using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class Shirt : MonoBehaviour, IPointerDownHandler, IBeginDragHandler, IEndDragHandler, IDragHandler { private RectTransform rectTransform; private void Awake() { rectTransform = GetComponent(); } public void OnBeginDrag(PointerEventData eventData) { Debug.Log("OnBeginDrag - Working"); } public void OnDrag(PointerEventData eventData) { Debug.Log("OnDrag - Working"); rectTransform.anchoredPosition += eventData.delta; } public void OnEndDrag(PointerEventData eventData) { Debug.Log("OnEndDrag - Working"); } public void OnPointerDown(PointerEventData eventdata){ Debug.Log("OnPointerDown - Working"); } }