Cadastrar
Login
Novo texto
Português
English
Português
Cadastrar
Login
Novo Texto
Importar Arquivo
PLAYER = game.Players.LocalPlayer MOUSE = PLAYER:GetMouse() CC = game.Workspace.CurrentCamera ENABLED = false ESP_ENABLED = false _G.FREE_FOR_ALL = true _G.BIND = 50 _G.ESP_BIND = 52 _G.CHANGE_AIM = 'q' _G.AIM_AT = 'Head' wait(1) function GetNearestPlayerToMouse() local PLAYERS = {} local PLAYER_HOLD = {} local DISTANCES = {} for i, v in pairs(game.Players:GetPlayers()) do if v ~= PLAYER then table.insert(PLAYERS, v) end end for i, v in pairs(PLAYERS) do if _G.FREE_FOR_ALL == false then if v and (v.Character) ~= nil and v.TeamColor ~= PLAYER.TeamColor then local AIM = v.Character:FindFirstChild(_G.AIM_AT) if AIM ~= nil then local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE) local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace) local DIFF = math.floor((POS - AIM.Position).magnitude) PLAYER_HOLD[v.Name .. i] = {} PLAYER_HOLD[v.Name .. i].dist = DISTANCE PLAYER_HOLD[v.Name .. i].plr = v PLAYER_HOLD[v.Name .. i].diff = DIFF table.insert(DISTANCES, DIFF) end end elseif _G.FREE_FOR_ALL == true then local AIM = v.Character:FindFirstChild(_G.AIM_AT) if AIM ~= nil then local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE) local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace) local DIFF = math.floor((POS - AIM.Position).magnitude) PLAYER_HOLD[v.Name .. i] = {} PLAYER_HOLD[v.Name .. i].dist = DISTANCE PLAYER_HOLD[v.Name .. i].plr = v PLAYER_HOLD[v.Name .. i].diff = DIFF table.insert(DISTANCES, DIFF) end end end if unpack(DISTANCES) == nil then return false end local L_DISTANCE = math.floor(math.min(unpack(DISTANCES))) if L_DISTANCE > 20 then return false end for i, v in pairs(PLAYER_HOLD) do if v.diff == L_DISTANCE then return v.plr end end return false end GUI_MAIN = Instance.new('ScreenGui', game.CoreGui) GUI_TARGET = Instance.new('TextLabel', GUI_MAIN) GUI_AIM_AT = Instance.new('TextLabel', GUI_MAIN) GUI_MAIN.Name = 'AIMBOT' GUI_TARGET.Size = UDim2.new(0,200,0,30) GUI_TARGET.BackgroundTransparency = 0.5 GUI_TARGET.BackgroundColor = BrickColor.new('Fossil') GUI_TARGET.BorderSizePixel = 0 GUI_TARGET.Position = UDim2.new(0.5,-100,0,0) GUI_TARGET.Text = 'AIMBOT : OFF' GUI_TARGET.TextColor3 = Color3.new(1,1,1) GUI_TARGET.TextStrokeTransparency = 1 GUI_TARGET.TextWrapped = true GUI_TARGET.FontSize = 'Size24' GUI_TARGET.Font = 'SourceSansBold' GUI_AIM_AT.Size = UDim2.new(0,200,0,20) GUI_AIM_AT.BackgroundTransparency = 0.5 GUI_AIM_AT.BackgroundColor = BrickColor.new('Fossil') GUI_AIM_AT.BorderSizePixel = 0 GUI_AIM_AT.Position = UDim2.new(0.5,-100,0,30) GUI_AIM_AT.Text = 'AIMING : HEAD' GUI_AIM_AT.TextColor3 = Color3.new(1,1,1) GUI_AIM_AT.TextStrokeTransparency = 1 GUI_AIM_AT.TextWrapped = true GUI_AIM_AT.FontSize = 'Size18' GUI_AIM_AT.Font = 'SourceSansBold' local TRACK = false function CREATE(BASE, TEAM) local ESP_MAIN = Instance.new('BillboardGui', PLAYER.PlayerGui) local ESP_DOT = Instance.new('Frame', ESP_MAIN) local ESP_NAME = Instance.new('TextLabel', ESP_MAIN) ESP_MAIN.Name = 'ESP' ESP_MAIN.Adornee = BASE ESP_MAIN.AlwaysOnTop = true ESP_MAIN.ExtentsOffset = Vector3.new(0, 1, 0) ESP_MAIN.Size = UDim2.new(0, 5, 0, 5) ESP_DOT.Name = 'DOT' ESP_DOT.BackgroundColor = BrickColor.new('Bright red') ESP_DOT.BackgroundTransparency = 0.3 ESP_DOT.BorderSizePixel = 0 ESP_DOT.Position = UDim2.new(-0.5, 0, -0.5, 0) ESP_DOT.Size = UDim2.new(2, 0, 2, 0) ESP_DOT.Visible = true ESP_DOT.ZIndex = 10 ESP_NAME.Name = 'NAME' ESP_NAME.BackgroundColor3 = Color3.new(255, 255, 255) ESP_NAME.BackgroundTransparency = 1 ESP_NAME.BorderSizePixel = 0 ESP_NAME.Position = UDim2.new(0, 0, 0, -40) ESP_NAME.Size = UDim2.new(1, 0, 10, 0) ESP_NAME.Visible = true ESP_NAME.ZIndex = 10 ESP_NAME.Font = 'ArialBold' ESP_NAME.FontSize = 'Size14' ESP_NAME.Text = BASE.Parent.Name:upper() ESP_NAME.TextColor = BrickColor.new('Bright red') end function CLEAR() for _,v in pairs(PLAYER.PlayerGui:children()) do if v.Name == 'ESP' and v:IsA('BillboardGui') then v:Destroy() end end end function FIND() CLEAR() TRACK = true spawn(function() while wait() do if TRACK then CLEAR() for i,v in pairs(game.Players:GetChildren()) do if v.Character and v.Character:FindFirstChild('Head') then if _G.FREE_FOR_ALL == false then if v.TeamColor ~= PLAYER.TeamColor then if v.Character:FindFirstChild('Head') then CREATE(v.Character.Head, true) end end else if v.Character:FindFirstChild('Head') then CREATE(v.Character.Head, true) end end end end end end wait(1) end) end MOUSE.KeyDown:connect(function(KEY) KEY = KEY:lower():byte() if KEY == _G.BIND then ENABLED = true end end) MOUSE.KeyUp:connect(function(KEY) KEY = KEY:lower():byte() if KEY == _G.BIND then ENABLED = false end end) MOUSE.KeyDown:connect(function(KEY) KEY = KEY:lower():byte() if KEY == _G.ESP_BIND then if ESP_ENABLED == false then FIND() ESP_ENABLED = true print('ESP : ON') elseif ESP_ENABLED == true then wait() CLEAR() TRACK = false ESP_ENABLED = true print('ESP : OFF') end end end) MOUSE.KeyDown:connect(function(KEY) if KEY == _G.CHANGE_AIM then if _G.AIM_AT == 'Head' then _G.AIM_AT = 'Torso' GUI_AIM_AT.Text = 'AIMING : TORSO' elseif _G.AIM_AT == 'Torso' then _G.AIM_AT = 'Head' GUI_AIM_AT.Text = 'AIMING : HEAD' end end end) game:GetService('RunService').RenderStepped:connect(function() if ENABLED then local TARGET = GetNearestPlayerToMouse() if (TARGET ~= false) then local AIM = TARGET.Character:FindFirstChild(_G.AIM_AT) if AIM then CC.CoordinateFrame = CFrame.new(CC.CoordinateFrame.p, AIM.CFrame.p) end GUI_TARGET.Text = 'AIMBOT : '.. TARGET.Name:sub(1, 5) else GUI_TARGET.Text = 'AIMBOT : OFF' end end end) repeat wait() if ESP_ENABLED == true then FIND() end until ESP_ENABLED == false wait() _G.FREE_FOR_ALL = true _G.BIND = 50 -- LEFT CTRL _G.ESP_BIND = 52 -- LEFT ALT
Configurações do Texto
Título do Texto :
[Opcional]
Guardar na Pasta :
[Opcional]
Selecionar
Syntax Highlighting :
[Opcional]
Selecionar
Markup
CSS
JavaScript
Bash
C
C#
C++
Java
JSON
Lua
Plaintext
C-like
ABAP
ActionScript
Ada
Apache Configuration
APL
AppleScript
Arduino
ARFF
AsciiDoc
6502 Assembly
ASP.NET (C#)
AutoHotKey
AutoIt
Basic
Batch
Bison
Brainfuck
Bro
CoffeeScript
Clojure
Crystal
Content-Security-Policy
CSS Extras
D
Dart
Diff
Django/Jinja2
Docker
Eiffel
Elixir
Elm
ERB
Erlang
F#
Flow
Fortran
GEDCOM
Gherkin
Git
GLSL
GameMaker Language
Go
GraphQL
Groovy
Haml
Handlebars
Haskell
Haxe
HTTP
HTTP Public-Key-Pins
HTTP Strict-Transport-Security
IchigoJam
Icon
Inform 7
INI
IO
J
Jolie
Julia
Keyman
Kotlin
LaTeX
Less
Liquid
Lisp
LiveScript
LOLCODE
Makefile
Markdown
Markup templating
MATLAB
MEL
Mizar
Monkey
N4JS
NASM
nginx
Nim
Nix
NSIS
Objective-C
OCaml
OpenCL
Oz
PARI/GP
Parser
Pascal
Perl
PHP
PHP Extras
PL/SQL
PowerShell
Processing
Prolog
.properties
Protocol Buffers
Pug
Puppet
Pure
Python
Q (kdb+ database)
Qore
R
React JSX
React TSX
Ren'py
Reason
reST (reStructuredText)
Rip
Roboconf
Ruby
Rust
SAS
Sass (Sass)
Sass (Scss)
Scala
Scheme
Smalltalk
Smarty
SQL
Soy (Closure Template)
Stylus
Swift
TAP
Tcl
Textile
Template Toolkit 2
Twig
TypeScript
VB.Net
Velocity
Verilog
VHDL
vim
Visual Basic
WebAssembly
Wiki markup
Xeora
Xojo (REALbasic)
XQuery
YAML
HTML
Expiração do Texto :
[Opcional]
Nunca
Auto Destruir
10 Minutos
1 Hora
1 Dia
1 Semana
2 Semanas
1 Mês
6 Meses
1 Ano
Status do Texto :
[Opcional]
Público
Não Listado
Privado (somente membros)
Senha :
[Opcional]
Descrição:
[Opcional]
Tags:
[Opcional]
Criptografar Texto
(
?
)
Criar Novo Texto
No momento você não está logado, isso significa que você não pode editar ou excluir nada que você poste.
Cadastre-se
ou faça o
Login
Idiomas do site
×
English
Português
Você gosta de cookies?
🍪 Usamos cookies para garantir que você obtenha a melhor experiência em nosso site.
Saber mais
Concordo