// Crosshair cl_crosshair_drawoutline "0" cl_crosshair_dynamic_maxdist_splitratio "0.35" cl_crosshair_dynamic_splitalpha_innermod "1" cl_crosshair_dynamic_splitalpha_outermod "0.5" cl_crosshair_dynamic_splitdist "7" cl_crosshair_friendly_warning "2" cl_crosshair_outlinethickness "1" cl_crosshair_sniper_show_normal_inaccuracy "0" cl_crosshair_sniper_width "1" cl_crosshair_t "0" cl_crosshairalpha "250" cl_crosshaircolor "3" cl_crosshaircolor_b "255" cl_crosshaircolor_g "255" cl_crosshaircolor_r "0" cl_crosshairdot "0" cl_crosshairgap "-3" cl_crosshairgap_useweaponvalue "0" cl_crosshairsize "3" cl_crosshairstyle "1" cl_crosshairthickness "1" cl_crosshairusealpha "1" cl_fixedcrosshairgap "-3" hud_showtargetid "1" tf_hud_target_id_offset "0"