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# ################################################################################################################################################################################################################## ################################################################################################################################################################################################################## ######################################################################################################### ######################################################################################################### ## CHARACTER 2 VARIABLES ## *CHARACTER2 VARIABLES BLOCK BELOW if "$charactername" = "%CHARACTER2" then ######################################################################################################### { ### HEAL.CITY ( NULL or CITY NAME (CROSS/LETH/HIB/RIVER/THEREN/SHARD) - Will run to this town for healing IF NEARBY var HEAL.CITY Shard ### HOME CITY (NULL or CITY NAME) - Will attempt to return to your home city after a heal run (if not already in that city) ONLY SUPPORTS MAINLAND CITIES var HOME.CITY Shard ### SAFE ROOM ( NULL to NOT USE and let script choose) ~MUST~ TIE INTO HOME.CITY ABOVE! THE ROOMID YOU WANT TO SCRIPT IN DURING TOWN RUN - MUST BE VALID ROOMID IN YOUR HOME CITY!!!!!! ### WARNING!: IF YOU DO NOT SET BOTH HOME.CITY AND SAFE.ROOM CORRECTLY YOU ~WILL~ RUN INTO ERRORS - LEAVE BOTH AT NULL TO LET SCRIPT LOGIC HANDLE IT var SAFE.ROOM 126 ### AUTO-PROGRESS? (ON or OFF) - ON WILL CHOOSE YOUR COMBAT CREATURE AUTOMATICALLY BASED ON YOUR RANKS - YOU DO NOT NEED TO SET IT! OVERRIDES WHATEVER IS IN COMBAT.CRITTER var AUTO.PROGRESS OFF ### AUTO-PROGRESS TYPE - CHOOSE ONE: ( NORMAL / LOCKPICK / SKIN / F2P / F2PLOCK / EMPATH / NECRO / MM ) var PROGRESS.TYPE NORMAL ### CRITTER.GUI (ON or OFF) - CREATES GUI WINDOW - DYNAMICALLY SEARCH AND CLICK FOR YOUR CRITTER BASED ON PROVINCE / SKILL / PREFERENCE. USES A SEPARATE WINDOW AND WILL OVERWRITE COMBAT.CRITTER var CRITTER.GUI OFF ### WEAPON.GUI (ON or OFF) - IF ON - CREATES A WEAPON GUI WINDOW AT THE START TO CHOOSE YOUR WEAPONS FOR THAT RUN *ONLY IF YOU HAVE AN ARRAY OF WEAPONS SET IN A SINGLE WEAPON VARIABLE* var WEAPON.GUI OFF ### COMBAT CRITTER MUST BE A VALID CREATURE NAME - USE FULL NAME OR 1/2/3 TO SPECIFY TIERS *SNOW GOBLIN 2 var COMBAT.CRITTER LAVA DRAKES #ICE ARCHON ### ALTERNATE CRITTER - PICK A ALTERNATE CRITTER TO HUNT - IF YOUR MAIN HUNTING GROUND IS FULL! var ALTERNATE.CRITTER NULL ## USED TO MOVE YOUR FAVORITE ROOMS TO THE TOP OF THE ROOM LIST. MUST BE VALID TO YOUR HUNTING GROUND ## SET TO NULL/OFF IF YOU DON'T WANT TO USE IT. MUST BE IN ARRAY i.e - 410|411|412|413|414|415 var PRIORITY.ROOMS 194|195|193|189|192|190|191 #500|509|501|506|510|499|502|498 # FRIEND LIST (People to hunt with or your own characters to share a room) Put your friends names in place of these. Ex. |Bob|Fred|George. Needs leading PIPE # Can just put your name in here and it will only find empty rooms. var FRIENDS %CHARACTER1|%CHARACTER2|%CHARACTER3|%CHARACTER4|%CHARACTER5|%CHARACTER6|%CHARACTER7|%CHARACTER8|%CHARACTER9|%CHARACTER10|%CHARACTER11 ## SMART.WEAPONS - ON to train weapons from lowest to highest. "OFF" will go in linear order (DEFAULT: ON) ## This will train in order of lowest exp weapon to highest, not repeating a weapon until it has gone through all of them var SMART.WEAPONS ON ### WEAPONS/ARMOR/CONTAINER SETTINGS ## SET ALL YOUR WEAPONS BELOW - MUST EXACTLY MATCH THE ITEM DESCRIPTION IN HAND! YOU ~CAN~ SET AN ARRAY OF EACH WEAPON ## TO TURN OFF TRAINING A WEAPON SKILL SET IT TO: NULL var SEWEAPON half-handled riste var LEWEAPON bastard sword var THEWEAPON NULL var SBWEAPON half-handled riste var LBWEAPON svidaw sis var THBWEAPON NULL var STAVES NULL var POLEARMS NULL var RANGED.BOW NULL var RANGED.CROSSBOW NULL var RANGED.SLING NULL var LTWEAPON throwing axe var HTWEAPON svidaw sis # MAIN OFFHAND WEAPON TRAINING - MELEE ONLY (MUST BE A LIGHT/MEDIUM WEAPON - HEAVY or 2HANDED WEAPONS WONT WORK!!) var OHWEAPON throwing axe # ALTERNATE OFFHAND WEAPONS (For Backtraining/Dual Training weapons while training other Weapons) ## ~MUST~ BE LIGHT/MEDIUM WEIGHT WEAPON! CANNOT USE HEAVY or 2Handed Weapons!! (SET TO NULL/OFF TO NOT USE) var ALTWEAPON1 NULL var ALTWEAPON2 NULL var ALTWEAPON3 NULL # BRAWLWEAPON (DEFAULT: $charactername - Set to NULL to skip brawling) var BRAWLWEAPON $charactername # Backstab/Ambush Weapon (Thief Only) var BSWEAPON NULL # PRIMARY WEAPONS - THESE ARE WEAPONS YOU WANT TO ALWAYS KEEP MOVING NO MATTER WHAT - Will prioritize training these weapons over others if they drop to no learning ## MUST BE SET IN AN ARRAY - THE EXACT SAME AS GENIE EXP VARIABLE FORMAT ie- Light_Thrown|Medium_Edged|Twohanded_Edged|Heavy_Thrown|Polearms var Priority.Weapons NULL ## TRAIN LOWEST (ON or OFF) - Will train the lowest learning rate in your combats list, prioritizing skills with the lowest ranks. Works best with Timed weapon swaps ## WARNING: TURNING THIS ON WILL MESS WITH YOUR WEAPON TRAINING ORDER, AS IT WILL BYPASS THE DISPLAYED ORDER TO PRIORITIZE YOUR LOWER WEAPONS var TrainLowest OFF # MAX LEARNING RATE for each weapon (will switch when reaching this learningrate). SET TO 35 TO IGNORE LEARNINGRATE var MAX.LEARNINGRATE 10 # LEARNING RATE INCREASE (AFTER EVERY FULL LOOP OF WEAPONS - WILL INCREASE MAX.LEARNING BY THIS AMOUNT) var LEARNING.INCREASE 6 # MAX TIME PER WEAPON - Set MAX time (IN SECONDS) to train a single weapon skill before switching weapons var MAX.TIME 500 # MAXIMUM COMBAT TRAINING TIME - Set the MAX time (IN SECONDS) to stay in combat before escaping ( 1 hour = 3600 seconds ) # SET TO 0 TO MAKE IT LOOP FOREVER (UNLESS TOO HURT/BAGS FULL/BURDEN TOO HIGH var MAX.TRAIN 7200 # TURN OFF WEAPON SKILL IF NOT LEARNING FROM MAIN TRAINING? (OFF or ON) # IF ON - WILL TURN A WEAPON SKILL OFF IF NOT LEARNING AFTER A FEW MINUTES OF TRAINING (IN MAIN COMBAT ONLY) var WEAPON.LEARN OFF # STANCE PER WEAPON (Set to NULL to use default - Or SHIELD, PARRY, EVASION, CUSTOM to use that stance during that particular weapon) var SE.STANCE CUSTOM var LE.STANCE CUSTOM var THE.STANCE CUSTOM var SB.STANCE CUSTOM var LB.STANCE CUSTOM var THB.STANCE CUSTOM var POLEARMS.STANCE CUSTOM var STAVES.STANCE CUSTOM var BOW.STANCE EVASION var CROSSBOW.STANCE EVASION var SLINGS.STANCE EVASION var LT.STANCE CUSTOM var HT.STANCE CUSTOM var OH.STANCE CUSTOM var BRAWL.STANCE CUSTOM ## BACKTRAIN (ON or OFF) - For setting a backtraining routine var BACKTRAIN ON ## BACKTRAIN AUTO PROGRESS (ON or OFF) - Turning this ON will automatically set the creature to hunt, based on your Backtrain Weapon skills ## TURN THIS OFF IF YOU WANT TO SET THE BACKTRAIN CREATURE MANUALLY (BELOW) var BACKTRAIN.AUTOPROGRESS OFF ### BACKTRAIN AUTOPROGRESS TYPE - CHOOSE ONE: ( NORMAL / LOCKPICK / SKIN / F2P / F2PLOCK / EMPATH / NECRO / MM ) var BACKTRAIN.PROGRESS.TYPE NORMAL ## BACKTRAIN CREATURE - Must specify the creature to hunt if BACKTRAIN.AUTOPROGRESS is OFF var BACKTRAIN.CRITTER LAVA DRAKES #TELGA OREK ## USED TO MOVE YOUR FAVORITE ROOMS TO THE TOP OF THE ROOM LIST. MUST BE VALID TO YOUR HUNTING GROUND ## SET TO NULL/OFF IF YOU DON'T WANT TO USE IT. MUST BE IN ARRAY i.e - 410|411|412|413|414|415 var BACKTRAIN.PRIORITY.ROOMS 194|195|193|189|192|190|191 ## BACKTRAIN TIME (in seconds - Total time to Backtrain) var BACKTRAIN.TIME 4500 ## BACKTRAIN MAGIC (ON or OFF) IF OFF - WILL SKIP USING ANY OFFENSIVE SPELLS PERIOD WHILE BACKTRAINING - WILL ONLY DO BUFFS var BACKTRAIN.MAGIC ON ## BACKTRAIN TM/DEBIL SPELLS (ON or OFF) IF OFF - WILL SKIP USING ANY TM / DEBIL SPELL DURING BACKTRANING (UNLESS ITS A TATTOO) var BACKTRAIN.TM ON ## BACKTRAIN WEAPONS - Set every weapon you wish to backtrain (NULL to turn off) var BACKTRAIN.SE NULL var BACKTRAIN.LE NULL var BACKTRAIN.THE bastard sword var BACKTRAIN.SB NULL var BACKTRAIN.LB NULL var BACKTRAIN.THB half-handled riste var BACKTRAIN.STAVES diacan cane var BACKTRAIN.POLEARMS lumium pike var BACKTRAIN.BOW battle shortbow var BACKTRAIN.CROSSBOW lirisan pelletbow var BACKTRAIN.SLING slingshot var BACKTRAIN.LT NULL var BACKTRAIN.HT NULL var BACKTRAIN.BRAWL NULL var BACKTRAIN.OH NULL var BACKTRAIN.BS NULL ## BACKTRAIN STEALTH (OFF or ON) var BACKTRAIN.STEALTH OFF ## BACKTRAINING LOOTING OPTIONS (ON or OFF) var B.Loot.Gems ON var B.Loot.Boxes ON var B.Loot.Metals ON var B.Loot.Scrolls ON var B.Loot.Collectibles ON var B.Loot.SpiderParts OFF ## BACKTRAIN LOOTING MODE ( treasure / boxes / goods / equipment ) var B.Loot.Option goods # CONTAINERS - MUST SET YOUR MAIN 3 LARGEST CONTAINERS - RECOMMEND AT LEAST 3 "MAIN" CONTAINERS var Container pack var Container.Boxes haversack var Container.Backup zill pouch var Container.Crafting sash # AMMO CONTAINER FOR STORING ARROWS/BOLTS ETC var Container.Ammo pack var Container.Ammo.Backup haversack ## Container.GemPouch must be a ~closable~ container to store ~FULL~ gem pouches into. ## VERY IMPORTANT! - CONTAINER.GEMPOUCH ~MUST~ BE A SEPARATE CONTAINER FROM YOUR MAIN BAGS! A SMALL/MEDIUM CONTAINER IS FINE ## AS SCRIPT WILL KEEP THIS CONTAINER CLOSED AND ONLY USE IT FOR STORING FULL GEM POUCHES var Container.GemPouch knapsack # Container.EmptyPouch is for storing EMPTY GEM POUCHES (This can be ANY container EXCEPT for Container.GemPouch ) var Container.EmptyPouch pack # SHEATH CONTAINER IS FOR MEANT AS A BACKUP FOR STORING SUPER LONG / OVERSIZED WEAPONS BUT CAN BE ANY LARGE CONTAINER var Container.Sheath hip pouch # DIRT CONTAINER - For storing dirt for various use (Thieves/Clerics etc) var Container.Dirt wide belt ## ## MISC SHEATH OPTIONS (For storing specific weapons in specific containers - toolstraps/bandoliers/harnesses etc) - SET TO NULL/OFF TO NOT USE ## SET THE SHEATH NAME UNDER SHEATH.# - SET THE WEAPONS YOU WANT TO USE ON EACH SHEATH UNDERNEATH IN AN ARRAY ex.- var Sheath.1 sabre|axe|broadsword var Sheath.1 thigh bag var Sheath.1.Weapons half-handled riste|bastard sword|lumium pike|diacan cane|lirisan pelletbow|slingshot|svidaw sis|throwing axe|battle shortbow var Sheath.2 NULL var Sheath.2.Weapons NULL var Sheath.3 NULL var Sheath.3.Weapons NULL var Sheath.4 NULL var Sheath.4.Weapons NULL var Sheath.5 NULL var Sheath.5.Weapons NULL var Sheath.6 NULL var Sheath.6.Weapons NULL ## WEAR WEAPONS (Set an array of weapons/shields you want the script to try and wear first before stowing) var Wear.Weapons NULL ## GEM POUCH NAME - BE VERY SPECIFIC *RECOMMEND DUMPING ALL POUCHES AND GET NEW ONES FROM GEM SHOP ON FIRST SETUP ## WHEN ASKING FOR GEM POUCHES, "ASK NPC FOR <COLOR> POUCH" - DO NOT ASK FOR "GEM POUCH" OR "POUCH" ## BY DEFAULT SCRIPT USES "BLACK POUCH" - THEN SET THE VAR TO "<color> pouch" - ie. var gemPouch black pouch var gemPouch purple pouch # AMMO SETTINGS - DO NOT REMOVE THE { } BRACKETS if (!$AMMOSWAP) then { var XbowAmmo Sunderstone Shard var BowAmmo drake-fang arrow var SlingAmmo Sunderstone Shard } ## RESTOCK AMMO? (ON or OFF) *SCRIPT WILL AUTOMATICALLY CHECK IF YOU RUN OUT OF AMMO AND ATTEMPT TO RESTOCK var AmmoStock OFF ## ARMOR CHECK (ON or OFF) - Turn this OFF if you want the script to SKIP checking your armor at the beginning ## If ON - at the beginning, script will remove any armor/fluff you are wearing, and then put on all the armor you have set below. This ensures you have the correct armor on. var ARMOR.CHECK ON ## ARMOR TO CHECK (Set to NULL to not check a piece) var CHEST.ARMOR insulated shirt var FACE.ARMOR plate mask var HEAD.ARMOR ring helm var ABDOMEN.ARMOR NULL var BACK.ARMOR NULL var ARM.ARMOR NULL var HAND.ARMOR scale gloves var LEG.ARMOR insulated pants var KNUCKLE knuckle var PARRYSTICK parry stick ## BACKTRAIN ARMOR (ARMOR ONLY FOR BACKTRAIN ROUTINE) (Set to NULL to not check a piece) var B.CHEST.ARMOR NULL var B.FACE.ARMOR NULL var B.HEAD.ARMOR NULL var B.ABDOMEN.ARMOR NULL var B.BACK.ARMOR NULL var B.ARM.ARMOR NULL var B.HAND.ARMOR NULL var B.LEG.ARMOR NULL ## SET YOUR SHIELD (NULL to turn off - NEVER RECOMMENDED TO NOT USE A SHIELD!!!) var MyShield triangular sipar ## ARM WORN SHIELD? (ON OR OFF) var ArmWorn ON # combat #### COMBAT OPTIONS # TRAIN STEALTH? Will train stealth during melee / thrown / brawling routines var TrainStealth ON # OFFHAND THROWING - (ON or OFF) SET TO ON IF YOU WANT TO ROTATE RIGHT/LEFT HANDS WHILE THROWING LT/HT var OffhandThrow OFF # THROWING TYPE (lob, Throw, Hurl) * LOB will never stick/less damage, HURL WILL ALWAYS STICK/more damage. THROW is inbetween ## IF YOU USE A SHARP THROWING WEAPON (LIKE A SPEAR) ALWAYS USE LOB! THROW WILL STICK! var ThrowType throw # Bonded THROWING WEAPONS? (ON or OFF) - Will use invoke to retrieve weapon var Bonded ON # ROAMING (ON or OFF) - Will Roam Around to different critter rooms if it doesn't find a creature during bored routine var Roaming OFF # USE WEAK ATTACKS (ON or OFF) - Will use weaker attacks for melee training (good for backtraining or preserving fatigue/balance) var WeakAttack OFF # AIM ACTIONS (Set a list of actions) - Actions you want to perform while waiting for Full Aim. Separated with | var AimActions |get svidaw sis|throw left|stow svidaw sis # TIE YOUR GEM POUCHES? (ON or OFF) (Tie up your gem pouches for more storage/less inventory space usage - but have to sell the whole pouch or get trader to sell!) var TiePouch ON # WORN GEM POUCH? (ON or OFF) var Gempouch.Worn ON # BELT/WRIST/ANKLE WORN SKINNING KNIFE? (ON or OFF) var BeltKnife ON # Skinning Knife Name (Mandatory if not a worn knife) var Skinning.Knife knife ## LOOT MONSTERS? (ON or OFF) IF YOU TURN OFF IT WILL SKIP LOOTING ~PERIOD~ var Loot.Monsters ON ## LOOTING OPTION (Treasure, Boxes, Equipment, Goods or ALL) var Loot.Option Goods ## LOOTING OPTIONS (ON or OFF) var Loot.Gems ON var Loot.Boxes ON var Loot.Metals ON var Loot.Scrolls ON var Loot.Collectibles ON var Loot.SpiderParts OFF # MAX BOXES (Set a number) - MAX number of boxes you want to pick up before turning Box looting off for that run var Max.Boxes 20 # SKINNING OPTIONS (ON or OFF) # SKIN ON but BUNDLE OFF will skin but drop all skins. Skin collecting only supported with bundles var Skin ON var Bundle ON # DISSECT (ON or OFF) - Attempts to Dissect mobs for First AId (Alternates with skinning depending on learning) var Dissect ON # TIE BUNDLE (ON or OFF) (Turns on automatically when F2P is ON) var TieBundle ON # BUNDLE LOCATION (SET to NULL to use any location or a preferred location (shoulder / waist / back / belt ) var BundleLocation NULL # ArrangeTarget (SET TO SKIN, BONE or PART - or NULL to skip arrange) ## Set ArrangeTarget to SKIN/BONE/PART to Arrange one time ## Set ArrangeALL to ON to arrange max times var ArrangeTarget SKIN var ArrangeAll OFF ## ArrangeAlways (ON or OFF) - Set ON to ALWAYS arrange regardless of skinning learningrate. OFF will Skip arranging when Skinning learning is locked var ArrangeAlways OFF # MAX BUNDLE SIZE - Max amount of skins to keep in bundle before running away to sell skins (DEFAULT: 30 MAX: 200) var MaxBundle 200 # Set SNIPE to ON to use Snipe (Thieves/Rangers/Necros only) (Auto-turns off if not thief/ranger/necro) var Snipe OFF # Set POACH to ON to use POACH (SNIPE overrides this if SNIPE is ON) var Poach OFF # RANGED AIM PAUSE. Set to 0 for Full Aim. Set to desired number of seconds to pause for that many seconds before firing var SNAP.FIRE 0 # RETREAT WHILE USING RANGED? (ON or OFF) - Will retreat when using ranged weapons var Retreat OFF ## DANCE / COUNT Critters - Set number of critters to "dance" with before starting killing ## Set to 0 to kill everything. Set 1 or more to dance with 1 creature until one more comes in, etc. var Dance.Count 1 ## TACTICS TRAINING (ON OR OFF) var Tactics ON # APPRAISE CREATURES - (ON or OFF) to APPRAISE ALL CREATURES var APPRAISE ON # HUNT OPTION (Hunts every ~75 seconds unless perception locked) var HUNT ON ## APPRAISE ITEMS WHEN NO CRITTERS IN ROOM? (ON or OFF) var APP.ITEMS OFF ## ITEMS TO APPRAISE (Set to NULL to not use) var app1 knife var app2 balaclava var app3 shirt ## SANOWRET CRYSTAL? (ON or OFF) - ON will exhale crystal every ~100 seconds var Crystal OFF ## USE SANORWRET CRYSTALS IN COMBAT? (ON or OFF) - ON will use Sanowrets in combat (Turning ON can effect concentration and mess with spell casting) var SanowretCombat OFF ## ZILLS? (ON or OFF) - FOR WORN INSTRUMENTS - ON will play Zills during certain times (Repairing armor, collecting, etc) var Zills ON ## Zill name ( zills / cowbell / etc ) var Zill.Name cowbell # F2P CHARACTER (ON or OFF) - If set to ON - Script will escape combat and go to town run when you get an inventory count warning var F2P OFF # BIOMECHANICAL TARANTULA? (ON or OFF) - IF ON - Will pick a (semi-)random near locked skill to drain every 10 minutes while in combat var Tarantula ON var Tarantula.Name tarantula ## TARANTULA SKILLS TO CHECK - SET AN ARRAY OF SKILLS TO CHECK AGAINST FOR TARANTULA DRAIN ## MUST EXACTLY MATCH THE GENIE VARIABLE NAMES! THESE ARE THE SKILLS TARANTULA WILL CHECK FOR EACH SCHOOL var Magic.skills Arcana var Armor.skills Plate_Armor|Brigandine|Chain_Armor|Light_Armor var Survival.skills NULL var Weapons.skills Missle_Mastery|Melee_Mastery|Parry_Ability #Melee_Mastery| var Lore.skills NULL # WARHORN? (ON or OFF) - For Barbarians and Bards only. var WarHorn OFF ## WAND SUPPORT (NULL to NOT use) (MEF wand / WoW wand / WoTP wand etc.) Set up to 2 sets of wands to use! Must use actual verb of wand! ## CAN SET AN ARRAY OF WANDS FOR EACH VAR ex- var Wand1 bloodwood branch|oaken staff var Wand1 NULL var Wand2 NULL ## WAND CONTAINERS *Must use 2 different containers to store Wands if using 2 identical wands) var Wand1.Container var Wand2.Container ## Wand Weapon - (NULL or WEAPON NAME) SET A MELEE WEAPON TO BUFF WHEN USING WANDS WITH A WEAPON BUFF var WandWeapon NULL ## EGG SUPPORT (ON or OFF)*Uses the HE Gift Egg in Combat every ~15 minutes to invoke more mobs var EGG OFF ## ASTROLABE (ON or OFF) - Uses an Astrolabe every 30 mins if ON (Will rotate if you use 2) var ASTROLABE OFF ## Set the name of the astrolabes - (2 words ONLY i.e - ornate astrolabe, twisted astrolabe) var ASTROLABE1 NULL var ASTROLABE2 NULL var Astro1.Container NULL var Astro2.Container NULL ## ORB RUB IN COMBAT (var Orb.Rub ON or OFF) - TURN ON TO RUB FAVOR ORB IN COMBAT EVERY ~40 MINUTES var Orb.Rub ON #################################################################################################### # ARMOR SWAP - (ON or OFF) - SPECIAL ARMOR SWAPPING ROUTINE FOR HELMS ONLY # WILL SWAP OUT A SINGLE PIECE OF PLATE/BRIG/CHAIN/LIGHT HELM EVERY ~5 MINUTES IN COMBAT var Armor.Swap OFF ## IF Armor.Swap is ON - THEN ALL THE ARMORS BELOW MUST BE SET CORRECTLY! # SET EVERY PIECE OF ARMOR TO SWAP BELOW, MUST SET AN ARMOR PIECE FOR ALL FOUR TYPES - TWO WORDS ONLY! # ONE PIECE SHOULD MATCH YOUR MAIN ARMOR HELM var Light_Armor.Helm leather helm var Chain_Armor.Helm chain balaclava var Brigandine.Helm brigandine balaclava var Plate_Armor.Helm plate helm #################################################################################################### # HEAVY ARMOR REMOVAL - (ON or OFF) - ON will take off plate/brig/chain armor before backstab/stealth routines # Generally only needed for noobs with less then ~200 ranks in armors var Armor.Noob OFF # Set Plate/Brig/Chain pieces here (USE EXACT SYNTAX) (If no armor to remove set to NULL) var PLATE1 brigandine balaclava var PLATE2 light greaves var PLATE3 NULL var PLATE4 NULL # Set Light Armor Pieces to Swap in place of the Heavy armor pieces above - if any (set to NULL to not use) var LIGHTARMOR1 rugged cowl var LIGHTARMOR2 rugged greaves var LIGHTARMOR3 NULL var LIGHTARMOR4 NULL # Town ###################################################################################################################### ## TOWN / SPECIAL MODULES - SETTINGS FOR VISITING TOWN - AUTO HEALER / SELL GEMS/SKINS, DEPOSIT COIN, OPTIONAL MODULES ##################################################################################################################### ### RETURN TO COMBAT MODULE # RETURN TO COMBAT? - RETURNS YOU TO YOUR COMBAT ZONE AND RESTARTS WHEN TOWN RUN IS FINISHED. # IF SET TO OFF - SCRIPT WILL FINISH ONCE TOWN RUN IS COMPLETED var RETURN.TO.COMBAT ON # AUTOHEAL (ON or OFF) - Auto-Healing after Combat (depending on guild/settings) - LEAVE ON UNLESS YOU WANT SCRIPT TO ABORT ## TURNING THIS OFF WILL ABORT THE SCRIPT AFTER ESCAPING COMBAT!! IT WILL BE UP TO YOU TO GET HEALED var AUTOHEAL ON # HEAL ALL (ON or OFF ) - HEAL.ALL ON = ALWAYS HEAL IF YOU HAVE ~ANY~ WOUNDS # HEAL.ALL OFF = SKIP HEALING IF INSIGNIFICANT WOUNDS (few scratches) var HEAL.ALL ON # SELL SKINS (ON or OFF) - Will visit the furrier, sell all skins/bundles var SELLSKINS OFF # SELL GEMS (ON or OFF) - Will visit gem shop and sell all gems (single gems if NOT tying pouch or full pouches if in the right area) var SELLGEMS OFF # SELL METALS (ON or OFF) - Will sell all loose nuggets/bars at gem shop (EXCEPT for nuggets/bars in your Container.Crafting) var SELLMETALS ON # BUY HERBS? (ON or OFF) - IF ON - Script will attempt auto-restocking healing herbs (IF in a supported city) var HERBS OFF ## Container.Herb - Set the container you wish to store your herbs in var Container.Herb %Container # REPAIR ARMOR? (ON or OFF) - Will go and repair all weapons/armor (MUST HAVE MONEY IN BANK) var REPAIR.ARMOR ON ## REPAIR KITS? (SET TO NULL/OFF TO NOT USE) - SPECIAL CONTAINERS! ## REPAIR.KIT and REPAIT.KIT.2 ARE FOR FULL REPAIR KITS THAT REPAIR ALL ARMOR ~AND~ WEAPONS ## REPAIR.KIT.WEAPON and REPAIR.KIT.ARMOR ARE ONLY FOR KITS THAT ONLY REPAIR ARMOR OR WEAPONS!! ## YOU MUST SET THE CONTAINER THAT EACH SPECIFIC KIT IS FOUND IN! IT TREATS THIS CONTAINER LIKE GEMPOUCH CONTAINER AND KEEPS CLOSED var REPAIR.KIT NULL var REPAIR.KIT.CONTAINER NULL var REPAIR.KIT.2 NULL var REPAIR.KIT.2.CONTAINER NULL var REPAIR.KIT.WEAPON NULL var REPAIR.KIT.ARMOR NULL var REPAIR.KIT.3.CONTAINER NULL # BANK RUN (ON or OFF) - Will deposit money in the bank after selling var BANKRUN ON # INVENTORY CHECK (ON or OFF) DUMPS EXCESS BUNDLING ROPES / TURNS ON CHECKS FOR DUMPING ANYTHING IN TRASH VARIABLE OR EXCESS GEM POUCHES (BELOW VARIABLES) var INVCHECK ON # TRASH DUMP (ON or OFF) - IF ON WILL DUMP ANY ITEM IN YOUR TRASH VARIABLE (GLOBAL VARIABLE AT VERY TOP OF VARIABLE FILE) var TRASH.DUMP OFF # POUCH DUMP (ON of OFF) - IF ON - WILL DUMP ANY GEM POUCHES IN YOUR INVENTORY THAT ~DO NOT MATCH~ THE COLOR/DESCRIPTION OF YOUR PRIMARY GEMPOUCH ( var gemPouch ) # WILL ALSO DUMP YOUR NORMAL GEM POUCHES IF YOU HAVE MORE THAN 10 OF THEM var POUCH.DUMP OFF ## SHARD CITIZEN (ON or OFF) - Must be a citizen of shard var Shard.Citizen ON # GET FAVORS? (ON or OFF) - (ONLY WORKS IN CROSSING OR SHARD) var GET.FAVORS ON var FAVOR.GOD Hav'roth # CLIMBING RUN (ON or OFF) - Trains Athletics - (Only works in Crossing or Shard) var CLIMBING ON ## MAGIC CLIMBING ROPE (ON or OFF) - Checks for a magic rope and uses that instead of Climbing var MAGIC.ROPE ON var ROPE.NAME climbing rope var Rope.Container pack ## WINDBOARD (ON or OFF) - Trains Athletics with a Windboard instead var WINDBOARD OFF # COLLECTING - (ON or OFF) - Trains Outdoorsmanship - Collect rocks during town run var COLLECTING ON # BRAIDING - (ON or OFF) - Trains Braiding (Engineering) - Only to 60-70 ranks or so! var BRAIDING OFF # RAVEN'S COURT SCHOLARSHIP STUDY (ON or OFF) - ONLY works in Crossing var RAVEN OFF # TEXTBOOK / COMPENDIUM? (ON or OFF) - Trains Scholarship/FA with an anatomy Textbook var TEXTBOOK ON # TEXTBOOK TYPE - Textbook or Compendium var TEXTBOOK.TYPE leather textbook var Textbook.Container pack # SKINNING/FA TRAINER - (ON or OFF) ONLY WORKS FOR THE MAGIC SKINNING / FA TRAINERS ( https://elanthipedia.play.net/Item:Small_blue-belly_crocodile_with_prominently_stitched_seams ) var SKINTRAINER ON var SKINTRAIN.NOUN blue-belly crocodile var SKINTRAIN.CONTAINER pack # EPISTEMIC JOURNAL - For Epistemic Journals ONLY - Writes to Journal every 24 hours # Set JOURNAL.TYPE ( NULL to NOT USE ) - Set NOUN of item to use ( traveler's diary / explorer's log / soldier journal / etc) var JOURNAL.TYPE NULL # DISARM BOXES? (Requires disarm script - MAKE SURE YOU SET THE VARIABLES UP IN .DISARM) var DISARM ON # BURGLE RUN (ON or OFF) - Does a Burgling Run with .burgle script (BURGLE.PAWN ON will Pawn all Burgle items) var BURGLE ON var BURGLE.PAWN ON # BURGLE DUMP (ON or OFF) - Burgle Dump ON will DUMP/TRASH any Burgle item that does not sell at pawn shop var BURGLE.DUMP ON # STEALING RUN (ON or OFF) - Does Stealing Run with the Ultimate Stealing Script var STEAL OFF # PERFORMANCE RUN (ON or OFF) - Aside from random zill training - Does a dedicated Performance run while on town run (Uses Zill variable) var PERFORMANCE OFF # MAGICAL RESEARCH TRAINING (ON or OFF) - If ON - Will perform magical research training during Town Run when it can var MAGICAL.RESEARCH OFF # PRIMARY MAGICAL RESEARCH TYPE ( SET TO NULL / OFF TO CHOOSE AUTOMATICALLY BASED ON LEARNING ) # OPTIONS ARE: FUNDAMENTAL, STREAM, AUGMENTATION, UTILITY, WARDING, SORCERY, FIELD, SPELL var RESEARCH.TYPE NULL # TEACHING? (ON or OFF) - If ON, will attempt to teach your other characters/people in the Friends variable var TEACH OFF var TEACH.SKILL hiding var TEACH.SKILL.2 evasion ## SUPPORT FOR MASTERCRAFT TRAINING var ALCHEMY OFF var ENGINEERING ON var FORGING OFF var OUTFITTING ON var ENCHANTING OFF ## VAULT SWAP (ON or OFF) - ON WILL SWAP OUT YOUR var CONTAINER FOR A SPECIAL BAG IN YOUR VAULT FOR MASTERCRAFT ONLY!~ ## AFTER MASTERCRAFT IS OVER, IT WILL GO BACK TO THE VAULT AND SWAP IT BACK OUT var VAULT.SWAP OFF ## VAULT CITY - SET THIS TO THE CITY WHERE YOU HAVE YOUR VAULT - NOTE IF VAULT.SWAP IS ON IT WILL ATTEMPT TO RUN TO YOUR CITY FIRST var VAULT.CITY shard ## SET THE NAME OF YOUR CRAFTING BAG IN YOUR VAULT - MUST HAVE ALL YOUR CRAFTING TOOLS IN THIS BAG! ## MAKE SURE TO BE SPECIFIC WITH YOUR CONTAINER VARIABLES SO THEY DONT GET MIXED UP! var CRAFTING.BAG NULL # ALMANAC (ON or OFF) - Special almanac that trains a random skill every ~10 minutes var ALMANAC ON ## ALMANAC VERB if using encyclopedic almanac, must be set to encyclopedic almanac var ALMANAC.TYPE slender almanac var Almanac.Container alabaster pack ## ALMANAC SKILLS for encyclopedic almanac i.e. |Sorcery|Forging|Engineering var ALMANAC.LEARN Primary_Magic|Augmentation|Utility|Warding|Debilitation|Targeted_Magic|Defending|Shield_Usage|Plate_Armor|Brigandine|Chain_Armor|Light_Armor|Evasion|Skinning|Perception|Stealth|Athletics|First_Aid|Locksmithing|Parry_Ability|Melee_Mastery|Missile_Mastery|Brawling|Twohanded_Edged|Small_Edged|Large_Edged|Twohanded_Blunt|Large_Blunt|Small_Blunt|Polearms|Staves|Bow|Appraisal|Tactics|Performance|Enchanting|Forging|Engineering|Alchemy|Outfitting|Arcana # LOCKPICK TRAINING ITEM? (Set to NULL to not use) - Must match EXACTLY with item name in hands (2 words only) ## *For magic lockpick training items - * Assumes you have a worn lockpick ring/case var LOCKPICK.ITEM training box ## SET A SECONDARY LOCKPICK ITEM HERE IF YOU HAVE ONE (OR SET TO NULL) var LOCKPICK.ITEM.2 NULL ## Lockpick.Container is where the LOCKPICK ITEMS should be stored (NULL to try wear them) var Lockpick.Container sash # PILGRIM BADGES (ON or OFF) *Cleric or Paladin only! - Will visit badge locations var PILGRIM OFF # POWERWALKING (ON or OFF) - If ON will do a Powerwalk near end of town run var POWERWALK OFF ## Setting NO.CONTACT to "ON" will log out for 5 minutes if someone tries to drag you or hold your hand (DEFAULT: OFF) var NO.CONTACT OFF ## Set LOG.ON.STUN (ON or OFF) Set to "ON" to log out if you are too hurt/stunned and are unsuccessful running away (DEFAULT: ON) var LOG.ON.STUN OFF ## LOG.ON.DEATH (ON or OFF) Set OFF to stay logged in even if you die (DEFAULT: ON) var LOG.ON.DEATH OFF ## TOTAL TIME ONLINE - MAX TIME TO STAY ONLINE (IN SECONDS) After this time has passed will idle and logout to avoid AFK checks (Set to 0 to always stay online) var ONLINE.TIME 0 ## FANG COVE? (ON or OFF) - Do you want to go to FANG COVE for healing/town stuff (Only works in Prime if Premium) var FANGCOVE OFF ## USE PREMIUM JUMP JEWELRY? (ON or OFF) - Will use Premie JJ to teleport to Fang Cove for healing/bundles/gems/etc var JumpJewelry OFF var JewerlyVerb ironwood ring ## PERSONAL EMPATH HEAL (Put EMPATH'S NAME to use. NULL to turn off) - If you use a personal empath to heal (no NPC Healer) var PocketEmpath NULL ## EmpathRoom is safe room where you can find your personal empath. (MUST be in the City you go to for Town Run) var EmpathRoom ## BankBot - Used for F2P characters to tip a bankbot any remaining coin at end of run - Set Tipping to 1, Bankbot name and Tiproom = room number bankbot is at in your home town var Tipping 0 var BankBot morph var TipRoom 753 ## CLAN ITEM (TF ONLY) var CLAN ON var CLAN.ITEM sphere ## LIGHTER ITEM (For using a Lighter to start fires instead of flint and blade) ## USAGE - var LIGHTER (ON or OFF) - Lighter.Name = verb of the item var Lighter OFF var Lighter.Name cinder beast ## CUSTOM TOWN SCRIPT - (Must be the exact name of the script (IGNORE .CMD - JUST USE NAME) ## Set your own script to run during the town run ## YOU MUST HAVE A PARSE AT THE END OF YOUR SCRIPT: put #parse SCRIPT FINISHED! ## IF YOU DO NOT HAVE THIS PARSE THEN UBER MAY NOT RECOVER! var Custom.Script magic ## RPA BESTOW? (ON or OFF) - MUST BE IN THE PIRP SYSTEM TO BESTOW! https://elanthipedia.play.net/RPA_command var RPA OFF ## LIST THE PEOPLE YOU WANT TO BESTOW RP POINTS TO BELOW IN AN ARRAY!! ### ie. var PirpList Name1|Name2|Name3|Name4|Name5 var PirpList Raidboss|Healbitch|Breckin|Ryhs|Rhoat|Shepherd|Kohen|Odium|Morvetan|Orcher|Amroth|Rellie|Beerfest|Bayndayd|Xana|Crivic # Magic ###################################################################################################################### # GENERAL MAGIC VARS - ALL MAGIC USERS MUST SET THESE ###################################################################################################################### ## USE HARNESS ~OR~ CAMBRINTH FOR SPELLS (ON or OFF) - TURN OFF TO SKIP HARNESS/CAMBRINTH COMPLETELY var Use.Cambrinth ON ## USE HARNESS ~OR~ CAMBRINTH FOR BUFFS (ON or OFF) var Use.Cambrinth.Buffs ON ## SLOW.CAST (ON or OFF) - OFF IS DEFAULT - Slow Cast ON will cast offensive spells about half as often as normal ## SLOW.CAST OFF (Default) will spam spells in between attacks as much as possible (mana permitting) var Slow.Cast OFF # CAMBRINTH ITEM for charging for Buff/Spells (Set to NULL to not use) var Cambrinth cambrinth key var Cyclic.Cambrinth NULL # CAMBRINTH MANA FOR SPELLS - Amount of Mana to put into cambrinth for ATTACK SPELLS var CambrinthMana 50 # CAMBRINTH MANA FOR Cylics - Amount of Mana to put in cambrinth for Cylics ONLY var CyclicCharge 0 # CAMBRINTH CHARGES - Number of Times to Charge your cambrinth (or harness if Cambrinth is NULL) each time! var CambrinthCharge 1 # POWER PERCEIVE (Perceives every ~5 minutes) var POWERP ON ## MAGIC RATE - Set the MIN Magic Rate you want to reach before switching to a different spell school. Set to NULL to cycle through without a learning rate var Magic.Rate NULL # MAGIC SNAP CAST. Set to 0 for Full Aim. Set to desired number of seconds to pause for that many seconds before casting var MAGIC.SNAP 0 # RITUAL FOCUS ITEM (required for ritual spells - set Ritual to NULL to not use) # Ritual.Container can be set to any Container - or set to NULL to wear it first var Ritual tree statuette var Ritual.Container pack # SORCERY RITUAL FOCUS (Separate ritual focus for Sorcery) var Sorcery.Focus NULL # TM DAMAGE FOCUS ITEM (set to NULL to not use) - Will use Focus item to buff your TM spells var TMFoci NULL #octahedron var TMFoci.Container pack # USE SYMBIOSIS ON ATTACK SPELLS? (ON or OFF) - WARNING - SMART.SPELLS WILL PROBABLY NOT WORK CORRECTLY WITH SYMBIOSIS! ## WITH SYMBIOSIS ON YOU NEED TO SET MANA MANUALLY AND TURN OFF SMART.SPELLS! var Target.Symbiosis OFF var Utility.Symbiosis ON var Augmentation.Symbiosis ON var Warding.Symbiosis ON var Sorcery.Symbiosis ON var Debilitation.Symbiosis OFF # USE SYMBIOSIS ON BUFFS? (ON or OFF) - WARNING - MAY NOT WORK PROPERLY WITH AUTO-DETECTING MANA var Symbiosis.Buffs OFF ### OFFENSIVE SPELL MANA AMOUNTS - Set amount of mana to put into each magic type var Target.Mana 20 var Debilitation.Mana 5 var Utility.Mana 40 var Augmentation.Mana 35 var Warding.Mana 35 ### SET SORCERY MANA TO NULL IF YOU WANT SMART MANA TO SET IT - OTHERWISE SET IT HERE var Sorcery.Mana 30 ### OFFENSIVE SPELL CAMB AMOUNTS - Set amount of mana to put into each magic type var Target.Camb NULL var Debilitation.Camb NULL var Utility.Camb 60 var Augmentation.Camb 55 var Warding.Camb 55 var Sorcery.Camb 45 ### SMART MANA FOR SPELLS? AUTO-DETERMINES THE OPTIMAL MANA FOR EACH SPELL AFTER EVERY NEW STARTUP ### (ON or OFF) - SETTING THIS ON WILL OVERRIDE MANA SETTINGS ABOVE var SMART.SPELLS OFF ## CAMB HEAVY (ON or OFF) (OFF by default) - ON WILL MAKE SMART MANA PUT MORE MANA INTO CAMBRINTH THEN MAIN PREP var Camb.Heavy OFF ## NO CAMBRINTH USE DURING TM / DEBIL SPELLS (ON or OFF) ## IF YOU SET THIS ON, SCRIPT WILL SKIP USING A CAMBRINTH FOR TM OR DEBIL SPELLS var NoCambTM OFF ## MAGIC TATTOO (Set to NULL or the FULL SPELLTIMER NAME i.e - IronConstitution - MajorPhysicalProtection - GhostShroud ) - Will use a Magic Tattoo every ~5-10 minutes ## FULL SPELLTIMER NAME MUST ALSO BE SET IN YOUR BUFFS OR SPELLS var Magic.Tattoo Tailwind ## RUNIC TATTOO (ON or OFF) - ONLY FOR RUNIC/HEROIC TATTOOS! (Normal tattoos use Magic.Tattoo) ## VERY BASIC - WILL JUST INVOKE TATTOO / CAST ON A 1 HOUR COOLDOWN var Runic.Tattoo OFF # Guild ######################################################################################## ## EMPATH ATTACK Spells - Set the OFFENSIVE spells you want to use for each magic type (NULL to not use) var Empath.Target.Spell STAMPEDE var Empath.Debilitation.Spell LETHARGY var Empath.Utility.Spell BS var Empath.Augmentation.Spell TRANQUILITY var Empath.Warding.Spell TRANQUILITY var Empath.Sorcery.Spell SUBSTRATUM # Cyclic Spell Setup # YOU CAN SET ONE OR AN ENTIRE ARRAY OF CYCLICS TO SWITCH THROUGH - Leading | is required. # CYCLIC.Mana MUST be set for each individual cyclics! # YOU MUST SET cyclic.mana in an array to match!! 6 cyclic - 6 mana numbers # SET TO NULL/OFF IF NOT TRAINING CYCLICS var Empath.Cyclics |AD var Empath.Cyclics.mana |25 ## Set your BUFF SPELLS to use in a list. TO ADD A BUFF ADD |BUFFNAME to the end of the list. Leading | is required. var Empath.Buffs |AGS|HEAL|IC|VIGOR|POP|TAILWIND ## GAURDIAN SPIRIT? (ON or OFF) - ON will keep up Guardian Spirit while in Combat var Guardian.Spirit OFF ## CUSTOM GUARDIAN SPIRIT (ON or OFF) - If ON - will "cast custom" instead of casting normal var Guardian.Custom OFF ## ATTACK CONSTRUCTS/UNDEAD ONLY? (ON or OFF) - ON will ONLY attack CONSTRUCTS - (or UNDEAD IF you have ABSOLUTION ). ## (DEFAULT: ON) WARNING - OFF will attack everything - SETTING TO OFF WILL CAUSE EMPATHIC SHOCK!!! var Construct.Only OFF ## USE MANIPULATE FRIENDSHIP (ON or OFF) - ON will attempt to manipulate non-construct creatures var Manipulate OFF ## ESCAPE COMBAT WHEN EMPATHY REACHES 0? (ON or OFF) - If Empathy LearningRate reaches 0 during combat, will go on town run var Empathy.Escape OFF ## EMPATH PERCEIVE HEALTH WALKS (ON or OFF) - If ON - Will go on perceive health walks around town during town run var Empath.Walk OFF ########################################################################################
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