# Configuration file blocks { # Whether or not to enable Chaotic Sands B:allowChaoticSand=true # Whether or not to enable Compressed Obsidian B:allowCompressedObsidian=true # Whether or not to enable Demonic Bricks B:allowDemonicBricks=true # Whether or not to enable Obsidian-Infused Runic Bricks B:allowObsidianBricks=true # Whether or not to enable Obsidian-Infused Runic Bricks B:allowObsidianGlass=true # Whether or not to enable Runic Glass B:allowRunicGlass=true # Whether or not to enable Survival Runic Bricks B:allowSurvivalBricks=true # Whether or not to enable Survival Demonic Bricks B:allowSurvivalDemonicBricks=true # Whether or not to enable Survival Runic Lamps B:allowSurvivalLamp=true # Whether or not to enable Survival Runic Pillars B:allowSurvivalPillar=true # Whether or not to enable WitherProof Runic Bricks B:allowWitherBricks=true # Whether or not to enable WitherProof Runic Glass B:allowWitherGlass=true } dungeon { # Whether or not to allow flying in the Dungeons. B:allowFlight=true # Whether or not to enable the Room Keys in the Runic Dungeons B:allowRoomKeys=true # Whether or not to enable the Spawn Key in the Runic Dungeons B:allowSpawnKey=true # Whether or not players are allowed to be on top of the Dungeon B:allowTop=false # List of items that the player can wear on their feet to cancel out the effect of Spike Traps # eg: minecraft:iron_boots # Simply put 'all' to allow all footwear to cancel out trap damage. S:boots < > # The mode for the Runic Dungeon Dimension # 1 = Easy # 2 = Normal (Default) # 3 = Hard I:dungeonMode=2 # The chance that an Ore in the Ore Room will explode upon being broken. I:explosionOreChance=35 # (If Thaumcraft is Loaded) Whether or not to generate Loot Urns and Crates in the Dungeon B:genTCLoot=true # Set to true to allow only Operators or Admins to create portals. B:opsOnly=false # List of Ores to spawn in Ore Room # Format is: modid:unlocalizedname:weight S:oreNames < minecraft:gold_ore:27 minecraft:iron_ore:80 minecraft:coal_ore:45 minecraft:lapis_ore:30 minecraft:diamond_ore:5 minecraft:redstone_ore:25 minecraft:emerald_ore:2 minecraft:quartz_ore:15 > # Whether or not to use the old Chest Generation system in the Dungeons B:useOldChestSystem=false } enchantments { # Whether or not to enable the Flaming Spikes enchantment [default: true] B:enableFireThorns=true # Whether or not to enable the Retaliatory Kick enchantment [default: true] B:enableKnockbackThorns=true # Whether or not to enable the Magic Resistance enchantment [default: true] B:enableMagicResist=true # Whether or not to enable the Poisonous Barbs enchantment [default: true] B:enablePoisonThorns=true # The ID to use for the Flaming Spikes enchantment [range: 50 ~ 255, default: 82] I:fireThornsId=82 # The ID to use for the Retalitatory Kick enchantment [range: 50 ~ 255, default: 81] I:knockbackThornsId=81 # The ID to use for the Magic Resistance enchantment [range: 50 ~ 255, default: 83] I:magicResistId=83 # The ID to use for the Poisonous Barbs enchantment [range: 50 ~ 255, default: 80] I:poisonThornsId=80 } ids { # Dungeon Biome Id I:biomeId=78 # Runic Dimension Id I:dimId=-34 } items { # Whether or not to enable the Advanced Belt Base B:allowAdvancedBelt=true # Whether or not to enable Amulet of the Ocean B:allowAmuletBreath=false # Whether or not to enable Amulet of the Blaze B:allowAmuletFResist=false # Whether or not to enable Amulet of the Earth B:allowAmuletHaste=false # Whether or not to enable Amulet of Leaping B:allowAmuletJump=false # Whether or not to enable Amulet of the Night B:allowAmuletNVision=false # Whether or not to enable Amulet of Healing B:allowAmuletRegen=false # Whether or not to enable Ironskin Amulet B:allowAmuletResist=false # Whether or not to enable Amulet of the Wind B:allowAmuletSpeed=false # Whether or not to enable Amulet of Strength B:allowAmuletStrong=false # Whether or not to enable the Basic Belt Base B:allowBasicBelt=true # Whether or not to enable Arrow Belt B:allowBeltArrow=true # Whether or not to enable Belt of Air B:allowBeltFly=true # Whether or not to enable Rider/Stacker B:allowRider=true # Whether or not to enable the Trap Nullification Wand B:allowTrapRemover=true } misc { # Whether or not Magical Chalk can be used in place of a Magical Staff B:allowChalk=false # Whether or not Magical Chalk can spawn in Blacksmith Chests B:allowVillages=true # Enables Connected Textures B:useConnected=true } spawning { # Whether or not Dungeon Guardian rooms can spawn in Runic Dungeons B:canGuardianSpawn=true # Whether or not WitherBoss rooms can spawn in Runic Dungeons B:canWitherSpawn=true # Chance of Magical Chalk spawning in regular Dungeon Chests I:chalkDungeonChance=0 # Chance of Magic Chalk spawning in a Desert Temple I:desertChance=30 # Max Dungeon Chunk Value (x) # Set this and dungeonMaxY to -1 for Infinite I:dungeonMaxX=64 # Max Dungeon Chunk Value (y) # Set this and dungeonMaxX to -1 for Infinite I:dungeonMaxY=64 # What mobs to allow spawning in the Runic Dungeons S:dungeonMobs < Zombie Skeleton Spider > # Chance of Magic Chalk spawning in a Jungle Temple I:jungleChance=30 # Chance of a Dungeon Key spawning in regular Dungeon Chests (You OP Little Cheat) I:keyDungeonChance=0 # Chance of mobs in Runic Dungeons spawning with Speed I:speedChance=25 # Chance of mobs in Runic Dungeons spawning with Strength I:strongChance=25 # Chance of Wither Skeletons spawning in the dungeon. Out of 100. Set to -1 to disable. I:witherSkeletonChance=15 }