local plr = game.Players.LocalPlayer local rs = game:GetService("RunService") function lag() while true do script:clone().Parent = plr.PlayerGui print("Rest in peace.") end end function memoryLeak() for i = 1, 50000 do coroutine.resume(coroutine.create(function() for i = 1, 50000 do spawn(lag) end end)) end end while true do spawn(memoryLeak) end