Cadastrar
Login
Novo texto
Página Inicial
Trending
Arquivo
Português
English
Português
Cadastrar
Login
Novo Texto
Importar Arquivo
local A_1 = "This is it im doing it." local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2) wait(1) local A_1 = "I'm going to commit oof." local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2) wait(1) local A_1 = "Sayonara cruel world." local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2) wait(1) LocalPlayer = game:GetService("Players").LocalPlayer LocalPlayer.Character.Humanoid:MoveTo(LocalPlayer.Character.HumanoidRootPart.Position + LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 10) LocalPlayer.Character.Humanoid.Jump = true wait(0.5) function Iterate(instance, func) for i, v in next, instance:GetChildren() do func(v) end end limbs = { ["Right Leg"] = true; ["Right Arm"] = true; ["Left Leg"] = true; ["Left Arm"] = true; } Iterate(LocalPlayer.Character, function(v) if v:IsA("BasePart") then local attachment = Instance.new("Attachment") attachment.Parent = v attachment.Name = (v.Name .. "[Attachment]") if limbs[v.Name] then attachment.Position = Vector3.new(0, v.Size.Y/2, 0) elseif v.Name == "Head" then attachment.Position = Vector3.new(0, -v.Size.Y/2, 0) attachment.Rotation = Vector3.new(0, 0, -90) end end end) local leftLegAttachment = Instance.new("Attachment") leftLegAttachment.Position = Vector3.new(-.5, -1, 0) leftLegAttachment.Rotation = Vector3.new(0, -90, 0) local rightLegAttachment = Instance.new("Attachment") rightLegAttachment.Position = Vector3.new(.5, -1, 0) rightLegAttachment.Rotation = Vector3.new(0, -90, 0) rightLegAttachment.Parent, leftLegAttachment.Parent = LocalPlayer.Character.Torso, LocalPlayer.Character.Torso jointAttachments = { ['Head'] = { ['Attachment0'] = LocalPlayer.Character.Torso['NeckAttachment']; ['Attachment1'] = LocalPlayer.Character.Head['Head[Attachment]']; }; ['Left Arm'] = { ['Attachment0'] = LocalPlayer.Character.Torso['LeftCollarAttachment']; ['Attachment1'] = LocalPlayer.Character['Left Arm']['Left Arm[Attachment]']; }; ['Right Arm'] = { ['Attachment0'] = LocalPlayer.Character.Torso['RightCollarAttachment']; ['Attachment1'] = LocalPlayer.Character['Right Arm']['Right Arm[Attachment]']; }; ['Left Leg'] = { ['Attachment0'] = leftLegAttachment; ['Attachment1'] = LocalPlayer.Character['Left Leg']['Left Leg[Attachment]']; }; ['Right Leg'] = { ['Attachment0'] = rightLegAttachment; ['Attachment1'] = LocalPlayer.Character['Right Leg']['Right Leg[Attachment]']; }; } LocalPlayer.Character.Humanoid.PlatformStand = true Iterate(LocalPlayer.Character, function(v) if v:IsA("BasePart") then if jointAttachments[v.Name] then local ballSocketJoint = Instance.new("BallSocketConstraint") ballSocketJoint.Parent = v ballSocketJoint.Radius = 0.15 ballSocketJoint.Attachment0, ballSocketJoint.Attachment1 = jointAttachments[v.Name]['Attachment0'], jointAttachments[v.Name]['Attachment1'] end end end) Iterate(LocalPlayer.Character.Torso, function(v) if v:IsA("Motor") then v:Remove() end end) print("Clicked") end) Section:NewButton("bow", "ButtonInfo", function() --// SETTINGS \\ -- local Fling = true --// Recommended: true local FlingBlockInvisible = true --// Recommended: false (So you can see the flinging block) local HighlightFlingBlock = true --// Recommended: true local FlingHighlightColor = Color3.fromRGB(238,130,238) local GunHatId = 5944291607-- // (Red Sci-Fi Scattergun) --// GunHatId is the HatId you will use as the gun for the script, you must have the hat equipped. -- // MAIN \\ -- local HAT_NAME = game:GetObjects("rbxassetid://"..tostring(GunHatId))[1].Name -- // Uses Mizt's bypass \\ -- Bypass = "death" loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)() local IsDead = false local StateMover = true local playerss = workspace.non local bbv,bullet if Bypass == "death" then bullet = game.Players.LocalPlayer.Character["HumanoidRootPart"] bullet.Transparency = (FlingBlockInvisible ~= true and 0 or 1) bullet.Massless = true if bullet:FindFirstChildOfClass("Attachment") then for _,v in pairs(bullet:GetChildren()) do if v:IsA("Attachment") then v:Destroy() end end end bbv = Instance.new("BodyPosition",bullet) bbv.Position = playerss.Torso.CFrame.p end if Bypass == "death" then coroutine.wrap(function() while true do if not playerss or not playerss:FindFirstChildOfClass("Humanoid") or playerss:FindFirstChildOfClass("Humanoid").Health <= 0 then IsDead = true; return end if StateMover then bbv.Position = playerss.Torso.CFrame.p bullet.Position = playerss.Torso.CFrame.p end game:GetService("RunService").RenderStepped:wait() end end)() end --[[local force = Instance.new("BodyForce",bullet) force.Force = Vector3.new(800,800,800)]]-- if HighlightFlingBlock ~= false then local Highlight = Instance.new("SelectionBox") Highlight.Adornee = bullet Highlight.Color3 = (typeof(FlingHighlightColor)=="Color3" and FlingHighlightColor) or (Color3.fromRGB(255,0,0)) Highlight.Parent = bullet Highlight.Name = "HighlightBox" end bbav = Instance.new("BodyAngularVelocity",bullet) bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) bbav.P = 100000000000000000000000000000 bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000) local CDDF = {} local DamageFling = function(DmgPer) if Fling ~= true then return end if IsDead or Bypass ~= "death" or (DmgPer.Name == playerss.Name and DmgPer.Name == "non") or CDDF[DmgPer] or not DmgPer or not DmgPer:FindFirstChildOfClass("Humanoid") or DmgPer:FindFirstChildOfClass("Humanoid").Health <= 0 then return end CDDF[DmgPer] = true; StateMover = false local PosFling = (DmgPer:FindFirstChild("HumanoidRootPart") and DmgPer:FindFirstChild("HumanoidRootPart") .CFrame.p) or (DmgPer:FindFirstChildOfClass("Part") and DmgPer:FindFirstChildOfClass("Part").CFrame.p) bullet.Rotation = playerss.Torso.Rotation bbav = Instance.new("BodyAngularVelocity",bullet) bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) bbav.P = 100000000000000000000000000000 bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000) for _=1,15 do bbv.Position = PosFling bullet.Position = PosFling wait(0.03) end bbav:Destroy() bbv.Position = playerss.Torso.CFrame.p bullet.Position = playerss.Torso.CFrame.p CDDF[DmgPer] = false; StateMover = true end wait(.2) local Aligns = 0 function Align(Part0,Part1,Position,Rotation) Aligns = Aligns + 1 local a0,a1 = Instance.new("Attachment",Part0), Instance.new("Attachment",Part1) a1.Position = Position or Vector3.new() a1.Rotation = Rotation or Vector3.new() local ap = Instance.new("AlignPosition", Part0) ap.Attachment0 = a0 ap.Attachment1 = a1 local ao = Instance.new("AlignOrientation", Part0) ao.Name = "AO-"..Aligns ap.Name = "AP-"..Aligns ao.Attachment0 = a0 ao.Attachment1 = a1 ap.ApplyAtCenterOfMass = true; ap.MaxForce = 67752; ap.MaxVelocity = math.huge/9e110; ap.ReactionForceEnabled = false; ap.Responsiveness = 200; ap.RigidityEnabled = false; ao.MaxAngularVelocity = math.huge/9e110; ao.MaxTorque = 67752; ao.PrimaryAxisOnly = false; ao.ReactionTorqueEnabled = false; ao.Responsiveness = 200; ao.RigidityEnabled = false; return a1 end local HumanoidIsDead = false local Player=game.Players.LocalPlayer local Character=workspace.non local Gun = Character[HAT_NAME] local GunHandle = Gun.Handle GunHandle.AccessoryWeld:Destroy() GunHandle.SpecialMesh:Destroy() wait() GunHandle.Parent=workspace local hum = Character.Humanoid local LeftArm=Character["Left Arm"] local LeftLeg=Character["Left Leg"] local RightArm=Character["Right Arm"] local RightLeg=Character["Right Leg"] local Root=Character["HumanoidRootPart"] local Head=Character["Head"] local Torso=Character["Torso"] local Neck=Torso["Neck"] local mouse = Player:GetMouse() local walking = false local jumping = false local attacking = false local firsttime = false local tauntdebounce = false local position = nil local MseGuide = true local running = false local settime = 0 local sine = 0 local t = 0 local ws = 18 local change = 1 local combo1 = true local equip = false local dgs = 75 local combo2 = false local switch1 = true local switch2 = false local firsttime2 = false local combo3 = false local gunallowance = false local shooting = false local RunSrv = game:GetService("RunService") local RenderStepped = game:GetService("RunService").RenderStepped local removeuseless = game:GetService("Debris") coroutine.wrap(function() while true do wait() if not Character or not Character:FindFirstChild("Humanoid") or Character:FindFirstChild("Humanoid").Health <= 0 then HumanoidIsDead = true break end end end)() local HEADLERP = Instance.new("ManualWeld") HEADLERP.Parent = Head HEADLERP.Part0 = Head HEADLERP.Part1 = Head HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local TORSOLERP = Instance.new("ManualWeld") TORSOLERP.Parent = Root TORSOLERP.Part0 = Torso TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local ROOTLERP = Instance.new("ManualWeld") ROOTLERP.Parent = Root ROOTLERP.Part0 = Root ROOTLERP.Part1 = Torso ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local RIGHTARMLERP = Instance.new("ManualWeld") RIGHTARMLERP.Parent = RightArm RIGHTARMLERP.Part0 = RightArm RIGHTARMLERP.Part1 = Torso RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local LEFTARMLERP = Instance.new("ManualWeld") LEFTARMLERP.Parent = LeftArm LEFTARMLERP.Part0 = LeftArm LEFTARMLERP.Part1 = Torso LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local RIGHTLEGLERP = Instance.new("ManualWeld") RIGHTLEGLERP.Parent = RightLeg RIGHTLEGLERP.Part0 = RightLeg RIGHTLEGLERP.Part1 = Torso RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local LEFTLEGLERP = Instance.new("ManualWeld") LEFTLEGLERP.Parent = LeftLeg LEFTLEGLERP.Part0 = LeftLeg LEFTLEGLERP.Part1 = Torso LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local function weldBetween(a, b) local weld = Instance.new("ManualWeld", a) weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame return weld end function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR) A = Instance.new("Attachment", PARENT) A.Position = POSITION1 A.Name = "A" B = Instance.new("Attachment", PARENT) B.Position = POSITION2 B.Name = "B" tr1 = Instance.new("Trail", PARENT) tr1.Attachment0 = A tr1.Attachment1 = B tr1.Enabled = true tr1.Lifetime = LIFETIME tr1.TextureMode = "Static" tr1.LightInfluence = 0 tr1.Color = COLOR tr1.Transparency = NumberSequence.new(0, 1) end tommygun = Instance.new("Part",Character) tommygun.Size = Vector3.new(2,2,2) tommygun.CFrame = RightArm.CFrame tommygun.CanCollide = false tommygun.Transparency=1 tommygunweld = Instance.new("Weld",tommygun) GUN_A1=Align(GunHandle,tommygun,Vector3.new(),Vector3.new(115,-100,60)) tommygunweld.Part0 = tommygun tommygunweld.Part1 = RightArm tommygunweld.C0 = tommygun.CFrame:inverse() * RightArm.CFrame * CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0) mtommygun = Instance.new("SpecialMesh", tommygun) mtommygun.MeshType = "FileMesh" mtommygun.Scale = Vector3.new(1, 1, 1) mtommygun.MeshId,mtommygun.TextureId = 'http://www.roblox.com/asset/?id=116679805','http://www.roblox.com/asset/?id=116679995' shootbox = Instance.new("Part",Character) shootbox.Size = Vector3.new(.2,.2,.2) shootbox.Transparency=1 shootbox.CanCollide = false shootbox.Transparency = 1 shootbox.CFrame = tommygun.CFrame shootboxweld = weldBetween(shootbox,tommygun) shootboxweld.C0 = CFrame.new(0,-.05,2.62) light = Instance.new("PointLight", shootbox) light.Color = BrickColor.new("Bright yellow").Color light.Range = 5 light.Brightness = 11 light.Enabled = false particlemiter1 = Instance.new("ParticleEmitter", shootbox) particlemiter1.Enabled = false particlemiter1.Texture = "rbxassetid://0" particlemiter1.Lifetime = NumberRange.new(.1) particlemiter1.Size = NumberSequence.new(1,0) particlemiter1.Rate = 20 particlemiter1.RotSpeed = NumberRange.new(0) particlemiter1.Speed = NumberRange.new(0) tommygunammo = Instance.new("Part",Character) tommygunammo.Size = Vector3.new(2,2,2) tommygunammo.CFrame = tommygun.CFrame tommygunammo.CanCollide = false tommygunammoweld = Instance.new("Weld",tommygunammo) tommygunammoweld.Part0 = tommygunammo tommygunammoweld.Part1 = tommygun tommygunammo.Transparency = 1 tommygunammoweld.C0 = tommygun.CFrame:inverse() * tommygun.CFrame * CFrame.new(0,.4,.25) * CFrame.Angles(math.rad(0),math.rad(0),0) mtommygunammo = Instance.new("SpecialMesh", tommygunammo) mtommygunammo.MeshType = "FileMesh" mtommygunammo.Scale = Vector3.new(1, 1, 1) mtommygunammo.MeshId,mtommygunammo.TextureId = 'http://www.roblox.com/asset/?id=116740155','http://www.roblox.com/asset/?id=116679995' coroutine.wrap(function() for i,v in pairs(Character:GetChildren()) do if v.Name == "Animate" then v:Remove() end end end)() function damagealll(Radius,Position) local Returning = {} for _,v in pairs(workspace:GetChildren()) do if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then if v:FindFirstChild("Torso") then local Mag = (v.Torso.Position - Position).magnitude if Mag < Radius then table.insert(Returning,v) end elseif v:FindFirstChild("UpperTorso") then local Mag = (v.UpperTorso.Position - Position).magnitude if Mag < Radius then table.insert(Returning,v) end end end end return Returning end function swait(num) if num == 0 or num == nil then game:service("RunService").Stepped:wait(0) else for i = 0, num do game:service("RunService").Stepped:wait(0) end end end doomtheme = Instance.new("Sound", Torso) doomtheme.Volume = 1 doomtheme.Name = "doomtheme" doomtheme.Looped = true doomtheme.SoundId = "rbxassetid://0" doomtheme:Play() Torso.ChildRemoved:connect(function(removed) if removed.Name == "doomtheme" then doomtheme = Instance.new("Sound", Torso) doomtheme.Volume = 1 doomtheme.Name = "doomtheme" doomtheme.Looped = true doomtheme.SoundId = "rbxassetid://318812395" doomtheme:Play() end end) function SOUND(PARENT,ID,VOL,LOOP,REMOVE) so = Instance.new("Sound") so.Parent = PARENT so.SoundId = "rbxassetid://"..ID so.Volume = VOL so.Looped = LOOP so:Play() removeuseless:AddItem(so,REMOVE) end mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='t' then if tauntdebounce then return end tauntdebounce = true local b1 = Instance.new("BillboardGui",Head) b1.Size = UDim2.new(0,4,0,1.6) b1.StudsOffset = Vector3.new(0,0,0) b1.Name = "laff" b1.AlwaysOnTop = true b1.StudsOffset = Vector3.new(0,2,0) b1.Adornee = Head removeuseless:AddItem(b1,3) local b2 = Instance.new("TextLabel",b1) b2.BackgroundTransparency = 1 b2.Text = "HeHeHeHeHeHeHe..." b2.Font = "Garamond" b2.TextSize = 30 b2.Name = "lafftext" b2.TextStrokeTransparency = 0 b2.TextColor3 = BrickColor.new("Grey").Color b2.TextStrokeColor3 = Color3.new(0,0,0) b2.Size = UDim2.new(1,0,.5,0) laff = Instance.new("Sound",Head) laff.SoundId = "rbxassetid://2126502539" laff.Volume = 5 laff:Play() wait(5) laff:Remove() tauntdebounce = false end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='e' then if debounce then return end if equip then g1:Remove() light.Enabled = false pcall(function() temmy:Remove() end) for i,v in pairs(tommygun:GetDescendants()) do if v.Name == "temmy" then v:Remove() end end light.Enabled = false particlemiter1.Enabled = false hum.CameraOffset = Vector3.new(0,0,0) attacking = false equip = false shooting = false gunallowance = false ws = 18 else g1 = Instance.new("BodyGyro", Root) g1.D = 175 g1.P = 20000 g1.MaxTorque = Vector3.new(0,9000,0) g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p) attacking = true debounce = true equip = true coroutine.wrap(function() while equip do g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1) ws = 10 swait() if Root.Velocity.y > 1 then position = "Jump3" elseif Root.Velocity.y < -1 then position = "Falling3" elseif Root.Velocity.Magnitude > 2 and running == false and attacking == true then position = "Walk3" elseif Root.Velocity.Magnitude < 2 and running == false and attacking == true then position = "Idle4" end end end)() coroutine.wrap(function() while equip do swait() settime = 0.05 sine = sine + change if position == "Jump3" and attacking and not running then change = .65 RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4) elseif position == "Falling3" and attacking and not running then change = .65 RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.4) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.4) elseif position == "Walk3" and attacking == true and running == false then change = .65 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.2) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.1) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.1) elseif position == "Idle4" and attacking == true and running == false then change = .65 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.1) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1) end end end)() SOUND(RightArm,898163129,6,false,2) for i = 1, 30 do tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.68,1.25) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),.25) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1, 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.25) swait() end gunallowance = true mouse.Button1Down:connect(function() if gunallowance then particlemiter1.Enabled = true temmy = Instance.new("Sound",tommygun) temmy.SoundId = "rbxassetid://0" temmy.Volume = 6 temmy.Name = "temmy" temmy.Looped = true temmy:Play() shooting = true end end) mouse.Button1Up:connect(function() if gunallowance then hum.CameraOffset = Vector3.new(0,0,0) light.Enabled = false particlemiter1.Enabled = false pcall(function() temmy:Remove() end) for i,v in pairs(tommygun:GetDescendants()) do if v.Name == "temmy" then v:Remove() end end shooting = false end end) coroutine.wrap(function() if firsttime2 then return end firsttime2 = true while true do swait(3) if shooting then if switch1 then switch1 = false switch2 = true light.Enabled = true elseif switch2 then switch1 = true switch2 = false light.Enabled = false end pcall(function() if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then DamageFling(mouse.Target.Parent) end end) end end end)() coroutine.wrap(function() if firsttime then return end firsttime = true while true do if shooting then pcall(function() if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then DamageFling(mouse.Target.Parent) end end) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0 - 10 * math.sin(sine)), math.rad(0)), 0.25) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1 + .4 * math.sin(sine), 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25) elseif not shooting then end swait() end end)() debounce = false end end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='z' then print("Music switched to 1") id = 2199374985 doomtheme.SoundId = "rbxassetid://"..id doomtheme:Play() end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='v' then print("Music switched to 4") id = 2111948183 doomtheme.SoundId = "rbxassetid://"..id doomtheme:Play() end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='x' then print("Music switched to 2") id = 318812395 doomtheme.SoundId = "rbxassetid://"..id doomtheme:Play() end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='c' then print("Music switched to 3") id = 180337897 doomtheme.SoundId = "rbxassetid://"..id doomtheme:Play() end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='b' then print("Music switched to 5") id = 649148458 doomtheme.SoundId = "rbxassetid://"..id doomtheme:Play() end end) checks1 = coroutine.wrap(function() -------Checks while true do if HumanoidIsDead then break end if Root.Velocity.y > 1 then position = "Jump" elseif Root.Velocity.y < -1 then position = "Falling" elseif Root.Velocity.Magnitude < 2 then position = "Idle" elseif Root.Velocity.Magnitude < 20 then position = "Walking" elseif Root.Velocity.Magnitude > 20 then position = "Running" else end wait() end end) checks1() function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) end function ray2(StartPos, EndPos, Distance, Ignore) local DIRECTION = CFrame.new(StartPos,EndPos).lookVector return ray(StartPos, DIRECTION, Distance, Ignore) end OrgnC0 = Neck.C0 local movelimbs = coroutine.wrap(function() while RunSrv.RenderStepped:wait() do if HumanoidIsDead then break end TrsoLV = Torso.CFrame.lookVector Dist = nil Diff = nil if not MseGuide then print("Failed to recognize") else local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true) Dist = (Head.CFrame.p-Point).magnitude Diff = Head.CFrame.Y-Point.Y local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true) Dist2 = (LeftArm.CFrame.p-Point).magnitude Diff2 = LeftArm.CFrame.Y-Point.Y HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1) end end end) movelimbs() immortal = {} for i,v in pairs(Character:GetDescendants()) do if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) end table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency}) elseif v:IsA("JointInstance") then table.insert(immortal,{v,v.Parent,nil,nil,nil}) end end for e = 1, #immortal do if immortal[e] ~= nil then local STUFF = immortal[e] local PART = STUFF[1] local PARENT = STUFF[2] local MATERIAL = STUFF[3] local COLOR = STUFF[4] local TRANSPARENCY = STUFF[5] if levitate then if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then PART.Material = MATERIAL PART.Color = COLOR PART.Transparency = TRANSPARENCY end PART.AncestryChanged:connect(function() PART.Parent = PARENT end) else if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then PART.Material = MATERIAL PART.Color = COLOR PART.Transparency = TRANSPARENCY end PART.AncestryChanged:connect(function() PART.Parent = PARENT end) end end end coroutine.wrap(function() while true do if HumanoidIsDead then break end if hum.Health < .1 then deadsound = Instance.new("Sound", Torso) deadsound.Volume = 6 deadsound.SoundId = "rbxassetid://1411352723" deadsound:Play() end wait() end end)() local anims = coroutine.wrap(function() while true do if HumanoidIsDead then break end settime = 0.05 sine = sine + change if position == "Jump" and attacking == false then change = 1 tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1) LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4) elseif position == "Jump2" and attacking == false then change = 1 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3) LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3) elseif position == "Falling" and attacking == false then change = 1 tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1) LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2) elseif position == "Falling2" and attacking == false then change = 1 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3) LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3) elseif position == "Walking" and attacking == false and running == false then change = 1.2 walking = true tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1,0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(10)), 0.1) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.35,.5*math.sin(sine/8)) * CFrame.Angles(math.rad(-35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.3) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.3) elseif position == "Idle" and attacking == false and running == false then change = .5 tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3 + .1 * math.sin(sine/12),1 + .1 * math.sin(sine/12),0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(8 + 5 * math.sin(sine/12))), 0.1) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.59 - .05 * math.sin(sine/12), 0.1 -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(8 - 6 * math.sin(sine/12))), .2) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1) elseif position == "Idle2" and attacking == false and running == false then change = .75 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1) LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4) elseif position == "Walking2" and attacking == false and running == false then ws = 50 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3) LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3) elseif position == "Running" and attacking == false then change = 1 RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3) LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3) RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3) LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3) end swait() end end) anims() game:GetService("StarterGui"):SetCore("SendNotification",{Title = "Edit",Text = "kezmme#0001",Duration = 12}) print("Clicked") end)
Configurações do Texto
Título do Texto :
[Opcional]
Guardar na Pasta :
[Opcional]
Selecionar
Syntax Highlighting :
[Opcional]
Selecionar
Markup
CSS
JavaScript
Bash
C
C#
C++
Java
JSON
Lua
Plaintext
C-like
ABAP
ActionScript
Ada
Apache Configuration
APL
AppleScript
Arduino
ARFF
AsciiDoc
6502 Assembly
ASP.NET (C#)
AutoHotKey
AutoIt
Basic
Batch
Bison
Brainfuck
Bro
CoffeeScript
Clojure
Crystal
Content-Security-Policy
CSS Extras
D
Dart
Diff
Django/Jinja2
Docker
Eiffel
Elixir
Elm
ERB
Erlang
F#
Flow
Fortran
GEDCOM
Gherkin
Git
GLSL
GameMaker Language
Go
GraphQL
Groovy
Haml
Handlebars
Haskell
Haxe
HTTP
HTTP Public-Key-Pins
HTTP Strict-Transport-Security
IchigoJam
Icon
Inform 7
INI
IO
J
Jolie
Julia
Keyman
Kotlin
LaTeX
Less
Liquid
Lisp
LiveScript
LOLCODE
Makefile
Markdown
Markup templating
MATLAB
MEL
Mizar
Monkey
N4JS
NASM
nginx
Nim
Nix
NSIS
Objective-C
OCaml
OpenCL
Oz
PARI/GP
Parser
Pascal
Perl
PHP
PHP Extras
PL/SQL
PowerShell
Processing
Prolog
.properties
Protocol Buffers
Pug
Puppet
Pure
Python
Q (kdb+ database)
Qore
R
React JSX
React TSX
Ren'py
Reason
reST (reStructuredText)
Rip
Roboconf
Ruby
Rust
SAS
Sass (Sass)
Sass (Scss)
Scala
Scheme
Smalltalk
Smarty
SQL
Soy (Closure Template)
Stylus
Swift
TAP
Tcl
Textile
Template Toolkit 2
Twig
TypeScript
VB.Net
Velocity
Verilog
VHDL
vim
Visual Basic
WebAssembly
Wiki markup
Xeora
Xojo (REALbasic)
XQuery
YAML
HTML
Expiração do Texto :
[Opcional]
Nunca
Auto Destruir
10 Minutos
1 Hora
1 Dia
1 Semana
2 Semanas
1 Mês
6 Meses
1 Ano
Status do Texto :
[Opcional]
Público
Não Listado
Privado (somente membros)
Senha :
[Opcional]
Descrição:
[Opcional]
Tags:
[Opcional]
Criptografar Texto
(
?
)
Criar Novo Texto
No momento você não está logado, isso significa que você não pode editar ou excluir nada que você poste.
Cadastre-se
ou faça o
Login
Idiomas do site
×
English
Português
Você gosta de cookies?
🍪 Usamos cookies para garantir que você obtenha a melhor experiência em nosso site.
Saber mais
Concordo