DebugHotloadCache: GameDebug initialized! Test: Test.LUA loaded! JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true Mods: Failed to create mods browser search context! JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack... AdvancedSetup: Game version : 1.0.12.9 (564030) AdvancedSetup: City States Parameter value in DB is 82 AdvancedSetup: Including AdvancedSetup_* files... AdvancedSetup: There are 6 participating players. AdvancedSetup: Building Game Setup AdvancedSetup: Player Count Changed AdvancedSetup: There are 6 participating players. AdvancedSetup: MapSize_ValueChanged AdvancedSetup: Player Count Changed AdvancedSetup: There are 6 participating players. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure AdvancedSetup: Rebuild modlist AdvancedSetup: Initial player count = 6 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: MapSize_ValueChanged AdvancedSetup: Player Count Changed AdvancedSetup: There are 8 participating players. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Settings validation report:[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet]Database not loaded [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The Gameplay Database has not been loaded yet during this session, a game need to be launched to get the data required for some of YnAMP advanced options.[NEWLINE][NEWLINE]You can click the "Load Database" button to launch a quick game in 2D mode, or you can launch your game as usual if you don't need the new options.[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet]Apply Civilizations count [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The actual number of Player slots and the Civilizations Slots slider value doesn't match.[NEWLINE][NEWLINE]To prevent User Interface lag or accidental change when using the mouse wheel in the menu, the slider value is not immediatly applied. It may also have been changed by exiting and going back to the setup screen.[NEWLINE][NEWLINE]If you want to apply the slider value, click on the "+" (Add) button or one of the "X" (Delete) buttons in the "Players" section. AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2 AdvancedSetup: Player Domain = Players:Expansion2_Players AdvancedSetup: ------------------------------------------------------ AdvancedSetup: YnAMP checking for number of players limit on Start... AdvancedSetup: num. players = 8, num. CS = 12 , Selection type = RANDOM , Do selection = false AdvancedSetup: ------------------------------------------------------ AdvancedSetup: Getting Leaders for Random slots... AdvancedSetup: Random Leaders Slots = 8 AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 1334553537 AdvancedSetup: random first call = 4 AdvancedSetup: Setting random slots... AdvancedSetup: - Placing LEADER_GILGAMESH in slot# 0 AdvancedSetup: - Placing LEADER_GORGO in slot# 1 AdvancedSetup: - Placing LEADER_CATHERINE_DE_MEDICI in slot# 2 AdvancedSetup: - Placing LEADER_JAYAVARMAN in slot# 3 AdvancedSetup: - Placing LEADER_ELEANOR_ENGLAND in slot# 4 AdvancedSetup: - Placing LEADER_GANDHI in slot# 5 AdvancedSetup: - Placing LEADER_AMANITORE in slot# 6 AdvancedSetup: - Placing LEADER_AMBIORIX in slot# 7 AdvancedSetup: ------------------------------------------------------ AdvancedSetup: Setup Player slots : AdvancedSetup: 0 LEADER_GILGAMESH nil LOC_LEADER_GILGAMESH_NAME SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 1 LEADER_GORGO nil LOC_LEADER_GORGO_NAME SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 2 LEADER_CATHERINE_DE. nil LOC_LEADER_CATHERINE_DE_. SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 3 LEADER_JAYAVARMAN nil LOC_LEADER_JAYAVARMAN_NA. SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 4 LEADER_ELEANOR_ENGL. nil LOC_LEADER_ELEANOR_NAME SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 5 LEADER_GANDHI nil LOC_LEADER_GANDHI_NAME SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 6 LEADER_AMANITORE nil LOC_LEADER_AMANITORE_NAME SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 7 LEADER_AMBIORIX nil LOC_LEADER_AMBIORIX_NAME SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 8 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 9 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 10 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 11 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 12 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 13 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 14 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 15 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 16 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 17 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 18 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 19 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 20 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 21 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 22 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 23 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 24 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 25 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 26 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 27 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 28 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 29 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 30 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 31 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 32 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 33 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 34 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 35 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 36 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 37 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 38 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 39 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 40 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 41 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 42 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 43 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 44 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 45 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 46 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 47 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 48 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 49 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 50 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 51 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 52 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 53 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 62 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 63 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure AdvancedSetup: Rebuild modlist AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Hiding Game Setup LoadScreen: true LoadScreen: false LoadScreen: true LoadScreen: true LoadScreen: true LoadScreen: true LoadScreen: true LoadScreen: true Map Script: ------------------------------------------------------ Map Script: loading modded AssignStartingPlots Map Script: Yet (not) Another Maps Pack version 8.1.14 (2016-2020) by Gedemon Map Script: loading YnAMP_Common.lua Map Script: Pairing Civilization Type with PlayerIDs... Map Script: ------------------------------------------------------ Map Script: Game version: 1.0.12.9 (564030) Map Script: Active mods: Map Script: - R.E.D. for Gathering Storm DLC Map Script: - R.E.D. for Indonesia Khmer DLC Map Script: - R.E.D. for Macedonia Persia DLC Map Script: - R.E.D. for Australia DLC Map Script: - R.E.D. for Poland DLC Map Script: - R.E.D. for Nubia DLC Map Script: - R.E.D. Modpack Rise and Fall Map Script: - Dynamic Diplomacy - No Bonuses Map Script: - [COLOR_BLUE]Immersive Dialogue[ENDCOLOR] Map Script: - Dynamic Diplomacy (Friendship Bonuses Version) Map Script: - More Natural Beauty Map Script: - Historic Continent Names Map Script: - AI+ Map Script: - Better Civilization Icons Map Script: - Real Great People Map Script: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR] Map Script: - Zobtzler - Avatar Map Script: - Yet (not) Another Maps Pack Map Script: - Random City Names Map Script: - Zebenji's Additional Religions Map Script: - Random Religion Map Script: - R.E.D. Modpack Map Script: - Tomatekh's Historical Religions Map Script: - Improved City Names Map Script: - Rosetta - Dynamic City Names Map Script: - Multiplayer Scenario: Ancient Rivals Map Script: - Multiplayer Scenario: Global Thermonuclear War Map Script: - Multiplayer Scenario: Cavalry and Cannonades Map Script: - Multiplayer Scenario: Hallowed Ground Map Script: - Scenario: Conquests of Alexander Map Script: - Australia Civilization Pack Map Script: - Scenario: Outback Tycoon Map Script: - Aztec Civilization Pack Map Script: - Babylon Pack Map Script: - Barbarian Clans Game Mode Map Script: - Scenario: The Black Death Map Script: - Byzantium and Gaul Pack Map Script: - Catherine de Medici Persona Pack Map Script: - Multiplayer Scenario: Red Death (Battle Royale) Map Script: - Ethiopia Pack Map Script: - Expansion: Rise and Fall Map Script: - Expansion: Gathering Storm Map Script: - Maya and Gran Colombia Pack Map Script: - Khmer and Indonesia Civilization Pack Map Script: - Scenario: Path to Nirvana Map Script: - Vietnam and Kublai Khan Pack Map Script: - Persia and Macedon Civilization Pack Map Script: - Scenario: Gifts of the Nile Map Script: - Nubia Civilization Pack Map Script: - Multiplayer Scenario: Pirates Map Script: - Scenario: Jadwiga's Legacy Map Script: - Poland Civilization Pack Map Script: - Portugal Pack Map Script: - Scout Cat Map Script: - Teddy Roosevelt Persona Pack Map Script: - Tech and Civic Shuffle Game Mode Map Script: - Vikings Content Map Script: - Scenario: Vikings, Traders, and Raiders! Map Script: - Multiplayer Scenario: War Machine Map Script: - Colorized Historic Moments Map Script: ------------------------------------------------------ Map Script: InGame Player slots : Map Script: 0 LEADER_GILGAMESH CIVILIZATION_SUMERIA SS_TAKEN CIVILIZATION_LEVEL_FULL_CIV Map Script: 1 LEADER_GORGO CIVILIZATION_GREECE LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV Map Script: 2 LEADER_CATHERINE_DE. CIVILIZATION_FRANCE LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV Map Script: 3 LEADER_JAYAVARMAN CIVILIZATION_KHMER LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV Map Script: 4 LEADER_ELEANOR_ENGL. CIVILIZATION_ENGLAND LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV Map Script: 5 LEADER_GANDHI CIVILIZATION_INDIA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV Map Script: 6 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV Map Script: 7 LEADER_AMBIORIX CIVILIZATION_GAUL LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV Map Script: 8 LEADER_MINOR_CIV_KA. CIVILIZATION_KABUL LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 9 LEADER_MINOR_CIV_KA. CIVILIZATION_KANDY LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 10 LEADER_MINOR_CIV_KU. CIVILIZATION_KUMASI LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 11 LEADER_MINOR_CIV_CA. CIVILIZATION_CAHOKIA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 12 LEADER_MINOR_CIV_JO. CIVILIZATION_JOHANNESBURG LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 13 LEADER_MINOR_CIV_NA. CIVILIZATION_NAZCA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 14 LEADER_MINOR_CIV_MO. CIVILIZATION_MOHENJO_DARO LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 15 LEADER_MINOR_CIV_MU. CIVILIZATION_MUSCAT LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 16 LEADER_MINOR_CIV_FEZ CIVILIZATION_FEZ LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 17 LEADER_MINOR_CIV_AK. CIVILIZATION_AKKAD LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 18 LEADER_MINOR_CIV_TA. CIVILIZATION_TARUGA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 19 LEADER_MINOR_CIV_WO. CIVILIZATION_WOLIN LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 20 LEADER_MINOR_CIV_YE. CIVILIZATION_YEREVAN LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 21 LEADER_MINOR_CIV_AU. CIVILIZATION_AUCKLAND LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 22 LEADER_MINOR_CIV_GE. CIVILIZATION_GENEVA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 23 LEADER_MINOR_CIV_AR. CIVILIZATION_ARMAGH LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 24 LEADER_MINOR_CIV_BO. CIVILIZATION_BOLOGNA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 25 LEADER_MINOR_CIV_HU. CIVILIZATION_HUNZA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 26 LEADER_MINOR_CIV_CA. CIVILIZATION_CAGUANA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 27 LEADER_MINOR_CIV_VA. CIVILIZATION_VALLETTA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 28 LEADER_MINOR_CIV_VI. CIVILIZATION_VILNIUS LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 29 LEADER_MINOR_CIV_NG. CIVILIZATION_NGAZARGAMU LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 30 LEADER_MINOR_CIV_BU. CIVILIZATION_BUENOS_AIRES LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 31 LEADER_MINOR_CIV_JA. CIVILIZATION_JAKARTA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 32 LEADER_MINOR_CIV_SI. CIVILIZATION_SINGAPORE LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 33 LEADER_MINOR_CIV_SA. CIVILIZATION_SAMARKAND LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 34 LEADER_MINOR_CIV_PA. CIVILIZATION_PALENQUE LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 35 LEADER_MINOR_CIV_JE. CIVILIZATION_JERUSALEM LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 36 LEADER_MINOR_CIV_RA. CIVILIZATION_RAPA_NUI LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 37 LEADER_MINOR_CIV_AY. CIVILIZATION_AYUTTHAYA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 38 LEADER_MINOR_CIV_PR. CIVILIZATION_PRESLAV LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 39 LEADER_MINOR_CIV_HA. CIVILIZATION_HATTUSA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 40 LEADER_MINOR_CIV_NA. CIVILIZATION_NAN_MADOL LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 41 LEADER_MINOR_CIV_LA. CIVILIZATION_LA_VENTA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 42 LEADER_MINOR_CIV_CH. CIVILIZATION_CHINGUETTI LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 43 LEADER_MINOR_CIV_LA. CIVILIZATION_LAHORE LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 44 LEADER_MINOR_CIV_HO. CIVILIZATION_HONG_KONG LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 45 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTANANARIVO LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 46 LEADER_MINOR_CIV_GR. CIVILIZATION_GRANADA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 47 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTIOCH LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 48 LEADER_MINOR_CIV_VA. CIVILIZATION_VATICAN_CITY LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 49 LEADER_MINOR_CIV_NA. CIVILIZATION_NALANDA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 50 LEADER_MINOR_CIV_BR. CIVILIZATION_BRUSSELS LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 51 LEADER_MINOR_CIV_CA. CIVILIZATION_CARDIFF LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 52 LEADER_MINOR_CIV_ME. CIVILIZATION_MEXICO_CITY LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 53 LEADER_MINOR_CIV_LI. CIVILIZATION_LISBON LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 54 LEADER_MINOR_CIV_ZA. CIVILIZATION_ZANZIBAR LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 55 LEADER_MINOR_CIV_BA. CIVILIZATION_BABYLON LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL Map Script: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL Map Script: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL Map Script: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL Map Script: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL Map Script: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL Map Script: 62 LEADER_FREE_CITIES CIVILIZATION_FREE_CITIES LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FREE_CITIES Map Script: 63 nil CIVILIZATION_BARBARIAN LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_TRIBE Map Script: ------------------------------------------------------ Map Script: Setting YnAMP globals and cache... Map Script: Map Name = nil Map Script: MapScript = Pangaea.lua Map Script: YnAMP Options: Map Script: - Culturally Linked = true, TSL = false, Exclusion Zones = false, Requested Resources = false, Real Deposits = false, Place All Luxuries = false Map Script: - bImportResources = false, bPlaceAllStrategics = nil, bAlternatePlacement = nil, bMapScriptRefForNW = nil, bMapScriptRefForExtra = nil Map Script: - Features placement = nil , Rivers Placement = nil , Resource placement = nil , Natural Wonders placement = nil , Continents naming = nil , Lowland placement = PLACEMENT_DEFAULT , Flood Plains placement = nil Map Script: Loading YnAMP functions ... Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource... GenerateRandomMap: Map Seed = 1334553537 Map Script: Generating Pangea Map Map Script: Generating Plot Types Map Script: Generating Terrain Types Map Script: - Map Script: - Desert Percentage: 25 Map Script: --- Latitude Readout --- Map Script: - All Grass End Latitude: 0.1 Map Script: - Desert Start Latitude: 0.2 Map Script: - Desert End Latitude: 0.5 Map Script: - Tundra Start Latitude: 0.65 Map Script: - Snow Start Latitude: 0.8 Map Script: - - - - - - - - - - - - - - Map Script: 29 20 Map Script: 60 45 Map Script: 63 27 Map Script: 63 30 Map Script: 64 25 Map Script: - Mountains Transformed: 5 Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Map Script: Expanding coasts Map Script: After Adding Hills: 1708 Map Script: Desired Volcanoes: 7.272 Map Script: Continent Boundary Plots: 457 Map Script: Boundary Plots Per Volcano: 94.265676567657 Map Script: Volcano Placed at (x, y): 36, 26 Map Script: Volcano Placed at (x, y): 37, 47 Map Script: Volcano Placed at (x, y): 54, 40 Map Script: Continent Edge Volcanoes Placed: 3 Map Script: Volcano Placed at (x, y): 28, 26 Map Script: Volcano Placed at (x, y): 17, 23 Map Script: Volcano Placed at (x, y): 29, 21 Map Script: Volcano Placed at (x, y): 37, 37 Map Script: Volcano Placed at (x, y): 43, 43 Map Script: Volcano Placed at (x, y): 52, 10 Map Script: Volcano Placed at (x, y): 61, 29 Map Script: Total Volcanoes Placed: 10 Map Script: Map Generation - Adding Rivers Map Script: Map Generation - Adding Lakes Map Script: 10 lakes added Map Script: Adding Features Map Script: Permanent Ice Tiles: 102.06 Map Script: iPhaseIndex: 7, iIceTilesToAdd: 102.06, RandomEventEnum: 30 Map Script: iPhaseIndex: 6, iIceTilesToAdd: 102.06, RandomEventEnum: 29 Map Script: iPhaseIndex: 5, iIceTilesToAdd: 102.06, RandomEventEnum: 28 Map Script: iPhaseIndex: 4, iIceTilesToAdd: 68.04, RandomEventEnum: 27 Map Script: iPhaseIndex: 3, iIceTilesToAdd: 68.04, RandomEventEnum: 26 Map Script: iPhaseIndex: 2, iIceTilesToAdd: 68.04, RandomEventEnum: 25 Map Script: iPhaseIndex: 1, iIceTilesToAdd: 68.04, RandomEventEnum: 24 Map Script: Number of Tiles: 1469 Map Script: Number of Forests: 254 Map Script: Percent Forests: 17.290673927842 Map Script: Number of Jungles: 187 Map Script: Percent Jungles: 12.729748127978 Map Script: Percent of Junglable: 40.042826552463 Map Script: Number of Marshes: 39 Map Script: Adding cliffs Map Script: In NaturalWonderGenerator.Create() Map Script: Placing 10 Natural Wonders Map Script: Feature Type: 6, Valid Hexes: 10 Map Script: Feature Type: 7, Valid Hexes: 0 Map Script: Feature Type: 8, Valid Hexes: 59 Map Script: Feature Type: 9, Valid Hexes: 7 Map Script: Feature Type: 10, Valid Hexes: 7 Map Script: Feature Type: 11, Valid Hexes: 8 Map Script: Feature Type: 12, Valid Hexes: 5 Map Script: Feature Type: 13, Valid Hexes: 42 Map Script: Feature Type: 14, Valid Hexes: 5 Map Script: Feature Type: 15, Valid Hexes: 56 Map Script: Feature Type: 16, Valid Hexes: 161 Map Script: Feature Type: 17, Valid Hexes: 6 Map Script: Feature Type: 18, Valid Hexes: 10 Map Script: Feature Type: 19, Valid Hexes: 30 Map Script: Feature Type: 20, Valid Hexes: 0 Map Script: Feature Type: 21, Valid Hexes: 40 Map Script: Feature Type: 22, Valid Hexes: 12 Map Script: Feature Type: 23, Valid Hexes: 45 Map Script: Feature Type: 24, Valid Hexes: 36 Map Script: Feature Type: 25, Valid Hexes: 101 Map Script: Feature Type: 26, Valid Hexes: 34 Map Script: Feature Type: 27, Valid Hexes: 53 Map Script: Feature Type: 28, Valid Hexes: 22 Map Script: Feature Type: 29, Valid Hexes: 4 Map Script: Feature Type: 36, Valid Hexes: 67 Map Script: Feature Type: 37, Valid Hexes: 259 Map Script: Feature Type: 38, Valid Hexes: 28 Map Script: Feature Type: 39, Valid Hexes: 60 Map Script: Feature Type: 40, Valid Hexes: 209 Map Script: Feature Type: 41, Valid Hexes: 36 Map Script: Feature Type: 42, Valid Hexes: 28 Map Script: Feature Type: 43, Valid Hexes: 98 Map Script: Feature Type: 44, Valid Hexes: 225 Map Script: Feature Type: 45, Valid Hexes: 51 Map Script: Num wonders with valid location: 32 Map Script: Selected Wonder = 4, Random Score = 98 Map Script: Set Wonder with Feature ID of 10 at location (41, 21) Map Script: Selected Wonder = 5, Random Score = 95 Map Script: Set Wonder with Feature ID of 11 at location (65, 28) Map Script: Selected Wonder = 11, Random Score = 94 Map Script: Set Wonder with Feature ID of 17 at location (9, 11) Map Script: Selected Wonder = 30, Random Score = 89 Map Script: Set Wonder with Feature ID of 42 at location (24, 36) Map Script: Selected Wonder = 12, Random Score = 88 Map Script: Set Wonder with Feature ID of 18 at location (10, 28) Map Script: Selected Wonder = 0, Random Score = 87 Map Script: Selected Wonder = 2, Random Score = 78 Map Script: Set Wonder with Feature ID of 8 at location (47, 45) Map Script: Selected Wonder = 29, Random Score = 77 Map Script: Set Wonder with Feature ID of 41 at location (30, 26) Map Script: Selected Wonder = 10, Random Score = 77 Map Script: Set Wonder with Feature ID of 16 at location (56, 12) Map Script: Selected Wonder = 7, Random Score = 69 Map Script: Set Wonder with Feature ID of 13 at location (22, 15) Map Script: Selected Wonder = 25, Random Score = 59 Map Script: Set Wonder with Feature ID of 37 at location (36, 33) Map Script: Adding Features from Continents Map Script: Fissure Placed at (x, y): 29, 45 Map Script: Fissure Placed at (x, y): 34, 36 Map Script: Fissure Placed at (x, y): 36, 47 Map Script: Fissure Placed at (x, y): 38, 38 Map Script: Fissure Placed at (x, y): 35, 19 Map Script: Fissure Placed at (x, y): 40, 24 Map Script: Fissure Placed at (x, y): 32, 36 Map Script: Fissure Placed at (x, y): 37, 44 Map Script: Number of Oasis: 3 Map Script: Number of Fissures: 8 Map Script: Map Generation - Marking Coastal Lowlands Map Script: 83 Coastal Lowland tiles added Map Script: 4510076622270f eligible coastal tiles Map Script: In ResourceGenerator.Create() Map Script: Placing resources Map Script: Creating start plot database. Map Script: ---------------------- Map Script: Setting common Globals Map Script: ---------------------- Map Script: g_iW, g_iH = 84 54 Map Script: g_LargestMapWidth, g_LargestMapHeight = 230 116 Map Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 2.7380952380952 2.1481481481481 0.36521739130435 0.46551724137931 Map Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94 Map Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 2.1428571428571 1.7407407407407 0.46666666666667 0.57446808510638 Map Script: StartX, EndX, StartY, EndY nil nil nil Map Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 84 54 false Map Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999 Map Script: g_ReferenceSizeRatio = 0.51776935635761 Map Script: g_StartingPlotRange = 8.2843097017218 Map Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 5.1776935635761 Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 23.811761799581 7.9372539331938 Map Script: g_LatitudeDegreesPerY, g_OriginLatitude = 3.3333333333333 -90 Map Script: ---------------------- Map Script: Major Start X: 53 Major Start Y: 12 Map Script: Major Start X: 12 Major Start Y: 29 Map Script: Major Start X: 55 Major Start Y: 37 Map Script: Major Start X: 24 Major Start Y: 22 Map Script: Major Start X: 8 Major Start Y: 11 Map Script: Major Start X: 66 Major Start Y: 21 Map Script: Major Start X: 39 Major Start Y: 31 Map Script: Major Start X: 31 Major Start Y: 41 Map Script: Minor Start X: 27 Minor Start Y: 29 Map Script: Minor Start X: 38 Minor Start Y: 38 Map Script: Minor Start X: 35 Minor Start Y: 22 Map Script: Minor Start X: 31 Minor Start Y: 33 Map Script: Minor Start X: 46 Minor Start Y: 39 Map Script: Minor Start X: 13 Minor Start Y: 17 Map Script: Minor Start X: 44 Minor Start Y: 27 Map Script: Minor Start X: 61 Minor Start Y: 24 Map Script: Minor Start X: 39 Minor Start Y: 18 Map Script: Minor Start X: 52 Minor Start Y: 30 Map Script: Minor Start X: 50 Minor Start Y: 19 Map Script: Minor Start X: 62 Minor Start Y: 33 Map Script: Removing Ice adjacent to Land... Map Script: Removing default LowLands... Map Script: Placing LowLands using map generator... Map Script: Map Generation - Marking Coastal Lowlands Map Script: 87 Coastal Lowland tiles added Map Script: 4510076622270f eligible coastal tiles Map Script: ------------------------------------------------------- Map Script: Checking Ocean Starting Location... Map Script: Found 634 potential Ocean Starting Locations Map Script: ------------------------------------------------------- Map Script: Creating Civilization list for Culturally linked startingposition... Map Script: - Adding player LOC_LEADER_GILGAMESH_NAME to culture ETHNICITY_MEDIT Map Script: - Adding player LOC_LEADER_GORGO_NAME to culture ETHNICITY_MEDIT Map Script: - Adding player LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME to culture ETHNICITY_EURO Map Script: - Adding player LOC_LEADER_JAYAVARMAN_NAME to culture ETHNICITY_ASIAN Map Script: - Adding player LOC_LEADER_ELEANOR_NAME to culture ETHNICITY_EURO Map Script: - Adding player LOC_LEADER_GANDHI_NAME to culture ETHNICITY_MEDIT Map Script: - Adding player LOC_LEADER_AMANITORE_NAME to culture ETHNICITY_AFRICAN Map Script: - Adding player LOC_LEADER_AMBIORIX_NAME to culture ETHNICITY_EURO Map Script: ------------------------------------------------------- Map Script: Culture ETHNICITY_EURO represented by 3 civs Map Script: Culture ETHNICITY_MEDIT represented by 3 civs Map Script: Culture ETHNICITY_AFRICAN represented by 1 civs Map Script: Culture ETHNICITY_ASIAN represented by 1 civs Map Script: ------------------------------------------------------- Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 1 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GILGAMESH_NAME Map Script: Better score, switching position of LOC_LEADER_GILGAMESH_NAME with LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME at new best score = 2810 Map Script: Better score, switching position of LOC_LEADER_GILGAMESH_NAME with LOC_LEADER_JAYAVARMAN_NAME at new best score = 2694 Map Script: Better score, switching position of LOC_LEADER_GILGAMESH_NAME with LOC_LEADER_ELEANOR_NAME at new best score = 2434 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GORGO_NAME Map Script: Better score, switching position of LOC_LEADER_GORGO_NAME with LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME at new best score = 2242 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME Map Script: Better score, switching position of LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME with LOC_LEADER_AMANITORE_NAME at new best score = 2172 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_JAYAVARMAN_NAME Map Script: Better score, switching position of LOC_LEADER_JAYAVARMAN_NAME with LOC_LEADER_GILGAMESH_NAME at new best score = 1878 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_ELEANOR_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GANDHI_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_AMANITORE_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_AMBIORIX_NAME Map Script: New global distance = 1878 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 2 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GILGAMESH_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GORGO_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_JAYAVARMAN_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_ELEANOR_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GANDHI_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_AMANITORE_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_AMBIORIX_NAME Map Script: New global distance = 1878 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 3 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GILGAMESH_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GORGO_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_JAYAVARMAN_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_ELEANOR_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GANDHI_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_AMANITORE_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_AMBIORIX_NAME Map Script: New global distance = 1878 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 4 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GILGAMESH_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GORGO_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_JAYAVARMAN_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_ELEANOR_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GANDHI_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_AMANITORE_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_AMBIORIX_NAME Map Script: New global distance = 1878 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 5 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GILGAMESH_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GORGO_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_JAYAVARMAN_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_ELEANOR_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GANDHI_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_AMANITORE_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_AMBIORIX_NAME Map Script: New global distance = 1878 Map Script: ------------------------------------------------------- Map Script: INITIAL DISTANCE SCORE = 2836 Map Script: ------------------------------------------------------- Map Script: FINAL DISTANCE SCORE: 1878 Map Script: ------------------------------------------------------- Map Script: ------------------------------------------------------- Map Script: Set Culturally linked starting positions for City States... Map Script: ------------------------------------------------------- Map Script: Calculating distance score for City States... Map Script: - player = LOC_CIVILIZATION_KABUL_NAME Map Script: - Distance to same culture (LOC_LEADER_GILGAMESH_NAME) = 32 (x5), total distance score = 160 Map Script: - Distance to same culture (LOC_LEADER_GORGO_NAME) = 34 (x5), total distance score = 330 Map Script: - Distance to different culture (LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME) = 13 (/1 from intergroup relative distance), total distance score = 343 Map Script: - Distance to different culture (LOC_LEADER_JAYAVARMAN_NAME) = 28 (/9 from intergroup relative distance), total distance score = 346 Map Script: - Distance to different culture (LOC_LEADER_ELEANOR_NAME) = 7 (/1 from intergroup relative distance), total distance score = 353 Map Script: - Distance to same culture (LOC_LEADER_GANDHI_NAME) = 43 (x5), total distance score = 568 Map Script: - Distance to different culture (LOC_LEADER_AMANITORE_NAME) = 15 (/4 from intergroup relative distance), total distance score = 572 Map Script: - Distance to different culture (LOC_LEADER_AMBIORIX_NAME) = 12 (/1 from intergroup relative distance), total distance score = 584 Map Script: - player = LOC_CIVILIZATION_KANDY_NAME Map Script: - Distance to different culture (LOC_LEADER_GILGAMESH_NAME) = 18 (/9 from intergroup relative distance), total distance score = 2 Map Script: - Distance to different culture (LOC_LEADER_GORGO_NAME) = 28 (/9 from intergroup relative distance), total distance score = 5 Map Script: - Distance to different culture (LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME) = 7 (/10 from intergroup relative distance), total distance score = 6 Map Script: - Distance to same culture (LOC_LEADER_JAYAVARMAN_NAME) = 43 (x5), total distance score = 221 Map Script: - Distance to different culture (LOC_LEADER_ELEANOR_NAME) = 22 (/10 from intergroup relative distance), total distance score = 223 Map Script: - Distance to different culture (LOC_LEADER_GANDHI_NAME) = 37 (/9 from intergroup relative distance), total distance score = 227 Map Script: - Distance to different culture (LOC_LEADER_AMANITORE_NAME) = 30 (/5 from intergroup relative distance), total distance score = 233 Map Script: - Distance to different culture (LOC_LEADER_AMBIORIX_NAME) = 8 (/10 from intergroup relative distance), total distance score = 234 Map Script: - player = LOC_CIVILIZATION_KUMASI_NAME Map Script: - Distance to different culture (LOC_LEADER_GILGAMESH_NAME) = 28 (/4 from intergroup relative distance), total distance score = 7 Map Script: - Distance to different culture (LOC_LEADER_GORGO_NAME) = 23 (/4 from intergroup relative distance), total distance score = 13 Map Script: - Distance to different culture (LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME) = 9 (/5 from intergroup relative distance), total distance score = 15 Map Script: - Distance to different culture (LOC_LEADER_JAYAVARMAN_NAME) = 32 (/5 from intergroup relative distance), total distance score = 21 Map Script: - Distance to different culture (LOC_LEADER_ELEANOR_NAME) = 11 (/5 from intergroup relative distance), total distance score = 23 Map Script: - Distance to different culture (LOC_LEADER_GANDHI_NAME) = 32 (/4 from intergroup relative distance), total distance score = 31 Map Script: - Distance to same culture (LOC_LEADER_AMANITORE_NAME) = 26 (x5), total distance score = 161 Map Script: - Distance to different culture (LOC_LEADER_AMBIORIX_NAME) = 19 (/5 from intergroup relative distance), total distance score = 165 Map Script: WARNING : no Ethnicity defined for LOC_CIVILIZATION_CAHOKIA_NAME, using EURO Map Script: - player = LOC_CIVILIZATION_CAHOKIA_NAME Map Script: - Distance to different culture (LOC_LEADER_GILGAMESH_NAME) = 26 (/1 from intergroup relative distance), total distance score = 26 Map Script: - Distance to different culture (LOC_LEADER_GORGO_NAME) = 32 (/1 from intergroup relative distance), total distance score = 58 Map Script: - Distance to same culture (LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME) = 9 (x5), total distance score = 103 Map Script: - Distance to different culture (LOC_LEADER_JAYAVARMAN_NAME) = 34 (/10 from intergroup relative distance), total distance score = 106 Map Script: - Distance to same culture (LOC_LEADER_ELEANOR_NAME) = 13 (x5), total distance score = 171 Map Script: - Distance to different culture (LOC_LEADER_GANDHI_NAME) = 41 (/1 from intergroup relative distance), total distance score = 212 Map Script: - Distance to different culture (LOC_LEADER_AMANITORE_NAME) = 21 (/5 from intergroup relative distance), total distance score = 216 Map Script: - Distance to same culture (LOC_LEADER_AMBIORIX_NAME) = 8 (x5), total distance score = 256 Map Script: WARNING : no Ethnicity defined for LOC_CIVILIZATION_JOHANNESBURG_NAME, using EURO Map Script: - player = LOC_CIVILIZATION_JOHANNESBURG_NAME Map Script: - Distance to different culture (LOC_LEADER_GILGAMESH_NAME) = 10 (/1 from intergroup relative distance), total distance score = 10 Map Script: - Distance to different culture (LOC_LEADER_GORGO_NAME) = 27 (/1 from intergroup relative distance), total distance score = 37 Map Script: - Distance to same culture (LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME) = 11 (x5), total distance score = 92 Map Script: - Distance to different culture (LOC_LEADER_JAYAVARMAN_NAME) = 52 (/10 from intergroup relative distance), total distance score = 97 Map Script: - Distance to same culture (LOC_LEADER_ELEANOR_NAME) = 31 (x5), total distance score = 252 Map Script: - Distance to different culture (LOC_LEADER_GANDHI_NAME) = 29 (/1 from intergroup relative distance), total distance score = 281 Map Script: - Distance to different culture (LOC_LEADER_AMANITORE_NAME) = 39 (/5 from intergroup relative distance), total distance score = 289 Map Script: - Distance to same culture (LOC_LEADER_AMBIORIX_NAME) = 16 (x5), total distance score = 369 Map Script: WARNING : no Ethnicity defined for LOC_CIVILIZATION_NAZCA_NAME, using EURO Map Script: - player = LOC_CIVILIZATION_NAZCA_NAME Map Script: - Distance to different culture (LOC_LEADER_GILGAMESH_NAME) = 52 (/1 from intergroup relative distance), total distance score = 52 Map Script: - Distance to different culture (LOC_LEADER_GORGO_NAME) = 42 (/1 from intergroup relative distance), total distance score = 94 Map Script: - Distance to same culture (LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME) = 33 (x5), total distance score = 259 Map Script: - Distance to different culture (LOC_LEADER_JAYAVARMAN_NAME) = 8 (/10 from intergroup relative distance), total distance score = 260 Map Script: - Distance to same culture (LOC_LEADER_ELEANOR_NAME) = 13 (x5), total distance score = 325 Map Script: - Distance to different culture (LOC_LEADER_GANDHI_NAME) = 33 (/1 from intergroup relative distance), total distance score = 358 Map Script: - Distance to different culture (LOC_LEADER_AMANITORE_NAME) = 12 (/5 from intergroup relative distance), total distance score = 360 Map Script: - Distance to same culture (LOC_LEADER_AMBIORIX_NAME) = 30 (x5), total distance score = 510 Map Script: - player = LOC_CIVILIZATION_MOHENJO_DARO_NAME Map Script: - Distance to same culture (LOC_LEADER_GILGAMESH_NAME) = 16 (x5), total distance score = 80 Map Script: - Distance to same culture (LOC_LEADER_GORGO_NAME) = 16 (x5), total distance score = 160 Map Script: - Distance to different culture (LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME) = 7 (/1 from intergroup relative distance), total distance score = 167 Map Script: - Distance to different culture (LOC_LEADER_JAYAVARMAN_NAME) = 44 (/9 from intergroup relative distance), total distance score = 172 Map Script: - Distance to different culture (LOC_LEADER_ELEANOR_NAME) = 23 (/1 from intergroup relative distance), total distance score = 195 Map Script: - Distance to same culture (LOC_LEADER_GANDHI_NAME) = 25 (x5), total distance score = 320 Map Script: - Distance to different culture (LOC_LEADER_AMANITORE_NAME) = 33 (/4 from intergroup relative distance), total distance score = 328 Map Script: - Distance to different culture (LOC_LEADER_AMBIORIX_NAME) = 20 (/1 from intergroup relative distance), total distance score = 348 Map Script: - player = LOC_CIVILIZATION_MUSCAT_NAME Map Script: - Distance to same culture (LOC_LEADER_GILGAMESH_NAME) = 13 (x5), total distance score = 65 Map Script: - Distance to same culture (LOC_LEADER_GORGO_NAME) = 14 (x5), total distance score = 135 Map Script: - Distance to different culture (LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME) = 25 (/1 from intergroup relative distance), total distance score = 160 Map Script: - Distance to different culture (LOC_LEADER_JAYAVARMAN_NAME) = 38 (/9 from intergroup relative distance), total distance score = 164 Map Script: - Distance to different culture (LOC_LEADER_ELEANOR_NAME) = 38 (/1 from intergroup relative distance), total distance score = 202 Map Script: - Distance to same culture (LOC_LEADER_GANDHI_NAME) = 7 (x5), total distance score = 237 Map Script: - Distance to different culture (LOC_LEADER_AMANITORE_NAME) = 38 (/4 from intergroup relative distance), total distance score = 247 Map Script: - Distance to different culture (LOC_LEADER_AMBIORIX_NAME) = 38 (/1 from intergroup relative distance), total distance score = 285 Map Script: WARNING : no Ethnicity defined for LOC_CIVILIZATION_FEZ_NAME, using EURO Map Script: - player = LOC_CIVILIZATION_FEZ_NAME Map Script: - Distance to different culture (LOC_LEADER_GILGAMESH_NAME) = 26 (/1 from intergroup relative distance), total distance score = 26 Map Script: - Distance to different culture (LOC_LEADER_GORGO_NAME) = 17 (/1 from intergroup relative distance), total distance score = 43 Map Script: - Distance to same culture (LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME) = 13 (x5), total distance score = 108 Map Script: - Distance to different culture (LOC_LEADER_JAYAVARMAN_NAME) = 34 (/10 from intergroup relative distance), total distance score = 111 Map Script: - Distance to same culture (LOC_LEADER_ELEANOR_NAME) = 17 (x5), total distance score = 196 Map Script: - Distance to different culture (LOC_LEADER_GANDHI_NAME) = 29 (/1 from intergroup relative distance), total distance score = 225 Map Script: - Distance to different culture (LOC_LEADER_AMANITORE_NAME) = 32 (/5 from intergroup relative distance), total distance score = 231 Map Script: - Distance to same culture (LOC_LEADER_AMBIORIX_NAME) = 23 (x5), total distance score = 346 Map Script: WARNING : no Ethnicity defined for LOC_CIVILIZATION_AKKAD_NAME, using EURO Map Script: - player = LOC_CIVILIZATION_AKKAD_NAME Map Script: - Distance to different culture (LOC_LEADER_GILGAMESH_NAME) = 7 (/1 from intergroup relative distance), total distance score = 7 Map Script: - Distance to different culture (LOC_LEADER_GORGO_NAME) = 18 (/1 from intergroup relative distance), total distance score = 25 Map Script: - Distance to same culture (LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME) = 13 (x5), total distance score = 90 Map Script: - Distance to different culture (LOC_LEADER_JAYAVARMAN_NAME) = 50 (/10 from intergroup relative distance), total distance score = 95 Map Script: - Distance to same culture (LOC_LEADER_ELEANOR_NAME) = 32 (x5), total distance score = 255 Map Script: - Distance to different culture (LOC_LEADER_GANDHI_NAME) = 19 (/1 from intergroup relative distance), total distance score = 274 Map Script: - Distance to different culture (LOC_LEADER_AMANITORE_NAME) = 40 (/5 from intergroup relative distance), total distance score = 282 Map Script: - Distance to same culture (LOC_LEADER_AMBIORIX_NAME) = 26 (x5), total distance score = 412 Map Script: WARNING : no Ethnicity defined for LOC_CIVILIZATION_TARUGA_NAME, using EURO Map Script: - player = LOC_CIVILIZATION_TARUGA_NAME Map Script: - Distance to different culture (LOC_LEADER_GILGAMESH_NAME) = 18 (/1 from intergroup relative distance), total distance score = 18 Map Script: - Distance to different culture (LOC_LEADER_GORGO_NAME) = 7 (/1 from intergroup relative distance), total distance score = 25 Map Script: - Distance to same culture (LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME) = 17 (x5), total distance score = 110 Map Script: - Distance to different culture (LOC_LEADER_JAYAVARMAN_NAME) = 46 (/10 from intergroup relative distance), total distance score = 115 Map Script: - Distance to same culture (LOC_LEADER_ELEANOR_NAME) = 28 (x5), total distance score = 255 Map Script: - Distance to different culture (LOC_LEADER_GANDHI_NAME) = 17 (/1 from intergroup relative distance), total distance score = 272 Map Script: - Distance to different culture (LOC_LEADER_AMANITORE_NAME) = 43 (/5 from intergroup relative distance), total distance score = 281 Map Script: - Distance to same culture (LOC_LEADER_AMBIORIX_NAME) = 30 (x5), total distance score = 431 Map Script: WARNING : no Ethnicity defined for LOC_CIVILIZATION_WOLIN_NAME, using EURO Map Script: - player = LOC_CIVILIZATION_WOLIN_NAME Map Script: - Distance to different culture (LOC_LEADER_GILGAMESH_NAME) = 9 (/1 from intergroup relative distance), total distance score = 9 Map Script: - Distance to different culture (LOC_LEADER_GORGO_NAME) = 21 (/1 from intergroup relative distance), total distance score = 30 Map Script: - Distance to same culture (LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME) = 24 (x5), total distance score = 150 Map Script: - Distance to different culture (LOC_LEADER_JAYAVARMAN_NAME) = 41 (/10 from intergroup relative distance), total distance score = 154 Map Script: - Distance to same culture (LOC_LEADER_ELEANOR_NAME) = 44 (x5), total distance score = 374 Map Script: - Distance to different culture (LOC_LEADER_GANDHI_NAME) = 12 (/1 from intergroup relative distance), total distance score = 386 Map Script: - Distance to different culture (LOC_LEADER_AMANITORE_NAME) = 36 (/5 from intergroup relative distance), total distance score = 393 Map Script: - Distance to same culture (LOC_LEADER_AMBIORIX_NAME) = 35 (x5), total distance score = 568 Map Script: Global distance score = 4508 Map Script: ------------------------------------------------------- Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 1 Map Script: New global distance = 3341 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 2 Map Script: New global distance = 3304 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 3 Map Script: New global distance = 3304 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 4 Map Script: New global distance = 3304 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 5 Map Script: New global distance = 3304 Map Script: ------------------------------------------------------- Map Script: CS INITIAL DISTANCE SCORE = 4508 Map Script: ------------------------------------------------------- Map Script: CS FINAL DISTANCE SCORE = 3304 Map Script: ------------------------------------------------------- Map Script: All #8 major civilizations placed ! Map Script: All #12 minor civilizations placed ! Map Script: ------------------------------- Map Script: Map Generation - Adding Goodies Map Script: ------------------------------- YnAMP_Script: Yet (not) Another Maps Pack version 8.1.14 (2016-2020) by Gedemon YnAMP_Script: loading YnAMP_Script.lua YnAMP_Script: Loading PlotIterators.lua. YnAMP_Script: loading YnAMP_Common.lua YnAMP_Script: Pairing Civilization Type with PlayerIDs... YnAMP_Script: Map Name = nil YnAMP_Script: Map Script = Pangaea.lua YnAMP_Script: ---------------------- YnAMP_Script: Setting common Globals YnAMP_Script: ---------------------- YnAMP_Script: g_iW, g_iH = 84 54 YnAMP_Script: g_LargestMapWidth, g_LargestMapHeight = 230 116 YnAMP_Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 2.7380952380952 2.1481481481481 0.36521739130435 0.46551724137931 YnAMP_Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94 YnAMP_Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 2.1428571428571 1.7407407407407 0.46666666666667 0.57446808510638 YnAMP_Script: StartX, EndX, StartY, EndY nil nil nil YnAMP_Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 84 54 false YnAMP_Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999 YnAMP_Script: g_ReferenceSizeRatio = 0.51776935635761 YnAMP_Script: g_StartingPlotRange = 8.2843097017218 YnAMP_Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 5.1776935635761 YnAMP_Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 23.811761799581 7.9372539331938 YnAMP_Script: g_LatitudeDegreesPerY, g_OriginLatitude = 3.3333333333333 -90 YnAMP_Script: ---------------------- YnAMP_Script: =========================================================================== YnAMP_Script: Scenario Settings YnAMP_Script: =========================================================================== YnAMP_Script: Scenario Name : SCENARIO_DEFAULT YnAMP_Script: City Placement : nil YnAMP_Script: Border Placement : nil YnAMP_Script: Number Major Cities : nil YnAMP_Script: Number Minor Cities : nil YnAMP_Script: WorldBuilder.CityManager : function: 00000000414E83A0 YnAMP_Script: ExposedMembers.CityManager : nil YnAMP_Script: Initializing the RouteIndexForEra table... YnAMP_Script: LaunchScriptWithPause WorldCongress: Initializing World Congress Lua RosettaScript: Rosetta lua loaded! MapLabelManager: ARCTIC OCEAN (-nan, -nan) MapSearchPanel: Created SearchContext 'MapSearch_Primary' MapSearchPanel: Created SearchContext 'MapSearch_Suggestions' GreatPeoplePopup: Loading GreatPeoplePopup.lua from RGP Mod, version 4.0 GreatPeoplePopup: OK loaded GreatPeoplePopup.lua from RGP Mod MapPinPopup: initializing MapTacks.IconOptions(0) MapPinPopup: Selected 16 columns CivilopediaScreen: Loading CivilopediaPage_GreatPerson.lua from RGP Mod, version 4.0 CivilopediaScreen: OK loaded CivilopediaPage_GreatPerson.lua from RGP Mod CivilopediaScreen: Loading CivilopediaPage_GreatPerson.lua from RGP Mod, version 4.0 CivilopediaScreen: OK loaded CivilopediaPage_GreatPerson.lua from RGP Mod InGame: Loading InGame UI - C:/Program Files (x86)/Steam/steamapps/workshop/content/289070/871861883/Scripts/YnAMP_InGame YnAMP_InGame: Yet (not) Another Maps Pack version 8.1.14 (2016-2019) by Gedemon YnAMP_InGame: loading YnAMP_InGame.lua YnAMP_InGame: loading YnAMP_Common.lua YnAMP_InGame: Pairing Civilization Type with PlayerIDs... YnAMP_InGame: Active mods: YnAMP_InGame: - R.E.D. for Gathering Storm DLC YnAMP_InGame: - R.E.D. for Indonesia Khmer DLC YnAMP_InGame: - R.E.D. for Macedonia Persia DLC YnAMP_InGame: - R.E.D. for Australia DLC YnAMP_InGame: - R.E.D. for Poland DLC YnAMP_InGame: - R.E.D. for Nubia DLC YnAMP_InGame: - R.E.D. Modpack Rise and Fall YnAMP_InGame: - Dynamic Diplomacy - No Bonuses YnAMP_InGame: - [COLOR_BLUE]Immersive Dialogue[ENDCOLOR] YnAMP_InGame: - Dynamic Diplomacy (Friendship Bonuses Version) YnAMP_InGame: - More Natural Beauty YnAMP_InGame: - Historic Continent Names YnAMP_InGame: - AI+ YnAMP_InGame: - Better Civilization Icons YnAMP_InGame: - Real Great People YnAMP_InGame: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR] YnAMP_InGame: - Zobtzler - Avatar YnAMP_InGame: - Yet (not) Another Maps Pack YnAMP_InGame: - Random City Names YnAMP_InGame: - Zebenji's Additional Religions YnAMP_InGame: - Random Religion YnAMP_InGame: - R.E.D. Modpack YnAMP_InGame: - Tomatekh's Historical Religions YnAMP_InGame: - Improved City Names YnAMP_InGame: - Rosetta - Dynamic City Names YnAMP_InGame: - Australia Civilization Pack YnAMP_InGame: - Aztec Civilization Pack YnAMP_InGame: - Babylon Pack YnAMP_InGame: - Byzantium and Gaul Pack YnAMP_InGame: - Catherine de Medici Persona Pack YnAMP_InGame: - Ethiopia Pack YnAMP_InGame: - Expansion: Rise and Fall YnAMP_InGame: - Expansion: Gathering Storm YnAMP_InGame: - Maya and Gran Colombia Pack YnAMP_InGame: - Khmer and Indonesia Civilization Pack YnAMP_InGame: - Vietnam and Kublai Khan Pack YnAMP_InGame: - Persia and Macedon Civilization Pack YnAMP_InGame: - Nubia Civilization Pack YnAMP_InGame: - Poland Civilization Pack YnAMP_InGame: - Portugal Pack YnAMP_InGame: - Scout Cat YnAMP_InGame: - Teddy Roosevelt Persona Pack YnAMP_InGame: - Vikings Content YnAMP_InGame: - Colorized Historic Moments YnAMP_InGame: Map Name = nil YnAMP_InGame: Starting Loading Text Update... InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DedicationPopup InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DisloyalCityChooser InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraProgressPanel InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraReviewPopup InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/ExpansionIntro InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorAssignmentChooser InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorPanel InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/HistoricMoments InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/WorldCrisisPopup TutorialUIRoot: Tutorial: Firaxis in game tutorial prompts. TutorialUIRoot: Version: 1 TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE' MapLabelManager: ARCTIC OCEAN (1463.9108886719, -1328.3878173828) MapLabelManager: ARCTIC OCEAN (890.84436035156, -1327.4876708984) MapLabelManager: ARCTIC OCEAN (1183.9221191406, -939.12359619141) MapLabelManager: ARCTIC OCEAN (1888.1452636719, 1186.7777099609) MapLabelManager: ARCTIC OCEAN (1758.4764404297, -958.68432617188) MapLabelManager: ARCTIC OCEAN (2599.326171875, -372.26834106445) MapLabelManager: ARCTIC OCEAN (3123.3598632813, 468.67120361328) MapLabelManager: ARCTIC OCEAN (2431.474609375, -894.09930419922) MapLabelManager: ARCTIC OCEAN (-1650.0660400391, 858.99359130859) MapLabelManager: ARCTIC OCEAN (2944.4055175781, 1177.7489013672) MapLabelManager: ARCTIC OCEAN (918.21655273438, 1255.5804443359) MapLabelManager: ARCTIC OCEAN (2101.53125, -1322.3054199219) MapLabelManager: ARCTIC OCEAN (-1044.2763671875, 1228.7166748047) MapLabelManager: ARCTIC OCEAN (1575.0427246094, 528.33740234375) MapLabelManager: ARCTIC OCEAN (2385.9575195313, 148.22692871094) MapLabelManager: ARCTIC OCEAN (-2384.2058105469, -777.35583496094) MapLabelManager: ARCTIC OCEAN (1395.2319335938, -610.54833984375) MapLabelManager: ARCTIC OCEAN (2047.1077880859, -534.76049804688) MapLabelManager: ARCTIC OCEAN (-2316.9343261719, -122.64503479004) MapLabelManager: ARCTIC OCEAN (2368.1743164063, 729.71392822266) MapLabelManager: ARCTIC OCEAN (2799.1066894531, -1269.4862060547) LoadScreen: OnLoadGameViewStateDone YnAMP_Script: Called GetScenarioRow with CivilizationType = nil, looking for default settings values YnAMP_Script: No Scenario Default Settings Row YnAMP_Script: ---------------------------- YnAMP_Script: - Global Scenario settings YnAMP_Script: bOnlyImport = false bOnlyCityMap = false bOnlyGenerated = false bImport = false bCityMap = false bGenerated = false bMixed = false bImportValid = true bCityMapValid = true bGeneratedValid = true YnAMP_Script: ---------------------------- YnAMP_Script: GetScenarioRow: 39 CIVILIZATION_SUMERIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Pangaea.lua YnAMP_Script: - Scenario settings for CIVILIZATION_SUMERIA YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000128C7AD70 YnAMP_Script: ---------------------------- YnAMP_Script: GetScenarioRow: 13 CIVILIZATION_GREECE false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Pangaea.lua YnAMP_Script: - Scenario settings for CIVILIZATION_GREECE YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000128C79F60 YnAMP_Script: ---------------------------- YnAMP_Script: GetScenarioRow: 10 CIVILIZATION_FRANCE false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Pangaea.lua YnAMP_Script: - Scenario settings for CIVILIZATION_FRANCE YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000128C7AF50 YnAMP_Script: ---------------------------- YnAMP_Script: GetScenarioRow: 19 CIVILIZATION_KHMER false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Pangaea.lua YnAMP_Script: - Scenario settings for CIVILIZATION_KHMER YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000128C7A550 YnAMP_Script: ---------------------------- YnAMP_Script: GetScenarioRow: 9 CIVILIZATION_ENGLAND false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Pangaea.lua YnAMP_Script: - Scenario settings for CIVILIZATION_ENGLAND YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000128C79D80 YnAMP_Script: ---------------------------- YnAMP_Script: GetScenarioRow: 16 CIVILIZATION_INDIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Pangaea.lua YnAMP_Script: - Scenario settings for CIVILIZATION_INDIA YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000128C7AAF0 YnAMP_Script: ---------------------------- YnAMP_Script: GetScenarioRow: 29 CIVILIZATION_NUBIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Pangaea.lua YnAMP_Script: - Scenario settings for CIVILIZATION_NUBIA YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000128C7AFF0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_GAUL YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000128C7BBD0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_KABUL YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000128C7BC20 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_KANDY YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000128C7BFE0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_KUMASI YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000128C7B1D0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_CAHOKIA YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000128C7C210 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_JOHANNESBURG YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000128C7C3A0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_NAZCA YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000128C7B9F0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_MOHENJO_DARO YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000128C7B720 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_MUSCAT YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000128C7BDB0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_FEZ YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000128C7CDA0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_AKKAD YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000128C7CDF0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_TARUGA YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000128C7CF80 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_WOLIN YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000128C7D070 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_YEREVAN YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_AUCKLAND YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: ---------------------------- YnAMP_Script: Adding coroutine to script with pause :thread: 0000000244A5DFE0 YnAMP_Script: **** coroutine.yield at 0 0.075 YnAMP_Script: **** Delayed start, pause for 3 YnAMP_Script: 3 YnAMP_Script: 2 YnAMP_Script: 1 YnAMP_Script: 0 YnAMP_Script: **** Starting... YnAMP_Script: =========================================================================== YnAMP_Script: Starting City placement for Scenario... YnAMP_Script: =========================================================================== YnAMP_Script: Adding coroutine to script with pause :thread: 0000000244A5EA30 YnAMP_Script: =========================================================================== YnAMP_Script: Starting Border placement for Scenario... YnAMP_Script: =========================================================================== YnAMP_Script: Adding coroutine to script with pause :thread: 0000000244A5E3A0 YnAMP_Script: =========================================================================== YnAMP_Script: Starting Units placement for Scenario... YnAMP_Script: =========================================================================== YnAMP_Script: -------------------------------------------- YnAMP_Script: Create replacement table YnAMP_Script: -------------------------------------------- YnAMP_Script: -------------------------------------------- YnAMP_Script: Placing units... YnAMP_Script: -------------------------------------------- YnAMP_Script: Adding coroutine to script with pause :thread: 0000000244A5F480 YnAMP_Script: =========================================================================== YnAMP_Script: Starting Infrastructure placement for Scenario... YnAMP_Script: =========================================================================== YnAMP_Script: Adding coroutine to script with pause :thread: 0000000244A5E1C0 YnAMP_Script: =========================================================================== YnAMP_Script: Starting Diplomatic Actions for Scenario... YnAMP_Script: =========================================================================== YnAMP_Script: =========================================================================== YnAMP_Script: Set Map Visibility for Scenario... YnAMP_Script: =========================================================================== YnAMP_Script: =========================================================================== YnAMP_Script: Finalizing Scenario initialization... YnAMP_Script: =========================================================================== YnAMP_Script: **** removing dead coroutine: thread: 0000000244A5DFE0 1 YnAMP_Script: **** removing dead coroutine: thread: 0000000244A5EA30 2 YnAMP_Script: **** removing dead coroutine: thread: 0000000244A5E3A0 3 YnAMP_Script: **** removing dead coroutine: thread: 0000000244A5F480 4 YnAMP_Script: **** removing dead coroutine: thread: 0000000244A5E1C0 5 YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 4 YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 5 YnAMP_Script: **** removing dead coroutine: thread: 0000000244A5EA30 1 YnAMP_Script: **** removing dead coroutine: thread: 0000000244A5F480 2 YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 2 YnAMP_Script: **** removing dead coroutine: thread: 0000000244A5F480 1 YnAMP_Script: ====================================== YnAMP_Script: ====== Generated Map Statistics ====== YnAMP_Script: ====================================== YnAMP_Script: -- Map Dimensions = 84x54 YnAMP_Script: -- Total plots on map = 4536 YnAMP_Script: -- Land plots = 1782 (39.29 map percent) YnAMP_Script: -- Water plots = 2754 (60.71 map percent) YnAMP_Script: -- Hills plots = 485 (27.22 land percent) YnAMP_Script: -- Mountains plots = 191 (10.72 land percent) YnAMP_Script: -- Flatland plots = 1106 (62.07 land percent) YnAMP_Script: -------------------------------------- YnAMP_Script: -------- Resources Statistics -------- YnAMP_Script: -------------------------------------- YnAMP_Script: RESOURCE_BANANAS......... placed = 17 ( 0.95 land percent), frequency = 4, ratio = 24 YnAMP_Script: RESOURCE_CATTLE.......... placed = 23 ( 1.29 land percent), frequency = 6, ratio = 22 YnAMP_Script: RESOURCE_COPPER.......... placed = 20 ( 1.12 land percent), frequency = 4, ratio = 28 YnAMP_Script: RESOURCE_CRABS........... placed = 38 ( 2.13 land percent), frequency = 17, ratio = 13 YnAMP_Script: RESOURCE_DEER............ placed = 22 ( 1.23 land percent), frequency = 4, ratio = 31 YnAMP_Script: RESOURCE_FISH............ placed = 50 ( 2.81 land percent), frequency = 23, ratio = 12 YnAMP_Script: RESOURCE_RICE............ placed = 23 ( 1.29 land percent), frequency = 6, ratio = 22 YnAMP_Script: RESOURCE_SHEEP........... placed = 18 ( 1.01 land percent), frequency = 4, ratio = 25 YnAMP_Script: RESOURCE_STONE........... placed = 39 ( 2.19 land percent), frequency = 10, ratio = 22 YnAMP_Script: RESOURCE_WHEAT........... placed = 31 ( 1.74 land percent), frequency = 10, ratio = 17 YnAMP_Script: RESOURCE_CITRUS.......... placed = 2 ( 0.11 land percent), frequency = 2, ratio = 6 YnAMP_Script: RESOURCE_COCOA........... placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_COFFEE.......... placed = 10 ( 0.56 land percent), frequency = 2, ratio = 28 YnAMP_Script: RESOURCE_COTTON.......... placed = 3 ( 0.17 land percent), frequency = 2, ratio = 9 YnAMP_Script: RESOURCE_DIAMONDS........ placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_DYES............ placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_FURS............ placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_GYPSUM.......... placed = 9 ( 0.51 land percent), frequency = 2, ratio = 26 YnAMP_Script: RESOURCE_INCENSE......... placed = 9 ( 0.51 land percent), frequency = 2, ratio = 26 YnAMP_Script: RESOURCE_IVORY........... placed = 3 ( 0.17 land percent), frequency = 2, ratio = 9 YnAMP_Script: RESOURCE_JADE............ placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_MARBLE.......... placed = 3 ( 0.17 land percent), frequency = 2, ratio = 9 YnAMP_Script: RESOURCE_MERCURY......... placed = 9 ( 0.51 land percent), frequency = 2, ratio = 26 YnAMP_Script: RESOURCE_PEARLS.......... placed = 11 ( 0.62 land percent), frequency = 1, ratio = 62 YnAMP_Script: RESOURCE_SALT............ placed = 2 ( 0.11 land percent), frequency = 2, ratio = 6 YnAMP_Script: RESOURCE_SILK............ placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_SILVER.......... placed = 2 ( 0.11 land percent), frequency = 2, ratio = 6 YnAMP_Script: RESOURCE_SPICES.......... placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_SUGAR........... placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_TEA............. placed = 2 ( 0.11 land percent), frequency = 2, ratio = 6 YnAMP_Script: RESOURCE_TOBACCO......... placed = 10 ( 0.56 land percent), frequency = 2, ratio = 28 YnAMP_Script: RESOURCE_TRUFFLES........ placed = 10 ( 0.56 land percent), frequency = 2, ratio = 28 YnAMP_Script: RESOURCE_WHALES.......... placed = 0 ( 0 land percent), frequency = 1, ratio = 0 YnAMP_Script: RESOURCE_WINE............ placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_ALUMINUM........ placed = 11 ( 0.62 land percent), frequency = 7, ratio = 9 YnAMP_Script: RESOURCE_COAL............ placed = 16 ( 0.9 land percent), frequency = 10, ratio = 9 YnAMP_Script: RESOURCE_HORSES.......... placed = 26 ( 1.46 land percent), frequency = 11, ratio = 13 YnAMP_Script: RESOURCE_IRON............ placed = 24 ( 1.35 land percent), frequency = 10, ratio = 14 YnAMP_Script: RESOURCE_NITER........... placed = 16 ( 0.9 land percent), frequency = 10, ratio = 9 YnAMP_Script: RESOURCE_OIL............. placed = 22 ( 1.23 land percent), frequency = 10, ratio = 12 YnAMP_Script: RESOURCE_URANIUM......... placed = 8 ( 0.45 land percent), frequency = 5, ratio = 9 YnAMP_Script: RESOURCE_AMBER........... placed = 3 ( 0.17 land percent), frequency = 2, ratio = 9 YnAMP_Script: RESOURCE_OLIVES.......... placed = 10 ( 0.56 land percent), frequency = 2, ratio = 28 YnAMP_Script: RESOURCE_TURTLES......... placed = 8 ( 0.45 land percent), frequency = 5, ratio = 9 YnAMP_Script: RESOURCE_MAIZE........... placed = 22 ( 1.23 land percent), frequency = 6, ratio = 21 YnAMP_Script: RESOURCE_HONEY........... placed = 9 ( 0.51 land percent), frequency = 2, ratio = 26 YnAMP_Script: -------------------------------------- YnAMP_Script: --------- Terrain Statistics --------- YnAMP_Script: -------------------------------------- YnAMP_Script: TERRAIN_GRASS............ placed = 460 (10.14 map percent, 25.81 land percent, 16.7 water percent) YnAMP_Script: TERRAIN_GRASS_HILLS...... placed = 178 ( 3.92 map percent, 9.99 land percent, 6.46 water percent) YnAMP_Script: TERRAIN_GRASS_MOUNTAIN... placed = 120 ( 2.65 map percent, 6.73 land percent, 4.36 water percent) YnAMP_Script: TERRAIN_PLAINS........... placed = 381 ( 8.4 map percent, 21.38 land percent, 13.83 water percent) YnAMP_Script: TERRAIN_PLAINS_HILLS..... placed = 192 ( 4.23 map percent, 10.77 land percent, 6.97 water percent) YnAMP_Script: TERRAIN_PLAINS_MOUNTAIN.. placed = 37 ( 0.82 map percent, 2.08 land percent, 1.34 water percent) YnAMP_Script: TERRAIN_DESERT........... placed = 63 ( 1.39 map percent, 3.54 land percent, 2.29 water percent) YnAMP_Script: TERRAIN_DESERT_HILLS..... placed = 35 ( 0.77 map percent, 1.96 land percent, 1.27 water percent) YnAMP_Script: TERRAIN_DESERT_MOUNTAIN.. placed = 10 ( 0.22 map percent, 0.56 land percent, 0.36 water percent) YnAMP_Script: TERRAIN_TUNDRA........... placed = 106 ( 2.34 map percent, 5.95 land percent, 3.85 water percent) YnAMP_Script: TERRAIN_TUNDRA_HILLS..... placed = 57 ( 1.26 map percent, 3.2 land percent, 2.07 water percent) YnAMP_Script: TERRAIN_TUNDRA_MOUNTAIN.. placed = 19 ( 0.42 map percent, 1.07 land percent, 0.69 water percent) YnAMP_Script: TERRAIN_SNOW............. placed = 96 ( 2.12 map percent, 5.39 land percent, 3.49 water percent) YnAMP_Script: TERRAIN_SNOW_HILLS....... placed = 23 ( 0.51 map percent, 1.29 land percent, 0.84 water percent) YnAMP_Script: TERRAIN_SNOW_MOUNTAIN.... placed = 5 ( 0.11 map percent, 0.28 land percent, 0.18 water percent) YnAMP_Script: TERRAIN_COAST............ placed = 580 (12.79 map percent, 32.55 land percent, 21.06 water percent) YnAMP_Script: TERRAIN_OCEAN............ placed = 2174 (47.93 map percent, 122 land percent, 78.94 water percent) YnAMP_Script: -------------------------------------- YnAMP_Script: -------- Features Statistics --------- YnAMP_Script: -------------------------------------- YnAMP_Script: FEATURE_FLOODPLAINS...... placed = 2 ( 0.04 map percent, 0.11 land percent, 0.07 water percent) YnAMP_Script: FEATURE_ICE.............. placed = 817 (18.01 map percent, 45.85 land percent, 29.67 water percent) YnAMP_Script: FEATURE_JUNGLE........... placed = 187 ( 4.12 map percent, 10.49 land percent, 6.79 water percent) YnAMP_Script: FEATURE_FOREST........... placed = 253 ( 5.58 map percent, 14.2 land percent, 9.19 water percent) YnAMP_Script: FEATURE_OASIS............ placed = 3 ( 0.07 map percent, 0.17 land percent, 0.11 water percent) YnAMP_Script: FEATURE_MARSH............ placed = 39 ( 0.86 map percent, 2.19 land percent, 1.42 water percent) YnAMP_Script: FEATURE_REEF............. placed = 25 ( 0.55 map percent, 1.4 land percent, 0.91 water percent) YnAMP_Script: FEATURE_FLOODPLAINS_GRAS. placed = 68 ( 1.5 map percent, 3.82 land percent, 2.47 water percent) YnAMP_Script: FEATURE_FLOODPLAINS_PLAI. placed = 49 ( 1.08 map percent, 2.75 land percent, 1.78 water percent) YnAMP_Script: FEATURE_GEOTHERMAL_FISSU. placed = 8 ( 0.18 map percent, 0.45 land percent, 0.29 water percent) YnAMP_Script: FEATURE_VOLCANO.......... placed = 10 ( 0.22 map percent, 0.56 land percent, 0.36 water percent) YnAMP_Script: FEATURE_VOLCANIC_SOIL.... placed = 0 ( 0 map percent, 0 land percent, 0 water percent) YnAMP_Script: FEATURE_BURNING_FOREST... placed = 0 ( 0 map percent, 0 land percent, 0 water percent) YnAMP_Script: FEATURE_BURNT_FOREST..... placed = 0 ( 0 map percent, 0 land percent, 0 water percent) YnAMP_Script: FEATURE_BURNING_JUNGLE... placed = 0 ( 0 map percent, 0 land percent, 0 water percent) YnAMP_Script: FEATURE_BURNT_JUNGLE..... placed = 0 ( 0 map percent, 0 land percent, 0 water percent) YnAMP_Script: -------------------------------------- YnAMP_InGame: Stopping Loading Text Update... YnAMP_InGame: Loading Data For YnAMP Setup Screen... YnAMP_InGame: TSL list loaded, rows = 532 YnAMP_InGame: MapSizes loaded YnAMP_InGame: CityState list loaded, rows = 48 YnAMP_InGame: Mod list loaded, rows = 60 YnAMP_InGame: Current Ruleset = RULESET_EXPANSION_2 YnAMP_InGame: Cleaning YnAMP table... Mods: Failed to create mods browser search context! Test: Test.LUA loaded! JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack... AdvancedSetup: Game version : 1.0.12.9 (564030) AdvancedSetup: City States Parameter value in DB is 82 AdvancedSetup: Check City States Selection list after Loading GamePlay DB... AdvancedSetup: Including AdvancedSetup_* files... AdvancedSetup: There are 6 participating players. AdvancedSetup: Building Game Setup AdvancedSetup: Player Count Changed AdvancedSetup: There are 6 participating players. AdvancedSetup: Checking mod list... AdvancedSetup: MapSize_ValueChanged AdvancedSetup: Player Count Changed AdvancedSetup: There are 6 participating players. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure AdvancedSetup: Rebuild modlist AdvancedSetup: Initial player count = 6 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Checking mod list... AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: MapSize_ValueChanged AdvancedSetup: Player Count Changed AdvancedSetup: There are 8 participating players. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Settings validation report:[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet]Apply Civilizations count [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The actual number of Player slots and the Civilizations Slots slider value doesn't match.[NEWLINE][NEWLINE]To prevent User Interface lag or accidental change when using the mouse wheel in the menu, the slider value is not immediatly applied. It may also have been changed by exiting and going back to the setup screen.[NEWLINE][NEWLINE]If you want to apply the slider value, click on the "+" (Add) button or one of the "X" (Delete) buttons in the "Players" section.[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_Civ6Green]Database loaded[ENDCOLOR] [ICON_CheckSuccess] [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The GamePlay Database has been loaded and is available for YnAMP Advanced Setup Options. AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2 AdvancedSetup: Player Domain = Players:Expansion2_Players AdvancedSetup: ------------------------------------------------------ AdvancedSetup: YnAMP checking for number of players limit on Start... AdvancedSetup: num. players = 8, num. CS = 12 , Selection type = RANDOM , Do selection = false AdvancedSetup: ------------------------------------------------------ AdvancedSetup: Getting Leaders for Random slots... AdvancedSetup: Random Leaders Slots = 8 AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : -1440645962 AdvancedSetup: random first call = 8 AdvancedSetup: Setting random slots... AdvancedSetup: - Placing LEADER_GANDHI in slot# 0 AdvancedSetup: - Placing LEADER_GENGHIS_KHAN in slot# 1 AdvancedSetup: - Placing LEADER_JADWIGA in slot# 2 AdvancedSetup: - Placing LEADER_VICTORIA in slot# 3 AdvancedSetup: - Placing LEADER_MANSA_MUSA in slot# 4 AdvancedSetup: - Placing LEADER_SULEIMAN in slot# 5 AdvancedSetup: - Placing LEADER_MENELIK in slot# 6 AdvancedSetup: - Placing LEADER_CATHERINE_DE_MEDICI in slot# 7 AdvancedSetup: ------------------------------------------------------ AdvancedSetup: Setup Player slots : AdvancedSetup: 0 LEADER_GANDHI nil LOC_LEADER_GANDHI_NAME SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 1 LEADER_GENGHIS_KHAN nil LOC_LEADER_GENGHIS_KHAN_. SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 2 LEADER_JADWIGA nil LOC_LEADER_JADWIGA_NAME SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 3 LEADER_VICTORIA nil LOC_LEADER_VICTORIA_NAME SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 4 LEADER_MANSA_MUSA nil LOC_LEADER_MANSA_MUSA_NA. SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 5 LEADER_SULEIMAN nil LOC_LEADER_SULEIMAN_NAME SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 6 LEADER_MENELIK nil LOC_LEADER_MENELIK_NAME SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 7 LEADER_CATHERINE_DE. nil LOC_LEADER_CATHERINE_DE_. SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 8 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 9 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 10 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 11 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 12 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 13 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 14 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 15 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 16 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 17 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 18 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 19 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 20 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 21 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 22 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 23 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 24 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 25 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 26 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 27 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 28 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 29 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 30 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 31 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 32 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 33 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 34 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 35 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 36 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 37 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 38 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 39 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 40 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 41 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 42 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 43 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 44 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 45 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 46 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 47 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 48 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 49 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 50 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 51 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 52 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 53 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 62 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 63 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure AdvancedSetup: Rebuild modlist AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Checking mod list... AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Hiding Game Setup LoadScreen: true LoadScreen: false LoadScreen: true LoadScreen: true LoadScreen: true LoadScreen: true Map Script: ------------------------------------------------------ Map Script: loading modded AssignStartingPlots Map Script: Yet (not) Another Maps Pack version 8.1.14 (2016-2020) by Gedemon Map Script: loading YnAMP_Common.lua Map Script: Pairing Civilization Type with PlayerIDs... Map Script: ------------------------------------------------------ Map Script: Game version: 1.0.12.9 (564030) Map Script: Active mods: Map Script: - R.E.D. for Gathering Storm DLC Map Script: - R.E.D. for Indonesia Khmer DLC Map Script: - R.E.D. for Macedonia Persia DLC Map Script: - R.E.D. for Australia DLC Map Script: - R.E.D. for Poland DLC Map Script: - R.E.D. for Nubia DLC Map Script: - R.E.D. Modpack Rise and Fall Map Script: - Dynamic Diplomacy - No Bonuses Map Script: - [COLOR_BLUE]Immersive Dialogue[ENDCOLOR] Map Script: - Dynamic Diplomacy (Friendship Bonuses Version) Map Script: - More Natural Beauty Map Script: - Historic Continent Names Map Script: - AI+ Map Script: - Better Civilization Icons Map Script: - Real Great People Map Script: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR] Map Script: - Zobtzler - Avatar Map Script: - Yet (not) Another Maps Pack Map Script: - Random City Names Map Script: - Zebenji's Additional Religions Map Script: - Random Religion Map Script: - R.E.D. Modpack Map Script: - Tomatekh's Historical Religions Map Script: - Improved City Names Map Script: - Rosetta - Dynamic City Names Map Script: - Multiplayer Scenario: Ancient Rivals Map Script: - Multiplayer Scenario: Global Thermonuclear War Map Script: - Multiplayer Scenario: Cavalry and Cannonades Map Script: - Multiplayer Scenario: Hallowed Ground Map Script: - Scenario: Conquests of Alexander Map Script: - Australia Civilization Pack Map Script: - Scenario: Outback Tycoon Map Script: - Aztec Civilization Pack Map Script: - Babylon Pack Map Script: - Barbarian Clans Game Mode Map Script: - Scenario: The Black Death Map Script: - Byzantium and Gaul Pack Map Script: - Catherine de Medici Persona Pack Map Script: - Multiplayer Scenario: Red Death (Battle Royale) Map Script: - Ethiopia Pack Map Script: - Expansion: Rise and Fall Map Script: - Expansion: Gathering Storm Map Script: - Maya and Gran Colombia Pack Map Script: - Khmer and Indonesia Civilization Pack Map Script: - Scenario: Path to Nirvana Map Script: - Vietnam and Kublai Khan Pack Map Script: - Persia and Macedon Civilization Pack Map Script: - Scenario: Gifts of the Nile Map Script: - Nubia Civilization Pack Map Script: - Multiplayer Scenario: Pirates Map Script: - Scenario: Jadwiga's Legacy Map Script: - Poland Civilization Pack Map Script: - Portugal Pack Map Script: - Scout Cat Map Script: - Teddy Roosevelt Persona Pack Map Script: - Tech and Civic Shuffle Game Mode Map Script: - Vikings Content Map Script: - Scenario: Vikings, Traders, and Raiders! Map Script: - Multiplayer Scenario: War Machine Map Script: - Colorized Historic Moments Map Script: ------------------------------------------------------ Map Script: InGame Player slots : Map Script: 0 LEADER_GANDHI CIVILIZATION_INDIA SS_TAKEN CIVILIZATION_LEVEL_FULL_CIV Map Script: 1 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV Map Script: 2 LEADER_JADWIGA CIVILIZATION_POLAND LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV Map Script: 3 LEADER_VICTORIA CIVILIZATION_ENGLAND LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV Map Script: 4 LEADER_MANSA_MUSA CIVILIZATION_MALI LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV Map Script: 5 LEADER_SULEIMAN CIVILIZATION_OTTOMAN LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV Map Script: 6 LEADER_MENELIK CIVILIZATION_ETHIOPIA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV Map Script: 7 LEADER_CATHERINE_DE. CIVILIZATION_FRANCE LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV Map Script: 8 LEADER_MINOR_CIV_SA. CIVILIZATION_SAMARKAND LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 9 LEADER_MINOR_CIV_CA. CIVILIZATION_CAHOKIA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 10 LEADER_MINOR_CIV_JE. CIVILIZATION_JERUSALEM LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 11 LEADER_MINOR_CIV_BR. CIVILIZATION_BRUSSELS LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 12 LEADER_MINOR_CIV_ME. CIVILIZATION_MEXICO_CITY LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 13 LEADER_MINOR_CIV_GR. CIVILIZATION_GRANADA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 14 LEADER_MINOR_CIV_KA. CIVILIZATION_KABUL LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 15 LEADER_MINOR_CIV_JO. CIVILIZATION_JOHANNESBURG LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 16 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTANANARIVO LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 17 LEADER_MINOR_CIV_AY. CIVILIZATION_AYUTTHAYA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 18 LEADER_MINOR_CIV_GE. CIVILIZATION_GENEVA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 19 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTIOCH LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 20 LEADER_MINOR_CIV_HO. CIVILIZATION_HONG_KONG LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 21 LEADER_MINOR_CIV_NG. CIVILIZATION_NGAZARGAMU LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 22 LEADER_MINOR_CIV_NA. CIVILIZATION_NAN_MADOL LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 23 LEADER_MINOR_CIV_NA. CIVILIZATION_NALANDA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 24 LEADER_MINOR_CIV_PA. CIVILIZATION_PALENQUE LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 25 LEADER_MINOR_CIV_JA. CIVILIZATION_JAKARTA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 26 LEADER_MINOR_CIV_MU. CIVILIZATION_MUSCAT LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 27 LEADER_MINOR_CIV_WO. CIVILIZATION_WOLIN LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 28 LEADER_MINOR_CIV_TA. CIVILIZATION_TARUGA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 29 LEADER_MINOR_CIV_LA. CIVILIZATION_LA_VENTA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 30 LEADER_MINOR_CIV_HU. CIVILIZATION_HUNZA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 31 LEADER_MINOR_CIV_KA. CIVILIZATION_KANDY LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 32 LEADER_MINOR_CIV_VI. CIVILIZATION_VILNIUS LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 33 LEADER_MINOR_CIV_VA. CIVILIZATION_VATICAN_CITY LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 34 LEADER_MINOR_CIV_BU. CIVILIZATION_BUENOS_AIRES LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 35 LEADER_MINOR_CIV_FEZ CIVILIZATION_FEZ LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 36 LEADER_MINOR_CIV_PR. CIVILIZATION_PRESLAV LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 37 LEADER_MINOR_CIV_LA. CIVILIZATION_LAHORE LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 38 LEADER_MINOR_CIV_HA. CIVILIZATION_HATTUSA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 39 LEADER_MINOR_CIV_BO. CIVILIZATION_BOLOGNA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 40 LEADER_MINOR_CIV_NA. CIVILIZATION_NAZCA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 41 LEADER_MINOR_CIV_RA. CIVILIZATION_RAPA_NUI LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 42 LEADER_MINOR_CIV_CA. CIVILIZATION_CAGUANA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 43 LEADER_MINOR_CIV_ZA. CIVILIZATION_ZANZIBAR LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 44 LEADER_MINOR_CIV_CA. CIVILIZATION_CARDIFF LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 45 LEADER_MINOR_CIV_BA. CIVILIZATION_BABYLON LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 46 LEADER_MINOR_CIV_SI. CIVILIZATION_SINGAPORE LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 47 LEADER_MINOR_CIV_AK. CIVILIZATION_AKKAD LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 48 LEADER_MINOR_CIV_LI. CIVILIZATION_LISBON LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 49 LEADER_MINOR_CIV_VA. CIVILIZATION_VALLETTA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 50 LEADER_MINOR_CIV_CH. CIVILIZATION_CHINGUETTI LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 51 LEADER_MINOR_CIV_AU. CIVILIZATION_AUCKLAND LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 52 LEADER_MINOR_CIV_AR. CIVILIZATION_ARMAGH LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 53 LEADER_MINOR_CIV_MO. CIVILIZATION_MOHENJO_DARO LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 54 LEADER_MINOR_CIV_YE. CIVILIZATION_YEREVAN LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 55 LEADER_MINOR_CIV_KU. CIVILIZATION_KUMASI LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL Map Script: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL Map Script: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL Map Script: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL Map Script: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL Map Script: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL Map Script: 62 LEADER_FREE_CITIES CIVILIZATION_FREE_CITIES LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FREE_CITIES Map Script: 63 nil CIVILIZATION_BARBARIAN LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_TRIBE Map Script: ------------------------------------------------------ Map Script: Setting YnAMP globals and cache... Map Script: Map Name = nil Map Script: MapScript = Pangaea.lua Map Script: YnAMP Options: Map Script: - Culturally Linked = true, TSL = false, Exclusion Zones = false, Requested Resources = false, Real Deposits = false, Place All Luxuries = false Map Script: - bImportResources = false, bPlaceAllStrategics = nil, bAlternatePlacement = nil, bMapScriptRefForNW = nil, bMapScriptRefForExtra = nil Map Script: - Features placement = nil , Rivers Placement = nil , Resource placement = nil , Natural Wonders placement = nil , Continents naming = nil , Lowland placement = PLACEMENT_DEFAULT , Flood Plains placement = nil Map Script: Loading YnAMP functions ... Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource... GenerateRandomMap: Map Seed = -1440645962 Map Script: Generating Pangea Map Map Script: Generating Plot Types Map Script: Generating Terrain Types Map Script: - Map Script: - Desert Percentage: 25 Map Script: --- Latitude Readout --- Map Script: - All Grass End Latitude: 0.1 Map Script: - Desert Start Latitude: 0.2 Map Script: - Desert End Latitude: 0.5 Map Script: - Tundra Start Latitude: 0.65 Map Script: - Snow Start Latitude: 0.8 Map Script: - - - - - - - - - - - - - - Map Script: 17 2 Map Script: 36 24 Map Script: 53 4 Map Script: 60 16 Map Script: 64 37 Map Script: 65 34 Map Script: 65 38 Map Script: 70 39 Map Script: 71 40 Map Script: 71 41 Map Script: 72 42 Map Script: - Mountains Transformed: 11 Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Map Script: Expanding coasts Map Script: After Adding Hills: 1682 Map Script: Desired Volcanoes: 7.24 Map Script: Continent Boundary Plots: 397 Map Script: Boundary Plots Per Volcano: 82.25138121547 Map Script: Volcano Placed at (x, y): 37, 15 Map Script: Volcano Placed at (x, y): 51, 29 Map Script: Volcano Placed at (x, y): 55, 33 Map Script: Continent Edge Volcanoes Placed: 3 Map Script: Volcano Placed at (x, y): 27, 49 Map Script: Volcano Placed at (x, y): 33, 17 Map Script: Volcano Placed at (x, y): 51, 6 Map Script: Volcano Placed at (x, y): 43, 21 Map Script: Volcano Placed at (x, y): 57, 25 Map Script: Volcano Placed at (x, y): 18, 4 Map Script: Volcano Placed at (x, y): 61, 40 Map Script: Total Volcanoes Placed: 10 Map Script: Map Generation - Adding Rivers Map Script: Map Generation - Adding Lakes Map Script: 13 lakes added Map Script: Adding Features Map Script: Permanent Ice Tiles: 102.06 Map Script: iPhaseIndex: 7, iIceTilesToAdd: 102.06, RandomEventEnum: 30 Map Script: iPhaseIndex: 6, iIceTilesToAdd: 102.06, RandomEventEnum: 29 Map Script: iPhaseIndex: 5, iIceTilesToAdd: 102.06, RandomEventEnum: 28 Map Script: iPhaseIndex: 4, iIceTilesToAdd: 68.04, RandomEventEnum: 27 Map Script: iPhaseIndex: 3, iIceTilesToAdd: 68.04, RandomEventEnum: 26 Map Script: iPhaseIndex: 2, iIceTilesToAdd: 68.04, RandomEventEnum: 25 Map Script: iPhaseIndex: 1, iIceTilesToAdd: 68.04, RandomEventEnum: 24 Map Script: Number of Tiles: 1519 Map Script: Number of Forests: 265 Map Script: Percent Forests: 17.4456879526 Map Script: Number of Jungles: 119 Map Script: Percent Jungles: 7.8341013824885 Map Script: Percent of Junglable: 40.06734006734 Map Script: Number of Marshes: 41 Map Script: Adding cliffs Map Script: In NaturalWonderGenerator.Create() Map Script: Placing 10 Natural Wonders Map Script: Feature Type: 6, Valid Hexes: 10 Map Script: Feature Type: 7, Valid Hexes: 4 Map Script: Feature Type: 8, Valid Hexes: 68 Map Script: Feature Type: 9, Valid Hexes: 20 Map Script: Feature Type: 10, Valid Hexes: 0 Map Script: Feature Type: 11, Valid Hexes: 11 Map Script: Feature Type: 12, Valid Hexes: 1 Map Script: Feature Type: 13, Valid Hexes: 14 Map Script: Feature Type: 14, Valid Hexes: 2 Map Script: Feature Type: 15, Valid Hexes: 57 Map Script: Feature Type: 16, Valid Hexes: 158 Map Script: Feature Type: 17, Valid Hexes: 13 Map Script: Feature Type: 18, Valid Hexes: 16 Map Script: Feature Type: 19, Valid Hexes: 66 Map Script: Feature Type: 20, Valid Hexes: 0 Map Script: Feature Type: 21, Valid Hexes: 34 Map Script: Feature Type: 22, Valid Hexes: 18 Map Script: Feature Type: 23, Valid Hexes: 48 Map Script: Feature Type: 24, Valid Hexes: 42 Map Script: Feature Type: 25, Valid Hexes: 55 Map Script: Feature Type: 26, Valid Hexes: 8 Map Script: Feature Type: 27, Valid Hexes: 37 Map Script: Feature Type: 28, Valid Hexes: 29 Map Script: Feature Type: 29, Valid Hexes: 0 Map Script: Feature Type: 36, Valid Hexes: 40 Map Script: Feature Type: 37, Valid Hexes: 227 Map Script: Feature Type: 38, Valid Hexes: 39 Map Script: Feature Type: 39, Valid Hexes: 20 Map Script: Feature Type: 40, Valid Hexes: 167 Map Script: Feature Type: 41, Valid Hexes: 13 Map Script: Feature Type: 42, Valid Hexes: 38 Map Script: Feature Type: 43, Valid Hexes: 180 Map Script: Feature Type: 44, Valid Hexes: 179 Map Script: Feature Type: 45, Valid Hexes: 42 Map Script: Num wonders with valid location: 31 Map Script: Selected Wonder = 22, Random Score = 99 Map Script: Set Wonder with Feature ID of 28 at location (38, 45) Map Script: Selected Wonder = 29, Random Score = 99 Map Script: Set Wonder with Feature ID of 41 at location (62, 32) Map Script: Selected Wonder = 30, Random Score = 98 Map Script: Set Wonder with Feature ID of 42 at location (26, 20) Map Script: Selected Wonder = 8, Random Score = 95 Map Script: Set Wonder with Feature ID of 14 at location (70, 40) Map Script: Selected Wonder = 6, Random Score = 95 Map Script: Set Wonder with Feature ID of 12 at location (26, 9) Map Script: Selected Wonder = 5, Random Score = 92 Map Script: Set Wonder with Feature ID of 11 at location (34, 27) Map Script: Selected Wonder = 13, Random Score = 86 Map Script: Set Wonder with Feature ID of 19 at location (50, 1) Map Script: Selected Wonder = 31, Random Score = 83 Map Script: Set Wonder with Feature ID of 43 at location (3, 28) Map Script: Selected Wonder = 3, Random Score = 62 Map Script: Set Wonder with Feature ID of 9 at location (59, 21) Map Script: Selected Wonder = 2, Random Score = 55 Map Script: Set Wonder with Feature ID of 8 at location (24, 42) Map Script: Adding Features from Continents Map Script: Fissure Placed at (x, y): 37, 17 Map Script: Fissure Placed at (x, y): 49, 32 Map Script: Fissure Placed at (x, y): 29, 5 Map Script: Fissure Placed at (x, y): 38, 25 Map Script: Fissure Placed at (x, y): 30, 2 Map Script: Fissure Placed at (x, y): 36, 15 Map Script: Fissure Placed at (x, y): 59, 35 Map Script: Fissure Placed at (x, y): 40, 12 Map Script: Number of Oasis: 3 Map Script: Number of Fissures: 8 Map Script: Map Generation - Marking Coastal Lowlands Map Script: 90 Coastal Lowland tiles added Map Script: 4510076622270f eligible coastal tiles Map Script: In ResourceGenerator.Create() Map Script: Placing resources Map Script: Creating start plot database. Map Script: ---------------------- Map Script: Setting common Globals Map Script: ---------------------- Map Script: g_iW, g_iH = 84 54 Map Script: g_LargestMapWidth, g_LargestMapHeight = 230 116 Map Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 2.7380952380952 2.1481481481481 0.36521739130435 0.46551724137931 Map Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94 Map Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 2.1428571428571 1.7407407407407 0.46666666666667 0.57446808510638 Map Script: StartX, EndX, StartY, EndY nil nil nil Map Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 84 54 false Map Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999 Map Script: g_ReferenceSizeRatio = 0.51776935635761 Map Script: g_StartingPlotRange = 8.2843097017218 Map Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 5.1776935635761 Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 23.811761799581 7.9372539331938 Map Script: g_LatitudeDegreesPerY, g_OriginLatitude = 3.3333333333333 -90 Map Script: ---------------------- Map Script: Major Start X: 65 Major Start Y: 44 Map Script: Major Start X: 54 Major Start Y: 22 Map Script: Major Start X: 46 Major Start Y: 10 Map Script: Major Start X: 23 Major Start Y: 42 Map Script: Major Start X: 33 Major Start Y: 13 Map Script: Major Start X: 49 Major Start Y: 41 Map Script: Major Start X: 39 Major Start Y: 36 Map Script: Major Start X: 63 Major Start Y: 30 Map Script: Minor Start X: 22 Minor Start Y: 11 Map Script: Minor Start X: 53 Minor Start Y: 13 Map Script: Minor Start X: 33 Minor Start Y: 21 Map Script: Minor Start X: 47 Minor Start Y: 27 Map Script: Minor Start X: 69 Minor Start Y: 39 Map Script: Minor Start X: 45 Minor Start Y: 18 Map Script: Minor Start X: 38 Minor Start Y: 26 Map Script: Minor Start X: 53 Minor Start Y: 33 Map Script: Minor Start X: 62 Minor Start Y: 22 Map Script: Minor Start X: 55 Minor Start Y: 39 Map Script: Minor Start X: 41 Minor Start Y: 43 Map Script: Minor Start X: 70 Minor Start Y: 48 Map Script: Removing Ice adjacent to Land... Map Script: Removing default LowLands... Map Script: Placing LowLands using map generator... Map Script: Map Generation - Marking Coastal Lowlands Map Script: 91 Coastal Lowland tiles added Map Script: 4510076622270f eligible coastal tiles Map Script: ------------------------------------------------------- Map Script: Checking Ocean Starting Location... Map Script: Found 698 potential Ocean Starting Locations Map Script: ------------------------------------------------------- Map Script: Creating Civilization list for Culturally linked startingposition... Map Script: - Adding player LOC_LEADER_GANDHI_NAME to culture ETHNICITY_MEDIT Map Script: - Adding player LOC_LEADER_GENGHIS_KHAN_NAME to culture ETHNICITY_ASIAN Map Script: - Adding player LOC_LEADER_JADWIGA_NAME to culture ETHNICITY_EURO Map Script: - Adding player LOC_LEADER_VICTORIA_NAME to culture ETHNICITY_EURO Map Script: - Adding player LOC_LEADER_MANSA_MUSA_NAME to culture ETHNICITY_AFRICAN Map Script: - Adding player LOC_LEADER_SULEIMAN_NAME to culture ETHNICITY_MEDIT Map Script: - Adding player LOC_LEADER_MENELIK_NAME to culture ETHNICITY_AFRICAN Map Script: - Adding player LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME to culture ETHNICITY_EURO Map Script: ------------------------------------------------------- Map Script: Culture ETHNICITY_EURO represented by 3 civs Map Script: Culture ETHNICITY_AFRICAN represented by 2 civs Map Script: Culture ETHNICITY_MEDIT represented by 2 civs Map Script: Culture ETHNICITY_ASIAN represented by 1 civs Map Script: ------------------------------------------------------- Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 1 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GANDHI_NAME Map Script: Better score, switching position of LOC_LEADER_GANDHI_NAME with LOC_LEADER_GENGHIS_KHAN_NAME at new best score = 1994 Map Script: Better score, switching position of LOC_LEADER_GANDHI_NAME with LOC_LEADER_VICTORIA_NAME at new best score = 1594 Map Script: Better score, switching position of LOC_LEADER_GANDHI_NAME with LOC_LEADER_MANSA_MUSA_NAME at new best score = 1504 Map Script: Better score, switching position of LOC_LEADER_GANDHI_NAME with LOC_LEADER_MENELIK_NAME at new best score = 1442 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GENGHIS_KHAN_NAME Map Script: Better score, switching position of LOC_LEADER_GENGHIS_KHAN_NAME with LOC_LEADER_JADWIGA_NAME at new best score = 1376 Map Script: Better score, switching position of LOC_LEADER_GENGHIS_KHAN_NAME with LOC_LEADER_MANSA_MUSA_NAME at new best score = 1224 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_JADWIGA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_VICTORIA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_MANSA_MUSA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_SULEIMAN_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_MENELIK_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME Map Script: New global distance = 1224 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 2 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GANDHI_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GENGHIS_KHAN_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_JADWIGA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_VICTORIA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_MANSA_MUSA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_SULEIMAN_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_MENELIK_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME Map Script: New global distance = 1224 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 3 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GANDHI_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GENGHIS_KHAN_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_JADWIGA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_VICTORIA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_MANSA_MUSA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_SULEIMAN_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_MENELIK_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME Map Script: New global distance = 1224 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 4 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GANDHI_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GENGHIS_KHAN_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_JADWIGA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_VICTORIA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_MANSA_MUSA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_SULEIMAN_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_MENELIK_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME Map Script: New global distance = 1224 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 5 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GANDHI_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GENGHIS_KHAN_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_JADWIGA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_VICTORIA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_MANSA_MUSA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_SULEIMAN_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_MENELIK_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME Map Script: New global distance = 1224 Map Script: ------------------------------------------------------- Map Script: INITIAL DISTANCE SCORE = 2022 Map Script: ------------------------------------------------------- Map Script: FINAL DISTANCE SCORE: 1224 Map Script: ------------------------------------------------------- Map Script: ------------------------------------------------------- Map Script: Set Culturally linked starting positions for City States... Map Script: ------------------------------------------------------- Map Script: Calculating distance score for City States... Map Script: WARNING : no Ethnicity defined for LOC_CIVILIZATION_SAMARKAND_NAME, using EURO Map Script: - player = LOC_CIVILIZATION_SAMARKAND_NAME Map Script: - Distance to different culture (LOC_LEADER_GANDHI_NAME) = 29 (/1 from intergroup relative distance), total distance score = 29 Map Script: - Distance to different culture (LOC_LEADER_GENGHIS_KHAN_NAME) = 31 (/10 from intergroup relative distance), total distance score = 32 Map Script: - Distance to same culture (LOC_LEADER_JADWIGA_NAME) = 58 (x5), total distance score = 322 Map Script: - Distance to same culture (LOC_LEADER_VICTORIA_NAME) = 37 (x5), total distance score = 507 Map Script: - Distance to different culture (LOC_LEADER_MANSA_MUSA_NAME) = 24 (/5 from intergroup relative distance), total distance score = 512 Map Script: - Distance to different culture (LOC_LEADER_SULEIMAN_NAME) = 42 (/1 from intergroup relative distance), total distance score = 554 Map Script: - Distance to different culture (LOC_LEADER_MENELIK_NAME) = 12 (/5 from intergroup relative distance), total distance score = 556 Map Script: - Distance to same culture (LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME) = 50 (x5), total distance score = 806 Map Script: WARNING : no Ethnicity defined for LOC_CIVILIZATION_CAHOKIA_NAME, using EURO Map Script: - player = LOC_CIVILIZATION_CAHOKIA_NAME Map Script: - Distance to different culture (LOC_LEADER_GANDHI_NAME) = 26 (/1 from intergroup relative distance), total distance score = 26 Map Script: - Distance to different culture (LOC_LEADER_GENGHIS_KHAN_NAME) = 45 (/10 from intergroup relative distance), total distance score = 31 Map Script: - Distance to same culture (LOC_LEADER_JADWIGA_NAME) = 31 (x5), total distance score = 186 Map Script: - Distance to same culture (LOC_LEADER_VICTORIA_NAME) = 9 (x5), total distance score = 231 Map Script: - Distance to different culture (LOC_LEADER_MANSA_MUSA_NAME) = 9 (/5 from intergroup relative distance), total distance score = 233 Map Script: - Distance to different culture (LOC_LEADER_SULEIMAN_NAME) = 28 (/1 from intergroup relative distance), total distance score = 261 Map Script: - Distance to different culture (LOC_LEADER_MENELIK_NAME) = 20 (/5 from intergroup relative distance), total distance score = 265 Map Script: - Distance to same culture (LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME) = 18 (x5), total distance score = 355 Map Script: - player = LOC_CIVILIZATION_JERUSALEM_NAME Map Script: - Distance to same culture (LOC_LEADER_GANDHI_NAME) = 15 (x5), total distance score = 75 Map Script: - Distance to different culture (LOC_LEADER_GENGHIS_KHAN_NAME) = 21 (/9 from intergroup relative distance), total distance score = 77 Map Script: - Distance to different culture (LOC_LEADER_JADWIGA_NAME) = 43 (/1 from intergroup relative distance), total distance score = 120 Map Script: - Distance to different culture (LOC_LEADER_VICTORIA_NAME) = 21 (/1 from intergroup relative distance), total distance score = 141 Map Script: - Distance to different culture (LOC_LEADER_MANSA_MUSA_NAME) = 18 (/4 from intergroup relative distance), total distance score = 146 Map Script: - Distance to same culture (LOC_LEADER_SULEIMAN_NAME) = 26 (x5), total distance score = 276 Map Script: - Distance to different culture (LOC_LEADER_MENELIK_NAME) = 8 (/4 from intergroup relative distance), total distance score = 278 Map Script: - Distance to different culture (LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME) = 34 (/1 from intergroup relative distance), total distance score = 312 Map Script: - player = LOC_CIVILIZATION_BRUSSELS_NAME Map Script: - Distance to different culture (LOC_LEADER_GANDHI_NAME) = 13 (/1 from intergroup relative distance), total distance score = 13 Map Script: - Distance to different culture (LOC_LEADER_GENGHIS_KHAN_NAME) = 32 (/10 from intergroup relative distance), total distance score = 16 Map Script: - Distance to same culture (LOC_LEADER_JADWIGA_NAME) = 26 (x5), total distance score = 146 Map Script: - Distance to same culture (LOC_LEADER_VICTORIA_NAME) = 9 (x5), total distance score = 191 Map Script: - Distance to different culture (LOC_LEADER_MANSA_MUSA_NAME) = 17 (/5 from intergroup relative distance), total distance score = 194 Map Script: - Distance to different culture (LOC_LEADER_SULEIMAN_NAME) = 14 (/1 from intergroup relative distance), total distance score = 208 Map Script: - Distance to different culture (LOC_LEADER_MENELIK_NAME) = 21 (/5 from intergroup relative distance), total distance score = 212 Map Script: - Distance to same culture (LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME) = 17 (x5), total distance score = 297 Map Script: WARNING : no Ethnicity defined for LOC_CIVILIZATION_MEXICO_CITY_NAME, using EURO Map Script: - player = LOC_CIVILIZATION_MEXICO_CITY_NAME Map Script: - Distance to different culture (LOC_LEADER_GANDHI_NAME) = 32 (/1 from intergroup relative distance), total distance score = 32 Map Script: - Distance to different culture (LOC_LEADER_GENGHIS_KHAN_NAME) = 39 (/10 from intergroup relative distance), total distance score = 36 Map Script: - Distance to same culture (LOC_LEADER_JADWIGA_NAME) = 7 (x5), total distance score = 71 Map Script: - Distance to same culture (LOC_LEADER_VICTORIA_NAME) = 24 (x5), total distance score = 191 Map Script: - Distance to different culture (LOC_LEADER_MANSA_MUSA_NAME) = 38 (/5 from intergroup relative distance), total distance score = 199 Map Script: - Distance to different culture (LOC_LEADER_SULEIMAN_NAME) = 21 (/1 from intergroup relative distance), total distance score = 220 Map Script: - Distance to different culture (LOC_LEADER_MENELIK_NAME) = 49 (/5 from intergroup relative distance), total distance score = 230 Map Script: - Distance to same culture (LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME) = 11 (x5), total distance score = 285 Map Script: - player = LOC_CIVILIZATION_GRANADA_NAME Map Script: - Distance to different culture (LOC_LEADER_GANDHI_NAME) = 18 (/1 from intergroup relative distance), total distance score = 18 Map Script: - Distance to different culture (LOC_LEADER_GENGHIS_KHAN_NAME) = 34 (/10 from intergroup relative distance), total distance score = 21 Map Script: - Distance to same culture (LOC_LEADER_JADWIGA_NAME) = 33 (x5), total distance score = 186 Map Script: - Distance to same culture (LOC_LEADER_VICTORIA_NAME) = 11 (x5), total distance score = 241 Map Script: - Distance to different culture (LOC_LEADER_MANSA_MUSA_NAME) = 8 (/5 from intergroup relative distance), total distance score = 243 Map Script: - Distance to different culture (LOC_LEADER_SULEIMAN_NAME) = 23 (/1 from intergroup relative distance), total distance score = 266 Map Script: - Distance to different culture (LOC_LEADER_MENELIK_NAME) = 14 (/5 from intergroup relative distance), total distance score = 269 Map Script: - Distance to same culture (LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME) = 24 (x5), total distance score = 389 Map Script: - player = LOC_CIVILIZATION_KABUL_NAME Map Script: - Distance to same culture (LOC_LEADER_GANDHI_NAME) = 10 (x5), total distance score = 50 Map Script: - Distance to different culture (LOC_LEADER_GENGHIS_KHAN_NAME) = 23 (/9 from intergroup relative distance), total distance score = 53 Map Script: - Distance to different culture (LOC_LEADER_JADWIGA_NAME) = 36 (/1 from intergroup relative distance), total distance score = 89 Map Script: - Distance to different culture (LOC_LEADER_VICTORIA_NAME) = 18 (/1 from intergroup relative distance), total distance score = 107 Map Script: - Distance to different culture (LOC_LEADER_MANSA_MUSA_NAME) = 16 (/4 from intergroup relative distance), total distance score = 111 Map Script: - Distance to same culture (LOC_LEADER_SULEIMAN_NAME) = 19 (x5), total distance score = 206 Map Script: - Distance to different culture (LOC_LEADER_MENELIK_NAME) = 13 (/4 from intergroup relative distance), total distance score = 209 Map Script: - Distance to different culture (LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME) = 27 (/1 from intergroup relative distance), total distance score = 236 Map Script: WARNING : no Ethnicity defined for LOC_CIVILIZATION_JOHANNESBURG_NAME, using EURO Map Script: - player = LOC_CIVILIZATION_JOHANNESBURG_NAME Map Script: - Distance to different culture (LOC_LEADER_GANDHI_NAME) = 16 (/1 from intergroup relative distance), total distance score = 16 Map Script: - Distance to different culture (LOC_LEADER_GENGHIS_KHAN_NAME) = 35 (/10 from intergroup relative distance), total distance score = 20 Map Script: - Distance to same culture (LOC_LEADER_JADWIGA_NAME) = 17 (x5), total distance score = 105 Map Script: - Distance to same culture (LOC_LEADER_VICTORIA_NAME) = 11 (x5), total distance score = 160 Map Script: - Distance to different culture (LOC_LEADER_MANSA_MUSA_NAME) = 23 (/5 from intergroup relative distance), total distance score = 165 Map Script: - Distance to different culture (LOC_LEADER_SULEIMAN_NAME) = 8 (/1 from intergroup relative distance), total distance score = 173 Map Script: - Distance to different culture (LOC_LEADER_MENELIK_NAME) = 30 (/5 from intergroup relative distance), total distance score = 179 Map Script: - Distance to same culture (LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME) = 11 (x5), total distance score = 234 Map Script: - player = LOC_CIVILIZATION_ANTANANARIVO_NAME Map Script: - Distance to different culture (LOC_LEADER_GANDHI_NAME) = 30 (/4 from intergroup relative distance), total distance score = 8 Map Script: - Distance to different culture (LOC_LEADER_GENGHIS_KHAN_NAME) = 49 (/5 from intergroup relative distance), total distance score = 18 Map Script: - Distance to different culture (LOC_LEADER_JADWIGA_NAME) = 22 (/5 from intergroup relative distance), total distance score = 22 Map Script: - Distance to different culture (LOC_LEADER_VICTORIA_NAME) = 8 (/5 from intergroup relative distance), total distance score = 24 Map Script: - Distance to same culture (LOC_LEADER_MANSA_MUSA_NAME) = 22 (x5), total distance score = 134 Map Script: - Distance to different culture (LOC_LEADER_SULEIMAN_NAME) = 22 (/4 from intergroup relative distance), total distance score = 140 Map Script: - Distance to same culture (LOC_LEADER_MENELIK_NAME) = 33 (x5), total distance score = 305 Map Script: - Distance to different culture (LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME) = 8 (/5 from intergroup relative distance), total distance score = 307 Map Script: WARNING : no Ethnicity defined for LOC_CIVILIZATION_AYUTTHAYA_NAME, using EURO Map Script: - player = LOC_CIVILIZATION_AYUTTHAYA_NAME Map Script: - Distance to different culture (LOC_LEADER_GANDHI_NAME) = 18 (/1 from intergroup relative distance), total distance score = 18 Map Script: - Distance to different culture (LOC_LEADER_GENGHIS_KHAN_NAME) = 34 (/10 from intergroup relative distance), total distance score = 21 Map Script: - Distance to same culture (LOC_LEADER_JADWIGA_NAME) = 12 (x5), total distance score = 81 Map Script: - Distance to same culture (LOC_LEADER_VICTORIA_NAME) = 17 (x5), total distance score = 166 Map Script: - Distance to different culture (LOC_LEADER_MANSA_MUSA_NAME) = 29 (/5 from intergroup relative distance), total distance score = 172 Map Script: - Distance to different culture (LOC_LEADER_SULEIMAN_NAME) = 7 (/1 from intergroup relative distance), total distance score = 179 Map Script: - Distance to different culture (LOC_LEADER_MENELIK_NAME) = 35 (/5 from intergroup relative distance), total distance score = 186 Map Script: - Distance to same culture (LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME) = 12 (x5), total distance score = 246 Map Script: - player = LOC_CIVILIZATION_GENEVA_NAME Map Script: - Distance to different culture (LOC_LEADER_GANDHI_NAME) = 7 (/1 from intergroup relative distance), total distance score = 7 Map Script: - Distance to different culture (LOC_LEADER_GENGHIS_KHAN_NAME) = 19 (/10 from intergroup relative distance), total distance score = 9 Map Script: - Distance to same culture (LOC_LEADER_JADWIGA_NAME) = 24 (x5), total distance score = 129 Map Script: - Distance to same culture (LOC_LEADER_VICTORIA_NAME) = 23 (x5), total distance score = 244 Map Script: - Distance to different culture (LOC_LEADER_MANSA_MUSA_NAME) = 33 (/5 from intergroup relative distance), total distance score = 251 Map Script: - Distance to different culture (LOC_LEADER_SULEIMAN_NAME) = 9 (/1 from intergroup relative distance), total distance score = 260 Map Script: - Distance to different culture (LOC_LEADER_MENELIK_NAME) = 30 (/5 from intergroup relative distance), total distance score = 266 Map Script: - Distance to same culture (LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME) = 28 (x5), total distance score = 406 Map Script: WARNING : no Ethnicity defined for LOC_CIVILIZATION_ANTIOCH_NAME, using EURO Map Script: - player = LOC_CIVILIZATION_ANTIOCH_NAME Map Script: - Distance to different culture (LOC_LEADER_GANDHI_NAME) = 37 (/1 from intergroup relative distance), total distance score = 37 Map Script: - Distance to different culture (LOC_LEADER_GENGHIS_KHAN_NAME) = 40 (/10 from intergroup relative distance), total distance score = 41 Map Script: - Distance to same culture (LOC_LEADER_JADWIGA_NAME) = 7 (x5), total distance score = 76 Map Script: - Distance to same culture (LOC_LEADER_VICTORIA_NAME) = 29 (x5), total distance score = 221 Map Script: - Distance to different culture (LOC_LEADER_MANSA_MUSA_NAME) = 43 (/5 from intergroup relative distance), total distance score = 230 Map Script: - Distance to different culture (LOC_LEADER_SULEIMAN_NAME) = 24 (/1 from intergroup relative distance), total distance score = 254 Map Script: - Distance to different culture (LOC_LEADER_MENELIK_NAME) = 54 (/5 from intergroup relative distance), total distance score = 265 Map Script: - Distance to same culture (LOC_LEADER_CATHERINE_DE_MEDICI_EXPANDED_NAME) = 18 (x5), total distance score = 355 Map Script: Global distance score = 4228 Map Script: ------------------------------------------------------- Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 1 Map Script: New global distance = 3579 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 2 Map Script: New global distance = 3579 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 3 Map Script: New global distance = 3579 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 4 Map Script: New global distance = 3579 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 5 Map Script: New global distance = 3579 Map Script: ------------------------------------------------------- Map Script: CS INITIAL DISTANCE SCORE = 4228 Map Script: ------------------------------------------------------- Map Script: CS FINAL DISTANCE SCORE = 3579 Map Script: ------------------------------------------------------- Map Script: All #8 major civilizations placed ! Map Script: All #12 minor civilizations placed ! Map Script: ------------------------------- Map Script: Map Generation - Adding Goodies Map Script: ------------------------------- YnAMP_Script: Yet (not) Another Maps Pack version 8.1.14 (2016-2020) by Gedemon YnAMP_Script: loading YnAMP_Script.lua YnAMP_Script: Loading PlotIterators.lua. YnAMP_Script: loading YnAMP_Common.lua YnAMP_Script: Pairing Civilization Type with PlayerIDs... YnAMP_Script: Map Name = nil YnAMP_Script: Map Script = Pangaea.lua YnAMP_Script: ---------------------- YnAMP_Script: Setting common Globals YnAMP_Script: ---------------------- YnAMP_Script: g_iW, g_iH = 84 54 YnAMP_Script: g_LargestMapWidth, g_LargestMapHeight = 230 116 YnAMP_Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 2.7380952380952 2.1481481481481 0.36521739130435 0.46551724137931 YnAMP_Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94 YnAMP_Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 2.1428571428571 1.7407407407407 0.46666666666667 0.57446808510638 YnAMP_Script: StartX, EndX, StartY, EndY nil nil nil YnAMP_Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 84 54 false YnAMP_Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999 YnAMP_Script: g_ReferenceSizeRatio = 0.51776935635761 YnAMP_Script: g_StartingPlotRange = 8.2843097017218 YnAMP_Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 5.1776935635761 YnAMP_Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 23.811761799581 7.9372539331938 YnAMP_Script: g_LatitudeDegreesPerY, g_OriginLatitude = 3.3333333333333 -90 YnAMP_Script: ---------------------- YnAMP_Script: =========================================================================== YnAMP_Script: Scenario Settings YnAMP_Script: =========================================================================== YnAMP_Script: Scenario Name : SCENARIO_DEFAULT YnAMP_Script: City Placement : nil YnAMP_Script: Border Placement : nil YnAMP_Script: Number Major Cities : nil YnAMP_Script: Number Minor Cities : nil YnAMP_Script: WorldBuilder.CityManager : function: 000000004451DB00 YnAMP_Script: ExposedMembers.CityManager : nil YnAMP_Script: Initializing the RouteIndexForEra table... YnAMP_Script: LaunchScriptWithPause WorldCongress: Initializing World Congress Lua RosettaScript: Rosetta lua loaded! MapLabelManager: RHEIC OCEAN (1766.7797851563, 176.48240661621) MapLabelManager: RHEIC OCEAN (-3196.8186035156, -426.72332763672) MapLabelManager: RHEIC OCEAN (-1560.9382324219, -169.45074462891) MapLabelManager: RHEIC OCEAN (-3032.7915039063, -1202.3666992188) MapLabelManager: RHEIC OCEAN (-1515.5025634766, -682.10870361328) MapLabelManager: RHEIC OCEAN (2219.8190917969, 1115.4664306641) MapLabelManager: RHEIC OCEAN (-1944.4578857422, 777.29962158203) MapLabelManager: RHEIC OCEAN (2351.2746582031, 361.91156005859) MapLabelManager: RHEIC OCEAN (-1472.7222900391, 373.0788269043) MapLabelManager: RHEIC OCEAN (-2644.8037109375, -698.65124511719) MapLabelManager: RHEIC OCEAN (2751.9885253906, 1004.4011230469) MapLabelManager: RHEIC OCEAN (1522.9113769531, -539.29559326172) MapLabelManager: RHEIC OCEAN (-2031.9937744141, 116.43432617188) MapLabelManager: RHEIC OCEAN (1785.6687011719, -1147.4002685547) MapLabelManager: RHEIC OCEAN (-1484.5137939453, 1212.1737060547) MapLabelManager: RHEIC OCEAN (-2141.2783203125, 1250.7802734375) MapLabelManager: RHEIC OCEAN (-2076.0837402344, -592.66967773438) MapLabelManager: RHEIC OCEAN (-2436.2272949219, -1241.8515625) MapLabelManager: RHEIC OCEAN (1160.8782958984, -1285.7835693359) MapLabelManager: RHEIC OCEAN (-2549.74609375, -86.748474121094) MapLabelManager: RHEIC OCEAN (-1897.7218017578, -1214.9526367188) MapLabelManager: INDIAN OCEAN (-767.12652587891, 616.40637207031) MapLabelManager: INDIAN OCEAN (-561.63055419922, 1193.8817138672) MapLabelManager: INDIAN OCEAN (745.33721923828, 1132.4711914063) MapLabelManager: INDIAN OCEAN (-606.92224121094, 72.048439025879) MapLabelManager: INDIAN OCEAN (159.11918640137, 1265.2420654297) MapSearchPanel: Created SearchContext 'MapSearch_Primary' MapSearchPanel: Created SearchContext 'MapSearch_Suggestions' GreatPeoplePopup: Loading GreatPeoplePopup.lua from RGP Mod, version 4.0 GreatPeoplePopup: OK loaded GreatPeoplePopup.lua from RGP Mod MapPinPopup: initializing MapTacks.IconOptions(0) MapPinPopup: Selected 16 columns CivilopediaScreen: Loading CivilopediaPage_GreatPerson.lua from RGP Mod, version 4.0 CivilopediaScreen: OK loaded CivilopediaPage_GreatPerson.lua from RGP Mod CivilopediaScreen: Loading CivilopediaPage_GreatPerson.lua from RGP Mod, version 4.0 CivilopediaScreen: OK loaded CivilopediaPage_GreatPerson.lua from RGP Mod InGame: Loading InGame UI - C:/Program Files (x86)/Steam/steamapps/workshop/content/289070/871861883/Scripts/YnAMP_InGame YnAMP_InGame: Yet (not) Another Maps Pack version 8.1.14 (2016-2019) by Gedemon YnAMP_InGame: loading YnAMP_InGame.lua YnAMP_InGame: loading YnAMP_Common.lua YnAMP_InGame: Pairing Civilization Type with PlayerIDs... YnAMP_InGame: Active mods: YnAMP_InGame: - R.E.D. for Gathering Storm DLC YnAMP_InGame: - R.E.D. for Indonesia Khmer DLC YnAMP_InGame: - R.E.D. for Macedonia Persia DLC YnAMP_InGame: - R.E.D. for Australia DLC YnAMP_InGame: - R.E.D. for Poland DLC YnAMP_InGame: - R.E.D. for Nubia DLC YnAMP_InGame: - R.E.D. Modpack Rise and Fall YnAMP_InGame: - Dynamic Diplomacy - No Bonuses YnAMP_InGame: - [COLOR_BLUE]Immersive Dialogue[ENDCOLOR] YnAMP_InGame: - Dynamic Diplomacy (Friendship Bonuses Version) YnAMP_InGame: - More Natural Beauty YnAMP_InGame: - Historic Continent Names YnAMP_InGame: - AI+ YnAMP_InGame: - Better Civilization Icons YnAMP_InGame: - Real Great People YnAMP_InGame: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR] YnAMP_InGame: - Zobtzler - Avatar YnAMP_InGame: - Yet (not) Another Maps Pack YnAMP_InGame: - Random City Names YnAMP_InGame: - Zebenji's Additional Religions YnAMP_InGame: - Random Religion YnAMP_InGame: - R.E.D. Modpack YnAMP_InGame: - Tomatekh's Historical Religions YnAMP_InGame: - Improved City Names YnAMP_InGame: - Rosetta - Dynamic City Names YnAMP_InGame: - Australia Civilization Pack YnAMP_InGame: - Aztec Civilization Pack YnAMP_InGame: - Babylon Pack YnAMP_InGame: - Byzantium and Gaul Pack YnAMP_InGame: - Catherine de Medici Persona Pack YnAMP_InGame: - Ethiopia Pack YnAMP_InGame: - Expansion: Rise and Fall YnAMP_InGame: - Expansion: Gathering Storm YnAMP_InGame: - Maya and Gran Colombia Pack YnAMP_InGame: - Khmer and Indonesia Civilization Pack YnAMP_InGame: - Vietnam and Kublai Khan Pack YnAMP_InGame: - Persia and Macedon Civilization Pack YnAMP_InGame: - Nubia Civilization Pack YnAMP_InGame: - Poland Civilization Pack YnAMP_InGame: - Portugal Pack YnAMP_InGame: - Scout Cat YnAMP_InGame: - Teddy Roosevelt Persona Pack YnAMP_InGame: - Vikings Content YnAMP_InGame: - Colorized Historic Moments YnAMP_InGame: Map Name = nil YnAMP_InGame: Starting Loading Text Update... InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DedicationPopup InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DisloyalCityChooser InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraProgressPanel InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraReviewPopup InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/ExpansionIntro InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorAssignmentChooser InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorPanel InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/HistoricMoments InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/WorldCrisisPopup TutorialUIRoot: Tutorial: Firaxis in game tutorial prompts. TutorialUIRoot: Version: 1 TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE' MapLabelManager: RHEIC OCEAN (1766.7797851563, 176.48240661621) MapLabelManager: RHEIC OCEAN (-3196.8186035156, -426.72332763672) MapLabelManager: RHEIC OCEAN (-1560.9382324219, -169.45074462891) MapLabelManager: RHEIC OCEAN (-3032.7915039063, -1202.3666992188) MapLabelManager: RHEIC OCEAN (-1515.5025634766, -682.10870361328) MapLabelManager: RHEIC OCEAN (2219.8190917969, 1115.4664306641) MapLabelManager: RHEIC OCEAN (-1944.4578857422, 777.29962158203) MapLabelManager: RHEIC OCEAN (2351.2746582031, 361.91156005859) MapLabelManager: RHEIC OCEAN (-1472.7222900391, 373.0788269043) MapLabelManager: RHEIC OCEAN (-2644.8037109375, -698.65124511719) MapLabelManager: RHEIC OCEAN (2751.9885253906, 1004.4011230469) MapLabelManager: RHEIC OCEAN (1522.9113769531, -539.29559326172) MapLabelManager: RHEIC OCEAN (-2031.9937744141, 116.43432617188) MapLabelManager: RHEIC OCEAN (1785.6687011719, -1147.4002685547) MapLabelManager: RHEIC OCEAN (-1484.5137939453, 1212.1737060547) MapLabelManager: RHEIC OCEAN (-2141.2783203125, 1250.7802734375) MapLabelManager: RHEIC OCEAN (-2076.0837402344, -592.66967773438) MapLabelManager: RHEIC OCEAN (-2436.2272949219, -1241.8515625) MapLabelManager: RHEIC OCEAN (1160.8782958984, -1285.7835693359) MapLabelManager: RHEIC OCEAN (-2549.74609375, -86.748474121094) MapLabelManager: RHEIC OCEAN (-1897.7218017578, -1214.9526367188) MapLabelManager: INDIAN OCEAN (-767.12652587891, 616.40637207031) MapLabelManager: INDIAN OCEAN (-561.63055419922, 1193.8817138672) MapLabelManager: INDIAN OCEAN (745.33721923828, 1132.4711914063) MapLabelManager: INDIAN OCEAN (-606.92224121094, 72.048439025879) MapLabelManager: INDIAN OCEAN (159.11918640137, 1265.2420654297) LoadScreen: OnLoadGameViewStateDone YnAMP_Script: Called GetScenarioRow with CivilizationType = nil, looking for default settings values YnAMP_Script: No Scenario Default Settings Row YnAMP_Script: ---------------------------- YnAMP_Script: - Global Scenario settings YnAMP_Script: bOnlyImport = false bOnlyCityMap = false bOnlyGenerated = false bImport = false bCityMap = false bGenerated = false bMixed = false bImportValid = true bCityMapValid = true bGeneratedValid = true YnAMP_Script: ---------------------------- YnAMP_Script: GetScenarioRow: 16 CIVILIZATION_INDIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Pangaea.lua YnAMP_Script: - Scenario settings for CIVILIZATION_INDIA YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000014DC2DDA0 YnAMP_Script: ---------------------------- YnAMP_Script: GetScenarioRow: 26 CIVILIZATION_MONGOLIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Pangaea.lua YnAMP_Script: - Scenario settings for CIVILIZATION_MONGOLIA YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000014DC2DE40 YnAMP_Script: ---------------------------- YnAMP_Script: GetScenarioRow: 33 CIVILIZATION_POLAND false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Pangaea.lua YnAMP_Script: - Scenario settings for CIVILIZATION_POLAND YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000014DC2E250 YnAMP_Script: ---------------------------- YnAMP_Script: GetScenarioRow: 9 CIVILIZATION_ENGLAND false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Pangaea.lua YnAMP_Script: - Scenario settings for CIVILIZATION_ENGLAND YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000014DC2D8F0 YnAMP_Script: ---------------------------- YnAMP_Script: GetScenarioRow: 23 CIVILIZATION_MALI false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Pangaea.lua YnAMP_Script: - Scenario settings for CIVILIZATION_MALI YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000014DC2E520 YnAMP_Script: ---------------------------- YnAMP_Script: GetScenarioRow: 30 CIVILIZATION_OTTOMAN false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Pangaea.lua YnAMP_Script: - Scenario settings for CIVILIZATION_OTTOMAN YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000014DC2E160 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_ETHIOPIA YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000014DC2F2E0 YnAMP_Script: ---------------------------- YnAMP_Script: GetScenarioRow: 10 CIVILIZATION_FRANCE false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Pangaea.lua YnAMP_Script: - Scenario settings for CIVILIZATION_FRANCE YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000014DC2F010 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_SAMARKAND YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000014DC2FBA0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_CAHOKIA YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000014DC2FBF0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_JERUSALEM YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000014DC2F470 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_BRUSSELS YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000014DC2ED40 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_MEXICO_CITY YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000014DC2F1A0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_GRANADA YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000014DC2FCE0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_KABUL YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000014DC2EED0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_JOHANNESBURG YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000014DC2F1F0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_ANTANANARIVO YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000014DC30FA0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_AYUTTHAYA YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000014DC30410 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_GENEVA YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000014DC30190 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_ANTIOCH YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000014DC30460 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_HONG_KONG YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_NGAZARGAMU YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: ---------------------------- YnAMP_Script: Adding coroutine to script with pause :thread: 0000000043FFC860 YnAMP_Script: **** coroutine.yield at 0 0.075 YnAMP_Script: **** Delayed start, pause for 3 YnAMP_Script: 3 YnAMP_Script: 2 YnAMP_Script: 1 YnAMP_Script: 0 YnAMP_Script: **** Starting... YnAMP_Script: =========================================================================== YnAMP_Script: Starting City placement for Scenario... YnAMP_Script: =========================================================================== YnAMP_Script: Adding coroutine to script with pause :thread: 0000000043FFE570 YnAMP_Script: =========================================================================== YnAMP_Script: Starting Border placement for Scenario... YnAMP_Script: =========================================================================== YnAMP_Script: Adding coroutine to script with pause :thread: 0000000043FFDC10 YnAMP_Script: =========================================================================== YnAMP_Script: Starting Units placement for Scenario... YnAMP_Script: =========================================================================== YnAMP_Script: -------------------------------------------- YnAMP_Script: Create replacement table YnAMP_Script: -------------------------------------------- YnAMP_Script: -------------------------------------------- YnAMP_Script: Placing units... YnAMP_Script: -------------------------------------------- YnAMP_Script: Adding coroutine to script with pause :thread: 0000000043FFE480 YnAMP_Script: =========================================================================== YnAMP_Script: Starting Infrastructure placement for Scenario... YnAMP_Script: =========================================================================== YnAMP_Script: Adding coroutine to script with pause :thread: 0000000043FFE1B0 YnAMP_Script: =========================================================================== YnAMP_Script: Starting Diplomatic Actions for Scenario... YnAMP_Script: =========================================================================== YnAMP_Script: =========================================================================== YnAMP_Script: Set Map Visibility for Scenario... YnAMP_Script: =========================================================================== YnAMP_Script: =========================================================================== YnAMP_Script: Finalizing Scenario initialization... YnAMP_Script: =========================================================================== YnAMP_Script: **** removing dead coroutine: thread: 0000000043FFC860 1 YnAMP_Script: **** removing dead coroutine: thread: 0000000043FFE570 2 YnAMP_Script: **** removing dead coroutine: thread: 0000000043FFDC10 3 YnAMP_Script: **** removing dead coroutine: thread: 0000000043FFE480 4 YnAMP_Script: **** removing dead coroutine: thread: 0000000043FFE1B0 5 YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 4 YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 5 YnAMP_Script: **** removing dead coroutine: thread: 0000000043FFE570 1 YnAMP_Script: **** removing dead coroutine: thread: 0000000043FFE480 2 YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 2 YnAMP_Script: **** removing dead coroutine: thread: 0000000043FFE480 1 YnAMP_Script: ====================================== YnAMP_Script: ====== Generated Map Statistics ====== YnAMP_Script: ====================================== YnAMP_Script: -- Map Dimensions = 84x54 YnAMP_Script: -- Total plots on map = 4536 YnAMP_Script: -- Land plots = 1771 (39.04 map percent) YnAMP_Script: -- Water plots = 2765 (60.96 map percent) YnAMP_Script: -- Hills plots = 549 ( 31 land percent) YnAMP_Script: -- Mountains plots = 129 ( 7.28 land percent) YnAMP_Script: -- Flatland plots = 1093 (61.72 land percent) YnAMP_Script: -------------------------------------- YnAMP_Script: -------- Resources Statistics -------- YnAMP_Script: -------------------------------------- YnAMP_Script: RESOURCE_BANANAS......... placed = 17 ( 0.96 land percent), frequency = 4, ratio = 24 YnAMP_Script: RESOURCE_CATTLE.......... placed = 21 ( 1.19 land percent), frequency = 6, ratio = 20 YnAMP_Script: RESOURCE_COPPER.......... placed = 17 ( 0.96 land percent), frequency = 4, ratio = 24 YnAMP_Script: RESOURCE_CRABS........... placed = 51 ( 2.88 land percent), frequency = 17, ratio = 17 YnAMP_Script: RESOURCE_DEER............ placed = 20 ( 1.13 land percent), frequency = 4, ratio = 28 YnAMP_Script: RESOURCE_FISH............ placed = 67 ( 3.78 land percent), frequency = 23, ratio = 16 YnAMP_Script: RESOURCE_RICE............ placed = 16 ( 0.9 land percent), frequency = 6, ratio = 15 YnAMP_Script: RESOURCE_SHEEP........... placed = 15 ( 0.85 land percent), frequency = 4, ratio = 21 YnAMP_Script: RESOURCE_STONE........... placed = 35 ( 1.98 land percent), frequency = 10, ratio = 20 YnAMP_Script: RESOURCE_WHEAT........... placed = 31 ( 1.75 land percent), frequency = 10, ratio = 18 YnAMP_Script: RESOURCE_CITRUS.......... placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_COCOA........... placed = 8 ( 0.45 land percent), frequency = 2, ratio = 23 YnAMP_Script: RESOURCE_COFFEE.......... placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_COTTON.......... placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_DIAMONDS........ placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_DYES............ placed = 1 ( 0.06 land percent), frequency = 2, ratio = 3 YnAMP_Script: RESOURCE_FURS............ placed = 8 ( 0.45 land percent), frequency = 2, ratio = 23 YnAMP_Script: RESOURCE_GYPSUM.......... placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_INCENSE......... placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_IVORY........... placed = 8 ( 0.45 land percent), frequency = 2, ratio = 23 YnAMP_Script: RESOURCE_JADE............ placed = 8 ( 0.45 land percent), frequency = 2, ratio = 23 YnAMP_Script: RESOURCE_MARBLE.......... placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_MERCURY......... placed = 8 ( 0.45 land percent), frequency = 2, ratio = 23 YnAMP_Script: RESOURCE_PEARLS.......... placed = 15 ( 0.85 land percent), frequency = 1, ratio = 85 YnAMP_Script: RESOURCE_SALT............ placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_SILK............ placed = 8 ( 0.45 land percent), frequency = 2, ratio = 23 YnAMP_Script: RESOURCE_SILVER.......... placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_SPICES.......... placed = 6 ( 0.34 land percent), frequency = 2, ratio = 17 YnAMP_Script: RESOURCE_SUGAR........... placed = 6 ( 0.34 land percent), frequency = 2, ratio = 17 YnAMP_Script: RESOURCE_TEA............. placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_TOBACCO......... placed = 8 ( 0.45 land percent), frequency = 2, ratio = 23 YnAMP_Script: RESOURCE_TRUFFLES........ placed = 6 ( 0.34 land percent), frequency = 2, ratio = 17 YnAMP_Script: RESOURCE_WHALES.......... placed = 11 ( 0.62 land percent), frequency = 1, ratio = 62 YnAMP_Script: RESOURCE_WINE............ placed = 1 ( 0.06 land percent), frequency = 2, ratio = 3 YnAMP_Script: RESOURCE_ALUMINUM........ placed = 11 ( 0.62 land percent), frequency = 7, ratio = 9 YnAMP_Script: RESOURCE_COAL............ placed = 17 ( 0.96 land percent), frequency = 10, ratio = 10 YnAMP_Script: RESOURCE_HORSES.......... placed = 25 ( 1.41 land percent), frequency = 11, ratio = 13 YnAMP_Script: RESOURCE_IRON............ placed = 25 ( 1.41 land percent), frequency = 10, ratio = 14 YnAMP_Script: RESOURCE_NITER........... placed = 17 ( 0.96 land percent), frequency = 10, ratio = 10 YnAMP_Script: RESOURCE_OIL............. placed = 23 ( 1.3 land percent), frequency = 10, ratio = 13 YnAMP_Script: RESOURCE_URANIUM......... placed = 9 ( 0.51 land percent), frequency = 5, ratio = 10 YnAMP_Script: RESOURCE_AMBER........... placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_OLIVES.......... placed = 8 ( 0.45 land percent), frequency = 2, ratio = 23 YnAMP_Script: RESOURCE_TURTLES......... placed = 0 ( 0 land percent), frequency = 5, ratio = 0 YnAMP_Script: RESOURCE_MAIZE........... placed = 23 ( 1.3 land percent), frequency = 6, ratio = 22 YnAMP_Script: RESOURCE_HONEY........... placed = 6 ( 0.34 land percent), frequency = 2, ratio = 17 YnAMP_Script: -------------------------------------- YnAMP_Script: --------- Terrain Statistics --------- YnAMP_Script: -------------------------------------- YnAMP_Script: TERRAIN_GRASS............ placed = 293 ( 6.46 map percent, 16.54 land percent, 10.6 water percent) YnAMP_Script: TERRAIN_GRASS_HILLS...... placed = 146 ( 3.22 map percent, 8.24 land percent, 5.28 water percent) YnAMP_Script: TERRAIN_GRASS_MOUNTAIN... placed = 53 ( 1.17 map percent, 2.99 land percent, 1.92 water percent) YnAMP_Script: TERRAIN_PLAINS........... placed = 341 ( 7.52 map percent, 19.25 land percent, 12.33 water percent) YnAMP_Script: TERRAIN_PLAINS_HILLS..... placed = 190 ( 4.19 map percent, 10.73 land percent, 6.87 water percent) YnAMP_Script: TERRAIN_PLAINS_MOUNTAIN.. placed = 41 ( 0.9 map percent, 2.32 land percent, 1.48 water percent) YnAMP_Script: TERRAIN_DESERT........... placed = 109 ( 2.4 map percent, 6.15 land percent, 3.94 water percent) YnAMP_Script: TERRAIN_DESERT_HILLS..... placed = 56 ( 1.23 map percent, 3.16 land percent, 2.03 water percent) YnAMP_Script: TERRAIN_DESERT_MOUNTAIN.. placed = 4 ( 0.09 map percent, 0.23 land percent, 0.14 water percent) YnAMP_Script: TERRAIN_TUNDRA........... placed = 171 ( 3.77 map percent, 9.66 land percent, 6.18 water percent) YnAMP_Script: TERRAIN_TUNDRA_HILLS..... placed = 76 ( 1.68 map percent, 4.29 land percent, 2.75 water percent) YnAMP_Script: TERRAIN_TUNDRA_MOUNTAIN.. placed = 18 ( 0.4 map percent, 1.02 land percent, 0.65 water percent) YnAMP_Script: TERRAIN_SNOW............. placed = 179 ( 3.95 map percent, 10.11 land percent, 6.47 water percent) YnAMP_Script: TERRAIN_SNOW_HILLS....... placed = 81 ( 1.79 map percent, 4.57 land percent, 2.93 water percent) YnAMP_Script: TERRAIN_SNOW_MOUNTAIN.... placed = 13 ( 0.29 map percent, 0.73 land percent, 0.47 water percent) YnAMP_Script: TERRAIN_COAST............ placed = 679 (14.97 map percent, 38.34 land percent, 24.56 water percent) YnAMP_Script: TERRAIN_OCEAN............ placed = 2086 (45.99 map percent, 117 land percent, 75.44 water percent) YnAMP_Script: -------------------------------------- YnAMP_Script: -------- Features Statistics --------- YnAMP_Script: -------------------------------------- YnAMP_Script: FEATURE_FLOODPLAINS...... placed = 16 ( 0.35 map percent, 0.9 land percent, 0.58 water percent) YnAMP_Script: FEATURE_ICE.............. placed = 719 (15.85 map percent, 40.6 land percent, 26 water percent) YnAMP_Script: FEATURE_JUNGLE........... placed = 119 ( 2.62 map percent, 6.72 land percent, 4.3 water percent) YnAMP_Script: FEATURE_FOREST........... placed = 264 ( 5.82 map percent, 14.91 land percent, 9.55 water percent) YnAMP_Script: FEATURE_OASIS............ placed = 3 ( 0.07 map percent, 0.17 land percent, 0.11 water percent) YnAMP_Script: FEATURE_MARSH............ placed = 41 ( 0.9 map percent, 2.32 land percent, 1.48 water percent) YnAMP_Script: FEATURE_REEF............. placed = 35 ( 0.77 map percent, 1.98 land percent, 1.27 water percent) YnAMP_Script: FEATURE_FLOODPLAINS_GRAS. placed = 60 ( 1.32 map percent, 3.39 land percent, 2.17 water percent) YnAMP_Script: FEATURE_FLOODPLAINS_PLAI. placed = 48 ( 1.06 map percent, 2.71 land percent, 1.74 water percent) YnAMP_Script: FEATURE_GEOTHERMAL_FISSU. placed = 8 ( 0.18 map percent, 0.45 land percent, 0.29 water percent) YnAMP_Script: FEATURE_VOLCANO.......... placed = 10 ( 0.22 map percent, 0.56 land percent, 0.36 water percent) YnAMP_Script: FEATURE_VOLCANIC_SOIL.... placed = 0 ( 0 map percent, 0 land percent, 0 water percent) YnAMP_Script: FEATURE_BURNING_FOREST... placed = 0 ( 0 map percent, 0 land percent, 0 water percent) YnAMP_Script: FEATURE_BURNT_FOREST..... placed = 0 ( 0 map percent, 0 land percent, 0 water percent) YnAMP_Script: FEATURE_BURNING_JUNGLE... placed = 0 ( 0 map percent, 0 land percent, 0 water percent) YnAMP_Script: FEATURE_BURNT_JUNGLE..... placed = 0 ( 0 map percent, 0 land percent, 0 water percent) YnAMP_Script: -------------------------------------- YnAMP_InGame: Stopping Loading Text Update... YnAMP_InGame: Loading Data For YnAMP Setup Screen... YnAMP_InGame: TSL list loaded, rows = 532 YnAMP_InGame: MapSizes loaded YnAMP_InGame: CityState list loaded, rows = 48 YnAMP_InGame: Mod list loaded, rows = 60 YnAMP_InGame: Current Ruleset = RULESET_EXPANSION_2 YnAMP_InGame: Cleaning YnAMP table... Mods: Failed to create mods browser search context! Test: Test.LUA loaded! JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack... AdvancedSetup: Game version : 1.0.12.9 (564030) AdvancedSetup: City States Parameter value in DB is 82 AdvancedSetup: Check City States Selection list after Loading GamePlay DB... AdvancedSetup: Including AdvancedSetup_* files... AdvancedSetup: There are 6 participating players. AdvancedSetup: Building Game Setup AdvancedSetup: Player Count Changed AdvancedSetup: There are 6 participating players. AdvancedSetup: Checking mod list... AdvancedSetup: MapSize_ValueChanged AdvancedSetup: Player Count Changed AdvancedSetup: There are 6 participating players. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure AdvancedSetup: Rebuild modlist AdvancedSetup: Initial player count = 6 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Checking mod list... AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: MapSize_ValueChanged AdvancedSetup: Player Count Changed AdvancedSetup: There are 8 participating players. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Settings validation report:[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet]Apply Civilizations count [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The actual number of Player slots and the Civilizations Slots slider value doesn't match.[NEWLINE][NEWLINE]To prevent User Interface lag or accidental change when using the mouse wheel in the menu, the slider value is not immediatly applied. It may also have been changed by exiting and going back to the setup screen.[NEWLINE][NEWLINE]If you want to apply the slider value, click on the "+" (Add) button or one of the "X" (Delete) buttons in the "Players" section.[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_Civ6Green]Database loaded[ENDCOLOR] [ICON_CheckSuccess] [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The GamePlay Database has been loaded and is available for YnAMP Advanced Setup Options. AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2 AdvancedSetup: Player Domain = Players:Expansion2_Players AdvancedSetup: ------------------------------------------------------ AdvancedSetup: YnAMP checking for number of players limit on Start... AdvancedSetup: num. players = 8, num. CS = 12 , Selection type = RANDOM , Do selection = false AdvancedSetup: ------------------------------------------------------ AdvancedSetup: Getting Leaders for Random slots... AdvancedSetup: Random Leaders Slots = 8 AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : -326700394 AdvancedSetup: random first call = 9 AdvancedSetup: Setting random slots... AdvancedSetup: - Placing LEADER_CLEOPATRA in slot# 0 AdvancedSetup: - Placing LEADER_AMBIORIX in slot# 1 AdvancedSetup: - Placing LEADER_JADWIGA in slot# 2 AdvancedSetup: - Placing LEADER_JOHN_CURTIN in slot# 3 AdvancedSetup: - Placing LEADER_ALEXANDER in slot# 4 AdvancedSetup: - Placing LEADER_MENELIK in slot# 5 AdvancedSetup: - Placing LEADER_JOAO_III in slot# 6 AdvancedSetup: - Placing LEADER_SEONDEOK in slot# 7 AdvancedSetup: ------------------------------------------------------ AdvancedSetup: Setup Player slots : AdvancedSetup: 0 LEADER_CLEOPATRA nil LOC_LEADER_CLEOPATRA_NAME SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 1 LEADER_AMBIORIX nil LOC_LEADER_AMBIORIX_NAME SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 2 LEADER_JADWIGA nil LOC_LEADER_JADWIGA_NAME SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 3 LEADER_JOHN_CURTIN nil LOC_LEADER_JOHN_CURTIN_N. SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 4 LEADER_ALEXANDER nil LOC_LEADER_ALEXANDER_NAME SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 5 LEADER_MENELIK nil LOC_LEADER_MENELIK_NAME SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 6 LEADER_JOAO_III nil LOC_LEADER_JOAO_III_NAME SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 7 LEADER_SEONDEOK nil LOC_LEADER_SEONDEOK_NAME SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 8 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 9 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 10 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 11 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 12 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 13 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 14 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 15 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 16 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 17 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 18 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 19 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 20 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 21 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 22 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 23 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 24 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 25 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 26 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 27 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 28 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 29 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 30 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 31 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 32 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 33 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 34 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 35 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 36 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 37 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 38 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 39 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 40 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 41 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 42 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 43 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 44 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 45 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 46 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 47 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 48 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 49 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 50 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 51 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 52 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 53 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 62 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 63 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure AdvancedSetup: Rebuild modlist AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Checking mod list... AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Hiding Game Setup LoadScreen: true LoadScreen: false LoadScreen: true LoadScreen: true Map Script: ------------------------------------------------------ Map Script: loading modded AssignStartingPlots Map Script: Yet (not) Another Maps Pack version 8.1.14 (2016-2020) by Gedemon Map Script: loading YnAMP_Common.lua Map Script: Pairing Civilization Type with PlayerIDs... Map Script: ------------------------------------------------------ Map Script: Game version: 1.0.12.9 (564030) Map Script: Active mods: Map Script: - R.E.D. for Gathering Storm DLC Map Script: - R.E.D. for Indonesia Khmer DLC Map Script: - R.E.D. for Macedonia Persia DLC Map Script: - R.E.D. for Australia DLC Map Script: - R.E.D. for Poland DLC Map Script: - R.E.D. for Nubia DLC Map Script: - R.E.D. Modpack Rise and Fall Map Script: - Dynamic Diplomacy - No Bonuses Map Script: - [COLOR_BLUE]Immersive Dialogue[ENDCOLOR] Map Script: - Dynamic Diplomacy (Friendship Bonuses Version) Map Script: - More Natural Beauty Map Script: - Historic Continent Names Map Script: - AI+ Map Script: - Better Civilization Icons Map Script: - Real Great People Map Script: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR] Map Script: - Zobtzler - Avatar Map Script: - Yet (not) Another Maps Pack Map Script: - Random City Names Map Script: - Zebenji's Additional Religions Map Script: - Random Religion Map Script: - R.E.D. Modpack Map Script: - Tomatekh's Historical Religions Map Script: - Improved City Names Map Script: - Rosetta - Dynamic City Names Map Script: - Multiplayer Scenario: Ancient Rivals Map Script: - Multiplayer Scenario: Global Thermonuclear War Map Script: - Multiplayer Scenario: Cavalry and Cannonades Map Script: - Multiplayer Scenario: Hallowed Ground Map Script: - Scenario: Conquests of Alexander Map Script: - Australia Civilization Pack Map Script: - Scenario: Outback Tycoon Map Script: - Aztec Civilization Pack Map Script: - Babylon Pack Map Script: - Barbarian Clans Game Mode Map Script: - Scenario: The Black Death Map Script: - Byzantium and Gaul Pack Map Script: - Catherine de Medici Persona Pack Map Script: - Multiplayer Scenario: Red Death (Battle Royale) Map Script: - Ethiopia Pack Map Script: - Expansion: Rise and Fall Map Script: - Expansion: Gathering Storm Map Script: - Maya and Gran Colombia Pack Map Script: - Khmer and Indonesia Civilization Pack Map Script: - Scenario: Path to Nirvana Map Script: - Vietnam and Kublai Khan Pack Map Script: - Persia and Macedon Civilization Pack Map Script: - Scenario: Gifts of the Nile Map Script: - Nubia Civilization Pack Map Script: - Multiplayer Scenario: Pirates Map Script: - Scenario: Jadwiga's Legacy Map Script: - Poland Civilization Pack Map Script: - Portugal Pack Map Script: - Scout Cat Map Script: - Teddy Roosevelt Persona Pack Map Script: - Tech and Civic Shuffle Game Mode Map Script: - Vikings Content Map Script: - Scenario: Vikings, Traders, and Raiders! Map Script: - Multiplayer Scenario: War Machine Map Script: - Colorized Historic Moments Map Script: ------------------------------------------------------ Map Script: InGame Player slots : Map Script: 0 LEADER_CLEOPATRA CIVILIZATION_EGYPT SS_TAKEN CIVILIZATION_LEVEL_FULL_CIV Map Script: 1 LEADER_AMBIORIX CIVILIZATION_GAUL LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV Map Script: 2 LEADER_JADWIGA CIVILIZATION_POLAND LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV Map Script: 3 LEADER_JOHN_CURTIN CIVILIZATION_AUSTRALIA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV Map Script: 4 LEADER_ALEXANDER CIVILIZATION_MACEDON LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV Map Script: 5 LEADER_MENELIK CIVILIZATION_ETHIOPIA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV Map Script: 6 LEADER_JOAO_III CIVILIZATION_PORTUGAL LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV Map Script: 7 LEADER_SEONDEOK CIVILIZATION_KOREA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV Map Script: 8 LEADER_MINOR_CIV_VA. CIVILIZATION_VATICAN_CITY LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 9 LEADER_MINOR_CIV_PA. CIVILIZATION_PALENQUE LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 10 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTANANARIVO LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 11 LEADER_MINOR_CIV_TA. CIVILIZATION_TARUGA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 12 LEADER_MINOR_CIV_AK. CIVILIZATION_AKKAD LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 13 LEADER_MINOR_CIV_ZA. CIVILIZATION_ZANZIBAR LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 14 LEADER_MINOR_CIV_JO. CIVILIZATION_JOHANNESBURG LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 15 LEADER_MINOR_CIV_SI. CIVILIZATION_SINGAPORE LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 16 LEADER_MINOR_CIV_NG. CIVILIZATION_NGAZARGAMU LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 17 LEADER_MINOR_CIV_KA. CIVILIZATION_KANDY LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 18 LEADER_MINOR_CIV_HO. CIVILIZATION_HONG_KONG LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 19 LEADER_MINOR_CIV_AY. CIVILIZATION_AYUTTHAYA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 20 LEADER_MINOR_CIV_CH. CIVILIZATION_CHINGUETTI LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 21 LEADER_MINOR_CIV_PR. CIVILIZATION_PRESLAV LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 22 LEADER_MINOR_CIV_AU. CIVILIZATION_AUCKLAND LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 23 LEADER_MINOR_CIV_VI. CIVILIZATION_VILNIUS LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 24 LEADER_MINOR_CIV_JA. CIVILIZATION_JAKARTA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 25 LEADER_MINOR_CIV_BR. CIVILIZATION_BRUSSELS LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 26 LEADER_MINOR_CIV_BO. CIVILIZATION_BOLOGNA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 27 LEADER_MINOR_CIV_YE. CIVILIZATION_YEREVAN LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 28 LEADER_MINOR_CIV_NA. CIVILIZATION_NAZCA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 29 LEADER_MINOR_CIV_MO. CIVILIZATION_MOHENJO_DARO LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 30 LEADER_MINOR_CIV_CA. CIVILIZATION_CARDIFF LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 31 LEADER_MINOR_CIV_JE. CIVILIZATION_JERUSALEM LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 32 LEADER_MINOR_CIV_LI. CIVILIZATION_LISBON LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 33 LEADER_MINOR_CIV_LA. CIVILIZATION_LA_VENTA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 34 LEADER_MINOR_CIV_KU. CIVILIZATION_KUMASI LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 35 LEADER_MINOR_CIV_VA. CIVILIZATION_VALLETTA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 36 LEADER_MINOR_CIV_CA. CIVILIZATION_CAHOKIA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 37 LEADER_MINOR_CIV_SA. CIVILIZATION_SAMARKAND LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 38 LEADER_MINOR_CIV_GR. CIVILIZATION_GRANADA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 39 LEADER_MINOR_CIV_WO. CIVILIZATION_WOLIN LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 40 LEADER_MINOR_CIV_NA. CIVILIZATION_NAN_MADOL LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 41 LEADER_MINOR_CIV_MU. CIVILIZATION_MUSCAT LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 42 LEADER_MINOR_CIV_HA. CIVILIZATION_HATTUSA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 43 LEADER_MINOR_CIV_CA. CIVILIZATION_CAGUANA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 44 LEADER_MINOR_CIV_FEZ CIVILIZATION_FEZ LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 45 LEADER_MINOR_CIV_NA. CIVILIZATION_NALANDA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 46 LEADER_MINOR_CIV_KA. CIVILIZATION_KABUL LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 47 LEADER_MINOR_CIV_BU. CIVILIZATION_BUENOS_AIRES LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 48 LEADER_MINOR_CIV_ME. CIVILIZATION_MEXICO_CITY LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 49 LEADER_MINOR_CIV_LA. CIVILIZATION_LAHORE LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 50 LEADER_MINOR_CIV_HU. CIVILIZATION_HUNZA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 51 LEADER_MINOR_CIV_RA. CIVILIZATION_RAPA_NUI LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 52 LEADER_MINOR_CIV_BA. CIVILIZATION_BABYLON LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 53 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTIOCH LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 54 LEADER_MINOR_CIV_GE. CIVILIZATION_GENEVA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 55 LEADER_MINOR_CIV_AR. CIVILIZATION_ARMAGH LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL Map Script: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL Map Script: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL Map Script: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL Map Script: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL Map Script: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL Map Script: 62 LEADER_FREE_CITIES CIVILIZATION_FREE_CITIES LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FREE_CITIES Map Script: 63 nil CIVILIZATION_BARBARIAN LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_TRIBE Map Script: ------------------------------------------------------ Map Script: Setting YnAMP globals and cache... Map Script: Map Name = nil Map Script: MapScript = Pangaea.lua Map Script: YnAMP Options: Map Script: - Culturally Linked = true, TSL = false, Exclusion Zones = false, Requested Resources = false, Real Deposits = false, Place All Luxuries = false Map Script: - bImportResources = false, bPlaceAllStrategics = nil, bAlternatePlacement = nil, bMapScriptRefForNW = nil, bMapScriptRefForExtra = nil Map Script: - Features placement = nil , Rivers Placement = nil , Resource placement = nil , Natural Wonders placement = nil , Continents naming = nil , Lowland placement = PLACEMENT_DEFAULT , Flood Plains placement = nil Map Script: Loading YnAMP functions ... Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource... GenerateRandomMap: Map Seed = -326700394 Map Script: Generating Pangea Map Map Script: Generating Plot Types Map Script: Generating Terrain Types Map Script: - Map Script: - Desert Percentage: 25 Map Script: --- Latitude Readout --- Map Script: - All Grass End Latitude: 0.1 Map Script: - Desert Start Latitude: 0.2 Map Script: - Desert End Latitude: 0.5 Map Script: - Tundra Start Latitude: 0.65 Map Script: - Snow Start Latitude: 0.8 Map Script: - - - - - - - - - - - - - - Map Script: 47 12 Map Script: 54 13 Map Script: 55 14 Map Script: - Mountains Transformed: 3 Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Map Script: Expanding coasts Map Script: After Adding Hills: 1738 Map Script: Desired Volcanoes: 7.26 Map Script: Continent Boundary Plots: 515 Map Script: Boundary Plots Per Volcano: 106.40495867769 Map Script: Volcano Placed at (x, y): 17, 25 Map Script: Volcano Placed at (x, y): 31, 24 Map Script: Volcano Placed at (x, y): 34, 21 Map Script: Volcano Placed at (x, y): 38, 33 Map Script: Volcano Placed at (x, y): 39, 42 Map Script: Volcano Placed at (x, y): 50, 43 Map Script: Continent Edge Volcanoes Placed: 6 Map Script: Volcano Placed at (x, y): 50, 13 Map Script: Volcano Placed at (x, y): 23, 34 Map Script: Volcano Placed at (x, y): 25, 22 Map Script: Total Volcanoes Placed: 9 Map Script: Map Generation - Adding Rivers Map Script: Map Generation - Adding Lakes Map Script: 9 lakes added Map Script: Adding Features Map Script: Permanent Ice Tiles: 102.06 Map Script: iPhaseIndex: 7, iIceTilesToAdd: 102.06, RandomEventEnum: 30 Map Script: iPhaseIndex: 6, iIceTilesToAdd: 102.06, RandomEventEnum: 29 Map Script: iPhaseIndex: 5, iIceTilesToAdd: 102.06, RandomEventEnum: 28 Map Script: iPhaseIndex: 4, iIceTilesToAdd: 68.04, RandomEventEnum: 27 Map Script: iPhaseIndex: 3, iIceTilesToAdd: 68.04, RandomEventEnum: 26 Map Script: iPhaseIndex: 2, iIceTilesToAdd: 68.04, RandomEventEnum: 25 Map Script: iPhaseIndex: 1, iIceTilesToAdd: 68.04, RandomEventEnum: 24 Map Script: Number of Tiles: 1482 Map Script: Number of Forests: 266 Map Script: Percent Forests: 17.948717948718 Map Script: Number of Jungles: 190 Map Script: Percent Jungles: 12.820512820513 Map Script: Percent of Junglable: 40.084388185654 Map Script: Number of Marshes: 43 Map Script: Adding cliffs Map Script: In NaturalWonderGenerator.Create() Map Script: Placing 10 Natural Wonders Map Script: Feature Type: 6, Valid Hexes: 14 Map Script: Feature Type: 7, Valid Hexes: 1 Map Script: Feature Type: 8, Valid Hexes: 94 Map Script: Feature Type: 9, Valid Hexes: 14 Map Script: Feature Type: 10, Valid Hexes: 10 Map Script: Feature Type: 11, Valid Hexes: 12 Map Script: Feature Type: 12, Valid Hexes: 3 Map Script: Feature Type: 13, Valid Hexes: 34 Map Script: Feature Type: 14, Valid Hexes: 2 Map Script: Feature Type: 15, Valid Hexes: 49 Map Script: Feature Type: 16, Valid Hexes: 181 Map Script: Feature Type: 17, Valid Hexes: 12 Map Script: Feature Type: 18, Valid Hexes: 14 Map Script: Feature Type: 19, Valid Hexes: 10 Map Script: Feature Type: 20, Valid Hexes: 0 Map Script: Feature Type: 21, Valid Hexes: 37 Map Script: Feature Type: 22, Valid Hexes: 10 Map Script: Feature Type: 23, Valid Hexes: 68 Map Script: Feature Type: 24, Valid Hexes: 44 Map Script: Feature Type: 25, Valid Hexes: 101 Map Script: Feature Type: 26, Valid Hexes: 27 Map Script: Feature Type: 27, Valid Hexes: 69 Map Script: Feature Type: 28, Valid Hexes: 11 Map Script: Feature Type: 29, Valid Hexes: 11 Map Script: Feature Type: 36, Valid Hexes: 79 Map Script: Feature Type: 37, Valid Hexes: 288 Map Script: Feature Type: 38, Valid Hexes: 63 Map Script: Feature Type: 39, Valid Hexes: 47 Map Script: Feature Type: 40, Valid Hexes: 236 Map Script: Feature Type: 41, Valid Hexes: 28 Map Script: Feature Type: 42, Valid Hexes: 39 Map Script: Feature Type: 43, Valid Hexes: 64 Map Script: Feature Type: 44, Valid Hexes: 254 Map Script: Feature Type: 45, Valid Hexes: 72 Map Script: Num wonders with valid location: 33 Map Script: Selected Wonder = 18, Random Score = 97 Map Script: Set Wonder with Feature ID of 24 at location (37, 35) Map Script: Selected Wonder = 26, Random Score = 89 Map Script: Set Wonder with Feature ID of 38 at location (14, 13) Map Script: Selected Wonder = 31, Random Score = 88 Map Script: Set Wonder with Feature ID of 43 at location (78, 24) Map Script: Selected Wonder = 33, Random Score = 85 Map Script: Set Wonder with Feature ID of 45 at location (39, 13) Map Script: Selected Wonder = 22, Random Score = 82 Map Script: Set Wonder with Feature ID of 28 at location (58, 44) Map Script: Selected Wonder = 30, Random Score = 81 Map Script: Set Wonder with Feature ID of 42 at location (21, 37) Map Script: Selected Wonder = 28, Random Score = 81 Map Script: Set Wonder with Feature ID of 40 at location (59, 18) Map Script: Selected Wonder = 12, Random Score = 79 Map Script: Set Wonder with Feature ID of 18 at location (15, 28) Map Script: Selected Wonder = 8, Random Score = 77 Map Script: Set Wonder with Feature ID of 14 at location (69, 26) Map Script: Selected Wonder = 21, Random Score = 71 Map Script: Set Wonder with Feature ID of 27 at location (43, 23) Map Script: Adding Features from Continents Map Script: Fissure Placed at (x, y): 41, 36 Map Script: Fissure Placed at (x, y): 47, 16 Map Script: Fissure Placed at (x, y): 44, 12 Map Script: Fissure Placed at (x, y): 52, 34 Map Script: Fissure Placed at (x, y): 36, 44 Map Script: Fissure Placed at (x, y): 38, 40 Map Script: Fissure Placed at (x, y): 54, 42 Map Script: Fissure Placed at (x, y): 42, 22 Map Script: Number of Oasis: 5 Map Script: Number of Fissures: 8 Map Script: Map Generation - Marking Coastal Lowlands Map Script: 65 Coastal Lowland tiles added Map Script: 4510076622270f eligible coastal tiles Map Script: In ResourceGenerator.Create() Map Script: Placing resources Map Script: Creating start plot database. Map Script: ---------------------- Map Script: Setting common Globals Map Script: ---------------------- Map Script: g_iW, g_iH = 84 54 Map Script: g_LargestMapWidth, g_LargestMapHeight = 230 116 Map Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 2.7380952380952 2.1481481481481 0.36521739130435 0.46551724137931 Map Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94 Map Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 2.1428571428571 1.7407407407407 0.46666666666667 0.57446808510638 Map Script: StartX, EndX, StartY, EndY nil nil nil Map Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 84 54 false Map Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999 Map Script: g_ReferenceSizeRatio = 0.51776935635761 Map Script: g_StartingPlotRange = 8.2843097017218 Map Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 5.1776935635761 Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 23.811761799581 7.9372539331938 Map Script: g_LatitudeDegreesPerY, g_OriginLatitude = 3.3333333333333 -90 Map Script: ---------------------- Map Script: Major Start X: 32 Major Start Y: 18 Map Script: Major Start X: 30 Major Start Y: 42 Map Script: Major Start X: 55 Major Start Y: 36 Map Script: Major Start X: 72 Major Start Y: 28 Map Script: Major Start X: 51 Major Start Y: 15 Map Script: Major Start X: 22 Major Start Y: 32 Map Script: Major Start X: 18 Major Start Y: 10 Map Script: Major Start X: 43 Major Start Y: 29 Map Script: Minor Start X: 47 Minor Start Y: 43 Map Script: Minor Start X: 26 Minor Start Y: 22 Map Script: Minor Start X: 60 Minor Start Y: 41 Map Script: Minor Start X: 36 Minor Start Y: 37 Map Script: Minor Start X: 38 Minor Start Y: 13 Map Script: Minor Start X: 29 Minor Start Y: 28 Map Script: Minor Start X: 50 Minor Start Y: 29 Map Script: Minor Start X: 62 Minor Start Y: 26 Map Script: Minor Start X: 39 Minor Start Y: 23 Map Script: Minor Start X: 58 Minor Start Y: 21 Map Script: Minor Start X: 45 Minor Start Y: 19 Map Script: Minor Start X: 41 Minor Start Y: 19 Map Script: Removing Ice adjacent to Land... Map Script: Removing default LowLands... Map Script: Placing LowLands using map generator... Map Script: Map Generation - Marking Coastal Lowlands Map Script: 67 Coastal Lowland tiles added Map Script: 4510076622270f eligible coastal tiles Map Script: ------------------------------------------------------- Map Script: Checking Ocean Starting Location... Map Script: Found 552 potential Ocean Starting Locations Map Script: ------------------------------------------------------- Map Script: Creating Civilization list for Culturally linked startingposition... Map Script: - Adding player LOC_LEADER_CLEOPATRA_NAME to culture ETHNICITY_MEDIT Map Script: - Adding player LOC_LEADER_AMBIORIX_NAME to culture ETHNICITY_EURO Map Script: - Adding player LOC_LEADER_JADWIGA_NAME to culture ETHNICITY_EURO Map Script: - Adding player LOC_LEADER_JOHN_CURTIN_NAME to culture ETHNICITY_EURO Map Script: - Adding player LOC_LEADER_ALEXANDER_NAME to culture ETHNICITY_MEDIT Map Script: - Adding player LOC_LEADER_MENELIK_NAME to culture ETHNICITY_AFRICAN Map Script: - Adding player LOC_LEADER_JOAO_III_NAME to culture ETHNICITY_EURO Map Script: - Adding player LOC_LEADER_SEONDEOK_NAME to culture ETHNICITY_ASIAN Map Script: ------------------------------------------------------- Map Script: Culture ETHNICITY_EURO represented by 4 civs Map Script: Culture ETHNICITY_MEDIT represented by 2 civs Map Script: Culture ETHNICITY_AFRICAN represented by 1 civs Map Script: Culture ETHNICITY_ASIAN represented by 1 civs Map Script: ------------------------------------------------------- Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 1 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_CLEOPATRA_NAME Map Script: Better score, switching position of LOC_LEADER_CLEOPATRA_NAME with LOC_LEADER_AMBIORIX_NAME at new best score = 2984 Map Script: Better score, switching position of LOC_LEADER_CLEOPATRA_NAME with LOC_LEADER_JADWIGA_NAME at new best score = 2892 Map Script: Better score, switching position of LOC_LEADER_CLEOPATRA_NAME with LOC_LEADER_JOHN_CURTIN_NAME at new best score = 2756 Map Script: Better score, switching position of LOC_LEADER_CLEOPATRA_NAME with LOC_LEADER_SEONDEOK_NAME at new best score = 2514 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_AMBIORIX_NAME Map Script: Better score, switching position of LOC_LEADER_AMBIORIX_NAME with LOC_LEADER_MENELIK_NAME at new best score = 2510 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_JADWIGA_NAME Map Script: Better score, switching position of LOC_LEADER_JADWIGA_NAME with LOC_LEADER_MENELIK_NAME at new best score = 2432 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_JOHN_CURTIN_NAME Map Script: Better score, switching position of LOC_LEADER_JOHN_CURTIN_NAME with LOC_LEADER_CLEOPATRA_NAME at new best score = 2144 Map Script: Better score, switching position of LOC_LEADER_JOHN_CURTIN_NAME with LOC_LEADER_MENELIK_NAME at new best score = 2132 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_ALEXANDER_NAME Map Script: Better score, switching position of LOC_LEADER_ALEXANDER_NAME with LOC_LEADER_MENELIK_NAME at new best score = 2016 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_MENELIK_NAME Map Script: Better score, switching position of LOC_LEADER_MENELIK_NAME with LOC_LEADER_CLEOPATRA_NAME at new best score = 1992 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_JOAO_III_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_SEONDEOK_NAME Map Script: New global distance = 1992 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 2 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_CLEOPATRA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_AMBIORIX_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_JADWIGA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_JOHN_CURTIN_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_ALEXANDER_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_MENELIK_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_JOAO_III_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_SEONDEOK_NAME Map Script: New global distance = 1992 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 3 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_CLEOPATRA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_AMBIORIX_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_JADWIGA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_JOHN_CURTIN_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_ALEXANDER_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_MENELIK_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_JOAO_III_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_SEONDEOK_NAME Map Script: New global distance = 1992 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 4 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_CLEOPATRA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_AMBIORIX_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_JADWIGA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_JOHN_CURTIN_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_ALEXANDER_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_MENELIK_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_JOAO_III_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_SEONDEOK_NAME Map Script: New global distance = 1992 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 5 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_CLEOPATRA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_AMBIORIX_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_JADWIGA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_JOHN_CURTIN_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_ALEXANDER_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_MENELIK_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_JOAO_III_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_SEONDEOK_NAME Map Script: New global distance = 1992 Map Script: ------------------------------------------------------- Map Script: INITIAL DISTANCE SCORE = 2986 Map Script: ------------------------------------------------------- Map Script: FINAL DISTANCE SCORE: 1992 Map Script: ------------------------------------------------------- Map Script: ------------------------------------------------------- Map Script: Set Culturally linked starting positions for City States... Map Script: ------------------------------------------------------- Map Script: Calculating distance score for City States... Map Script: WARNING : no Ethnicity defined for LOC_CIVILIZATION_VATICAN_CITY_NAME, using EURO Map Script: - player = LOC_CIVILIZATION_VATICAN_CITY_NAME Map Script: - Distance to different culture (LOC_LEADER_CLEOPATRA_NAME) = 28 (/1 from intergroup relative distance), total distance score = 28 Map Script: - Distance to same culture (LOC_LEADER_AMBIORIX_NAME) = 31 (x5), total distance score = 183 Map Script: - Distance to same culture (LOC_LEADER_JADWIGA_NAME) = 28 (x5), total distance score = 323 Map Script: - Distance to same culture (LOC_LEADER_JOHN_CURTIN_NAME) = 18 (x5), total distance score = 413 Map Script: - Distance to different culture (LOC_LEADER_ALEXANDER_NAME) = 14 (/1 from intergroup relative distance), total distance score = 427 Map Script: - Distance to different culture (LOC_LEADER_MENELIK_NAME) = 11 (/5 from intergroup relative distance), total distance score = 429 Map Script: - Distance to same culture (LOC_LEADER_JOAO_III_NAME) = 46 (x5), total distance score = 659 Map Script: - Distance to different culture (LOC_LEADER_SEONDEOK_NAME) = 32 (/10 from intergroup relative distance), total distance score = 662 Map Script: - player = LOC_CIVILIZATION_MITLA_NAME Map Script: - Distance to different culture (LOC_LEADER_CLEOPATRA_NAME) = 29 (/19 from intergroup relative distance), total distance score = 2 Map Script: - Distance to different culture (LOC_LEADER_AMBIORIX_NAME) = 10 (/20 from intergroup relative distance), total distance score = 3 Map Script: - Distance to different culture (LOC_LEADER_JADWIGA_NAME) = 8 (/20 from intergroup relative distance), total distance score = 3 Map Script: - Distance to different culture (LOC_LEADER_JOHN_CURTIN_NAME) = 20 (/20 from intergroup relative distance), total distance score = 4 Map Script: - Distance to different culture (LOC_LEADER_ALEXANDER_NAME) = 21 (/19 from intergroup relative distance), total distance score = 5 Map Script: - Distance to different culture (LOC_LEADER_MENELIK_NAME) = 36 (/15 from intergroup relative distance), total distance score = 7 Map Script: - Distance to different culture (LOC_LEADER_JOAO_III_NAME) = 14 (/20 from intergroup relative distance), total distance score = 8 Map Script: - Distance to different culture (LOC_LEADER_SEONDEOK_NAME) = 41 (/10 from intergroup relative distance), total distance score = 12 Map Script: - player = LOC_CIVILIZATION_ANTANANARIVO_NAME Map Script: - Distance to different culture (LOC_LEADER_CLEOPATRA_NAME) = 26 (/4 from intergroup relative distance), total distance score = 7 Map Script: - Distance to different culture (LOC_LEADER_AMBIORIX_NAME) = 43 (/5 from intergroup relative distance), total distance score = 16 Map Script: - Distance to different culture (LOC_LEADER_JADWIGA_NAME) = 40 (/5 from intergroup relative distance), total distance score = 24 Map Script: - Distance to different culture (LOC_LEADER_JOHN_CURTIN_NAME) = 31 (/5 from intergroup relative distance), total distance score = 30 Map Script: - Distance to different culture (LOC_LEADER_ALEXANDER_NAME) = 23 (/4 from intergroup relative distance), total distance score = 36 Map Script: - Distance to same culture (LOC_LEADER_MENELIK_NAME) = 8 (x5), total distance score = 76 Map Script: - Distance to different culture (LOC_LEADER_JOAO_III_NAME) = 57 (/5 from intergroup relative distance), total distance score = 87 Map Script: - Distance to different culture (LOC_LEADER_SEONDEOK_NAME) = 18 (/5 from intergroup relative distance), total distance score = 91 Map Script: WARNING : no Ethnicity defined for LOC_CIVILIZATION_TARUGA_NAME, using EURO Map Script: - player = LOC_CIVILIZATION_TARUGA_NAME Map Script: - Distance to different culture (LOC_LEADER_CLEOPATRA_NAME) = 26 (/1 from intergroup relative distance), total distance score = 26 Map Script: - Distance to same culture (LOC_LEADER_AMBIORIX_NAME) = 17 (x5), total distance score = 111 Map Script: - Distance to same culture (LOC_LEADER_JADWIGA_NAME) = 19 (x5), total distance score = 206 Map Script: - Distance to same culture (LOC_LEADER_JOHN_CURTIN_NAME) = 9 (x5), total distance score = 251 Map Script: - Distance to different culture (LOC_LEADER_ALEXANDER_NAME) = 11 (/1 from intergroup relative distance), total distance score = 262 Map Script: - Distance to different culture (LOC_LEADER_MENELIK_NAME) = 19 (/5 from intergroup relative distance), total distance score = 266 Map Script: - Distance to same culture (LOC_LEADER_JOAO_III_NAME) = 32 (x5), total distance score = 426 Map Script: - Distance to different culture (LOC_LEADER_SEONDEOK_NAME) = 40 (/10 from intergroup relative distance), total distance score = 430 Map Script: WARNING : no Ethnicity defined for LOC_CIVILIZATION_AKKAD_NAME, using EURO Map Script: - player = LOC_CIVILIZATION_AKKAD_NAME Map Script: - Distance to different culture (LOC_LEADER_CLEOPATRA_NAME) = 14 (/1 from intergroup relative distance), total distance score = 14 Map Script: - Distance to same culture (LOC_LEADER_AMBIORIX_NAME) = 26 (x5), total distance score = 144 Map Script: - Distance to same culture (LOC_LEADER_JADWIGA_NAME) = 9 (x5), total distance score = 189 Map Script: - Distance to same culture (LOC_LEADER_JOHN_CURTIN_NAME) = 29 (x5), total distance score = 334 Map Script: - Distance to different culture (LOC_LEADER_ALEXANDER_NAME) = 16 (/1 from intergroup relative distance), total distance score = 350 Map Script: - Distance to different culture (LOC_LEADER_MENELIK_NAME) = 28 (/5 from intergroup relative distance), total distance score = 356 Map Script: - Distance to same culture (LOC_LEADER_JOAO_III_NAME) = 22 (x5), total distance score = 466 Map Script: - Distance to different culture (LOC_LEADER_SEONDEOK_NAME) = 41 (/10 from intergroup relative distance), total distance score = 470 Map Script: - player = LOC_CIVILIZATION_ZANZIBAR_NAME Map Script: - Distance to different culture (LOC_LEADER_CLEOPATRA_NAME) = 29 (/4 from intergroup relative distance), total distance score = 7 Map Script: - Distance to different culture (LOC_LEADER_AMBIORIX_NAME) = 9 (/5 from intergroup relative distance), total distance score = 9 Map Script: - Distance to different culture (LOC_LEADER_JADWIGA_NAME) = 10 (/5 from intergroup relative distance), total distance score = 11 Map Script: - Distance to different culture (LOC_LEADER_JOHN_CURTIN_NAME) = 14 (/5 from intergroup relative distance), total distance score = 14 Map Script: - Distance to different culture (LOC_LEADER_ALEXANDER_NAME) = 15 (/4 from intergroup relative distance), total distance score = 18 Map Script: - Distance to same culture (LOC_LEADER_MENELIK_NAME) = 30 (x5), total distance score = 168 Map Script: - Distance to different culture (LOC_LEADER_JOAO_III_NAME) = 20 (/5 from intergroup relative distance), total distance score = 172 Map Script: - Distance to different culture (LOC_LEADER_SEONDEOK_NAME) = 41 (/5 from intergroup relative distance), total distance score = 180 Map Script: WARNING : no Ethnicity defined for LOC_CIVILIZATION_JOHANNESBURG_NAME, using EURO Map Script: - player = LOC_CIVILIZATION_JOHANNESBURG_NAME Map Script: - Distance to different culture (LOC_LEADER_CLEOPATRA_NAME) = 14 (/1 from intergroup relative distance), total distance score = 14 Map Script: - Distance to same culture (LOC_LEADER_AMBIORIX_NAME) = 30 (x5), total distance score = 164 Map Script: - Distance to same culture (LOC_LEADER_JADWIGA_NAME) = 24 (x5), total distance score = 284 Map Script: - Distance to same culture (LOC_LEADER_JOHN_CURTIN_NAME) = 27 (x5), total distance score = 419 Map Script: - Distance to different culture (LOC_LEADER_ALEXANDER_NAME) = 7 (/1 from intergroup relative distance), total distance score = 426 Map Script: - Distance to different culture (LOC_LEADER_MENELIK_NAME) = 8 (/5 from intergroup relative distance), total distance score = 428 Map Script: - Distance to same culture (LOC_LEADER_JOAO_III_NAME) = 42 (x5), total distance score = 638 Map Script: - Distance to different culture (LOC_LEADER_SEONDEOK_NAME) = 22 (/10 from intergroup relative distance), total distance score = 640 Map Script: WARNING : no Ethnicity defined for LOC_CIVILIZATION_SINGAPORE_NAME, using EURO Map Script: - player = LOC_CIVILIZATION_SINGAPORE_NAME Map Script: - Distance to different culture (LOC_LEADER_CLEOPATRA_NAME) = 16 (/1 from intergroup relative distance), total distance score = 16 Map Script: - Distance to same culture (LOC_LEADER_AMBIORIX_NAME) = 43 (x5), total distance score = 231 Map Script: - Distance to same culture (LOC_LEADER_JADWIGA_NAME) = 34 (x5), total distance score = 401 Map Script: - Distance to same culture (LOC_LEADER_JOHN_CURTIN_NAME) = 40 (x5), total distance score = 601 Map Script: - Distance to different culture (LOC_LEADER_ALEXANDER_NAME) = 20 (/1 from intergroup relative distance), total distance score = 621 Map Script: - Distance to different culture (LOC_LEADER_MENELIK_NAME) = 12 (/5 from intergroup relative distance), total distance score = 623 Map Script: - Distance to same culture (LOC_LEADER_JOAO_III_NAME) = 48 (x5), total distance score = 863 Map Script: - Distance to different culture (LOC_LEADER_SEONDEOK_NAME) = 11 (/10 from intergroup relative distance), total distance score = 864 Map Script: WARNING : no Ethnicity defined for LOC_CIVILIZATION_NGAZARGAMU_NAME, using EURO Map Script: - player = LOC_CIVILIZATION_NGAZARGAMU_NAME Map Script: - Distance to different culture (LOC_LEADER_CLEOPATRA_NAME) = 16 (/1 from intergroup relative distance), total distance score = 16 Map Script: - Distance to same culture (LOC_LEADER_AMBIORIX_NAME) = 22 (x5), total distance score = 126 Map Script: - Distance to same culture (LOC_LEADER_JADWIGA_NAME) = 10 (x5), total distance score = 176 Map Script: - Distance to same culture (LOC_LEADER_JOHN_CURTIN_NAME) = 19 (x5), total distance score = 271 Map Script: - Distance to different culture (LOC_LEADER_ALEXANDER_NAME) = 7 (/1 from intergroup relative distance), total distance score = 278 Map Script: - Distance to different culture (LOC_LEADER_MENELIK_NAME) = 22 (/5 from intergroup relative distance), total distance score = 282 Map Script: - Distance to same culture (LOC_LEADER_JOAO_III_NAME) = 28 (x5), total distance score = 422 Map Script: - Distance to different culture (LOC_LEADER_SEONDEOK_NAME) = 35 (/10 from intergroup relative distance), total distance score = 426 Map Script: - player = LOC_CIVILIZATION_KANDY_NAME Map Script: - Distance to different culture (LOC_LEADER_CLEOPATRA_NAME) = 10 (/9 from intergroup relative distance), total distance score = 1 Map Script: - Distance to different culture (LOC_LEADER_AMBIORIX_NAME) = 42 (/10 from intergroup relative distance), total distance score = 5 Map Script: - Distance to different culture (LOC_LEADER_JADWIGA_NAME) = 28 (/10 from intergroup relative distance), total distance score = 8 Map Script: - Distance to different culture (LOC_LEADER_JOHN_CURTIN_NAME) = 39 (/10 from intergroup relative distance), total distance score = 12 Map Script: - Distance to different culture (LOC_LEADER_ALEXANDER_NAME) = 19 (/9 from intergroup relative distance), total distance score = 14 Map Script: - Distance to different culture (LOC_LEADER_MENELIK_NAME) = 15 (/5 from intergroup relative distance), total distance score = 17 Map Script: - Distance to different culture (LOC_LEADER_JOAO_III_NAME) = 46 (/10 from intergroup relative distance), total distance score = 22 Map Script: - Distance to same culture (LOC_LEADER_SEONDEOK_NAME) = 17 (x5), total distance score = 107 Map Script: - player = LOC_CIVILIZATION_HONG_KONG_NAME Map Script: - Distance to different culture (LOC_LEADER_CLEOPATRA_NAME) = 8 (/9 from intergroup relative distance), total distance score = 1 Map Script: - Distance to different culture (LOC_LEADER_AMBIORIX_NAME) = 30 (/10 from intergroup relative distance), total distance score = 4 Map Script: - Distance to different culture (LOC_LEADER_JADWIGA_NAME) = 14 (/10 from intergroup relative distance), total distance score = 5 Map Script: - Distance to different culture (LOC_LEADER_JOHN_CURTIN_NAME) = 27 (/10 from intergroup relative distance), total distance score = 8 Map Script: - Distance to different culture (LOC_LEADER_ALEXANDER_NAME) = 10 (/9 from intergroup relative distance), total distance score = 9 Map Script: - Distance to different culture (LOC_LEADER_MENELIK_NAME) = 18 (/5 from intergroup relative distance), total distance score = 13 Map Script: - Distance to different culture (LOC_LEADER_JOAO_III_NAME) = 32 (/10 from intergroup relative distance), total distance score = 16 Map Script: - Distance to same culture (LOC_LEADER_SEONDEOK_NAME) = 31 (x5), total distance score = 171 Map Script: WARNING : no Ethnicity defined for LOC_CIVILIZATION_AYUTTHAYA_NAME, using EURO Map Script: - player = LOC_CIVILIZATION_AYUTTHAYA_NAME Map Script: - Distance to different culture (LOC_LEADER_CLEOPATRA_NAME) = 12 (/1 from intergroup relative distance), total distance score = 12 Map Script: - Distance to same culture (LOC_LEADER_AMBIORIX_NAME) = 26 (x5), total distance score = 142 Map Script: - Distance to same culture (LOC_LEADER_JADWIGA_NAME) = 10 (x5), total distance score = 192 Map Script: - Distance to same culture (LOC_LEADER_JOHN_CURTIN_NAME) = 23 (x5), total distance score = 307 Map Script: - Distance to different culture (LOC_LEADER_ALEXANDER_NAME) = 10 (/1 from intergroup relative distance), total distance score = 317 Map Script: - Distance to different culture (LOC_LEADER_MENELIK_NAME) = 22 (/5 from intergroup relative distance), total distance score = 321 Map Script: - Distance to same culture (LOC_LEADER_JOAO_III_NAME) = 28 (x5), total distance score = 461 Map Script: - Distance to different culture (LOC_LEADER_SEONDEOK_NAME) = 35 (/10 from intergroup relative distance), total distance score = 465 Map Script: Global distance score = 4518 Map Script: ------------------------------------------------------- Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 1 Map Script: New global distance = 3332 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 2 Map Script: New global distance = 3332 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 3 Map Script: New global distance = 3332 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 4 Map Script: New global distance = 3332 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 5 Map Script: New global distance = 3332 Map Script: ------------------------------------------------------- Map Script: CS INITIAL DISTANCE SCORE = 4518 Map Script: ------------------------------------------------------- Map Script: CS FINAL DISTANCE SCORE = 3332 Map Script: ------------------------------------------------------- Map Script: All #8 major civilizations placed ! Map Script: All #12 minor civilizations placed ! Map Script: ------------------------------- Map Script: Map Generation - Adding Goodies Map Script: ------------------------------- YnAMP_Script: Yet (not) Another Maps Pack version 8.1.14 (2016-2020) by Gedemon YnAMP_Script: loading YnAMP_Script.lua YnAMP_Script: Loading PlotIterators.lua. YnAMP_Script: loading YnAMP_Common.lua YnAMP_Script: Pairing Civilization Type with PlayerIDs... YnAMP_Script: Map Name = nil YnAMP_Script: Map Script = Pangaea.lua YnAMP_Script: ---------------------- YnAMP_Script: Setting common Globals YnAMP_Script: ---------------------- YnAMP_Script: g_iW, g_iH = 84 54 YnAMP_Script: g_LargestMapWidth, g_LargestMapHeight = 230 116 YnAMP_Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 2.7380952380952 2.1481481481481 0.36521739130435 0.46551724137931 YnAMP_Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94 YnAMP_Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 2.1428571428571 1.7407407407407 0.46666666666667 0.57446808510638 YnAMP_Script: StartX, EndX, StartY, EndY nil nil nil YnAMP_Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 84 54 false YnAMP_Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999 YnAMP_Script: g_ReferenceSizeRatio = 0.51776935635761 YnAMP_Script: g_StartingPlotRange = 8.2843097017218 YnAMP_Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 5.1776935635761 YnAMP_Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 23.811761799581 7.9372539331938 YnAMP_Script: g_LatitudeDegreesPerY, g_OriginLatitude = 3.3333333333333 -90 YnAMP_Script: ---------------------- YnAMP_Script: =========================================================================== YnAMP_Script: Scenario Settings YnAMP_Script: =========================================================================== YnAMP_Script: Scenario Name : SCENARIO_DEFAULT YnAMP_Script: City Placement : nil YnAMP_Script: Border Placement : nil YnAMP_Script: Number Major Cities : nil YnAMP_Script: Number Minor Cities : nil YnAMP_Script: WorldBuilder.CityManager : function: 0000000243E0EDA0 YnAMP_Script: ExposedMembers.CityManager : nil YnAMP_Script: Initializing the RouteIndexForEra table... YnAMP_Script: LaunchScriptWithPause WorldCongress: Initializing World Congress Lua RosettaScript: Rosetta lua loaded! MapLabelManager: TETHYS OCEAN (2065.7658691406, -713.98986816406) MapLabelManager: TETHYS OCEAN (1623.3547363281, -1190.1827392578) MapLabelManager: TETHYS OCEAN (-354.74008178711, -1279.8975830078) MapLabelManager: TETHYS OCEAN (-161.09921264648, 1259.8991699219) MapLabelManager: TETHYS OCEAN (1726.4754638672, 643.52526855469) MapLabelManager: TETHYS OCEAN (318.82464599609, -1209.1625976563) MapLabelManager: TETHYS OCEAN (2644.1203613281, -683.10601806641) MapLabelManager: TETHYS OCEAN (-1617.4718017578, 888.71319580078) MapLabelManager: TETHYS OCEAN (2357.4995117188, 1162.8156738281) MapLabelManager: TETHYS OCEAN (-1906.8449707031, -169.31195068359) MapLabelManager: TETHYS OCEAN (2228.9279785156, 469.80996704102) MapLabelManager: TETHYS OCEAN (-1528.0229492188, -1295.5168457031) MapLabelManager: TETHYS OCEAN (2298.8547363281, -159.76191711426) MapLabelManager: TETHYS OCEAN (2182.3723144531, -1255.5506591797) MapLabelManager: TETHYS OCEAN (984.44104003906, -1328.6865234375) MapLabelManager: TETHYS OCEAN (1623.8345947266, -447.98168945313) MapLabelManager: TETHYS OCEAN (2790.7277832031, 594.17297363281) MapLabelManager: TETHYS OCEAN (615.42938232422, 1280.3973388672) MapLabelManager: TETHYS OCEAN (-2147.7470703125, -722.25677490234) MapLabelManager: TETHYS OCEAN (-1989.9165039063, 419.83657836914) MapLabelManager: TETHYS OCEAN (-2082.6774902344, -1262.2027587891) MapLabelManager: TETHYS OCEAN (2731.3581542969, -1241.5921630859) MapLabelManager: TETHYS OCEAN (1524.208984375, 1221.2884521484) MapLabelManager: TETHYS OCEAN (-2192.931640625, 1184.2362060547) MapLabelManager: TETHYS OCEAN (-2482.3288574219, -90.89754486084) MapLabelManager: TETHYS OCEAN (-1116.09765625, 1205.4387207031) MapLabelManager: TETHYS OCEAN (1107.3834228516, -917.43109130859) MapSearchPanel: Created SearchContext 'MapSearch_Primary' MapSearchPanel: Created SearchContext 'MapSearch_Suggestions' GreatPeoplePopup: Loading GreatPeoplePopup.lua from RGP Mod, version 4.0 GreatPeoplePopup: OK loaded GreatPeoplePopup.lua from RGP Mod MapPinPopup: initializing MapTacks.IconOptions(0) MapPinPopup: Selected 16 columns CivilopediaScreen: Loading CivilopediaPage_GreatPerson.lua from RGP Mod, version 4.0 CivilopediaScreen: OK loaded CivilopediaPage_GreatPerson.lua from RGP Mod CivilopediaScreen: Loading CivilopediaPage_GreatPerson.lua from RGP Mod, version 4.0 CivilopediaScreen: OK loaded CivilopediaPage_GreatPerson.lua from RGP Mod InGame: Loading InGame UI - C:/Program Files (x86)/Steam/steamapps/workshop/content/289070/871861883/Scripts/YnAMP_InGame YnAMP_InGame: Yet (not) Another Maps Pack version 8.1.14 (2016-2019) by Gedemon YnAMP_InGame: loading YnAMP_InGame.lua YnAMP_InGame: loading YnAMP_Common.lua YnAMP_InGame: Pairing Civilization Type with PlayerIDs... YnAMP_InGame: Active mods: YnAMP_InGame: - R.E.D. for Gathering Storm DLC YnAMP_InGame: - R.E.D. for Indonesia Khmer DLC YnAMP_InGame: - R.E.D. for Macedonia Persia DLC YnAMP_InGame: - R.E.D. for Australia DLC YnAMP_InGame: - R.E.D. for Poland DLC YnAMP_InGame: - R.E.D. for Nubia DLC YnAMP_InGame: - R.E.D. Modpack Rise and Fall YnAMP_InGame: - Dynamic Diplomacy - No Bonuses YnAMP_InGame: - [COLOR_BLUE]Immersive Dialogue[ENDCOLOR] YnAMP_InGame: - Dynamic Diplomacy (Friendship Bonuses Version) YnAMP_InGame: - More Natural Beauty YnAMP_InGame: - Historic Continent Names YnAMP_InGame: - AI+ YnAMP_InGame: - Better Civilization Icons YnAMP_InGame: - Real Great People YnAMP_InGame: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR] YnAMP_InGame: - Zobtzler - Avatar YnAMP_InGame: - Yet (not) Another Maps Pack YnAMP_InGame: - Random City Names YnAMP_InGame: - Zebenji's Additional Religions YnAMP_InGame: - Random Religion YnAMP_InGame: - R.E.D. Modpack YnAMP_InGame: - Tomatekh's Historical Religions YnAMP_InGame: - Improved City Names YnAMP_InGame: - Rosetta - Dynamic City Names YnAMP_InGame: - Australia Civilization Pack YnAMP_InGame: - Aztec Civilization Pack YnAMP_InGame: - Babylon Pack YnAMP_InGame: - Byzantium and Gaul Pack YnAMP_InGame: - Catherine de Medici Persona Pack YnAMP_InGame: - Ethiopia Pack YnAMP_InGame: - Expansion: Rise and Fall YnAMP_InGame: - Expansion: Gathering Storm YnAMP_InGame: - Maya and Gran Colombia Pack YnAMP_InGame: - Khmer and Indonesia Civilization Pack YnAMP_InGame: - Vietnam and Kublai Khan Pack YnAMP_InGame: - Persia and Macedon Civilization Pack YnAMP_InGame: - Nubia Civilization Pack YnAMP_InGame: - Poland Civilization Pack YnAMP_InGame: - Portugal Pack YnAMP_InGame: - Scout Cat YnAMP_InGame: - Teddy Roosevelt Persona Pack YnAMP_InGame: - Vikings Content YnAMP_InGame: - Colorized Historic Moments YnAMP_InGame: Map Name = nil YnAMP_InGame: Starting Loading Text Update... InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DedicationPopup InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DisloyalCityChooser InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraProgressPanel InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraReviewPopup InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/ExpansionIntro InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorAssignmentChooser InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorPanel InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/HistoricMoments InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/WorldCrisisPopup TutorialUIRoot: Tutorial: Firaxis in game tutorial prompts. TutorialUIRoot: Version: 1 TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE' MapLabelManager: TETHYS OCEAN (2065.7658691406, -713.98986816406) MapLabelManager: TETHYS OCEAN (1623.3547363281, -1190.1827392578) MapLabelManager: TETHYS OCEAN (-354.74008178711, -1279.8975830078) MapLabelManager: TETHYS OCEAN (-161.09921264648, 1259.8991699219) MapLabelManager: TETHYS OCEAN (1726.4754638672, 643.52526855469) MapLabelManager: TETHYS OCEAN (318.82464599609, -1209.1625976563) MapLabelManager: TETHYS OCEAN (2644.1203613281, -683.10601806641) MapLabelManager: TETHYS OCEAN (-1617.4718017578, 888.71319580078) MapLabelManager: TETHYS OCEAN (2357.4995117188, 1162.8156738281) MapLabelManager: TETHYS OCEAN (-1906.8449707031, -169.31195068359) MapLabelManager: TETHYS OCEAN (2228.9279785156, 469.80996704102) MapLabelManager: TETHYS OCEAN (-1528.0229492188, -1295.5168457031) MapLabelManager: TETHYS OCEAN (2298.8547363281, -159.76191711426) MapLabelManager: TETHYS OCEAN (2182.3723144531, -1255.5506591797) MapLabelManager: TETHYS OCEAN (984.44104003906, -1328.6865234375) MapLabelManager: TETHYS OCEAN (1623.8345947266, -447.98168945313) MapLabelManager: TETHYS OCEAN (2790.7277832031, 594.17297363281) MapLabelManager: TETHYS OCEAN (615.42938232422, 1280.3973388672) MapLabelManager: TETHYS OCEAN (-2147.7470703125, -722.25677490234) MapLabelManager: TETHYS OCEAN (-1989.9165039063, 419.83657836914) MapLabelManager: TETHYS OCEAN (-2082.6774902344, -1262.2027587891) MapLabelManager: TETHYS OCEAN (2731.3581542969, -1241.5921630859) MapLabelManager: TETHYS OCEAN (1524.208984375, 1221.2884521484) MapLabelManager: TETHYS OCEAN (-2192.931640625, 1184.2362060547) MapLabelManager: TETHYS OCEAN (-2482.3288574219, -90.89754486084) MapLabelManager: TETHYS OCEAN (-1116.09765625, 1205.4387207031) MapLabelManager: TETHYS OCEAN (1107.3834228516, -917.43109130859) LoadScreen: OnLoadGameViewStateDone YnAMP_Script: Called GetScenarioRow with CivilizationType = nil, looking for default settings values YnAMP_Script: No Scenario Default Settings Row YnAMP_Script: ---------------------------- YnAMP_Script: - Global Scenario settings YnAMP_Script: bOnlyImport = false bOnlyCityMap = false bOnlyGenerated = false bImport = false bCityMap = false bGenerated = false bMixed = false bImportValid = true bCityMapValid = true bGeneratedValid = true YnAMP_Script: ---------------------------- YnAMP_Script: GetScenarioRow: 8 CIVILIZATION_EGYPT false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Pangaea.lua YnAMP_Script: - Scenario settings for CIVILIZATION_EGYPT YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000004274DFE0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_GAUL YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000004274D540 YnAMP_Script: ---------------------------- YnAMP_Script: GetScenarioRow: 33 CIVILIZATION_POLAND false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Pangaea.lua YnAMP_Script: - Scenario settings for CIVILIZATION_POLAND YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000004274DCC0 YnAMP_Script: ---------------------------- YnAMP_Script: GetScenarioRow: 2 CIVILIZATION_AUSTRALIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Pangaea.lua YnAMP_Script: - Scenario settings for CIVILIZATION_AUSTRALIA YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000004274DEF0 YnAMP_Script: ---------------------------- YnAMP_Script: GetScenarioRow: 22 CIVILIZATION_MACEDON false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Pangaea.lua YnAMP_Script: - Scenario settings for CIVILIZATION_MACEDON YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000004274D680 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_ETHIOPIA YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000004274D770 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_PORTUGAL YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000004274D9F0 YnAMP_Script: ---------------------------- YnAMP_Script: GetScenarioRow: 21 CIVILIZATION_KOREA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Pangaea.lua YnAMP_Script: - Scenario settings for CIVILIZATION_KOREA YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000004274E6C0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_VATICAN_CITY YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000004274F160 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_PALENQUE YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000004274ED50 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_ANTANANARIVO YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000004274F7A0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_TARUGA YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000004274F340 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_AKKAD YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000004274EC10 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_ZANZIBAR YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000004274F4D0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_JOHANNESBURG YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000004274F8E0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_SINGAPORE YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000004274E9E0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_NGAZARGAMU YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000042750470 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_KANDY YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 00000000427500B0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_HONG_KONG YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 00000000427503D0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_AYUTTHAYA YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 000000004274F980 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_CHINGUETTI YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_PRESLAV YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: ---------------------------- YnAMP_Script: Adding coroutine to script with pause :thread: 00000001286F1B30 YnAMP_Script: **** coroutine.yield at 0 0.075 YnAMP_Script: **** Delayed start, pause for 3 YnAMP_Script: 3 YnAMP_Script: 2 YnAMP_Script: 1 YnAMP_Script: 0 YnAMP_Script: **** Starting... YnAMP_Script: =========================================================================== YnAMP_Script: Starting City placement for Scenario... YnAMP_Script: =========================================================================== YnAMP_Script: Adding coroutine to script with pause :thread: 00000001286F2C10 YnAMP_Script: =========================================================================== YnAMP_Script: Starting Border placement for Scenario... YnAMP_Script: =========================================================================== YnAMP_Script: Adding coroutine to script with pause :thread: 00000001286F3930 YnAMP_Script: =========================================================================== YnAMP_Script: Starting Units placement for Scenario... YnAMP_Script: =========================================================================== YnAMP_Script: -------------------------------------------- YnAMP_Script: Create replacement table YnAMP_Script: -------------------------------------------- YnAMP_Script: -------------------------------------------- YnAMP_Script: Placing units... YnAMP_Script: -------------------------------------------- YnAMP_Script: Adding coroutine to script with pause :thread: 00000001286F1EF0 YnAMP_Script: =========================================================================== YnAMP_Script: Starting Infrastructure placement for Scenario... YnAMP_Script: =========================================================================== YnAMP_Script: Adding coroutine to script with pause :thread: 00000001286F2940 YnAMP_Script: =========================================================================== YnAMP_Script: Starting Diplomatic Actions for Scenario... YnAMP_Script: =========================================================================== YnAMP_Script: =========================================================================== YnAMP_Script: Set Map Visibility for Scenario... YnAMP_Script: =========================================================================== YnAMP_Script: =========================================================================== YnAMP_Script: Finalizing Scenario initialization... YnAMP_Script: =========================================================================== YnAMP_Script: **** removing dead coroutine: thread: 00000001286F1B30 1 YnAMP_Script: **** removing dead coroutine: thread: 00000001286F2C10 2 YnAMP_Script: **** removing dead coroutine: thread: 00000001286F3930 3 YnAMP_Script: **** removing dead coroutine: thread: 00000001286F1EF0 4 YnAMP_Script: **** removing dead coroutine: thread: 00000001286F2940 5 YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 4 YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 5 YnAMP_Script: **** removing dead coroutine: thread: 00000001286F2C10 1 YnAMP_Script: **** removing dead coroutine: thread: 00000001286F1EF0 2 YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 2 YnAMP_Script: **** removing dead coroutine: thread: 00000001286F1EF0 1 YnAMP_Script: ====================================== YnAMP_Script: ====== Generated Map Statistics ====== YnAMP_Script: ====================================== YnAMP_Script: -- Map Dimensions = 84x54 YnAMP_Script: -- Total plots on map = 4536 YnAMP_Script: -- Land plots = 1783 (39.31 map percent) YnAMP_Script: -- Water plots = 2753 (60.69 map percent) YnAMP_Script: -- Hills plots = 435 ( 24.4 land percent) YnAMP_Script: -- Mountains plots = 168 ( 9.42 land percent) YnAMP_Script: -- Flatland plots = 1180 (66.18 land percent) YnAMP_Script: -------------------------------------- YnAMP_Script: -------- Resources Statistics -------- YnAMP_Script: -------------------------------------- YnAMP_Script: RESOURCE_BANANAS......... placed = 15 ( 0.84 land percent), frequency = 4, ratio = 21 YnAMP_Script: RESOURCE_CATTLE.......... placed = 24 ( 1.35 land percent), frequency = 6, ratio = 23 YnAMP_Script: RESOURCE_COPPER.......... placed = 19 ( 1.07 land percent), frequency = 4, ratio = 27 YnAMP_Script: RESOURCE_CRABS........... placed = 36 ( 2.02 land percent), frequency = 17, ratio = 12 YnAMP_Script: RESOURCE_DEER............ placed = 21 ( 1.18 land percent), frequency = 4, ratio = 30 YnAMP_Script: RESOURCE_FISH............ placed = 48 ( 2.69 land percent), frequency = 23, ratio = 12 YnAMP_Script: RESOURCE_RICE............ placed = 22 ( 1.23 land percent), frequency = 6, ratio = 21 YnAMP_Script: RESOURCE_SHEEP........... placed = 18 ( 1.01 land percent), frequency = 4, ratio = 25 YnAMP_Script: RESOURCE_STONE........... placed = 34 ( 1.91 land percent), frequency = 10, ratio = 19 YnAMP_Script: RESOURCE_WHEAT........... placed = 32 ( 1.79 land percent), frequency = 10, ratio = 18 YnAMP_Script: RESOURCE_CITRUS.......... placed = 6 ( 0.34 land percent), frequency = 2, ratio = 17 YnAMP_Script: RESOURCE_COCOA........... placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_COFFEE.......... placed = 9 ( 0.5 land percent), frequency = 2, ratio = 25 YnAMP_Script: RESOURCE_COTTON.......... placed = 7 ( 0.39 land percent), frequency = 2, ratio = 20 YnAMP_Script: RESOURCE_DIAMONDS........ placed = 6 ( 0.34 land percent), frequency = 2, ratio = 17 YnAMP_Script: RESOURCE_DYES............ placed = 9 ( 0.5 land percent), frequency = 2, ratio = 25 YnAMP_Script: RESOURCE_FURS............ placed = 3 ( 0.17 land percent), frequency = 2, ratio = 9 YnAMP_Script: RESOURCE_GYPSUM.......... placed = 7 ( 0.39 land percent), frequency = 2, ratio = 20 YnAMP_Script: RESOURCE_INCENSE......... placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_IVORY........... placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_JADE............ placed = 3 ( 0.17 land percent), frequency = 2, ratio = 9 YnAMP_Script: RESOURCE_MARBLE.......... placed = 7 ( 0.39 land percent), frequency = 2, ratio = 20 YnAMP_Script: RESOURCE_MERCURY......... placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_PEARLS.......... placed = 0 ( 0 land percent), frequency = 1, ratio = 0 YnAMP_Script: RESOURCE_SALT............ placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_SILK............ placed = 3 ( 0.17 land percent), frequency = 2, ratio = 9 YnAMP_Script: RESOURCE_SILVER.......... placed = 9 ( 0.5 land percent), frequency = 2, ratio = 25 YnAMP_Script: RESOURCE_SPICES.......... placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_SUGAR........... placed = 7 ( 0.39 land percent), frequency = 2, ratio = 20 YnAMP_Script: RESOURCE_TEA............. placed = 6 ( 0.34 land percent), frequency = 2, ratio = 17 YnAMP_Script: RESOURCE_TOBACCO......... placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_TRUFFLES........ placed = 6 ( 0.34 land percent), frequency = 2, ratio = 17 YnAMP_Script: RESOURCE_WHALES.......... placed = 10 ( 0.56 land percent), frequency = 1, ratio = 56 YnAMP_Script: RESOURCE_WINE............ placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_ALUMINUM........ placed = 11 ( 0.62 land percent), frequency = 7, ratio = 9 YnAMP_Script: RESOURCE_COAL............ placed = 17 ( 0.95 land percent), frequency = 10, ratio = 10 YnAMP_Script: RESOURCE_HORSES.......... placed = 26 ( 1.46 land percent), frequency = 11, ratio = 13 YnAMP_Script: RESOURCE_IRON............ placed = 25 ( 1.4 land percent), frequency = 10, ratio = 14 YnAMP_Script: RESOURCE_NITER........... placed = 17 ( 0.95 land percent), frequency = 10, ratio = 10 YnAMP_Script: RESOURCE_OIL............. placed = 21 ( 1.18 land percent), frequency = 10, ratio = 12 YnAMP_Script: RESOURCE_URANIUM......... placed = 8 ( 0.45 land percent), frequency = 5, ratio = 9 YnAMP_Script: RESOURCE_AMBER........... placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_OLIVES.......... placed = 9 ( 0.5 land percent), frequency = 2, ratio = 25 YnAMP_Script: RESOURCE_TURTLES......... placed = 11 ( 0.62 land percent), frequency = 5, ratio = 12 YnAMP_Script: RESOURCE_MAIZE........... placed = 27 ( 1.51 land percent), frequency = 6, ratio = 25 YnAMP_Script: RESOURCE_HONEY........... placed = 3 ( 0.17 land percent), frequency = 2, ratio = 9 YnAMP_Script: -------------------------------------- YnAMP_Script: --------- Terrain Statistics --------- YnAMP_Script: -------------------------------------- YnAMP_Script: TERRAIN_GRASS............ placed = 384 ( 8.47 map percent, 21.54 land percent, 13.95 water percent) YnAMP_Script: TERRAIN_GRASS_HILLS...... placed = 157 ( 3.46 map percent, 8.81 land percent, 5.7 water percent) YnAMP_Script: TERRAIN_GRASS_MOUNTAIN... placed = 75 ( 1.65 map percent, 4.21 land percent, 2.72 water percent) YnAMP_Script: TERRAIN_PLAINS........... placed = 501 (11.04 map percent, 28.1 land percent, 18.2 water percent) YnAMP_Script: TERRAIN_PLAINS_HILLS..... placed = 184 ( 4.06 map percent, 10.32 land percent, 6.68 water percent) YnAMP_Script: TERRAIN_PLAINS_MOUNTAIN.. placed = 63 ( 1.39 map percent, 3.53 land percent, 2.29 water percent) YnAMP_Script: TERRAIN_DESERT........... placed = 120 ( 2.65 map percent, 6.73 land percent, 4.36 water percent) YnAMP_Script: TERRAIN_DESERT_HILLS..... placed = 42 ( 0.93 map percent, 2.36 land percent, 1.53 water percent) YnAMP_Script: TERRAIN_DESERT_MOUNTAIN.. placed = 18 ( 0.4 map percent, 1.01 land percent, 0.65 water percent) YnAMP_Script: TERRAIN_TUNDRA........... placed = 126 ( 2.78 map percent, 7.07 land percent, 4.58 water percent) YnAMP_Script: TERRAIN_TUNDRA_HILLS..... placed = 43 ( 0.95 map percent, 2.41 land percent, 1.56 water percent) YnAMP_Script: TERRAIN_TUNDRA_MOUNTAIN.. placed = 12 ( 0.26 map percent, 0.67 land percent, 0.44 water percent) YnAMP_Script: TERRAIN_SNOW............. placed = 49 ( 1.08 map percent, 2.75 land percent, 1.78 water percent) YnAMP_Script: TERRAIN_SNOW_HILLS....... placed = 9 ( 0.2 map percent, 0.5 land percent, 0.33 water percent) YnAMP_Script: TERRAIN_SNOW_MOUNTAIN.... placed = 0 ( 0 map percent, 0 land percent, 0 water percent) YnAMP_Script: TERRAIN_COAST............ placed = 489 (10.78 map percent, 27.43 land percent, 17.76 water percent) YnAMP_Script: TERRAIN_OCEAN............ placed = 2264 (49.91 map percent, 126 land percent, 82.24 water percent) YnAMP_Script: -------------------------------------- YnAMP_Script: -------- Features Statistics --------- YnAMP_Script: -------------------------------------- YnAMP_Script: FEATURE_FLOODPLAINS...... placed = 4 ( 0.09 map percent, 0.22 land percent, 0.15 water percent) YnAMP_Script: FEATURE_ICE.............. placed = 922 (20.33 map percent, 51.71 land percent, 33.49 water percent) YnAMP_Script: FEATURE_JUNGLE........... placed = 190 ( 4.19 map percent, 10.66 land percent, 6.9 water percent) YnAMP_Script: FEATURE_FOREST........... placed = 266 ( 5.86 map percent, 14.92 land percent, 9.66 water percent) YnAMP_Script: FEATURE_OASIS............ placed = 5 ( 0.11 map percent, 0.28 land percent, 0.18 water percent) YnAMP_Script: FEATURE_MARSH............ placed = 43 ( 0.95 map percent, 2.41 land percent, 1.56 water percent) YnAMP_Script: FEATURE_REEF............. placed = 23 ( 0.51 map percent, 1.29 land percent, 0.84 water percent) YnAMP_Script: FEATURE_FLOODPLAINS_GRAS. placed = 55 ( 1.21 map percent, 3.08 land percent, 2 water percent) YnAMP_Script: FEATURE_FLOODPLAINS_PLAI. placed = 68 ( 1.5 map percent, 3.81 land percent, 2.47 water percent) YnAMP_Script: FEATURE_GEOTHERMAL_FISSU. placed = 8 ( 0.18 map percent, 0.45 land percent, 0.29 water percent) YnAMP_Script: FEATURE_VOLCANO.......... placed = 9 ( 0.2 map percent, 0.5 land percent, 0.33 water percent) YnAMP_Script: FEATURE_VOLCANIC_SOIL.... placed = 0 ( 0 map percent, 0 land percent, 0 water percent) YnAMP_Script: FEATURE_BURNING_FOREST... placed = 0 ( 0 map percent, 0 land percent, 0 water percent) YnAMP_Script: FEATURE_BURNT_FOREST..... placed = 0 ( 0 map percent, 0 land percent, 0 water percent) YnAMP_Script: FEATURE_BURNING_JUNGLE... placed = 0 ( 0 map percent, 0 land percent, 0 water percent) YnAMP_Script: FEATURE_BURNT_JUNGLE..... placed = 0 ( 0 map percent, 0 land percent, 0 water percent) YnAMP_Script: -------------------------------------- YnAMP_InGame: Stopping Loading Text Update... YnAMP_InGame: Loading Data For YnAMP Setup Screen... YnAMP_InGame: TSL list loaded, rows = 532 YnAMP_InGame: MapSizes loaded YnAMP_InGame: CityState list loaded, rows = 48 YnAMP_InGame: Mod list loaded, rows = 60 YnAMP_InGame: Current Ruleset = RULESET_EXPANSION_2 YnAMP_InGame: Cleaning YnAMP table... Mods: Failed to create mods browser search context! Test: Test.LUA loaded! JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack... AdvancedSetup: Game version : 1.0.12.9 (564030) AdvancedSetup: City States Parameter value in DB is 82 AdvancedSetup: Check City States Selection list after Loading GamePlay DB... AdvancedSetup: Including AdvancedSetup_* files... AdvancedSetup: There are 6 participating players. AdvancedSetup: Building Game Setup AdvancedSetup: Player Count Changed AdvancedSetup: There are 6 participating players. AdvancedSetup: Checking mod list... AdvancedSetup: MapSize_ValueChanged AdvancedSetup: Player Count Changed AdvancedSetup: There are 6 participating players. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure AdvancedSetup: Rebuild modlist AdvancedSetup: Initial player count = 6 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Checking mod list... AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: MapSize_ValueChanged AdvancedSetup: Player Count Changed AdvancedSetup: There are 8 participating players. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Settings validation report:[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet]Apply Civilizations count [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The actual number of Player slots and the Civilizations Slots slider value doesn't match.[NEWLINE][NEWLINE]To prevent User Interface lag or accidental change when using the mouse wheel in the menu, the slider value is not immediatly applied. It may also have been changed by exiting and going back to the setup screen.[NEWLINE][NEWLINE]If you want to apply the slider value, click on the "+" (Add) button or one of the "X" (Delete) buttons in the "Players" section.[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_Civ6Green]Database loaded[ENDCOLOR] [ICON_CheckSuccess] [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The GamePlay Database has been loaded and is available for YnAMP Advanced Setup Options. AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2 AdvancedSetup: Player Domain = Players:Expansion2_Players AdvancedSetup: ------------------------------------------------------ AdvancedSetup: YnAMP checking for number of players limit on Start... AdvancedSetup: num. players = 8, num. CS = 12 , Selection type = RANDOM , Do selection = false AdvancedSetup: ------------------------------------------------------ AdvancedSetup: Getting Leaders for Random slots... AdvancedSetup: Random Leaders Slots = 8 AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 953367178 AdvancedSetup: random first call = 3 AdvancedSetup: Setting random slots... AdvancedSetup: - Placing LEADER_GORGO in slot# 0 AdvancedSetup: - Placing LEADER_CHANDRAGUPTA in slot# 1 AdvancedSetup: - Placing LEADER_T_ROOSEVELT in slot# 2 AdvancedSetup: - Placing LEADER_MATTHIAS_CORVINUS in slot# 3 AdvancedSetup: - Placing LEADER_CLEOPATRA in slot# 4 AdvancedSetup: - Placing LEADER_ELEANOR_FRANCE in slot# 5 AdvancedSetup: - Placing LEADER_PEDRO in slot# 6 AdvancedSetup: - Placing LEADER_KUBLAI_KHAN_MONGOLIA in slot# 7 AdvancedSetup: ------------------------------------------------------ AdvancedSetup: Setup Player slots : AdvancedSetup: 0 LEADER_GORGO nil LOC_LEADER_GORGO_NAME SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 1 LEADER_CHANDRAGUPTA nil LOC_LEADER_CHANDRAGUPTA_. SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 2 LEADER_T_ROOSEVELT nil LOC_LEADER_T_ROOSEVELT_O. SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 3 LEADER_MATTHIAS_COR. nil LOC_LEADER_MATTHIAS_CORV. SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 4 LEADER_CLEOPATRA nil LOC_LEADER_CLEOPATRA_NAME SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 5 LEADER_ELEANOR_FRAN. nil LOC_LEADER_ELEANOR_FRANC. SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 6 LEADER_PEDRO nil LOC_LEADER_PEDRO_NAME SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 7 LEADER_KUBLAI_KHAN_. nil LOC_LEADER_KUBLAI_KHAN_N. SS_COMPUTER CIVILIZATION_L. true AdvancedSetup: 8 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 9 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 10 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 11 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 12 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 13 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 14 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 15 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 16 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 17 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 18 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 19 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 20 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 21 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 22 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 23 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 24 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 25 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 26 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 27 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 28 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 29 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 30 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 31 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 32 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 33 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 34 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 35 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 36 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 37 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 38 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 39 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 40 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 41 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 42 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 43 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 44 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 45 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 46 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 47 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 48 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 49 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 50 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 51 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 52 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 53 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 62 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false AdvancedSetup: 63 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure AdvancedSetup: Rebuild modlist AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Checking mod list... AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82 AdvancedSetup: Hiding Game Setup LoadScreen: true LoadScreen: false LoadScreen: true LoadScreen: true LoadScreen: true LoadScreen: true LoadScreen: true LoadScreen: true Map Script: ------------------------------------------------------ Map Script: loading modded AssignStartingPlots Map Script: Yet (not) Another Maps Pack version 8.1.14 (2016-2020) by Gedemon Map Script: loading YnAMP_Common.lua Map Script: Pairing Civilization Type with PlayerIDs... Map Script: ------------------------------------------------------ Map Script: Game version: 1.0.12.9 (564030) Map Script: Active mods: Map Script: - R.E.D. for Gathering Storm DLC Map Script: - R.E.D. for Indonesia Khmer DLC Map Script: - R.E.D. for Macedonia Persia DLC Map Script: - R.E.D. for Australia DLC Map Script: - R.E.D. for Poland DLC Map Script: - R.E.D. for Nubia DLC Map Script: - R.E.D. Modpack Rise and Fall Map Script: - Dynamic Diplomacy - No Bonuses Map Script: - [COLOR_BLUE]Immersive Dialogue[ENDCOLOR] Map Script: - Dynamic Diplomacy (Friendship Bonuses Version) Map Script: - More Natural Beauty Map Script: - Historic Continent Names Map Script: - AI+ Map Script: - Better Civilization Icons Map Script: - Real Great People Map Script: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR] Map Script: - Zobtzler - Avatar Map Script: - Yet (not) Another Maps Pack Map Script: - Random City Names Map Script: - Zebenji's Additional Religions Map Script: - Random Religion Map Script: - R.E.D. Modpack Map Script: - Tomatekh's Historical Religions Map Script: - Improved City Names Map Script: - Rosetta - Dynamic City Names Map Script: - Multiplayer Scenario: Ancient Rivals Map Script: - Multiplayer Scenario: Global Thermonuclear War Map Script: - Multiplayer Scenario: Cavalry and Cannonades Map Script: - Multiplayer Scenario: Hallowed Ground Map Script: - Scenario: Conquests of Alexander Map Script: - Australia Civilization Pack Map Script: - Scenario: Outback Tycoon Map Script: - Aztec Civilization Pack Map Script: - Babylon Pack Map Script: - Barbarian Clans Game Mode Map Script: - Scenario: The Black Death Map Script: - Byzantium and Gaul Pack Map Script: - Catherine de Medici Persona Pack Map Script: - Multiplayer Scenario: Red Death (Battle Royale) Map Script: - Ethiopia Pack Map Script: - Expansion: Rise and Fall Map Script: - Expansion: Gathering Storm Map Script: - Maya and Gran Colombia Pack Map Script: - Khmer and Indonesia Civilization Pack Map Script: - Scenario: Path to Nirvana Map Script: - Vietnam and Kublai Khan Pack Map Script: - Persia and Macedon Civilization Pack Map Script: - Scenario: Gifts of the Nile Map Script: - Nubia Civilization Pack Map Script: - Multiplayer Scenario: Pirates Map Script: - Scenario: Jadwiga's Legacy Map Script: - Poland Civilization Pack Map Script: - Portugal Pack Map Script: - Scout Cat Map Script: - Teddy Roosevelt Persona Pack Map Script: - Tech and Civic Shuffle Game Mode Map Script: - Vikings Content Map Script: - Scenario: Vikings, Traders, and Raiders! Map Script: - Multiplayer Scenario: War Machine Map Script: - Colorized Historic Moments Map Script: ------------------------------------------------------ Map Script: InGame Player slots : Map Script: 0 LEADER_GORGO CIVILIZATION_GREECE SS_TAKEN CIVILIZATION_LEVEL_FULL_CIV Map Script: 1 LEADER_CHANDRAGUPTA CIVILIZATION_INDIA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV Map Script: 2 LEADER_T_ROOSEVELT CIVILIZATION_AMERICA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV Map Script: 3 LEADER_MATTHIAS_COR. CIVILIZATION_HUNGARY LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV Map Script: 4 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV Map Script: 5 LEADER_ELEANOR_FRAN. CIVILIZATION_FRANCE LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV Map Script: 6 LEADER_PEDRO CIVILIZATION_BRAZIL LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV Map Script: 7 LEADER_KUBLAI_KHAN_. CIVILIZATION_MONGOLIA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV Map Script: 8 LEADER_MINOR_CIV_BU. CIVILIZATION_BUENOS_AIRES LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 9 LEADER_MINOR_CIV_PA. CIVILIZATION_PALENQUE LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 10 LEADER_MINOR_CIV_CH. CIVILIZATION_CHINGUETTI LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 11 LEADER_MINOR_CIV_BR. CIVILIZATION_BRUSSELS LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 12 LEADER_MINOR_CIV_MU. CIVILIZATION_MUSCAT LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 13 LEADER_MINOR_CIV_AY. CIVILIZATION_AYUTTHAYA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 14 LEADER_MINOR_CIV_AK. CIVILIZATION_AKKAD LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 15 LEADER_MINOR_CIV_AU. CIVILIZATION_AUCKLAND LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 16 LEADER_MINOR_CIV_MO. CIVILIZATION_MOHENJO_DARO LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 17 LEADER_MINOR_CIV_ZA. CIVILIZATION_ZANZIBAR LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 18 LEADER_MINOR_CIV_NA. CIVILIZATION_NAZCA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 19 LEADER_MINOR_CIV_CA. CIVILIZATION_CARDIFF LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE Map Script: 20 LEADER_MINOR_CIV_GR. CIVILIZATION_GRANADA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 21 LEADER_MINOR_CIV_JO. CIVILIZATION_JOHANNESBURG LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 22 LEADER_MINOR_CIV_KA. CIVILIZATION_KANDY LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 23 LEADER_MINOR_CIV_KU. CIVILIZATION_KUMASI LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 24 LEADER_MINOR_CIV_PR. CIVILIZATION_PRESLAV LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 25 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTIOCH LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 26 LEADER_MINOR_CIV_BA. CIVILIZATION_BABYLON LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 27 LEADER_MINOR_CIV_RA. CIVILIZATION_RAPA_NUI LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 28 LEADER_MINOR_CIV_NA. CIVILIZATION_NALANDA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 29 LEADER_MINOR_CIV_NA. CIVILIZATION_NAN_MADOL LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 30 LEADER_MINOR_CIV_HU. CIVILIZATION_HUNZA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 31 LEADER_MINOR_CIV_SA. CIVILIZATION_SAMARKAND LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 32 LEADER_MINOR_CIV_TA. CIVILIZATION_TARUGA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 33 LEADER_MINOR_CIV_CA. CIVILIZATION_CAGUANA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 34 LEADER_MINOR_CIV_JA. CIVILIZATION_JAKARTA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 35 LEADER_MINOR_CIV_LA. CIVILIZATION_LAHORE LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 36 LEADER_MINOR_CIV_FEZ CIVILIZATION_FEZ LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 37 LEADER_MINOR_CIV_KA. CIVILIZATION_KABUL LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 38 LEADER_MINOR_CIV_WO. CIVILIZATION_WOLIN LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 39 LEADER_MINOR_CIV_LI. CIVILIZATION_LISBON LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 40 LEADER_MINOR_CIV_VA. CIVILIZATION_VALLETTA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 41 LEADER_MINOR_CIV_HA. CIVILIZATION_HATTUSA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 42 LEADER_MINOR_CIV_YE. CIVILIZATION_YEREVAN LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 43 LEADER_MINOR_CIV_CA. CIVILIZATION_CAHOKIA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 44 LEADER_MINOR_CIV_SI. CIVILIZATION_SINGAPORE LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 45 LEADER_MINOR_CIV_VA. CIVILIZATION_VATICAN_CITY LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 46 LEADER_MINOR_CIV_AR. CIVILIZATION_ARMAGH LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 47 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTANANARIVO LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 48 LEADER_MINOR_CIV_HO. CIVILIZATION_HONG_KONG LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 49 LEADER_MINOR_CIV_VI. CIVILIZATION_VILNIUS LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 50 LEADER_MINOR_CIV_ME. CIVILIZATION_MEXICO_CITY LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 51 LEADER_MINOR_CIV_GE. CIVILIZATION_GENEVA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 52 LEADER_MINOR_CIV_BO. CIVILIZATION_BOLOGNA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 53 LEADER_MINOR_CIV_LA. CIVILIZATION_LA_VENTA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 54 LEADER_MINOR_CIV_NG. CIVILIZATION_NGAZARGAMU LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 55 LEADER_MINOR_CIV_JE. CIVILIZATION_JERUSALEM LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE Map Script: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL Map Script: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL Map Script: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL Map Script: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL Map Script: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL Map Script: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL Map Script: 62 LEADER_FREE_CITIES CIVILIZATION_FREE_CITIES LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FREE_CITIES Map Script: 63 nil CIVILIZATION_BARBARIAN LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_TRIBE Map Script: ------------------------------------------------------ Map Script: Setting YnAMP globals and cache... Map Script: Map Name = nil Map Script: MapScript = Pangaea.lua Map Script: YnAMP Options: Map Script: - Culturally Linked = true, TSL = false, Exclusion Zones = false, Requested Resources = false, Real Deposits = false, Place All Luxuries = false Map Script: - bImportResources = false, bPlaceAllStrategics = nil, bAlternatePlacement = nil, bMapScriptRefForNW = nil, bMapScriptRefForExtra = nil Map Script: - Features placement = nil , Rivers Placement = nil , Resource placement = nil , Natural Wonders placement = nil , Continents naming = nil , Lowland placement = PLACEMENT_DEFAULT , Flood Plains placement = nil Map Script: Loading YnAMP functions ... Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource... GenerateRandomMap: Map Seed = 953367178 Map Script: Generating Pangea Map Map Script: Generating Plot Types Map Script: Generating Terrain Types Map Script: - Map Script: - Desert Percentage: 25 Map Script: --- Latitude Readout --- Map Script: - All Grass End Latitude: 0.1 Map Script: - Desert Start Latitude: 0.2 Map Script: - Desert End Latitude: 0.5 Map Script: - Tundra Start Latitude: 0.65 Map Script: - Snow Start Latitude: 0.8 Map Script: - - - - - - - - - - - - - - Map Script: 54 3 Map Script: 54 37 Map Script: 55 5 Map Script: 69 31 Map Script: 69 32 Map Script: 69 34 Map Script: 71 14 Map Script: 71 19 Map Script: 72 20 Map Script: - Mountains Transformed: 9 Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Map Script: Expanding coasts Map Script: After Adding Hills: 1779 Map Script: Desired Volcanoes: 7.388 Map Script: Continent Boundary Plots: 474 Map Script: Boundary Plots Per Volcano: 96.237141310233 Map Script: Volcano Placed at (x, y): 35, 41 Map Script: Volcano Placed at (x, y): 36, 36 Map Script: Volcano Placed at (x, y): 52, 13 Map Script: Volcano Placed at (x, y): 52, 19 Map Script: Continent Edge Volcanoes Placed: 4 Map Script: Volcano Placed at (x, y): 54, 6 Map Script: Volcano Placed at (x, y): 68, 35 Map Script: Volcano Placed at (x, y): 20, 26 Map Script: Volcano Placed at (x, y): 23, 31 Map Script: Volcano Placed at (x, y): 34, 27 Map Script: Volcano Placed at (x, y): 39, 29 Map Script: Total Volcanoes Placed: 10 Map Script: Map Generation - Adding Rivers Map Script: Map Generation - Adding Lakes Map Script: 6 lakes added Map Script: Adding Features Map Script: Permanent Ice Tiles: 102.06 Map Script: iPhaseIndex: 7, iIceTilesToAdd: 102.06, RandomEventEnum: 30 Map Script: iPhaseIndex: 6, iIceTilesToAdd: 102.06, RandomEventEnum: 29 Map Script: iPhaseIndex: 5, iIceTilesToAdd: 102.06, RandomEventEnum: 28 Map Script: iPhaseIndex: 4, iIceTilesToAdd: 68.04, RandomEventEnum: 27 Map Script: iPhaseIndex: 3, iIceTilesToAdd: 68.04, RandomEventEnum: 26 Map Script: iPhaseIndex: 2, iIceTilesToAdd: 68.04, RandomEventEnum: 25 Map Script: iPhaseIndex: 1, iIceTilesToAdd: 68.04, RandomEventEnum: 24 Map Script: Number of Tiles: 1493 Map Script: Number of Forests: 268 Map Script: Percent Forests: 17.950435365037 Map Script: Number of Jungles: 216 Map Script: Percent Jungles: 14.467515070328 Map Script: Percent of Junglable: 40.148698884758 Map Script: Number of Marshes: 45 Map Script: Adding cliffs Map Script: In NaturalWonderGenerator.Create() Map Script: Placing 10 Natural Wonders Map Script: Feature Type: 6, Valid Hexes: 6 Map Script: Feature Type: 7, Valid Hexes: 3 Map Script: Feature Type: 8, Valid Hexes: 38 Map Script: Feature Type: 9, Valid Hexes: 20 Map Script: Feature Type: 10, Valid Hexes: 3 Map Script: Feature Type: 11, Valid Hexes: 9 Map Script: Feature Type: 12, Valid Hexes: 5 Map Script: Feature Type: 13, Valid Hexes: 23 Map Script: Feature Type: 14, Valid Hexes: 1 Map Script: Feature Type: 15, Valid Hexes: 60 Map Script: Feature Type: 16, Valid Hexes: 152 Map Script: Feature Type: 17, Valid Hexes: 2 Map Script: Feature Type: 18, Valid Hexes: 8 Map Script: Feature Type: 19, Valid Hexes: 22 Map Script: Feature Type: 20, Valid Hexes: 1 Map Script: Feature Type: 21, Valid Hexes: 33 Map Script: Feature Type: 22, Valid Hexes: 10 Map Script: Feature Type: 23, Valid Hexes: 43 Map Script: Feature Type: 24, Valid Hexes: 37 Map Script: Feature Type: 25, Valid Hexes: 78 Map Script: Feature Type: 26, Valid Hexes: 30 Map Script: Feature Type: 27, Valid Hexes: 93 Map Script: Feature Type: 28, Valid Hexes: 13 Map Script: Feature Type: 29, Valid Hexes: 6 Map Script: Feature Type: 36, Valid Hexes: 104 Map Script: Feature Type: 37, Valid Hexes: 252 Map Script: Feature Type: 38, Valid Hexes: 25 Map Script: Feature Type: 39, Valid Hexes: 48 Map Script: Feature Type: 40, Valid Hexes: 198 Map Script: Feature Type: 41, Valid Hexes: 32 Map Script: Feature Type: 42, Valid Hexes: 35 Map Script: Feature Type: 43, Valid Hexes: 70 Map Script: Feature Type: 44, Valid Hexes: 215 Map Script: Feature Type: 45, Valid Hexes: 58 Map Script: Num wonders with valid location: 34 Map Script: Selected Wonder = 24, Random Score = 95 Map Script: Set Wonder with Feature ID of 36 at location (14, 36) Map Script: Selected Wonder = 11, Random Score = 92 Map Script: Set Wonder with Feature ID of 17 at location (43, 24) Map Script: Selected Wonder = 4, Random Score = 90 Map Script: Set Wonder with Feature ID of 10 at location (33, 30) Map Script: Selected Wonder = 15, Random Score = 89 Map Script: Set Wonder with Feature ID of 21 at location (71, 13) Map Script: Selected Wonder = 31, Random Score = 88 Map Script: Set Wonder with Feature ID of 43 at location (83, 28) Map Script: Selected Wonder = 10, Random Score = 88 Map Script: Set Wonder with Feature ID of 16 at location (29, 45) Map Script: Selected Wonder = 19, Random Score = 86 Map Script: Set Wonder with Feature ID of 25 at location (51, 17) Map Script: Selected Wonder = 17, Random Score = 80 Map Script: Set Wonder with Feature ID of 23 at location (23, 19) Map Script: Selected Wonder = 7, Random Score = 78 Map Script: Set Wonder with Feature ID of 13 at location (34, 39) Map Script: Selected Wonder = 12, Random Score = 76 Map Script: Set Wonder with Feature ID of 18 at location (70, 28) Map Script: Adding Features from Continents Map Script: Fissure Placed at (x, y): 61, 20 Map Script: Fissure Placed at (x, y): 53, 34 Map Script: Fissure Placed at (x, y): 48, 21 Map Script: Fissure Placed at (x, y): 59, 14 Map Script: Fissure Placed at (x, y): 23, 15 Map Script: Fissure Placed at (x, y): 53, 29 Map Script: Fissure Placed at (x, y): 48, 25 Map Script: Fissure Placed at (x, y): 52, 23 Map Script: Number of Oasis: 2 Map Script: Number of Fissures: 8 Map Script: Map Generation - Marking Coastal Lowlands Map Script: 61 Coastal Lowland tiles added Map Script: 4510076622270f eligible coastal tiles Map Script: In ResourceGenerator.Create() Map Script: Placing resources Map Script: Creating start plot database. Map Script: ---------------------- Map Script: Setting common Globals Map Script: ---------------------- Map Script: g_iW, g_iH = 84 54 Map Script: g_LargestMapWidth, g_LargestMapHeight = 230 116 Map Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 2.7380952380952 2.1481481481481 0.36521739130435 0.46551724137931 Map Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94 Map Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 2.1428571428571 1.7407407407407 0.46666666666667 0.57446808510638 Map Script: StartX, EndX, StartY, EndY nil nil nil Map Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 84 54 false Map Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999 Map Script: g_ReferenceSizeRatio = 0.51776935635761 Map Script: g_StartingPlotRange = 8.2843097017218 Map Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 5.1776935635761 Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 23.811761799581 7.9372539331938 Map Script: g_LatitudeDegreesPerY, g_OriginLatitude = 3.3333333333333 -90 Map Script: ---------------------- Map Script: Major Start X: 56 Major Start Y: 26 Map Script: Major Start X: 66 Major Start Y: 32 Map Script: Major Start X: 32 Major Start Y: 26 Map Script: Major Start X: 21 Major Start Y: 35 Map Script: Major Start X: 43 Major Start Y: 13 Map Script: Major Start X: 54 Major Start Y: 40 Map Script: Major Start X: 13 Major Start Y: 25 Map Script: Major Start X: 36 Major Start Y: 42 Map Script: Minor Start X: 21 Minor Start Y: 26 Map Script: Minor Start X: 50 Minor Start Y: 12 Map Script: Minor Start X: 27 Minor Start Y: 32 Map Script: Minor Start X: 71 Minor Start Y: 14 Map Script: Minor Start X: 69 Minor Start Y: 23 Map Script: Minor Start X: 36 Minor Start Y: 10 Map Script: Minor Start X: 39 Minor Start Y: 27 Map Script: Minor Start X: 46 Minor Start Y: 35 Map Script: Minor Start X: 49 Minor Start Y: 26 Map Script: Minor Start X: 51 Minor Start Y: 33 Map Script: Minor Start X: 11 Minor Start Y: 41 Map Script: Minor Start X: 41 Minor Start Y: 20 Map Script: Removing Ice adjacent to Land... Map Script: Removing default LowLands... Map Script: Placing LowLands using map generator... Map Script: Map Generation - Marking Coastal Lowlands Map Script: 62 Coastal Lowland tiles added Map Script: 4510076622270f eligible coastal tiles Map Script: ------------------------------------------------------- Map Script: Checking Ocean Starting Location... Map Script: Found 462 potential Ocean Starting Locations Map Script: ------------------------------------------------------- Map Script: Creating Civilization list for Culturally linked startingposition... Map Script: - Adding player LOC_LEADER_GORGO_NAME to culture ETHNICITY_MEDIT Map Script: - Adding player LOC_LEADER_CHANDRAGUPTA_NAME to culture ETHNICITY_MEDIT Map Script: - Adding player LOC_LEADER_T_ROOSEVELT_ORIGINAL_NAME to culture ETHNICITY_EURO Map Script: - Adding player LOC_LEADER_MATTHIAS_CORVINUS_NAME to culture ETHNICITY_EURO Map Script: - Adding player LOC_LEADER_CLEOPATRA_NAME to culture ETHNICITY_MEDIT Map Script: - Adding player LOC_LEADER_ELEANOR_FRANCE_NAME to culture ETHNICITY_EURO Map Script: - Adding player LOC_LEADER_PEDRO_NAME to culture ETHNICITY_SOUTHAM Map Script: - Adding player LOC_LEADER_KUBLAI_KHAN_NAME to culture ETHNICITY_ASIAN Map Script: ------------------------------------------------------- Map Script: Culture ETHNICITY_MEDIT represented by 3 civs Map Script: Culture ETHNICITY_EURO represented by 3 civs Map Script: Culture ETHNICITY_ASIAN represented by 1 civs Map Script: Culture ETHNICITY_SOUTHAM represented by 1 civs Map Script: ------------------------------------------------------- Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 1 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GORGO_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_CHANDRAGUPTA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_T_ROOSEVELT_ORIGINAL_NAME Map Script: Better score, switching position of LOC_LEADER_T_ROOSEVELT_ORIGINAL_NAME with LOC_LEADER_KUBLAI_KHAN_NAME at new best score = 1942 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_MATTHIAS_CORVINUS_NAME Map Script: Better score, switching position of LOC_LEADER_MATTHIAS_CORVINUS_NAME with LOC_LEADER_KUBLAI_KHAN_NAME at new best score = 1802 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_CLEOPATRA_NAME Map Script: Better score, switching position of LOC_LEADER_CLEOPATRA_NAME with LOC_LEADER_ELEANOR_FRANCE_NAME at new best score = 1626 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_ELEANOR_FRANCE_NAME Map Script: Better score, switching position of LOC_LEADER_ELEANOR_FRANCE_NAME with LOC_LEADER_KUBLAI_KHAN_NAME at new best score = 1558 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_PEDRO_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_KUBLAI_KHAN_NAME Map Script: New global distance = 1558 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 2 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GORGO_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_CHANDRAGUPTA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_T_ROOSEVELT_ORIGINAL_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_MATTHIAS_CORVINUS_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_CLEOPATRA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_ELEANOR_FRANCE_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_PEDRO_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_KUBLAI_KHAN_NAME Map Script: New global distance = 1558 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 3 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GORGO_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_CHANDRAGUPTA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_T_ROOSEVELT_ORIGINAL_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_MATTHIAS_CORVINUS_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_CLEOPATRA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_ELEANOR_FRANCE_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_PEDRO_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_KUBLAI_KHAN_NAME Map Script: New global distance = 1558 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 4 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GORGO_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_CHANDRAGUPTA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_T_ROOSEVELT_ORIGINAL_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_MATTHIAS_CORVINUS_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_CLEOPATRA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_ELEANOR_FRANCE_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_PEDRO_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_KUBLAI_KHAN_NAME Map Script: New global distance = 1558 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 5 Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_GORGO_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_CHANDRAGUPTA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_T_ROOSEVELT_ORIGINAL_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_MATTHIAS_CORVINUS_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_CLEOPATRA_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_ELEANOR_FRANCE_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_PEDRO_NAME Map Script: ------------------------------------------------------- Map Script: Testing LOC_LEADER_KUBLAI_KHAN_NAME Map Script: New global distance = 1558 Map Script: ------------------------------------------------------- Map Script: INITIAL DISTANCE SCORE = 1986 Map Script: ------------------------------------------------------- Map Script: FINAL DISTANCE SCORE: 1558 Map Script: ------------------------------------------------------- Map Script: ------------------------------------------------------- Map Script: Set Culturally linked starting positions for City States... Map Script: ------------------------------------------------------- Map Script: Calculating distance score for City States... Map Script: - player = LOC_CIVILIZATION_BUENOS_AIRES_NAME Map Script: - Distance to different culture (LOC_LEADER_GORGO_NAME) = 35 (/19 from intergroup relative distance), total distance score = 2 Map Script: - Distance to different culture (LOC_LEADER_CHANDRAGUPTA_NAME) = 42 (/19 from intergroup relative distance), total distance score = 4 Map Script: - Distance to different culture (LOC_LEADER_T_ROOSEVELT_ORIGINAL_NAME) = 23 (/20 from intergroup relative distance), total distance score = 5 Map Script: - Distance to different culture (LOC_LEADER_MATTHIAS_CORVINUS_NAME) = 11 (/20 from intergroup relative distance), total distance score = 6 Map Script: - Distance to different culture (LOC_LEADER_CLEOPATRA_NAME) = 40 (/19 from intergroup relative distance), total distance score = 8 Map Script: - Distance to different culture (LOC_LEADER_ELEANOR_FRANCE_NAME) = 9 (/20 from intergroup relative distance), total distance score = 8 Map Script: - Distance to same culture (LOC_LEADER_PEDRO_NAME) = 8 (x5), total distance score = 48 Map Script: - Distance to different culture (LOC_LEADER_KUBLAI_KHAN_NAME) = 29 (/10 from intergroup relative distance), total distance score = 51 Map Script: - player = LOC_CIVILIZATION_MITLA_NAME Map Script: - Distance to different culture (LOC_LEADER_GORGO_NAME) = 14 (/19 from intergroup relative distance), total distance score = 1 Map Script: - Distance to different culture (LOC_LEADER_CHANDRAGUPTA_NAME) = 26 (/19 from intergroup relative distance), total distance score = 2 Map Script: - Distance to different culture (LOC_LEADER_T_ROOSEVELT_ORIGINAL_NAME) = 30 (/20 from intergroup relative distance), total distance score = 4 Map Script: - Distance to different culture (LOC_LEADER_MATTHIAS_CORVINUS_NAME) = 25 (/20 from intergroup relative distance), total distance score = 5 Map Script: - Distance to different culture (LOC_LEADER_CLEOPATRA_NAME) = 28 (/19 from intergroup relative distance), total distance score = 6 Map Script: - Distance to different culture (LOC_LEADER_ELEANOR_FRANCE_NAME) = 40 (/20 from intergroup relative distance), total distance score = 8 Map Script: - Distance to same culture (LOC_LEADER_PEDRO_NAME) = 43 (x5), total distance score = 223 Map Script: - Distance to different culture (LOC_LEADER_KUBLAI_KHAN_NAME) = 7 (/10 from intergroup relative distance), total distance score = 224 Map Script: WARNING : no Ethnicity defined for LOC_CIVILIZATION_CHINGUETTI_NAME, using EURO Map Script: - player = LOC_CIVILIZATION_CHINGUETTI_NAME Map Script: - Distance to different culture (LOC_LEADER_GORGO_NAME) = 32 (/1 from intergroup relative distance), total distance score = 32 Map Script: - Distance to different culture (LOC_LEADER_CHANDRAGUPTA_NAME) = 39 (/1 from intergroup relative distance), total distance score = 71 Map Script: - Distance to same culture (LOC_LEADER_T_ROOSEVELT_ORIGINAL_NAME) = 14 (x5), total distance score = 141 Map Script: - Distance to same culture (LOC_LEADER_MATTHIAS_CORVINUS_NAME) = 8 (x5), total distance score = 181 Map Script: - Distance to different culture (LOC_LEADER_CLEOPATRA_NAME) = 31 (/1 from intergroup relative distance), total distance score = 212 Map Script: - Distance to same culture (LOC_LEADER_ELEANOR_FRANCE_NAME) = 7 (x5), total distance score = 247 Map Script: - Distance to different culture (LOC_LEADER_PEDRO_NAME) = 17 (/20 from intergroup relative distance), total distance score = 248 Map Script: - Distance to different culture (LOC_LEADER_KUBLAI_KHAN_NAME) = 26 (/10 from intergroup relative distance), total distance score = 251 Map Script: - player = LOC_CIVILIZATION_BRUSSELS_NAME Map Script: - Distance to different culture (LOC_LEADER_GORGO_NAME) = 21 (/1 from intergroup relative distance), total distance score = 21 Map Script: - Distance to different culture (LOC_LEADER_CHANDRAGUPTA_NAME) = 18 (/1 from intergroup relative distance), total distance score = 39 Map Script: - Distance to same culture (LOC_LEADER_T_ROOSEVELT_ORIGINAL_NAME) = 49 (x5), total distance score = 284 Map Script: - Distance to same culture (LOC_LEADER_MATTHIAS_CORVINUS_NAME) = 45 (x5), total distance score = 509 Map Script: - Distance to different culture (LOC_LEADER_CLEOPATRA_NAME) = 30 (/1 from intergroup relative distance), total distance score = 539 Map Script: - Distance to same culture (LOC_LEADER_ELEANOR_FRANCE_NAME) = 45 (x5), total distance score = 764 Map Script: - Distance to different culture (LOC_LEADER_PEDRO_NAME) = 32 (/20 from intergroup relative distance), total distance score = 766 Map Script: - Distance to different culture (LOC_LEADER_KUBLAI_KHAN_NAME) = 28 (/10 from intergroup relative distance), total distance score = 769 Map Script: - player = LOC_CIVILIZATION_MUSCAT_NAME Map Script: - Distance to same culture (LOC_LEADER_GORGO_NAME) = 15 (x5), total distance score = 75 Map Script: - Distance to same culture (LOC_LEADER_CHANDRAGUPTA_NAME) = 9 (x5), total distance score = 120 Map Script: - Distance to different culture (LOC_LEADER_T_ROOSEVELT_ORIGINAL_NAME) = 43 (/1 from intergroup relative distance), total distance score = 163 Map Script: - Distance to different culture (LOC_LEADER_MATTHIAS_CORVINUS_NAME) = 39 (/1 from intergroup relative distance), total distance score = 202 Map Script: - Distance to same culture (LOC_LEADER_CLEOPATRA_NAME) = 24 (x5), total distance score = 322 Map Script: - Distance to different culture (LOC_LEADER_ELEANOR_FRANCE_NAME) = 42 (/1 from intergroup relative distance), total distance score = 364 Map Script: - Distance to different culture (LOC_LEADER_PEDRO_NAME) = 29 (/19 from intergroup relative distance), total distance score = 366 Map Script: - Distance to different culture (LOC_LEADER_KUBLAI_KHAN_NAME) = 31 (/9 from intergroup relative distance), total distance score = 369 Map Script: WARNING : no Ethnicity defined for LOC_CIVILIZATION_AYUTTHAYA_NAME, using EURO Map Script: - player = LOC_CIVILIZATION_AYUTTHAYA_NAME Map Script: - Distance to different culture (LOC_LEADER_GORGO_NAME) = 28 (/1 from intergroup relative distance), total distance score = 28 Map Script: - Distance to different culture (LOC_LEADER_CHANDRAGUPTA_NAME) = 41 (/1 from intergroup relative distance), total distance score = 69 Map Script: - Distance to same culture (LOC_LEADER_T_ROOSEVELT_ORIGINAL_NAME) = 32 (x5), total distance score = 229 Map Script: - Distance to same culture (LOC_LEADER_MATTHIAS_CORVINUS_NAME) = 16 (x5), total distance score = 309 Map Script: - Distance to different culture (LOC_LEADER_CLEOPATRA_NAME) = 33 (/1 from intergroup relative distance), total distance score = 342 Map Script: - Distance to same culture (LOC_LEADER_ELEANOR_FRANCE_NAME) = 27 (x5), total distance score = 477 Map Script: - Distance to different culture (LOC_LEADER_PEDRO_NAME) = 30 (/20 from intergroup relative distance), total distance score = 479 Map Script: - Distance to different culture (LOC_LEADER_KUBLAI_KHAN_NAME) = 9 (/10 from intergroup relative distance), total distance score = 480 Map Script: WARNING : no Ethnicity defined for LOC_CIVILIZATION_AKKAD_NAME, using EURO Map Script: - player = LOC_CIVILIZATION_AKKAD_NAME Map Script: - Distance to different culture (LOC_LEADER_GORGO_NAME) = 17 (/1 from intergroup relative distance), total distance score = 17 Map Script: - Distance to different culture (LOC_LEADER_CHANDRAGUPTA_NAME) = 29 (/1 from intergroup relative distance), total distance score = 46 Map Script: - Distance to same culture (LOC_LEADER_T_ROOSEVELT_ORIGINAL_NAME) = 15 (x5), total distance score = 121 Map Script: - Distance to same culture (LOC_LEADER_MATTHIAS_CORVINUS_NAME) = 8 (x5), total distance score = 161 Map Script: - Distance to different culture (LOC_LEADER_CLEOPATRA_NAME) = 21 (/1 from intergroup relative distance), total distance score = 182 Map Script: - Distance to same culture (LOC_LEADER_ELEANOR_FRANCE_NAME) = 22 (x5), total distance score = 292 Map Script: - Distance to different culture (LOC_LEADER_PEDRO_NAME) = 27 (/20 from intergroup relative distance), total distance score = 293 Map Script: - Distance to different culture (LOC_LEADER_KUBLAI_KHAN_NAME) = 14 (/10 from intergroup relative distance), total distance score = 294 Map Script: - player = LOC_CIVILIZATION_AUCKLAND_NAME Map Script: - Distance to different culture (LOC_LEADER_GORGO_NAME) = 14 (/9 from intergroup relative distance), total distance score = 2 Map Script: - Distance to different culture (LOC_LEADER_CHANDRAGUPTA_NAME) = 21 (/9 from intergroup relative distance), total distance score = 4 Map Script: - Distance to different culture (LOC_LEADER_T_ROOSEVELT_ORIGINAL_NAME) = 14 (/10 from intergroup relative distance), total distance score = 5 Map Script: - Distance to different culture (LOC_LEADER_MATTHIAS_CORVINUS_NAME) = 19 (/10 from intergroup relative distance), total distance score = 7 Map Script: - Distance to different culture (LOC_LEADER_CLEOPATRA_NAME) = 10 (/9 from intergroup relative distance), total distance score = 8 Map Script: - Distance to different culture (LOC_LEADER_ELEANOR_FRANCE_NAME) = 25 (/10 from intergroup relative distance), total distance score = 11 Map Script: - Distance to different culture (LOC_LEADER_PEDRO_NAME) = 38 (/10 from intergroup relative distance), total distance score = 15 Map Script: - Distance to same culture (LOC_LEADER_KUBLAI_KHAN_NAME) = 22 (x5), total distance score = 125 Map Script: - player = LOC_CIVILIZATION_MOHENJO_DARO_NAME Map Script: - Distance to same culture (LOC_LEADER_GORGO_NAME) = 7 (x5), total distance score = 35 Map Script: - Distance to same culture (LOC_LEADER_CHANDRAGUPTA_NAME) = 20 (x5), total distance score = 135 Map Script: - Distance to different culture (LOC_LEADER_T_ROOSEVELT_ORIGINAL_NAME) = 21 (/1 from intergroup relative distance), total distance score = 156 Map Script: - Distance to different culture (LOC_LEADER_MATTHIAS_CORVINUS_NAME) = 17 (/1 from intergroup relative distance), total distance score = 173 Map Script: - Distance to same culture (LOC_LEADER_CLEOPATRA_NAME) = 14 (x5), total distance score = 243 Map Script: - Distance to different culture (LOC_LEADER_ELEANOR_FRANCE_NAME) = 32 (/1 from intergroup relative distance), total distance score = 275 Map Script: - Distance to different culture (LOC_LEADER_PEDRO_NAME) = 36 (/19 from intergroup relative distance), total distance score = 277 Map Script: - Distance to different culture (LOC_LEADER_KUBLAI_KHAN_NAME) = 13 (/9 from intergroup relative distance), total distance score = 278 Map Script: - player = LOC_CIVILIZATION_ZANZIBAR_NAME Map Script: - Distance to different culture (LOC_LEADER_GORGO_NAME) = 8 (/4 from intergroup relative distance), total distance score = 2 Map Script: - Distance to different culture (LOC_LEADER_CHANDRAGUPTA_NAME) = 15 (/4 from intergroup relative distance), total distance score = 6 Map Script: - Distance to different culture (LOC_LEADER_T_ROOSEVELT_ORIGINAL_NAME) = 20 (/5 from intergroup relative distance), total distance score = 10 Map Script: - Distance to different culture (LOC_LEADER_MATTHIAS_CORVINUS_NAME) = 23 (/5 from intergroup relative distance), total distance score = 15 Map Script: - Distance to different culture (LOC_LEADER_CLEOPATRA_NAME) = 7 (/4 from intergroup relative distance), total distance score = 17 Map Script: - Distance to different culture (LOC_LEADER_ELEANOR_FRANCE_NAME) = 31 (/5 from intergroup relative distance), total distance score = 23 Map Script: - Distance to different culture (LOC_LEADER_PEDRO_NAME) = 42 (/15 from intergroup relative distance), total distance score = 26 Map Script: - Distance to different culture (LOC_LEADER_KUBLAI_KHAN_NAME) = 20 (/5 from intergroup relative distance), total distance score = 30 Map Script: WARNING : no Ethnicity defined for LOC_CIVILIZATION_NAZCA_NAME, using EURO Map Script: - player = LOC_CIVILIZATION_NAZCA_NAME Map Script: - Distance to different culture (LOC_LEADER_GORGO_NAME) = 47 (/1 from intergroup relative distance), total distance score = 47 Map Script: - Distance to different culture (LOC_LEADER_CHANDRAGUPTA_NAME) = 34 (/1 from intergroup relative distance), total distance score = 81 Map Script: - Distance to same culture (LOC_LEADER_T_ROOSEVELT_ORIGINAL_NAME) = 25 (x5), total distance score = 206 Map Script: - Distance to same culture (LOC_LEADER_MATTHIAS_CORVINUS_NAME) = 28 (x5), total distance score = 346 Map Script: - Distance to different culture (LOC_LEADER_CLEOPATRA_NAME) = 42 (/1 from intergroup relative distance), total distance score = 388 Map Script: - Distance to same culture (LOC_LEADER_ELEANOR_FRANCE_NAME) = 13 (x5), total distance score = 453 Map Script: - Distance to different culture (LOC_LEADER_PEDRO_NAME) = 16 (/20 from intergroup relative distance), total distance score = 454 Map Script: - Distance to different culture (LOC_LEADER_KUBLAI_KHAN_NAME) = 46 (/10 from intergroup relative distance), total distance score = 459 Map Script: WARNING : no Ethnicity defined for LOC_CIVILIZATION_CARDIFF_NAME, using EURO Map Script: - player = LOC_CIVILIZATION_CARDIFF_NAME Map Script: - Distance to different culture (LOC_LEADER_GORGO_NAME) = 18 (/1 from intergroup relative distance), total distance score = 18 Map Script: - Distance to different culture (LOC_LEADER_CHANDRAGUPTA_NAME) = 31 (/1 from intergroup relative distance), total distance score = 49 Map Script: - Distance to same culture (LOC_LEADER_T_ROOSEVELT_ORIGINAL_NAME) = 22 (x5), total distance score = 159 Map Script: - Distance to same culture (LOC_LEADER_MATTHIAS_CORVINUS_NAME) = 12 (x5), total distance score = 219 Map Script: - Distance to different culture (LOC_LEADER_CLEOPATRA_NAME) = 23 (/1 from intergroup relative distance), total distance score = 242 Map Script: - Distance to same culture (LOC_LEADER_ELEANOR_FRANCE_NAME) = 27 (x5), total distance score = 377 Map Script: - Distance to different culture (LOC_LEADER_PEDRO_NAME) = 30 (/20 from intergroup relative distance), total distance score = 379 Map Script: - Distance to different culture (LOC_LEADER_KUBLAI_KHAN_NAME) = 7 (/10 from intergroup relative distance), total distance score = 380 Map Script: Global distance score = 3710 Map Script: ------------------------------------------------------- Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 1 Map Script: New global distance = 2946 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 2 Map Script: New global distance = 2946 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 3 Map Script: New global distance = 2946 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 4 Map Script: New global distance = 2946 Map Script: ------------------------------------------------------- Map Script: Brute Force Pass num = 5 Map Script: New global distance = 2946 Map Script: ------------------------------------------------------- Map Script: CS INITIAL DISTANCE SCORE = 3710 Map Script: ------------------------------------------------------- Map Script: CS FINAL DISTANCE SCORE = 2946 Map Script: ------------------------------------------------------- Map Script: All #8 major civilizations placed ! Map Script: All #12 minor civilizations placed ! Map Script: ------------------------------- Map Script: Map Generation - Adding Goodies Map Script: ------------------------------- YnAMP_Script: Yet (not) Another Maps Pack version 8.1.14 (2016-2020) by Gedemon YnAMP_Script: loading YnAMP_Script.lua YnAMP_Script: Loading PlotIterators.lua. YnAMP_Script: loading YnAMP_Common.lua YnAMP_Script: Pairing Civilization Type with PlayerIDs... YnAMP_Script: Map Name = nil YnAMP_Script: Map Script = Pangaea.lua YnAMP_Script: ---------------------- YnAMP_Script: Setting common Globals YnAMP_Script: ---------------------- YnAMP_Script: g_iW, g_iH = 84 54 YnAMP_Script: g_LargestMapWidth, g_LargestMapHeight = 230 116 YnAMP_Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 2.7380952380952 2.1481481481481 0.36521739130435 0.46551724137931 YnAMP_Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94 YnAMP_Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 2.1428571428571 1.7407407407407 0.46666666666667 0.57446808510638 YnAMP_Script: StartX, EndX, StartY, EndY nil nil nil YnAMP_Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 84 54 false YnAMP_Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999 YnAMP_Script: g_ReferenceSizeRatio = 0.51776935635761 YnAMP_Script: g_StartingPlotRange = 8.2843097017218 YnAMP_Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 5.1776935635761 YnAMP_Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 23.811761799581 7.9372539331938 YnAMP_Script: g_LatitudeDegreesPerY, g_OriginLatitude = 3.3333333333333 -90 YnAMP_Script: ---------------------- YnAMP_Script: =========================================================================== YnAMP_Script: Scenario Settings YnAMP_Script: =========================================================================== YnAMP_Script: Scenario Name : SCENARIO_DEFAULT YnAMP_Script: City Placement : nil YnAMP_Script: Border Placement : nil YnAMP_Script: Number Major Cities : nil YnAMP_Script: Number Minor Cities : nil YnAMP_Script: WorldBuilder.CityManager : function: 000000024356C380 YnAMP_Script: ExposedMembers.CityManager : nil YnAMP_Script: Initializing the RouteIndexForEra table... YnAMP_Script: LaunchScriptWithPause WorldCongress: Initializing World Congress Lua RosettaScript: Rosetta lua loaded! MapLabelManager: TETHYS OCEAN (1226.0303955078, 574.30786132813) MapLabelManager: TETHYS OCEAN (1410.7265625, 1160.3997802734) MapLabelManager: TETHYS OCEAN (873.45013427734, 1168.8802490234) MapLabelManager: INDIAN OCEAN (276.86022949219, 1085.6719970703) MapLabelManager: INDIAN OCEAN (-914.28967285156, 1270.5168457031) MapLabelManager: INDIAN OCEAN (-242.11944580078, 1072.6781005859) MapSearchPanel: Created SearchContext 'MapSearch_Primary' MapSearchPanel: Created SearchContext 'MapSearch_Suggestions' GreatPeoplePopup: Loading GreatPeoplePopup.lua from RGP Mod, version 4.0 GreatPeoplePopup: OK loaded GreatPeoplePopup.lua from RGP Mod MapPinPopup: initializing MapTacks.IconOptions(0) MapPinPopup: Selected 14 columns CivilopediaScreen: Loading CivilopediaPage_GreatPerson.lua from RGP Mod, version 4.0 CivilopediaScreen: OK loaded CivilopediaPage_GreatPerson.lua from RGP Mod CivilopediaScreen: Loading CivilopediaPage_GreatPerson.lua from RGP Mod, version 4.0 CivilopediaScreen: OK loaded CivilopediaPage_GreatPerson.lua from RGP Mod InGame: Loading InGame UI - C:/Program Files (x86)/Steam/steamapps/workshop/content/289070/871861883/Scripts/YnAMP_InGame YnAMP_InGame: Yet (not) Another Maps Pack version 8.1.14 (2016-2019) by Gedemon YnAMP_InGame: loading YnAMP_InGame.lua YnAMP_InGame: loading YnAMP_Common.lua YnAMP_InGame: Pairing Civilization Type with PlayerIDs... YnAMP_InGame: Active mods: YnAMP_InGame: - R.E.D. for Gathering Storm DLC YnAMP_InGame: - R.E.D. for Indonesia Khmer DLC YnAMP_InGame: - R.E.D. for Macedonia Persia DLC YnAMP_InGame: - R.E.D. for Australia DLC YnAMP_InGame: - R.E.D. for Poland DLC YnAMP_InGame: - R.E.D. for Nubia DLC YnAMP_InGame: - R.E.D. Modpack Rise and Fall YnAMP_InGame: - Dynamic Diplomacy - No Bonuses YnAMP_InGame: - [COLOR_BLUE]Immersive Dialogue[ENDCOLOR] YnAMP_InGame: - Dynamic Diplomacy (Friendship Bonuses Version) YnAMP_InGame: - More Natural Beauty YnAMP_InGame: - Historic Continent Names YnAMP_InGame: - AI+ YnAMP_InGame: - Better Civilization Icons YnAMP_InGame: - Real Great People YnAMP_InGame: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR] YnAMP_InGame: - Zobtzler - Avatar YnAMP_InGame: - Yet (not) Another Maps Pack YnAMP_InGame: - Random City Names YnAMP_InGame: - Zebenji's Additional Religions YnAMP_InGame: - Random Religion YnAMP_InGame: - R.E.D. Modpack YnAMP_InGame: - Tomatekh's Historical Religions YnAMP_InGame: - Improved City Names YnAMP_InGame: - Rosetta - Dynamic City Names YnAMP_InGame: - Australia Civilization Pack YnAMP_InGame: - Aztec Civilization Pack YnAMP_InGame: - Babylon Pack YnAMP_InGame: - Byzantium and Gaul Pack YnAMP_InGame: - Catherine de Medici Persona Pack YnAMP_InGame: - Ethiopia Pack YnAMP_InGame: - Expansion: Rise and Fall YnAMP_InGame: - Expansion: Gathering Storm YnAMP_InGame: - Maya and Gran Colombia Pack YnAMP_InGame: - Khmer and Indonesia Civilization Pack YnAMP_InGame: - Vietnam and Kublai Khan Pack YnAMP_InGame: - Persia and Macedon Civilization Pack YnAMP_InGame: - Nubia Civilization Pack YnAMP_InGame: - Poland Civilization Pack YnAMP_InGame: - Portugal Pack YnAMP_InGame: - Scout Cat YnAMP_InGame: - Teddy Roosevelt Persona Pack YnAMP_InGame: - Vikings Content YnAMP_InGame: - Colorized Historic Moments YnAMP_InGame: Map Name = nil YnAMP_InGame: Starting Loading Text Update... InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DedicationPopup InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DisloyalCityChooser InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraProgressPanel InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraReviewPopup InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/ExpansionIntro InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorAssignmentChooser InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorPanel InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/HistoricMoments InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/WorldCrisisPopup TutorialUIRoot: Tutorial: Firaxis in game tutorial prompts. TutorialUIRoot: Version: 1 TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE' MapLabelManager: TETHYS OCEAN (1226.0303955078, 574.30786132813) MapLabelManager: TETHYS OCEAN (1410.7265625, 1160.3997802734) MapLabelManager: TETHYS OCEAN (873.45013427734, 1168.8802490234) MapLabelManager: INDIAN OCEAN (276.86022949219, 1085.6719970703) MapLabelManager: INDIAN OCEAN (-914.28967285156, 1270.5168457031) MapLabelManager: INDIAN OCEAN (-242.11944580078, 1072.6781005859) LoadScreen: OnLoadGameViewStateDone YnAMP_Script: Called GetScenarioRow with CivilizationType = nil, looking for default settings values YnAMP_Script: No Scenario Default Settings Row YnAMP_Script: ---------------------------- YnAMP_Script: - Global Scenario settings YnAMP_Script: bOnlyImport = false bOnlyCityMap = false bOnlyGenerated = false bImport = false bCityMap = false bGenerated = false bMixed = false bImportValid = true bCityMapValid = true bGeneratedValid = true YnAMP_Script: ---------------------------- YnAMP_Script: GetScenarioRow: 13 CIVILIZATION_GREECE false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Pangaea.lua YnAMP_Script: - Scenario settings for CIVILIZATION_GREECE YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000042232A90 YnAMP_Script: ---------------------------- YnAMP_Script: GetScenarioRow: 16 CIVILIZATION_INDIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Pangaea.lua YnAMP_Script: - Scenario settings for CIVILIZATION_INDIA YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000042234390 YnAMP_Script: ---------------------------- YnAMP_Script: GetScenarioRow: 0 CIVILIZATION_AMERICA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Pangaea.lua YnAMP_Script: - Scenario settings for CIVILIZATION_AMERICA YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 00000000422342F0 YnAMP_Script: ---------------------------- YnAMP_Script: GetScenarioRow: 14 CIVILIZATION_HUNGARY false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Pangaea.lua YnAMP_Script: - Scenario settings for CIVILIZATION_HUNGARY YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 00000000422345C0 YnAMP_Script: ---------------------------- YnAMP_Script: GetScenarioRow: 8 CIVILIZATION_EGYPT false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Pangaea.lua YnAMP_Script: - Scenario settings for CIVILIZATION_EGYPT YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000042234AC0 YnAMP_Script: ---------------------------- YnAMP_Script: GetScenarioRow: 10 CIVILIZATION_FRANCE false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Pangaea.lua YnAMP_Script: - Scenario settings for CIVILIZATION_FRANCE YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000042234C50 YnAMP_Script: ---------------------------- YnAMP_Script: GetScenarioRow: 4 CIVILIZATION_BRAZIL false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Pangaea.lua YnAMP_Script: - Scenario settings for CIVILIZATION_BRAZIL YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000042234B10 YnAMP_Script: ---------------------------- YnAMP_Script: GetScenarioRow: 26 CIVILIZATION_MONGOLIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = nil current script = Pangaea.lua YnAMP_Script: - Scenario settings for CIVILIZATION_MONGOLIA YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 6 YnAMP_Script: - CitiesToPlace............ false YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 1 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 00000000422354C0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_BUENOS_AIRES YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000042236050 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_PALENQUE YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000042235C90 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_CHINGUETTI YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000042234DE0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_BRUSSELS YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000042235E20 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_MUSCAT YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000042234FC0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_AYUTTHAYA YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000042235290 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_AKKAD YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000042236CD0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_AUCKLAND YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 00000000422363C0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_MOHENJO_DARO YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000042236C30 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_ZANZIBAR YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000042236FA0 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_NAZCA YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000042236370 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_CARDIFF YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: - StartingPlot............. table: 0000000042237220 YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_GRANADA YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: ---------------------------- YnAMP_Script: - Scenario settings for CIVILIZATION_JOHANNESBURG YnAMP_Script: ---------------------------- YnAMP_Script: No Scenario row YnAMP_Script: ----- YnAMP_Script: Applied Settings: YnAMP_Script: ----- YnAMP_Script: - BorderMaxDistance........ 3 YnAMP_Script: - CityUseCityMap........... false YnAMP_Script: - CityUseImport............ false YnAMP_Script: - CityUseTerrain........... false YnAMP_Script: - MaxDistanceFromCapital... 1 YnAMP_Script: - MaxRoadPerCity........... 1 YnAMP_Script: - MinCitySeparation........ 3 YnAMP_Script: - NorthernLatitude......... false YnAMP_Script: - OnlySameLandMass......... false YnAMP_Script: - PlaceCapital............. false YnAMP_Script: - Priority................. 0 YnAMP_Script: - RouteIndex............... 4 YnAMP_Script: - SouthernLatitude......... false YnAMP_Script: ---------------------------- YnAMP_Script: Adding coroutine to script with pause :thread: 00000002493BEE50 YnAMP_Script: **** coroutine.yield at 0 0.075 YnAMP_Script: **** Delayed start, pause for 3 YnAMP_Script: 3 YnAMP_Script: 2 YnAMP_Script: 1 YnAMP_Script: 0 YnAMP_Script: **** Starting... YnAMP_Script: =========================================================================== YnAMP_Script: Starting City placement for Scenario... YnAMP_Script: =========================================================================== YnAMP_Script: Adding coroutine to script with pause :thread: 00000002493C07A0 YnAMP_Script: =========================================================================== YnAMP_Script: Starting Border placement for Scenario... YnAMP_Script: =========================================================================== YnAMP_Script: Adding coroutine to script with pause :thread: 00000002493BEF40 YnAMP_Script: =========================================================================== YnAMP_Script: Starting Units placement for Scenario... YnAMP_Script: =========================================================================== YnAMP_Script: -------------------------------------------- YnAMP_Script: Create replacement table YnAMP_Script: -------------------------------------------- YnAMP_Script: -------------------------------------------- YnAMP_Script: Placing units... YnAMP_Script: -------------------------------------------- YnAMP_Script: Adding coroutine to script with pause :thread: 00000002493BFF30 YnAMP_Script: =========================================================================== YnAMP_Script: Starting Infrastructure placement for Scenario... YnAMP_Script: =========================================================================== YnAMP_Script: Adding coroutine to script with pause :thread: 00000002493BD9B0 YnAMP_Script: =========================================================================== YnAMP_Script: Starting Diplomatic Actions for Scenario... YnAMP_Script: =========================================================================== YnAMP_Script: =========================================================================== YnAMP_Script: Set Map Visibility for Scenario... YnAMP_Script: =========================================================================== YnAMP_Script: =========================================================================== YnAMP_Script: Finalizing Scenario initialization... YnAMP_Script: =========================================================================== YnAMP_Script: **** removing dead coroutine: thread: 00000002493BEE50 1 YnAMP_Script: **** removing dead coroutine: thread: 00000002493C07A0 2 YnAMP_Script: **** removing dead coroutine: thread: 00000002493BEF40 3 YnAMP_Script: **** removing dead coroutine: thread: 00000002493BFF30 4 YnAMP_Script: **** removing dead coroutine: thread: 00000002493BD9B0 5 YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 4 YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 5 YnAMP_Script: **** removing dead coroutine: thread: 00000002493C07A0 1 YnAMP_Script: **** removing dead coroutine: thread: 00000002493BFF30 2 YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 2 YnAMP_Script: **** removing dead coroutine: thread: 00000002493BFF30 1 YnAMP_Script: ====================================== YnAMP_Script: ====== Generated Map Statistics ====== YnAMP_Script: ====================================== YnAMP_Script: -- Map Dimensions = 84x54 YnAMP_Script: -- Total plots on map = 4536 YnAMP_Script: -- Land plots = 1823 (40.19 map percent) YnAMP_Script: -- Water plots = 2713 (59.81 map percent) YnAMP_Script: -- Hills plots = 534 (29.29 land percent) YnAMP_Script: -- Mountains plots = 190 (10.42 land percent) YnAMP_Script: -- Flatland plots = 1099 (60.29 land percent) YnAMP_Script: -------------------------------------- YnAMP_Script: -------- Resources Statistics -------- YnAMP_Script: -------------------------------------- YnAMP_Script: RESOURCE_BANANAS......... placed = 17 ( 0.93 land percent), frequency = 4, ratio = 23 YnAMP_Script: RESOURCE_CATTLE.......... placed = 26 ( 1.43 land percent), frequency = 6, ratio = 24 YnAMP_Script: RESOURCE_COPPER.......... placed = 16 ( 0.88 land percent), frequency = 4, ratio = 22 YnAMP_Script: RESOURCE_CRABS........... placed = 38 ( 2.08 land percent), frequency = 17, ratio = 12 YnAMP_Script: RESOURCE_DEER............ placed = 18 ( 0.99 land percent), frequency = 4, ratio = 25 YnAMP_Script: RESOURCE_FISH............ placed = 48 ( 2.63 land percent), frequency = 23, ratio = 11 YnAMP_Script: RESOURCE_RICE............ placed = 25 ( 1.37 land percent), frequency = 6, ratio = 23 YnAMP_Script: RESOURCE_SHEEP........... placed = 16 ( 0.88 land percent), frequency = 4, ratio = 22 YnAMP_Script: RESOURCE_STONE........... placed = 46 ( 2.52 land percent), frequency = 10, ratio = 25 YnAMP_Script: RESOURCE_WHEAT........... placed = 31 ( 1.7 land percent), frequency = 10, ratio = 17 YnAMP_Script: RESOURCE_CITRUS.......... placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_COCOA........... placed = 9 ( 0.49 land percent), frequency = 2, ratio = 25 YnAMP_Script: RESOURCE_COFFEE.......... placed = 9 ( 0.49 land percent), frequency = 2, ratio = 25 YnAMP_Script: RESOURCE_COTTON.......... placed = 3 ( 0.16 land percent), frequency = 2, ratio = 8 YnAMP_Script: RESOURCE_DIAMONDS........ placed = 4 ( 0.22 land percent), frequency = 2, ratio = 11 YnAMP_Script: RESOURCE_DYES............ placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_FURS............ placed = 9 ( 0.49 land percent), frequency = 2, ratio = 25 YnAMP_Script: RESOURCE_GYPSUM.......... placed = 3 ( 0.16 land percent), frequency = 2, ratio = 8 YnAMP_Script: RESOURCE_INCENSE......... placed = 9 ( 0.49 land percent), frequency = 2, ratio = 25 YnAMP_Script: RESOURCE_IVORY........... placed = 3 ( 0.16 land percent), frequency = 2, ratio = 8 YnAMP_Script: RESOURCE_JADE............ placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_MARBLE.......... placed = 4 ( 0.22 land percent), frequency = 2, ratio = 11 YnAMP_Script: RESOURCE_MERCURY......... placed = 9 ( 0.49 land percent), frequency = 2, ratio = 25 YnAMP_Script: RESOURCE_PEARLS.......... placed = 10 ( 0.55 land percent), frequency = 1, ratio = 55 YnAMP_Script: RESOURCE_SALT............ placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_SILK............ placed = 9 ( 0.49 land percent), frequency = 2, ratio = 25 YnAMP_Script: RESOURCE_SILVER.......... placed = 3 ( 0.16 land percent), frequency = 2, ratio = 8 YnAMP_Script: RESOURCE_SPICES.......... placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_SUGAR........... placed = 9 ( 0.49 land percent), frequency = 2, ratio = 25 YnAMP_Script: RESOURCE_TEA............. placed = 4 ( 0.22 land percent), frequency = 2, ratio = 11 YnAMP_Script: RESOURCE_TOBACCO......... placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_TRUFFLES........ placed = 9 ( 0.49 land percent), frequency = 2, ratio = 25 YnAMP_Script: RESOURCE_WHALES.......... placed = 0 ( 0 land percent), frequency = 1, ratio = 0 YnAMP_Script: RESOURCE_WINE............ placed = 4 ( 0.22 land percent), frequency = 2, ratio = 11 YnAMP_Script: RESOURCE_ALUMINUM........ placed = 11 ( 0.6 land percent), frequency = 7, ratio = 9 YnAMP_Script: RESOURCE_COAL............ placed = 17 ( 0.93 land percent), frequency = 10, ratio = 9 YnAMP_Script: RESOURCE_HORSES.......... placed = 28 ( 1.54 land percent), frequency = 11, ratio = 14 YnAMP_Script: RESOURCE_IRON............ placed = 25 ( 1.37 land percent), frequency = 10, ratio = 14 YnAMP_Script: RESOURCE_NITER........... placed = 17 ( 0.93 land percent), frequency = 10, ratio = 9 YnAMP_Script: RESOURCE_OIL............. placed = 23 ( 1.26 land percent), frequency = 10, ratio = 13 YnAMP_Script: RESOURCE_URANIUM......... placed = 8 ( 0.44 land percent), frequency = 5, ratio = 9 YnAMP_Script: RESOURCE_AMBER........... placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_OLIVES.......... placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: RESOURCE_TURTLES......... placed = 10 ( 0.55 land percent), frequency = 5, ratio = 11 YnAMP_Script: RESOURCE_MAIZE........... placed = 25 ( 1.37 land percent), frequency = 6, ratio = 23 YnAMP_Script: RESOURCE_HONEY........... placed = 0 ( 0 land percent), frequency = 2, ratio = 0 YnAMP_Script: -------------------------------------- YnAMP_Script: --------- Terrain Statistics --------- YnAMP_Script: -------------------------------------- YnAMP_Script: TERRAIN_GRASS............ placed = 489 (10.78 map percent, 26.82 land percent, 18.02 water percent) YnAMP_Script: TERRAIN_GRASS_HILLS...... placed = 204 ( 4.5 map percent, 11.19 land percent, 7.52 water percent) YnAMP_Script: TERRAIN_GRASS_MOUNTAIN... placed = 94 ( 2.07 map percent, 5.16 land percent, 3.46 water percent) YnAMP_Script: TERRAIN_PLAINS........... placed = 377 ( 8.31 map percent, 20.68 land percent, 13.9 water percent) YnAMP_Script: TERRAIN_PLAINS_HILLS..... placed = 221 ( 4.87 map percent, 12.12 land percent, 8.15 water percent) YnAMP_Script: TERRAIN_PLAINS_MOUNTAIN.. placed = 62 ( 1.37 map percent, 3.4 land percent, 2.29 water percent) YnAMP_Script: TERRAIN_DESERT........... placed = 113 ( 2.49 map percent, 6.2 land percent, 4.17 water percent) YnAMP_Script: TERRAIN_DESERT_HILLS..... placed = 56 ( 1.23 map percent, 3.07 land percent, 2.06 water percent) YnAMP_Script: TERRAIN_DESERT_MOUNTAIN.. placed = 17 ( 0.37 map percent, 0.93 land percent, 0.63 water percent) YnAMP_Script: TERRAIN_TUNDRA........... placed = 103 ( 2.27 map percent, 5.65 land percent, 3.8 water percent) YnAMP_Script: TERRAIN_TUNDRA_HILLS..... placed = 40 ( 0.88 map percent, 2.19 land percent, 1.47 water percent) YnAMP_Script: TERRAIN_TUNDRA_MOUNTAIN.. placed = 12 ( 0.26 map percent, 0.66 land percent, 0.44 water percent) YnAMP_Script: TERRAIN_SNOW............. placed = 17 ( 0.37 map percent, 0.93 land percent, 0.63 water percent) YnAMP_Script: TERRAIN_SNOW_HILLS....... placed = 13 ( 0.29 map percent, 0.71 land percent, 0.48 water percent) YnAMP_Script: TERRAIN_SNOW_MOUNTAIN.... placed = 5 ( 0.11 map percent, 0.27 land percent, 0.18 water percent) YnAMP_Script: TERRAIN_COAST............ placed = 506 (11.16 map percent, 27.76 land percent, 18.65 water percent) YnAMP_Script: TERRAIN_OCEAN............ placed = 2207 (48.66 map percent, 121 land percent, 81.35 water percent) YnAMP_Script: -------------------------------------- YnAMP_Script: -------- Features Statistics --------- YnAMP_Script: -------------------------------------- YnAMP_Script: FEATURE_FLOODPLAINS...... placed = 5 ( 0.11 map percent, 0.27 land percent, 0.18 water percent) YnAMP_Script: FEATURE_ICE.............. placed = 933 (20.57 map percent, 51.18 land percent, 34.39 water percent) YnAMP_Script: FEATURE_JUNGLE........... placed = 216 ( 4.76 map percent, 11.85 land percent, 7.96 water percent) YnAMP_Script: FEATURE_FOREST........... placed = 266 ( 5.86 map percent, 14.59 land percent, 9.8 water percent) YnAMP_Script: FEATURE_OASIS............ placed = 2 ( 0.04 map percent, 0.11 land percent, 0.07 water percent) YnAMP_Script: FEATURE_MARSH............ placed = 44 ( 0.97 map percent, 2.41 land percent, 1.62 water percent) YnAMP_Script: FEATURE_REEF............. placed = 24 ( 0.53 map percent, 1.32 land percent, 0.88 water percent) YnAMP_Script: FEATURE_FLOODPLAINS_GRAS. placed = 69 ( 1.52 map percent, 3.78 land percent, 2.54 water percent) YnAMP_Script: FEATURE_FLOODPLAINS_PLAI. placed = 65 ( 1.43 map percent, 3.57 land percent, 2.4 water percent) YnAMP_Script: FEATURE_GEOTHERMAL_FISSU. placed = 8 ( 0.18 map percent, 0.44 land percent, 0.29 water percent) YnAMP_Script: FEATURE_VOLCANO.......... placed = 10 ( 0.22 map percent, 0.55 land percent, 0.37 water percent) YnAMP_Script: FEATURE_VOLCANIC_SOIL.... placed = 0 ( 0 map percent, 0 land percent, 0 water percent) YnAMP_Script: FEATURE_BURNING_FOREST... placed = 0 ( 0 map percent, 0 land percent, 0 water percent) YnAMP_Script: FEATURE_BURNT_FOREST..... placed = 0 ( 0 map percent, 0 land percent, 0 water percent) YnAMP_Script: FEATURE_BURNING_JUNGLE... placed = 0 ( 0 map percent, 0 land percent, 0 water percent) YnAMP_Script: FEATURE_BURNT_JUNGLE..... placed = 0 ( 0 map percent, 0 land percent, 0 water percent) YnAMP_Script: -------------------------------------- YnAMP_InGame: Stopping Loading Text Update... YnAMP_InGame: Loading Data For YnAMP Setup Screen... YnAMP_InGame: TSL list loaded, rows = 532 YnAMP_InGame: MapSizes loaded YnAMP_InGame: CityState list loaded, rows = 48 YnAMP_InGame: Mod list loaded, rows = 60 YnAMP_InGame: Current Ruleset = RULESET_EXPANSION_2 RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_SPARTA RosettaScript: Owner is: LEADER_GORGO CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA appears to already be a Rosetta Base Name RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_GORGO RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_SPARTA_XSCX_LEADER_GORGO RosettaScript: ROSETTA: Trying name based on CIVILIZATION_GREECE RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: ROSETTA: Name is valid RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 56 26 0 true false RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_WASHINGTON RosettaScript: Owner is: LEADER_T_ROOSEVELT CIVILIZATION_AMERICA RosettaScript: LOC_ROSETTA_WASHINGTON appears to already be a Rosetta Base Name RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_T_ROOSEVELT RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_WASHINGTON_XSCX_LEADER_T_ROOSEVELT RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_WASHINGTON_XSCX_20TH_ENG RosettaScript: Backups Tested: 1 RosettaScript: ROSETTA: No more Backups defined for this leader RosettaScript: ROSETTA: Trying name based on CIVILIZATION_AMERICA RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_AMERICA RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: ROSETTA: Unique Civ-Based Name Found! RosettaScript: ROSETTA: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_BUDA RosettaScript: Owner is: LEADER_MATTHIAS_CORVINUS CIVILIZATION_HUNGARY RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_MATTHIAS_CORVINUS RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_BUDA_XSCX_LEADER_MATTHIAS_CORVINUS RosettaScript: ROSETTA: Trying name based on CIVILIZATION_HUNGARY RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_BUDA_XSCX_CIVILIZATION_HUNGARY RosettaScript: ROSETTA: No Names found for LOC_ROSETTA_BUDA RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: Owner is: LEADER_CLEOPATRA CIVILIZATION_EGYPT RosettaScript: LOC_ROSETTA_ALEXANDRIA appears to already be a Rosetta Base Name RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_CLEOPATRA RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_ALEXANDRIA_XSCX_LEADER_CLEOPATRA RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_CVS_SELEUCID RosettaScript: Backups Tested: 1 RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_MACEDON RosettaScript: Backups Tested: 2 RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: ROSETTA: Unique Leader-Based Name Found! RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_POITIERS RosettaScript: Owner is: LEADER_ELEANOR_FRANCE CIVILIZATION_FRANCE RosettaScript: LOC_ROSETTA_POITIERS appears to already be a Rosetta Base Name RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_ELEANOR_FRANCE RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_POITIERS_XSCX_LEADER_ELEANOR_FRANCE RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: ROSETTA: Unique Leader-Based Name Found! RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: Owner is: LEADER_PEDRO CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO appears to already be a Rosetta Base Name RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_PEDRO RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_LEADER_PEDRO RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_OLD_PORTUGUESE RosettaScript: Backups Tested: 1 RosettaScript: ROSETTA: No more Backups defined for this leader RosettaScript: ROSETTA: Trying name based on CIVILIZATION_BRAZIL RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: ROSETTA: Name is valid RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_SHANGDU RosettaScript: Owner is: LEADER_KUBLAI_KHAN_MONGOLIA CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU appears to already be a Rosetta Base Name RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_KUBLAI_KHAN_MONGOLIA RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_SHANGDU_XSCX_LEADER_KUBLAI_KHAN_MONGOLIA RosettaScript: ROSETTA: Trying name based on CIVILIZATION_MONGOLIA RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: ROSETTA: Name is valid RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_CITY_NAME_BUENOS_AIRES RosettaScript: Owner is: LEADER_MINOR_CIV_BUENOS_AIRES CIVILIZATION_BUENOS_AIRES RosettaScript: LOC_CITY_NAME_BUENOS_AIRES found in Localization Conversion table RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_MINOR_CIV_BUENOS_AIRES RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_BUENOS_AIRES_XSCX_LEADER_MINOR_CIV_BUENOS_AIRES RosettaScript: ROSETTA: Trying name based on CIVILIZATION_BUENOS_AIRES RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_BUENOS_AIRES RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_GRAN_COLOMBIA RosettaScript: ROSETTA: Backups Tested: 1 RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: ROSETTA: Unique Civ-Based Name Found! RosettaScript: ROSETTA: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_CITY_NAME_PALENQUE RosettaScript: Owner is: LEADER_MINOR_CIV_PALENQUE CIVILIZATION_PALENQUE RosettaScript: LOC_CITY_NAME_PALENQUE found in Localization Conversion table RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_MINOR_CIV_PALENQUE RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_MITLA_XSCX_LEADER_MINOR_CIV_PALENQUE RosettaScript: ROSETTA: Trying name based on CIVILIZATION_PALENQUE RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_MITLA_XSCX_CIVILIZATION_PALENQUE RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: ROSETTA: Unique Civ-Based Name Found! RosettaScript: ROSETTA: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_CITY_NAME_CHINGUETTI RosettaScript: Owner is: LEADER_MINOR_CIV_CHINGUETTI CIVILIZATION_CHINGUETTI RosettaScript: LOC_CITY_NAME_CHINGUETTI found in Localization Conversion table RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_MINOR_CIV_CHINGUETTI RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_CHINGUETTI_XSCX_LEADER_MINOR_CIV_CHINGUETTI RosettaScript: ROSETTA: Trying name based on CIVILIZATION_CHINGUETTI RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_CHINGUETTI RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: ROSETTA: Unique Civ-Based Name Found! RosettaScript: ROSETTA: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_BRUSSELS RosettaScript: Owner is: LEADER_MINOR_CIV_BRUSSELS CIVILIZATION_BRUSSELS RosettaScript: LOC_ROSETTA_BRUSSELS appears to already be a Rosetta Base Name RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_MINOR_CIV_BRUSSELS RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_BRUSSELS_XSCX_LEADER_MINOR_CIV_BRUSSELS RosettaScript: ROSETTA: Trying name based on CIVILIZATION_BRUSSELS RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_BRUSSELS RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: ROSETTA: Unique Civ-Based Name Found! RosettaScript: ROSETTA: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_CITY_NAME_MUSCAT RosettaScript: Owner is: LEADER_MINOR_CIV_MUSCAT CIVILIZATION_MUSCAT RosettaScript: LOC_CITY_NAME_MUSCAT found in Localization Conversion table RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MUSCAT RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BRUSSELS RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_MINOR_CIV_MUSCAT RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_MUSCAT_XSCX_LEADER_MINOR_CIV_MUSCAT RosettaScript: ROSETTA: Trying name based on CIVILIZATION_MUSCAT RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_MUSCAT RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: ROSETTA: Unique Civ-Based Name Found! RosettaScript: ROSETTA: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_CITY_NAME_AYUTTHAYA RosettaScript: Owner is: LEADER_MINOR_CIV_AYUTTHAYA CIVILIZATION_AYUTTHAYA RosettaScript: LOC_CITY_NAME_AYUTTHAYA found in Localization Conversion table RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AYUTTHAYA RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BRUSSELS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MUSCAT RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_MINOR_CIV_AYUTTHAYA RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_AYUTTHAYA_XSCX_LEADER_MINOR_CIV_AYUTTHAYA RosettaScript: ROSETTA: Trying name based on CIVILIZATION_AYUTTHAYA RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_AYUTTHAYA RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: ROSETTA: Unique Civ-Based Name Found! RosettaScript: ROSETTA: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_AKKAD RosettaScript: Owner is: LEADER_MINOR_CIV_AKKAD CIVILIZATION_AKKAD RosettaScript: LOC_ROSETTA_AKKAD appears to already be a Rosetta Base Name RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BRUSSELS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MUSCAT RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AYUTTHAYA RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_MINOR_CIV_AKKAD RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_AKKAD_XSCX_LEADER_MINOR_CIV_AKKAD RosettaScript: ROSETTA: Trying name based on CIVILIZATION_AKKAD RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD RosettaScript: ROSETTA: Name is valid RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_CITY_NAME_AUCKLAND RosettaScript: Owner is: LEADER_MINOR_CIV_AUCKLAND CIVILIZATION_AUCKLAND RosettaScript: LOC_CITY_NAME_AUCKLAND found in Localization Conversion table RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AUCKLAND RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BRUSSELS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MUSCAT RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AYUTTHAYA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD RosettaScript: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AKKAD RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_MINOR_CIV_AUCKLAND RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_AUCKLAND_XSCX_LEADER_MINOR_CIV_AUCKLAND RosettaScript: ROSETTA: Trying name based on CIVILIZATION_AUCKLAND RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_AUCKLAND RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_AUSTRALIA RosettaScript: ROSETTA: Backups Tested: 1 RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND RosettaScript: ROSETTA: Unique Civ-Based Name Found! RosettaScript: ROSETTA: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_CITY_NAME_MOHENJO_DARO RosettaScript: Owner is: LEADER_MINOR_CIV_MOHENJO_DARO CIVILIZATION_MOHENJO_DARO RosettaScript: LOC_CITY_NAME_MOHENJO_DARO found in Localization Conversion table RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MOHENJO_DARO RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BRUSSELS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MUSCAT RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AYUTTHAYA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD RosettaScript: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AKKAD RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AUCKLAND RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_MINOR_CIV_MOHENJO_DARO RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_MOHENJO_DARO_XSCX_LEADER_MINOR_CIV_MOHENJO_DARO RosettaScript: ROSETTA: Trying name based on CIVILIZATION_MOHENJO_DARO RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO RosettaScript: ROSETTA: Name is valid RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_CITY_NAME_ZANZIBAR RosettaScript: Owner is: LEADER_MINOR_CIV_ZANZIBAR CIVILIZATION_ZANZIBAR RosettaScript: LOC_CITY_NAME_ZANZIBAR found in Localization Conversion table RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ZANZIBAR RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BRUSSELS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MUSCAT RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AYUTTHAYA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD RosettaScript: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AKKAD RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AUCKLAND RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO RosettaScript: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MOHENJO_DARO RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_MINOR_CIV_ZANZIBAR RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_ZANZIBAR_XSCX_LEADER_MINOR_CIV_ZANZIBAR RosettaScript: ROSETTA: Trying name based on CIVILIZATION_ZANZIBAR RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_ZANZIBAR RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI RosettaScript: ROSETTA: Unique Civ-Based Name Found! RosettaScript: ROSETTA: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_CITY_NAME_NAZCA RosettaScript: Owner is: LEADER_MINOR_CIV_NAZCA CIVILIZATION_NAZCA RosettaScript: LOC_CITY_NAME_NAZCA found in Localization Conversion table RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_NAZCA RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BRUSSELS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MUSCAT RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AYUTTHAYA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD RosettaScript: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AKKAD RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AUCKLAND RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO RosettaScript: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MOHENJO_DARO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI RosettaScript: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ZANZIBAR RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_MINOR_CIV_NAZCA RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_NAZCA_XSCX_LEADER_MINOR_CIV_NAZCA RosettaScript: ROSETTA: Trying name based on CIVILIZATION_NAZCA RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_NAZCA RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA RosettaScript: ROSETTA: Unique Civ-Based Name Found! RosettaScript: ROSETTA: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_CITY_NAME_CARDIFF RosettaScript: Owner is: LEADER_MINOR_CIV_CARDIFF CIVILIZATION_CARDIFF RosettaScript: LOC_CITY_NAME_CARDIFF found in Localization Conversion table RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CARDIFF RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BRUSSELS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MUSCAT RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AYUTTHAYA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD RosettaScript: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AKKAD RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AUCKLAND RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO RosettaScript: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MOHENJO_DARO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI RosettaScript: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ZANZIBAR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA RosettaScript: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_NAZCA RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_MINOR_CIV_CARDIFF RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_CARDIFF_XSCX_LEADER_MINOR_CIV_CARDIFF RosettaScript: ROSETTA: Trying name based on CIVILIZATION_CARDIFF RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF RosettaScript: ROSETTA: Name is valid RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_PATALIPUTRA RosettaScript: Owner is: LEADER_CHANDRAGUPTA CIVILIZATION_INDIA RosettaScript: LOC_ROSETTA_PATALIPUTRA appears to already be a Rosetta Base Name RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BRUSSELS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MUSCAT RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AYUTTHAYA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD RosettaScript: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AKKAD RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AUCKLAND RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO RosettaScript: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MOHENJO_DARO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI RosettaScript: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ZANZIBAR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA RosettaScript: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_NAZCA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF RosettaScript: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CARDIFF RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_CHANDRAGUPTA RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA RosettaScript: ROSETTA: Name is valid RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 56 26 0 true false PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 56 26 0 true false PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 56 26 0 true false NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 61224, priority:1000 InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1 InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0 NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 61224, priority:1000 PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1 DiplomacyActionView: true DiplomacyActionView: false DiplomacyActionView: true DiplomacyActionView: true DiplomacyActionView: true DiplomacyActionView: true DiplomacyActionView: true DiplomacyActionView: true DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 0 InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0 PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 56 26 0 true false MapLabelManager: TETHYS OCEAN (1226.0303955078, 574.30786132813) MapLabelManager: TETHYS OCEAN (1410.7265625, 1160.3997802734) MapLabelManager: TETHYS OCEAN (873.45013427734, 1168.8802490234) PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 85908, priority:1000 InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1 InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0 NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 85908, priority:1000 MapLabelManager: RHEIC OCEAN (-1636.7445068359, 1283.0654296875) MapLabelManager: RHEIC OCEAN (-2266.984375, 1144.6455078125) MapLabelManager: RHEIC OCEAN (2005.8016357422, 678.20300292969) MapLabelManager: RHEIC OCEAN (2769.5673828125, -872.89123535156) MapLabelManager: RHEIC OCEAN (-2687.6967773438, -232.83969116211) MapLabelManager: RHEIC OCEAN (2208.5576171875, -549.63275146484) MapLabelManager: RHEIC OCEAN (-851.8359375, -1251.5970458984) MapLabelManager: RHEIC OCEAN (96.219375610352, -1321.943359375) MapLabelManager: RHEIC OCEAN (2585.3825683594, -1308.7154541016) MapLabelManager: RHEIC OCEAN (2062.4006347656, 64.269706726074) MapLabelManager: RHEIC OCEAN (1235.4279785156, -1359.8630371094) MapLabelManager: RHEIC OCEAN (-2006.6950683594, -663.04553222656) MapLabelManager: RHEIC OCEAN (1946.0476074219, 1204.1569824219) MapLabelManager: RHEIC OCEAN (-1940.9063720703, -1285.2727050781) MapLabelManager: RHEIC OCEAN (2536.30859375, 1113.0805664063) MapLabelManager: RHEIC OCEAN (1953.2358398438, -1181.8510742188) MapLabelManager: RHEIC OCEAN (-1404.7957763672, -890.19165039063) MapLabelManager: RHEIC OCEAN (-2209.5930175781, -123.28199768066) MapLabelManager: RHEIC OCEAN (-2339.1130371094, 487.41796875) MapLabelManager: RHEIC OCEAN (2543.0771484375, 393.42343139648) InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1 TutorialUIRoot: diplo stmt type=1812035902 TutorialUIRoot: diplo stmt type=1713530910 DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 102393 InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0 InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1 TutorialUIRoot: diplo stmt type=-883488896 TutorialUIRoot: diplo stmt type=-883488896 DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 107513 InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0 RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_NAGYVARAD RosettaScript: Owner is: LEADER_MATTHIAS_CORVINUS CIVILIZATION_HUNGARY RosettaScript: LOC_ROSETTA_NAGYVARAD appears to already be a Rosetta Base Name RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PATALIPUTRA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BRUSSELS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MUSCAT RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AYUTTHAYA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD RosettaScript: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AKKAD RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AUCKLAND RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO RosettaScript: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MOHENJO_DARO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI RosettaScript: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ZANZIBAR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA RosettaScript: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_NAZCA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF RosettaScript: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CARDIFF RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_MATTHIAS_CORVINUS RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_NAGYVARAD_XSCX_LEADER_MATTHIAS_CORVINUS RosettaScript: ROSETTA: Trying name based on CIVILIZATION_HUNGARY RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_NAGYVARAD_XSCX_CIVILIZATION_HUNGARY RosettaScript: ROSETTA: No Names found for LOC_ROSETTA_NAGYVARAD RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_HERMOPOLIS RosettaScript: Owner is: LEADER_CLEOPATRA CIVILIZATION_EGYPT RosettaScript: LOC_ROSETTA_HERMOPOLIS appears to already be a Rosetta Base Name RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PATALIPUTRA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAGYVARAD RosettaScript: LOC_ROSETTA_NAGYVARAD appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BRUSSELS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MUSCAT RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AYUTTHAYA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD RosettaScript: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AKKAD RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AUCKLAND RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO RosettaScript: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MOHENJO_DARO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI RosettaScript: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ZANZIBAR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA RosettaScript: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_NAZCA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF RosettaScript: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CARDIFF RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_CLEOPATRA RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_HERMOPOLIS_XSCX_LEADER_CLEOPATRA RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_CVS_SELEUCID RosettaScript: Backups Tested: 1 RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_MACEDON RosettaScript: Backups Tested: 2 RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE RosettaScript: ROSETTA: Unique Leader-Based Name Found! RosettaScript: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_HULUNBUIR RosettaScript: Owner is: LEADER_KUBLAI_KHAN_MONGOLIA CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_HULUNBUIR appears to already be a Rosetta Base Name RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PATALIPUTRA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAGYVARAD RosettaScript: LOC_ROSETTA_NAGYVARAD appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HERMOPOLIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BRUSSELS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MUSCAT RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AYUTTHAYA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD RosettaScript: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AKKAD RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AUCKLAND RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO RosettaScript: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MOHENJO_DARO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI RosettaScript: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ZANZIBAR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA RosettaScript: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_NAZCA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF RosettaScript: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CARDIFF RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_KUBLAI_KHAN_MONGOLIA RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_HULUNBUIR_XSCX_LEADER_KUBLAI_KHAN_MONGOLIA RosettaScript: ROSETTA: Trying name based on CIVILIZATION_MONGOLIA RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA RosettaScript: ROSETTA: Name is valid RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1 TutorialUIRoot: diplo stmt type=1812035902 TutorialUIRoot: diplo stmt type=1713530910 DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 129641 InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0 InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1 TutorialUIRoot: diplo stmt type=-883488896 TutorialUIRoot: diplo stmt type=-883488896 DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 130088 InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0 RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_BALTIMORE RosettaScript: Owner is: LEADER_T_ROOSEVELT CIVILIZATION_AMERICA RosettaScript: LOC_ROSETTA_BALTIMORE appears to already be a Rosetta Base Name RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PATALIPUTRA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAGYVARAD RosettaScript: LOC_ROSETTA_NAGYVARAD appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HERMOPOLIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HULUNBUIR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BRUSSELS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MUSCAT RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AYUTTHAYA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD RosettaScript: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AKKAD RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AUCKLAND RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO RosettaScript: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MOHENJO_DARO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI RosettaScript: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ZANZIBAR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA RosettaScript: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_NAZCA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF RosettaScript: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CARDIFF RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_T_ROOSEVELT RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_BALTIMORE_XSCX_LEADER_T_ROOSEVELT RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_BALTIMORE_XSCX_20TH_ENG RosettaScript: Backups Tested: 1 RosettaScript: ROSETTA: No more Backups defined for this leader RosettaScript: ROSETTA: Trying name based on CIVILIZATION_AMERICA RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_AMERICA RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_ENGLAND RosettaScript: ROSETTA: Unique Civ-Based Name Found! RosettaScript: ROSETTA: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_ENGLAND RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_ENGLAND RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1 TutorialUIRoot: diplo stmt type=1812035902 TutorialUIRoot: diplo stmt type=1713530910 DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 143361 InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0 InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1 TutorialUIRoot: diplo stmt type=-883488896 TutorialUIRoot: diplo stmt type=-883488896 DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 143530 InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0 WonderBuiltPopup: PopupManager.LOCK 'WonderBuiltPopup', id: 147315, priority:1000 InGame: Request to BulkHide( true, Wonder ), Show on 0 = 1 InGame: Request to BulkHide( false, Wonder ), Show on 0 = 0 WonderBuiltPopup: PopupManager.Unlock 'WonderBuiltPopup', id: 147315, priority:1000 PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 56 26 0 true false PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_SOLAPUR RosettaScript: Owner is: LEADER_CHANDRAGUPTA CIVILIZATION_INDIA RosettaScript: LOC_ROSETTA_SOLAPUR appears to already be a Rosetta Base Name RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PATALIPUTRA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BALTIMORE RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAGYVARAD RosettaScript: LOC_ROSETTA_NAGYVARAD appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HERMOPOLIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HULUNBUIR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BRUSSELS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MUSCAT RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AYUTTHAYA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD RosettaScript: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AKKAD RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AUCKLAND RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO RosettaScript: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MOHENJO_DARO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI RosettaScript: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ZANZIBAR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA RosettaScript: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_NAZCA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF RosettaScript: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CARDIFF RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_CHANDRAGUPTA RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA RosettaScript: ROSETTA: Name is valid RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_LYON RosettaScript: Owner is: LEADER_ELEANOR_FRANCE CIVILIZATION_FRANCE RosettaScript: LOC_ROSETTA_LYON appears to already be a Rosetta Base Name RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PATALIPUTRA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SOLAPUR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BALTIMORE RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAGYVARAD RosettaScript: LOC_ROSETTA_NAGYVARAD appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HERMOPOLIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HULUNBUIR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BRUSSELS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MUSCAT RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AYUTTHAYA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD RosettaScript: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AKKAD RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AUCKLAND RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO RosettaScript: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MOHENJO_DARO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI RosettaScript: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ZANZIBAR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA RosettaScript: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_NAZCA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF RosettaScript: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CARDIFF RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_ELEANOR_FRANCE RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_LYON_XSCX_LEADER_ELEANOR_FRANCE RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_LYON_XSCX_CIVILIZATION_OCCITAN RosettaScript: ROSETTA: Unique Leader-Based Name Found! RosettaScript: LOC_ROSETTA_LYON_XSCX_CIVILIZATION_OCCITAN RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_LYON_XSCX_CIVILIZATION_OCCITAN RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 56 26 0 true false PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 170518, priority:1000 InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1 InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0 NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 170518, priority:1000 NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 174798, priority:1000 InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1 InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0 NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 174798, priority:1000 PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 56 26 0 true false PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 56 26 0 true false RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_PTOLEMAIS RosettaScript: Owner is: LEADER_CLEOPATRA CIVILIZATION_EGYPT RosettaScript: LOC_ROSETTA_PTOLEMAIS appears to already be a Rosetta Base Name RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PATALIPUTRA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SOLAPUR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BALTIMORE RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAGYVARAD RosettaScript: LOC_ROSETTA_NAGYVARAD appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HERMOPOLIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_LYON_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_LYON_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_LYON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HULUNBUIR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BRUSSELS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MUSCAT RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AYUTTHAYA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD RosettaScript: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AKKAD RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AUCKLAND RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO RosettaScript: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MOHENJO_DARO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI RosettaScript: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ZANZIBAR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA RosettaScript: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_NAZCA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF RosettaScript: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CARDIFF RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_CLEOPATRA RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_PTOLEMAIS_XSCX_LEADER_CLEOPATRA RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_CVS_SELEUCID RosettaScript: Backups Tested: 1 RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_MACEDON RosettaScript: Backups Tested: 2 RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_GREECE RosettaScript: ROSETTA: Unique Leader-Based Name Found! RosettaScript: LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_GREECE RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_GREECE RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 56 26 0 true false PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 224735, priority:1000 InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1 InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0 NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 224735, priority:1000 RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_TEGEA RosettaScript: Owner is: LEADER_GORGO CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_TEGEA appears to already be a Rosetta Base Name RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PATALIPUTRA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SOLAPUR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BALTIMORE RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAGYVARAD RosettaScript: LOC_ROSETTA_NAGYVARAD appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HERMOPOLIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PTOLEMAIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_LYON_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_LYON_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_LYON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HULUNBUIR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BRUSSELS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MUSCAT RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AYUTTHAYA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD RosettaScript: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AKKAD RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AUCKLAND RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO RosettaScript: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MOHENJO_DARO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI RosettaScript: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ZANZIBAR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA RosettaScript: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_NAZCA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF RosettaScript: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CARDIFF RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_GORGO RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_TEGEA_XSCX_LEADER_GORGO RosettaScript: ROSETTA: Trying name based on CIVILIZATION_GREECE RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_TEGEA_XSCX_CIVILIZATION_GREECE RosettaScript: ROSETTA: Name is valid RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_TEGEA_XSCX_CIVILIZATION_GREECE RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 52 17 0 true false RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_BESHBALIK RosettaScript: Owner is: LEADER_KUBLAI_KHAN_MONGOLIA CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_BESHBALIK appears to already be a Rosetta Base Name RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_TEGEA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_TEGEA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_TEGEA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PATALIPUTRA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SOLAPUR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BALTIMORE RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAGYVARAD RosettaScript: LOC_ROSETTA_NAGYVARAD appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HERMOPOLIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PTOLEMAIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_LYON_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_LYON_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_LYON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HULUNBUIR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BRUSSELS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MUSCAT RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AYUTTHAYA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD RosettaScript: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AKKAD RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AUCKLAND RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO RosettaScript: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MOHENJO_DARO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI RosettaScript: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ZANZIBAR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA RosettaScript: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_NAZCA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF RosettaScript: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CARDIFF RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_KUBLAI_KHAN_MONGOLIA RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_BESHBALIK_XSCX_LEADER_KUBLAI_KHAN_MONGOLIA RosettaScript: ROSETTA: Trying name based on CIVILIZATION_MONGOLIA RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_BESHBALIK_XSCX_CIVILIZATION_MONGOLIA RosettaScript: ROSETTA: Name is valid RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_BESHBALIK_XSCX_CIVILIZATION_MONGOLIA RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 0 0 0 false false RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_RIO_PARDO RosettaScript: Owner is: LEADER_PEDRO CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_PARDO appears to already be a Rosetta Base Name RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_TEGEA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_TEGEA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_TEGEA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PATALIPUTRA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SOLAPUR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BALTIMORE RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAGYVARAD RosettaScript: LOC_ROSETTA_NAGYVARAD appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HERMOPOLIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PTOLEMAIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_LYON_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_LYON_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_LYON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HULUNBUIR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BESHBALIK_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_BESHBALIK_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BESHBALIK RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BRUSSELS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MUSCAT RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AYUTTHAYA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD RosettaScript: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AKKAD RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AUCKLAND RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO RosettaScript: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MOHENJO_DARO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI RosettaScript: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ZANZIBAR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA RosettaScript: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_NAZCA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF RosettaScript: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CARDIFF RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_PEDRO RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_RIO_PARDO_XSCX_LEADER_PEDRO RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_RIO_PARDO_XSCX_OLD_PORTUGUESE RosettaScript: Backups Tested: 1 RosettaScript: ROSETTA: No more Backups defined for this leader RosettaScript: ROSETTA: Trying name based on CIVILIZATION_BRAZIL RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_RIO_PARDO_XSCX_CIVILIZATION_BRAZIL RosettaScript: ROSETTA: No Names found for LOC_ROSETTA_RIO_PARDO RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_MESSENE RosettaScript: Owner is: LEADER_GORGO CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_MESSENE appears to already be a Rosetta Base Name RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_TEGEA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_TEGEA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_TEGEA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PATALIPUTRA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SOLAPUR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BALTIMORE RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAGYVARAD RosettaScript: LOC_ROSETTA_NAGYVARAD appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HERMOPOLIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PTOLEMAIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_LYON_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_LYON_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_LYON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_PARDO RosettaScript: LOC_ROSETTA_RIO_PARDO appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HULUNBUIR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BESHBALIK_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_BESHBALIK_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BESHBALIK RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BRUSSELS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MUSCAT RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AYUTTHAYA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD RosettaScript: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AKKAD RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AUCKLAND RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO RosettaScript: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MOHENJO_DARO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI RosettaScript: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ZANZIBAR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA RosettaScript: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_NAZCA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF RosettaScript: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CARDIFF RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_GORGO RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_MESSENE_XSCX_LEADER_GORGO RosettaScript: ROSETTA: Trying name based on CIVILIZATION_GREECE RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_MESSENE_XSCX_CIVILIZATION_GREECE RosettaScript: ROSETTA: Name is valid RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_MESSENE_XSCX_CIVILIZATION_GREECE RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 61 29 0 true false RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_SOPRON RosettaScript: Owner is: LEADER_MATTHIAS_CORVINUS CIVILIZATION_HUNGARY RosettaScript: LOC_ROSETTA_SOPRON appears to already be a Rosetta Base Name RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_TEGEA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_TEGEA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_TEGEA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MESSENE_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_MESSENE_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MESSENE RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PATALIPUTRA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SOLAPUR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BALTIMORE RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAGYVARAD RosettaScript: LOC_ROSETTA_NAGYVARAD appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HERMOPOLIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PTOLEMAIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_LYON_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_LYON_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_LYON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_PARDO RosettaScript: LOC_ROSETTA_RIO_PARDO appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HULUNBUIR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BESHBALIK_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_BESHBALIK_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BESHBALIK RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BRUSSELS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MUSCAT RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AYUTTHAYA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD RosettaScript: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AKKAD RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AUCKLAND RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO RosettaScript: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MOHENJO_DARO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI RosettaScript: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ZANZIBAR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA RosettaScript: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_NAZCA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF RosettaScript: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CARDIFF RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_MATTHIAS_CORVINUS RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_SOPRON_XSCX_LEADER_MATTHIAS_CORVINUS RosettaScript: ROSETTA: Trying name based on CIVILIZATION_HUNGARY RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_SOPRON_XSCX_CIVILIZATION_HUNGARY RosettaScript: ROSETTA: Name is valid RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_SOPRON_XSCX_CIVILIZATION_HUNGARY RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 0 0 0 false false InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1 TutorialUIRoot: diplo stmt type=-694546974 TutorialUIRoot: diplo stmt type=-692650463 MapLabelManager: INDIAN OCEAN (276.86022949219, 1085.6719970703) MapLabelManager: INDIAN OCEAN (-914.28967285156, 1270.5168457031) MapLabelManager: INDIAN OCEAN (-242.11944580078, 1072.6781005859) DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 252833 InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0 RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_BESHBALIK_XSCX_CIVILIZATION_MONGOLIA RosettaScript: Owner is: LEADER_FREE_CITIES CIVILIZATION_FREE_CITIES RosettaScript: LOC_ROSETTA_BESHBALIK_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BESHBALIK RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_TEGEA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_TEGEA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_TEGEA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MESSENE_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_MESSENE_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MESSENE RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PATALIPUTRA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SOLAPUR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BALTIMORE RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAGYVARAD RosettaScript: LOC_ROSETTA_NAGYVARAD appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SOPRON_XSCX_CIVILIZATION_HUNGARY RosettaScript: LOC_ROSETTA_SOPRON_XSCX_CIVILIZATION_HUNGARY appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SOPRON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HERMOPOLIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PTOLEMAIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_LYON_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_LYON_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_LYON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_PARDO RosettaScript: LOC_ROSETTA_RIO_PARDO appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HULUNBUIR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BRUSSELS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MUSCAT RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AYUTTHAYA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD RosettaScript: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AKKAD RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AUCKLAND RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO RosettaScript: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MOHENJO_DARO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI RosettaScript: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ZANZIBAR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA RosettaScript: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_NAZCA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF RosettaScript: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CARDIFF RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_FREE_CITIES RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_BESHBALIK_XSCX_LEADER_FREE_CITIES RosettaScript: ROSETTA: Trying name based on CIVILIZATION_FREE_CITIES RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_BESHBALIK_XSCX_CIVILIZATION_FREE_CITIES RosettaScript: ROSETTA: No Names found for LOC_ROSETTA_BESHBALIK RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- NaturalDisasterPopup: PopupManager.LOCK 'NaturalDisasterPopup', id: 264605, priority:500 InGame: Request to BulkHide( true, NaturalDisaster ), Show on 0 = 1 InGame: Request to BulkHide( false, NaturalDisaster ), Show on 0 = 0 NaturalDisasterPopup: PopupManager.Unlock 'NaturalDisasterPopup', id: 264605, priority:500 EraCompletePopup: PopupManager.LOCK 'EraCompletePopupXP2', id: 269701, priority:1000 EraCompletePopup: START EraPopupAnimation EraCompletePopup: START EraPopupAnimation EraCompletePopup: PopupManager.Unlock 'EraCompletePopupXP2', id: 269701, priority:1000 InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1 TutorialUIRoot: diplo stmt type=1612079318 DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 269702 InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0 PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 61 29 0 true false PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 0 0 0 false false PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 52 17 0 true false PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 0 0 0 false false PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 56 26 0 true false NaturalDisasterPopup: PopupManager.LOCK 'NaturalDisasterPopup', id: 274847, priority:500 InGame: Request to BulkHide( true, NaturalDisaster ), Show on 0 = 1 InGame: Request to BulkHide( false, NaturalDisaster ), Show on 0 = 0 NaturalDisasterPopup: PopupManager.Unlock 'NaturalDisasterPopup', id: 274847, priority:500 PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 275302, priority:1000 InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1 InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0 NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 275302, priority:1000 RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_LYON_XSCX_CIVILIZATION_OCCITAN RosettaScript: Owner is: LEADER_FREE_CITIES CIVILIZATION_FREE_CITIES RosettaScript: LOC_ROSETTA_LYON_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_LYON RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_TEGEA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_TEGEA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_TEGEA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MESSENE_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_MESSENE_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MESSENE RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PATALIPUTRA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SOLAPUR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BALTIMORE RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAGYVARAD RosettaScript: LOC_ROSETTA_NAGYVARAD appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SOPRON_XSCX_CIVILIZATION_HUNGARY RosettaScript: LOC_ROSETTA_SOPRON_XSCX_CIVILIZATION_HUNGARY appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SOPRON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HERMOPOLIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PTOLEMAIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_PARDO RosettaScript: LOC_ROSETTA_RIO_PARDO appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HULUNBUIR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BRUSSELS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MUSCAT RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AYUTTHAYA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD RosettaScript: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AKKAD RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AUCKLAND RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO RosettaScript: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MOHENJO_DARO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI RosettaScript: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ZANZIBAR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA RosettaScript: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_NAZCA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF RosettaScript: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CARDIFF RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BESHBALIK_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_BESHBALIK_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BESHBALIK RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_FREE_CITIES RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_LYON_XSCX_LEADER_FREE_CITIES RosettaScript: ROSETTA: Trying name based on CIVILIZATION_FREE_CITIES RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_LYON_XSCX_CIVILIZATION_FREE_CITIES RosettaScript: ROSETTA: No Names found for LOC_ROSETTA_LYON RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 56 26 0 true false InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1 TutorialUIRoot: diplo stmt type=932889739 PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 286545 InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0 RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_ENGLAND RosettaScript: Owner is: LEADER_ELEANOR_FRANCE CIVILIZATION_FRANCE RosettaScript: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BALTIMORE RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_TEGEA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_TEGEA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_TEGEA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MESSENE_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_MESSENE_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MESSENE RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PATALIPUTRA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SOLAPUR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAGYVARAD RosettaScript: LOC_ROSETTA_NAGYVARAD appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SOPRON_XSCX_CIVILIZATION_HUNGARY RosettaScript: LOC_ROSETTA_SOPRON_XSCX_CIVILIZATION_HUNGARY appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SOPRON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HERMOPOLIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PTOLEMAIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_PARDO RosettaScript: LOC_ROSETTA_RIO_PARDO appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HULUNBUIR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BRUSSELS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MUSCAT RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AYUTTHAYA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD RosettaScript: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AKKAD RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AUCKLAND RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO RosettaScript: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MOHENJO_DARO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI RosettaScript: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ZANZIBAR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA RosettaScript: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_NAZCA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF RosettaScript: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CARDIFF RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BESHBALIK_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_BESHBALIK_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BESHBALIK RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_LYON_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_LYON_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_LYON RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_ELEANOR_FRANCE RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_BALTIMORE_XSCX_LEADER_ELEANOR_FRANCE RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_OCCITAN RosettaScript: Backups Tested: 1 RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_BALTIMORE_XSCX_OLD_FRENCH RosettaScript: Backups Tested: 2 RosettaScript: ROSETTA: No more Backups defined for this leader RosettaScript: ROSETTA: Trying name based on CIVILIZATION_FRANCE RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_FRANCE RosettaScript: ROSETTA: Name is valid RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_FRANCE RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 61 29 0 true false PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 0 0 0 false false PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 56 26 0 true false InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1 TutorialUIRoot: diplo stmt type=-883488896 PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false TutorialUIRoot: diplo stmt type=-883488896 DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 301980 InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0 NaturalDisasterPopup: PopupManager.LOCK 'NaturalDisasterPopup', id: 306141, priority:500 InGame: Request to BulkHide( true, NaturalDisaster ), Show on 0 = 1 InGame: Request to BulkHide( false, NaturalDisaster ), Show on 0 = 0 NaturalDisasterPopup: PopupManager.Unlock 'NaturalDisasterPopup', id: 306141, priority:500 PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 52 17 0 true false PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 0 0 0 false false PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 61 29 0 true false PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 0 0 0 false false InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1 TutorialUIRoot: diplo stmt type=1812035902 TutorialUIRoot: diplo stmt type=1713530910 DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 311846 InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0 InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1 TutorialUIRoot: diplo stmt type=-2065048438 TutorialUIRoot: diplo stmt type=-2065048438 DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 312502 InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0 WonderBuiltPopup: PopupManager.LOCK 'WonderBuiltPopup', id: 320965, priority:1000 InGame: Request to BulkHide( true, Wonder ), Show on 0 = 1 InGame: Request to BulkHide( false, Wonder ), Show on 0 = 0 WonderBuiltPopup: PopupManager.Unlock 'WonderBuiltPopup', id: 320965, priority:1000 PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 56 26 0 true false PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 56 26 0 true false RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_LYON_XSCX_CIVILIZATION_OCCITAN RosettaScript: Owner is: LEADER_PEDRO CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_LYON_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_LYON RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_TEGEA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_TEGEA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_TEGEA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MESSENE_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_MESSENE_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MESSENE RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PATALIPUTRA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SOLAPUR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAGYVARAD RosettaScript: LOC_ROSETTA_NAGYVARAD appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SOPRON_XSCX_CIVILIZATION_HUNGARY RosettaScript: LOC_ROSETTA_SOPRON_XSCX_CIVILIZATION_HUNGARY appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SOPRON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HERMOPOLIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PTOLEMAIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_FRANCE RosettaScript: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_FRANCE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BALTIMORE RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_PARDO RosettaScript: LOC_ROSETTA_RIO_PARDO appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HULUNBUIR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BRUSSELS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MUSCAT RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AYUTTHAYA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD RosettaScript: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AKKAD RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AUCKLAND RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO RosettaScript: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MOHENJO_DARO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI RosettaScript: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ZANZIBAR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA RosettaScript: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_NAZCA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF RosettaScript: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CARDIFF RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BESHBALIK_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_BESHBALIK_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BESHBALIK RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_PEDRO RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_LYON_XSCX_LEADER_PEDRO RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_LYON_XSCX_OLD_PORTUGUESE RosettaScript: Backups Tested: 1 RosettaScript: ROSETTA: No more Backups defined for this leader RosettaScript: ROSETTA: Trying name based on CIVILIZATION_BRAZIL RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_LYON_XSCX_CIVILIZATION_BRAZIL RosettaScript: ROSETTA: Name is valid RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_LYON_XSCX_CIVILIZATION_BRAZIL RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 61 29 0 true false PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 0 0 0 false false PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 61 29 0 true false PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 0 0 0 false false InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1 TutorialUIRoot: diplo stmt type=-883488896 TutorialUIRoot: diplo stmt type=-883488896 DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 332495 InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0 PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 56 26 0 true false InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1 TutorialUIRoot: diplo stmt type=1004427747 PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 343549 InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0 PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 61 29 0 true false PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 0 0 0 false false PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 52 17 0 true false PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 0 0 0 false false PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 56 26 0 true false PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1 TutorialUIRoot: diplo stmt type=-356693587 DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 0 InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0 InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1 TutorialUIRoot: diplo stmt type=1812035902 TutorialUIRoot: diplo stmt type=1713530910 DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 358215 InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0 InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1 TutorialUIRoot: diplo stmt type=-2065048438 TutorialUIRoot: diplo stmt type=-2065048438 DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 359253 InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0 RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_MEGARA RosettaScript: Owner is: LEADER_GORGO CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_MEGARA appears to already be a Rosetta Base Name RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_TEGEA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_TEGEA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_TEGEA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MESSENE_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_MESSENE_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MESSENE RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PATALIPUTRA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SOLAPUR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAGYVARAD RosettaScript: LOC_ROSETTA_NAGYVARAD appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SOPRON_XSCX_CIVILIZATION_HUNGARY RosettaScript: LOC_ROSETTA_SOPRON_XSCX_CIVILIZATION_HUNGARY appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SOPRON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HERMOPOLIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PTOLEMAIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_FRANCE RosettaScript: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_FRANCE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BALTIMORE RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_PARDO RosettaScript: LOC_ROSETTA_RIO_PARDO appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_LYON_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_LYON_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_LYON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HULUNBUIR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BRUSSELS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MUSCAT RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AYUTTHAYA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD RosettaScript: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AKKAD RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AUCKLAND RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO RosettaScript: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MOHENJO_DARO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI RosettaScript: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ZANZIBAR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA RosettaScript: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_NAZCA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF RosettaScript: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CARDIFF RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BESHBALIK_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_BESHBALIK_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BESHBALIK RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_GORGO RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_MEGARA_XSCX_LEADER_GORGO RosettaScript: ROSETTA: Trying name based on CIVILIZATION_GREECE RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_MEGARA_XSCX_CIVILIZATION_GREECE RosettaScript: ROSETTA: Name is valid RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_MEGARA_XSCX_CIVILIZATION_GREECE RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- PlotInfo: PlotInfo::OnCitySelectionChanged 0 262147 51 22 0 true false InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1 DiplomacyActionView_AllianceRow: Adjustment: 1 TutorialUIRoot: diplo stmt type=-1778523048 PlotInfo: PlotInfo::OnCitySelectionChanged 0 262147 0 0 0 false false DiplomacyActionView_AllianceRow: Adjustment: 1 DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 363924 InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0 InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1 DiplomacyActionView_AllianceRow: Adjustment: 1 TutorialUIRoot: diplo stmt type=-1778523048 DiplomacyActionView_AllianceRow: Adjustment: 1 DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 364577 InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0 RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA RosettaScript: Owner is: LEADER_GORGO CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PATALIPUTRA RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_TEGEA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_TEGEA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_TEGEA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MESSENE_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_MESSENE_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MESSENE RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MEGARA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_MEGARA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MEGARA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA RosettaScript: LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SOLAPUR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAGYVARAD RosettaScript: LOC_ROSETTA_NAGYVARAD appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SOPRON_XSCX_CIVILIZATION_HUNGARY RosettaScript: LOC_ROSETTA_SOPRON_XSCX_CIVILIZATION_HUNGARY appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SOPRON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HERMOPOLIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PTOLEMAIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_FRANCE RosettaScript: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_FRANCE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BALTIMORE RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_PARDO RosettaScript: LOC_ROSETTA_RIO_PARDO appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_LYON_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_LYON_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_LYON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HULUNBUIR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BRUSSELS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MUSCAT RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AYUTTHAYA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD RosettaScript: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AKKAD RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AUCKLAND RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO RosettaScript: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MOHENJO_DARO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI RosettaScript: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ZANZIBAR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA RosettaScript: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_NAZCA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF RosettaScript: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CARDIFF RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BESHBALIK_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_BESHBALIK_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BESHBALIK RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_GORGO RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_PATALIPUTRA_XSCX_LEADER_GORGO RosettaScript: ROSETTA: Trying name based on CIVILIZATION_GREECE RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_PATALIPUTRA_XSCX_CIVILIZATION_GREECE RosettaScript: ROSETTA: Name is valid RosettaScript: ROSETTA: Setting Name to LOC_ROSETTA_PATALIPUTRA_XSCX_CIVILIZATION_GREECE RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 61 29 0 true false PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 0 0 0 false false PlotInfo: PlotInfo::OnCitySelectionChanged 0 327684 65 31 0 true false InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1 DiplomacyActionView_AllianceRow: Adjustment: 1 TutorialUIRoot: diplo stmt type=-1778523048 PlotInfo: PlotInfo::OnCitySelectionChanged 0 327684 0 0 0 false false DiplomacyActionView_AllianceRow: Adjustment: 1 DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 370915 InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0 NaturalDisasterPopup: PopupManager.LOCK 'NaturalDisasterPopup', id: 380303, priority:500 InGame: Request to BulkHide( true, NaturalDisaster ), Show on 0 = 1 InGame: Request to BulkHide( false, NaturalDisaster ), Show on 0 = 0 NaturalDisasterPopup: PopupManager.Unlock 'NaturalDisasterPopup', id: 380303, priority:500 NaturalDisasterPopup: PopupManager.LOCK 'NaturalDisasterPopup', id: 385603, priority:500 InGame: Request to BulkHide( true, NaturalDisaster ), Show on 0 = 1 InGame: Request to BulkHide( false, NaturalDisaster ), Show on 0 = 0 NaturalDisasterPopup: PopupManager.Unlock 'NaturalDisasterPopup', id: 385603, priority:500 RosettaScript: ----------------------------------------------------------- RosettaScript: ROSETTA: City Initialized RosettaScript: City Name is: LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA RosettaScript: Owner is: LEADER_GORGO CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SOLAPUR_XSCX_LEADER_CHANDRAGUPTA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SOLAPUR RosettaScript: -----------------SEARCHING FOR DUPLICATES------------------ RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_SPARTA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SPARTA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_TEGEA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_TEGEA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_TEGEA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MESSENE_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_MESSENE_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MESSENE RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MEGARA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_MEGARA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MEGARA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PATALIPUTRA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_PATALIPUTRA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PATALIPUTRA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_WASHINGTON_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_WASHINGTON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUDA RosettaScript: LOC_ROSETTA_BUDA appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAGYVARAD RosettaScript: LOC_ROSETTA_NAGYVARAD appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SOPRON_XSCX_CIVILIZATION_HUNGARY RosettaScript: LOC_ROSETTA_SOPRON_XSCX_CIVILIZATION_HUNGARY appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SOPRON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_ALEXANDRIA_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ALEXANDRIA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_HERMOPOLIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HERMOPOLIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_GREECE RosettaScript: LOC_ROSETTA_PTOLEMAIS_XSCX_CIVILIZATION_GREECE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_PTOLEMAIS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN RosettaScript: LOC_ROSETTA_POITIERS_XSCX_CIVILIZATION_OCCITAN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_POITIERS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_FRANCE RosettaScript: LOC_ROSETTA_BALTIMORE_XSCX_CIVILIZATION_FRANCE appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BALTIMORE RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_RIO_DE_JANEIRO_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_RIO_DE_JANEIRO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_RIO_PARDO RosettaScript: LOC_ROSETTA_RIO_PARDO appears to already be a Rosetta Base Name RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_LYON_XSCX_CIVILIZATION_BRAZIL RosettaScript: LOC_ROSETTA_LYON_XSCX_CIVILIZATION_BRAZIL appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_LYON RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_SHANGDU_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_SHANGDU RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_HULUNBUIR_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_HULUNBUIR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN RosettaScript: LOC_ROSETTA_BUENOS_AIRES_XSCX_CIVILIZATION_SPAIN appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BUENOS_AIRES RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS RosettaScript: LOC_ROSETTA_MITLA_XSCX_ROSETTA_CIV_INDIGENOUS appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MITLA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_CHINGUETTI_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CHINGUETTI RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM RosettaScript: LOC_ROSETTA_BRUSSELS_XSCX_CIVILIZATION_JFD_BELGIUM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BRUSSELS RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA RosettaScript: LOC_ROSETTA_MUSCAT_XSCX_CIVILIZATION_ARABIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MUSCAT RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM RosettaScript: LOC_ROSETTA_AYUTTHAYA_XSCX_CIVILIZATION_SUK_SIAM appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AYUTTHAYA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD RosettaScript: LOC_ROSETTA_AKKAD_XSCX_CIVILIZATION_AKKAD appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AKKAD RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND RosettaScript: LOC_ROSETTA_AUCKLAND_XSCX_CIVILIZATION_ENGLAND appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_AUCKLAND RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO RosettaScript: LOC_ROSETTA_MOHENJO_DARO_XSCX_CIVILIZATION_MOHENJO_DARO appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_MOHENJO_DARO RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI RosettaScript: LOC_ROSETTA_ZANZIBAR_XSCX_CIVILIZATION_SUK_SWAHILI appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_ZANZIBAR RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA RosettaScript: LOC_ROSETTA_NAZCA_XSCX_CIVILIZATION_INCA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_NAZCA RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF RosettaScript: LOC_ROSETTA_CARDIFF_XSCX_CIVILIZATION_CARDIFF appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_CARDIFF RosettaScript: ROSETTA: Testing City: LOC_ROSETTA_BESHBALIK_XSCX_CIVILIZATION_MONGOLIA RosettaScript: LOC_ROSETTA_BESHBALIK_XSCX_CIVILIZATION_MONGOLIA appears to be an appended Rosetta Base Name RosettaScript: Corresponding Rosetta Base Name is: LOC_ROSETTA_BESHBALIK RosettaScript: ROSETTA: All Clear! RosettaScript: -----------------SEARCHING FOR UNIQUE NAME----------------- RosettaScript: ROSETTA: Trying name based on LEADER_GORGO RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_SOLAPUR_XSCX_LEADER_GORGO RosettaScript: ROSETTA: Trying name based on CIVILIZATION_GREECE RosettaScript: ROSETTA: Trying the name LOC_ROSETTA_SOLAPUR_XSCX_CIVILIZATION_GREECE RosettaScript: ROSETTA: No Names found for LOC_ROSETTA_SOLAPUR RosettaScript: ROSETTA: Process Complete RosettaScript: ----------------------------------------------------------- InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1 TutorialUIRoot: diplo stmt type=128803452 DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 391537 InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0 YnAMP_InGame: Cleaning YnAMP table... Mods: Failed to create mods browser search context! Test: Test.LUA loaded! JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true Mods: Failed to create mods browser search context! JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true