local UILibrary = loadstring(game:HttpGet("https://textbin.net/raw/t0q8p1orqo", true))() local MainUI = UILibrary.Load("Lime X - Kat") --almost like the kraken situation, he renamed his script local Combat = MainUI.AddPage("Combat") local ESP = MainUI.AddPage("ESP") local Misc = MainUI.AddPage("Misc") local Credits = MainUI.AddPage("Credits") local CreditsLabel = Credits.AddLabel("Made by GoldenBLOX#6608") local CreditsLabel = Combat.AddLabel("Only Use 1 Silent aim , #1 is the best Silent Aim") local Aim1Button = Combat.AddButton("Aimbot (CTRL To Aimlock)", function() loadstring(game:HttpGet("https://pastebin.com/raw/uCSJY8we", true))() wait(0.3) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Lime X!"; Text = "Press Ctrl To Toggle Aimlock on and off. "; }) game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Lime X!"; Text = "Press Q To Change Target Part And ALT For Esp"; }) end) local Aim1Button = Combat.AddButton("Knife Aura", function() loadstring(game:HttpGet("https://pastebin.com/raw/xBUKT5WC", true))() end) local SilentAim1Button = Combat.AddButton("Silent Aim (Best) #1", function() getgenv().SelectedPart = "Head" getgenv().VisibiltyCheck = false getgenv().TargetESP = false getgenv().FOV = 250 getgenv().CircleVisibility = true getgenv().Distance = 500 loadstring(game:HttpGet("https://raw.githubusercontent.com/yesok3877/Celestial-Silent-Aim/master/Auto-Input", true))() game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Lime X !"; Text = "This Silent Aim Is the best , Using more then 1 Silent aim may cause problems and lag"; }) end) local SilentAim1Button = Combat.AddButton("Silent Aim #2 (Good But Laggy)", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/2dgeneralspam1/scripts-and-stuff/master/scripts/LoadstringVbyQoVG4Dx0m", true))() end) local SilentAim1Button = Combat.AddButton("Silent Aim #3 (Not mutch wallbang but good)", function() game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Lime X !"; Text = "This Is Decent, Using more then 1 silent aim may cause problems!"; }) local refreshrate = 0.01 _G.toggled = true loadstring(game:HttpGet("https://raw.githubusercontent.com/venosu/kat/main/head.lua", true))() end) --ADVANCED ESP-- local ESPToggle = ESP.AddToggle("Advanced Esp", false, function(Value) if toggle == false then toggle = true shared.Visuals = { --// Configuration (Will load default settings if shared.Visuals doesn't exist.) Enabled = false, CrosshairEnabled = false, Boxes = false, Healthbar = false, Tracers = false, Info = false, ShowAllyTeam = false, UseTeamColor = false, AllyColor = Color3.fromRGB(0, 255, 0), EnemyColor = Color3.fromRGB(255, 0, 0), Crosshair = { Size = 5, Thickness = 1.5, Offset = 5 } } loadstring(game:HttpGet("https://raw.githubusercontent.com/coastss/releases/main/universal_visuals.lua"))() else toggle = false shared.Visuals = { --// Configuration (Will load default settings if shared.Visuals doesn't exist.) Enabled = true, CrosshairEnabled = true, Boxes = true, Healthbar = true, Tracers = true, Info = true, ShowAllyTeam = true, UseTeamColor = true, AllyColor = Color3.fromRGB(0, 255, 0), EnemyColor = Color3.fromRGB(255, 0, 0), Crosshair = { Size = 5, Thickness = 1.5, Offset = 5 } } loadstring(game:HttpGet("https://raw.githubusercontent.com/coastss/releases/main/universal_visuals.lua"))() end end) local SilentAim1Button = ESP.AddButton("Unnamed Esp (Press P To Hide UI)", function() loadstring(game:HttpGet("https://pastebin.com/raw/KzQfY4mM", true))() end) --ADVANCED ESP-- local SilentAim1Button = ESP.AddButton("Helios ESP", function() --Settings-- local ESP = { Enabled = true, Boxes = true, BoxShift = CFrame.new(0,-1.5,0), BoxSize = Vector3.new(4,6,0), Color = Color3.fromRGB(255, 170, 0), FaceCamera = false, Names = true, TeamColor = true, Thickness = 2, AttachShift = 1, TeamMates = true, Players = true, Objects = setmetatable({}, {__mode="kv"}), Overrides = {} } --Declarations-- local cam = workspace.CurrentCamera local plrs = game:GetService("Players") local plr = plrs.LocalPlayer local mouse = plr:GetMouse() local V3new = Vector3.new local WorldToViewportPoint = cam.WorldToViewportPoint --Functions-- local function Draw(obj, props) local new = Drawing.new(obj) props = props or {} for i,v in pairs(props) do new[i] = v end return new end function ESP:GetTeam(p) local ov = self.Overrides.GetTeam if ov then return ov(p) end return p and p.Team end function ESP:IsTeamMate(p) local ov = self.Overrides.IsTeamMate if ov then return ov(p) end return self:GetTeam(p) == self:GetTeam(plr) end function ESP:GetColor(obj) local ov = self.Overrides.GetColor if ov then return ov(obj) end local p = self:GetPlrFromChar(obj) return p and self.TeamColor and p.Team and p.Team.TeamColor.Color or self.Color end function ESP:GetPlrFromChar(char) local ov = self.Overrides.GetPlrFromChar if ov then return ov(char) end return plrs:GetPlayerFromCharacter(char) end function ESP:Toggle(bool) self.Enabled = bool if not bool then for i,v in pairs(self.Objects) do if v.Type == "Box" then --fov circle etc if v.Temporary then v:Remove() else for i,v in pairs(v.Components) do v.Visible = false end end end end end end function ESP:GetBox(obj) return self.Objects[obj] end function ESP:AddObjectListener(parent, options) local function NewListener(c) if type(options.Type) == "string" and c:IsA(options.Type) or options.Type == nil then if type(options.Name) == "string" and c.Name == options.Name or options.Name == nil then if not options.Validator or options.Validator(c) then local box = ESP:Add(c, { PrimaryPart = type(options.PrimaryPart) == "string" and c:WaitForChild(options.PrimaryPart) or type(options.PrimaryPart) == "function" and options.PrimaryPart(c), Color = type(options.Color) == "function" and options.Color(c) or options.Color, ColorDynamic = options.ColorDynamic, Name = type(options.CustomName) == "function" and options.CustomName(c) or options.CustomName, IsEnabled = options.IsEnabled, RenderInNil = options.RenderInNil }) --TODO: add a better way of passing options if options.OnAdded then coroutine.wrap(options.OnAdded)(box) end end end end end if options.Recursive then parent.DescendantAdded:Connect(NewListener) for i,v in pairs(parent:GetDescendants()) do coroutine.wrap(NewListener)(v) end else parent.ChildAdded:Connect(NewListener) for i,v in pairs(parent:GetChildren()) do coroutine.wrap(NewListener)(v) end end end local boxBase = {} boxBase.__index = boxBase function boxBase:Remove() ESP.Objects[self.Object] = nil for i,v in pairs(self.Components) do v.Visible = false v:Remove() self.Components[i] = nil end end function boxBase:Update() if not self.PrimaryPart then --warn("not supposed to print", self.Object) return self:Remove() end local color if ESP.Highlighted == self.Object then color = ESP.HighlightColor else color = self.Color or self.ColorDynamic and self:ColorDynamic() or ESP:GetColor(self.Object) or ESP.Color end local allow = true if ESP.Overrides.UpdateAllow and not ESP.Overrides.UpdateAllow(self) then allow = false end if self.Player and not ESP.TeamMates and ESP:IsTeamMate(self.Player) then allow = false end if self.Player and not ESP.Players then allow = false end if self.IsEnabled and (type(self.IsEnabled) == "string" and not ESP[self.IsEnabled] or type(self.IsEnabled) == "function" and not self:IsEnabled()) then allow = false end if not workspace:IsAncestorOf(self.PrimaryPart) and not self.RenderInNil then allow = false end if not allow then for i,v in pairs(self.Components) do v.Visible = false end return end if ESP.Highlighted == self.Object then color = ESP.HighlightColor end --calculations-- local cf = self.PrimaryPart.CFrame if ESP.FaceCamera then cf = CFrame.new(cf.p, cam.CFrame.p) end local size = self.Size local locs = { TopLeft = cf * ESP.BoxShift * CFrame.new(size.X/2,size.Y/2,0), TopRight = cf * ESP.BoxShift * CFrame.new(-size.X/2,size.Y/2,0), BottomLeft = cf * ESP.BoxShift * CFrame.new(size.X/2,-size.Y/2,0), BottomRight = cf * ESP.BoxShift * CFrame.new(-size.X/2,-size.Y/2,0), TagPos = cf * ESP.BoxShift * CFrame.new(0,size.Y/2,0), Torso = cf * ESP.BoxShift } if ESP.Boxes then local TopLeft, Vis1 = WorldToViewportPoint(cam, locs.TopLeft.p) local TopRight, Vis2 = WorldToViewportPoint(cam, locs.TopRight.p) local BottomLeft, Vis3 = WorldToViewportPoint(cam, locs.BottomLeft.p) local BottomRight, Vis4 = WorldToViewportPoint(cam, locs.BottomRight.p) if self.Components.Quad then if Vis1 or Vis2 or Vis3 or Vis4 then self.Components.Quad.Visible = true self.Components.Quad.PointA = Vector2.new(TopRight.X, TopRight.Y) self.Components.Quad.PointB = Vector2.new(TopLeft.X, TopLeft.Y) self.Components.Quad.PointC = Vector2.new(BottomLeft.X, BottomLeft.Y) self.Components.Quad.PointD = Vector2.new(BottomRight.X, BottomRight.Y) self.Components.Quad.Color = color else self.Components.Quad.Visible = false end end else self.Components.Quad.Visible = false end if ESP.Names then local TagPos, Vis5 = WorldToViewportPoint(cam, locs.TagPos.p) if Vis5 then self.Components.Name.Visible = true self.Components.Name.Position = Vector2.new(TagPos.X, TagPos.Y) self.Components.Name.Text = self.Name self.Components.Name.Color = color self.Components.Distance.Visible = true self.Components.Distance.Position = Vector2.new(TagPos.X, TagPos.Y + 14) self.Components.Distance.Text = math.floor((cam.CFrame.p - cf.p).magnitude) .."m away" self.Components.Distance.Color = color else self.Components.Name.Visible = false self.Components.Distance.Visible = false end else self.Components.Name.Visible = false self.Components.Distance.Visible = false end if ESP.Tracers then local TorsoPos, Vis6 = WorldToViewportPoint(cam, locs.Torso.p) if Vis6 then self.Components.Tracer.Visible = true self.Components.Tracer.From = Vector2.new(TorsoPos.X, TorsoPos.Y) self.Components.Tracer.To = Vector2.new(cam.ViewportSize.X/2,cam.ViewportSize.Y/ESP.AttachShift) self.Components.Tracer.Color = color else self.Components.Tracer.Visible = false end else self.Components.Tracer.Visible = false end end function ESP:Add(obj, options) if not obj.Parent and not options.RenderInNil then return warn(obj, "has no parent") end local box = setmetatable({ Name = options.Name or obj.Name, Type = "Box", Color = options.Color --[[or self:GetColor(obj)]], Size = options.Size or self.BoxSize, Object = obj, Player = options.Player or plrs:GetPlayerFromCharacter(obj), PrimaryPart = options.PrimaryPart or obj.ClassName == "Model" and (obj.PrimaryPart or obj:FindFirstChild("HumanoidRootPart") or obj:FindFirstChildWhichIsA("BasePart")) or obj:IsA("BasePart") and obj, Components = {}, IsEnabled = options.IsEnabled, Temporary = options.Temporary, ColorDynamic = options.ColorDynamic, RenderInNil = options.RenderInNil }, boxBase) if self:GetBox(obj) then self:GetBox(obj):Remove() end box.Components["Quad"] = Draw("Quad", { Thickness = self.Thickness, Color = color, Transparency = 1, Filled = false, Visible = self.Enabled and self.Boxes }) box.Components["Name"] = Draw("Text", { Text = box.Name, Color = box.Color, Center = true, Outline = true, Size = 19, Visible = self.Enabled and self.Names }) box.Components["Distance"] = Draw("Text", { Color = box.Color, Center = true, Outline = true, Size = 19, Visible = self.Enabled and self.Names }) box.Components["Tracer"] = Draw("Line", { Thickness = ESP.Thickness, Color = box.Color, Transparency = 1, Visible = self.Enabled and self.Tracers }) self.Objects[obj] = box obj.AncestryChanged:Connect(function(_, parent) if parent == nil and ESP.AutoRemove ~= false then box:Remove() end end) obj:GetPropertyChangedSignal("Parent"):Connect(function() if obj.Parent == nil and ESP.AutoRemove ~= false then box:Remove() end end) local hum = obj:FindFirstChildOfClass("Humanoid") if hum then hum.Died:Connect(function() if ESP.AutoRemove ~= false then box:Remove() end end) end return box end local function CharAdded(char) local p = plrs:GetPlayerFromCharacter(char) if not char:FindFirstChild("HumanoidRootPart") then local ev ev = char.ChildAdded:Connect(function(c) if c.Name == "HumanoidRootPart" then ev:Disconnect() ESP:Add(char, { Name = p.Name, Player = p, PrimaryPart = c }) end end) else ESP:Add(char, { Name = p.Name, Player = p, PrimaryPart = char.HumanoidRootPart }) end end local function PlayerAdded(p) p.CharacterAdded:Connect(CharAdded) if p.Character then coroutine.wrap(CharAdded)(p.Character) end end plrs.PlayerAdded:Connect(PlayerAdded) for i,v in pairs(plrs:GetPlayers()) do if v ~= plr then PlayerAdded(v) end end game:GetService("RunService").RenderStepped:Connect(function() cam = workspace.CurrentCamera for i,v in (ESP.Enabled and pairs or ipairs)(ESP.Objects) do if v.Update then local s,e = pcall(v.Update, v) if not s then warn("[EU]", e, v.Object:GetFullName()) end end end end) return ESP end) local SilentAim1Button = Misc.AddButton("GUI #1", function() loadstring(game:HttpGet(('https://raw.githubusercontent.com/mememasterboi/a-lot-of-scripts/master/Output%20(6).lua'),true))() end) local SilentAim1Button = Misc.AddButton("Cattori Hub", function() _G.UITheme = "Jester" --Themes: Dark, Light, Jester, Mocha, Aqua _G.ToggleKeyBind = Enum.KeyCode.RightShift loadstring(game:HttpGet('https://cattori.xyz/main.lua'))() end) local SilentAim1Button = Misc.AddButton("Kill All GUI", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Straden/Scripts/main/kat.lua"))() end) local SilentAim1Button = Misc.AddButton("Owl Hub", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/ZinityDrops/OwlHubLink/master/OwlHubBack.lua"))(); end) local SilentAim1Button = Misc.AddButton("FireRate,No Recoil, No Camera Shake", function() getgenv().FireRateWaitTime = 0.25 loadstring(game:HttpGet("https://textbin.net/raw/zlemyriiw4", true))() end) local SilentAim1Button = Misc.AddButton("Remove Water", function() local children = game:GetService("Workspace").WorldIgnore.DamageParts:GetChildren() for i,v in pairs(children) do v:Destroy() end local descendants = game:GetService("Workspace").WorldIgnore.Ignore:GetDescendants() for i,v in pairs(descendants) do if v.Name == "Water" then v:Destroy() end local Descendants = game:GetService("Workspace").WorldIgnore.MapEffects:GetDescendants() for i,v in pairs(Descendants) do if v.Name == "WaterPosition" then v:Destroy() end end end end) local SilentAim1Button = Misc.AddButton("God Mode", function() game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Lime X"; Text = "You cant kill with godmode! Reset To Disable it"; }) local player = game.Players.LocalPlayer while true do wait() if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then game.Workspace[player.Character.Name].CollisionParts:Destroy() end end end)