render->D3DBox(g_playerTagInfo[iGTAID].tagPosition.fX + ESP_tag_player_D3DBox_pixelOffsetX, playerBaseY + ESP_tag_player_D3DBox_pixelOffsetY, 100.0f, 32.0f, D3DCOLOR_ARGB(111, 0, 0, 0)); render->D3DBox(g_playerTagInfo[iGTAID].tagPosition.fX + 1.0f + ESP_tag_player_D3DBox_pixelOffsetX, playerBaseY + 1.0f + ESP_tag_player_D3DBox_pixelOffsetY, vh - 2.0f, 9.0f, color); render->D3DBox(g_playerTagInfo[iGTAID].tagPosition.fX + 1.0f + ESP_tag_player_D3DBox_pixelOffsetX, playerBaseY + 22.0f + ESP_tag_player_D3DBox_pixelOffsetY, ping, 9.0f, D3DCOLOR_XRGB(0, 139, 139)); render->D3DBox(g_playerTagInfo[iGTAID].tagPosition.fX + ESP_tag_player_D3DBox_pixelOffsetX, playerBaseY + 11.0f + ESP_tag_player_D3DBox_pixelOffsetY, 100.0f, 10.0f, D3DCOLOR_ARGB(0, 0, 0, 0)); if (va > 0.0f) { if (va > 100.0f) va = 100.0f; va /= 1.0f; render->D3DBox(g_playerTagInfo[iGTAID].tagPosition.fX + ESP_tag_player_D3DBox_pixelOffsetX, playerBaseY + ESP_tag_player_D3DBox_pixelOffsetY, va + 0.0f, 0.0f, D3DCOLOR_ARGB(0, 0, 0, 0)); render->D3DBox(g_playerTagInfo[iGTAID].tagPosition.fX + 1.0f + ESP_tag_player_D3DBox_pixelOffsetX, playerBaseY + 12.0f + ESP_tag_player_D3DBox_pixelOffsetY, va - 2.0f, 9.0f, D3DCOLOR_XRGB(156, 156, 156));