlitzl! 1.1.3 --------------------------------------- + Added Emergency Paddles for the Motorboat + Added config option to require pipes to Bedrock for pumpjacks (default off) ~ Lubricant extra ticks now consume power ~ Motorboat and Automatic Lubricator store fluids when broken ~ Distillation Tower no longer flickers during operation ~ Biome configs for reservoirs now use the biome type dictionary instead of biome names ! Added additional safechecks to config file ! Fixed typo 1.1.2 --------------------------------------- + Added fuel meter to the Motorboat ! Fixed visual issue with Distillation Tower 1.1.1 --------------------------------------- ! Remedied FPS drops related to Portable Generator and Automatic Lubricator ! Fixed visual artifact related to Automatic Lubricator 1.1.0 --------------------------------------- + Distillation Tower now produces Gasoline and Lubricant + Added the Lubricant Can and lubricating ability to the Chemical Thrower + Added the Automatic Lubricator + Added the Portable Generator + Added the Motorboat and Motorboat upgrades + Distillation Tower recipes can now be configured through the config file ~ Made a number of large config changes to fluid consumption and output ! Fixed Distillation Tower flipping redstone status on creation ! Fixed IE manual related crash [1.12 only] ! Fixed IP items' creative menu placement [1.12 only] 1.0.12 [1.12 only] --------------------------------------- ! Fixed crash related to the IE manual ! Fixed a Pumpjack crash 1.0.11 [1.12 only] --------------------------------------- ! Fixed bug with Immersive Engineering build 67 1.0.10 [1.12 only] --------------------------------------- ! Fixed 1.12 server crash 1.0.9 [1.12 only] --------------------------------------- ! Fixed items appearing in the wrong creative tab in 1.12 1.0.8 [1.12 only] --------------------------------------- Update to 1.12 1.0.7 --------------------------------------- ! Fixed issue where empty chunks would display as having replenishing oil 1.0.6 --------------------------------------- ! Fixed Distillation Tower not outputting correctly in some orientations ! Fixed crash related to Projectors 1.0.5 --------------------------------------- + Added Multiblock Projectors, templates that show how to build specific multiblocks + Reworked fluid reservoir system, added Aquifers and Magma Chambers + Fluid reservoir system is now highly configurable for modpack makers + Core samples now display a chunk's liquids in their model ! Fixed distillation tower resource numbers in the manual ! Fixed mirrored multiblock I/O locations 1.0.4 --------------------------------------- + Added default values to config files + Added Japanese and Russian localizations, thanks to aiun and McModder! ~ Changed default Pumpjack power consumption to 1024 flux/tick - make sure to change/reset config if using an older version of the mod. ! Update model render distance to match IE machines 1.0.3 --------------------------------------- ! Fixed problem with mod's langfile 1.0.2 --------------------------------------- ! Fixed lack of localization for multiblock blocks, seen in WAILA/TOP ! Fixed another dedicated server crash 1.0.1 --------------------------------------- + Added German and Chinese localizations. Thanks to Vexatos and 3TUSK! ! Fixed a dedicated server crash 1.0.0 --------------------------------------- Initial release Item Filters (item-filters-1605.2.4-build.29-forge.jar --> item-filters-1605.2.4-build.30-forge.jar): item-filters-1605.2.4-build.30-forge.jar: * Fixed a fabric crash - LatvianModder Just Enough Items (JEI) (jei-1.16.4-7.6.1.71.jar --> jei-1.16.5-7.6.1.75.jar): Placeholder: No changelog available. Konkrete (Konkrete v1.1.3 MC 1.16.2-1.16.5 --> Konkrete v1.1.5 MC 1.16.2-1.16.5): Konkrete v1.1.5 MC 1.16.2-1.16.5: CHANGELOG | KONKRETE v1.1.5 * Fixed: ContextMenu bug with older versions of FancyMenu Konkrete v1.1.4 MC 1.16.2-1.16.5: No changelog available. Productive Bees (productivebees-1.16.5-0.6.9.2.jar --> productivebees-1.16.5-0.6.9.7.jar): productivebees-1.16.5-0.6.9.7.jar: 0.6.9.7 -- Fixed bees receiving too many attribute modifiers causing big chunk saves 0.6.9.5 -- Fixed game events not firing causing invisible bees and other issues 0.6.9.4 -- Fix client crash when interacting with BumbleBee 0.6.9.3 -- Fix invisible bees -- Added advancements for rideable bumblebee 0.6.9.2 -- Fix server start error -- Fix incorrect flowerTag on Vibranium bee Project MMO (Project_MMO-1.16.4-3.45.2.jar --> Project_MMO-1.16.4-3.49.2.jar): Project_MMO-1.16.4-3.49.2.jar: Config typo fix that made veining Very OP Project_MMO-1.16.4-3.49.1.jar: Small Fixes~ Project_MMO-1.16.4-3.49.jar: Dimensional xp bonuses fixed Veining ability now scales according to the held tool's speed at breaking that block Rebalanced Vein related config, you might want to regenerate it. It's not a big deal, just a lil harder to compensate tools bonuses AFK penalty regeneration is now displayed Skills can now be blacklisted from the Afk detection (By default, Farming, Smithing, Cooking, and Alchemy are blacklisted), with the tag "noAfkPenalty" in skills.json You can now enable seeing other peoples world xp drops! Project_MMO-1.16.4-3.48.jar: GUI Search is now available for Lists, such as Glossary, or Hiscore~ Hiscore screen now shows total xp, too Stats screen no longer counts Total Level as a Stat (1, 2, 3... indicator) Project_MMO-1.16.4-3.47.3.jar: Xp drops were decaying 25 times faster by default than expected! Languages no longer include english duplicates Fixed a potential weird crash with a specific mod (I don't remember the name :totes:) Project_MMO-1.16.4-3.47.1.jar: First Generation of Anti Afking By default, after being idle in (for now) secret ways, 500 seconds, players will start gaining less xp. After another 500 seconds, players will be gaining only 10% of the xp they normally would. It will only take 50 seconds of not afking to get your xp rates back to 100% Project_MMO-1.16.4-3.46.1.jar: Hotfix for World Xp Drops in other dimensions Project_MMO-1.16.4-3.46.jar: World Xp Drops! Players will now see where their xp came from in the World! (Fully customizable, including in-game) Project_MMO-1.16.4-3.45.4.jar: Minor bugfixes, hard to explain what they're about Removed a debug line Project_MMO-1.16.4-3.45.3.jar: -Hardcoded max level 999 in certain circumstances fixed -New Config - choice to export all auto generated values into Json Builder format `outputAllAutoValuesToLog` (It will happen when a world is loaded) -Too many decimal places in "Current Weight" in fishing GUI fixed Scuba Gear (Scuba Gear 1.16.5-v1.0.2 --> Scuba Gear 1.16.5-v1.0.3): Scuba Gear 1.16.5-v1.0.3: * Added translations support for * Afrikaans * Arabic * Azerbaijani * Bulgarian * Catalan * Czech * Danish * Greek * Argentinian Spanish * Estonian * Persian * Finnish * Filipino * Hebrew * Hindi * Croatian * Hungarian * Indonesian * Kannada * Lithuanian * Latvian * Macedonian * Malay * Norwegian Bokmål * Norwegian Nynorsk * Slovak * Slovenian * Serbian * Tamil * Thai * Vietnamesee * Chinese Simplified * Chinese Traditional Simple Storage Network (SimpleStorageNetwork-1.16.5-1.3.3.jar --> SimpleStorageNetwork-1.16.5-1.3.4.jar): SimpleStorageNetwork-1.16.5-1.3.4.jar: 1.3.4 Fixed bug in opening remotes; also see changelog for previous version below 1.3.3 Update pt_br.json by Mikeliro. Fix server crash when inserting an item stack when some stack or mod throws a StackOverflowError error. Fix some other ClassDef not found errors. Storage Request Table now wont open (and log errors in console) while network main is disconnected. Optional config added to limit remote range: remoteMaxRange Spare Parts (Spare Parts 1.16.5 v0.3.0 --> Spare Parts 1.16.5 v0.4.0): Spare Parts 1.16.5 v0.4.0: Add more parts. * Corinthian metal in nugget, ingot, block, dust and plate form. Default recipes (copper/gold alloy) when materials are available (this mod doesn't add copper). Recipes include Immersive Engineering recipes when present. * * Add advanced metal plates. * Add keys. Add config options to disable default recipes and disable various features. Supplementaries (supplementaries-1.16.5-0.10.2b.jar --> supplementaries-1.16.5-0.11.0b.jar): supplementaries-1.16.5-0.11.0b.jar: v 0.11.0b: fixed a rare startup crash due to mod conflict. v0.11.0: Added sign post structures: they are a new type of "structure" that spawns randomly and will have signs that will point to up to two nearby villages. They are randomly generated and have quite a few variations to them Added magma cream block: It's a new storage block that acts like a directional slime block meaning it will be sticky from one side and act like terracotta from the other. The sides act as something in between only sticking to themselves. To have this functionality you'll need Quark installed. They will also have some of the properties of slime blocks and magma blocks. You can now edit blackboards directly by clicking on them with a quartz item, a coal item or a black and white dye Faucets can now extract sap from autumnity sappy logs You can now activate a pulley directly by turning a crank placed on it Changed many textures: Clock, Flax bale, doormat, key Fixed some buggy interaction with jars when the interaction resulted in an empty jar Pulley ropes will no longer break blocks when trying to push them down below y=0. They also will now properly interact with glazed terracotta Jars with a light emitting liquid inside will once again emit light Improved interaction with item display blocks: now the equip sound won't play anymore, instead you'll get the item received animation Flax will no longer drop seeds from its upper block Added compatibilities for more modded bottles for jars (thanks to agrona) Reformatted and improved a lot of recipes and advancements (thanks to AlleCraft) Doormat is now crafted with flax Updated to mojmaps and thus alot of code has changed. let me know if some things don't work as they used to before supplementaries-1.16.5-0.11.0.jar: Added sign post structures: they are a new type of "structure" that spawns randomly and will have signs that will point to up to two nearby villages. They are randomly generated and have quite a few variations to them Added magma cream block: It's a new storage block that acts like a directional slime block meaning it will be sticky from one side and act like terracotta from the other. The sides act as something in between only sticking to themselves. To have this functionality you'll need Quark installed. They will also have some of the properties of slime blocks and magma blocks. You can now edit blackboards directly by clicking on them with a quartz item, a coal item or a black and white dye Faucets can now extract sap from autumnity sappy logs You can now activate a pulley directly by turning a crank placed on it Changed many textures: Clock, Flax bale, doormat, key Fixed some buggy interaction with jars when the interaction resulted in an empty jar Pulley ropes will no longer break blocks when trying to push them down below y=0. They also will now properly interact with glazed terracotta Jars with a light emitting liquid inside will once again emit light Improved interaction with item display blocks: now the equip sound won't play anymore, instead you'll get the item received animation Flax will no longer drop seeds from its upper block Added compatibilities for more modded bottles for jars (thanks to agrona) Reformatted and improved a lot of recipes and advancements (thanks to AlleCraft) Doormat is now crafted with flax Updated to mojmaps and thus alot of code has changed. let me know if some things don't work as they used to before supplementaries-1.16.5-0.10.5.jar: Added Biomes O Plenty support for signs To reaffirm its place as a mid game item, flax seeds can now be often found in dungeons and rarely in mineshafts chests. This means that it should be more readily available. Remember that you can still get some guaranteed seed from pillager outposts or sometimes from the traveling merchant. Added a command to open the config screen if Configured mod is installed Flax bale now has almost all the same functionalities as a hay bale Villagers can now buy flax seeds Lanterns can now be directly hunged on horizontal ropes Updated some tags minor fixes supplementaries-1.16.5-0.10.4b.jar: V 0.10.4B: fixed a server related crash, fixed rope collisions v0.10.4: Added many other signs in modded wood types for the following mods: Botania, Environmental, Premium wood changed rope hitbox to be solid in certain cases. one can now jump on ropes but will walk slower on them. Fixed rope texture mapping Faucets can now empty an xp jar by releasing xp orbs Added client config to tweak globe biome colors. Jars can accept magma cream and ghast tears Probably other stuff and small fixes I forgot supplementaries-1.16.5-0.10.3b.jar: v 0.10.3b: You can now drink and fill bottles by clicking on the lower part of a faucet connected to a tank or jar added flax bale. fixed a couple or jar related rendering bugs. v0.10.3: A bunch of useless jar related stuff: Reworked fish in a jar: you can now catch many modded fishes using either a jar directly or by using a bucketed fish on one. They will also have a special renderer too. Slimeballs can be put in a jar Captured mobs can now have their size and animation tweaked via their appropriate config located in client configs. If you click or shift click on a rope that is attached to a pulley you'll activate the pulley itself Fixed some bugs related to bellows, sign posts, clock, Changed or improved the following textures: Sack, faucet and clock block All hints tooltips will now only show if the advanced tooltip option (f3+h) is active. Remember to delete your old configs to let new one generates for updated whitelists supplementaries-1.16.5-0.10.3.jar: A bunch of useless jar related stuff: Reworked fish in a jar: you can now catch many modded fishes using either a jar directly or by using a bucketed fish on one. They will also have a special renderer too. Slimeballs can be put in a jar Captured mobs can now have their size and animation tweaked via their appropriate config located in client configs. If you click or shift click on a rope that is attached to a pulley you'll activate the pulley itself Fixed some bugs related to bellows, sign posts, clock, Changed or improved the following textures: Sack, faucet and clock block All hints tooltips will now only show if the advanced tooltip option (f3+h) is active. Remember to delete your old configs to let new one generates for updated whitelists Terra Incognita: The Unknown Land (terraincognita-1.16.3-1.5.3.2.jar --> terraincognita-1.16.3-1.6.3.jar): terraincognita-1.16.3-1.6.3.jar: REQUIRES CUNEIFORM 1.2.2 ...apparently I skipped 1.6.2, lol Additions Added Muskeg biome, which is a mix of Taiga and Swamp biomes Added Sour Berries to Muskeg biomes. This is a counterpart to sweet berries that grows on water. Can be cooked into pies and jam Added Hazelnut Cookies Added Orange Tip, Common Blue and Monarch butterflies Changes Caribou Moss can now be spread by bonemealing Alpine flowers now depend on position (like plains flowers in vanilla). Additionally, when a cluster of flowers generates on stone, it will always be saxifrage. Improved sweet peas' generation algorithm to hopefully prevent them from spawning in awkward places Caltrops are now placed instantly when dropped by a dispenser. When not dropped by player/dispenser, the placement delay is now 3 seconds Removed sweet berries from lush plains Updated textures of several flowers Renamed Honey Hazelnut to Candied Hazelnut Fixes Fixed snow generating under trees in tundras when Snow Under Trees is installed Tundras now generate taiga villages instead of snowy ones Fixed incorrect UV on butterfly antennae Added a missing loot table to potted caribou moss Fixed roots and hanging moss only spreading towards positive axis directions when bonemealed terraincognita-1.16.3-1.6.1.1.jar: REQUIRES CUNEIFORM 1.2.2 Changes Butterflies now have a random size modifier Updated zh_tw Fixes Fixed hard dependency on Quark terraincognita-1.16.3-1.6.1.jar: REQUIRES CUNEIFORM 1.2.2 NB: this update adds new biomes, make sure you have [Chocolate Fix](https://www.curseforge.com/minecraft/mc-mods/chocolate-fix) installed to prevent biome IDs from mixing up! Additions Added Sweet Peas: colorful vines found in Flower Forests. They come in 7 colors. Added Caribou Moss: a new ground cover found in tundras. Can be potted and placed sideways (like coral fans). Added Lush Plains & Lush Hills (sub-biome): a new rare biome with flowering grass, many flowers and apple trees inspired by Orchard and Flower Island biomes from BoP. Beehives are very common here. Added Botania integration: * Caribou Moss, Roots and Hanging Moss can be destroyed by Horn of the Wild. Quark integration: * Added Swamp Reeds Bundle (a storage block for swamp reeds) * Sweet Peas support the vine burning mechanic. Use flint & steel on a vine to prevent it from growing Changes Changed Rocky Tundra: it is now a sub-biome of Tundra with the same grass color. The rocks are now bigger Added seeds and some items from other mods to #terraincognita:basket_storable Moved the option to disable apple drop from oaks to Tweaks category Changed reeds texture Fixes Fixed crashes caused by butterflies landing on an empty block Fixed blocks not being compostable Fixed apple drop tweak not affecting dark oak leaves Fixed modded shears not harvesting plants terraincognita-1.16.3-1.6-HOTFIX2.jar: REQUIRES CUNEIFORM 1.2.1 Should fix the serverside crash. terraincognita-1.16.3-1.6-HOTFIX.jar: REQUIRES CUNEIFORM 1.2.1 Fixed occasional crash when a butterfly tries to land on an empty block terraincognita-1.16.3-1.6.jar: REQUIRES CUNEIFORM 1.2.1 Additions Added configs for fiddlehead drop rate, caltrops break chance and butterfly spawn weight Added wandering trader trades Added German translation (elloellie) Changes Removed Terra Incognita creative tab Peat will now spawn particles when causing a plant to grow Added #forge:dirt and #minecraft:enderman_holdable block tags to peat Added butterfly spawn to forests Fixes Fixed all known issues with butterflies, including their model being messed up, animations being synchronised and multiple butterflies being able to sit on the same flower Fixed datapack error when Quark is not installed Fixed sound not playing when picking up caltrops Fixed peat farmland turning into dirt Fixed seeds not being plantable on peat farmland Fixed peat not working on sugarcane and reeds terraincognita-1.16.3-1.6-BETA2.jar: Additions Added White Dryad flower to cold biomes Added Wicker Lantern New foods: Kelp Soup and Honey Hazelnut Added #terraincognita:peat_multiblock_plants block tag. Used by peat to determine which plants are multiple blocks tall and apply growth boost to the correct block. Includes sugarcane, bamboo, kelp and swamp reeds by default. Added a unique death message for caltrops Added Environmental compat * Sawmill recipes * Kiln recipe for hanging moss cooking * Added cherries to #terraincognita:basket_storable Quark integration: added drop-in support to baskets Changes Peat now has a 50% chance not to be trampled Butterflies are now 30% smaller Arctic poppies now replace a configurable percentage of poppies rather than all of them Added turtle eggs and #forge:eggs to #terraincognita:basket_storable Hazel height is now more consistent Updated several textures Fixes Fixed hazels generating instead of apple trees Fixed potted wild garlic missing texture Fixed LanternBlockMixin conflicting with Quark/Abnormals Core's mixins terraincognita-1.16.3-1.6-BETA.jar: REQUIRES CUNEIFORM 1.2 Additions Added Butterflies! (WIP) There are currently 3 variants: Peacock, Brimstone and Cabbage White. All of them spawn in plains. Butterflies will randomly fly around and sometimes land on flowers to rest. They are afraid of players unless they are wearing a wreath. Added Hazel trees to forests Added Hazelnuts that grow on Hazel trees Added Primroses, Foxgloves and Wild Garlic to forests Added Daffodils to plains. These are rare flowers (similar to tulips) Added Globeflowers to swamps Added new forest flowers and Daffodils to flower forests Added Mossy Gravel. Spawns in swamps similar to peat, can be crafted Added Fleur de Lis and Fern banner patterns. Crafted with a Water Flag and a Fern Fiddlehead respectively Hanging Moss can now be used to craft mossy cobblestone and bricks Quark Integration: * Added Quark wood blocks for Hazel wood * Added Hazelnut Sack * Added Savanna fairy rings with marigolds instead of daisies. Spawn rate is configurable Added hazelnuts and gooseberries from Bayou Blues to #terraincognita:basket_storable tag Changes Items and blocks are now registered regardless of configs! Config changes: * Added a biome blacklist * Cattails are now governed by a separate config option * Weight of Snowless and Rocky tundras is now configurable, set to 0 to disable Fiddleheads and wreaths are now compostable Crafting dye from hanging moss now requires smelting Fixes Fixed suspicious stew effects being 20 times longer than they should be Fixed foods having absurdly high saturation Fixed hanging moss sometimes generating on each other Fixed some jungle biomes not being decorated properly (i.e. Rainforest from Atmospheric) Removed log spam when blowing on a dandelion puff The Veggie Way [FORGE] (TheVeggieWay-Forge-1.16.5-2.2.14.jar --> TheVeggieWay-Forge-1.16.5-2.2.15.jar): TheVeggieWay-Forge-1.16.5-2.2.15.jar: UPDATES: * Updated Forge to 1.16.5 - 36.0.48 * Updated MCP mappings Transport (Transport-1.16.4-3.4.2.jar --> Transport-1.16.5-3.5.1.jar): Transport-1.16.5-3.5.1.jar: Fixes: COMPARATOR route predicate was not registered Fixes: Several Cargo Modules (INCLUDING CAKE?!) did not have Comparator levels Transport-1.16.5-3.5.0.jar: Fix: RIDERS predicate is now registered Fix: Solid Fuel Engine Module now shows remaining burn time New: Create Cart Links have some mild support with Transport rails (AKA Switches will try to keep carts together) New: When opening a UI from a Modular Cart or Boat, Tabs now render on the side, allowing for better interactions with all Module UIs V-Tweaks (V-Tweaks 1.16.x 3.4.1.1 --> V-Tweaks 1.16.x 3.4.2): V-Tweaks 1.16.x 3.4.2: V-Tweaks Changelog MC 1.16.x 3.4.2 Added * SMOL BEES * They're smol. What else do you want! * Oh yeah, they're bounding box is the same so it's easy to interact with them still Fixed * Challenger Mob Loot not working * If you change your challenger mob drops, you'll need to run the /refresh command to reload them as a side-effect of this fix * PetArmory configs being completely useless * NoPetFriendlyFire now prevents other damage forms such as Sweeping Edge, splash potions and more * A hurt animation/sound will still inevitably be played, but rest assured 0 damage is done. 3.4.1.1 Fixed * Low health sound playing for every player, not just the associated player. 3.4.1 Added * New Feature: No Pet Friendly Fire! * This feature prevents either (configurable) the owner of a pet, or all players, from attacking tamed pets! 3.4.0.1 Fixed * Strict lumbering being too strict with BlockStates * Extra break sound being played when lumbering 3.4.0 Added * Low-health heartbeat noise - fully configurable, fully client-side * Anvil tweak that prevents your tools from increasing in XP cost to repair! Changed * Lumbering now is more FPS friendly by reducing particles and sounds 3.3.3b Fixed (LOGICAL ERROR): Lumbering not working with electrical tools and possibly others 3.3.3 Fixed Lumbering: - Tool damage from lumbering will now make sense again - Imperishable will always save a tool while lumbering again - Non-imperishable tools will reserve 1 durability on your tool so it doesn't get destroyed via lumbering and you can repair it 3.3.2 Added * New config option for limiting lumbering to the initial wood type you broke See [this tweet](https://twitter.com/oitsjustjose/status/1344366952509284353): the first 3 lumbers are with lumberingIsStrictAboutWood=true, the last is with lumberingIsStrictAboutWood=false 3.3.1 Fixed * Challenger mobs still lingering after the mob has died/despawned (I HOPE) * Challenger mob particles not rendering on servers, at all 3.3.0 Fixed * Lumbering not working on electrical tools (for the most part) * Particles from Challenger Mobs lingering after the mob has died/despawned Changed * enablePeacefulSurface now defaults to false 3.2.0 Change compiler options to support 1.16.3 and 1.16.4 (and hopefully .1 and .2 too?) 3.1.9 Initial port to 1.15! I think[?] everything's working! VanillaFoodPantry Mod [FORGE] (vanillafoodpantry-mc1.16.4-6.0b3.jar --> vanillafoodpantry-mc1.16.4-6.0b4.jar): vanillafoodpantry-mc1.16.4-6.0b4.jar: mc1.16.4-6.0b4 [Mar-08-2021] -- "Make existing stuff more useful" As of Minecraft 1.14, Vanilla Food Pantry requires the Carrots library! Special note: a few recipes have changed (big ones noted below). Review any autocrafting setups for hiccups! DEV: Rebuilt against forge-1.16.4-*** and carrotslib-mc1.16.4-3.0b4 DEV: Integration with new Diet mod for deckers and multi-use foods (note other items assigned to groups by Diet not VFP; report issues there) FIX: You can use Bunch o' *** items in deckers (eg carrots, berries, mushrooms) FIX: Using multiple dollops o' muscle to make a decker strengthens the muscle boost given per use FIX: Missing veggie juice recipe with just vanilla-based ingredients (uses raw vegetables item) FIX: Post item property getter installation to deferred queue to avoid concurrency issues w/ Minecraft registries (test: Enigmatica 6) CHG: Must use 'SNEAK+ RIGHT-CLICK' to wash mushrooms and kelp. Using bit measure unchanged (just RIGHT-CLICK) CHG: Guardian Fin -> Bonemeal recipe simplified to plain 1(fin) for 2(bonemeal) recipe CHG: Fireproofing recipe now uses 'forge:netherrack' tag instead of hard-coded to vanilla netherrack. Also recipes now uses two (2) ice blocks instead of 1. CHG: The plain stuffed potato is now single-use by default (over-stuffed potatoes are still multi-use). Use config to change. CHG: Dense Dough recipe now requires 3 flour blocks and bucket of potable water CHG: Tweaks to secondary effects given by various foods to utilize new WellFed effects hierarchy (see Survive integration for more) CHG: Muscle foods now give the carrots "Muscle Boosted" well fed + Resistance effects (absorption,strength folded into muscle boosted) CHG: If no survival mod installed, chilled foods will give the new carrots "Energized" effect CHG: Ink-Kelp powder's recipe has been rebalanced to account for new buffs included in muscle-boost effect CHG: Decker ingredients only shown if config allows and advanced tips (F3+H) or RSHIFT held CHG: Golden Sugar's recipe has been rebalanced (ingots not nuggets) to match all the golden-goodies that are now included CHG: Golden Beetroots only give a small regen buff in addition to the new Energized effect (absorption has been removed) CHG: Harvesting Red Flint now destroy the source gravel block like normal flint does CHG: Nerfed number of mushrooms dropped by the 'upsize_mushroom_drops' option (a bit OP w/ fleshmeal). +Fortune unaffected. CHG: Muffin recipes now craft 3 muffins instead of 6 and muffins food value depends on main ingredient ENH: Turtle eggs can be used in most recipes calling for a simple egg ENH: Using cooked ravager meat in a decker has same effect as using a dollop o' muscle mayo ENH: Driven by Diet integration, multi-flavor food is less lossy wrt originating ingredients (eg. apple powder counts as an apple, carrot powder counts as a carrot, etc.) See gelos, fizzy drinks, milk drinks, etc. ENH: Iron Stomach reward now does something useful beside being a trophy: when held in hotbar (or charm slot) will protect player from food poisoning, nausea, etc. Advancement has been tweaked accordingly to require a bit more effort-- players must consume both the raw and cooked version for most meats (or at least a variant of prepped/cooked meat). For example you must eat raw guardian meat -and- a cooked guardian steak; not either as before. ENH: Eating raw Guardian Meat has a 90% chance of giving you the "Guardian's Grace" effect which blocks slowness and mining fatigue (and similar effects) while in water for 90secs. Note you can still be poisoned from eating this raw meat! ENH: Bat Sonar can now be used to trigger a "Bat Sighted" effect which blocks blindness and shows entities within 64-70 block radius. Use as you would use a guardian air sac (2 uses per sonar). Brewing utility remains same. [still WIP] NEW: Bamboo shoots as another (small) salad ingredient (see XFP for more uses) [Survive-mod integration] FIX: [Survive] drinking VFP item will hydrate -and- clear the thirst effect if it's present NEW: Nomad bars will give new endurance effect to help manage stamina loss when wearing "heavy" armor NEW: Potable water gives new hydrated effect to help manage thirst in very hot environments NEW: Muscle foods give a slight energized(sleep) and endurance(stamina) ongoing buff (includes muscle deckers,milk,egg,tatoes) Xaero's Minimap (v21.4.1 for Forge 1.16.5 - 1.16.2 --> v21.4.4 for Forge 1.16.5 - 1.16.2): v21.4.4 for Forge 1.16.5 - 1.16.2: * Compatible with Xaero's World Map 1.11.0 or newer. Version 1.13.1 is recommended. * Optimizations for using the 1.13.0+ version of the world map mod. v21.4.4 for Fabric 1.16.5 - 1.16.2: * Compatible with Xaero's World Map 1.11.0 or newer. Version 1.13.1 is recommended. * Optimizations for using the 1.13.0+ version of the world map mod. v21.4.2 for Forge 1.16.5 - 1.16.2: * Compatible with Xaero's World Map 1.11.0 or newer. Version 1.12.2 is recommended. * Fixed the Optifine incompatibility still occurring for some people, which caused the UI to not render. v21.4.2 for Fabric 1.16.5 - 1.16.2: * Compatible with Xaero's World Map 1.11.0 or newer. Version 1.12.2 is recommended. * Fixed the Optifine incompatibility still occurring for some people, which caused the UI to not render. Xaero's World Map (v1.12.1 for Forge 1.16.5 - 1.16.2 --> v1.13.1 for Forge 1.16.5 - 1.16.2): v1.13.1 for Forge 1.16.5 - 1.16.2: * WARNING: This version cannot be safely downgraded back to an older version of the mod after you update, so please make backup of the XaeroWorldMap directory. * Compatible with Xaero's Minimap / Better PVP 20.23.0 or newer. Version 21.4.4 is recommended. * Dimension map data in the XaeroWorldMap directory will now have a single per-server/world root directory for convenience. This makes the older world map versions not forward-compatible with the new file structure. * Increased the maximum zoom-out from 0.5x to 0.0625x, while preserving the aesthetic/performance/smoothness. I achieved this by giving the map texture data a tree structure, implementing a lot of optimizations and introducing a new type of cache for the further zoom-outs. The zoom-out limit can potentially be increased even further in the future, which should no longer take months, but there are definitely additional obstacles beyond 0.0625x. This actually could've been a relatively small update, if I sacrificed a lot of the properties of the mod that I feel make it unique and are missing from the other map mods with a high zoom-out limit (for a reason). * Reworked the region unloading frequency for graphics cards other than NVIDIA and AMD. * Fixed map regions from other dimensions not being considered for unloading when freeing up memory. * Improved map cache loading speed. * Added fixed zoom when holding the CTRL key. This allows you to change the zoom to integer values (1x, 2x, 3x etc) as well as powers of 0.5 (0.5x, 0.25x, 0.125x etc). * Reworked how light maps work, cutting video memory usage in half and improving performance of loading and rendering map regions. * Added forced scale-up for screens bigger than 1080p. Although the new 0.0625x zoom-out limit with scale-up is probably still more than what you got on 0.5x before with no scale-up. I wanted to do this earlier but didn't want to take away the zoom-out that the high resolutions had, which is no longer a problem. * Fixed slope shading sometimes not being overwritten properly on region edges. * Reworked texture upload performance stabilizer to work more similarly to that of map writing. * Fixed compatibility with Iris shaders mod. * Fixed critical compatibility issues with Vivecraft (VR). * Fixed some crashes when using PNG export on a very big map. * Fixed some race condition issues causing some map regions to freeze when the actual map data doesn't match the previously loaded cache. * IMPORTANT: This update changes the map cache format and introduces a new type of cache. This means that it can take longer to load the map for the first time after updating, especially when zoomed out 0.5x and beyond. The subsequent map loading from the new cache should be even faster than before the update though. I recommend leaving the map to fully regenerate on maximum zoom-out. v1.13.1 for Fabric 1.16.5 - 1.16.2: * WARNING: This version cannot be safely downgraded back to an older version of the mod after you update, so please make backup of the XaeroWorldMap directory. * Compatible with Xaero's Minimap / Better PVP 20.23.0 or newer. Version 21.4.4 is recommended. * Dimension map data in the XaeroWorldMap directory will now have a single per-server/world root directory for convenience. This makes the older world map versions not forward-compatible with the new file structure. * Increased the maximum zoom-out from 0.5x to 0.0625x, while preserving the aesthetic/performance/smoothness. I achieved this by giving the map texture data a tree structure, implementing a lot of optimizations and introducing a new type of cache for the further zoom-outs. The zoom-out limit can potentially be increased even further in the future, which should no longer take months, but there are definitely additional obstacles beyond 0.0625x. This actually could've been a relatively small update, if I sacrificed a lot of the properties of the mod that I feel make it unique and are missing from the other map mods with a high zoom-out limit (for a reason). * Reworked the region unloading frequency for graphics cards other than NVIDIA and AMD. * Fixed map regions from other dimensions not being considered for unloading when freeing up memory. * Improved map cache loading speed. * Added fixed zoom when holding the CTRL key. This allows you to change the zoom to integer values (1x, 2x, 3x etc) as well as powers of 0.5 (0.5x, 0.25x, 0.125x etc). * Reworked how light maps work, cutting video memory usage in half and improving performance of loading and rendering map regions. * Added forced scale-up for screens bigger than 1080p. Although the new 0.0625x zoom-out limit with scale-up is probably still more than what you got on 0.5x before with no scale-up. I wanted to do this earlier but didn't want to take away the zoom-out that the high resolutions had, which is no longer a problem. * Fixed slope shading sometimes not being overwritten properly on region edges. * Reworked texture upload performance stabilizer to work more similarly to that of map writing. * Fixed compatibility with Iris shaders mod. * Fixed critical compatibility issues with Vivecraft (VR). * Fixed some crashes when using PNG export on a very big map. * Fixed some race condition issues causing some map regions to freeze when the actual map data doesn't match the previously loaded cache. * IMPORTANT: This update changes the map cache format and introduces a new type of cache. This means that it can take longer to load the map for the first time after updating, especially when zoomed out 0.5x and beyond. The subsequent map loading from the new cache should be even faster than before the update though. I recommend leaving the map to fully regenerate on maximum zoom-out. v1.12.2 for Forge 1.16.5 - 1.16.2: * Compatible with Xaero's Minimap / Better PVP 20.23.0 or newer. Version 21.4.2 is recommended. * Fixed the Optifine incompatibility still occurring for some people, which caused the game to not render properly and flicker. I am really sorry if the issue got anybody hurt. I tried my best to fix it as soon as possible. v1.12.2 for Fabric 1.16.5 - 1.16.2: * Compatible with Xaero's Minimap / Better PVP 20.23.0 or newer. Version 21.4.2 is recommended. * Fixed the Optifine incompatibility still occurring for some people, which caused the game to not render properly and flicker. I am really sorry if the issue got anybody hurt. I tried my best to fix it as soon as possible. YUNG's Better Mineshafts (Forge) ([1.16.4 / 1.16.5] YUNG's Better Mineshafts v2.0.2 --> [1.16.4 / 1.16.5] YUNG's Better Mineshafts v2.0.3): [1.16.4 / 1.16.5] YUNG's Better Mineshafts v2.0.3: Added [Lootr](https://www.curseforge.com/minecraft/mc-mods/lootr) compatibility. Fixed logging errors about Terraforged. Join us on Discord: [](https://discord.gg/rns3beq) Give me ur money: 🔍 Jade (Jade-1.16.4-2.5.1.jar --> Jade-1.16.4-2.6.1.jar): Jade-1.16.4-2.6.1.jar: added support to target and daylight sensor block added support to effective tools fix key bindings minor fixes Removed: - JEI Enchantment Info - Wooden Utilities Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).