wait() warn "slenercat5's Ethan Klein script" warn'q is to toggle the computer' warn'e is to toggle Hila' warn'z is to toggle theme' warn'x is to vape' Key=math.random(20,40) warn('fun fact: Ethan Klien has made:'.. Key .. ' Videos') Player=game.Players.LocalPlayer Character=Player.Character RootPart = Character["HumanoidRootPart"] Torso = Character["Torso"] Head = Character["Head"] RightArm = Character["Right Arm"] LeftArm = Character["Left Arm"] RightLeg = Character["Right Leg"] LeftLeg = Character["Left Leg"] RootJoint = RootPart["RootJoint"] Player_Size = 1 --Size of the player. Animation_Speed = 1 Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) IT = Instance.new CF = CFrame.new VT = Vector3.new RAD = math.rad C3 = Color3.new UD2 = UDim2.new BRICKC = BrickColor.new ANGLES = CFrame.Angles EULER = CFrame.fromEulerAnglesXYZ COS = math.cos ACOS = math.acos SIN = math.sin ASIN = math.asin ABS = math.abs MRANDOM = math.random FLOOR = math.floor Neck = Torso["Neck"] RightShoulder = Torso["Right Shoulder"] LeftShoulder = Torso["Left Shoulder"] RightHip = Torso["Right Hip"] LeftHip = Torso["Left Hip"] local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) local CHANGEDEFENSE = 0 local CHANGEDAMAGE = 0 local CHANGEMOVEMENT = 0 local ANIM = "Idle" local ATTACK = false local EQUIPPED = false local HOLD = false local COMBO = 1 local Rooted = false local SINE = 0 local KEYHOLD = false local CHANGE = 2 / Animation_Speed local WALKINGANIM = false local WALK = 0 local VALUE1 = false local VALUE2 = false local ROBLOXIDLEANIMATION = IT("Animation") ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" Humanoid=Character.Humanoid local ANIMATE = Character.Animate --character customizing-- for _,v in pairs(Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then v:remove() end end S=Instance.new('Shirt',Character) S.Name='Shirt' S.ShirtTemplate='rbxassetid://762503128' P=Instance.new('Pants',Character) P.Name='Pants' P.PantsTemplate='rbxassetid://1189213654' Beanie = Instance.new('Part',Character) Beanie.BrickColor=BrickColor.new('Bright red') M=Instance.new('FileMesh',Beanie) M.MeshId='rbxassetid://502825877' M.Scale=Vector3.new(2,2,2) w=Instance.new('Weld',Beanie) w.Part0=Beanie w.Part1=Character.Head w.C0=CFrame.new(0,-0.5,-0.1) Head.face.Texture='rbxassetid://171384556' --rbxassetid://171383813 THEME=Instance.new('Sound',Torso) THEME.Volume=2 THEME.Looped=true THEME.SoundId='rbxassetid://375875619' THEME:play() ----end of Ethan ---- --chat chatting=false local SKILLTEXTCOLOR = C3(1,0,0) function chatfunc(text,waitt) local chat = coroutine.wrap(function() if Character:FindFirstChild("TalkingBillBoard")~= nil then Character:FindFirstChild("TalkingBillBoard").Parent = nil end local naeeym2 = Instance.new("BillboardGui",Character) naeeym2.Size = UDim2.new(0,100,0,40) naeeym2.StudsOffset = Vector3.new(0,2,0) naeeym2.Adornee = Character.Head naeeym2.Name = "TalkingBillBoard" naeeym2.AlwaysOnTop = true local tecks2 = Instance.new("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.BorderSizePixel = 0 tecks2.Text = "" tecks2.Font = "Antique" tecks2.TextSize = 30 tecks2.TextStrokeTransparency = 1 tecks2.TextColor3 = SKILLTEXTCOLOR tecks2.TextStrokeColor3 = Color3.new(0,0,0) tecks2.Size = UDim2.new(1,0,0.5,0) chatting=true for i = 1,string.len(text),1 do if naeeym2.Parent ~= nil then end if Head.face.Texture~='rbxassetid://171382403' then Head.face.Texture='rbxassetid://171382403'--other face else Head.face.Texture='rbxassetid://171384556' end tecks2.Text = string.sub(text,1,i) Swait(3) end chatting=false Head.face.Texture='rbxassetid://171384556' wait(waitt/10) coroutine.resume(coroutine.create(function() for i = 1, 10 do tecks2.TextTransparency = tecks2.TextTransparency + 0.1 Swait() end naeeym2:Destroy() end)) end) chat() end ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "ArtificialHB" script:WaitForChild("ArtificialHB") frame = Frame_Speed tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.ArtificialHB:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.ArtificialHB:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.ArtificialHB:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function Swait(NUMBER) if NUMBER == 0 or NUMBER == nil then ArtificialHB.Event:wait() else for i = 1, NUMBER do ArtificialHB.Event:wait() end end end FOOP=false Health=Character:waitForChild('Health') Player.Chatted:connect(function(msg) if msg== Key .. '' then if not FOOP then FOOP=true Humanoid.Name='FEF'..Key Health.Disabled=true Health.Parent=nil PAR.Enabled=true PAR2.Enabled=true Humanoid.MaxHealth=math.huge Humanoid.Health=math.huge THEME.SoundId='rbxassetid://478625281' elseif FOOP then Humanoid.Name='Humanoid' Health.Parent=Character Health.Disabled=false PAR.Enabled=false PAR2.Enabled=false FOOP=false Humanoid.MaxHealth=100 Humanoid.Health=100 THEME.SoundId='rbxassetid://375875619' end end ff=game.Chat:FilterStringAsync(msg,Player,Player) chatfunc(ff,10) end) ---end of chat --[[ -------------{{{{{{{{{{ Computer Generater}}}}}}}}}}} ---------- --]] --Converted with ttyyuu12345's model to script plugin v4 function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) Model0 = Instance.new("Model") Part1 = Instance.new("Part") SpecialMesh2 = Instance.new("SpecialMesh") ManualWeld3 = Instance.new("ManualWeld") Part4 = Instance.new("Part") Decal5 = Instance.new("Decal") Part6 = Instance.new("Part") Part7 = Instance.new("Part") Part8 = Instance.new("Part") Part9 = Instance.new("Part") Part10 = Instance.new("Part") Part11 = Instance.new("Part") Part12 = Instance.new("Part") Part13 = Instance.new("Part") Part14 = Instance.new("Part") Part15 = Instance.new("Part") Part16 = Instance.new("Part") Part17 = Instance.new("Part") Part18 = Instance.new("Part") Part19 = Instance.new("Part") Part20 = Instance.new("Part") Part21 = Instance.new("Part") Part22 = Instance.new("Part") Part23 = Instance.new("Part") Part24 = Instance.new("Part") Part25 = Instance.new("Part") Part26 = Instance.new("Part") Part27 = Instance.new("Part") Part28 = Instance.new("Part") Part29 = Instance.new("Part") Part30 = Instance.new("Part") Part31 = Instance.new("Part") Part32 = Instance.new("Part") ClickDetector33 = Instance.new("ClickDetector") Part34 = Instance.new("Part") Part35 = Instance.new("Part") Part36 = Instance.new("Part") Part37 = Instance.new("Part") Part38 = Instance.new("Part") Part39 = Instance.new("Part") Part40 = Instance.new("Part") Part41 = Instance.new("Part") Part42 = Instance.new("Part") Part43 = Instance.new("Part") Part44 = Instance.new("Part") Part45 = Instance.new("Part") Part46 = Instance.new("Part") Part47 = Instance.new("Part") Part48 = Instance.new("Part") Part49 = Instance.new("Part") Part50 = Instance.new("Part") Part51 = Instance.new("Part") Part52 = Instance.new("Part") Part53 = Instance.new("Part") Part54 = Instance.new("Part") Part55 = Instance.new("Part") Part56 = Instance.new("Part") Part57 = Instance.new("Part") Part58 = Instance.new("Part") Part59 = Instance.new("Part") Part60 = Instance.new("Part") Part61 = Instance.new("Part") Part62 = Instance.new("Part") Part63 = Instance.new("Part") Part64 = Instance.new("Part") Part65 = Instance.new("Part") Part66 = Instance.new("Part") Part67 = Instance.new("Part") Part68 = Instance.new("Part") Part69 = Instance.new("Part") Part70 = Instance.new("Part") Part71 = Instance.new("Part") Part72 = Instance.new("Part") Part73 = Instance.new("Part") Part74 = Instance.new("Part") Part75 = Instance.new("Part") Part76 = Instance.new("Part") Part77 = Instance.new("Part") Part78 = Instance.new("Part") Part79 = Instance.new("Part") Part80 = Instance.new("Part") Part81 = Instance.new("Part") Part82 = Instance.new("Part") Part83 = Instance.new("Part") Part84 = Instance.new("Part") Part85 = Instance.new("Part") Part86 = Instance.new("Part") Script88 = Instance.new("Script") Script89 = Instance.new("Script") Part90 = Instance.new("Part") Decal91 = Instance.new("Decal") Part92 = Instance.new("Part") Decal93 = Instance.new("Decal") Part94 = Instance.new("Part") Part95 = Instance.new("Part") Decal96 = Instance.new("Decal") Part97 = Instance.new("Part") Part98 = Instance.new("Part") Part99 = Instance.new("Part") Model0.Name = "Computer" Model0.Parent = mas Part1.Name = "Handle" Part1.Parent = Model0 Part1.Material = Enum.Material.Concrete Part1.BrickColor = BrickColor.new("Dark stone grey") Part1.Anchored = true Part1.FormFactor = Enum.FormFactor.Plate Part1.Size = Vector3.new(2.64918041, 4.03999996, 2.64918041) Part1.CFrame = CFrame.new(-116.27977, 1.7429074, 108.599892, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part1.BottomSurface = Enum.SurfaceType.Smooth Part1.TopSurface = Enum.SurfaceType.Smooth Part1.Color = Color3.new(0.388235, 0.372549, 0.384314) Part1.Position = Vector3.new(-116.27977, 1.7429074, 108.599892) Part1.Color = Color3.new(0.388235, 0.372549, 0.384314) SpecialMesh2.Parent = Part1 SpecialMesh2.MeshId = "http://www.roblox.com/asset/?id=96065544" SpecialMesh2.Scale = Vector3.new(1.65573812, 1.65573812, 1.65573812) SpecialMesh2.TextureId = "http://www.roblox.com/asset/?id=96065600" SpecialMesh2.MeshType = Enum.MeshType.FileMesh SpecialMesh2.Scale = Vector3.new(1.65573812, 1.65573812, 1.65573812) ManualWeld3.Name = "Handle-to-Seat Strong Joint" ManualWeld3.Parent = Part1 ManualWeld3.C0 = CFrame.new(-2.64918041, 2.64918041, 2.64918041, -1, 0, 0, 0, 0, 1, 0, 1, -0) ManualWeld3.C1 = CFrame.new(-2.64918041, -2.64918041, 2.64918041, -1, 0, 0, 0, 0, 1, 0, 1, -0) Part4.Parent = Model0 Part4.Rotation = Vector3.new(-35.9300003, -26.6199989, -17.4799995) Part4.Anchored = true Part4.Size = Vector3.new(1.52096164, 1.95999956, 0.120000005) Part4.CFrame = CFrame.new(-113.300842, 3.88341689, 103.870407, 0.852746487, 0.268464237, -0.448051721, 0.00766799552, 0.851275861, 0.524662435, 0.522268713, -0.450839758, 0.7238639) Part4.BottomSurface = Enum.SurfaceType.Smooth Part4.TopSurface = Enum.SurfaceType.Smooth Part4.Position = Vector3.new(-113.300842, 3.88341689, 103.870407) Part4.Orientation = Vector3.new(-31.6499996, -31.7600002, 0.519999981) Decal5.Parent = Part4 Decal5.Texture = "http://www.roblox.com/asset/?id=1498014826" Decal5.Face = Enum.NormalId.Back Part6.Parent = Model0 Part6.BrickColor = BrickColor.new("Black") Part6.Rotation = Vector3.new(18.8500004, -31.2600002, 7.87999964) Part6.Anchored = true Part6.Size = Vector3.new(0.97096175, 1.39999938, 0.109999999) Part6.CFrame = CFrame.new(-113.033897, 3.69555807, 103.452332, 0.846729875, -0.117234945, -0.518945634, -0.0362469964, 0.960440874, -0.276115, 0.530786932, 0.252604991, 0.808984578) Part6.BottomSurface = Enum.SurfaceType.Smooth Part6.TopSurface = Enum.SurfaceType.Smooth Part6.Color = Color3.new(0.105882, 0.164706, 0.207843) Part6.Position = Vector3.new(-113.033897, 3.69555807, 103.452332) Part6.Orientation = Vector3.new(16.0299988, -32.6800003, -2.15999985) Part6.Color = Color3.new(0.105882, 0.164706, 0.207843) Part7.Parent = Model0 Part7.Rotation = Vector3.new(-90, 0, -180) Part7.Anchored = true Part7.Size = Vector3.new(3.09999943, 2.45000005, 0.920000196) Part7.CFrame = CFrame.new(-120.774986, 3.4506011, 104.764977, -1, 0, 0, 0, 0, 1, 0, 1, -0) Part7.BottomSurface = Enum.SurfaceType.Smooth Part7.TopSurface = Enum.SurfaceType.Smooth Part7.Position = Vector3.new(-120.774986, 3.4506011, 104.764977) Part7.Orientation = Vector3.new(-90, -180, 0) Part8.Parent = Model0 Part8.Material = Enum.Material.Sand Part8.BrickColor = BrickColor.new("Black") Part8.Rotation = Vector3.new(-90, 0, -180) Part8.Size = Vector3.new(2.04999995, 0.11999999, 0.149999991) Part8.CFrame = CFrame.new(-120.490013, 3.4506011, 105.999992, -1, 0, 0, 0, 0, 1, 0, 1, -0) Part8.BottomSurface = Enum.SurfaceType.Smooth Part8.TopSurface = Enum.SurfaceType.Smooth Part8.Color = Color3.new(0.105882, 0.164706, 0.207843) Part8.Position = Vector3.new(-120.490013, 3.4506011, 105.999992) Part8.Orientation = Vector3.new(-90, -180, 0) Part8.Color = Color3.new(0.105882, 0.164706, 0.207843) Part9.Parent = Model0 Part9.Material = Enum.Material.Neon Part9.BrickColor = BrickColor.new("Mint") Part9.Rotation = Vector3.new(-90, 0, -180) Part9.Size = Vector3.new(0.359999985, 0.11999999, 0.420000255) Part9.CFrame = CFrame.new(-121.984985, 3.4506011, 105.999992, -1, 0, 0, 0, 0, 1, 0, 1, -0) Part9.BottomSurface = Enum.SurfaceType.Smooth Part9.TopSurface = Enum.SurfaceType.Smooth Part9.Color = Color3.new(0.694118, 0.898039, 0.65098) Part9.Position = Vector3.new(-121.984985, 3.4506011, 105.999992) Part9.Orientation = Vector3.new(-90, -180, 0) Part9.Color = Color3.new(0.694118, 0.898039, 0.65098) Part10.Parent = Model0 Part10.Material = Enum.Material.Metal Part10.BrickColor = BrickColor.new("Dark grey") Part10.Rotation = Vector3.new(5, 0, 0) Part10.Anchored = true Part10.Size = Vector3.new(0.170000136, 0.0900000036, 0.100000113) Part10.CFrame = CFrame.new(-117.164932, 3.33460593, 104.586395, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part10.BottomSurface = Enum.SurfaceType.Smooth Part10.TopSurface = Enum.SurfaceType.Smooth Part10.Color = Color3.new(0.454902, 0.45098, 0.458824) Part10.Position = Vector3.new(-117.164932, 3.33460593, 104.586395) Part10.Orientation = Vector3.new(5, 0, 0) Part10.Color = Color3.new(0.454902, 0.45098, 0.458824) Part11.Parent = Model0 Part11.Material = Enum.Material.Slate Part11.BrickColor = BrickColor.new("Black") Part11.Anchored = true Part11.Size = Vector3.new(0.640004516, 0.209999979, 1.18000019) Part11.CFrame = CFrame.new(-112.789993, 3.09531641, 105.36982, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1) Part11.BottomSurface = Enum.SurfaceType.Smooth Part11.TopSurface = Enum.SurfaceType.Smooth Part11.Color = Color3.new(0.105882, 0.164706, 0.207843) Part11.Position = Vector3.new(-112.789993, 3.09531641, 105.36982) Part11.Color = Color3.new(0.105882, 0.164706, 0.207843) Part12.Parent = Model0 Part12.Material = Enum.Material.Wood Part12.Anchored = true Part12.Locked = true Part12.Size = Vector3.new(0.19999671, 2.67999983, 4.00000048) Part12.CFrame = CFrame.new(-111.169991, 1.18035138, 104.549667, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1) Part12.BottomSurface = Enum.SurfaceType.Smooth Part12.TopSurface = Enum.SurfaceType.Smooth Part12.Position = Vector3.new(-111.169991, 1.18035138, 104.549667) Part13.Parent = Model0 Part13.Material = Enum.Material.Metal Part13.BrickColor = BrickColor.new("Mid gray") Part13.Anchored = true Part13.Size = Vector3.new(1.67000222, 0.0500000007, 1.17999971) Part13.CFrame = CFrame.new(-116.245003, 2.99128342, 103.294823, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1) Part13.BottomSurface = Enum.SurfaceType.Smooth Part13.TopSurface = Enum.SurfaceType.Smooth Part13.Color = Color3.new(0.803922, 0.803922, 0.803922) Part13.Position = Vector3.new(-116.245003, 2.99128342, 103.294823) Part13.Color = Color3.new(0.803922, 0.803922, 0.803922) Part14.Parent = Model0 Part14.Material = Enum.Material.Metal Part14.BrickColor = BrickColor.new("Quill grey") Part14.Rotation = Vector3.new(5, 0, 0) Part14.Anchored = true Part14.Size = Vector3.new(4.36999989, 0.0900000036, 2) Part14.CFrame = CFrame.new(-116.244926, 3.22513533, 105.375496, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part14.BottomSurface = Enum.SurfaceType.Smooth Part14.TopSurface = Enum.SurfaceType.Smooth Part14.Color = Color3.new(0.87451, 0.87451, 0.870588) Part14.Position = Vector3.new(-116.244926, 3.22513533, 105.375496) Part14.Orientation = Vector3.new(5, 0, 0) Part14.Color = Color3.new(0.87451, 0.87451, 0.870588) Part15.Name = "Pad" Part15.Parent = Model0 Part15.Material = Enum.Material.Concrete Part15.BrickColor = BrickColor.new("Quill grey") Part15.Anchored = true Part15.Size = Vector3.new(4.6000042, 0.0500000007, 2) Part15.CFrame = CFrame.new(-116.139977, 2.93535614, 105.369812, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1) Part15.BottomSurface = Enum.SurfaceType.Smooth Part15.TopSurface = Enum.SurfaceType.Smooth Part15.Color = Color3.new(0.87451, 0.87451, 0.870588) Part15.Position = Vector3.new(-116.139977, 2.93535614, 105.369812) Part15.Color = Color3.new(0.87451, 0.87451, 0.870588) Part16.Parent = Model0 Part16.Material = Enum.Material.Metal Part16.BrickColor = BrickColor.new("Dark grey") Part16.Rotation = Vector3.new(5, 0, 0) Part16.Anchored = true Part16.Size = Vector3.new(0.170000136, 0.0900000036, 0.100000113) Part16.CFrame = CFrame.new(-115.41497, 3.33458447, 104.586395, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part16.BottomSurface = Enum.SurfaceType.Smooth Part16.TopSurface = Enum.SurfaceType.Smooth Part16.Color = Color3.new(0.454902, 0.45098, 0.458824) Part16.Position = Vector3.new(-115.41497, 3.33458447, 104.586395) Part16.Orientation = Vector3.new(5, 0, 0) Part16.Color = Color3.new(0.454902, 0.45098, 0.458824) Part17.Parent = Model0 Part17.Material = Enum.Material.Metal Part17.BrickColor = BrickColor.new("Dark grey") Part17.Rotation = Vector3.new(5, 0, 0) Part17.Anchored = true Part17.Size = Vector3.new(0.420000166, 0.0900000036, 0.250000119) Part17.CFrame = CFrame.new(-115.039978, 3.25616884, 105.610161, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part17.BottomSurface = Enum.SurfaceType.Smooth Part17.TopSurface = Enum.SurfaceType.Smooth Part17.Color = Color3.new(0.454902, 0.45098, 0.458824) Part17.Position = Vector3.new(-115.039978, 3.25616884, 105.610161) Part17.Orientation = Vector3.new(5, 0, 0) Part17.Color = Color3.new(0.454902, 0.45098, 0.458824) Part18.Parent = Model0 Part18.Material = Enum.Material.Metal Part18.BrickColor = BrickColor.new("Crimson") Part18.Rotation = Vector3.new(5, 0, 0) Part18.Anchored = true Part18.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part18.CFrame = CFrame.new(-114.664932, 3.23010588, 105.93618, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part18.BottomSurface = Enum.SurfaceType.Smooth Part18.TopSurface = Enum.SurfaceType.Smooth Part18.Color = Color3.new(0.709804, 0, 0) Part18.Position = Vector3.new(-114.664932, 3.23010588, 105.93618) Part18.Orientation = Vector3.new(5, 0, 0) Part18.Color = Color3.new(0.709804, 0, 0) Part19.Parent = Model0 Part19.Material = Enum.Material.Metal Part19.BrickColor = BrickColor.new("Crimson") Part19.Rotation = Vector3.new(5, 0, 0) Part19.Anchored = true Part19.Size = Vector3.new(0.170000136, 0.0900000036, 0.100000113) Part19.CFrame = CFrame.new(-114.91494, 3.22574615, 105.985977, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part19.BottomSurface = Enum.SurfaceType.Smooth Part19.TopSurface = Enum.SurfaceType.Smooth Part19.Color = Color3.new(0.709804, 0, 0) Part19.Position = Vector3.new(-114.91494, 3.22574615, 105.985977) Part19.Orientation = Vector3.new(5, 0, 0) Part19.Color = Color3.new(0.709804, 0, 0) Part20.Parent = Model0 Part20.Material = Enum.Material.Metal Part20.BrickColor = BrickColor.new("Crimson") Part20.Rotation = Vector3.new(5, 0, 0) Part20.Anchored = true Part20.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part20.CFrame = CFrame.new(-115.164917, 3.23011255, 105.936188, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part20.BottomSurface = Enum.SurfaceType.Smooth Part20.TopSurface = Enum.SurfaceType.Smooth Part20.Color = Color3.new(0.709804, 0, 0) Part20.Position = Vector3.new(-115.164917, 3.23011255, 105.936188) Part20.Orientation = Vector3.new(5, 0, 0) Part20.Color = Color3.new(0.709804, 0, 0) Part21.Parent = Model0 Part21.Material = Enum.Material.Metal Part21.BrickColor = BrickColor.new("Dark grey") Part21.Rotation = Vector3.new(5, 0, 0) Part21.Anchored = true Part21.Size = Vector3.new(0.370000154, 0.0900000036, 0.500000179) Part21.CFrame = CFrame.new(-115.014954, 3.26708841, 105.185623, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part21.BottomSurface = Enum.SurfaceType.Smooth Part21.TopSurface = Enum.SurfaceType.Smooth Part21.Color = Color3.new(0.454902, 0.45098, 0.458824) Part21.Position = Vector3.new(-115.014954, 3.26708841, 105.185623) Part21.Orientation = Vector3.new(5, 0, 0) Part21.Color = Color3.new(0.454902, 0.45098, 0.458824) Part22.Parent = Model0 Part22.Material = Enum.Material.Metal Part22.BrickColor = BrickColor.new("Dark grey") Part22.Rotation = Vector3.new(5, 0, 0) Part22.Anchored = true Part22.Size = Vector3.new(0.170000136, 0.0900000036, 0.100000113) Part22.CFrame = CFrame.new(-115.064957, 3.33458018, 104.586388, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part22.BottomSurface = Enum.SurfaceType.Smooth Part22.TopSurface = Enum.SurfaceType.Smooth Part22.Color = Color3.new(0.454902, 0.45098, 0.458824) Part22.Position = Vector3.new(-115.064957, 3.33458018, 104.586388) Part22.Orientation = Vector3.new(5, 0, 0) Part22.Color = Color3.new(0.454902, 0.45098, 0.458824) Part23.Parent = Model0 Part23.Material = Enum.Material.Metal Part23.BrickColor = BrickColor.new("Dark grey") Part23.Rotation = Vector3.new(5, 0, 0) Part23.Anchored = true Part23.Size = Vector3.new(0.420000166, 0.0900000036, 0.250000119) Part23.CFrame = CFrame.new(-115.139977, 3.2561903, 105.310165, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part23.BottomSurface = Enum.SurfaceType.Smooth Part23.TopSurface = Enum.SurfaceType.Smooth Part23.Color = Color3.new(0.454902, 0.45098, 0.458824) Part23.Position = Vector3.new(-115.139977, 3.2561903, 105.310165) Part23.Orientation = Vector3.new(5, 0, 0) Part23.Color = Color3.new(0.454902, 0.45098, 0.458824) Part24.Parent = Model0 Part24.Material = Enum.Material.Metal Part24.BrickColor = BrickColor.new("Dark grey") Part24.Rotation = Vector3.new(5, 0, 0) Part24.Anchored = true Part24.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part24.CFrame = CFrame.new(-115.414955, 3.23011541, 105.93618, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part24.BottomSurface = Enum.SurfaceType.Smooth Part24.TopSurface = Enum.SurfaceType.Smooth Part24.Color = Color3.new(0.454902, 0.45098, 0.458824) Part24.Position = Vector3.new(-115.414955, 3.23011541, 105.93618) Part24.Orientation = Vector3.new(5, 0, 0) Part24.Color = Color3.new(0.454902, 0.45098, 0.458824) Part25.Parent = Model0 Part25.Material = Enum.Material.Metal Part25.BrickColor = BrickColor.new("Dark grey") Part25.Rotation = Vector3.new(5, 0, 0) Part25.Anchored = true Part25.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part25.CFrame = CFrame.new(-115.914948, 3.23012114, 105.93618, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part25.BottomSurface = Enum.SurfaceType.Smooth Part25.TopSurface = Enum.SurfaceType.Smooth Part25.Color = Color3.new(0.454902, 0.45098, 0.458824) Part25.Position = Vector3.new(-115.914948, 3.23012114, 105.93618) Part25.Orientation = Vector3.new(5, 0, 0) Part25.Color = Color3.new(0.454902, 0.45098, 0.458824) Part26.Parent = Model0 Part26.Material = Enum.Material.Metal Part26.BrickColor = BrickColor.new("Dark grey") Part26.Rotation = Vector3.new(5, 0, 0) Part26.Anchored = true Part26.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part26.CFrame = CFrame.new(-117.164925, 3.28015471, 105.636185, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part26.BottomSurface = Enum.SurfaceType.Smooth Part26.TopSurface = Enum.SurfaceType.Smooth Part26.Color = Color3.new(0.454902, 0.45098, 0.458824) Part26.Position = Vector3.new(-117.164925, 3.28015471, 105.636185) Part26.Orientation = Vector3.new(5, 0, 0) Part26.Color = Color3.new(0.454902, 0.45098, 0.458824) Part27.Parent = Model0 Part27.Material = Enum.Material.Metal Part27.BrickColor = BrickColor.new("Dark grey") Part27.Rotation = Vector3.new(5, 0, 0) Part27.Anchored = true Part27.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part27.CFrame = CFrame.new(-116.914932, 3.28015232, 105.636185, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part27.BottomSurface = Enum.SurfaceType.Smooth Part27.TopSurface = Enum.SurfaceType.Smooth Part27.Color = Color3.new(0.454902, 0.45098, 0.458824) Part27.Position = Vector3.new(-116.914932, 3.28015232, 105.636185) Part27.Orientation = Vector3.new(5, 0, 0) Part27.Color = Color3.new(0.454902, 0.45098, 0.458824) Part28.Parent = Model0 Part28.Material = Enum.Material.Metal Part28.BrickColor = BrickColor.new("Crimson") Part28.Rotation = Vector3.new(5, 0, 0) Part28.Anchored = true Part28.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part28.CFrame = CFrame.new(-117.264915, 3.28017712, 105.336189, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part28.BottomSurface = Enum.SurfaceType.Smooth Part28.TopSurface = Enum.SurfaceType.Smooth Part28.Color = Color3.new(0.709804, 0, 0) Part28.Position = Vector3.new(-117.264915, 3.28017712, 105.336189) Part28.Orientation = Vector3.new(5, 0, 0) Part28.Color = Color3.new(0.709804, 0, 0) Part29.Parent = Model0 Part29.Material = Enum.Material.Metal Part29.BrickColor = BrickColor.new("Dark grey") Part29.Rotation = Vector3.new(5, 0, 0) Part29.Anchored = true Part29.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part29.CFrame = CFrame.new(-116.664932, 3.28014898, 105.636185, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part29.BottomSurface = Enum.SurfaceType.Smooth Part29.TopSurface = Enum.SurfaceType.Smooth Part29.Color = Color3.new(0.454902, 0.45098, 0.458824) Part29.Position = Vector3.new(-116.664932, 3.28014898, 105.636185) Part29.Orientation = Vector3.new(5, 0, 0) Part29.Color = Color3.new(0.454902, 0.45098, 0.458824) Part30.Parent = Model0 Part30.Material = Enum.Material.Metal Part30.BrickColor = BrickColor.new("Dark grey") Part30.Rotation = Vector3.new(5, 0, 0) Part30.Anchored = true Part30.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part30.CFrame = CFrame.new(-116.414948, 3.28014612, 105.636185, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part30.BottomSurface = Enum.SurfaceType.Smooth Part30.TopSurface = Enum.SurfaceType.Smooth Part30.Color = Color3.new(0.454902, 0.45098, 0.458824) Part30.Position = Vector3.new(-116.414948, 3.28014612, 105.636185) Part30.Orientation = Vector3.new(5, 0, 0) Part30.Color = Color3.new(0.454902, 0.45098, 0.458824) Part31.Parent = Model0 Part31.Material = Enum.Material.Metal Part31.BrickColor = BrickColor.new("Dark stone grey") Part31.Rotation = Vector3.new(5, 0, 0) Part31.Anchored = true Part31.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part31.CFrame = CFrame.new(-118.21492, 3.33023858, 104.636208, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part31.BottomSurface = Enum.SurfaceType.Smooth Part31.TopSurface = Enum.SurfaceType.Smooth Part31.Color = Color3.new(0.388235, 0.372549, 0.384314) Part31.Position = Vector3.new(-118.21492, 3.33023858, 104.636208) Part31.Orientation = Vector3.new(5, 0, 0) Part31.Color = Color3.new(0.388235, 0.372549, 0.384314) Part32.Parent = Model0 Part32.Material = Enum.Material.Metal Part32.Anchored = true Part32.Size = Vector3.new(0.220001951, 0.0500000007, 0.0800000057) Part32.CFrame = CFrame.new(-114.249977, 3.81127119, 103.134895, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1) Part32.BottomSurface = Enum.SurfaceType.Smooth Part32.TopSurface = Enum.SurfaceType.Smooth Part32.Position = Vector3.new(-114.249977, 3.81127119, 103.134895) ClickDetector33.Parent = Part32 Part34.Parent = Model0 Part34.Material = Enum.Material.Metal Part34.BrickColor = BrickColor.new("Quill grey") Part34.Rotation = Vector3.new(5, 0, 0) Part34.Anchored = true Part34.Size = Vector3.new(4.36999989, 0.0900000036, 2) Part34.CFrame = CFrame.new(-116.244904, 3.09560442, 105.364159, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part34.BottomSurface = Enum.SurfaceType.Smooth Part34.TopSurface = Enum.SurfaceType.Smooth Part34.Color = Color3.new(0.87451, 0.87451, 0.870588) Part34.Position = Vector3.new(-116.244904, 3.09560442, 105.364159) Part34.Orientation = Vector3.new(5, 0, 0) Part34.Color = Color3.new(0.87451, 0.87451, 0.870588) Part35.Parent = Model0 Part35.Material = Enum.Material.Metal Part35.BrickColor = BrickColor.new("Dark grey") Part35.Rotation = Vector3.new(5, 0, 0) Part35.Anchored = true Part35.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part35.CFrame = CFrame.new(-117.014938, 3.28017378, 105.336189, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part35.BottomSurface = Enum.SurfaceType.Smooth Part35.TopSurface = Enum.SurfaceType.Smooth Part35.Color = Color3.new(0.454902, 0.45098, 0.458824) Part35.Position = Vector3.new(-117.014938, 3.28017378, 105.336189) Part35.Orientation = Vector3.new(5, 0, 0) Part35.Color = Color3.new(0.454902, 0.45098, 0.458824) Part36.Parent = Model0 Part36.Material = Enum.Material.Metal Part36.BrickColor = BrickColor.new("Dark grey") Part36.Rotation = Vector3.new(5, 0, 0) Part36.Anchored = true Part36.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part36.CFrame = CFrame.new(-115.36496, 3.28017473, 105.036201, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part36.BottomSurface = Enum.SurfaceType.Smooth Part36.TopSurface = Enum.SurfaceType.Smooth Part36.Color = Color3.new(0.454902, 0.45098, 0.458824) Part36.Position = Vector3.new(-115.36496, 3.28017473, 105.036201) Part36.Orientation = Vector3.new(5, 0, 0) Part36.Color = Color3.new(0.454902, 0.45098, 0.458824) Part37.Parent = Model0 Part37.Material = Enum.Material.Metal Part37.BrickColor = BrickColor.new("Dark grey") Part37.Rotation = Vector3.new(5, 0, 0) Part37.Anchored = true Part37.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part37.CFrame = CFrame.new(-116.514938, 3.28016806, 105.336197, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part37.BottomSurface = Enum.SurfaceType.Smooth Part37.TopSurface = Enum.SurfaceType.Smooth Part37.Color = Color3.new(0.454902, 0.45098, 0.458824) Part37.Position = Vector3.new(-116.514938, 3.28016806, 105.336197) Part37.Orientation = Vector3.new(5, 0, 0) Part37.Color = Color3.new(0.454902, 0.45098, 0.458824) Part38.Parent = Model0 Part38.Material = Enum.Material.Metal Part38.BrickColor = BrickColor.new("Dark grey") Part38.Rotation = Vector3.new(5, 0, 0) Part38.Anchored = true Part38.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part38.CFrame = CFrame.new(-116.764931, 3.28017092, 105.336189, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part38.BottomSurface = Enum.SurfaceType.Smooth Part38.TopSurface = Enum.SurfaceType.Smooth Part38.Color = Color3.new(0.454902, 0.45098, 0.458824) Part38.Position = Vector3.new(-116.764931, 3.28017092, 105.336189) Part38.Orientation = Vector3.new(5, 0, 0) Part38.Color = Color3.new(0.454902, 0.45098, 0.458824) Part39.Parent = Model0 Part39.Material = Enum.Material.Metal Part39.BrickColor = BrickColor.new("Dark grey") Part39.Rotation = Vector3.new(5, 0, 0) Part39.Anchored = true Part39.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part39.CFrame = CFrame.new(-115.514946, 3.28015566, 105.336189, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part39.BottomSurface = Enum.SurfaceType.Smooth Part39.TopSurface = Enum.SurfaceType.Smooth Part39.Color = Color3.new(0.454902, 0.45098, 0.458824) Part39.Position = Vector3.new(-115.514946, 3.28015566, 105.336189) Part39.Orientation = Vector3.new(5, 0, 0) Part39.Color = Color3.new(0.454902, 0.45098, 0.458824) Part40.Parent = Model0 Part40.Material = Enum.Material.Metal Part40.BrickColor = BrickColor.new("Dark grey") Part40.Rotation = Vector3.new(5, 0, 0) Part40.Anchored = true Part40.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part40.CFrame = CFrame.new(-116.014954, 3.28016186, 105.336189, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part40.BottomSurface = Enum.SurfaceType.Smooth Part40.TopSurface = Enum.SurfaceType.Smooth Part40.Color = Color3.new(0.454902, 0.45098, 0.458824) Part40.Position = Vector3.new(-116.014954, 3.28016186, 105.336189) Part40.Orientation = Vector3.new(5, 0, 0) Part40.Color = Color3.new(0.454902, 0.45098, 0.458824) Part41.Parent = Model0 Part41.Material = Enum.Material.Metal Part41.BrickColor = BrickColor.new("Dark grey") Part41.Rotation = Vector3.new(5, 0, 0) Part41.Anchored = true Part41.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part41.CFrame = CFrame.new(-115.764954, 3.28015852, 105.336197, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part41.BottomSurface = Enum.SurfaceType.Smooth Part41.TopSurface = Enum.SurfaceType.Smooth Part41.Color = Color3.new(0.454902, 0.45098, 0.458824) Part41.Position = Vector3.new(-115.764954, 3.28015852, 105.336197) Part41.Orientation = Vector3.new(5, 0, 0) Part41.Color = Color3.new(0.454902, 0.45098, 0.458824) Part42.Parent = Model0 Part42.Material = Enum.Material.Metal Part42.BrickColor = BrickColor.new("Dark grey") Part42.Rotation = Vector3.new(5, 0, 0) Part42.Anchored = true Part42.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part42.CFrame = CFrame.new(-116.264946, 3.28016472, 105.336189, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part42.BottomSurface = Enum.SurfaceType.Smooth Part42.TopSurface = Enum.SurfaceType.Smooth Part42.Color = Color3.new(0.454902, 0.45098, 0.458824) Part42.Position = Vector3.new(-116.264946, 3.28016472, 105.336189) Part42.Orientation = Vector3.new(5, 0, 0) Part42.Color = Color3.new(0.454902, 0.45098, 0.458824) Part43.Parent = Model0 Part43.Material = Enum.Material.Metal Part43.BrickColor = BrickColor.new("Dark grey") Part43.Rotation = Vector3.new(5, 0, 0) Part43.Anchored = true Part43.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part43.CFrame = CFrame.new(-115.664955, 3.23011827, 105.93618, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part43.BottomSurface = Enum.SurfaceType.Smooth Part43.TopSurface = Enum.SurfaceType.Smooth Part43.Color = Color3.new(0.454902, 0.45098, 0.458824) Part43.Position = Vector3.new(-115.664955, 3.23011827, 105.93618) Part43.Orientation = Vector3.new(5, 0, 0) Part43.Color = Color3.new(0.454902, 0.45098, 0.458824) Part44.Parent = Model0 Part44.Material = Enum.Material.Metal Part44.BrickColor = BrickColor.new("Dark grey") Part44.Rotation = Vector3.new(5, 0, 0) Part44.Anchored = true Part44.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part44.CFrame = CFrame.new(-117.864922, 3.28020477, 105.036194, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part44.BottomSurface = Enum.SurfaceType.Smooth Part44.TopSurface = Enum.SurfaceType.Smooth Part44.Color = Color3.new(0.454902, 0.45098, 0.458824) Part44.Position = Vector3.new(-117.864922, 3.28020477, 105.036194) Part44.Orientation = Vector3.new(5, 0, 0) Part44.Color = Color3.new(0.454902, 0.45098, 0.458824) Part45.Parent = Model0 Part45.Material = Enum.Material.Metal Part45.BrickColor = BrickColor.new("Crimson") Part45.Rotation = Vector3.new(5, 0, 0) Part45.Anchored = true Part45.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part45.CFrame = CFrame.new(-117.614929, 3.28020191, 105.036201, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part45.BottomSurface = Enum.SurfaceType.Smooth Part45.TopSurface = Enum.SurfaceType.Smooth Part45.Color = Color3.new(0.709804, 0, 0) Part45.Position = Vector3.new(-117.614929, 3.28020191, 105.036201) Part45.Orientation = Vector3.new(5, 0, 0) Part45.Color = Color3.new(0.709804, 0, 0) Part46.Parent = Model0 Part46.Material = Enum.Material.Metal Part46.BrickColor = BrickColor.new("Dark grey") Part46.Rotation = Vector3.new(5, 0, 0) Part46.Anchored = true Part46.Size = Vector3.new(0.470000118, 0.0900000036, 0.200000107) Part46.CFrame = CFrame.new(-118.064926, 3.28016615, 105.636177, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part46.BottomSurface = Enum.SurfaceType.Smooth Part46.TopSurface = Enum.SurfaceType.Smooth Part46.Color = Color3.new(0.454902, 0.45098, 0.458824) Part46.Position = Vector3.new(-118.064926, 3.28016615, 105.636177) Part46.Orientation = Vector3.new(5, 0, 0) Part46.Color = Color3.new(0.454902, 0.45098, 0.458824) Part47.Parent = Model0 Part47.Material = Enum.Material.Metal Part47.BrickColor = BrickColor.new("Dark grey") Part47.Rotation = Vector3.new(5, 0, 0) Part47.Anchored = true Part47.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part47.CFrame = CFrame.new(-117.664917, 3.2801609, 105.636185, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part47.BottomSurface = Enum.SurfaceType.Smooth Part47.TopSurface = Enum.SurfaceType.Smooth Part47.Color = Color3.new(0.454902, 0.45098, 0.458824) Part47.Position = Vector3.new(-117.664917, 3.2801609, 105.636185) Part47.Orientation = Vector3.new(5, 0, 0) Part47.Color = Color3.new(0.454902, 0.45098, 0.458824) Part48.Parent = Model0 Part48.Material = Enum.Material.Metal Part48.BrickColor = BrickColor.new("Dark grey") Part48.Rotation = Vector3.new(5, 0, 0) Part48.Anchored = true Part48.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part48.CFrame = CFrame.new(-117.414932, 3.28015804, 105.636185, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part48.BottomSurface = Enum.SurfaceType.Smooth Part48.TopSurface = Enum.SurfaceType.Smooth Part48.Color = Color3.new(0.454902, 0.45098, 0.458824) Part48.Position = Vector3.new(-117.414932, 3.28015804, 105.636185) Part48.Orientation = Vector3.new(5, 0, 0) Part48.Color = Color3.new(0.454902, 0.45098, 0.458824) Part49.Parent = Model0 Part49.Material = Enum.Material.Metal Part49.BrickColor = BrickColor.new("Dark grey") Part49.Rotation = Vector3.new(5, 0, 0) Part49.Anchored = true Part49.Size = Vector3.new(1.17000008, 0.0900000036, 0.200000107) Part49.CFrame = CFrame.new(-116.664909, 3.23013067, 105.936188, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part49.BottomSurface = Enum.SurfaceType.Smooth Part49.TopSurface = Enum.SurfaceType.Smooth Part49.Color = Color3.new(0.454902, 0.45098, 0.458824) Part49.Position = Vector3.new(-116.664909, 3.23013067, 105.936188) Part49.Orientation = Vector3.new(5, 0, 0) Part49.Color = Color3.new(0.454902, 0.45098, 0.458824) Part50.Parent = Model0 Part50.Material = Enum.Material.Metal Part50.BrickColor = BrickColor.new("Dark grey") Part50.Rotation = Vector3.new(5, 0, 0) Part50.Anchored = true Part50.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part50.CFrame = CFrame.new(-117.714928, 3.23014307, 105.93618, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part50.BottomSurface = Enum.SurfaceType.Smooth Part50.TopSurface = Enum.SurfaceType.Smooth Part50.Color = Color3.new(0.454902, 0.45098, 0.458824) Part50.Position = Vector3.new(-117.714928, 3.23014307, 105.93618) Part50.Orientation = Vector3.new(5, 0, 0) Part50.Color = Color3.new(0.454902, 0.45098, 0.458824) Part51.Parent = Model0 Part51.Material = Enum.Material.Metal Part51.BrickColor = BrickColor.new("Dark grey") Part51.Rotation = Vector3.new(5, 0, 0) Part51.Anchored = true Part51.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part51.CFrame = CFrame.new(-117.464928, 3.23014021, 105.93618, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part51.BottomSurface = Enum.SurfaceType.Smooth Part51.TopSurface = Enum.SurfaceType.Smooth Part51.Color = Color3.new(0.454902, 0.45098, 0.458824) Part51.Position = Vector3.new(-117.464928, 3.23014021, 105.93618) Part51.Orientation = Vector3.new(5, 0, 0) Part51.Color = Color3.new(0.454902, 0.45098, 0.458824) Part52.Parent = Model0 Part52.Material = Enum.Material.Metal Part52.BrickColor = BrickColor.new("Dark grey") Part52.Rotation = Vector3.new(5, 0, 0) Part52.Anchored = true Part52.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part52.CFrame = CFrame.new(-115.414955, 3.23011541, 105.93618, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part52.BottomSurface = Enum.SurfaceType.Smooth Part52.TopSurface = Enum.SurfaceType.Smooth Part52.Color = Color3.new(0.454902, 0.45098, 0.458824) Part52.Position = Vector3.new(-115.414955, 3.23011541, 105.93618) Part52.Orientation = Vector3.new(5, 0, 0) Part52.Color = Color3.new(0.454902, 0.45098, 0.458824) Part53.Parent = Model0 Part53.Material = Enum.Material.Metal Part53.BrickColor = BrickColor.new("Dark grey") Part53.Rotation = Vector3.new(5, 0, 0) Part53.Anchored = true Part53.Size = Vector3.new(0.370000124, 0.0900000036, 0.200000107) Part53.CFrame = CFrame.new(-118.114914, 3.28018761, 105.336197, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part53.BottomSurface = Enum.SurfaceType.Smooth Part53.TopSurface = Enum.SurfaceType.Smooth Part53.Color = Color3.new(0.454902, 0.45098, 0.458824) Part53.Position = Vector3.new(-118.114914, 3.28018761, 105.336197) Part53.Orientation = Vector3.new(5, 0, 0) Part53.Color = Color3.new(0.454902, 0.45098, 0.458824) Part54.Parent = Model0 Part54.Material = Enum.Material.Metal Part54.BrickColor = BrickColor.new("Quill grey") Part54.Anchored = true Part54.Shape = Enum.PartType.Cylinder Part54.Size = Vector3.new(4.37999725, 0.599999905, 0.390000314) Part54.CFrame = CFrame.new(-116.249908, 3.17042589, 104.344833, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1) Part54.BottomSurface = Enum.SurfaceType.Smooth Part54.TopSurface = Enum.SurfaceType.Smooth Part54.Color = Color3.new(0.87451, 0.87451, 0.870588) Part54.Position = Vector3.new(-116.249908, 3.17042589, 104.344833) Part54.Color = Color3.new(0.87451, 0.87451, 0.870588) Part55.Parent = Model0 Part55.Material = Enum.Material.Metal Part55.BrickColor = BrickColor.new("Dark grey") Part55.Rotation = Vector3.new(5, 0, 0) Part55.Anchored = true Part55.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part55.CFrame = CFrame.new(-115.614952, 3.28017759, 105.036201, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part55.BottomSurface = Enum.SurfaceType.Smooth Part55.TopSurface = Enum.SurfaceType.Smooth Part55.Color = Color3.new(0.454902, 0.45098, 0.458824) Part55.Position = Vector3.new(-115.614952, 3.28017759, 105.036201) Part55.Orientation = Vector3.new(5, 0, 0) Part55.Color = Color3.new(0.454902, 0.45098, 0.458824) Part56.Parent = Model0 Part56.Material = Enum.Material.Metal Part56.BrickColor = BrickColor.new("Dark grey") Part56.Rotation = Vector3.new(5, 0, 0) Part56.Anchored = true Part56.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part56.CFrame = CFrame.new(-115.864952, 3.28018045, 105.036194, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part56.BottomSurface = Enum.SurfaceType.Smooth Part56.TopSurface = Enum.SurfaceType.Smooth Part56.Color = Color3.new(0.454902, 0.45098, 0.458824) Part56.Position = Vector3.new(-115.864952, 3.28018045, 105.036194) Part56.Orientation = Vector3.new(5, 0, 0) Part56.Color = Color3.new(0.454902, 0.45098, 0.458824) Part57.Parent = Model0 Part57.Material = Enum.Material.Metal Part57.BrickColor = BrickColor.new("Dark grey") Part57.Rotation = Vector3.new(5, 0, 0) Part57.Anchored = true Part57.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part57.CFrame = CFrame.new(-116.364944, 3.28018618, 105.036194, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part57.BottomSurface = Enum.SurfaceType.Smooth Part57.TopSurface = Enum.SurfaceType.Smooth Part57.Color = Color3.new(0.454902, 0.45098, 0.458824) Part57.Position = Vector3.new(-116.364944, 3.28018618, 105.036194) Part57.Orientation = Vector3.new(5, 0, 0) Part57.Color = Color3.new(0.454902, 0.45098, 0.458824) Part58.Parent = Model0 Part58.Material = Enum.Material.Metal Part58.BrickColor = BrickColor.new("Dark grey") Part58.Rotation = Vector3.new(5, 0, 0) Part58.Anchored = true Part58.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part58.CFrame = CFrame.new(-117.364922, 3.28019857, 105.036201, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part58.BottomSurface = Enum.SurfaceType.Smooth Part58.TopSurface = Enum.SurfaceType.Smooth Part58.Color = Color3.new(0.454902, 0.45098, 0.458824) Part58.Position = Vector3.new(-117.364922, 3.28019857, 105.036201) Part58.Orientation = Vector3.new(5, 0, 0) Part58.Color = Color3.new(0.454902, 0.45098, 0.458824) Part59.Parent = Model0 Part59.Material = Enum.Material.Metal Part59.BrickColor = BrickColor.new("Dark grey") Part59.Rotation = Vector3.new(5, 0, 0) Part59.Anchored = true Part59.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part59.CFrame = CFrame.new(-116.114937, 3.28018332, 105.036201, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part59.BottomSurface = Enum.SurfaceType.Smooth Part59.TopSurface = Enum.SurfaceType.Smooth Part59.Color = Color3.new(0.454902, 0.45098, 0.458824) Part59.Position = Vector3.new(-116.114937, 3.28018332, 105.036201) Part59.Orientation = Vector3.new(5, 0, 0) Part59.Color = Color3.new(0.454902, 0.45098, 0.458824) Part60.Parent = Model0 Part60.Material = Enum.Material.Metal Part60.BrickColor = BrickColor.new("Dark grey") Part60.Rotation = Vector3.new(5, 0, 0) Part60.Anchored = true Part60.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part60.CFrame = CFrame.new(-116.614944, 3.28018951, 105.036194, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part60.BottomSurface = Enum.SurfaceType.Smooth Part60.TopSurface = Enum.SurfaceType.Smooth Part60.Color = Color3.new(0.454902, 0.45098, 0.458824) Part60.Position = Vector3.new(-116.614944, 3.28018951, 105.036194) Part60.Orientation = Vector3.new(5, 0, 0) Part60.Color = Color3.new(0.454902, 0.45098, 0.458824) Part61.Parent = Model0 Part61.Material = Enum.Material.Metal Part61.BrickColor = BrickColor.new("Dark grey") Part61.Rotation = Vector3.new(5, 0, 0) Part61.Anchored = true Part61.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part61.CFrame = CFrame.new(-116.864929, 3.28019285, 105.036201, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part61.BottomSurface = Enum.SurfaceType.Smooth Part61.TopSurface = Enum.SurfaceType.Smooth Part61.Color = Color3.new(0.454902, 0.45098, 0.458824) Part61.Position = Vector3.new(-116.864929, 3.28019285, 105.036201) Part61.Orientation = Vector3.new(5, 0, 0) Part61.Color = Color3.new(0.454902, 0.45098, 0.458824) Part62.Parent = Model0 Part62.Material = Enum.Material.Metal Part62.BrickColor = BrickColor.new("Dark grey") Part62.Rotation = Vector3.new(5, 0, 0) Part62.Anchored = true Part62.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part62.CFrame = CFrame.new(-117.114929, 3.28019571, 105.036194, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part62.BottomSurface = Enum.SurfaceType.Smooth Part62.TopSurface = Enum.SurfaceType.Smooth Part62.Color = Color3.new(0.454902, 0.45098, 0.458824) Part62.Position = Vector3.new(-117.114929, 3.28019571, 105.036194) Part62.Orientation = Vector3.new(5, 0, 0) Part62.Color = Color3.new(0.454902, 0.45098, 0.458824) Part63.Parent = Model0 Part63.Material = Enum.Material.Metal Part63.BrickColor = BrickColor.new("Dark grey") Part63.Rotation = Vector3.new(5, 0, 0) Part63.Anchored = true Part63.Size = Vector3.new(0.170000136, 0.0900000036, 0.100000113) Part63.CFrame = CFrame.new(-116.164948, 3.33459401, 104.586395, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part63.BottomSurface = Enum.SurfaceType.Smooth Part63.TopSurface = Enum.SurfaceType.Smooth Part63.Color = Color3.new(0.454902, 0.45098, 0.458824) Part63.Position = Vector3.new(-116.164948, 3.33459401, 104.586395) Part63.Orientation = Vector3.new(5, 0, 0) Part63.Color = Color3.new(0.454902, 0.45098, 0.458824) Part64.Parent = Model0 Part64.Material = Enum.Material.Metal Part64.BrickColor = BrickColor.new("Dark grey") Part64.Rotation = Vector3.new(5, 0, 0) Part64.Anchored = true Part64.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part64.CFrame = CFrame.new(-117.96492, 3.23014593, 105.936188, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part64.BottomSurface = Enum.SurfaceType.Smooth Part64.TopSurface = Enum.SurfaceType.Smooth Part64.Color = Color3.new(0.454902, 0.45098, 0.458824) Part64.Position = Vector3.new(-117.96492, 3.23014593, 105.936188) Part64.Orientation = Vector3.new(5, 0, 0) Part64.Color = Color3.new(0.454902, 0.45098, 0.458824) Part65.Parent = Model0 Part65.Material = Enum.Material.Metal Part65.BrickColor = BrickColor.new("Dark grey") Part65.Rotation = Vector3.new(5, 0, 0) Part65.Anchored = true Part65.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part65.CFrame = CFrame.new(-118.21492, 3.23014927, 105.93618, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part65.BottomSurface = Enum.SurfaceType.Smooth Part65.TopSurface = Enum.SurfaceType.Smooth Part65.Color = Color3.new(0.454902, 0.45098, 0.458824) Part65.Position = Vector3.new(-118.21492, 3.23014927, 105.93618) Part65.Orientation = Vector3.new(5, 0, 0) Part65.Color = Color3.new(0.454902, 0.45098, 0.458824) Part66.Parent = Model0 Part66.Material = Enum.Material.Metal Part66.BrickColor = BrickColor.new("Dark grey") Part66.Rotation = Vector3.new(5, 0, 0) Part66.Anchored = true Part66.Size = Vector3.new(0.27000013, 0.0900000036, 0.200000107) Part66.CFrame = CFrame.new(-118.164917, 3.28020859, 105.036186, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part66.BottomSurface = Enum.SurfaceType.Smooth Part66.TopSurface = Enum.SurfaceType.Smooth Part66.Color = Color3.new(0.454902, 0.45098, 0.458824) Part66.Position = Vector3.new(-118.164917, 3.28020859, 105.036186) Part66.Orientation = Vector3.new(5, 0, 0) Part66.Color = Color3.new(0.454902, 0.45098, 0.458824) Part67.Parent = Model0 Part67.Material = Enum.Material.Metal Part67.BrickColor = BrickColor.new("Crimson") Part67.Rotation = Vector3.new(5, 0, 0) Part67.Anchored = true Part67.Size = Vector3.new(0.170000136, 0.0900000036, 0.100000113) Part67.CFrame = CFrame.new(-114.91494, 3.22575665, 105.835983, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part67.BottomSurface = Enum.SurfaceType.Smooth Part67.TopSurface = Enum.SurfaceType.Smooth Part67.Color = Color3.new(0.709804, 0, 0) Part67.Position = Vector3.new(-114.91494, 3.22575665, 105.835983) Part67.Orientation = Vector3.new(5, 0, 0) Part67.Color = Color3.new(0.709804, 0, 0) Part68.Parent = Model0 Part68.Material = Enum.Material.Metal Part68.BrickColor = BrickColor.new("Crimson") Part68.Rotation = Vector3.new(5, 0, 0) Part68.Anchored = true Part68.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part68.CFrame = CFrame.new(-117.514923, 3.28018045, 105.336189, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part68.BottomSurface = Enum.SurfaceType.Smooth Part68.TopSurface = Enum.SurfaceType.Smooth Part68.Color = Color3.new(0.709804, 0, 0) Part68.Position = Vector3.new(-117.514923, 3.28018045, 105.336189) Part68.Orientation = Vector3.new(5, 0, 0) Part68.Color = Color3.new(0.709804, 0, 0) Part69.Parent = Model0 Part69.Material = Enum.Material.Metal Part69.BrickColor = BrickColor.new("Crimson") Part69.Rotation = Vector3.new(5, 0, 0) Part69.Anchored = true Part69.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part69.CFrame = CFrame.new(-117.764923, 3.28018332, 105.336189, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part69.BottomSurface = Enum.SurfaceType.Smooth Part69.TopSurface = Enum.SurfaceType.Smooth Part69.Color = Color3.new(0.709804, 0, 0) Part69.Position = Vector3.new(-117.764923, 3.28018332, 105.336189) Part69.Orientation = Vector3.new(5, 0, 0) Part69.Color = Color3.new(0.709804, 0, 0) Part70.Parent = Model0 Part70.Material = Enum.Material.Metal Part70.BrickColor = BrickColor.new("Dark grey") Part70.Rotation = Vector3.new(5, 0, 0) Part70.Anchored = true Part70.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part70.CFrame = CFrame.new(-115.414963, 3.28013372, 105.636185, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part70.BottomSurface = Enum.SurfaceType.Smooth Part70.TopSurface = Enum.SurfaceType.Smooth Part70.Color = Color3.new(0.454902, 0.45098, 0.458824) Part70.Position = Vector3.new(-115.414963, 3.28013372, 105.636185) Part70.Orientation = Vector3.new(5, 0, 0) Part70.Color = Color3.new(0.454902, 0.45098, 0.458824) Part71.Parent = Model0 Part71.Material = Enum.Material.Metal Part71.BrickColor = BrickColor.new("Dark grey") Part71.Rotation = Vector3.new(5, 0, 0) Part71.Anchored = true Part71.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part71.CFrame = CFrame.new(-115.664955, 3.28013706, 105.636185, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part71.BottomSurface = Enum.SurfaceType.Smooth Part71.TopSurface = Enum.SurfaceType.Smooth Part71.Color = Color3.new(0.454902, 0.45098, 0.458824) Part71.Position = Vector3.new(-115.664955, 3.28013706, 105.636185) Part71.Orientation = Vector3.new(5, 0, 0) Part71.Color = Color3.new(0.454902, 0.45098, 0.458824) Part72.Parent = Model0 Part72.Material = Enum.Material.Metal Part72.BrickColor = BrickColor.new("Dark grey") Part72.Rotation = Vector3.new(5, 0, 0) Part72.Anchored = true Part72.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part72.CFrame = CFrame.new(-116.164948, 3.28014326, 105.636185, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part72.BottomSurface = Enum.SurfaceType.Smooth Part72.TopSurface = Enum.SurfaceType.Smooth Part72.Color = Color3.new(0.454902, 0.45098, 0.458824) Part72.Position = Vector3.new(-116.164948, 3.28014326, 105.636185) Part72.Orientation = Vector3.new(5, 0, 0) Part72.Color = Color3.new(0.454902, 0.45098, 0.458824) Part73.Parent = Model0 Part73.Material = Enum.Material.Metal Part73.BrickColor = BrickColor.new("Dark grey") Part73.Rotation = Vector3.new(5, 0, 0) Part73.Anchored = true Part73.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107) Part73.CFrame = CFrame.new(-115.914948, 3.28013992, 105.636185, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part73.BottomSurface = Enum.SurfaceType.Smooth Part73.TopSurface = Enum.SurfaceType.Smooth Part73.Color = Color3.new(0.454902, 0.45098, 0.458824) Part73.Position = Vector3.new(-115.914948, 3.28013992, 105.636185) Part73.Orientation = Vector3.new(5, 0, 0) Part73.Color = Color3.new(0.454902, 0.45098, 0.458824) Part74.Parent = Model0 Part74.Material = Enum.Material.Metal Part74.BrickColor = BrickColor.new("Dark grey") Part74.Rotation = Vector3.new(5, 0, 0) Part74.Anchored = true Part74.Size = Vector3.new(0.170000136, 0.0900000036, 0.100000113) Part74.CFrame = CFrame.new(-115.914948, 3.33459067, 104.586388, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part74.BottomSurface = Enum.SurfaceType.Smooth Part74.TopSurface = Enum.SurfaceType.Smooth Part74.Color = Color3.new(0.454902, 0.45098, 0.458824) Part74.Position = Vector3.new(-115.914948, 3.33459067, 104.586388) Part74.Orientation = Vector3.new(5, 0, 0) Part74.Color = Color3.new(0.454902, 0.45098, 0.458824) Part75.Parent = Model0 Part75.Material = Enum.Material.Metal Part75.BrickColor = BrickColor.new("Dark grey") Part75.Rotation = Vector3.new(5, 0, 0) Part75.Anchored = true Part75.Size = Vector3.new(0.170000136, 0.0900000036, 0.100000113) Part75.CFrame = CFrame.new(-116.41494, 3.33459687, 104.586395, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part75.BottomSurface = Enum.SurfaceType.Smooth Part75.TopSurface = Enum.SurfaceType.Smooth Part75.Color = Color3.new(0.454902, 0.45098, 0.458824) Part75.Position = Vector3.new(-116.41494, 3.33459687, 104.586395) Part75.Orientation = Vector3.new(5, 0, 0) Part75.Color = Color3.new(0.454902, 0.45098, 0.458824) Part76.Parent = Model0 Part76.Material = Enum.Material.Metal Part76.BrickColor = BrickColor.new("Dark grey") Part76.Rotation = Vector3.new(5, 0, 0) Part76.Anchored = true Part76.Size = Vector3.new(0.170000136, 0.0900000036, 0.100000113) Part76.CFrame = CFrame.new(-117.914925, 3.33461452, 104.586395, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part76.BottomSurface = Enum.SurfaceType.Smooth Part76.TopSurface = Enum.SurfaceType.Smooth Part76.Color = Color3.new(0.454902, 0.45098, 0.458824) Part76.Position = Vector3.new(-117.914925, 3.33461452, 104.586395) Part76.Orientation = Vector3.new(5, 0, 0) Part76.Color = Color3.new(0.454902, 0.45098, 0.458824) Part77.Parent = Model0 Part77.Material = Enum.Material.Metal Part77.BrickColor = BrickColor.new("Dark grey") Part77.Rotation = Vector3.new(5, 0, 0) Part77.Anchored = true Part77.Size = Vector3.new(0.170000136, 0.0900000036, 0.100000113) Part77.CFrame = CFrame.new(-115.664948, 3.33458781, 104.586395, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part77.BottomSurface = Enum.SurfaceType.Smooth Part77.TopSurface = Enum.SurfaceType.Smooth Part77.Color = Color3.new(0.454902, 0.45098, 0.458824) Part77.Position = Vector3.new(-115.664948, 3.33458781, 104.586395) Part77.Orientation = Vector3.new(5, 0, 0) Part77.Color = Color3.new(0.454902, 0.45098, 0.458824) Part78.Parent = Model0 Part78.Material = Enum.Material.Metal Part78.BrickColor = BrickColor.new("Dark grey") Part78.Rotation = Vector3.new(5, 0, 0) Part78.Anchored = true Part78.Size = Vector3.new(0.170000136, 0.0900000036, 0.100000113) Part78.CFrame = CFrame.new(-116.914932, 3.33460307, 104.586395, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part78.BottomSurface = Enum.SurfaceType.Smooth Part78.TopSurface = Enum.SurfaceType.Smooth Part78.Color = Color3.new(0.454902, 0.45098, 0.458824) Part78.Position = Vector3.new(-116.914932, 3.33460307, 104.586395) Part78.Orientation = Vector3.new(5, 0, 0) Part78.Color = Color3.new(0.454902, 0.45098, 0.458824) Part79.Parent = Model0 Part79.Material = Enum.Material.Metal Part79.BrickColor = BrickColor.new("Dark grey") Part79.Rotation = Vector3.new(5, 0, 0) Part79.Anchored = true Part79.Size = Vector3.new(0.170000136, 0.0900000036, 0.100000113) Part79.CFrame = CFrame.new(-117.664909, 3.33461165, 104.586395, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part79.BottomSurface = Enum.SurfaceType.Smooth Part79.TopSurface = Enum.SurfaceType.Smooth Part79.Color = Color3.new(0.454902, 0.45098, 0.458824) Part79.Position = Vector3.new(-117.664909, 3.33461165, 104.586395) Part79.Orientation = Vector3.new(5, 0, 0) Part79.Color = Color3.new(0.454902, 0.45098, 0.458824) Part80.Parent = Model0 Part80.Material = Enum.Material.Metal Part80.BrickColor = BrickColor.new("Dark grey") Part80.Rotation = Vector3.new(5, 0, 0) Part80.Anchored = true Part80.Size = Vector3.new(0.170000136, 0.0900000036, 0.100000113) Part80.CFrame = CFrame.new(-116.66494, 3.33459973, 104.586395, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part80.BottomSurface = Enum.SurfaceType.Smooth Part80.TopSurface = Enum.SurfaceType.Smooth Part80.Color = Color3.new(0.454902, 0.45098, 0.458824) Part80.Position = Vector3.new(-116.66494, 3.33459973, 104.586395) Part80.Orientation = Vector3.new(5, 0, 0) Part80.Color = Color3.new(0.454902, 0.45098, 0.458824) Part81.Parent = Model0 Part81.Material = Enum.Material.Metal Part81.BrickColor = BrickColor.new("Dark grey") Part81.Rotation = Vector3.new(5, 0, 0) Part81.Anchored = true Part81.Size = Vector3.new(0.170000136, 0.0900000036, 0.100000113) Part81.CFrame = CFrame.new(-117.414932, 3.33460927, 104.586395, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part81.BottomSurface = Enum.SurfaceType.Smooth Part81.TopSurface = Enum.SurfaceType.Smooth Part81.Color = Color3.new(0.454902, 0.45098, 0.458824) Part81.Position = Vector3.new(-117.414932, 3.33460927, 104.586395) Part81.Orientation = Vector3.new(5, 0, 0) Part81.Color = Color3.new(0.454902, 0.45098, 0.458824) Part82.Parent = Model0 Part82.Material = Enum.Material.Metal Part82.BrickColor = BrickColor.new("Mid gray") Part82.Anchored = true Part82.Size = Vector3.new(4.5700016, 2.85999894, 0.0500000007) Part82.CFrame = CFrame.new(-116.384979, 5.1663022, 103.080002, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1) Part82.BottomSurface = Enum.SurfaceType.Smooth Part82.TopSurface = Enum.SurfaceType.Smooth Part82.Color = Color3.new(0.803922, 0.803922, 0.803922) Part82.Position = Vector3.new(-116.384979, 5.1663022, 103.080002) Part82.Color = Color3.new(0.803922, 0.803922, 0.803922) Part83.Parent = Model0 Part83.Material = Enum.Material.Marble Part83.BrickColor = BrickColor.new("Black") Part83.Anchored = true Part83.Size = Vector3.new(1.70000434, 0.0500000007, 2) Part83.CFrame = CFrame.new(-112.790001, 2.98531628, 105.369812, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1) Part83.BottomSurface = Enum.SurfaceType.Smooth Part83.TopSurface = Enum.SurfaceType.Smooth Part83.Color = Color3.new(0.105882, 0.164706, 0.207843) Part83.Position = Vector3.new(-112.790001, 2.98531628, 105.369812) Part83.Color = Color3.new(0.105882, 0.164706, 0.207843) Part84.Parent = Model0 Part84.Material = Enum.Material.Wood Part84.BrickColor = BrickColor.new("Dark grey metallic") Part84.Anchored = true Part84.Locked = true Part84.Size = Vector3.new(11.9999962, 0.600000024, 4.00000048) Part84.CFrame = CFrame.new(-116.999939, 2.69042611, 104.549782, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1) Part84.BottomSurface = Enum.SurfaceType.Smooth Part84.TopSurface = Enum.SurfaceType.Smooth Part84.Color = Color3.new(0.356863, 0.321569, 0.321569) Part84.Position = Vector3.new(-116.999939, 2.69042611, 104.549782) Part84.Color = Color3.new(0.356863, 0.321569, 0.321569) Part85.Parent = Model0 Part85.Material = Enum.Material.Wood Part85.Anchored = true Part85.Locked = true Part85.Size = Vector3.new(0.19999671, 2.22000003, 4.00000048) Part85.CFrame = CFrame.new(-122.899971, 1.41049337, 104.549675, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1) Part85.BottomSurface = Enum.SurfaceType.Smooth Part85.TopSurface = Enum.SurfaceType.Smooth Part85.Position = Vector3.new(-122.899971, 1.41049337, 104.549675) Part86.Parent = Model0 Part86.Material = Enum.Material.Neon Part86.BrickColor = BrickColor.new("Lily white") Part86.Anchored = true Part86.Size = Vector3.new(11.7000017, 0.199999988, 0.0500000007) Part86.CFrame = CFrame.new(-117.039978, 2.726372, 102.564796, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1) Part86.BottomSurface = Enum.SurfaceType.Smooth Part86.TopSurface = Enum.SurfaceType.Smooth Part86.Color = Color3.new(0.929412, 0.917647, 0.917647) Part86.Position = Vector3.new(-117.039978, 2.726372, 102.564796) Part86.Color = Color3.new(0.929412, 0.917647, 0.917647) table.insert(cors,sandbox(Script88,function() -- Color Changing Script ~ Rainbow! while true do script.Parent.Color = Color3.fromRGB(255, 0, 0) wait(1) script.Parent.Color = Color3.fromRGB(255, 149, 0) wait(1) script.Parent.Color = Color3.fromRGB(255, 247, 0) wait(1) script.Parent.Color = Color3.fromRGB(4, 255, 0) wait(1) script.Parent.Color = Color3.fromRGB(0, 255, 255) wait(1) script.Parent.Color = Color3.fromRGB(8, 0, 255) wait(1) script.Parent.Color = Color3.fromRGB(226, 0, 255) wait(1) end end)) Script89.Parent = Part86 table.insert(cors,sandbox(Script89,function() -- Color Changing Script ~ Rainbow! while true do script.Parent.BrickColor = BrickColor.Red() wait(1) script.Parent.Color = Color3.fromRGB(255, 149, 0) wait(1) script.Parent.BrickColor = BrickColor.Yellow() wait(1) script.Parent.BrickColor = BrickColor.Green() wait(1) script.Parent.Color = Color3.fromRGB(0, 255, 255) wait(1) script.Parent.BrickColor = BrickColor.Blue() wait(1) script.Parent.Color = Color3.fromRGB(226, 0, 255) wait(1) end end)) Part90.Parent = Model0 Part90.Material = Enum.Material.Metal Part90.Transparency = 1 Part90.Rotation = Vector3.new(-180, 0, -180) Part90.Anchored = true Part90.Size = Vector3.new(0.220000014, 0.219999969, 0.0500000007) Part90.CFrame = CFrame.new(-116.240005, 3.80629921, 103.129906, -1, 1.21147796e-05, -2.22559834e-07, 1.21147623e-05, 1, 7.90449194e-05, 2.23517446e-07, 7.90449121e-05, -1) Part90.BottomSurface = Enum.SurfaceType.Smooth Part90.TopSurface = Enum.SurfaceType.Smooth Part90.Position = Vector3.new(-116.240005, 3.80629921, 103.129906) Part90.Orientation = Vector3.new(0, -180, 0) Decal91.Parent = Part90 Decal91.Texture = "http://www.roblox.com/asset/?id=1250631389" Part92.Name = "Screen" Part92.Parent = Model0 Part92.Material = Enum.Material.Glass Part92.BrickColor = BrickColor.new("Really black") Part92.Anchored = true Part92.Size = Vector3.new(4.50000048, 2.64999986, 0.0500000007) Part92.CFrame = CFrame.new(-116.349968, 5.22133493, 103.092758, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1) Part92.BottomSurface = Enum.SurfaceType.Smooth Part92.TopSurface = Enum.SurfaceType.Smooth Part92.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part92.Position = Vector3.new(-116.349968, 5.22133493, 103.092758) Part92.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Decal93.Parent = Part92 Decal93.Texture = "http://www.roblox.com/asset/?id=1498019555" Decal93.Face = Enum.NormalId.Back Part94.Parent = Model0 Part94.Material = Enum.Material.Metal Part94.Rotation = Vector3.new(10, 0, 0) Part94.Anchored = true Part94.Size = Vector3.new(0.500000656, 1.54999995, 0.0999998078) Part94.CFrame = CFrame.new(-116.249985, 3.72131276, 102.917648, 0.99999994, 1.22208148e-05, -2.25007534e-06, -1.21147023e-05, 0.984798014, -0.173715964, -2.23517418e-07, 0.173725531, 0.984792531) Part94.BottomSurface = Enum.SurfaceType.Smooth Part94.TopSurface = Enum.SurfaceType.Smooth Part94.Position = Vector3.new(-116.249985, 3.72131276, 102.917648) Part94.Orientation = Vector3.new(10, 0, 0) Part95.Parent = Model0 Part95.Material = Enum.Material.Metal Part95.Transparency = 1 Part95.Anchored = true Part95.Size = Vector3.new(0.999999762, 1, 0.0500000007) Part95.CFrame = CFrame.new(-116.249969, 5.39630842, 102.992775, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1) Part95.BottomSurface = Enum.SurfaceType.Smooth Part95.TopSurface = Enum.SurfaceType.Smooth Part95.Position = Vector3.new(-116.249969, 5.39630842, 102.992775) Decal96.Parent = Part95 Decal96.Texture = "http://www.roblox.com/asset/?id=1250631389" Part97.Parent = Model0 Part97.Material = Enum.Material.Metal Part97.BrickColor = BrickColor.new("Mid gray") Part97.Anchored = true Part97.Size = Vector3.new(4.5700016, 0.150000051, 0.0500000007) Part97.CFrame = CFrame.new(-116.384995, 3.81129789, 103.119904, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1) Part97.BottomSurface = Enum.SurfaceType.Smooth Part97.TopSurface = Enum.SurfaceType.Smooth Part97.Color = Color3.new(0.803922, 0.803922, 0.803922) Part97.Position = Vector3.new(-116.384995, 3.81129789, 103.119904) Part97.Color = Color3.new(0.803922, 0.803922, 0.803922) Part98.Name = "Color Changing" Part98.Parent = Model0 Part98.Material = Enum.Material.Neon Part98.BrickColor = BrickColor.new("Institutional white") Part98.Transparency = 0.5 Part98.Rotation = Vector3.new(5, 0, 0) Part98.Anchored = true Part98.Size = Vector3.new(4.36999989, 0.0900000036, 1.96000004) Part98.CFrame = CFrame.new(-116.244904, 3.15711927, 105.349472, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078) Part98.BottomSurface = Enum.SurfaceType.Smooth Part98.TopSurface = Enum.SurfaceType.Smooth Part98.Color = Color3.new(1, 1, 1) Part98.Position = Vector3.new(-116.244904, 3.15711927, 105.349472) Part98.Orientation = Vector3.new(5, 0, 0) Part98.Color = Color3.new(1, 1, 1) Part99.Name = "Color Changing" Part99.Parent = Model0 Part99.Material = Enum.Material.Neon Part99.BrickColor = BrickColor.new("Black") Part99.Anchored = true Part99.Size = Vector3.new(1.70000434, 0.0500000007, 2) Part99.CFrame = CFrame.new(-112.789993, 2.95409918, 105.369812, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1) Part99.BottomSurface = Enum.SurfaceType.Smooth Part99.TopSurface = Enum.SurfaceType.Smooth Part99.Color = Color3.new(0.105882, 0.164706, 0.207843) Part99.Position = Vector3.new(-112.789993, 2.95409918, 105.369812) Part99.Color = Color3.new(0.105882, 0.164706, 0.207843) for i,v in pairs(mas:GetChildren()) do v.Parent = game:GetService("Players").LocalPlayer.Character pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end for _,v in pairs(Model0:GetChildren()) do if v:IsA('Part') and v.Name~='Handle' then local W = Instance.new("Weld") W.Part0 = v v.CanCollide=false W.Part1 = Model0.Handle v.Anchored=false local CJ = CFrame.new(v.Position) local C0 = v.CFrame:inverse()*CJ local C1 = Model0.Handle.CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Name='o0o' W.Parent = v end end Model0.Handle.CanCollide=false Model0.Handle.Anchored=false Model0.Handle.CFrame=RootPart.CFrame w=Instance.new('Weld',Model0) w.Part0=Model0.Handle w.Part1=RootPart w.C0=CFrame.new(0,1,0) ---- function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5 / s return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5 / s return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5 / s return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w * xs, w * ys, w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = ACOS(cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((1 - t) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end else if (1 + cosTheta) > 0.0001 then local theta = ACOS(-cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((t - 1) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end end return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp end function Clerp(a, b, t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1 - t return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) end function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) end Character.Archivable=true ShadowClone=Character:Clone() ShadowClone.Parent=Character --[[BP=Instance.new('BodyPosition',ShadowClone.Torso) ANG=Instance.new('BodyAngularVelocity',ShadowClone.Torso) ANG.MaxTorque=Vector3.new(math.huge,math.huge,math.huge) ANG.AngularVelocity=Vector3.new(0,0,0) BP.MaxForce=Vector3.new(math.huge,math.huge,math.huge)--]] ms=Player:GetMouse() de=false ShadowClone.Name="Hila" ShadowClone.Shirt.ShirtTemplate='rbxassetid://759642223' ShadowClone.Pants.PantsTemplate='rbxassetid://129458425' ShadowClone.Torso.Sound:remove() ShadowClone.Computer:remove() ShadowClone.Part.Mesh.MeshId='http://www.roblox.com/asset/?id=16190466' ShadowClone.Part.Mesh.TextureId='http://www.roblox.com/asset/?id=68117073' ShadowClone.Part.Mesh.Scale=Vector3.new(1,1,1) ShadowClone.Part.Weld.C0=CFrame.new(0,-0.7,0) Beanie2 = Instance.new('Part',ShadowClone) Beanie2.BrickColor=BrickColor.new('Really black') M=Instance.new('FileMesh',Beanie2) M.MeshId='rbxassetid://13070796' M.Scale=Vector3.new(1,1,1) w=Instance.new('Weld',Beanie2) w.Part0=Beanie2 w.Part1=ShadowClone.Head w.C0=CFrame.new(0,0.3,-0) BASE={ } lock=false Decal5.Transparency=1 Decal91.Transparency=1 Decal93.Transparency=1 Decal96.Transparency=1 vape=false de=true Fop=Instance.new('Part',Character) Fop.Transparency=1 Fop.CanCollide=false W=Instance.new('Weld',Fop) W.Part0=Fop W.Part1=Character.HumanoidRootPart W.C0=CFrame.new(2,0,-5) BOOF=false ms.KeyDown:connect(function(k) if k=='e' then if de then de=false ShadowClone.Parent=workspace.CurrentCamera ShadowClone.Head.face.Transparency=1 for _,v in pairs(ShadowClone:GetChildren())do if v:IsA('Part') then v.Transparency=1 v.Anchored=true v.CanCollide=false end end for _,v in pairs(ShadowClone.Camera.Handle:GetChildren()) do v.Transparency=1 end else de=true ShadowClone.Parent=Character ShadowClone.Head.face.Transparency=0 for _,v in pairs(ShadowClone:GetChildren())do if v:IsA('Part') and v.Name~='HumanoidRootPart' then v.Transparency=0 v.Anchored=false v.CanCollide=true end ShadowClone.HumanoidRootPart.Anchored=false for _,v in pairs(ShadowClone.Camera.Handle:GetChildren()) do v.Transparency=0 end end end elseif k=='z' then if not vape then if THEME.Playing==true then THEME:stop() else THEME:Play() end end elseif k=='x' then if not vape then vape=true ParticleEmitter0.Enabled=true THEME:stop() s=Instance.new('Sound',Head) s.SoundId='rbxassetid://526723406' s.Name='FOOF' s:play() Beanie.BrickColor=BrickColor.new('Lime green') else vape=false ParticleEmitter0.Enabled=false for _,v in pairs(Head:GetChildren()) do if v.Name=='FOOF' then v:remove() end end THEME:play() Beanie.BrickColor=BrickColor.new('Bright red') end elseif k=='r' then if ATTACK then if not BOOF then BOOF=true local Bas=Instance.new('Sound',Head) Bas.Name='BASE' Bas.Looped=true Bas.SoundId='rbxassetid://437235476' Bas.Volume=2 Bas:play() table.insert(BASE,Bas) else BOOF=false for _,v in pairs(BASE) do v:remove() end end Head.face.Texture='rbxassetid://171384556' end elseif k=='q' then if ATTACK then if not BOOF then Decal5.Transparency=1 Decal91.Transparency=1 Decal93.Transparency=1 Decal96.Transparency=1 for _,v in pairs(Model0:GetChildren()) do if v:IsA('Part') then v.Transparency=1 end end ATTACK=false end else Decal5.Transparency=0 Decal91.Transparency=0 Decal93.Transparency=0 Decal96.Transparency=0 for _,v in pairs(Model0:GetChildren()) do if v:IsA('Part') then v.Transparency=0 end end ATTACK=true end end end) for _,v in pairs(Model0:GetChildren()) do if v:IsA('Part') then v.Transparency=1 end end ShadowClone.Humanoid.WalkSpeed=16 --[[ ------------------{{{{{{{ Hila's Camera }}}}}}}}}------------------- --]] --Converted with ttyyuu12345's model to script plugin v4 function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) Tool0 = Instance.new("Tool") Part1 = Instance.new("Part") Decal2 = Instance.new("Decal") Decal3 = Instance.new("Decal") Decal4 = Instance.new("Decal") Decal8 = Instance.new("Decal") Decal6 = Instance.new("Decal") Decal7 = Instance.new("Decal") LocalScript8 = Instance.new("LocalScript") Script9 = Instance.new("Script") Tool0.Name = "Camera" Tool0.Parent = mas Part1.Name = "Handle" Part1.Parent = Tool0 Part1.BrickColor = BrickColor.new("Bright blue") Part1.Transparency = 1 Part1.Rotation = Vector3.new(-90.0099945, -0.0399999991, 75.75) Part1.FormFactor = Enum.FormFactor.Plate Part1.Size = Vector3.new(2, 0.400000006, 1) Part1.CFrame = CFrame.new(-96.7886429, 6.29515409, 125.194427, 0.246152073, -0.96923095, -0.000771773921, 0, -0.000796274282, 0.999999702, -0.969231248, -0.246151999, -0.000196004563) Part1.BottomSurface = Enum.SurfaceType.Smooth Part1.TopSurface = Enum.SurfaceType.Smooth Part1.Color = Color3.new(0.0509804, 0.411765, 0.67451) Part1.Position = Vector3.new(-96.7886429, 6.29515409, 125.194427) Part1.Orientation = Vector3.new(-89.9599991, -104.25, 180) Part1.Color = Color3.new(0.0509804, 0.411765, 0.67451) Decal2.Parent = Part1 Decal2.Texture = "http://www.roblox.com/asset/?id=3075305" Decal3.Parent = Part1 Decal3.Texture = "http://www.roblox.com/asset/?id=3075305" Decal3.Face = Enum.NormalId.Right Decal4.Parent = Part1 Decal4.Texture = "http://www.roblox.com/asset/?id=3075305" Decal4.Face = Enum.NormalId.Left Decal8.Parent = Part1 Decal8.Texture = "http://www.roblox.com/asset/?id=3075349" Decal8.Face = Enum.NormalId.Top Decal6.Parent = Part1 Decal6.Texture = "http://www.roblox.com/asset/?id=3075305" Decal6.Face = Enum.NormalId.Back Decal7.Name = "***" Decal7.Parent = Part1 Decal7.Texture = "http://www.roblox.com/asset/?id=3075556" Decal7.Face = Enum.NormalId.Bottom LocalScript8.Name = "Local Gui" LocalScript8.Parent = Tool0 LocalScript8.Disabled = true table.insert(cors,sandbox(LocalScript8,function() local Tool = script.Parent; a="http://www.roblox.com/asset/?id=3075556" b="http://www.roblox.com/asset/?id=3075677" c="http://www.roblox.com/asset/?id=3075683" d="http://www.roblox.com/asset/?id=3075691" e="http://www.roblox.com/asset/?id=3075699" enabled = true function onButton1Down(mouse) if not enabled then return end enabled = false mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" game.Lighting.Brightness=9999 wait(1/28) game.Lighting.Brightness=.8 wait(.5) mouse.Icon = "rbxasset://textures\\GunCursor.png" enabled = true end function onEquippedLocal(mouse) if mouse == nil then print("Mouse not found") return end mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end Tool.Equipped:connect(onEquippedLocal) end)) Script9.Name = "Server Launcher" Script9.Parent = Tool0 table.insert(cors,sandbox(Script9,function() local Tool = script.Parent local pic=Tool.Handle.*** a="http://www.roblox.com/asset/?id=3075556" b="http://www.roblox.com/asset/?id=3075677" c="http://www.roblox.com/asset/?id=3075683" d="http://www.roblox.com/asset/?id=3075691" e="http://www.roblox.com/asset/?id=3075699" Tool.Enabled = true function onActivated() if not Tool.Enabled then return end Tool.Enabled = false local character = Tool.Parent; local humanoid = Humanoid if humanoid == nil then print("Humanoid not found") return end game.Lighting.Brightness=9999 wait(1/28) game.Lighting.Brightness=.8 wait(.2) pic.Texture=b wait(.2) pic.Texture=c wait(.2) pic.Texture=d wait(.2) pic.Texture=e wait(.2) pic.Texture=b wait(.2) pic.Texture=c wait(.2) pic.Texture=d wait(.2) pic.Texture=e wait(.2) pic.Texture=b wait(.2) pic.Texture=c wait(.2) pic.Texture=d wait(.2) pic.Texture=e wait(.2) pic.Texture=a Tool.Enabled = true end Tool0.GripForward = Vector3.new(-0, 1, -1) Tool0.GripPos = Vector3.new(0.899999976, 0, -0.649999976) Tool0.GripUp = Vector3.new(0, 0, 1) script.Parent.Activated:connect(onActivated) end)) wait() for i,v in pairs(mas:GetChildren()) do v.Parent = ShadowClone pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end --Converted with ttyyuu12345's model to script plugin v4 function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) ParticleEmitter0 = Instance.new("ParticleEmitter") ParticleEmitter0.Parent = mas ParticleEmitter0.Transparency = NumberSequence.new(0.875,1) ParticleEmitter0.Size = NumberSequence.new(1.7500001192093,4.9375) ParticleEmitter0.Color = ColorSequence.new(Color3.new(0.345098, 0.376471, 0.380392),Color3.new(1, 1, 1)) ParticleEmitter0.Texture = "rbxasset://textures/particles/smoke_main.dds" ParticleEmitter0.Lifetime = NumberRange.new(7, 7) ParticleEmitter0.Rate = 100 ParticleEmitter0.Speed = NumberRange.new(2, 2) ParticleEmitter0.VelocitySpread = 720 ParticleEmitter0.Color = ColorSequence.new(Color3.new(0.345098, 0.376471, 0.380392),Color3.new(1, 1, 1)) for i,v in pairs(mas:GetChildren()) do v.Parent = Beanie pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end --Converted with ttyyuu12345's model to script plugin v4 function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) PAR = Instance.new("ParticleEmitter") PAR2 = Instance.new("ParticleEmitter") PAR.Name = "ParticleEmitter2" PAR.Parent = mas PAR.LockedToPart=true PAR.Transparency = NumberSequence.new(1,0.74374997615814,1) PAR.Rotation = NumberRange.new(0, 360) PAR.Size = NumberSequence.new(9,9) PAR.Color = ColorSequence.new(Color3.new(1, 1, 0),Color3.new(1, 1, 0)) PAR.LightEmission = 1 PAR.Texture = "http://www.roblox.com/asset/?id=243660364" PAR.Lifetime = NumberRange.new(1, 1) PAR.Rate = 5 PAR.Speed = NumberRange.new(0, 0) PAR.VelocitySpread = 360 PAR.Color = ColorSequence.new(Color3.new(1, 1, 0),Color3.new(1, 1, 0)) PAR2.Parent = mas PAR2.LockedToPart=true PAR2.Transparency = NumberSequence.new(0.5,0.5) PAR2.Size = NumberSequence.new(6,6) PAR2.Color = ColorSequence.new(Color3.new(1, 1, 0),Color3.new(1, 1, 0)) PAR2.LightEmission = 1 PAR2.Texture = "http://www.roblox.com/asset/?id=243660373" PAR2.Lifetime = NumberRange.new(1, 1) PAR2.Rate = 5 PAR2.Speed = NumberRange.new(0, 0) PAR2.Color = ColorSequence.new(Color3.new(1, 1, 0),Color3.new(1, 1, 0)) for i,v in pairs(mas:GetChildren()) do v.Parent = Torso pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end PAR.Enabled=false PAR2.Enabled=false ParticleEmitter0.Enabled=false -- i got lazy and used the plugin again oops--- Beanie.Touched:connect(function(h) if h.Parent:findFirstChild('Humanoid')~=nil and vape and h.Parent~=Character and h.Parent~=ShadowClone then h.Parent:BreakJoints() end end) --Converted with ttyyuu12345's model to script plugin v4 while 1 do wait() -- ShadowClone.Torso.Anchored=true -- ShadowClone.Torso.CFrame=Clerp(ms.hit,ms.hit*CFrame.new(0,5,0),.5) if ATTACK ==true and not BOOF then RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.3, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.3, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-70)), 0.15 / Animation_Speed) elseif ATTACK and BOOF then Animation_Speed=.1 --g=Instance.new('Explosion',Character)g.Position=Torso.Position g.BlastPressure=0 -- if you feel like reaching the explosion limit and crashing your game RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2+ COS(SINE/.2)/8) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20-COS(SINE/.1)/.2), RAD(0+math.random(-20,20)), RAD(0+math.random(-20,20))), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.3, 0) * ANGLES(RAD(45+math.random(1,20)), RAD(0+math.random(1,20)), RAD(0+math.random(1,20))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.3, 0) * ANGLES(RAD(45+math.random(1,20)), RAD(0-math.random(1,20)), RAD(0-math.random(1,20))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90-math.random(1,20)), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70+math.random(1,20))), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90+math.random(1,20)), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-70-math.random(1,20))), 0.15 / Animation_Speed) if not chatting then Head.face.Texture='http://www.roblox.com/asset/?id=176441659' end end Animation_Speed=1 ShadowClone.Humanoid.WalkToPoint=Fop.Position if RootPart.Position.Y>ShadowClone.HumanoidRootPart.Position.Y+2 then ShadowClone.Humanoid.Jump=true end -- BP.Position=Vector3.new(ms.hit.p.X,ms.hit.p.Y+3,ms.hit.p.Z) ANIMATE.Parent = nil local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) IDLEANIMATION:Play() SINE = SINE + CHANGE local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude local TORSOVERTICALVELOCITY = RootPart.Velocity.y local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) --[[ if ANIM == "Walk" and TORSOVELOCITY > 1 then RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) end--]] if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then ANIM = "Jump" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) end elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then ANIM = "Fall" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) end elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then ANIM = "Idle" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) end elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then ANIM = "Walk" WALK = WALK + 1 / Animation_Speed if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then WALK = 0 if WALKINGANIM == true then WALKINGANIM = false elseif WALKINGANIM == false then WALKINGANIM = true end else end --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) if ATTACK == false then CHANGE=1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 4)) * ANGLES(RAD(0+COS(SINE/4)/.01), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed) end end end