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local screenGui = game:GetObjects("rbxassetid://3546404827")[1] local mainFrame = screenGui.Frame local pages = mainFrame.Pages local pageLayout = pages.UIPageLayout local pageScripts = pages.Scripts local interactiveButton = pageScripts.Character.Elements.TextButton local utility = pageScripts.Utility local utilityElements = utility.Elements local pageOptions = pages.Options local titleFrame = mainFrame.Title local toolbar = mainFrame.Toolbar screenGui.LocalScript:Destroy() screenGui.Parent = game:GetService("CoreGui") interactiveButton.Parent = nil mainFrame.Visible = true gripCenter = CFrame.new(0, 0, 1) * CFrame.Angles(math.rad(90), 0, 0) offset = CFrame.Angles(0, 0, 0) _player = { p = game:GetService("Players").LocalPlayer; b = function() return _player.p:FindFirstChild("Backpack") end; c = function() return _player.p.Character end; } _functions = { respawn = function() local c = _player.c() if workspace:FindFirstChild(_player.p.Name) then spawn(function() wait(.5) if _player.c() ~= workspace:FindFirstChild(_player.p.Name) then workspace:FindFirstChild(_player.p.Name):BreakJoints() end end) end if c then c:BreakJoints() c:ClearAllChildren() end local newChar = Instance.new("Model", workspace) local hum = Instance.new("Humanoid", newChar) local torso = Instance.new("Part", newChar) newChar.Name = "respawn_" torso.Name = "Torso" torso.Transparency = 1 _player.p.Character = newChar torso.Name = "" torso.CanCollide = false newChar:MoveTo(Vector3.new(999999, 999999, 999999)) end; tools = function(int) local toolamount = int or 200 local LocalPlayer = game:GetService("Players").LocalPlayer local runservice = game:GetService("RunService") LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools() local currentamount = #LocalPlayer.Backpack:GetChildren() LocalPlayer.Character.Archivable = true local tempchar = LocalPlayer.Character:Clone() local lastchar = nil tempchar.Parent = workspace local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame local renderstepped = runservice.RenderStepped:Connect(function() workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid") for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") then tool.Parent = LocalPlayer end end for _, char in pairs(workspace:GetChildren()) do if char.Name == LocalPlayer.Name and char:FindFirstChildWhichIsA("Humanoid") then char.Humanoid.Health = 0 end end LocalPlayer.Character:ClearAllChildren() local char = Instance.new("Model", workspace) Instance.new("Humanoid", char) LocalPlayer.Character = char if lastchar ~= nil then lastchar:Destroy() end repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil lastchar = char end) repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 3 - currentamount >= toolamount renderstepped:Disconnect() repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil lastchar:Destroy() utilityElements.Tools.Text = "Done respawning?" repeat runservice.RenderStepped:Wait() until utilityElements.Tools.Text == "Load Tools" for _, tool in pairs(LocalPlayer:GetChildren()) do if tool:IsA("Tool") then tool.Parent = LocalPlayer.Backpack end end LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos tempchar:Destroy() end; load = function() local b = _player.b() local c = _player.c() local grip = function(tool, cf) local origin = CFrame.new(cf.p) local x, y, z = cf:toEulerAnglesXYZ() local new = CFrame.Angles(x, y, z) local grip = (origin * new):inverse() tool.Grip = grip end local model = c:WaitForChild("gay") -- stupid name choice from what a few months ago?? i have nothing against it i swear local parts = {} wait(1) for i, Model in pairs(c:GetChildren()) do if Model:IsA("Model") and Model.Name == "gay" then for i, v in pairs(Model:GetDescendants()) do if v:IsA("BasePart") then v.LocalTransparencyModifier = 1 if v.Name ~= "Ignore" then table.insert(parts, v) end end if not v:IsA("BasePart") and not v:IsA("JointInstance") and not v:IsA("BodyMover") and not v:isA("Humanoid") and not v:IsA("Model") then v:Remove() end end Model.ChildAdded:Connect(function(c) c.Parent = nil end) end end for _, part in pairs(parts) do local m = Instance.new("BlockMesh", part) m.Scale = Vector3.new(0, 0, 0) end local tools = b:GetChildren() for i, tool in pairs(tools) do if tool.Parent then wrap(function() tool.Parent = c for i, v in pairs(tool:GetDescendants()) do if v:IsA("Sound") or v:IsA("TouchTransmitter") then v:Destroy() elseif v:IsA("BasePart") then v.Massless = true v.CanCollide = false elseif v:IsA("LocalScript") or v:IsA("Script") then v:Destroy() end end if tool:FindFirstChild("Handle") then local handle = tool.Handle local fakeHandle = handle:Clone() fakeHandle.Name = "FakeHandle" fakeHandle.Parent = tool local w = Instance.new("Weld", handle) w.Part0 = fakeHandle w.Part1 = handle handle.Size = Vector3.new(0, 0, 0) end tool.Parent = b end) end if (not parts[i]) then tools[i] = nil tool:Destroy() end end wait(.2) local amt = #tools wrap(function() local connection1 connection1 = game:GetService("RunService").RenderStepped:Connect(function(step) for i = 1, amt do local tool = tools[i] if parts[i] then tool.Parent = b tool.Parent = c end end if _player.c() ~= c or c:FindFirstChildWhichIsA("Humanoid").Health == 0 then connection1:Disconnect() end utilityElements.Replicate.Text = ("Replicate (%dfps)"):format(1/step) end) end) local connection2 connection2 = game:GetService("RunService").Heartbeat:Connect(function() for i = 1, amt do local tool = tools[i] if parts[i] then if parts[i].Transparency ~= 1 then local p = _cframe.toWorldPoint(parts[i].CFrame) * offset grip(tool, p) else local p = _cframe.toWorldPoint(CFrame.new(0, -250, 0)) grip(tool, p) end end end if _player.c() ~= c or c:FindFirstChildWhichIsA("Humanoid").Health == 0 then connection2:Disconnect() end end) end; } _cframe = { diff = function(a, b) return (a:Inverse() * b) end; toWorldPoint = function(a) local arm = _player.c():FindFirstChild('Right Arm') or _player.c():FindFirstChild('RightHand') local off = arm.CFrame * gripCenter:Inverse() if arm.Name == "RightHand" then off = arm.CFrame * CFrame.Angles(math.rad(-90), 0, 0) end return _cframe.diff(off, a) end; tween = function(object,style,direction,t,goal) local tweenservice = game:GetService("TweenService") local tweenInfo = TweenInfo.new(t,Enum.EasingStyle[style],Enum.EasingDirection[direction]) local tween = tweenservice:Create(object,tweenInfo,goal) tween:Play() return tween end; } scriptList = { Character = { ['Titan'] = {"rbxassetid://3600286284", "rbxassetid://3070358214"}; ['Winged Titan'] = {"rbxassetid://3593786550", "rbxassetid://3070358214"}; ['Part Surround'] = {"rbxassetid://3546680077", "rbxassetid://3546673786"}; }, Mechanical = { ['Spiderbot'] = {"rbxassetid://3040869607", "rbxassetid://3070355648"}; ['Drone'] = {"rbxassetid://3074236927", "rbxassetid://3074245958"}; ['Noise'] = {"rbxassetid://3193712297", "rbxassetid://3070358314"}; }, Aesthetic = { ['Wings'] = {"rbxassetid://3040946714", "rbxassetid://3070358381"}; ['Tail'] = {"rbxassetid://3041387168", "rbxassetid://3070358314"}; ['Star Glitcher'] = {"rbxassetid://3074734519", "rbxassetid://3074751071"}; ['Tentacles'] = {"rbxassetid://3074817074", "rbxassetid://3074820325"}; }, Weapon = { ['Master Hand'] = {"rbxassetid://3040943596", "rbxassetid://3070358267"}; ['Ravenger'] = {"rbxassetid://3040945482", "rbxassetid://3070358154"}; }, } wrap = function(f) return coroutine.wrap(f)() end if game:GetService("RunService"):IsStudio() then guiLib = require(screenGui.GuiLib) else guiLib = loadstring(screenGui.GuiLib.Source)() end for title, tbl in pairs(scriptList) do local frame = pageScripts[title] for name, info in pairs(tbl) do local btn = interactiveButton:Clone() btn.Name = name btn.Text = name btn.Parent = frame.Elements btn.Icon.Image = info[2] guiLib.circleInteractive(btn) guiLib.colorInteractive(btn) btn.MouseButton1Click:Connect(function() local scr = game:GetObjects(info[1])[1] local source = scr.Source if game:GetService("RunService"):IsStudio() == false then for i, v in pairs(scr:GetChildren()) do v.Parent = script end wrap(function() local func = loadstring(source) spawn(func) end) else scr.Disabled = true scr.Parent = _player.c() wait(.1) scr.Disabled = false end end) end end repeat wait() until pageLayout.CurrentPage guiLib.draggable(mainFrame, titleFrame) for i, v in pairs(toolbar:GetChildren()) do if v:IsA("TextButton") then guiLib.circleInteractive(v, 2, 1) v.MouseButton1Click:Connect(function() pageLayout:JumpTo(pages[v.Name]) end) pageLayout.Changed:Connect(function(p) if pageLayout.CurrentPage.Name == v.Name then guiLib.tween(v, "Sine", "Out", .5, {BackgroundColor3 = Color3.fromRGB(255, 118, 26)}) else guiLib.tween(v, "Sine", "Out", .5, {BackgroundColor3 = Color3.fromRGB(236, 109, 17)}) end end) end end for i, v in pairs(utilityElements:GetChildren()) do if v:IsA("TextButton") then guiLib.circleInteractive(v) guiLib.colorInteractive(v) end end utilityElements.Reset.MouseButton1Click:Connect(function() local c = _player.c() c.Humanoid.Health = 0 wait(.55) for i, v in pairs(c:GetChildren()) do if v:IsA("BackpackItem") then v.Parent = _player.b() v.Parent = _player.p end end repeat wait() until _player.c() ~= c _player.c():WaitForChild("Right Arm") wait(.25) for i, v in pairs(_player.p:GetChildren()) do if v:IsA("Tool") then v.Parent = _player.b() end end end) utilityElements.Block.MouseButton1Click:Connect(function() local c = _player.c() for _, v in pairs(c:GetChildren()) do if v:IsA("BackpackItem") then for _, m in pairs(v:GetDescendants()) do if m:IsA("DataModelMesh") then m:Destroy() end end end end end) local noclip = false utilityElements.Noclip.MouseButton1Click:Connect(function() noclip = not noclip end) utilityElements.Tools.MouseButton1Click:Connect(function() if utilityElements.Tools.Text == "Load Tools" then _functions.tools(120) else utilityElements.Tools.Text = "Load Tools" end end) utilityElements.Replicate.MouseButton1Click:Connect(function() _functions.load() end) local flipped = 0 utilityElements.Flip.MouseButton1Click:Connect(function() flipped = (flipped + 1) % 4 if flipped == 0 then offset = CFrame.Angles(0, 0, 0) elseif flipped == 1 then offset = CFrame.Angles(math.rad(90), 0, 0) elseif flipped == 2 then offset = CFrame.Angles(0, math.rad(90), 0) elseif flipped == 3 then offset = CFrame.Angles(0, 0, math.rad(90)) end end) game:GetService("RunService").Stepped:Connect(function() local c = _player.c() if noclip then local descendants = c:GetDescendants() for i = 1, #descendants do local v = descendants[i] if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then v.CanCollide = false end end end end) workspace:WaitForChild("S")
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