{$CLEO .cs} 0000: NOP repeat wait 0 until 0AFA: is_samp_structures_available repeat wait 0 until 056D: actor $PLAYER_ACTOR defined while true wait 0 if call @is_cp_active 0 then if or 00ED: actor $PLAYER_ACTOR sphere 0 near_point -1156.2852 -1147.5282 radius 1.0 1.0 on_foot 00ED: actor $PLAYER_ACTOR sphere 0 near_point -1163.8453 -1146.2610 radius 1.0 1.0 on_foot 00ED: actor $PLAYER_ACTOR sphere 0 near_point -1161.0848 -1140.5336 radius 1.0 1.0 on_foot 00ED: actor $PLAYER_ACTOR sphere 0 near_point -1154.9932 -1140.8661 radius 1.0 1.0 on_foot 00ED: actor $PLAYER_ACTOR sphere 0 near_point -1147.2567 -1128.8561 radius 1.0 1.0 on_foot 00ED: actor $PLAYER_ACTOR sphere 0 near_point -1142.0413 -1127.6097 radius 1.0 1.0 on_foot 00ED: actor $PLAYER_ACTOR sphere 0 near_point -1151.8143 -1133.6846 radius 1.0 1.0 on_foot 00ED: actor $PLAYER_ACTOR sphere 0 near_point -1148.9919 -1140.4703 radius 1.0 1.0 on_foot then 0AAC: 30@ = load_audiostream "cleo\music\cow.mp3" 0ABC: set_audiostream 30@ volume 2.0 0AAD: set_mp3 30@ perform_action 1 repeat wait 0 0AB9: get_mp3 30@ state_to 29@ until 29@ < 0 0AAE: release_mp3 30@ end if call @is_cp_active 0 if or 00ED: actor $PLAYER_ACTOR sphere 0 near_point -1142.6262 -1140.1517 radius 1.0 1.0 on_foot 00ED: actor $PLAYER_ACTOR sphere 0 near_point -1165.8171 -1128.6526 radius 1.0 1.0 on_foot 00ED: actor $PLAYER_ACTOR sphere 0 near_point -1159.8107 -1129.8478 radius 1.0 1.0 on_foot 00ED: actor $PLAYER_ACTOR sphere 0 near_point -1143.2039 -1134.5227 radius 1.0 1.0 on_foot 00ED: actor $PLAYER_ACTOR sphere 0 near_point -1165.8171 -1128.6526 radius 1.0 1.0 on_foot 00ED: actor $PLAYER_ACTOR sphere 0 near_point -1155.8971 -1135.9175 radius 1.0 1.0 on_foot 00ED: actor $PLAYER_ACTOR sphere 0 near_point -1161.2898 -1134.0262 radius 1.0 1.0 on_foot then 0AAC: 30@ = load_audiostream "cleo\music\cow-sound.mp3" 0ABC: set_audiostream 30@ volume 2.0 0AAD: set_mp3 30@ perform_action 1 repeat wait 0 0AB9: get_mp3 30@ state_to 29@ until 29@ < 0 0AAE: release_mp3 30@ end if call @is_cp_active 0 if or 00ED: actor $PLAYER_ACTOR sphere 0 near_point -1165.4176 -1134.5641 radius 1.0 1.0 on_foot 00ED: actor $PLAYER_ACTOR sphere 0 near_point -1137.0304 -1141.5995 radius 1.0 1.0 on_foot 00ED: actor $PLAYER_ACTOR sphere 0 near_point -1132.1757 -1146.9019 radius 1.0 1.0 on_foot 00ED: actor $PLAYER_ACTOR sphere 0 near_point -1154.2584 -1127.0673 radius 1.0 1.0 on_foot 00ED: actor $PLAYER_ACTOR sphere 0 near_point -1136.7272 -1135.4957 radius 1.0 1.0 on_foot 00ED: actor $PLAYER_ACTOR sphere 0 near_point -1139.4156 -1147.1448 radius 1.0 1.0 on_foot 00ED: actor $PLAYER_ACTOR sphere 0 near_point -1149.9506 -1147.0103 radius 1.0 1.0 on_foot 00ED: actor $PLAYER_ACTOR sphere 0 near_point -1134.1864 -1127.6798 radius 1.0 1.0 on_foot then 0AAC: 30@ = load_audiostream "cleo\music\cow-noises.mp3" 0ABC: set_audiostream 30@ volume 2.0 0AAD: set_mp3 30@ perform_action 1 repeat wait 0 0AB9: get_mp3 30@ state_to 29@ until 29@ < 0 0AAE: release_mp3 30@ end end end :is_cp_active 0AA2: 0@ = loadlib "samp.dll" 0A8E: 1@ = 0@ + 0x21A10C 0A8D: 1@ = readMem 1@ sz 4 vp 0 1@ += 0x24 0A8D: 1@ = readMem 1@ sz 4 vp 0 IF 1@ == TRUE THEN 0485: return_true ELSE 059A: return_false END 0AA3: freelib 0@ 0AB2: ret 0