for **1,100 do print(i) game.ReplicatedStorage.Events.OutfitChang:FireServer("Hat", "001527622") wait(0.1) for index, child in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if child.ClassName == "Hat" or child.ClassName == "Accessory" then if child.Handle:FindFirstChild("Mesh") then child.Handle.Mesh.Parent = nil end child.Parent = game.Workspace end end end