function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) Model0 = Instance.new("Model") Part1 = Instance.new("Part") SpecialMesh2 = Instance.new("SpecialMesh") Decal3 = Instance.new("Decal") Part4 = Instance.new("Part") Part5 = Instance.new("Part") Part6 = Instance.new("Part") Part7 = Instance.new("Part") Part8 = Instance.new("Part") Part9 = Instance.new("Part") Decal10 = Instance.new("Decal") Part11 = Instance.new("Part") Model0.Name = "Baller" Model0.Parent = mas Model0.PrimaryPart = Part4 Part1.Name = "Head" Part1.Parent = Model0 Part1.CFrame = CFrame.new(18.9863434, 301.311768, 169.493164, 0.866025388, 0, 0.5, 0, 1, 0, -0.5, 0, 0.866025388) Part1.Orientation = Vector3.new(0, 30, 0) Part1.Position = Vector3.new(18.986343383789062, 301.311767578125, 169.4931640625) Part1.Rotation = Vector3.new(0, 30, 0) Part1.Color = Color3.new(1, 1, 0) Part1.Size = Vector3.new(133.99769592285156, 66.99884796142578, 66.99884796142578) Part1.Anchored = true Part1.BrickColor = BrickColor.new("New Yeller") Part1.TopSurface = Enum.SurfaceType.Smooth Part1.brickColor = BrickColor.new("New Yeller") SpecialMesh2.Parent = Part1 SpecialMesh2.Scale = Vector3.new(1.25, 1.25, 1.25) Decal3.Name = "face" Decal3.Parent = Part1 Decal3.Texture = "http://www.roblox.com/asset/?id=7074972" Part4.Name = "HumanoidRootPart" Part4.Parent = Model0 Part4.CFrame = CFrame.new(18.9863434, 200.813477, 169.493164, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part4.Position = Vector3.new(18.986343383789062, 200.8134765625, 169.4931640625) Part4.Transparency = 1 Part4.Size = Vector3.new(133.99769592285156, 133.99769592285156, 66.99884796142578) Part4.Anchored = true Part4.BottomSurface = Enum.SurfaceType.Smooth Part4.CanCollide = false Part4.LeftParamA = 0 Part4.LeftParamB = 0 Part4.RightParamA = 0 Part4.RightParamB = 0 Part4.TopSurface = Enum.SurfaceType.Smooth Part5.Name = "Left Arm" Part5.Parent = Model0 Part5.CFrame = CFrame.new(-74.8121414, 241.012817, 129.29393, -3.78551732e-08, 0.866025388, -0.5, -1, -4.37113883e-08, 0, -2.18556941e-08, 0.5, 0.866025388) Part5.Orientation = Vector3.new(0, -30, -90) Part5.Position = Vector3.new(-74.81214141845703, 241.0128173828125, 129.29393005371094) Part5.Rotation = Vector3.new(0, -30, -90) Part5.Color = Color3.new(1, 1, 0) Part5.Size = Vector3.new(66.99884796142578, 133.99769592285156, 66.99884796142578) Part5.Anchored = true Part5.BrickColor = BrickColor.new("New Yeller") Part5.CanCollide = false Part5.brickColor = BrickColor.new("New Yeller") Part6.Name = "Left Leg" Part6.Parent = Model0 Part6.CFrame = CFrame.new(-48.0125427, 66.8157654, 169.493164, 0.939692616, 0.342020154, 0, -0.342020154, 0.939692616, 0, 0, 0, 1) Part6.Orientation = Vector3.new(0, 0, -20) Part6.Position = Vector3.new(-48.012542724609375, 66.81576538085938, 169.4931640625) Part6.Rotation = Vector3.new(0, 0, -20) Part6.Color = Color3.new(0.105882, 0.164706, 0.207843) Part6.Size = Vector3.new(66.99884796142578, 133.99769592285156, 66.99884796142578) Part6.Anchored = true Part6.BottomSurface = Enum.SurfaceType.Smooth Part6.BrickColor = BrickColor.new("Black") Part6.CanCollide = false Part6.brickColor = BrickColor.new("Black") Part7.Name = "Right Arm" Part7.Parent = Model0 Part7.CFrame = CFrame.new(119.484634, 274.512299, 169.493164, 0.969846249, -0.171010077, 0.173648193, -0.173648208, -0.98480773, 8.6094623e-08, 0.171010062, -0.0301537812, -0.98480773) Part7.Orientation = Vector3.new(0, 170, -170) Part7.Position = Vector3.new(119.48463439941406, 274.5122985839844, 169.4931640625) Part7.Rotation = Vector3.new(-180, 10, 10) Part7.Color = Color3.new(1, 1, 0) Part7.Size = Vector3.new(66.99884796142578, 133.99769592285156, 66.99884796142578) Part7.Anchored = true Part7.BrickColor = BrickColor.new("New Yeller") Part7.CanCollide = false Part7.brickColor = BrickColor.new("New Yeller") Part8.Name = "Right Leg" Part8.Parent = Model0 Part8.CFrame = CFrame.new(52.4857788, 66.8157654, 169.493164, 0.98480773, -0.173648193, 0, 0.173648193, 0.98480773, 0, 0, 0, 1) Part8.Orientation = Vector3.new(0, 0, 10) Part8.Position = Vector3.new(52.48577880859375, 66.81576538085938, 169.4931640625) Part8.Rotation = Vector3.new(0, 0, 10) Part8.Color = Color3.new(0.105882, 0.164706, 0.207843) Part8.Size = Vector3.new(66.99884796142578, 133.99769592285156, 66.99884796142578) Part8.Anchored = true Part8.BottomSurface = Enum.SurfaceType.Smooth Part8.BrickColor = BrickColor.new("Black") Part8.CanCollide = false Part8.brickColor = BrickColor.new("Black") Part9.Name = "Torso" Part9.Parent = Model0 Part9.CFrame = CFrame.new(18.9863434, 200.813477, 169.493164, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part9.Position = Vector3.new(18.986343383789062, 200.8134765625, 169.4931640625) Part9.Color = Color3.new(1, 0, 0) Part9.Size = Vector3.new(133.99769592285156, 133.99769592285156, 66.99884796142578) Part9.Anchored = true Part9.BrickColor = BrickColor.new("Really red") Part9.LeftParamA = 0 Part9.LeftParamB = 0 Part9.LeftSurface = Enum.SurfaceType.Weld Part9.RightParamA = 0 Part9.RightParamB = 0 Part9.RightSurface = Enum.SurfaceType.Weld Part9.brickColor = BrickColor.new("Really red") Decal10.Name = "roblox" Decal10.Parent = Part9 Part11.Parent = Model0 Part11.CFrame = CFrame.new(132.884216, 381.711884, 169.493164, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08) Part11.Orientation = Vector3.new(0, -90, 0) Part11.Position = Vector3.new(132.88421630859375, 381.7118835449219, 169.4931640625) Part11.Rotation = Vector3.new(0, -90, 0) Part11.Color = Color3.new(1, 0, 0) Part11.Size = Vector3.new(133.99769592285156, 133.99769592285156, 133.99769592285156) Part11.Anchored = true Part11.BottomSurface = Enum.SurfaceType.Smooth Part11.BrickColor = BrickColor.new("Really red") Part11.TopSurface = Enum.SurfaceType.Smooth Part11.brickColor = BrickColor.new("Really red") Part11.Shape = Enum.PartType.Ball for i,v in pairs(mas:GetChildren()) do v.Parent = script pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end