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[LoliCord] new color Saved config successfully! insert tableLoLiCord\slot5.txtLoLiCord\slot4.txtLoLiCord\slot3.txtLoLiCord\slot2.txtCloseHandlelen string char*WriteFileLoLiCord\slot1.txtCreateFileAC void* cast boolVars, intVarstable_to_string€€ ½ !¾' X0€- 9' - 99' * ) ) )  ) € + B A- 99 + B- 9'  ' &B- 99    + ) B- 99  B- 9  B Xŀ  X0€- 9' - 99' * ) ) )  ) € + B A- 99 + B- 9'  ' &B- 99    + ) B- 99  B- 9  B X“€  X0€- 9' - 99' * ) ) )  ) € + B A- 99 + B- 9'  ' &B- 99    + ) B- 99  B- 9  B Xa€  X0€- 9' - 99' * ) ) )  ) € + B A- 99 + B- 9'  ' &B- 99    + ) B- 99  B- 9  B X/€- 9' - 99' * ) ) )  ) € + B A- 99 + B- 9'  ' &B- 99    + ) B- 99  B- 9  B 6  B  X€ X€6 9- 5 B- 6 9) )˜ )ÿ B' B- 6 9)ÿ )ÿ )ÿ B' BK  6 '  ' &BB::  X€  X€6 9- 5 B- 6 9) )˜ ) ÿ B' B- 6 9)ÿ )ÿ ) ÿ B' BK  ) )2 ) Me€8  X /€6  8 B   X €6  8 <  X &€)  ) 2 )  M "€8 8 X €6  88 B   X €6  8  88 < X €)  )2 ) M €88 8  X€6 88 88 8<O óO Þ8  X /€6  8 B   X €6  8 <  X &€)  ) 2 )  M "€8 8 X €6  88 B   X €6  8  88 < X €)  )2 ) M €88 8  X€6 88 88 8<O óO ÞO›6 9- 5 B- 6 9) )˜ ) ÿ B' B- 6 9)ÿ )ÿ ) ÿ B' BK  ÀÀÀ!Loaded config successfully!   Loaded config successfully! boolVars intVars type "Config is inccorect or empty! } return {loadstring#Config is inccorect or empty! [LoliCord] color "Config is inccorect or empty! insert table tostringLoLiCord\slot5.txtLoLiCord\slot4.txtLoLiCord\slot3.txtLoLiCord\slot2.txt stringCloseHandle ReadFile] char[newGetFileSizeLoLiCord\slot1.txtCreateFileAC void* cast€€ Ü   y- B- ) B  X€-   X€-   X€9 - 9  X€9 - 9   X€9  X€9  X €1 X€-  X€1 - 6 : B6 9)¿ )¿ )¿ B9 - 9  X €9 - 9   X€9  X€9  X€-   X€6 9)ÿ )ÿ )ÿ B 6 9- ' B6 9- 9  )x ) 6  9  ) 3 ) 3 ) 3 B  A6 9 - 9  )x ) 6  9  ) ) ) B  A6 9 - - 9 !  '  BK  À À€€[€bÀ-Àdraw_textdraw_rectdraw_rect_filledSave Configget_text_width rendernew color intVarsyxð(xÜ   y- B- ) B  X€-   X€-   X€9 - 9  X€9 - 9   X€9  X€9  X €1 X€-  X€1 - 6 : B6 9)¿ )¿ )¿ B9 - 9  X €9 - 9   X€9  X€9  X€-   X€6 9)ÿ )ÿ )ÿ B 6 9- ' B6 9- 9  )x ) 6  9  ) 3 ) 3 ) 3 B  A6 9 - 9  )x ) 6  9  ) ) ) B  A6 9 - - 9 !  '  BK  À À€€[€cÀ-Àdraw_textdraw_rectdraw_rect_filledLoad Configget_text_width rendernew color intVarsyxð(xÓ" F²-  X €K  -  )$ B  X€-   X €-   . 1 X €-  )$ B  X €-   X€1 -   X €K  -  B -   X €- 9 - 9 != - 9 - 9!=6 9- 9 - 9)î)Ö6 9) ) )  ) È B A6 9- 9 - 9)î)Ö6 9) ) ) ) ÿ B A6 9- ' B6 9- ' B 6 9 - - 9  !- 96 9) ) ˜ ) ÿ B'  B6 9 - - 9  ! - 96 9) ÿ ) ÿ ) ÿ B' B6 9- 9 - 9)¨) 6  9  ) ) ˜ ) ÿ B  A6 9 - 9 - 9) ) 6  9  ) ) ˜ ) ÿ B  A6 9 - 9 - 9) ) 6  9  ) ) ˜ ) ÿ B  A6 9- ' B6 9- ' B6 9- ' B6 9- '  B6 9-  '  B         - ' -  9   - 9 ) B  X º€- '  -  9  B - '  - 9  5 ) ) ) ) B - '  - 9  ) )d ) ) ) B - '  - 9  ) )d ) ) ) B - '  - 9   ) )d ) ) ) B -  '  - 9   ) ) ) B - '  - 9   ) )d ) ) ) B - '  - 9  ) )d ) ) ) B - '  - 9  ) )d ) ) ) B -  '  - 9  ) ) ) B -  '  - 9  ) ) ) B - '  - 9 B - '  - 95 ) )c )c ) B  -  ' - 9  5! ) ) 6" B  6 # : 6 " 8 :   X €- ' $ - 9  ) ) ) 6" ) B   6 # : 6 " 8 :   X €- ' % - 9  ) )d ) 6" ) B - ' -  9    - 9 ) B  X †€- '  -  9  B -  ' & - 9  ) ) ) B -  ' ' - 9   ) ) ) B - ' ( - 9    ) )< ) ) ) B - ' ) - 9    ) )x ) ) ) B - ' * - 9    5+ ) ) ) ) B - ' , - 9  ) ) ) ) ) B - ' - - 9  ) ) ) ) ) B - ' . - 9 B - ' / - 950 ) )c ) ) B  - ' 1 - 9  52 ) ) 63 ) B  - ' 4 - 9  ) )< ) 63 ) B - ' 5 - 9  ) )< ) 63 ) B - '  -  9     - 9 ) B  X "€- '  -  9  B -  ' 6 - 9  ) ) ) B -  ' 7 - 9   ) ) ) B - ' 8 - 9    59 ) ) ) ) B - '  -  9      - 9 ) B  X Q€- '  -  9  B -  ' : - 9  ) ) ) B -  ' ; - 9   ) ) ) B -  ' < - 9    ) ) ) B - ' = - 9    5> ) ) ) ) B - ' ? - 9  5@ ) ) ) ) B  - ' A - 9  5B ) ) ) ) B  - ' C - 9   ) )´ ) ) ) B - '  -  9       - 9 ) B  X €- '  -  9  B - ' D - 9  5E ) ) ) ) B -  - 9    B -  - 9    B -  )  B  X 1€-   X .€-   X +€-   X (€9 -  9  X ,€9 -  9    X &€9  -  9   X !€9  -  9    X €1 -  9 -  9 ! = -  9  -  9  ! =  -    X €0 X €-  )  B  X €-   X €1 K  € À€€ À€ÀÀ.À\À]À`À[€_À^ÀaÀdÀeÀ€€€ Slot 1 Slot 2 Slot 3 Slot 4 Slot 5 ConfigGrenade helper max fov NoneFull gearBuybot gear NoneDeagle/R8 DualsBuybot pistols NoneAwp Scout AutoBuybot main Clan tagBetter logsTrash talk None Regular Flat Elixir GlowAnim glow CloudyHand chamsIndicatorsWatermarkMax Desync RangeMin Desync RangemovementSelect Static Jitter SwayAnti Bruteforce AA Type Stand SlowWalk Running Movement AdvancedMax chokeMin choke RandomFluctuate Adaptive FakelagCustom slow walk speedLegit aa rangePitch 0 on landLeg BreakerHp lower thanMax Misses boolVarsweaponSelect SlowWalkingDoubleTapMisses > x HP < xConditions Auto ScoutAwp Revolver Deagle Weapon WeaponsDisable clock correctionBetter jump scoutScout No scope hitchanceAuto No scope hitchanceAWP No scope hitchance Override no scope hitchanceScout hitchanceAuto hitchanceAWP hitchance Default Logic Resolver General Configs Misc Visuals Anti-Aim Ragebotdraw_circle_filleddraw_text Cord LoLiget_text_widthdraw_rectnew colordraw_rect_filled renderyxî  BK  sÀtÀÀÀ   insert table in  hurt you for Player [LoliCord] new color name hitgroupdmg_healthget_local_player_index userid attacker get_intget_player_for_user_id engine boolVars§   *6 :  X%€6 9 9 ' B A 6 9 9 ' B A 6 9B X€ X€5 7 6 9 ) ) B7 6 9 ' 6 6 8&BK  say execute console textid random math text Get Good, Get LoLiCord!+LoLiCord - Best lua for legendware v4!&U just can't win without LoLiCordIt's too ez with LoLiCordBuy LoLiCord or lose game!*With LoLiCord u just can't lose game!LoLiCord - just the best!LoLiCord is my game sense!get_local_player_index userid attacker get_intget_player_for_user_id engine boolVars€ #Ê9 9 -  B99 9 9 9 9 0  X B€'  X €'   ' ! ' &  6 :  X 5€-  6  9  ) ) ˜ )ÿ B '  B -  6  9  ) ÿ ) ÿ )ÿ B '    '  '  ' &  B -  6  9  ) ÿ ) ÿ )3 B '   ' &  B 6  9  -  5  '   '  '  '  ' &  >  B  X 4€6 :  X 0€-  6  9  ) ) ˜ ) ÿ B '  B -  6  9  ) ÿ ) ÿ ) ÿ B '    '  '  ' &  B -  6  9  ) ÿ ) ÿ ) 3 B '  B 6  9  -  5  '    '  '  ' &  >  B  X A€-  -  8    <  -  8  )   X €-  ) <  6 :  X 0€-  6  9  ) ) ˜ ) ÿ B '  B -  6  9  ) ÿ ) ÿ ) ÿ B '    '  '  ' &  B -  6  9  ) ÿ ) ) B ' B 6  9  -  5 ! '    '  '  '" &  >  B K  tÀ'€ÀÀÀ due to resolver   due to resolver Resolver due to spread   due to spread Missed [LoliCord] Spread   insert table  in Hurt [LoLiCord] new color boolVars] for [mismatched: in [mismatched: no]Hithitchanceclient_damageclient_hitboxserver_hitboxserver_damage nametarget_index result ç  ^6 9 9 ' B A 6 9B XQ€6 ::  X€6 9' BX€6 ::  X€6 9' BX €6 ::  X€6 9' B6 ::  X€6 9' BX €6 ::  X€6 9' B6 ::   X€6 9' B6 9' B6 9' B6 9' B6 9' B6 9' B6 9' BK  buy taserbuy defuserbuy smokegrenadebuy hegrenadebuy molotovbuy vesthelm buy vestbuy elitebuy deaglebuy scar20buy ssg08 buy awp execute console intVarsget_local_player_index userid get_intget_player_for_user_id engineÇm { ÑÂ6 9  B 7  )  ) ' '  '  '  '  & 6 6 9' '  '  & B A B  X€6 9 ' ) ) B2 ƒ  X €6 9 ' B6 9' ) ) B2 ‘ƒ6 ' B9' B5 9' 9 9  9 9  '  B '  B  A=3 =3 4 3 3 ! 9 "' # B 9 "' $ B 9 "'% B 3& 7' 99(') 6* B99('+ 6* B6' ', '- B9. 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LoLiCord loaded successfully! Welcome    insert table player_spawn on_shot player_death player_hurt bullet_impactregister_event eventsget_player_info engine generic head chest stomach left armright arm left legright leg gear drawmodel Flat Regular CloudyAnimated Glow Glow Elixir create materialƒ { "$basetexture" "vgui/white_additive" "$nocull" "1" "$nofog" "1" "$model" "1" "$nocull" "0" "$phong" "1" "$phongboost" "0" "$basemapalphaphongmask" "1" "$pearlescent" "0" } ² { "$basetexture" "dev/zone_warning" "$additive" "1" "$envmap" "editor/cube_vertigo" "$envmaptint" "[1 1 1]" "$envmapfresnel" "1" "$envmapfresnelminmaxexp" "[0 1 2]" "$alpha" "1" Proxies { TextureScroll { "texturescrollvar" "$baseTextureTransform" "texturescrollrate" "0.25" "texturescrollangle" "270" } Sine { "sineperiod" "2" "sinemin" "0.1" "resultVar" "$envmapfresnelminmaxexp[1]" } } } ’ { "$additive" "1" "$envmap" "models/effects/cube_white" "$envmaptint" "[1 1 1]" "$envmapfresnel" "1" "$envmapfresnelminmaxexp" "[0 1 2]" "$alpha" "0.8" Proxies { TextureScroll { "texturescrollvar" "$baseTextureTransform" "texturescrollrate" "0.25" "texturescrollangle" "270" } Sine { "sineperiod" "2" "sinemin" "0.1" "resultVar" "$envmapfresnelminmaxexp[1]" } } } ð { "$additive" "1" "$envmap" "models/effects/cube_white" "$envmaptint" "[1 1 1]" "$envmapfresnel" "1" "$envmapfresnelminmaxexp" "[0 1 2]" "$alpha" "0.8" } õ { "$basetexture" "VGUI/white_additive" "$bumpmap" "de_nuke/hr_nuke/pool_water_normals_002" "$bumptransform" "center 0.5 0.5 scale 0.25 0.25 rotate 0.0 translate 0.0 0.0" "$ignorez" "0" "$nofog" "1" "$model" "1" "$color2" "[1.0, 1.0, 1.0]" "$halflambert" "1" "$envmap" "env_cubemap" "$envmaptint" "[0.1 0.1 0.1]" "$envmapfresnel" "1.0" "$envmapfresnelminmaxexp" "[1.0, 1.0, 1.0]" "$phong" "1" "$phongexponent" "1024" "$phongboost" "4.0" "$phongfresnelranges" "[1.0, 1.0, 1.0]" "$rimlight" "1" "$rimlightexponent" "4.0" "$rimlightboost" "2.0" "Proxies" { "TextureScroll" { "textureScrollVar" "$bumptransform" "textureScrollRate" "0.25" "textureScrollAngle" "0.0" } } } on_paint create_moveadd_callback table_to_string get_fov angle_to_vec degreesToRadians DistTo GetNadeIcon GetNadeName  did strafe fl Segoe UIundefeated stringCloseHandle ReadFile] char[GetFileSizeLoLiCord\locations.txt void* circlePart gradient Svoid(__thiscall*)(void*, int, int, int, int, unsigned int, unsigned int, bool)1void(__thiscall*)(void*, int, int, int, int)VGUI_Surface031vguimatsurface.dll typeof clamp old_time ||_L0LoLo| Lo|_ LoLI LoLiC LoLiC0 LoLiCo LoLiCor LoLiCorD LoLiCord LoLiCord LoLiCord LoLiCor< LoLiCo< LoLiC< LoLi< LoL<Lo<L<<clantag_t53 56 57 8B DA 8B F9 FF 15engine.dllfind_signature toint GetAnimLayers GetAnimationState get_entity_address get_animstate_offset GetClientEntity_4242425_tVClientEntityList003client.dllcreate_interface utils void*** Calibri Tahomacreate_font render < <      Colornext_lineAuto throw%---------Grenade-Helper---------Hand chams colorWatermark coloradd_color_picker$------------Visuals------------Ideal Tick%------------Rage-Bot------------Custom Slow-WalkLegit Anti-Aimadd_key_bind%------------Anti-Aim------------%------------LoLiCord------------prevLayer6movementSelectweaponSelect intVars boolVarsnew vectorLoLiCord\slot5.txtLoLiCord\slot4.txtLoLiCord\slot3.txtLoLiCord\slot2.txtLoLiCord\slot1.txtCreateFileA(C:\LoLi-Helper\fonts\undefeated.ttfAddFontResourceAC:\fonts\undefeated.ttfKhttps://github.com/lineout1337/fonts/blob/main/undefeated.ttf?raw=true LoLiCord NULL C:\fontsCreateDirectoryA download Gdi32 WinInet UrlMon load color_print color_print_fn %?ConColorMsg@@YAXABVColor@@PBDZZtier0.dllGetModuleHandleAGetProcAddressCconsole_color_print castÓ) void* CreateFileA( const char* lpFileName, unsigned long dwDesiredAccess, unsigned long dwShareMode, unsigned long lpSecurityAttributes, unsigned long dwCreationDisposition, unsigned long dwFlagsAndAttributes, void* hTemplateFile ); bool ReadFile( void* hFile, char* lpBuffer, unsigned long nNumberOfBytesToRead, unsigned long* lpNumberOfBytesRead, int lpOverlapped ); bool WriteFile( void* hFile, char* lpBuffer, unsigned long nNumberOfBytesToWrite, unsigned long* lpNumberOfBytesWritten, int lpOverlapped ); unsigned long GetFileSize( void* hFile, unsigned long* lpFileSizeHigh ); void* CloseHandle(void *hFile); int MessageBoxA(void *w, const char *txt, const char ****, int type); bool CreateDirectoryA(const char* lpPathName, void* lpSecurityAttributes); int exit(int arg); void* __stdcall URLDownloadToFileA(void* LPUNKNOWN, const char* LPCSTR, const char* LPCSTR2, int a, int LPBINDSTATUSCALLBACK); void* __stdcall ShellExecuteA(void* hwnd, const char* op, const char* file, const char* params, const char* dir, int show_cmd); int AddFontResourceA(const char* unnamedParam1); bool DeleteUrlCacheEntryA(const char* lpszUrlName); typedef int BOOL; typedef long LONG; typedef struct{ LONG x, y; }POINT, *LPPOINT; BOOL GetCursorPos(LPPOINT); short GetAsyncKeyState(int); void* GetProcAddress(void* hModule, const char* lpProcName); void* GetModuleHandleA(const char* lpModuleName); typedef struct { uint8_t r; uint8_t g; uint8_t b; uint8_t a; } color_struct_t; typedef void (*console_color_print)(const color_struct_t&, const char*, ...); typedef struct { unsigned char r, g, b; signed char exponent; } ColorRGBExp32; typedef struct { float x; float y; float z; } vec3_t; typedef struct { int flags; vec3_t origin; float radius; ColorRGBExp32 color; float die; float decay; float minlight; int key; int style; vec3_t m_Direction; float m_InnerAngle; float m_OuterAngle; } dlight_t, *dlight_ptr_t; typedef dlight_ptr_t(__thiscall* alloc_dlight_t)(void*, int); typedef dlight_ptr_t(__thiscall* alloc_elight_t)(void*, int); typedef dlight_ptr_t(__thiscall* get_elight_by_key_t)(void*, int); typedef uintptr_t (__thiscall* GetClientEntity_4242425_t)(void*, int); typedef int(__fastcall* clantag_t)(const char*, const char*); struct c_animstate { char pad[ 3 ]; char m_bForceWeaponUpdate; //0x4 char pad1[ 91 ]; void* m_pBaseEntity; //0x60 void* m_pActiveWeapon; //0x64 void* m_pLastActiveWeapon; //0x68 float m_flLastClientSideAnimationUpdateTime; //0x6C int m_iLastClientSideAnimationUpdateFramecount; //0x70 float m_flAnimUpdateDelta; //0x74 float m_flEyeYaw; //0x78 float m_flPitch; //0x7C float m_flGoalFeetYaw; //0x80 float m_flCurrentFeetYaw; //0x84 float m_flCurrentTorsoYaw; //0x88 float m_flUnknownVelocityLean; //0x8C float m_flLeanAmount; //0x90 char pad2[ 4 ]; float m_flFeetCycle; //0x98 float m_flFeetYawRate; //0x9C char pad3[ 4 ]; float m_fDuckAmount; //0xA4 float m_fLandingDuckAdditiveSomething; //0xA8 char pad4[ 4 ]; float m_vOriginX; //0xB0 float m_vOriginY; //0xB4 float m_vOriginZ; //0xB8 float m_vLastOriginX; //0xBC float m_vLastOriginY; //0xC0 float m_vLastOriginZ; //0xC4 float m_vVelocityX; //0xC8 float m_vVelocityY; //0xCC char pad5[ 4 ]; float m_flUnknownFloat1; //0xD4 char pad6[ 8 ]; float m_flUnknownFloat2; //0xE0 float m_flUnknownFloat3; //0xE4 float m_flUnknown; //0xE8 float m_flSpeed2D; //0xEC float m_flUpVelocity; //0xF0 float m_flSpeedNormalized; //0xF4 float m_flFeetSpeedForwardsOrSideWays; //0xF8 float m_flFeetSpeedUnknownForwardOrSideways; //0xFC float m_flTimeSinceStartedMoving; //0x100 float m_flTimeSinceStoppedMoving; //0x104 bool m_bOnGround; //0x108 bool m_bInHitGroundAnimation; //0x109 float m_flTimeSinceInAir; //0x10A float m_flLastOriginZ; //0x10E float m_flHeadHeightOrOffsetFromHittingGroundAnimation; //0x112 float m_flStopToFullRunningFraction; //0x116 char pad7[ 4 ]; //0x11A float m_flMagicFraction; //0x11E char pad8[ 60 ]; //0x122 float m_flWorldForce; //0x15E char pad9[ 462 ]; //0x162 float m_flMaxYaw; //0x334 }; struct animation_layer_t { char pad20[24]; uint32_t m_nSequence; float m_flPrevCycle; float m_flWeight; char pad20[8]; float m_flCycle; void *m_pOwner; char pad_0038[ 4 ]; }; cdefffi requireadd_slider_int menuAnti crack!Enable http requests!log client /raw/https://pastebin.comget httploadstring rxnEFA usernameget_username globals€€ 