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local Servicos = { Players = game:GetService("Players"), UIS = game:GetService("UserInputService"), RunService = game:GetService("RunService"), } Preferencias = { ProximaTab = "k", EsconderTabs = "j", BackgroundColor3 = Color3.fromRGB(38,38,38), BorderColor3 = Color3.fromRGB(0,200,100), CorTexto = Color3.fromRGB(0,200,100), TextSize = 11, TextScaled = false, Text = "", TamanhoTab = UDim2.fromScale(0.15,1), DistanciaY = 0, ComponenteTamanho = UDim2.fromScale(0.9,0.05), GrupoTamanho = UDim2.fromScale(0.95,0.05), EscondidaPos = UDim2.fromScale(0.05,-1), AmostraPos = UDim2.fromScale(0.05,0.25) } local LocalPlayer = Servicos.Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() local HasPropertie local FmouseGui = Instance.new("ScreenGui") local TodasTabs = {} local TabAtual = nil local ProxTab FmouseGui.IgnoreGuiInset = true FmouseGui.DisplayOrder = 2500 FmouseGui.Parent = game.CoreGui local FMouse = { UI = Instance.new("ImageLabel",FmouseGui), Enable = function(self) Servicos.UIS.MouseIconEnabled = false self.UI.Visible = true end, Disable = function(self) self.UI.Visible = false Servicos.UIS.MouseIconEnabled = true if mousemoveabs then --mousemoveabs(self.UI.AbsolutePosition.X+32,self.UI.AbsolutePosition.Y+32) end end, Offset = UDim2.fromOffset(0,0) } FMouse.UI.Size = UDim2.fromOffset(64,64) FMouse.UI.Image = "rbxassetid://261279988" --FMouse.UI.Image = "http://www.roblox.com/asset/?id=5316586394" FMouse.UI.BackgroundTransparency = 1 FMouse.UI.ZIndex = 10 FMouse.UI.Visible = false Imagens = { Circle = "rbxassetid://1325878794" } function map(x, in_min, in_max, out_min, out_max) return out_min + (x - in_min)*(out_max - out_min)/(in_max - in_min) end function SetUIDraggable( gui,c) local UserInputService = Servicos.UIS local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) if c then c.Position = gui.Position end end gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end local function InserirAspectRatio(Object,StandardAspect) local ar = Instance.new("UIAspectRatioConstraint",Object) local function Atualizar() ar.AspectRatio = Object.AbsoluteSize.X/Object.AbsoluteSize.Y end if StandardAspect == true then Object:GetPropertyChangedSignal("AbsoluteSize"):Connect(Atualizar) Atualizar() elseif type(StandardAspect) == "number" then ar.AspectRatio = StandardAspect end return ar end local function CarregarPreferencias() local CanCarregar = readfile ~= nil if not CanCarregar then return end end HasPropertie = function(Object,Propertie) return pcall(function() local a=Object[Propertie] end) end --} END FUNCTIONS Classes = { -- Basics Background = function() local Background = Instance.new("Frame") Background.BackgroundTransparency = 1 return Background end, Label = function(Parent,Type) local Label = Instance.new(Type or "TextLabel") Label.TextSize = Preferencias.TextSize Label.TextScaled = Preferencias.TextScaled Label.TextColor3 = Preferencias.CorTexto Label.BackgroundTransparency = 1 Label.TextXAlignment = Enum.TextXAlignment.Left if type(Parent) ~= "table" then Label.Parent = Parent return Label else local ui = { UI = Label, } Label.Size = UDim2.fromScale(Preferencias.ComponenteTamanho.X.Scale,Preferencias.ComponenteTamanho.Y.Scale/1.25) Parent:Adicionar(ui) setmetatable(ui,{__index = Label,__newindex= Label}) return ui end end, -- Complex GrupoCheck = function() return { Selecionada = nil, Adicionar = function(self,EstadoBox,id) local EstadoBox = EstadoBox.EstadoBox EstadoBox.Estado = true EstadoBox.Atualizar() EstadoBox.Mudou = function(Estado) if Estado and self.Selecionada ~= EstadoBox then local velha = self.Selecionada self.Selecionada = EstadoBox if velha then velha.Atualizar() end if self.Mudou then self.Mudou(id) end elseif Estado == false and self.Selecionada == EstadoBox then EstadoBox.Atualizar() end end end, } end, EstadoBox = function(Estado) local Back = Instance.new("ImageButton") local Enchimento = Instance.new("ImageLabel",Back) local TamanhoX = 0.78 local UI = { Active = true, Estado = Estado or false, OnChanged = nil, UI = Back, Enchimento = Enchimento, } Back.Size = UDim2.fromScale(TamanhoX,TamanhoX) Back.ImageColor3 = Color3.fromRGB(0,0,0) Back.ImageTransparency = 0.7 Back.AnchorPoint = Vector2.new(1,0.5) Back.BackgroundTransparency = 1 Back.Position = UDim2.new(1,-3,0.5,0) Back.Image = Imagens.Circle Enchimento.ImageColor3 = Preferencias.BorderColor3 Enchimento.BackgroundTransparency = 1 Enchimento.Position = UDim2.fromScale(0.5,0.5) Enchimento.Image = Imagens.Circle Enchimento.Size = UDim2.fromScale(0.8,0.8) Enchimento.AnchorPoint = Vector2.new(0.5,0.5) UI.Atualizar = function() UI.Estado = not UI.Estado if UI.Estado then Enchimento:TweenSize(UDim2.fromScale(0.8,0.8),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,0.075,true) else Enchimento:TweenSize(UDim2.fromScale(0,0),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,0.075,true) end if UI.Mudou then UI.Mudou(UI.Estado) end end if not Estado then Enchimento.Size = UDim2.fromScale(0,0) end Back.MouseButton1Down:Connect(UI.Atualizar) return UI end, -- Components Checkbox = function(Tab,Estado) local Background = Classes.Background() local Texto = Classes.Label(Background) local EstadoBox = Classes.EstadoBox(Estado or false) local CheckBox = { Estado = Estado or false, Active = true, UI = Background, EstadoBox = EstadoBox, Mudou = nil, Titulo = Texto } Background.Size = Preferencias.ComponenteTamanho EstadoBox.UI.Parent = Background EstadoBox.Mudou = function(Estado) CheckBox.Estado = Estado if CheckBox.Mudou then CheckBox.Mudou(Estado) end end EstadoBox.UI.AnchorPoint = Vector2.new(0,0.5) EstadoBox.UI.Position = UDim2.fromScale(0,0.5) Texto.Text = "Checkbox" Texto.Size = UDim2.fromScale(0.85,1) Tab:Adicionar(CheckBox) InserirAspectRatio(EstadoBox.UI,1) Texto.Position = UDim2.fromScale(0.21,0) return CheckBox end, Slider = function(Tab) local Background = Instance.new("Frame") local Enchimento = Instance.new("TextButton",Background) local Seta = Instance.new("Frame",Enchimento) local Slider = { UI = Background, Valor = 10, Maximo =10, Intervalos = 10, Mudou = nil, } Background.BackgroundTransparency = 1 Background.Size = Preferencias.ComponenteTamanho Enchimento.BackgroundColor3 = Color3.fromRGB(0,0,0) Enchimento.BackgroundTransparency = 0.7 Enchimento.BorderColor3 = Enchimento.BackgroundColor3 Enchimento.Size = UDim2.fromScale(1,0.35) Enchimento.AnchorPoint = Vector2.new(0.5,0.5) Enchimento.Position = UDim2.fromScale(0.5,0.5) Enchimento.Text = "" Enchimento.AutoButtonColor = false Seta.BackgroundColor3 = Preferencias.BorderColor3 Seta.BorderColor3 = Preferencias.BackgroundColor3 Seta.BorderSizePixel = 0 Seta.Size = UDim2.fromScale(0.015,1.8) Seta.AnchorPoint = Vector2.new(0,0.5) Seta.Position = UDim2.fromScale(0.05,0.5) local TotalStepsG = {} Slider.Atualizar = function(y) local Abz = Enchimento.AbsoluteSize local Abp = Enchimento.AbsolutePosition local Step = (Abz.X/(Slider.Step or Slider.Maximo))/Abz.X local n = (math.floor((Mouse.X - Abp.X)/Abz.X/Step+0.5) *Step) local f = math.clamp(n ,0,1) local v = Slider.Maximo * f if f == 1 then v = Slider.Maximo end Slider.Valor = v local p = Seta.Position Seta.Position = UDim2.new(f,1,0.5,0) if p ~= Seta.Position then if Slider.Mudou then Slider.Mudou(v) end end FMouse.UI.Position = UDim2.fromOffset(Seta.AbsolutePosition.X+Seta.AbsoluteSize.X-32,y) end Slider.SetarIntervalo = function(self,Valor) for _,v in pairs(TotalStepsG) do v:Destroy() end TotalStepsG = {} self.Intervalos = Valor local n = math.clamp(self.Maximo,0,Valor) for **1,n-1 do local Frame = Instance.new("Frame",Enchimento) Frame.BackgroundTransparency = 0.65 Frame.BackgroundColor3 = Color3.fromRGB(255,255,255) Frame.BorderSizePixel = 1 Frame.BorderColor3 = Frame.BackgroundColor3 Frame.AnchorPoint = Vector2.new(0.5,0) Frame.Position = UDim2.new(1/n * i,0) Frame.Size = UDim2.new(0,1,1,0) Frame.BorderSizePixel = 0 table.insert(TotalStepsG,Frame) if i*self.Maximo/n == self.Valor then Frame.BackgroundColor3 = Preferencias.BorderColor3 Frame.BackgroundColor3 = Preferencias.BorderColor3 Frame.BackgroundTransparency = 0.5 end end local x = (1/self.Maximo) * self.Valor self.Step = n Seta.Position = UDim2.new(x,1,0.5,0) end Slider.SetarPadrao =function(self,Valor) local n = math.clamp(self.Maximo,0,self.Intervalos) for i,Frame in pairs(TotalStepsG) do if i*self.Maximo/n == Valor then Frame.BackgroundColor3 = Preferencias.BorderColor3 Frame.BackgroundColor3 = Preferencias.BorderColor3 Frame.BackgroundTransparency = 0.5 Seta.Position = Frame.Position + UDim2.fromScale(0,0.5) self.Valor = Valor break end end end Slider.SetarMaximo = function(self,Valor) self.Maximo = Valor self.Valor = math.clamp(self.Valor,0,Valor) self:SetarIntervalo(self.Intervalos) end Enchimento.MouseButton1Down:Connect(function() FMouse:Enable(Tab) local mp = Servicos.UIS:GetMouseLocation() local y = mp.Y - 32 local CC CC = Servicos.RunService.RenderStepped:Connect(function() Servicos.UIS.MouseIconEnabled = false Slider.Atualizar(y) if Servicos.UIS:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) == false then Servicos.UIS.MouseIconEnabled = true FMouse:Disable() CC:Disconnect() end end) end) Slider:SetarMaximo(Slider.Maximo) Tab:Adicionar(Slider) return Slider end, Grupo = function(Tab) local Holder = Instance.new("Frame") local Grid= Instance.new("UIGridLayout",Holder) local X = Tab.UI.AbsoluteSize.X local Y = Tab.UI.AbsoluteSize.Y local x = X*Preferencias.ComponenteTamanho.X.Scale local y = Y*Preferencias.ComponenteTamanho.Y.Scale Grid.FillDirection = Enum.FillDirection.Horizontal Grid.CellSize = UDim2.new(0.9,0,0,y) Grid.HorizontalAlignment = Enum.HorizontalAlignment.Center Holder.BackgroundColor3 = Preferencias.BackgroundColor3 Holder.BorderColor3 = Preferencias.BorderColor3 Holder.BorderSizePixel = 1 Holder.Size = Preferencias.GrupoTamanho local Grupo = { UI = Holder, Adicionar = function(self,Componente) Componente.UI.Parent = self.UI self.UI.Size = UDim2.new(self.UI.Size.X.Scale,0,Preferencias.DistanciaY, Grid.AbsoluteContentSize.Y) Tab:AtualizarTamanho() end } Tab:Adicionar(Grupo) return Grupo end, Tab = function(Parent) local ScreenGui = Instance.new("ScreenGui",Parent) local FramePrincipal = Instance.new("Frame",ScreenGui) local Backframe = Instance.new("Frame",ScreenGui) local UIList = Instance.new("UIListLayout",FramePrincipal) local Corner = Instance.new("UICorner",Backframe) Corner.CornerRadius = UDim.new(0,3) SetUIDraggable(Backframe,FramePrincipal) ScreenGui.DisplayOrder = 10 UIList.Padding = UDim.new(Preferencias.DistanciaY,0) UIList.HorizontalAlignment = Enum.HorizontalAlignment.Center UIList.SortOrder = Enum.SortOrder.LayoutOrder ScreenGui.IgnoreGuiInset = true ScreenGui.ResetOnSpawn = false Backframe.BackgroundColor3 = Preferencias.BackgroundColor3 Backframe.BorderSizePixel = 0 FramePrincipal.Size = Preferencias.TamanhoTab FramePrincipal.BackgroundTransparency = 1 FramePrincipal.Position = Preferencias.EscondidaPos Backframe.BackgroundTransparency = 0 Backframe.Position = FramePrincipal.Position Backframe.ZIndex = 0 local Tab = { UI = ScreenGui, Backframe = Backframe, FramePrincipal = FramePrincipal, Componentes = {}, Titulo = nil } Tab.Adicionar = function(self,Componente) Componente.UI.Parent = FramePrincipal table.insert(self.Componentes,Componente) self:AtualizarTamanho() end Tab.AtualizarTamanho = function(self) Backframe.Size = UDim2.new(FramePrincipal.Size.X.Scale,0,0.02,UIList.AbsoluteContentSize.Y) end local Titulo = Classes.Label(Tab) Titulo.Text = "General" Tab.Titulo = Titulo.UI Classes.Separador(Tab) Tab.UI.Enabled = false table.insert(TodasTabs,Tab) if #TodasTabs == 1 then ProxTab() end return Tab end, Separador = function(Tab) local Background = Classes.Background() local Linha = Instance.new("Frame",Background) local Separador = { UI = Background } Background.Size = UDim2.fromScale(Preferencias.ComponenteTamanho.X.Scale,Preferencias.ComponenteTamanho.Y.Scale/4) Linha.BackgroundColor3 = Preferencias.BorderColor3 Linha.BorderSizePixel = 0 Linha.AnchorPoint = Vector2.new(0,0.5) Linha.Size = UDim2.new(1,0,0,2) Tab:Adicionar(Separador) return Separador end, Lista = function(Tab) local Background = Instance.new("Frame") local Fundo = Instance.new("Frame",Background) local Grid = Instance.new("UIGridLayout",Fundo) local MBotao = Instance.new("TextButton",Background) local Selecao = Instance.new("Frame") local y = Tab.UI.AbsoluteSize.Y*Preferencias.ComponenteTamanho.Y.Scale local SY = UDim2.fromScale(1,1) Background.Size = UDim2.fromScale(Preferencias.ComponenteTamanho.X.Scale,Preferencias.ComponenteTamanho.Y.Scale/1.4) Background.BackgroundTransparency = 1 Grid.FillDirection = Enum.FillDirection.Horizontal Grid.CellSize = UDim2.new(1,0,0,y/1.4) Grid.CellPadding = UDim2.new(0,0,0,3) Grid.FillDirectionMaxCells = 15 Fundo.BorderColor3 = Preferencias.BorderColor3 Fundo.BackgroundColor3 = Preferencias.BackgroundColor3 Fundo.ClipsDescendants = true Fundo.ZIndex = 10 MBotao.AutoButtonColor = false MBotao.BackgroundTransparency = 1 MBotao.Text = "+" MBotao.Size = UDim2.fromScale(0.1,1) MBotao.AnchorPoint = Vector2.new(1,0) MBotao.Position = UDim2.fromScale(1,0) MBotao.TextColor3 = Preferencias.BorderColor3 MBotao.TextSize = Preferencias.TextSize*0.7 MBotao.ZIndex =16 Selecao.Position = UDim2.fromScale(0.04,0.5) Selecao.Size = UDim2.new(0.3,0,0.3,0) Selecao.AnchorPoint = Vector2.new(0,0.5) Selecao.BackgroundColor3 = Preferencias.BorderColor3 Selecao.BorderSizePixel = 0 Selecao.ZIndex = 30 Selecao.Name = "Selecao" Instance.new("UICorner",Selecao).CornerRadius = UDim.new(1,0) InserirAspectRatio(Selecao,1) Fundo.Size = SY local TF= TweenInfo.new(0.1,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut,1,false,0) local Lista = { UI = Background, NumItems = 0, Items = {}, ItemSelecionado = nil, MultiSelecionar = function(self,Botao,Nome) if self.ItemsSelecionados then self.ItemsSelecionados[Botao.Text] = not self.ItemsSelecionados[Botao.Text] Botao.Selecao.Visible = not Botao.Selecao.Visible end end, Adicionar = function(self,Nome) self.NumItems = self.NumItems + 1 local Botao = Classes.Label(Fundo,"TextButton") Botao.Text = Nome Botao.ZIndex = 2 Botao.TextSize = Preferencias.TextSize * 0.75 Botao.BackgroundColor3 =Fundo.BackgroundColor3 Botao.BackgroundTransparency = 0 Botao.BorderSizePixel = 0 Botao.TextColor3 = Preferencias.CorTexto Botao.BorderColor3 = Preferencias.BorderColor3 Botao.ZIndex = 15 Botao.Size = UDim2.fromScale(1,1) Botao.AutoButtonColor = false Botao.TextXAlignment = Enum.TextXAlignment.Center if self.Primeiro == nil then self.Primeiro = Botao else table.insert(self.Items,Botao) end Botao.AutoButtonColor = false Selecao:Clone().Parent = Botao Botao.Selecao.Visible = false Botao.MouseButton1Down:Connect(function() if self.Primeiro ~= Botao then if self.ItemsSelecionados then self:MultiSelecionar(Botao,Nome) else self:Selecionar(Botao) end end end) return Botao end, Selecionar = function(self,Botao) local vec =Botao.AbsolutePosition self.BotaoSelecionado = Botao self.ItemSelecionado = Botao.Text Selecao.Parent = Botao if self.Mudou then self.Mudou(Botao.Text) end end, Deselecionar = function(self) self.ItemSelecionado = "" self.BotaoSelecionado.BorderSizePixel = 0 Selecao:Remove() if self.Mudou then self.Mudou(nil) end end, MultiplaSelecao = function(self) self.ItemsSelecionados = {} end, Atualizar = function(self) local Estado = not self.Estado local R = 45 self.Estado = Estado Selecao.Visible = Estado if Estado then local tamanhoY = Grid.AbsoluteContentSize.Y self.Primeiro.ZIndex = 20 Fundo.ZIndex = 19 MBotao.ZIndex = 21 for _,v in pairs(self.Items) do v.ZIndex = 20 end local laterais = math.ceil(tamanhoY/(y/1.4 * 15)+0.5) if laterais < 1 then laterais = 1 end Fundo.Size = UDim2.new(laterais,0,0,tamanhoY/laterais) Fundo.ClipsDescendants = false Grid.FillDirection = Enum.FillDirection.Vertical local x = 1 Grid.CellSize = UDim2.new(1/laterais,0,0,y/1.4) else self.Primeiro.ZIndex = 15 Fundo.ZIndex = 10 MBotao.ZIndex = 16 for _,v in pairs(self.Items) do v.ZIndex = 15 end Grid.CellSize = UDim2.new(1,0,0,y/1.4) Grid.FillDirection = Enum.FillDirection.Horizontal Fundo.ClipsDescendants = true R = 0 Fundo.Size = UDim2.fromScale(1,1) end end, Limpar = function(self) local Primeiro = self.Primeiro Selecao.Parent = nil for i,c in pairs(self.Items) do c:Destroy() end self.Items = {} self:Atualizar() self:Atualizar() end, Remover = function(self,ItemNome) local Botao local BotaoN for i,v in pairs(self.Items) do if v.Text == ItemNome then Botao = v BotaoN = i break end end if Botao then if self.ItemSelecionado then if self.ItemSelecionado.Text == Botao.Text then self.ItemSelecionado = nil end end table.remove(self.Items,BotaoN) Botao:Destroy() else error("Item da lista não encontrado!! (" .. ItemNome .. ")") end end, Preencher = function(self,tabela) Selecao:Remove() local paraRemover = self.Items for _,item in pairs(self.Items) do item:Destroy() end self.Items = {} for _,item in pairs(tabela) do self:Adicionar(tostring(item)) end end, Estado = false, Titulo = nil } Tab:Adicionar(Lista) MBotao.MouseButton1Down:Connect(function() Lista:Atualizar() end) Lista.Titulo = Lista:Adicionar("Lista") return Lista end, TextBox = function(Tab) local Back = Classes.Background() local Label = Classes.Label(Back) local Box = Instance.new("TextBox") Box.BorderSizePixel = 0 Box.Size = UDim2.fromScale(0.385,0.6) Box.AnchorPoint = Vector2.new(1,0.5) Box.Position = UDim2.fromScale(1,0.5) Box.BackgroundColor3 = Color3.fromRGB(58,58,58) Box.TextColor3 = Color3.fromRGB(255,255,255) Box.TextScaled = true Box.Parent = Back Back.Size = Preferencias.ComponenteTamanho Label.Position = UDim2.fromScale(0,0.5) Label.TextXAlignment = Enum.TextXAlignment.Left Label.Text = "Textbox" local TBox = { Box = Box, Mudanca = nil, Titulo = Label, UI = Back, DeNumero = false, Maximo = math.huge, Minimo = -math.huge } Box.Text = "" Box:GetPropertyChangedSignal("Text"):Connect(function() if TBox.Text == "" then return end local virgula = Box.Text:find(".") if virgula then if virgula == #Box.Text then return end end local txt = Box.Text if TBox.DeNumero then local t = tonumber(txt) if t== nil then Box.Text = "0" else if t > TBox.Maximo then Box.Text = TBox.Maximo elseif t < TBox.Minimo then Box.Text = TBox.Minimo end end end if TBox.Mudanca then local txt = Box.Text TBox.Mudanca(txt) end end) Tab:Adicionar(TBox) return TBox end, Botao = function(Tab) local Botao = Instance.new("TextButton") local Back = Instance.new("Frame") Back.BackgroundTransparency = 1 Back.Size = UDim2.fromScale(Preferencias.ComponenteTamanho.X.Scale,Preferencias.ComponenteTamanho.Y.Scale*1.25) Botao.Size = UDim2.fromScale(1,0.55) Botao.Position = UDim2.fromScale(0,0.5) Botao.AnchorPoint = Vector2.new(0,0.5) Botao.BackgroundColor3 = Preferencias.BackgroundColor3 Botao.BorderColor3= Preferencias.BorderColor3 Botao.TextColor3 = Preferencias.CorTexto Botao.Text = "Botão" Botao.Parent = Back local UI = { UI = Back, MouseButton1Down = Botao.MouseButton1Down } setmetatable(UI,{__index = Botao,__newindex = Botao}) Tab:Adicionar(UI) return UI end } local TabAtual local NumTabAtual =1 local MudandoTab =false ProxTab = function() spawn(function() if MudandoTab then return false end MudandoTab = true local Pos = Preferencias.AmostraPos if TabAtual then Pos = TabAtual.Backframe.Position TabAtual.Backframe:TweenPosition(TabAtual.Backframe.Position - UDim2.fromScale(0,2),Enum.EasingDirection.Out,Enum.EasingStyle.Quad,0.75) TabAtual.FramePrincipal:TweenPosition(TabAtual.Backframe.Position - UDim2.fromScale(0,2),Enum.EasingDirection.Out,Enum.EasingStyle.Quad,0.75) wait(0.38) TabAtual.UI.Enabled =false NumTabAtual = NumTabAtual + 1 if NumTabAtual > #TodasTabs then NumTabAtual = 1 end end local Tab = TodasTabs[NumTabAtual] Tab.UI.Enabled = true Tab.Backframe:TweenPosition(Pos) Tab.FramePrincipal:TweenPosition(Pos) TabAtual = Tab wait(1) MudandoTab =false end) end local TabsEscondidas = false Mouse.KeyDown:Connect(function(Key) if Key == Preferencias.ProximaTab and not TabsEscondidas then if #TodasTabs < 2 then return end ProxTab() elseif Key == Preferencias.EsconderTabs then TabsEscondidas = not TabsEscondidas if TabsEscondidas then TabAtual.UI.Enabled =false else TabAtual.UI.Enabled =true end end end) return Classes,Preferencias
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