if LocalPlayer.Character then game:GetService("RunService").RenderStepped:Connect(function() game:GetService("ReplicatedStorage").Events.ThrowGrenade:FireServer(game:GetService("ReplicatedStorage").Weapons["Molotov"].Model, nil, 25, 35, Vector3.new(0,-100,0), nil, nil) game:GetService("ReplicatedStorage").Events.ThrowGrenade:FireServer(game:GetService("ReplicatedStorage").Weapons["HE Grenade"].Model, nil, 25, 35, Vector3.new(0,-100,0), nil, nil) game:GetService("ReplicatedStorage").Events.ThrowGrenade:FireServer(game:GetService("ReplicatedStorage").Weapons["Decoy Grenade"].Model, nil, 25, 35, Vector3.new(0,-100,0), nil, nil) game:GetService("ReplicatedStorage").Events.ThrowGrenade:FireServer(game:GetService("ReplicatedStorage").Weapons["Smoke Grenade"].Model, nil, 25, 35, Vector3.new(0,-100,0), nil, nil) game:GetService("ReplicatedStorage").Events.ThrowGrenade:FireServer(game:GetService("ReplicatedStorage").Weapons["Flashbang"].Model, nil, 25, 35, Vector3.new(0,-100,0), nil, nil) game:GetService("ReplicatedStorage").Events.ThrowGrenade:FireServer(game:GetService("ReplicatedStorage").Weapons["Molotov"].Model, nil, 25, 35, Vector3.new(0,-100,0), nil, nil) game:GetService("ReplicatedStorage").Events.ThrowGrenade:FireServer(game:GetService("ReplicatedStorage").Weapons["HE Grenade"].Model, nil, 25, 35, Vector3.new(0,-100,0), nil, nil) game:GetService("ReplicatedStorage").Events.ThrowGrenade:FireServer(game:GetService("ReplicatedStorage").Weapons["Decoy Grenade"].Model, nil, 25, 35, Vector3.new(0,-100,0), nil, nil) game:GetService("ReplicatedStorage").Events.ThrowGrenade:FireServer(game:GetService("ReplicatedStorage").Weapons["Smoke Grenade"].Model, nil, 25, 35, Vector3.new(0,-100,0), nil, nil) game:GetService("ReplicatedStorage").Events.ThrowGrenade:FireServer(game:GetService("ReplicatedStorage").Weapons["Flashbang"].Model, nil, 25, 35, Vector3.new(0,-100,0), nil, nil) end) end