Cadastrar
Login
Novo texto
Página Inicial
Trending
Arquivo
Português
English
Português
Cadastrar
Login
Novo Texto
Importar Arquivo
--[[ Hats Required (Free) https://www.roblox.com/catalog/3443038622/International-Fedora-Peru https://www.roblox.com/catalog/3409612660/International-Fedora-USA https://www.roblox.com/catalog/4047554959/International-Fedora-Brazil https://www.roblox.com/catalog/3940375351/International-Fedora-Philippines https://www.roblox.com/catalog/62234425/Brown-Hair ]]-- game:GetService("Players").LocalPlayer.Character.InternationalFedora.Name = 'fe1' game:GetService("Players").LocalPlayer.Character.InternationalFedora.Name = 'fe3' game:GetService("Players").LocalPlayer.Character["International Fedora"].Name = 'fe2' game:GetService("Players").LocalPlayer.Character["International Fedora"].Name = 'fe4' for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then game:GetService("RunService").Heartbeat:connect(function() v.Velocity = Vector3.new(0,-30,0) wait(0.5) end) end end local LocalPlayer = game.Players.LocalPlayer function Create(HatName, position, rotation, part) Instance.new("Attachment",game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle) Instance.new("AlignPosition",game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle) Instance.new("AlignOrientation", game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle) Instance.new("Attachment",game:GetService("Workspace")[LocalPlayer.Name][part]) workspace[LocalPlayer.Name][part].Attachment.Name = HatName game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.AccessoryWeld:Destroy() game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.AlignPosition.Attachment0 = game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.Attachment game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.AlignOrientation.Attachment0 = game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.Attachment game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.AlignPosition.Attachment1 = game:GetService("Workspace")[LocalPlayer.Name][part][HatName] game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.AlignOrientation.Attachment1 = game:GetService("Workspace")[LocalPlayer.Name][part][HatName] game:GetService("Workspace")[LocalPlayer.Name][part][HatName].Position = position game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.Attachment.Rotation = rotation game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.AlignPosition.Responsiveness = 200 game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.AlignOrientation.Responsiveness = 200 game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.AlignPosition.RigidityEnabled = true game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.AlignOrientation.RigidityEnabled = true end function Edit(HatName, position, rotation, part) game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.Attachment.Rotation = rotation game:GetService("Workspace")[LocalPlayer.Name][part][HatName].Position = position end function rmesh(HatName) for _,mesh in next, workspace[LocalPlayer.Name][HatName]:GetDescendants() do if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then mesh:Remove() end end end Create('fe1',Vector3.new(0,1.5,0),Vector3.new(0,0,0),'Right Arm') Create('fe2',Vector3.new(0,1.5,0),Vector3.new(0,0,0),'Left Arm') Create('fe3',Vector3.new(0,1.5,0),Vector3.new(0,0,0),'Left Leg') Create('fe4',Vector3.new(0,1.5,0),Vector3.new(0,0,0),'Right Leg') Create('Hat1',Vector3.new(0,-1.4,0),Vector3.new(0,90,0),'Torso') rmesh('fe1') rmesh('fe2') rmesh('fe3') rmesh('fe4') rmesh('Hat1') sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.huge) sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",1.0000000331814e+32) for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then game:GetService("RunService").Heartbeat:connect(function() v.Velocity = Vector3.new(0,-25.05,0) wait(0.5) end) end end local Fling = true --// Recommended: true local FlingBlockInvisible = true --// Recommended: false (So you can see the flinging block) local HighlightFlingBlock = true --// Recommended: true local FlingHighlightColor = Color3.fromRGB(30,255,30) -- // Uses Mizt's bypass \\ -- Bypass = "death" loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)() e = Instance.new("BodyVelocity",game.Players.LocalPlayer.Character.HumanoidRootPart) e.Velocity = Vector3.new(0,-25.05,0) e.P = math.huge --e.MaxForce = Vector3.new(0,3000,0) local IsDead = false local StateMover = true local playerss = workspace.non local bbv,bullet if Bypass == "death" then bullet = game.Players.LocalPlayer.Character["HumanoidRootPart"] bullet.Transparency = (FlingBlockInvisible ~= true and 0 or 1) bullet.Massless = true if bullet:FindFirstChildOfClass("Attachment") then for _,v in pairs(bullet:GetChildren()) do if v:IsA("Attachment") then v:Destroy() end end end bbv = Instance.new("BodyPosition",bullet) bbv.Position = playerss.Torso.Position end if Bypass == "death" then coroutine.wrap(function() while true do if not playerss or not playerss:FindFirstChildOfClass("Humanoid") or playerss:FindFirstChildOfClass("Humanoid").Health <= 0 then IsDead = true; return end if StateMover then bbv.Position = playerss.Torso.Position bullet.Position = playerss.Torso.Position end game:GetService("RunService").RenderStepped:wait() end end)() end if HighlightFlingBlock ~= false then local Highlight = Instance.new("SelectionBox") Highlight.Adornee = bullet Highlight.Color3 = (typeof(FlingHighlightColor)=="Color3" and FlingHighlightColor) or (Color3.fromRGB(255,0,0)) Highlight.Parent = bullet Highlight.Name = "HighlightBox" end bbav = Instance.new("BodyAngularVelocity",bullet) bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) bbav.P = 100000000000000000000000000000 bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000) local Player=game.Players.LocalPlayer local Character=workspace.non local hum = Character.Humanoid local LeftArm=Character["Left Arm"] local LeftLeg=Character["Left Leg"] local RightArm=Character["Right Arm"] local RightLeg=Character["Right Leg"] local Root=Character["HumanoidRootPart"] local Head=Character["Head"] local Torso=Character["Torso"] local Neck=Torso["Neck"] local mouse = Player:GetMouse() local position = nil local sine = 0 local t = 0 local change = 1 local HEADLERP = Instance.new("ManualWeld") HEADLERP.Parent = Head HEADLERP.Part0 = Head HEADLERP.Part1 = Head HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local TORSOLERP = Instance.new("ManualWeld") TORSOLERP.Parent = Root TORSOLERP.Part0 = Torso TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local ROOTLERP = Instance.new("ManualWeld") ROOTLERP.Parent = Root ROOTLERP.Part0 = Root ROOTLERP.Part1 = Torso ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local RIGHTARMLERP = Instance.new("ManualWeld") RIGHTARMLERP.Parent = RightArm RIGHTARMLERP.Part0 = RightArm RIGHTARMLERP.Part1 = Torso RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local LEFTARMLERP = Instance.new("ManualWeld") LEFTARMLERP.Parent = LeftArm LEFTARMLERP.Part0 = LeftArm LEFTARMLERP.Part1 = Torso LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local RIGHTLEGLERP = Instance.new("ManualWeld") RIGHTLEGLERP.Parent = RightLeg RIGHTLEGLERP.Part0 = RightLeg RIGHTLEGLERP.Part1 = Torso RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local LEFTLEGLERP = Instance.new("ManualWeld") LEFTLEGLERP.Parent = LeftLeg LEFTLEGLERP.Part0 = LeftLeg LEFTLEGLERP.Part1 = Torso LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) function swait(num) if num == 0 or num == nil then game:service("RunService").Stepped:wait(0) else for i = 0, num do game:service("RunService").Stepped:wait(0) end end end m = game.Players.LocalPlayer:GetMouse() cry = false idle = true toggle = false m.KeyDown:connect(function(k) if k == "q" then Character.Humanoid.WalkSpeed = 100 end end) m.KeyUp:connect(function(k) if k == "q" then Character.Humanoid.WalkSpeed = 16 end end) m.KeyDown:Connect(function(k) if k == 'f' then if toggle == false then toggle = true cry = true idle = false elseif toggle then toggle = false cry = false idle = true end end end) coroutine.wrap(function() -------Checks while true do if idle then if Root.Velocity.y > 1 then position = "jump" elseif Root.Velocity.y < -1 then position = "fall" elseif Root.Velocity.Magnitude < 2 then position = "idle" elseif Root.Velocity.Magnitude < 20 then position = "walk" elseif Root.Velocity.Magnitude > 20 then position = "run" end end wait() end end)() coroutine.wrap(function() -------Checks while true do if cry then if Root.Velocity.y > 1 then position = "jump" elseif Root.Velocity.y < -1 then position = "fall" elseif Root.Velocity.Magnitude < 2 then position = "idle2" elseif Root.Velocity.Magnitude < 20 then position = "walk" elseif Root.Velocity.Magnitude > 20 then position = "run" end end wait() end end)() coroutine.wrap(function() while true do sine = sine + change if position == "idle" then change = 1 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0 + 0 * math.sin(sine/12), -1 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-10 + -7 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), 1 + -0.1 * math.sin(sine/12)) * CFrame.Angles(math.rad(-120 + 5 * math.sin(sine/12)), math.rad(-70 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), 1 + -0.1 * math.sin(sine/12)) * CFrame.Angles(math.rad(-120 + 5 * math.sin(sine/12)), math.rad(70 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5 + 0 * math.sin(sine/12), 1.8 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-30 + -7 * math.sin(sine/12)), math.rad(10 + 0 * math.sin(sine/12)), math.rad(-4 + 0 * math.sin(sine/12))),0.1) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5 + 0 * math.sin(sine/12), 1.8 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-30 + -7 * math.sin(sine/12)), math.rad(-10 + 0 * math.sin(sine/12)), math.rad(4 + 0 * math.sin(sine/12))),0.1) elseif position == "walk" then change = 1 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0 + 0 * math.sin(sine/12), 2 + 0.1 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-10 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 40 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + -40 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5 + 0 * math.sin(sine/12), 4 + 0.1 * math.sin(sine/12), 0.3 + 0.3 * math.sin(sine/12)) * CFrame.Angles(math.rad(-5 + -20 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5 + 0 * math.sin(sine/12), 4 + 0.1 * math.sin(sine/12), 0.3 + -0.3 * math.sin(sine/12)) * CFrame.Angles(math.rad(-5 + 20 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1) elseif position == "run" then change = 5 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0 + 0 * math.sin(sine/12), 2 + 0.2 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-10 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5 + 0 * math.sin(sine/12), 2 + 0 * math.sin(sine/12), 0.5 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-85 + 5 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + 0 * math.sin(sine/12), 2 + 0 * math.sin(sine/12), 0.5 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-85 + 5 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5 + 0 * math.sin(sine/12), 4 + 0.5 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-1 + -100 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5 + 0 * math.sin(sine/12), 4 + -0.5 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-1 + 100 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1) elseif position == "jump" then --clerp here elseif position == "fall" then --clerp here elseif position == "idle2" then change = 1.3 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0 + 0 * math.sin(sine/12), 2 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 20 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-150 + 0 * math.sin(sine/12)), math.rad(-100 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.5 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-150 + 0 * math.sin(sine/12)), math.rad(100 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5 + 0 * math.sin(sine/12), 4 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 20 * math.sin(sine/12)), math.rad(-4 + 0 * math.sin(sine/12)), math.rad(-2 + 0 * math.sin(sine/12))),0.1) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5 + 0 * math.sin(sine/12), 4 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 20 * math.sin(sine/12)), math.rad(4 + 0 * math.sin(sine/12)), math.rad(2 + 0 * math.sin(sine/12))),0.1) end swait() end end)()
Configurações do Texto
Título do Texto :
[Opcional]
Guardar na Pasta :
[Opcional]
Selecionar
Syntax Highlighting :
[Opcional]
Selecionar
Markup
CSS
JavaScript
Bash
C
C#
C++
Java
JSON
Lua
Plaintext
C-like
ABAP
ActionScript
Ada
Apache Configuration
APL
AppleScript
Arduino
ARFF
AsciiDoc
6502 Assembly
ASP.NET (C#)
AutoHotKey
AutoIt
Basic
Batch
Bison
Brainfuck
Bro
CoffeeScript
Clojure
Crystal
Content-Security-Policy
CSS Extras
D
Dart
Diff
Django/Jinja2
Docker
Eiffel
Elixir
Elm
ERB
Erlang
F#
Flow
Fortran
GEDCOM
Gherkin
Git
GLSL
GameMaker Language
Go
GraphQL
Groovy
Haml
Handlebars
Haskell
Haxe
HTTP
HTTP Public-Key-Pins
HTTP Strict-Transport-Security
IchigoJam
Icon
Inform 7
INI
IO
J
Jolie
Julia
Keyman
Kotlin
LaTeX
Less
Liquid
Lisp
LiveScript
LOLCODE
Makefile
Markdown
Markup templating
MATLAB
MEL
Mizar
Monkey
N4JS
NASM
nginx
Nim
Nix
NSIS
Objective-C
OCaml
OpenCL
Oz
PARI/GP
Parser
Pascal
Perl
PHP
PHP Extras
PL/SQL
PowerShell
Processing
Prolog
.properties
Protocol Buffers
Pug
Puppet
Pure
Python
Q (kdb+ database)
Qore
R
React JSX
React TSX
Ren'py
Reason
reST (reStructuredText)
Rip
Roboconf
Ruby
Rust
SAS
Sass (Sass)
Sass (Scss)
Scala
Scheme
Smalltalk
Smarty
SQL
Soy (Closure Template)
Stylus
Swift
TAP
Tcl
Textile
Template Toolkit 2
Twig
TypeScript
VB.Net
Velocity
Verilog
VHDL
vim
Visual Basic
WebAssembly
Wiki markup
Xeora
Xojo (REALbasic)
XQuery
YAML
HTML
Expiração do Texto :
[Opcional]
Nunca
Auto Destruir
10 Minutos
1 Hora
1 Dia
1 Semana
2 Semanas
1 Mês
6 Meses
1 Ano
Status do Texto :
[Opcional]
Público
Não Listado
Privado (somente membros)
Senha :
[Opcional]
Descrição:
[Opcional]
Tags:
[Opcional]
Criptografar Texto
(
?
)
Criar Novo Texto
No momento você não está logado, isso significa que você não pode editar ou excluir nada que você poste.
Cadastre-se
ou faça o
Login
Idiomas do site
×
English
Português
Você gosta de cookies?
🍪 Usamos cookies para garantir que você obtenha a melhor experiência em nosso site.
Saber mais
Concordo