game.ReplicatedStorage.rbxts_include.node_modules.net.out._NetManaged.ProgressPatrickStarDialogue:FireServer("first_chat_patrick") wait() game.ReplicatedStorage.rbxts_include.node_modules.net.out._NetManaged.ProgressPatrickStarDialogue:FireServer("cecil_activate") wait(1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-107, 186, -611) wait(1) fireproximityprompt(workspace.spawnPrefabs["Main Island"].PatrickStar.quests.cecil.item.ProximityPrompt) wait() game.ReplicatedStorage.rbxts_include.node_modules.net.out._NetManaged.ProgressPatrickStarDialogue:FireServer("cecil_complete") wait() game.ReplicatedStorage.rbxts_include.node_modules.net.out._NetManaged.ProgressPatrickStarDialogue:FireServer("bunny_activate") wait(1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(133, -4, -426) wait(1) fireproximityprompt(workspace.spawnPrefabs["Main Island"].PatrickStar.quests.bunny.item.ProximityPrompt) wait() game.ReplicatedStorage.rbxts_include.node_modules.net.out._NetManaged.ProgressPatrickStarDialogue:FireServer("bunny_complete") wait() game.ReplicatedStorage.rbxts_include.node_modules.net.out._NetManaged.ProgressPatrickStarDialogue:FireServer("grandpat_activate") wait(1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(461, 141, -797) wait(1) fireproximityprompt(workspace.spawnPrefabs["Main Island"].PatrickStar.quests.grandpat.item.ProximityPrompt) wait() game.ReplicatedStorage.rbxts_include.node_modules.net.out._NetManaged.ProgressPatrickStarDialogue:FireServer("grandpat_complete") wait() game.ReplicatedStorage.rbxts_include.node_modules.net.out._NetManaged.ProgressPatrickStarDialogue:FireServer("squidina_activate") wait(1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(156, -38, -686) wait(1) fireproximityprompt(workspace.spawnPrefabs["Main Island"].PatrickStar.quests.squidina.item.ProximityPrompt) wait() game.ReplicatedStorage.rbxts_include.node_modules.net.out._NetManaged.ProgressPatrickStarDialogue:FireServer("squidina_complete") wait() game.ReplicatedStorage.rbxts_include.node_modules.net.out._NetManaged.ProgressPatrickStarDialogue:FireServer("redeem_trophy")