render->D3DBox(g_playerTagInfo[iGTAID].tagPosition.fX + ESP_tag_player_D3DBox_pixelOffsetX, playerBaseY /*+set.D3DFeatures.playerTagYStuffX[0]*/ + ESP_tag_player_D3DBox_pixelOffsetY, 100.0f, 10.0f, D3DCOLOR_ARGB(111, 0, 0, 0)); render->D3DBox(g_playerTagInfo[iGTAID].tagPosition.fX + 1.0f + ESP_tag_player_D3DBox_pixelOffsetX, playerBaseY/*+ set.D3DFeatures.playerTagYStuffX[1]*/ + ESP_tag_player_D3DBox_pixelOffsetY, vh, 10.0f, color);